Properly implement DllCanUnloadNow ref counting.
[wine/multimedia.git] / dlls / wined3d / indexbuffer.c
blob03c969926d4a21f11e57eb60852be8fafe230c57
1 /*
2 * IWineD3DIndexBuffer Implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "config.h"
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
29 /* *******************************************
30 IWineD3DIndexBuffer IUnknown parts follow
31 ******************************************* */
32 HRESULT WINAPI IWineD3DIndexBufferImpl_QueryInterface(IWineD3DIndexBuffer *iface, REFIID riid, LPVOID *ppobj)
34 IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
35 WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
36 return E_NOINTERFACE;
39 ULONG WINAPI IWineD3DIndexBufferImpl_AddRef(IWineD3DIndexBuffer *iface) {
40 IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
41 ULONG ref = InterlockedIncrement(&This->resource.ref);
42 TRACE("(%p) : AddRef increasing from %ld\n", This, ref - 1);
43 IUnknown_AddRef(This->resource.parent);
44 return ref;
47 ULONG WINAPI IWineD3DIndexBufferImpl_Release(IWineD3DIndexBuffer *iface) {
48 IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
49 ULONG ref = InterlockedDecrement(&This->resource.ref);
50 TRACE("(%p) : Releasing from %ld\n", This, ref + 1);
51 if (ref == 0) {
52 HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
53 IWineD3DDevice_Release((IWineD3DDevice *)This->resource.wineD3DDevice);
54 HeapFree(GetProcessHeap(), 0, This);
55 } else {
56 IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */
58 return ref;
61 /* ****************************************************
62 IWineD3DIndexBuffer IWineD3DResource parts follow
63 **************************************************** */
64 HRESULT WINAPI IWineD3DIndexBufferImpl_GetDevice(IWineD3DIndexBuffer *iface, IWineD3DDevice** ppDevice) {
65 return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
68 HRESULT WINAPI IWineD3DIndexBufferImpl_SetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
69 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
72 HRESULT WINAPI IWineD3DIndexBufferImpl_GetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
73 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
76 HRESULT WINAPI IWineD3DIndexBufferImpl_FreePrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid) {
77 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
80 DWORD WINAPI IWineD3DIndexBufferImpl_SetPriority(IWineD3DIndexBuffer *iface, DWORD PriorityNew) {
81 return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
84 DWORD WINAPI IWineD3DIndexBufferImpl_GetPriority(IWineD3DIndexBuffer *iface) {
85 return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
88 void WINAPI IWineD3DIndexBufferImpl_PreLoad(IWineD3DIndexBuffer *iface) {
89 return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
92 D3DRESOURCETYPE WINAPI IWineD3DIndexBufferImpl_GetType(IWineD3DIndexBuffer *iface) {
93 return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
96 HRESULT WINAPI IWineD3DIndexBufferImpl_GetParent(IWineD3DIndexBuffer *iface, IUnknown **pParent) {
97 return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
100 /* ******************************************************
101 IWineD3DIndexBuffer IWineD3DIndexBuffer parts follow
102 ****************************************************** */
103 HRESULT WINAPI IWineD3DIndexBufferImpl_Lock(IWineD3DIndexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
104 IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
105 TRACE("(%p) : no real locking yet, offset %d, size %d, Flags=%lx\n", This, OffsetToLock, SizeToLock, Flags);
106 *ppbData = (BYTE *)This->allocatedMemory + OffsetToLock;
107 return D3D_OK;
109 HRESULT WINAPI IWineD3DIndexBufferImpl_Unlock(IWineD3DIndexBuffer *iface) {
110 IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
111 TRACE("(%p) : stub\n", This);
112 return D3D_OK;
114 HRESULT WINAPI IWineD3DIndexBufferImpl_GetDesc(IWineD3DIndexBuffer *iface, D3DINDEXBUFFER_DESC *pDesc) {
115 IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
117 TRACE("(%p)\n", This);
118 pDesc->Format = This->currentDesc.Format;
119 pDesc->Type = This->resource.resourceType;
120 pDesc->Usage = This->currentDesc.Usage;
121 pDesc->Pool = This->currentDesc.Pool;
122 pDesc->Size = This->currentDesc.Size;
123 return D3D_OK;
126 IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl =
128 IWineD3DIndexBufferImpl_QueryInterface,
129 IWineD3DIndexBufferImpl_AddRef,
130 IWineD3DIndexBufferImpl_Release,
131 IWineD3DIndexBufferImpl_GetParent,
132 IWineD3DIndexBufferImpl_GetDevice,
133 IWineD3DIndexBufferImpl_SetPrivateData,
134 IWineD3DIndexBufferImpl_GetPrivateData,
135 IWineD3DIndexBufferImpl_FreePrivateData,
136 IWineD3DIndexBufferImpl_SetPriority,
137 IWineD3DIndexBufferImpl_GetPriority,
138 IWineD3DIndexBufferImpl_PreLoad,
139 IWineD3DIndexBufferImpl_GetType,
140 IWineD3DIndexBufferImpl_Lock,
141 IWineD3DIndexBufferImpl_Unlock,
142 IWineD3DIndexBufferImpl_GetDesc