Properly implement DllCanUnloadNow ref counting.
[wine/multimedia.git] / dlls / d3d9 / texture.c
bloba605d9d47b281f8125e8a38c7fb228d35b50e523
1 /*
2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 /* IDirect3DTexture9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DResource9)
33 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
34 || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
35 IDirect3DTexture9Impl_AddRef(iface);
36 *ppobj = This;
37 return D3D_OK;
40 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
41 return E_NOINTERFACE;
44 ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
45 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
46 ULONG ref = InterlockedIncrement(&This->ref);
48 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
50 return ref;
53 ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
54 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
55 ULONG ref = InterlockedDecrement(&This->ref);
57 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
59 if (ref == 0) {
60 IWineD3DTexture_Release(This->wineD3DTexture);
61 HeapFree(GetProcessHeap(), 0, This);
63 return ref;
66 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
67 HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
68 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
69 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
72 HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
73 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
74 return IWineD3DTexture_SetPrivateData(This->wineD3DTexture,refguid,pData,SizeOfData,Flags);
77 HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
78 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
79 return IWineD3DTexture_GetPrivateData(This->wineD3DTexture,refguid,pData,pSizeOfData);
82 HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
83 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
84 return IWineD3DTexture_FreePrivateData(This->wineD3DTexture,refguid);
87 DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
88 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
89 return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
92 DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
93 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
94 return IWineD3DTexture_GetPriority(This->wineD3DTexture);
97 void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
98 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
99 return IWineD3DTexture_PreLoad(This->wineD3DTexture);
102 D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
103 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
104 return IWineD3DTexture_GetType(This->wineD3DTexture);
107 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
108 DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
109 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
110 return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
113 DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
114 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
115 return IWineD3DTexture_GetLOD(This->wineD3DTexture);
118 DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
119 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
120 return IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
123 HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
124 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
125 return IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, FilterType);
128 D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
129 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
130 return IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
133 void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
134 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
135 return IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
138 /* IDirect3DTexture9 Interface follow: */
139 HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
140 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
142 WINED3DSURFACE_DESC wined3ddesc;
143 UINT tmpInt = -1;
145 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
146 wined3ddesc.Format = &pDesc->Format;
147 wined3ddesc.Type = &pDesc->Type;
148 wined3ddesc.Usage = &pDesc->Usage;
149 wined3ddesc.Pool = &pDesc->Pool;
150 wined3ddesc.Size = &tmpInt;
151 wined3ddesc.MultiSampleType = &pDesc->MultiSampleType;
152 wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality;
153 wined3ddesc.Width = &pDesc->Width;
154 wined3ddesc.Height = &pDesc->Height;
156 return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
159 HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
160 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
161 HRESULT hrc = D3D_OK;
163 IWineD3DSurface *mySurface = NULL;
164 hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
165 if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
166 IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
167 IWineD3DSurface_Release(mySurface);
169 return hrc;
172 HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level,D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
173 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
174 return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, pLockedRect, pRect, Flags);
177 HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
178 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
179 return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
182 HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
183 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
184 return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
188 IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
190 IDirect3DTexture9Impl_QueryInterface,
191 IDirect3DTexture9Impl_AddRef,
192 IDirect3DTexture9Impl_Release,
193 IDirect3DTexture9Impl_GetDevice,
194 IDirect3DTexture9Impl_SetPrivateData,
195 IDirect3DTexture9Impl_GetPrivateData,
196 IDirect3DTexture9Impl_FreePrivateData,
197 IDirect3DTexture9Impl_SetPriority,
198 IDirect3DTexture9Impl_GetPriority,
199 IDirect3DTexture9Impl_PreLoad,
200 IDirect3DTexture9Impl_GetType,
201 IDirect3DTexture9Impl_SetLOD,
202 IDirect3DTexture9Impl_GetLOD,
203 IDirect3DTexture9Impl_GetLevelCount,
204 IDirect3DTexture9Impl_SetAutoGenFilterType,
205 IDirect3DTexture9Impl_GetAutoGenFilterType,
206 IDirect3DTexture9Impl_GenerateMipSubLevels,
207 IDirect3DTexture9Impl_GetLevelDesc,
208 IDirect3DTexture9Impl_GetSurfaceLevel,
209 IDirect3DTexture9Impl_LockRect,
210 IDirect3DTexture9Impl_UnlockRect,
211 IDirect3DTexture9Impl_AddDirtyRect
215 /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
216 HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
217 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
218 IDirect3DTexture9Impl *object;
219 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
220 HRESULT hrc = D3D_OK;
222 /* Allocate the storage for the device */
223 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
224 if (NULL == object) {
225 FIXME("Allocation of memory failed\n");
226 *ppTexture = NULL;
227 return D3DERR_OUTOFVIDEOMEMORY;
230 object->lpVtbl = &Direct3DTexture9_Vtbl;
231 object->ref = 1;
232 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
233 Format, Pool, &(object->wineD3DTexture), pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface);
235 if (FAILED(hrc)) {
236 /* free up object */
237 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
238 HeapFree(GetProcessHeap(), 0, object);
239 *ppTexture = NULL;
240 } else {
241 *ppTexture = (LPDIRECT3DTEXTURE9) object;
243 return hrc;