2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 /* IDirect3DTexture9 IUnknown parts follow: */
28 HRESULT WINAPI
IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
29 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
31 if (IsEqualGUID(riid
, &IID_IUnknown
)
32 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
33 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
34 || IsEqualGUID(riid
, &IID_IDirect3DTexture9
)) {
35 IDirect3DTexture9Impl_AddRef(iface
);
40 WARN("(%p)->(%s,%p) not found\n", This
, debugstr_guid(riid
), ppobj
);
44 ULONG WINAPI
IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface
) {
45 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
46 ULONG ref
= InterlockedIncrement(&This
->ref
);
48 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
53 ULONG WINAPI
IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface
) {
54 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
55 ULONG ref
= InterlockedDecrement(&This
->ref
);
57 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
60 IWineD3DTexture_Release(This
->wineD3DTexture
);
61 HeapFree(GetProcessHeap(), 0, This
);
66 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
67 HRESULT WINAPI
IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
68 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
69 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9
) This
, ppDevice
);
72 HRESULT WINAPI
IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
73 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
74 return IWineD3DTexture_SetPrivateData(This
->wineD3DTexture
,refguid
,pData
,SizeOfData
,Flags
);
77 HRESULT WINAPI
IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
78 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
79 return IWineD3DTexture_GetPrivateData(This
->wineD3DTexture
,refguid
,pData
,pSizeOfData
);
82 HRESULT WINAPI
IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
) {
83 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
84 return IWineD3DTexture_FreePrivateData(This
->wineD3DTexture
,refguid
);
87 DWORD WINAPI
IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface
, DWORD PriorityNew
) {
88 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
89 return IWineD3DTexture_SetPriority(This
->wineD3DTexture
, PriorityNew
);
92 DWORD WINAPI
IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface
) {
93 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
94 return IWineD3DTexture_GetPriority(This
->wineD3DTexture
);
97 void WINAPI
IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface
) {
98 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
99 return IWineD3DTexture_PreLoad(This
->wineD3DTexture
);
102 D3DRESOURCETYPE WINAPI
IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface
) {
103 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
104 return IWineD3DTexture_GetType(This
->wineD3DTexture
);
107 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
108 DWORD WINAPI
IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface
, DWORD LODNew
) {
109 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
110 return IWineD3DTexture_SetLOD(This
->wineD3DTexture
, LODNew
);
113 DWORD WINAPI
IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface
) {
114 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
115 return IWineD3DTexture_GetLOD(This
->wineD3DTexture
);
118 DWORD WINAPI
IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface
) {
119 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
120 return IWineD3DTexture_GetLevelCount(This
->wineD3DTexture
);
123 HRESULT WINAPI
IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
124 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
125 return IWineD3DTexture_SetAutoGenFilterType(This
->wineD3DTexture
, FilterType
);
128 D3DTEXTUREFILTERTYPE WINAPI
IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface
) {
129 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
130 return IWineD3DTexture_GetAutoGenFilterType(This
->wineD3DTexture
);
133 void WINAPI
IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface
) {
134 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
135 return IWineD3DTexture_GenerateMipSubLevels(This
->wineD3DTexture
);
138 /* IDirect3DTexture9 Interface follow: */
139 HRESULT WINAPI
IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
) {
140 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
142 WINED3DSURFACE_DESC wined3ddesc
;
145 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
146 wined3ddesc
.Format
= &pDesc
->Format
;
147 wined3ddesc
.Type
= &pDesc
->Type
;
148 wined3ddesc
.Usage
= &pDesc
->Usage
;
149 wined3ddesc
.Pool
= &pDesc
->Pool
;
150 wined3ddesc
.Size
= &tmpInt
;
151 wined3ddesc
.MultiSampleType
= &pDesc
->MultiSampleType
;
152 wined3ddesc
.MultiSampleQuality
= &pDesc
->MultiSampleQuality
;
153 wined3ddesc
.Width
= &pDesc
->Width
;
154 wined3ddesc
.Height
= &pDesc
->Height
;
156 return IWineD3DTexture_GetLevelDesc(This
->wineD3DTexture
, Level
, &wined3ddesc
);
159 HRESULT WINAPI
IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface
, UINT Level
, IDirect3DSurface9
** ppSurfaceLevel
) {
160 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
161 HRESULT hrc
= D3D_OK
;
163 IWineD3DSurface
*mySurface
= NULL
;
164 hrc
= IWineD3DTexture_GetSurfaceLevel(This
->wineD3DTexture
, Level
, &mySurface
);
165 if (hrc
== D3D_OK
&& NULL
!= ppSurfaceLevel
) {
166 IWineD3DSurface_GetParent(mySurface
, (IUnknown
**)ppSurfaceLevel
);
167 IWineD3DSurface_Release(mySurface
);
172 HRESULT WINAPI
IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface
, UINT Level
,D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) {
173 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
174 return IWineD3DTexture_LockRect(This
->wineD3DTexture
, Level
, pLockedRect
, pRect
, Flags
);
177 HRESULT WINAPI
IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface
, UINT Level
) {
178 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
179 return IWineD3DTexture_UnlockRect(This
->wineD3DTexture
, Level
);
182 HRESULT WINAPI
IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface
, CONST RECT
* pDirtyRect
) {
183 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
184 return IWineD3DTexture_AddDirtyRect(This
->wineD3DTexture
, pDirtyRect
);
188 IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl
=
190 IDirect3DTexture9Impl_QueryInterface
,
191 IDirect3DTexture9Impl_AddRef
,
192 IDirect3DTexture9Impl_Release
,
193 IDirect3DTexture9Impl_GetDevice
,
194 IDirect3DTexture9Impl_SetPrivateData
,
195 IDirect3DTexture9Impl_GetPrivateData
,
196 IDirect3DTexture9Impl_FreePrivateData
,
197 IDirect3DTexture9Impl_SetPriority
,
198 IDirect3DTexture9Impl_GetPriority
,
199 IDirect3DTexture9Impl_PreLoad
,
200 IDirect3DTexture9Impl_GetType
,
201 IDirect3DTexture9Impl_SetLOD
,
202 IDirect3DTexture9Impl_GetLOD
,
203 IDirect3DTexture9Impl_GetLevelCount
,
204 IDirect3DTexture9Impl_SetAutoGenFilterType
,
205 IDirect3DTexture9Impl_GetAutoGenFilterType
,
206 IDirect3DTexture9Impl_GenerateMipSubLevels
,
207 IDirect3DTexture9Impl_GetLevelDesc
,
208 IDirect3DTexture9Impl_GetSurfaceLevel
,
209 IDirect3DTexture9Impl_LockRect
,
210 IDirect3DTexture9Impl_UnlockRect
,
211 IDirect3DTexture9Impl_AddDirtyRect
215 /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
216 HRESULT WINAPI
IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
,
217 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture9
** ppTexture
, HANDLE
* pSharedHandle
) {
218 IDirect3DTexture9Impl
*object
;
219 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
220 HRESULT hrc
= D3D_OK
;
222 /* Allocate the storage for the device */
223 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DTexture9Impl
));
224 if (NULL
== object
) {
225 FIXME("Allocation of memory failed\n");
227 return D3DERR_OUTOFVIDEOMEMORY
;
230 object
->lpVtbl
= &Direct3DTexture9_Vtbl
;
232 hrc
= IWineD3DDevice_CreateTexture(This
->WineD3DDevice
, Width
, Height
, Levels
, Usage
,
233 Format
, Pool
, &(object
->wineD3DTexture
), pSharedHandle
, (IUnknown
*)object
, D3D9CB_CreateSurface
);
237 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This
);
238 HeapFree(GetProcessHeap(), 0, object
);
241 *ppTexture
= (LPDIRECT3DTEXTURE9
) object
;