Properly implement DllCanUnloadNow ref counting.
[wine/multimedia.git] / dlls / d3d9 / query.c
blob8b8f12d905858c521422026eceab8c6295c635a7
1 /*
2 * IDirect3DQuery9 implementation
4 * Copyright 2002-2003 Raphael Junqueira
5 * Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 /* IDirect3DQuery9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DQuery9Impl_QueryInterface(LPDIRECT3DQUERY9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DQuery9)) {
33 IDirect3DQuery9Impl_AddRef(iface);
34 *ppobj = This;
35 return D3D_OK;
38 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39 return E_NOINTERFACE;
42 ULONG WINAPI IDirect3DQuery9Impl_AddRef(LPDIRECT3DQUERY9 iface) {
43 IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
44 ULONG ref = InterlockedIncrement(&This->ref);
46 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
48 return ref;
51 ULONG WINAPI IDirect3DQuery9Impl_Release(LPDIRECT3DQUERY9 iface) {
52 IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
53 ULONG ref = InterlockedDecrement(&This->ref);
55 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
57 if (ref == 0) {
58 HeapFree(GetProcessHeap(), 0, This);
60 return ref;
63 /* IDirect3DQuery9 Interface follow: */
64 HRESULT WINAPI IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDirect3DDevice9** ppDevice) {
65 IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
66 TRACE("(%p) : returning %p\n", This, This->Device);
67 *ppDevice = (LPDIRECT3DDEVICE9) This->Device;
68 IDirect3DDevice9Impl_AddRef(*ppDevice);
69 return D3D_OK;
72 D3DQUERYTYPE WINAPI IDirect3DQuery9Impl_GetType(LPDIRECT3DQUERY9 iface) {
73 IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
74 FIXME("(%p) : stub\n", This);
75 return 0;
78 DWORD WINAPI IDirect3DQuery9Impl_GetDataSize(LPDIRECT3DQUERY9 iface) {
79 IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
80 FIXME("(%p) : stub\n", This);
81 return 0;
84 HRESULT WINAPI IDirect3DQuery9Impl_Issue(LPDIRECT3DQUERY9 iface, DWORD dwIssueFlags) {
85 IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
86 FIXME("(%p) : stub\n", This);
87 return D3D_OK;
90 HRESULT WINAPI IDirect3DQuery9Impl_GetData(LPDIRECT3DQUERY9 iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
91 IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
92 FIXME("(%p) : stub\n", This);
93 return D3D_OK;
97 IDirect3DQuery9Vtbl Direct3DQuery9_Vtbl =
99 IDirect3DQuery9Impl_QueryInterface,
100 IDirect3DQuery9Impl_AddRef,
101 IDirect3DQuery9Impl_Release,
102 IDirect3DQuery9Impl_GetDevice,
103 IDirect3DQuery9Impl_GetType,
104 IDirect3DQuery9Impl_GetDataSize,
105 IDirect3DQuery9Impl_Issue,
106 IDirect3DQuery9Impl_GetData
110 /* IDirect3DDevice9 IDirect3DQuery9 Methods follow: */
111 HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) {
112 #if 0
113 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
114 #endif
115 IDirect3DQuery9Impl *object = NULL;
116 HRESULT hr = D3D_OK;
118 if (NULL == ppQuery) {
119 return D3DERR_INVALIDCALL;
121 /* Allocate the storage for the device */
122 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DQuery9Impl));
123 if (NULL == object) {
124 FIXME("Allocation of memory failed\n");
125 *ppQuery = NULL;
126 return D3DERR_OUTOFVIDEOMEMORY;
129 object->lpVtbl = &Direct3DQuery9_Vtbl;
130 object->ref = 1;
131 #if 0
132 hr = IWineD3DDevice_CreateQuery(This->WineD3DDevice, 9, pVertexElements, &(object->wineD3DQuery));
134 if (FAILED(hr)) {
135 /* free up object */
136 FIXME("(%p) call to IWineD3DDevice_CreateQuery failed\n", This);
137 HeapFree(GetProcessHeap(), 0, object);
138 *ppQuery = NULL;
139 } else {
140 *ppQuery = (LPDIRECT3DQUERY9) object;
142 #endif
143 return hr;