d3d10core: Implement d3d10_shader_resource_view_SetPrivateDataInterface().
[wine/multimedia.git] / dlls / fontsub / main.c
blob515c2d31140611284e9de16d5bfa76789be9da36
1 /*
2 * Copyright 2014 Nikolay Sivov for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include <stdarg.h>
20 #include "windef.h"
21 #include "winbase.h"
23 #include "wine/debug.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(fontsub);
27 BOOL WINAPI DllMain (HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
29 TRACE("%p,%x,%p\n", hinstDLL, fdwReason, lpvReserved);
31 switch (fdwReason) {
32 case DLL_WINE_PREATTACH:
33 return FALSE; /* prefer native version */
34 case DLL_PROCESS_ATTACH:
35 DisableThreadLibraryCalls(hinstDLL);
36 break;
39 return TRUE;