d3dx8: Implement D3DXMatrixRotationYawPitchRoll.
[wine/multimedia.git] / dlls / d3dx8 / tests / math.c
blobd79bfc769b03d7feec9f88caa65e969162c887ac
1 /*
2 * Copyright 2007 David Adam
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include <assert.h>
20 #include "d3dx8.h"
22 #include "wine/test.h"
24 #define admitted_error 0.00001f
26 #define expect_color(expectedcolor,gotcolor) ok((fabs(expectedcolor.r-gotcolor.r)<admitted_error)&&(fabs(expectedcolor.g-gotcolor.g)<admitted_error)&&(fabs(expectedcolor.b-gotcolor.b)<admitted_error)&&(fabs(expectedcolor.a-gotcolor.a)<admitted_error),"Expected Color= (%f, %f, %f, %f)\n , Got Color= (%f, %f, %f, %f)\n", expectedcolor.r, expectedcolor.g, expectedcolor.b, expectedcolor.a, gotcolor.r, gotcolor.g, gotcolor.b, gotcolor.a);
28 #define expect_mat(expectedmat,gotmat)\
29 { \
30 int i,j,equal=1; \
31 for (i=0; i<4; i++)\
33 for (j=0; j<4; j++)\
35 if (fabs(expectedmat.m[i][j]-gotmat.m[i][j])>admitted_error)\
37 equal=0;\
41 ok(equal, "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n" \
42 "Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n", \
43 expectedmat.m[0][0],expectedmat.m[0][1],expectedmat.m[0][2],expectedmat.m[0][3], \
44 expectedmat.m[1][0],expectedmat.m[1][1],expectedmat.m[1][2],expectedmat.m[1][3], \
45 expectedmat.m[2][0],expectedmat.m[2][1],expectedmat.m[2][2],expectedmat.m[2][3], \
46 expectedmat.m[3][0],expectedmat.m[3][1],expectedmat.m[3][2],expectedmat.m[3][3], \
47 gotmat.m[0][0],gotmat.m[0][1],gotmat.m[0][2],gotmat.m[0][3], \
48 gotmat.m[1][0],gotmat.m[1][1],gotmat.m[1][2],gotmat.m[1][3], \
49 gotmat.m[2][0],gotmat.m[2][1],gotmat.m[2][2],gotmat.m[2][3], \
50 gotmat.m[3][0],gotmat.m[3][1],gotmat.m[3][2],gotmat.m[3][3]); \
53 #define expect_vec(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error),"Expected Vector= (%f, %f)\n , Got Vector= (%f, %f)\n", expectedvec.x, expectedvec.y, gotvec.x, gotvec.y);
55 #define expect_vec3(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error)&&(fabs(expectedvec.z-gotvec.z)<admitted_error),"Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, gotvec.x, gotvec.y, gotvec.z);
57 #define expect_vec4(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error)&&(fabs(expectedvec.z-gotvec.z)<admitted_error)&&(fabs(expectedvec.w-gotvec.w)<admitted_error),"Expected Vector= (%f, %f, %f, %f)\n , Got Vector= (%f, %f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, expectedvec.w, gotvec.x, gotvec.y, gotvec.z, gotvec.w);
59 static void D3DXColorTest(void)
61 D3DXCOLOR color, color1, color2, expected, got;
62 LPD3DXCOLOR funcpointer;
63 FLOAT scale;
65 color.r = 0.2f; color.g = 0.75f; color.b = 0.41f; color.a = 0.93f;
66 color1.r = 0.6f; color1.g = 0.55f; color1.b = 0.23f; color1.a = 0.82f;
67 color2.r = 0.3f; color2.g = 0.5f; color2.b = 0.76f; color2.a = 0.11f;
68 scale = 0.3f;
70 /*_______________D3DXColorAdd________________*/
71 expected.r = 0.9f; expected.g = 1.05f; expected.b = 0.99f, expected.a = 0.93f;
72 D3DXColorAdd(&got,&color1,&color2);
73 expect_color(expected,got);
74 /* Test the NULL case */
75 funcpointer = D3DXColorAdd(&got,NULL,&color2);
76 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
77 funcpointer = D3DXColorAdd(NULL,NULL,&color2);
78 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
79 funcpointer = D3DXColorAdd(NULL,NULL,NULL);
80 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
82 /*_______________D3DXColorLerp________________*/
83 expected.r = 0.32f; expected.g = 0.69f; expected.b = 0.356f; expected.a = 0.897f;
84 D3DXColorLerp(&got,&color,&color1,scale);
85 expect_color(expected,got);
86 /* Test the NULL case */
87 funcpointer = D3DXColorLerp(&got,NULL,&color1,scale);
88 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
89 funcpointer = D3DXColorLerp(NULL,NULL,&color1,scale);
90 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
91 funcpointer = D3DXColorLerp(NULL,NULL,NULL,scale);
92 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
94 /*_______________D3DXColorModulate________________*/
95 expected.r = 0.18f; expected.g = 0.275f; expected.b = 0.1748f; expected.a = 0.0902f;
96 D3DXColorModulate(&got,&color1,&color2);
97 expect_color(expected,got);
98 /* Test the NULL case */
99 funcpointer = D3DXColorModulate(&got,NULL,&color2);
100 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
101 funcpointer = D3DXColorModulate(NULL,NULL,&color2);
102 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
103 funcpointer = D3DXColorModulate(NULL,NULL,NULL);
104 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
106 /*_______________D3DXColorNegative________________*/
107 expected.r = 0.8f; expected.g = 0.25f; expected.b = 0.59f; expected.a = 0.93f;
108 D3DXColorNegative(&got,&color);
109 expect_color(got,expected);
110 /* Test the greater than 1 case */
111 color1.r = 0.2f; color1.g = 1.75f; color1.b = 0.41f; color1.a = 0.93f;
112 expected.r = 0.8f; expected.g = -0.75f; expected.b = 0.59f; expected.a = 0.93f;
113 D3DXColorNegative(&got,&color1);
114 expect_color(got,expected);
115 /* Test the negative case */
116 color1.r = 0.2f; color1.g = -0.75f; color1.b = 0.41f; color1.a = 0.93f;
117 expected.r = 0.8f; expected.g = 1.75f; expected.b = 0.59f; expected.a = 0.93f;
118 D3DXColorNegative(&got,&color1);
119 expect_color(got,expected);
120 /* Test the NULL case */
121 funcpointer = D3DXColorNegative(&got,NULL);
122 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
123 funcpointer = D3DXColorNegative(NULL,NULL);
124 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
126 /*_______________D3DXColorScale________________*/
127 expected.r = 0.06f; expected.g = 0.225f; expected.b = 0.123f; expected.a = 0.279f;
128 D3DXColorScale(&got,&color,scale);
129 expect_color(expected,got);
130 /* Test the NULL case */
131 funcpointer = D3DXColorScale(&got,NULL,scale);
132 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
133 funcpointer = D3DXColorScale(NULL,NULL,scale);
134 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
136 /*_______________D3DXColorSubtract_______________*/
137 expected.r = -0.1f; expected.g = 0.25f; expected.b = -0.35f, expected.a = 0.82f;
138 D3DXColorSubtract(&got,&color,&color2);
139 expect_color(expected,got);
140 /* Test the NULL case */
141 funcpointer = D3DXColorSubtract(&got,NULL,&color2);
142 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
143 funcpointer = D3DXColorSubtract(NULL,NULL,&color2);
144 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
145 funcpointer = D3DXColorSubtract(NULL,NULL,NULL);
146 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
149 static void D3DXMatrixTest(void)
151 D3DXMATRIX expectedmat, gotmat, mat, mat2, mat3;
152 D3DXQUATERNION q;
153 D3DXVECTOR3 axis;
154 BOOL expected, got;
155 FLOAT angle, expectedfloat, gotfloat;
157 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
158 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
159 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
160 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
161 U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
162 U(mat).m[3][3] = -40.0f;
164 mat2.m[0][0] = 1.0f; mat2.m[1][0] = 2.0f; mat2.m[2][0] = 3.0f;
165 mat2.m[3][0] = 4.0f; mat2.m[0][1] = 5.0f; mat2.m[1][1] = 6.0f;
166 mat2.m[2][1] = 7.0f; mat2.m[3][1] = 8.0f; mat2.m[0][2] = -8.0f;
167 mat2.m[1][2] = -7.0f; mat2.m[2][2] = -6.0f; mat2.m[3][2] = -5.0f;
168 mat2.m[0][3] = -4.0f; mat2.m[1][3] = -3.0f; mat2.m[2][3] = -2.0f;
169 mat2.m[3][3] = -1.0f;
171 q.x = 1.0f; q.y = -4.0f; q.z =7.0f; q.w = -11.0f;
173 axis.x = 1.0f; axis.y = -3.0f; axis.z = 7.0f;
175 angle = D3DX_PI/3.0f;
177 /*____________D3DXMatrixfDeterminant_____________*/
178 expectedfloat = -147888.0f;
179 gotfloat = D3DXMatrixfDeterminant(&mat);
180 ok(fabs( gotfloat - expectedfloat ) < admitted_error, "Expected: %f, Got: %f\n", expectedfloat, gotfloat);
182 /*____________D3DXMatrixIsIdentity______________*/
183 expected = FALSE;
184 got = D3DXMatrixIsIdentity(&mat3);
185 ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
186 D3DXMatrixIdentity(&mat3);
187 expected = TRUE;
188 got = D3DXMatrixIsIdentity(&mat3);
189 ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
190 U(mat3).m[0][0] = 0.000009f;
191 expected = FALSE;
192 got = D3DXMatrixIsIdentity(&mat3);
193 ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
194 /* Test the NULL case */
195 expected = FALSE;
196 got = D3DXMatrixIsIdentity(NULL);
197 ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
199 /*____________D3DXMatrixMultiply______________*/
200 expectedmat.m[0][0] = 73.0f; expectedmat.m[0][1] = 193.0f; expectedmat.m[0][2] = -197.0f; expectedmat.m[0][3] = -77.0f;
201 expectedmat.m[1][0] = 231.0f; expectedmat.m[1][1] = 551.0f; expectedmat.m[1][2] = -489.0f; expectedmat.m[1][3] = -169.0;
202 expectedmat.m[2][0] = 239.0f; expectedmat.m[2][1] = 523.0f; expectedmat.m[2][2] = -400.0f; expectedmat.m[2][3] = -116.0f;
203 expectedmat.m[3][0] = -164.0f; expectedmat.m[3][1] = -320.0f; expectedmat.m[3][2] = 187.0f; expectedmat.m[3][3] = 31.0f;
204 D3DXMatrixMultiply(&gotmat,&mat,&mat2);
205 expect_mat(expectedmat,gotmat);
207 /*____________D3DXMatrixRotationRotationAxis_____*/
208 expectedmat.m[0][0] = 0.508475f; expectedmat.m[0][1] = 0.763805f; expectedmat.m[0][2] = 0.397563f; expectedmat.m[0][3] = 0.0f;
209 expectedmat.m[1][0] = -0.814652f; expectedmat.m[1][1] = 0.576271f; expectedmat.m[1][2] = -0.065219f; expectedmat.m[1][3] = 0.0f;
210 expectedmat.m[2][0] = -0.278919f; expectedmat.m[2][1] = -0.290713f; expectedmat.m[2][2] = 0.915254f; expectedmat.m[2][3] = 0.0f;
211 expectedmat.m[3][0] = 0.0f; expectedmat.m[3][1] = 0.0f; expectedmat.m[3][2] = 0.0f; expectedmat.m[3][3] = 1.0f;
212 D3DXMatrixRotationAxis(&gotmat,&axis,angle);
213 expect_mat(expectedmat,gotmat);
215 /*____________D3DXMatrixRotationQuaternion______________*/
216 expectedmat.m[0][0] = -129.0f; expectedmat.m[0][1] = -162.0f; expectedmat.m[0][2] = -74.0f; expectedmat.m[0][3] = 0.0f;
217 expectedmat.m[1][0] = 146.0f; expectedmat.m[1][1] = -99.0f; expectedmat.m[1][2] = -78.0f; expectedmat.m[1][3] = 0.0f;
218 expectedmat.m[2][0] = 102.0f; expectedmat.m[2][1] = -34.0f; expectedmat.m[2][2] = -33.0f; expectedmat.m[2][3] = 0.0f;
219 expectedmat.m[3][0] = 0.0f; expectedmat.m[3][1] = 0.0f; expectedmat.m[3][2] = 0.0f; expectedmat.m[3][3] = 1.0f;
220 D3DXMatrixRotationQuaternion(&gotmat,&q);
221 expect_mat(expectedmat,gotmat);
223 /*____________D3DXMatrixRotationX______________*/
224 expectedmat.m[0][0] = 1.0f; expectedmat.m[0][1] = 0.0f; expectedmat.m[0][2] = 0.0f; expectedmat.m[0][3] = 0.0f;
225 expectedmat.m[1][0] = 0.0; expectedmat.m[1][1] = 0.5f; expectedmat.m[1][2] = sqrt(3.0f)/2.0f; expectedmat.m[1][3] = 0.0f;
226 expectedmat.m[2][0] = 0.0f; expectedmat.m[2][1] = -sqrt(3.0f)/2.0f; expectedmat.m[2][2] = 0.5f; expectedmat.m[2][3] = 0.0f;
227 expectedmat.m[3][0] = 0.0f; expectedmat.m[3][1] = 0.0f; expectedmat.m[3][2] = 0.0f; expectedmat.m[3][3] = 1.0f;
228 D3DXMatrixRotationX(&gotmat,angle);
229 expect_mat(expectedmat,gotmat);
231 /*____________D3DXMatrixRotationY______________*/
232 expectedmat.m[0][0] = 0.5f; expectedmat.m[0][1] = 0.0f; expectedmat.m[0][2] = -sqrt(3.0f)/2.0f; expectedmat.m[0][3] = 0.0f;
233 expectedmat.m[1][0] = 0.0; expectedmat.m[1][1] = 1.0f; expectedmat.m[1][2] = 0.0f; expectedmat.m[1][3] = 0.0f;
234 expectedmat.m[2][0] = sqrt(3.0f)/2.0f; expectedmat.m[2][1] = 0.0f; expectedmat.m[2][2] = 0.5f; expectedmat.m[2][3] = 0.0f;
235 expectedmat.m[3][0] = 0.0f; expectedmat.m[3][1] = 0.0f; expectedmat.m[3][2] = 0.0f; expectedmat.m[3][3] = 1.0f;
236 D3DXMatrixRotationY(&gotmat,angle);
237 expect_mat(expectedmat,gotmat);
239 /*____________D3DXMatrixRotationYawPitchRoll____*/
240 expectedmat.m[0][0] = 0.888777f; expectedmat.m[0][1] = 0.091875f; expectedmat.m[0][2] = -0.449037f; expectedmat.m[0][3] = 0.0f;
241 expectedmat.m[1][0] = 0.351713f; expectedmat.m[1][1] = 0.491487f; expectedmat.m[1][2] = 0.796705f; expectedmat.m[1][3] = 0.0f;
242 expectedmat.m[2][0] = 0.293893f; expectedmat.m[2][1] = -0.866025f; expectedmat.m[2][2] = 0.404509f; expectedmat.m[2][3] = 0.0f;
243 expectedmat.m[3][0] = 0.0f; expectedmat.m[3][1] = 0.0f; expectedmat.m[3][2] = 0.0f; expectedmat.m[3][3] = 1.0f;
244 D3DXMatrixRotationYawPitchRoll(&gotmat, 3.0f*angle/5.0f, angle, 3.0f*angle/17.0f);
245 expect_mat(expectedmat,gotmat);
247 /*____________D3DXMatrixRotationZ______________*/
248 expectedmat.m[0][0] = 0.5f; expectedmat.m[0][1] = sqrt(3.0f)/2.0f; expectedmat.m[0][2] = 0.0f; expectedmat.m[0][3] = 0.0f;
249 expectedmat.m[1][0] = -sqrt(3.0f)/2.0f; expectedmat.m[1][1] = 0.5f; expectedmat.m[1][2] = 0.0f; expectedmat.m[1][3] = 0.0f;
250 expectedmat.m[2][0] = 0.0f; expectedmat.m[2][1] = 0.0f; expectedmat.m[2][2] = 1.0f; expectedmat.m[2][3] = 0.0f;
251 expectedmat.m[3][0] = 0.0f; expectedmat.m[3][1] = 0.0f; expectedmat.m[3][2] = 0.0f; expectedmat.m[3][3] = 1.0f;
252 D3DXMatrixRotationZ(&gotmat,angle);
253 expect_mat(expectedmat,gotmat);
255 /*____________D3DXMatrixScaling______________*/
256 expectedmat.m[0][0] = 0.69f; expectedmat.m[0][1] = 0.0f; expectedmat.m[0][2] = 0.0f; expectedmat.m[0][3] = 0.0f;
257 expectedmat.m[1][0] = 0.0; expectedmat.m[1][1] = 0.53f; expectedmat.m[1][2] = 0.0f; expectedmat.m[1][3] = 0.0f;
258 expectedmat.m[2][0] = 0.0f; expectedmat.m[2][1] = 0.0f; expectedmat.m[2][2] = 4.11f; expectedmat.m[2][3] = 0.0f;
259 expectedmat.m[3][0] = 0.0f; expectedmat.m[3][1] = 0.0f; expectedmat.m[3][2] = 0.0f; expectedmat.m[3][3] = 1.0f;
260 D3DXMatrixScaling(&gotmat,0.69f,0.53f,4.11f);
261 expect_mat(expectedmat,gotmat);
263 /*____________D3DXMatrixTranslation______________*/
264 expectedmat.m[0][0] = 1.0f; expectedmat.m[0][1] = 0.0f; expectedmat.m[0][2] = 0.0f; expectedmat.m[0][3] = 0.0f;
265 expectedmat.m[1][0] = 0.0; expectedmat.m[1][1] = 1.0f; expectedmat.m[1][2] = 0.0f; expectedmat.m[1][3] = 0.0f;
266 expectedmat.m[2][0] = 0.0f; expectedmat.m[2][1] = 0.0f; expectedmat.m[2][2] = 1.0f; expectedmat.m[2][3] = 0.0f;
267 expectedmat.m[3][0] = 0.69f; expectedmat.m[3][1] = 0.53f; expectedmat.m[3][2] = 4.11f; expectedmat.m[3][3] = 1.0f;
268 D3DXMatrixTranslation(&gotmat,0.69f,0.53f,4.11f);
269 expect_mat(expectedmat,gotmat);
271 /*____________D3DXMatrixTranspose______________*/
272 expectedmat.m[0][0] = 10.0f; expectedmat.m[0][1] = 11.0f; expectedmat.m[0][2] = 19.0f; expectedmat.m[0][3] = 2.0f;
273 expectedmat.m[1][0] = 5.0; expectedmat.m[1][1] = 20.0f; expectedmat.m[1][2] = -21.0f; expectedmat.m[1][3] = 3.0f;
274 expectedmat.m[2][0] = 7.0f; expectedmat.m[2][1] = 16.0f; expectedmat.m[2][2] = 30.f; expectedmat.m[2][3] = -4.0f;
275 expectedmat.m[3][0] = 8.0f; expectedmat.m[3][1] = 33.0f; expectedmat.m[3][2] = 43.0f; expectedmat.m[3][3] = -40.0f;
276 D3DXMatrixTranspose(&gotmat,&mat);
277 expect_mat(expectedmat,gotmat);
280 static void D3DXPlaneTest(void)
282 D3DXPLANE plane;
283 D3DXVECTOR4 vec;
284 FLOAT expected, got;
286 plane.a = -3.0f; plane.b = -1.0f; plane.c = 4.0f; plane.d = 7.0f;
287 vec.x = 2.0f; vec.y = 5.0f; vec.z = -6.0f; vec.w = 11.0f;
289 /*_______________D3DXPlaneDot________________*/
290 expected = 42.0f;
291 got = D3DXPlaneDot(&plane,&vec),
292 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
293 expected = 0.0f;
294 got = D3DXPlaneDot(NULL,&vec),
295 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
296 expected = 0.0f;
297 got = D3DXPlaneDot(NULL,NULL),
298 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
300 /*_______________D3DXPlaneDotCoord________________*/
301 expected = -28.0f;
302 got = D3DXPlaneDotCoord(&plane,&vec),
303 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
304 expected = 0.0f;
305 got = D3DXPlaneDotCoord(NULL,&vec),
306 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
307 expected = 0.0f;
308 got = D3DXPlaneDotCoord(NULL,NULL),
309 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
311 /*_______________D3DXPlaneDotNormal______________*/
312 expected = -35.0f;
313 got = D3DXPlaneDotNormal(&plane,&vec),
314 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
315 expected = 0.0f;
316 got = D3DXPlaneDotNormal(NULL,&vec),
317 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
318 expected = 0.0f;
319 got = D3DXPlaneDotNormal(NULL,NULL),
320 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
323 static void D3X8QuaternionTest(void)
325 D3DXQUATERNION expectedquat, gotquat, nul, q, r, s;
326 LPD3DXQUATERNION funcpointer;
327 FLOAT expected, got;
328 BOOL expectedbool, gotbool;
330 nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f; nul.w = 0.0f;
331 q.x = 1.0f, q.y = 2.0f; q.z = 4.0f; q.w = 10.0f;
332 r.x = -3.0f; r.y = 4.0f; r.z = -5.0f; r.w = 7.0;
334 /*_______________D3DXQuaternionConjugate________________*/
335 expectedquat.x = -1.0f; expectedquat.y = -2.0f; expectedquat.z = -4.0f; expectedquat.w = 10.0f;
336 D3DXQuaternionConjugate(&gotquat,&q);
337 expect_vec4(expectedquat,gotquat);
338 /* Test the NULL case */
339 funcpointer = D3DXQuaternionConjugate(&gotquat,NULL);
340 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
341 funcpointer = D3DXQuaternionConjugate(NULL,NULL);
342 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
344 /*_______________D3DXQuaternionDot______________________*/
345 expected = 55.0f;
346 got = D3DXQuaternionDot(&q,&r);
347 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
348 /* Tests the case NULL */
349 expected=0.0f;
350 got = D3DXQuaternionDot(NULL,&r);
351 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
352 expected=0.0f;
353 got = D3DXQuaternionDot(NULL,NULL);
354 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
356 /*_______________D3DXQuaternionIdentity________________*/
357 expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 1.0f;
358 D3DXQuaternionIdentity(&gotquat);
359 expect_vec4(expectedquat,gotquat);
360 /* Test the NULL case */
361 funcpointer = D3DXQuaternionIdentity(NULL);
362 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
364 /*_______________D3DXQuaternionIsIdentity________________*/
365 s.x = 0.0f; s.y = 0.0f; s.z = 0.0f; s.w = 1.0f;
366 expectedbool = TRUE;
367 gotbool = D3DXQuaternionIsIdentity(&s);
368 ok( expectedbool == gotbool, "Expected boolean : %d, Got bool : %d\n", expectedbool, gotbool);
369 s.x = 2.3f; s.y = -4.2f; s.z = 1.2f; s.w=0.2f;
370 expectedbool = FALSE;
371 gotbool = D3DXQuaternionIsIdentity(&q);
372 ok( expectedbool == gotbool, "Expected boolean : %d, Got bool : %d\n", expectedbool, gotbool);
373 /* Test the NULL case */
374 gotbool = D3DXQuaternionIsIdentity(NULL);
375 ok(gotbool == FALSE, "Expected boolean: %d, Got boolean: %d\n", FALSE, gotbool);
377 /*_______________D3DXQuaternionLength__________________________*/
378 expected = 11.0f;
379 got = D3DXQuaternionLength(&q);
380 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
381 /* Tests the case NULL */
382 expected=0.0f;
383 got = D3DXQuaternionLength(NULL);
384 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
386 /*_______________D3DXQuaternionLengthSq________________________*/
387 expected = 121.0f;
388 got = D3DXQuaternionLengthSq(&q);
389 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
390 /* Tests the case NULL */
391 expected=0.0f;
392 got = D3DXQuaternionLengthSq(NULL);
393 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
395 /*_______________D3DXQuaternionNormalize________________________*/
396 expectedquat.x = 1.0f/11.0f; expectedquat.y = 2.0f/11.0f; expectedquat.z = 4.0f/11.0f; expectedquat.w = 10.0f/11.0f;
397 D3DXQuaternionNormalize(&gotquat,&q);
398 expect_vec4(expectedquat,gotquat);
399 /* Test the nul quaternion */
400 expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.0f;
401 D3DXQuaternionNormalize(&gotquat,&nul);
402 expect_vec4(expectedquat,gotquat);
405 static void D3X8Vector2Test(void)
407 D3DXVECTOR2 expectedvec, gotvec, nul, nulproj, u, v, w, x;
408 LPD3DXVECTOR2 funcpointer;
409 D3DXVECTOR4 expectedtrans, gottrans;
410 D3DXMATRIX mat;
411 FLOAT coeff1, coeff2, expected, got, scale;
413 nul.x = 0.0f; nul.y = 0.0f;
414 u.x = 3.0f; u.y = 4.0f;
415 v.x = -7.0f; v.y = 9.0f;
416 w.x = 4.0f; w.y = -3.0f;
417 x.x = 2.0f; x.y = -11.0f;
419 mat.m[0][0] = 1.0f; mat.m[0][1] = 2.0f; mat.m[0][2] = 3.0f; mat.m[0][3] = 4.0f;
420 mat.m[1][0] = 5.0f; mat.m[1][1] = 6.0f; mat.m[1][2] = 7.0f; mat.m[1][3] = 8.0f;
421 mat.m[2][0] = 9.0f; mat.m[2][1] = 10.0f; mat.m[2][2] = 11.0f; mat.m[2][3] = 12.0f;
422 mat.m[3][0] = 13.0f; mat.m[3][1] = 14.0f; mat.m[3][2] = 15.0f; mat.m[3][3] = 16.0f;
424 coeff1 = 2.0f; coeff2 = 5.0f;
425 scale = -6.5f;
427 /*_______________D3DXVec2Add__________________________*/
428 expectedvec.x = -4.0f; expectedvec.y = 13.0f;
429 D3DXVec2Add(&gotvec,&u,&v);
430 expect_vec(expectedvec,gotvec);
431 /* Tests the case NULL */
432 funcpointer = D3DXVec2Add(&gotvec,NULL,&v);
433 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
434 funcpointer = D3DXVec2Add(NULL,NULL,NULL);
435 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
437 /*_______________D3DXVec2BaryCentric___________________*/
438 expectedvec.x = -12.0f; expectedvec.y = -21.0f;
439 D3DXVec2BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
440 expect_vec(expectedvec,gotvec);
442 /*_______________D3DXVec2CatmullRom____________________*/
443 expectedvec.x = 5820.25f; expectedvec.y = -3654.5625f;
444 D3DXVec2CatmullRom(&gotvec,&u,&v,&w,&x,scale);
445 expect_vec(expectedvec,gotvec);
447 /*_______________D3DXVec2CCW__________________________*/
448 expected = 55.0f;
449 got = D3DXVec2CCW(&u,&v);
450 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
451 /* Tests the case NULL */
452 expected=0.0f;
453 got = D3DXVec2CCW(NULL,&v);
454 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
455 expected=0.0f;
456 got = D3DXVec2CCW(NULL,NULL);
457 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
459 /*_______________D3DXVec2Dot__________________________*/
460 expected = 15.0f;
461 got = D3DXVec2Dot(&u,&v);
462 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
463 /* Tests the case NULL */
464 expected=0.0f;
465 got = D3DXVec2Dot(NULL,&v);
466 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
467 expected=0.0f;
468 got = D3DXVec2Dot(NULL,NULL);
469 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
471 /*_______________D3DXVec2Hermite__________________________*/
472 expectedvec.x = 2604.625f; expectedvec.y = -4533.0f;
473 D3DXVec2Hermite(&gotvec,&u,&v,&w,&x,scale);
474 expect_vec(expectedvec,gotvec);
476 /*_______________D3DXVec2Length__________________________*/
477 expected = 5.0f;
478 got = D3DXVec2Length(&u);
479 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
480 /* Tests the case NULL */
481 expected=0.0f;
482 got = D3DXVec2Length(NULL);
483 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
485 /*_______________D3DXVec2LengthSq________________________*/
486 expected = 25.0f;
487 got = D3DXVec2LengthSq(&u);
488 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
489 /* Tests the case NULL */
490 expected=0.0f;
491 got = D3DXVec2LengthSq(NULL);
492 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
494 /*_______________D3DXVec2Lerp__________________________*/
495 expectedvec.x = 68.0f; expectedvec.y = -28.5f;
496 D3DXVec2Lerp(&gotvec,&u,&v,scale);
497 expect_vec(expectedvec,gotvec);
498 /* Tests the case NULL */
499 funcpointer = D3DXVec2Lerp(&gotvec,NULL,&v,scale);
500 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
501 funcpointer = D3DXVec2Lerp(NULL,NULL,NULL,scale);
502 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
504 /*_______________D3DXVec2Maximize__________________________*/
505 expectedvec.x = 3.0f; expectedvec.y = 9.0f;
506 D3DXVec2Maximize(&gotvec,&u,&v);
507 expect_vec(expectedvec,gotvec);
508 /* Tests the case NULL */
509 funcpointer = D3DXVec2Maximize(&gotvec,NULL,&v);
510 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
511 funcpointer = D3DXVec2Maximize(NULL,NULL,NULL);
512 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
514 /*_______________D3DXVec2Minimize__________________________*/
515 expectedvec.x = -7.0f; expectedvec.y = 4.0f;
516 D3DXVec2Minimize(&gotvec,&u,&v);
517 expect_vec(expectedvec,gotvec);
518 /* Tests the case NULL */
519 funcpointer = D3DXVec2Minimize(&gotvec,NULL,&v);
520 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
521 funcpointer = D3DXVec2Minimize(NULL,NULL,NULL);
522 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
524 /*_______________D3DXVec2Normalize_________________________*/
525 expectedvec.x = 0.6f; expectedvec.y = 0.8f;
526 D3DXVec2Normalize(&gotvec,&u);
527 expect_vec(expectedvec,gotvec);
528 /* Test the nul vector */
529 expectedvec.x = 0.0f; expectedvec.y = 0.0f;
530 D3DXVec2Normalize(&gotvec,&nul);
531 expect_vec(expectedvec,gotvec);
533 /*_______________D3DXVec2Scale____________________________*/
534 expectedvec.x = -19.5f; expectedvec.y = -26.0f;
535 D3DXVec2Scale(&gotvec,&u,scale);
536 expect_vec(expectedvec,gotvec);
537 /* Tests the case NULL */
538 funcpointer = D3DXVec2Scale(&gotvec,NULL,scale);
539 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
540 funcpointer = D3DXVec2Scale(NULL,NULL,scale);
541 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
543 /*_______________D3DXVec2Subtract__________________________*/
544 expectedvec.x = 10.0f; expectedvec.y = -5.0f;
545 D3DXVec2Subtract(&gotvec,&u,&v);
546 expect_vec(expectedvec,gotvec);
547 /* Tests the case NULL */
548 funcpointer = D3DXVec2Subtract(&gotvec,NULL,&v);
549 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
550 funcpointer = D3DXVec2Subtract(NULL,NULL,NULL);
551 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
553 /*_______________D3DXVec2Transform_______________________*/
554 expectedtrans.x = 36.0f; expectedtrans.y = 44.0f; expectedtrans.z = 52.0f; expectedtrans.w = 60.0f;
555 D3DXVec2Transform(&gottrans,&u,&mat);
556 expect_vec4(expectedtrans,gottrans);
558 /*_______________D3DXVec2TransformCoord_______________________*/
559 expectedvec.x = 0.6f; expectedvec.y = 11.0f/15.0f;
560 D3DXVec2TransformCoord(&gotvec,&u,&mat);
561 expect_vec(expectedvec,gotvec);
562 /* Test the nul projected vector */
563 nulproj.x = -2.0f; nulproj.y = -1.0f;
564 expectedvec.x = 0.0f; expectedvec.y = 0.0f;
565 D3DXVec2TransformCoord(&gotvec,&nulproj,&mat);
566 expect_vec(expectedvec,gotvec);
568 /*_______________D3DXVec2TransformNormal______________________*/
569 expectedvec.x = 23.0f; expectedvec.y = 30.0f;
570 D3DXVec2TransformNormal(&gotvec,&u,&mat);
571 expect_vec(expectedvec,gotvec);
574 static void D3X8Vector3Test(void)
576 D3DXVECTOR3 expectedvec, gotvec, nul, nulproj, u, v, w, x;
577 LPD3DXVECTOR3 funcpointer;
578 D3DXVECTOR4 expectedtrans, gottrans;
579 D3DXMATRIX mat;
580 FLOAT coeff1, coeff2, expected, got, scale;
582 nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f;
583 u.x = 9.0f; u.y = 6.0f; u.z = 2.0f;
584 v.x = 2.0f; v.y = -3.0f; v.z = -4.0;
585 w.x = 3.0f; w.y = -5.0f; w.z = 7.0f;
586 x.x = 4.0f; x.y = 1.0f; x.z = 11.0f;
588 mat.m[0][0] = 1.0f; mat.m[0][1] = 2.0f; mat.m[0][2] = 3.0f; mat.m[0][3] = 4.0f;
589 mat.m[1][0] = 5.0f; mat.m[1][1] = 6.0f; mat.m[1][2] = 7.0f; mat.m[1][3] = 8.0f;
590 mat.m[2][0] = 9.0f; mat.m[2][1] = 10.0f; mat.m[2][2] = 11.0f; mat.m[2][3] = 12.0f;
591 mat.m[3][0] = 13.0f; mat.m[3][1] = 14.0f; mat.m[3][2] = 15.0f; mat.m[3][3] = 16.0f;
593 coeff1 = 2.0f; coeff2 = 5.0f;
594 scale = -6.5f;
596 /*_______________D3DXVec3Add__________________________*/
597 expectedvec.x = 11.0f; expectedvec.y = 3.0f; expectedvec.z = -2.0f;
598 D3DXVec3Add(&gotvec,&u,&v);
599 expect_vec3(expectedvec,gotvec);
600 /* Tests the case NULL */
601 funcpointer = D3DXVec3Add(&gotvec,NULL,&v);
602 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
603 funcpointer = D3DXVec3Add(NULL,NULL,NULL);
604 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
606 /*_______________D3DXVec3BaryCentric___________________*/
607 expectedvec.x = -35.0f; expectedvec.y = -67.0; expectedvec.z = 15.0f;
608 D3DXVec3BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
610 expect_vec3(expectedvec,gotvec);
612 /*_______________D3DXVec3CatmullRom____________________*/
613 expectedvec.x = 1458.0f; expectedvec.y = 22.1875f; expectedvec.z = 4141.375f;
614 D3DXVec3CatmullRom(&gotvec,&u,&v,&w,&x,scale);
615 expect_vec3(expectedvec,gotvec);
617 /*_______________D3DXVec3Cross________________________*/
618 expectedvec.x = -18.0f; expectedvec.y = 40.0f; expectedvec.z = -39.0f;
619 D3DXVec3Cross(&gotvec,&u,&v);
620 expect_vec3(expectedvec,gotvec);
621 /* Tests the case NULL */
622 funcpointer = D3DXVec3Cross(&gotvec,NULL,&v);
623 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
624 funcpointer = D3DXVec3Cross(NULL,NULL,NULL);
625 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
627 /*_______________D3DXVec3Dot__________________________*/
628 expected = -8.0f;
629 got = D3DXVec3Dot(&u,&v);
630 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
631 /* Tests the case NULL */
632 expected=0.0f;
633 got = D3DXVec3Dot(NULL,&v);
634 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
635 expected=0.0f;
636 got = D3DXVec3Dot(NULL,NULL);
637 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
639 /*_______________D3DXVec3Hermite__________________________*/
640 expectedvec.x = -6045.75f; expectedvec.y = -6650.0f; expectedvec.z = 1358.875f;
641 D3DXVec3Hermite(&gotvec,&u,&v,&w,&x,scale);
642 expect_vec3(expectedvec,gotvec);
644 /*_______________D3DXVec3Length__________________________*/
645 expected = 11.0f;
646 got = D3DXVec3Length(&u);
647 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
648 /* Tests the case NULL */
649 expected=0.0f;
650 got = D3DXVec3Length(NULL);
651 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
653 /*_______________D3DXVec3LengthSq________________________*/
654 expected = 121.0f;
655 got = D3DXVec3LengthSq(&u);
656 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
657 /* Tests the case NULL */
658 expected=0.0f;
659 got = D3DXVec3LengthSq(NULL);
660 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
662 /*_______________D3DXVec3Lerp__________________________*/
663 expectedvec.x = 54.5f; expectedvec.y = 64.5f, expectedvec.z = 41.0f ;
664 D3DXVec3Lerp(&gotvec,&u,&v,scale);
665 expect_vec3(expectedvec,gotvec);
666 /* Tests the case NULL */
667 funcpointer = D3DXVec3Lerp(&gotvec,NULL,&v,scale);
668 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
669 funcpointer = D3DXVec3Lerp(NULL,NULL,NULL,scale);
670 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
672 /*_______________D3DXVec3Maximize__________________________*/
673 expectedvec.x = 9.0f; expectedvec.y = 6.0f; expectedvec.z = 2.0f;
674 D3DXVec3Maximize(&gotvec,&u,&v);
675 expect_vec3(expectedvec,gotvec);
676 /* Tests the case NULL */
677 funcpointer = D3DXVec3Maximize(&gotvec,NULL,&v);
678 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
679 funcpointer = D3DXVec3Maximize(NULL,NULL,NULL);
680 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
682 /*_______________D3DXVec3Minimize__________________________*/
683 expectedvec.x = 2.0f; expectedvec.y = -3.0f; expectedvec.z = -4.0f;
684 D3DXVec3Minimize(&gotvec,&u,&v);
685 expect_vec3(expectedvec,gotvec);
686 /* Tests the case NULL */
687 funcpointer = D3DXVec3Minimize(&gotvec,NULL,&v);
688 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
689 funcpointer = D3DXVec3Minimize(NULL,NULL,NULL);
690 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
692 /*_______________D3DXVec3Normalize_________________________*/
693 expectedvec.x = 9.0f/11.0f; expectedvec.y = 6.0f/11.0f; expectedvec.z = 2.0f/11.0f;
694 D3DXVec3Normalize(&gotvec,&u);
695 expect_vec3(expectedvec,gotvec);
696 /* Test the nul vector */
697 expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f;
698 D3DXVec3Normalize(&gotvec,&nul);
699 expect_vec3(expectedvec,gotvec);
701 /*_______________D3DXVec3Scale____________________________*/
702 expectedvec.x = -58.5f; expectedvec.y = -39.0f; expectedvec.z = -13.0f;
703 D3DXVec3Scale(&gotvec,&u,scale);
704 expect_vec3(expectedvec,gotvec);
705 /* Tests the case NULL */
706 funcpointer = D3DXVec3Scale(&gotvec,NULL,scale);
707 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
708 funcpointer = D3DXVec3Scale(NULL,NULL,scale);
709 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
711 /*_______________D3DXVec3Subtract_______________________*/
712 expectedvec.x = 7.0f; expectedvec.y = 9.0f; expectedvec.z = 6.0f;
713 D3DXVec3Subtract(&gotvec,&u,&v);
714 expect_vec3(expectedvec,gotvec);
715 /* Tests the case NULL */
716 funcpointer = D3DXVec3Subtract(&gotvec,NULL,&v);
717 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
718 funcpointer = D3DXVec3Subtract(NULL,NULL,NULL);
719 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
721 /*_______________D3DXVec3Transform_______________________*/
722 expectedtrans.x = 70.0f; expectedtrans.y = 88.0f; expectedtrans.z = 106.0f; expectedtrans.w = 124.0f;
723 D3DXVec3Transform(&gottrans,&u,&mat);
724 expect_vec4(expectedtrans,gottrans);
726 /*_______________D3DXVec3TransformCoord_______________________*/
727 expectedvec.x = 70.0f/124.0f; expectedvec.y = 88.0f/124.0f; expectedvec.z = 106.0f/124.0f;
728 D3DXVec3TransformCoord(&gotvec,&u,&mat);
729 expect_vec3(expectedvec,gotvec);
730 /* Test the nul projected vector */
731 nulproj.x = 1.0f; nulproj.y = -1.0f, nulproj.z = -1.0f;
732 expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f;
733 D3DXVec3TransformCoord(&gotvec,&nulproj,&mat);
734 expect_vec3(expectedvec,gotvec);
736 /*_______________D3DXVec3TransformNormal______________________*/
737 expectedvec.x = 57.0f; expectedvec.y = 74.0f; expectedvec.z = 91.0f;
738 D3DXVec3TransformNormal(&gotvec,&u,&mat);
739 expect_vec3(expectedvec,gotvec);
742 static void D3X8Vector4Test(void)
744 D3DXVECTOR4 expectedvec, gotvec, nul, u, v, w, x;
745 LPD3DXVECTOR4 funcpointer;
746 D3DXVECTOR4 expectedtrans, gottrans;
747 D3DXMATRIX mat;
748 FLOAT coeff1, coeff2, expected, got, scale;
750 nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f; nul.w = 0.0f;
751 u.x = 1.0f; u.y = 2.0f; u.z = 4.0f; u.w = 10.0;
752 v.x = -3.0f; v.y = 4.0f; v.z = -5.0f; v.w = 7.0;
753 w.x = 4.0f; w.y =6.0f; w.z = -2.0f; w.w = 1.0f;
754 x.x = 6.0f; x.y = -7.0f; x.z =8.0f; x.w = -9.0f;
756 mat.m[0][0] = 1.0f; mat.m[0][1] = 2.0f; mat.m[0][2] = 3.0f; mat.m[0][3] = 4.0f;
757 mat.m[1][0] = 5.0f; mat.m[1][1] = 6.0f; mat.m[1][2] = 7.0f; mat.m[1][3] = 8.0f;
758 mat.m[2][0] = 9.0f; mat.m[2][1] = 10.0f; mat.m[2][2] = 11.0f; mat.m[2][3] = 12.0f;
759 mat.m[3][0] = 13.0f; mat.m[3][1] = 14.0f; mat.m[3][2] = 15.0f; mat.m[3][3] = 16.0f;
761 coeff1 = 2.0f; coeff2 = 5.0;
762 scale = -6.5f;
764 /*_______________D3DXVec4Add__________________________*/
765 expectedvec.x = -2.0f; expectedvec.y = 6.0f; expectedvec.z = -1.0f; expectedvec.w = 17.0f;
766 D3DXVec4Add(&gotvec,&u,&v);
767 expect_vec4(expectedvec,gotvec);
768 /* Tests the case NULL */
769 funcpointer = D3DXVec4Add(&gotvec,NULL,&v);
770 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
771 funcpointer = D3DXVec4Add(NULL,NULL,NULL);
772 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
774 /*_______________D3DXVec4BaryCentric____________________*/
775 expectedvec.x = 8.0f; expectedvec.y = 26.0; expectedvec.z = -44.0f; expectedvec.w = -41.0f;
776 D3DXVec4BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
777 expect_vec4(expectedvec,gotvec);
779 /*_______________D3DXVec4CatmullRom____________________*/
780 expectedvec.x = 2754.625f; expectedvec.y = 2367.5625f; expectedvec.z = 1060.1875f; expectedvec.w = 131.3125f;
781 D3DXVec4CatmullRom(&gotvec,&u,&v,&w,&x,scale);
782 expect_vec4(expectedvec,gotvec);
784 /*_______________D3DXVec4Cross_________________________*/
785 expectedvec.x = 390.0f; expectedvec.y = -393.0f; expectedvec.z = -316.0f; expectedvec.w = 166.0f;
786 D3DXVec4Cross(&gotvec,&u,&v,&w);
787 expect_vec4(expectedvec,gotvec);
789 /*_______________D3DXVec4Dot__________________________*/
790 expected = 55.0f;
791 got = D3DXVec4Dot(&u,&v);
792 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
793 /* Tests the case NULL */
794 expected=0.0f;
795 got = D3DXVec4Dot(NULL,&v);
796 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
797 expected=0.0f;
798 got = D3DXVec4Dot(NULL,NULL);
799 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
801 /*_______________D3DXVec4Hermite_________________________*/
802 expectedvec.x = 1224.625f; expectedvec.y = 3461.625f; expectedvec.z = -4758.875f; expectedvec.w = -5781.5f;
803 D3DXVec4Hermite(&gotvec,&u,&v,&w,&x,scale);
804 expect_vec4(expectedvec,gotvec);
806 /*_______________D3DXVec4Length__________________________*/
807 expected = 11.0f;
808 got = D3DXVec4Length(&u);
809 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
810 /* Tests the case NULL */
811 expected=0.0f;
812 got = D3DXVec4Length(NULL);
813 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
815 /*_______________D3DXVec4LengthSq________________________*/
816 expected = 121.0f;
817 got = D3DXVec4LengthSq(&u);
818 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
819 /* Tests the case NULL */
820 expected=0.0f;
821 got = D3DXVec4LengthSq(NULL);
822 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
824 /*_______________D3DXVec4Lerp__________________________*/
825 expectedvec.x = 27.0f; expectedvec.y = -11.0f; expectedvec.z = 62.5; expectedvec.w = 29.5;
826 D3DXVec4Lerp(&gotvec,&u,&v,scale);
827 expect_vec4(expectedvec,gotvec);
828 /* Tests the case NULL */
829 funcpointer = D3DXVec4Lerp(&gotvec,NULL,&v,scale);
830 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
831 funcpointer = D3DXVec4Lerp(NULL,NULL,NULL,scale);
832 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
834 /*_______________D3DXVec4Maximize__________________________*/
835 expectedvec.x = 1.0f; expectedvec.y = 4.0f; expectedvec.z = 4.0f; expectedvec.w = 10.0;
836 D3DXVec4Maximize(&gotvec,&u,&v);
837 expect_vec4(expectedvec,gotvec);
838 /* Tests the case NULL */
839 funcpointer = D3DXVec4Maximize(&gotvec,NULL,&v);
840 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
841 funcpointer = D3DXVec4Maximize(NULL,NULL,NULL);
842 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
844 /*_______________D3DXVec4Minimize__________________________*/
845 expectedvec.x = -3.0f; expectedvec.y = 2.0f; expectedvec.z = -5.0f; expectedvec.w = 7.0;
846 D3DXVec4Minimize(&gotvec,&u,&v);
847 expect_vec4(expectedvec,gotvec);
848 /* Tests the case NULL */
849 funcpointer = D3DXVec4Minimize(&gotvec,NULL,&v);
850 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
851 funcpointer = D3DXVec4Minimize(NULL,NULL,NULL);
852 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
854 /*_______________D3DXVec4Normalize_________________________*/
855 expectedvec.x = 1.0f/11.0f; expectedvec.y = 2.0f/11.0f; expectedvec.z = 4.0f/11.0f; expectedvec.w = 10.0f/11.0f;
856 D3DXVec4Normalize(&gotvec,&u);
857 expect_vec4(expectedvec,gotvec);
858 /* Test the nul vector */
859 expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f; expectedvec.w = 0.0f;
860 D3DXVec4Normalize(&gotvec,&nul);
861 expect_vec4(expectedvec,gotvec);
863 /*_______________D3DXVec4Scale____________________________*/
864 expectedvec.x = -6.5f; expectedvec.y = -13.0f; expectedvec.z = -26.0f; expectedvec.w = -65.0f;
865 D3DXVec4Scale(&gotvec,&u,scale);
866 expect_vec4(expectedvec,gotvec);
867 /* Tests the case NULL */
868 funcpointer = D3DXVec4Scale(&gotvec,NULL,scale);
869 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
870 funcpointer = D3DXVec4Scale(NULL,NULL,scale);
871 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
873 /*_______________D3DXVec4Subtract__________________________*/
874 expectedvec.x = 4.0f; expectedvec.y = -2.0f; expectedvec.z = 9.0f; expectedvec.w = 3.0f;
875 D3DXVec4Subtract(&gotvec,&u,&v);
876 expect_vec4(expectedvec,gotvec);
877 /* Tests the case NULL */
878 funcpointer = D3DXVec4Subtract(&gotvec,NULL,&v);
879 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
880 funcpointer = D3DXVec4Subtract(NULL,NULL,NULL);
881 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
883 /*_______________D3DXVec4Transform_______________________*/
884 expectedtrans.x = 177.0f; expectedtrans.y = 194.0f; expectedtrans.z = 211.0f; expectedtrans.w = 228.0f;
885 D3DXVec4Transform(&gottrans,&u,&mat);
886 expect_vec4(expectedtrans,gottrans);
889 START_TEST(math)
891 D3DXColorTest();
892 D3DXMatrixTest();
893 D3DXPlaneTest();
894 D3X8QuaternionTest();
895 D3X8Vector2Test();
896 D3X8Vector3Test();
897 D3X8Vector4Test();