2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 static void STDMETHODCALLTYPE
d3d9_null_wined3d_object_destroyed(void *parent
) {}
30 static const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
=
32 d3d9_null_wined3d_object_destroyed
,
35 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
37 BYTE
*c
= (BYTE
*)&format
;
39 /* Don't translate FOURCC formats */
40 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
44 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
45 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
46 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
47 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
48 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
49 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
50 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
51 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
52 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
53 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
54 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
55 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
56 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
57 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
58 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
59 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
60 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
61 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
73 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
74 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
75 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
76 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
77 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
78 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
79 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
80 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
81 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
82 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
83 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
84 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
85 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
86 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
87 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
88 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
89 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
90 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
91 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
92 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
93 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
95 FIXME("Unhandled wined3d format %#x.\n", format
);
96 return D3DFMT_UNKNOWN
;
100 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
102 BYTE
*c
= (BYTE
*)&format
;
104 /* Don't translate FOURCC formats */
105 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
109 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
110 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
111 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
112 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
113 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
114 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
115 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
116 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
117 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
118 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
119 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
120 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
121 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
122 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
123 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
124 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
125 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
126 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
127 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
128 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
129 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
130 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
131 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
132 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
133 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
134 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
135 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
136 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
137 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
138 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
139 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
140 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
141 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
142 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
143 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
144 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
145 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
146 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
147 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
148 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
149 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
150 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
151 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
152 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
153 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
154 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
155 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
156 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
157 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
158 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
160 FIXME("Unhandled D3DFORMAT %#x\n", format
);
161 return WINED3DFMT_UNKNOWN
;
165 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
167 switch(primitive_type
)
169 case D3DPT_POINTLIST
:
170 return primitive_count
;
173 return primitive_count
* 2;
175 case D3DPT_LINESTRIP
:
176 return primitive_count
+ 1;
178 case D3DPT_TRIANGLELIST
:
179 return primitive_count
* 3;
181 case D3DPT_TRIANGLESTRIP
:
182 case D3DPT_TRIANGLEFAN
:
183 return primitive_count
+ 2;
186 FIXME("Unhandled primitive type %#x\n", primitive_type
);
191 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
192 const struct wined3d_swapchain_desc
*swapchain_desc
)
194 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
195 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
196 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
197 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
198 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
199 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
200 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
201 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
202 present_parameters
->Windowed
= swapchain_desc
->windowed
;
203 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
204 present_parameters
->AutoDepthStencilFormat
205 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
206 present_parameters
->Flags
= swapchain_desc
->flags
;
207 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
208 present_parameters
->PresentationInterval
= swapchain_desc
->swap_interval
;
211 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
212 const D3DPRESENT_PARAMETERS
*present_parameters
)
214 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
215 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
216 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
217 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
218 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
219 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
220 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
221 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
222 swapchain_desc
->windowed
= present_parameters
->Windowed
;
223 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
224 swapchain_desc
->auto_depth_stencil_format
225 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
226 swapchain_desc
->flags
= present_parameters
->Flags
;
227 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
228 swapchain_desc
->swap_interval
= present_parameters
->PresentationInterval
;
229 swapchain_desc
->auto_restore_display_mode
= TRUE
;
232 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
234 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
236 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
237 || IsEqualGUID(riid
, &IID_IUnknown
))
239 IDirect3DDevice9Ex_AddRef(iface
);
244 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
246 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
248 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
249 * It doesn't matter with which function the device was created. */
250 if (!device
->d3d_parent
->extended
)
252 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
254 return E_NOINTERFACE
;
257 IDirect3DDevice9Ex_AddRef(iface
);
262 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
265 return E_NOINTERFACE
;
268 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
270 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
271 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
273 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
278 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
280 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
283 if (device
->in_destruction
)
286 refcount
= InterlockedDecrement(&device
->refcount
);
288 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
293 device
->in_destruction
= TRUE
;
295 wined3d_mutex_lock();
296 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
298 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
300 HeapFree(GetProcessHeap(), 0, device
->fvf_decls
);
302 if (device
->vertex_buffer
)
303 wined3d_buffer_decref(device
->vertex_buffer
);
304 if (device
->index_buffer
)
305 wined3d_buffer_decref(device
->index_buffer
);
307 wined3d_device_uninit_3d(device
->wined3d_device
);
308 wined3d_device_release_focus_window(device
->wined3d_device
);
309 wined3d_device_decref(device
->wined3d_device
);
310 wined3d_mutex_unlock();
312 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
314 HeapFree(GetProcessHeap(), 0, device
);
320 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
322 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
324 TRACE("iface %p.\n", iface
);
326 if (device
->not_reset
)
328 TRACE("D3D9 device is marked not reset.\n");
329 return D3DERR_DEVICENOTRESET
;
335 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
337 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
340 TRACE("iface %p.\n", iface
);
342 wined3d_mutex_lock();
343 hr
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
344 wined3d_mutex_unlock();
349 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
351 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
353 TRACE("iface %p.\n", iface
);
355 wined3d_mutex_lock();
356 wined3d_device_evict_managed_resources(device
->wined3d_device
);
357 wined3d_mutex_unlock();
362 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
364 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
366 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
369 return D3DERR_INVALIDCALL
;
371 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
374 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
376 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
377 WINED3DCAPS
*wined3d_caps
;
380 TRACE("iface %p, caps %p.\n", iface
, caps
);
383 return D3DERR_INVALIDCALL
;
385 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
386 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
388 memset(caps
, 0, sizeof(*caps
));
390 wined3d_mutex_lock();
391 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
392 wined3d_mutex_unlock();
394 WINECAPSTOD3D9CAPS(caps
, wined3d_caps
)
395 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
397 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
398 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
405 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
407 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
408 struct wined3d_display_mode wined3d_mode
;
411 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
413 wined3d_mutex_lock();
414 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
415 wined3d_mutex_unlock();
419 mode
->Width
= wined3d_mode
.width
;
420 mode
->Height
= wined3d_mode
.height
;
421 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
422 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
428 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
429 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
431 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
433 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
435 wined3d_mutex_lock();
436 wined3d_device_get_creation_parameters(device
->wined3d_device
,
437 (struct wined3d_device_creation_parameters
*)parameters
);
438 wined3d_mutex_unlock();
443 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
444 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
446 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
447 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
450 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
451 iface
, hotspot_x
, hotspot_y
, bitmap
);
455 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
456 return D3DERR_INVALIDCALL
;
459 wined3d_mutex_lock();
460 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
461 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_surface
);
462 wined3d_mutex_unlock();
467 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
469 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
471 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
473 wined3d_mutex_lock();
474 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
475 wined3d_mutex_unlock();
478 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
480 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
483 TRACE("iface %p, show %#x.\n", iface
, show
);
485 wined3d_mutex_lock();
486 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
487 wined3d_mutex_unlock();
492 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
493 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
495 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
496 struct wined3d_swapchain_desc desc
;
497 struct d3d9_swapchain
*object
;
500 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
501 iface
, present_parameters
, swapchain
);
503 wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
);
504 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, &object
)))
505 *swapchain
= (IDirect3DSwapChain9
*)&object
->IDirect3DSwapChain9Ex_iface
;
506 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
511 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
512 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
514 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
515 struct wined3d_swapchain
*wined3d_swapchain
;
516 struct d3d9_swapchain
*swapchain_impl
;
519 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
521 wined3d_mutex_lock();
522 if ((wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, swapchain_idx
)))
524 swapchain_impl
= wined3d_swapchain_get_parent(wined3d_swapchain
);
525 *swapchain
= (IDirect3DSwapChain9
*)&swapchain_impl
->IDirect3DSwapChain9Ex_iface
;
526 IDirect3DSwapChain9Ex_AddRef(*swapchain
);
532 hr
= D3DERR_INVALIDCALL
;
534 wined3d_mutex_unlock();
539 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
541 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
544 TRACE("iface %p.\n", iface
);
546 wined3d_mutex_lock();
547 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
548 wined3d_mutex_unlock();
553 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
555 struct wined3d_resource_desc desc
;
557 wined3d_resource_get_desc(resource
, &desc
);
558 if (desc
.pool
== WINED3D_POOL_DEFAULT
)
560 struct d3d9_surface
*surface
;
562 if (desc
.resource_type
== WINED3D_RTYPE_TEXTURE
)
564 IUnknown
*parent
= wined3d_resource_get_parent(resource
);
565 IDirect3DBaseTexture9
*texture
;
567 if (SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture9
, (void **)&texture
)))
569 IDirect3DBaseTexture9_Release(texture
);
570 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
571 return D3DERR_INVALIDCALL
;
577 if (desc
.resource_type
!= WINED3D_RTYPE_SURFACE
)
579 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
580 return D3DERR_INVALIDCALL
;
583 surface
= wined3d_resource_get_parent(resource
);
584 if (surface
->refcount
)
586 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
587 return D3DERR_INVALIDCALL
;
590 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
596 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
597 D3DPRESENT_PARAMETERS
*present_parameters
)
599 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
600 struct wined3d_swapchain_desc swapchain_desc
;
603 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
605 wined3d_mutex_lock();
607 if (device
->vertex_buffer
)
609 wined3d_buffer_decref(device
->vertex_buffer
);
610 device
->vertex_buffer
= NULL
;
611 device
->vertex_buffer_size
= 0;
613 if (device
->index_buffer
)
615 wined3d_buffer_decref(device
->index_buffer
);
616 device
->index_buffer
= NULL
;
617 device
->index_buffer_size
= 0;
620 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
);
621 hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
622 NULL
, reset_enum_callback
, !device
->d3d_parent
->extended
);
623 if (FAILED(hr
) && !device
->d3d_parent
->extended
)
624 device
->not_reset
= TRUE
;
626 device
->not_reset
= FALSE
;
627 wined3d_mutex_unlock();
632 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
633 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
635 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
638 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
639 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
);
641 wined3d_mutex_lock();
642 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
643 dst_window_override
, dirty_region
, 0);
644 wined3d_mutex_unlock();
649 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
650 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
652 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
653 struct wined3d_surface
*wined3d_surface
= NULL
;
654 struct d3d9_surface
*surface_impl
;
657 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
658 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
660 wined3d_mutex_lock();
661 hr
= wined3d_device_get_back_buffer(device
->wined3d_device
, swapchain
,
662 backbuffer_idx
, (enum wined3d_backbuffer_type
)backbuffer_type
, &wined3d_surface
);
663 if (SUCCEEDED(hr
) && wined3d_surface
&& backbuffer
)
665 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
666 *backbuffer
= &surface_impl
->IDirect3DSurface9_iface
;
667 IDirect3DSurface9_AddRef(*backbuffer
);
669 wined3d_mutex_unlock();
673 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
674 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
676 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
679 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
681 wined3d_mutex_lock();
682 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
683 swapchain
, (struct wined3d_raster_status
*)raster_status
);
684 wined3d_mutex_unlock();
689 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
691 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
694 TRACE("iface %p, enable %#x.\n", iface
, enable
);
696 wined3d_mutex_lock();
697 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
698 wined3d_mutex_unlock();
703 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
704 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
706 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
708 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
710 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
711 wined3d_mutex_lock();
712 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
713 wined3d_mutex_unlock();
716 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
718 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
720 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
722 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
723 wined3d_mutex_lock();
724 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
725 wined3d_mutex_unlock();
728 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
729 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
730 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
732 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
733 struct d3d9_texture
*object
;
734 BOOL set_mem
= FALSE
;
737 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
738 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
743 if (pool
== D3DPOOL_SYSTEMMEM
)
746 return D3DERR_INVALIDCALL
;
750 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
753 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
755 return D3DERR_OUTOFVIDEOMEMORY
;
757 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
760 WARN("Failed to initialize texture, hr %#x.\n", hr
);
761 HeapFree(GetProcessHeap(), 0, object
);
767 struct wined3d_resource
*resource
;
768 struct d3d9_surface
*surface
;
770 resource
= wined3d_texture_get_sub_resource(object
->wined3d_texture
, 0);
771 surface
= wined3d_resource_get_parent(resource
);
772 wined3d_surface_set_mem(surface
->wined3d_surface
, *shared_handle
, 0);
775 TRACE("Created texture %p.\n", object
);
776 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
781 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
782 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
783 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
785 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
786 struct d3d9_texture
*object
;
789 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
790 iface
, width
, height
, depth
, levels
);
791 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
792 usage
, format
, pool
, texture
, shared_handle
);
796 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
798 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
800 return D3DERR_OUTOFVIDEOMEMORY
;
802 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
805 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
806 HeapFree(GetProcessHeap(), 0, object
);
810 TRACE("Created volume texture %p.\n", object
);
811 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
816 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
817 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
818 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
820 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
821 struct d3d9_texture
*object
;
824 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
825 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
829 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
831 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
833 return D3DERR_OUTOFVIDEOMEMORY
;
835 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
838 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
839 HeapFree(GetProcessHeap(), 0, object
);
843 TRACE("Created cube texture %p.\n", object
);
844 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
849 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
850 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
851 HANDLE
*shared_handle
)
853 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
854 struct d3d9_vertexbuffer
*object
;
857 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
858 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
861 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
863 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
865 return D3DERR_OUTOFVIDEOMEMORY
;
867 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
870 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
871 HeapFree(GetProcessHeap(), 0, object
);
875 TRACE("Created vertex buffer %p.\n", object
);
876 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
881 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
882 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
883 HANDLE
*shared_handle
)
885 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
886 struct d3d9_indexbuffer
*object
;
889 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
890 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
893 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
895 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
897 return D3DERR_OUTOFVIDEOMEMORY
;
899 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
902 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
903 HeapFree(GetProcessHeap(), 0, object
);
907 TRACE("Created index buffer %p.\n", object
);
908 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
913 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, UINT width
, UINT height
,
914 D3DFORMAT format
, DWORD flags
, IDirect3DSurface9
**surface
, UINT usage
, D3DPOOL pool
,
915 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
)
917 struct wined3d_resource
*sub_resource
;
918 struct wined3d_resource_desc desc
;
919 struct d3d9_surface
*surface_impl
;
920 struct wined3d_texture
*texture
;
923 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
924 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
925 device
, width
, height
, format
, flags
, surface
, usage
, pool
,
926 multisample_type
, multisample_quality
);
928 desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
929 desc
.format
= wined3dformat_from_d3dformat(format
);
930 desc
.multisample_type
= multisample_type
;
931 desc
.multisample_quality
= multisample_quality
;
932 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
935 desc
.height
= height
;
939 wined3d_mutex_lock();
941 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
942 1, flags
, NULL
, &d3d9_null_wined3d_parent_ops
, &texture
)))
944 wined3d_mutex_unlock();
945 WARN("Failed to create texture, hr %#x.\n", hr
);
949 sub_resource
= wined3d_texture_get_sub_resource(texture
, 0);
950 surface_impl
= wined3d_resource_get_parent(sub_resource
);
951 surface_impl
->forwardReference
= NULL
;
952 surface_impl
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
953 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
954 IDirect3DSurface9_AddRef(*surface
);
955 wined3d_texture_decref(texture
);
957 wined3d_mutex_unlock();
962 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
963 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
964 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
966 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
969 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
970 "lockable %#x, surface %p, shared_handle %p.\n",
971 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
972 lockable
, surface
, shared_handle
);
976 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
979 flags
|= WINED3D_SURFACE_MAPPABLE
;
981 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
982 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
);
985 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
986 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
987 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
989 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
990 DWORD flags
= WINED3D_SURFACE_MAPPABLE
;
992 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
993 "discard %#x, surface %p, shared_handle %p.\n",
994 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
995 discard
, surface
, shared_handle
);
999 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1002 flags
|= WINED3D_SURFACE_DISCARD
;
1004 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1005 D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
);
1009 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
1010 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
1011 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
1013 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1014 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1015 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1018 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
1019 iface
, src_surface
, src_rect
, dst_surface
, dst_point
);
1021 wined3d_mutex_lock();
1022 hr
= wined3d_device_update_surface(device
->wined3d_device
, src
->wined3d_surface
, src_rect
,
1023 dst
->wined3d_surface
, dst_point
);
1024 wined3d_mutex_unlock();
1029 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
1030 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
1032 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1033 struct d3d9_texture
*src_impl
, *dst_impl
;
1036 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1038 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
1039 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
1041 wined3d_mutex_lock();
1042 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1043 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1044 wined3d_mutex_unlock();
1049 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1050 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1052 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1053 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1056 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1058 wined3d_mutex_lock();
1059 hr
= wined3d_surface_get_render_target_data(dst_impl
->wined3d_surface
, rt_impl
->wined3d_surface
);
1060 wined3d_mutex_unlock();
1065 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1066 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1068 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1069 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1072 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1074 wined3d_mutex_lock();
1075 hr
= wined3d_device_get_front_buffer_data(device
->wined3d_device
, swapchain
, dst_impl
->wined3d_surface
);
1076 wined3d_mutex_unlock();
1081 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1082 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1084 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1085 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1086 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1087 HRESULT hr
= D3DERR_INVALIDCALL
;
1088 struct wined3d_resource_desc src_desc
, dst_desc
;
1089 struct wined3d_resource
*wined3d_resource
;
1091 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1092 iface
, src_surface
, src_rect
, dst_surface
, dst_rect
, filter
);
1094 wined3d_mutex_lock();
1095 wined3d_resource
= wined3d_surface_get_resource(dst
->wined3d_surface
);
1096 wined3d_resource_get_desc(wined3d_resource
, &dst_desc
);
1098 wined3d_resource
= wined3d_surface_get_resource(src
->wined3d_surface
);
1099 wined3d_resource_get_desc(wined3d_resource
, &src_desc
);
1101 if (src_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1103 if (device
->in_scene
)
1105 WARN("Rejecting depth / stencil blit while in scene.\n");
1111 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1112 || src_rect
->bottom
!= src_desc
.height
)
1114 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1115 wine_dbgstr_rect(src_rect
));
1121 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1122 || dst_rect
->bottom
!= dst_desc
.height
)
1124 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1125 wine_dbgstr_rect(dst_rect
));
1129 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1131 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1136 hr
= wined3d_surface_blt(dst
->wined3d_surface
, dst_rect
, src
->wined3d_surface
, src_rect
, 0, NULL
, filter
);
1137 if (hr
== WINEDDERR_INVALIDRECT
)
1138 hr
= D3DERR_INVALIDCALL
;
1141 wined3d_mutex_unlock();
1145 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1146 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1148 const struct wined3d_color c
=
1150 ((color
>> 16) & 0xff) / 255.0f
,
1151 ((color
>> 8) & 0xff) / 255.0f
,
1152 (color
& 0xff) / 255.0f
,
1153 ((color
>> 24) & 0xff) / 255.0f
,
1155 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1156 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1157 struct wined3d_resource
*wined3d_resource
;
1158 struct wined3d_resource_desc desc
;
1161 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1163 wined3d_mutex_lock();
1165 wined3d_resource
= wined3d_surface_get_resource(surface_impl
->wined3d_surface
);
1166 wined3d_resource_get_desc(wined3d_resource
, &desc
);
1168 /* This method is only allowed with surfaces that are render targets, or
1169 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1170 if (!(desc
.usage
& WINED3DUSAGE_RENDERTARGET
) && desc
.pool
!= WINED3D_POOL_DEFAULT
)
1172 wined3d_mutex_unlock();
1173 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1174 return D3DERR_INVALIDCALL
;
1177 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1178 hr
= wined3d_device_color_fill(device
->wined3d_device
, surface_impl
->wined3d_surface
, rect
, &c
);
1180 wined3d_mutex_unlock();
1185 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1186 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1187 HANDLE
*shared_handle
)
1189 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1191 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1192 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1196 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1198 if (pool
== D3DPOOL_MANAGED
)
1200 WARN("Attempting to create a managed offscreen plain surface.\n");
1201 return D3DERR_INVALIDCALL
;
1203 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1204 * regardless of the pool they're created in. Should we set dynamic usage
1206 return d3d9_device_create_surface(device
, width
, height
, format
,
1207 WINED3D_SURFACE_MAPPABLE
, surface
, 0, pool
, D3DMULTISAMPLE_NONE
, 0);
1210 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1212 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1213 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1216 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1218 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1220 WARN("Invalid index %u specified.\n", idx
);
1221 return D3DERR_INVALIDCALL
;
1224 if (!idx
&& !surface_impl
)
1226 WARN("Trying to set render target 0 to NULL.\n");
1227 return D3DERR_INVALIDCALL
;
1230 wined3d_mutex_lock();
1231 hr
= wined3d_device_set_render_target(device
->wined3d_device
, idx
,
1232 surface_impl
? surface_impl
->wined3d_surface
: NULL
, TRUE
);
1233 wined3d_mutex_unlock();
1238 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
1240 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1241 struct wined3d_surface
*wined3d_surface
;
1242 struct d3d9_surface
*surface_impl
;
1243 HRESULT hr
= D3D_OK
;
1245 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1248 return D3DERR_INVALIDCALL
;
1250 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1252 WARN("Invalid index %u specified.\n", idx
);
1253 return D3DERR_INVALIDCALL
;
1256 wined3d_mutex_lock();
1257 if ((wined3d_surface
= wined3d_device_get_render_target(device
->wined3d_device
, idx
)))
1259 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
1260 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1261 IDirect3DSurface9_AddRef(*surface
);
1265 hr
= WINED3DERR_NOTFOUND
;
1268 wined3d_mutex_unlock();
1273 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
1275 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1276 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
1278 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1280 wined3d_mutex_lock();
1281 wined3d_device_set_depth_stencil(device
->wined3d_device
, ds_impl
? ds_impl
->wined3d_surface
: NULL
);
1282 wined3d_mutex_unlock();
1287 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
1289 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1290 struct wined3d_surface
*wined3d_surface
;
1291 struct d3d9_surface
*surface_impl
;
1292 HRESULT hr
= D3D_OK
;
1294 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1297 return D3DERR_INVALIDCALL
;
1299 wined3d_mutex_lock();
1300 if ((wined3d_surface
= wined3d_device_get_depth_stencil(device
->wined3d_device
)))
1302 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
1303 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
1304 IDirect3DSurface9_AddRef(*depth_stencil
);
1308 hr
= WINED3DERR_NOTFOUND
;
1309 *depth_stencil
= NULL
;
1311 wined3d_mutex_unlock();
1316 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
1318 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1321 TRACE("iface %p.\n", iface
);
1323 wined3d_mutex_lock();
1324 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
1325 device
->in_scene
= TRUE
;
1326 wined3d_mutex_unlock();
1331 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
1333 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1336 TRACE("iface %p.\n", iface
);
1338 wined3d_mutex_lock();
1339 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
1340 device
->in_scene
= FALSE
;
1341 wined3d_mutex_unlock();
1346 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1347 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1349 const struct wined3d_color c
=
1351 ((color
>> 16) & 0xff) / 255.0f
,
1352 ((color
>> 8) & 0xff) / 255.0f
,
1353 (color
& 0xff) / 255.0f
,
1354 ((color
>> 24) & 0xff) / 255.0f
,
1356 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1359 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1360 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1362 wined3d_mutex_lock();
1363 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1364 wined3d_mutex_unlock();
1369 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
1370 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1372 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1374 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1376 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1377 wined3d_mutex_lock();
1378 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1379 wined3d_mutex_unlock();
1384 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
1385 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1387 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1389 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1391 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1392 wined3d_mutex_lock();
1393 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1394 wined3d_mutex_unlock();
1399 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1400 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1402 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1404 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1406 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1407 wined3d_mutex_lock();
1408 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1409 wined3d_mutex_unlock();
1414 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
1416 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1418 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1420 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1421 wined3d_mutex_lock();
1422 wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1423 wined3d_mutex_unlock();
1428 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
1430 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1432 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1434 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1435 wined3d_mutex_lock();
1436 wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1437 wined3d_mutex_unlock();
1442 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
1444 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1446 TRACE("iface %p, material %p.\n", iface
, material
);
1448 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1449 wined3d_mutex_lock();
1450 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1451 wined3d_mutex_unlock();
1456 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
1458 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1460 TRACE("iface %p, material %p.\n", iface
, material
);
1462 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1463 wined3d_mutex_lock();
1464 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1465 wined3d_mutex_unlock();
1470 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
1472 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1475 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1477 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1478 wined3d_mutex_lock();
1479 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1480 wined3d_mutex_unlock();
1485 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
1487 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1490 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1492 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1493 wined3d_mutex_lock();
1494 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1495 wined3d_mutex_unlock();
1500 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
1502 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1505 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1507 wined3d_mutex_lock();
1508 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1509 wined3d_mutex_unlock();
1514 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enable
)
1516 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1519 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1521 wined3d_mutex_lock();
1522 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1523 wined3d_mutex_unlock();
1528 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
1530 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1533 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1535 wined3d_mutex_lock();
1536 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1537 wined3d_mutex_unlock();
1542 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
1544 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1547 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1549 wined3d_mutex_lock();
1550 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1551 wined3d_mutex_unlock();
1556 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
1557 D3DRENDERSTATETYPE state
, DWORD value
)
1559 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1561 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1563 wined3d_mutex_lock();
1564 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1565 wined3d_mutex_unlock();
1570 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
1571 D3DRENDERSTATETYPE state
, DWORD
*value
)
1573 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1575 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1577 wined3d_mutex_lock();
1578 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1579 wined3d_mutex_unlock();
1584 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1585 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1587 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1588 struct d3d9_stateblock
*object
;
1591 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1593 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1595 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1596 return D3DERR_INVALIDCALL
;
1599 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1601 return E_OUTOFMEMORY
;
1603 hr
= stateblock_init(object
, device
, type
, NULL
);
1606 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1607 HeapFree(GetProcessHeap(), 0, object
);
1611 TRACE("Created stateblock %p.\n", object
);
1612 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1617 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1619 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1622 TRACE("iface %p.\n", iface
);
1624 wined3d_mutex_lock();
1625 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1626 wined3d_mutex_unlock();
1631 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
1633 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1634 struct wined3d_stateblock
*wined3d_stateblock
;
1635 struct d3d9_stateblock
*object
;
1638 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1640 wined3d_mutex_lock();
1641 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &wined3d_stateblock
);
1642 wined3d_mutex_unlock();
1645 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1649 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1652 wined3d_mutex_lock();
1653 wined3d_stateblock_decref(wined3d_stateblock
);
1654 wined3d_mutex_unlock();
1655 return E_OUTOFMEMORY
;
1658 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
1661 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1662 wined3d_mutex_lock();
1663 wined3d_stateblock_decref(wined3d_stateblock
);
1664 wined3d_mutex_unlock();
1665 HeapFree(GetProcessHeap(), 0, object
);
1669 TRACE("Created stateblock %p.\n", object
);
1670 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1675 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
1677 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1680 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1682 wined3d_mutex_lock();
1683 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1684 wined3d_mutex_unlock();
1689 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
1691 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1694 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1696 wined3d_mutex_lock();
1697 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
1698 wined3d_mutex_unlock();
1703 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
1705 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1706 struct wined3d_texture
*wined3d_texture
= NULL
;
1707 struct d3d9_texture
*texture_impl
;
1709 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1712 return D3DERR_INVALIDCALL
;
1714 wined3d_mutex_lock();
1715 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
1717 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
1718 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
1719 IDirect3DBaseTexture9_AddRef(*texture
);
1725 wined3d_mutex_unlock();
1730 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
1732 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1733 struct d3d9_texture
*texture_impl
;
1736 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1738 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
1740 wined3d_mutex_lock();
1741 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1742 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
1743 wined3d_mutex_unlock();
1748 static const enum wined3d_texture_stage_state tss_lookup
[] =
1750 WINED3D_TSS_INVALID
, /* 0, unused */
1751 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
1752 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
1753 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
1754 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
1755 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
1756 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
1757 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
1758 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
1759 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
1760 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
1761 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
1762 WINED3D_TSS_INVALID
, /* 12, unused */
1763 WINED3D_TSS_INVALID
, /* 13, unused */
1764 WINED3D_TSS_INVALID
, /* 14, unused */
1765 WINED3D_TSS_INVALID
, /* 15, unused */
1766 WINED3D_TSS_INVALID
, /* 16, unused */
1767 WINED3D_TSS_INVALID
, /* 17, unused */
1768 WINED3D_TSS_INVALID
, /* 18, unused */
1769 WINED3D_TSS_INVALID
, /* 19, unused */
1770 WINED3D_TSS_INVALID
, /* 20, unused */
1771 WINED3D_TSS_INVALID
, /* 21, unused */
1772 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
1773 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
1774 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1775 WINED3D_TSS_INVALID
, /* 25, unused */
1776 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
1777 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
1778 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
1779 WINED3D_TSS_INVALID
, /* 29, unused */
1780 WINED3D_TSS_INVALID
, /* 30, unused */
1781 WINED3D_TSS_INVALID
, /* 31, unused */
1782 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
1785 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
1786 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
1788 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1790 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
1792 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1794 WARN("Invalid state %#x passed.\n", state
);
1798 wined3d_mutex_lock();
1799 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
]);
1800 wined3d_mutex_unlock();
1805 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
1806 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
1808 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1810 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
1812 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1814 WARN("Invalid state %#x passed.\n", state
);
1818 wined3d_mutex_lock();
1819 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
], value
);
1820 wined3d_mutex_unlock();
1825 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
1826 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
1828 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1830 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, sampler
, state
, value
);
1832 wined3d_mutex_lock();
1833 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, sampler
, state
);
1834 wined3d_mutex_unlock();
1839 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
1840 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
1842 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1844 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
1846 wined3d_mutex_lock();
1847 wined3d_device_set_sampler_state(device
->wined3d_device
, sampler
, state
, value
);
1848 wined3d_mutex_unlock();
1853 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
1855 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1858 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
1860 wined3d_mutex_lock();
1861 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
1862 wined3d_mutex_unlock();
1867 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1868 UINT palette_idx
, const PALETTEENTRY
*entries
)
1870 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
1872 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
1873 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
1874 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
1876 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
1880 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1881 UINT palette_idx
, PALETTEENTRY
*entries
)
1883 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
1885 return D3DERR_INVALIDCALL
;
1888 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
1890 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
1895 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
1897 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
1899 return D3DERR_INVALIDCALL
;
1902 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
1904 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1906 TRACE("iface %p, rect %p.\n", iface
, rect
);
1908 wined3d_mutex_lock();
1909 wined3d_device_set_scissor_rect(device
->wined3d_device
, rect
);
1910 wined3d_mutex_unlock();
1915 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
1917 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1919 TRACE("iface %p, rect %p.\n", iface
, rect
);
1921 wined3d_mutex_lock();
1922 wined3d_device_get_scissor_rect(device
->wined3d_device
, rect
);
1923 wined3d_mutex_unlock();
1928 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
1930 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1932 TRACE("iface %p, software %#x.\n", iface
, software
);
1934 wined3d_mutex_lock();
1935 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
1936 wined3d_mutex_unlock();
1941 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
1943 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1946 TRACE("iface %p.\n", iface
);
1948 wined3d_mutex_lock();
1949 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
1950 wined3d_mutex_unlock();
1955 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
1957 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1960 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
1962 wined3d_mutex_lock();
1963 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
1964 wined3d_mutex_unlock();
1969 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
1971 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1974 TRACE("iface %p.\n", iface
);
1976 wined3d_mutex_lock();
1977 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
1978 wined3d_mutex_unlock();
1983 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
1984 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
1986 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1989 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1990 iface
, primitive_type
, start_vertex
, primitive_count
);
1992 wined3d_mutex_lock();
1993 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1994 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
1995 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1996 wined3d_mutex_unlock();
2001 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
2002 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
2003 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
2005 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2008 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
2009 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2010 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
2011 vertex_count
, start_idx
, primitive_count
);
2013 wined3d_mutex_lock();
2014 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2015 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2016 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
2017 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2018 wined3d_mutex_unlock();
2023 /* The caller is responsible for wined3d locking */
2024 static HRESULT
d3d9_device_prepare_vertex_buffer(struct d3d9_device
*device
, UINT min_size
)
2028 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2030 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2031 struct wined3d_buffer
*buffer
;
2033 TRACE("Growing vertex buffer to %u bytes\n", size
);
2035 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2036 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2039 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device
, hr
);
2043 if (device
->vertex_buffer
)
2044 wined3d_buffer_decref(device
->vertex_buffer
);
2046 device
->vertex_buffer
= buffer
;
2047 device
->vertex_buffer_size
= size
;
2048 device
->vertex_buffer_pos
= 0;
2053 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2054 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
2056 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2058 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2059 UINT size
= vtx_count
* stride
;
2063 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2064 iface
, primitive_type
, primitive_count
, data
, stride
);
2066 if (!primitive_count
)
2068 WARN("primitive_count is 0, returning D3D_OK\n");
2072 wined3d_mutex_lock();
2074 hr
= d3d9_device_prepare_vertex_buffer(device
, size
);
2078 vb_pos
= device
->vertex_buffer_pos
;
2079 align
= vb_pos
% stride
;
2080 if (align
) align
= stride
- align
;
2081 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2086 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, size
, &buffer_data
,
2087 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2090 memcpy(buffer_data
, data
, size
);
2091 wined3d_buffer_unmap(device
->vertex_buffer
);
2092 device
->vertex_buffer_pos
= vb_pos
+ size
;
2094 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2098 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2099 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2100 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2103 wined3d_mutex_unlock();
2107 /* The caller is responsible for wined3d locking */
2108 static HRESULT
d3d9_device_prepare_index_buffer(struct d3d9_device
*device
, UINT min_size
)
2112 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2114 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2115 struct wined3d_buffer
*buffer
;
2117 TRACE("Growing index buffer to %u bytes\n", size
);
2119 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2120 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2123 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device
, hr
);
2127 if (device
->index_buffer
)
2128 wined3d_buffer_decref(device
->index_buffer
);
2130 device
->index_buffer
= buffer
;
2131 device
->index_buffer_size
= size
;
2132 device
->index_buffer_pos
= 0;
2137 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2138 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2139 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2140 const void *vertex_data
, UINT vertex_stride
)
2142 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2146 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2147 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2148 UINT idx_size
= idx_count
* idx_fmt_size
;
2151 UINT vtx_size
= vertex_count
* vertex_stride
;
2154 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
2155 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2156 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2157 index_data
, index_format
, vertex_data
, vertex_stride
);
2159 if (!primitive_count
)
2161 WARN("primitive_count is 0, returning D3D_OK\n");
2165 wined3d_mutex_lock();
2167 hr
= d3d9_device_prepare_vertex_buffer(device
, vtx_size
);
2171 vb_pos
= device
->vertex_buffer_pos
;
2172 align
= vb_pos
% vertex_stride
;
2173 if (align
) align
= vertex_stride
- align
;
2174 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2179 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, vtx_size
, &buffer_data
,
2180 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2183 memcpy(buffer_data
, vertex_data
, vtx_size
);
2184 wined3d_buffer_unmap(device
->vertex_buffer
);
2185 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2187 hr
= d3d9_device_prepare_index_buffer(device
, idx_size
);
2191 ib_pos
= device
->index_buffer_pos
;
2192 align
= ib_pos
% idx_fmt_size
;
2193 if (align
) align
= idx_fmt_size
- align
;
2194 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2199 hr
= wined3d_buffer_map(device
->index_buffer
, ib_pos
, idx_size
, &buffer_data
,
2200 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2203 memcpy(buffer_data
, index_data
, idx_size
);
2204 wined3d_buffer_unmap(device
->index_buffer
);
2205 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2207 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2211 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2212 wined3dformat_from_d3dformat(index_format
));
2213 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
);
2215 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2216 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2218 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2219 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
2220 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2223 wined3d_mutex_unlock();
2227 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2228 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
2229 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
2231 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2232 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
2233 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2236 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2237 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
2239 wined3d_mutex_lock();
2240 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
2241 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
2242 flags
, dst_impl
->fvf
);
2243 wined3d_mutex_unlock();
2248 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2249 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2251 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2252 struct d3d9_vertex_declaration
*object
;
2255 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2259 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2260 return D3DERR_INVALIDCALL
;
2263 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
2264 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
2269 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2270 IDirect3DVertexDeclaration9
*declaration
)
2272 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2273 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2275 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2277 wined3d_mutex_lock();
2278 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2279 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
2280 wined3d_mutex_unlock();
2285 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2286 IDirect3DVertexDeclaration9
**declaration
)
2288 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2289 struct wined3d_vertex_declaration
*wined3d_declaration
;
2290 struct d3d9_vertex_declaration
*declaration_impl
;
2292 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2294 if (!declaration
) return D3DERR_INVALIDCALL
;
2296 wined3d_mutex_lock();
2297 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2299 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2300 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
2301 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2305 *declaration
= NULL
;
2307 wined3d_mutex_unlock();
2309 TRACE("Returning %p.\n", *declaration
);
2313 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
2315 struct wined3d_vertex_declaration
*wined3d_declaration
;
2316 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
2317 struct d3d9_vertex_declaration
*d3d9_declaration
;
2318 D3DVERTEXELEMENT9
*elements
;
2319 int p
, low
, high
; /* deliberately signed */
2322 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2325 high
= device
->fvf_decl_count
- 1;
2328 p
= (low
+ high
) >> 1;
2331 if (fvf_decls
[p
].fvf
== fvf
)
2333 TRACE("found %p.\n", fvf_decls
[p
].decl
);
2334 return fvf_decls
[p
].decl
;
2337 if (fvf_decls
[p
].fvf
< fvf
)
2342 TRACE("not found. Creating and inserting at position %d.\n", low
);
2344 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
2347 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
2348 HeapFree(GetProcessHeap(), 0, elements
);
2352 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
2354 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
2356 fvf_decls
= HeapReAlloc(GetProcessHeap(), 0, fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
));
2359 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2362 device
->fvf_decls
= fvf_decls
;
2363 device
->fvf_decl_size
+= grow
;
2366 d3d9_declaration
->fvf
= fvf
;
2367 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
2368 wined3d_vertex_declaration_incref(wined3d_declaration
);
2369 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2371 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
2372 fvf_decls
[low
].decl
= wined3d_declaration
;
2373 fvf_decls
[low
].fvf
= fvf
;
2374 ++device
->fvf_decl_count
;
2376 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
2378 return wined3d_declaration
;
2381 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
2383 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2384 struct wined3d_vertex_declaration
*decl
;
2386 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
2390 WARN("%#x is not a valid FVF.\n", fvf
);
2394 wined3d_mutex_lock();
2395 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
2397 wined3d_mutex_unlock();
2398 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
2399 return D3DERR_DRIVERINTERNALERROR
;
2402 wined3d_device_set_vertex_declaration(device
->wined3d_device
, decl
);
2403 wined3d_mutex_unlock();
2408 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
2410 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2411 struct wined3d_vertex_declaration
*wined3d_declaration
;
2412 struct d3d9_vertex_declaration
*d3d9_declaration
;
2414 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
2416 wined3d_mutex_lock();
2417 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2419 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2420 *fvf
= d3d9_declaration
->fvf
;
2426 wined3d_mutex_unlock();
2428 TRACE("Returning FVF %#x.\n", *fvf
);
2433 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2434 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2436 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2437 struct d3d9_vertexshader
*object
;
2440 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2442 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2444 return E_OUTOFMEMORY
;
2446 hr
= vertexshader_init(object
, device
, byte_code
);
2449 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2450 HeapFree(GetProcessHeap(), 0, object
);
2454 TRACE("Created vertex shader %p.\n", object
);
2455 *shader
= &object
->IDirect3DVertexShader9_iface
;
2460 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
2462 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2463 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2465 TRACE("iface %p, shader %p.\n", iface
, shader
);
2467 wined3d_mutex_lock();
2468 wined3d_device_set_vertex_shader(device
->wined3d_device
,
2469 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2470 wined3d_mutex_unlock();
2475 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
2477 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2478 struct d3d9_vertexshader
*shader_impl
;
2479 struct wined3d_shader
*wined3d_shader
;
2481 TRACE("iface %p, shader %p.\n", iface
, shader
);
2483 wined3d_mutex_lock();
2484 if ((wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
2486 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2487 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
2488 IDirect3DVertexShader9_AddRef(*shader
);
2494 wined3d_mutex_unlock();
2496 TRACE("Returning %p.\n", *shader
);
2501 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2502 UINT reg_idx
, const float *data
, UINT count
)
2504 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2507 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2509 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2511 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2512 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2513 return D3DERR_INVALIDCALL
;
2516 wined3d_mutex_lock();
2517 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2518 wined3d_mutex_unlock();
2523 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2524 UINT reg_idx
, float *data
, UINT count
)
2526 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2529 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2531 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2533 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2534 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2535 return D3DERR_INVALIDCALL
;
2538 wined3d_mutex_lock();
2539 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2540 wined3d_mutex_unlock();
2545 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2546 UINT reg_idx
, const int *data
, UINT count
)
2548 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2551 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2553 wined3d_mutex_lock();
2554 hr
= wined3d_device_set_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2555 wined3d_mutex_unlock();
2560 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2561 UINT reg_idx
, int *data
, UINT count
)
2563 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2566 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2568 wined3d_mutex_lock();
2569 hr
= wined3d_device_get_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2570 wined3d_mutex_unlock();
2575 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2576 UINT reg_idx
, const BOOL
*data
, UINT count
)
2578 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2581 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2583 wined3d_mutex_lock();
2584 hr
= wined3d_device_set_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2585 wined3d_mutex_unlock();
2590 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2591 UINT reg_idx
, BOOL
*data
, UINT count
)
2593 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2596 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2598 wined3d_mutex_lock();
2599 hr
= wined3d_device_get_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2600 wined3d_mutex_unlock();
2605 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2606 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
2608 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2609 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
2612 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2613 iface
, stream_idx
, buffer
, offset
, stride
);
2615 wined3d_mutex_lock();
2616 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2617 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, offset
, stride
);
2618 wined3d_mutex_unlock();
2623 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2624 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
2626 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2627 struct d3d9_vertexbuffer
*buffer_impl
;
2628 struct wined3d_buffer
*wined3d_buffer
;
2631 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2632 iface
, stream_idx
, buffer
, offset
, stride
);
2635 return D3DERR_INVALIDCALL
;
2637 wined3d_mutex_lock();
2638 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, offset
, stride
);
2639 if (SUCCEEDED(hr
) && wined3d_buffer
)
2641 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2642 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
2643 IDirect3DVertexBuffer9_AddRef(*buffer
);
2644 wined3d_buffer_decref(wined3d_buffer
);
2649 FIXME("Call to GetStreamSource failed %p %p\n", offset
, stride
);
2652 wined3d_mutex_unlock();
2657 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
2659 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2662 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
2664 wined3d_mutex_lock();
2665 hr
= wined3d_device_set_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2666 wined3d_mutex_unlock();
2671 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
2673 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2676 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
2678 wined3d_mutex_lock();
2679 hr
= wined3d_device_get_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2680 wined3d_mutex_unlock();
2685 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
2687 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2688 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
2690 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2692 wined3d_mutex_lock();
2693 wined3d_device_set_index_buffer(device
->wined3d_device
,
2694 ib
? ib
->wined3d_buffer
: NULL
,
2695 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2696 wined3d_mutex_unlock();
2701 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
2703 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2704 enum wined3d_format_id wined3d_format
;
2705 struct wined3d_buffer
*wined3d_buffer
;
2706 struct d3d9_indexbuffer
*buffer_impl
;
2708 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2711 return D3DERR_INVALIDCALL
;
2713 wined3d_mutex_lock();
2714 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
)))
2716 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2717 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
2718 IDirect3DIndexBuffer9_AddRef(*buffer
);
2724 wined3d_mutex_unlock();
2729 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
2730 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
2732 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2733 struct d3d9_pixelshader
*object
;
2736 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2738 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2741 FIXME("Failed to allocate pixel shader memory.\n");
2742 return E_OUTOFMEMORY
;
2745 hr
= pixelshader_init(object
, device
, byte_code
);
2748 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2749 HeapFree(GetProcessHeap(), 0, object
);
2753 TRACE("Created pixel shader %p.\n", object
);
2754 *shader
= &object
->IDirect3DPixelShader9_iface
;
2759 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
2761 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2762 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
2764 TRACE("iface %p, shader %p.\n", iface
, shader
);
2766 wined3d_mutex_lock();
2767 wined3d_device_set_pixel_shader(device
->wined3d_device
,
2768 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2769 wined3d_mutex_unlock();
2774 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
2776 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2777 struct d3d9_pixelshader
*shader_impl
;
2778 struct wined3d_shader
*wined3d_shader
;
2780 TRACE("iface %p, shader %p.\n", iface
, shader
);
2782 if (!shader
) return D3DERR_INVALIDCALL
;
2784 wined3d_mutex_lock();
2785 if ((wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
2787 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2788 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
2789 IDirect3DPixelShader9_AddRef(*shader
);
2795 wined3d_mutex_unlock();
2797 TRACE("Returning %p.\n", *shader
);
2802 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2803 UINT reg_idx
, const float *data
, UINT count
)
2805 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2808 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2810 wined3d_mutex_lock();
2811 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2812 wined3d_mutex_unlock();
2817 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2818 UINT reg_idx
, float *data
, UINT count
)
2820 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2823 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2825 wined3d_mutex_lock();
2826 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2827 wined3d_mutex_unlock();
2832 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2833 UINT reg_idx
, const int *data
, UINT count
)
2835 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2838 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2840 wined3d_mutex_lock();
2841 hr
= wined3d_device_set_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2842 wined3d_mutex_unlock();
2847 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2848 UINT reg_idx
, int *data
, UINT count
)
2850 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2853 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2855 wined3d_mutex_lock();
2856 hr
= wined3d_device_get_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2857 wined3d_mutex_unlock();
2862 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2863 UINT reg_idx
, const BOOL
*data
, UINT count
)
2865 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2868 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2870 wined3d_mutex_lock();
2871 hr
= wined3d_device_set_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2872 wined3d_mutex_unlock();
2877 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2878 UINT reg_idx
, BOOL
*data
, UINT count
)
2880 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2883 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2885 wined3d_mutex_lock();
2886 hr
= wined3d_device_get_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2887 wined3d_mutex_unlock();
2892 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
2893 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
2895 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2896 iface
, handle
, segment_count
, patch_info
);
2900 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
2901 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
2903 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2904 iface
, handle
, segment_count
, patch_info
);
2908 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
2910 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
2911 return D3DERR_INVALIDCALL
;
2914 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
2916 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2917 struct d3d9_query
*object
;
2920 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
2922 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2924 return E_OUTOFMEMORY
;
2926 hr
= query_init(object
, device
, type
);
2929 WARN("Failed to initialize query, hr %#x.\n", hr
);
2930 HeapFree(GetProcessHeap(), 0, object
);
2934 TRACE("Created query %p.\n", object
);
2935 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
2936 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
2941 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
2942 UINT width
, UINT height
, float *rows
, float *columns
)
2944 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2945 iface
, width
, height
, rows
, columns
);
2950 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
2951 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
2952 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
2954 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2955 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2956 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
2957 dst_descs
, operation
, offset_x
, offset_y
);
2962 static HRESULT WINAPI
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
2963 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2964 const RGNDATA
*dirty_region
, DWORD flags
)
2966 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2969 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
2970 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
2971 dst_window_override
, dirty_region
, flags
);
2973 wined3d_mutex_lock();
2974 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
2975 dst_window_override
, dirty_region
, flags
);
2976 wined3d_mutex_unlock();
2981 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
2983 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
2988 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
2990 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
2995 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
2997 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
3002 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
3003 IDirect3DResource9
**resources
, UINT32 resource_count
)
3005 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3006 iface
, resources
, resource_count
);
3011 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
3013 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
3018 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
3020 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
3027 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
3031 TRACE("iface %p, dst_window %p stub!\n", iface
, dst_window
);
3034 FIXME("iface %p, dst_window %p stub!\n", iface
, dst_window
);
3039 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
3040 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3041 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3043 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3044 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3045 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3046 lockable
, surface
, shared_handle
, usage
);
3050 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3055 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
3056 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
3057 HANDLE
*shared_handle
, DWORD usage
)
3059 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3060 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
3065 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
3066 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3067 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3069 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3070 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3071 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3072 discard
, surface
, shared_handle
, usage
);
3076 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3081 static HRESULT WINAPI
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
3082 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
3084 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3085 struct wined3d_swapchain_desc swapchain_desc
;
3086 struct wined3d_display_mode wined3d_mode
;
3089 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
3093 wined3d_mode
.width
= mode
->Width
;
3094 wined3d_mode
.height
= mode
->Height
;
3095 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
3096 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
3097 wined3d_mode
.scanline_ordering
= mode
->ScanLineOrdering
;
3100 wined3d_mutex_lock();
3102 if (device
->vertex_buffer
)
3104 wined3d_buffer_decref(device
->vertex_buffer
);
3105 device
->vertex_buffer
= NULL
;
3106 device
->vertex_buffer_size
= 0;
3108 if (device
->index_buffer
)
3110 wined3d_buffer_decref(device
->index_buffer
);
3111 device
->index_buffer
= NULL
;
3112 device
->index_buffer_size
= 0;
3115 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
);
3116 hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
3117 mode
? &wined3d_mode
: NULL
, reset_enum_callback
, FALSE
);
3118 wined3d_mutex_unlock();
3123 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
3124 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
3126 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3127 struct wined3d_display_mode wined3d_mode
;
3130 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3131 iface
, swapchain_idx
, mode
, rotation
);
3133 if (mode
->Size
!= sizeof(*mode
))
3134 return D3DERR_INVALIDCALL
;
3136 wined3d_mutex_lock();
3137 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
3138 (enum wined3d_display_rotation
*)rotation
);
3139 wined3d_mutex_unlock();
3143 mode
->Width
= wined3d_mode
.width
;
3144 mode
->Height
= wined3d_mode
.height
;
3145 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
3146 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
3147 mode
->ScanLineOrdering
= wined3d_mode
.scanline_ordering
;
3153 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
3156 d3d9_device_QueryInterface
,
3158 d3d9_device_Release
,
3159 /* IDirect3DDevice9 */
3160 d3d9_device_TestCooperativeLevel
,
3161 d3d9_device_GetAvailableTextureMem
,
3162 d3d9_device_EvictManagedResources
,
3163 d3d9_device_GetDirect3D
,
3164 d3d9_device_GetDeviceCaps
,
3165 d3d9_device_GetDisplayMode
,
3166 d3d9_device_GetCreationParameters
,
3167 d3d9_device_SetCursorProperties
,
3168 d3d9_device_SetCursorPosition
,
3169 d3d9_device_ShowCursor
,
3170 d3d9_device_CreateAdditionalSwapChain
,
3171 d3d9_device_GetSwapChain
,
3172 d3d9_device_GetNumberOfSwapChains
,
3174 d3d9_device_Present
,
3175 d3d9_device_GetBackBuffer
,
3176 d3d9_device_GetRasterStatus
,
3177 d3d9_device_SetDialogBoxMode
,
3178 d3d9_device_SetGammaRamp
,
3179 d3d9_device_GetGammaRamp
,
3180 d3d9_device_CreateTexture
,
3181 d3d9_device_CreateVolumeTexture
,
3182 d3d9_device_CreateCubeTexture
,
3183 d3d9_device_CreateVertexBuffer
,
3184 d3d9_device_CreateIndexBuffer
,
3185 d3d9_device_CreateRenderTarget
,
3186 d3d9_device_CreateDepthStencilSurface
,
3187 d3d9_device_UpdateSurface
,
3188 d3d9_device_UpdateTexture
,
3189 d3d9_device_GetRenderTargetData
,
3190 d3d9_device_GetFrontBufferData
,
3191 d3d9_device_StretchRect
,
3192 d3d9_device_ColorFill
,
3193 d3d9_device_CreateOffscreenPlainSurface
,
3194 d3d9_device_SetRenderTarget
,
3195 d3d9_device_GetRenderTarget
,
3196 d3d9_device_SetDepthStencilSurface
,
3197 d3d9_device_GetDepthStencilSurface
,
3198 d3d9_device_BeginScene
,
3199 d3d9_device_EndScene
,
3201 d3d9_device_SetTransform
,
3202 d3d9_device_GetTransform
,
3203 d3d9_device_MultiplyTransform
,
3204 d3d9_device_SetViewport
,
3205 d3d9_device_GetViewport
,
3206 d3d9_device_SetMaterial
,
3207 d3d9_device_GetMaterial
,
3208 d3d9_device_SetLight
,
3209 d3d9_device_GetLight
,
3210 d3d9_device_LightEnable
,
3211 d3d9_device_GetLightEnable
,
3212 d3d9_device_SetClipPlane
,
3213 d3d9_device_GetClipPlane
,
3214 d3d9_device_SetRenderState
,
3215 d3d9_device_GetRenderState
,
3216 d3d9_device_CreateStateBlock
,
3217 d3d9_device_BeginStateBlock
,
3218 d3d9_device_EndStateBlock
,
3219 d3d9_device_SetClipStatus
,
3220 d3d9_device_GetClipStatus
,
3221 d3d9_device_GetTexture
,
3222 d3d9_device_SetTexture
,
3223 d3d9_device_GetTextureStageState
,
3224 d3d9_device_SetTextureStageState
,
3225 d3d9_device_GetSamplerState
,
3226 d3d9_device_SetSamplerState
,
3227 d3d9_device_ValidateDevice
,
3228 d3d9_device_SetPaletteEntries
,
3229 d3d9_device_GetPaletteEntries
,
3230 d3d9_device_SetCurrentTexturePalette
,
3231 d3d9_device_GetCurrentTexturePalette
,
3232 d3d9_device_SetScissorRect
,
3233 d3d9_device_GetScissorRect
,
3234 d3d9_device_SetSoftwareVertexProcessing
,
3235 d3d9_device_GetSoftwareVertexProcessing
,
3236 d3d9_device_SetNPatchMode
,
3237 d3d9_device_GetNPatchMode
,
3238 d3d9_device_DrawPrimitive
,
3239 d3d9_device_DrawIndexedPrimitive
,
3240 d3d9_device_DrawPrimitiveUP
,
3241 d3d9_device_DrawIndexedPrimitiveUP
,
3242 d3d9_device_ProcessVertices
,
3243 d3d9_device_CreateVertexDeclaration
,
3244 d3d9_device_SetVertexDeclaration
,
3245 d3d9_device_GetVertexDeclaration
,
3248 d3d9_device_CreateVertexShader
,
3249 d3d9_device_SetVertexShader
,
3250 d3d9_device_GetVertexShader
,
3251 d3d9_device_SetVertexShaderConstantF
,
3252 d3d9_device_GetVertexShaderConstantF
,
3253 d3d9_device_SetVertexShaderConstantI
,
3254 d3d9_device_GetVertexShaderConstantI
,
3255 d3d9_device_SetVertexShaderConstantB
,
3256 d3d9_device_GetVertexShaderConstantB
,
3257 d3d9_device_SetStreamSource
,
3258 d3d9_device_GetStreamSource
,
3259 d3d9_device_SetStreamSourceFreq
,
3260 d3d9_device_GetStreamSourceFreq
,
3261 d3d9_device_SetIndices
,
3262 d3d9_device_GetIndices
,
3263 d3d9_device_CreatePixelShader
,
3264 d3d9_device_SetPixelShader
,
3265 d3d9_device_GetPixelShader
,
3266 d3d9_device_SetPixelShaderConstantF
,
3267 d3d9_device_GetPixelShaderConstantF
,
3268 d3d9_device_SetPixelShaderConstantI
,
3269 d3d9_device_GetPixelShaderConstantI
,
3270 d3d9_device_SetPixelShaderConstantB
,
3271 d3d9_device_GetPixelShaderConstantB
,
3272 d3d9_device_DrawRectPatch
,
3273 d3d9_device_DrawTriPatch
,
3274 d3d9_device_DeletePatch
,
3275 d3d9_device_CreateQuery
,
3276 /* IDirect3DDevice9Ex */
3277 d3d9_device_SetConvolutionMonoKernel
,
3278 d3d9_device_ComposeRects
,
3279 d3d9_device_PresentEx
,
3280 d3d9_device_GetGPUThreadPriority
,
3281 d3d9_device_SetGPUThreadPriority
,
3282 d3d9_device_WaitForVBlank
,
3283 d3d9_device_CheckResourceResidency
,
3284 d3d9_device_SetMaximumFrameLatency
,
3285 d3d9_device_GetMaximumFrameLatency
,
3286 d3d9_device_CheckDeviceState
,
3287 d3d9_device_CreateRenderTargetEx
,
3288 d3d9_device_CreateOffscreenPlainSurfaceEx
,
3289 d3d9_device_CreateDepthStencilSurfaceEx
,
3290 d3d9_device_ResetEx
,
3291 d3d9_device_GetDisplayModeEx
,
3294 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3296 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
3299 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3300 struct wined3d_device
*device
)
3302 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3305 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3307 TRACE("device_parent %p.\n", device_parent
);
3310 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
3311 void *container_parent
, struct wined3d_surface
*surface
, void **parent
,
3312 const struct wined3d_parent_ops
**parent_ops
)
3314 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3315 struct d3d9_surface
*d3d_surface
;
3317 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
3318 device_parent
, container_parent
, surface
, parent
, parent_ops
);
3320 if (!(d3d_surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_surface
))))
3322 FIXME("Failed to allocate surface memory.\n");
3323 return D3DERR_OUTOFVIDEOMEMORY
;
3326 surface_init(d3d_surface
, surface
, device
, parent_ops
);
3327 *parent
= d3d_surface
;
3328 TRACE("Created surface %p.\n", d3d_surface
);
3330 d3d_surface
->container
= container_parent
;
3331 IDirect3DDevice9Ex_Release(d3d_surface
->parent_device
);
3332 d3d_surface
->parent_device
= NULL
;
3334 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3335 d3d_surface
->forwardReference
= container_parent
;
3340 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
3341 void *container_parent
, const struct wined3d_resource_desc
*desc
, struct wined3d_surface
**surface
)
3343 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3344 struct wined3d_resource_desc texture_desc
;
3345 struct d3d9_surface
*d3d_surface
;
3346 struct wined3d_texture
*texture
;
3349 TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
3350 device_parent
, container_parent
, desc
, surface
);
3352 if (container_parent
== device_parent
)
3353 container_parent
= &device
->IDirect3DDevice9Ex_iface
;
3355 texture_desc
= *desc
;
3356 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
3357 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &texture_desc
, 1,
3358 WINED3D_SURFACE_MAPPABLE
, container_parent
, &d3d9_null_wined3d_parent_ops
, &texture
)))
3360 WARN("Failed to create texture, hr %#x.\n", hr
);
3364 *surface
= wined3d_surface_from_resource(wined3d_texture_get_sub_resource(texture
, 0));
3365 wined3d_surface_incref(*surface
);
3366 wined3d_texture_decref(texture
);
3368 d3d_surface
= wined3d_surface_get_parent(*surface
);
3369 d3d_surface
->forwardReference
= NULL
;
3370 d3d_surface
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
3375 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
3376 void *container_parent
, UINT width
, UINT height
, UINT depth
, UINT level
,
3377 enum wined3d_format_id format
, enum wined3d_pool pool
, DWORD usage
, struct wined3d_volume
**volume
)
3379 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3380 struct d3d9_volume
*object
;
3383 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3384 "format %#x, pool %#x, usage %#x, volume %p\n",
3385 device_parent
, container_parent
, width
, height
, depth
,
3386 format
, pool
, usage
, volume
);
3388 /* Allocate the storage for the device */
3389 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3392 FIXME("Allocation of memory failed\n");
3394 return D3DERR_OUTOFVIDEOMEMORY
;
3397 hr
= volume_init(object
, device
, width
, height
, depth
, level
, usage
, format
, pool
);
3400 WARN("Failed to initialize volume, hr %#x.\n", hr
);
3401 HeapFree(GetProcessHeap(), 0, object
);
3405 *volume
= object
->wined3d_volume
;
3406 wined3d_volume_incref(*volume
);
3407 IDirect3DVolume9_Release(&object
->IDirect3DVolume9_iface
);
3409 object
->container
= container_parent
;
3410 object
->forwardReference
= container_parent
;
3412 TRACE("Created volume %p.\n", object
);
3417 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3418 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3420 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3421 struct d3d9_swapchain
*d3d_swapchain
;
3424 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3426 hr
= d3d9_swapchain_create(device
, desc
, &d3d_swapchain
);
3429 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3434 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3435 wined3d_swapchain_incref(*swapchain
);
3436 IDirect3DSwapChain9Ex_Release(&d3d_swapchain
->IDirect3DSwapChain9Ex_iface
);
3441 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3443 device_parent_wined3d_device_created
,
3444 device_parent_mode_changed
,
3445 device_parent_surface_created
,
3446 device_parent_create_swapchain_surface
,
3447 device_parent_create_volume
,
3448 device_parent_create_swapchain
,
3451 static void setup_fpu(void)
3453 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3455 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3456 cw
= (cw
& ~0xf3f) | 0x3f;
3457 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3458 #elif defined(__i386__) && defined(_MSC_VER)
3461 cw
= (cw
& ~0xf3f) | 0x3f;
3464 FIXME("FPU setup not implemented for this platform.\n");
3468 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
3469 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
3470 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3472 struct wined3d_swapchain_desc
*swapchain_desc
;
3477 FIXME("Ignoring display mode.\n");
3479 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
3480 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3481 device
->refcount
= 1;
3483 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3485 wined3d_mutex_lock();
3486 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3487 &device
->device_parent
, &device
->wined3d_device
);
3490 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3491 wined3d_mutex_unlock();
3495 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3499 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3500 count
= caps
.NumberOfAdaptersInGroup
;
3503 if (flags
& D3DCREATE_MULTITHREADED
)
3504 wined3d_device_set_multithreaded(device
->wined3d_device
);
3506 if (!parameters
->Windowed
)
3509 focus_window
= parameters
->hDeviceWindow
;
3510 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3512 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3513 wined3d_device_decref(device
->wined3d_device
);
3514 wined3d_mutex_unlock();
3518 for (i
= 0; i
< count
; ++i
)
3520 HWND device_window
= parameters
[i
].hDeviceWindow
;
3522 if (!device_window
) device_window
= focus_window
;
3523 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3524 parameters
[i
].BackBufferWidth
,
3525 parameters
[i
].BackBufferHeight
);
3529 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
3530 if (!swapchain_desc
)
3532 ERR("Failed to allocate wined3d parameters.\n");
3533 wined3d_device_decref(device
->wined3d_device
);
3534 wined3d_mutex_unlock();
3535 return E_OUTOFMEMORY
;
3538 for (i
= 0; i
< count
; ++i
)
3540 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
[i
], ¶meters
[i
]);
3543 hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
);
3546 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3547 wined3d_device_release_focus_window(device
->wined3d_device
);
3548 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3549 wined3d_device_decref(device
->wined3d_device
);
3550 wined3d_mutex_unlock();
3554 wined3d_mutex_unlock();
3556 for (i
= 0; i
< count
; ++i
)
3558 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
], &swapchain_desc
[i
]);
3560 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3562 /* Initialize the converted declaration array. This creates a valid pointer
3563 * and when adding decls HeapReAlloc() can be used without further checking. */
3564 device
->fvf_decls
= HeapAlloc(GetProcessHeap(), 0, 0);
3565 if (!device
->fvf_decls
)
3567 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3568 wined3d_mutex_lock();
3569 wined3d_device_uninit_3d(device
->wined3d_device
);
3570 wined3d_device_release_focus_window(device
->wined3d_device
);
3571 wined3d_device_decref(device
->wined3d_device
);
3572 wined3d_mutex_unlock();
3573 return E_OUTOFMEMORY
;
3576 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
3577 device
->d3d_parent
= parent
;