2 * IWineD3DVolumeTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
29 /* *******************************************
30 IWineD3DTexture IUnknown parts follow
31 ******************************************* */
32 HRESULT WINAPI
IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture
*iface
, REFIID riid
, LPVOID
*ppobj
)
34 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
35 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
36 if (IsEqualGUID(riid
, &IID_IUnknown
)
37 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
38 || IsEqualGUID(riid
, &IID_IWineD3DResource
)
39 || IsEqualGUID(riid
, &IID_IWineD3DBaseTexture
)
40 || IsEqualGUID(riid
, &IID_IWineD3DVolumeTexture
)) {
41 IUnknown_AddRef(iface
);
48 ULONG WINAPI
IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture
*iface
) {
49 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
50 TRACE("(%p) : AddRef increasing from %ld\n", This
, This
->resource
.ref
);
51 return InterlockedIncrement(&This
->resource
.ref
);
54 ULONG WINAPI
IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture
*iface
) {
55 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
58 TRACE("(%p) : Releasing from %ld\n", This
, This
->resource
.ref
);
59 ref
= InterlockedDecrement(&This
->resource
.ref
);
61 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
62 if (This
->volumes
[i
] != NULL
) {
63 /* Since the volumes were created by callback, the texture is
64 * keeping the reference to the parent, so the texture should
66 IUnknown
*volumeParent
= NULL
;
68 TRACE("(%p) : Releasing volume %p\n", This
, This
->volumes
[i
]);
70 /* Cleanup the container */
71 IWineD3DVolume_SetContainer(This
->volumes
[i
], 0);
72 /* Now, release the parent, which will take care of cleaning up the volume for us */
73 IWineD3DVolume_GetParent(This
->volumes
[i
], &volumeParent
);
74 IUnknown_Release(volumeParent
); /* Once for the reference GetParent added */
75 IUnknown_Release(volumeParent
); /* Once for the reference we're keeping */
78 IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture
*) iface
);
79 HeapFree(GetProcessHeap(), 0, This
);
84 /* ****************************************************
85 IWineD3DVolumeTexture IWineD3DResource parts follow
86 **************************************************** */
87 HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetDevice(IWineD3DVolumeTexture
*iface
, IWineD3DDevice
** ppDevice
) {
88 return IWineD3DResourceImpl_GetDevice((IWineD3DResource
*)iface
, ppDevice
);
91 HRESULT WINAPI
IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
92 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, SizeOfData
, Flags
);
95 HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
96 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, pSizeOfData
);
99 HRESULT WINAPI
IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture
*iface
, REFGUID refguid
) {
100 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource
*)iface
, refguid
);
103 DWORD WINAPI
IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture
*iface
, DWORD PriorityNew
) {
104 return IWineD3DResourceImpl_SetPriority((IWineD3DResource
*)iface
, PriorityNew
);
107 DWORD WINAPI
IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture
*iface
) {
108 return IWineD3DResourceImpl_GetPriority((IWineD3DResource
*)iface
);
111 void WINAPI
IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture
*iface
) {
112 /* Overrider the IWineD3DResource Preload method */
114 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
116 TRACE("(%p) : About to load texture\n", This
);
118 IWineD3DVolumeTexture_BindTexture(iface
);
121 /* If were dirty then reload the volumes */
122 if(This
->baseTexture
.dirty
!= FALSE
) {
123 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
124 IWineD3DVolume_LoadTexture(This
->volumes
[i
], i
);
127 /* No longer dirty */
128 This
->baseTexture
.dirty
= FALSE
;
135 WINED3DRESOURCETYPE WINAPI
IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture
*iface
) {
136 return IWineD3DResourceImpl_GetType((IWineD3DResource
*)iface
);
139 HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture
*iface
, IUnknown
**pParent
) {
140 return IWineD3DResourceImpl_GetParent((IWineD3DResource
*)iface
, pParent
);
143 /* ******************************************************
144 IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
145 ****************************************************** */
146 DWORD WINAPI
IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture
*iface
, DWORD LODNew
) {
147 return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture
*)iface
, LODNew
);
150 DWORD WINAPI
IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture
*iface
) {
151 return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture
*)iface
);
154 DWORD WINAPI
IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture
*iface
) {
155 return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture
*)iface
);
158 HRESULT WINAPI
IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture
*iface
, D3DTEXTUREFILTERTYPE FilterType
) {
159 return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture
*)iface
, FilterType
);
162 D3DTEXTUREFILTERTYPE WINAPI
IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture
*iface
) {
163 return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture
*)iface
);
166 void WINAPI
IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture
*iface
) {
167 return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture
*)iface
);
170 /* Internal function, No d3d mapping */
171 BOOL WINAPI
IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture
*iface
, BOOL dirty
) {
172 return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture
*)iface
, dirty
);
175 BOOL WINAPI
IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture
*iface
) {
176 return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture
*)iface
);
179 HRESULT WINAPI
IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture
*iface
) {
180 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
181 TRACE("(%p) : relay to BaseTexture\n", This
);
182 return IWineD3DBaseTextureImpl_BindTexture((IWineD3DBaseTexture
*)iface
);
185 HRESULT WINAPI
IWineD3DVolumeTextureImpl_UnBindTexture(IWineD3DVolumeTexture
*iface
) {
186 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
187 TRACE("(%p) : relay to BaseTexture\n", This
);
188 return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture
*)iface
);
191 UINT WINAPI
IWineD3DVolumeTextureImpl_GetTextureDimensions(IWineD3DVolumeTexture
*iface
) {
192 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
193 TRACE("(%p)\n", This
);
194 return GL_TEXTURE_3D
;
197 void WINAPI
IWineD3DVolumeTextureImpl_ApplyStateChanges(IWineD3DVolumeTexture
*iface
,
198 const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
199 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]) {
200 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
201 TRACE("(%p) : nothing to do, passing to base texture\n", This
);
202 IWineD3DBaseTextureImpl_ApplyStateChanges((IWineD3DBaseTexture
*)iface
, textureStates
, samplerStates
);
206 /* *******************************************
207 IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow
208 ******************************************* */
209 HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture
*iface
, UINT Level
,WINED3DVOLUME_DESC
*pDesc
) {
210 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
211 if (Level
< This
->baseTexture
.levels
) {
212 TRACE("(%p) Level (%d)\n", This
, Level
);
213 return IWineD3DVolume_GetDesc((IWineD3DVolume
*) This
->volumes
[Level
], pDesc
);
215 FIXME("(%p) Level (%d)\n", This
, Level
);
219 HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture
*iface
, UINT Level
, IWineD3DVolume
** ppVolumeLevel
) {
220 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
221 if (Level
< This
->baseTexture
.levels
) {
222 *ppVolumeLevel
= (IWineD3DVolume
*)This
->volumes
[Level
];
223 IWineD3DVolume_AddRef((IWineD3DVolume
*) *ppVolumeLevel
);
224 TRACE("(%p) -> level(%d) returning volume@%p\n", This
, Level
, *ppVolumeLevel
);
226 FIXME("(%p) Level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
227 return D3DERR_INVALIDCALL
;
232 HRESULT WINAPI
IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture
*iface
, UINT Level
, D3DLOCKED_BOX
* pLockedVolume
, CONST D3DBOX
* pBox
, DWORD Flags
) {
234 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
236 if (Level
< This
->baseTexture
.levels
) {
237 hr
= IWineD3DVolume_LockBox((IWineD3DVolume
*)This
->volumes
[Level
], pLockedVolume
, pBox
, Flags
);
238 TRACE("(%p) Level (%d) success(%lu)\n", This
, Level
, hr
);
241 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
242 return D3DERR_INVALIDCALL
;
247 HRESULT WINAPI
IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture
*iface
, UINT Level
) {
249 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
251 if (Level
< This
->baseTexture
.levels
) {
252 hr
= IWineD3DVolume_UnlockBox((IWineD3DVolume
*) This
->volumes
[Level
]);
253 TRACE("(%p) -> level(%d) success(%lu)\n", This
, Level
, hr
);
256 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
257 return D3DERR_INVALIDCALL
;
262 HRESULT WINAPI
IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture
*iface
, CONST D3DBOX
* pDirtyBox
) {
263 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
264 This
->baseTexture
.dirty
= TRUE
;
265 TRACE("(%p) : dirtyfication of volume Level (0)\n", This
);
266 return IWineD3DVolume_AddDirtyBox((IWineD3DVolume
*) This
->volumes
[0], pDirtyBox
);
269 const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
=
272 IWineD3DVolumeTextureImpl_QueryInterface
,
273 IWineD3DVolumeTextureImpl_AddRef
,
274 IWineD3DVolumeTextureImpl_Release
,
276 IWineD3DVolumeTextureImpl_GetParent
,
277 IWineD3DVolumeTextureImpl_GetDevice
,
278 IWineD3DVolumeTextureImpl_SetPrivateData
,
279 IWineD3DVolumeTextureImpl_GetPrivateData
,
280 IWineD3DVolumeTextureImpl_FreePrivateData
,
281 IWineD3DVolumeTextureImpl_SetPriority
,
282 IWineD3DVolumeTextureImpl_GetPriority
,
283 IWineD3DVolumeTextureImpl_PreLoad
,
284 IWineD3DVolumeTextureImpl_GetType
,
286 IWineD3DVolumeTextureImpl_SetLOD
,
287 IWineD3DVolumeTextureImpl_GetLOD
,
288 IWineD3DVolumeTextureImpl_GetLevelCount
,
289 IWineD3DVolumeTextureImpl_SetAutoGenFilterType
,
290 IWineD3DVolumeTextureImpl_GetAutoGenFilterType
,
291 IWineD3DVolumeTextureImpl_GenerateMipSubLevels
,
292 IWineD3DVolumeTextureImpl_SetDirty
,
293 IWineD3DVolumeTextureImpl_GetDirty
,
295 IWineD3DVolumeTextureImpl_BindTexture
,
296 IWineD3DVolumeTextureImpl_UnBindTexture
,
297 IWineD3DVolumeTextureImpl_GetTextureDimensions
,
298 IWineD3DVolumeTextureImpl_ApplyStateChanges
,
300 IWineD3DVolumeTextureImpl_GetLevelDesc
,
301 IWineD3DVolumeTextureImpl_GetVolumeLevel
,
302 IWineD3DVolumeTextureImpl_LockBox
,
303 IWineD3DVolumeTextureImpl_UnlockBox
,
304 IWineD3DVolumeTextureImpl_AddDirtyBox