2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
41 BYTE
*c
= (BYTE
*)&format
;
43 /* Don't translate FOURCC formats */
44 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
48 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
49 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
50 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
51 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
52 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
53 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
54 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
55 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
56 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
57 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
58 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
59 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
60 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
61 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
74 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
75 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
76 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
77 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
78 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
80 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
81 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
82 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
83 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
85 FIXME("Unhandled wined3d format %#x.\n", format
);
86 return D3DFMT_UNKNOWN
;
90 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
92 BYTE
*c
= (BYTE
*)&format
;
94 /* Don't translate FOURCC formats */
95 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
99 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
100 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
101 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
102 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
103 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
104 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
105 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
106 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
107 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
108 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
109 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
110 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
111 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
112 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
113 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
114 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
115 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
116 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
117 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
118 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
119 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
120 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
121 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
122 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
123 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
124 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
125 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
126 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
127 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
128 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
129 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
130 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
131 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
132 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
133 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
134 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
136 FIXME("Unhandled D3DFORMAT %#x\n", format
);
137 return WINED3DFMT_UNKNOWN
;
141 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
143 switch(primitive_type
)
145 case D3DPT_POINTLIST
:
146 return primitive_count
;
149 return primitive_count
* 2;
151 case D3DPT_LINESTRIP
:
152 return primitive_count
+ 1;
154 case D3DPT_TRIANGLELIST
:
155 return primitive_count
* 3;
157 case D3DPT_TRIANGLESTRIP
:
158 case D3DPT_TRIANGLEFAN
:
159 return primitive_count
+ 2;
162 FIXME("Unhandled primitive type %#x\n", primitive_type
);
167 /* Handle table functions */
168 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
170 struct d3d8_handle_entry
*entry
;
174 DWORD index
= t
->free_entries
- t
->entries
;
175 /* Use a free handle */
176 entry
= t
->free_entries
;
177 if (entry
->type
!= D3D8_HANDLE_FREE
)
179 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
180 return D3D8_INVALID_HANDLE
;
182 t
->free_entries
= entry
->object
;
183 entry
->object
= object
;
189 if (!(t
->entry_count
< t
->table_size
))
192 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
193 struct d3d8_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
194 0, t
->entries
, new_size
* sizeof(*t
->entries
));
197 ERR("Failed to grow the handle table.\n");
198 return D3D8_INVALID_HANDLE
;
200 t
->entries
= new_entries
;
201 t
->table_size
= new_size
;
204 entry
= &t
->entries
[t
->entry_count
];
205 entry
->object
= object
;
208 return t
->entry_count
++;
211 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
213 struct d3d8_handle_entry
*entry
;
216 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
218 WARN("Invalid handle %u passed.\n", handle
);
222 entry
= &t
->entries
[handle
];
223 if (entry
->type
!= type
)
225 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
229 object
= entry
->object
;
230 entry
->object
= t
->free_entries
;
231 entry
->type
= D3D8_HANDLE_FREE
;
232 t
->free_entries
= entry
;
237 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
239 struct d3d8_handle_entry
*entry
;
241 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
243 WARN("Invalid handle %u passed.\n", handle
);
247 entry
= &t
->entries
[handle
];
248 if (entry
->type
!= type
)
250 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
254 return entry
->object
;
257 static inline IDirect3DDevice8Impl
*impl_from_IDirect3DDevice8(IDirect3DDevice8
*iface
)
259 return CONTAINING_RECORD(iface
, IDirect3DDevice8Impl
, IDirect3DDevice8_iface
);
262 static HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(IDirect3DDevice8
*iface
, REFIID riid
,
265 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
267 TRACE("iface %p, riid %s, object %p.\n",
268 iface
, debugstr_guid(riid
), ppobj
);
270 if (IsEqualGUID(riid
, &IID_IUnknown
)
271 || IsEqualGUID(riid
, &IID_IDirect3DDevice8
)) {
272 IUnknown_AddRef(iface
);
277 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
279 return E_NOINTERFACE
;
282 static ULONG WINAPI
IDirect3DDevice8Impl_AddRef(IDirect3DDevice8
*iface
)
284 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
285 ULONG ref
= InterlockedIncrement(&This
->ref
);
287 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
292 static ULONG WINAPI
IDirect3DDevice8Impl_Release(IDirect3DDevice8
*iface
)
294 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
297 if (This
->inDestruction
) return 0;
298 ref
= InterlockedDecrement(&This
->ref
);
300 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
304 IDirect3D8
*parent
= This
->d3d_parent
;
306 TRACE("Releasing wined3d device %p.\n", This
->wined3d_device
);
308 wined3d_mutex_lock();
310 This
->inDestruction
= TRUE
;
312 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
313 IDirect3DVertexDeclaration8_Release(This
->decls
[i
].decl
);
315 HeapFree(GetProcessHeap(), 0, This
->decls
);
317 wined3d_device_uninit_3d(This
->wined3d_device
);
318 wined3d_device_release_focus_window(This
->wined3d_device
);
319 wined3d_device_decref(This
->wined3d_device
);
320 HeapFree(GetProcessHeap(), 0, This
->handle_table
.entries
);
321 HeapFree(GetProcessHeap(), 0, This
);
323 wined3d_mutex_unlock();
325 IDirect3D8_Release(parent
);
330 /* IDirect3DDevice Interface follow: */
331 static HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8
*iface
)
333 IDirect3DDevice8Impl
*device
= impl_from_IDirect3DDevice8(iface
);
335 TRACE("iface %p.\n", iface
);
339 TRACE("Device is lost.\n");
340 return D3DERR_DEVICENOTRESET
;
346 static UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(IDirect3DDevice8
*iface
)
348 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
351 TRACE("iface %p.\n", iface
);
353 wined3d_mutex_lock();
354 hr
= wined3d_device_get_available_texture_mem(This
->wined3d_device
);
355 wined3d_mutex_unlock();
360 static HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3DDevice8
*iface
,
363 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
365 TRACE("iface %p, byte_count %u.\n", iface
, Bytes
);
366 if (Bytes
) FIXME("Byte count ignored.\n");
368 wined3d_mutex_lock();
369 wined3d_device_evict_managed_resources(This
->wined3d_device
);
370 wined3d_mutex_unlock();
375 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**ppD3D8
)
377 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
379 TRACE("iface %p, d3d8 %p.\n", iface
, ppD3D8
);
381 if (NULL
== ppD3D8
) {
382 return D3DERR_INVALIDCALL
;
385 return IDirect3D8_QueryInterface(This
->d3d_parent
, &IID_IDirect3D8
, (void **)ppD3D8
);
388 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(IDirect3DDevice8
*iface
, D3DCAPS8
*pCaps
)
390 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
391 HRESULT hrc
= D3D_OK
;
392 WINED3DCAPS
*pWineCaps
;
394 TRACE("iface %p, caps %p.\n", iface
, pCaps
);
397 return D3DERR_INVALIDCALL
;
399 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
400 if(pWineCaps
== NULL
){
401 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
404 wined3d_mutex_lock();
405 hrc
= wined3d_device_get_device_caps(This
->wined3d_device
, pWineCaps
);
406 wined3d_mutex_unlock();
408 fixup_caps(pWineCaps
);
409 WINECAPSTOD3D8CAPS(pCaps
, pWineCaps
)
410 HeapFree(GetProcessHeap(), 0, pWineCaps
);
412 TRACE("Returning %p %p\n", This
, pCaps
);
416 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(IDirect3DDevice8
*iface
,
417 D3DDISPLAYMODE
*pMode
)
419 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
422 TRACE("iface %p, mode %p.\n", iface
, pMode
);
424 wined3d_mutex_lock();
425 hr
= wined3d_device_get_display_mode(This
->wined3d_device
, 0, (WINED3DDISPLAYMODE
*)pMode
);
426 wined3d_mutex_unlock();
428 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
433 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(IDirect3DDevice8
*iface
,
434 D3DDEVICE_CREATION_PARAMETERS
*pParameters
)
436 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
439 TRACE("iface %p, parameters %p.\n", iface
, pParameters
);
441 wined3d_mutex_lock();
442 hr
= wined3d_device_get_creation_parameters(This
->wined3d_device
,
443 (WINED3DDEVICE_CREATION_PARAMETERS
*)pParameters
);
444 wined3d_mutex_unlock();
449 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(IDirect3DDevice8
*iface
,
450 UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
*pCursorBitmap
)
452 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
453 IDirect3DSurface8Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface8(pCursorBitmap
);
456 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
457 iface
, XHotSpot
, YHotSpot
, pCursorBitmap
);
461 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
462 return D3DERR_INVALIDCALL
;
465 wined3d_mutex_lock();
466 hr
= wined3d_device_set_cursor_properties(This
->wined3d_device
, XHotSpot
, YHotSpot
, pSurface
->wined3d_surface
);
467 wined3d_mutex_unlock();
472 static void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(IDirect3DDevice8
*iface
,
473 UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
)
475 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
477 TRACE("iface %p, x %u, y %u, flags %#x.\n",
478 iface
, XScreenSpace
, YScreenSpace
, Flags
);
480 wined3d_mutex_lock();
481 wined3d_device_set_cursor_position(This
->wined3d_device
, XScreenSpace
, YScreenSpace
, Flags
);
482 wined3d_mutex_unlock();
485 static BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(IDirect3DDevice8
*iface
, BOOL bShow
)
487 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
490 TRACE("iface %p, show %#x.\n", iface
, bShow
);
492 wined3d_mutex_lock();
493 ret
= wined3d_device_show_cursor(This
->wined3d_device
, bShow
);
494 wined3d_mutex_unlock();
499 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
500 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
502 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
503 IDirect3DSwapChain8Impl
*object
;
506 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
507 iface
, present_parameters
, swapchain
);
509 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
512 ERR("Failed to allocate swapchain memory.\n");
513 return E_OUTOFMEMORY
;
516 hr
= swapchain_init(object
, This
, present_parameters
);
519 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
520 HeapFree(GetProcessHeap(), 0, object
);
524 TRACE("Created swapchain %p.\n", object
);
525 *swapchain
= &object
->IDirect3DSwapChain8_iface
;
530 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
532 struct wined3d_resource_desc desc
;
534 wined3d_resource_get_desc(resource
, &desc
);
535 if (desc
.pool
== WINED3DPOOL_DEFAULT
)
537 IDirect3DSurface8
*surface
;
539 if (desc
.resource_type
!= WINED3DRTYPE_SURFACE
)
541 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
542 return D3DERR_DEVICELOST
;
545 surface
= wined3d_resource_get_parent(resource
);
547 IDirect3DSurface8_AddRef(surface
);
548 if (IDirect3DSurface8_Release(surface
))
550 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
551 return D3DERR_DEVICELOST
;
554 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
560 static HRESULT WINAPI
IDirect3DDevice8Impl_Reset(IDirect3DDevice8
*iface
,
561 D3DPRESENT_PARAMETERS
*pPresentationParameters
)
563 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
564 WINED3DPRESENT_PARAMETERS localParameters
;
567 TRACE("iface %p, present_parameters %p.\n", iface
, pPresentationParameters
);
569 wined3d_mutex_lock();
571 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
572 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
573 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
574 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
575 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
576 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
577 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
578 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
579 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
580 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
581 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
582 localParameters
.Flags
= pPresentationParameters
->Flags
;
583 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
584 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
585 localParameters
.AutoRestoreDisplayMode
= TRUE
;
587 hr
= wined3d_device_reset(This
->wined3d_device
, &localParameters
, reset_enum_callback
);
590 hr
= wined3d_device_set_render_state(This
->wined3d_device
, WINED3DRS_POINTSIZE_MIN
, 0);
597 wined3d_mutex_unlock();
599 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
600 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
601 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
602 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
603 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
604 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
605 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
606 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
607 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
608 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
609 pPresentationParameters
->Flags
= localParameters
.Flags
;
610 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
611 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
616 static HRESULT WINAPI
IDirect3DDevice8Impl_Present(IDirect3DDevice8
*iface
, const RECT
*pSourceRect
,
617 const RECT
*pDestRect
, HWND hDestWindowOverride
, const RGNDATA
*pDirtyRegion
)
619 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
622 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
623 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
625 wined3d_mutex_lock();
626 hr
= wined3d_device_present(This
->wined3d_device
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
627 wined3d_mutex_unlock();
632 static HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8
*iface
,
633 UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
**ppBackBuffer
)
635 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
636 struct wined3d_surface
*wined3d_surface
= NULL
;
639 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
640 iface
, BackBuffer
, Type
, ppBackBuffer
);
642 wined3d_mutex_lock();
643 hr
= wined3d_device_get_back_buffer(This
->wined3d_device
, 0,
644 BackBuffer
, (WINED3DBACKBUFFER_TYPE
)Type
, &wined3d_surface
);
645 if (SUCCEEDED(hr
) && wined3d_surface
&& ppBackBuffer
)
647 *ppBackBuffer
= wined3d_surface_get_parent(wined3d_surface
);
648 IDirect3DSurface8_AddRef(*ppBackBuffer
);
649 wined3d_surface_decref(wined3d_surface
);
651 wined3d_mutex_unlock();
656 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(IDirect3DDevice8
*iface
,
657 D3DRASTER_STATUS
*pRasterStatus
)
659 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
662 TRACE("iface %p, raster_status %p.\n", iface
, pRasterStatus
);
664 wined3d_mutex_lock();
665 hr
= wined3d_device_get_raster_status(This
->wined3d_device
, 0, (WINED3DRASTER_STATUS
*)pRasterStatus
);
666 wined3d_mutex_unlock();
671 static void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(IDirect3DDevice8
*iface
, DWORD Flags
,
672 const D3DGAMMARAMP
*pRamp
)
674 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
676 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, Flags
, pRamp
);
678 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
679 wined3d_mutex_lock();
680 wined3d_device_set_gamma_ramp(This
->wined3d_device
, 0, Flags
, (const WINED3DGAMMARAMP
*)pRamp
);
681 wined3d_mutex_unlock();
684 static void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(IDirect3DDevice8
*iface
, D3DGAMMARAMP
*pRamp
)
686 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
688 TRACE("iface %p, ramp %p.\n", iface
, pRamp
);
690 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
691 wined3d_mutex_lock();
692 wined3d_device_get_gamma_ramp(This
->wined3d_device
, 0, (WINED3DGAMMARAMP
*)pRamp
);
693 wined3d_mutex_unlock();
696 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8
*iface
,
697 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
698 D3DPOOL pool
, IDirect3DTexture8
**texture
)
700 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
701 IDirect3DTexture8Impl
*object
;
704 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
705 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
707 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
710 ERR("Failed to allocate texture memory.\n");
711 return D3DERR_OUTOFVIDEOMEMORY
;
714 hr
= texture_init(object
, This
, width
, height
, levels
, usage
, format
, pool
);
717 WARN("Failed to initialize texture, hr %#x.\n", hr
);
718 HeapFree(GetProcessHeap(), 0, object
);
722 TRACE("Created texture %p.\n", object
);
723 *texture
= &object
->IDirect3DTexture8_iface
;
728 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8
*iface
,
729 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
730 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
732 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
733 IDirect3DVolumeTexture8Impl
*object
;
736 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
737 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
739 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
742 ERR("Failed to allocate volume texture memory.\n");
743 return D3DERR_OUTOFVIDEOMEMORY
;
746 hr
= volumetexture_init(object
, This
, width
, height
, depth
, levels
, usage
, format
, pool
);
749 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
750 HeapFree(GetProcessHeap(), 0, object
);
754 TRACE("Created volume texture %p.\n", object
);
755 *texture
= &object
->IDirect3DVolumeTexture8_iface
;
760 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
761 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
763 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
764 IDirect3DCubeTexture8Impl
*object
;
767 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
768 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
770 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
773 ERR("Failed to allocate cube texture memory.\n");
774 return D3DERR_OUTOFVIDEOMEMORY
;
777 hr
= cubetexture_init(object
, This
, edge_length
, levels
, usage
, format
, pool
);
780 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
781 HeapFree(GetProcessHeap(), 0, object
);
785 TRACE("Created cube texture %p.\n", object
);
786 *texture
= &object
->IDirect3DCubeTexture8_iface
;
791 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
,
792 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
794 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
795 IDirect3DVertexBuffer8Impl
*object
;
798 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
799 iface
, size
, usage
, fvf
, pool
, buffer
);
801 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
804 ERR("Failed to allocate buffer memory.\n");
805 return D3DERR_OUTOFVIDEOMEMORY
;
808 hr
= vertexbuffer_init(object
, This
, size
, usage
, fvf
, pool
);
811 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
812 HeapFree(GetProcessHeap(), 0, object
);
816 TRACE("Created vertex buffer %p.\n", object
);
817 *buffer
= &object
->IDirect3DVertexBuffer8_iface
;
822 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
,
823 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
825 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
826 IDirect3DIndexBuffer8Impl
*object
;
829 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
830 iface
, size
, usage
, format
, pool
, buffer
);
832 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
835 ERR("Failed to allocate buffer memory.\n");
836 return D3DERR_OUTOFVIDEOMEMORY
;
839 hr
= indexbuffer_init(object
, This
, size
, usage
, format
, pool
);
842 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
843 HeapFree(GetProcessHeap(), 0, object
);
847 TRACE("Created index buffer %p.\n", object
);
848 *buffer
= &object
->IDirect3DIndexBuffer8_iface
;
853 static HRESULT
IDirect3DDevice8Impl_CreateSurface(IDirect3DDevice8Impl
*device
, UINT Width
,
854 UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
,
855 IDirect3DSurface8
**ppSurface
, UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
,
856 DWORD MultisampleQuality
)
858 IDirect3DSurface8Impl
*object
;
861 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
862 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
863 device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, ppSurface
,
864 Usage
, Pool
, MultiSample
, MultisampleQuality
);
866 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface8Impl
));
869 FIXME("Failed to allocate surface memory.\n");
870 return D3DERR_OUTOFVIDEOMEMORY
;
873 hr
= surface_init(object
, device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, Usage
,
874 Pool
, MultiSample
, MultisampleQuality
);
877 WARN("Failed to initialize surface, hr %#x.\n", hr
);
878 HeapFree(GetProcessHeap(), 0, object
);
882 TRACE("Created surface %p.\n", object
);
883 *ppSurface
= &object
->IDirect3DSurface8_iface
;
888 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(IDirect3DDevice8
*iface
, UINT Width
,
889 UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
,
890 IDirect3DSurface8
**ppSurface
)
892 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
895 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
896 iface
, Width
, Height
, Format
, MultiSample
, Lockable
, ppSurface
);
898 hr
= IDirect3DDevice8Impl_CreateSurface(This
, Width
, Height
, Format
, Lockable
,
899 FALSE
/* Discard */, 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
,
905 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(IDirect3DDevice8
*iface
,
906 UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
907 IDirect3DSurface8
**ppSurface
)
909 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
912 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
913 iface
, Width
, Height
, Format
, MultiSample
, ppSurface
);
915 /* TODO: Verify that Discard is false */
916 hr
= IDirect3DDevice8Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
,
917 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
, 0);
922 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
923 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(IDirect3DDevice8
*iface
, UINT Width
,
924 UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
**ppSurface
)
926 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
929 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
930 iface
, Width
, Height
, Format
, ppSurface
);
932 hr
= IDirect3DDevice8Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */,
933 FALSE
/* Discard */, 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */,
934 D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
939 static HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8
*iface
,
940 IDirect3DSurface8
*pSourceSurface
, const RECT
*pSourceRects
, UINT cRects
,
941 IDirect3DSurface8
*pDestinationSurface
, const POINT
*pDestPoints
)
943 IDirect3DSurface8Impl
*Source
= unsafe_impl_from_IDirect3DSurface8(pSourceSurface
);
944 IDirect3DSurface8Impl
*Dest
= unsafe_impl_from_IDirect3DSurface8(pDestinationSurface
);
945 enum wined3d_format_id srcFormat
, destFormat
;
946 struct wined3d_resource_desc wined3d_desc
;
947 struct wined3d_resource
*wined3d_resource
;
949 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
950 iface
, pSourceSurface
, pSourceRects
, cRects
, pDestinationSurface
, pDestPoints
);
952 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
953 * destination texture is in WINED3DPOOL_DEFAULT. */
955 wined3d_mutex_lock();
956 wined3d_resource
= wined3d_surface_get_resource(Source
->wined3d_surface
);
957 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
958 srcFormat
= wined3d_desc
.format
;
960 wined3d_resource
= wined3d_surface_get_resource(Dest
->wined3d_surface
);
961 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
962 destFormat
= wined3d_desc
.format
;
964 /* Check that the source and destination formats match */
965 if (srcFormat
!= destFormat
&& WINED3DFMT_UNKNOWN
!= destFormat
)
967 WARN("Source %p format must match the dest %p format, returning D3DERR_INVALIDCALL.\n",
968 pSourceSurface
, pDestinationSurface
);
969 wined3d_mutex_unlock();
970 return D3DERR_INVALIDCALL
;
972 else if (WINED3DFMT_UNKNOWN
== destFormat
)
974 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface
);
975 wined3d_surface_set_format(Dest
->wined3d_surface
, srcFormat
);
978 /* Quick if complete copy ... */
979 if (!cRects
&& !pSourceRects
&& !pDestPoints
)
981 wined3d_surface_bltfast(Dest
->wined3d_surface
, 0, 0,
982 Source
->wined3d_surface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
987 /* Copy rect by rect */
988 if (pSourceRects
&& pDestPoints
)
990 for (i
= 0; i
< cRects
; ++i
)
992 wined3d_surface_bltfast(Dest
->wined3d_surface
, pDestPoints
[i
].x
, pDestPoints
[i
].y
,
993 Source
->wined3d_surface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
998 for (i
= 0; i
< cRects
; ++i
)
1000 wined3d_surface_bltfast(Dest
->wined3d_surface
, 0, 0,
1001 Source
->wined3d_surface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
1005 wined3d_mutex_unlock();
1010 static HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(IDirect3DDevice8
*iface
,
1011 IDirect3DBaseTexture8
*src_texture
, IDirect3DBaseTexture8
*dst_texture
)
1013 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1016 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1018 wined3d_mutex_lock();
1019 hr
= wined3d_device_update_texture(This
->wined3d_device
,
1020 ((IDirect3DBaseTexture8Impl
*)src_texture
)->wined3d_texture
,
1021 ((IDirect3DBaseTexture8Impl
*)dst_texture
)->wined3d_texture
);
1022 wined3d_mutex_unlock();
1027 static HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(IDirect3DDevice8
*iface
,
1028 IDirect3DSurface8
*pDestSurface
)
1030 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1031 IDirect3DSurface8Impl
*destSurface
= unsafe_impl_from_IDirect3DSurface8(pDestSurface
);
1034 TRACE("iface %p, dst_surface %p.\n", iface
, pDestSurface
);
1036 if (pDestSurface
== NULL
) {
1037 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This
);
1038 return D3DERR_INVALIDCALL
;
1041 wined3d_mutex_lock();
1042 hr
= wined3d_device_get_front_buffer_data(This
->wined3d_device
, 0, destSurface
->wined3d_surface
);
1043 wined3d_mutex_unlock();
1048 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8
*iface
,
1049 IDirect3DSurface8
*pRenderTarget
, IDirect3DSurface8
*pNewZStencil
)
1051 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1052 IDirect3DSurface8Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface8(pRenderTarget
);
1053 IDirect3DSurface8Impl
*pZSurface
= unsafe_impl_from_IDirect3DSurface8(pNewZStencil
);
1054 struct wined3d_surface
*original_ds
= NULL
;
1057 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, pRenderTarget
, pNewZStencil
);
1059 wined3d_mutex_lock();
1063 struct wined3d_resource_desc ds_desc
, rt_desc
;
1064 struct wined3d_resource
*wined3d_resource
;
1065 struct wined3d_surface
*original_rt
= NULL
;
1067 /* If no render target is passed in check the size against the current RT */
1070 hr
= wined3d_device_get_render_target(This
->wined3d_device
, 0, &original_rt
);
1071 if (FAILED(hr
) || !original_rt
)
1073 wined3d_mutex_unlock();
1076 wined3d_resource
= wined3d_surface_get_resource(original_rt
);
1077 wined3d_surface_decref(original_rt
);
1080 wined3d_resource
= wined3d_surface_get_resource(pSurface
->wined3d_surface
);
1081 wined3d_resource_get_desc(wined3d_resource
, &rt_desc
);
1083 wined3d_resource
= wined3d_surface_get_resource(pZSurface
->wined3d_surface
);
1084 wined3d_resource_get_desc(wined3d_resource
, &ds_desc
);
1086 if (ds_desc
.width
< rt_desc
.width
|| ds_desc
.height
< rt_desc
.height
)
1088 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1089 wined3d_mutex_unlock();
1090 return D3DERR_INVALIDCALL
;
1094 hr
= wined3d_device_get_depth_stencil(This
->wined3d_device
, &original_ds
);
1095 if (hr
== WINED3D_OK
|| hr
== WINED3DERR_NOTFOUND
)
1097 hr
= wined3d_device_set_depth_stencil(This
->wined3d_device
, pZSurface
? pZSurface
->wined3d_surface
: NULL
);
1098 if (SUCCEEDED(hr
) && pRenderTarget
)
1100 hr
= wined3d_device_set_render_target(This
->wined3d_device
, 0, pSurface
->wined3d_surface
, TRUE
);
1102 wined3d_device_set_depth_stencil(This
->wined3d_device
, original_ds
);
1106 wined3d_surface_decref(original_ds
);
1108 wined3d_mutex_unlock();
1113 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8
*iface
,
1114 IDirect3DSurface8
**ppRenderTarget
)
1116 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1117 struct wined3d_surface
*wined3d_surface
;
1120 TRACE("iface %p, render_target %p.\n", iface
, ppRenderTarget
);
1122 if (ppRenderTarget
== NULL
) {
1123 return D3DERR_INVALIDCALL
;
1126 wined3d_mutex_lock();
1127 hr
= wined3d_device_get_render_target(This
->wined3d_device
, 0, &wined3d_surface
);
1128 if (SUCCEEDED(hr
) && wined3d_surface
)
1130 *ppRenderTarget
= wined3d_surface_get_parent(wined3d_surface
);
1131 IDirect3DSurface8_AddRef(*ppRenderTarget
);
1132 wined3d_surface_decref(wined3d_surface
);
1136 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1137 *ppRenderTarget
= NULL
;
1139 wined3d_mutex_unlock();
1144 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevice8
*iface
,
1145 IDirect3DSurface8
**ppZStencilSurface
)
1147 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1148 struct wined3d_surface
*wined3d_surface
;
1151 TRACE("iface %p, depth_stencil %p.\n", iface
, ppZStencilSurface
);
1153 if(ppZStencilSurface
== NULL
){
1154 return D3DERR_INVALIDCALL
;
1157 wined3d_mutex_lock();
1158 hr
= wined3d_device_get_depth_stencil(This
->wined3d_device
, &wined3d_surface
);
1161 *ppZStencilSurface
= wined3d_surface_get_parent(wined3d_surface
);
1162 IDirect3DSurface8_AddRef(*ppZStencilSurface
);
1163 wined3d_surface_decref(wined3d_surface
);
1167 if (hr
!= WINED3DERR_NOTFOUND
)
1168 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1169 *ppZStencilSurface
= NULL
;
1171 wined3d_mutex_unlock();
1176 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(IDirect3DDevice8
*iface
)
1178 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1181 TRACE("iface %p.\n", iface
);
1183 wined3d_mutex_lock();
1184 hr
= wined3d_device_begin_scene(This
->wined3d_device
);
1185 wined3d_mutex_unlock();
1190 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice8Impl_EndScene(IDirect3DDevice8
*iface
)
1192 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1195 TRACE("iface %p.\n", iface
);
1197 wined3d_mutex_lock();
1198 hr
= wined3d_device_end_scene(This
->wined3d_device
);
1199 wined3d_mutex_unlock();
1204 static HRESULT WINAPI
IDirect3DDevice8Impl_Clear(IDirect3DDevice8
*iface
, DWORD Count
,
1205 const D3DRECT
*pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
)
1207 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1210 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1211 iface
, Count
, pRects
, Flags
, Color
, Z
, Stencil
);
1213 wined3d_mutex_lock();
1214 hr
= wined3d_device_clear(This
->wined3d_device
, Count
, (const RECT
*)pRects
, Flags
, Color
, Z
, Stencil
);
1215 wined3d_mutex_unlock();
1220 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(IDirect3DDevice8
*iface
,
1221 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*lpMatrix
)
1223 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1226 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, lpMatrix
);
1228 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1229 wined3d_mutex_lock();
1230 hr
= wined3d_device_set_transform(This
->wined3d_device
, State
, (const WINED3DMATRIX
*)lpMatrix
);
1231 wined3d_mutex_unlock();
1236 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(IDirect3DDevice8
*iface
,
1237 D3DTRANSFORMSTATETYPE State
, D3DMATRIX
*pMatrix
)
1239 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1242 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1244 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1245 wined3d_mutex_lock();
1246 hr
= wined3d_device_get_transform(This
->wined3d_device
, State
, (WINED3DMATRIX
*)pMatrix
);
1247 wined3d_mutex_unlock();
1252 static HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(IDirect3DDevice8
*iface
,
1253 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*pMatrix
)
1255 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1258 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1260 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1261 wined3d_mutex_lock();
1262 hr
= wined3d_device_multiply_transform(This
->wined3d_device
, State
, (const WINED3DMATRIX
*)pMatrix
);
1263 wined3d_mutex_unlock();
1268 static HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(IDirect3DDevice8
*iface
,
1269 const D3DVIEWPORT8
*pViewport
)
1271 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1274 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1276 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1277 wined3d_mutex_lock();
1278 hr
= wined3d_device_set_viewport(This
->wined3d_device
, (const WINED3DVIEWPORT
*)pViewport
);
1279 wined3d_mutex_unlock();
1284 static HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(IDirect3DDevice8
*iface
,
1285 D3DVIEWPORT8
*pViewport
)
1287 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1290 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1292 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1293 wined3d_mutex_lock();
1294 hr
= wined3d_device_get_viewport(This
->wined3d_device
, (WINED3DVIEWPORT
*)pViewport
);
1295 wined3d_mutex_unlock();
1300 static HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(IDirect3DDevice8
*iface
,
1301 const D3DMATERIAL8
*pMaterial
)
1303 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1306 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1308 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1309 wined3d_mutex_lock();
1310 hr
= wined3d_device_set_material(This
->wined3d_device
, (const WINED3DMATERIAL
*)pMaterial
);
1311 wined3d_mutex_unlock();
1316 static HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(IDirect3DDevice8
*iface
,
1317 D3DMATERIAL8
*pMaterial
)
1319 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1322 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1324 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1325 wined3d_mutex_lock();
1326 hr
= wined3d_device_get_material(This
->wined3d_device
, (WINED3DMATERIAL
*)pMaterial
);
1327 wined3d_mutex_unlock();
1332 static HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(IDirect3DDevice8
*iface
, DWORD Index
,
1333 const D3DLIGHT8
*pLight
)
1335 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1338 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1340 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1341 wined3d_mutex_lock();
1342 hr
= wined3d_device_set_light(This
->wined3d_device
, Index
, (const WINED3DLIGHT
*)pLight
);
1343 wined3d_mutex_unlock();
1348 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(IDirect3DDevice8
*iface
, DWORD Index
,
1351 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1354 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1356 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1357 wined3d_mutex_lock();
1358 hr
= wined3d_device_get_light(This
->wined3d_device
, Index
, (WINED3DLIGHT
*)pLight
);
1359 wined3d_mutex_unlock();
1364 static HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(IDirect3DDevice8
*iface
, DWORD Index
,
1367 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1370 TRACE("iface %p, index %u, enable %#x.\n", iface
, Index
, Enable
);
1372 wined3d_mutex_lock();
1373 hr
= wined3d_device_set_light_enable(This
->wined3d_device
, Index
, Enable
);
1374 wined3d_mutex_unlock();
1379 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(IDirect3DDevice8
*iface
, DWORD Index
,
1382 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1385 TRACE("iface %p, index %u, enable %p.\n", iface
, Index
, pEnable
);
1387 wined3d_mutex_lock();
1388 hr
= wined3d_device_get_light_enable(This
->wined3d_device
, Index
, pEnable
);
1389 wined3d_mutex_unlock();
1394 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(IDirect3DDevice8
*iface
, DWORD Index
,
1395 const float *pPlane
)
1397 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1400 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1402 wined3d_mutex_lock();
1403 hr
= wined3d_device_set_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1404 wined3d_mutex_unlock();
1409 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(IDirect3DDevice8
*iface
, DWORD Index
,
1412 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1415 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1417 wined3d_mutex_lock();
1418 hr
= wined3d_device_get_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1419 wined3d_mutex_unlock();
1424 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(IDirect3DDevice8
*iface
,
1425 D3DRENDERSTATETYPE State
, DWORD Value
)
1427 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1430 TRACE("iface %p, state %#x, value %#x.\n", iface
, State
, Value
);
1432 wined3d_mutex_lock();
1436 hr
= wined3d_device_set_render_state(This
->wined3d_device
, WINED3DRS_DEPTHBIAS
, Value
);
1440 hr
= wined3d_device_set_render_state(This
->wined3d_device
, State
, Value
);
1442 wined3d_mutex_unlock();
1447 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8
*iface
,
1448 D3DRENDERSTATETYPE State
, DWORD
*pValue
)
1450 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1453 TRACE("iface %p, state %#x, value %p.\n", iface
, State
, pValue
);
1455 wined3d_mutex_lock();
1459 hr
= wined3d_device_get_render_state(This
->wined3d_device
, WINED3DRS_DEPTHBIAS
, pValue
);
1463 hr
= wined3d_device_get_render_state(This
->wined3d_device
, State
, pValue
);
1465 wined3d_mutex_unlock();
1470 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(IDirect3DDevice8
*iface
)
1472 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1475 TRACE("iface %p.\n", iface
);
1477 wined3d_mutex_lock();
1478 hr
= wined3d_device_begin_stateblock(This
->wined3d_device
);
1479 wined3d_mutex_unlock();
1484 static HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(IDirect3DDevice8
*iface
, DWORD
*pToken
)
1486 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1487 struct wined3d_stateblock
*stateblock
;
1490 TRACE("iface %p, token %p.\n", iface
, pToken
);
1492 /* Tell wineD3D to endstateblock before anything else (in case we run out
1493 * of memory later and cause locking problems)
1495 wined3d_mutex_lock();
1496 hr
= wined3d_device_end_stateblock(This
->wined3d_device
, &stateblock
);
1499 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1500 wined3d_mutex_unlock();
1504 *pToken
= d3d8_allocate_handle(&This
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1505 wined3d_mutex_unlock();
1507 if (*pToken
== D3D8_INVALID_HANDLE
)
1509 ERR("Failed to create a handle\n");
1510 wined3d_mutex_lock();
1511 wined3d_stateblock_decref(stateblock
);
1512 wined3d_mutex_unlock();
1517 TRACE("Returning %#x (%p).\n", *pToken
, stateblock
);
1522 static HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(IDirect3DDevice8
*iface
, DWORD Token
)
1524 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1525 struct wined3d_stateblock
*stateblock
;
1528 TRACE("iface %p, token %#x.\n", iface
, Token
);
1530 if (!Token
) return D3D_OK
;
1532 wined3d_mutex_lock();
1533 stateblock
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1536 WARN("Invalid handle (%#x) passed.\n", Token
);
1537 wined3d_mutex_unlock();
1538 return D3DERR_INVALIDCALL
;
1540 hr
= wined3d_stateblock_apply(stateblock
);
1541 wined3d_mutex_unlock();
1546 static HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(IDirect3DDevice8
*iface
, DWORD Token
)
1548 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1549 struct wined3d_stateblock
*stateblock
;
1552 TRACE("iface %p, token %#x.\n", iface
, Token
);
1554 wined3d_mutex_lock();
1555 stateblock
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1558 WARN("Invalid handle (%#x) passed.\n", Token
);
1559 wined3d_mutex_unlock();
1560 return D3DERR_INVALIDCALL
;
1562 hr
= wined3d_stateblock_capture(stateblock
);
1563 wined3d_mutex_unlock();
1568 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(IDirect3DDevice8
*iface
, DWORD Token
)
1570 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1571 struct wined3d_stateblock
*stateblock
;
1573 TRACE("iface %p, token %#x.\n", iface
, Token
);
1575 wined3d_mutex_lock();
1576 stateblock
= d3d8_free_handle(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1580 WARN("Invalid handle (%#x) passed.\n", Token
);
1581 wined3d_mutex_unlock();
1582 return D3DERR_INVALIDCALL
;
1585 if (wined3d_stateblock_decref(stateblock
))
1587 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
1589 wined3d_mutex_unlock();
1594 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8
*iface
,
1595 D3DSTATEBLOCKTYPE Type
, DWORD
*handle
)
1597 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1598 struct wined3d_stateblock
*stateblock
;
1601 TRACE("iface %p, type %#x, handle %p.\n", iface
, Type
, handle
);
1603 if (Type
!= D3DSBT_ALL
1604 && Type
!= D3DSBT_PIXELSTATE
1605 && Type
!= D3DSBT_VERTEXSTATE
)
1607 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1608 return D3DERR_INVALIDCALL
;
1611 wined3d_mutex_lock();
1612 hr
= wined3d_stateblock_create(This
->wined3d_device
, (WINED3DSTATEBLOCKTYPE
)Type
, &stateblock
);
1615 wined3d_mutex_unlock();
1616 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr
);
1620 *handle
= d3d8_allocate_handle(&This
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1621 wined3d_mutex_unlock();
1623 if (*handle
== D3D8_INVALID_HANDLE
)
1625 ERR("Failed to allocate a handle.\n");
1626 wined3d_mutex_lock();
1627 wined3d_stateblock_decref(stateblock
);
1628 wined3d_mutex_unlock();
1633 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
1638 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(IDirect3DDevice8
*iface
,
1639 const D3DCLIPSTATUS8
*pClipStatus
)
1641 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1644 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1645 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1647 wined3d_mutex_lock();
1648 hr
= wined3d_device_set_clip_status(This
->wined3d_device
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1649 wined3d_mutex_unlock();
1654 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(IDirect3DDevice8
*iface
,
1655 D3DCLIPSTATUS8
*pClipStatus
)
1657 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1660 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1662 wined3d_mutex_lock();
1663 hr
= wined3d_device_get_clip_status(This
->wined3d_device
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1664 wined3d_mutex_unlock();
1669 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8
*iface
,
1670 DWORD Stage
, IDirect3DBaseTexture8
**ppTexture
)
1672 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1673 struct wined3d_texture
*wined3d_texture
;
1676 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, ppTexture
);
1678 if(ppTexture
== NULL
){
1679 return D3DERR_INVALIDCALL
;
1682 wined3d_mutex_lock();
1683 hr
= wined3d_device_get_texture(This
->wined3d_device
, Stage
, &wined3d_texture
);
1686 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage
, hr
);
1687 wined3d_mutex_unlock();
1692 if (wined3d_texture
)
1694 *ppTexture
= wined3d_texture_get_parent(wined3d_texture
);
1695 IDirect3DBaseTexture8_AddRef(*ppTexture
);
1696 wined3d_texture_decref(wined3d_texture
);
1702 wined3d_mutex_unlock();
1707 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(IDirect3DDevice8
*iface
, DWORD Stage
,
1708 IDirect3DBaseTexture8
*pTexture
)
1710 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1713 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, pTexture
);
1715 wined3d_mutex_lock();
1716 hr
= wined3d_device_set_texture(This
->wined3d_device
, Stage
,
1717 pTexture
? ((IDirect3DBaseTexture8Impl
*)pTexture
)->wined3d_texture
: NULL
);
1718 wined3d_mutex_unlock();
1723 static const struct tss_lookup
1730 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 0, unused */
1731 {FALSE
, WINED3DTSS_COLOROP
}, /* 1, D3DTSS_COLOROP */
1732 {FALSE
, WINED3DTSS_COLORARG1
}, /* 2, D3DTSS_COLORARG1 */
1733 {FALSE
, WINED3DTSS_COLORARG2
}, /* 3, D3DTSS_COLORARG2 */
1734 {FALSE
, WINED3DTSS_ALPHAOP
}, /* 4, D3DTSS_ALPHAOP */
1735 {FALSE
, WINED3DTSS_ALPHAARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1736 {FALSE
, WINED3DTSS_ALPHAARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1737 {FALSE
, WINED3DTSS_BUMPENVMAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1738 {FALSE
, WINED3DTSS_BUMPENVMAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1739 {FALSE
, WINED3DTSS_BUMPENVMAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1740 {FALSE
, WINED3DTSS_BUMPENVMAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1741 {FALSE
, WINED3DTSS_TEXCOORDINDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1742 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 12, unused */
1743 {TRUE
, WINED3DSAMP_ADDRESSU
}, /* 13, D3DTSS_ADDRESSU */
1744 {TRUE
, WINED3DSAMP_ADDRESSV
}, /* 14, D3DTSS_ADDRESSV */
1745 {TRUE
, WINED3DSAMP_BORDERCOLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1746 {TRUE
, WINED3DSAMP_MAGFILTER
}, /* 16, D3DTSS_MAGFILTER */
1747 {TRUE
, WINED3DSAMP_MINFILTER
}, /* 17, D3DTSS_MINFILTER */
1748 {TRUE
, WINED3DSAMP_MIPFILTER
}, /* 18, D3DTSS_MIPFILTER */
1749 {TRUE
, WINED3DSAMP_MIPMAPLODBIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1750 {TRUE
, WINED3DSAMP_MAXMIPLEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1751 {TRUE
, WINED3DSAMP_MAXANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1752 {FALSE
, WINED3DTSS_BUMPENVLSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1753 {FALSE
, WINED3DTSS_BUMPENVLOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1754 {FALSE
, WINED3DTSS_TEXTURETRANSFORMFLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1755 {TRUE
, WINED3DSAMP_ADDRESSW
}, /* 25, D3DTSS_ADDRESSW */
1756 {FALSE
, WINED3DTSS_COLORARG0
}, /* 26, D3DTSS_COLORARG0 */
1757 {FALSE
, WINED3DTSS_ALPHAARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1758 {FALSE
, WINED3DTSS_RESULTARG
}, /* 28, D3DTSS_RESULTARG */
1761 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(IDirect3DDevice8
*iface
,
1762 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*pValue
)
1764 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1765 const struct tss_lookup
*l
;
1768 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, Stage
, Type
, pValue
);
1770 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1772 WARN("Invalid Type %#x passed.\n", Type
);
1776 l
= &tss_lookup
[Type
];
1778 wined3d_mutex_lock();
1779 if (l
->sampler_state
)
1780 hr
= wined3d_device_get_sampler_state(This
->wined3d_device
, Stage
, l
->state
, pValue
);
1782 hr
= wined3d_device_get_texture_stage_state(This
->wined3d_device
, Stage
, l
->state
, pValue
);
1783 wined3d_mutex_unlock();
1788 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(IDirect3DDevice8
*iface
,
1789 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
)
1791 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1792 const struct tss_lookup
*l
;
1795 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, Stage
, Type
, Value
);
1797 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1799 WARN("Invalid Type %#x passed.\n", Type
);
1803 l
= &tss_lookup
[Type
];
1805 wined3d_mutex_lock();
1806 if (l
->sampler_state
)
1807 hr
= wined3d_device_set_sampler_state(This
->wined3d_device
, Stage
, l
->state
, Value
);
1809 hr
= wined3d_device_set_texture_stage_state(This
->wined3d_device
, Stage
, l
->state
, Value
);
1810 wined3d_mutex_unlock();
1815 static HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(IDirect3DDevice8
*iface
,
1818 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1821 TRACE("iface %p, pass_count %p.\n", iface
, pNumPasses
);
1823 wined3d_mutex_lock();
1824 hr
= wined3d_device_validate_device(This
->wined3d_device
, pNumPasses
);
1825 wined3d_mutex_unlock();
1830 static HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8
*iface
,
1831 DWORD info_id
, void *info
, DWORD info_size
)
1833 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface
, info_id
, info
, info_size
);
1838 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(IDirect3DDevice8
*iface
,
1839 UINT PaletteNumber
, const PALETTEENTRY
*pEntries
)
1841 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1844 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1846 wined3d_mutex_lock();
1847 hr
= wined3d_device_set_palette_entries(This
->wined3d_device
, PaletteNumber
, pEntries
);
1848 wined3d_mutex_unlock();
1853 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(IDirect3DDevice8
*iface
,
1854 UINT PaletteNumber
, PALETTEENTRY
*pEntries
)
1856 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1859 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1861 wined3d_mutex_lock();
1862 hr
= wined3d_device_get_palette_entries(This
->wined3d_device
, PaletteNumber
, pEntries
);
1863 wined3d_mutex_unlock();
1868 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(IDirect3DDevice8
*iface
,
1871 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1874 TRACE("iface %p, palette_idx %u.\n", iface
, PaletteNumber
);
1876 wined3d_mutex_lock();
1877 hr
= wined3d_device_set_current_texture_palette(This
->wined3d_device
, PaletteNumber
);
1878 wined3d_mutex_unlock();
1883 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(IDirect3DDevice8
*iface
,
1884 UINT
*PaletteNumber
)
1886 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1889 TRACE("iface %p, palette_idx %p.\n", iface
, PaletteNumber
);
1891 wined3d_mutex_lock();
1892 hr
= wined3d_device_get_current_texture_palette(This
->wined3d_device
, PaletteNumber
);
1893 wined3d_mutex_unlock();
1898 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8
*iface
,
1899 D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
)
1901 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1904 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1905 iface
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1907 wined3d_mutex_lock();
1908 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1909 hr
= wined3d_device_draw_primitive(This
->wined3d_device
, StartVertex
,
1910 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1911 wined3d_mutex_unlock();
1916 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(IDirect3DDevice8
*iface
,
1917 D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertices
, UINT startIndex
,
1920 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1923 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1924 iface
, PrimitiveType
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
1926 wined3d_mutex_lock();
1927 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1928 hr
= wined3d_device_draw_indexed_primitive(This
->wined3d_device
, startIndex
,
1929 vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1930 wined3d_mutex_unlock();
1935 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(IDirect3DDevice8
*iface
,
1936 D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, const void *pVertexStreamZeroData
,
1937 UINT VertexStreamZeroStride
)
1939 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1942 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1943 iface
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1945 wined3d_mutex_lock();
1946 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1947 hr
= wined3d_device_draw_primitive_up(This
->wined3d_device
,
1948 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
1949 pVertexStreamZeroData
, VertexStreamZeroStride
);
1950 wined3d_mutex_unlock();
1955 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(IDirect3DDevice8
*iface
,
1956 D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertexIndices
,
1957 UINT PrimitiveCount
, const void *pIndexData
, D3DFORMAT IndexDataFormat
,
1958 const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
)
1960 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1963 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1964 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1965 iface
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1966 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1968 wined3d_mutex_lock();
1969 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1970 hr
= wined3d_device_draw_indexed_primitive_up(This
->wined3d_device
,
1971 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
1972 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
1973 wined3d_mutex_unlock();
1978 static HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(IDirect3DDevice8
*iface
,
1979 UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer8
*pDestBuffer
,
1982 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1983 IDirect3DVertexBuffer8Impl
*dest
= unsafe_impl_from_IDirect3DVertexBuffer8(pDestBuffer
);
1986 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1987 iface
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
, Flags
);
1989 wined3d_mutex_lock();
1990 hr
= wined3d_device_process_vertices(This
->wined3d_device
, SrcStartIndex
, DestIndex
,
1991 VertexCount
, dest
->wineD3DVertexBuffer
, NULL
, Flags
, dest
->fvf
);
1992 wined3d_mutex_unlock();
1997 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8
*iface
,
1998 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
2000 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2001 IDirect3DVertexShader8Impl
*object
;
2002 DWORD shader_handle
;
2006 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2007 iface
, declaration
, byte_code
, shader
, usage
);
2009 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2012 ERR("Failed to allocate vertex shader memory.\n");
2014 return E_OUTOFMEMORY
;
2017 wined3d_mutex_lock();
2018 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_VS
);
2019 wined3d_mutex_unlock();
2020 if (handle
== D3D8_INVALID_HANDLE
)
2022 ERR("Failed to allocate vertex shader handle.\n");
2023 HeapFree(GetProcessHeap(), 0, object
);
2025 return E_OUTOFMEMORY
;
2028 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2030 hr
= vertexshader_init(object
, This
, declaration
, byte_code
, shader_handle
, usage
);
2033 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2034 wined3d_mutex_lock();
2035 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_VS
);
2036 wined3d_mutex_unlock();
2037 HeapFree(GetProcessHeap(), 0, object
);
2042 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
2043 *shader
= shader_handle
;
2048 static IDirect3DVertexDeclaration8Impl
*IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl
*This
, DWORD fvf
)
2050 IDirect3DVertexDeclaration8Impl
*d3d8_declaration
;
2052 int p
, low
, high
; /* deliberately signed */
2053 struct FvfToDecl
*convertedDecls
= This
->decls
;
2055 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2058 high
= This
->numConvertedDecls
- 1;
2059 while(low
<= high
) {
2060 p
= (low
+ high
) >> 1;
2062 if(convertedDecls
[p
].fvf
== fvf
) {
2063 TRACE("found %p\n", convertedDecls
[p
].decl
);
2064 return (IDirect3DVertexDeclaration8Impl
*)convertedDecls
[p
].decl
;
2065 } else if(convertedDecls
[p
].fvf
< fvf
) {
2071 TRACE("not found. Creating and inserting at position %d.\n", low
);
2073 d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
));
2074 if (!d3d8_declaration
)
2076 ERR("Memory allocation failed.\n");
2080 hr
= vertexdeclaration_init_fvf(d3d8_declaration
, This
, fvf
);
2083 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2084 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
2088 if(This
->declArraySize
== This
->numConvertedDecls
) {
2089 int grow
= This
->declArraySize
/ 2;
2090 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2091 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
2092 if(!convertedDecls
) {
2093 /* This will destroy it */
2094 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8
*)d3d8_declaration
);
2097 This
->decls
= convertedDecls
;
2098 This
->declArraySize
+= grow
;
2101 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
2102 convertedDecls
[low
].decl
= (IDirect3DVertexDeclaration8
*)d3d8_declaration
;
2103 convertedDecls
[low
].fvf
= fvf
;
2104 This
->numConvertedDecls
++;
2106 TRACE("Returning %p. %u decls in array\n", d3d8_declaration
, This
->numConvertedDecls
);
2107 return d3d8_declaration
;
2110 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2112 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2113 IDirect3DVertexShader8Impl
*shader
;
2116 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2118 if (VS_HIGHESTFIXEDFXF
>= pShader
) {
2119 TRACE("Setting FVF, %#x\n", pShader
);
2121 wined3d_mutex_lock();
2122 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
2123 IDirect3DDevice8Impl_FindDecl(This
, pShader
)->wined3d_vertex_declaration
);
2124 wined3d_device_set_vertex_shader(This
->wined3d_device
, NULL
);
2125 wined3d_mutex_unlock();
2130 TRACE("Setting shader\n");
2132 wined3d_mutex_lock();
2133 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2136 WARN("Invalid handle (%#x) passed.\n", pShader
);
2137 wined3d_mutex_unlock();
2139 return D3DERR_INVALIDCALL
;
2142 hr
= wined3d_device_set_vertex_declaration(This
->wined3d_device
,
2143 ((IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
)->wined3d_vertex_declaration
);
2145 hr
= wined3d_device_set_vertex_shader(This
->wined3d_device
, shader
->wined3d_shader
);
2146 wined3d_mutex_unlock();
2148 TRACE("Returning hr %#x\n", hr
);
2153 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*ppShader
)
2155 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2156 struct wined3d_vertex_declaration
*wined3d_declaration
;
2157 IDirect3DVertexDeclaration8
*d3d8_declaration
;
2160 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
2162 wined3d_mutex_lock();
2163 hr
= wined3d_device_get_vertex_declaration(This
->wined3d_device
, &wined3d_declaration
);
2166 wined3d_mutex_unlock();
2167 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
2168 This
, hr
, This
->wined3d_device
);
2172 if (!wined3d_declaration
)
2174 wined3d_mutex_unlock();
2179 d3d8_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2180 wined3d_vertex_declaration_decref(wined3d_declaration
);
2181 wined3d_mutex_unlock();
2182 *ppShader
= ((IDirect3DVertexDeclaration8Impl
*)d3d8_declaration
)->shader_handle
;
2184 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2189 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2191 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2192 IDirect3DVertexShader8Impl
*shader
;
2193 struct wined3d_shader
*cur
;
2195 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2197 wined3d_mutex_lock();
2198 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2201 WARN("Invalid handle (%#x) passed.\n", pShader
);
2202 wined3d_mutex_unlock();
2204 return D3DERR_INVALIDCALL
;
2207 cur
= wined3d_device_get_vertex_shader(This
->wined3d_device
);
2210 if (cur
== shader
->wined3d_shader
)
2211 IDirect3DDevice8_SetVertexShader(iface
, 0);
2212 wined3d_shader_decref(cur
);
2215 wined3d_mutex_unlock();
2217 if (IDirect3DVertexShader8_Release(&shader
->IDirect3DVertexShader8_iface
))
2219 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2225 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(IDirect3DDevice8
*iface
,
2226 DWORD Register
, const void *pConstantData
, DWORD ConstantCount
)
2228 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2231 TRACE("iface %p, register %u, data %p, count %u.\n",
2232 iface
, Register
, pConstantData
, ConstantCount
);
2234 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2235 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2236 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2237 return D3DERR_INVALIDCALL
;
2240 wined3d_mutex_lock();
2241 hr
= wined3d_device_set_vs_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2242 wined3d_mutex_unlock();
2247 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(IDirect3DDevice8
*iface
,
2248 DWORD Register
, void *pConstantData
, DWORD ConstantCount
)
2250 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2253 TRACE("iface %p, register %u, data %p, count %u.\n",
2254 iface
, Register
, pConstantData
, ConstantCount
);
2256 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2257 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2258 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2259 return D3DERR_INVALIDCALL
;
2262 wined3d_mutex_lock();
2263 hr
= wined3d_device_get_vs_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2264 wined3d_mutex_unlock();
2269 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DDevice8
*iface
,
2270 DWORD pVertexShader
, void *pData
, DWORD
*pSizeOfData
)
2272 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2273 IDirect3DVertexDeclaration8Impl
*declaration
;
2274 IDirect3DVertexShader8Impl
*shader
;
2276 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2277 iface
, pVertexShader
, pData
, pSizeOfData
);
2279 wined3d_mutex_lock();
2280 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2281 wined3d_mutex_unlock();
2285 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2286 return D3DERR_INVALIDCALL
;
2288 declaration
= (IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
;
2290 /* If pData is NULL, we just return the required size of the buffer. */
2292 *pSizeOfData
= declaration
->elements_size
;
2296 /* MSDN claims that if *pSizeOfData is smaller than the required size
2297 * we should write the required size and return D3DERR_MOREDATA.
2298 * That's not actually true. */
2299 if (*pSizeOfData
< declaration
->elements_size
) {
2300 return D3DERR_INVALIDCALL
;
2303 CopyMemory(pData
, declaration
->elements
, declaration
->elements_size
);
2308 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(IDirect3DDevice8
*iface
,
2309 DWORD pVertexShader
, void *pData
, DWORD
*pSizeOfData
)
2311 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2312 IDirect3DVertexShader8Impl
*shader
= NULL
;
2315 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2316 iface
, pVertexShader
, pData
, pSizeOfData
);
2318 wined3d_mutex_lock();
2319 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2322 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2323 wined3d_mutex_unlock();
2325 return D3DERR_INVALIDCALL
;
2328 if (!shader
->wined3d_shader
)
2330 wined3d_mutex_unlock();
2335 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, pData
, pSizeOfData
);
2336 wined3d_mutex_unlock();
2341 static HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(IDirect3DDevice8
*iface
,
2342 IDirect3DIndexBuffer8
*pIndexData
, UINT baseVertexIndex
)
2344 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2345 IDirect3DIndexBuffer8Impl
*ib
= unsafe_impl_from_IDirect3DIndexBuffer8(pIndexData
);
2348 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, pIndexData
, baseVertexIndex
);
2350 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2351 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2352 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2353 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2356 wined3d_mutex_lock();
2357 wined3d_device_set_base_vertex_index(This
->wined3d_device
, baseVertexIndex
);
2358 hr
= wined3d_device_set_index_buffer(This
->wined3d_device
,
2359 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2360 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2361 wined3d_mutex_unlock();
2366 static HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(IDirect3DDevice8
*iface
,
2367 IDirect3DIndexBuffer8
**ppIndexData
, UINT
*pBaseVertexIndex
)
2369 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2370 struct wined3d_buffer
*retIndexData
= NULL
;
2373 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, ppIndexData
, pBaseVertexIndex
);
2375 if(ppIndexData
== NULL
){
2376 return D3DERR_INVALIDCALL
;
2379 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2380 wined3d_mutex_lock();
2381 *pBaseVertexIndex
= wined3d_device_get_base_vertex_index(This
->wined3d_device
);
2382 hr
= wined3d_device_get_index_buffer(This
->wined3d_device
, &retIndexData
);
2383 if (SUCCEEDED(hr
) && retIndexData
)
2385 *ppIndexData
= wined3d_buffer_get_parent(retIndexData
);
2386 IDirect3DIndexBuffer8_AddRef(*ppIndexData
);
2387 wined3d_buffer_decref(retIndexData
);
2389 if (FAILED(hr
)) FIXME("Call to GetIndices failed\n");
2390 *ppIndexData
= NULL
;
2392 wined3d_mutex_unlock();
2397 static HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8
*iface
,
2398 const DWORD
*byte_code
, DWORD
*shader
)
2400 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2401 IDirect3DPixelShader8Impl
*object
;
2402 DWORD shader_handle
;
2406 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2410 TRACE("(%p) Invalid call\n", This
);
2411 return D3DERR_INVALIDCALL
;
2414 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2417 ERR("Failed to allocate pixel shader memmory.\n");
2418 return E_OUTOFMEMORY
;
2421 wined3d_mutex_lock();
2422 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_PS
);
2423 wined3d_mutex_unlock();
2424 if (handle
== D3D8_INVALID_HANDLE
)
2426 ERR("Failed to allocate pixel shader handle.\n");
2427 HeapFree(GetProcessHeap(), 0, object
);
2428 return E_OUTOFMEMORY
;
2431 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2433 hr
= pixelshader_init(object
, This
, byte_code
, shader_handle
);
2436 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2437 wined3d_mutex_lock();
2438 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_PS
);
2439 wined3d_mutex_unlock();
2440 HeapFree(GetProcessHeap(), 0, object
);
2445 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
2446 *shader
= shader_handle
;
2451 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2453 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2454 IDirect3DPixelShader8Impl
*shader
;
2457 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2459 wined3d_mutex_lock();
2463 hr
= wined3d_device_set_pixel_shader(This
->wined3d_device
, NULL
);
2464 wined3d_mutex_unlock();
2468 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2471 WARN("Invalid handle (%#x) passed.\n", pShader
);
2472 wined3d_mutex_unlock();
2473 return D3DERR_INVALIDCALL
;
2476 TRACE("(%p) : Setting shader %p\n", This
, shader
);
2477 hr
= wined3d_device_set_pixel_shader(This
->wined3d_device
, shader
->wined3d_shader
);
2478 wined3d_mutex_unlock();
2483 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*ppShader
)
2485 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2486 struct wined3d_shader
*object
;
2488 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
2490 if (NULL
== ppShader
) {
2491 TRACE("(%p) Invalid call\n", This
);
2492 return D3DERR_INVALIDCALL
;
2495 wined3d_mutex_lock();
2496 object
= wined3d_device_get_pixel_shader(This
->wined3d_device
);
2499 IDirect3DPixelShader8Impl
*d3d8_shader
;
2500 d3d8_shader
= wined3d_shader_get_parent(object
);
2501 wined3d_shader_decref(object
);
2502 *ppShader
= d3d8_shader
->handle
;
2508 wined3d_mutex_unlock();
2510 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2515 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2517 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2518 IDirect3DPixelShader8Impl
*shader
;
2519 struct wined3d_shader
*cur
;
2521 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2523 wined3d_mutex_lock();
2525 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2528 WARN("Invalid handle (%#x) passed.\n", pShader
);
2529 wined3d_mutex_unlock();
2530 return D3DERR_INVALIDCALL
;
2533 cur
= wined3d_device_get_pixel_shader(This
->wined3d_device
);
2536 if (cur
== shader
->wined3d_shader
)
2537 IDirect3DDevice8_SetPixelShader(iface
, 0);
2538 wined3d_shader_decref(cur
);
2541 wined3d_mutex_unlock();
2543 if (IDirect3DPixelShader8_Release(&shader
->IDirect3DPixelShader8_iface
))
2545 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2551 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(IDirect3DDevice8
*iface
,
2552 DWORD Register
, const void *pConstantData
, DWORD ConstantCount
)
2554 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2557 TRACE("iface %p, register %u, data %p, count %u.\n",
2558 iface
, Register
, pConstantData
, ConstantCount
);
2560 wined3d_mutex_lock();
2561 hr
= wined3d_device_set_ps_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2562 wined3d_mutex_unlock();
2567 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(IDirect3DDevice8
*iface
,
2568 DWORD Register
, void *pConstantData
, DWORD ConstantCount
)
2570 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2573 TRACE("iface %p, register %u, data %p, count %u.\n",
2574 iface
, Register
, pConstantData
, ConstantCount
);
2576 wined3d_mutex_lock();
2577 hr
= wined3d_device_get_ps_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2578 wined3d_mutex_unlock();
2583 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(IDirect3DDevice8
*iface
,
2584 DWORD pPixelShader
, void *pData
, DWORD
*pSizeOfData
)
2586 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2587 IDirect3DPixelShader8Impl
*shader
= NULL
;
2590 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2591 iface
, pPixelShader
, pData
, pSizeOfData
);
2593 wined3d_mutex_lock();
2594 shader
= d3d8_get_object(&This
->handle_table
, pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2597 WARN("Invalid handle (%#x) passed.\n", pPixelShader
);
2598 wined3d_mutex_unlock();
2600 return D3DERR_INVALIDCALL
;
2603 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, pData
, pSizeOfData
);
2604 wined3d_mutex_unlock();
2609 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(IDirect3DDevice8
*iface
, UINT Handle
,
2610 const float *pNumSegs
, const D3DRECTPATCH_INFO
*pRectPatchInfo
)
2612 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2615 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2616 iface
, Handle
, pNumSegs
, pRectPatchInfo
);
2618 wined3d_mutex_lock();
2619 hr
= wined3d_device_draw_rect_patch(This
->wined3d_device
, Handle
,
2620 pNumSegs
, (const WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2621 wined3d_mutex_unlock();
2626 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(IDirect3DDevice8
*iface
, UINT Handle
,
2627 const float *pNumSegs
, const D3DTRIPATCH_INFO
*pTriPatchInfo
)
2629 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2632 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2633 iface
, Handle
, pNumSegs
, pTriPatchInfo
);
2635 wined3d_mutex_lock();
2636 hr
= wined3d_device_draw_tri_patch(This
->wined3d_device
, Handle
,
2637 pNumSegs
, (const WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2638 wined3d_mutex_unlock();
2643 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(IDirect3DDevice8
*iface
, UINT Handle
)
2645 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2648 TRACE("iface %p, handle %#x.\n", iface
, Handle
);
2650 wined3d_mutex_lock();
2651 hr
= wined3d_device_delete_patch(This
->wined3d_device
, Handle
);
2652 wined3d_mutex_unlock();
2657 static HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(IDirect3DDevice8
*iface
,
2658 UINT StreamNumber
, IDirect3DVertexBuffer8
*pStreamData
, UINT Stride
)
2660 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2661 IDirect3DVertexBuffer8Impl
*streamdata
= unsafe_impl_from_IDirect3DVertexBuffer8(pStreamData
);
2664 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2665 iface
, StreamNumber
, pStreamData
, Stride
);
2667 wined3d_mutex_lock();
2668 hr
= wined3d_device_set_stream_source(This
->wined3d_device
, StreamNumber
,
2669 streamdata
? streamdata
->wineD3DVertexBuffer
: NULL
, 0/* Offset in bytes */, Stride
);
2670 wined3d_mutex_unlock();
2675 static HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8
*iface
,
2676 UINT StreamNumber
, IDirect3DVertexBuffer8
**pStream
, UINT
*pStride
)
2678 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2679 struct wined3d_buffer
*retStream
= NULL
;
2682 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2683 iface
, StreamNumber
, pStream
, pStride
);
2685 if(pStream
== NULL
){
2686 return D3DERR_INVALIDCALL
;
2689 wined3d_mutex_lock();
2690 hr
= wined3d_device_get_stream_source(This
->wined3d_device
, StreamNumber
,
2691 &retStream
, 0 /* Offset in bytes */, pStride
);
2692 if (SUCCEEDED(hr
) && retStream
)
2694 *pStream
= wined3d_buffer_get_parent(retStream
);
2695 IDirect3DVertexBuffer8_AddRef(*pStream
);
2696 wined3d_buffer_decref(retStream
);
2700 if (FAILED(hr
)) FIXME("Call to GetStreamSource failed, hr %#x.\n", hr
);
2703 wined3d_mutex_unlock();
2708 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
=
2710 IDirect3DDevice8Impl_QueryInterface
,
2711 IDirect3DDevice8Impl_AddRef
,
2712 IDirect3DDevice8Impl_Release
,
2713 IDirect3DDevice8Impl_TestCooperativeLevel
,
2714 IDirect3DDevice8Impl_GetAvailableTextureMem
,
2715 IDirect3DDevice8Impl_ResourceManagerDiscardBytes
,
2716 IDirect3DDevice8Impl_GetDirect3D
,
2717 IDirect3DDevice8Impl_GetDeviceCaps
,
2718 IDirect3DDevice8Impl_GetDisplayMode
,
2719 IDirect3DDevice8Impl_GetCreationParameters
,
2720 IDirect3DDevice8Impl_SetCursorProperties
,
2721 IDirect3DDevice8Impl_SetCursorPosition
,
2722 IDirect3DDevice8Impl_ShowCursor
,
2723 IDirect3DDevice8Impl_CreateAdditionalSwapChain
,
2724 IDirect3DDevice8Impl_Reset
,
2725 IDirect3DDevice8Impl_Present
,
2726 IDirect3DDevice8Impl_GetBackBuffer
,
2727 IDirect3DDevice8Impl_GetRasterStatus
,
2728 IDirect3DDevice8Impl_SetGammaRamp
,
2729 IDirect3DDevice8Impl_GetGammaRamp
,
2730 IDirect3DDevice8Impl_CreateTexture
,
2731 IDirect3DDevice8Impl_CreateVolumeTexture
,
2732 IDirect3DDevice8Impl_CreateCubeTexture
,
2733 IDirect3DDevice8Impl_CreateVertexBuffer
,
2734 IDirect3DDevice8Impl_CreateIndexBuffer
,
2735 IDirect3DDevice8Impl_CreateRenderTarget
,
2736 IDirect3DDevice8Impl_CreateDepthStencilSurface
,
2737 IDirect3DDevice8Impl_CreateImageSurface
,
2738 IDirect3DDevice8Impl_CopyRects
,
2739 IDirect3DDevice8Impl_UpdateTexture
,
2740 IDirect3DDevice8Impl_GetFrontBuffer
,
2741 IDirect3DDevice8Impl_SetRenderTarget
,
2742 IDirect3DDevice8Impl_GetRenderTarget
,
2743 IDirect3DDevice8Impl_GetDepthStencilSurface
,
2744 IDirect3DDevice8Impl_BeginScene
,
2745 IDirect3DDevice8Impl_EndScene
,
2746 IDirect3DDevice8Impl_Clear
,
2747 IDirect3DDevice8Impl_SetTransform
,
2748 IDirect3DDevice8Impl_GetTransform
,
2749 IDirect3DDevice8Impl_MultiplyTransform
,
2750 IDirect3DDevice8Impl_SetViewport
,
2751 IDirect3DDevice8Impl_GetViewport
,
2752 IDirect3DDevice8Impl_SetMaterial
,
2753 IDirect3DDevice8Impl_GetMaterial
,
2754 IDirect3DDevice8Impl_SetLight
,
2755 IDirect3DDevice8Impl_GetLight
,
2756 IDirect3DDevice8Impl_LightEnable
,
2757 IDirect3DDevice8Impl_GetLightEnable
,
2758 IDirect3DDevice8Impl_SetClipPlane
,
2759 IDirect3DDevice8Impl_GetClipPlane
,
2760 IDirect3DDevice8Impl_SetRenderState
,
2761 IDirect3DDevice8Impl_GetRenderState
,
2762 IDirect3DDevice8Impl_BeginStateBlock
,
2763 IDirect3DDevice8Impl_EndStateBlock
,
2764 IDirect3DDevice8Impl_ApplyStateBlock
,
2765 IDirect3DDevice8Impl_CaptureStateBlock
,
2766 IDirect3DDevice8Impl_DeleteStateBlock
,
2767 IDirect3DDevice8Impl_CreateStateBlock
,
2768 IDirect3DDevice8Impl_SetClipStatus
,
2769 IDirect3DDevice8Impl_GetClipStatus
,
2770 IDirect3DDevice8Impl_GetTexture
,
2771 IDirect3DDevice8Impl_SetTexture
,
2772 IDirect3DDevice8Impl_GetTextureStageState
,
2773 IDirect3DDevice8Impl_SetTextureStageState
,
2774 IDirect3DDevice8Impl_ValidateDevice
,
2775 IDirect3DDevice8Impl_GetInfo
,
2776 IDirect3DDevice8Impl_SetPaletteEntries
,
2777 IDirect3DDevice8Impl_GetPaletteEntries
,
2778 IDirect3DDevice8Impl_SetCurrentTexturePalette
,
2779 IDirect3DDevice8Impl_GetCurrentTexturePalette
,
2780 IDirect3DDevice8Impl_DrawPrimitive
,
2781 IDirect3DDevice8Impl_DrawIndexedPrimitive
,
2782 IDirect3DDevice8Impl_DrawPrimitiveUP
,
2783 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP
,
2784 IDirect3DDevice8Impl_ProcessVertices
,
2785 IDirect3DDevice8Impl_CreateVertexShader
,
2786 IDirect3DDevice8Impl_SetVertexShader
,
2787 IDirect3DDevice8Impl_GetVertexShader
,
2788 IDirect3DDevice8Impl_DeleteVertexShader
,
2789 IDirect3DDevice8Impl_SetVertexShaderConstant
,
2790 IDirect3DDevice8Impl_GetVertexShaderConstant
,
2791 IDirect3DDevice8Impl_GetVertexShaderDeclaration
,
2792 IDirect3DDevice8Impl_GetVertexShaderFunction
,
2793 IDirect3DDevice8Impl_SetStreamSource
,
2794 IDirect3DDevice8Impl_GetStreamSource
,
2795 IDirect3DDevice8Impl_SetIndices
,
2796 IDirect3DDevice8Impl_GetIndices
,
2797 IDirect3DDevice8Impl_CreatePixelShader
,
2798 IDirect3DDevice8Impl_SetPixelShader
,
2799 IDirect3DDevice8Impl_GetPixelShader
,
2800 IDirect3DDevice8Impl_DeletePixelShader
,
2801 IDirect3DDevice8Impl_SetPixelShaderConstant
,
2802 IDirect3DDevice8Impl_GetPixelShaderConstant
,
2803 IDirect3DDevice8Impl_GetPixelShaderFunction
,
2804 IDirect3DDevice8Impl_DrawRectPatch
,
2805 IDirect3DDevice8Impl_DrawTriPatch
,
2806 IDirect3DDevice8Impl_DeletePatch
2809 static inline IDirect3DDevice8Impl
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
2811 return CONTAINING_RECORD(device_parent
, IDirect3DDevice8Impl
, device_parent
);
2814 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
2815 struct wined3d_device
*device
)
2817 TRACE("device_parent %p, device %p\n", device_parent
, device
);
2820 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
2821 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
2822 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, struct wined3d_surface
**surface
)
2824 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2825 IDirect3DSurface8Impl
*d3d_surface
;
2826 BOOL lockable
= TRUE
;
2829 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2830 "\tpool %#x, level %u, face %u, surface %p.\n",
2831 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
2834 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& WINED3DUSAGE_DYNAMIC
)) lockable
= FALSE
;
2836 hr
= IDirect3DDevice8Impl_CreateSurface(device
, width
, height
,
2837 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
2838 (IDirect3DSurface8
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
2841 WARN("Failed to create surface, hr %#x.\n", hr
);
2845 *surface
= d3d_surface
->wined3d_surface
;
2846 wined3d_surface_incref(*surface
);
2848 d3d_surface
->container
= container_parent
;
2849 IUnknown_Release(d3d_surface
->parentDevice
);
2850 d3d_surface
->parentDevice
= NULL
;
2852 IDirect3DSurface8_Release(&d3d_surface
->IDirect3DSurface8_iface
);
2853 d3d_surface
->forwardReference
= container_parent
;
2858 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
2859 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
2860 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
2861 struct wined3d_surface
**surface
)
2863 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2864 IDirect3DSurface8Impl
*d3d_surface
;
2867 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2868 "\tmultisample_quality %u, lockable %u, surface %p.\n",
2869 device_parent
, container_parent
, width
, height
, format
,
2870 multisample_type
, multisample_quality
, lockable
, surface
);
2872 hr
= IDirect3DDevice8_CreateRenderTarget(&device
->IDirect3DDevice8_iface
, width
, height
,
2873 d3dformat_from_wined3dformat(format
), multisample_type
, lockable
, (IDirect3DSurface8
**)&d3d_surface
);
2876 WARN("Failed to create rendertarget, hr %#x.\n", hr
);
2880 *surface
= d3d_surface
->wined3d_surface
;
2881 wined3d_surface_incref(*surface
);
2883 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice8_iface
;
2884 /* Implicit surfaces are created with an refcount of 0 */
2885 IDirect3DSurface8_Release(&d3d_surface
->IDirect3DSurface8_iface
);
2890 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
2891 UINT width
, UINT height
, enum wined3d_format_id format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2892 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
2894 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2895 IDirect3DSurface8Impl
*d3d_surface
;
2898 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2899 "\tmultisample_quality %u, discard %u, surface %p.\n",
2900 device_parent
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
2902 hr
= IDirect3DDevice8_CreateDepthStencilSurface(&device
->IDirect3DDevice8_iface
, width
, height
,
2903 d3dformat_from_wined3dformat(format
), multisample_type
, (IDirect3DSurface8
**)&d3d_surface
);
2906 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr
);
2910 *surface
= d3d_surface
->wined3d_surface
;
2911 wined3d_surface_incref(*surface
);
2913 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice8_iface
;
2914 /* Implicit surfaces are created with an refcount of 0 */
2915 IDirect3DSurface8_Release(&d3d_surface
->IDirect3DSurface8_iface
);
2920 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
2921 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
2922 WINED3DPOOL pool
, DWORD usage
, struct wined3d_volume
**volume
)
2924 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2925 IDirect3DVolume8Impl
*object
;
2928 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
2929 "format %#x, pool %#x, usage %#x, volume %p.\n",
2930 device_parent
, container_parent
, width
, height
, depth
,
2931 format
, pool
, usage
, volume
);
2933 /* Allocate the storage for the device */
2934 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2937 FIXME("Allocation of memory failed\n");
2939 return D3DERR_OUTOFVIDEOMEMORY
;
2942 hr
= volume_init(object
, device
, width
, height
, depth
, usage
, format
, pool
);
2945 WARN("Failed to initialize volume, hr %#x.\n", hr
);
2946 HeapFree(GetProcessHeap(), 0, object
);
2950 *volume
= object
->wined3d_volume
;
2951 wined3d_volume_incref(*volume
);
2952 IDirect3DVolume8_Release(&object
->IDirect3DVolume8_iface
);
2954 object
->container
= container_parent
;
2955 object
->forwardReference
= container_parent
;
2957 TRACE("Created volume %p.\n", object
);
2962 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
2963 WINED3DPRESENT_PARAMETERS
*present_parameters
, struct wined3d_swapchain
**swapchain
)
2965 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2966 D3DPRESENT_PARAMETERS local_parameters
;
2967 IDirect3DSwapChain8
*d3d_swapchain
;
2970 TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent
, present_parameters
, swapchain
);
2972 /* Copy the presentation parameters */
2973 local_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
2974 local_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
2975 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(present_parameters
->BackBufferFormat
);
2976 local_parameters
.BackBufferCount
= present_parameters
->BackBufferCount
;
2977 local_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
2978 local_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
2979 local_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
2980 local_parameters
.Windowed
= present_parameters
->Windowed
;
2981 local_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
2982 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(present_parameters
->AutoDepthStencilFormat
);
2983 local_parameters
.Flags
= present_parameters
->Flags
;
2984 local_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
2985 local_parameters
.FullScreen_PresentationInterval
= present_parameters
->PresentationInterval
;
2987 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(&device
->IDirect3DDevice8_iface
,
2988 &local_parameters
, &d3d_swapchain
);
2991 WARN("Failed to create swapchain, hr %#x.\n", hr
);
2996 *swapchain
= ((IDirect3DSwapChain8Impl
*)d3d_swapchain
)->wined3d_swapchain
;
2997 wined3d_swapchain_incref(*swapchain
);
2998 IDirect3DSwapChain8_Release(d3d_swapchain
);
3000 /* Copy back the presentation parameters */
3001 present_parameters
->BackBufferWidth
= local_parameters
.BackBufferWidth
;
3002 present_parameters
->BackBufferHeight
= local_parameters
.BackBufferHeight
;
3003 present_parameters
->BackBufferFormat
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
3004 present_parameters
->BackBufferCount
= local_parameters
.BackBufferCount
;
3005 present_parameters
->MultiSampleType
= local_parameters
.MultiSampleType
;
3006 present_parameters
->SwapEffect
= local_parameters
.SwapEffect
;
3007 present_parameters
->hDeviceWindow
= local_parameters
.hDeviceWindow
;
3008 present_parameters
->Windowed
= local_parameters
.Windowed
;
3009 present_parameters
->EnableAutoDepthStencil
= local_parameters
.EnableAutoDepthStencil
;
3010 present_parameters
->AutoDepthStencilFormat
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
3011 present_parameters
->Flags
= local_parameters
.Flags
;
3012 present_parameters
->FullScreen_RefreshRateInHz
= local_parameters
.FullScreen_RefreshRateInHz
;
3013 present_parameters
->PresentationInterval
= local_parameters
.FullScreen_PresentationInterval
;
3018 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops
=
3020 device_parent_wined3d_device_created
,
3021 device_parent_create_surface
,
3022 device_parent_create_rendertarget
,
3023 device_parent_create_depth_stencil
,
3024 device_parent_create_volume
,
3025 device_parent_create_swapchain
,
3028 static void setup_fpu(void)
3030 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3032 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3033 cw
= (cw
& ~0xf3f) | 0x3f;
3034 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3035 #elif defined(__i386__) && defined(_MSC_VER)
3038 cw
= (cw
& ~0xf3f) | 0x3f;
3041 FIXME("FPU setup not implemented for this platform.\n");
3045 HRESULT
device_init(IDirect3DDevice8Impl
*device
, IDirect3D8Impl
*parent
, struct wined3d
*wined3d
, UINT adapter
,
3046 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
3048 WINED3DPRESENT_PARAMETERS wined3d_parameters
;
3051 device
->IDirect3DDevice8_iface
.lpVtbl
= &Direct3DDevice8_Vtbl
;
3052 device
->device_parent
.ops
= &d3d8_wined3d_device_parent_ops
;
3054 device
->handle_table
.entries
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3055 D3D8_INITIAL_HANDLE_TABLE_SIZE
* sizeof(*device
->handle_table
.entries
));
3056 if (!device
->handle_table
.entries
)
3058 ERR("Failed to allocate handle table memory.\n");
3059 return E_OUTOFMEMORY
;
3061 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
3063 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3065 wined3d_mutex_lock();
3066 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3067 &device
->device_parent
, &device
->wined3d_device
);
3070 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3071 wined3d_mutex_unlock();
3072 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3076 if (!parameters
->Windowed
)
3078 HWND device_window
= parameters
->hDeviceWindow
;
3081 focus_window
= device_window
;
3082 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3084 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3085 wined3d_device_decref(device
->wined3d_device
);
3086 wined3d_mutex_unlock();
3087 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3092 device_window
= focus_window
;
3093 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3094 parameters
->BackBufferWidth
,
3095 parameters
->BackBufferHeight
);
3098 if (flags
& D3DCREATE_MULTITHREADED
)
3099 wined3d_device_set_multithreaded(device
->wined3d_device
);
3101 wined3d_parameters
.BackBufferWidth
= parameters
->BackBufferWidth
;
3102 wined3d_parameters
.BackBufferHeight
= parameters
->BackBufferHeight
;
3103 wined3d_parameters
.BackBufferFormat
= wined3dformat_from_d3dformat(parameters
->BackBufferFormat
);
3104 wined3d_parameters
.BackBufferCount
= parameters
->BackBufferCount
;
3105 wined3d_parameters
.MultiSampleType
= parameters
->MultiSampleType
;
3106 wined3d_parameters
.MultiSampleQuality
= 0; /* d3d9 only */
3107 wined3d_parameters
.SwapEffect
= parameters
->SwapEffect
;
3108 wined3d_parameters
.hDeviceWindow
= parameters
->hDeviceWindow
;
3109 wined3d_parameters
.Windowed
= parameters
->Windowed
;
3110 wined3d_parameters
.EnableAutoDepthStencil
= parameters
->EnableAutoDepthStencil
;
3111 wined3d_parameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(parameters
->AutoDepthStencilFormat
);
3112 wined3d_parameters
.Flags
= parameters
->Flags
;
3113 wined3d_parameters
.FullScreen_RefreshRateInHz
= parameters
->FullScreen_RefreshRateInHz
;
3114 wined3d_parameters
.PresentationInterval
= parameters
->FullScreen_PresentationInterval
;
3115 wined3d_parameters
.AutoRestoreDisplayMode
= TRUE
;
3117 hr
= wined3d_device_init_3d(device
->wined3d_device
, &wined3d_parameters
);
3120 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3121 wined3d_device_release_focus_window(device
->wined3d_device
);
3122 wined3d_device_decref(device
->wined3d_device
);
3123 wined3d_mutex_unlock();
3124 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3128 hr
= wined3d_device_set_render_state(device
->wined3d_device
, WINED3DRS_POINTSIZE_MIN
, 0);
3129 wined3d_mutex_unlock();
3132 ERR("Failed to set minimum pointsize, hr %#x.\n", hr
);
3136 parameters
->BackBufferWidth
= wined3d_parameters
.BackBufferWidth
;
3137 parameters
->BackBufferHeight
= wined3d_parameters
.BackBufferHeight
;
3138 parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(wined3d_parameters
.BackBufferFormat
);
3139 parameters
->BackBufferCount
= wined3d_parameters
.BackBufferCount
;
3140 parameters
->MultiSampleType
= wined3d_parameters
.MultiSampleType
;
3141 parameters
->SwapEffect
= wined3d_parameters
.SwapEffect
;
3142 parameters
->hDeviceWindow
= wined3d_parameters
.hDeviceWindow
;
3143 parameters
->Windowed
= wined3d_parameters
.Windowed
;
3144 parameters
->EnableAutoDepthStencil
= wined3d_parameters
.EnableAutoDepthStencil
;
3145 parameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(wined3d_parameters
.AutoDepthStencilFormat
);
3146 parameters
->Flags
= wined3d_parameters
.Flags
;
3147 parameters
->FullScreen_RefreshRateInHz
= wined3d_parameters
.FullScreen_RefreshRateInHz
;
3148 parameters
->FullScreen_PresentationInterval
= wined3d_parameters
.PresentationInterval
;
3150 device
->declArraySize
= 16;
3151 device
->decls
= HeapAlloc(GetProcessHeap(), 0, device
->declArraySize
* sizeof(*device
->decls
));
3154 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3159 device
->d3d_parent
= &parent
->IDirect3D8_iface
;
3160 IDirect3D8_AddRef(device
->d3d_parent
);
3165 wined3d_mutex_lock();
3166 wined3d_device_uninit_3d(device
->wined3d_device
);
3167 wined3d_device_release_focus_window(device
->wined3d_device
);
3168 wined3d_device_decref(device
->wined3d_device
);
3169 wined3d_mutex_unlock();
3170 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);