Moved VGA-emulating DirectX code from dispdib.c to a separate
[wine/multimedia.git] / ole / moniker.c
blobcff37c8c31b48c4be0d662da23e1bf3efeb9aa9f
1 /*
2 * Monikers
4 * Copyright 1998 Marcus Meissner
5 */
7 #include <ctype.h>
8 #include <stdlib.h>
9 #include <string.h>
10 #include <assert.h>
11 #include "winerror.h"
12 #include "ole.h"
13 #include "ole2.h"
14 #include "ldt.h"
15 #include "heap.h"
16 #include "compobj.h"
17 #include "interfaces.h"
18 #include "storage.h"
19 #include "shlobj.h"
20 #include "local.h"
21 #include "module.h"
22 #include "debug.h"
24 /******************************************************************************
25 * CreateFileMoniker16 [OLE2.28]
27 HRESULT WINAPI
28 CreateFileMoniker16(
29 LPCOLESTR16 lpszPathName, /* [in] pathname */
30 LPMONIKER * ppmk /* [out] new moniker object */
31 ) {
32 FIXME(ole,"(%s,%p),stub!\n",lpszPathName,ppmk);
33 return E_FAIL;
36 /******************************************************************************
37 * CreateFileMoniker32 [OLE32.55]
39 HRESULT WINAPI
40 CreateFileMoniker32(
41 LPCOLESTR32 lpszPathName, /* [in] pathname */
42 LPMONIKER * ppmk /* [out] new moniker object */
43 ) {
44 FIXME(ole,"(%s,%p),stub!\n",debugstr_w(lpszPathName),ppmk);
45 return E_FAIL;