user: Tests for when the menu is incorrect because of duplication of a
[wine/multimedia.git] / dlls / opengl32 / opengl_ext.c
blob733fe162dc49d2b9548c00812a027f689c0dbc14
2 /* Auto-generated file... Do not edit ! */
4 #include "config.h"
5 #include "opengl_ext.h"
6 #include "wine/debug.h"
8 WINE_DEFAULT_DEBUG_CHANNEL(opengl);
10 void (*func_glActiveStencilFaceEXT)( GLenum ) = (void *) 0xdeadbeef;
11 void (*func_glActiveTexture)( GLenum ) = (void *) 0xdeadbeef;
12 void (*func_glActiveTextureARB)( GLenum ) = (void *) 0xdeadbeef;
13 void (*func_glAlphaFragmentOp1ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef;
14 void (*func_glAlphaFragmentOp2ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef;
15 void (*func_glAlphaFragmentOp3ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef;
16 void (*func_glApplyTextureEXT)( GLenum ) = (void *) 0xdeadbeef;
17 GLboolean (*func_glAreProgramsResidentNV)( GLsizei, GLuint*, GLboolean* ) = (void *) 0xdeadbeef;
18 GLboolean (*func_glAreTexturesResidentEXT)( GLsizei, GLuint*, GLboolean* ) = (void *) 0xdeadbeef;
19 void (*func_glArrayElementEXT)( GLint ) = (void *) 0xdeadbeef;
20 void (*func_glArrayObjectATI)( GLenum, GLint, GLenum, GLsizei, GLuint, GLuint ) = (void *) 0xdeadbeef;
21 void (*func_glAsyncMarkerSGIX)( GLuint ) = (void *) 0xdeadbeef;
22 void (*func_glAttachObjectARB)( unsigned int, unsigned int ) = (void *) 0xdeadbeef;
23 void (*func_glAttachShader)( GLuint, GLuint ) = (void *) 0xdeadbeef;
24 void (*func_glBeginFragmentShaderATI)( void ) = (void *) 0xdeadbeef;
25 void (*func_glBeginOcclusionQueryNV)( GLuint ) = (void *) 0xdeadbeef;
26 void (*func_glBeginQuery)( GLenum, GLuint ) = (void *) 0xdeadbeef;
27 void (*func_glBeginQueryARB)( GLenum, GLuint ) = (void *) 0xdeadbeef;
28 void (*func_glBeginVertexShaderEXT)( void ) = (void *) 0xdeadbeef;
29 void (*func_glBindAttribLocation)( GLuint, GLuint, char* ) = (void *) 0xdeadbeef;
30 void (*func_glBindAttribLocationARB)( unsigned int, GLuint, char* ) = (void *) 0xdeadbeef;
31 void (*func_glBindBuffer)( GLenum, GLuint ) = (void *) 0xdeadbeef;
32 void (*func_glBindBufferARB)( GLenum, GLuint ) = (void *) 0xdeadbeef;
33 void (*func_glBindFragmentShaderATI)( GLuint ) = (void *) 0xdeadbeef;
34 void (*func_glBindFramebufferEXT)( GLenum, GLuint ) = (void *) 0xdeadbeef;
35 GLuint (*func_glBindLightParameterEXT)( GLenum, GLenum ) = (void *) 0xdeadbeef;
36 GLuint (*func_glBindMaterialParameterEXT)( GLenum, GLenum ) = (void *) 0xdeadbeef;
37 GLuint (*func_glBindParameterEXT)( GLenum ) = (void *) 0xdeadbeef;
38 void (*func_glBindProgramARB)( GLenum, GLuint ) = (void *) 0xdeadbeef;
39 void (*func_glBindProgramNV)( GLenum, GLuint ) = (void *) 0xdeadbeef;
40 void (*func_glBindRenderbufferEXT)( GLenum, GLuint ) = (void *) 0xdeadbeef;
41 GLuint (*func_glBindTexGenParameterEXT)( GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef;
42 void (*func_glBindTextureEXT)( GLenum, GLuint ) = (void *) 0xdeadbeef;
43 GLuint (*func_glBindTextureUnitParameterEXT)( GLenum, GLenum ) = (void *) 0xdeadbeef;
44 void (*func_glBindVertexArrayAPPLE)( GLuint ) = (void *) 0xdeadbeef;
45 void (*func_glBindVertexShaderEXT)( GLuint ) = (void *) 0xdeadbeef;
46 void (*func_glBinormal3bEXT)( GLbyte, GLbyte, GLbyte ) = (void *) 0xdeadbeef;
47 void (*func_glBinormal3bvEXT)( GLbyte* ) = (void *) 0xdeadbeef;
48 void (*func_glBinormal3dEXT)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
49 void (*func_glBinormal3dvEXT)( GLdouble* ) = (void *) 0xdeadbeef;
50 void (*func_glBinormal3fEXT)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
51 void (*func_glBinormal3fvEXT)( GLfloat* ) = (void *) 0xdeadbeef;
52 void (*func_glBinormal3iEXT)( GLint, GLint, GLint ) = (void *) 0xdeadbeef;
53 void (*func_glBinormal3ivEXT)( GLint* ) = (void *) 0xdeadbeef;
54 void (*func_glBinormal3sEXT)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
55 void (*func_glBinormal3svEXT)( GLshort* ) = (void *) 0xdeadbeef;
56 void (*func_glBinormalPointerEXT)( GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
57 void (*func_glBlendColorEXT)( GLclampf, GLclampf, GLclampf, GLclampf ) = (void *) 0xdeadbeef;
58 void (*func_glBlendEquationEXT)( GLenum ) = (void *) 0xdeadbeef;
59 void (*func_glBlendEquationSeparate)( GLenum, GLenum ) = (void *) 0xdeadbeef;
60 void (*func_glBlendEquationSeparateEXT)( GLenum, GLenum ) = (void *) 0xdeadbeef;
61 void (*func_glBlendFuncSeparate)( GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef;
62 void (*func_glBlendFuncSeparateEXT)( GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef;
63 void (*func_glBlendFuncSeparateINGR)( GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef;
64 void (*func_glBufferData)( GLenum, ptrdiff_t, GLvoid*, GLenum ) = (void *) 0xdeadbeef;
65 void (*func_glBufferDataARB)( GLenum, ptrdiff_t, GLvoid*, GLenum ) = (void *) 0xdeadbeef;
66 GLuint (*func_glBufferRegionEnabled)( void ) = (void *) 0xdeadbeef;
67 void (*func_glBufferSubData)( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ) = (void *) 0xdeadbeef;
68 void (*func_glBufferSubDataARB)( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ) = (void *) 0xdeadbeef;
69 GLenum (*func_glCheckFramebufferStatusEXT)( GLenum ) = (void *) 0xdeadbeef;
70 void (*func_glClampColorARB)( GLenum, GLenum ) = (void *) 0xdeadbeef;
71 void (*func_glClientActiveTexture)( GLenum ) = (void *) 0xdeadbeef;
72 void (*func_glClientActiveTextureARB)( GLenum ) = (void *) 0xdeadbeef;
73 void (*func_glClientActiveVertexStreamATI)( GLenum ) = (void *) 0xdeadbeef;
74 void (*func_glColor3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
75 void (*func_glColor3fVertex3fvSUN)( GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
76 void (*func_glColor3hNV)( unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef;
77 void (*func_glColor3hvNV)( unsigned short* ) = (void *) 0xdeadbeef;
78 void (*func_glColor4fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
79 void (*func_glColor4fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
80 void (*func_glColor4hNV)( unsigned short, unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef;
81 void (*func_glColor4hvNV)( unsigned short* ) = (void *) 0xdeadbeef;
82 void (*func_glColor4ubVertex2fSUN)( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
83 void (*func_glColor4ubVertex2fvSUN)( GLubyte*, GLfloat* ) = (void *) 0xdeadbeef;
84 void (*func_glColor4ubVertex3fSUN)( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
85 void (*func_glColor4ubVertex3fvSUN)( GLubyte*, GLfloat* ) = (void *) 0xdeadbeef;
86 void (*func_glColorFragmentOp1ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef;
87 void (*func_glColorFragmentOp2ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef;
88 void (*func_glColorFragmentOp3ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef;
89 void (*func_glColorPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
90 void (*func_glColorPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef;
91 void (*func_glColorPointervINTEL)( GLint, GLenum, GLvoid** ) = (void *) 0xdeadbeef;
92 void (*func_glColorSubTableEXT)( GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
93 void (*func_glColorTableEXT)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
94 void (*func_glColorTableParameterfvSGI)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
95 void (*func_glColorTableParameterivSGI)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
96 void (*func_glColorTableSGI)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
97 void (*func_glCombinerInputNV)( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef;
98 void (*func_glCombinerOutputNV)( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean ) = (void *) 0xdeadbeef;
99 void (*func_glCombinerParameterfNV)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
100 void (*func_glCombinerParameterfvNV)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
101 void (*func_glCombinerParameteriNV)( GLenum, GLint ) = (void *) 0xdeadbeef;
102 void (*func_glCombinerParameterivNV)( GLenum, GLint* ) = (void *) 0xdeadbeef;
103 void (*func_glCombinerStageParameterfvNV)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
104 void (*func_glCompileShader)( GLuint ) = (void *) 0xdeadbeef;
105 void (*func_glCompileShaderARB)( unsigned int ) = (void *) 0xdeadbeef;
106 void (*func_glCompressedTexImage1D)( GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
107 void (*func_glCompressedTexImage1DARB)( GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
108 void (*func_glCompressedTexImage2D)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
109 void (*func_glCompressedTexImage2DARB)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
110 void (*func_glCompressedTexImage3D)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
111 void (*func_glCompressedTexImage3DARB)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
112 void (*func_glCompressedTexSubImage1D)( GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
113 void (*func_glCompressedTexSubImage1DARB)( GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
114 void (*func_glCompressedTexSubImage2D)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
115 void (*func_glCompressedTexSubImage2DARB)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
116 void (*func_glCompressedTexSubImage3D)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
117 void (*func_glCompressedTexSubImage3DARB)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
118 void (*func_glConvolutionFilter1DEXT)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
119 void (*func_glConvolutionFilter2DEXT)( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
120 void (*func_glConvolutionParameterfEXT)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef;
121 void (*func_glConvolutionParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
122 void (*func_glConvolutionParameteriEXT)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef;
123 void (*func_glConvolutionParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
124 void (*func_glCopyColorSubTableEXT)( GLenum, GLsizei, GLint, GLint, GLsizei ) = (void *) 0xdeadbeef;
125 void (*func_glCopyColorTableSGI)( GLenum, GLenum, GLint, GLint, GLsizei ) = (void *) 0xdeadbeef;
126 void (*func_glCopyConvolutionFilter1DEXT)( GLenum, GLenum, GLint, GLint, GLsizei ) = (void *) 0xdeadbeef;
127 void (*func_glCopyConvolutionFilter2DEXT)( GLenum, GLenum, GLint, GLint, GLsizei, GLsizei ) = (void *) 0xdeadbeef;
128 void (*func_glCopyTexImage1DEXT)( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint ) = (void *) 0xdeadbeef;
129 void (*func_glCopyTexImage2DEXT)( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint ) = (void *) 0xdeadbeef;
130 void (*func_glCopyTexSubImage1DEXT)( GLenum, GLint, GLint, GLint, GLint, GLsizei ) = (void *) 0xdeadbeef;
131 void (*func_glCopyTexSubImage2DEXT)( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = (void *) 0xdeadbeef;
132 void (*func_glCopyTexSubImage3DEXT)( GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = (void *) 0xdeadbeef;
133 GLuint (*func_glCreateProgram)( void ) = (void *) 0xdeadbeef;
134 unsigned int (*func_glCreateProgramObjectARB)( void ) = (void *) 0xdeadbeef;
135 GLuint (*func_glCreateShader)( GLenum ) = (void *) 0xdeadbeef;
136 unsigned int (*func_glCreateShaderObjectARB)( GLenum ) = (void *) 0xdeadbeef;
137 void (*func_glCullParameterdvEXT)( GLenum, GLdouble* ) = (void *) 0xdeadbeef;
138 void (*func_glCullParameterfvEXT)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
139 void (*func_glCurrentPaletteMatrixARB)( GLint ) = (void *) 0xdeadbeef;
140 void (*func_glDeformSGIX)( GLint ) = (void *) 0xdeadbeef;
141 void (*func_glDeformationMap3dSGIX)( GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble* ) = (void *) 0xdeadbeef;
142 void (*func_glDeformationMap3fSGIX)( GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat* ) = (void *) 0xdeadbeef;
143 void (*func_glDeleteAsyncMarkersSGIX)( GLuint, GLsizei ) = (void *) 0xdeadbeef;
144 void (*func_glDeleteBufferRegion)( GLenum ) = (void *) 0xdeadbeef;
145 void (*func_glDeleteBuffers)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
146 void (*func_glDeleteBuffersARB)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
147 void (*func_glDeleteFencesAPPLE)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
148 void (*func_glDeleteFencesNV)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
149 void (*func_glDeleteFragmentShaderATI)( GLuint ) = (void *) 0xdeadbeef;
150 void (*func_glDeleteFramebuffersEXT)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
151 void (*func_glDeleteObjectARB)( unsigned int ) = (void *) 0xdeadbeef;
152 void (*func_glDeleteObjectBufferATI)( GLuint ) = (void *) 0xdeadbeef;
153 void (*func_glDeleteOcclusionQueriesNV)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
154 void (*func_glDeleteProgram)( GLuint ) = (void *) 0xdeadbeef;
155 void (*func_glDeleteProgramsARB)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
156 void (*func_glDeleteProgramsNV)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
157 void (*func_glDeleteQueries)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
158 void (*func_glDeleteQueriesARB)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
159 void (*func_glDeleteRenderbuffersEXT)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
160 void (*func_glDeleteShader)( GLuint ) = (void *) 0xdeadbeef;
161 void (*func_glDeleteTexturesEXT)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
162 void (*func_glDeleteVertexArraysAPPLE)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
163 void (*func_glDeleteVertexShaderEXT)( GLuint ) = (void *) 0xdeadbeef;
164 void (*func_glDepthBoundsEXT)( GLclampd, GLclampd ) = (void *) 0xdeadbeef;
165 void (*func_glDetachObjectARB)( unsigned int, unsigned int ) = (void *) 0xdeadbeef;
166 void (*func_glDetachShader)( GLuint, GLuint ) = (void *) 0xdeadbeef;
167 void (*func_glDetailTexFuncSGIS)( GLenum, GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
168 void (*func_glDisableVariantClientStateEXT)( GLuint ) = (void *) 0xdeadbeef;
169 void (*func_glDisableVertexAttribArray)( GLuint ) = (void *) 0xdeadbeef;
170 void (*func_glDisableVertexAttribArrayARB)( GLuint ) = (void *) 0xdeadbeef;
171 void (*func_glDrawArraysEXT)( GLenum, GLint, GLsizei ) = (void *) 0xdeadbeef;
172 void (*func_glDrawBufferRegion)( GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLint ) = (void *) 0xdeadbeef;
173 void (*func_glDrawBuffers)( GLsizei, GLenum* ) = (void *) 0xdeadbeef;
174 void (*func_glDrawBuffersARB)( GLsizei, GLenum* ) = (void *) 0xdeadbeef;
175 void (*func_glDrawBuffersATI)( GLsizei, GLenum* ) = (void *) 0xdeadbeef;
176 void (*func_glDrawElementArrayAPPLE)( GLenum, GLint, GLsizei ) = (void *) 0xdeadbeef;
177 void (*func_glDrawElementArrayATI)( GLenum, GLsizei ) = (void *) 0xdeadbeef;
178 void (*func_glDrawMeshArraysSUN)( GLenum, GLint, GLsizei, GLsizei ) = (void *) 0xdeadbeef;
179 void (*func_glDrawRangeElementArrayAPPLE)( GLenum, GLuint, GLuint, GLint, GLsizei ) = (void *) 0xdeadbeef;
180 void (*func_glDrawRangeElementArrayATI)( GLenum, GLuint, GLuint, GLsizei ) = (void *) 0xdeadbeef;
181 void (*func_glDrawRangeElementsEXT)( GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
182 void (*func_glEdgeFlagPointerEXT)( GLsizei, GLsizei, GLboolean* ) = (void *) 0xdeadbeef;
183 void (*func_glEdgeFlagPointerListIBM)( GLint, GLboolean**, GLint ) = (void *) 0xdeadbeef;
184 void (*func_glElementPointerAPPLE)( GLenum, GLvoid* ) = (void *) 0xdeadbeef;
185 void (*func_glElementPointerATI)( GLenum, GLvoid* ) = (void *) 0xdeadbeef;
186 void (*func_glEnableVariantClientStateEXT)( GLuint ) = (void *) 0xdeadbeef;
187 void (*func_glEnableVertexAttribArray)( GLuint ) = (void *) 0xdeadbeef;
188 void (*func_glEnableVertexAttribArrayARB)( GLuint ) = (void *) 0xdeadbeef;
189 void (*func_glEndFragmentShaderATI)( void ) = (void *) 0xdeadbeef;
190 void (*func_glEndOcclusionQueryNV)( void ) = (void *) 0xdeadbeef;
191 void (*func_glEndQuery)( GLenum ) = (void *) 0xdeadbeef;
192 void (*func_glEndQueryARB)( GLenum ) = (void *) 0xdeadbeef;
193 void (*func_glEndVertexShaderEXT)( void ) = (void *) 0xdeadbeef;
194 void (*func_glEvalMapsNV)( GLenum, GLenum ) = (void *) 0xdeadbeef;
195 void (*func_glExecuteProgramNV)( GLenum, GLuint, GLfloat* ) = (void *) 0xdeadbeef;
196 void (*func_glExtractComponentEXT)( GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef;
197 void (*func_glFinalCombinerInputNV)( GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef;
198 GLint (*func_glFinishAsyncSGIX)( GLuint* ) = (void *) 0xdeadbeef;
199 void (*func_glFinishFenceAPPLE)( GLuint ) = (void *) 0xdeadbeef;
200 void (*func_glFinishFenceNV)( GLuint ) = (void *) 0xdeadbeef;
201 void (*func_glFinishObjectAPPLE)( GLenum, GLint ) = (void *) 0xdeadbeef;
202 void (*func_glFinishTextureSUNX)( void ) = (void *) 0xdeadbeef;
203 void (*func_glFlushPixelDataRangeNV)( GLenum ) = (void *) 0xdeadbeef;
204 void (*func_glFlushRasterSGIX)( void ) = (void *) 0xdeadbeef;
205 void (*func_glFlushVertexArrayRangeAPPLE)( GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
206 void (*func_glFlushVertexArrayRangeNV)( void ) = (void *) 0xdeadbeef;
207 void (*func_glFogCoordPointer)( GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
208 void (*func_glFogCoordPointerEXT)( GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
209 void (*func_glFogCoordPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef;
210 void (*func_glFogCoordd)( GLdouble ) = (void *) 0xdeadbeef;
211 void (*func_glFogCoorddEXT)( GLdouble ) = (void *) 0xdeadbeef;
212 void (*func_glFogCoorddv)( GLdouble* ) = (void *) 0xdeadbeef;
213 void (*func_glFogCoorddvEXT)( GLdouble* ) = (void *) 0xdeadbeef;
214 void (*func_glFogCoordf)( GLfloat ) = (void *) 0xdeadbeef;
215 void (*func_glFogCoordfEXT)( GLfloat ) = (void *) 0xdeadbeef;
216 void (*func_glFogCoordfv)( GLfloat* ) = (void *) 0xdeadbeef;
217 void (*func_glFogCoordfvEXT)( GLfloat* ) = (void *) 0xdeadbeef;
218 void (*func_glFogCoordhNV)( unsigned short ) = (void *) 0xdeadbeef;
219 void (*func_glFogCoordhvNV)( unsigned short* ) = (void *) 0xdeadbeef;
220 void (*func_glFogFuncSGIS)( GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
221 void (*func_glFragmentColorMaterialSGIX)( GLenum, GLenum ) = (void *) 0xdeadbeef;
222 void (*func_glFragmentLightModelfSGIX)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
223 void (*func_glFragmentLightModelfvSGIX)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
224 void (*func_glFragmentLightModeliSGIX)( GLenum, GLint ) = (void *) 0xdeadbeef;
225 void (*func_glFragmentLightModelivSGIX)( GLenum, GLint* ) = (void *) 0xdeadbeef;
226 void (*func_glFragmentLightfSGIX)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef;
227 void (*func_glFragmentLightfvSGIX)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
228 void (*func_glFragmentLightiSGIX)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef;
229 void (*func_glFragmentLightivSGIX)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
230 void (*func_glFragmentMaterialfSGIX)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef;
231 void (*func_glFragmentMaterialfvSGIX)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
232 void (*func_glFragmentMaterialiSGIX)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef;
233 void (*func_glFragmentMaterialivSGIX)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
234 void (*func_glFrameZoomSGIX)( GLint ) = (void *) 0xdeadbeef;
235 void (*func_glFramebufferRenderbufferEXT)( GLenum, GLenum, GLenum, GLuint ) = (void *) 0xdeadbeef;
236 void (*func_glFramebufferTexture1DEXT)( GLenum, GLenum, GLenum, GLuint, GLint ) = (void *) 0xdeadbeef;
237 void (*func_glFramebufferTexture2DEXT)( GLenum, GLenum, GLenum, GLuint, GLint ) = (void *) 0xdeadbeef;
238 void (*func_glFramebufferTexture3DEXT)( GLenum, GLenum, GLenum, GLuint, GLint, GLint ) = (void *) 0xdeadbeef;
239 void (*func_glFreeObjectBufferATI)( GLuint ) = (void *) 0xdeadbeef;
240 GLuint (*func_glGenAsyncMarkersSGIX)( GLsizei ) = (void *) 0xdeadbeef;
241 void (*func_glGenBuffers)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
242 void (*func_glGenBuffersARB)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
243 void (*func_glGenFencesAPPLE)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
244 void (*func_glGenFencesNV)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
245 GLuint (*func_glGenFragmentShadersATI)( GLuint ) = (void *) 0xdeadbeef;
246 void (*func_glGenFramebuffersEXT)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
247 void (*func_glGenOcclusionQueriesNV)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
248 void (*func_glGenProgramsARB)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
249 void (*func_glGenProgramsNV)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
250 void (*func_glGenQueries)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
251 void (*func_glGenQueriesARB)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
252 void (*func_glGenRenderbuffersEXT)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
253 GLuint (*func_glGenSymbolsEXT)( GLenum, GLenum, GLenum, GLuint ) = (void *) 0xdeadbeef;
254 void (*func_glGenTexturesEXT)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
255 void (*func_glGenVertexArraysAPPLE)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
256 GLuint (*func_glGenVertexShadersEXT)( GLuint ) = (void *) 0xdeadbeef;
257 void (*func_glGenerateMipmapEXT)( GLenum ) = (void *) 0xdeadbeef;
258 void (*func_glGetActiveAttrib)( GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ) = (void *) 0xdeadbeef;
259 void (*func_glGetActiveAttribARB)( unsigned int, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ) = (void *) 0xdeadbeef;
260 void (*func_glGetActiveUniform)( GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ) = (void *) 0xdeadbeef;
261 void (*func_glGetActiveUniformARB)( unsigned int, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ) = (void *) 0xdeadbeef;
262 void (*func_glGetArrayObjectfvATI)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
263 void (*func_glGetArrayObjectivATI)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
264 void (*func_glGetAttachedObjectsARB)( unsigned int, GLsizei, GLsizei*, unsigned int* ) = (void *) 0xdeadbeef;
265 void (*func_glGetAttachedShaders)( GLuint, GLsizei, GLsizei*, GLuint* ) = (void *) 0xdeadbeef;
266 GLint (*func_glGetAttribLocation)( GLuint, char* ) = (void *) 0xdeadbeef;
267 GLint (*func_glGetAttribLocationARB)( unsigned int, char* ) = (void *) 0xdeadbeef;
268 void (*func_glGetBufferParameteriv)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
269 void (*func_glGetBufferParameterivARB)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
270 void (*func_glGetBufferPointerv)( GLenum, GLenum, GLvoid** ) = (void *) 0xdeadbeef;
271 void (*func_glGetBufferPointervARB)( GLenum, GLenum, GLvoid** ) = (void *) 0xdeadbeef;
272 void (*func_glGetBufferSubData)( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ) = (void *) 0xdeadbeef;
273 void (*func_glGetBufferSubDataARB)( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ) = (void *) 0xdeadbeef;
274 void (*func_glGetColorTableEXT)( GLenum, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
275 void (*func_glGetColorTableParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
276 void (*func_glGetColorTableParameterfvSGI)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
277 void (*func_glGetColorTableParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
278 void (*func_glGetColorTableParameterivSGI)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
279 void (*func_glGetColorTableSGI)( GLenum, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
280 void (*func_glGetCombinerInputParameterfvNV)( GLenum, GLenum, GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
281 void (*func_glGetCombinerInputParameterivNV)( GLenum, GLenum, GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
282 void (*func_glGetCombinerOutputParameterfvNV)( GLenum, GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
283 void (*func_glGetCombinerOutputParameterivNV)( GLenum, GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
284 void (*func_glGetCombinerStageParameterfvNV)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
285 void (*func_glGetCompressedTexImage)( GLenum, GLint, GLvoid* ) = (void *) 0xdeadbeef;
286 void (*func_glGetCompressedTexImageARB)( GLenum, GLint, GLvoid* ) = (void *) 0xdeadbeef;
287 void (*func_glGetConvolutionFilterEXT)( GLenum, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
288 void (*func_glGetConvolutionParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
289 void (*func_glGetConvolutionParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
290 void (*func_glGetDetailTexFuncSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
291 void (*func_glGetFenceivNV)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
292 void (*func_glGetFinalCombinerInputParameterfvNV)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
293 void (*func_glGetFinalCombinerInputParameterivNV)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
294 void (*func_glGetFogFuncSGIS)( GLfloat* ) = (void *) 0xdeadbeef;
295 void (*func_glGetFragmentLightfvSGIX)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
296 void (*func_glGetFragmentLightivSGIX)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
297 void (*func_glGetFragmentMaterialfvSGIX)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
298 void (*func_glGetFragmentMaterialivSGIX)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
299 void (*func_glGetFramebufferAttachmentParameterivEXT)( GLenum, GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
300 unsigned int (*func_glGetHandleARB)( GLenum ) = (void *) 0xdeadbeef;
301 void (*func_glGetHistogramEXT)( GLenum, GLboolean, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
302 void (*func_glGetHistogramParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
303 void (*func_glGetHistogramParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
304 void (*func_glGetImageTransformParameterfvHP)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
305 void (*func_glGetImageTransformParameterivHP)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
306 void (*func_glGetInfoLogARB)( unsigned int, GLsizei, GLsizei*, char* ) = (void *) 0xdeadbeef;
307 GLint (*func_glGetInstrumentsSGIX)( void ) = (void *) 0xdeadbeef;
308 void (*func_glGetInvariantBooleanvEXT)( GLuint, GLenum, GLboolean* ) = (void *) 0xdeadbeef;
309 void (*func_glGetInvariantFloatvEXT)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
310 void (*func_glGetInvariantIntegervEXT)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
311 void (*func_glGetListParameterfvSGIX)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
312 void (*func_glGetListParameterivSGIX)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
313 void (*func_glGetLocalConstantBooleanvEXT)( GLuint, GLenum, GLboolean* ) = (void *) 0xdeadbeef;
314 void (*func_glGetLocalConstantFloatvEXT)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
315 void (*func_glGetLocalConstantIntegervEXT)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
316 void (*func_glGetMapAttribParameterfvNV)( GLenum, GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
317 void (*func_glGetMapAttribParameterivNV)( GLenum, GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
318 void (*func_glGetMapControlPointsNV)( GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid* ) = (void *) 0xdeadbeef;
319 void (*func_glGetMapParameterfvNV)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
320 void (*func_glGetMapParameterivNV)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
321 void (*func_glGetMinmaxEXT)( GLenum, GLboolean, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
322 void (*func_glGetMinmaxParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
323 void (*func_glGetMinmaxParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
324 void (*func_glGetObjectBufferfvATI)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
325 void (*func_glGetObjectBufferivATI)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
326 void (*func_glGetObjectParameterfvARB)( unsigned int, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
327 void (*func_glGetObjectParameterivARB)( unsigned int, GLenum, GLint* ) = (void *) 0xdeadbeef;
328 void (*func_glGetOcclusionQueryivNV)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
329 void (*func_glGetOcclusionQueryuivNV)( GLuint, GLenum, GLuint* ) = (void *) 0xdeadbeef;
330 void (*func_glGetPixelTexGenParameterfvSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
331 void (*func_glGetPixelTexGenParameterivSGIS)( GLenum, GLint* ) = (void *) 0xdeadbeef;
332 void (*func_glGetPointervEXT)( GLenum, GLvoid** ) = (void *) 0xdeadbeef;
333 void (*func_glGetProgramEnvParameterdvARB)( GLenum, GLuint, GLdouble* ) = (void *) 0xdeadbeef;
334 void (*func_glGetProgramEnvParameterfvARB)( GLenum, GLuint, GLfloat* ) = (void *) 0xdeadbeef;
335 void (*func_glGetProgramInfoLog)( GLuint, GLsizei, GLsizei*, char* ) = (void *) 0xdeadbeef;
336 void (*func_glGetProgramLocalParameterdvARB)( GLenum, GLuint, GLdouble* ) = (void *) 0xdeadbeef;
337 void (*func_glGetProgramLocalParameterfvARB)( GLenum, GLuint, GLfloat* ) = (void *) 0xdeadbeef;
338 void (*func_glGetProgramNamedParameterdvNV)( GLuint, GLsizei, GLubyte*, GLdouble* ) = (void *) 0xdeadbeef;
339 void (*func_glGetProgramNamedParameterfvNV)( GLuint, GLsizei, GLubyte*, GLfloat* ) = (void *) 0xdeadbeef;
340 void (*func_glGetProgramParameterdvNV)( GLenum, GLuint, GLenum, GLdouble* ) = (void *) 0xdeadbeef;
341 void (*func_glGetProgramParameterfvNV)( GLenum, GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
342 void (*func_glGetProgramStringARB)( GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
343 void (*func_glGetProgramStringNV)( GLuint, GLenum, GLubyte* ) = (void *) 0xdeadbeef;
344 void (*func_glGetProgramiv)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
345 void (*func_glGetProgramivARB)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
346 void (*func_glGetProgramivNV)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
347 void (*func_glGetQueryObjectiv)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
348 void (*func_glGetQueryObjectivARB)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
349 void (*func_glGetQueryObjectuiv)( GLuint, GLenum, GLuint* ) = (void *) 0xdeadbeef;
350 void (*func_glGetQueryObjectuivARB)( GLuint, GLenum, GLuint* ) = (void *) 0xdeadbeef;
351 void (*func_glGetQueryiv)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
352 void (*func_glGetQueryivARB)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
353 void (*func_glGetRenderbufferParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
354 void (*func_glGetSeparableFilterEXT)( GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid* ) = (void *) 0xdeadbeef;
355 void (*func_glGetShaderInfoLog)( GLuint, GLsizei, GLsizei*, char* ) = (void *) 0xdeadbeef;
356 void (*func_glGetShaderSource)( GLuint, GLsizei, GLsizei*, char* ) = (void *) 0xdeadbeef;
357 void (*func_glGetShaderSourceARB)( unsigned int, GLsizei, GLsizei*, char* ) = (void *) 0xdeadbeef;
358 void (*func_glGetShaderiv)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
359 void (*func_glGetSharpenTexFuncSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
360 void (*func_glGetTexBumpParameterfvATI)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
361 void (*func_glGetTexBumpParameterivATI)( GLenum, GLint* ) = (void *) 0xdeadbeef;
362 void (*func_glGetTexFilterFuncSGIS)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
363 void (*func_glGetTrackMatrixivNV)( GLenum, GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
364 GLint (*func_glGetUniformLocation)( GLuint, char* ) = (void *) 0xdeadbeef;
365 GLint (*func_glGetUniformLocationARB)( unsigned int, char* ) = (void *) 0xdeadbeef;
366 void (*func_glGetUniformfv)( GLuint, GLint, GLfloat* ) = (void *) 0xdeadbeef;
367 void (*func_glGetUniformfvARB)( unsigned int, GLint, GLfloat* ) = (void *) 0xdeadbeef;
368 void (*func_glGetUniformiv)( GLuint, GLint, GLint* ) = (void *) 0xdeadbeef;
369 void (*func_glGetUniformivARB)( unsigned int, GLint, GLint* ) = (void *) 0xdeadbeef;
370 void (*func_glGetVariantArrayObjectfvATI)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
371 void (*func_glGetVariantArrayObjectivATI)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
372 void (*func_glGetVariantBooleanvEXT)( GLuint, GLenum, GLboolean* ) = (void *) 0xdeadbeef;
373 void (*func_glGetVariantFloatvEXT)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
374 void (*func_glGetVariantIntegervEXT)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
375 void (*func_glGetVariantPointervEXT)( GLuint, GLenum, GLvoid** ) = (void *) 0xdeadbeef;
376 void (*func_glGetVertexAttribArrayObjectfvATI)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
377 void (*func_glGetVertexAttribArrayObjectivATI)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
378 void (*func_glGetVertexAttribPointerv)( GLuint, GLenum, GLvoid** ) = (void *) 0xdeadbeef;
379 void (*func_glGetVertexAttribPointervARB)( GLuint, GLenum, GLvoid** ) = (void *) 0xdeadbeef;
380 void (*func_glGetVertexAttribPointervNV)( GLuint, GLenum, GLvoid** ) = (void *) 0xdeadbeef;
381 void (*func_glGetVertexAttribdv)( GLuint, GLenum, GLdouble* ) = (void *) 0xdeadbeef;
382 void (*func_glGetVertexAttribdvARB)( GLuint, GLenum, GLdouble* ) = (void *) 0xdeadbeef;
383 void (*func_glGetVertexAttribdvNV)( GLuint, GLenum, GLdouble* ) = (void *) 0xdeadbeef;
384 void (*func_glGetVertexAttribfv)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
385 void (*func_glGetVertexAttribfvARB)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
386 void (*func_glGetVertexAttribfvNV)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
387 void (*func_glGetVertexAttribiv)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
388 void (*func_glGetVertexAttribivARB)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
389 void (*func_glGetVertexAttribivNV)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
390 void (*func_glGlobalAlphaFactorbSUN)( GLbyte ) = (void *) 0xdeadbeef;
391 void (*func_glGlobalAlphaFactordSUN)( GLdouble ) = (void *) 0xdeadbeef;
392 void (*func_glGlobalAlphaFactorfSUN)( GLfloat ) = (void *) 0xdeadbeef;
393 void (*func_glGlobalAlphaFactoriSUN)( GLint ) = (void *) 0xdeadbeef;
394 void (*func_glGlobalAlphaFactorsSUN)( GLshort ) = (void *) 0xdeadbeef;
395 void (*func_glGlobalAlphaFactorubSUN)( GLubyte ) = (void *) 0xdeadbeef;
396 void (*func_glGlobalAlphaFactoruiSUN)( GLuint ) = (void *) 0xdeadbeef;
397 void (*func_glGlobalAlphaFactorusSUN)( GLushort ) = (void *) 0xdeadbeef;
398 void (*func_glHintPGI)( GLenum, GLint ) = (void *) 0xdeadbeef;
399 void (*func_glHistogramEXT)( GLenum, GLsizei, GLenum, GLboolean ) = (void *) 0xdeadbeef;
400 void (*func_glIglooInterfaceSGIX)( GLint, GLint* ) = (void *) 0xdeadbeef;
401 void (*func_glImageTransformParameterfHP)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef;
402 void (*func_glImageTransformParameterfvHP)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
403 void (*func_glImageTransformParameteriHP)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef;
404 void (*func_glImageTransformParameterivHP)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
405 void (*func_glIndexFuncEXT)( GLenum, GLclampf ) = (void *) 0xdeadbeef;
406 void (*func_glIndexMaterialEXT)( GLenum, GLenum ) = (void *) 0xdeadbeef;
407 void (*func_glIndexPointerEXT)( GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
408 void (*func_glIndexPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef;
409 void (*func_glInsertComponentEXT)( GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef;
410 void (*func_glInstrumentsBufferSGIX)( GLsizei, GLint* ) = (void *) 0xdeadbeef;
411 GLboolean (*func_glIsAsyncMarkerSGIX)( GLuint ) = (void *) 0xdeadbeef;
412 GLboolean (*func_glIsBuffer)( GLuint ) = (void *) 0xdeadbeef;
413 GLboolean (*func_glIsBufferARB)( GLuint ) = (void *) 0xdeadbeef;
414 GLboolean (*func_glIsFenceAPPLE)( GLuint ) = (void *) 0xdeadbeef;
415 GLboolean (*func_glIsFenceNV)( GLuint ) = (void *) 0xdeadbeef;
416 GLboolean (*func_glIsFramebufferEXT)( GLuint ) = (void *) 0xdeadbeef;
417 GLboolean (*func_glIsObjectBufferATI)( GLuint ) = (void *) 0xdeadbeef;
418 GLboolean (*func_glIsOcclusionQueryNV)( GLuint ) = (void *) 0xdeadbeef;
419 GLboolean (*func_glIsProgram)( GLuint ) = (void *) 0xdeadbeef;
420 GLboolean (*func_glIsProgramARB)( GLuint ) = (void *) 0xdeadbeef;
421 GLboolean (*func_glIsProgramNV)( GLuint ) = (void *) 0xdeadbeef;
422 GLboolean (*func_glIsQuery)( GLuint ) = (void *) 0xdeadbeef;
423 GLboolean (*func_glIsQueryARB)( GLuint ) = (void *) 0xdeadbeef;
424 GLboolean (*func_glIsRenderbufferEXT)( GLuint ) = (void *) 0xdeadbeef;
425 GLboolean (*func_glIsShader)( GLuint ) = (void *) 0xdeadbeef;
426 GLboolean (*func_glIsTextureEXT)( GLuint ) = (void *) 0xdeadbeef;
427 GLboolean (*func_glIsVariantEnabledEXT)( GLuint, GLenum ) = (void *) 0xdeadbeef;
428 GLboolean (*func_glIsVertexArrayAPPLE)( GLuint ) = (void *) 0xdeadbeef;
429 void (*func_glLightEnviSGIX)( GLenum, GLint ) = (void *) 0xdeadbeef;
430 void (*func_glLinkProgram)( GLuint ) = (void *) 0xdeadbeef;
431 void (*func_glLinkProgramARB)( unsigned int ) = (void *) 0xdeadbeef;
432 void (*func_glListParameterfSGIX)( GLuint, GLenum, GLfloat ) = (void *) 0xdeadbeef;
433 void (*func_glListParameterfvSGIX)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
434 void (*func_glListParameteriSGIX)( GLuint, GLenum, GLint ) = (void *) 0xdeadbeef;
435 void (*func_glListParameterivSGIX)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
436 void (*func_glLoadIdentityDeformationMapSGIX)( GLint ) = (void *) 0xdeadbeef;
437 void (*func_glLoadProgramNV)( GLenum, GLuint, GLsizei, GLubyte* ) = (void *) 0xdeadbeef;
438 void (*func_glLoadTransposeMatrixd)( GLdouble* ) = (void *) 0xdeadbeef;
439 void (*func_glLoadTransposeMatrixdARB)( GLdouble* ) = (void *) 0xdeadbeef;
440 void (*func_glLoadTransposeMatrixf)( GLfloat* ) = (void *) 0xdeadbeef;
441 void (*func_glLoadTransposeMatrixfARB)( GLfloat* ) = (void *) 0xdeadbeef;
442 void (*func_glLockArraysEXT)( GLint, GLsizei ) = (void *) 0xdeadbeef;
443 void (*func_glMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
444 void (*func_glMTexCoord2fvSGIS)( GLenum, GLfloat * ) = (void *) 0xdeadbeef;
445 GLvoid* (*func_glMapBuffer)( GLenum, GLenum ) = (void *) 0xdeadbeef;
446 GLvoid* (*func_glMapBufferARB)( GLenum, GLenum ) = (void *) 0xdeadbeef;
447 void (*func_glMapControlPointsNV)( GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, GLvoid* ) = (void *) 0xdeadbeef;
448 GLvoid* (*func_glMapObjectBufferATI)( GLuint ) = (void *) 0xdeadbeef;
449 void (*func_glMapParameterfvNV)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
450 void (*func_glMapParameterivNV)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
451 void (*func_glMatrixIndexPointerARB)( GLint, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
452 void (*func_glMatrixIndexubvARB)( GLint, GLubyte* ) = (void *) 0xdeadbeef;
453 void (*func_glMatrixIndexuivARB)( GLint, GLuint* ) = (void *) 0xdeadbeef;
454 void (*func_glMatrixIndexusvARB)( GLint, GLushort* ) = (void *) 0xdeadbeef;
455 void (*func_glMinmaxEXT)( GLenum, GLenum, GLboolean ) = (void *) 0xdeadbeef;
456 void (*func_glMultTransposeMatrixd)( GLdouble* ) = (void *) 0xdeadbeef;
457 void (*func_glMultTransposeMatrixdARB)( GLdouble* ) = (void *) 0xdeadbeef;
458 void (*func_glMultTransposeMatrixf)( GLfloat* ) = (void *) 0xdeadbeef;
459 void (*func_glMultTransposeMatrixfARB)( GLfloat* ) = (void *) 0xdeadbeef;
460 void (*func_glMultiDrawArrays)( GLenum, GLint*, GLsizei*, GLsizei ) = (void *) 0xdeadbeef;
461 void (*func_glMultiDrawArraysEXT)( GLenum, GLint*, GLsizei*, GLsizei ) = (void *) 0xdeadbeef;
462 void (*func_glMultiDrawElementArrayAPPLE)( GLenum, GLint*, GLsizei*, GLsizei ) = (void *) 0xdeadbeef;
463 void (*func_glMultiDrawElements)( GLenum, GLsizei*, GLenum, GLvoid**, GLsizei ) = (void *) 0xdeadbeef;
464 void (*func_glMultiDrawElementsEXT)( GLenum, GLsizei*, GLenum, GLvoid**, GLsizei ) = (void *) 0xdeadbeef;
465 void (*func_glMultiDrawRangeElementArrayAPPLE)( GLenum, GLuint, GLuint, GLint*, GLsizei*, GLsizei ) = (void *) 0xdeadbeef;
466 void (*func_glMultiModeDrawArraysIBM)( GLenum*, GLint*, GLsizei*, GLsizei, GLint ) = (void *) 0xdeadbeef;
467 void (*func_glMultiModeDrawElementsIBM)( GLenum*, GLsizei*, GLenum, GLvoid* const*, GLsizei, GLint ) = (void *) 0xdeadbeef;
468 void (*func_glMultiTexCoord1d)( GLenum, GLdouble ) = (void *) 0xdeadbeef;
469 void (*func_glMultiTexCoord1dARB)( GLenum, GLdouble ) = (void *) 0xdeadbeef;
470 void (*func_glMultiTexCoord1dSGIS)( GLenum, GLdouble ) = (void *) 0xdeadbeef;
471 void (*func_glMultiTexCoord1dv)( GLenum, GLdouble* ) = (void *) 0xdeadbeef;
472 void (*func_glMultiTexCoord1dvARB)( GLenum, GLdouble* ) = (void *) 0xdeadbeef;
473 void (*func_glMultiTexCoord1dvSGIS)( GLenum, GLdouble * ) = (void *) 0xdeadbeef;
474 void (*func_glMultiTexCoord1f)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
475 void (*func_glMultiTexCoord1fARB)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
476 void (*func_glMultiTexCoord1fSGIS)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
477 void (*func_glMultiTexCoord1fv)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
478 void (*func_glMultiTexCoord1fvARB)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
479 void (*func_glMultiTexCoord1fvSGIS)( GLenum, const GLfloat * ) = (void *) 0xdeadbeef;
480 void (*func_glMultiTexCoord1hNV)( GLenum, unsigned short ) = (void *) 0xdeadbeef;
481 void (*func_glMultiTexCoord1hvNV)( GLenum, unsigned short* ) = (void *) 0xdeadbeef;
482 void (*func_glMultiTexCoord1i)( GLenum, GLint ) = (void *) 0xdeadbeef;
483 void (*func_glMultiTexCoord1iARB)( GLenum, GLint ) = (void *) 0xdeadbeef;
484 void (*func_glMultiTexCoord1iSGIS)( GLenum, GLint ) = (void *) 0xdeadbeef;
485 void (*func_glMultiTexCoord1iv)( GLenum, GLint* ) = (void *) 0xdeadbeef;
486 void (*func_glMultiTexCoord1ivARB)( GLenum, GLint* ) = (void *) 0xdeadbeef;
487 void (*func_glMultiTexCoord1ivSGIS)( GLenum, GLint * ) = (void *) 0xdeadbeef;
488 void (*func_glMultiTexCoord1s)( GLenum, GLshort ) = (void *) 0xdeadbeef;
489 void (*func_glMultiTexCoord1sARB)( GLenum, GLshort ) = (void *) 0xdeadbeef;
490 void (*func_glMultiTexCoord1sSGIS)( GLenum, GLshort ) = (void *) 0xdeadbeef;
491 void (*func_glMultiTexCoord1sv)( GLenum, GLshort* ) = (void *) 0xdeadbeef;
492 void (*func_glMultiTexCoord1svARB)( GLenum, GLshort* ) = (void *) 0xdeadbeef;
493 void (*func_glMultiTexCoord1svSGIS)( GLenum, GLshort * ) = (void *) 0xdeadbeef;
494 void (*func_glMultiTexCoord2d)( GLenum, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
495 void (*func_glMultiTexCoord2dARB)( GLenum, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
496 void (*func_glMultiTexCoord2dSGIS)( GLenum, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
497 void (*func_glMultiTexCoord2dv)( GLenum, GLdouble* ) = (void *) 0xdeadbeef;
498 void (*func_glMultiTexCoord2dvARB)( GLenum, GLdouble* ) = (void *) 0xdeadbeef;
499 void (*func_glMultiTexCoord2dvSGIS)( GLenum, GLdouble * ) = (void *) 0xdeadbeef;
500 void (*func_glMultiTexCoord2f)( GLenum, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
501 void (*func_glMultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
502 void (*func_glMultiTexCoord2fSGIS)( GLenum, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
503 void (*func_glMultiTexCoord2fv)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
504 void (*func_glMultiTexCoord2fvARB)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
505 void (*func_glMultiTexCoord2fvSGIS)( GLenum, GLfloat * ) = (void *) 0xdeadbeef;
506 void (*func_glMultiTexCoord2hNV)( GLenum, unsigned short, unsigned short ) = (void *) 0xdeadbeef;
507 void (*func_glMultiTexCoord2hvNV)( GLenum, unsigned short* ) = (void *) 0xdeadbeef;
508 void (*func_glMultiTexCoord2i)( GLenum, GLint, GLint ) = (void *) 0xdeadbeef;
509 void (*func_glMultiTexCoord2iARB)( GLenum, GLint, GLint ) = (void *) 0xdeadbeef;
510 void (*func_glMultiTexCoord2iSGIS)( GLenum, GLint, GLint ) = (void *) 0xdeadbeef;
511 void (*func_glMultiTexCoord2iv)( GLenum, GLint* ) = (void *) 0xdeadbeef;
512 void (*func_glMultiTexCoord2ivARB)( GLenum, GLint* ) = (void *) 0xdeadbeef;
513 void (*func_glMultiTexCoord2ivSGIS)( GLenum, GLint * ) = (void *) 0xdeadbeef;
514 void (*func_glMultiTexCoord2s)( GLenum, GLshort, GLshort ) = (void *) 0xdeadbeef;
515 void (*func_glMultiTexCoord2sARB)( GLenum, GLshort, GLshort ) = (void *) 0xdeadbeef;
516 void (*func_glMultiTexCoord2sSGIS)( GLenum, GLshort, GLshort ) = (void *) 0xdeadbeef;
517 void (*func_glMultiTexCoord2sv)( GLenum, GLshort* ) = (void *) 0xdeadbeef;
518 void (*func_glMultiTexCoord2svARB)( GLenum, GLshort* ) = (void *) 0xdeadbeef;
519 void (*func_glMultiTexCoord2svSGIS)( GLenum, GLshort * ) = (void *) 0xdeadbeef;
520 void (*func_glMultiTexCoord3d)( GLenum, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
521 void (*func_glMultiTexCoord3dARB)( GLenum, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
522 void (*func_glMultiTexCoord3dSGIS)( GLenum, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
523 void (*func_glMultiTexCoord3dv)( GLenum, GLdouble* ) = (void *) 0xdeadbeef;
524 void (*func_glMultiTexCoord3dvARB)( GLenum, GLdouble* ) = (void *) 0xdeadbeef;
525 void (*func_glMultiTexCoord3dvSGIS)( GLenum, GLdouble * ) = (void *) 0xdeadbeef;
526 void (*func_glMultiTexCoord3f)( GLenum, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
527 void (*func_glMultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
528 void (*func_glMultiTexCoord3fSGIS)( GLenum, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
529 void (*func_glMultiTexCoord3fv)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
530 void (*func_glMultiTexCoord3fvARB)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
531 void (*func_glMultiTexCoord3fvSGIS)( GLenum, GLfloat * ) = (void *) 0xdeadbeef;
532 void (*func_glMultiTexCoord3hNV)( GLenum, unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef;
533 void (*func_glMultiTexCoord3hvNV)( GLenum, unsigned short* ) = (void *) 0xdeadbeef;
534 void (*func_glMultiTexCoord3i)( GLenum, GLint, GLint, GLint ) = (void *) 0xdeadbeef;
535 void (*func_glMultiTexCoord3iARB)( GLenum, GLint, GLint, GLint ) = (void *) 0xdeadbeef;
536 void (*func_glMultiTexCoord3iSGIS)( GLenum, GLint, GLint, GLint ) = (void *) 0xdeadbeef;
537 void (*func_glMultiTexCoord3iv)( GLenum, GLint* ) = (void *) 0xdeadbeef;
538 void (*func_glMultiTexCoord3ivARB)( GLenum, GLint* ) = (void *) 0xdeadbeef;
539 void (*func_glMultiTexCoord3ivSGIS)( GLenum, GLint * ) = (void *) 0xdeadbeef;
540 void (*func_glMultiTexCoord3s)( GLenum, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
541 void (*func_glMultiTexCoord3sARB)( GLenum, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
542 void (*func_glMultiTexCoord3sSGIS)( GLenum, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
543 void (*func_glMultiTexCoord3sv)( GLenum, GLshort* ) = (void *) 0xdeadbeef;
544 void (*func_glMultiTexCoord3svARB)( GLenum, GLshort* ) = (void *) 0xdeadbeef;
545 void (*func_glMultiTexCoord3svSGIS)( GLenum, GLshort * ) = (void *) 0xdeadbeef;
546 void (*func_glMultiTexCoord4d)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
547 void (*func_glMultiTexCoord4dARB)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
548 void (*func_glMultiTexCoord4dSGIS)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
549 void (*func_glMultiTexCoord4dv)( GLenum, GLdouble* ) = (void *) 0xdeadbeef;
550 void (*func_glMultiTexCoord4dvARB)( GLenum, GLdouble* ) = (void *) 0xdeadbeef;
551 void (*func_glMultiTexCoord4dvSGIS)( GLenum, GLdouble * ) = (void *) 0xdeadbeef;
552 void (*func_glMultiTexCoord4f)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
553 void (*func_glMultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
554 void (*func_glMultiTexCoord4fSGIS)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
555 void (*func_glMultiTexCoord4fv)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
556 void (*func_glMultiTexCoord4fvARB)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
557 void (*func_glMultiTexCoord4fvSGIS)( GLenum, GLfloat * ) = (void *) 0xdeadbeef;
558 void (*func_glMultiTexCoord4hNV)( GLenum, unsigned short, unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef;
559 void (*func_glMultiTexCoord4hvNV)( GLenum, unsigned short* ) = (void *) 0xdeadbeef;
560 void (*func_glMultiTexCoord4i)( GLenum, GLint, GLint, GLint, GLint ) = (void *) 0xdeadbeef;
561 void (*func_glMultiTexCoord4iARB)( GLenum, GLint, GLint, GLint, GLint ) = (void *) 0xdeadbeef;
562 void (*func_glMultiTexCoord4iSGIS)( GLenum, GLint, GLint, GLint, GLint ) = (void *) 0xdeadbeef;
563 void (*func_glMultiTexCoord4iv)( GLenum, GLint* ) = (void *) 0xdeadbeef;
564 void (*func_glMultiTexCoord4ivARB)( GLenum, GLint* ) = (void *) 0xdeadbeef;
565 void (*func_glMultiTexCoord4ivSGIS)( GLenum, GLint * ) = (void *) 0xdeadbeef;
566 void (*func_glMultiTexCoord4s)( GLenum, GLshort, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
567 void (*func_glMultiTexCoord4sARB)( GLenum, GLshort, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
568 void (*func_glMultiTexCoord4sSGIS)( GLenum, GLshort, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
569 void (*func_glMultiTexCoord4sv)( GLenum, GLshort* ) = (void *) 0xdeadbeef;
570 void (*func_glMultiTexCoord4svARB)( GLenum, GLshort* ) = (void *) 0xdeadbeef;
571 void (*func_glMultiTexCoord4svSGIS)( GLenum, GLshort * ) = (void *) 0xdeadbeef;
572 void (*func_glMultiTexCoordPointerSGIS)( GLenum, GLint, GLenum, GLsizei, GLvoid * ) = (void *) 0xdeadbeef;
573 GLuint (*func_glNewBufferRegion)( GLenum ) = (void *) 0xdeadbeef;
574 GLuint (*func_glNewObjectBufferATI)( GLsizei, GLvoid*, GLenum ) = (void *) 0xdeadbeef;
575 void (*func_glNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
576 void (*func_glNormal3fVertex3fvSUN)( GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
577 void (*func_glNormal3hNV)( unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef;
578 void (*func_glNormal3hvNV)( unsigned short* ) = (void *) 0xdeadbeef;
579 void (*func_glNormalPointerEXT)( GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
580 void (*func_glNormalPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef;
581 void (*func_glNormalPointervINTEL)( GLenum, GLvoid** ) = (void *) 0xdeadbeef;
582 void (*func_glNormalStream3bATI)( GLenum, GLbyte, GLbyte, GLbyte ) = (void *) 0xdeadbeef;
583 void (*func_glNormalStream3bvATI)( GLenum, GLbyte* ) = (void *) 0xdeadbeef;
584 void (*func_glNormalStream3dATI)( GLenum, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
585 void (*func_glNormalStream3dvATI)( GLenum, GLdouble* ) = (void *) 0xdeadbeef;
586 void (*func_glNormalStream3fATI)( GLenum, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
587 void (*func_glNormalStream3fvATI)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
588 void (*func_glNormalStream3iATI)( GLenum, GLint, GLint, GLint ) = (void *) 0xdeadbeef;
589 void (*func_glNormalStream3ivATI)( GLenum, GLint* ) = (void *) 0xdeadbeef;
590 void (*func_glNormalStream3sATI)( GLenum, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
591 void (*func_glNormalStream3svATI)( GLenum, GLshort* ) = (void *) 0xdeadbeef;
592 void (*func_glPNTrianglesfATI)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
593 void (*func_glPNTrianglesiATI)( GLenum, GLint ) = (void *) 0xdeadbeef;
594 void (*func_glPassTexCoordATI)( GLuint, GLuint, GLenum ) = (void *) 0xdeadbeef;
595 void (*func_glPixelDataRangeNV)( GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
596 void (*func_glPixelTexGenParameterfSGIS)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
597 void (*func_glPixelTexGenParameterfvSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
598 void (*func_glPixelTexGenParameteriSGIS)( GLenum, GLint ) = (void *) 0xdeadbeef;
599 void (*func_glPixelTexGenParameterivSGIS)( GLenum, GLint* ) = (void *) 0xdeadbeef;
600 void (*func_glPixelTexGenSGIX)( GLenum ) = (void *) 0xdeadbeef;
601 void (*func_glPixelTransformParameterfEXT)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef;
602 void (*func_glPixelTransformParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
603 void (*func_glPixelTransformParameteriEXT)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef;
604 void (*func_glPixelTransformParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
605 void (*func_glPointParameterf)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
606 void (*func_glPointParameterfARB)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
607 void (*func_glPointParameterfEXT)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
608 void (*func_glPointParameterfSGIS)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
609 void (*func_glPointParameterfv)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
610 void (*func_glPointParameterfvARB)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
611 void (*func_glPointParameterfvEXT)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
612 void (*func_glPointParameterfvSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
613 void (*func_glPointParameteri)( GLenum, GLint ) = (void *) 0xdeadbeef;
614 void (*func_glPointParameteriNV)( GLenum, GLint ) = (void *) 0xdeadbeef;
615 void (*func_glPointParameteriv)( GLenum, GLint* ) = (void *) 0xdeadbeef;
616 void (*func_glPointParameterivNV)( GLenum, GLint* ) = (void *) 0xdeadbeef;
617 GLint (*func_glPollAsyncSGIX)( GLuint* ) = (void *) 0xdeadbeef;
618 GLint (*func_glPollInstrumentsSGIX)( GLint* ) = (void *) 0xdeadbeef;
619 void (*func_glPolygonOffsetEXT)( GLfloat, GLfloat ) = (void *) 0xdeadbeef;
620 void (*func_glPrimitiveRestartIndexNV)( GLuint ) = (void *) 0xdeadbeef;
621 void (*func_glPrimitiveRestartNV)( void ) = (void *) 0xdeadbeef;
622 void (*func_glPrioritizeTexturesEXT)( GLsizei, GLuint*, GLclampf* ) = (void *) 0xdeadbeef;
623 void (*func_glProgramEnvParameter4dARB)( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
624 void (*func_glProgramEnvParameter4dvARB)( GLenum, GLuint, GLdouble* ) = (void *) 0xdeadbeef;
625 void (*func_glProgramEnvParameter4fARB)( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
626 void (*func_glProgramEnvParameter4fvARB)( GLenum, GLuint, GLfloat* ) = (void *) 0xdeadbeef;
627 void (*func_glProgramLocalParameter4dARB)( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
628 void (*func_glProgramLocalParameter4dvARB)( GLenum, GLuint, GLdouble* ) = (void *) 0xdeadbeef;
629 void (*func_glProgramLocalParameter4fARB)( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
630 void (*func_glProgramLocalParameter4fvARB)( GLenum, GLuint, GLfloat* ) = (void *) 0xdeadbeef;
631 void (*func_glProgramNamedParameter4dNV)( GLuint, GLsizei, GLubyte*, GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
632 void (*func_glProgramNamedParameter4dvNV)( GLuint, GLsizei, GLubyte*, GLdouble* ) = (void *) 0xdeadbeef;
633 void (*func_glProgramNamedParameter4fNV)( GLuint, GLsizei, GLubyte*, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
634 void (*func_glProgramNamedParameter4fvNV)( GLuint, GLsizei, GLubyte*, GLfloat* ) = (void *) 0xdeadbeef;
635 void (*func_glProgramParameter4dNV)( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
636 void (*func_glProgramParameter4dvNV)( GLenum, GLuint, GLdouble* ) = (void *) 0xdeadbeef;
637 void (*func_glProgramParameter4fNV)( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
638 void (*func_glProgramParameter4fvNV)( GLenum, GLuint, GLfloat* ) = (void *) 0xdeadbeef;
639 void (*func_glProgramParameters4dvNV)( GLenum, GLuint, GLuint, GLdouble* ) = (void *) 0xdeadbeef;
640 void (*func_glProgramParameters4fvNV)( GLenum, GLuint, GLuint, GLfloat* ) = (void *) 0xdeadbeef;
641 void (*func_glProgramStringARB)( GLenum, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
642 void (*func_glReadBufferRegion)( GLenum, GLint, GLint, GLsizei, GLsizei ) = (void *) 0xdeadbeef;
643 void (*func_glReadInstrumentsSGIX)( GLint ) = (void *) 0xdeadbeef;
644 void (*func_glReferencePlaneSGIX)( GLdouble* ) = (void *) 0xdeadbeef;
645 void (*func_glRenderbufferStorageEXT)( GLenum, GLenum, GLsizei, GLsizei ) = (void *) 0xdeadbeef;
646 void (*func_glReplacementCodePointerSUN)( GLenum, GLsizei, GLvoid** ) = (void *) 0xdeadbeef;
647 void (*func_glReplacementCodeubSUN)( GLubyte ) = (void *) 0xdeadbeef;
648 void (*func_glReplacementCodeubvSUN)( GLubyte* ) = (void *) 0xdeadbeef;
649 void (*func_glReplacementCodeuiColor3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
650 void (*func_glReplacementCodeuiColor3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
651 void (*func_glReplacementCodeuiColor4fNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
652 void (*func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
653 void (*func_glReplacementCodeuiColor4ubVertex3fSUN)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
654 void (*func_glReplacementCodeuiColor4ubVertex3fvSUN)( GLuint*, GLubyte*, GLfloat* ) = (void *) 0xdeadbeef;
655 void (*func_glReplacementCodeuiNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
656 void (*func_glReplacementCodeuiNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
657 void (*func_glReplacementCodeuiSUN)( GLuint ) = (void *) 0xdeadbeef;
658 void (*func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
659 void (*func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
660 void (*func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
661 void (*func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
662 void (*func_glReplacementCodeuiTexCoord2fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
663 void (*func_glReplacementCodeuiTexCoord2fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
664 void (*func_glReplacementCodeuiVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
665 void (*func_glReplacementCodeuiVertex3fvSUN)( GLuint*, GLfloat* ) = (void *) 0xdeadbeef;
666 void (*func_glReplacementCodeuivSUN)( GLuint* ) = (void *) 0xdeadbeef;
667 void (*func_glReplacementCodeusSUN)( GLushort ) = (void *) 0xdeadbeef;
668 void (*func_glReplacementCodeusvSUN)( GLushort* ) = (void *) 0xdeadbeef;
669 void (*func_glRequestResidentProgramsNV)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
670 void (*func_glResetHistogramEXT)( GLenum ) = (void *) 0xdeadbeef;
671 void (*func_glResetMinmaxEXT)( GLenum ) = (void *) 0xdeadbeef;
672 void (*func_glResizeBuffersMESA)( void ) = (void *) 0xdeadbeef;
673 void (*func_glSampleCoverage)( GLclampf, GLboolean ) = (void *) 0xdeadbeef;
674 void (*func_glSampleCoverageARB)( GLclampf, GLboolean ) = (void *) 0xdeadbeef;
675 void (*func_glSampleMapATI)( GLuint, GLuint, GLenum ) = (void *) 0xdeadbeef;
676 void (*func_glSampleMaskEXT)( GLclampf, GLboolean ) = (void *) 0xdeadbeef;
677 void (*func_glSampleMaskSGIS)( GLclampf, GLboolean ) = (void *) 0xdeadbeef;
678 void (*func_glSamplePatternEXT)( GLenum ) = (void *) 0xdeadbeef;
679 void (*func_glSamplePatternSGIS)( GLenum ) = (void *) 0xdeadbeef;
680 void (*func_glSecondaryColor3b)( GLbyte, GLbyte, GLbyte ) = (void *) 0xdeadbeef;
681 void (*func_glSecondaryColor3bEXT)( GLbyte, GLbyte, GLbyte ) = (void *) 0xdeadbeef;
682 void (*func_glSecondaryColor3bv)( GLbyte* ) = (void *) 0xdeadbeef;
683 void (*func_glSecondaryColor3bvEXT)( GLbyte* ) = (void *) 0xdeadbeef;
684 void (*func_glSecondaryColor3d)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
685 void (*func_glSecondaryColor3dEXT)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
686 void (*func_glSecondaryColor3dv)( GLdouble* ) = (void *) 0xdeadbeef;
687 void (*func_glSecondaryColor3dvEXT)( GLdouble* ) = (void *) 0xdeadbeef;
688 void (*func_glSecondaryColor3f)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
689 void (*func_glSecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
690 void (*func_glSecondaryColor3fv)( GLfloat* ) = (void *) 0xdeadbeef;
691 void (*func_glSecondaryColor3fvEXT)( GLfloat* ) = (void *) 0xdeadbeef;
692 void (*func_glSecondaryColor3hNV)( unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef;
693 void (*func_glSecondaryColor3hvNV)( unsigned short* ) = (void *) 0xdeadbeef;
694 void (*func_glSecondaryColor3i)( GLint, GLint, GLint ) = (void *) 0xdeadbeef;
695 void (*func_glSecondaryColor3iEXT)( GLint, GLint, GLint ) = (void *) 0xdeadbeef;
696 void (*func_glSecondaryColor3iv)( GLint* ) = (void *) 0xdeadbeef;
697 void (*func_glSecondaryColor3ivEXT)( GLint* ) = (void *) 0xdeadbeef;
698 void (*func_glSecondaryColor3s)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
699 void (*func_glSecondaryColor3sEXT)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
700 void (*func_glSecondaryColor3sv)( GLshort* ) = (void *) 0xdeadbeef;
701 void (*func_glSecondaryColor3svEXT)( GLshort* ) = (void *) 0xdeadbeef;
702 void (*func_glSecondaryColor3ub)( GLubyte, GLubyte, GLubyte ) = (void *) 0xdeadbeef;
703 void (*func_glSecondaryColor3ubEXT)( GLubyte, GLubyte, GLubyte ) = (void *) 0xdeadbeef;
704 void (*func_glSecondaryColor3ubv)( GLubyte* ) = (void *) 0xdeadbeef;
705 void (*func_glSecondaryColor3ubvEXT)( GLubyte* ) = (void *) 0xdeadbeef;
706 void (*func_glSecondaryColor3ui)( GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef;
707 void (*func_glSecondaryColor3uiEXT)( GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef;
708 void (*func_glSecondaryColor3uiv)( GLuint* ) = (void *) 0xdeadbeef;
709 void (*func_glSecondaryColor3uivEXT)( GLuint* ) = (void *) 0xdeadbeef;
710 void (*func_glSecondaryColor3us)( GLushort, GLushort, GLushort ) = (void *) 0xdeadbeef;
711 void (*func_glSecondaryColor3usEXT)( GLushort, GLushort, GLushort ) = (void *) 0xdeadbeef;
712 void (*func_glSecondaryColor3usv)( GLushort* ) = (void *) 0xdeadbeef;
713 void (*func_glSecondaryColor3usvEXT)( GLushort* ) = (void *) 0xdeadbeef;
714 void (*func_glSecondaryColorPointer)( GLint, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
715 void (*func_glSecondaryColorPointerEXT)( GLint, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
716 void (*func_glSecondaryColorPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef;
717 void (*func_glSelectTextureCoordSetSGIS)( GLenum ) = (void *) 0xdeadbeef;
718 void (*func_glSelectTextureSGIS)( GLenum ) = (void *) 0xdeadbeef;
719 void (*func_glSeparableFilter2DEXT)( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid*, GLvoid* ) = (void *) 0xdeadbeef;
720 void (*func_glSetFenceAPPLE)( GLuint ) = (void *) 0xdeadbeef;
721 void (*func_glSetFenceNV)( GLuint, GLenum ) = (void *) 0xdeadbeef;
722 void (*func_glSetFragmentShaderConstantATI)( GLuint, GLfloat* ) = (void *) 0xdeadbeef;
723 void (*func_glSetInvariantEXT)( GLuint, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
724 void (*func_glSetLocalConstantEXT)( GLuint, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
725 void (*func_glShaderOp1EXT)( GLenum, GLuint, GLuint ) = (void *) 0xdeadbeef;
726 void (*func_glShaderOp2EXT)( GLenum, GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef;
727 void (*func_glShaderOp3EXT)( GLenum, GLuint, GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef;
728 void (*func_glShaderSource)( GLuint, GLsizei, char**, GLint* ) = (void *) 0xdeadbeef;
729 void (*func_glShaderSourceARB)( unsigned int, GLsizei, char**, GLint* ) = (void *) 0xdeadbeef;
730 void (*func_glSharpenTexFuncSGIS)( GLenum, GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
731 void (*func_glSpriteParameterfSGIX)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
732 void (*func_glSpriteParameterfvSGIX)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
733 void (*func_glSpriteParameteriSGIX)( GLenum, GLint ) = (void *) 0xdeadbeef;
734 void (*func_glSpriteParameterivSGIX)( GLenum, GLint* ) = (void *) 0xdeadbeef;
735 void (*func_glStartInstrumentsSGIX)( void ) = (void *) 0xdeadbeef;
736 void (*func_glStencilFuncSeparate)( GLenum, GLenum, GLint, GLuint ) = (void *) 0xdeadbeef;
737 void (*func_glStencilFuncSeparateATI)( GLenum, GLenum, GLint, GLuint ) = (void *) 0xdeadbeef;
738 void (*func_glStencilMaskSeparate)( GLenum, GLuint ) = (void *) 0xdeadbeef;
739 void (*func_glStencilOpSeparate)( GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef;
740 void (*func_glStencilOpSeparateATI)( GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef;
741 void (*func_glStopInstrumentsSGIX)( GLint ) = (void *) 0xdeadbeef;
742 void (*func_glStringMarkerGREMEDY)( GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
743 void (*func_glSwizzleEXT)( GLuint, GLuint, GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef;
744 void (*func_glTagSampleBufferSGIX)( void ) = (void *) 0xdeadbeef;
745 void (*func_glTangent3bEXT)( GLbyte, GLbyte, GLbyte ) = (void *) 0xdeadbeef;
746 void (*func_glTangent3bvEXT)( GLbyte* ) = (void *) 0xdeadbeef;
747 void (*func_glTangent3dEXT)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
748 void (*func_glTangent3dvEXT)( GLdouble* ) = (void *) 0xdeadbeef;
749 void (*func_glTangent3fEXT)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
750 void (*func_glTangent3fvEXT)( GLfloat* ) = (void *) 0xdeadbeef;
751 void (*func_glTangent3iEXT)( GLint, GLint, GLint ) = (void *) 0xdeadbeef;
752 void (*func_glTangent3ivEXT)( GLint* ) = (void *) 0xdeadbeef;
753 void (*func_glTangent3sEXT)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
754 void (*func_glTangent3svEXT)( GLshort* ) = (void *) 0xdeadbeef;
755 void (*func_glTangentPointerEXT)( GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
756 void (*func_glTbufferMask3DFX)( GLuint ) = (void *) 0xdeadbeef;
757 GLboolean (*func_glTestFenceAPPLE)( GLuint ) = (void *) 0xdeadbeef;
758 GLboolean (*func_glTestFenceNV)( GLuint ) = (void *) 0xdeadbeef;
759 GLboolean (*func_glTestObjectAPPLE)( GLenum, GLuint ) = (void *) 0xdeadbeef;
760 void (*func_glTexBumpParameterfvATI)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
761 void (*func_glTexBumpParameterivATI)( GLenum, GLint* ) = (void *) 0xdeadbeef;
762 void (*func_glTexCoord1hNV)( unsigned short ) = (void *) 0xdeadbeef;
763 void (*func_glTexCoord1hvNV)( unsigned short* ) = (void *) 0xdeadbeef;
764 void (*func_glTexCoord2fColor3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
765 void (*func_glTexCoord2fColor3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
766 void (*func_glTexCoord2fColor4fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
767 void (*func_glTexCoord2fColor4fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
768 void (*func_glTexCoord2fColor4ubVertex3fSUN)( GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
769 void (*func_glTexCoord2fColor4ubVertex3fvSUN)( GLfloat*, GLubyte*, GLfloat* ) = (void *) 0xdeadbeef;
770 void (*func_glTexCoord2fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
771 void (*func_glTexCoord2fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
772 void (*func_glTexCoord2fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
773 void (*func_glTexCoord2fVertex3fvSUN)( GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
774 void (*func_glTexCoord2hNV)( unsigned short, unsigned short ) = (void *) 0xdeadbeef;
775 void (*func_glTexCoord2hvNV)( unsigned short* ) = (void *) 0xdeadbeef;
776 void (*func_glTexCoord3hNV)( unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef;
777 void (*func_glTexCoord3hvNV)( unsigned short* ) = (void *) 0xdeadbeef;
778 void (*func_glTexCoord4fColor4fNormal3fVertex4fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
779 void (*func_glTexCoord4fColor4fNormal3fVertex4fvSUN)( GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
780 void (*func_glTexCoord4fVertex4fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
781 void (*func_glTexCoord4fVertex4fvSUN)( GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
782 void (*func_glTexCoord4hNV)( unsigned short, unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef;
783 void (*func_glTexCoord4hvNV)( unsigned short* ) = (void *) 0xdeadbeef;
784 void (*func_glTexCoordPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
785 void (*func_glTexCoordPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef;
786 void (*func_glTexCoordPointervINTEL)( GLint, GLenum, GLvoid** ) = (void *) 0xdeadbeef;
787 void (*func_glTexFilterFuncSGIS)( GLenum, GLenum, GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
788 void (*func_glTexImage3DEXT)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
789 void (*func_glTexImage4DSGIS)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
790 void (*func_glTexSubImage1DEXT)( GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
791 void (*func_glTexSubImage2DEXT)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
792 void (*func_glTexSubImage3DEXT)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
793 void (*func_glTexSubImage4DSGIS)( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
794 void (*func_glTextureColorMaskSGIS)( GLboolean, GLboolean, GLboolean, GLboolean ) = (void *) 0xdeadbeef;
795 void (*func_glTextureLightEXT)( GLenum ) = (void *) 0xdeadbeef;
796 void (*func_glTextureMaterialEXT)( GLenum, GLenum ) = (void *) 0xdeadbeef;
797 void (*func_glTextureNormalEXT)( GLenum ) = (void *) 0xdeadbeef;
798 void (*func_glTrackMatrixNV)( GLenum, GLuint, GLenum, GLenum ) = (void *) 0xdeadbeef;
799 void (*func_glUniform1f)( GLint, GLfloat ) = (void *) 0xdeadbeef;
800 void (*func_glUniform1fARB)( GLint, GLfloat ) = (void *) 0xdeadbeef;
801 void (*func_glUniform1fv)( GLint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
802 void (*func_glUniform1fvARB)( GLint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
803 void (*func_glUniform1i)( GLint, GLint ) = (void *) 0xdeadbeef;
804 void (*func_glUniform1iARB)( GLint, GLint ) = (void *) 0xdeadbeef;
805 void (*func_glUniform1iv)( GLint, GLsizei, GLint* ) = (void *) 0xdeadbeef;
806 void (*func_glUniform1ivARB)( GLint, GLsizei, GLint* ) = (void *) 0xdeadbeef;
807 void (*func_glUniform2f)( GLint, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
808 void (*func_glUniform2fARB)( GLint, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
809 void (*func_glUniform2fv)( GLint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
810 void (*func_glUniform2fvARB)( GLint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
811 void (*func_glUniform2i)( GLint, GLint, GLint ) = (void *) 0xdeadbeef;
812 void (*func_glUniform2iARB)( GLint, GLint, GLint ) = (void *) 0xdeadbeef;
813 void (*func_glUniform2iv)( GLint, GLsizei, GLint* ) = (void *) 0xdeadbeef;
814 void (*func_glUniform2ivARB)( GLint, GLsizei, GLint* ) = (void *) 0xdeadbeef;
815 void (*func_glUniform3f)( GLint, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
816 void (*func_glUniform3fARB)( GLint, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
817 void (*func_glUniform3fv)( GLint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
818 void (*func_glUniform3fvARB)( GLint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
819 void (*func_glUniform3i)( GLint, GLint, GLint, GLint ) = (void *) 0xdeadbeef;
820 void (*func_glUniform3iARB)( GLint, GLint, GLint, GLint ) = (void *) 0xdeadbeef;
821 void (*func_glUniform3iv)( GLint, GLsizei, GLint* ) = (void *) 0xdeadbeef;
822 void (*func_glUniform3ivARB)( GLint, GLsizei, GLint* ) = (void *) 0xdeadbeef;
823 void (*func_glUniform4f)( GLint, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
824 void (*func_glUniform4fARB)( GLint, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
825 void (*func_glUniform4fv)( GLint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
826 void (*func_glUniform4fvARB)( GLint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
827 void (*func_glUniform4i)( GLint, GLint, GLint, GLint, GLint ) = (void *) 0xdeadbeef;
828 void (*func_glUniform4iARB)( GLint, GLint, GLint, GLint, GLint ) = (void *) 0xdeadbeef;
829 void (*func_glUniform4iv)( GLint, GLsizei, GLint* ) = (void *) 0xdeadbeef;
830 void (*func_glUniform4ivARB)( GLint, GLsizei, GLint* ) = (void *) 0xdeadbeef;
831 void (*func_glUniformMatrix2fv)( GLint, GLsizei, GLboolean, GLfloat* ) = (void *) 0xdeadbeef;
832 void (*func_glUniformMatrix2fvARB)( GLint, GLsizei, GLboolean, GLfloat* ) = (void *) 0xdeadbeef;
833 void (*func_glUniformMatrix3fv)( GLint, GLsizei, GLboolean, GLfloat* ) = (void *) 0xdeadbeef;
834 void (*func_glUniformMatrix3fvARB)( GLint, GLsizei, GLboolean, GLfloat* ) = (void *) 0xdeadbeef;
835 void (*func_glUniformMatrix4fv)( GLint, GLsizei, GLboolean, GLfloat* ) = (void *) 0xdeadbeef;
836 void (*func_glUniformMatrix4fvARB)( GLint, GLsizei, GLboolean, GLfloat* ) = (void *) 0xdeadbeef;
837 void (*func_glUnlockArraysEXT)( void ) = (void *) 0xdeadbeef;
838 GLboolean (*func_glUnmapBuffer)( GLenum ) = (void *) 0xdeadbeef;
839 GLboolean (*func_glUnmapBufferARB)( GLenum ) = (void *) 0xdeadbeef;
840 void (*func_glUnmapObjectBufferATI)( GLuint ) = (void *) 0xdeadbeef;
841 void (*func_glUpdateObjectBufferATI)( GLuint, GLuint, GLsizei, GLvoid*, GLenum ) = (void *) 0xdeadbeef;
842 void (*func_glUseProgram)( GLuint ) = (void *) 0xdeadbeef;
843 void (*func_glUseProgramObjectARB)( unsigned int ) = (void *) 0xdeadbeef;
844 void (*func_glValidateProgram)( GLuint ) = (void *) 0xdeadbeef;
845 void (*func_glValidateProgramARB)( unsigned int ) = (void *) 0xdeadbeef;
846 void (*func_glVariantArrayObjectATI)( GLuint, GLenum, GLsizei, GLuint, GLuint ) = (void *) 0xdeadbeef;
847 void (*func_glVariantPointerEXT)( GLuint, GLenum, GLuint, GLvoid* ) = (void *) 0xdeadbeef;
848 void (*func_glVariantbvEXT)( GLuint, GLbyte* ) = (void *) 0xdeadbeef;
849 void (*func_glVariantdvEXT)( GLuint, GLdouble* ) = (void *) 0xdeadbeef;
850 void (*func_glVariantfvEXT)( GLuint, GLfloat* ) = (void *) 0xdeadbeef;
851 void (*func_glVariantivEXT)( GLuint, GLint* ) = (void *) 0xdeadbeef;
852 void (*func_glVariantsvEXT)( GLuint, GLshort* ) = (void *) 0xdeadbeef;
853 void (*func_glVariantubvEXT)( GLuint, GLubyte* ) = (void *) 0xdeadbeef;
854 void (*func_glVariantuivEXT)( GLuint, GLuint* ) = (void *) 0xdeadbeef;
855 void (*func_glVariantusvEXT)( GLuint, GLushort* ) = (void *) 0xdeadbeef;
856 void (*func_glVertex2hNV)( unsigned short, unsigned short ) = (void *) 0xdeadbeef;
857 void (*func_glVertex2hvNV)( unsigned short* ) = (void *) 0xdeadbeef;
858 void (*func_glVertex3hNV)( unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef;
859 void (*func_glVertex3hvNV)( unsigned short* ) = (void *) 0xdeadbeef;
860 void (*func_glVertex4hNV)( unsigned short, unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef;
861 void (*func_glVertex4hvNV)( unsigned short* ) = (void *) 0xdeadbeef;
862 void (*func_glVertexArrayParameteriAPPLE)( GLenum, GLint ) = (void *) 0xdeadbeef;
863 void (*func_glVertexArrayRangeAPPLE)( GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
864 void (*func_glVertexArrayRangeNV)( GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
865 void (*func_glVertexAttrib1d)( GLuint, GLdouble ) = (void *) 0xdeadbeef;
866 void (*func_glVertexAttrib1dARB)( GLuint, GLdouble ) = (void *) 0xdeadbeef;
867 void (*func_glVertexAttrib1dNV)( GLuint, GLdouble ) = (void *) 0xdeadbeef;
868 void (*func_glVertexAttrib1dv)( GLuint, GLdouble* ) = (void *) 0xdeadbeef;
869 void (*func_glVertexAttrib1dvARB)( GLuint, GLdouble* ) = (void *) 0xdeadbeef;
870 void (*func_glVertexAttrib1dvNV)( GLuint, GLdouble* ) = (void *) 0xdeadbeef;
871 void (*func_glVertexAttrib1f)( GLuint, GLfloat ) = (void *) 0xdeadbeef;
872 void (*func_glVertexAttrib1fARB)( GLuint, GLfloat ) = (void *) 0xdeadbeef;
873 void (*func_glVertexAttrib1fNV)( GLuint, GLfloat ) = (void *) 0xdeadbeef;
874 void (*func_glVertexAttrib1fv)( GLuint, GLfloat* ) = (void *) 0xdeadbeef;
875 void (*func_glVertexAttrib1fvARB)( GLuint, GLfloat* ) = (void *) 0xdeadbeef;
876 void (*func_glVertexAttrib1fvNV)( GLuint, GLfloat* ) = (void *) 0xdeadbeef;
877 void (*func_glVertexAttrib1hNV)( GLuint, unsigned short ) = (void *) 0xdeadbeef;
878 void (*func_glVertexAttrib1hvNV)( GLuint, unsigned short* ) = (void *) 0xdeadbeef;
879 void (*func_glVertexAttrib1s)( GLuint, GLshort ) = (void *) 0xdeadbeef;
880 void (*func_glVertexAttrib1sARB)( GLuint, GLshort ) = (void *) 0xdeadbeef;
881 void (*func_glVertexAttrib1sNV)( GLuint, GLshort ) = (void *) 0xdeadbeef;
882 void (*func_glVertexAttrib1sv)( GLuint, GLshort* ) = (void *) 0xdeadbeef;
883 void (*func_glVertexAttrib1svARB)( GLuint, GLshort* ) = (void *) 0xdeadbeef;
884 void (*func_glVertexAttrib1svNV)( GLuint, GLshort* ) = (void *) 0xdeadbeef;
885 void (*func_glVertexAttrib2d)( GLuint, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
886 void (*func_glVertexAttrib2dARB)( GLuint, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
887 void (*func_glVertexAttrib2dNV)( GLuint, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
888 void (*func_glVertexAttrib2dv)( GLuint, GLdouble* ) = (void *) 0xdeadbeef;
889 void (*func_glVertexAttrib2dvARB)( GLuint, GLdouble* ) = (void *) 0xdeadbeef;
890 void (*func_glVertexAttrib2dvNV)( GLuint, GLdouble* ) = (void *) 0xdeadbeef;
891 void (*func_glVertexAttrib2f)( GLuint, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
892 void (*func_glVertexAttrib2fARB)( GLuint, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
893 void (*func_glVertexAttrib2fNV)( GLuint, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
894 void (*func_glVertexAttrib2fv)( GLuint, GLfloat* ) = (void *) 0xdeadbeef;
895 void (*func_glVertexAttrib2fvARB)( GLuint, GLfloat* ) = (void *) 0xdeadbeef;
896 void (*func_glVertexAttrib2fvNV)( GLuint, GLfloat* ) = (void *) 0xdeadbeef;
897 void (*func_glVertexAttrib2hNV)( GLuint, unsigned short, unsigned short ) = (void *) 0xdeadbeef;
898 void (*func_glVertexAttrib2hvNV)( GLuint, unsigned short* ) = (void *) 0xdeadbeef;
899 void (*func_glVertexAttrib2s)( GLuint, GLshort, GLshort ) = (void *) 0xdeadbeef;
900 void (*func_glVertexAttrib2sARB)( GLuint, GLshort, GLshort ) = (void *) 0xdeadbeef;
901 void (*func_glVertexAttrib2sNV)( GLuint, GLshort, GLshort ) = (void *) 0xdeadbeef;
902 void (*func_glVertexAttrib2sv)( GLuint, GLshort* ) = (void *) 0xdeadbeef;
903 void (*func_glVertexAttrib2svARB)( GLuint, GLshort* ) = (void *) 0xdeadbeef;
904 void (*func_glVertexAttrib2svNV)( GLuint, GLshort* ) = (void *) 0xdeadbeef;
905 void (*func_glVertexAttrib3d)( GLuint, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
906 void (*func_glVertexAttrib3dARB)( GLuint, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
907 void (*func_glVertexAttrib3dNV)( GLuint, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
908 void (*func_glVertexAttrib3dv)( GLuint, GLdouble* ) = (void *) 0xdeadbeef;
909 void (*func_glVertexAttrib3dvARB)( GLuint, GLdouble* ) = (void *) 0xdeadbeef;
910 void (*func_glVertexAttrib3dvNV)( GLuint, GLdouble* ) = (void *) 0xdeadbeef;
911 void (*func_glVertexAttrib3f)( GLuint, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
912 void (*func_glVertexAttrib3fARB)( GLuint, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
913 void (*func_glVertexAttrib3fNV)( GLuint, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
914 void (*func_glVertexAttrib3fv)( GLuint, GLfloat* ) = (void *) 0xdeadbeef;
915 void (*func_glVertexAttrib3fvARB)( GLuint, GLfloat* ) = (void *) 0xdeadbeef;
916 void (*func_glVertexAttrib3fvNV)( GLuint, GLfloat* ) = (void *) 0xdeadbeef;
917 void (*func_glVertexAttrib3hNV)( GLuint, unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef;
918 void (*func_glVertexAttrib3hvNV)( GLuint, unsigned short* ) = (void *) 0xdeadbeef;
919 void (*func_glVertexAttrib3s)( GLuint, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
920 void (*func_glVertexAttrib3sARB)( GLuint, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
921 void (*func_glVertexAttrib3sNV)( GLuint, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
922 void (*func_glVertexAttrib3sv)( GLuint, GLshort* ) = (void *) 0xdeadbeef;
923 void (*func_glVertexAttrib3svARB)( GLuint, GLshort* ) = (void *) 0xdeadbeef;
924 void (*func_glVertexAttrib3svNV)( GLuint, GLshort* ) = (void *) 0xdeadbeef;
925 void (*func_glVertexAttrib4Nbv)( GLuint, GLbyte* ) = (void *) 0xdeadbeef;
926 void (*func_glVertexAttrib4NbvARB)( GLuint, GLbyte* ) = (void *) 0xdeadbeef;
927 void (*func_glVertexAttrib4Niv)( GLuint, GLint* ) = (void *) 0xdeadbeef;
928 void (*func_glVertexAttrib4NivARB)( GLuint, GLint* ) = (void *) 0xdeadbeef;
929 void (*func_glVertexAttrib4Nsv)( GLuint, GLshort* ) = (void *) 0xdeadbeef;
930 void (*func_glVertexAttrib4NsvARB)( GLuint, GLshort* ) = (void *) 0xdeadbeef;
931 void (*func_glVertexAttrib4Nub)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte ) = (void *) 0xdeadbeef;
932 void (*func_glVertexAttrib4NubARB)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte ) = (void *) 0xdeadbeef;
933 void (*func_glVertexAttrib4Nubv)( GLuint, GLubyte* ) = (void *) 0xdeadbeef;
934 void (*func_glVertexAttrib4NubvARB)( GLuint, GLubyte* ) = (void *) 0xdeadbeef;
935 void (*func_glVertexAttrib4Nuiv)( GLuint, GLuint* ) = (void *) 0xdeadbeef;
936 void (*func_glVertexAttrib4NuivARB)( GLuint, GLuint* ) = (void *) 0xdeadbeef;
937 void (*func_glVertexAttrib4Nusv)( GLuint, GLushort* ) = (void *) 0xdeadbeef;
938 void (*func_glVertexAttrib4NusvARB)( GLuint, GLushort* ) = (void *) 0xdeadbeef;
939 void (*func_glVertexAttrib4bv)( GLuint, GLbyte* ) = (void *) 0xdeadbeef;
940 void (*func_glVertexAttrib4bvARB)( GLuint, GLbyte* ) = (void *) 0xdeadbeef;
941 void (*func_glVertexAttrib4d)( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
942 void (*func_glVertexAttrib4dARB)( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
943 void (*func_glVertexAttrib4dNV)( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
944 void (*func_glVertexAttrib4dv)( GLuint, GLdouble* ) = (void *) 0xdeadbeef;
945 void (*func_glVertexAttrib4dvARB)( GLuint, GLdouble* ) = (void *) 0xdeadbeef;
946 void (*func_glVertexAttrib4dvNV)( GLuint, GLdouble* ) = (void *) 0xdeadbeef;
947 void (*func_glVertexAttrib4f)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
948 void (*func_glVertexAttrib4fARB)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
949 void (*func_glVertexAttrib4fNV)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
950 void (*func_glVertexAttrib4fv)( GLuint, GLfloat* ) = (void *) 0xdeadbeef;
951 void (*func_glVertexAttrib4fvARB)( GLuint, GLfloat* ) = (void *) 0xdeadbeef;
952 void (*func_glVertexAttrib4fvNV)( GLuint, GLfloat* ) = (void *) 0xdeadbeef;
953 void (*func_glVertexAttrib4hNV)( GLuint, unsigned short, unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef;
954 void (*func_glVertexAttrib4hvNV)( GLuint, unsigned short* ) = (void *) 0xdeadbeef;
955 void (*func_glVertexAttrib4iv)( GLuint, GLint* ) = (void *) 0xdeadbeef;
956 void (*func_glVertexAttrib4ivARB)( GLuint, GLint* ) = (void *) 0xdeadbeef;
957 void (*func_glVertexAttrib4s)( GLuint, GLshort, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
958 void (*func_glVertexAttrib4sARB)( GLuint, GLshort, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
959 void (*func_glVertexAttrib4sNV)( GLuint, GLshort, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
960 void (*func_glVertexAttrib4sv)( GLuint, GLshort* ) = (void *) 0xdeadbeef;
961 void (*func_glVertexAttrib4svARB)( GLuint, GLshort* ) = (void *) 0xdeadbeef;
962 void (*func_glVertexAttrib4svNV)( GLuint, GLshort* ) = (void *) 0xdeadbeef;
963 void (*func_glVertexAttrib4ubNV)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte ) = (void *) 0xdeadbeef;
964 void (*func_glVertexAttrib4ubv)( GLuint, GLubyte* ) = (void *) 0xdeadbeef;
965 void (*func_glVertexAttrib4ubvARB)( GLuint, GLubyte* ) = (void *) 0xdeadbeef;
966 void (*func_glVertexAttrib4ubvNV)( GLuint, GLubyte* ) = (void *) 0xdeadbeef;
967 void (*func_glVertexAttrib4uiv)( GLuint, GLuint* ) = (void *) 0xdeadbeef;
968 void (*func_glVertexAttrib4uivARB)( GLuint, GLuint* ) = (void *) 0xdeadbeef;
969 void (*func_glVertexAttrib4usv)( GLuint, GLushort* ) = (void *) 0xdeadbeef;
970 void (*func_glVertexAttrib4usvARB)( GLuint, GLushort* ) = (void *) 0xdeadbeef;
971 void (*func_glVertexAttribArrayObjectATI)( GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint ) = (void *) 0xdeadbeef;
972 void (*func_glVertexAttribPointer)( GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
973 void (*func_glVertexAttribPointerARB)( GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
974 void (*func_glVertexAttribPointerNV)( GLuint, GLint, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
975 void (*func_glVertexAttribs1dvNV)( GLuint, GLsizei, GLdouble* ) = (void *) 0xdeadbeef;
976 void (*func_glVertexAttribs1fvNV)( GLuint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
977 void (*func_glVertexAttribs1hvNV)( GLuint, GLsizei, unsigned short* ) = (void *) 0xdeadbeef;
978 void (*func_glVertexAttribs1svNV)( GLuint, GLsizei, GLshort* ) = (void *) 0xdeadbeef;
979 void (*func_glVertexAttribs2dvNV)( GLuint, GLsizei, GLdouble* ) = (void *) 0xdeadbeef;
980 void (*func_glVertexAttribs2fvNV)( GLuint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
981 void (*func_glVertexAttribs2hvNV)( GLuint, GLsizei, unsigned short* ) = (void *) 0xdeadbeef;
982 void (*func_glVertexAttribs2svNV)( GLuint, GLsizei, GLshort* ) = (void *) 0xdeadbeef;
983 void (*func_glVertexAttribs3dvNV)( GLuint, GLsizei, GLdouble* ) = (void *) 0xdeadbeef;
984 void (*func_glVertexAttribs3fvNV)( GLuint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
985 void (*func_glVertexAttribs3hvNV)( GLuint, GLsizei, unsigned short* ) = (void *) 0xdeadbeef;
986 void (*func_glVertexAttribs3svNV)( GLuint, GLsizei, GLshort* ) = (void *) 0xdeadbeef;
987 void (*func_glVertexAttribs4dvNV)( GLuint, GLsizei, GLdouble* ) = (void *) 0xdeadbeef;
988 void (*func_glVertexAttribs4fvNV)( GLuint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
989 void (*func_glVertexAttribs4hvNV)( GLuint, GLsizei, unsigned short* ) = (void *) 0xdeadbeef;
990 void (*func_glVertexAttribs4svNV)( GLuint, GLsizei, GLshort* ) = (void *) 0xdeadbeef;
991 void (*func_glVertexAttribs4ubvNV)( GLuint, GLsizei, GLubyte* ) = (void *) 0xdeadbeef;
992 void (*func_glVertexBlendARB)( GLint ) = (void *) 0xdeadbeef;
993 void (*func_glVertexBlendEnvfATI)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
994 void (*func_glVertexBlendEnviATI)( GLenum, GLint ) = (void *) 0xdeadbeef;
995 void (*func_glVertexPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
996 void (*func_glVertexPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef;
997 void (*func_glVertexPointervINTEL)( GLint, GLenum, GLvoid** ) = (void *) 0xdeadbeef;
998 void (*func_glVertexStream1dATI)( GLenum, GLdouble ) = (void *) 0xdeadbeef;
999 void (*func_glVertexStream1dvATI)( GLenum, GLdouble* ) = (void *) 0xdeadbeef;
1000 void (*func_glVertexStream1fATI)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
1001 void (*func_glVertexStream1fvATI)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
1002 void (*func_glVertexStream1iATI)( GLenum, GLint ) = (void *) 0xdeadbeef;
1003 void (*func_glVertexStream1ivATI)( GLenum, GLint* ) = (void *) 0xdeadbeef;
1004 void (*func_glVertexStream1sATI)( GLenum, GLshort ) = (void *) 0xdeadbeef;
1005 void (*func_glVertexStream1svATI)( GLenum, GLshort* ) = (void *) 0xdeadbeef;
1006 void (*func_glVertexStream2dATI)( GLenum, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
1007 void (*func_glVertexStream2dvATI)( GLenum, GLdouble* ) = (void *) 0xdeadbeef;
1008 void (*func_glVertexStream2fATI)( GLenum, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
1009 void (*func_glVertexStream2fvATI)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
1010 void (*func_glVertexStream2iATI)( GLenum, GLint, GLint ) = (void *) 0xdeadbeef;
1011 void (*func_glVertexStream2ivATI)( GLenum, GLint* ) = (void *) 0xdeadbeef;
1012 void (*func_glVertexStream2sATI)( GLenum, GLshort, GLshort ) = (void *) 0xdeadbeef;
1013 void (*func_glVertexStream2svATI)( GLenum, GLshort* ) = (void *) 0xdeadbeef;
1014 void (*func_glVertexStream3dATI)( GLenum, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
1015 void (*func_glVertexStream3dvATI)( GLenum, GLdouble* ) = (void *) 0xdeadbeef;
1016 void (*func_glVertexStream3fATI)( GLenum, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
1017 void (*func_glVertexStream3fvATI)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
1018 void (*func_glVertexStream3iATI)( GLenum, GLint, GLint, GLint ) = (void *) 0xdeadbeef;
1019 void (*func_glVertexStream3ivATI)( GLenum, GLint* ) = (void *) 0xdeadbeef;
1020 void (*func_glVertexStream3sATI)( GLenum, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
1021 void (*func_glVertexStream3svATI)( GLenum, GLshort* ) = (void *) 0xdeadbeef;
1022 void (*func_glVertexStream4dATI)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
1023 void (*func_glVertexStream4dvATI)( GLenum, GLdouble* ) = (void *) 0xdeadbeef;
1024 void (*func_glVertexStream4fATI)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
1025 void (*func_glVertexStream4fvATI)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
1026 void (*func_glVertexStream4iATI)( GLenum, GLint, GLint, GLint, GLint ) = (void *) 0xdeadbeef;
1027 void (*func_glVertexStream4ivATI)( GLenum, GLint* ) = (void *) 0xdeadbeef;
1028 void (*func_glVertexStream4sATI)( GLenum, GLshort, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
1029 void (*func_glVertexStream4svATI)( GLenum, GLshort* ) = (void *) 0xdeadbeef;
1030 void (*func_glVertexWeightPointerEXT)( GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
1031 void (*func_glVertexWeightfEXT)( GLfloat ) = (void *) 0xdeadbeef;
1032 void (*func_glVertexWeightfvEXT)( GLfloat* ) = (void *) 0xdeadbeef;
1033 void (*func_glVertexWeighthNV)( unsigned short ) = (void *) 0xdeadbeef;
1034 void (*func_glVertexWeighthvNV)( unsigned short* ) = (void *) 0xdeadbeef;
1035 void (*func_glWeightPointerARB)( GLint, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
1036 void (*func_glWeightbvARB)( GLint, GLbyte* ) = (void *) 0xdeadbeef;
1037 void (*func_glWeightdvARB)( GLint, GLdouble* ) = (void *) 0xdeadbeef;
1038 void (*func_glWeightfvARB)( GLint, GLfloat* ) = (void *) 0xdeadbeef;
1039 void (*func_glWeightivARB)( GLint, GLint* ) = (void *) 0xdeadbeef;
1040 void (*func_glWeightsvARB)( GLint, GLshort* ) = (void *) 0xdeadbeef;
1041 void (*func_glWeightubvARB)( GLint, GLubyte* ) = (void *) 0xdeadbeef;
1042 void (*func_glWeightuivARB)( GLint, GLuint* ) = (void *) 0xdeadbeef;
1043 void (*func_glWeightusvARB)( GLint, GLushort* ) = (void *) 0xdeadbeef;
1044 void (*func_glWindowPos2d)( GLdouble, GLdouble ) = (void *) 0xdeadbeef;
1045 void (*func_glWindowPos2dARB)( GLdouble, GLdouble ) = (void *) 0xdeadbeef;
1046 void (*func_glWindowPos2dMESA)( GLdouble, GLdouble ) = (void *) 0xdeadbeef;
1047 void (*func_glWindowPos2dv)( GLdouble* ) = (void *) 0xdeadbeef;
1048 void (*func_glWindowPos2dvARB)( GLdouble* ) = (void *) 0xdeadbeef;
1049 void (*func_glWindowPos2dvMESA)( GLdouble* ) = (void *) 0xdeadbeef;
1050 void (*func_glWindowPos2f)( GLfloat, GLfloat ) = (void *) 0xdeadbeef;
1051 void (*func_glWindowPos2fARB)( GLfloat, GLfloat ) = (void *) 0xdeadbeef;
1052 void (*func_glWindowPos2fMESA)( GLfloat, GLfloat ) = (void *) 0xdeadbeef;
1053 void (*func_glWindowPos2fv)( GLfloat* ) = (void *) 0xdeadbeef;
1054 void (*func_glWindowPos2fvARB)( GLfloat* ) = (void *) 0xdeadbeef;
1055 void (*func_glWindowPos2fvMESA)( GLfloat* ) = (void *) 0xdeadbeef;
1056 void (*func_glWindowPos2i)( GLint, GLint ) = (void *) 0xdeadbeef;
1057 void (*func_glWindowPos2iARB)( GLint, GLint ) = (void *) 0xdeadbeef;
1058 void (*func_glWindowPos2iMESA)( GLint, GLint ) = (void *) 0xdeadbeef;
1059 void (*func_glWindowPos2iv)( GLint* ) = (void *) 0xdeadbeef;
1060 void (*func_glWindowPos2ivARB)( GLint* ) = (void *) 0xdeadbeef;
1061 void (*func_glWindowPos2ivMESA)( GLint* ) = (void *) 0xdeadbeef;
1062 void (*func_glWindowPos2s)( GLshort, GLshort ) = (void *) 0xdeadbeef;
1063 void (*func_glWindowPos2sARB)( GLshort, GLshort ) = (void *) 0xdeadbeef;
1064 void (*func_glWindowPos2sMESA)( GLshort, GLshort ) = (void *) 0xdeadbeef;
1065 void (*func_glWindowPos2sv)( GLshort* ) = (void *) 0xdeadbeef;
1066 void (*func_glWindowPos2svARB)( GLshort* ) = (void *) 0xdeadbeef;
1067 void (*func_glWindowPos2svMESA)( GLshort* ) = (void *) 0xdeadbeef;
1068 void (*func_glWindowPos3d)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
1069 void (*func_glWindowPos3dARB)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
1070 void (*func_glWindowPos3dMESA)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
1071 void (*func_glWindowPos3dv)( GLdouble* ) = (void *) 0xdeadbeef;
1072 void (*func_glWindowPos3dvARB)( GLdouble* ) = (void *) 0xdeadbeef;
1073 void (*func_glWindowPos3dvMESA)( GLdouble* ) = (void *) 0xdeadbeef;
1074 void (*func_glWindowPos3f)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
1075 void (*func_glWindowPos3fARB)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
1076 void (*func_glWindowPos3fMESA)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
1077 void (*func_glWindowPos3fv)( GLfloat* ) = (void *) 0xdeadbeef;
1078 void (*func_glWindowPos3fvARB)( GLfloat* ) = (void *) 0xdeadbeef;
1079 void (*func_glWindowPos3fvMESA)( GLfloat* ) = (void *) 0xdeadbeef;
1080 void (*func_glWindowPos3i)( GLint, GLint, GLint ) = (void *) 0xdeadbeef;
1081 void (*func_glWindowPos3iARB)( GLint, GLint, GLint ) = (void *) 0xdeadbeef;
1082 void (*func_glWindowPos3iMESA)( GLint, GLint, GLint ) = (void *) 0xdeadbeef;
1083 void (*func_glWindowPos3iv)( GLint* ) = (void *) 0xdeadbeef;
1084 void (*func_glWindowPos3ivARB)( GLint* ) = (void *) 0xdeadbeef;
1085 void (*func_glWindowPos3ivMESA)( GLint* ) = (void *) 0xdeadbeef;
1086 void (*func_glWindowPos3s)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
1087 void (*func_glWindowPos3sARB)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
1088 void (*func_glWindowPos3sMESA)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
1089 void (*func_glWindowPos3sv)( GLshort* ) = (void *) 0xdeadbeef;
1090 void (*func_glWindowPos3svARB)( GLshort* ) = (void *) 0xdeadbeef;
1091 void (*func_glWindowPos3svMESA)( GLshort* ) = (void *) 0xdeadbeef;
1092 void (*func_glWindowPos4dMESA)( GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
1093 void (*func_glWindowPos4dvMESA)( GLdouble* ) = (void *) 0xdeadbeef;
1094 void (*func_glWindowPos4fMESA)( GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
1095 void (*func_glWindowPos4fvMESA)( GLfloat* ) = (void *) 0xdeadbeef;
1096 void (*func_glWindowPos4iMESA)( GLint, GLint, GLint, GLint ) = (void *) 0xdeadbeef;
1097 void (*func_glWindowPos4ivMESA)( GLint* ) = (void *) 0xdeadbeef;
1098 void (*func_glWindowPos4sMESA)( GLshort, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
1099 void (*func_glWindowPos4svMESA)( GLshort* ) = (void *) 0xdeadbeef;
1100 void (*func_glWriteMaskEXT)( GLuint, GLuint, GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef;
1101 void * (*func_wglAllocateMemoryNV)( GLsizei, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
1102 void (*func_wglFreeMemoryNV)( GLvoid * ) = (void *) 0xdeadbeef;
1105 /* The function prototypes */
1106 void WINAPI wine_glActiveStencilFaceEXT( GLenum );
1107 void WINAPI wine_glActiveTexture( GLenum );
1108 void WINAPI wine_glActiveTextureARB( GLenum );
1109 void WINAPI wine_glAlphaFragmentOp1ATI( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint );
1110 void WINAPI wine_glAlphaFragmentOp2ATI( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint );
1111 void WINAPI wine_glAlphaFragmentOp3ATI( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint );
1112 void WINAPI wine_glApplyTextureEXT( GLenum );
1113 GLboolean WINAPI wine_glAreProgramsResidentNV( GLsizei, GLuint*, GLboolean* );
1114 GLboolean WINAPI wine_glAreTexturesResidentEXT( GLsizei, GLuint*, GLboolean* );
1115 void WINAPI wine_glArrayElementEXT( GLint );
1116 void WINAPI wine_glArrayObjectATI( GLenum, GLint, GLenum, GLsizei, GLuint, GLuint );
1117 void WINAPI wine_glAsyncMarkerSGIX( GLuint );
1118 void WINAPI wine_glAttachObjectARB( unsigned int, unsigned int );
1119 void WINAPI wine_glAttachShader( GLuint, GLuint );
1120 void WINAPI wine_glBeginFragmentShaderATI( void );
1121 void WINAPI wine_glBeginOcclusionQueryNV( GLuint );
1122 void WINAPI wine_glBeginQuery( GLenum, GLuint );
1123 void WINAPI wine_glBeginQueryARB( GLenum, GLuint );
1124 void WINAPI wine_glBeginVertexShaderEXT( void );
1125 void WINAPI wine_glBindAttribLocation( GLuint, GLuint, char* );
1126 void WINAPI wine_glBindAttribLocationARB( unsigned int, GLuint, char* );
1127 void WINAPI wine_glBindBuffer( GLenum, GLuint );
1128 void WINAPI wine_glBindBufferARB( GLenum, GLuint );
1129 void WINAPI wine_glBindFragmentShaderATI( GLuint );
1130 void WINAPI wine_glBindFramebufferEXT( GLenum, GLuint );
1131 GLuint WINAPI wine_glBindLightParameterEXT( GLenum, GLenum );
1132 GLuint WINAPI wine_glBindMaterialParameterEXT( GLenum, GLenum );
1133 GLuint WINAPI wine_glBindParameterEXT( GLenum );
1134 void WINAPI wine_glBindProgramARB( GLenum, GLuint );
1135 void WINAPI wine_glBindProgramNV( GLenum, GLuint );
1136 void WINAPI wine_glBindRenderbufferEXT( GLenum, GLuint );
1137 GLuint WINAPI wine_glBindTexGenParameterEXT( GLenum, GLenum, GLenum );
1138 void WINAPI wine_glBindTextureEXT( GLenum, GLuint );
1139 GLuint WINAPI wine_glBindTextureUnitParameterEXT( GLenum, GLenum );
1140 void WINAPI wine_glBindVertexArrayAPPLE( GLuint );
1141 void WINAPI wine_glBindVertexShaderEXT( GLuint );
1142 void WINAPI wine_glBinormal3bEXT( GLbyte, GLbyte, GLbyte );
1143 void WINAPI wine_glBinormal3bvEXT( GLbyte* );
1144 void WINAPI wine_glBinormal3dEXT( GLdouble, GLdouble, GLdouble );
1145 void WINAPI wine_glBinormal3dvEXT( GLdouble* );
1146 void WINAPI wine_glBinormal3fEXT( GLfloat, GLfloat, GLfloat );
1147 void WINAPI wine_glBinormal3fvEXT( GLfloat* );
1148 void WINAPI wine_glBinormal3iEXT( GLint, GLint, GLint );
1149 void WINAPI wine_glBinormal3ivEXT( GLint* );
1150 void WINAPI wine_glBinormal3sEXT( GLshort, GLshort, GLshort );
1151 void WINAPI wine_glBinormal3svEXT( GLshort* );
1152 void WINAPI wine_glBinormalPointerEXT( GLenum, GLsizei, GLvoid* );
1153 void WINAPI wine_glBlendColorEXT( GLclampf, GLclampf, GLclampf, GLclampf );
1154 void WINAPI wine_glBlendEquationEXT( GLenum );
1155 void WINAPI wine_glBlendEquationSeparate( GLenum, GLenum );
1156 void WINAPI wine_glBlendEquationSeparateEXT( GLenum, GLenum );
1157 void WINAPI wine_glBlendFuncSeparate( GLenum, GLenum, GLenum, GLenum );
1158 void WINAPI wine_glBlendFuncSeparateEXT( GLenum, GLenum, GLenum, GLenum );
1159 void WINAPI wine_glBlendFuncSeparateINGR( GLenum, GLenum, GLenum, GLenum );
1160 void WINAPI wine_glBufferData( GLenum, ptrdiff_t, GLvoid*, GLenum );
1161 void WINAPI wine_glBufferDataARB( GLenum, ptrdiff_t, GLvoid*, GLenum );
1162 GLuint WINAPI wine_glBufferRegionEnabled( void );
1163 void WINAPI wine_glBufferSubData( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* );
1164 void WINAPI wine_glBufferSubDataARB( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* );
1165 GLenum WINAPI wine_glCheckFramebufferStatusEXT( GLenum );
1166 void WINAPI wine_glClampColorARB( GLenum, GLenum );
1167 void WINAPI wine_glClientActiveTexture( GLenum );
1168 void WINAPI wine_glClientActiveTextureARB( GLenum );
1169 void WINAPI wine_glClientActiveVertexStreamATI( GLenum );
1170 void WINAPI wine_glColor3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
1171 void WINAPI wine_glColor3fVertex3fvSUN( GLfloat*, GLfloat* );
1172 void WINAPI wine_glColor3hNV( unsigned short, unsigned short, unsigned short );
1173 void WINAPI wine_glColor3hvNV( unsigned short* );
1174 void WINAPI wine_glColor4fNormal3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
1175 void WINAPI wine_glColor4fNormal3fVertex3fvSUN( GLfloat*, GLfloat*, GLfloat* );
1176 void WINAPI wine_glColor4hNV( unsigned short, unsigned short, unsigned short, unsigned short );
1177 void WINAPI wine_glColor4hvNV( unsigned short* );
1178 void WINAPI wine_glColor4ubVertex2fSUN( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat );
1179 void WINAPI wine_glColor4ubVertex2fvSUN( GLubyte*, GLfloat* );
1180 void WINAPI wine_glColor4ubVertex3fSUN( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat );
1181 void WINAPI wine_glColor4ubVertex3fvSUN( GLubyte*, GLfloat* );
1182 void WINAPI wine_glColorFragmentOp1ATI( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint );
1183 void WINAPI wine_glColorFragmentOp2ATI( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint );
1184 void WINAPI wine_glColorFragmentOp3ATI( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint );
1185 void WINAPI wine_glColorPointerEXT( GLint, GLenum, GLsizei, GLsizei, GLvoid* );
1186 void WINAPI wine_glColorPointerListIBM( GLint, GLenum, GLint, GLvoid**, GLint );
1187 void WINAPI wine_glColorPointervINTEL( GLint, GLenum, GLvoid** );
1188 void WINAPI wine_glColorSubTableEXT( GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* );
1189 void WINAPI wine_glColorTableEXT( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* );
1190 void WINAPI wine_glColorTableParameterfvSGI( GLenum, GLenum, GLfloat* );
1191 void WINAPI wine_glColorTableParameterivSGI( GLenum, GLenum, GLint* );
1192 void WINAPI wine_glColorTableSGI( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* );
1193 void WINAPI wine_glCombinerInputNV( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum );
1194 void WINAPI wine_glCombinerOutputNV( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean );
1195 void WINAPI wine_glCombinerParameterfNV( GLenum, GLfloat );
1196 void WINAPI wine_glCombinerParameterfvNV( GLenum, GLfloat* );
1197 void WINAPI wine_glCombinerParameteriNV( GLenum, GLint );
1198 void WINAPI wine_glCombinerParameterivNV( GLenum, GLint* );
1199 void WINAPI wine_glCombinerStageParameterfvNV( GLenum, GLenum, GLfloat* );
1200 void WINAPI wine_glCompileShader( GLuint );
1201 void WINAPI wine_glCompileShaderARB( unsigned int );
1202 void WINAPI wine_glCompressedTexImage1D( GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* );
1203 void WINAPI wine_glCompressedTexImage1DARB( GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* );
1204 void WINAPI wine_glCompressedTexImage2D( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* );
1205 void WINAPI wine_glCompressedTexImage2DARB( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* );
1206 void WINAPI wine_glCompressedTexImage3D( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* );
1207 void WINAPI wine_glCompressedTexImage3DARB( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* );
1208 void WINAPI wine_glCompressedTexSubImage1D( GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* );
1209 void WINAPI wine_glCompressedTexSubImage1DARB( GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* );
1210 void WINAPI wine_glCompressedTexSubImage2D( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* );
1211 void WINAPI wine_glCompressedTexSubImage2DARB( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* );
1212 void WINAPI wine_glCompressedTexSubImage3D( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* );
1213 void WINAPI wine_glCompressedTexSubImage3DARB( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* );
1214 void WINAPI wine_glConvolutionFilter1DEXT( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* );
1215 void WINAPI wine_glConvolutionFilter2DEXT( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* );
1216 void WINAPI wine_glConvolutionParameterfEXT( GLenum, GLenum, GLfloat );
1217 void WINAPI wine_glConvolutionParameterfvEXT( GLenum, GLenum, GLfloat* );
1218 void WINAPI wine_glConvolutionParameteriEXT( GLenum, GLenum, GLint );
1219 void WINAPI wine_glConvolutionParameterivEXT( GLenum, GLenum, GLint* );
1220 void WINAPI wine_glCopyColorSubTableEXT( GLenum, GLsizei, GLint, GLint, GLsizei );
1221 void WINAPI wine_glCopyColorTableSGI( GLenum, GLenum, GLint, GLint, GLsizei );
1222 void WINAPI wine_glCopyConvolutionFilter1DEXT( GLenum, GLenum, GLint, GLint, GLsizei );
1223 void WINAPI wine_glCopyConvolutionFilter2DEXT( GLenum, GLenum, GLint, GLint, GLsizei, GLsizei );
1224 void WINAPI wine_glCopyTexImage1DEXT( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint );
1225 void WINAPI wine_glCopyTexImage2DEXT( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint );
1226 void WINAPI wine_glCopyTexSubImage1DEXT( GLenum, GLint, GLint, GLint, GLint, GLsizei );
1227 void WINAPI wine_glCopyTexSubImage2DEXT( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei );
1228 void WINAPI wine_glCopyTexSubImage3DEXT( GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei );
1229 GLuint WINAPI wine_glCreateProgram( void );
1230 unsigned int WINAPI wine_glCreateProgramObjectARB( void );
1231 GLuint WINAPI wine_glCreateShader( GLenum );
1232 unsigned int WINAPI wine_glCreateShaderObjectARB( GLenum );
1233 void WINAPI wine_glCullParameterdvEXT( GLenum, GLdouble* );
1234 void WINAPI wine_glCullParameterfvEXT( GLenum, GLfloat* );
1235 void WINAPI wine_glCurrentPaletteMatrixARB( GLint );
1236 void WINAPI wine_glDeformSGIX( GLint );
1237 void WINAPI wine_glDeformationMap3dSGIX( GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble* );
1238 void WINAPI wine_glDeformationMap3fSGIX( GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat* );
1239 void WINAPI wine_glDeleteAsyncMarkersSGIX( GLuint, GLsizei );
1240 void WINAPI wine_glDeleteBufferRegion( GLenum );
1241 void WINAPI wine_glDeleteBuffers( GLsizei, GLuint* );
1242 void WINAPI wine_glDeleteBuffersARB( GLsizei, GLuint* );
1243 void WINAPI wine_glDeleteFencesAPPLE( GLsizei, GLuint* );
1244 void WINAPI wine_glDeleteFencesNV( GLsizei, GLuint* );
1245 void WINAPI wine_glDeleteFragmentShaderATI( GLuint );
1246 void WINAPI wine_glDeleteFramebuffersEXT( GLsizei, GLuint* );
1247 void WINAPI wine_glDeleteObjectARB( unsigned int );
1248 void WINAPI wine_glDeleteObjectBufferATI( GLuint );
1249 void WINAPI wine_glDeleteOcclusionQueriesNV( GLsizei, GLuint* );
1250 void WINAPI wine_glDeleteProgram( GLuint );
1251 void WINAPI wine_glDeleteProgramsARB( GLsizei, GLuint* );
1252 void WINAPI wine_glDeleteProgramsNV( GLsizei, GLuint* );
1253 void WINAPI wine_glDeleteQueries( GLsizei, GLuint* );
1254 void WINAPI wine_glDeleteQueriesARB( GLsizei, GLuint* );
1255 void WINAPI wine_glDeleteRenderbuffersEXT( GLsizei, GLuint* );
1256 void WINAPI wine_glDeleteShader( GLuint );
1257 void WINAPI wine_glDeleteTexturesEXT( GLsizei, GLuint* );
1258 void WINAPI wine_glDeleteVertexArraysAPPLE( GLsizei, GLuint* );
1259 void WINAPI wine_glDeleteVertexShaderEXT( GLuint );
1260 void WINAPI wine_glDepthBoundsEXT( GLclampd, GLclampd );
1261 void WINAPI wine_glDetachObjectARB( unsigned int, unsigned int );
1262 void WINAPI wine_glDetachShader( GLuint, GLuint );
1263 void WINAPI wine_glDetailTexFuncSGIS( GLenum, GLsizei, GLfloat* );
1264 void WINAPI wine_glDisableVariantClientStateEXT( GLuint );
1265 void WINAPI wine_glDisableVertexAttribArray( GLuint );
1266 void WINAPI wine_glDisableVertexAttribArrayARB( GLuint );
1267 void WINAPI wine_glDrawArraysEXT( GLenum, GLint, GLsizei );
1268 void WINAPI wine_glDrawBufferRegion( GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLint );
1269 void WINAPI wine_glDrawBuffers( GLsizei, GLenum* );
1270 void WINAPI wine_glDrawBuffersARB( GLsizei, GLenum* );
1271 void WINAPI wine_glDrawBuffersATI( GLsizei, GLenum* );
1272 void WINAPI wine_glDrawElementArrayAPPLE( GLenum, GLint, GLsizei );
1273 void WINAPI wine_glDrawElementArrayATI( GLenum, GLsizei );
1274 void WINAPI wine_glDrawMeshArraysSUN( GLenum, GLint, GLsizei, GLsizei );
1275 void WINAPI wine_glDrawRangeElementArrayAPPLE( GLenum, GLuint, GLuint, GLint, GLsizei );
1276 void WINAPI wine_glDrawRangeElementArrayATI( GLenum, GLuint, GLuint, GLsizei );
1277 void WINAPI wine_glDrawRangeElementsEXT( GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoid* );
1278 void WINAPI wine_glEdgeFlagPointerEXT( GLsizei, GLsizei, GLboolean* );
1279 void WINAPI wine_glEdgeFlagPointerListIBM( GLint, GLboolean**, GLint );
1280 void WINAPI wine_glElementPointerAPPLE( GLenum, GLvoid* );
1281 void WINAPI wine_glElementPointerATI( GLenum, GLvoid* );
1282 void WINAPI wine_glEnableVariantClientStateEXT( GLuint );
1283 void WINAPI wine_glEnableVertexAttribArray( GLuint );
1284 void WINAPI wine_glEnableVertexAttribArrayARB( GLuint );
1285 void WINAPI wine_glEndFragmentShaderATI( void );
1286 void WINAPI wine_glEndOcclusionQueryNV( void );
1287 void WINAPI wine_glEndQuery( GLenum );
1288 void WINAPI wine_glEndQueryARB( GLenum );
1289 void WINAPI wine_glEndVertexShaderEXT( void );
1290 void WINAPI wine_glEvalMapsNV( GLenum, GLenum );
1291 void WINAPI wine_glExecuteProgramNV( GLenum, GLuint, GLfloat* );
1292 void WINAPI wine_glExtractComponentEXT( GLuint, GLuint, GLuint );
1293 void WINAPI wine_glFinalCombinerInputNV( GLenum, GLenum, GLenum, GLenum );
1294 GLint WINAPI wine_glFinishAsyncSGIX( GLuint* );
1295 void WINAPI wine_glFinishFenceAPPLE( GLuint );
1296 void WINAPI wine_glFinishFenceNV( GLuint );
1297 void WINAPI wine_glFinishObjectAPPLE( GLenum, GLint );
1298 void WINAPI wine_glFinishTextureSUNX( void );
1299 void WINAPI wine_glFlushPixelDataRangeNV( GLenum );
1300 void WINAPI wine_glFlushRasterSGIX( void );
1301 void WINAPI wine_glFlushVertexArrayRangeAPPLE( GLsizei, GLvoid* );
1302 void WINAPI wine_glFlushVertexArrayRangeNV( void );
1303 void WINAPI wine_glFogCoordPointer( GLenum, GLsizei, GLvoid* );
1304 void WINAPI wine_glFogCoordPointerEXT( GLenum, GLsizei, GLvoid* );
1305 void WINAPI wine_glFogCoordPointerListIBM( GLenum, GLint, GLvoid**, GLint );
1306 void WINAPI wine_glFogCoordd( GLdouble );
1307 void WINAPI wine_glFogCoorddEXT( GLdouble );
1308 void WINAPI wine_glFogCoorddv( GLdouble* );
1309 void WINAPI wine_glFogCoorddvEXT( GLdouble* );
1310 void WINAPI wine_glFogCoordf( GLfloat );
1311 void WINAPI wine_glFogCoordfEXT( GLfloat );
1312 void WINAPI wine_glFogCoordfv( GLfloat* );
1313 void WINAPI wine_glFogCoordfvEXT( GLfloat* );
1314 void WINAPI wine_glFogCoordhNV( unsigned short );
1315 void WINAPI wine_glFogCoordhvNV( unsigned short* );
1316 void WINAPI wine_glFogFuncSGIS( GLsizei, GLfloat* );
1317 void WINAPI wine_glFragmentColorMaterialSGIX( GLenum, GLenum );
1318 void WINAPI wine_glFragmentLightModelfSGIX( GLenum, GLfloat );
1319 void WINAPI wine_glFragmentLightModelfvSGIX( GLenum, GLfloat* );
1320 void WINAPI wine_glFragmentLightModeliSGIX( GLenum, GLint );
1321 void WINAPI wine_glFragmentLightModelivSGIX( GLenum, GLint* );
1322 void WINAPI wine_glFragmentLightfSGIX( GLenum, GLenum, GLfloat );
1323 void WINAPI wine_glFragmentLightfvSGIX( GLenum, GLenum, GLfloat* );
1324 void WINAPI wine_glFragmentLightiSGIX( GLenum, GLenum, GLint );
1325 void WINAPI wine_glFragmentLightivSGIX( GLenum, GLenum, GLint* );
1326 void WINAPI wine_glFragmentMaterialfSGIX( GLenum, GLenum, GLfloat );
1327 void WINAPI wine_glFragmentMaterialfvSGIX( GLenum, GLenum, GLfloat* );
1328 void WINAPI wine_glFragmentMaterialiSGIX( GLenum, GLenum, GLint );
1329 void WINAPI wine_glFragmentMaterialivSGIX( GLenum, GLenum, GLint* );
1330 void WINAPI wine_glFrameZoomSGIX( GLint );
1331 void WINAPI wine_glFramebufferRenderbufferEXT( GLenum, GLenum, GLenum, GLuint );
1332 void WINAPI wine_glFramebufferTexture1DEXT( GLenum, GLenum, GLenum, GLuint, GLint );
1333 void WINAPI wine_glFramebufferTexture2DEXT( GLenum, GLenum, GLenum, GLuint, GLint );
1334 void WINAPI wine_glFramebufferTexture3DEXT( GLenum, GLenum, GLenum, GLuint, GLint, GLint );
1335 void WINAPI wine_glFreeObjectBufferATI( GLuint );
1336 GLuint WINAPI wine_glGenAsyncMarkersSGIX( GLsizei );
1337 void WINAPI wine_glGenBuffers( GLsizei, GLuint* );
1338 void WINAPI wine_glGenBuffersARB( GLsizei, GLuint* );
1339 void WINAPI wine_glGenFencesAPPLE( GLsizei, GLuint* );
1340 void WINAPI wine_glGenFencesNV( GLsizei, GLuint* );
1341 GLuint WINAPI wine_glGenFragmentShadersATI( GLuint );
1342 void WINAPI wine_glGenFramebuffersEXT( GLsizei, GLuint* );
1343 void WINAPI wine_glGenOcclusionQueriesNV( GLsizei, GLuint* );
1344 void WINAPI wine_glGenProgramsARB( GLsizei, GLuint* );
1345 void WINAPI wine_glGenProgramsNV( GLsizei, GLuint* );
1346 void WINAPI wine_glGenQueries( GLsizei, GLuint* );
1347 void WINAPI wine_glGenQueriesARB( GLsizei, GLuint* );
1348 void WINAPI wine_glGenRenderbuffersEXT( GLsizei, GLuint* );
1349 GLuint WINAPI wine_glGenSymbolsEXT( GLenum, GLenum, GLenum, GLuint );
1350 void WINAPI wine_glGenTexturesEXT( GLsizei, GLuint* );
1351 void WINAPI wine_glGenVertexArraysAPPLE( GLsizei, GLuint* );
1352 GLuint WINAPI wine_glGenVertexShadersEXT( GLuint );
1353 void WINAPI wine_glGenerateMipmapEXT( GLenum );
1354 void WINAPI wine_glGetActiveAttrib( GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* );
1355 void WINAPI wine_glGetActiveAttribARB( unsigned int, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* );
1356 void WINAPI wine_glGetActiveUniform( GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* );
1357 void WINAPI wine_glGetActiveUniformARB( unsigned int, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* );
1358 void WINAPI wine_glGetArrayObjectfvATI( GLenum, GLenum, GLfloat* );
1359 void WINAPI wine_glGetArrayObjectivATI( GLenum, GLenum, GLint* );
1360 void WINAPI wine_glGetAttachedObjectsARB( unsigned int, GLsizei, GLsizei*, unsigned int* );
1361 void WINAPI wine_glGetAttachedShaders( GLuint, GLsizei, GLsizei*, GLuint* );
1362 GLint WINAPI wine_glGetAttribLocation( GLuint, char* );
1363 GLint WINAPI wine_glGetAttribLocationARB( unsigned int, char* );
1364 void WINAPI wine_glGetBufferParameteriv( GLenum, GLenum, GLint* );
1365 void WINAPI wine_glGetBufferParameterivARB( GLenum, GLenum, GLint* );
1366 void WINAPI wine_glGetBufferPointerv( GLenum, GLenum, GLvoid** );
1367 void WINAPI wine_glGetBufferPointervARB( GLenum, GLenum, GLvoid** );
1368 void WINAPI wine_glGetBufferSubData( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* );
1369 void WINAPI wine_glGetBufferSubDataARB( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* );
1370 void WINAPI wine_glGetColorTableEXT( GLenum, GLenum, GLenum, GLvoid* );
1371 void WINAPI wine_glGetColorTableParameterfvEXT( GLenum, GLenum, GLfloat* );
1372 void WINAPI wine_glGetColorTableParameterfvSGI( GLenum, GLenum, GLfloat* );
1373 void WINAPI wine_glGetColorTableParameterivEXT( GLenum, GLenum, GLint* );
1374 void WINAPI wine_glGetColorTableParameterivSGI( GLenum, GLenum, GLint* );
1375 void WINAPI wine_glGetColorTableSGI( GLenum, GLenum, GLenum, GLvoid* );
1376 void WINAPI wine_glGetCombinerInputParameterfvNV( GLenum, GLenum, GLenum, GLenum, GLfloat* );
1377 void WINAPI wine_glGetCombinerInputParameterivNV( GLenum, GLenum, GLenum, GLenum, GLint* );
1378 void WINAPI wine_glGetCombinerOutputParameterfvNV( GLenum, GLenum, GLenum, GLfloat* );
1379 void WINAPI wine_glGetCombinerOutputParameterivNV( GLenum, GLenum, GLenum, GLint* );
1380 void WINAPI wine_glGetCombinerStageParameterfvNV( GLenum, GLenum, GLfloat* );
1381 void WINAPI wine_glGetCompressedTexImage( GLenum, GLint, GLvoid* );
1382 void WINAPI wine_glGetCompressedTexImageARB( GLenum, GLint, GLvoid* );
1383 void WINAPI wine_glGetConvolutionFilterEXT( GLenum, GLenum, GLenum, GLvoid* );
1384 void WINAPI wine_glGetConvolutionParameterfvEXT( GLenum, GLenum, GLfloat* );
1385 void WINAPI wine_glGetConvolutionParameterivEXT( GLenum, GLenum, GLint* );
1386 void WINAPI wine_glGetDetailTexFuncSGIS( GLenum, GLfloat* );
1387 void WINAPI wine_glGetFenceivNV( GLuint, GLenum, GLint* );
1388 void WINAPI wine_glGetFinalCombinerInputParameterfvNV( GLenum, GLenum, GLfloat* );
1389 void WINAPI wine_glGetFinalCombinerInputParameterivNV( GLenum, GLenum, GLint* );
1390 void WINAPI wine_glGetFogFuncSGIS( GLfloat* );
1391 void WINAPI wine_glGetFragmentLightfvSGIX( GLenum, GLenum, GLfloat* );
1392 void WINAPI wine_glGetFragmentLightivSGIX( GLenum, GLenum, GLint* );
1393 void WINAPI wine_glGetFragmentMaterialfvSGIX( GLenum, GLenum, GLfloat* );
1394 void WINAPI wine_glGetFragmentMaterialivSGIX( GLenum, GLenum, GLint* );
1395 void WINAPI wine_glGetFramebufferAttachmentParameterivEXT( GLenum, GLenum, GLenum, GLint* );
1396 unsigned int WINAPI wine_glGetHandleARB( GLenum );
1397 void WINAPI wine_glGetHistogramEXT( GLenum, GLboolean, GLenum, GLenum, GLvoid* );
1398 void WINAPI wine_glGetHistogramParameterfvEXT( GLenum, GLenum, GLfloat* );
1399 void WINAPI wine_glGetHistogramParameterivEXT( GLenum, GLenum, GLint* );
1400 void WINAPI wine_glGetImageTransformParameterfvHP( GLenum, GLenum, GLfloat* );
1401 void WINAPI wine_glGetImageTransformParameterivHP( GLenum, GLenum, GLint* );
1402 void WINAPI wine_glGetInfoLogARB( unsigned int, GLsizei, GLsizei*, char* );
1403 GLint WINAPI wine_glGetInstrumentsSGIX( void );
1404 void WINAPI wine_glGetInvariantBooleanvEXT( GLuint, GLenum, GLboolean* );
1405 void WINAPI wine_glGetInvariantFloatvEXT( GLuint, GLenum, GLfloat* );
1406 void WINAPI wine_glGetInvariantIntegervEXT( GLuint, GLenum, GLint* );
1407 void WINAPI wine_glGetListParameterfvSGIX( GLuint, GLenum, GLfloat* );
1408 void WINAPI wine_glGetListParameterivSGIX( GLuint, GLenum, GLint* );
1409 void WINAPI wine_glGetLocalConstantBooleanvEXT( GLuint, GLenum, GLboolean* );
1410 void WINAPI wine_glGetLocalConstantFloatvEXT( GLuint, GLenum, GLfloat* );
1411 void WINAPI wine_glGetLocalConstantIntegervEXT( GLuint, GLenum, GLint* );
1412 void WINAPI wine_glGetMapAttribParameterfvNV( GLenum, GLuint, GLenum, GLfloat* );
1413 void WINAPI wine_glGetMapAttribParameterivNV( GLenum, GLuint, GLenum, GLint* );
1414 void WINAPI wine_glGetMapControlPointsNV( GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid* );
1415 void WINAPI wine_glGetMapParameterfvNV( GLenum, GLenum, GLfloat* );
1416 void WINAPI wine_glGetMapParameterivNV( GLenum, GLenum, GLint* );
1417 void WINAPI wine_glGetMinmaxEXT( GLenum, GLboolean, GLenum, GLenum, GLvoid* );
1418 void WINAPI wine_glGetMinmaxParameterfvEXT( GLenum, GLenum, GLfloat* );
1419 void WINAPI wine_glGetMinmaxParameterivEXT( GLenum, GLenum, GLint* );
1420 void WINAPI wine_glGetObjectBufferfvATI( GLuint, GLenum, GLfloat* );
1421 void WINAPI wine_glGetObjectBufferivATI( GLuint, GLenum, GLint* );
1422 void WINAPI wine_glGetObjectParameterfvARB( unsigned int, GLenum, GLfloat* );
1423 void WINAPI wine_glGetObjectParameterivARB( unsigned int, GLenum, GLint* );
1424 void WINAPI wine_glGetOcclusionQueryivNV( GLuint, GLenum, GLint* );
1425 void WINAPI wine_glGetOcclusionQueryuivNV( GLuint, GLenum, GLuint* );
1426 void WINAPI wine_glGetPixelTexGenParameterfvSGIS( GLenum, GLfloat* );
1427 void WINAPI wine_glGetPixelTexGenParameterivSGIS( GLenum, GLint* );
1428 void WINAPI wine_glGetPointervEXT( GLenum, GLvoid** );
1429 void WINAPI wine_glGetProgramEnvParameterdvARB( GLenum, GLuint, GLdouble* );
1430 void WINAPI wine_glGetProgramEnvParameterfvARB( GLenum, GLuint, GLfloat* );
1431 void WINAPI wine_glGetProgramInfoLog( GLuint, GLsizei, GLsizei*, char* );
1432 void WINAPI wine_glGetProgramLocalParameterdvARB( GLenum, GLuint, GLdouble* );
1433 void WINAPI wine_glGetProgramLocalParameterfvARB( GLenum, GLuint, GLfloat* );
1434 void WINAPI wine_glGetProgramNamedParameterdvNV( GLuint, GLsizei, GLubyte*, GLdouble* );
1435 void WINAPI wine_glGetProgramNamedParameterfvNV( GLuint, GLsizei, GLubyte*, GLfloat* );
1436 void WINAPI wine_glGetProgramParameterdvNV( GLenum, GLuint, GLenum, GLdouble* );
1437 void WINAPI wine_glGetProgramParameterfvNV( GLenum, GLuint, GLenum, GLfloat* );
1438 void WINAPI wine_glGetProgramStringARB( GLenum, GLenum, GLvoid* );
1439 void WINAPI wine_glGetProgramStringNV( GLuint, GLenum, GLubyte* );
1440 void WINAPI wine_glGetProgramiv( GLuint, GLenum, GLint* );
1441 void WINAPI wine_glGetProgramivARB( GLenum, GLenum, GLint* );
1442 void WINAPI wine_glGetProgramivNV( GLuint, GLenum, GLint* );
1443 void WINAPI wine_glGetQueryObjectiv( GLuint, GLenum, GLint* );
1444 void WINAPI wine_glGetQueryObjectivARB( GLuint, GLenum, GLint* );
1445 void WINAPI wine_glGetQueryObjectuiv( GLuint, GLenum, GLuint* );
1446 void WINAPI wine_glGetQueryObjectuivARB( GLuint, GLenum, GLuint* );
1447 void WINAPI wine_glGetQueryiv( GLenum, GLenum, GLint* );
1448 void WINAPI wine_glGetQueryivARB( GLenum, GLenum, GLint* );
1449 void WINAPI wine_glGetRenderbufferParameterivEXT( GLenum, GLenum, GLint* );
1450 void WINAPI wine_glGetSeparableFilterEXT( GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid* );
1451 void WINAPI wine_glGetShaderInfoLog( GLuint, GLsizei, GLsizei*, char* );
1452 void WINAPI wine_glGetShaderSource( GLuint, GLsizei, GLsizei*, char* );
1453 void WINAPI wine_glGetShaderSourceARB( unsigned int, GLsizei, GLsizei*, char* );
1454 void WINAPI wine_glGetShaderiv( GLuint, GLenum, GLint* );
1455 void WINAPI wine_glGetSharpenTexFuncSGIS( GLenum, GLfloat* );
1456 void WINAPI wine_glGetTexBumpParameterfvATI( GLenum, GLfloat* );
1457 void WINAPI wine_glGetTexBumpParameterivATI( GLenum, GLint* );
1458 void WINAPI wine_glGetTexFilterFuncSGIS( GLenum, GLenum, GLfloat* );
1459 void WINAPI wine_glGetTrackMatrixivNV( GLenum, GLuint, GLenum, GLint* );
1460 GLint WINAPI wine_glGetUniformLocation( GLuint, char* );
1461 GLint WINAPI wine_glGetUniformLocationARB( unsigned int, char* );
1462 void WINAPI wine_glGetUniformfv( GLuint, GLint, GLfloat* );
1463 void WINAPI wine_glGetUniformfvARB( unsigned int, GLint, GLfloat* );
1464 void WINAPI wine_glGetUniformiv( GLuint, GLint, GLint* );
1465 void WINAPI wine_glGetUniformivARB( unsigned int, GLint, GLint* );
1466 void WINAPI wine_glGetVariantArrayObjectfvATI( GLuint, GLenum, GLfloat* );
1467 void WINAPI wine_glGetVariantArrayObjectivATI( GLuint, GLenum, GLint* );
1468 void WINAPI wine_glGetVariantBooleanvEXT( GLuint, GLenum, GLboolean* );
1469 void WINAPI wine_glGetVariantFloatvEXT( GLuint, GLenum, GLfloat* );
1470 void WINAPI wine_glGetVariantIntegervEXT( GLuint, GLenum, GLint* );
1471 void WINAPI wine_glGetVariantPointervEXT( GLuint, GLenum, GLvoid** );
1472 void WINAPI wine_glGetVertexAttribArrayObjectfvATI( GLuint, GLenum, GLfloat* );
1473 void WINAPI wine_glGetVertexAttribArrayObjectivATI( GLuint, GLenum, GLint* );
1474 void WINAPI wine_glGetVertexAttribPointerv( GLuint, GLenum, GLvoid** );
1475 void WINAPI wine_glGetVertexAttribPointervARB( GLuint, GLenum, GLvoid** );
1476 void WINAPI wine_glGetVertexAttribPointervNV( GLuint, GLenum, GLvoid** );
1477 void WINAPI wine_glGetVertexAttribdv( GLuint, GLenum, GLdouble* );
1478 void WINAPI wine_glGetVertexAttribdvARB( GLuint, GLenum, GLdouble* );
1479 void WINAPI wine_glGetVertexAttribdvNV( GLuint, GLenum, GLdouble* );
1480 void WINAPI wine_glGetVertexAttribfv( GLuint, GLenum, GLfloat* );
1481 void WINAPI wine_glGetVertexAttribfvARB( GLuint, GLenum, GLfloat* );
1482 void WINAPI wine_glGetVertexAttribfvNV( GLuint, GLenum, GLfloat* );
1483 void WINAPI wine_glGetVertexAttribiv( GLuint, GLenum, GLint* );
1484 void WINAPI wine_glGetVertexAttribivARB( GLuint, GLenum, GLint* );
1485 void WINAPI wine_glGetVertexAttribivNV( GLuint, GLenum, GLint* );
1486 void WINAPI wine_glGlobalAlphaFactorbSUN( GLbyte );
1487 void WINAPI wine_glGlobalAlphaFactordSUN( GLdouble );
1488 void WINAPI wine_glGlobalAlphaFactorfSUN( GLfloat );
1489 void WINAPI wine_glGlobalAlphaFactoriSUN( GLint );
1490 void WINAPI wine_glGlobalAlphaFactorsSUN( GLshort );
1491 void WINAPI wine_glGlobalAlphaFactorubSUN( GLubyte );
1492 void WINAPI wine_glGlobalAlphaFactoruiSUN( GLuint );
1493 void WINAPI wine_glGlobalAlphaFactorusSUN( GLushort );
1494 void WINAPI wine_glHintPGI( GLenum, GLint );
1495 void WINAPI wine_glHistogramEXT( GLenum, GLsizei, GLenum, GLboolean );
1496 void WINAPI wine_glIglooInterfaceSGIX( GLint, GLint* );
1497 void WINAPI wine_glImageTransformParameterfHP( GLenum, GLenum, GLfloat );
1498 void WINAPI wine_glImageTransformParameterfvHP( GLenum, GLenum, GLfloat* );
1499 void WINAPI wine_glImageTransformParameteriHP( GLenum, GLenum, GLint );
1500 void WINAPI wine_glImageTransformParameterivHP( GLenum, GLenum, GLint* );
1501 void WINAPI wine_glIndexFuncEXT( GLenum, GLclampf );
1502 void WINAPI wine_glIndexMaterialEXT( GLenum, GLenum );
1503 void WINAPI wine_glIndexPointerEXT( GLenum, GLsizei, GLsizei, GLvoid* );
1504 void WINAPI wine_glIndexPointerListIBM( GLenum, GLint, GLvoid**, GLint );
1505 void WINAPI wine_glInsertComponentEXT( GLuint, GLuint, GLuint );
1506 void WINAPI wine_glInstrumentsBufferSGIX( GLsizei, GLint* );
1507 GLboolean WINAPI wine_glIsAsyncMarkerSGIX( GLuint );
1508 GLboolean WINAPI wine_glIsBuffer( GLuint );
1509 GLboolean WINAPI wine_glIsBufferARB( GLuint );
1510 GLboolean WINAPI wine_glIsFenceAPPLE( GLuint );
1511 GLboolean WINAPI wine_glIsFenceNV( GLuint );
1512 GLboolean WINAPI wine_glIsFramebufferEXT( GLuint );
1513 GLboolean WINAPI wine_glIsObjectBufferATI( GLuint );
1514 GLboolean WINAPI wine_glIsOcclusionQueryNV( GLuint );
1515 GLboolean WINAPI wine_glIsProgram( GLuint );
1516 GLboolean WINAPI wine_glIsProgramARB( GLuint );
1517 GLboolean WINAPI wine_glIsProgramNV( GLuint );
1518 GLboolean WINAPI wine_glIsQuery( GLuint );
1519 GLboolean WINAPI wine_glIsQueryARB( GLuint );
1520 GLboolean WINAPI wine_glIsRenderbufferEXT( GLuint );
1521 GLboolean WINAPI wine_glIsShader( GLuint );
1522 GLboolean WINAPI wine_glIsTextureEXT( GLuint );
1523 GLboolean WINAPI wine_glIsVariantEnabledEXT( GLuint, GLenum );
1524 GLboolean WINAPI wine_glIsVertexArrayAPPLE( GLuint );
1525 void WINAPI wine_glLightEnviSGIX( GLenum, GLint );
1526 void WINAPI wine_glLinkProgram( GLuint );
1527 void WINAPI wine_glLinkProgramARB( unsigned int );
1528 void WINAPI wine_glListParameterfSGIX( GLuint, GLenum, GLfloat );
1529 void WINAPI wine_glListParameterfvSGIX( GLuint, GLenum, GLfloat* );
1530 void WINAPI wine_glListParameteriSGIX( GLuint, GLenum, GLint );
1531 void WINAPI wine_glListParameterivSGIX( GLuint, GLenum, GLint* );
1532 void WINAPI wine_glLoadIdentityDeformationMapSGIX( GLint );
1533 void WINAPI wine_glLoadProgramNV( GLenum, GLuint, GLsizei, GLubyte* );
1534 void WINAPI wine_glLoadTransposeMatrixd( GLdouble* );
1535 void WINAPI wine_glLoadTransposeMatrixdARB( GLdouble* );
1536 void WINAPI wine_glLoadTransposeMatrixf( GLfloat* );
1537 void WINAPI wine_glLoadTransposeMatrixfARB( GLfloat* );
1538 void WINAPI wine_glLockArraysEXT( GLint, GLsizei );
1539 void WINAPI wine_glMTexCoord2fSGIS( GLenum, GLfloat, GLfloat );
1540 void WINAPI wine_glMTexCoord2fvSGIS( GLenum, GLfloat * );
1541 GLvoid* WINAPI wine_glMapBuffer( GLenum, GLenum );
1542 GLvoid* WINAPI wine_glMapBufferARB( GLenum, GLenum );
1543 void WINAPI wine_glMapControlPointsNV( GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, GLvoid* );
1544 GLvoid* WINAPI wine_glMapObjectBufferATI( GLuint );
1545 void WINAPI wine_glMapParameterfvNV( GLenum, GLenum, GLfloat* );
1546 void WINAPI wine_glMapParameterivNV( GLenum, GLenum, GLint* );
1547 void WINAPI wine_glMatrixIndexPointerARB( GLint, GLenum, GLsizei, GLvoid* );
1548 void WINAPI wine_glMatrixIndexubvARB( GLint, GLubyte* );
1549 void WINAPI wine_glMatrixIndexuivARB( GLint, GLuint* );
1550 void WINAPI wine_glMatrixIndexusvARB( GLint, GLushort* );
1551 void WINAPI wine_glMinmaxEXT( GLenum, GLenum, GLboolean );
1552 void WINAPI wine_glMultTransposeMatrixd( GLdouble* );
1553 void WINAPI wine_glMultTransposeMatrixdARB( GLdouble* );
1554 void WINAPI wine_glMultTransposeMatrixf( GLfloat* );
1555 void WINAPI wine_glMultTransposeMatrixfARB( GLfloat* );
1556 void WINAPI wine_glMultiDrawArrays( GLenum, GLint*, GLsizei*, GLsizei );
1557 void WINAPI wine_glMultiDrawArraysEXT( GLenum, GLint*, GLsizei*, GLsizei );
1558 void WINAPI wine_glMultiDrawElementArrayAPPLE( GLenum, GLint*, GLsizei*, GLsizei );
1559 void WINAPI wine_glMultiDrawElements( GLenum, GLsizei*, GLenum, GLvoid**, GLsizei );
1560 void WINAPI wine_glMultiDrawElementsEXT( GLenum, GLsizei*, GLenum, GLvoid**, GLsizei );
1561 void WINAPI wine_glMultiDrawRangeElementArrayAPPLE( GLenum, GLuint, GLuint, GLint*, GLsizei*, GLsizei );
1562 void WINAPI wine_glMultiModeDrawArraysIBM( GLenum*, GLint*, GLsizei*, GLsizei, GLint );
1563 void WINAPI wine_glMultiModeDrawElementsIBM( GLenum*, GLsizei*, GLenum, GLvoid* const*, GLsizei, GLint );
1564 void WINAPI wine_glMultiTexCoord1d( GLenum, GLdouble );
1565 void WINAPI wine_glMultiTexCoord1dARB( GLenum, GLdouble );
1566 void WINAPI wine_glMultiTexCoord1dSGIS( GLenum, GLdouble );
1567 void WINAPI wine_glMultiTexCoord1dv( GLenum, GLdouble* );
1568 void WINAPI wine_glMultiTexCoord1dvARB( GLenum, GLdouble* );
1569 void WINAPI wine_glMultiTexCoord1dvSGIS( GLenum, GLdouble * );
1570 void WINAPI wine_glMultiTexCoord1f( GLenum, GLfloat );
1571 void WINAPI wine_glMultiTexCoord1fARB( GLenum, GLfloat );
1572 void WINAPI wine_glMultiTexCoord1fSGIS( GLenum, GLfloat );
1573 void WINAPI wine_glMultiTexCoord1fv( GLenum, GLfloat* );
1574 void WINAPI wine_glMultiTexCoord1fvARB( GLenum, GLfloat* );
1575 void WINAPI wine_glMultiTexCoord1fvSGIS( GLenum, const GLfloat * );
1576 void WINAPI wine_glMultiTexCoord1hNV( GLenum, unsigned short );
1577 void WINAPI wine_glMultiTexCoord1hvNV( GLenum, unsigned short* );
1578 void WINAPI wine_glMultiTexCoord1i( GLenum, GLint );
1579 void WINAPI wine_glMultiTexCoord1iARB( GLenum, GLint );
1580 void WINAPI wine_glMultiTexCoord1iSGIS( GLenum, GLint );
1581 void WINAPI wine_glMultiTexCoord1iv( GLenum, GLint* );
1582 void WINAPI wine_glMultiTexCoord1ivARB( GLenum, GLint* );
1583 void WINAPI wine_glMultiTexCoord1ivSGIS( GLenum, GLint * );
1584 void WINAPI wine_glMultiTexCoord1s( GLenum, GLshort );
1585 void WINAPI wine_glMultiTexCoord1sARB( GLenum, GLshort );
1586 void WINAPI wine_glMultiTexCoord1sSGIS( GLenum, GLshort );
1587 void WINAPI wine_glMultiTexCoord1sv( GLenum, GLshort* );
1588 void WINAPI wine_glMultiTexCoord1svARB( GLenum, GLshort* );
1589 void WINAPI wine_glMultiTexCoord1svSGIS( GLenum, GLshort * );
1590 void WINAPI wine_glMultiTexCoord2d( GLenum, GLdouble, GLdouble );
1591 void WINAPI wine_glMultiTexCoord2dARB( GLenum, GLdouble, GLdouble );
1592 void WINAPI wine_glMultiTexCoord2dSGIS( GLenum, GLdouble, GLdouble );
1593 void WINAPI wine_glMultiTexCoord2dv( GLenum, GLdouble* );
1594 void WINAPI wine_glMultiTexCoord2dvARB( GLenum, GLdouble* );
1595 void WINAPI wine_glMultiTexCoord2dvSGIS( GLenum, GLdouble * );
1596 void WINAPI wine_glMultiTexCoord2f( GLenum, GLfloat, GLfloat );
1597 void WINAPI wine_glMultiTexCoord2fARB( GLenum, GLfloat, GLfloat );
1598 void WINAPI wine_glMultiTexCoord2fSGIS( GLenum, GLfloat, GLfloat );
1599 void WINAPI wine_glMultiTexCoord2fv( GLenum, GLfloat* );
1600 void WINAPI wine_glMultiTexCoord2fvARB( GLenum, GLfloat* );
1601 void WINAPI wine_glMultiTexCoord2fvSGIS( GLenum, GLfloat * );
1602 void WINAPI wine_glMultiTexCoord2hNV( GLenum, unsigned short, unsigned short );
1603 void WINAPI wine_glMultiTexCoord2hvNV( GLenum, unsigned short* );
1604 void WINAPI wine_glMultiTexCoord2i( GLenum, GLint, GLint );
1605 void WINAPI wine_glMultiTexCoord2iARB( GLenum, GLint, GLint );
1606 void WINAPI wine_glMultiTexCoord2iSGIS( GLenum, GLint, GLint );
1607 void WINAPI wine_glMultiTexCoord2iv( GLenum, GLint* );
1608 void WINAPI wine_glMultiTexCoord2ivARB( GLenum, GLint* );
1609 void WINAPI wine_glMultiTexCoord2ivSGIS( GLenum, GLint * );
1610 void WINAPI wine_glMultiTexCoord2s( GLenum, GLshort, GLshort );
1611 void WINAPI wine_glMultiTexCoord2sARB( GLenum, GLshort, GLshort );
1612 void WINAPI wine_glMultiTexCoord2sSGIS( GLenum, GLshort, GLshort );
1613 void WINAPI wine_glMultiTexCoord2sv( GLenum, GLshort* );
1614 void WINAPI wine_glMultiTexCoord2svARB( GLenum, GLshort* );
1615 void WINAPI wine_glMultiTexCoord2svSGIS( GLenum, GLshort * );
1616 void WINAPI wine_glMultiTexCoord3d( GLenum, GLdouble, GLdouble, GLdouble );
1617 void WINAPI wine_glMultiTexCoord3dARB( GLenum, GLdouble, GLdouble, GLdouble );
1618 void WINAPI wine_glMultiTexCoord3dSGIS( GLenum, GLdouble, GLdouble, GLdouble );
1619 void WINAPI wine_glMultiTexCoord3dv( GLenum, GLdouble* );
1620 void WINAPI wine_glMultiTexCoord3dvARB( GLenum, GLdouble* );
1621 void WINAPI wine_glMultiTexCoord3dvSGIS( GLenum, GLdouble * );
1622 void WINAPI wine_glMultiTexCoord3f( GLenum, GLfloat, GLfloat, GLfloat );
1623 void WINAPI wine_glMultiTexCoord3fARB( GLenum, GLfloat, GLfloat, GLfloat );
1624 void WINAPI wine_glMultiTexCoord3fSGIS( GLenum, GLfloat, GLfloat, GLfloat );
1625 void WINAPI wine_glMultiTexCoord3fv( GLenum, GLfloat* );
1626 void WINAPI wine_glMultiTexCoord3fvARB( GLenum, GLfloat* );
1627 void WINAPI wine_glMultiTexCoord3fvSGIS( GLenum, GLfloat * );
1628 void WINAPI wine_glMultiTexCoord3hNV( GLenum, unsigned short, unsigned short, unsigned short );
1629 void WINAPI wine_glMultiTexCoord3hvNV( GLenum, unsigned short* );
1630 void WINAPI wine_glMultiTexCoord3i( GLenum, GLint, GLint, GLint );
1631 void WINAPI wine_glMultiTexCoord3iARB( GLenum, GLint, GLint, GLint );
1632 void WINAPI wine_glMultiTexCoord3iSGIS( GLenum, GLint, GLint, GLint );
1633 void WINAPI wine_glMultiTexCoord3iv( GLenum, GLint* );
1634 void WINAPI wine_glMultiTexCoord3ivARB( GLenum, GLint* );
1635 void WINAPI wine_glMultiTexCoord3ivSGIS( GLenum, GLint * );
1636 void WINAPI wine_glMultiTexCoord3s( GLenum, GLshort, GLshort, GLshort );
1637 void WINAPI wine_glMultiTexCoord3sARB( GLenum, GLshort, GLshort, GLshort );
1638 void WINAPI wine_glMultiTexCoord3sSGIS( GLenum, GLshort, GLshort, GLshort );
1639 void WINAPI wine_glMultiTexCoord3sv( GLenum, GLshort* );
1640 void WINAPI wine_glMultiTexCoord3svARB( GLenum, GLshort* );
1641 void WINAPI wine_glMultiTexCoord3svSGIS( GLenum, GLshort * );
1642 void WINAPI wine_glMultiTexCoord4d( GLenum, GLdouble, GLdouble, GLdouble, GLdouble );
1643 void WINAPI wine_glMultiTexCoord4dARB( GLenum, GLdouble, GLdouble, GLdouble, GLdouble );
1644 void WINAPI wine_glMultiTexCoord4dSGIS( GLenum, GLdouble, GLdouble, GLdouble, GLdouble );
1645 void WINAPI wine_glMultiTexCoord4dv( GLenum, GLdouble* );
1646 void WINAPI wine_glMultiTexCoord4dvARB( GLenum, GLdouble* );
1647 void WINAPI wine_glMultiTexCoord4dvSGIS( GLenum, GLdouble * );
1648 void WINAPI wine_glMultiTexCoord4f( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1649 void WINAPI wine_glMultiTexCoord4fARB( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1650 void WINAPI wine_glMultiTexCoord4fSGIS( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1651 void WINAPI wine_glMultiTexCoord4fv( GLenum, GLfloat* );
1652 void WINAPI wine_glMultiTexCoord4fvARB( GLenum, GLfloat* );
1653 void WINAPI wine_glMultiTexCoord4fvSGIS( GLenum, GLfloat * );
1654 void WINAPI wine_glMultiTexCoord4hNV( GLenum, unsigned short, unsigned short, unsigned short, unsigned short );
1655 void WINAPI wine_glMultiTexCoord4hvNV( GLenum, unsigned short* );
1656 void WINAPI wine_glMultiTexCoord4i( GLenum, GLint, GLint, GLint, GLint );
1657 void WINAPI wine_glMultiTexCoord4iARB( GLenum, GLint, GLint, GLint, GLint );
1658 void WINAPI wine_glMultiTexCoord4iSGIS( GLenum, GLint, GLint, GLint, GLint );
1659 void WINAPI wine_glMultiTexCoord4iv( GLenum, GLint* );
1660 void WINAPI wine_glMultiTexCoord4ivARB( GLenum, GLint* );
1661 void WINAPI wine_glMultiTexCoord4ivSGIS( GLenum, GLint * );
1662 void WINAPI wine_glMultiTexCoord4s( GLenum, GLshort, GLshort, GLshort, GLshort );
1663 void WINAPI wine_glMultiTexCoord4sARB( GLenum, GLshort, GLshort, GLshort, GLshort );
1664 void WINAPI wine_glMultiTexCoord4sSGIS( GLenum, GLshort, GLshort, GLshort, GLshort );
1665 void WINAPI wine_glMultiTexCoord4sv( GLenum, GLshort* );
1666 void WINAPI wine_glMultiTexCoord4svARB( GLenum, GLshort* );
1667 void WINAPI wine_glMultiTexCoord4svSGIS( GLenum, GLshort * );
1668 void WINAPI wine_glMultiTexCoordPointerSGIS( GLenum, GLint, GLenum, GLsizei, GLvoid * );
1669 GLuint WINAPI wine_glNewBufferRegion( GLenum );
1670 GLuint WINAPI wine_glNewObjectBufferATI( GLsizei, GLvoid*, GLenum );
1671 void WINAPI wine_glNormal3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
1672 void WINAPI wine_glNormal3fVertex3fvSUN( GLfloat*, GLfloat* );
1673 void WINAPI wine_glNormal3hNV( unsigned short, unsigned short, unsigned short );
1674 void WINAPI wine_glNormal3hvNV( unsigned short* );
1675 void WINAPI wine_glNormalPointerEXT( GLenum, GLsizei, GLsizei, GLvoid* );
1676 void WINAPI wine_glNormalPointerListIBM( GLenum, GLint, GLvoid**, GLint );
1677 void WINAPI wine_glNormalPointervINTEL( GLenum, GLvoid** );
1678 void WINAPI wine_glNormalStream3bATI( GLenum, GLbyte, GLbyte, GLbyte );
1679 void WINAPI wine_glNormalStream3bvATI( GLenum, GLbyte* );
1680 void WINAPI wine_glNormalStream3dATI( GLenum, GLdouble, GLdouble, GLdouble );
1681 void WINAPI wine_glNormalStream3dvATI( GLenum, GLdouble* );
1682 void WINAPI wine_glNormalStream3fATI( GLenum, GLfloat, GLfloat, GLfloat );
1683 void WINAPI wine_glNormalStream3fvATI( GLenum, GLfloat* );
1684 void WINAPI wine_glNormalStream3iATI( GLenum, GLint, GLint, GLint );
1685 void WINAPI wine_glNormalStream3ivATI( GLenum, GLint* );
1686 void WINAPI wine_glNormalStream3sATI( GLenum, GLshort, GLshort, GLshort );
1687 void WINAPI wine_glNormalStream3svATI( GLenum, GLshort* );
1688 void WINAPI wine_glPNTrianglesfATI( GLenum, GLfloat );
1689 void WINAPI wine_glPNTrianglesiATI( GLenum, GLint );
1690 void WINAPI wine_glPassTexCoordATI( GLuint, GLuint, GLenum );
1691 void WINAPI wine_glPixelDataRangeNV( GLenum, GLsizei, GLvoid* );
1692 void WINAPI wine_glPixelTexGenParameterfSGIS( GLenum, GLfloat );
1693 void WINAPI wine_glPixelTexGenParameterfvSGIS( GLenum, GLfloat* );
1694 void WINAPI wine_glPixelTexGenParameteriSGIS( GLenum, GLint );
1695 void WINAPI wine_glPixelTexGenParameterivSGIS( GLenum, GLint* );
1696 void WINAPI wine_glPixelTexGenSGIX( GLenum );
1697 void WINAPI wine_glPixelTransformParameterfEXT( GLenum, GLenum, GLfloat );
1698 void WINAPI wine_glPixelTransformParameterfvEXT( GLenum, GLenum, GLfloat* );
1699 void WINAPI wine_glPixelTransformParameteriEXT( GLenum, GLenum, GLint );
1700 void WINAPI wine_glPixelTransformParameterivEXT( GLenum, GLenum, GLint* );
1701 void WINAPI wine_glPointParameterf( GLenum, GLfloat );
1702 void WINAPI wine_glPointParameterfARB( GLenum, GLfloat );
1703 void WINAPI wine_glPointParameterfEXT( GLenum, GLfloat );
1704 void WINAPI wine_glPointParameterfSGIS( GLenum, GLfloat );
1705 void WINAPI wine_glPointParameterfv( GLenum, GLfloat* );
1706 void WINAPI wine_glPointParameterfvARB( GLenum, GLfloat* );
1707 void WINAPI wine_glPointParameterfvEXT( GLenum, GLfloat* );
1708 void WINAPI wine_glPointParameterfvSGIS( GLenum, GLfloat* );
1709 void WINAPI wine_glPointParameteri( GLenum, GLint );
1710 void WINAPI wine_glPointParameteriNV( GLenum, GLint );
1711 void WINAPI wine_glPointParameteriv( GLenum, GLint* );
1712 void WINAPI wine_glPointParameterivNV( GLenum, GLint* );
1713 GLint WINAPI wine_glPollAsyncSGIX( GLuint* );
1714 GLint WINAPI wine_glPollInstrumentsSGIX( GLint* );
1715 void WINAPI wine_glPolygonOffsetEXT( GLfloat, GLfloat );
1716 void WINAPI wine_glPrimitiveRestartIndexNV( GLuint );
1717 void WINAPI wine_glPrimitiveRestartNV( void );
1718 void WINAPI wine_glPrioritizeTexturesEXT( GLsizei, GLuint*, GLclampf* );
1719 void WINAPI wine_glProgramEnvParameter4dARB( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble );
1720 void WINAPI wine_glProgramEnvParameter4dvARB( GLenum, GLuint, GLdouble* );
1721 void WINAPI wine_glProgramEnvParameter4fARB( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat );
1722 void WINAPI wine_glProgramEnvParameter4fvARB( GLenum, GLuint, GLfloat* );
1723 void WINAPI wine_glProgramLocalParameter4dARB( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble );
1724 void WINAPI wine_glProgramLocalParameter4dvARB( GLenum, GLuint, GLdouble* );
1725 void WINAPI wine_glProgramLocalParameter4fARB( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat );
1726 void WINAPI wine_glProgramLocalParameter4fvARB( GLenum, GLuint, GLfloat* );
1727 void WINAPI wine_glProgramNamedParameter4dNV( GLuint, GLsizei, GLubyte*, GLdouble, GLdouble, GLdouble, GLdouble );
1728 void WINAPI wine_glProgramNamedParameter4dvNV( GLuint, GLsizei, GLubyte*, GLdouble* );
1729 void WINAPI wine_glProgramNamedParameter4fNV( GLuint, GLsizei, GLubyte*, GLfloat, GLfloat, GLfloat, GLfloat );
1730 void WINAPI wine_glProgramNamedParameter4fvNV( GLuint, GLsizei, GLubyte*, GLfloat* );
1731 void WINAPI wine_glProgramParameter4dNV( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble );
1732 void WINAPI wine_glProgramParameter4dvNV( GLenum, GLuint, GLdouble* );
1733 void WINAPI wine_glProgramParameter4fNV( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat );
1734 void WINAPI wine_glProgramParameter4fvNV( GLenum, GLuint, GLfloat* );
1735 void WINAPI wine_glProgramParameters4dvNV( GLenum, GLuint, GLuint, GLdouble* );
1736 void WINAPI wine_glProgramParameters4fvNV( GLenum, GLuint, GLuint, GLfloat* );
1737 void WINAPI wine_glProgramStringARB( GLenum, GLenum, GLsizei, GLvoid* );
1738 void WINAPI wine_glReadBufferRegion( GLenum, GLint, GLint, GLsizei, GLsizei );
1739 void WINAPI wine_glReadInstrumentsSGIX( GLint );
1740 void WINAPI wine_glReferencePlaneSGIX( GLdouble* );
1741 void WINAPI wine_glRenderbufferStorageEXT( GLenum, GLenum, GLsizei, GLsizei );
1742 void WINAPI wine_glReplacementCodePointerSUN( GLenum, GLsizei, GLvoid** );
1743 void WINAPI wine_glReplacementCodeubSUN( GLubyte );
1744 void WINAPI wine_glReplacementCodeubvSUN( GLubyte* );
1745 void WINAPI wine_glReplacementCodeuiColor3fVertex3fSUN( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
1746 void WINAPI wine_glReplacementCodeuiColor3fVertex3fvSUN( GLuint*, GLfloat*, GLfloat* );
1747 void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
1748 void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( GLuint*, GLfloat*, GLfloat*, GLfloat* );
1749 void WINAPI wine_glReplacementCodeuiColor4ubVertex3fSUN( GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat );
1750 void WINAPI wine_glReplacementCodeuiColor4ubVertex3fvSUN( GLuint*, GLubyte*, GLfloat* );
1751 void WINAPI wine_glReplacementCodeuiNormal3fVertex3fSUN( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
1752 void WINAPI wine_glReplacementCodeuiNormal3fVertex3fvSUN( GLuint*, GLfloat*, GLfloat* );
1753 void WINAPI wine_glReplacementCodeuiSUN( GLuint );
1754 void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
1755 void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( GLuint*, GLfloat*, GLfloat*, GLfloat*, GLfloat* );
1756 void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
1757 void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( GLuint*, GLfloat*, GLfloat*, GLfloat* );
1758 void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fSUN( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
1759 void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fvSUN( GLuint*, GLfloat*, GLfloat* );
1760 void WINAPI wine_glReplacementCodeuiVertex3fSUN( GLuint, GLfloat, GLfloat, GLfloat );
1761 void WINAPI wine_glReplacementCodeuiVertex3fvSUN( GLuint*, GLfloat* );
1762 void WINAPI wine_glReplacementCodeuivSUN( GLuint* );
1763 void WINAPI wine_glReplacementCodeusSUN( GLushort );
1764 void WINAPI wine_glReplacementCodeusvSUN( GLushort* );
1765 void WINAPI wine_glRequestResidentProgramsNV( GLsizei, GLuint* );
1766 void WINAPI wine_glResetHistogramEXT( GLenum );
1767 void WINAPI wine_glResetMinmaxEXT( GLenum );
1768 void WINAPI wine_glResizeBuffersMESA( void );
1769 void WINAPI wine_glSampleCoverage( GLclampf, GLboolean );
1770 void WINAPI wine_glSampleCoverageARB( GLclampf, GLboolean );
1771 void WINAPI wine_glSampleMapATI( GLuint, GLuint, GLenum );
1772 void WINAPI wine_glSampleMaskEXT( GLclampf, GLboolean );
1773 void WINAPI wine_glSampleMaskSGIS( GLclampf, GLboolean );
1774 void WINAPI wine_glSamplePatternEXT( GLenum );
1775 void WINAPI wine_glSamplePatternSGIS( GLenum );
1776 void WINAPI wine_glSecondaryColor3b( GLbyte, GLbyte, GLbyte );
1777 void WINAPI wine_glSecondaryColor3bEXT( GLbyte, GLbyte, GLbyte );
1778 void WINAPI wine_glSecondaryColor3bv( GLbyte* );
1779 void WINAPI wine_glSecondaryColor3bvEXT( GLbyte* );
1780 void WINAPI wine_glSecondaryColor3d( GLdouble, GLdouble, GLdouble );
1781 void WINAPI wine_glSecondaryColor3dEXT( GLdouble, GLdouble, GLdouble );
1782 void WINAPI wine_glSecondaryColor3dv( GLdouble* );
1783 void WINAPI wine_glSecondaryColor3dvEXT( GLdouble* );
1784 void WINAPI wine_glSecondaryColor3f( GLfloat, GLfloat, GLfloat );
1785 void WINAPI wine_glSecondaryColor3fEXT( GLfloat, GLfloat, GLfloat );
1786 void WINAPI wine_glSecondaryColor3fv( GLfloat* );
1787 void WINAPI wine_glSecondaryColor3fvEXT( GLfloat* );
1788 void WINAPI wine_glSecondaryColor3hNV( unsigned short, unsigned short, unsigned short );
1789 void WINAPI wine_glSecondaryColor3hvNV( unsigned short* );
1790 void WINAPI wine_glSecondaryColor3i( GLint, GLint, GLint );
1791 void WINAPI wine_glSecondaryColor3iEXT( GLint, GLint, GLint );
1792 void WINAPI wine_glSecondaryColor3iv( GLint* );
1793 void WINAPI wine_glSecondaryColor3ivEXT( GLint* );
1794 void WINAPI wine_glSecondaryColor3s( GLshort, GLshort, GLshort );
1795 void WINAPI wine_glSecondaryColor3sEXT( GLshort, GLshort, GLshort );
1796 void WINAPI wine_glSecondaryColor3sv( GLshort* );
1797 void WINAPI wine_glSecondaryColor3svEXT( GLshort* );
1798 void WINAPI wine_glSecondaryColor3ub( GLubyte, GLubyte, GLubyte );
1799 void WINAPI wine_glSecondaryColor3ubEXT( GLubyte, GLubyte, GLubyte );
1800 void WINAPI wine_glSecondaryColor3ubv( GLubyte* );
1801 void WINAPI wine_glSecondaryColor3ubvEXT( GLubyte* );
1802 void WINAPI wine_glSecondaryColor3ui( GLuint, GLuint, GLuint );
1803 void WINAPI wine_glSecondaryColor3uiEXT( GLuint, GLuint, GLuint );
1804 void WINAPI wine_glSecondaryColor3uiv( GLuint* );
1805 void WINAPI wine_glSecondaryColor3uivEXT( GLuint* );
1806 void WINAPI wine_glSecondaryColor3us( GLushort, GLushort, GLushort );
1807 void WINAPI wine_glSecondaryColor3usEXT( GLushort, GLushort, GLushort );
1808 void WINAPI wine_glSecondaryColor3usv( GLushort* );
1809 void WINAPI wine_glSecondaryColor3usvEXT( GLushort* );
1810 void WINAPI wine_glSecondaryColorPointer( GLint, GLenum, GLsizei, GLvoid* );
1811 void WINAPI wine_glSecondaryColorPointerEXT( GLint, GLenum, GLsizei, GLvoid* );
1812 void WINAPI wine_glSecondaryColorPointerListIBM( GLint, GLenum, GLint, GLvoid**, GLint );
1813 void WINAPI wine_glSelectTextureCoordSetSGIS( GLenum );
1814 void WINAPI wine_glSelectTextureSGIS( GLenum );
1815 void WINAPI wine_glSeparableFilter2DEXT( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid*, GLvoid* );
1816 void WINAPI wine_glSetFenceAPPLE( GLuint );
1817 void WINAPI wine_glSetFenceNV( GLuint, GLenum );
1818 void WINAPI wine_glSetFragmentShaderConstantATI( GLuint, GLfloat* );
1819 void WINAPI wine_glSetInvariantEXT( GLuint, GLenum, GLvoid* );
1820 void WINAPI wine_glSetLocalConstantEXT( GLuint, GLenum, GLvoid* );
1821 void WINAPI wine_glShaderOp1EXT( GLenum, GLuint, GLuint );
1822 void WINAPI wine_glShaderOp2EXT( GLenum, GLuint, GLuint, GLuint );
1823 void WINAPI wine_glShaderOp3EXT( GLenum, GLuint, GLuint, GLuint, GLuint );
1824 void WINAPI wine_glShaderSource( GLuint, GLsizei, char**, GLint* );
1825 void WINAPI wine_glShaderSourceARB( unsigned int, GLsizei, char**, GLint* );
1826 void WINAPI wine_glSharpenTexFuncSGIS( GLenum, GLsizei, GLfloat* );
1827 void WINAPI wine_glSpriteParameterfSGIX( GLenum, GLfloat );
1828 void WINAPI wine_glSpriteParameterfvSGIX( GLenum, GLfloat* );
1829 void WINAPI wine_glSpriteParameteriSGIX( GLenum, GLint );
1830 void WINAPI wine_glSpriteParameterivSGIX( GLenum, GLint* );
1831 void WINAPI wine_glStartInstrumentsSGIX( void );
1832 void WINAPI wine_glStencilFuncSeparate( GLenum, GLenum, GLint, GLuint );
1833 void WINAPI wine_glStencilFuncSeparateATI( GLenum, GLenum, GLint, GLuint );
1834 void WINAPI wine_glStencilMaskSeparate( GLenum, GLuint );
1835 void WINAPI wine_glStencilOpSeparate( GLenum, GLenum, GLenum, GLenum );
1836 void WINAPI wine_glStencilOpSeparateATI( GLenum, GLenum, GLenum, GLenum );
1837 void WINAPI wine_glStopInstrumentsSGIX( GLint );
1838 void WINAPI wine_glStringMarkerGREMEDY( GLsizei, GLvoid* );
1839 void WINAPI wine_glSwizzleEXT( GLuint, GLuint, GLenum, GLenum, GLenum, GLenum );
1840 void WINAPI wine_glTagSampleBufferSGIX( void );
1841 void WINAPI wine_glTangent3bEXT( GLbyte, GLbyte, GLbyte );
1842 void WINAPI wine_glTangent3bvEXT( GLbyte* );
1843 void WINAPI wine_glTangent3dEXT( GLdouble, GLdouble, GLdouble );
1844 void WINAPI wine_glTangent3dvEXT( GLdouble* );
1845 void WINAPI wine_glTangent3fEXT( GLfloat, GLfloat, GLfloat );
1846 void WINAPI wine_glTangent3fvEXT( GLfloat* );
1847 void WINAPI wine_glTangent3iEXT( GLint, GLint, GLint );
1848 void WINAPI wine_glTangent3ivEXT( GLint* );
1849 void WINAPI wine_glTangent3sEXT( GLshort, GLshort, GLshort );
1850 void WINAPI wine_glTangent3svEXT( GLshort* );
1851 void WINAPI wine_glTangentPointerEXT( GLenum, GLsizei, GLvoid* );
1852 void WINAPI wine_glTbufferMask3DFX( GLuint );
1853 GLboolean WINAPI wine_glTestFenceAPPLE( GLuint );
1854 GLboolean WINAPI wine_glTestFenceNV( GLuint );
1855 GLboolean WINAPI wine_glTestObjectAPPLE( GLenum, GLuint );
1856 void WINAPI wine_glTexBumpParameterfvATI( GLenum, GLfloat* );
1857 void WINAPI wine_glTexBumpParameterivATI( GLenum, GLint* );
1858 void WINAPI wine_glTexCoord1hNV( unsigned short );
1859 void WINAPI wine_glTexCoord1hvNV( unsigned short* );
1860 void WINAPI wine_glTexCoord2fColor3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
1861 void WINAPI wine_glTexCoord2fColor3fVertex3fvSUN( GLfloat*, GLfloat*, GLfloat* );
1862 void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
1863 void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fvSUN( GLfloat*, GLfloat*, GLfloat*, GLfloat* );
1864 void WINAPI wine_glTexCoord2fColor4ubVertex3fSUN( GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat );
1865 void WINAPI wine_glTexCoord2fColor4ubVertex3fvSUN( GLfloat*, GLubyte*, GLfloat* );
1866 void WINAPI wine_glTexCoord2fNormal3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
1867 void WINAPI wine_glTexCoord2fNormal3fVertex3fvSUN( GLfloat*, GLfloat*, GLfloat* );
1868 void WINAPI wine_glTexCoord2fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
1869 void WINAPI wine_glTexCoord2fVertex3fvSUN( GLfloat*, GLfloat* );
1870 void WINAPI wine_glTexCoord2hNV( unsigned short, unsigned short );
1871 void WINAPI wine_glTexCoord2hvNV( unsigned short* );
1872 void WINAPI wine_glTexCoord3hNV( unsigned short, unsigned short, unsigned short );
1873 void WINAPI wine_glTexCoord3hvNV( unsigned short* );
1874 void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
1875 void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fvSUN( GLfloat*, GLfloat*, GLfloat*, GLfloat* );
1876 void WINAPI wine_glTexCoord4fVertex4fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
1877 void WINAPI wine_glTexCoord4fVertex4fvSUN( GLfloat*, GLfloat* );
1878 void WINAPI wine_glTexCoord4hNV( unsigned short, unsigned short, unsigned short, unsigned short );
1879 void WINAPI wine_glTexCoord4hvNV( unsigned short* );
1880 void WINAPI wine_glTexCoordPointerEXT( GLint, GLenum, GLsizei, GLsizei, GLvoid* );
1881 void WINAPI wine_glTexCoordPointerListIBM( GLint, GLenum, GLint, GLvoid**, GLint );
1882 void WINAPI wine_glTexCoordPointervINTEL( GLint, GLenum, GLvoid** );
1883 void WINAPI wine_glTexFilterFuncSGIS( GLenum, GLenum, GLsizei, GLfloat* );
1884 void WINAPI wine_glTexImage3DEXT( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* );
1885 void WINAPI wine_glTexImage4DSGIS( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* );
1886 void WINAPI wine_glTexSubImage1DEXT( GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoid* );
1887 void WINAPI wine_glTexSubImage2DEXT( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid* );
1888 void WINAPI wine_glTexSubImage3DEXT( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* );
1889 void WINAPI wine_glTexSubImage4DSGIS( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* );
1890 void WINAPI wine_glTextureColorMaskSGIS( GLboolean, GLboolean, GLboolean, GLboolean );
1891 void WINAPI wine_glTextureLightEXT( GLenum );
1892 void WINAPI wine_glTextureMaterialEXT( GLenum, GLenum );
1893 void WINAPI wine_glTextureNormalEXT( GLenum );
1894 void WINAPI wine_glTrackMatrixNV( GLenum, GLuint, GLenum, GLenum );
1895 void WINAPI wine_glUniform1f( GLint, GLfloat );
1896 void WINAPI wine_glUniform1fARB( GLint, GLfloat );
1897 void WINAPI wine_glUniform1fv( GLint, GLsizei, GLfloat* );
1898 void WINAPI wine_glUniform1fvARB( GLint, GLsizei, GLfloat* );
1899 void WINAPI wine_glUniform1i( GLint, GLint );
1900 void WINAPI wine_glUniform1iARB( GLint, GLint );
1901 void WINAPI wine_glUniform1iv( GLint, GLsizei, GLint* );
1902 void WINAPI wine_glUniform1ivARB( GLint, GLsizei, GLint* );
1903 void WINAPI wine_glUniform2f( GLint, GLfloat, GLfloat );
1904 void WINAPI wine_glUniform2fARB( GLint, GLfloat, GLfloat );
1905 void WINAPI wine_glUniform2fv( GLint, GLsizei, GLfloat* );
1906 void WINAPI wine_glUniform2fvARB( GLint, GLsizei, GLfloat* );
1907 void WINAPI wine_glUniform2i( GLint, GLint, GLint );
1908 void WINAPI wine_glUniform2iARB( GLint, GLint, GLint );
1909 void WINAPI wine_glUniform2iv( GLint, GLsizei, GLint* );
1910 void WINAPI wine_glUniform2ivARB( GLint, GLsizei, GLint* );
1911 void WINAPI wine_glUniform3f( GLint, GLfloat, GLfloat, GLfloat );
1912 void WINAPI wine_glUniform3fARB( GLint, GLfloat, GLfloat, GLfloat );
1913 void WINAPI wine_glUniform3fv( GLint, GLsizei, GLfloat* );
1914 void WINAPI wine_glUniform3fvARB( GLint, GLsizei, GLfloat* );
1915 void WINAPI wine_glUniform3i( GLint, GLint, GLint, GLint );
1916 void WINAPI wine_glUniform3iARB( GLint, GLint, GLint, GLint );
1917 void WINAPI wine_glUniform3iv( GLint, GLsizei, GLint* );
1918 void WINAPI wine_glUniform3ivARB( GLint, GLsizei, GLint* );
1919 void WINAPI wine_glUniform4f( GLint, GLfloat, GLfloat, GLfloat, GLfloat );
1920 void WINAPI wine_glUniform4fARB( GLint, GLfloat, GLfloat, GLfloat, GLfloat );
1921 void WINAPI wine_glUniform4fv( GLint, GLsizei, GLfloat* );
1922 void WINAPI wine_glUniform4fvARB( GLint, GLsizei, GLfloat* );
1923 void WINAPI wine_glUniform4i( GLint, GLint, GLint, GLint, GLint );
1924 void WINAPI wine_glUniform4iARB( GLint, GLint, GLint, GLint, GLint );
1925 void WINAPI wine_glUniform4iv( GLint, GLsizei, GLint* );
1926 void WINAPI wine_glUniform4ivARB( GLint, GLsizei, GLint* );
1927 void WINAPI wine_glUniformMatrix2fv( GLint, GLsizei, GLboolean, GLfloat* );
1928 void WINAPI wine_glUniformMatrix2fvARB( GLint, GLsizei, GLboolean, GLfloat* );
1929 void WINAPI wine_glUniformMatrix3fv( GLint, GLsizei, GLboolean, GLfloat* );
1930 void WINAPI wine_glUniformMatrix3fvARB( GLint, GLsizei, GLboolean, GLfloat* );
1931 void WINAPI wine_glUniformMatrix4fv( GLint, GLsizei, GLboolean, GLfloat* );
1932 void WINAPI wine_glUniformMatrix4fvARB( GLint, GLsizei, GLboolean, GLfloat* );
1933 void WINAPI wine_glUnlockArraysEXT( void );
1934 GLboolean WINAPI wine_glUnmapBuffer( GLenum );
1935 GLboolean WINAPI wine_glUnmapBufferARB( GLenum );
1936 void WINAPI wine_glUnmapObjectBufferATI( GLuint );
1937 void WINAPI wine_glUpdateObjectBufferATI( GLuint, GLuint, GLsizei, GLvoid*, GLenum );
1938 void WINAPI wine_glUseProgram( GLuint );
1939 void WINAPI wine_glUseProgramObjectARB( unsigned int );
1940 void WINAPI wine_glValidateProgram( GLuint );
1941 void WINAPI wine_glValidateProgramARB( unsigned int );
1942 void WINAPI wine_glVariantArrayObjectATI( GLuint, GLenum, GLsizei, GLuint, GLuint );
1943 void WINAPI wine_glVariantPointerEXT( GLuint, GLenum, GLuint, GLvoid* );
1944 void WINAPI wine_glVariantbvEXT( GLuint, GLbyte* );
1945 void WINAPI wine_glVariantdvEXT( GLuint, GLdouble* );
1946 void WINAPI wine_glVariantfvEXT( GLuint, GLfloat* );
1947 void WINAPI wine_glVariantivEXT( GLuint, GLint* );
1948 void WINAPI wine_glVariantsvEXT( GLuint, GLshort* );
1949 void WINAPI wine_glVariantubvEXT( GLuint, GLubyte* );
1950 void WINAPI wine_glVariantuivEXT( GLuint, GLuint* );
1951 void WINAPI wine_glVariantusvEXT( GLuint, GLushort* );
1952 void WINAPI wine_glVertex2hNV( unsigned short, unsigned short );
1953 void WINAPI wine_glVertex2hvNV( unsigned short* );
1954 void WINAPI wine_glVertex3hNV( unsigned short, unsigned short, unsigned short );
1955 void WINAPI wine_glVertex3hvNV( unsigned short* );
1956 void WINAPI wine_glVertex4hNV( unsigned short, unsigned short, unsigned short, unsigned short );
1957 void WINAPI wine_glVertex4hvNV( unsigned short* );
1958 void WINAPI wine_glVertexArrayParameteriAPPLE( GLenum, GLint );
1959 void WINAPI wine_glVertexArrayRangeAPPLE( GLsizei, GLvoid* );
1960 void WINAPI wine_glVertexArrayRangeNV( GLsizei, GLvoid* );
1961 void WINAPI wine_glVertexAttrib1d( GLuint, GLdouble );
1962 void WINAPI wine_glVertexAttrib1dARB( GLuint, GLdouble );
1963 void WINAPI wine_glVertexAttrib1dNV( GLuint, GLdouble );
1964 void WINAPI wine_glVertexAttrib1dv( GLuint, GLdouble* );
1965 void WINAPI wine_glVertexAttrib1dvARB( GLuint, GLdouble* );
1966 void WINAPI wine_glVertexAttrib1dvNV( GLuint, GLdouble* );
1967 void WINAPI wine_glVertexAttrib1f( GLuint, GLfloat );
1968 void WINAPI wine_glVertexAttrib1fARB( GLuint, GLfloat );
1969 void WINAPI wine_glVertexAttrib1fNV( GLuint, GLfloat );
1970 void WINAPI wine_glVertexAttrib1fv( GLuint, GLfloat* );
1971 void WINAPI wine_glVertexAttrib1fvARB( GLuint, GLfloat* );
1972 void WINAPI wine_glVertexAttrib1fvNV( GLuint, GLfloat* );
1973 void WINAPI wine_glVertexAttrib1hNV( GLuint, unsigned short );
1974 void WINAPI wine_glVertexAttrib1hvNV( GLuint, unsigned short* );
1975 void WINAPI wine_glVertexAttrib1s( GLuint, GLshort );
1976 void WINAPI wine_glVertexAttrib1sARB( GLuint, GLshort );
1977 void WINAPI wine_glVertexAttrib1sNV( GLuint, GLshort );
1978 void WINAPI wine_glVertexAttrib1sv( GLuint, GLshort* );
1979 void WINAPI wine_glVertexAttrib1svARB( GLuint, GLshort* );
1980 void WINAPI wine_glVertexAttrib1svNV( GLuint, GLshort* );
1981 void WINAPI wine_glVertexAttrib2d( GLuint, GLdouble, GLdouble );
1982 void WINAPI wine_glVertexAttrib2dARB( GLuint, GLdouble, GLdouble );
1983 void WINAPI wine_glVertexAttrib2dNV( GLuint, GLdouble, GLdouble );
1984 void WINAPI wine_glVertexAttrib2dv( GLuint, GLdouble* );
1985 void WINAPI wine_glVertexAttrib2dvARB( GLuint, GLdouble* );
1986 void WINAPI wine_glVertexAttrib2dvNV( GLuint, GLdouble* );
1987 void WINAPI wine_glVertexAttrib2f( GLuint, GLfloat, GLfloat );
1988 void WINAPI wine_glVertexAttrib2fARB( GLuint, GLfloat, GLfloat );
1989 void WINAPI wine_glVertexAttrib2fNV( GLuint, GLfloat, GLfloat );
1990 void WINAPI wine_glVertexAttrib2fv( GLuint, GLfloat* );
1991 void WINAPI wine_glVertexAttrib2fvARB( GLuint, GLfloat* );
1992 void WINAPI wine_glVertexAttrib2fvNV( GLuint, GLfloat* );
1993 void WINAPI wine_glVertexAttrib2hNV( GLuint, unsigned short, unsigned short );
1994 void WINAPI wine_glVertexAttrib2hvNV( GLuint, unsigned short* );
1995 void WINAPI wine_glVertexAttrib2s( GLuint, GLshort, GLshort );
1996 void WINAPI wine_glVertexAttrib2sARB( GLuint, GLshort, GLshort );
1997 void WINAPI wine_glVertexAttrib2sNV( GLuint, GLshort, GLshort );
1998 void WINAPI wine_glVertexAttrib2sv( GLuint, GLshort* );
1999 void WINAPI wine_glVertexAttrib2svARB( GLuint, GLshort* );
2000 void WINAPI wine_glVertexAttrib2svNV( GLuint, GLshort* );
2001 void WINAPI wine_glVertexAttrib3d( GLuint, GLdouble, GLdouble, GLdouble );
2002 void WINAPI wine_glVertexAttrib3dARB( GLuint, GLdouble, GLdouble, GLdouble );
2003 void WINAPI wine_glVertexAttrib3dNV( GLuint, GLdouble, GLdouble, GLdouble );
2004 void WINAPI wine_glVertexAttrib3dv( GLuint, GLdouble* );
2005 void WINAPI wine_glVertexAttrib3dvARB( GLuint, GLdouble* );
2006 void WINAPI wine_glVertexAttrib3dvNV( GLuint, GLdouble* );
2007 void WINAPI wine_glVertexAttrib3f( GLuint, GLfloat, GLfloat, GLfloat );
2008 void WINAPI wine_glVertexAttrib3fARB( GLuint, GLfloat, GLfloat, GLfloat );
2009 void WINAPI wine_glVertexAttrib3fNV( GLuint, GLfloat, GLfloat, GLfloat );
2010 void WINAPI wine_glVertexAttrib3fv( GLuint, GLfloat* );
2011 void WINAPI wine_glVertexAttrib3fvARB( GLuint, GLfloat* );
2012 void WINAPI wine_glVertexAttrib3fvNV( GLuint, GLfloat* );
2013 void WINAPI wine_glVertexAttrib3hNV( GLuint, unsigned short, unsigned short, unsigned short );
2014 void WINAPI wine_glVertexAttrib3hvNV( GLuint, unsigned short* );
2015 void WINAPI wine_glVertexAttrib3s( GLuint, GLshort, GLshort, GLshort );
2016 void WINAPI wine_glVertexAttrib3sARB( GLuint, GLshort, GLshort, GLshort );
2017 void WINAPI wine_glVertexAttrib3sNV( GLuint, GLshort, GLshort, GLshort );
2018 void WINAPI wine_glVertexAttrib3sv( GLuint, GLshort* );
2019 void WINAPI wine_glVertexAttrib3svARB( GLuint, GLshort* );
2020 void WINAPI wine_glVertexAttrib3svNV( GLuint, GLshort* );
2021 void WINAPI wine_glVertexAttrib4Nbv( GLuint, GLbyte* );
2022 void WINAPI wine_glVertexAttrib4NbvARB( GLuint, GLbyte* );
2023 void WINAPI wine_glVertexAttrib4Niv( GLuint, GLint* );
2024 void WINAPI wine_glVertexAttrib4NivARB( GLuint, GLint* );
2025 void WINAPI wine_glVertexAttrib4Nsv( GLuint, GLshort* );
2026 void WINAPI wine_glVertexAttrib4NsvARB( GLuint, GLshort* );
2027 void WINAPI wine_glVertexAttrib4Nub( GLuint, GLubyte, GLubyte, GLubyte, GLubyte );
2028 void WINAPI wine_glVertexAttrib4NubARB( GLuint, GLubyte, GLubyte, GLubyte, GLubyte );
2029 void WINAPI wine_glVertexAttrib4Nubv( GLuint, GLubyte* );
2030 void WINAPI wine_glVertexAttrib4NubvARB( GLuint, GLubyte* );
2031 void WINAPI wine_glVertexAttrib4Nuiv( GLuint, GLuint* );
2032 void WINAPI wine_glVertexAttrib4NuivARB( GLuint, GLuint* );
2033 void WINAPI wine_glVertexAttrib4Nusv( GLuint, GLushort* );
2034 void WINAPI wine_glVertexAttrib4NusvARB( GLuint, GLushort* );
2035 void WINAPI wine_glVertexAttrib4bv( GLuint, GLbyte* );
2036 void WINAPI wine_glVertexAttrib4bvARB( GLuint, GLbyte* );
2037 void WINAPI wine_glVertexAttrib4d( GLuint, GLdouble, GLdouble, GLdouble, GLdouble );
2038 void WINAPI wine_glVertexAttrib4dARB( GLuint, GLdouble, GLdouble, GLdouble, GLdouble );
2039 void WINAPI wine_glVertexAttrib4dNV( GLuint, GLdouble, GLdouble, GLdouble, GLdouble );
2040 void WINAPI wine_glVertexAttrib4dv( GLuint, GLdouble* );
2041 void WINAPI wine_glVertexAttrib4dvARB( GLuint, GLdouble* );
2042 void WINAPI wine_glVertexAttrib4dvNV( GLuint, GLdouble* );
2043 void WINAPI wine_glVertexAttrib4f( GLuint, GLfloat, GLfloat, GLfloat, GLfloat );
2044 void WINAPI wine_glVertexAttrib4fARB( GLuint, GLfloat, GLfloat, GLfloat, GLfloat );
2045 void WINAPI wine_glVertexAttrib4fNV( GLuint, GLfloat, GLfloat, GLfloat, GLfloat );
2046 void WINAPI wine_glVertexAttrib4fv( GLuint, GLfloat* );
2047 void WINAPI wine_glVertexAttrib4fvARB( GLuint, GLfloat* );
2048 void WINAPI wine_glVertexAttrib4fvNV( GLuint, GLfloat* );
2049 void WINAPI wine_glVertexAttrib4hNV( GLuint, unsigned short, unsigned short, unsigned short, unsigned short );
2050 void WINAPI wine_glVertexAttrib4hvNV( GLuint, unsigned short* );
2051 void WINAPI wine_glVertexAttrib4iv( GLuint, GLint* );
2052 void WINAPI wine_glVertexAttrib4ivARB( GLuint, GLint* );
2053 void WINAPI wine_glVertexAttrib4s( GLuint, GLshort, GLshort, GLshort, GLshort );
2054 void WINAPI wine_glVertexAttrib4sARB( GLuint, GLshort, GLshort, GLshort, GLshort );
2055 void WINAPI wine_glVertexAttrib4sNV( GLuint, GLshort, GLshort, GLshort, GLshort );
2056 void WINAPI wine_glVertexAttrib4sv( GLuint, GLshort* );
2057 void WINAPI wine_glVertexAttrib4svARB( GLuint, GLshort* );
2058 void WINAPI wine_glVertexAttrib4svNV( GLuint, GLshort* );
2059 void WINAPI wine_glVertexAttrib4ubNV( GLuint, GLubyte, GLubyte, GLubyte, GLubyte );
2060 void WINAPI wine_glVertexAttrib4ubv( GLuint, GLubyte* );
2061 void WINAPI wine_glVertexAttrib4ubvARB( GLuint, GLubyte* );
2062 void WINAPI wine_glVertexAttrib4ubvNV( GLuint, GLubyte* );
2063 void WINAPI wine_glVertexAttrib4uiv( GLuint, GLuint* );
2064 void WINAPI wine_glVertexAttrib4uivARB( GLuint, GLuint* );
2065 void WINAPI wine_glVertexAttrib4usv( GLuint, GLushort* );
2066 void WINAPI wine_glVertexAttrib4usvARB( GLuint, GLushort* );
2067 void WINAPI wine_glVertexAttribArrayObjectATI( GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint );
2068 void WINAPI wine_glVertexAttribPointer( GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoid* );
2069 void WINAPI wine_glVertexAttribPointerARB( GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoid* );
2070 void WINAPI wine_glVertexAttribPointerNV( GLuint, GLint, GLenum, GLsizei, GLvoid* );
2071 void WINAPI wine_glVertexAttribs1dvNV( GLuint, GLsizei, GLdouble* );
2072 void WINAPI wine_glVertexAttribs1fvNV( GLuint, GLsizei, GLfloat* );
2073 void WINAPI wine_glVertexAttribs1hvNV( GLuint, GLsizei, unsigned short* );
2074 void WINAPI wine_glVertexAttribs1svNV( GLuint, GLsizei, GLshort* );
2075 void WINAPI wine_glVertexAttribs2dvNV( GLuint, GLsizei, GLdouble* );
2076 void WINAPI wine_glVertexAttribs2fvNV( GLuint, GLsizei, GLfloat* );
2077 void WINAPI wine_glVertexAttribs2hvNV( GLuint, GLsizei, unsigned short* );
2078 void WINAPI wine_glVertexAttribs2svNV( GLuint, GLsizei, GLshort* );
2079 void WINAPI wine_glVertexAttribs3dvNV( GLuint, GLsizei, GLdouble* );
2080 void WINAPI wine_glVertexAttribs3fvNV( GLuint, GLsizei, GLfloat* );
2081 void WINAPI wine_glVertexAttribs3hvNV( GLuint, GLsizei, unsigned short* );
2082 void WINAPI wine_glVertexAttribs3svNV( GLuint, GLsizei, GLshort* );
2083 void WINAPI wine_glVertexAttribs4dvNV( GLuint, GLsizei, GLdouble* );
2084 void WINAPI wine_glVertexAttribs4fvNV( GLuint, GLsizei, GLfloat* );
2085 void WINAPI wine_glVertexAttribs4hvNV( GLuint, GLsizei, unsigned short* );
2086 void WINAPI wine_glVertexAttribs4svNV( GLuint, GLsizei, GLshort* );
2087 void WINAPI wine_glVertexAttribs4ubvNV( GLuint, GLsizei, GLubyte* );
2088 void WINAPI wine_glVertexBlendARB( GLint );
2089 void WINAPI wine_glVertexBlendEnvfATI( GLenum, GLfloat );
2090 void WINAPI wine_glVertexBlendEnviATI( GLenum, GLint );
2091 void WINAPI wine_glVertexPointerEXT( GLint, GLenum, GLsizei, GLsizei, GLvoid* );
2092 void WINAPI wine_glVertexPointerListIBM( GLint, GLenum, GLint, GLvoid**, GLint );
2093 void WINAPI wine_glVertexPointervINTEL( GLint, GLenum, GLvoid** );
2094 void WINAPI wine_glVertexStream1dATI( GLenum, GLdouble );
2095 void WINAPI wine_glVertexStream1dvATI( GLenum, GLdouble* );
2096 void WINAPI wine_glVertexStream1fATI( GLenum, GLfloat );
2097 void WINAPI wine_glVertexStream1fvATI( GLenum, GLfloat* );
2098 void WINAPI wine_glVertexStream1iATI( GLenum, GLint );
2099 void WINAPI wine_glVertexStream1ivATI( GLenum, GLint* );
2100 void WINAPI wine_glVertexStream1sATI( GLenum, GLshort );
2101 void WINAPI wine_glVertexStream1svATI( GLenum, GLshort* );
2102 void WINAPI wine_glVertexStream2dATI( GLenum, GLdouble, GLdouble );
2103 void WINAPI wine_glVertexStream2dvATI( GLenum, GLdouble* );
2104 void WINAPI wine_glVertexStream2fATI( GLenum, GLfloat, GLfloat );
2105 void WINAPI wine_glVertexStream2fvATI( GLenum, GLfloat* );
2106 void WINAPI wine_glVertexStream2iATI( GLenum, GLint, GLint );
2107 void WINAPI wine_glVertexStream2ivATI( GLenum, GLint* );
2108 void WINAPI wine_glVertexStream2sATI( GLenum, GLshort, GLshort );
2109 void WINAPI wine_glVertexStream2svATI( GLenum, GLshort* );
2110 void WINAPI wine_glVertexStream3dATI( GLenum, GLdouble, GLdouble, GLdouble );
2111 void WINAPI wine_glVertexStream3dvATI( GLenum, GLdouble* );
2112 void WINAPI wine_glVertexStream3fATI( GLenum, GLfloat, GLfloat, GLfloat );
2113 void WINAPI wine_glVertexStream3fvATI( GLenum, GLfloat* );
2114 void WINAPI wine_glVertexStream3iATI( GLenum, GLint, GLint, GLint );
2115 void WINAPI wine_glVertexStream3ivATI( GLenum, GLint* );
2116 void WINAPI wine_glVertexStream3sATI( GLenum, GLshort, GLshort, GLshort );
2117 void WINAPI wine_glVertexStream3svATI( GLenum, GLshort* );
2118 void WINAPI wine_glVertexStream4dATI( GLenum, GLdouble, GLdouble, GLdouble, GLdouble );
2119 void WINAPI wine_glVertexStream4dvATI( GLenum, GLdouble* );
2120 void WINAPI wine_glVertexStream4fATI( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
2121 void WINAPI wine_glVertexStream4fvATI( GLenum, GLfloat* );
2122 void WINAPI wine_glVertexStream4iATI( GLenum, GLint, GLint, GLint, GLint );
2123 void WINAPI wine_glVertexStream4ivATI( GLenum, GLint* );
2124 void WINAPI wine_glVertexStream4sATI( GLenum, GLshort, GLshort, GLshort, GLshort );
2125 void WINAPI wine_glVertexStream4svATI( GLenum, GLshort* );
2126 void WINAPI wine_glVertexWeightPointerEXT( GLsizei, GLenum, GLsizei, GLvoid* );
2127 void WINAPI wine_glVertexWeightfEXT( GLfloat );
2128 void WINAPI wine_glVertexWeightfvEXT( GLfloat* );
2129 void WINAPI wine_glVertexWeighthNV( unsigned short );
2130 void WINAPI wine_glVertexWeighthvNV( unsigned short* );
2131 void WINAPI wine_glWeightPointerARB( GLint, GLenum, GLsizei, GLvoid* );
2132 void WINAPI wine_glWeightbvARB( GLint, GLbyte* );
2133 void WINAPI wine_glWeightdvARB( GLint, GLdouble* );
2134 void WINAPI wine_glWeightfvARB( GLint, GLfloat* );
2135 void WINAPI wine_glWeightivARB( GLint, GLint* );
2136 void WINAPI wine_glWeightsvARB( GLint, GLshort* );
2137 void WINAPI wine_glWeightubvARB( GLint, GLubyte* );
2138 void WINAPI wine_glWeightuivARB( GLint, GLuint* );
2139 void WINAPI wine_glWeightusvARB( GLint, GLushort* );
2140 void WINAPI wine_glWindowPos2d( GLdouble, GLdouble );
2141 void WINAPI wine_glWindowPos2dARB( GLdouble, GLdouble );
2142 void WINAPI wine_glWindowPos2dMESA( GLdouble, GLdouble );
2143 void WINAPI wine_glWindowPos2dv( GLdouble* );
2144 void WINAPI wine_glWindowPos2dvARB( GLdouble* );
2145 void WINAPI wine_glWindowPos2dvMESA( GLdouble* );
2146 void WINAPI wine_glWindowPos2f( GLfloat, GLfloat );
2147 void WINAPI wine_glWindowPos2fARB( GLfloat, GLfloat );
2148 void WINAPI wine_glWindowPos2fMESA( GLfloat, GLfloat );
2149 void WINAPI wine_glWindowPos2fv( GLfloat* );
2150 void WINAPI wine_glWindowPos2fvARB( GLfloat* );
2151 void WINAPI wine_glWindowPos2fvMESA( GLfloat* );
2152 void WINAPI wine_glWindowPos2i( GLint, GLint );
2153 void WINAPI wine_glWindowPos2iARB( GLint, GLint );
2154 void WINAPI wine_glWindowPos2iMESA( GLint, GLint );
2155 void WINAPI wine_glWindowPos2iv( GLint* );
2156 void WINAPI wine_glWindowPos2ivARB( GLint* );
2157 void WINAPI wine_glWindowPos2ivMESA( GLint* );
2158 void WINAPI wine_glWindowPos2s( GLshort, GLshort );
2159 void WINAPI wine_glWindowPos2sARB( GLshort, GLshort );
2160 void WINAPI wine_glWindowPos2sMESA( GLshort, GLshort );
2161 void WINAPI wine_glWindowPos2sv( GLshort* );
2162 void WINAPI wine_glWindowPos2svARB( GLshort* );
2163 void WINAPI wine_glWindowPos2svMESA( GLshort* );
2164 void WINAPI wine_glWindowPos3d( GLdouble, GLdouble, GLdouble );
2165 void WINAPI wine_glWindowPos3dARB( GLdouble, GLdouble, GLdouble );
2166 void WINAPI wine_glWindowPos3dMESA( GLdouble, GLdouble, GLdouble );
2167 void WINAPI wine_glWindowPos3dv( GLdouble* );
2168 void WINAPI wine_glWindowPos3dvARB( GLdouble* );
2169 void WINAPI wine_glWindowPos3dvMESA( GLdouble* );
2170 void WINAPI wine_glWindowPos3f( GLfloat, GLfloat, GLfloat );
2171 void WINAPI wine_glWindowPos3fARB( GLfloat, GLfloat, GLfloat );
2172 void WINAPI wine_glWindowPos3fMESA( GLfloat, GLfloat, GLfloat );
2173 void WINAPI wine_glWindowPos3fv( GLfloat* );
2174 void WINAPI wine_glWindowPos3fvARB( GLfloat* );
2175 void WINAPI wine_glWindowPos3fvMESA( GLfloat* );
2176 void WINAPI wine_glWindowPos3i( GLint, GLint, GLint );
2177 void WINAPI wine_glWindowPos3iARB( GLint, GLint, GLint );
2178 void WINAPI wine_glWindowPos3iMESA( GLint, GLint, GLint );
2179 void WINAPI wine_glWindowPos3iv( GLint* );
2180 void WINAPI wine_glWindowPos3ivARB( GLint* );
2181 void WINAPI wine_glWindowPos3ivMESA( GLint* );
2182 void WINAPI wine_glWindowPos3s( GLshort, GLshort, GLshort );
2183 void WINAPI wine_glWindowPos3sARB( GLshort, GLshort, GLshort );
2184 void WINAPI wine_glWindowPos3sMESA( GLshort, GLshort, GLshort );
2185 void WINAPI wine_glWindowPos3sv( GLshort* );
2186 void WINAPI wine_glWindowPos3svARB( GLshort* );
2187 void WINAPI wine_glWindowPos3svMESA( GLshort* );
2188 void WINAPI wine_glWindowPos4dMESA( GLdouble, GLdouble, GLdouble, GLdouble );
2189 void WINAPI wine_glWindowPos4dvMESA( GLdouble* );
2190 void WINAPI wine_glWindowPos4fMESA( GLfloat, GLfloat, GLfloat, GLfloat );
2191 void WINAPI wine_glWindowPos4fvMESA( GLfloat* );
2192 void WINAPI wine_glWindowPos4iMESA( GLint, GLint, GLint, GLint );
2193 void WINAPI wine_glWindowPos4ivMESA( GLint* );
2194 void WINAPI wine_glWindowPos4sMESA( GLshort, GLshort, GLshort, GLshort );
2195 void WINAPI wine_glWindowPos4svMESA( GLshort* );
2196 void WINAPI wine_glWriteMaskEXT( GLuint, GLuint, GLenum, GLenum, GLenum, GLenum );
2197 void * WINAPI wine_wglAllocateMemoryNV( GLsizei, GLfloat, GLfloat, GLfloat );
2198 void WINAPI wine_wglFreeMemoryNV( GLvoid * );
2201 /* The table giving the correspondance between names and functions */
2202 int extension_registry_size = 1093;
2203 OpenGL_extension extension_registry[1093] = {
2204 { "glActiveStencilFaceEXT", "glActiveStencilFaceEXT", (void *) wine_glActiveStencilFaceEXT, (void **) (&func_glActiveStencilFaceEXT) },
2205 { "glActiveTexture", "glActiveTexture", (void *) wine_glActiveTexture, (void **) (&func_glActiveTexture) },
2206 { "glActiveTextureARB", "glActiveTextureARB", (void *) wine_glActiveTextureARB, (void **) (&func_glActiveTextureARB) },
2207 { "glAlphaFragmentOp1ATI", "glAlphaFragmentOp1ATI", (void *) wine_glAlphaFragmentOp1ATI, (void **) (&func_glAlphaFragmentOp1ATI) },
2208 { "glAlphaFragmentOp2ATI", "glAlphaFragmentOp2ATI", (void *) wine_glAlphaFragmentOp2ATI, (void **) (&func_glAlphaFragmentOp2ATI) },
2209 { "glAlphaFragmentOp3ATI", "glAlphaFragmentOp3ATI", (void *) wine_glAlphaFragmentOp3ATI, (void **) (&func_glAlphaFragmentOp3ATI) },
2210 { "glApplyTextureEXT", "glApplyTextureEXT", (void *) wine_glApplyTextureEXT, (void **) (&func_glApplyTextureEXT) },
2211 { "glAreProgramsResidentNV", "glAreProgramsResidentNV", (void *) wine_glAreProgramsResidentNV, (void **) (&func_glAreProgramsResidentNV) },
2212 { "glAreTexturesResidentEXT", "glAreTexturesResidentEXT", (void *) wine_glAreTexturesResidentEXT, (void **) (&func_glAreTexturesResidentEXT) },
2213 { "glArrayElementEXT", "glArrayElementEXT", (void *) wine_glArrayElementEXT, (void **) (&func_glArrayElementEXT) },
2214 { "glArrayObjectATI", "glArrayObjectATI", (void *) wine_glArrayObjectATI, (void **) (&func_glArrayObjectATI) },
2215 { "glAsyncMarkerSGIX", "glAsyncMarkerSGIX", (void *) wine_glAsyncMarkerSGIX, (void **) (&func_glAsyncMarkerSGIX) },
2216 { "glAttachObjectARB", "glAttachObjectARB", (void *) wine_glAttachObjectARB, (void **) (&func_glAttachObjectARB) },
2217 { "glAttachShader", "glAttachShader", (void *) wine_glAttachShader, (void **) (&func_glAttachShader) },
2218 { "glBeginFragmentShaderATI", "glBeginFragmentShaderATI", (void *) wine_glBeginFragmentShaderATI, (void **) (&func_glBeginFragmentShaderATI) },
2219 { "glBeginOcclusionQueryNV", "glBeginOcclusionQueryNV", (void *) wine_glBeginOcclusionQueryNV, (void **) (&func_glBeginOcclusionQueryNV) },
2220 { "glBeginQuery", "glBeginQuery", (void *) wine_glBeginQuery, (void **) (&func_glBeginQuery) },
2221 { "glBeginQueryARB", "glBeginQueryARB", (void *) wine_glBeginQueryARB, (void **) (&func_glBeginQueryARB) },
2222 { "glBeginVertexShaderEXT", "glBeginVertexShaderEXT", (void *) wine_glBeginVertexShaderEXT, (void **) (&func_glBeginVertexShaderEXT) },
2223 { "glBindAttribLocation", "glBindAttribLocation", (void *) wine_glBindAttribLocation, (void **) (&func_glBindAttribLocation) },
2224 { "glBindAttribLocationARB", "glBindAttribLocationARB", (void *) wine_glBindAttribLocationARB, (void **) (&func_glBindAttribLocationARB) },
2225 { "glBindBuffer", "glBindBuffer", (void *) wine_glBindBuffer, (void **) (&func_glBindBuffer) },
2226 { "glBindBufferARB", "glBindBufferARB", (void *) wine_glBindBufferARB, (void **) (&func_glBindBufferARB) },
2227 { "glBindFragmentShaderATI", "glBindFragmentShaderATI", (void *) wine_glBindFragmentShaderATI, (void **) (&func_glBindFragmentShaderATI) },
2228 { "glBindFramebufferEXT", "glBindFramebufferEXT", (void *) wine_glBindFramebufferEXT, (void **) (&func_glBindFramebufferEXT) },
2229 { "glBindLightParameterEXT", "glBindLightParameterEXT", (void *) wine_glBindLightParameterEXT, (void **) (&func_glBindLightParameterEXT) },
2230 { "glBindMaterialParameterEXT", "glBindMaterialParameterEXT", (void *) wine_glBindMaterialParameterEXT, (void **) (&func_glBindMaterialParameterEXT) },
2231 { "glBindParameterEXT", "glBindParameterEXT", (void *) wine_glBindParameterEXT, (void **) (&func_glBindParameterEXT) },
2232 { "glBindProgramARB", "glBindProgramARB", (void *) wine_glBindProgramARB, (void **) (&func_glBindProgramARB) },
2233 { "glBindProgramNV", "glBindProgramNV", (void *) wine_glBindProgramNV, (void **) (&func_glBindProgramNV) },
2234 { "glBindRenderbufferEXT", "glBindRenderbufferEXT", (void *) wine_glBindRenderbufferEXT, (void **) (&func_glBindRenderbufferEXT) },
2235 { "glBindTexGenParameterEXT", "glBindTexGenParameterEXT", (void *) wine_glBindTexGenParameterEXT, (void **) (&func_glBindTexGenParameterEXT) },
2236 { "glBindTextureEXT", "glBindTextureEXT", (void *) wine_glBindTextureEXT, (void **) (&func_glBindTextureEXT) },
2237 { "glBindTextureUnitParameterEXT", "glBindTextureUnitParameterEXT", (void *) wine_glBindTextureUnitParameterEXT, (void **) (&func_glBindTextureUnitParameterEXT) },
2238 { "glBindVertexArrayAPPLE", "glBindVertexArrayAPPLE", (void *) wine_glBindVertexArrayAPPLE, (void **) (&func_glBindVertexArrayAPPLE) },
2239 { "glBindVertexShaderEXT", "glBindVertexShaderEXT", (void *) wine_glBindVertexShaderEXT, (void **) (&func_glBindVertexShaderEXT) },
2240 { "glBinormal3bEXT", "glBinormal3bEXT", (void *) wine_glBinormal3bEXT, (void **) (&func_glBinormal3bEXT) },
2241 { "glBinormal3bvEXT", "glBinormal3bvEXT", (void *) wine_glBinormal3bvEXT, (void **) (&func_glBinormal3bvEXT) },
2242 { "glBinormal3dEXT", "glBinormal3dEXT", (void *) wine_glBinormal3dEXT, (void **) (&func_glBinormal3dEXT) },
2243 { "glBinormal3dvEXT", "glBinormal3dvEXT", (void *) wine_glBinormal3dvEXT, (void **) (&func_glBinormal3dvEXT) },
2244 { "glBinormal3fEXT", "glBinormal3fEXT", (void *) wine_glBinormal3fEXT, (void **) (&func_glBinormal3fEXT) },
2245 { "glBinormal3fvEXT", "glBinormal3fvEXT", (void *) wine_glBinormal3fvEXT, (void **) (&func_glBinormal3fvEXT) },
2246 { "glBinormal3iEXT", "glBinormal3iEXT", (void *) wine_glBinormal3iEXT, (void **) (&func_glBinormal3iEXT) },
2247 { "glBinormal3ivEXT", "glBinormal3ivEXT", (void *) wine_glBinormal3ivEXT, (void **) (&func_glBinormal3ivEXT) },
2248 { "glBinormal3sEXT", "glBinormal3sEXT", (void *) wine_glBinormal3sEXT, (void **) (&func_glBinormal3sEXT) },
2249 { "glBinormal3svEXT", "glBinormal3svEXT", (void *) wine_glBinormal3svEXT, (void **) (&func_glBinormal3svEXT) },
2250 { "glBinormalPointerEXT", "glBinormalPointerEXT", (void *) wine_glBinormalPointerEXT, (void **) (&func_glBinormalPointerEXT) },
2251 { "glBlendColorEXT", "glBlendColorEXT", (void *) wine_glBlendColorEXT, (void **) (&func_glBlendColorEXT) },
2252 { "glBlendEquationEXT", "glBlendEquationEXT", (void *) wine_glBlendEquationEXT, (void **) (&func_glBlendEquationEXT) },
2253 { "glBlendEquationSeparate", "glBlendEquationSeparate", (void *) wine_glBlendEquationSeparate, (void **) (&func_glBlendEquationSeparate) },
2254 { "glBlendEquationSeparateEXT", "glBlendEquationSeparateEXT", (void *) wine_glBlendEquationSeparateEXT, (void **) (&func_glBlendEquationSeparateEXT) },
2255 { "glBlendFuncSeparate", "glBlendFuncSeparate", (void *) wine_glBlendFuncSeparate, (void **) (&func_glBlendFuncSeparate) },
2256 { "glBlendFuncSeparateEXT", "glBlendFuncSeparateEXT", (void *) wine_glBlendFuncSeparateEXT, (void **) (&func_glBlendFuncSeparateEXT) },
2257 { "glBlendFuncSeparateINGR", "glBlendFuncSeparateINGR", (void *) wine_glBlendFuncSeparateINGR, (void **) (&func_glBlendFuncSeparateINGR) },
2258 { "glBufferData", "glBufferData", (void *) wine_glBufferData, (void **) (&func_glBufferData) },
2259 { "glBufferDataARB", "glBufferDataARB", (void *) wine_glBufferDataARB, (void **) (&func_glBufferDataARB) },
2260 { "glBufferRegionEnabled", "glBufferRegionEnabled", (void *) wine_glBufferRegionEnabled, (void **) (&func_glBufferRegionEnabled) },
2261 { "glBufferSubData", "glBufferSubData", (void *) wine_glBufferSubData, (void **) (&func_glBufferSubData) },
2262 { "glBufferSubDataARB", "glBufferSubDataARB", (void *) wine_glBufferSubDataARB, (void **) (&func_glBufferSubDataARB) },
2263 { "glCheckFramebufferStatusEXT", "glCheckFramebufferStatusEXT", (void *) wine_glCheckFramebufferStatusEXT, (void **) (&func_glCheckFramebufferStatusEXT) },
2264 { "glClampColorARB", "glClampColorARB", (void *) wine_glClampColorARB, (void **) (&func_glClampColorARB) },
2265 { "glClientActiveTexture", "glClientActiveTexture", (void *) wine_glClientActiveTexture, (void **) (&func_glClientActiveTexture) },
2266 { "glClientActiveTextureARB", "glClientActiveTextureARB", (void *) wine_glClientActiveTextureARB, (void **) (&func_glClientActiveTextureARB) },
2267 { "glClientActiveVertexStreamATI", "glClientActiveVertexStreamATI", (void *) wine_glClientActiveVertexStreamATI, (void **) (&func_glClientActiveVertexStreamATI) },
2268 { "glColor3fVertex3fSUN", "glColor3fVertex3fSUN", (void *) wine_glColor3fVertex3fSUN, (void **) (&func_glColor3fVertex3fSUN) },
2269 { "glColor3fVertex3fvSUN", "glColor3fVertex3fvSUN", (void *) wine_glColor3fVertex3fvSUN, (void **) (&func_glColor3fVertex3fvSUN) },
2270 { "glColor3hNV", "glColor3hNV", (void *) wine_glColor3hNV, (void **) (&func_glColor3hNV) },
2271 { "glColor3hvNV", "glColor3hvNV", (void *) wine_glColor3hvNV, (void **) (&func_glColor3hvNV) },
2272 { "glColor4fNormal3fVertex3fSUN", "glColor4fNormal3fVertex3fSUN", (void *) wine_glColor4fNormal3fVertex3fSUN, (void **) (&func_glColor4fNormal3fVertex3fSUN) },
2273 { "glColor4fNormal3fVertex3fvSUN", "glColor4fNormal3fVertex3fvSUN", (void *) wine_glColor4fNormal3fVertex3fvSUN, (void **) (&func_glColor4fNormal3fVertex3fvSUN) },
2274 { "glColor4hNV", "glColor4hNV", (void *) wine_glColor4hNV, (void **) (&func_glColor4hNV) },
2275 { "glColor4hvNV", "glColor4hvNV", (void *) wine_glColor4hvNV, (void **) (&func_glColor4hvNV) },
2276 { "glColor4ubVertex2fSUN", "glColor4ubVertex2fSUN", (void *) wine_glColor4ubVertex2fSUN, (void **) (&func_glColor4ubVertex2fSUN) },
2277 { "glColor4ubVertex2fvSUN", "glColor4ubVertex2fvSUN", (void *) wine_glColor4ubVertex2fvSUN, (void **) (&func_glColor4ubVertex2fvSUN) },
2278 { "glColor4ubVertex3fSUN", "glColor4ubVertex3fSUN", (void *) wine_glColor4ubVertex3fSUN, (void **) (&func_glColor4ubVertex3fSUN) },
2279 { "glColor4ubVertex3fvSUN", "glColor4ubVertex3fvSUN", (void *) wine_glColor4ubVertex3fvSUN, (void **) (&func_glColor4ubVertex3fvSUN) },
2280 { "glColorFragmentOp1ATI", "glColorFragmentOp1ATI", (void *) wine_glColorFragmentOp1ATI, (void **) (&func_glColorFragmentOp1ATI) },
2281 { "glColorFragmentOp2ATI", "glColorFragmentOp2ATI", (void *) wine_glColorFragmentOp2ATI, (void **) (&func_glColorFragmentOp2ATI) },
2282 { "glColorFragmentOp3ATI", "glColorFragmentOp3ATI", (void *) wine_glColorFragmentOp3ATI, (void **) (&func_glColorFragmentOp3ATI) },
2283 { "glColorPointerEXT", "glColorPointerEXT", (void *) wine_glColorPointerEXT, (void **) (&func_glColorPointerEXT) },
2284 { "glColorPointerListIBM", "glColorPointerListIBM", (void *) wine_glColorPointerListIBM, (void **) (&func_glColorPointerListIBM) },
2285 { "glColorPointervINTEL", "glColorPointervINTEL", (void *) wine_glColorPointervINTEL, (void **) (&func_glColorPointervINTEL) },
2286 { "glColorSubTableEXT", "glColorSubTableEXT", (void *) wine_glColorSubTableEXT, (void **) (&func_glColorSubTableEXT) },
2287 { "glColorTableEXT", "glColorTableEXT", (void *) wine_glColorTableEXT, (void **) (&func_glColorTableEXT) },
2288 { "glColorTableParameterfvSGI", "glColorTableParameterfvSGI", (void *) wine_glColorTableParameterfvSGI, (void **) (&func_glColorTableParameterfvSGI) },
2289 { "glColorTableParameterivSGI", "glColorTableParameterivSGI", (void *) wine_glColorTableParameterivSGI, (void **) (&func_glColorTableParameterivSGI) },
2290 { "glColorTableSGI", "glColorTableSGI", (void *) wine_glColorTableSGI, (void **) (&func_glColorTableSGI) },
2291 { "glCombinerInputNV", "glCombinerInputNV", (void *) wine_glCombinerInputNV, (void **) (&func_glCombinerInputNV) },
2292 { "glCombinerOutputNV", "glCombinerOutputNV", (void *) wine_glCombinerOutputNV, (void **) (&func_glCombinerOutputNV) },
2293 { "glCombinerParameterfNV", "glCombinerParameterfNV", (void *) wine_glCombinerParameterfNV, (void **) (&func_glCombinerParameterfNV) },
2294 { "glCombinerParameterfvNV", "glCombinerParameterfvNV", (void *) wine_glCombinerParameterfvNV, (void **) (&func_glCombinerParameterfvNV) },
2295 { "glCombinerParameteriNV", "glCombinerParameteriNV", (void *) wine_glCombinerParameteriNV, (void **) (&func_glCombinerParameteriNV) },
2296 { "glCombinerParameterivNV", "glCombinerParameterivNV", (void *) wine_glCombinerParameterivNV, (void **) (&func_glCombinerParameterivNV) },
2297 { "glCombinerStageParameterfvNV", "glCombinerStageParameterfvNV", (void *) wine_glCombinerStageParameterfvNV, (void **) (&func_glCombinerStageParameterfvNV) },
2298 { "glCompileShader", "glCompileShader", (void *) wine_glCompileShader, (void **) (&func_glCompileShader) },
2299 { "glCompileShaderARB", "glCompileShaderARB", (void *) wine_glCompileShaderARB, (void **) (&func_glCompileShaderARB) },
2300 { "glCompressedTexImage1D", "glCompressedTexImage1D", (void *) wine_glCompressedTexImage1D, (void **) (&func_glCompressedTexImage1D) },
2301 { "glCompressedTexImage1DARB", "glCompressedTexImage1DARB", (void *) wine_glCompressedTexImage1DARB, (void **) (&func_glCompressedTexImage1DARB) },
2302 { "glCompressedTexImage2D", "glCompressedTexImage2D", (void *) wine_glCompressedTexImage2D, (void **) (&func_glCompressedTexImage2D) },
2303 { "glCompressedTexImage2DARB", "glCompressedTexImage2DARB", (void *) wine_glCompressedTexImage2DARB, (void **) (&func_glCompressedTexImage2DARB) },
2304 { "glCompressedTexImage3D", "glCompressedTexImage3D", (void *) wine_glCompressedTexImage3D, (void **) (&func_glCompressedTexImage3D) },
2305 { "glCompressedTexImage3DARB", "glCompressedTexImage3DARB", (void *) wine_glCompressedTexImage3DARB, (void **) (&func_glCompressedTexImage3DARB) },
2306 { "glCompressedTexSubImage1D", "glCompressedTexSubImage1D", (void *) wine_glCompressedTexSubImage1D, (void **) (&func_glCompressedTexSubImage1D) },
2307 { "glCompressedTexSubImage1DARB", "glCompressedTexSubImage1DARB", (void *) wine_glCompressedTexSubImage1DARB, (void **) (&func_glCompressedTexSubImage1DARB) },
2308 { "glCompressedTexSubImage2D", "glCompressedTexSubImage2D", (void *) wine_glCompressedTexSubImage2D, (void **) (&func_glCompressedTexSubImage2D) },
2309 { "glCompressedTexSubImage2DARB", "glCompressedTexSubImage2DARB", (void *) wine_glCompressedTexSubImage2DARB, (void **) (&func_glCompressedTexSubImage2DARB) },
2310 { "glCompressedTexSubImage3D", "glCompressedTexSubImage3D", (void *) wine_glCompressedTexSubImage3D, (void **) (&func_glCompressedTexSubImage3D) },
2311 { "glCompressedTexSubImage3DARB", "glCompressedTexSubImage3DARB", (void *) wine_glCompressedTexSubImage3DARB, (void **) (&func_glCompressedTexSubImage3DARB) },
2312 { "glConvolutionFilter1DEXT", "glConvolutionFilter1DEXT", (void *) wine_glConvolutionFilter1DEXT, (void **) (&func_glConvolutionFilter1DEXT) },
2313 { "glConvolutionFilter2DEXT", "glConvolutionFilter2DEXT", (void *) wine_glConvolutionFilter2DEXT, (void **) (&func_glConvolutionFilter2DEXT) },
2314 { "glConvolutionParameterfEXT", "glConvolutionParameterfEXT", (void *) wine_glConvolutionParameterfEXT, (void **) (&func_glConvolutionParameterfEXT) },
2315 { "glConvolutionParameterfvEXT", "glConvolutionParameterfvEXT", (void *) wine_glConvolutionParameterfvEXT, (void **) (&func_glConvolutionParameterfvEXT) },
2316 { "glConvolutionParameteriEXT", "glConvolutionParameteriEXT", (void *) wine_glConvolutionParameteriEXT, (void **) (&func_glConvolutionParameteriEXT) },
2317 { "glConvolutionParameterivEXT", "glConvolutionParameterivEXT", (void *) wine_glConvolutionParameterivEXT, (void **) (&func_glConvolutionParameterivEXT) },
2318 { "glCopyColorSubTableEXT", "glCopyColorSubTableEXT", (void *) wine_glCopyColorSubTableEXT, (void **) (&func_glCopyColorSubTableEXT) },
2319 { "glCopyColorTableSGI", "glCopyColorTableSGI", (void *) wine_glCopyColorTableSGI, (void **) (&func_glCopyColorTableSGI) },
2320 { "glCopyConvolutionFilter1DEXT", "glCopyConvolutionFilter1DEXT", (void *) wine_glCopyConvolutionFilter1DEXT, (void **) (&func_glCopyConvolutionFilter1DEXT) },
2321 { "glCopyConvolutionFilter2DEXT", "glCopyConvolutionFilter2DEXT", (void *) wine_glCopyConvolutionFilter2DEXT, (void **) (&func_glCopyConvolutionFilter2DEXT) },
2322 { "glCopyTexImage1DEXT", "glCopyTexImage1DEXT", (void *) wine_glCopyTexImage1DEXT, (void **) (&func_glCopyTexImage1DEXT) },
2323 { "glCopyTexImage2DEXT", "glCopyTexImage2DEXT", (void *) wine_glCopyTexImage2DEXT, (void **) (&func_glCopyTexImage2DEXT) },
2324 { "glCopyTexSubImage1DEXT", "glCopyTexSubImage1DEXT", (void *) wine_glCopyTexSubImage1DEXT, (void **) (&func_glCopyTexSubImage1DEXT) },
2325 { "glCopyTexSubImage2DEXT", "glCopyTexSubImage2DEXT", (void *) wine_glCopyTexSubImage2DEXT, (void **) (&func_glCopyTexSubImage2DEXT) },
2326 { "glCopyTexSubImage3DEXT", "glCopyTexSubImage3DEXT", (void *) wine_glCopyTexSubImage3DEXT, (void **) (&func_glCopyTexSubImage3DEXT) },
2327 { "glCreateProgram", "glCreateProgram", (void *) wine_glCreateProgram, (void **) (&func_glCreateProgram) },
2328 { "glCreateProgramObjectARB", "glCreateProgramObjectARB", (void *) wine_glCreateProgramObjectARB, (void **) (&func_glCreateProgramObjectARB) },
2329 { "glCreateShader", "glCreateShader", (void *) wine_glCreateShader, (void **) (&func_glCreateShader) },
2330 { "glCreateShaderObjectARB", "glCreateShaderObjectARB", (void *) wine_glCreateShaderObjectARB, (void **) (&func_glCreateShaderObjectARB) },
2331 { "glCullParameterdvEXT", "glCullParameterdvEXT", (void *) wine_glCullParameterdvEXT, (void **) (&func_glCullParameterdvEXT) },
2332 { "glCullParameterfvEXT", "glCullParameterfvEXT", (void *) wine_glCullParameterfvEXT, (void **) (&func_glCullParameterfvEXT) },
2333 { "glCurrentPaletteMatrixARB", "glCurrentPaletteMatrixARB", (void *) wine_glCurrentPaletteMatrixARB, (void **) (&func_glCurrentPaletteMatrixARB) },
2334 { "glDeformSGIX", "glDeformSGIX", (void *) wine_glDeformSGIX, (void **) (&func_glDeformSGIX) },
2335 { "glDeformationMap3dSGIX", "glDeformationMap3dSGIX", (void *) wine_glDeformationMap3dSGIX, (void **) (&func_glDeformationMap3dSGIX) },
2336 { "glDeformationMap3fSGIX", "glDeformationMap3fSGIX", (void *) wine_glDeformationMap3fSGIX, (void **) (&func_glDeformationMap3fSGIX) },
2337 { "glDeleteAsyncMarkersSGIX", "glDeleteAsyncMarkersSGIX", (void *) wine_glDeleteAsyncMarkersSGIX, (void **) (&func_glDeleteAsyncMarkersSGIX) },
2338 { "glDeleteBufferRegion", "glDeleteBufferRegion", (void *) wine_glDeleteBufferRegion, (void **) (&func_glDeleteBufferRegion) },
2339 { "glDeleteBuffers", "glDeleteBuffers", (void *) wine_glDeleteBuffers, (void **) (&func_glDeleteBuffers) },
2340 { "glDeleteBuffersARB", "glDeleteBuffersARB", (void *) wine_glDeleteBuffersARB, (void **) (&func_glDeleteBuffersARB) },
2341 { "glDeleteFencesAPPLE", "glDeleteFencesAPPLE", (void *) wine_glDeleteFencesAPPLE, (void **) (&func_glDeleteFencesAPPLE) },
2342 { "glDeleteFencesNV", "glDeleteFencesNV", (void *) wine_glDeleteFencesNV, (void **) (&func_glDeleteFencesNV) },
2343 { "glDeleteFragmentShaderATI", "glDeleteFragmentShaderATI", (void *) wine_glDeleteFragmentShaderATI, (void **) (&func_glDeleteFragmentShaderATI) },
2344 { "glDeleteFramebuffersEXT", "glDeleteFramebuffersEXT", (void *) wine_glDeleteFramebuffersEXT, (void **) (&func_glDeleteFramebuffersEXT) },
2345 { "glDeleteObjectARB", "glDeleteObjectARB", (void *) wine_glDeleteObjectARB, (void **) (&func_glDeleteObjectARB) },
2346 { "glDeleteObjectBufferATI", "glDeleteObjectBufferATI", (void *) wine_glDeleteObjectBufferATI, (void **) (&func_glDeleteObjectBufferATI) },
2347 { "glDeleteOcclusionQueriesNV", "glDeleteOcclusionQueriesNV", (void *) wine_glDeleteOcclusionQueriesNV, (void **) (&func_glDeleteOcclusionQueriesNV) },
2348 { "glDeleteProgram", "glDeleteProgram", (void *) wine_glDeleteProgram, (void **) (&func_glDeleteProgram) },
2349 { "glDeleteProgramsARB", "glDeleteProgramsARB", (void *) wine_glDeleteProgramsARB, (void **) (&func_glDeleteProgramsARB) },
2350 { "glDeleteProgramsNV", "glDeleteProgramsNV", (void *) wine_glDeleteProgramsNV, (void **) (&func_glDeleteProgramsNV) },
2351 { "glDeleteQueries", "glDeleteQueries", (void *) wine_glDeleteQueries, (void **) (&func_glDeleteQueries) },
2352 { "glDeleteQueriesARB", "glDeleteQueriesARB", (void *) wine_glDeleteQueriesARB, (void **) (&func_glDeleteQueriesARB) },
2353 { "glDeleteRenderbuffersEXT", "glDeleteRenderbuffersEXT", (void *) wine_glDeleteRenderbuffersEXT, (void **) (&func_glDeleteRenderbuffersEXT) },
2354 { "glDeleteShader", "glDeleteShader", (void *) wine_glDeleteShader, (void **) (&func_glDeleteShader) },
2355 { "glDeleteTexturesEXT", "glDeleteTexturesEXT", (void *) wine_glDeleteTexturesEXT, (void **) (&func_glDeleteTexturesEXT) },
2356 { "glDeleteVertexArraysAPPLE", "glDeleteVertexArraysAPPLE", (void *) wine_glDeleteVertexArraysAPPLE, (void **) (&func_glDeleteVertexArraysAPPLE) },
2357 { "glDeleteVertexShaderEXT", "glDeleteVertexShaderEXT", (void *) wine_glDeleteVertexShaderEXT, (void **) (&func_glDeleteVertexShaderEXT) },
2358 { "glDepthBoundsEXT", "glDepthBoundsEXT", (void *) wine_glDepthBoundsEXT, (void **) (&func_glDepthBoundsEXT) },
2359 { "glDetachObjectARB", "glDetachObjectARB", (void *) wine_glDetachObjectARB, (void **) (&func_glDetachObjectARB) },
2360 { "glDetachShader", "glDetachShader", (void *) wine_glDetachShader, (void **) (&func_glDetachShader) },
2361 { "glDetailTexFuncSGIS", "glDetailTexFuncSGIS", (void *) wine_glDetailTexFuncSGIS, (void **) (&func_glDetailTexFuncSGIS) },
2362 { "glDisableVariantClientStateEXT", "glDisableVariantClientStateEXT", (void *) wine_glDisableVariantClientStateEXT, (void **) (&func_glDisableVariantClientStateEXT) },
2363 { "glDisableVertexAttribArray", "glDisableVertexAttribArray", (void *) wine_glDisableVertexAttribArray, (void **) (&func_glDisableVertexAttribArray) },
2364 { "glDisableVertexAttribArrayARB", "glDisableVertexAttribArrayARB", (void *) wine_glDisableVertexAttribArrayARB, (void **) (&func_glDisableVertexAttribArrayARB) },
2365 { "glDrawArraysEXT", "glDrawArraysEXT", (void *) wine_glDrawArraysEXT, (void **) (&func_glDrawArraysEXT) },
2366 { "glDrawBufferRegion", "glDrawBufferRegion", (void *) wine_glDrawBufferRegion, (void **) (&func_glDrawBufferRegion) },
2367 { "glDrawBuffers", "glDrawBuffers", (void *) wine_glDrawBuffers, (void **) (&func_glDrawBuffers) },
2368 { "glDrawBuffersARB", "glDrawBuffersARB", (void *) wine_glDrawBuffersARB, (void **) (&func_glDrawBuffersARB) },
2369 { "glDrawBuffersATI", "glDrawBuffersATI", (void *) wine_glDrawBuffersATI, (void **) (&func_glDrawBuffersATI) },
2370 { "glDrawElementArrayAPPLE", "glDrawElementArrayAPPLE", (void *) wine_glDrawElementArrayAPPLE, (void **) (&func_glDrawElementArrayAPPLE) },
2371 { "glDrawElementArrayATI", "glDrawElementArrayATI", (void *) wine_glDrawElementArrayATI, (void **) (&func_glDrawElementArrayATI) },
2372 { "glDrawMeshArraysSUN", "glDrawMeshArraysSUN", (void *) wine_glDrawMeshArraysSUN, (void **) (&func_glDrawMeshArraysSUN) },
2373 { "glDrawRangeElementArrayAPPLE", "glDrawRangeElementArrayAPPLE", (void *) wine_glDrawRangeElementArrayAPPLE, (void **) (&func_glDrawRangeElementArrayAPPLE) },
2374 { "glDrawRangeElementArrayATI", "glDrawRangeElementArrayATI", (void *) wine_glDrawRangeElementArrayATI, (void **) (&func_glDrawRangeElementArrayATI) },
2375 { "glDrawRangeElementsEXT", "glDrawRangeElementsEXT", (void *) wine_glDrawRangeElementsEXT, (void **) (&func_glDrawRangeElementsEXT) },
2376 { "glEdgeFlagPointerEXT", "glEdgeFlagPointerEXT", (void *) wine_glEdgeFlagPointerEXT, (void **) (&func_glEdgeFlagPointerEXT) },
2377 { "glEdgeFlagPointerListIBM", "glEdgeFlagPointerListIBM", (void *) wine_glEdgeFlagPointerListIBM, (void **) (&func_glEdgeFlagPointerListIBM) },
2378 { "glElementPointerAPPLE", "glElementPointerAPPLE", (void *) wine_glElementPointerAPPLE, (void **) (&func_glElementPointerAPPLE) },
2379 { "glElementPointerATI", "glElementPointerATI", (void *) wine_glElementPointerATI, (void **) (&func_glElementPointerATI) },
2380 { "glEnableVariantClientStateEXT", "glEnableVariantClientStateEXT", (void *) wine_glEnableVariantClientStateEXT, (void **) (&func_glEnableVariantClientStateEXT) },
2381 { "glEnableVertexAttribArray", "glEnableVertexAttribArray", (void *) wine_glEnableVertexAttribArray, (void **) (&func_glEnableVertexAttribArray) },
2382 { "glEnableVertexAttribArrayARB", "glEnableVertexAttribArrayARB", (void *) wine_glEnableVertexAttribArrayARB, (void **) (&func_glEnableVertexAttribArrayARB) },
2383 { "glEndFragmentShaderATI", "glEndFragmentShaderATI", (void *) wine_glEndFragmentShaderATI, (void **) (&func_glEndFragmentShaderATI) },
2384 { "glEndOcclusionQueryNV", "glEndOcclusionQueryNV", (void *) wine_glEndOcclusionQueryNV, (void **) (&func_glEndOcclusionQueryNV) },
2385 { "glEndQuery", "glEndQuery", (void *) wine_glEndQuery, (void **) (&func_glEndQuery) },
2386 { "glEndQueryARB", "glEndQueryARB", (void *) wine_glEndQueryARB, (void **) (&func_glEndQueryARB) },
2387 { "glEndVertexShaderEXT", "glEndVertexShaderEXT", (void *) wine_glEndVertexShaderEXT, (void **) (&func_glEndVertexShaderEXT) },
2388 { "glEvalMapsNV", "glEvalMapsNV", (void *) wine_glEvalMapsNV, (void **) (&func_glEvalMapsNV) },
2389 { "glExecuteProgramNV", "glExecuteProgramNV", (void *) wine_glExecuteProgramNV, (void **) (&func_glExecuteProgramNV) },
2390 { "glExtractComponentEXT", "glExtractComponentEXT", (void *) wine_glExtractComponentEXT, (void **) (&func_glExtractComponentEXT) },
2391 { "glFinalCombinerInputNV", "glFinalCombinerInputNV", (void *) wine_glFinalCombinerInputNV, (void **) (&func_glFinalCombinerInputNV) },
2392 { "glFinishAsyncSGIX", "glFinishAsyncSGIX", (void *) wine_glFinishAsyncSGIX, (void **) (&func_glFinishAsyncSGIX) },
2393 { "glFinishFenceAPPLE", "glFinishFenceAPPLE", (void *) wine_glFinishFenceAPPLE, (void **) (&func_glFinishFenceAPPLE) },
2394 { "glFinishFenceNV", "glFinishFenceNV", (void *) wine_glFinishFenceNV, (void **) (&func_glFinishFenceNV) },
2395 { "glFinishObjectAPPLE", "glFinishObjectAPPLE", (void *) wine_glFinishObjectAPPLE, (void **) (&func_glFinishObjectAPPLE) },
2396 { "glFinishTextureSUNX", "glFinishTextureSUNX", (void *) wine_glFinishTextureSUNX, (void **) (&func_glFinishTextureSUNX) },
2397 { "glFlushPixelDataRangeNV", "glFlushPixelDataRangeNV", (void *) wine_glFlushPixelDataRangeNV, (void **) (&func_glFlushPixelDataRangeNV) },
2398 { "glFlushRasterSGIX", "glFlushRasterSGIX", (void *) wine_glFlushRasterSGIX, (void **) (&func_glFlushRasterSGIX) },
2399 { "glFlushVertexArrayRangeAPPLE", "glFlushVertexArrayRangeAPPLE", (void *) wine_glFlushVertexArrayRangeAPPLE, (void **) (&func_glFlushVertexArrayRangeAPPLE) },
2400 { "glFlushVertexArrayRangeNV", "glFlushVertexArrayRangeNV", (void *) wine_glFlushVertexArrayRangeNV, (void **) (&func_glFlushVertexArrayRangeNV) },
2401 { "glFogCoordPointer", "glFogCoordPointer", (void *) wine_glFogCoordPointer, (void **) (&func_glFogCoordPointer) },
2402 { "glFogCoordPointerEXT", "glFogCoordPointerEXT", (void *) wine_glFogCoordPointerEXT, (void **) (&func_glFogCoordPointerEXT) },
2403 { "glFogCoordPointerListIBM", "glFogCoordPointerListIBM", (void *) wine_glFogCoordPointerListIBM, (void **) (&func_glFogCoordPointerListIBM) },
2404 { "glFogCoordd", "glFogCoordd", (void *) wine_glFogCoordd, (void **) (&func_glFogCoordd) },
2405 { "glFogCoorddEXT", "glFogCoorddEXT", (void *) wine_glFogCoorddEXT, (void **) (&func_glFogCoorddEXT) },
2406 { "glFogCoorddv", "glFogCoorddv", (void *) wine_glFogCoorddv, (void **) (&func_glFogCoorddv) },
2407 { "glFogCoorddvEXT", "glFogCoorddvEXT", (void *) wine_glFogCoorddvEXT, (void **) (&func_glFogCoorddvEXT) },
2408 { "glFogCoordf", "glFogCoordf", (void *) wine_glFogCoordf, (void **) (&func_glFogCoordf) },
2409 { "glFogCoordfEXT", "glFogCoordfEXT", (void *) wine_glFogCoordfEXT, (void **) (&func_glFogCoordfEXT) },
2410 { "glFogCoordfv", "glFogCoordfv", (void *) wine_glFogCoordfv, (void **) (&func_glFogCoordfv) },
2411 { "glFogCoordfvEXT", "glFogCoordfvEXT", (void *) wine_glFogCoordfvEXT, (void **) (&func_glFogCoordfvEXT) },
2412 { "glFogCoordhNV", "glFogCoordhNV", (void *) wine_glFogCoordhNV, (void **) (&func_glFogCoordhNV) },
2413 { "glFogCoordhvNV", "glFogCoordhvNV", (void *) wine_glFogCoordhvNV, (void **) (&func_glFogCoordhvNV) },
2414 { "glFogFuncSGIS", "glFogFuncSGIS", (void *) wine_glFogFuncSGIS, (void **) (&func_glFogFuncSGIS) },
2415 { "glFragmentColorMaterialSGIX", "glFragmentColorMaterialSGIX", (void *) wine_glFragmentColorMaterialSGIX, (void **) (&func_glFragmentColorMaterialSGIX) },
2416 { "glFragmentLightModelfSGIX", "glFragmentLightModelfSGIX", (void *) wine_glFragmentLightModelfSGIX, (void **) (&func_glFragmentLightModelfSGIX) },
2417 { "glFragmentLightModelfvSGIX", "glFragmentLightModelfvSGIX", (void *) wine_glFragmentLightModelfvSGIX, (void **) (&func_glFragmentLightModelfvSGIX) },
2418 { "glFragmentLightModeliSGIX", "glFragmentLightModeliSGIX", (void *) wine_glFragmentLightModeliSGIX, (void **) (&func_glFragmentLightModeliSGIX) },
2419 { "glFragmentLightModelivSGIX", "glFragmentLightModelivSGIX", (void *) wine_glFragmentLightModelivSGIX, (void **) (&func_glFragmentLightModelivSGIX) },
2420 { "glFragmentLightfSGIX", "glFragmentLightfSGIX", (void *) wine_glFragmentLightfSGIX, (void **) (&func_glFragmentLightfSGIX) },
2421 { "glFragmentLightfvSGIX", "glFragmentLightfvSGIX", (void *) wine_glFragmentLightfvSGIX, (void **) (&func_glFragmentLightfvSGIX) },
2422 { "glFragmentLightiSGIX", "glFragmentLightiSGIX", (void *) wine_glFragmentLightiSGIX, (void **) (&func_glFragmentLightiSGIX) },
2423 { "glFragmentLightivSGIX", "glFragmentLightivSGIX", (void *) wine_glFragmentLightivSGIX, (void **) (&func_glFragmentLightivSGIX) },
2424 { "glFragmentMaterialfSGIX", "glFragmentMaterialfSGIX", (void *) wine_glFragmentMaterialfSGIX, (void **) (&func_glFragmentMaterialfSGIX) },
2425 { "glFragmentMaterialfvSGIX", "glFragmentMaterialfvSGIX", (void *) wine_glFragmentMaterialfvSGIX, (void **) (&func_glFragmentMaterialfvSGIX) },
2426 { "glFragmentMaterialiSGIX", "glFragmentMaterialiSGIX", (void *) wine_glFragmentMaterialiSGIX, (void **) (&func_glFragmentMaterialiSGIX) },
2427 { "glFragmentMaterialivSGIX", "glFragmentMaterialivSGIX", (void *) wine_glFragmentMaterialivSGIX, (void **) (&func_glFragmentMaterialivSGIX) },
2428 { "glFrameZoomSGIX", "glFrameZoomSGIX", (void *) wine_glFrameZoomSGIX, (void **) (&func_glFrameZoomSGIX) },
2429 { "glFramebufferRenderbufferEXT", "glFramebufferRenderbufferEXT", (void *) wine_glFramebufferRenderbufferEXT, (void **) (&func_glFramebufferRenderbufferEXT) },
2430 { "glFramebufferTexture1DEXT", "glFramebufferTexture1DEXT", (void *) wine_glFramebufferTexture1DEXT, (void **) (&func_glFramebufferTexture1DEXT) },
2431 { "glFramebufferTexture2DEXT", "glFramebufferTexture2DEXT", (void *) wine_glFramebufferTexture2DEXT, (void **) (&func_glFramebufferTexture2DEXT) },
2432 { "glFramebufferTexture3DEXT", "glFramebufferTexture3DEXT", (void *) wine_glFramebufferTexture3DEXT, (void **) (&func_glFramebufferTexture3DEXT) },
2433 { "glFreeObjectBufferATI", "glFreeObjectBufferATI", (void *) wine_glFreeObjectBufferATI, (void **) (&func_glFreeObjectBufferATI) },
2434 { "glGenAsyncMarkersSGIX", "glGenAsyncMarkersSGIX", (void *) wine_glGenAsyncMarkersSGIX, (void **) (&func_glGenAsyncMarkersSGIX) },
2435 { "glGenBuffers", "glGenBuffers", (void *) wine_glGenBuffers, (void **) (&func_glGenBuffers) },
2436 { "glGenBuffersARB", "glGenBuffersARB", (void *) wine_glGenBuffersARB, (void **) (&func_glGenBuffersARB) },
2437 { "glGenFencesAPPLE", "glGenFencesAPPLE", (void *) wine_glGenFencesAPPLE, (void **) (&func_glGenFencesAPPLE) },
2438 { "glGenFencesNV", "glGenFencesNV", (void *) wine_glGenFencesNV, (void **) (&func_glGenFencesNV) },
2439 { "glGenFragmentShadersATI", "glGenFragmentShadersATI", (void *) wine_glGenFragmentShadersATI, (void **) (&func_glGenFragmentShadersATI) },
2440 { "glGenFramebuffersEXT", "glGenFramebuffersEXT", (void *) wine_glGenFramebuffersEXT, (void **) (&func_glGenFramebuffersEXT) },
2441 { "glGenOcclusionQueriesNV", "glGenOcclusionQueriesNV", (void *) wine_glGenOcclusionQueriesNV, (void **) (&func_glGenOcclusionQueriesNV) },
2442 { "glGenProgramsARB", "glGenProgramsARB", (void *) wine_glGenProgramsARB, (void **) (&func_glGenProgramsARB) },
2443 { "glGenProgramsNV", "glGenProgramsNV", (void *) wine_glGenProgramsNV, (void **) (&func_glGenProgramsNV) },
2444 { "glGenQueries", "glGenQueries", (void *) wine_glGenQueries, (void **) (&func_glGenQueries) },
2445 { "glGenQueriesARB", "glGenQueriesARB", (void *) wine_glGenQueriesARB, (void **) (&func_glGenQueriesARB) },
2446 { "glGenRenderbuffersEXT", "glGenRenderbuffersEXT", (void *) wine_glGenRenderbuffersEXT, (void **) (&func_glGenRenderbuffersEXT) },
2447 { "glGenSymbolsEXT", "glGenSymbolsEXT", (void *) wine_glGenSymbolsEXT, (void **) (&func_glGenSymbolsEXT) },
2448 { "glGenTexturesEXT", "glGenTexturesEXT", (void *) wine_glGenTexturesEXT, (void **) (&func_glGenTexturesEXT) },
2449 { "glGenVertexArraysAPPLE", "glGenVertexArraysAPPLE", (void *) wine_glGenVertexArraysAPPLE, (void **) (&func_glGenVertexArraysAPPLE) },
2450 { "glGenVertexShadersEXT", "glGenVertexShadersEXT", (void *) wine_glGenVertexShadersEXT, (void **) (&func_glGenVertexShadersEXT) },
2451 { "glGenerateMipmapEXT", "glGenerateMipmapEXT", (void *) wine_glGenerateMipmapEXT, (void **) (&func_glGenerateMipmapEXT) },
2452 { "glGetActiveAttrib", "glGetActiveAttrib", (void *) wine_glGetActiveAttrib, (void **) (&func_glGetActiveAttrib) },
2453 { "glGetActiveAttribARB", "glGetActiveAttribARB", (void *) wine_glGetActiveAttribARB, (void **) (&func_glGetActiveAttribARB) },
2454 { "glGetActiveUniform", "glGetActiveUniform", (void *) wine_glGetActiveUniform, (void **) (&func_glGetActiveUniform) },
2455 { "glGetActiveUniformARB", "glGetActiveUniformARB", (void *) wine_glGetActiveUniformARB, (void **) (&func_glGetActiveUniformARB) },
2456 { "glGetArrayObjectfvATI", "glGetArrayObjectfvATI", (void *) wine_glGetArrayObjectfvATI, (void **) (&func_glGetArrayObjectfvATI) },
2457 { "glGetArrayObjectivATI", "glGetArrayObjectivATI", (void *) wine_glGetArrayObjectivATI, (void **) (&func_glGetArrayObjectivATI) },
2458 { "glGetAttachedObjectsARB", "glGetAttachedObjectsARB", (void *) wine_glGetAttachedObjectsARB, (void **) (&func_glGetAttachedObjectsARB) },
2459 { "glGetAttachedShaders", "glGetAttachedShaders", (void *) wine_glGetAttachedShaders, (void **) (&func_glGetAttachedShaders) },
2460 { "glGetAttribLocation", "glGetAttribLocation", (void *) wine_glGetAttribLocation, (void **) (&func_glGetAttribLocation) },
2461 { "glGetAttribLocationARB", "glGetAttribLocationARB", (void *) wine_glGetAttribLocationARB, (void **) (&func_glGetAttribLocationARB) },
2462 { "glGetBufferParameteriv", "glGetBufferParameteriv", (void *) wine_glGetBufferParameteriv, (void **) (&func_glGetBufferParameteriv) },
2463 { "glGetBufferParameterivARB", "glGetBufferParameterivARB", (void *) wine_glGetBufferParameterivARB, (void **) (&func_glGetBufferParameterivARB) },
2464 { "glGetBufferPointerv", "glGetBufferPointerv", (void *) wine_glGetBufferPointerv, (void **) (&func_glGetBufferPointerv) },
2465 { "glGetBufferPointervARB", "glGetBufferPointervARB", (void *) wine_glGetBufferPointervARB, (void **) (&func_glGetBufferPointervARB) },
2466 { "glGetBufferSubData", "glGetBufferSubData", (void *) wine_glGetBufferSubData, (void **) (&func_glGetBufferSubData) },
2467 { "glGetBufferSubDataARB", "glGetBufferSubDataARB", (void *) wine_glGetBufferSubDataARB, (void **) (&func_glGetBufferSubDataARB) },
2468 { "glGetColorTableEXT", "glGetColorTableEXT", (void *) wine_glGetColorTableEXT, (void **) (&func_glGetColorTableEXT) },
2469 { "glGetColorTableParameterfvEXT", "glGetColorTableParameterfvEXT", (void *) wine_glGetColorTableParameterfvEXT, (void **) (&func_glGetColorTableParameterfvEXT) },
2470 { "glGetColorTableParameterfvSGI", "glGetColorTableParameterfvSGI", (void *) wine_glGetColorTableParameterfvSGI, (void **) (&func_glGetColorTableParameterfvSGI) },
2471 { "glGetColorTableParameterivEXT", "glGetColorTableParameterivEXT", (void *) wine_glGetColorTableParameterivEXT, (void **) (&func_glGetColorTableParameterivEXT) },
2472 { "glGetColorTableParameterivSGI", "glGetColorTableParameterivSGI", (void *) wine_glGetColorTableParameterivSGI, (void **) (&func_glGetColorTableParameterivSGI) },
2473 { "glGetColorTableSGI", "glGetColorTableSGI", (void *) wine_glGetColorTableSGI, (void **) (&func_glGetColorTableSGI) },
2474 { "glGetCombinerInputParameterfvNV", "glGetCombinerInputParameterfvNV", (void *) wine_glGetCombinerInputParameterfvNV, (void **) (&func_glGetCombinerInputParameterfvNV) },
2475 { "glGetCombinerInputParameterivNV", "glGetCombinerInputParameterivNV", (void *) wine_glGetCombinerInputParameterivNV, (void **) (&func_glGetCombinerInputParameterivNV) },
2476 { "glGetCombinerOutputParameterfvNV", "glGetCombinerOutputParameterfvNV", (void *) wine_glGetCombinerOutputParameterfvNV, (void **) (&func_glGetCombinerOutputParameterfvNV) },
2477 { "glGetCombinerOutputParameterivNV", "glGetCombinerOutputParameterivNV", (void *) wine_glGetCombinerOutputParameterivNV, (void **) (&func_glGetCombinerOutputParameterivNV) },
2478 { "glGetCombinerStageParameterfvNV", "glGetCombinerStageParameterfvNV", (void *) wine_glGetCombinerStageParameterfvNV, (void **) (&func_glGetCombinerStageParameterfvNV) },
2479 { "glGetCompressedTexImage", "glGetCompressedTexImage", (void *) wine_glGetCompressedTexImage, (void **) (&func_glGetCompressedTexImage) },
2480 { "glGetCompressedTexImageARB", "glGetCompressedTexImageARB", (void *) wine_glGetCompressedTexImageARB, (void **) (&func_glGetCompressedTexImageARB) },
2481 { "glGetConvolutionFilterEXT", "glGetConvolutionFilterEXT", (void *) wine_glGetConvolutionFilterEXT, (void **) (&func_glGetConvolutionFilterEXT) },
2482 { "glGetConvolutionParameterfvEXT", "glGetConvolutionParameterfvEXT", (void *) wine_glGetConvolutionParameterfvEXT, (void **) (&func_glGetConvolutionParameterfvEXT) },
2483 { "glGetConvolutionParameterivEXT", "glGetConvolutionParameterivEXT", (void *) wine_glGetConvolutionParameterivEXT, (void **) (&func_glGetConvolutionParameterivEXT) },
2484 { "glGetDetailTexFuncSGIS", "glGetDetailTexFuncSGIS", (void *) wine_glGetDetailTexFuncSGIS, (void **) (&func_glGetDetailTexFuncSGIS) },
2485 { "glGetFenceivNV", "glGetFenceivNV", (void *) wine_glGetFenceivNV, (void **) (&func_glGetFenceivNV) },
2486 { "glGetFinalCombinerInputParameterfvNV", "glGetFinalCombinerInputParameterfvNV", (void *) wine_glGetFinalCombinerInputParameterfvNV, (void **) (&func_glGetFinalCombinerInputParameterfvNV) },
2487 { "glGetFinalCombinerInputParameterivNV", "glGetFinalCombinerInputParameterivNV", (void *) wine_glGetFinalCombinerInputParameterivNV, (void **) (&func_glGetFinalCombinerInputParameterivNV) },
2488 { "glGetFogFuncSGIS", "glGetFogFuncSGIS", (void *) wine_glGetFogFuncSGIS, (void **) (&func_glGetFogFuncSGIS) },
2489 { "glGetFragmentLightfvSGIX", "glGetFragmentLightfvSGIX", (void *) wine_glGetFragmentLightfvSGIX, (void **) (&func_glGetFragmentLightfvSGIX) },
2490 { "glGetFragmentLightivSGIX", "glGetFragmentLightivSGIX", (void *) wine_glGetFragmentLightivSGIX, (void **) (&func_glGetFragmentLightivSGIX) },
2491 { "glGetFragmentMaterialfvSGIX", "glGetFragmentMaterialfvSGIX", (void *) wine_glGetFragmentMaterialfvSGIX, (void **) (&func_glGetFragmentMaterialfvSGIX) },
2492 { "glGetFragmentMaterialivSGIX", "glGetFragmentMaterialivSGIX", (void *) wine_glGetFragmentMaterialivSGIX, (void **) (&func_glGetFragmentMaterialivSGIX) },
2493 { "glGetFramebufferAttachmentParameterivEXT", "glGetFramebufferAttachmentParameterivEXT", (void *) wine_glGetFramebufferAttachmentParameterivEXT, (void **) (&func_glGetFramebufferAttachmentParameterivEXT) },
2494 { "glGetHandleARB", "glGetHandleARB", (void *) wine_glGetHandleARB, (void **) (&func_glGetHandleARB) },
2495 { "glGetHistogramEXT", "glGetHistogramEXT", (void *) wine_glGetHistogramEXT, (void **) (&func_glGetHistogramEXT) },
2496 { "glGetHistogramParameterfvEXT", "glGetHistogramParameterfvEXT", (void *) wine_glGetHistogramParameterfvEXT, (void **) (&func_glGetHistogramParameterfvEXT) },
2497 { "glGetHistogramParameterivEXT", "glGetHistogramParameterivEXT", (void *) wine_glGetHistogramParameterivEXT, (void **) (&func_glGetHistogramParameterivEXT) },
2498 { "glGetImageTransformParameterfvHP", "glGetImageTransformParameterfvHP", (void *) wine_glGetImageTransformParameterfvHP, (void **) (&func_glGetImageTransformParameterfvHP) },
2499 { "glGetImageTransformParameterivHP", "glGetImageTransformParameterivHP", (void *) wine_glGetImageTransformParameterivHP, (void **) (&func_glGetImageTransformParameterivHP) },
2500 { "glGetInfoLogARB", "glGetInfoLogARB", (void *) wine_glGetInfoLogARB, (void **) (&func_glGetInfoLogARB) },
2501 { "glGetInstrumentsSGIX", "glGetInstrumentsSGIX", (void *) wine_glGetInstrumentsSGIX, (void **) (&func_glGetInstrumentsSGIX) },
2502 { "glGetInvariantBooleanvEXT", "glGetInvariantBooleanvEXT", (void *) wine_glGetInvariantBooleanvEXT, (void **) (&func_glGetInvariantBooleanvEXT) },
2503 { "glGetInvariantFloatvEXT", "glGetInvariantFloatvEXT", (void *) wine_glGetInvariantFloatvEXT, (void **) (&func_glGetInvariantFloatvEXT) },
2504 { "glGetInvariantIntegervEXT", "glGetInvariantIntegervEXT", (void *) wine_glGetInvariantIntegervEXT, (void **) (&func_glGetInvariantIntegervEXT) },
2505 { "glGetListParameterfvSGIX", "glGetListParameterfvSGIX", (void *) wine_glGetListParameterfvSGIX, (void **) (&func_glGetListParameterfvSGIX) },
2506 { "glGetListParameterivSGIX", "glGetListParameterivSGIX", (void *) wine_glGetListParameterivSGIX, (void **) (&func_glGetListParameterivSGIX) },
2507 { "glGetLocalConstantBooleanvEXT", "glGetLocalConstantBooleanvEXT", (void *) wine_glGetLocalConstantBooleanvEXT, (void **) (&func_glGetLocalConstantBooleanvEXT) },
2508 { "glGetLocalConstantFloatvEXT", "glGetLocalConstantFloatvEXT", (void *) wine_glGetLocalConstantFloatvEXT, (void **) (&func_glGetLocalConstantFloatvEXT) },
2509 { "glGetLocalConstantIntegervEXT", "glGetLocalConstantIntegervEXT", (void *) wine_glGetLocalConstantIntegervEXT, (void **) (&func_glGetLocalConstantIntegervEXT) },
2510 { "glGetMapAttribParameterfvNV", "glGetMapAttribParameterfvNV", (void *) wine_glGetMapAttribParameterfvNV, (void **) (&func_glGetMapAttribParameterfvNV) },
2511 { "glGetMapAttribParameterivNV", "glGetMapAttribParameterivNV", (void *) wine_glGetMapAttribParameterivNV, (void **) (&func_glGetMapAttribParameterivNV) },
2512 { "glGetMapControlPointsNV", "glGetMapControlPointsNV", (void *) wine_glGetMapControlPointsNV, (void **) (&func_glGetMapControlPointsNV) },
2513 { "glGetMapParameterfvNV", "glGetMapParameterfvNV", (void *) wine_glGetMapParameterfvNV, (void **) (&func_glGetMapParameterfvNV) },
2514 { "glGetMapParameterivNV", "glGetMapParameterivNV", (void *) wine_glGetMapParameterivNV, (void **) (&func_glGetMapParameterivNV) },
2515 { "glGetMinmaxEXT", "glGetMinmaxEXT", (void *) wine_glGetMinmaxEXT, (void **) (&func_glGetMinmaxEXT) },
2516 { "glGetMinmaxParameterfvEXT", "glGetMinmaxParameterfvEXT", (void *) wine_glGetMinmaxParameterfvEXT, (void **) (&func_glGetMinmaxParameterfvEXT) },
2517 { "glGetMinmaxParameterivEXT", "glGetMinmaxParameterivEXT", (void *) wine_glGetMinmaxParameterivEXT, (void **) (&func_glGetMinmaxParameterivEXT) },
2518 { "glGetObjectBufferfvATI", "glGetObjectBufferfvATI", (void *) wine_glGetObjectBufferfvATI, (void **) (&func_glGetObjectBufferfvATI) },
2519 { "glGetObjectBufferivATI", "glGetObjectBufferivATI", (void *) wine_glGetObjectBufferivATI, (void **) (&func_glGetObjectBufferivATI) },
2520 { "glGetObjectParameterfvARB", "glGetObjectParameterfvARB", (void *) wine_glGetObjectParameterfvARB, (void **) (&func_glGetObjectParameterfvARB) },
2521 { "glGetObjectParameterivARB", "glGetObjectParameterivARB", (void *) wine_glGetObjectParameterivARB, (void **) (&func_glGetObjectParameterivARB) },
2522 { "glGetOcclusionQueryivNV", "glGetOcclusionQueryivNV", (void *) wine_glGetOcclusionQueryivNV, (void **) (&func_glGetOcclusionQueryivNV) },
2523 { "glGetOcclusionQueryuivNV", "glGetOcclusionQueryuivNV", (void *) wine_glGetOcclusionQueryuivNV, (void **) (&func_glGetOcclusionQueryuivNV) },
2524 { "glGetPixelTexGenParameterfvSGIS", "glGetPixelTexGenParameterfvSGIS", (void *) wine_glGetPixelTexGenParameterfvSGIS, (void **) (&func_glGetPixelTexGenParameterfvSGIS) },
2525 { "glGetPixelTexGenParameterivSGIS", "glGetPixelTexGenParameterivSGIS", (void *) wine_glGetPixelTexGenParameterivSGIS, (void **) (&func_glGetPixelTexGenParameterivSGIS) },
2526 { "glGetPointervEXT", "glGetPointervEXT", (void *) wine_glGetPointervEXT, (void **) (&func_glGetPointervEXT) },
2527 { "glGetProgramEnvParameterdvARB", "glGetProgramEnvParameterdvARB", (void *) wine_glGetProgramEnvParameterdvARB, (void **) (&func_glGetProgramEnvParameterdvARB) },
2528 { "glGetProgramEnvParameterfvARB", "glGetProgramEnvParameterfvARB", (void *) wine_glGetProgramEnvParameterfvARB, (void **) (&func_glGetProgramEnvParameterfvARB) },
2529 { "glGetProgramInfoLog", "glGetProgramInfoLog", (void *) wine_glGetProgramInfoLog, (void **) (&func_glGetProgramInfoLog) },
2530 { "glGetProgramLocalParameterdvARB", "glGetProgramLocalParameterdvARB", (void *) wine_glGetProgramLocalParameterdvARB, (void **) (&func_glGetProgramLocalParameterdvARB) },
2531 { "glGetProgramLocalParameterfvARB", "glGetProgramLocalParameterfvARB", (void *) wine_glGetProgramLocalParameterfvARB, (void **) (&func_glGetProgramLocalParameterfvARB) },
2532 { "glGetProgramNamedParameterdvNV", "glGetProgramNamedParameterdvNV", (void *) wine_glGetProgramNamedParameterdvNV, (void **) (&func_glGetProgramNamedParameterdvNV) },
2533 { "glGetProgramNamedParameterfvNV", "glGetProgramNamedParameterfvNV", (void *) wine_glGetProgramNamedParameterfvNV, (void **) (&func_glGetProgramNamedParameterfvNV) },
2534 { "glGetProgramParameterdvNV", "glGetProgramParameterdvNV", (void *) wine_glGetProgramParameterdvNV, (void **) (&func_glGetProgramParameterdvNV) },
2535 { "glGetProgramParameterfvNV", "glGetProgramParameterfvNV", (void *) wine_glGetProgramParameterfvNV, (void **) (&func_glGetProgramParameterfvNV) },
2536 { "glGetProgramStringARB", "glGetProgramStringARB", (void *) wine_glGetProgramStringARB, (void **) (&func_glGetProgramStringARB) },
2537 { "glGetProgramStringNV", "glGetProgramStringNV", (void *) wine_glGetProgramStringNV, (void **) (&func_glGetProgramStringNV) },
2538 { "glGetProgramiv", "glGetProgramiv", (void *) wine_glGetProgramiv, (void **) (&func_glGetProgramiv) },
2539 { "glGetProgramivARB", "glGetProgramivARB", (void *) wine_glGetProgramivARB, (void **) (&func_glGetProgramivARB) },
2540 { "glGetProgramivNV", "glGetProgramivNV", (void *) wine_glGetProgramivNV, (void **) (&func_glGetProgramivNV) },
2541 { "glGetQueryObjectiv", "glGetQueryObjectiv", (void *) wine_glGetQueryObjectiv, (void **) (&func_glGetQueryObjectiv) },
2542 { "glGetQueryObjectivARB", "glGetQueryObjectivARB", (void *) wine_glGetQueryObjectivARB, (void **) (&func_glGetQueryObjectivARB) },
2543 { "glGetQueryObjectuiv", "glGetQueryObjectuiv", (void *) wine_glGetQueryObjectuiv, (void **) (&func_glGetQueryObjectuiv) },
2544 { "glGetQueryObjectuivARB", "glGetQueryObjectuivARB", (void *) wine_glGetQueryObjectuivARB, (void **) (&func_glGetQueryObjectuivARB) },
2545 { "glGetQueryiv", "glGetQueryiv", (void *) wine_glGetQueryiv, (void **) (&func_glGetQueryiv) },
2546 { "glGetQueryivARB", "glGetQueryivARB", (void *) wine_glGetQueryivARB, (void **) (&func_glGetQueryivARB) },
2547 { "glGetRenderbufferParameterivEXT", "glGetRenderbufferParameterivEXT", (void *) wine_glGetRenderbufferParameterivEXT, (void **) (&func_glGetRenderbufferParameterivEXT) },
2548 { "glGetSeparableFilterEXT", "glGetSeparableFilterEXT", (void *) wine_glGetSeparableFilterEXT, (void **) (&func_glGetSeparableFilterEXT) },
2549 { "glGetShaderInfoLog", "glGetShaderInfoLog", (void *) wine_glGetShaderInfoLog, (void **) (&func_glGetShaderInfoLog) },
2550 { "glGetShaderSource", "glGetShaderSource", (void *) wine_glGetShaderSource, (void **) (&func_glGetShaderSource) },
2551 { "glGetShaderSourceARB", "glGetShaderSourceARB", (void *) wine_glGetShaderSourceARB, (void **) (&func_glGetShaderSourceARB) },
2552 { "glGetShaderiv", "glGetShaderiv", (void *) wine_glGetShaderiv, (void **) (&func_glGetShaderiv) },
2553 { "glGetSharpenTexFuncSGIS", "glGetSharpenTexFuncSGIS", (void *) wine_glGetSharpenTexFuncSGIS, (void **) (&func_glGetSharpenTexFuncSGIS) },
2554 { "glGetTexBumpParameterfvATI", "glGetTexBumpParameterfvATI", (void *) wine_glGetTexBumpParameterfvATI, (void **) (&func_glGetTexBumpParameterfvATI) },
2555 { "glGetTexBumpParameterivATI", "glGetTexBumpParameterivATI", (void *) wine_glGetTexBumpParameterivATI, (void **) (&func_glGetTexBumpParameterivATI) },
2556 { "glGetTexFilterFuncSGIS", "glGetTexFilterFuncSGIS", (void *) wine_glGetTexFilterFuncSGIS, (void **) (&func_glGetTexFilterFuncSGIS) },
2557 { "glGetTrackMatrixivNV", "glGetTrackMatrixivNV", (void *) wine_glGetTrackMatrixivNV, (void **) (&func_glGetTrackMatrixivNV) },
2558 { "glGetUniformLocation", "glGetUniformLocation", (void *) wine_glGetUniformLocation, (void **) (&func_glGetUniformLocation) },
2559 { "glGetUniformLocationARB", "glGetUniformLocationARB", (void *) wine_glGetUniformLocationARB, (void **) (&func_glGetUniformLocationARB) },
2560 { "glGetUniformfv", "glGetUniformfv", (void *) wine_glGetUniformfv, (void **) (&func_glGetUniformfv) },
2561 { "glGetUniformfvARB", "glGetUniformfvARB", (void *) wine_glGetUniformfvARB, (void **) (&func_glGetUniformfvARB) },
2562 { "glGetUniformiv", "glGetUniformiv", (void *) wine_glGetUniformiv, (void **) (&func_glGetUniformiv) },
2563 { "glGetUniformivARB", "glGetUniformivARB", (void *) wine_glGetUniformivARB, (void **) (&func_glGetUniformivARB) },
2564 { "glGetVariantArrayObjectfvATI", "glGetVariantArrayObjectfvATI", (void *) wine_glGetVariantArrayObjectfvATI, (void **) (&func_glGetVariantArrayObjectfvATI) },
2565 { "glGetVariantArrayObjectivATI", "glGetVariantArrayObjectivATI", (void *) wine_glGetVariantArrayObjectivATI, (void **) (&func_glGetVariantArrayObjectivATI) },
2566 { "glGetVariantBooleanvEXT", "glGetVariantBooleanvEXT", (void *) wine_glGetVariantBooleanvEXT, (void **) (&func_glGetVariantBooleanvEXT) },
2567 { "glGetVariantFloatvEXT", "glGetVariantFloatvEXT", (void *) wine_glGetVariantFloatvEXT, (void **) (&func_glGetVariantFloatvEXT) },
2568 { "glGetVariantIntegervEXT", "glGetVariantIntegervEXT", (void *) wine_glGetVariantIntegervEXT, (void **) (&func_glGetVariantIntegervEXT) },
2569 { "glGetVariantPointervEXT", "glGetVariantPointervEXT", (void *) wine_glGetVariantPointervEXT, (void **) (&func_glGetVariantPointervEXT) },
2570 { "glGetVertexAttribArrayObjectfvATI", "glGetVertexAttribArrayObjectfvATI", (void *) wine_glGetVertexAttribArrayObjectfvATI, (void **) (&func_glGetVertexAttribArrayObjectfvATI) },
2571 { "glGetVertexAttribArrayObjectivATI", "glGetVertexAttribArrayObjectivATI", (void *) wine_glGetVertexAttribArrayObjectivATI, (void **) (&func_glGetVertexAttribArrayObjectivATI) },
2572 { "glGetVertexAttribPointerv", "glGetVertexAttribPointerv", (void *) wine_glGetVertexAttribPointerv, (void **) (&func_glGetVertexAttribPointerv) },
2573 { "glGetVertexAttribPointervARB", "glGetVertexAttribPointervARB", (void *) wine_glGetVertexAttribPointervARB, (void **) (&func_glGetVertexAttribPointervARB) },
2574 { "glGetVertexAttribPointervNV", "glGetVertexAttribPointervNV", (void *) wine_glGetVertexAttribPointervNV, (void **) (&func_glGetVertexAttribPointervNV) },
2575 { "glGetVertexAttribdv", "glGetVertexAttribdv", (void *) wine_glGetVertexAttribdv, (void **) (&func_glGetVertexAttribdv) },
2576 { "glGetVertexAttribdvARB", "glGetVertexAttribdvARB", (void *) wine_glGetVertexAttribdvARB, (void **) (&func_glGetVertexAttribdvARB) },
2577 { "glGetVertexAttribdvNV", "glGetVertexAttribdvNV", (void *) wine_glGetVertexAttribdvNV, (void **) (&func_glGetVertexAttribdvNV) },
2578 { "glGetVertexAttribfv", "glGetVertexAttribfv", (void *) wine_glGetVertexAttribfv, (void **) (&func_glGetVertexAttribfv) },
2579 { "glGetVertexAttribfvARB", "glGetVertexAttribfvARB", (void *) wine_glGetVertexAttribfvARB, (void **) (&func_glGetVertexAttribfvARB) },
2580 { "glGetVertexAttribfvNV", "glGetVertexAttribfvNV", (void *) wine_glGetVertexAttribfvNV, (void **) (&func_glGetVertexAttribfvNV) },
2581 { "glGetVertexAttribiv", "glGetVertexAttribiv", (void *) wine_glGetVertexAttribiv, (void **) (&func_glGetVertexAttribiv) },
2582 { "glGetVertexAttribivARB", "glGetVertexAttribivARB", (void *) wine_glGetVertexAttribivARB, (void **) (&func_glGetVertexAttribivARB) },
2583 { "glGetVertexAttribivNV", "glGetVertexAttribivNV", (void *) wine_glGetVertexAttribivNV, (void **) (&func_glGetVertexAttribivNV) },
2584 { "glGlobalAlphaFactorbSUN", "glGlobalAlphaFactorbSUN", (void *) wine_glGlobalAlphaFactorbSUN, (void **) (&func_glGlobalAlphaFactorbSUN) },
2585 { "glGlobalAlphaFactordSUN", "glGlobalAlphaFactordSUN", (void *) wine_glGlobalAlphaFactordSUN, (void **) (&func_glGlobalAlphaFactordSUN) },
2586 { "glGlobalAlphaFactorfSUN", "glGlobalAlphaFactorfSUN", (void *) wine_glGlobalAlphaFactorfSUN, (void **) (&func_glGlobalAlphaFactorfSUN) },
2587 { "glGlobalAlphaFactoriSUN", "glGlobalAlphaFactoriSUN", (void *) wine_glGlobalAlphaFactoriSUN, (void **) (&func_glGlobalAlphaFactoriSUN) },
2588 { "glGlobalAlphaFactorsSUN", "glGlobalAlphaFactorsSUN", (void *) wine_glGlobalAlphaFactorsSUN, (void **) (&func_glGlobalAlphaFactorsSUN) },
2589 { "glGlobalAlphaFactorubSUN", "glGlobalAlphaFactorubSUN", (void *) wine_glGlobalAlphaFactorubSUN, (void **) (&func_glGlobalAlphaFactorubSUN) },
2590 { "glGlobalAlphaFactoruiSUN", "glGlobalAlphaFactoruiSUN", (void *) wine_glGlobalAlphaFactoruiSUN, (void **) (&func_glGlobalAlphaFactoruiSUN) },
2591 { "glGlobalAlphaFactorusSUN", "glGlobalAlphaFactorusSUN", (void *) wine_glGlobalAlphaFactorusSUN, (void **) (&func_glGlobalAlphaFactorusSUN) },
2592 { "glHintPGI", "glHintPGI", (void *) wine_glHintPGI, (void **) (&func_glHintPGI) },
2593 { "glHistogramEXT", "glHistogramEXT", (void *) wine_glHistogramEXT, (void **) (&func_glHistogramEXT) },
2594 { "glIglooInterfaceSGIX", "glIglooInterfaceSGIX", (void *) wine_glIglooInterfaceSGIX, (void **) (&func_glIglooInterfaceSGIX) },
2595 { "glImageTransformParameterfHP", "glImageTransformParameterfHP", (void *) wine_glImageTransformParameterfHP, (void **) (&func_glImageTransformParameterfHP) },
2596 { "glImageTransformParameterfvHP", "glImageTransformParameterfvHP", (void *) wine_glImageTransformParameterfvHP, (void **) (&func_glImageTransformParameterfvHP) },
2597 { "glImageTransformParameteriHP", "glImageTransformParameteriHP", (void *) wine_glImageTransformParameteriHP, (void **) (&func_glImageTransformParameteriHP) },
2598 { "glImageTransformParameterivHP", "glImageTransformParameterivHP", (void *) wine_glImageTransformParameterivHP, (void **) (&func_glImageTransformParameterivHP) },
2599 { "glIndexFuncEXT", "glIndexFuncEXT", (void *) wine_glIndexFuncEXT, (void **) (&func_glIndexFuncEXT) },
2600 { "glIndexMaterialEXT", "glIndexMaterialEXT", (void *) wine_glIndexMaterialEXT, (void **) (&func_glIndexMaterialEXT) },
2601 { "glIndexPointerEXT", "glIndexPointerEXT", (void *) wine_glIndexPointerEXT, (void **) (&func_glIndexPointerEXT) },
2602 { "glIndexPointerListIBM", "glIndexPointerListIBM", (void *) wine_glIndexPointerListIBM, (void **) (&func_glIndexPointerListIBM) },
2603 { "glInsertComponentEXT", "glInsertComponentEXT", (void *) wine_glInsertComponentEXT, (void **) (&func_glInsertComponentEXT) },
2604 { "glInstrumentsBufferSGIX", "glInstrumentsBufferSGIX", (void *) wine_glInstrumentsBufferSGIX, (void **) (&func_glInstrumentsBufferSGIX) },
2605 { "glIsAsyncMarkerSGIX", "glIsAsyncMarkerSGIX", (void *) wine_glIsAsyncMarkerSGIX, (void **) (&func_glIsAsyncMarkerSGIX) },
2606 { "glIsBuffer", "glIsBuffer", (void *) wine_glIsBuffer, (void **) (&func_glIsBuffer) },
2607 { "glIsBufferARB", "glIsBufferARB", (void *) wine_glIsBufferARB, (void **) (&func_glIsBufferARB) },
2608 { "glIsFenceAPPLE", "glIsFenceAPPLE", (void *) wine_glIsFenceAPPLE, (void **) (&func_glIsFenceAPPLE) },
2609 { "glIsFenceNV", "glIsFenceNV", (void *) wine_glIsFenceNV, (void **) (&func_glIsFenceNV) },
2610 { "glIsFramebufferEXT", "glIsFramebufferEXT", (void *) wine_glIsFramebufferEXT, (void **) (&func_glIsFramebufferEXT) },
2611 { "glIsObjectBufferATI", "glIsObjectBufferATI", (void *) wine_glIsObjectBufferATI, (void **) (&func_glIsObjectBufferATI) },
2612 { "glIsOcclusionQueryNV", "glIsOcclusionQueryNV", (void *) wine_glIsOcclusionQueryNV, (void **) (&func_glIsOcclusionQueryNV) },
2613 { "glIsProgram", "glIsProgram", (void *) wine_glIsProgram, (void **) (&func_glIsProgram) },
2614 { "glIsProgramARB", "glIsProgramARB", (void *) wine_glIsProgramARB, (void **) (&func_glIsProgramARB) },
2615 { "glIsProgramNV", "glIsProgramNV", (void *) wine_glIsProgramNV, (void **) (&func_glIsProgramNV) },
2616 { "glIsQuery", "glIsQuery", (void *) wine_glIsQuery, (void **) (&func_glIsQuery) },
2617 { "glIsQueryARB", "glIsQueryARB", (void *) wine_glIsQueryARB, (void **) (&func_glIsQueryARB) },
2618 { "glIsRenderbufferEXT", "glIsRenderbufferEXT", (void *) wine_glIsRenderbufferEXT, (void **) (&func_glIsRenderbufferEXT) },
2619 { "glIsShader", "glIsShader", (void *) wine_glIsShader, (void **) (&func_glIsShader) },
2620 { "glIsTextureEXT", "glIsTextureEXT", (void *) wine_glIsTextureEXT, (void **) (&func_glIsTextureEXT) },
2621 { "glIsVariantEnabledEXT", "glIsVariantEnabledEXT", (void *) wine_glIsVariantEnabledEXT, (void **) (&func_glIsVariantEnabledEXT) },
2622 { "glIsVertexArrayAPPLE", "glIsVertexArrayAPPLE", (void *) wine_glIsVertexArrayAPPLE, (void **) (&func_glIsVertexArrayAPPLE) },
2623 { "glLightEnviSGIX", "glLightEnviSGIX", (void *) wine_glLightEnviSGIX, (void **) (&func_glLightEnviSGIX) },
2624 { "glLinkProgram", "glLinkProgram", (void *) wine_glLinkProgram, (void **) (&func_glLinkProgram) },
2625 { "glLinkProgramARB", "glLinkProgramARB", (void *) wine_glLinkProgramARB, (void **) (&func_glLinkProgramARB) },
2626 { "glListParameterfSGIX", "glListParameterfSGIX", (void *) wine_glListParameterfSGIX, (void **) (&func_glListParameterfSGIX) },
2627 { "glListParameterfvSGIX", "glListParameterfvSGIX", (void *) wine_glListParameterfvSGIX, (void **) (&func_glListParameterfvSGIX) },
2628 { "glListParameteriSGIX", "glListParameteriSGIX", (void *) wine_glListParameteriSGIX, (void **) (&func_glListParameteriSGIX) },
2629 { "glListParameterivSGIX", "glListParameterivSGIX", (void *) wine_glListParameterivSGIX, (void **) (&func_glListParameterivSGIX) },
2630 { "glLoadIdentityDeformationMapSGIX", "glLoadIdentityDeformationMapSGIX", (void *) wine_glLoadIdentityDeformationMapSGIX, (void **) (&func_glLoadIdentityDeformationMapSGIX) },
2631 { "glLoadProgramNV", "glLoadProgramNV", (void *) wine_glLoadProgramNV, (void **) (&func_glLoadProgramNV) },
2632 { "glLoadTransposeMatrixd", "glLoadTransposeMatrixd", (void *) wine_glLoadTransposeMatrixd, (void **) (&func_glLoadTransposeMatrixd) },
2633 { "glLoadTransposeMatrixdARB", "glLoadTransposeMatrixdARB", (void *) wine_glLoadTransposeMatrixdARB, (void **) (&func_glLoadTransposeMatrixdARB) },
2634 { "glLoadTransposeMatrixf", "glLoadTransposeMatrixf", (void *) wine_glLoadTransposeMatrixf, (void **) (&func_glLoadTransposeMatrixf) },
2635 { "glLoadTransposeMatrixfARB", "glLoadTransposeMatrixfARB", (void *) wine_glLoadTransposeMatrixfARB, (void **) (&func_glLoadTransposeMatrixfARB) },
2636 { "glLockArraysEXT", "glLockArraysEXT", (void *) wine_glLockArraysEXT, (void **) (&func_glLockArraysEXT) },
2637 { "glMTexCoord2fSGIS", "glMTexCoord2fSGIS", (void *) wine_glMTexCoord2fSGIS, (void **) (&func_glMTexCoord2fSGIS) },
2638 { "glMTexCoord2fvSGIS", "glMTexCoord2fvSGIS", (void *) wine_glMTexCoord2fvSGIS, (void **) (&func_glMTexCoord2fvSGIS) },
2639 { "glMapBuffer", "glMapBuffer", (void *) wine_glMapBuffer, (void **) (&func_glMapBuffer) },
2640 { "glMapBufferARB", "glMapBufferARB", (void *) wine_glMapBufferARB, (void **) (&func_glMapBufferARB) },
2641 { "glMapControlPointsNV", "glMapControlPointsNV", (void *) wine_glMapControlPointsNV, (void **) (&func_glMapControlPointsNV) },
2642 { "glMapObjectBufferATI", "glMapObjectBufferATI", (void *) wine_glMapObjectBufferATI, (void **) (&func_glMapObjectBufferATI) },
2643 { "glMapParameterfvNV", "glMapParameterfvNV", (void *) wine_glMapParameterfvNV, (void **) (&func_glMapParameterfvNV) },
2644 { "glMapParameterivNV", "glMapParameterivNV", (void *) wine_glMapParameterivNV, (void **) (&func_glMapParameterivNV) },
2645 { "glMatrixIndexPointerARB", "glMatrixIndexPointerARB", (void *) wine_glMatrixIndexPointerARB, (void **) (&func_glMatrixIndexPointerARB) },
2646 { "glMatrixIndexubvARB", "glMatrixIndexubvARB", (void *) wine_glMatrixIndexubvARB, (void **) (&func_glMatrixIndexubvARB) },
2647 { "glMatrixIndexuivARB", "glMatrixIndexuivARB", (void *) wine_glMatrixIndexuivARB, (void **) (&func_glMatrixIndexuivARB) },
2648 { "glMatrixIndexusvARB", "glMatrixIndexusvARB", (void *) wine_glMatrixIndexusvARB, (void **) (&func_glMatrixIndexusvARB) },
2649 { "glMinmaxEXT", "glMinmaxEXT", (void *) wine_glMinmaxEXT, (void **) (&func_glMinmaxEXT) },
2650 { "glMultTransposeMatrixd", "glMultTransposeMatrixd", (void *) wine_glMultTransposeMatrixd, (void **) (&func_glMultTransposeMatrixd) },
2651 { "glMultTransposeMatrixdARB", "glMultTransposeMatrixdARB", (void *) wine_glMultTransposeMatrixdARB, (void **) (&func_glMultTransposeMatrixdARB) },
2652 { "glMultTransposeMatrixf", "glMultTransposeMatrixf", (void *) wine_glMultTransposeMatrixf, (void **) (&func_glMultTransposeMatrixf) },
2653 { "glMultTransposeMatrixfARB", "glMultTransposeMatrixfARB", (void *) wine_glMultTransposeMatrixfARB, (void **) (&func_glMultTransposeMatrixfARB) },
2654 { "glMultiDrawArrays", "glMultiDrawArrays", (void *) wine_glMultiDrawArrays, (void **) (&func_glMultiDrawArrays) },
2655 { "glMultiDrawArraysEXT", "glMultiDrawArraysEXT", (void *) wine_glMultiDrawArraysEXT, (void **) (&func_glMultiDrawArraysEXT) },
2656 { "glMultiDrawElementArrayAPPLE", "glMultiDrawElementArrayAPPLE", (void *) wine_glMultiDrawElementArrayAPPLE, (void **) (&func_glMultiDrawElementArrayAPPLE) },
2657 { "glMultiDrawElements", "glMultiDrawElements", (void *) wine_glMultiDrawElements, (void **) (&func_glMultiDrawElements) },
2658 { "glMultiDrawElementsEXT", "glMultiDrawElementsEXT", (void *) wine_glMultiDrawElementsEXT, (void **) (&func_glMultiDrawElementsEXT) },
2659 { "glMultiDrawRangeElementArrayAPPLE", "glMultiDrawRangeElementArrayAPPLE", (void *) wine_glMultiDrawRangeElementArrayAPPLE, (void **) (&func_glMultiDrawRangeElementArrayAPPLE) },
2660 { "glMultiModeDrawArraysIBM", "glMultiModeDrawArraysIBM", (void *) wine_glMultiModeDrawArraysIBM, (void **) (&func_glMultiModeDrawArraysIBM) },
2661 { "glMultiModeDrawElementsIBM", "glMultiModeDrawElementsIBM", (void *) wine_glMultiModeDrawElementsIBM, (void **) (&func_glMultiModeDrawElementsIBM) },
2662 { "glMultiTexCoord1d", "glMultiTexCoord1d", (void *) wine_glMultiTexCoord1d, (void **) (&func_glMultiTexCoord1d) },
2663 { "glMultiTexCoord1dARB", "glMultiTexCoord1dARB", (void *) wine_glMultiTexCoord1dARB, (void **) (&func_glMultiTexCoord1dARB) },
2664 { "glMultiTexCoord1dSGIS", "glMultiTexCoord1dSGIS", (void *) wine_glMultiTexCoord1dSGIS, (void **) (&func_glMultiTexCoord1dSGIS) },
2665 { "glMultiTexCoord1dv", "glMultiTexCoord1dv", (void *) wine_glMultiTexCoord1dv, (void **) (&func_glMultiTexCoord1dv) },
2666 { "glMultiTexCoord1dvARB", "glMultiTexCoord1dvARB", (void *) wine_glMultiTexCoord1dvARB, (void **) (&func_glMultiTexCoord1dvARB) },
2667 { "glMultiTexCoord1dvSGIS", "glMultiTexCoord1dvSGIS", (void *) wine_glMultiTexCoord1dvSGIS, (void **) (&func_glMultiTexCoord1dvSGIS) },
2668 { "glMultiTexCoord1f", "glMultiTexCoord1f", (void *) wine_glMultiTexCoord1f, (void **) (&func_glMultiTexCoord1f) },
2669 { "glMultiTexCoord1fARB", "glMultiTexCoord1fARB", (void *) wine_glMultiTexCoord1fARB, (void **) (&func_glMultiTexCoord1fARB) },
2670 { "glMultiTexCoord1fSGIS", "glMultiTexCoord1fSGIS", (void *) wine_glMultiTexCoord1fSGIS, (void **) (&func_glMultiTexCoord1fSGIS) },
2671 { "glMultiTexCoord1fv", "glMultiTexCoord1fv", (void *) wine_glMultiTexCoord1fv, (void **) (&func_glMultiTexCoord1fv) },
2672 { "glMultiTexCoord1fvARB", "glMultiTexCoord1fvARB", (void *) wine_glMultiTexCoord1fvARB, (void **) (&func_glMultiTexCoord1fvARB) },
2673 { "glMultiTexCoord1fvSGIS", "glMultiTexCoord1fvSGIS", (void *) wine_glMultiTexCoord1fvSGIS, (void **) (&func_glMultiTexCoord1fvSGIS) },
2674 { "glMultiTexCoord1hNV", "glMultiTexCoord1hNV", (void *) wine_glMultiTexCoord1hNV, (void **) (&func_glMultiTexCoord1hNV) },
2675 { "glMultiTexCoord1hvNV", "glMultiTexCoord1hvNV", (void *) wine_glMultiTexCoord1hvNV, (void **) (&func_glMultiTexCoord1hvNV) },
2676 { "glMultiTexCoord1i", "glMultiTexCoord1i", (void *) wine_glMultiTexCoord1i, (void **) (&func_glMultiTexCoord1i) },
2677 { "glMultiTexCoord1iARB", "glMultiTexCoord1iARB", (void *) wine_glMultiTexCoord1iARB, (void **) (&func_glMultiTexCoord1iARB) },
2678 { "glMultiTexCoord1iSGIS", "glMultiTexCoord1iSGIS", (void *) wine_glMultiTexCoord1iSGIS, (void **) (&func_glMultiTexCoord1iSGIS) },
2679 { "glMultiTexCoord1iv", "glMultiTexCoord1iv", (void *) wine_glMultiTexCoord1iv, (void **) (&func_glMultiTexCoord1iv) },
2680 { "glMultiTexCoord1ivARB", "glMultiTexCoord1ivARB", (void *) wine_glMultiTexCoord1ivARB, (void **) (&func_glMultiTexCoord1ivARB) },
2681 { "glMultiTexCoord1ivSGIS", "glMultiTexCoord1ivSGIS", (void *) wine_glMultiTexCoord1ivSGIS, (void **) (&func_glMultiTexCoord1ivSGIS) },
2682 { "glMultiTexCoord1s", "glMultiTexCoord1s", (void *) wine_glMultiTexCoord1s, (void **) (&func_glMultiTexCoord1s) },
2683 { "glMultiTexCoord1sARB", "glMultiTexCoord1sARB", (void *) wine_glMultiTexCoord1sARB, (void **) (&func_glMultiTexCoord1sARB) },
2684 { "glMultiTexCoord1sSGIS", "glMultiTexCoord1sSGIS", (void *) wine_glMultiTexCoord1sSGIS, (void **) (&func_glMultiTexCoord1sSGIS) },
2685 { "glMultiTexCoord1sv", "glMultiTexCoord1sv", (void *) wine_glMultiTexCoord1sv, (void **) (&func_glMultiTexCoord1sv) },
2686 { "glMultiTexCoord1svARB", "glMultiTexCoord1svARB", (void *) wine_glMultiTexCoord1svARB, (void **) (&func_glMultiTexCoord1svARB) },
2687 { "glMultiTexCoord1svSGIS", "glMultiTexCoord1svSGIS", (void *) wine_glMultiTexCoord1svSGIS, (void **) (&func_glMultiTexCoord1svSGIS) },
2688 { "glMultiTexCoord2d", "glMultiTexCoord2d", (void *) wine_glMultiTexCoord2d, (void **) (&func_glMultiTexCoord2d) },
2689 { "glMultiTexCoord2dARB", "glMultiTexCoord2dARB", (void *) wine_glMultiTexCoord2dARB, (void **) (&func_glMultiTexCoord2dARB) },
2690 { "glMultiTexCoord2dSGIS", "glMultiTexCoord2dSGIS", (void *) wine_glMultiTexCoord2dSGIS, (void **) (&func_glMultiTexCoord2dSGIS) },
2691 { "glMultiTexCoord2dv", "glMultiTexCoord2dv", (void *) wine_glMultiTexCoord2dv, (void **) (&func_glMultiTexCoord2dv) },
2692 { "glMultiTexCoord2dvARB", "glMultiTexCoord2dvARB", (void *) wine_glMultiTexCoord2dvARB, (void **) (&func_glMultiTexCoord2dvARB) },
2693 { "glMultiTexCoord2dvSGIS", "glMultiTexCoord2dvSGIS", (void *) wine_glMultiTexCoord2dvSGIS, (void **) (&func_glMultiTexCoord2dvSGIS) },
2694 { "glMultiTexCoord2f", "glMultiTexCoord2f", (void *) wine_glMultiTexCoord2f, (void **) (&func_glMultiTexCoord2f) },
2695 { "glMultiTexCoord2fARB", "glMultiTexCoord2fARB", (void *) wine_glMultiTexCoord2fARB, (void **) (&func_glMultiTexCoord2fARB) },
2696 { "glMultiTexCoord2fSGIS", "glMultiTexCoord2fSGIS", (void *) wine_glMultiTexCoord2fSGIS, (void **) (&func_glMultiTexCoord2fSGIS) },
2697 { "glMultiTexCoord2fv", "glMultiTexCoord2fv", (void *) wine_glMultiTexCoord2fv, (void **) (&func_glMultiTexCoord2fv) },
2698 { "glMultiTexCoord2fvARB", "glMultiTexCoord2fvARB", (void *) wine_glMultiTexCoord2fvARB, (void **) (&func_glMultiTexCoord2fvARB) },
2699 { "glMultiTexCoord2fvSGIS", "glMultiTexCoord2fvSGIS", (void *) wine_glMultiTexCoord2fvSGIS, (void **) (&func_glMultiTexCoord2fvSGIS) },
2700 { "glMultiTexCoord2hNV", "glMultiTexCoord2hNV", (void *) wine_glMultiTexCoord2hNV, (void **) (&func_glMultiTexCoord2hNV) },
2701 { "glMultiTexCoord2hvNV", "glMultiTexCoord2hvNV", (void *) wine_glMultiTexCoord2hvNV, (void **) (&func_glMultiTexCoord2hvNV) },
2702 { "glMultiTexCoord2i", "glMultiTexCoord2i", (void *) wine_glMultiTexCoord2i, (void **) (&func_glMultiTexCoord2i) },
2703 { "glMultiTexCoord2iARB", "glMultiTexCoord2iARB", (void *) wine_glMultiTexCoord2iARB, (void **) (&func_glMultiTexCoord2iARB) },
2704 { "glMultiTexCoord2iSGIS", "glMultiTexCoord2iSGIS", (void *) wine_glMultiTexCoord2iSGIS, (void **) (&func_glMultiTexCoord2iSGIS) },
2705 { "glMultiTexCoord2iv", "glMultiTexCoord2iv", (void *) wine_glMultiTexCoord2iv, (void **) (&func_glMultiTexCoord2iv) },
2706 { "glMultiTexCoord2ivARB", "glMultiTexCoord2ivARB", (void *) wine_glMultiTexCoord2ivARB, (void **) (&func_glMultiTexCoord2ivARB) },
2707 { "glMultiTexCoord2ivSGIS", "glMultiTexCoord2ivSGIS", (void *) wine_glMultiTexCoord2ivSGIS, (void **) (&func_glMultiTexCoord2ivSGIS) },
2708 { "glMultiTexCoord2s", "glMultiTexCoord2s", (void *) wine_glMultiTexCoord2s, (void **) (&func_glMultiTexCoord2s) },
2709 { "glMultiTexCoord2sARB", "glMultiTexCoord2sARB", (void *) wine_glMultiTexCoord2sARB, (void **) (&func_glMultiTexCoord2sARB) },
2710 { "glMultiTexCoord2sSGIS", "glMultiTexCoord2sSGIS", (void *) wine_glMultiTexCoord2sSGIS, (void **) (&func_glMultiTexCoord2sSGIS) },
2711 { "glMultiTexCoord2sv", "glMultiTexCoord2sv", (void *) wine_glMultiTexCoord2sv, (void **) (&func_glMultiTexCoord2sv) },
2712 { "glMultiTexCoord2svARB", "glMultiTexCoord2svARB", (void *) wine_glMultiTexCoord2svARB, (void **) (&func_glMultiTexCoord2svARB) },
2713 { "glMultiTexCoord2svSGIS", "glMultiTexCoord2svSGIS", (void *) wine_glMultiTexCoord2svSGIS, (void **) (&func_glMultiTexCoord2svSGIS) },
2714 { "glMultiTexCoord3d", "glMultiTexCoord3d", (void *) wine_glMultiTexCoord3d, (void **) (&func_glMultiTexCoord3d) },
2715 { "glMultiTexCoord3dARB", "glMultiTexCoord3dARB", (void *) wine_glMultiTexCoord3dARB, (void **) (&func_glMultiTexCoord3dARB) },
2716 { "glMultiTexCoord3dSGIS", "glMultiTexCoord3dSGIS", (void *) wine_glMultiTexCoord3dSGIS, (void **) (&func_glMultiTexCoord3dSGIS) },
2717 { "glMultiTexCoord3dv", "glMultiTexCoord3dv", (void *) wine_glMultiTexCoord3dv, (void **) (&func_glMultiTexCoord3dv) },
2718 { "glMultiTexCoord3dvARB", "glMultiTexCoord3dvARB", (void *) wine_glMultiTexCoord3dvARB, (void **) (&func_glMultiTexCoord3dvARB) },
2719 { "glMultiTexCoord3dvSGIS", "glMultiTexCoord3dvSGIS", (void *) wine_glMultiTexCoord3dvSGIS, (void **) (&func_glMultiTexCoord3dvSGIS) },
2720 { "glMultiTexCoord3f", "glMultiTexCoord3f", (void *) wine_glMultiTexCoord3f, (void **) (&func_glMultiTexCoord3f) },
2721 { "glMultiTexCoord3fARB", "glMultiTexCoord3fARB", (void *) wine_glMultiTexCoord3fARB, (void **) (&func_glMultiTexCoord3fARB) },
2722 { "glMultiTexCoord3fSGIS", "glMultiTexCoord3fSGIS", (void *) wine_glMultiTexCoord3fSGIS, (void **) (&func_glMultiTexCoord3fSGIS) },
2723 { "glMultiTexCoord3fv", "glMultiTexCoord3fv", (void *) wine_glMultiTexCoord3fv, (void **) (&func_glMultiTexCoord3fv) },
2724 { "glMultiTexCoord3fvARB", "glMultiTexCoord3fvARB", (void *) wine_glMultiTexCoord3fvARB, (void **) (&func_glMultiTexCoord3fvARB) },
2725 { "glMultiTexCoord3fvSGIS", "glMultiTexCoord3fvSGIS", (void *) wine_glMultiTexCoord3fvSGIS, (void **) (&func_glMultiTexCoord3fvSGIS) },
2726 { "glMultiTexCoord3hNV", "glMultiTexCoord3hNV", (void *) wine_glMultiTexCoord3hNV, (void **) (&func_glMultiTexCoord3hNV) },
2727 { "glMultiTexCoord3hvNV", "glMultiTexCoord3hvNV", (void *) wine_glMultiTexCoord3hvNV, (void **) (&func_glMultiTexCoord3hvNV) },
2728 { "glMultiTexCoord3i", "glMultiTexCoord3i", (void *) wine_glMultiTexCoord3i, (void **) (&func_glMultiTexCoord3i) },
2729 { "glMultiTexCoord3iARB", "glMultiTexCoord3iARB", (void *) wine_glMultiTexCoord3iARB, (void **) (&func_glMultiTexCoord3iARB) },
2730 { "glMultiTexCoord3iSGIS", "glMultiTexCoord3iSGIS", (void *) wine_glMultiTexCoord3iSGIS, (void **) (&func_glMultiTexCoord3iSGIS) },
2731 { "glMultiTexCoord3iv", "glMultiTexCoord3iv", (void *) wine_glMultiTexCoord3iv, (void **) (&func_glMultiTexCoord3iv) },
2732 { "glMultiTexCoord3ivARB", "glMultiTexCoord3ivARB", (void *) wine_glMultiTexCoord3ivARB, (void **) (&func_glMultiTexCoord3ivARB) },
2733 { "glMultiTexCoord3ivSGIS", "glMultiTexCoord3ivSGIS", (void *) wine_glMultiTexCoord3ivSGIS, (void **) (&func_glMultiTexCoord3ivSGIS) },
2734 { "glMultiTexCoord3s", "glMultiTexCoord3s", (void *) wine_glMultiTexCoord3s, (void **) (&func_glMultiTexCoord3s) },
2735 { "glMultiTexCoord3sARB", "glMultiTexCoord3sARB", (void *) wine_glMultiTexCoord3sARB, (void **) (&func_glMultiTexCoord3sARB) },
2736 { "glMultiTexCoord3sSGIS", "glMultiTexCoord3sSGIS", (void *) wine_glMultiTexCoord3sSGIS, (void **) (&func_glMultiTexCoord3sSGIS) },
2737 { "glMultiTexCoord3sv", "glMultiTexCoord3sv", (void *) wine_glMultiTexCoord3sv, (void **) (&func_glMultiTexCoord3sv) },
2738 { "glMultiTexCoord3svARB", "glMultiTexCoord3svARB", (void *) wine_glMultiTexCoord3svARB, (void **) (&func_glMultiTexCoord3svARB) },
2739 { "glMultiTexCoord3svSGIS", "glMultiTexCoord3svSGIS", (void *) wine_glMultiTexCoord3svSGIS, (void **) (&func_glMultiTexCoord3svSGIS) },
2740 { "glMultiTexCoord4d", "glMultiTexCoord4d", (void *) wine_glMultiTexCoord4d, (void **) (&func_glMultiTexCoord4d) },
2741 { "glMultiTexCoord4dARB", "glMultiTexCoord4dARB", (void *) wine_glMultiTexCoord4dARB, (void **) (&func_glMultiTexCoord4dARB) },
2742 { "glMultiTexCoord4dSGIS", "glMultiTexCoord4dSGIS", (void *) wine_glMultiTexCoord4dSGIS, (void **) (&func_glMultiTexCoord4dSGIS) },
2743 { "glMultiTexCoord4dv", "glMultiTexCoord4dv", (void *) wine_glMultiTexCoord4dv, (void **) (&func_glMultiTexCoord4dv) },
2744 { "glMultiTexCoord4dvARB", "glMultiTexCoord4dvARB", (void *) wine_glMultiTexCoord4dvARB, (void **) (&func_glMultiTexCoord4dvARB) },
2745 { "glMultiTexCoord4dvSGIS", "glMultiTexCoord4dvSGIS", (void *) wine_glMultiTexCoord4dvSGIS, (void **) (&func_glMultiTexCoord4dvSGIS) },
2746 { "glMultiTexCoord4f", "glMultiTexCoord4f", (void *) wine_glMultiTexCoord4f, (void **) (&func_glMultiTexCoord4f) },
2747 { "glMultiTexCoord4fARB", "glMultiTexCoord4fARB", (void *) wine_glMultiTexCoord4fARB, (void **) (&func_glMultiTexCoord4fARB) },
2748 { "glMultiTexCoord4fSGIS", "glMultiTexCoord4fSGIS", (void *) wine_glMultiTexCoord4fSGIS, (void **) (&func_glMultiTexCoord4fSGIS) },
2749 { "glMultiTexCoord4fv", "glMultiTexCoord4fv", (void *) wine_glMultiTexCoord4fv, (void **) (&func_glMultiTexCoord4fv) },
2750 { "glMultiTexCoord4fvARB", "glMultiTexCoord4fvARB", (void *) wine_glMultiTexCoord4fvARB, (void **) (&func_glMultiTexCoord4fvARB) },
2751 { "glMultiTexCoord4fvSGIS", "glMultiTexCoord4fvSGIS", (void *) wine_glMultiTexCoord4fvSGIS, (void **) (&func_glMultiTexCoord4fvSGIS) },
2752 { "glMultiTexCoord4hNV", "glMultiTexCoord4hNV", (void *) wine_glMultiTexCoord4hNV, (void **) (&func_glMultiTexCoord4hNV) },
2753 { "glMultiTexCoord4hvNV", "glMultiTexCoord4hvNV", (void *) wine_glMultiTexCoord4hvNV, (void **) (&func_glMultiTexCoord4hvNV) },
2754 { "glMultiTexCoord4i", "glMultiTexCoord4i", (void *) wine_glMultiTexCoord4i, (void **) (&func_glMultiTexCoord4i) },
2755 { "glMultiTexCoord4iARB", "glMultiTexCoord4iARB", (void *) wine_glMultiTexCoord4iARB, (void **) (&func_glMultiTexCoord4iARB) },
2756 { "glMultiTexCoord4iSGIS", "glMultiTexCoord4iSGIS", (void *) wine_glMultiTexCoord4iSGIS, (void **) (&func_glMultiTexCoord4iSGIS) },
2757 { "glMultiTexCoord4iv", "glMultiTexCoord4iv", (void *) wine_glMultiTexCoord4iv, (void **) (&func_glMultiTexCoord4iv) },
2758 { "glMultiTexCoord4ivARB", "glMultiTexCoord4ivARB", (void *) wine_glMultiTexCoord4ivARB, (void **) (&func_glMultiTexCoord4ivARB) },
2759 { "glMultiTexCoord4ivSGIS", "glMultiTexCoord4ivSGIS", (void *) wine_glMultiTexCoord4ivSGIS, (void **) (&func_glMultiTexCoord4ivSGIS) },
2760 { "glMultiTexCoord4s", "glMultiTexCoord4s", (void *) wine_glMultiTexCoord4s, (void **) (&func_glMultiTexCoord4s) },
2761 { "glMultiTexCoord4sARB", "glMultiTexCoord4sARB", (void *) wine_glMultiTexCoord4sARB, (void **) (&func_glMultiTexCoord4sARB) },
2762 { "glMultiTexCoord4sSGIS", "glMultiTexCoord4sSGIS", (void *) wine_glMultiTexCoord4sSGIS, (void **) (&func_glMultiTexCoord4sSGIS) },
2763 { "glMultiTexCoord4sv", "glMultiTexCoord4sv", (void *) wine_glMultiTexCoord4sv, (void **) (&func_glMultiTexCoord4sv) },
2764 { "glMultiTexCoord4svARB", "glMultiTexCoord4svARB", (void *) wine_glMultiTexCoord4svARB, (void **) (&func_glMultiTexCoord4svARB) },
2765 { "glMultiTexCoord4svSGIS", "glMultiTexCoord4svSGIS", (void *) wine_glMultiTexCoord4svSGIS, (void **) (&func_glMultiTexCoord4svSGIS) },
2766 { "glMultiTexCoordPointerSGIS", "glMultiTexCoordPointerSGIS", (void *) wine_glMultiTexCoordPointerSGIS, (void **) (&func_glMultiTexCoordPointerSGIS) },
2767 { "glNewBufferRegion", "glNewBufferRegion", (void *) wine_glNewBufferRegion, (void **) (&func_glNewBufferRegion) },
2768 { "glNewObjectBufferATI", "glNewObjectBufferATI", (void *) wine_glNewObjectBufferATI, (void **) (&func_glNewObjectBufferATI) },
2769 { "glNormal3fVertex3fSUN", "glNormal3fVertex3fSUN", (void *) wine_glNormal3fVertex3fSUN, (void **) (&func_glNormal3fVertex3fSUN) },
2770 { "glNormal3fVertex3fvSUN", "glNormal3fVertex3fvSUN", (void *) wine_glNormal3fVertex3fvSUN, (void **) (&func_glNormal3fVertex3fvSUN) },
2771 { "glNormal3hNV", "glNormal3hNV", (void *) wine_glNormal3hNV, (void **) (&func_glNormal3hNV) },
2772 { "glNormal3hvNV", "glNormal3hvNV", (void *) wine_glNormal3hvNV, (void **) (&func_glNormal3hvNV) },
2773 { "glNormalPointerEXT", "glNormalPointerEXT", (void *) wine_glNormalPointerEXT, (void **) (&func_glNormalPointerEXT) },
2774 { "glNormalPointerListIBM", "glNormalPointerListIBM", (void *) wine_glNormalPointerListIBM, (void **) (&func_glNormalPointerListIBM) },
2775 { "glNormalPointervINTEL", "glNormalPointervINTEL", (void *) wine_glNormalPointervINTEL, (void **) (&func_glNormalPointervINTEL) },
2776 { "glNormalStream3bATI", "glNormalStream3bATI", (void *) wine_glNormalStream3bATI, (void **) (&func_glNormalStream3bATI) },
2777 { "glNormalStream3bvATI", "glNormalStream3bvATI", (void *) wine_glNormalStream3bvATI, (void **) (&func_glNormalStream3bvATI) },
2778 { "glNormalStream3dATI", "glNormalStream3dATI", (void *) wine_glNormalStream3dATI, (void **) (&func_glNormalStream3dATI) },
2779 { "glNormalStream3dvATI", "glNormalStream3dvATI", (void *) wine_glNormalStream3dvATI, (void **) (&func_glNormalStream3dvATI) },
2780 { "glNormalStream3fATI", "glNormalStream3fATI", (void *) wine_glNormalStream3fATI, (void **) (&func_glNormalStream3fATI) },
2781 { "glNormalStream3fvATI", "glNormalStream3fvATI", (void *) wine_glNormalStream3fvATI, (void **) (&func_glNormalStream3fvATI) },
2782 { "glNormalStream3iATI", "glNormalStream3iATI", (void *) wine_glNormalStream3iATI, (void **) (&func_glNormalStream3iATI) },
2783 { "glNormalStream3ivATI", "glNormalStream3ivATI", (void *) wine_glNormalStream3ivATI, (void **) (&func_glNormalStream3ivATI) },
2784 { "glNormalStream3sATI", "glNormalStream3sATI", (void *) wine_glNormalStream3sATI, (void **) (&func_glNormalStream3sATI) },
2785 { "glNormalStream3svATI", "glNormalStream3svATI", (void *) wine_glNormalStream3svATI, (void **) (&func_glNormalStream3svATI) },
2786 { "glPNTrianglesfATI", "glPNTrianglesfATI", (void *) wine_glPNTrianglesfATI, (void **) (&func_glPNTrianglesfATI) },
2787 { "glPNTrianglesiATI", "glPNTrianglesiATI", (void *) wine_glPNTrianglesiATI, (void **) (&func_glPNTrianglesiATI) },
2788 { "glPassTexCoordATI", "glPassTexCoordATI", (void *) wine_glPassTexCoordATI, (void **) (&func_glPassTexCoordATI) },
2789 { "glPixelDataRangeNV", "glPixelDataRangeNV", (void *) wine_glPixelDataRangeNV, (void **) (&func_glPixelDataRangeNV) },
2790 { "glPixelTexGenParameterfSGIS", "glPixelTexGenParameterfSGIS", (void *) wine_glPixelTexGenParameterfSGIS, (void **) (&func_glPixelTexGenParameterfSGIS) },
2791 { "glPixelTexGenParameterfvSGIS", "glPixelTexGenParameterfvSGIS", (void *) wine_glPixelTexGenParameterfvSGIS, (void **) (&func_glPixelTexGenParameterfvSGIS) },
2792 { "glPixelTexGenParameteriSGIS", "glPixelTexGenParameteriSGIS", (void *) wine_glPixelTexGenParameteriSGIS, (void **) (&func_glPixelTexGenParameteriSGIS) },
2793 { "glPixelTexGenParameterivSGIS", "glPixelTexGenParameterivSGIS", (void *) wine_glPixelTexGenParameterivSGIS, (void **) (&func_glPixelTexGenParameterivSGIS) },
2794 { "glPixelTexGenSGIX", "glPixelTexGenSGIX", (void *) wine_glPixelTexGenSGIX, (void **) (&func_glPixelTexGenSGIX) },
2795 { "glPixelTransformParameterfEXT", "glPixelTransformParameterfEXT", (void *) wine_glPixelTransformParameterfEXT, (void **) (&func_glPixelTransformParameterfEXT) },
2796 { "glPixelTransformParameterfvEXT", "glPixelTransformParameterfvEXT", (void *) wine_glPixelTransformParameterfvEXT, (void **) (&func_glPixelTransformParameterfvEXT) },
2797 { "glPixelTransformParameteriEXT", "glPixelTransformParameteriEXT", (void *) wine_glPixelTransformParameteriEXT, (void **) (&func_glPixelTransformParameteriEXT) },
2798 { "glPixelTransformParameterivEXT", "glPixelTransformParameterivEXT", (void *) wine_glPixelTransformParameterivEXT, (void **) (&func_glPixelTransformParameterivEXT) },
2799 { "glPointParameterf", "glPointParameterf", (void *) wine_glPointParameterf, (void **) (&func_glPointParameterf) },
2800 { "glPointParameterfARB", "glPointParameterfARB", (void *) wine_glPointParameterfARB, (void **) (&func_glPointParameterfARB) },
2801 { "glPointParameterfEXT", "glPointParameterfEXT", (void *) wine_glPointParameterfEXT, (void **) (&func_glPointParameterfEXT) },
2802 { "glPointParameterfSGIS", "glPointParameterfSGIS", (void *) wine_glPointParameterfSGIS, (void **) (&func_glPointParameterfSGIS) },
2803 { "glPointParameterfv", "glPointParameterfv", (void *) wine_glPointParameterfv, (void **) (&func_glPointParameterfv) },
2804 { "glPointParameterfvARB", "glPointParameterfvARB", (void *) wine_glPointParameterfvARB, (void **) (&func_glPointParameterfvARB) },
2805 { "glPointParameterfvEXT", "glPointParameterfvEXT", (void *) wine_glPointParameterfvEXT, (void **) (&func_glPointParameterfvEXT) },
2806 { "glPointParameterfvSGIS", "glPointParameterfvSGIS", (void *) wine_glPointParameterfvSGIS, (void **) (&func_glPointParameterfvSGIS) },
2807 { "glPointParameteri", "glPointParameteri", (void *) wine_glPointParameteri, (void **) (&func_glPointParameteri) },
2808 { "glPointParameteriNV", "glPointParameteriNV", (void *) wine_glPointParameteriNV, (void **) (&func_glPointParameteriNV) },
2809 { "glPointParameteriv", "glPointParameteriv", (void *) wine_glPointParameteriv, (void **) (&func_glPointParameteriv) },
2810 { "glPointParameterivNV", "glPointParameterivNV", (void *) wine_glPointParameterivNV, (void **) (&func_glPointParameterivNV) },
2811 { "glPollAsyncSGIX", "glPollAsyncSGIX", (void *) wine_glPollAsyncSGIX, (void **) (&func_glPollAsyncSGIX) },
2812 { "glPollInstrumentsSGIX", "glPollInstrumentsSGIX", (void *) wine_glPollInstrumentsSGIX, (void **) (&func_glPollInstrumentsSGIX) },
2813 { "glPolygonOffsetEXT", "glPolygonOffsetEXT", (void *) wine_glPolygonOffsetEXT, (void **) (&func_glPolygonOffsetEXT) },
2814 { "glPrimitiveRestartIndexNV", "glPrimitiveRestartIndexNV", (void *) wine_glPrimitiveRestartIndexNV, (void **) (&func_glPrimitiveRestartIndexNV) },
2815 { "glPrimitiveRestartNV", "glPrimitiveRestartNV", (void *) wine_glPrimitiveRestartNV, (void **) (&func_glPrimitiveRestartNV) },
2816 { "glPrioritizeTexturesEXT", "glPrioritizeTexturesEXT", (void *) wine_glPrioritizeTexturesEXT, (void **) (&func_glPrioritizeTexturesEXT) },
2817 { "glProgramEnvParameter4dARB", "glProgramEnvParameter4dARB", (void *) wine_glProgramEnvParameter4dARB, (void **) (&func_glProgramEnvParameter4dARB) },
2818 { "glProgramEnvParameter4dvARB", "glProgramEnvParameter4dvARB", (void *) wine_glProgramEnvParameter4dvARB, (void **) (&func_glProgramEnvParameter4dvARB) },
2819 { "glProgramEnvParameter4fARB", "glProgramEnvParameter4fARB", (void *) wine_glProgramEnvParameter4fARB, (void **) (&func_glProgramEnvParameter4fARB) },
2820 { "glProgramEnvParameter4fvARB", "glProgramEnvParameter4fvARB", (void *) wine_glProgramEnvParameter4fvARB, (void **) (&func_glProgramEnvParameter4fvARB) },
2821 { "glProgramLocalParameter4dARB", "glProgramLocalParameter4dARB", (void *) wine_glProgramLocalParameter4dARB, (void **) (&func_glProgramLocalParameter4dARB) },
2822 { "glProgramLocalParameter4dvARB", "glProgramLocalParameter4dvARB", (void *) wine_glProgramLocalParameter4dvARB, (void **) (&func_glProgramLocalParameter4dvARB) },
2823 { "glProgramLocalParameter4fARB", "glProgramLocalParameter4fARB", (void *) wine_glProgramLocalParameter4fARB, (void **) (&func_glProgramLocalParameter4fARB) },
2824 { "glProgramLocalParameter4fvARB", "glProgramLocalParameter4fvARB", (void *) wine_glProgramLocalParameter4fvARB, (void **) (&func_glProgramLocalParameter4fvARB) },
2825 { "glProgramNamedParameter4dNV", "glProgramNamedParameter4dNV", (void *) wine_glProgramNamedParameter4dNV, (void **) (&func_glProgramNamedParameter4dNV) },
2826 { "glProgramNamedParameter4dvNV", "glProgramNamedParameter4dvNV", (void *) wine_glProgramNamedParameter4dvNV, (void **) (&func_glProgramNamedParameter4dvNV) },
2827 { "glProgramNamedParameter4fNV", "glProgramNamedParameter4fNV", (void *) wine_glProgramNamedParameter4fNV, (void **) (&func_glProgramNamedParameter4fNV) },
2828 { "glProgramNamedParameter4fvNV", "glProgramNamedParameter4fvNV", (void *) wine_glProgramNamedParameter4fvNV, (void **) (&func_glProgramNamedParameter4fvNV) },
2829 { "glProgramParameter4dNV", "glProgramParameter4dNV", (void *) wine_glProgramParameter4dNV, (void **) (&func_glProgramParameter4dNV) },
2830 { "glProgramParameter4dvNV", "glProgramParameter4dvNV", (void *) wine_glProgramParameter4dvNV, (void **) (&func_glProgramParameter4dvNV) },
2831 { "glProgramParameter4fNV", "glProgramParameter4fNV", (void *) wine_glProgramParameter4fNV, (void **) (&func_glProgramParameter4fNV) },
2832 { "glProgramParameter4fvNV", "glProgramParameter4fvNV", (void *) wine_glProgramParameter4fvNV, (void **) (&func_glProgramParameter4fvNV) },
2833 { "glProgramParameters4dvNV", "glProgramParameters4dvNV", (void *) wine_glProgramParameters4dvNV, (void **) (&func_glProgramParameters4dvNV) },
2834 { "glProgramParameters4fvNV", "glProgramParameters4fvNV", (void *) wine_glProgramParameters4fvNV, (void **) (&func_glProgramParameters4fvNV) },
2835 { "glProgramStringARB", "glProgramStringARB", (void *) wine_glProgramStringARB, (void **) (&func_glProgramStringARB) },
2836 { "glReadBufferRegion", "glReadBufferRegion", (void *) wine_glReadBufferRegion, (void **) (&func_glReadBufferRegion) },
2837 { "glReadInstrumentsSGIX", "glReadInstrumentsSGIX", (void *) wine_glReadInstrumentsSGIX, (void **) (&func_glReadInstrumentsSGIX) },
2838 { "glReferencePlaneSGIX", "glReferencePlaneSGIX", (void *) wine_glReferencePlaneSGIX, (void **) (&func_glReferencePlaneSGIX) },
2839 { "glRenderbufferStorageEXT", "glRenderbufferStorageEXT", (void *) wine_glRenderbufferStorageEXT, (void **) (&func_glRenderbufferStorageEXT) },
2840 { "glReplacementCodePointerSUN", "glReplacementCodePointerSUN", (void *) wine_glReplacementCodePointerSUN, (void **) (&func_glReplacementCodePointerSUN) },
2841 { "glReplacementCodeubSUN", "glReplacementCodeubSUN", (void *) wine_glReplacementCodeubSUN, (void **) (&func_glReplacementCodeubSUN) },
2842 { "glReplacementCodeubvSUN", "glReplacementCodeubvSUN", (void *) wine_glReplacementCodeubvSUN, (void **) (&func_glReplacementCodeubvSUN) },
2843 { "glReplacementCodeuiColor3fVertex3fSUN", "glReplacementCodeuiColor3fVertex3fSUN", (void *) wine_glReplacementCodeuiColor3fVertex3fSUN, (void **) (&func_glReplacementCodeuiColor3fVertex3fSUN) },
2844 { "glReplacementCodeuiColor3fVertex3fvSUN", "glReplacementCodeuiColor3fVertex3fvSUN", (void *) wine_glReplacementCodeuiColor3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiColor3fVertex3fvSUN) },
2845 { "glReplacementCodeuiColor4fNormal3fVertex3fSUN", "glReplacementCodeuiColor4fNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiColor4fNormal3fVertex3fSUN) },
2846 { "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN) },
2847 { "glReplacementCodeuiColor4ubVertex3fSUN", "glReplacementCodeuiColor4ubVertex3fSUN", (void *) wine_glReplacementCodeuiColor4ubVertex3fSUN, (void **) (&func_glReplacementCodeuiColor4ubVertex3fSUN) },
2848 { "glReplacementCodeuiColor4ubVertex3fvSUN", "glReplacementCodeuiColor4ubVertex3fvSUN", (void *) wine_glReplacementCodeuiColor4ubVertex3fvSUN, (void **) (&func_glReplacementCodeuiColor4ubVertex3fvSUN) },
2849 { "glReplacementCodeuiNormal3fVertex3fSUN", "glReplacementCodeuiNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiNormal3fVertex3fSUN) },
2850 { "glReplacementCodeuiNormal3fVertex3fvSUN", "glReplacementCodeuiNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiNormal3fVertex3fvSUN) },
2851 { "glReplacementCodeuiSUN", "glReplacementCodeuiSUN", (void *) wine_glReplacementCodeuiSUN, (void **) (&func_glReplacementCodeuiSUN) },
2852 { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) },
2853 { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) },
2854 { "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) },
2855 { "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) },
2856 { "glReplacementCodeuiTexCoord2fVertex3fSUN", "glReplacementCodeuiTexCoord2fVertex3fSUN", (void *) wine_glReplacementCodeuiTexCoord2fVertex3fSUN, (void **) (&func_glReplacementCodeuiTexCoord2fVertex3fSUN) },
2857 { "glReplacementCodeuiTexCoord2fVertex3fvSUN", "glReplacementCodeuiTexCoord2fVertex3fvSUN", (void *) wine_glReplacementCodeuiTexCoord2fVertex3fvSUN, (void **) (&func_glReplacementCodeuiTexCoord2fVertex3fvSUN) },
2858 { "glReplacementCodeuiVertex3fSUN", "glReplacementCodeuiVertex3fSUN", (void *) wine_glReplacementCodeuiVertex3fSUN, (void **) (&func_glReplacementCodeuiVertex3fSUN) },
2859 { "glReplacementCodeuiVertex3fvSUN", "glReplacementCodeuiVertex3fvSUN", (void *) wine_glReplacementCodeuiVertex3fvSUN, (void **) (&func_glReplacementCodeuiVertex3fvSUN) },
2860 { "glReplacementCodeuivSUN", "glReplacementCodeuivSUN", (void *) wine_glReplacementCodeuivSUN, (void **) (&func_glReplacementCodeuivSUN) },
2861 { "glReplacementCodeusSUN", "glReplacementCodeusSUN", (void *) wine_glReplacementCodeusSUN, (void **) (&func_glReplacementCodeusSUN) },
2862 { "glReplacementCodeusvSUN", "glReplacementCodeusvSUN", (void *) wine_glReplacementCodeusvSUN, (void **) (&func_glReplacementCodeusvSUN) },
2863 { "glRequestResidentProgramsNV", "glRequestResidentProgramsNV", (void *) wine_glRequestResidentProgramsNV, (void **) (&func_glRequestResidentProgramsNV) },
2864 { "glResetHistogramEXT", "glResetHistogramEXT", (void *) wine_glResetHistogramEXT, (void **) (&func_glResetHistogramEXT) },
2865 { "glResetMinmaxEXT", "glResetMinmaxEXT", (void *) wine_glResetMinmaxEXT, (void **) (&func_glResetMinmaxEXT) },
2866 { "glResizeBuffersMESA", "glResizeBuffersMESA", (void *) wine_glResizeBuffersMESA, (void **) (&func_glResizeBuffersMESA) },
2867 { "glSampleCoverage", "glSampleCoverage", (void *) wine_glSampleCoverage, (void **) (&func_glSampleCoverage) },
2868 { "glSampleCoverageARB", "glSampleCoverageARB", (void *) wine_glSampleCoverageARB, (void **) (&func_glSampleCoverageARB) },
2869 { "glSampleMapATI", "glSampleMapATI", (void *) wine_glSampleMapATI, (void **) (&func_glSampleMapATI) },
2870 { "glSampleMaskEXT", "glSampleMaskEXT", (void *) wine_glSampleMaskEXT, (void **) (&func_glSampleMaskEXT) },
2871 { "glSampleMaskSGIS", "glSampleMaskSGIS", (void *) wine_glSampleMaskSGIS, (void **) (&func_glSampleMaskSGIS) },
2872 { "glSamplePatternEXT", "glSamplePatternEXT", (void *) wine_glSamplePatternEXT, (void **) (&func_glSamplePatternEXT) },
2873 { "glSamplePatternSGIS", "glSamplePatternSGIS", (void *) wine_glSamplePatternSGIS, (void **) (&func_glSamplePatternSGIS) },
2874 { "glSecondaryColor3b", "glSecondaryColor3b", (void *) wine_glSecondaryColor3b, (void **) (&func_glSecondaryColor3b) },
2875 { "glSecondaryColor3bEXT", "glSecondaryColor3bEXT", (void *) wine_glSecondaryColor3bEXT, (void **) (&func_glSecondaryColor3bEXT) },
2876 { "glSecondaryColor3bv", "glSecondaryColor3bv", (void *) wine_glSecondaryColor3bv, (void **) (&func_glSecondaryColor3bv) },
2877 { "glSecondaryColor3bvEXT", "glSecondaryColor3bvEXT", (void *) wine_glSecondaryColor3bvEXT, (void **) (&func_glSecondaryColor3bvEXT) },
2878 { "glSecondaryColor3d", "glSecondaryColor3d", (void *) wine_glSecondaryColor3d, (void **) (&func_glSecondaryColor3d) },
2879 { "glSecondaryColor3dEXT", "glSecondaryColor3dEXT", (void *) wine_glSecondaryColor3dEXT, (void **) (&func_glSecondaryColor3dEXT) },
2880 { "glSecondaryColor3dv", "glSecondaryColor3dv", (void *) wine_glSecondaryColor3dv, (void **) (&func_glSecondaryColor3dv) },
2881 { "glSecondaryColor3dvEXT", "glSecondaryColor3dvEXT", (void *) wine_glSecondaryColor3dvEXT, (void **) (&func_glSecondaryColor3dvEXT) },
2882 { "glSecondaryColor3f", "glSecondaryColor3f", (void *) wine_glSecondaryColor3f, (void **) (&func_glSecondaryColor3f) },
2883 { "glSecondaryColor3fEXT", "glSecondaryColor3fEXT", (void *) wine_glSecondaryColor3fEXT, (void **) (&func_glSecondaryColor3fEXT) },
2884 { "glSecondaryColor3fv", "glSecondaryColor3fv", (void *) wine_glSecondaryColor3fv, (void **) (&func_glSecondaryColor3fv) },
2885 { "glSecondaryColor3fvEXT", "glSecondaryColor3fvEXT", (void *) wine_glSecondaryColor3fvEXT, (void **) (&func_glSecondaryColor3fvEXT) },
2886 { "glSecondaryColor3hNV", "glSecondaryColor3hNV", (void *) wine_glSecondaryColor3hNV, (void **) (&func_glSecondaryColor3hNV) },
2887 { "glSecondaryColor3hvNV", "glSecondaryColor3hvNV", (void *) wine_glSecondaryColor3hvNV, (void **) (&func_glSecondaryColor3hvNV) },
2888 { "glSecondaryColor3i", "glSecondaryColor3i", (void *) wine_glSecondaryColor3i, (void **) (&func_glSecondaryColor3i) },
2889 { "glSecondaryColor3iEXT", "glSecondaryColor3iEXT", (void *) wine_glSecondaryColor3iEXT, (void **) (&func_glSecondaryColor3iEXT) },
2890 { "glSecondaryColor3iv", "glSecondaryColor3iv", (void *) wine_glSecondaryColor3iv, (void **) (&func_glSecondaryColor3iv) },
2891 { "glSecondaryColor3ivEXT", "glSecondaryColor3ivEXT", (void *) wine_glSecondaryColor3ivEXT, (void **) (&func_glSecondaryColor3ivEXT) },
2892 { "glSecondaryColor3s", "glSecondaryColor3s", (void *) wine_glSecondaryColor3s, (void **) (&func_glSecondaryColor3s) },
2893 { "glSecondaryColor3sEXT", "glSecondaryColor3sEXT", (void *) wine_glSecondaryColor3sEXT, (void **) (&func_glSecondaryColor3sEXT) },
2894 { "glSecondaryColor3sv", "glSecondaryColor3sv", (void *) wine_glSecondaryColor3sv, (void **) (&func_glSecondaryColor3sv) },
2895 { "glSecondaryColor3svEXT", "glSecondaryColor3svEXT", (void *) wine_glSecondaryColor3svEXT, (void **) (&func_glSecondaryColor3svEXT) },
2896 { "glSecondaryColor3ub", "glSecondaryColor3ub", (void *) wine_glSecondaryColor3ub, (void **) (&func_glSecondaryColor3ub) },
2897 { "glSecondaryColor3ubEXT", "glSecondaryColor3ubEXT", (void *) wine_glSecondaryColor3ubEXT, (void **) (&func_glSecondaryColor3ubEXT) },
2898 { "glSecondaryColor3ubv", "glSecondaryColor3ubv", (void *) wine_glSecondaryColor3ubv, (void **) (&func_glSecondaryColor3ubv) },
2899 { "glSecondaryColor3ubvEXT", "glSecondaryColor3ubvEXT", (void *) wine_glSecondaryColor3ubvEXT, (void **) (&func_glSecondaryColor3ubvEXT) },
2900 { "glSecondaryColor3ui", "glSecondaryColor3ui", (void *) wine_glSecondaryColor3ui, (void **) (&func_glSecondaryColor3ui) },
2901 { "glSecondaryColor3uiEXT", "glSecondaryColor3uiEXT", (void *) wine_glSecondaryColor3uiEXT, (void **) (&func_glSecondaryColor3uiEXT) },
2902 { "glSecondaryColor3uiv", "glSecondaryColor3uiv", (void *) wine_glSecondaryColor3uiv, (void **) (&func_glSecondaryColor3uiv) },
2903 { "glSecondaryColor3uivEXT", "glSecondaryColor3uivEXT", (void *) wine_glSecondaryColor3uivEXT, (void **) (&func_glSecondaryColor3uivEXT) },
2904 { "glSecondaryColor3us", "glSecondaryColor3us", (void *) wine_glSecondaryColor3us, (void **) (&func_glSecondaryColor3us) },
2905 { "glSecondaryColor3usEXT", "glSecondaryColor3usEXT", (void *) wine_glSecondaryColor3usEXT, (void **) (&func_glSecondaryColor3usEXT) },
2906 { "glSecondaryColor3usv", "glSecondaryColor3usv", (void *) wine_glSecondaryColor3usv, (void **) (&func_glSecondaryColor3usv) },
2907 { "glSecondaryColor3usvEXT", "glSecondaryColor3usvEXT", (void *) wine_glSecondaryColor3usvEXT, (void **) (&func_glSecondaryColor3usvEXT) },
2908 { "glSecondaryColorPointer", "glSecondaryColorPointer", (void *) wine_glSecondaryColorPointer, (void **) (&func_glSecondaryColorPointer) },
2909 { "glSecondaryColorPointerEXT", "glSecondaryColorPointerEXT", (void *) wine_glSecondaryColorPointerEXT, (void **) (&func_glSecondaryColorPointerEXT) },
2910 { "glSecondaryColorPointerListIBM", "glSecondaryColorPointerListIBM", (void *) wine_glSecondaryColorPointerListIBM, (void **) (&func_glSecondaryColorPointerListIBM) },
2911 { "glSelectTextureCoordSetSGIS", "glSelectTextureCoordSetSGIS", (void *) wine_glSelectTextureCoordSetSGIS, (void **) (&func_glSelectTextureCoordSetSGIS) },
2912 { "glSelectTextureSGIS", "glSelectTextureSGIS", (void *) wine_glSelectTextureSGIS, (void **) (&func_glSelectTextureSGIS) },
2913 { "glSeparableFilter2DEXT", "glSeparableFilter2DEXT", (void *) wine_glSeparableFilter2DEXT, (void **) (&func_glSeparableFilter2DEXT) },
2914 { "glSetFenceAPPLE", "glSetFenceAPPLE", (void *) wine_glSetFenceAPPLE, (void **) (&func_glSetFenceAPPLE) },
2915 { "glSetFenceNV", "glSetFenceNV", (void *) wine_glSetFenceNV, (void **) (&func_glSetFenceNV) },
2916 { "glSetFragmentShaderConstantATI", "glSetFragmentShaderConstantATI", (void *) wine_glSetFragmentShaderConstantATI, (void **) (&func_glSetFragmentShaderConstantATI) },
2917 { "glSetInvariantEXT", "glSetInvariantEXT", (void *) wine_glSetInvariantEXT, (void **) (&func_glSetInvariantEXT) },
2918 { "glSetLocalConstantEXT", "glSetLocalConstantEXT", (void *) wine_glSetLocalConstantEXT, (void **) (&func_glSetLocalConstantEXT) },
2919 { "glShaderOp1EXT", "glShaderOp1EXT", (void *) wine_glShaderOp1EXT, (void **) (&func_glShaderOp1EXT) },
2920 { "glShaderOp2EXT", "glShaderOp2EXT", (void *) wine_glShaderOp2EXT, (void **) (&func_glShaderOp2EXT) },
2921 { "glShaderOp3EXT", "glShaderOp3EXT", (void *) wine_glShaderOp3EXT, (void **) (&func_glShaderOp3EXT) },
2922 { "glShaderSource", "glShaderSource", (void *) wine_glShaderSource, (void **) (&func_glShaderSource) },
2923 { "glShaderSourceARB", "glShaderSourceARB", (void *) wine_glShaderSourceARB, (void **) (&func_glShaderSourceARB) },
2924 { "glSharpenTexFuncSGIS", "glSharpenTexFuncSGIS", (void *) wine_glSharpenTexFuncSGIS, (void **) (&func_glSharpenTexFuncSGIS) },
2925 { "glSpriteParameterfSGIX", "glSpriteParameterfSGIX", (void *) wine_glSpriteParameterfSGIX, (void **) (&func_glSpriteParameterfSGIX) },
2926 { "glSpriteParameterfvSGIX", "glSpriteParameterfvSGIX", (void *) wine_glSpriteParameterfvSGIX, (void **) (&func_glSpriteParameterfvSGIX) },
2927 { "glSpriteParameteriSGIX", "glSpriteParameteriSGIX", (void *) wine_glSpriteParameteriSGIX, (void **) (&func_glSpriteParameteriSGIX) },
2928 { "glSpriteParameterivSGIX", "glSpriteParameterivSGIX", (void *) wine_glSpriteParameterivSGIX, (void **) (&func_glSpriteParameterivSGIX) },
2929 { "glStartInstrumentsSGIX", "glStartInstrumentsSGIX", (void *) wine_glStartInstrumentsSGIX, (void **) (&func_glStartInstrumentsSGIX) },
2930 { "glStencilFuncSeparate", "glStencilFuncSeparate", (void *) wine_glStencilFuncSeparate, (void **) (&func_glStencilFuncSeparate) },
2931 { "glStencilFuncSeparateATI", "glStencilFuncSeparateATI", (void *) wine_glStencilFuncSeparateATI, (void **) (&func_glStencilFuncSeparateATI) },
2932 { "glStencilMaskSeparate", "glStencilMaskSeparate", (void *) wine_glStencilMaskSeparate, (void **) (&func_glStencilMaskSeparate) },
2933 { "glStencilOpSeparate", "glStencilOpSeparate", (void *) wine_glStencilOpSeparate, (void **) (&func_glStencilOpSeparate) },
2934 { "glStencilOpSeparateATI", "glStencilOpSeparateATI", (void *) wine_glStencilOpSeparateATI, (void **) (&func_glStencilOpSeparateATI) },
2935 { "glStopInstrumentsSGIX", "glStopInstrumentsSGIX", (void *) wine_glStopInstrumentsSGIX, (void **) (&func_glStopInstrumentsSGIX) },
2936 { "glStringMarkerGREMEDY", "glStringMarkerGREMEDY", (void *) wine_glStringMarkerGREMEDY, (void **) (&func_glStringMarkerGREMEDY) },
2937 { "glSwizzleEXT", "glSwizzleEXT", (void *) wine_glSwizzleEXT, (void **) (&func_glSwizzleEXT) },
2938 { "glTagSampleBufferSGIX", "glTagSampleBufferSGIX", (void *) wine_glTagSampleBufferSGIX, (void **) (&func_glTagSampleBufferSGIX) },
2939 { "glTangent3bEXT", "glTangent3bEXT", (void *) wine_glTangent3bEXT, (void **) (&func_glTangent3bEXT) },
2940 { "glTangent3bvEXT", "glTangent3bvEXT", (void *) wine_glTangent3bvEXT, (void **) (&func_glTangent3bvEXT) },
2941 { "glTangent3dEXT", "glTangent3dEXT", (void *) wine_glTangent3dEXT, (void **) (&func_glTangent3dEXT) },
2942 { "glTangent3dvEXT", "glTangent3dvEXT", (void *) wine_glTangent3dvEXT, (void **) (&func_glTangent3dvEXT) },
2943 { "glTangent3fEXT", "glTangent3fEXT", (void *) wine_glTangent3fEXT, (void **) (&func_glTangent3fEXT) },
2944 { "glTangent3fvEXT", "glTangent3fvEXT", (void *) wine_glTangent3fvEXT, (void **) (&func_glTangent3fvEXT) },
2945 { "glTangent3iEXT", "glTangent3iEXT", (void *) wine_glTangent3iEXT, (void **) (&func_glTangent3iEXT) },
2946 { "glTangent3ivEXT", "glTangent3ivEXT", (void *) wine_glTangent3ivEXT, (void **) (&func_glTangent3ivEXT) },
2947 { "glTangent3sEXT", "glTangent3sEXT", (void *) wine_glTangent3sEXT, (void **) (&func_glTangent3sEXT) },
2948 { "glTangent3svEXT", "glTangent3svEXT", (void *) wine_glTangent3svEXT, (void **) (&func_glTangent3svEXT) },
2949 { "glTangentPointerEXT", "glTangentPointerEXT", (void *) wine_glTangentPointerEXT, (void **) (&func_glTangentPointerEXT) },
2950 { "glTbufferMask3DFX", "glTbufferMask3DFX", (void *) wine_glTbufferMask3DFX, (void **) (&func_glTbufferMask3DFX) },
2951 { "glTestFenceAPPLE", "glTestFenceAPPLE", (void *) wine_glTestFenceAPPLE, (void **) (&func_glTestFenceAPPLE) },
2952 { "glTestFenceNV", "glTestFenceNV", (void *) wine_glTestFenceNV, (void **) (&func_glTestFenceNV) },
2953 { "glTestObjectAPPLE", "glTestObjectAPPLE", (void *) wine_glTestObjectAPPLE, (void **) (&func_glTestObjectAPPLE) },
2954 { "glTexBumpParameterfvATI", "glTexBumpParameterfvATI", (void *) wine_glTexBumpParameterfvATI, (void **) (&func_glTexBumpParameterfvATI) },
2955 { "glTexBumpParameterivATI", "glTexBumpParameterivATI", (void *) wine_glTexBumpParameterivATI, (void **) (&func_glTexBumpParameterivATI) },
2956 { "glTexCoord1hNV", "glTexCoord1hNV", (void *) wine_glTexCoord1hNV, (void **) (&func_glTexCoord1hNV) },
2957 { "glTexCoord1hvNV", "glTexCoord1hvNV", (void *) wine_glTexCoord1hvNV, (void **) (&func_glTexCoord1hvNV) },
2958 { "glTexCoord2fColor3fVertex3fSUN", "glTexCoord2fColor3fVertex3fSUN", (void *) wine_glTexCoord2fColor3fVertex3fSUN, (void **) (&func_glTexCoord2fColor3fVertex3fSUN) },
2959 { "glTexCoord2fColor3fVertex3fvSUN", "glTexCoord2fColor3fVertex3fvSUN", (void *) wine_glTexCoord2fColor3fVertex3fvSUN, (void **) (&func_glTexCoord2fColor3fVertex3fvSUN) },
2960 { "glTexCoord2fColor4fNormal3fVertex3fSUN", "glTexCoord2fColor4fNormal3fVertex3fSUN", (void *) wine_glTexCoord2fColor4fNormal3fVertex3fSUN, (void **) (&func_glTexCoord2fColor4fNormal3fVertex3fSUN) },
2961 { "glTexCoord2fColor4fNormal3fVertex3fvSUN", "glTexCoord2fColor4fNormal3fVertex3fvSUN", (void *) wine_glTexCoord2fColor4fNormal3fVertex3fvSUN, (void **) (&func_glTexCoord2fColor4fNormal3fVertex3fvSUN) },
2962 { "glTexCoord2fColor4ubVertex3fSUN", "glTexCoord2fColor4ubVertex3fSUN", (void *) wine_glTexCoord2fColor4ubVertex3fSUN, (void **) (&func_glTexCoord2fColor4ubVertex3fSUN) },
2963 { "glTexCoord2fColor4ubVertex3fvSUN", "glTexCoord2fColor4ubVertex3fvSUN", (void *) wine_glTexCoord2fColor4ubVertex3fvSUN, (void **) (&func_glTexCoord2fColor4ubVertex3fvSUN) },
2964 { "glTexCoord2fNormal3fVertex3fSUN", "glTexCoord2fNormal3fVertex3fSUN", (void *) wine_glTexCoord2fNormal3fVertex3fSUN, (void **) (&func_glTexCoord2fNormal3fVertex3fSUN) },
2965 { "glTexCoord2fNormal3fVertex3fvSUN", "glTexCoord2fNormal3fVertex3fvSUN", (void *) wine_glTexCoord2fNormal3fVertex3fvSUN, (void **) (&func_glTexCoord2fNormal3fVertex3fvSUN) },
2966 { "glTexCoord2fVertex3fSUN", "glTexCoord2fVertex3fSUN", (void *) wine_glTexCoord2fVertex3fSUN, (void **) (&func_glTexCoord2fVertex3fSUN) },
2967 { "glTexCoord2fVertex3fvSUN", "glTexCoord2fVertex3fvSUN", (void *) wine_glTexCoord2fVertex3fvSUN, (void **) (&func_glTexCoord2fVertex3fvSUN) },
2968 { "glTexCoord2hNV", "glTexCoord2hNV", (void *) wine_glTexCoord2hNV, (void **) (&func_glTexCoord2hNV) },
2969 { "glTexCoord2hvNV", "glTexCoord2hvNV", (void *) wine_glTexCoord2hvNV, (void **) (&func_glTexCoord2hvNV) },
2970 { "glTexCoord3hNV", "glTexCoord3hNV", (void *) wine_glTexCoord3hNV, (void **) (&func_glTexCoord3hNV) },
2971 { "glTexCoord3hvNV", "glTexCoord3hvNV", (void *) wine_glTexCoord3hvNV, (void **) (&func_glTexCoord3hvNV) },
2972 { "glTexCoord4fColor4fNormal3fVertex4fSUN", "glTexCoord4fColor4fNormal3fVertex4fSUN", (void *) wine_glTexCoord4fColor4fNormal3fVertex4fSUN, (void **) (&func_glTexCoord4fColor4fNormal3fVertex4fSUN) },
2973 { "glTexCoord4fColor4fNormal3fVertex4fvSUN", "glTexCoord4fColor4fNormal3fVertex4fvSUN", (void *) wine_glTexCoord4fColor4fNormal3fVertex4fvSUN, (void **) (&func_glTexCoord4fColor4fNormal3fVertex4fvSUN) },
2974 { "glTexCoord4fVertex4fSUN", "glTexCoord4fVertex4fSUN", (void *) wine_glTexCoord4fVertex4fSUN, (void **) (&func_glTexCoord4fVertex4fSUN) },
2975 { "glTexCoord4fVertex4fvSUN", "glTexCoord4fVertex4fvSUN", (void *) wine_glTexCoord4fVertex4fvSUN, (void **) (&func_glTexCoord4fVertex4fvSUN) },
2976 { "glTexCoord4hNV", "glTexCoord4hNV", (void *) wine_glTexCoord4hNV, (void **) (&func_glTexCoord4hNV) },
2977 { "glTexCoord4hvNV", "glTexCoord4hvNV", (void *) wine_glTexCoord4hvNV, (void **) (&func_glTexCoord4hvNV) },
2978 { "glTexCoordPointerEXT", "glTexCoordPointerEXT", (void *) wine_glTexCoordPointerEXT, (void **) (&func_glTexCoordPointerEXT) },
2979 { "glTexCoordPointerListIBM", "glTexCoordPointerListIBM", (void *) wine_glTexCoordPointerListIBM, (void **) (&func_glTexCoordPointerListIBM) },
2980 { "glTexCoordPointervINTEL", "glTexCoordPointervINTEL", (void *) wine_glTexCoordPointervINTEL, (void **) (&func_glTexCoordPointervINTEL) },
2981 { "glTexFilterFuncSGIS", "glTexFilterFuncSGIS", (void *) wine_glTexFilterFuncSGIS, (void **) (&func_glTexFilterFuncSGIS) },
2982 { "glTexImage3DEXT", "glTexImage3DEXT", (void *) wine_glTexImage3DEXT, (void **) (&func_glTexImage3DEXT) },
2983 { "glTexImage4DSGIS", "glTexImage4DSGIS", (void *) wine_glTexImage4DSGIS, (void **) (&func_glTexImage4DSGIS) },
2984 { "glTexSubImage1DEXT", "glTexSubImage1DEXT", (void *) wine_glTexSubImage1DEXT, (void **) (&func_glTexSubImage1DEXT) },
2985 { "glTexSubImage2DEXT", "glTexSubImage2DEXT", (void *) wine_glTexSubImage2DEXT, (void **) (&func_glTexSubImage2DEXT) },
2986 { "glTexSubImage3DEXT", "glTexSubImage3DEXT", (void *) wine_glTexSubImage3DEXT, (void **) (&func_glTexSubImage3DEXT) },
2987 { "glTexSubImage4DSGIS", "glTexSubImage4DSGIS", (void *) wine_glTexSubImage4DSGIS, (void **) (&func_glTexSubImage4DSGIS) },
2988 { "glTextureColorMaskSGIS", "glTextureColorMaskSGIS", (void *) wine_glTextureColorMaskSGIS, (void **) (&func_glTextureColorMaskSGIS) },
2989 { "glTextureLightEXT", "glTextureLightEXT", (void *) wine_glTextureLightEXT, (void **) (&func_glTextureLightEXT) },
2990 { "glTextureMaterialEXT", "glTextureMaterialEXT", (void *) wine_glTextureMaterialEXT, (void **) (&func_glTextureMaterialEXT) },
2991 { "glTextureNormalEXT", "glTextureNormalEXT", (void *) wine_glTextureNormalEXT, (void **) (&func_glTextureNormalEXT) },
2992 { "glTrackMatrixNV", "glTrackMatrixNV", (void *) wine_glTrackMatrixNV, (void **) (&func_glTrackMatrixNV) },
2993 { "glUniform1f", "glUniform1f", (void *) wine_glUniform1f, (void **) (&func_glUniform1f) },
2994 { "glUniform1fARB", "glUniform1fARB", (void *) wine_glUniform1fARB, (void **) (&func_glUniform1fARB) },
2995 { "glUniform1fv", "glUniform1fv", (void *) wine_glUniform1fv, (void **) (&func_glUniform1fv) },
2996 { "glUniform1fvARB", "glUniform1fvARB", (void *) wine_glUniform1fvARB, (void **) (&func_glUniform1fvARB) },
2997 { "glUniform1i", "glUniform1i", (void *) wine_glUniform1i, (void **) (&func_glUniform1i) },
2998 { "glUniform1iARB", "glUniform1iARB", (void *) wine_glUniform1iARB, (void **) (&func_glUniform1iARB) },
2999 { "glUniform1iv", "glUniform1iv", (void *) wine_glUniform1iv, (void **) (&func_glUniform1iv) },
3000 { "glUniform1ivARB", "glUniform1ivARB", (void *) wine_glUniform1ivARB, (void **) (&func_glUniform1ivARB) },
3001 { "glUniform2f", "glUniform2f", (void *) wine_glUniform2f, (void **) (&func_glUniform2f) },
3002 { "glUniform2fARB", "glUniform2fARB", (void *) wine_glUniform2fARB, (void **) (&func_glUniform2fARB) },
3003 { "glUniform2fv", "glUniform2fv", (void *) wine_glUniform2fv, (void **) (&func_glUniform2fv) },
3004 { "glUniform2fvARB", "glUniform2fvARB", (void *) wine_glUniform2fvARB, (void **) (&func_glUniform2fvARB) },
3005 { "glUniform2i", "glUniform2i", (void *) wine_glUniform2i, (void **) (&func_glUniform2i) },
3006 { "glUniform2iARB", "glUniform2iARB", (void *) wine_glUniform2iARB, (void **) (&func_glUniform2iARB) },
3007 { "glUniform2iv", "glUniform2iv", (void *) wine_glUniform2iv, (void **) (&func_glUniform2iv) },
3008 { "glUniform2ivARB", "glUniform2ivARB", (void *) wine_glUniform2ivARB, (void **) (&func_glUniform2ivARB) },
3009 { "glUniform3f", "glUniform3f", (void *) wine_glUniform3f, (void **) (&func_glUniform3f) },
3010 { "glUniform3fARB", "glUniform3fARB", (void *) wine_glUniform3fARB, (void **) (&func_glUniform3fARB) },
3011 { "glUniform3fv", "glUniform3fv", (void *) wine_glUniform3fv, (void **) (&func_glUniform3fv) },
3012 { "glUniform3fvARB", "glUniform3fvARB", (void *) wine_glUniform3fvARB, (void **) (&func_glUniform3fvARB) },
3013 { "glUniform3i", "glUniform3i", (void *) wine_glUniform3i, (void **) (&func_glUniform3i) },
3014 { "glUniform3iARB", "glUniform3iARB", (void *) wine_glUniform3iARB, (void **) (&func_glUniform3iARB) },
3015 { "glUniform3iv", "glUniform3iv", (void *) wine_glUniform3iv, (void **) (&func_glUniform3iv) },
3016 { "glUniform3ivARB", "glUniform3ivARB", (void *) wine_glUniform3ivARB, (void **) (&func_glUniform3ivARB) },
3017 { "glUniform4f", "glUniform4f", (void *) wine_glUniform4f, (void **) (&func_glUniform4f) },
3018 { "glUniform4fARB", "glUniform4fARB", (void *) wine_glUniform4fARB, (void **) (&func_glUniform4fARB) },
3019 { "glUniform4fv", "glUniform4fv", (void *) wine_glUniform4fv, (void **) (&func_glUniform4fv) },
3020 { "glUniform4fvARB", "glUniform4fvARB", (void *) wine_glUniform4fvARB, (void **) (&func_glUniform4fvARB) },
3021 { "glUniform4i", "glUniform4i", (void *) wine_glUniform4i, (void **) (&func_glUniform4i) },
3022 { "glUniform4iARB", "glUniform4iARB", (void *) wine_glUniform4iARB, (void **) (&func_glUniform4iARB) },
3023 { "glUniform4iv", "glUniform4iv", (void *) wine_glUniform4iv, (void **) (&func_glUniform4iv) },
3024 { "glUniform4ivARB", "glUniform4ivARB", (void *) wine_glUniform4ivARB, (void **) (&func_glUniform4ivARB) },
3025 { "glUniformMatrix2fv", "glUniformMatrix2fv", (void *) wine_glUniformMatrix2fv, (void **) (&func_glUniformMatrix2fv) },
3026 { "glUniformMatrix2fvARB", "glUniformMatrix2fvARB", (void *) wine_glUniformMatrix2fvARB, (void **) (&func_glUniformMatrix2fvARB) },
3027 { "glUniformMatrix3fv", "glUniformMatrix3fv", (void *) wine_glUniformMatrix3fv, (void **) (&func_glUniformMatrix3fv) },
3028 { "glUniformMatrix3fvARB", "glUniformMatrix3fvARB", (void *) wine_glUniformMatrix3fvARB, (void **) (&func_glUniformMatrix3fvARB) },
3029 { "glUniformMatrix4fv", "glUniformMatrix4fv", (void *) wine_glUniformMatrix4fv, (void **) (&func_glUniformMatrix4fv) },
3030 { "glUniformMatrix4fvARB", "glUniformMatrix4fvARB", (void *) wine_glUniformMatrix4fvARB, (void **) (&func_glUniformMatrix4fvARB) },
3031 { "glUnlockArraysEXT", "glUnlockArraysEXT", (void *) wine_glUnlockArraysEXT, (void **) (&func_glUnlockArraysEXT) },
3032 { "glUnmapBuffer", "glUnmapBuffer", (void *) wine_glUnmapBuffer, (void **) (&func_glUnmapBuffer) },
3033 { "glUnmapBufferARB", "glUnmapBufferARB", (void *) wine_glUnmapBufferARB, (void **) (&func_glUnmapBufferARB) },
3034 { "glUnmapObjectBufferATI", "glUnmapObjectBufferATI", (void *) wine_glUnmapObjectBufferATI, (void **) (&func_glUnmapObjectBufferATI) },
3035 { "glUpdateObjectBufferATI", "glUpdateObjectBufferATI", (void *) wine_glUpdateObjectBufferATI, (void **) (&func_glUpdateObjectBufferATI) },
3036 { "glUseProgram", "glUseProgram", (void *) wine_glUseProgram, (void **) (&func_glUseProgram) },
3037 { "glUseProgramObjectARB", "glUseProgramObjectARB", (void *) wine_glUseProgramObjectARB, (void **) (&func_glUseProgramObjectARB) },
3038 { "glValidateProgram", "glValidateProgram", (void *) wine_glValidateProgram, (void **) (&func_glValidateProgram) },
3039 { "glValidateProgramARB", "glValidateProgramARB", (void *) wine_glValidateProgramARB, (void **) (&func_glValidateProgramARB) },
3040 { "glVariantArrayObjectATI", "glVariantArrayObjectATI", (void *) wine_glVariantArrayObjectATI, (void **) (&func_glVariantArrayObjectATI) },
3041 { "glVariantPointerEXT", "glVariantPointerEXT", (void *) wine_glVariantPointerEXT, (void **) (&func_glVariantPointerEXT) },
3042 { "glVariantbvEXT", "glVariantbvEXT", (void *) wine_glVariantbvEXT, (void **) (&func_glVariantbvEXT) },
3043 { "glVariantdvEXT", "glVariantdvEXT", (void *) wine_glVariantdvEXT, (void **) (&func_glVariantdvEXT) },
3044 { "glVariantfvEXT", "glVariantfvEXT", (void *) wine_glVariantfvEXT, (void **) (&func_glVariantfvEXT) },
3045 { "glVariantivEXT", "glVariantivEXT", (void *) wine_glVariantivEXT, (void **) (&func_glVariantivEXT) },
3046 { "glVariantsvEXT", "glVariantsvEXT", (void *) wine_glVariantsvEXT, (void **) (&func_glVariantsvEXT) },
3047 { "glVariantubvEXT", "glVariantubvEXT", (void *) wine_glVariantubvEXT, (void **) (&func_glVariantubvEXT) },
3048 { "glVariantuivEXT", "glVariantuivEXT", (void *) wine_glVariantuivEXT, (void **) (&func_glVariantuivEXT) },
3049 { "glVariantusvEXT", "glVariantusvEXT", (void *) wine_glVariantusvEXT, (void **) (&func_glVariantusvEXT) },
3050 { "glVertex2hNV", "glVertex2hNV", (void *) wine_glVertex2hNV, (void **) (&func_glVertex2hNV) },
3051 { "glVertex2hvNV", "glVertex2hvNV", (void *) wine_glVertex2hvNV, (void **) (&func_glVertex2hvNV) },
3052 { "glVertex3hNV", "glVertex3hNV", (void *) wine_glVertex3hNV, (void **) (&func_glVertex3hNV) },
3053 { "glVertex3hvNV", "glVertex3hvNV", (void *) wine_glVertex3hvNV, (void **) (&func_glVertex3hvNV) },
3054 { "glVertex4hNV", "glVertex4hNV", (void *) wine_glVertex4hNV, (void **) (&func_glVertex4hNV) },
3055 { "glVertex4hvNV", "glVertex4hvNV", (void *) wine_glVertex4hvNV, (void **) (&func_glVertex4hvNV) },
3056 { "glVertexArrayParameteriAPPLE", "glVertexArrayParameteriAPPLE", (void *) wine_glVertexArrayParameteriAPPLE, (void **) (&func_glVertexArrayParameteriAPPLE) },
3057 { "glVertexArrayRangeAPPLE", "glVertexArrayRangeAPPLE", (void *) wine_glVertexArrayRangeAPPLE, (void **) (&func_glVertexArrayRangeAPPLE) },
3058 { "glVertexArrayRangeNV", "glVertexArrayRangeNV", (void *) wine_glVertexArrayRangeNV, (void **) (&func_glVertexArrayRangeNV) },
3059 { "glVertexAttrib1d", "glVertexAttrib1d", (void *) wine_glVertexAttrib1d, (void **) (&func_glVertexAttrib1d) },
3060 { "glVertexAttrib1dARB", "glVertexAttrib1dARB", (void *) wine_glVertexAttrib1dARB, (void **) (&func_glVertexAttrib1dARB) },
3061 { "glVertexAttrib1dNV", "glVertexAttrib1dNV", (void *) wine_glVertexAttrib1dNV, (void **) (&func_glVertexAttrib1dNV) },
3062 { "glVertexAttrib1dv", "glVertexAttrib1dv", (void *) wine_glVertexAttrib1dv, (void **) (&func_glVertexAttrib1dv) },
3063 { "glVertexAttrib1dvARB", "glVertexAttrib1dvARB", (void *) wine_glVertexAttrib1dvARB, (void **) (&func_glVertexAttrib1dvARB) },
3064 { "glVertexAttrib1dvNV", "glVertexAttrib1dvNV", (void *) wine_glVertexAttrib1dvNV, (void **) (&func_glVertexAttrib1dvNV) },
3065 { "glVertexAttrib1f", "glVertexAttrib1f", (void *) wine_glVertexAttrib1f, (void **) (&func_glVertexAttrib1f) },
3066 { "glVertexAttrib1fARB", "glVertexAttrib1fARB", (void *) wine_glVertexAttrib1fARB, (void **) (&func_glVertexAttrib1fARB) },
3067 { "glVertexAttrib1fNV", "glVertexAttrib1fNV", (void *) wine_glVertexAttrib1fNV, (void **) (&func_glVertexAttrib1fNV) },
3068 { "glVertexAttrib1fv", "glVertexAttrib1fv", (void *) wine_glVertexAttrib1fv, (void **) (&func_glVertexAttrib1fv) },
3069 { "glVertexAttrib1fvARB", "glVertexAttrib1fvARB", (void *) wine_glVertexAttrib1fvARB, (void **) (&func_glVertexAttrib1fvARB) },
3070 { "glVertexAttrib1fvNV", "glVertexAttrib1fvNV", (void *) wine_glVertexAttrib1fvNV, (void **) (&func_glVertexAttrib1fvNV) },
3071 { "glVertexAttrib1hNV", "glVertexAttrib1hNV", (void *) wine_glVertexAttrib1hNV, (void **) (&func_glVertexAttrib1hNV) },
3072 { "glVertexAttrib1hvNV", "glVertexAttrib1hvNV", (void *) wine_glVertexAttrib1hvNV, (void **) (&func_glVertexAttrib1hvNV) },
3073 { "glVertexAttrib1s", "glVertexAttrib1s", (void *) wine_glVertexAttrib1s, (void **) (&func_glVertexAttrib1s) },
3074 { "glVertexAttrib1sARB", "glVertexAttrib1sARB", (void *) wine_glVertexAttrib1sARB, (void **) (&func_glVertexAttrib1sARB) },
3075 { "glVertexAttrib1sNV", "glVertexAttrib1sNV", (void *) wine_glVertexAttrib1sNV, (void **) (&func_glVertexAttrib1sNV) },
3076 { "glVertexAttrib1sv", "glVertexAttrib1sv", (void *) wine_glVertexAttrib1sv, (void **) (&func_glVertexAttrib1sv) },
3077 { "glVertexAttrib1svARB", "glVertexAttrib1svARB", (void *) wine_glVertexAttrib1svARB, (void **) (&func_glVertexAttrib1svARB) },
3078 { "glVertexAttrib1svNV", "glVertexAttrib1svNV", (void *) wine_glVertexAttrib1svNV, (void **) (&func_glVertexAttrib1svNV) },
3079 { "glVertexAttrib2d", "glVertexAttrib2d", (void *) wine_glVertexAttrib2d, (void **) (&func_glVertexAttrib2d) },
3080 { "glVertexAttrib2dARB", "glVertexAttrib2dARB", (void *) wine_glVertexAttrib2dARB, (void **) (&func_glVertexAttrib2dARB) },
3081 { "glVertexAttrib2dNV", "glVertexAttrib2dNV", (void *) wine_glVertexAttrib2dNV, (void **) (&func_glVertexAttrib2dNV) },
3082 { "glVertexAttrib2dv", "glVertexAttrib2dv", (void *) wine_glVertexAttrib2dv, (void **) (&func_glVertexAttrib2dv) },
3083 { "glVertexAttrib2dvARB", "glVertexAttrib2dvARB", (void *) wine_glVertexAttrib2dvARB, (void **) (&func_glVertexAttrib2dvARB) },
3084 { "glVertexAttrib2dvNV", "glVertexAttrib2dvNV", (void *) wine_glVertexAttrib2dvNV, (void **) (&func_glVertexAttrib2dvNV) },
3085 { "glVertexAttrib2f", "glVertexAttrib2f", (void *) wine_glVertexAttrib2f, (void **) (&func_glVertexAttrib2f) },
3086 { "glVertexAttrib2fARB", "glVertexAttrib2fARB", (void *) wine_glVertexAttrib2fARB, (void **) (&func_glVertexAttrib2fARB) },
3087 { "glVertexAttrib2fNV", "glVertexAttrib2fNV", (void *) wine_glVertexAttrib2fNV, (void **) (&func_glVertexAttrib2fNV) },
3088 { "glVertexAttrib2fv", "glVertexAttrib2fv", (void *) wine_glVertexAttrib2fv, (void **) (&func_glVertexAttrib2fv) },
3089 { "glVertexAttrib2fvARB", "glVertexAttrib2fvARB", (void *) wine_glVertexAttrib2fvARB, (void **) (&func_glVertexAttrib2fvARB) },
3090 { "glVertexAttrib2fvNV", "glVertexAttrib2fvNV", (void *) wine_glVertexAttrib2fvNV, (void **) (&func_glVertexAttrib2fvNV) },
3091 { "glVertexAttrib2hNV", "glVertexAttrib2hNV", (void *) wine_glVertexAttrib2hNV, (void **) (&func_glVertexAttrib2hNV) },
3092 { "glVertexAttrib2hvNV", "glVertexAttrib2hvNV", (void *) wine_glVertexAttrib2hvNV, (void **) (&func_glVertexAttrib2hvNV) },
3093 { "glVertexAttrib2s", "glVertexAttrib2s", (void *) wine_glVertexAttrib2s, (void **) (&func_glVertexAttrib2s) },
3094 { "glVertexAttrib2sARB", "glVertexAttrib2sARB", (void *) wine_glVertexAttrib2sARB, (void **) (&func_glVertexAttrib2sARB) },
3095 { "glVertexAttrib2sNV", "glVertexAttrib2sNV", (void *) wine_glVertexAttrib2sNV, (void **) (&func_glVertexAttrib2sNV) },
3096 { "glVertexAttrib2sv", "glVertexAttrib2sv", (void *) wine_glVertexAttrib2sv, (void **) (&func_glVertexAttrib2sv) },
3097 { "glVertexAttrib2svARB", "glVertexAttrib2svARB", (void *) wine_glVertexAttrib2svARB, (void **) (&func_glVertexAttrib2svARB) },
3098 { "glVertexAttrib2svNV", "glVertexAttrib2svNV", (void *) wine_glVertexAttrib2svNV, (void **) (&func_glVertexAttrib2svNV) },
3099 { "glVertexAttrib3d", "glVertexAttrib3d", (void *) wine_glVertexAttrib3d, (void **) (&func_glVertexAttrib3d) },
3100 { "glVertexAttrib3dARB", "glVertexAttrib3dARB", (void *) wine_glVertexAttrib3dARB, (void **) (&func_glVertexAttrib3dARB) },
3101 { "glVertexAttrib3dNV", "glVertexAttrib3dNV", (void *) wine_glVertexAttrib3dNV, (void **) (&func_glVertexAttrib3dNV) },
3102 { "glVertexAttrib3dv", "glVertexAttrib3dv", (void *) wine_glVertexAttrib3dv, (void **) (&func_glVertexAttrib3dv) },
3103 { "glVertexAttrib3dvARB", "glVertexAttrib3dvARB", (void *) wine_glVertexAttrib3dvARB, (void **) (&func_glVertexAttrib3dvARB) },
3104 { "glVertexAttrib3dvNV", "glVertexAttrib3dvNV", (void *) wine_glVertexAttrib3dvNV, (void **) (&func_glVertexAttrib3dvNV) },
3105 { "glVertexAttrib3f", "glVertexAttrib3f", (void *) wine_glVertexAttrib3f, (void **) (&func_glVertexAttrib3f) },
3106 { "glVertexAttrib3fARB", "glVertexAttrib3fARB", (void *) wine_glVertexAttrib3fARB, (void **) (&func_glVertexAttrib3fARB) },
3107 { "glVertexAttrib3fNV", "glVertexAttrib3fNV", (void *) wine_glVertexAttrib3fNV, (void **) (&func_glVertexAttrib3fNV) },
3108 { "glVertexAttrib3fv", "glVertexAttrib3fv", (void *) wine_glVertexAttrib3fv, (void **) (&func_glVertexAttrib3fv) },
3109 { "glVertexAttrib3fvARB", "glVertexAttrib3fvARB", (void *) wine_glVertexAttrib3fvARB, (void **) (&func_glVertexAttrib3fvARB) },
3110 { "glVertexAttrib3fvNV", "glVertexAttrib3fvNV", (void *) wine_glVertexAttrib3fvNV, (void **) (&func_glVertexAttrib3fvNV) },
3111 { "glVertexAttrib3hNV", "glVertexAttrib3hNV", (void *) wine_glVertexAttrib3hNV, (void **) (&func_glVertexAttrib3hNV) },
3112 { "glVertexAttrib3hvNV", "glVertexAttrib3hvNV", (void *) wine_glVertexAttrib3hvNV, (void **) (&func_glVertexAttrib3hvNV) },
3113 { "glVertexAttrib3s", "glVertexAttrib3s", (void *) wine_glVertexAttrib3s, (void **) (&func_glVertexAttrib3s) },
3114 { "glVertexAttrib3sARB", "glVertexAttrib3sARB", (void *) wine_glVertexAttrib3sARB, (void **) (&func_glVertexAttrib3sARB) },
3115 { "glVertexAttrib3sNV", "glVertexAttrib3sNV", (void *) wine_glVertexAttrib3sNV, (void **) (&func_glVertexAttrib3sNV) },
3116 { "glVertexAttrib3sv", "glVertexAttrib3sv", (void *) wine_glVertexAttrib3sv, (void **) (&func_glVertexAttrib3sv) },
3117 { "glVertexAttrib3svARB", "glVertexAttrib3svARB", (void *) wine_glVertexAttrib3svARB, (void **) (&func_glVertexAttrib3svARB) },
3118 { "glVertexAttrib3svNV", "glVertexAttrib3svNV", (void *) wine_glVertexAttrib3svNV, (void **) (&func_glVertexAttrib3svNV) },
3119 { "glVertexAttrib4Nbv", "glVertexAttrib4Nbv", (void *) wine_glVertexAttrib4Nbv, (void **) (&func_glVertexAttrib4Nbv) },
3120 { "glVertexAttrib4NbvARB", "glVertexAttrib4NbvARB", (void *) wine_glVertexAttrib4NbvARB, (void **) (&func_glVertexAttrib4NbvARB) },
3121 { "glVertexAttrib4Niv", "glVertexAttrib4Niv", (void *) wine_glVertexAttrib4Niv, (void **) (&func_glVertexAttrib4Niv) },
3122 { "glVertexAttrib4NivARB", "glVertexAttrib4NivARB", (void *) wine_glVertexAttrib4NivARB, (void **) (&func_glVertexAttrib4NivARB) },
3123 { "glVertexAttrib4Nsv", "glVertexAttrib4Nsv", (void *) wine_glVertexAttrib4Nsv, (void **) (&func_glVertexAttrib4Nsv) },
3124 { "glVertexAttrib4NsvARB", "glVertexAttrib4NsvARB", (void *) wine_glVertexAttrib4NsvARB, (void **) (&func_glVertexAttrib4NsvARB) },
3125 { "glVertexAttrib4Nub", "glVertexAttrib4Nub", (void *) wine_glVertexAttrib4Nub, (void **) (&func_glVertexAttrib4Nub) },
3126 { "glVertexAttrib4NubARB", "glVertexAttrib4NubARB", (void *) wine_glVertexAttrib4NubARB, (void **) (&func_glVertexAttrib4NubARB) },
3127 { "glVertexAttrib4Nubv", "glVertexAttrib4Nubv", (void *) wine_glVertexAttrib4Nubv, (void **) (&func_glVertexAttrib4Nubv) },
3128 { "glVertexAttrib4NubvARB", "glVertexAttrib4NubvARB", (void *) wine_glVertexAttrib4NubvARB, (void **) (&func_glVertexAttrib4NubvARB) },
3129 { "glVertexAttrib4Nuiv", "glVertexAttrib4Nuiv", (void *) wine_glVertexAttrib4Nuiv, (void **) (&func_glVertexAttrib4Nuiv) },
3130 { "glVertexAttrib4NuivARB", "glVertexAttrib4NuivARB", (void *) wine_glVertexAttrib4NuivARB, (void **) (&func_glVertexAttrib4NuivARB) },
3131 { "glVertexAttrib4Nusv", "glVertexAttrib4Nusv", (void *) wine_glVertexAttrib4Nusv, (void **) (&func_glVertexAttrib4Nusv) },
3132 { "glVertexAttrib4NusvARB", "glVertexAttrib4NusvARB", (void *) wine_glVertexAttrib4NusvARB, (void **) (&func_glVertexAttrib4NusvARB) },
3133 { "glVertexAttrib4bv", "glVertexAttrib4bv", (void *) wine_glVertexAttrib4bv, (void **) (&func_glVertexAttrib4bv) },
3134 { "glVertexAttrib4bvARB", "glVertexAttrib4bvARB", (void *) wine_glVertexAttrib4bvARB, (void **) (&func_glVertexAttrib4bvARB) },
3135 { "glVertexAttrib4d", "glVertexAttrib4d", (void *) wine_glVertexAttrib4d, (void **) (&func_glVertexAttrib4d) },
3136 { "glVertexAttrib4dARB", "glVertexAttrib4dARB", (void *) wine_glVertexAttrib4dARB, (void **) (&func_glVertexAttrib4dARB) },
3137 { "glVertexAttrib4dNV", "glVertexAttrib4dNV", (void *) wine_glVertexAttrib4dNV, (void **) (&func_glVertexAttrib4dNV) },
3138 { "glVertexAttrib4dv", "glVertexAttrib4dv", (void *) wine_glVertexAttrib4dv, (void **) (&func_glVertexAttrib4dv) },
3139 { "glVertexAttrib4dvARB", "glVertexAttrib4dvARB", (void *) wine_glVertexAttrib4dvARB, (void **) (&func_glVertexAttrib4dvARB) },
3140 { "glVertexAttrib4dvNV", "glVertexAttrib4dvNV", (void *) wine_glVertexAttrib4dvNV, (void **) (&func_glVertexAttrib4dvNV) },
3141 { "glVertexAttrib4f", "glVertexAttrib4f", (void *) wine_glVertexAttrib4f, (void **) (&func_glVertexAttrib4f) },
3142 { "glVertexAttrib4fARB", "glVertexAttrib4fARB", (void *) wine_glVertexAttrib4fARB, (void **) (&func_glVertexAttrib4fARB) },
3143 { "glVertexAttrib4fNV", "glVertexAttrib4fNV", (void *) wine_glVertexAttrib4fNV, (void **) (&func_glVertexAttrib4fNV) },
3144 { "glVertexAttrib4fv", "glVertexAttrib4fv", (void *) wine_glVertexAttrib4fv, (void **) (&func_glVertexAttrib4fv) },
3145 { "glVertexAttrib4fvARB", "glVertexAttrib4fvARB", (void *) wine_glVertexAttrib4fvARB, (void **) (&func_glVertexAttrib4fvARB) },
3146 { "glVertexAttrib4fvNV", "glVertexAttrib4fvNV", (void *) wine_glVertexAttrib4fvNV, (void **) (&func_glVertexAttrib4fvNV) },
3147 { "glVertexAttrib4hNV", "glVertexAttrib4hNV", (void *) wine_glVertexAttrib4hNV, (void **) (&func_glVertexAttrib4hNV) },
3148 { "glVertexAttrib4hvNV", "glVertexAttrib4hvNV", (void *) wine_glVertexAttrib4hvNV, (void **) (&func_glVertexAttrib4hvNV) },
3149 { "glVertexAttrib4iv", "glVertexAttrib4iv", (void *) wine_glVertexAttrib4iv, (void **) (&func_glVertexAttrib4iv) },
3150 { "glVertexAttrib4ivARB", "glVertexAttrib4ivARB", (void *) wine_glVertexAttrib4ivARB, (void **) (&func_glVertexAttrib4ivARB) },
3151 { "glVertexAttrib4s", "glVertexAttrib4s", (void *) wine_glVertexAttrib4s, (void **) (&func_glVertexAttrib4s) },
3152 { "glVertexAttrib4sARB", "glVertexAttrib4sARB", (void *) wine_glVertexAttrib4sARB, (void **) (&func_glVertexAttrib4sARB) },
3153 { "glVertexAttrib4sNV", "glVertexAttrib4sNV", (void *) wine_glVertexAttrib4sNV, (void **) (&func_glVertexAttrib4sNV) },
3154 { "glVertexAttrib4sv", "glVertexAttrib4sv", (void *) wine_glVertexAttrib4sv, (void **) (&func_glVertexAttrib4sv) },
3155 { "glVertexAttrib4svARB", "glVertexAttrib4svARB", (void *) wine_glVertexAttrib4svARB, (void **) (&func_glVertexAttrib4svARB) },
3156 { "glVertexAttrib4svNV", "glVertexAttrib4svNV", (void *) wine_glVertexAttrib4svNV, (void **) (&func_glVertexAttrib4svNV) },
3157 { "glVertexAttrib4ubNV", "glVertexAttrib4ubNV", (void *) wine_glVertexAttrib4ubNV, (void **) (&func_glVertexAttrib4ubNV) },
3158 { "glVertexAttrib4ubv", "glVertexAttrib4ubv", (void *) wine_glVertexAttrib4ubv, (void **) (&func_glVertexAttrib4ubv) },
3159 { "glVertexAttrib4ubvARB", "glVertexAttrib4ubvARB", (void *) wine_glVertexAttrib4ubvARB, (void **) (&func_glVertexAttrib4ubvARB) },
3160 { "glVertexAttrib4ubvNV", "glVertexAttrib4ubvNV", (void *) wine_glVertexAttrib4ubvNV, (void **) (&func_glVertexAttrib4ubvNV) },
3161 { "glVertexAttrib4uiv", "glVertexAttrib4uiv", (void *) wine_glVertexAttrib4uiv, (void **) (&func_glVertexAttrib4uiv) },
3162 { "glVertexAttrib4uivARB", "glVertexAttrib4uivARB", (void *) wine_glVertexAttrib4uivARB, (void **) (&func_glVertexAttrib4uivARB) },
3163 { "glVertexAttrib4usv", "glVertexAttrib4usv", (void *) wine_glVertexAttrib4usv, (void **) (&func_glVertexAttrib4usv) },
3164 { "glVertexAttrib4usvARB", "glVertexAttrib4usvARB", (void *) wine_glVertexAttrib4usvARB, (void **) (&func_glVertexAttrib4usvARB) },
3165 { "glVertexAttribArrayObjectATI", "glVertexAttribArrayObjectATI", (void *) wine_glVertexAttribArrayObjectATI, (void **) (&func_glVertexAttribArrayObjectATI) },
3166 { "glVertexAttribPointer", "glVertexAttribPointer", (void *) wine_glVertexAttribPointer, (void **) (&func_glVertexAttribPointer) },
3167 { "glVertexAttribPointerARB", "glVertexAttribPointerARB", (void *) wine_glVertexAttribPointerARB, (void **) (&func_glVertexAttribPointerARB) },
3168 { "glVertexAttribPointerNV", "glVertexAttribPointerNV", (void *) wine_glVertexAttribPointerNV, (void **) (&func_glVertexAttribPointerNV) },
3169 { "glVertexAttribs1dvNV", "glVertexAttribs1dvNV", (void *) wine_glVertexAttribs1dvNV, (void **) (&func_glVertexAttribs1dvNV) },
3170 { "glVertexAttribs1fvNV", "glVertexAttribs1fvNV", (void *) wine_glVertexAttribs1fvNV, (void **) (&func_glVertexAttribs1fvNV) },
3171 { "glVertexAttribs1hvNV", "glVertexAttribs1hvNV", (void *) wine_glVertexAttribs1hvNV, (void **) (&func_glVertexAttribs1hvNV) },
3172 { "glVertexAttribs1svNV", "glVertexAttribs1svNV", (void *) wine_glVertexAttribs1svNV, (void **) (&func_glVertexAttribs1svNV) },
3173 { "glVertexAttribs2dvNV", "glVertexAttribs2dvNV", (void *) wine_glVertexAttribs2dvNV, (void **) (&func_glVertexAttribs2dvNV) },
3174 { "glVertexAttribs2fvNV", "glVertexAttribs2fvNV", (void *) wine_glVertexAttribs2fvNV, (void **) (&func_glVertexAttribs2fvNV) },
3175 { "glVertexAttribs2hvNV", "glVertexAttribs2hvNV", (void *) wine_glVertexAttribs2hvNV, (void **) (&func_glVertexAttribs2hvNV) },
3176 { "glVertexAttribs2svNV", "glVertexAttribs2svNV", (void *) wine_glVertexAttribs2svNV, (void **) (&func_glVertexAttribs2svNV) },
3177 { "glVertexAttribs3dvNV", "glVertexAttribs3dvNV", (void *) wine_glVertexAttribs3dvNV, (void **) (&func_glVertexAttribs3dvNV) },
3178 { "glVertexAttribs3fvNV", "glVertexAttribs3fvNV", (void *) wine_glVertexAttribs3fvNV, (void **) (&func_glVertexAttribs3fvNV) },
3179 { "glVertexAttribs3hvNV", "glVertexAttribs3hvNV", (void *) wine_glVertexAttribs3hvNV, (void **) (&func_glVertexAttribs3hvNV) },
3180 { "glVertexAttribs3svNV", "glVertexAttribs3svNV", (void *) wine_glVertexAttribs3svNV, (void **) (&func_glVertexAttribs3svNV) },
3181 { "glVertexAttribs4dvNV", "glVertexAttribs4dvNV", (void *) wine_glVertexAttribs4dvNV, (void **) (&func_glVertexAttribs4dvNV) },
3182 { "glVertexAttribs4fvNV", "glVertexAttribs4fvNV", (void *) wine_glVertexAttribs4fvNV, (void **) (&func_glVertexAttribs4fvNV) },
3183 { "glVertexAttribs4hvNV", "glVertexAttribs4hvNV", (void *) wine_glVertexAttribs4hvNV, (void **) (&func_glVertexAttribs4hvNV) },
3184 { "glVertexAttribs4svNV", "glVertexAttribs4svNV", (void *) wine_glVertexAttribs4svNV, (void **) (&func_glVertexAttribs4svNV) },
3185 { "glVertexAttribs4ubvNV", "glVertexAttribs4ubvNV", (void *) wine_glVertexAttribs4ubvNV, (void **) (&func_glVertexAttribs4ubvNV) },
3186 { "glVertexBlendARB", "glVertexBlendARB", (void *) wine_glVertexBlendARB, (void **) (&func_glVertexBlendARB) },
3187 { "glVertexBlendEnvfATI", "glVertexBlendEnvfATI", (void *) wine_glVertexBlendEnvfATI, (void **) (&func_glVertexBlendEnvfATI) },
3188 { "glVertexBlendEnviATI", "glVertexBlendEnviATI", (void *) wine_glVertexBlendEnviATI, (void **) (&func_glVertexBlendEnviATI) },
3189 { "glVertexPointerEXT", "glVertexPointerEXT", (void *) wine_glVertexPointerEXT, (void **) (&func_glVertexPointerEXT) },
3190 { "glVertexPointerListIBM", "glVertexPointerListIBM", (void *) wine_glVertexPointerListIBM, (void **) (&func_glVertexPointerListIBM) },
3191 { "glVertexPointervINTEL", "glVertexPointervINTEL", (void *) wine_glVertexPointervINTEL, (void **) (&func_glVertexPointervINTEL) },
3192 { "glVertexStream1dATI", "glVertexStream1dATI", (void *) wine_glVertexStream1dATI, (void **) (&func_glVertexStream1dATI) },
3193 { "glVertexStream1dvATI", "glVertexStream1dvATI", (void *) wine_glVertexStream1dvATI, (void **) (&func_glVertexStream1dvATI) },
3194 { "glVertexStream1fATI", "glVertexStream1fATI", (void *) wine_glVertexStream1fATI, (void **) (&func_glVertexStream1fATI) },
3195 { "glVertexStream1fvATI", "glVertexStream1fvATI", (void *) wine_glVertexStream1fvATI, (void **) (&func_glVertexStream1fvATI) },
3196 { "glVertexStream1iATI", "glVertexStream1iATI", (void *) wine_glVertexStream1iATI, (void **) (&func_glVertexStream1iATI) },
3197 { "glVertexStream1ivATI", "glVertexStream1ivATI", (void *) wine_glVertexStream1ivATI, (void **) (&func_glVertexStream1ivATI) },
3198 { "glVertexStream1sATI", "glVertexStream1sATI", (void *) wine_glVertexStream1sATI, (void **) (&func_glVertexStream1sATI) },
3199 { "glVertexStream1svATI", "glVertexStream1svATI", (void *) wine_glVertexStream1svATI, (void **) (&func_glVertexStream1svATI) },
3200 { "glVertexStream2dATI", "glVertexStream2dATI", (void *) wine_glVertexStream2dATI, (void **) (&func_glVertexStream2dATI) },
3201 { "glVertexStream2dvATI", "glVertexStream2dvATI", (void *) wine_glVertexStream2dvATI, (void **) (&func_glVertexStream2dvATI) },
3202 { "glVertexStream2fATI", "glVertexStream2fATI", (void *) wine_glVertexStream2fATI, (void **) (&func_glVertexStream2fATI) },
3203 { "glVertexStream2fvATI", "glVertexStream2fvATI", (void *) wine_glVertexStream2fvATI, (void **) (&func_glVertexStream2fvATI) },
3204 { "glVertexStream2iATI", "glVertexStream2iATI", (void *) wine_glVertexStream2iATI, (void **) (&func_glVertexStream2iATI) },
3205 { "glVertexStream2ivATI", "glVertexStream2ivATI", (void *) wine_glVertexStream2ivATI, (void **) (&func_glVertexStream2ivATI) },
3206 { "glVertexStream2sATI", "glVertexStream2sATI", (void *) wine_glVertexStream2sATI, (void **) (&func_glVertexStream2sATI) },
3207 { "glVertexStream2svATI", "glVertexStream2svATI", (void *) wine_glVertexStream2svATI, (void **) (&func_glVertexStream2svATI) },
3208 { "glVertexStream3dATI", "glVertexStream3dATI", (void *) wine_glVertexStream3dATI, (void **) (&func_glVertexStream3dATI) },
3209 { "glVertexStream3dvATI", "glVertexStream3dvATI", (void *) wine_glVertexStream3dvATI, (void **) (&func_glVertexStream3dvATI) },
3210 { "glVertexStream3fATI", "glVertexStream3fATI", (void *) wine_glVertexStream3fATI, (void **) (&func_glVertexStream3fATI) },
3211 { "glVertexStream3fvATI", "glVertexStream3fvATI", (void *) wine_glVertexStream3fvATI, (void **) (&func_glVertexStream3fvATI) },
3212 { "glVertexStream3iATI", "glVertexStream3iATI", (void *) wine_glVertexStream3iATI, (void **) (&func_glVertexStream3iATI) },
3213 { "glVertexStream3ivATI", "glVertexStream3ivATI", (void *) wine_glVertexStream3ivATI, (void **) (&func_glVertexStream3ivATI) },
3214 { "glVertexStream3sATI", "glVertexStream3sATI", (void *) wine_glVertexStream3sATI, (void **) (&func_glVertexStream3sATI) },
3215 { "glVertexStream3svATI", "glVertexStream3svATI", (void *) wine_glVertexStream3svATI, (void **) (&func_glVertexStream3svATI) },
3216 { "glVertexStream4dATI", "glVertexStream4dATI", (void *) wine_glVertexStream4dATI, (void **) (&func_glVertexStream4dATI) },
3217 { "glVertexStream4dvATI", "glVertexStream4dvATI", (void *) wine_glVertexStream4dvATI, (void **) (&func_glVertexStream4dvATI) },
3218 { "glVertexStream4fATI", "glVertexStream4fATI", (void *) wine_glVertexStream4fATI, (void **) (&func_glVertexStream4fATI) },
3219 { "glVertexStream4fvATI", "glVertexStream4fvATI", (void *) wine_glVertexStream4fvATI, (void **) (&func_glVertexStream4fvATI) },
3220 { "glVertexStream4iATI", "glVertexStream4iATI", (void *) wine_glVertexStream4iATI, (void **) (&func_glVertexStream4iATI) },
3221 { "glVertexStream4ivATI", "glVertexStream4ivATI", (void *) wine_glVertexStream4ivATI, (void **) (&func_glVertexStream4ivATI) },
3222 { "glVertexStream4sATI", "glVertexStream4sATI", (void *) wine_glVertexStream4sATI, (void **) (&func_glVertexStream4sATI) },
3223 { "glVertexStream4svATI", "glVertexStream4svATI", (void *) wine_glVertexStream4svATI, (void **) (&func_glVertexStream4svATI) },
3224 { "glVertexWeightPointerEXT", "glVertexWeightPointerEXT", (void *) wine_glVertexWeightPointerEXT, (void **) (&func_glVertexWeightPointerEXT) },
3225 { "glVertexWeightfEXT", "glVertexWeightfEXT", (void *) wine_glVertexWeightfEXT, (void **) (&func_glVertexWeightfEXT) },
3226 { "glVertexWeightfvEXT", "glVertexWeightfvEXT", (void *) wine_glVertexWeightfvEXT, (void **) (&func_glVertexWeightfvEXT) },
3227 { "glVertexWeighthNV", "glVertexWeighthNV", (void *) wine_glVertexWeighthNV, (void **) (&func_glVertexWeighthNV) },
3228 { "glVertexWeighthvNV", "glVertexWeighthvNV", (void *) wine_glVertexWeighthvNV, (void **) (&func_glVertexWeighthvNV) },
3229 { "glWeightPointerARB", "glWeightPointerARB", (void *) wine_glWeightPointerARB, (void **) (&func_glWeightPointerARB) },
3230 { "glWeightbvARB", "glWeightbvARB", (void *) wine_glWeightbvARB, (void **) (&func_glWeightbvARB) },
3231 { "glWeightdvARB", "glWeightdvARB", (void *) wine_glWeightdvARB, (void **) (&func_glWeightdvARB) },
3232 { "glWeightfvARB", "glWeightfvARB", (void *) wine_glWeightfvARB, (void **) (&func_glWeightfvARB) },
3233 { "glWeightivARB", "glWeightivARB", (void *) wine_glWeightivARB, (void **) (&func_glWeightivARB) },
3234 { "glWeightsvARB", "glWeightsvARB", (void *) wine_glWeightsvARB, (void **) (&func_glWeightsvARB) },
3235 { "glWeightubvARB", "glWeightubvARB", (void *) wine_glWeightubvARB, (void **) (&func_glWeightubvARB) },
3236 { "glWeightuivARB", "glWeightuivARB", (void *) wine_glWeightuivARB, (void **) (&func_glWeightuivARB) },
3237 { "glWeightusvARB", "glWeightusvARB", (void *) wine_glWeightusvARB, (void **) (&func_glWeightusvARB) },
3238 { "glWindowPos2d", "glWindowPos2d", (void *) wine_glWindowPos2d, (void **) (&func_glWindowPos2d) },
3239 { "glWindowPos2dARB", "glWindowPos2dARB", (void *) wine_glWindowPos2dARB, (void **) (&func_glWindowPos2dARB) },
3240 { "glWindowPos2dMESA", "glWindowPos2dMESA", (void *) wine_glWindowPos2dMESA, (void **) (&func_glWindowPos2dMESA) },
3241 { "glWindowPos2dv", "glWindowPos2dv", (void *) wine_glWindowPos2dv, (void **) (&func_glWindowPos2dv) },
3242 { "glWindowPos2dvARB", "glWindowPos2dvARB", (void *) wine_glWindowPos2dvARB, (void **) (&func_glWindowPos2dvARB) },
3243 { "glWindowPos2dvMESA", "glWindowPos2dvMESA", (void *) wine_glWindowPos2dvMESA, (void **) (&func_glWindowPos2dvMESA) },
3244 { "glWindowPos2f", "glWindowPos2f", (void *) wine_glWindowPos2f, (void **) (&func_glWindowPos2f) },
3245 { "glWindowPos2fARB", "glWindowPos2fARB", (void *) wine_glWindowPos2fARB, (void **) (&func_glWindowPos2fARB) },
3246 { "glWindowPos2fMESA", "glWindowPos2fMESA", (void *) wine_glWindowPos2fMESA, (void **) (&func_glWindowPos2fMESA) },
3247 { "glWindowPos2fv", "glWindowPos2fv", (void *) wine_glWindowPos2fv, (void **) (&func_glWindowPos2fv) },
3248 { "glWindowPos2fvARB", "glWindowPos2fvARB", (void *) wine_glWindowPos2fvARB, (void **) (&func_glWindowPos2fvARB) },
3249 { "glWindowPos2fvMESA", "glWindowPos2fvMESA", (void *) wine_glWindowPos2fvMESA, (void **) (&func_glWindowPos2fvMESA) },
3250 { "glWindowPos2i", "glWindowPos2i", (void *) wine_glWindowPos2i, (void **) (&func_glWindowPos2i) },
3251 { "glWindowPos2iARB", "glWindowPos2iARB", (void *) wine_glWindowPos2iARB, (void **) (&func_glWindowPos2iARB) },
3252 { "glWindowPos2iMESA", "glWindowPos2iMESA", (void *) wine_glWindowPos2iMESA, (void **) (&func_glWindowPos2iMESA) },
3253 { "glWindowPos2iv", "glWindowPos2iv", (void *) wine_glWindowPos2iv, (void **) (&func_glWindowPos2iv) },
3254 { "glWindowPos2ivARB", "glWindowPos2ivARB", (void *) wine_glWindowPos2ivARB, (void **) (&func_glWindowPos2ivARB) },
3255 { "glWindowPos2ivMESA", "glWindowPos2ivMESA", (void *) wine_glWindowPos2ivMESA, (void **) (&func_glWindowPos2ivMESA) },
3256 { "glWindowPos2s", "glWindowPos2s", (void *) wine_glWindowPos2s, (void **) (&func_glWindowPos2s) },
3257 { "glWindowPos2sARB", "glWindowPos2sARB", (void *) wine_glWindowPos2sARB, (void **) (&func_glWindowPos2sARB) },
3258 { "glWindowPos2sMESA", "glWindowPos2sMESA", (void *) wine_glWindowPos2sMESA, (void **) (&func_glWindowPos2sMESA) },
3259 { "glWindowPos2sv", "glWindowPos2sv", (void *) wine_glWindowPos2sv, (void **) (&func_glWindowPos2sv) },
3260 { "glWindowPos2svARB", "glWindowPos2svARB", (void *) wine_glWindowPos2svARB, (void **) (&func_glWindowPos2svARB) },
3261 { "glWindowPos2svMESA", "glWindowPos2svMESA", (void *) wine_glWindowPos2svMESA, (void **) (&func_glWindowPos2svMESA) },
3262 { "glWindowPos3d", "glWindowPos3d", (void *) wine_glWindowPos3d, (void **) (&func_glWindowPos3d) },
3263 { "glWindowPos3dARB", "glWindowPos3dARB", (void *) wine_glWindowPos3dARB, (void **) (&func_glWindowPos3dARB) },
3264 { "glWindowPos3dMESA", "glWindowPos3dMESA", (void *) wine_glWindowPos3dMESA, (void **) (&func_glWindowPos3dMESA) },
3265 { "glWindowPos3dv", "glWindowPos3dv", (void *) wine_glWindowPos3dv, (void **) (&func_glWindowPos3dv) },
3266 { "glWindowPos3dvARB", "glWindowPos3dvARB", (void *) wine_glWindowPos3dvARB, (void **) (&func_glWindowPos3dvARB) },
3267 { "glWindowPos3dvMESA", "glWindowPos3dvMESA", (void *) wine_glWindowPos3dvMESA, (void **) (&func_glWindowPos3dvMESA) },
3268 { "glWindowPos3f", "glWindowPos3f", (void *) wine_glWindowPos3f, (void **) (&func_glWindowPos3f) },
3269 { "glWindowPos3fARB", "glWindowPos3fARB", (void *) wine_glWindowPos3fARB, (void **) (&func_glWindowPos3fARB) },
3270 { "glWindowPos3fMESA", "glWindowPos3fMESA", (void *) wine_glWindowPos3fMESA, (void **) (&func_glWindowPos3fMESA) },
3271 { "glWindowPos3fv", "glWindowPos3fv", (void *) wine_glWindowPos3fv, (void **) (&func_glWindowPos3fv) },
3272 { "glWindowPos3fvARB", "glWindowPos3fvARB", (void *) wine_glWindowPos3fvARB, (void **) (&func_glWindowPos3fvARB) },
3273 { "glWindowPos3fvMESA", "glWindowPos3fvMESA", (void *) wine_glWindowPos3fvMESA, (void **) (&func_glWindowPos3fvMESA) },
3274 { "glWindowPos3i", "glWindowPos3i", (void *) wine_glWindowPos3i, (void **) (&func_glWindowPos3i) },
3275 { "glWindowPos3iARB", "glWindowPos3iARB", (void *) wine_glWindowPos3iARB, (void **) (&func_glWindowPos3iARB) },
3276 { "glWindowPos3iMESA", "glWindowPos3iMESA", (void *) wine_glWindowPos3iMESA, (void **) (&func_glWindowPos3iMESA) },
3277 { "glWindowPos3iv", "glWindowPos3iv", (void *) wine_glWindowPos3iv, (void **) (&func_glWindowPos3iv) },
3278 { "glWindowPos3ivARB", "glWindowPos3ivARB", (void *) wine_glWindowPos3ivARB, (void **) (&func_glWindowPos3ivARB) },
3279 { "glWindowPos3ivMESA", "glWindowPos3ivMESA", (void *) wine_glWindowPos3ivMESA, (void **) (&func_glWindowPos3ivMESA) },
3280 { "glWindowPos3s", "glWindowPos3s", (void *) wine_glWindowPos3s, (void **) (&func_glWindowPos3s) },
3281 { "glWindowPos3sARB", "glWindowPos3sARB", (void *) wine_glWindowPos3sARB, (void **) (&func_glWindowPos3sARB) },
3282 { "glWindowPos3sMESA", "glWindowPos3sMESA", (void *) wine_glWindowPos3sMESA, (void **) (&func_glWindowPos3sMESA) },
3283 { "glWindowPos3sv", "glWindowPos3sv", (void *) wine_glWindowPos3sv, (void **) (&func_glWindowPos3sv) },
3284 { "glWindowPos3svARB", "glWindowPos3svARB", (void *) wine_glWindowPos3svARB, (void **) (&func_glWindowPos3svARB) },
3285 { "glWindowPos3svMESA", "glWindowPos3svMESA", (void *) wine_glWindowPos3svMESA, (void **) (&func_glWindowPos3svMESA) },
3286 { "glWindowPos4dMESA", "glWindowPos4dMESA", (void *) wine_glWindowPos4dMESA, (void **) (&func_glWindowPos4dMESA) },
3287 { "glWindowPos4dvMESA", "glWindowPos4dvMESA", (void *) wine_glWindowPos4dvMESA, (void **) (&func_glWindowPos4dvMESA) },
3288 { "glWindowPos4fMESA", "glWindowPos4fMESA", (void *) wine_glWindowPos4fMESA, (void **) (&func_glWindowPos4fMESA) },
3289 { "glWindowPos4fvMESA", "glWindowPos4fvMESA", (void *) wine_glWindowPos4fvMESA, (void **) (&func_glWindowPos4fvMESA) },
3290 { "glWindowPos4iMESA", "glWindowPos4iMESA", (void *) wine_glWindowPos4iMESA, (void **) (&func_glWindowPos4iMESA) },
3291 { "glWindowPos4ivMESA", "glWindowPos4ivMESA", (void *) wine_glWindowPos4ivMESA, (void **) (&func_glWindowPos4ivMESA) },
3292 { "glWindowPos4sMESA", "glWindowPos4sMESA", (void *) wine_glWindowPos4sMESA, (void **) (&func_glWindowPos4sMESA) },
3293 { "glWindowPos4svMESA", "glWindowPos4svMESA", (void *) wine_glWindowPos4svMESA, (void **) (&func_glWindowPos4svMESA) },
3294 { "glWriteMaskEXT", "glWriteMaskEXT", (void *) wine_glWriteMaskEXT, (void **) (&func_glWriteMaskEXT) },
3295 { "wglAllocateMemoryNV", "glXAllocateMemoryNV", (void *) wine_wglAllocateMemoryNV, (void **) (&func_wglAllocateMemoryNV) },
3296 { "wglFreeMemoryNV", "glXFreeMemoryNV", (void *) wine_wglFreeMemoryNV, (void **) (&func_wglFreeMemoryNV) }
3299 /* The thunks themselves....*/
3300 void WINAPI wine_glActiveStencilFaceEXT( GLenum face ) {
3301 TRACE("(%d)\n", face );
3302 ENTER_GL();
3303 func_glActiveStencilFaceEXT( face );
3304 LEAVE_GL();
3307 void WINAPI wine_glActiveTexture( GLenum texture ) {
3308 TRACE("(%d)\n", texture );
3309 ENTER_GL();
3310 func_glActiveTexture( texture );
3311 LEAVE_GL();
3314 void WINAPI wine_glActiveTextureARB( GLenum texture ) {
3315 TRACE("(%d)\n", texture );
3316 ENTER_GL();
3317 func_glActiveTextureARB( texture );
3318 LEAVE_GL();
3321 void WINAPI wine_glAlphaFragmentOp1ATI( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod ) {
3322 TRACE("(%d, %d, %d, %d, %d, %d)\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod );
3323 ENTER_GL();
3324 func_glAlphaFragmentOp1ATI( op, dst, dstMod, arg1, arg1Rep, arg1Mod );
3325 LEAVE_GL();
3328 void WINAPI wine_glAlphaFragmentOp2ATI( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod ) {
3329 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod );
3330 ENTER_GL();
3331 func_glAlphaFragmentOp2ATI( op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod );
3332 LEAVE_GL();
3335 void WINAPI wine_glAlphaFragmentOp3ATI( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod ) {
3336 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod );
3337 ENTER_GL();
3338 func_glAlphaFragmentOp3ATI( op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod );
3339 LEAVE_GL();
3342 void WINAPI wine_glApplyTextureEXT( GLenum mode ) {
3343 TRACE("(%d)\n", mode );
3344 ENTER_GL();
3345 func_glApplyTextureEXT( mode );
3346 LEAVE_GL();
3349 GLboolean WINAPI wine_glAreProgramsResidentNV( GLsizei n, GLuint* programs, GLboolean* residences ) {
3350 GLboolean ret_value;
3351 TRACE("(%d, %p, %p)\n", n, programs, residences );
3352 ENTER_GL();
3353 ret_value = func_glAreProgramsResidentNV( n, programs, residences );
3354 LEAVE_GL();
3355 return ret_value;
3358 GLboolean WINAPI wine_glAreTexturesResidentEXT( GLsizei n, GLuint* textures, GLboolean* residences ) {
3359 GLboolean ret_value;
3360 TRACE("(%d, %p, %p)\n", n, textures, residences );
3361 ENTER_GL();
3362 ret_value = func_glAreTexturesResidentEXT( n, textures, residences );
3363 LEAVE_GL();
3364 return ret_value;
3367 void WINAPI wine_glArrayElementEXT( GLint i ) {
3368 TRACE("(%d)\n", i );
3369 ENTER_GL();
3370 func_glArrayElementEXT( i );
3371 LEAVE_GL();
3374 void WINAPI wine_glArrayObjectATI( GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset ) {
3375 TRACE("(%d, %d, %d, %d, %d, %d)\n", array, size, type, stride, buffer, offset );
3376 ENTER_GL();
3377 func_glArrayObjectATI( array, size, type, stride, buffer, offset );
3378 LEAVE_GL();
3381 void WINAPI wine_glAsyncMarkerSGIX( GLuint marker ) {
3382 TRACE("(%d)\n", marker );
3383 ENTER_GL();
3384 func_glAsyncMarkerSGIX( marker );
3385 LEAVE_GL();
3388 void WINAPI wine_glAttachObjectARB( unsigned int containerObj, unsigned int obj ) {
3389 TRACE("(%d, %d)\n", containerObj, obj );
3390 ENTER_GL();
3391 func_glAttachObjectARB( containerObj, obj );
3392 LEAVE_GL();
3395 void WINAPI wine_glAttachShader( GLuint program, GLuint shader ) {
3396 TRACE("(%d, %d)\n", program, shader );
3397 ENTER_GL();
3398 func_glAttachShader( program, shader );
3399 LEAVE_GL();
3402 void WINAPI wine_glBeginFragmentShaderATI( void ) {
3403 TRACE("()\n");
3404 ENTER_GL();
3405 func_glBeginFragmentShaderATI( );
3406 LEAVE_GL();
3409 void WINAPI wine_glBeginOcclusionQueryNV( GLuint id ) {
3410 TRACE("(%d)\n", id );
3411 ENTER_GL();
3412 func_glBeginOcclusionQueryNV( id );
3413 LEAVE_GL();
3416 void WINAPI wine_glBeginQuery( GLenum target, GLuint id ) {
3417 TRACE("(%d, %d)\n", target, id );
3418 ENTER_GL();
3419 func_glBeginQuery( target, id );
3420 LEAVE_GL();
3423 void WINAPI wine_glBeginQueryARB( GLenum target, GLuint id ) {
3424 TRACE("(%d, %d)\n", target, id );
3425 ENTER_GL();
3426 func_glBeginQueryARB( target, id );
3427 LEAVE_GL();
3430 void WINAPI wine_glBeginVertexShaderEXT( void ) {
3431 TRACE("()\n");
3432 ENTER_GL();
3433 func_glBeginVertexShaderEXT( );
3434 LEAVE_GL();
3437 void WINAPI wine_glBindAttribLocation( GLuint program, GLuint index, char* name ) {
3438 TRACE("(%d, %d, %p)\n", program, index, name );
3439 ENTER_GL();
3440 func_glBindAttribLocation( program, index, name );
3441 LEAVE_GL();
3444 void WINAPI wine_glBindAttribLocationARB( unsigned int programObj, GLuint index, char* name ) {
3445 TRACE("(%d, %d, %p)\n", programObj, index, name );
3446 ENTER_GL();
3447 func_glBindAttribLocationARB( programObj, index, name );
3448 LEAVE_GL();
3451 void WINAPI wine_glBindBuffer( GLenum target, GLuint buffer ) {
3452 TRACE("(%d, %d)\n", target, buffer );
3453 ENTER_GL();
3454 func_glBindBuffer( target, buffer );
3455 LEAVE_GL();
3458 void WINAPI wine_glBindBufferARB( GLenum target, GLuint buffer ) {
3459 TRACE("(%d, %d)\n", target, buffer );
3460 ENTER_GL();
3461 func_glBindBufferARB( target, buffer );
3462 LEAVE_GL();
3465 void WINAPI wine_glBindFragmentShaderATI( GLuint id ) {
3466 TRACE("(%d)\n", id );
3467 ENTER_GL();
3468 func_glBindFragmentShaderATI( id );
3469 LEAVE_GL();
3472 void WINAPI wine_glBindFramebufferEXT( GLenum target, GLuint framebuffer ) {
3473 TRACE("(%d, %d)\n", target, framebuffer );
3474 ENTER_GL();
3475 func_glBindFramebufferEXT( target, framebuffer );
3476 LEAVE_GL();
3479 GLuint WINAPI wine_glBindLightParameterEXT( GLenum light, GLenum value ) {
3480 GLuint ret_value;
3481 TRACE("(%d, %d)\n", light, value );
3482 ENTER_GL();
3483 ret_value = func_glBindLightParameterEXT( light, value );
3484 LEAVE_GL();
3485 return ret_value;
3488 GLuint WINAPI wine_glBindMaterialParameterEXT( GLenum face, GLenum value ) {
3489 GLuint ret_value;
3490 TRACE("(%d, %d)\n", face, value );
3491 ENTER_GL();
3492 ret_value = func_glBindMaterialParameterEXT( face, value );
3493 LEAVE_GL();
3494 return ret_value;
3497 GLuint WINAPI wine_glBindParameterEXT( GLenum value ) {
3498 GLuint ret_value;
3499 TRACE("(%d)\n", value );
3500 ENTER_GL();
3501 ret_value = func_glBindParameterEXT( value );
3502 LEAVE_GL();
3503 return ret_value;
3506 void WINAPI wine_glBindProgramARB( GLenum target, GLuint program ) {
3507 TRACE("(%d, %d)\n", target, program );
3508 ENTER_GL();
3509 func_glBindProgramARB( target, program );
3510 LEAVE_GL();
3513 void WINAPI wine_glBindProgramNV( GLenum target, GLuint id ) {
3514 TRACE("(%d, %d)\n", target, id );
3515 ENTER_GL();
3516 func_glBindProgramNV( target, id );
3517 LEAVE_GL();
3520 void WINAPI wine_glBindRenderbufferEXT( GLenum target, GLuint renderbuffer ) {
3521 TRACE("(%d, %d)\n", target, renderbuffer );
3522 ENTER_GL();
3523 func_glBindRenderbufferEXT( target, renderbuffer );
3524 LEAVE_GL();
3527 GLuint WINAPI wine_glBindTexGenParameterEXT( GLenum unit, GLenum coord, GLenum value ) {
3528 GLuint ret_value;
3529 TRACE("(%d, %d, %d)\n", unit, coord, value );
3530 ENTER_GL();
3531 ret_value = func_glBindTexGenParameterEXT( unit, coord, value );
3532 LEAVE_GL();
3533 return ret_value;
3536 void WINAPI wine_glBindTextureEXT( GLenum target, GLuint texture ) {
3537 TRACE("(%d, %d)\n", target, texture );
3538 ENTER_GL();
3539 func_glBindTextureEXT( target, texture );
3540 LEAVE_GL();
3543 GLuint WINAPI wine_glBindTextureUnitParameterEXT( GLenum unit, GLenum value ) {
3544 GLuint ret_value;
3545 TRACE("(%d, %d)\n", unit, value );
3546 ENTER_GL();
3547 ret_value = func_glBindTextureUnitParameterEXT( unit, value );
3548 LEAVE_GL();
3549 return ret_value;
3552 void WINAPI wine_glBindVertexArrayAPPLE( GLuint array ) {
3553 TRACE("(%d)\n", array );
3554 ENTER_GL();
3555 func_glBindVertexArrayAPPLE( array );
3556 LEAVE_GL();
3559 void WINAPI wine_glBindVertexShaderEXT( GLuint id ) {
3560 TRACE("(%d)\n", id );
3561 ENTER_GL();
3562 func_glBindVertexShaderEXT( id );
3563 LEAVE_GL();
3566 void WINAPI wine_glBinormal3bEXT( GLbyte bx, GLbyte by, GLbyte bz ) {
3567 TRACE("(%d, %d, %d)\n", bx, by, bz );
3568 ENTER_GL();
3569 func_glBinormal3bEXT( bx, by, bz );
3570 LEAVE_GL();
3573 void WINAPI wine_glBinormal3bvEXT( GLbyte* v ) {
3574 TRACE("(%p)\n", v );
3575 ENTER_GL();
3576 func_glBinormal3bvEXT( v );
3577 LEAVE_GL();
3580 void WINAPI wine_glBinormal3dEXT( GLdouble bx, GLdouble by, GLdouble bz ) {
3581 TRACE("(%f, %f, %f)\n", bx, by, bz );
3582 ENTER_GL();
3583 func_glBinormal3dEXT( bx, by, bz );
3584 LEAVE_GL();
3587 void WINAPI wine_glBinormal3dvEXT( GLdouble* v ) {
3588 TRACE("(%p)\n", v );
3589 ENTER_GL();
3590 func_glBinormal3dvEXT( v );
3591 LEAVE_GL();
3594 void WINAPI wine_glBinormal3fEXT( GLfloat bx, GLfloat by, GLfloat bz ) {
3595 TRACE("(%f, %f, %f)\n", bx, by, bz );
3596 ENTER_GL();
3597 func_glBinormal3fEXT( bx, by, bz );
3598 LEAVE_GL();
3601 void WINAPI wine_glBinormal3fvEXT( GLfloat* v ) {
3602 TRACE("(%p)\n", v );
3603 ENTER_GL();
3604 func_glBinormal3fvEXT( v );
3605 LEAVE_GL();
3608 void WINAPI wine_glBinormal3iEXT( GLint bx, GLint by, GLint bz ) {
3609 TRACE("(%d, %d, %d)\n", bx, by, bz );
3610 ENTER_GL();
3611 func_glBinormal3iEXT( bx, by, bz );
3612 LEAVE_GL();
3615 void WINAPI wine_glBinormal3ivEXT( GLint* v ) {
3616 TRACE("(%p)\n", v );
3617 ENTER_GL();
3618 func_glBinormal3ivEXT( v );
3619 LEAVE_GL();
3622 void WINAPI wine_glBinormal3sEXT( GLshort bx, GLshort by, GLshort bz ) {
3623 TRACE("(%d, %d, %d)\n", bx, by, bz );
3624 ENTER_GL();
3625 func_glBinormal3sEXT( bx, by, bz );
3626 LEAVE_GL();
3629 void WINAPI wine_glBinormal3svEXT( GLshort* v ) {
3630 TRACE("(%p)\n", v );
3631 ENTER_GL();
3632 func_glBinormal3svEXT( v );
3633 LEAVE_GL();
3636 void WINAPI wine_glBinormalPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) {
3637 TRACE("(%d, %d, %p)\n", type, stride, pointer );
3638 ENTER_GL();
3639 func_glBinormalPointerEXT( type, stride, pointer );
3640 LEAVE_GL();
3643 void WINAPI wine_glBlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
3644 TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
3645 ENTER_GL();
3646 func_glBlendColorEXT( red, green, blue, alpha );
3647 LEAVE_GL();
3650 void WINAPI wine_glBlendEquationEXT( GLenum mode ) {
3651 TRACE("(%d)\n", mode );
3652 ENTER_GL();
3653 func_glBlendEquationEXT( mode );
3654 LEAVE_GL();
3657 void WINAPI wine_glBlendEquationSeparate( GLenum modeRGB, GLenum modeAlpha ) {
3658 TRACE("(%d, %d)\n", modeRGB, modeAlpha );
3659 ENTER_GL();
3660 func_glBlendEquationSeparate( modeRGB, modeAlpha );
3661 LEAVE_GL();
3664 void WINAPI wine_glBlendEquationSeparateEXT( GLenum modeRGB, GLenum modeAlpha ) {
3665 TRACE("(%d, %d)\n", modeRGB, modeAlpha );
3666 ENTER_GL();
3667 func_glBlendEquationSeparateEXT( modeRGB, modeAlpha );
3668 LEAVE_GL();
3671 void WINAPI wine_glBlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) {
3672 TRACE("(%d, %d, %d, %d)\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha );
3673 ENTER_GL();
3674 func_glBlendFuncSeparate( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha );
3675 LEAVE_GL();
3678 void WINAPI wine_glBlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) {
3679 TRACE("(%d, %d, %d, %d)\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha );
3680 ENTER_GL();
3681 func_glBlendFuncSeparateEXT( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha );
3682 LEAVE_GL();
3685 void WINAPI wine_glBlendFuncSeparateINGR( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) {
3686 TRACE("(%d, %d, %d, %d)\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha );
3687 ENTER_GL();
3688 func_glBlendFuncSeparateINGR( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha );
3689 LEAVE_GL();
3692 void WINAPI wine_glBufferData( GLenum target, ptrdiff_t size, GLvoid* data, GLenum usage ) {
3693 TRACE("(%d, %d, %p, %d)\n", target, size, data, usage );
3694 ENTER_GL();
3695 func_glBufferData( target, size, data, usage );
3696 LEAVE_GL();
3699 void WINAPI wine_glBufferDataARB( GLenum target, ptrdiff_t size, GLvoid* data, GLenum usage ) {
3700 TRACE("(%d, %d, %p, %d)\n", target, size, data, usage );
3701 ENTER_GL();
3702 func_glBufferDataARB( target, size, data, usage );
3703 LEAVE_GL();
3706 GLuint WINAPI wine_glBufferRegionEnabled( void ) {
3707 GLuint ret_value;
3708 TRACE("()\n");
3709 ENTER_GL();
3710 ret_value = func_glBufferRegionEnabled( );
3711 LEAVE_GL();
3712 return ret_value;
3715 void WINAPI wine_glBufferSubData( GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid* data ) {
3716 TRACE("(%d, %d, %d, %p)\n", target, offset, size, data );
3717 ENTER_GL();
3718 func_glBufferSubData( target, offset, size, data );
3719 LEAVE_GL();
3722 void WINAPI wine_glBufferSubDataARB( GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid* data ) {
3723 TRACE("(%d, %d, %d, %p)\n", target, offset, size, data );
3724 ENTER_GL();
3725 func_glBufferSubDataARB( target, offset, size, data );
3726 LEAVE_GL();
3729 GLenum WINAPI wine_glCheckFramebufferStatusEXT( GLenum target ) {
3730 GLenum ret_value;
3731 TRACE("(%d)\n", target );
3732 ENTER_GL();
3733 ret_value = func_glCheckFramebufferStatusEXT( target );
3734 LEAVE_GL();
3735 return ret_value;
3738 void WINAPI wine_glClampColorARB( GLenum target, GLenum clamp ) {
3739 TRACE("(%d, %d)\n", target, clamp );
3740 ENTER_GL();
3741 func_glClampColorARB( target, clamp );
3742 LEAVE_GL();
3745 void WINAPI wine_glClientActiveTexture( GLenum texture ) {
3746 TRACE("(%d)\n", texture );
3747 ENTER_GL();
3748 func_glClientActiveTexture( texture );
3749 LEAVE_GL();
3752 void WINAPI wine_glClientActiveTextureARB( GLenum texture ) {
3753 TRACE("(%d)\n", texture );
3754 ENTER_GL();
3755 func_glClientActiveTextureARB( texture );
3756 LEAVE_GL();
3759 void WINAPI wine_glClientActiveVertexStreamATI( GLenum stream ) {
3760 TRACE("(%d)\n", stream );
3761 ENTER_GL();
3762 func_glClientActiveVertexStreamATI( stream );
3763 LEAVE_GL();
3766 void WINAPI wine_glColor3fVertex3fSUN( GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) {
3767 TRACE("(%f, %f, %f, %f, %f, %f)\n", r, g, b, x, y, z );
3768 ENTER_GL();
3769 func_glColor3fVertex3fSUN( r, g, b, x, y, z );
3770 LEAVE_GL();
3773 void WINAPI wine_glColor3fVertex3fvSUN( GLfloat* c, GLfloat* v ) {
3774 TRACE("(%p, %p)\n", c, v );
3775 ENTER_GL();
3776 func_glColor3fVertex3fvSUN( c, v );
3777 LEAVE_GL();
3780 void WINAPI wine_glColor3hNV( unsigned short red, unsigned short green, unsigned short blue ) {
3781 TRACE("(%d, %d, %d)\n", red, green, blue );
3782 ENTER_GL();
3783 func_glColor3hNV( red, green, blue );
3784 LEAVE_GL();
3787 void WINAPI wine_glColor3hvNV( unsigned short* v ) {
3788 TRACE("(%p)\n", v );
3789 ENTER_GL();
3790 func_glColor3hvNV( v );
3791 LEAVE_GL();
3794 void WINAPI wine_glColor4fNormal3fVertex3fSUN( GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
3795 TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", r, g, b, a, nx, ny, nz, x, y, z );
3796 ENTER_GL();
3797 func_glColor4fNormal3fVertex3fSUN( r, g, b, a, nx, ny, nz, x, y, z );
3798 LEAVE_GL();
3801 void WINAPI wine_glColor4fNormal3fVertex3fvSUN( GLfloat* c, GLfloat* n, GLfloat* v ) {
3802 TRACE("(%p, %p, %p)\n", c, n, v );
3803 ENTER_GL();
3804 func_glColor4fNormal3fVertex3fvSUN( c, n, v );
3805 LEAVE_GL();
3808 void WINAPI wine_glColor4hNV( unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha ) {
3809 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
3810 ENTER_GL();
3811 func_glColor4hNV( red, green, blue, alpha );
3812 LEAVE_GL();
3815 void WINAPI wine_glColor4hvNV( unsigned short* v ) {
3816 TRACE("(%p)\n", v );
3817 ENTER_GL();
3818 func_glColor4hvNV( v );
3819 LEAVE_GL();
3822 void WINAPI wine_glColor4ubVertex2fSUN( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y ) {
3823 TRACE("(%d, %d, %d, %d, %f, %f)\n", r, g, b, a, x, y );
3824 ENTER_GL();
3825 func_glColor4ubVertex2fSUN( r, g, b, a, x, y );
3826 LEAVE_GL();
3829 void WINAPI wine_glColor4ubVertex2fvSUN( GLubyte* c, GLfloat* v ) {
3830 TRACE("(%p, %p)\n", c, v );
3831 ENTER_GL();
3832 func_glColor4ubVertex2fvSUN( c, v );
3833 LEAVE_GL();
3836 void WINAPI wine_glColor4ubVertex3fSUN( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) {
3837 TRACE("(%d, %d, %d, %d, %f, %f, %f)\n", r, g, b, a, x, y, z );
3838 ENTER_GL();
3839 func_glColor4ubVertex3fSUN( r, g, b, a, x, y, z );
3840 LEAVE_GL();
3843 void WINAPI wine_glColor4ubVertex3fvSUN( GLubyte* c, GLfloat* v ) {
3844 TRACE("(%p, %p)\n", c, v );
3845 ENTER_GL();
3846 func_glColor4ubVertex3fvSUN( c, v );
3847 LEAVE_GL();
3850 void WINAPI wine_glColorFragmentOp1ATI( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod ) {
3851 TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod );
3852 ENTER_GL();
3853 func_glColorFragmentOp1ATI( op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod );
3854 LEAVE_GL();
3857 void WINAPI wine_glColorFragmentOp2ATI( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod ) {
3858 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod );
3859 ENTER_GL();
3860 func_glColorFragmentOp2ATI( op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod );
3861 LEAVE_GL();
3864 void WINAPI wine_glColorFragmentOp3ATI( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod ) {
3865 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod );
3866 ENTER_GL();
3867 func_glColorFragmentOp3ATI( op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod );
3868 LEAVE_GL();
3871 void WINAPI wine_glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
3872 TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer );
3873 ENTER_GL();
3874 func_glColorPointerEXT( size, type, stride, count, pointer );
3875 LEAVE_GL();
3878 void WINAPI wine_glColorPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
3879 TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride );
3880 ENTER_GL();
3881 func_glColorPointerListIBM( size, type, stride, pointer, ptrstride );
3882 LEAVE_GL();
3885 void WINAPI wine_glColorPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) {
3886 TRACE("(%d, %d, %p)\n", size, type, pointer );
3887 ENTER_GL();
3888 func_glColorPointervINTEL( size, type, pointer );
3889 LEAVE_GL();
3892 void WINAPI wine_glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid* data ) {
3893 TRACE("(%d, %d, %d, %d, %d, %p)\n", target, start, count, format, type, data );
3894 ENTER_GL();
3895 func_glColorSubTableEXT( target, start, count, format, type, data );
3896 LEAVE_GL();
3899 void WINAPI wine_glColorTableEXT( GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) {
3900 TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalFormat, width, format, type, table );
3901 ENTER_GL();
3902 func_glColorTableEXT( target, internalFormat, width, format, type, table );
3903 LEAVE_GL();
3906 void WINAPI wine_glColorTableParameterfvSGI( GLenum target, GLenum pname, GLfloat* params ) {
3907 TRACE("(%d, %d, %p)\n", target, pname, params );
3908 ENTER_GL();
3909 func_glColorTableParameterfvSGI( target, pname, params );
3910 LEAVE_GL();
3913 void WINAPI wine_glColorTableParameterivSGI( GLenum target, GLenum pname, GLint* params ) {
3914 TRACE("(%d, %d, %p)\n", target, pname, params );
3915 ENTER_GL();
3916 func_glColorTableParameterivSGI( target, pname, params );
3917 LEAVE_GL();
3920 void WINAPI wine_glColorTableSGI( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) {
3921 TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, table );
3922 ENTER_GL();
3923 func_glColorTableSGI( target, internalformat, width, format, type, table );
3924 LEAVE_GL();
3927 void WINAPI wine_glCombinerInputNV( GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) {
3928 TRACE("(%d, %d, %d, %d, %d, %d)\n", stage, portion, variable, input, mapping, componentUsage );
3929 ENTER_GL();
3930 func_glCombinerInputNV( stage, portion, variable, input, mapping, componentUsage );
3931 LEAVE_GL();
3934 void WINAPI wine_glCombinerOutputNV( GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum ) {
3935 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum );
3936 ENTER_GL();
3937 func_glCombinerOutputNV( stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum );
3938 LEAVE_GL();
3941 void WINAPI wine_glCombinerParameterfNV( GLenum pname, GLfloat param ) {
3942 TRACE("(%d, %f)\n", pname, param );
3943 ENTER_GL();
3944 func_glCombinerParameterfNV( pname, param );
3945 LEAVE_GL();
3948 void WINAPI wine_glCombinerParameterfvNV( GLenum pname, GLfloat* params ) {
3949 TRACE("(%d, %p)\n", pname, params );
3950 ENTER_GL();
3951 func_glCombinerParameterfvNV( pname, params );
3952 LEAVE_GL();
3955 void WINAPI wine_glCombinerParameteriNV( GLenum pname, GLint param ) {
3956 TRACE("(%d, %d)\n", pname, param );
3957 ENTER_GL();
3958 func_glCombinerParameteriNV( pname, param );
3959 LEAVE_GL();
3962 void WINAPI wine_glCombinerParameterivNV( GLenum pname, GLint* params ) {
3963 TRACE("(%d, %p)\n", pname, params );
3964 ENTER_GL();
3965 func_glCombinerParameterivNV( pname, params );
3966 LEAVE_GL();
3969 void WINAPI wine_glCombinerStageParameterfvNV( GLenum stage, GLenum pname, GLfloat* params ) {
3970 TRACE("(%d, %d, %p)\n", stage, pname, params );
3971 ENTER_GL();
3972 func_glCombinerStageParameterfvNV( stage, pname, params );
3973 LEAVE_GL();
3976 void WINAPI wine_glCompileShader( GLuint shader ) {
3977 TRACE("(%d)\n", shader );
3978 ENTER_GL();
3979 func_glCompileShader( shader );
3980 LEAVE_GL();
3983 void WINAPI wine_glCompileShaderARB( unsigned int shaderObj ) {
3984 TRACE("(%d)\n", shaderObj );
3985 ENTER_GL();
3986 func_glCompileShaderARB( shaderObj );
3987 LEAVE_GL();
3990 void WINAPI wine_glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data ) {
3991 TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, imageSize, data );
3992 ENTER_GL();
3993 func_glCompressedTexImage1D( target, level, internalformat, width, border, imageSize, data );
3994 LEAVE_GL();
3997 void WINAPI wine_glCompressedTexImage1DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data ) {
3998 TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, imageSize, data );
3999 ENTER_GL();
4000 func_glCompressedTexImage1DARB( target, level, internalformat, width, border, imageSize, data );
4001 LEAVE_GL();
4004 void WINAPI wine_glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data ) {
4005 TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, imageSize, data );
4006 ENTER_GL();
4007 func_glCompressedTexImage2D( target, level, internalformat, width, height, border, imageSize, data );
4008 LEAVE_GL();
4011 void WINAPI wine_glCompressedTexImage2DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data ) {
4012 TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, imageSize, data );
4013 ENTER_GL();
4014 func_glCompressedTexImage2DARB( target, level, internalformat, width, height, border, imageSize, data );
4015 LEAVE_GL();
4018 void WINAPI wine_glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data ) {
4019 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, imageSize, data );
4020 ENTER_GL();
4021 func_glCompressedTexImage3D( target, level, internalformat, width, height, depth, border, imageSize, data );
4022 LEAVE_GL();
4025 void WINAPI wine_glCompressedTexImage3DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data ) {
4026 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, imageSize, data );
4027 ENTER_GL();
4028 func_glCompressedTexImage3DARB( target, level, internalformat, width, height, depth, border, imageSize, data );
4029 LEAVE_GL();
4032 void WINAPI wine_glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data ) {
4033 TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, imageSize, data );
4034 ENTER_GL();
4035 func_glCompressedTexSubImage1D( target, level, xoffset, width, format, imageSize, data );
4036 LEAVE_GL();
4039 void WINAPI wine_glCompressedTexSubImage1DARB( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data ) {
4040 TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, imageSize, data );
4041 ENTER_GL();
4042 func_glCompressedTexSubImage1DARB( target, level, xoffset, width, format, imageSize, data );
4043 LEAVE_GL();
4046 void WINAPI wine_glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data ) {
4047 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, imageSize, data );
4048 ENTER_GL();
4049 func_glCompressedTexSubImage2D( target, level, xoffset, yoffset, width, height, format, imageSize, data );
4050 LEAVE_GL();
4053 void WINAPI wine_glCompressedTexSubImage2DARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data ) {
4054 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, imageSize, data );
4055 ENTER_GL();
4056 func_glCompressedTexSubImage2DARB( target, level, xoffset, yoffset, width, height, format, imageSize, data );
4057 LEAVE_GL();
4060 void WINAPI wine_glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data ) {
4061 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data );
4062 ENTER_GL();
4063 func_glCompressedTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data );
4064 LEAVE_GL();
4067 void WINAPI wine_glCompressedTexSubImage3DARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data ) {
4068 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data );
4069 ENTER_GL();
4070 func_glCompressedTexSubImage3DARB( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data );
4071 LEAVE_GL();
4074 void WINAPI wine_glConvolutionFilter1DEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* image ) {
4075 TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, image );
4076 ENTER_GL();
4077 func_glConvolutionFilter1DEXT( target, internalformat, width, format, type, image );
4078 LEAVE_GL();
4081 void WINAPI wine_glConvolutionFilter2DEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* image ) {
4082 TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, internalformat, width, height, format, type, image );
4083 ENTER_GL();
4084 func_glConvolutionFilter2DEXT( target, internalformat, width, height, format, type, image );
4085 LEAVE_GL();
4088 void WINAPI wine_glConvolutionParameterfEXT( GLenum target, GLenum pname, GLfloat params ) {
4089 TRACE("(%d, %d, %f)\n", target, pname, params );
4090 ENTER_GL();
4091 func_glConvolutionParameterfEXT( target, pname, params );
4092 LEAVE_GL();
4095 void WINAPI wine_glConvolutionParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
4096 TRACE("(%d, %d, %p)\n", target, pname, params );
4097 ENTER_GL();
4098 func_glConvolutionParameterfvEXT( target, pname, params );
4099 LEAVE_GL();
4102 void WINAPI wine_glConvolutionParameteriEXT( GLenum target, GLenum pname, GLint params ) {
4103 TRACE("(%d, %d, %d)\n", target, pname, params );
4104 ENTER_GL();
4105 func_glConvolutionParameteriEXT( target, pname, params );
4106 LEAVE_GL();
4109 void WINAPI wine_glConvolutionParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
4110 TRACE("(%d, %d, %p)\n", target, pname, params );
4111 ENTER_GL();
4112 func_glConvolutionParameterivEXT( target, pname, params );
4113 LEAVE_GL();
4116 void WINAPI wine_glCopyColorSubTableEXT( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) {
4117 TRACE("(%d, %d, %d, %d, %d)\n", target, start, x, y, width );
4118 ENTER_GL();
4119 func_glCopyColorSubTableEXT( target, start, x, y, width );
4120 LEAVE_GL();
4123 void WINAPI wine_glCopyColorTableSGI( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
4124 TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width );
4125 ENTER_GL();
4126 func_glCopyColorTableSGI( target, internalformat, x, y, width );
4127 LEAVE_GL();
4130 void WINAPI wine_glCopyConvolutionFilter1DEXT( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
4131 TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width );
4132 ENTER_GL();
4133 func_glCopyConvolutionFilter1DEXT( target, internalformat, x, y, width );
4134 LEAVE_GL();
4137 void WINAPI wine_glCopyConvolutionFilter2DEXT( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height ) {
4138 TRACE("(%d, %d, %d, %d, %d, %d)\n", target, internalformat, x, y, width, height );
4139 ENTER_GL();
4140 func_glCopyConvolutionFilter2DEXT( target, internalformat, x, y, width, height );
4141 LEAVE_GL();
4144 void WINAPI wine_glCopyTexImage1DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) {
4145 TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, border );
4146 ENTER_GL();
4147 func_glCopyTexImage1DEXT( target, level, internalformat, x, y, width, border );
4148 LEAVE_GL();
4151 void WINAPI wine_glCopyTexImage2DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) {
4152 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, height, border );
4153 ENTER_GL();
4154 func_glCopyTexImage2DEXT( target, level, internalformat, x, y, width, height, border );
4155 LEAVE_GL();
4158 void WINAPI wine_glCopyTexSubImage1DEXT( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) {
4159 TRACE("(%d, %d, %d, %d, %d, %d)\n", target, level, xoffset, x, y, width );
4160 ENTER_GL();
4161 func_glCopyTexSubImage1DEXT( target, level, xoffset, x, y, width );
4162 LEAVE_GL();
4165 void WINAPI wine_glCopyTexSubImage2DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
4166 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, x, y, width, height );
4167 ENTER_GL();
4168 func_glCopyTexSubImage2DEXT( target, level, xoffset, yoffset, x, y, width, height );
4169 LEAVE_GL();
4172 void WINAPI wine_glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
4173 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, zoffset, x, y, width, height );
4174 ENTER_GL();
4175 func_glCopyTexSubImage3DEXT( target, level, xoffset, yoffset, zoffset, x, y, width, height );
4176 LEAVE_GL();
4179 GLuint WINAPI wine_glCreateProgram( void ) {
4180 GLuint ret_value;
4181 TRACE("()\n");
4182 ENTER_GL();
4183 ret_value = func_glCreateProgram( );
4184 LEAVE_GL();
4185 return ret_value;
4188 unsigned int WINAPI wine_glCreateProgramObjectARB( void ) {
4189 unsigned int ret_value;
4190 TRACE("()\n");
4191 ENTER_GL();
4192 ret_value = func_glCreateProgramObjectARB( );
4193 LEAVE_GL();
4194 return ret_value;
4197 GLuint WINAPI wine_glCreateShader( GLenum type ) {
4198 GLuint ret_value;
4199 TRACE("(%d)\n", type );
4200 ENTER_GL();
4201 ret_value = func_glCreateShader( type );
4202 LEAVE_GL();
4203 return ret_value;
4206 unsigned int WINAPI wine_glCreateShaderObjectARB( GLenum shaderType ) {
4207 unsigned int ret_value;
4208 TRACE("(%d)\n", shaderType );
4209 ENTER_GL();
4210 ret_value = func_glCreateShaderObjectARB( shaderType );
4211 LEAVE_GL();
4212 return ret_value;
4215 void WINAPI wine_glCullParameterdvEXT( GLenum pname, GLdouble* params ) {
4216 TRACE("(%d, %p)\n", pname, params );
4217 ENTER_GL();
4218 func_glCullParameterdvEXT( pname, params );
4219 LEAVE_GL();
4222 void WINAPI wine_glCullParameterfvEXT( GLenum pname, GLfloat* params ) {
4223 TRACE("(%d, %p)\n", pname, params );
4224 ENTER_GL();
4225 func_glCullParameterfvEXT( pname, params );
4226 LEAVE_GL();
4229 void WINAPI wine_glCurrentPaletteMatrixARB( GLint index ) {
4230 TRACE("(%d)\n", index );
4231 ENTER_GL();
4232 func_glCurrentPaletteMatrixARB( index );
4233 LEAVE_GL();
4236 void WINAPI wine_glDeformSGIX( GLint mask ) {
4237 TRACE("(%d)\n", mask );
4238 ENTER_GL();
4239 func_glDeformSGIX( mask );
4240 LEAVE_GL();
4243 void WINAPI wine_glDeformationMap3dSGIX( GLint target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, GLdouble* points ) {
4244 TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points );
4245 ENTER_GL();
4246 func_glDeformationMap3dSGIX( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points );
4247 LEAVE_GL();
4250 void WINAPI wine_glDeformationMap3fSGIX( GLint target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, GLfloat* points ) {
4251 TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points );
4252 ENTER_GL();
4253 func_glDeformationMap3fSGIX( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points );
4254 LEAVE_GL();
4257 void WINAPI wine_glDeleteAsyncMarkersSGIX( GLuint marker, GLsizei range ) {
4258 TRACE("(%d, %d)\n", marker, range );
4259 ENTER_GL();
4260 func_glDeleteAsyncMarkersSGIX( marker, range );
4261 LEAVE_GL();
4264 void WINAPI wine_glDeleteBufferRegion( GLenum region ) {
4265 TRACE("(%d)\n", region );
4266 ENTER_GL();
4267 func_glDeleteBufferRegion( region );
4268 LEAVE_GL();
4271 void WINAPI wine_glDeleteBuffers( GLsizei n, GLuint* buffers ) {
4272 TRACE("(%d, %p)\n", n, buffers );
4273 ENTER_GL();
4274 func_glDeleteBuffers( n, buffers );
4275 LEAVE_GL();
4278 void WINAPI wine_glDeleteBuffersARB( GLsizei n, GLuint* buffers ) {
4279 TRACE("(%d, %p)\n", n, buffers );
4280 ENTER_GL();
4281 func_glDeleteBuffersARB( n, buffers );
4282 LEAVE_GL();
4285 void WINAPI wine_glDeleteFencesAPPLE( GLsizei n, GLuint* fences ) {
4286 TRACE("(%d, %p)\n", n, fences );
4287 ENTER_GL();
4288 func_glDeleteFencesAPPLE( n, fences );
4289 LEAVE_GL();
4292 void WINAPI wine_glDeleteFencesNV( GLsizei n, GLuint* fences ) {
4293 TRACE("(%d, %p)\n", n, fences );
4294 ENTER_GL();
4295 func_glDeleteFencesNV( n, fences );
4296 LEAVE_GL();
4299 void WINAPI wine_glDeleteFragmentShaderATI( GLuint id ) {
4300 TRACE("(%d)\n", id );
4301 ENTER_GL();
4302 func_glDeleteFragmentShaderATI( id );
4303 LEAVE_GL();
4306 void WINAPI wine_glDeleteFramebuffersEXT( GLsizei n, GLuint* framebuffers ) {
4307 TRACE("(%d, %p)\n", n, framebuffers );
4308 ENTER_GL();
4309 func_glDeleteFramebuffersEXT( n, framebuffers );
4310 LEAVE_GL();
4313 void WINAPI wine_glDeleteObjectARB( unsigned int obj ) {
4314 TRACE("(%d)\n", obj );
4315 ENTER_GL();
4316 func_glDeleteObjectARB( obj );
4317 LEAVE_GL();
4320 void WINAPI wine_glDeleteObjectBufferATI( GLuint buffer ) {
4321 TRACE("(%d)\n", buffer );
4322 ENTER_GL();
4323 func_glDeleteObjectBufferATI( buffer );
4324 LEAVE_GL();
4327 void WINAPI wine_glDeleteOcclusionQueriesNV( GLsizei n, GLuint* ids ) {
4328 TRACE("(%d, %p)\n", n, ids );
4329 ENTER_GL();
4330 func_glDeleteOcclusionQueriesNV( n, ids );
4331 LEAVE_GL();
4334 void WINAPI wine_glDeleteProgram( GLuint program ) {
4335 TRACE("(%d)\n", program );
4336 ENTER_GL();
4337 func_glDeleteProgram( program );
4338 LEAVE_GL();
4341 void WINAPI wine_glDeleteProgramsARB( GLsizei n, GLuint* programs ) {
4342 TRACE("(%d, %p)\n", n, programs );
4343 ENTER_GL();
4344 func_glDeleteProgramsARB( n, programs );
4345 LEAVE_GL();
4348 void WINAPI wine_glDeleteProgramsNV( GLsizei n, GLuint* programs ) {
4349 TRACE("(%d, %p)\n", n, programs );
4350 ENTER_GL();
4351 func_glDeleteProgramsNV( n, programs );
4352 LEAVE_GL();
4355 void WINAPI wine_glDeleteQueries( GLsizei n, GLuint* ids ) {
4356 TRACE("(%d, %p)\n", n, ids );
4357 ENTER_GL();
4358 func_glDeleteQueries( n, ids );
4359 LEAVE_GL();
4362 void WINAPI wine_glDeleteQueriesARB( GLsizei n, GLuint* ids ) {
4363 TRACE("(%d, %p)\n", n, ids );
4364 ENTER_GL();
4365 func_glDeleteQueriesARB( n, ids );
4366 LEAVE_GL();
4369 void WINAPI wine_glDeleteRenderbuffersEXT( GLsizei n, GLuint* renderbuffers ) {
4370 TRACE("(%d, %p)\n", n, renderbuffers );
4371 ENTER_GL();
4372 func_glDeleteRenderbuffersEXT( n, renderbuffers );
4373 LEAVE_GL();
4376 void WINAPI wine_glDeleteShader( GLuint shader ) {
4377 TRACE("(%d)\n", shader );
4378 ENTER_GL();
4379 func_glDeleteShader( shader );
4380 LEAVE_GL();
4383 void WINAPI wine_glDeleteTexturesEXT( GLsizei n, GLuint* textures ) {
4384 TRACE("(%d, %p)\n", n, textures );
4385 ENTER_GL();
4386 func_glDeleteTexturesEXT( n, textures );
4387 LEAVE_GL();
4390 void WINAPI wine_glDeleteVertexArraysAPPLE( GLsizei n, GLuint* arrays ) {
4391 TRACE("(%d, %p)\n", n, arrays );
4392 ENTER_GL();
4393 func_glDeleteVertexArraysAPPLE( n, arrays );
4394 LEAVE_GL();
4397 void WINAPI wine_glDeleteVertexShaderEXT( GLuint id ) {
4398 TRACE("(%d)\n", id );
4399 ENTER_GL();
4400 func_glDeleteVertexShaderEXT( id );
4401 LEAVE_GL();
4404 void WINAPI wine_glDepthBoundsEXT( GLclampd zmin, GLclampd zmax ) {
4405 TRACE("(%f, %f)\n", zmin, zmax );
4406 ENTER_GL();
4407 func_glDepthBoundsEXT( zmin, zmax );
4408 LEAVE_GL();
4411 void WINAPI wine_glDetachObjectARB( unsigned int containerObj, unsigned int attachedObj ) {
4412 TRACE("(%d, %d)\n", containerObj, attachedObj );
4413 ENTER_GL();
4414 func_glDetachObjectARB( containerObj, attachedObj );
4415 LEAVE_GL();
4418 void WINAPI wine_glDetachShader( GLuint program, GLuint shader ) {
4419 TRACE("(%d, %d)\n", program, shader );
4420 ENTER_GL();
4421 func_glDetachShader( program, shader );
4422 LEAVE_GL();
4425 void WINAPI wine_glDetailTexFuncSGIS( GLenum target, GLsizei n, GLfloat* points ) {
4426 TRACE("(%d, %d, %p)\n", target, n, points );
4427 ENTER_GL();
4428 func_glDetailTexFuncSGIS( target, n, points );
4429 LEAVE_GL();
4432 void WINAPI wine_glDisableVariantClientStateEXT( GLuint id ) {
4433 TRACE("(%d)\n", id );
4434 ENTER_GL();
4435 func_glDisableVariantClientStateEXT( id );
4436 LEAVE_GL();
4439 void WINAPI wine_glDisableVertexAttribArray( GLuint index ) {
4440 TRACE("(%d)\n", index );
4441 ENTER_GL();
4442 func_glDisableVertexAttribArray( index );
4443 LEAVE_GL();
4446 void WINAPI wine_glDisableVertexAttribArrayARB( GLuint index ) {
4447 TRACE("(%d)\n", index );
4448 ENTER_GL();
4449 func_glDisableVertexAttribArrayARB( index );
4450 LEAVE_GL();
4453 void WINAPI wine_glDrawArraysEXT( GLenum mode, GLint first, GLsizei count ) {
4454 TRACE("(%d, %d, %d)\n", mode, first, count );
4455 ENTER_GL();
4456 func_glDrawArraysEXT( mode, first, count );
4457 LEAVE_GL();
4460 void WINAPI wine_glDrawBufferRegion( GLenum region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest ) {
4461 TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", region, x, y, width, height, xDest, yDest );
4462 ENTER_GL();
4463 func_glDrawBufferRegion( region, x, y, width, height, xDest, yDest );
4464 LEAVE_GL();
4467 void WINAPI wine_glDrawBuffers( GLsizei n, GLenum* bufs ) {
4468 TRACE("(%d, %p)\n", n, bufs );
4469 ENTER_GL();
4470 func_glDrawBuffers( n, bufs );
4471 LEAVE_GL();
4474 void WINAPI wine_glDrawBuffersARB( GLsizei n, GLenum* bufs ) {
4475 TRACE("(%d, %p)\n", n, bufs );
4476 ENTER_GL();
4477 func_glDrawBuffersARB( n, bufs );
4478 LEAVE_GL();
4481 void WINAPI wine_glDrawBuffersATI( GLsizei n, GLenum* bufs ) {
4482 TRACE("(%d, %p)\n", n, bufs );
4483 ENTER_GL();
4484 func_glDrawBuffersATI( n, bufs );
4485 LEAVE_GL();
4488 void WINAPI wine_glDrawElementArrayAPPLE( GLenum mode, GLint first, GLsizei count ) {
4489 TRACE("(%d, %d, %d)\n", mode, first, count );
4490 ENTER_GL();
4491 func_glDrawElementArrayAPPLE( mode, first, count );
4492 LEAVE_GL();
4495 void WINAPI wine_glDrawElementArrayATI( GLenum mode, GLsizei count ) {
4496 TRACE("(%d, %d)\n", mode, count );
4497 ENTER_GL();
4498 func_glDrawElementArrayATI( mode, count );
4499 LEAVE_GL();
4502 void WINAPI wine_glDrawMeshArraysSUN( GLenum mode, GLint first, GLsizei count, GLsizei width ) {
4503 TRACE("(%d, %d, %d, %d)\n", mode, first, count, width );
4504 ENTER_GL();
4505 func_glDrawMeshArraysSUN( mode, first, count, width );
4506 LEAVE_GL();
4509 void WINAPI wine_glDrawRangeElementArrayAPPLE( GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count ) {
4510 TRACE("(%d, %d, %d, %d, %d)\n", mode, start, end, first, count );
4511 ENTER_GL();
4512 func_glDrawRangeElementArrayAPPLE( mode, start, end, first, count );
4513 LEAVE_GL();
4516 void WINAPI wine_glDrawRangeElementArrayATI( GLenum mode, GLuint start, GLuint end, GLsizei count ) {
4517 TRACE("(%d, %d, %d, %d)\n", mode, start, end, count );
4518 ENTER_GL();
4519 func_glDrawRangeElementArrayATI( mode, start, end, count );
4520 LEAVE_GL();
4523 void WINAPI wine_glDrawRangeElementsEXT( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) {
4524 TRACE("(%d, %d, %d, %d, %d, %p)\n", mode, start, end, count, type, indices );
4525 ENTER_GL();
4526 func_glDrawRangeElementsEXT( mode, start, end, count, type, indices );
4527 LEAVE_GL();
4530 void WINAPI wine_glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, GLboolean* pointer ) {
4531 TRACE("(%d, %d, %p)\n", stride, count, pointer );
4532 ENTER_GL();
4533 func_glEdgeFlagPointerEXT( stride, count, pointer );
4534 LEAVE_GL();
4537 void WINAPI wine_glEdgeFlagPointerListIBM( GLint stride, GLboolean** pointer, GLint ptrstride ) {
4538 TRACE("(%d, %p, %d)\n", stride, pointer, ptrstride );
4539 ENTER_GL();
4540 func_glEdgeFlagPointerListIBM( stride, pointer, ptrstride );
4541 LEAVE_GL();
4544 void WINAPI wine_glElementPointerAPPLE( GLenum type, GLvoid* pointer ) {
4545 TRACE("(%d, %p)\n", type, pointer );
4546 ENTER_GL();
4547 func_glElementPointerAPPLE( type, pointer );
4548 LEAVE_GL();
4551 void WINAPI wine_glElementPointerATI( GLenum type, GLvoid* pointer ) {
4552 TRACE("(%d, %p)\n", type, pointer );
4553 ENTER_GL();
4554 func_glElementPointerATI( type, pointer );
4555 LEAVE_GL();
4558 void WINAPI wine_glEnableVariantClientStateEXT( GLuint id ) {
4559 TRACE("(%d)\n", id );
4560 ENTER_GL();
4561 func_glEnableVariantClientStateEXT( id );
4562 LEAVE_GL();
4565 void WINAPI wine_glEnableVertexAttribArray( GLuint index ) {
4566 TRACE("(%d)\n", index );
4567 ENTER_GL();
4568 func_glEnableVertexAttribArray( index );
4569 LEAVE_GL();
4572 void WINAPI wine_glEnableVertexAttribArrayARB( GLuint index ) {
4573 TRACE("(%d)\n", index );
4574 ENTER_GL();
4575 func_glEnableVertexAttribArrayARB( index );
4576 LEAVE_GL();
4579 void WINAPI wine_glEndFragmentShaderATI( void ) {
4580 TRACE("()\n");
4581 ENTER_GL();
4582 func_glEndFragmentShaderATI( );
4583 LEAVE_GL();
4586 void WINAPI wine_glEndOcclusionQueryNV( void ) {
4587 TRACE("()\n");
4588 ENTER_GL();
4589 func_glEndOcclusionQueryNV( );
4590 LEAVE_GL();
4593 void WINAPI wine_glEndQuery( GLenum target ) {
4594 TRACE("(%d)\n", target );
4595 ENTER_GL();
4596 func_glEndQuery( target );
4597 LEAVE_GL();
4600 void WINAPI wine_glEndQueryARB( GLenum target ) {
4601 TRACE("(%d)\n", target );
4602 ENTER_GL();
4603 func_glEndQueryARB( target );
4604 LEAVE_GL();
4607 void WINAPI wine_glEndVertexShaderEXT( void ) {
4608 TRACE("()\n");
4609 ENTER_GL();
4610 func_glEndVertexShaderEXT( );
4611 LEAVE_GL();
4614 void WINAPI wine_glEvalMapsNV( GLenum target, GLenum mode ) {
4615 TRACE("(%d, %d)\n", target, mode );
4616 ENTER_GL();
4617 func_glEvalMapsNV( target, mode );
4618 LEAVE_GL();
4621 void WINAPI wine_glExecuteProgramNV( GLenum target, GLuint id, GLfloat* params ) {
4622 TRACE("(%d, %d, %p)\n", target, id, params );
4623 ENTER_GL();
4624 func_glExecuteProgramNV( target, id, params );
4625 LEAVE_GL();
4628 void WINAPI wine_glExtractComponentEXT( GLuint res, GLuint src, GLuint num ) {
4629 TRACE("(%d, %d, %d)\n", res, src, num );
4630 ENTER_GL();
4631 func_glExtractComponentEXT( res, src, num );
4632 LEAVE_GL();
4635 void WINAPI wine_glFinalCombinerInputNV( GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) {
4636 TRACE("(%d, %d, %d, %d)\n", variable, input, mapping, componentUsage );
4637 ENTER_GL();
4638 func_glFinalCombinerInputNV( variable, input, mapping, componentUsage );
4639 LEAVE_GL();
4642 GLint WINAPI wine_glFinishAsyncSGIX( GLuint* markerp ) {
4643 GLint ret_value;
4644 TRACE("(%p)\n", markerp );
4645 ENTER_GL();
4646 ret_value = func_glFinishAsyncSGIX( markerp );
4647 LEAVE_GL();
4648 return ret_value;
4651 void WINAPI wine_glFinishFenceAPPLE( GLuint fence ) {
4652 TRACE("(%d)\n", fence );
4653 ENTER_GL();
4654 func_glFinishFenceAPPLE( fence );
4655 LEAVE_GL();
4658 void WINAPI wine_glFinishFenceNV( GLuint fence ) {
4659 TRACE("(%d)\n", fence );
4660 ENTER_GL();
4661 func_glFinishFenceNV( fence );
4662 LEAVE_GL();
4665 void WINAPI wine_glFinishObjectAPPLE( GLenum object, GLint name ) {
4666 TRACE("(%d, %d)\n", object, name );
4667 ENTER_GL();
4668 func_glFinishObjectAPPLE( object, name );
4669 LEAVE_GL();
4672 void WINAPI wine_glFinishTextureSUNX( void ) {
4673 TRACE("()\n");
4674 ENTER_GL();
4675 func_glFinishTextureSUNX( );
4676 LEAVE_GL();
4679 void WINAPI wine_glFlushPixelDataRangeNV( GLenum target ) {
4680 TRACE("(%d)\n", target );
4681 ENTER_GL();
4682 func_glFlushPixelDataRangeNV( target );
4683 LEAVE_GL();
4686 void WINAPI wine_glFlushRasterSGIX( void ) {
4687 TRACE("()\n");
4688 ENTER_GL();
4689 func_glFlushRasterSGIX( );
4690 LEAVE_GL();
4693 void WINAPI wine_glFlushVertexArrayRangeAPPLE( GLsizei length, GLvoid* pointer ) {
4694 TRACE("(%d, %p)\n", length, pointer );
4695 ENTER_GL();
4696 func_glFlushVertexArrayRangeAPPLE( length, pointer );
4697 LEAVE_GL();
4700 void WINAPI wine_glFlushVertexArrayRangeNV( void ) {
4701 TRACE("()\n");
4702 ENTER_GL();
4703 func_glFlushVertexArrayRangeNV( );
4704 LEAVE_GL();
4707 void WINAPI wine_glFogCoordPointer( GLenum type, GLsizei stride, GLvoid* pointer ) {
4708 TRACE("(%d, %d, %p)\n", type, stride, pointer );
4709 ENTER_GL();
4710 func_glFogCoordPointer( type, stride, pointer );
4711 LEAVE_GL();
4714 void WINAPI wine_glFogCoordPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) {
4715 TRACE("(%d, %d, %p)\n", type, stride, pointer );
4716 ENTER_GL();
4717 func_glFogCoordPointerEXT( type, stride, pointer );
4718 LEAVE_GL();
4721 void WINAPI wine_glFogCoordPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
4722 TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride );
4723 ENTER_GL();
4724 func_glFogCoordPointerListIBM( type, stride, pointer, ptrstride );
4725 LEAVE_GL();
4728 void WINAPI wine_glFogCoordd( GLdouble coord ) {
4729 TRACE("(%f)\n", coord );
4730 ENTER_GL();
4731 func_glFogCoordd( coord );
4732 LEAVE_GL();
4735 void WINAPI wine_glFogCoorddEXT( GLdouble coord ) {
4736 TRACE("(%f)\n", coord );
4737 ENTER_GL();
4738 func_glFogCoorddEXT( coord );
4739 LEAVE_GL();
4742 void WINAPI wine_glFogCoorddv( GLdouble* coord ) {
4743 TRACE("(%p)\n", coord );
4744 ENTER_GL();
4745 func_glFogCoorddv( coord );
4746 LEAVE_GL();
4749 void WINAPI wine_glFogCoorddvEXT( GLdouble* coord ) {
4750 TRACE("(%p)\n", coord );
4751 ENTER_GL();
4752 func_glFogCoorddvEXT( coord );
4753 LEAVE_GL();
4756 void WINAPI wine_glFogCoordf( GLfloat coord ) {
4757 TRACE("(%f)\n", coord );
4758 ENTER_GL();
4759 func_glFogCoordf( coord );
4760 LEAVE_GL();
4763 void WINAPI wine_glFogCoordfEXT( GLfloat coord ) {
4764 TRACE("(%f)\n", coord );
4765 ENTER_GL();
4766 func_glFogCoordfEXT( coord );
4767 LEAVE_GL();
4770 void WINAPI wine_glFogCoordfv( GLfloat* coord ) {
4771 TRACE("(%p)\n", coord );
4772 ENTER_GL();
4773 func_glFogCoordfv( coord );
4774 LEAVE_GL();
4777 void WINAPI wine_glFogCoordfvEXT( GLfloat* coord ) {
4778 TRACE("(%p)\n", coord );
4779 ENTER_GL();
4780 func_glFogCoordfvEXT( coord );
4781 LEAVE_GL();
4784 void WINAPI wine_glFogCoordhNV( unsigned short fog ) {
4785 TRACE("(%d)\n", fog );
4786 ENTER_GL();
4787 func_glFogCoordhNV( fog );
4788 LEAVE_GL();
4791 void WINAPI wine_glFogCoordhvNV( unsigned short* fog ) {
4792 TRACE("(%p)\n", fog );
4793 ENTER_GL();
4794 func_glFogCoordhvNV( fog );
4795 LEAVE_GL();
4798 void WINAPI wine_glFogFuncSGIS( GLsizei n, GLfloat* points ) {
4799 TRACE("(%d, %p)\n", n, points );
4800 ENTER_GL();
4801 func_glFogFuncSGIS( n, points );
4802 LEAVE_GL();
4805 void WINAPI wine_glFragmentColorMaterialSGIX( GLenum face, GLenum mode ) {
4806 TRACE("(%d, %d)\n", face, mode );
4807 ENTER_GL();
4808 func_glFragmentColorMaterialSGIX( face, mode );
4809 LEAVE_GL();
4812 void WINAPI wine_glFragmentLightModelfSGIX( GLenum pname, GLfloat param ) {
4813 TRACE("(%d, %f)\n", pname, param );
4814 ENTER_GL();
4815 func_glFragmentLightModelfSGIX( pname, param );
4816 LEAVE_GL();
4819 void WINAPI wine_glFragmentLightModelfvSGIX( GLenum pname, GLfloat* params ) {
4820 TRACE("(%d, %p)\n", pname, params );
4821 ENTER_GL();
4822 func_glFragmentLightModelfvSGIX( pname, params );
4823 LEAVE_GL();
4826 void WINAPI wine_glFragmentLightModeliSGIX( GLenum pname, GLint param ) {
4827 TRACE("(%d, %d)\n", pname, param );
4828 ENTER_GL();
4829 func_glFragmentLightModeliSGIX( pname, param );
4830 LEAVE_GL();
4833 void WINAPI wine_glFragmentLightModelivSGIX( GLenum pname, GLint* params ) {
4834 TRACE("(%d, %p)\n", pname, params );
4835 ENTER_GL();
4836 func_glFragmentLightModelivSGIX( pname, params );
4837 LEAVE_GL();
4840 void WINAPI wine_glFragmentLightfSGIX( GLenum light, GLenum pname, GLfloat param ) {
4841 TRACE("(%d, %d, %f)\n", light, pname, param );
4842 ENTER_GL();
4843 func_glFragmentLightfSGIX( light, pname, param );
4844 LEAVE_GL();
4847 void WINAPI wine_glFragmentLightfvSGIX( GLenum light, GLenum pname, GLfloat* params ) {
4848 TRACE("(%d, %d, %p)\n", light, pname, params );
4849 ENTER_GL();
4850 func_glFragmentLightfvSGIX( light, pname, params );
4851 LEAVE_GL();
4854 void WINAPI wine_glFragmentLightiSGIX( GLenum light, GLenum pname, GLint param ) {
4855 TRACE("(%d, %d, %d)\n", light, pname, param );
4856 ENTER_GL();
4857 func_glFragmentLightiSGIX( light, pname, param );
4858 LEAVE_GL();
4861 void WINAPI wine_glFragmentLightivSGIX( GLenum light, GLenum pname, GLint* params ) {
4862 TRACE("(%d, %d, %p)\n", light, pname, params );
4863 ENTER_GL();
4864 func_glFragmentLightivSGIX( light, pname, params );
4865 LEAVE_GL();
4868 void WINAPI wine_glFragmentMaterialfSGIX( GLenum face, GLenum pname, GLfloat param ) {
4869 TRACE("(%d, %d, %f)\n", face, pname, param );
4870 ENTER_GL();
4871 func_glFragmentMaterialfSGIX( face, pname, param );
4872 LEAVE_GL();
4875 void WINAPI wine_glFragmentMaterialfvSGIX( GLenum face, GLenum pname, GLfloat* params ) {
4876 TRACE("(%d, %d, %p)\n", face, pname, params );
4877 ENTER_GL();
4878 func_glFragmentMaterialfvSGIX( face, pname, params );
4879 LEAVE_GL();
4882 void WINAPI wine_glFragmentMaterialiSGIX( GLenum face, GLenum pname, GLint param ) {
4883 TRACE("(%d, %d, %d)\n", face, pname, param );
4884 ENTER_GL();
4885 func_glFragmentMaterialiSGIX( face, pname, param );
4886 LEAVE_GL();
4889 void WINAPI wine_glFragmentMaterialivSGIX( GLenum face, GLenum pname, GLint* params ) {
4890 TRACE("(%d, %d, %p)\n", face, pname, params );
4891 ENTER_GL();
4892 func_glFragmentMaterialivSGIX( face, pname, params );
4893 LEAVE_GL();
4896 void WINAPI wine_glFrameZoomSGIX( GLint factor ) {
4897 TRACE("(%d)\n", factor );
4898 ENTER_GL();
4899 func_glFrameZoomSGIX( factor );
4900 LEAVE_GL();
4903 void WINAPI wine_glFramebufferRenderbufferEXT( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) {
4904 TRACE("(%d, %d, %d, %d)\n", target, attachment, renderbuffertarget, renderbuffer );
4905 ENTER_GL();
4906 func_glFramebufferRenderbufferEXT( target, attachment, renderbuffertarget, renderbuffer );
4907 LEAVE_GL();
4910 void WINAPI wine_glFramebufferTexture1DEXT( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) {
4911 TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level );
4912 ENTER_GL();
4913 func_glFramebufferTexture1DEXT( target, attachment, textarget, texture, level );
4914 LEAVE_GL();
4917 void WINAPI wine_glFramebufferTexture2DEXT( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) {
4918 TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level );
4919 ENTER_GL();
4920 func_glFramebufferTexture2DEXT( target, attachment, textarget, texture, level );
4921 LEAVE_GL();
4924 void WINAPI wine_glFramebufferTexture3DEXT( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset ) {
4925 TRACE("(%d, %d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level, zoffset );
4926 ENTER_GL();
4927 func_glFramebufferTexture3DEXT( target, attachment, textarget, texture, level, zoffset );
4928 LEAVE_GL();
4931 void WINAPI wine_glFreeObjectBufferATI( GLuint buffer ) {
4932 TRACE("(%d)\n", buffer );
4933 ENTER_GL();
4934 func_glFreeObjectBufferATI( buffer );
4935 LEAVE_GL();
4938 GLuint WINAPI wine_glGenAsyncMarkersSGIX( GLsizei range ) {
4939 GLuint ret_value;
4940 TRACE("(%d)\n", range );
4941 ENTER_GL();
4942 ret_value = func_glGenAsyncMarkersSGIX( range );
4943 LEAVE_GL();
4944 return ret_value;
4947 void WINAPI wine_glGenBuffers( GLsizei n, GLuint* buffers ) {
4948 TRACE("(%d, %p)\n", n, buffers );
4949 ENTER_GL();
4950 func_glGenBuffers( n, buffers );
4951 LEAVE_GL();
4954 void WINAPI wine_glGenBuffersARB( GLsizei n, GLuint* buffers ) {
4955 TRACE("(%d, %p)\n", n, buffers );
4956 ENTER_GL();
4957 func_glGenBuffersARB( n, buffers );
4958 LEAVE_GL();
4961 void WINAPI wine_glGenFencesAPPLE( GLsizei n, GLuint* fences ) {
4962 TRACE("(%d, %p)\n", n, fences );
4963 ENTER_GL();
4964 func_glGenFencesAPPLE( n, fences );
4965 LEAVE_GL();
4968 void WINAPI wine_glGenFencesNV( GLsizei n, GLuint* fences ) {
4969 TRACE("(%d, %p)\n", n, fences );
4970 ENTER_GL();
4971 func_glGenFencesNV( n, fences );
4972 LEAVE_GL();
4975 GLuint WINAPI wine_glGenFragmentShadersATI( GLuint range ) {
4976 GLuint ret_value;
4977 TRACE("(%d)\n", range );
4978 ENTER_GL();
4979 ret_value = func_glGenFragmentShadersATI( range );
4980 LEAVE_GL();
4981 return ret_value;
4984 void WINAPI wine_glGenFramebuffersEXT( GLsizei n, GLuint* framebuffers ) {
4985 TRACE("(%d, %p)\n", n, framebuffers );
4986 ENTER_GL();
4987 func_glGenFramebuffersEXT( n, framebuffers );
4988 LEAVE_GL();
4991 void WINAPI wine_glGenOcclusionQueriesNV( GLsizei n, GLuint* ids ) {
4992 TRACE("(%d, %p)\n", n, ids );
4993 ENTER_GL();
4994 func_glGenOcclusionQueriesNV( n, ids );
4995 LEAVE_GL();
4998 void WINAPI wine_glGenProgramsARB( GLsizei n, GLuint* programs ) {
4999 TRACE("(%d, %p)\n", n, programs );
5000 ENTER_GL();
5001 func_glGenProgramsARB( n, programs );
5002 LEAVE_GL();
5005 void WINAPI wine_glGenProgramsNV( GLsizei n, GLuint* programs ) {
5006 TRACE("(%d, %p)\n", n, programs );
5007 ENTER_GL();
5008 func_glGenProgramsNV( n, programs );
5009 LEAVE_GL();
5012 void WINAPI wine_glGenQueries( GLsizei n, GLuint* ids ) {
5013 TRACE("(%d, %p)\n", n, ids );
5014 ENTER_GL();
5015 func_glGenQueries( n, ids );
5016 LEAVE_GL();
5019 void WINAPI wine_glGenQueriesARB( GLsizei n, GLuint* ids ) {
5020 TRACE("(%d, %p)\n", n, ids );
5021 ENTER_GL();
5022 func_glGenQueriesARB( n, ids );
5023 LEAVE_GL();
5026 void WINAPI wine_glGenRenderbuffersEXT( GLsizei n, GLuint* renderbuffers ) {
5027 TRACE("(%d, %p)\n", n, renderbuffers );
5028 ENTER_GL();
5029 func_glGenRenderbuffersEXT( n, renderbuffers );
5030 LEAVE_GL();
5033 GLuint WINAPI wine_glGenSymbolsEXT( GLenum datatype, GLenum storagetype, GLenum range, GLuint components ) {
5034 GLuint ret_value;
5035 TRACE("(%d, %d, %d, %d)\n", datatype, storagetype, range, components );
5036 ENTER_GL();
5037 ret_value = func_glGenSymbolsEXT( datatype, storagetype, range, components );
5038 LEAVE_GL();
5039 return ret_value;
5042 void WINAPI wine_glGenTexturesEXT( GLsizei n, GLuint* textures ) {
5043 TRACE("(%d, %p)\n", n, textures );
5044 ENTER_GL();
5045 func_glGenTexturesEXT( n, textures );
5046 LEAVE_GL();
5049 void WINAPI wine_glGenVertexArraysAPPLE( GLsizei n, GLuint* arrays ) {
5050 TRACE("(%d, %p)\n", n, arrays );
5051 ENTER_GL();
5052 func_glGenVertexArraysAPPLE( n, arrays );
5053 LEAVE_GL();
5056 GLuint WINAPI wine_glGenVertexShadersEXT( GLuint range ) {
5057 GLuint ret_value;
5058 TRACE("(%d)\n", range );
5059 ENTER_GL();
5060 ret_value = func_glGenVertexShadersEXT( range );
5061 LEAVE_GL();
5062 return ret_value;
5065 void WINAPI wine_glGenerateMipmapEXT( GLenum target ) {
5066 TRACE("(%d)\n", target );
5067 ENTER_GL();
5068 func_glGenerateMipmapEXT( target );
5069 LEAVE_GL();
5072 void WINAPI wine_glGetActiveAttrib( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, char* name ) {
5073 TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name );
5074 ENTER_GL();
5075 func_glGetActiveAttrib( program, index, bufSize, length, size, type, name );
5076 LEAVE_GL();
5079 void WINAPI wine_glGetActiveAttribARB( unsigned int programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, char* name ) {
5080 TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", programObj, index, maxLength, length, size, type, name );
5081 ENTER_GL();
5082 func_glGetActiveAttribARB( programObj, index, maxLength, length, size, type, name );
5083 LEAVE_GL();
5086 void WINAPI wine_glGetActiveUniform( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, char* name ) {
5087 TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name );
5088 ENTER_GL();
5089 func_glGetActiveUniform( program, index, bufSize, length, size, type, name );
5090 LEAVE_GL();
5093 void WINAPI wine_glGetActiveUniformARB( unsigned int programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, char* name ) {
5094 TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", programObj, index, maxLength, length, size, type, name );
5095 ENTER_GL();
5096 func_glGetActiveUniformARB( programObj, index, maxLength, length, size, type, name );
5097 LEAVE_GL();
5100 void WINAPI wine_glGetArrayObjectfvATI( GLenum array, GLenum pname, GLfloat* params ) {
5101 TRACE("(%d, %d, %p)\n", array, pname, params );
5102 ENTER_GL();
5103 func_glGetArrayObjectfvATI( array, pname, params );
5104 LEAVE_GL();
5107 void WINAPI wine_glGetArrayObjectivATI( GLenum array, GLenum pname, GLint* params ) {
5108 TRACE("(%d, %d, %p)\n", array, pname, params );
5109 ENTER_GL();
5110 func_glGetArrayObjectivATI( array, pname, params );
5111 LEAVE_GL();
5114 void WINAPI wine_glGetAttachedObjectsARB( unsigned int containerObj, GLsizei maxCount, GLsizei* count, unsigned int* obj ) {
5115 TRACE("(%d, %d, %p, %p)\n", containerObj, maxCount, count, obj );
5116 ENTER_GL();
5117 func_glGetAttachedObjectsARB( containerObj, maxCount, count, obj );
5118 LEAVE_GL();
5121 void WINAPI wine_glGetAttachedShaders( GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj ) {
5122 TRACE("(%d, %d, %p, %p)\n", program, maxCount, count, obj );
5123 ENTER_GL();
5124 func_glGetAttachedShaders( program, maxCount, count, obj );
5125 LEAVE_GL();
5128 GLint WINAPI wine_glGetAttribLocation( GLuint program, char* name ) {
5129 GLint ret_value;
5130 TRACE("(%d, %p)\n", program, name );
5131 ENTER_GL();
5132 ret_value = func_glGetAttribLocation( program, name );
5133 LEAVE_GL();
5134 return ret_value;
5137 GLint WINAPI wine_glGetAttribLocationARB( unsigned int programObj, char* name ) {
5138 GLint ret_value;
5139 TRACE("(%d, %p)\n", programObj, name );
5140 ENTER_GL();
5141 ret_value = func_glGetAttribLocationARB( programObj, name );
5142 LEAVE_GL();
5143 return ret_value;
5146 void WINAPI wine_glGetBufferParameteriv( GLenum target, GLenum pname, GLint* params ) {
5147 TRACE("(%d, %d, %p)\n", target, pname, params );
5148 ENTER_GL();
5149 func_glGetBufferParameteriv( target, pname, params );
5150 LEAVE_GL();
5153 void WINAPI wine_glGetBufferParameterivARB( GLenum target, GLenum pname, GLint* params ) {
5154 TRACE("(%d, %d, %p)\n", target, pname, params );
5155 ENTER_GL();
5156 func_glGetBufferParameterivARB( target, pname, params );
5157 LEAVE_GL();
5160 void WINAPI wine_glGetBufferPointerv( GLenum target, GLenum pname, GLvoid** params ) {
5161 TRACE("(%d, %d, %p)\n", target, pname, params );
5162 ENTER_GL();
5163 func_glGetBufferPointerv( target, pname, params );
5164 LEAVE_GL();
5167 void WINAPI wine_glGetBufferPointervARB( GLenum target, GLenum pname, GLvoid** params ) {
5168 TRACE("(%d, %d, %p)\n", target, pname, params );
5169 ENTER_GL();
5170 func_glGetBufferPointervARB( target, pname, params );
5171 LEAVE_GL();
5174 void WINAPI wine_glGetBufferSubData( GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid* data ) {
5175 TRACE("(%d, %d, %d, %p)\n", target, offset, size, data );
5176 ENTER_GL();
5177 func_glGetBufferSubData( target, offset, size, data );
5178 LEAVE_GL();
5181 void WINAPI wine_glGetBufferSubDataARB( GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid* data ) {
5182 TRACE("(%d, %d, %d, %p)\n", target, offset, size, data );
5183 ENTER_GL();
5184 func_glGetBufferSubDataARB( target, offset, size, data );
5185 LEAVE_GL();
5188 void WINAPI wine_glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid* data ) {
5189 TRACE("(%d, %d, %d, %p)\n", target, format, type, data );
5190 ENTER_GL();
5191 func_glGetColorTableEXT( target, format, type, data );
5192 LEAVE_GL();
5195 void WINAPI wine_glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
5196 TRACE("(%d, %d, %p)\n", target, pname, params );
5197 ENTER_GL();
5198 func_glGetColorTableParameterfvEXT( target, pname, params );
5199 LEAVE_GL();
5202 void WINAPI wine_glGetColorTableParameterfvSGI( GLenum target, GLenum pname, GLfloat* params ) {
5203 TRACE("(%d, %d, %p)\n", target, pname, params );
5204 ENTER_GL();
5205 func_glGetColorTableParameterfvSGI( target, pname, params );
5206 LEAVE_GL();
5209 void WINAPI wine_glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
5210 TRACE("(%d, %d, %p)\n", target, pname, params );
5211 ENTER_GL();
5212 func_glGetColorTableParameterivEXT( target, pname, params );
5213 LEAVE_GL();
5216 void WINAPI wine_glGetColorTableParameterivSGI( GLenum target, GLenum pname, GLint* params ) {
5217 TRACE("(%d, %d, %p)\n", target, pname, params );
5218 ENTER_GL();
5219 func_glGetColorTableParameterivSGI( target, pname, params );
5220 LEAVE_GL();
5223 void WINAPI wine_glGetColorTableSGI( GLenum target, GLenum format, GLenum type, GLvoid* table ) {
5224 TRACE("(%d, %d, %d, %p)\n", target, format, type, table );
5225 ENTER_GL();
5226 func_glGetColorTableSGI( target, format, type, table );
5227 LEAVE_GL();
5230 void WINAPI wine_glGetCombinerInputParameterfvNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params ) {
5231 TRACE("(%d, %d, %d, %d, %p)\n", stage, portion, variable, pname, params );
5232 ENTER_GL();
5233 func_glGetCombinerInputParameterfvNV( stage, portion, variable, pname, params );
5234 LEAVE_GL();
5237 void WINAPI wine_glGetCombinerInputParameterivNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params ) {
5238 TRACE("(%d, %d, %d, %d, %p)\n", stage, portion, variable, pname, params );
5239 ENTER_GL();
5240 func_glGetCombinerInputParameterivNV( stage, portion, variable, pname, params );
5241 LEAVE_GL();
5244 void WINAPI wine_glGetCombinerOutputParameterfvNV( GLenum stage, GLenum portion, GLenum pname, GLfloat* params ) {
5245 TRACE("(%d, %d, %d, %p)\n", stage, portion, pname, params );
5246 ENTER_GL();
5247 func_glGetCombinerOutputParameterfvNV( stage, portion, pname, params );
5248 LEAVE_GL();
5251 void WINAPI wine_glGetCombinerOutputParameterivNV( GLenum stage, GLenum portion, GLenum pname, GLint* params ) {
5252 TRACE("(%d, %d, %d, %p)\n", stage, portion, pname, params );
5253 ENTER_GL();
5254 func_glGetCombinerOutputParameterivNV( stage, portion, pname, params );
5255 LEAVE_GL();
5258 void WINAPI wine_glGetCombinerStageParameterfvNV( GLenum stage, GLenum pname, GLfloat* params ) {
5259 TRACE("(%d, %d, %p)\n", stage, pname, params );
5260 ENTER_GL();
5261 func_glGetCombinerStageParameterfvNV( stage, pname, params );
5262 LEAVE_GL();
5265 void WINAPI wine_glGetCompressedTexImage( GLenum target, GLint level, GLvoid* img ) {
5266 TRACE("(%d, %d, %p)\n", target, level, img );
5267 ENTER_GL();
5268 func_glGetCompressedTexImage( target, level, img );
5269 LEAVE_GL();
5272 void WINAPI wine_glGetCompressedTexImageARB( GLenum target, GLint level, GLvoid* img ) {
5273 TRACE("(%d, %d, %p)\n", target, level, img );
5274 ENTER_GL();
5275 func_glGetCompressedTexImageARB( target, level, img );
5276 LEAVE_GL();
5279 void WINAPI wine_glGetConvolutionFilterEXT( GLenum target, GLenum format, GLenum type, GLvoid* image ) {
5280 TRACE("(%d, %d, %d, %p)\n", target, format, type, image );
5281 ENTER_GL();
5282 func_glGetConvolutionFilterEXT( target, format, type, image );
5283 LEAVE_GL();
5286 void WINAPI wine_glGetConvolutionParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
5287 TRACE("(%d, %d, %p)\n", target, pname, params );
5288 ENTER_GL();
5289 func_glGetConvolutionParameterfvEXT( target, pname, params );
5290 LEAVE_GL();
5293 void WINAPI wine_glGetConvolutionParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
5294 TRACE("(%d, %d, %p)\n", target, pname, params );
5295 ENTER_GL();
5296 func_glGetConvolutionParameterivEXT( target, pname, params );
5297 LEAVE_GL();
5300 void WINAPI wine_glGetDetailTexFuncSGIS( GLenum target, GLfloat* points ) {
5301 TRACE("(%d, %p)\n", target, points );
5302 ENTER_GL();
5303 func_glGetDetailTexFuncSGIS( target, points );
5304 LEAVE_GL();
5307 void WINAPI wine_glGetFenceivNV( GLuint fence, GLenum pname, GLint* params ) {
5308 TRACE("(%d, %d, %p)\n", fence, pname, params );
5309 ENTER_GL();
5310 func_glGetFenceivNV( fence, pname, params );
5311 LEAVE_GL();
5314 void WINAPI wine_glGetFinalCombinerInputParameterfvNV( GLenum variable, GLenum pname, GLfloat* params ) {
5315 TRACE("(%d, %d, %p)\n", variable, pname, params );
5316 ENTER_GL();
5317 func_glGetFinalCombinerInputParameterfvNV( variable, pname, params );
5318 LEAVE_GL();
5321 void WINAPI wine_glGetFinalCombinerInputParameterivNV( GLenum variable, GLenum pname, GLint* params ) {
5322 TRACE("(%d, %d, %p)\n", variable, pname, params );
5323 ENTER_GL();
5324 func_glGetFinalCombinerInputParameterivNV( variable, pname, params );
5325 LEAVE_GL();
5328 void WINAPI wine_glGetFogFuncSGIS( GLfloat* points ) {
5329 TRACE("(%p)\n", points );
5330 ENTER_GL();
5331 func_glGetFogFuncSGIS( points );
5332 LEAVE_GL();
5335 void WINAPI wine_glGetFragmentLightfvSGIX( GLenum light, GLenum pname, GLfloat* params ) {
5336 TRACE("(%d, %d, %p)\n", light, pname, params );
5337 ENTER_GL();
5338 func_glGetFragmentLightfvSGIX( light, pname, params );
5339 LEAVE_GL();
5342 void WINAPI wine_glGetFragmentLightivSGIX( GLenum light, GLenum pname, GLint* params ) {
5343 TRACE("(%d, %d, %p)\n", light, pname, params );
5344 ENTER_GL();
5345 func_glGetFragmentLightivSGIX( light, pname, params );
5346 LEAVE_GL();
5349 void WINAPI wine_glGetFragmentMaterialfvSGIX( GLenum face, GLenum pname, GLfloat* params ) {
5350 TRACE("(%d, %d, %p)\n", face, pname, params );
5351 ENTER_GL();
5352 func_glGetFragmentMaterialfvSGIX( face, pname, params );
5353 LEAVE_GL();
5356 void WINAPI wine_glGetFragmentMaterialivSGIX( GLenum face, GLenum pname, GLint* params ) {
5357 TRACE("(%d, %d, %p)\n", face, pname, params );
5358 ENTER_GL();
5359 func_glGetFragmentMaterialivSGIX( face, pname, params );
5360 LEAVE_GL();
5363 void WINAPI wine_glGetFramebufferAttachmentParameterivEXT( GLenum target, GLenum attachment, GLenum pname, GLint* params ) {
5364 TRACE("(%d, %d, %d, %p)\n", target, attachment, pname, params );
5365 ENTER_GL();
5366 func_glGetFramebufferAttachmentParameterivEXT( target, attachment, pname, params );
5367 LEAVE_GL();
5370 unsigned int WINAPI wine_glGetHandleARB( GLenum pname ) {
5371 unsigned int ret_value;
5372 TRACE("(%d)\n", pname );
5373 ENTER_GL();
5374 ret_value = func_glGetHandleARB( pname );
5375 LEAVE_GL();
5376 return ret_value;
5379 void WINAPI wine_glGetHistogramEXT( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
5380 TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values );
5381 ENTER_GL();
5382 func_glGetHistogramEXT( target, reset, format, type, values );
5383 LEAVE_GL();
5386 void WINAPI wine_glGetHistogramParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
5387 TRACE("(%d, %d, %p)\n", target, pname, params );
5388 ENTER_GL();
5389 func_glGetHistogramParameterfvEXT( target, pname, params );
5390 LEAVE_GL();
5393 void WINAPI wine_glGetHistogramParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
5394 TRACE("(%d, %d, %p)\n", target, pname, params );
5395 ENTER_GL();
5396 func_glGetHistogramParameterivEXT( target, pname, params );
5397 LEAVE_GL();
5400 void WINAPI wine_glGetImageTransformParameterfvHP( GLenum target, GLenum pname, GLfloat* params ) {
5401 TRACE("(%d, %d, %p)\n", target, pname, params );
5402 ENTER_GL();
5403 func_glGetImageTransformParameterfvHP( target, pname, params );
5404 LEAVE_GL();
5407 void WINAPI wine_glGetImageTransformParameterivHP( GLenum target, GLenum pname, GLint* params ) {
5408 TRACE("(%d, %d, %p)\n", target, pname, params );
5409 ENTER_GL();
5410 func_glGetImageTransformParameterivHP( target, pname, params );
5411 LEAVE_GL();
5414 void WINAPI wine_glGetInfoLogARB( unsigned int obj, GLsizei maxLength, GLsizei* length, char* infoLog ) {
5415 TRACE("(%d, %d, %p, %p)\n", obj, maxLength, length, infoLog );
5416 ENTER_GL();
5417 func_glGetInfoLogARB( obj, maxLength, length, infoLog );
5418 LEAVE_GL();
5421 GLint WINAPI wine_glGetInstrumentsSGIX( void ) {
5422 GLint ret_value;
5423 TRACE("()\n");
5424 ENTER_GL();
5425 ret_value = func_glGetInstrumentsSGIX( );
5426 LEAVE_GL();
5427 return ret_value;
5430 void WINAPI wine_glGetInvariantBooleanvEXT( GLuint id, GLenum value, GLboolean* data ) {
5431 TRACE("(%d, %d, %p)\n", id, value, data );
5432 ENTER_GL();
5433 func_glGetInvariantBooleanvEXT( id, value, data );
5434 LEAVE_GL();
5437 void WINAPI wine_glGetInvariantFloatvEXT( GLuint id, GLenum value, GLfloat* data ) {
5438 TRACE("(%d, %d, %p)\n", id, value, data );
5439 ENTER_GL();
5440 func_glGetInvariantFloatvEXT( id, value, data );
5441 LEAVE_GL();
5444 void WINAPI wine_glGetInvariantIntegervEXT( GLuint id, GLenum value, GLint* data ) {
5445 TRACE("(%d, %d, %p)\n", id, value, data );
5446 ENTER_GL();
5447 func_glGetInvariantIntegervEXT( id, value, data );
5448 LEAVE_GL();
5451 void WINAPI wine_glGetListParameterfvSGIX( GLuint list, GLenum pname, GLfloat* params ) {
5452 TRACE("(%d, %d, %p)\n", list, pname, params );
5453 ENTER_GL();
5454 func_glGetListParameterfvSGIX( list, pname, params );
5455 LEAVE_GL();
5458 void WINAPI wine_glGetListParameterivSGIX( GLuint list, GLenum pname, GLint* params ) {
5459 TRACE("(%d, %d, %p)\n", list, pname, params );
5460 ENTER_GL();
5461 func_glGetListParameterivSGIX( list, pname, params );
5462 LEAVE_GL();
5465 void WINAPI wine_glGetLocalConstantBooleanvEXT( GLuint id, GLenum value, GLboolean* data ) {
5466 TRACE("(%d, %d, %p)\n", id, value, data );
5467 ENTER_GL();
5468 func_glGetLocalConstantBooleanvEXT( id, value, data );
5469 LEAVE_GL();
5472 void WINAPI wine_glGetLocalConstantFloatvEXT( GLuint id, GLenum value, GLfloat* data ) {
5473 TRACE("(%d, %d, %p)\n", id, value, data );
5474 ENTER_GL();
5475 func_glGetLocalConstantFloatvEXT( id, value, data );
5476 LEAVE_GL();
5479 void WINAPI wine_glGetLocalConstantIntegervEXT( GLuint id, GLenum value, GLint* data ) {
5480 TRACE("(%d, %d, %p)\n", id, value, data );
5481 ENTER_GL();
5482 func_glGetLocalConstantIntegervEXT( id, value, data );
5483 LEAVE_GL();
5486 void WINAPI wine_glGetMapAttribParameterfvNV( GLenum target, GLuint index, GLenum pname, GLfloat* params ) {
5487 TRACE("(%d, %d, %d, %p)\n", target, index, pname, params );
5488 ENTER_GL();
5489 func_glGetMapAttribParameterfvNV( target, index, pname, params );
5490 LEAVE_GL();
5493 void WINAPI wine_glGetMapAttribParameterivNV( GLenum target, GLuint index, GLenum pname, GLint* params ) {
5494 TRACE("(%d, %d, %d, %p)\n", target, index, pname, params );
5495 ENTER_GL();
5496 func_glGetMapAttribParameterivNV( target, index, pname, params );
5497 LEAVE_GL();
5500 void WINAPI wine_glGetMapControlPointsNV( GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid* points ) {
5501 TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, index, type, ustride, vstride, packed, points );
5502 ENTER_GL();
5503 func_glGetMapControlPointsNV( target, index, type, ustride, vstride, packed, points );
5504 LEAVE_GL();
5507 void WINAPI wine_glGetMapParameterfvNV( GLenum target, GLenum pname, GLfloat* params ) {
5508 TRACE("(%d, %d, %p)\n", target, pname, params );
5509 ENTER_GL();
5510 func_glGetMapParameterfvNV( target, pname, params );
5511 LEAVE_GL();
5514 void WINAPI wine_glGetMapParameterivNV( GLenum target, GLenum pname, GLint* params ) {
5515 TRACE("(%d, %d, %p)\n", target, pname, params );
5516 ENTER_GL();
5517 func_glGetMapParameterivNV( target, pname, params );
5518 LEAVE_GL();
5521 void WINAPI wine_glGetMinmaxEXT( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
5522 TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values );
5523 ENTER_GL();
5524 func_glGetMinmaxEXT( target, reset, format, type, values );
5525 LEAVE_GL();
5528 void WINAPI wine_glGetMinmaxParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
5529 TRACE("(%d, %d, %p)\n", target, pname, params );
5530 ENTER_GL();
5531 func_glGetMinmaxParameterfvEXT( target, pname, params );
5532 LEAVE_GL();
5535 void WINAPI wine_glGetMinmaxParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
5536 TRACE("(%d, %d, %p)\n", target, pname, params );
5537 ENTER_GL();
5538 func_glGetMinmaxParameterivEXT( target, pname, params );
5539 LEAVE_GL();
5542 void WINAPI wine_glGetObjectBufferfvATI( GLuint buffer, GLenum pname, GLfloat* params ) {
5543 TRACE("(%d, %d, %p)\n", buffer, pname, params );
5544 ENTER_GL();
5545 func_glGetObjectBufferfvATI( buffer, pname, params );
5546 LEAVE_GL();
5549 void WINAPI wine_glGetObjectBufferivATI( GLuint buffer, GLenum pname, GLint* params ) {
5550 TRACE("(%d, %d, %p)\n", buffer, pname, params );
5551 ENTER_GL();
5552 func_glGetObjectBufferivATI( buffer, pname, params );
5553 LEAVE_GL();
5556 void WINAPI wine_glGetObjectParameterfvARB( unsigned int obj, GLenum pname, GLfloat* params ) {
5557 TRACE("(%d, %d, %p)\n", obj, pname, params );
5558 ENTER_GL();
5559 func_glGetObjectParameterfvARB( obj, pname, params );
5560 LEAVE_GL();
5563 void WINAPI wine_glGetObjectParameterivARB( unsigned int obj, GLenum pname, GLint* params ) {
5564 TRACE("(%d, %d, %p)\n", obj, pname, params );
5565 ENTER_GL();
5566 func_glGetObjectParameterivARB( obj, pname, params );
5567 LEAVE_GL();
5570 void WINAPI wine_glGetOcclusionQueryivNV( GLuint id, GLenum pname, GLint* params ) {
5571 TRACE("(%d, %d, %p)\n", id, pname, params );
5572 ENTER_GL();
5573 func_glGetOcclusionQueryivNV( id, pname, params );
5574 LEAVE_GL();
5577 void WINAPI wine_glGetOcclusionQueryuivNV( GLuint id, GLenum pname, GLuint* params ) {
5578 TRACE("(%d, %d, %p)\n", id, pname, params );
5579 ENTER_GL();
5580 func_glGetOcclusionQueryuivNV( id, pname, params );
5581 LEAVE_GL();
5584 void WINAPI wine_glGetPixelTexGenParameterfvSGIS( GLenum pname, GLfloat* params ) {
5585 TRACE("(%d, %p)\n", pname, params );
5586 ENTER_GL();
5587 func_glGetPixelTexGenParameterfvSGIS( pname, params );
5588 LEAVE_GL();
5591 void WINAPI wine_glGetPixelTexGenParameterivSGIS( GLenum pname, GLint* params ) {
5592 TRACE("(%d, %p)\n", pname, params );
5593 ENTER_GL();
5594 func_glGetPixelTexGenParameterivSGIS( pname, params );
5595 LEAVE_GL();
5598 void WINAPI wine_glGetPointervEXT( GLenum pname, GLvoid** params ) {
5599 TRACE("(%d, %p)\n", pname, params );
5600 ENTER_GL();
5601 func_glGetPointervEXT( pname, params );
5602 LEAVE_GL();
5605 void WINAPI wine_glGetProgramEnvParameterdvARB( GLenum target, GLuint index, GLdouble* params ) {
5606 TRACE("(%d, %d, %p)\n", target, index, params );
5607 ENTER_GL();
5608 func_glGetProgramEnvParameterdvARB( target, index, params );
5609 LEAVE_GL();
5612 void WINAPI wine_glGetProgramEnvParameterfvARB( GLenum target, GLuint index, GLfloat* params ) {
5613 TRACE("(%d, %d, %p)\n", target, index, params );
5614 ENTER_GL();
5615 func_glGetProgramEnvParameterfvARB( target, index, params );
5616 LEAVE_GL();
5619 void WINAPI wine_glGetProgramInfoLog( GLuint program, GLsizei bufSize, GLsizei* length, char* infoLog ) {
5620 TRACE("(%d, %d, %p, %p)\n", program, bufSize, length, infoLog );
5621 ENTER_GL();
5622 func_glGetProgramInfoLog( program, bufSize, length, infoLog );
5623 LEAVE_GL();
5626 void WINAPI wine_glGetProgramLocalParameterdvARB( GLenum target, GLuint index, GLdouble* params ) {
5627 TRACE("(%d, %d, %p)\n", target, index, params );
5628 ENTER_GL();
5629 func_glGetProgramLocalParameterdvARB( target, index, params );
5630 LEAVE_GL();
5633 void WINAPI wine_glGetProgramLocalParameterfvARB( GLenum target, GLuint index, GLfloat* params ) {
5634 TRACE("(%d, %d, %p)\n", target, index, params );
5635 ENTER_GL();
5636 func_glGetProgramLocalParameterfvARB( target, index, params );
5637 LEAVE_GL();
5640 void WINAPI wine_glGetProgramNamedParameterdvNV( GLuint id, GLsizei len, GLubyte* name, GLdouble* params ) {
5641 TRACE("(%d, %d, %p, %p)\n", id, len, name, params );
5642 ENTER_GL();
5643 func_glGetProgramNamedParameterdvNV( id, len, name, params );
5644 LEAVE_GL();
5647 void WINAPI wine_glGetProgramNamedParameterfvNV( GLuint id, GLsizei len, GLubyte* name, GLfloat* params ) {
5648 TRACE("(%d, %d, %p, %p)\n", id, len, name, params );
5649 ENTER_GL();
5650 func_glGetProgramNamedParameterfvNV( id, len, name, params );
5651 LEAVE_GL();
5654 void WINAPI wine_glGetProgramParameterdvNV( GLenum target, GLuint index, GLenum pname, GLdouble* params ) {
5655 TRACE("(%d, %d, %d, %p)\n", target, index, pname, params );
5656 ENTER_GL();
5657 func_glGetProgramParameterdvNV( target, index, pname, params );
5658 LEAVE_GL();
5661 void WINAPI wine_glGetProgramParameterfvNV( GLenum target, GLuint index, GLenum pname, GLfloat* params ) {
5662 TRACE("(%d, %d, %d, %p)\n", target, index, pname, params );
5663 ENTER_GL();
5664 func_glGetProgramParameterfvNV( target, index, pname, params );
5665 LEAVE_GL();
5668 void WINAPI wine_glGetProgramStringARB( GLenum target, GLenum pname, GLvoid* string ) {
5669 TRACE("(%d, %d, %p)\n", target, pname, string );
5670 ENTER_GL();
5671 func_glGetProgramStringARB( target, pname, string );
5672 LEAVE_GL();
5675 void WINAPI wine_glGetProgramStringNV( GLuint id, GLenum pname, GLubyte* program ) {
5676 TRACE("(%d, %d, %p)\n", id, pname, program );
5677 ENTER_GL();
5678 func_glGetProgramStringNV( id, pname, program );
5679 LEAVE_GL();
5682 void WINAPI wine_glGetProgramiv( GLuint program, GLenum pname, GLint* params ) {
5683 TRACE("(%d, %d, %p)\n", program, pname, params );
5684 ENTER_GL();
5685 func_glGetProgramiv( program, pname, params );
5686 LEAVE_GL();
5689 void WINAPI wine_glGetProgramivARB( GLenum target, GLenum pname, GLint* params ) {
5690 TRACE("(%d, %d, %p)\n", target, pname, params );
5691 ENTER_GL();
5692 func_glGetProgramivARB( target, pname, params );
5693 LEAVE_GL();
5696 void WINAPI wine_glGetProgramivNV( GLuint id, GLenum pname, GLint* params ) {
5697 TRACE("(%d, %d, %p)\n", id, pname, params );
5698 ENTER_GL();
5699 func_glGetProgramivNV( id, pname, params );
5700 LEAVE_GL();
5703 void WINAPI wine_glGetQueryObjectiv( GLuint id, GLenum pname, GLint* params ) {
5704 TRACE("(%d, %d, %p)\n", id, pname, params );
5705 ENTER_GL();
5706 func_glGetQueryObjectiv( id, pname, params );
5707 LEAVE_GL();
5710 void WINAPI wine_glGetQueryObjectivARB( GLuint id, GLenum pname, GLint* params ) {
5711 TRACE("(%d, %d, %p)\n", id, pname, params );
5712 ENTER_GL();
5713 func_glGetQueryObjectivARB( id, pname, params );
5714 LEAVE_GL();
5717 void WINAPI wine_glGetQueryObjectuiv( GLuint id, GLenum pname, GLuint* params ) {
5718 TRACE("(%d, %d, %p)\n", id, pname, params );
5719 ENTER_GL();
5720 func_glGetQueryObjectuiv( id, pname, params );
5721 LEAVE_GL();
5724 void WINAPI wine_glGetQueryObjectuivARB( GLuint id, GLenum pname, GLuint* params ) {
5725 TRACE("(%d, %d, %p)\n", id, pname, params );
5726 ENTER_GL();
5727 func_glGetQueryObjectuivARB( id, pname, params );
5728 LEAVE_GL();
5731 void WINAPI wine_glGetQueryiv( GLenum target, GLenum pname, GLint* params ) {
5732 TRACE("(%d, %d, %p)\n", target, pname, params );
5733 ENTER_GL();
5734 func_glGetQueryiv( target, pname, params );
5735 LEAVE_GL();
5738 void WINAPI wine_glGetQueryivARB( GLenum target, GLenum pname, GLint* params ) {
5739 TRACE("(%d, %d, %p)\n", target, pname, params );
5740 ENTER_GL();
5741 func_glGetQueryivARB( target, pname, params );
5742 LEAVE_GL();
5745 void WINAPI wine_glGetRenderbufferParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
5746 TRACE("(%d, %d, %p)\n", target, pname, params );
5747 ENTER_GL();
5748 func_glGetRenderbufferParameterivEXT( target, pname, params );
5749 LEAVE_GL();
5752 void WINAPI wine_glGetSeparableFilterEXT( GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span ) {
5753 TRACE("(%d, %d, %d, %p, %p, %p)\n", target, format, type, row, column, span );
5754 ENTER_GL();
5755 func_glGetSeparableFilterEXT( target, format, type, row, column, span );
5756 LEAVE_GL();
5759 void WINAPI wine_glGetShaderInfoLog( GLuint shader, GLsizei bufSize, GLsizei* length, char* infoLog ) {
5760 TRACE("(%d, %d, %p, %p)\n", shader, bufSize, length, infoLog );
5761 ENTER_GL();
5762 func_glGetShaderInfoLog( shader, bufSize, length, infoLog );
5763 LEAVE_GL();
5766 void WINAPI wine_glGetShaderSource( GLuint shader, GLsizei bufSize, GLsizei* length, char* source ) {
5767 TRACE("(%d, %d, %p, %p)\n", shader, bufSize, length, source );
5768 ENTER_GL();
5769 func_glGetShaderSource( shader, bufSize, length, source );
5770 LEAVE_GL();
5773 void WINAPI wine_glGetShaderSourceARB( unsigned int obj, GLsizei maxLength, GLsizei* length, char* source ) {
5774 TRACE("(%d, %d, %p, %p)\n", obj, maxLength, length, source );
5775 ENTER_GL();
5776 func_glGetShaderSourceARB( obj, maxLength, length, source );
5777 LEAVE_GL();
5780 void WINAPI wine_glGetShaderiv( GLuint shader, GLenum pname, GLint* params ) {
5781 TRACE("(%d, %d, %p)\n", shader, pname, params );
5782 ENTER_GL();
5783 func_glGetShaderiv( shader, pname, params );
5784 LEAVE_GL();
5787 void WINAPI wine_glGetSharpenTexFuncSGIS( GLenum target, GLfloat* points ) {
5788 TRACE("(%d, %p)\n", target, points );
5789 ENTER_GL();
5790 func_glGetSharpenTexFuncSGIS( target, points );
5791 LEAVE_GL();
5794 void WINAPI wine_glGetTexBumpParameterfvATI( GLenum pname, GLfloat* param ) {
5795 TRACE("(%d, %p)\n", pname, param );
5796 ENTER_GL();
5797 func_glGetTexBumpParameterfvATI( pname, param );
5798 LEAVE_GL();
5801 void WINAPI wine_glGetTexBumpParameterivATI( GLenum pname, GLint* param ) {
5802 TRACE("(%d, %p)\n", pname, param );
5803 ENTER_GL();
5804 func_glGetTexBumpParameterivATI( pname, param );
5805 LEAVE_GL();
5808 void WINAPI wine_glGetTexFilterFuncSGIS( GLenum target, GLenum filter, GLfloat* weights ) {
5809 TRACE("(%d, %d, %p)\n", target, filter, weights );
5810 ENTER_GL();
5811 func_glGetTexFilterFuncSGIS( target, filter, weights );
5812 LEAVE_GL();
5815 void WINAPI wine_glGetTrackMatrixivNV( GLenum target, GLuint address, GLenum pname, GLint* params ) {
5816 TRACE("(%d, %d, %d, %p)\n", target, address, pname, params );
5817 ENTER_GL();
5818 func_glGetTrackMatrixivNV( target, address, pname, params );
5819 LEAVE_GL();
5822 GLint WINAPI wine_glGetUniformLocation( GLuint program, char* name ) {
5823 GLint ret_value;
5824 TRACE("(%d, %p)\n", program, name );
5825 ENTER_GL();
5826 ret_value = func_glGetUniformLocation( program, name );
5827 LEAVE_GL();
5828 return ret_value;
5831 GLint WINAPI wine_glGetUniformLocationARB( unsigned int programObj, char* name ) {
5832 GLint ret_value;
5833 TRACE("(%d, %p)\n", programObj, name );
5834 ENTER_GL();
5835 ret_value = func_glGetUniformLocationARB( programObj, name );
5836 LEAVE_GL();
5837 return ret_value;
5840 void WINAPI wine_glGetUniformfv( GLuint program, GLint location, GLfloat* params ) {
5841 TRACE("(%d, %d, %p)\n", program, location, params );
5842 ENTER_GL();
5843 func_glGetUniformfv( program, location, params );
5844 LEAVE_GL();
5847 void WINAPI wine_glGetUniformfvARB( unsigned int programObj, GLint location, GLfloat* params ) {
5848 TRACE("(%d, %d, %p)\n", programObj, location, params );
5849 ENTER_GL();
5850 func_glGetUniformfvARB( programObj, location, params );
5851 LEAVE_GL();
5854 void WINAPI wine_glGetUniformiv( GLuint program, GLint location, GLint* params ) {
5855 TRACE("(%d, %d, %p)\n", program, location, params );
5856 ENTER_GL();
5857 func_glGetUniformiv( program, location, params );
5858 LEAVE_GL();
5861 void WINAPI wine_glGetUniformivARB( unsigned int programObj, GLint location, GLint* params ) {
5862 TRACE("(%d, %d, %p)\n", programObj, location, params );
5863 ENTER_GL();
5864 func_glGetUniformivARB( programObj, location, params );
5865 LEAVE_GL();
5868 void WINAPI wine_glGetVariantArrayObjectfvATI( GLuint id, GLenum pname, GLfloat* params ) {
5869 TRACE("(%d, %d, %p)\n", id, pname, params );
5870 ENTER_GL();
5871 func_glGetVariantArrayObjectfvATI( id, pname, params );
5872 LEAVE_GL();
5875 void WINAPI wine_glGetVariantArrayObjectivATI( GLuint id, GLenum pname, GLint* params ) {
5876 TRACE("(%d, %d, %p)\n", id, pname, params );
5877 ENTER_GL();
5878 func_glGetVariantArrayObjectivATI( id, pname, params );
5879 LEAVE_GL();
5882 void WINAPI wine_glGetVariantBooleanvEXT( GLuint id, GLenum value, GLboolean* data ) {
5883 TRACE("(%d, %d, %p)\n", id, value, data );
5884 ENTER_GL();
5885 func_glGetVariantBooleanvEXT( id, value, data );
5886 LEAVE_GL();
5889 void WINAPI wine_glGetVariantFloatvEXT( GLuint id, GLenum value, GLfloat* data ) {
5890 TRACE("(%d, %d, %p)\n", id, value, data );
5891 ENTER_GL();
5892 func_glGetVariantFloatvEXT( id, value, data );
5893 LEAVE_GL();
5896 void WINAPI wine_glGetVariantIntegervEXT( GLuint id, GLenum value, GLint* data ) {
5897 TRACE("(%d, %d, %p)\n", id, value, data );
5898 ENTER_GL();
5899 func_glGetVariantIntegervEXT( id, value, data );
5900 LEAVE_GL();
5903 void WINAPI wine_glGetVariantPointervEXT( GLuint id, GLenum value, GLvoid** data ) {
5904 TRACE("(%d, %d, %p)\n", id, value, data );
5905 ENTER_GL();
5906 func_glGetVariantPointervEXT( id, value, data );
5907 LEAVE_GL();
5910 void WINAPI wine_glGetVertexAttribArrayObjectfvATI( GLuint index, GLenum pname, GLfloat* params ) {
5911 TRACE("(%d, %d, %p)\n", index, pname, params );
5912 ENTER_GL();
5913 func_glGetVertexAttribArrayObjectfvATI( index, pname, params );
5914 LEAVE_GL();
5917 void WINAPI wine_glGetVertexAttribArrayObjectivATI( GLuint index, GLenum pname, GLint* params ) {
5918 TRACE("(%d, %d, %p)\n", index, pname, params );
5919 ENTER_GL();
5920 func_glGetVertexAttribArrayObjectivATI( index, pname, params );
5921 LEAVE_GL();
5924 void WINAPI wine_glGetVertexAttribPointerv( GLuint index, GLenum pname, GLvoid** pointer ) {
5925 TRACE("(%d, %d, %p)\n", index, pname, pointer );
5926 ENTER_GL();
5927 func_glGetVertexAttribPointerv( index, pname, pointer );
5928 LEAVE_GL();
5931 void WINAPI wine_glGetVertexAttribPointervARB( GLuint index, GLenum pname, GLvoid** pointer ) {
5932 TRACE("(%d, %d, %p)\n", index, pname, pointer );
5933 ENTER_GL();
5934 func_glGetVertexAttribPointervARB( index, pname, pointer );
5935 LEAVE_GL();
5938 void WINAPI wine_glGetVertexAttribPointervNV( GLuint index, GLenum pname, GLvoid** pointer ) {
5939 TRACE("(%d, %d, %p)\n", index, pname, pointer );
5940 ENTER_GL();
5941 func_glGetVertexAttribPointervNV( index, pname, pointer );
5942 LEAVE_GL();
5945 void WINAPI wine_glGetVertexAttribdv( GLuint index, GLenum pname, GLdouble* params ) {
5946 TRACE("(%d, %d, %p)\n", index, pname, params );
5947 ENTER_GL();
5948 func_glGetVertexAttribdv( index, pname, params );
5949 LEAVE_GL();
5952 void WINAPI wine_glGetVertexAttribdvARB( GLuint index, GLenum pname, GLdouble* params ) {
5953 TRACE("(%d, %d, %p)\n", index, pname, params );
5954 ENTER_GL();
5955 func_glGetVertexAttribdvARB( index, pname, params );
5956 LEAVE_GL();
5959 void WINAPI wine_glGetVertexAttribdvNV( GLuint index, GLenum pname, GLdouble* params ) {
5960 TRACE("(%d, %d, %p)\n", index, pname, params );
5961 ENTER_GL();
5962 func_glGetVertexAttribdvNV( index, pname, params );
5963 LEAVE_GL();
5966 void WINAPI wine_glGetVertexAttribfv( GLuint index, GLenum pname, GLfloat* params ) {
5967 TRACE("(%d, %d, %p)\n", index, pname, params );
5968 ENTER_GL();
5969 func_glGetVertexAttribfv( index, pname, params );
5970 LEAVE_GL();
5973 void WINAPI wine_glGetVertexAttribfvARB( GLuint index, GLenum pname, GLfloat* params ) {
5974 TRACE("(%d, %d, %p)\n", index, pname, params );
5975 ENTER_GL();
5976 func_glGetVertexAttribfvARB( index, pname, params );
5977 LEAVE_GL();
5980 void WINAPI wine_glGetVertexAttribfvNV( GLuint index, GLenum pname, GLfloat* params ) {
5981 TRACE("(%d, %d, %p)\n", index, pname, params );
5982 ENTER_GL();
5983 func_glGetVertexAttribfvNV( index, pname, params );
5984 LEAVE_GL();
5987 void WINAPI wine_glGetVertexAttribiv( GLuint index, GLenum pname, GLint* params ) {
5988 TRACE("(%d, %d, %p)\n", index, pname, params );
5989 ENTER_GL();
5990 func_glGetVertexAttribiv( index, pname, params );
5991 LEAVE_GL();
5994 void WINAPI wine_glGetVertexAttribivARB( GLuint index, GLenum pname, GLint* params ) {
5995 TRACE("(%d, %d, %p)\n", index, pname, params );
5996 ENTER_GL();
5997 func_glGetVertexAttribivARB( index, pname, params );
5998 LEAVE_GL();
6001 void WINAPI wine_glGetVertexAttribivNV( GLuint index, GLenum pname, GLint* params ) {
6002 TRACE("(%d, %d, %p)\n", index, pname, params );
6003 ENTER_GL();
6004 func_glGetVertexAttribivNV( index, pname, params );
6005 LEAVE_GL();
6008 void WINAPI wine_glGlobalAlphaFactorbSUN( GLbyte factor ) {
6009 TRACE("(%d)\n", factor );
6010 ENTER_GL();
6011 func_glGlobalAlphaFactorbSUN( factor );
6012 LEAVE_GL();
6015 void WINAPI wine_glGlobalAlphaFactordSUN( GLdouble factor ) {
6016 TRACE("(%f)\n", factor );
6017 ENTER_GL();
6018 func_glGlobalAlphaFactordSUN( factor );
6019 LEAVE_GL();
6022 void WINAPI wine_glGlobalAlphaFactorfSUN( GLfloat factor ) {
6023 TRACE("(%f)\n", factor );
6024 ENTER_GL();
6025 func_glGlobalAlphaFactorfSUN( factor );
6026 LEAVE_GL();
6029 void WINAPI wine_glGlobalAlphaFactoriSUN( GLint factor ) {
6030 TRACE("(%d)\n", factor );
6031 ENTER_GL();
6032 func_glGlobalAlphaFactoriSUN( factor );
6033 LEAVE_GL();
6036 void WINAPI wine_glGlobalAlphaFactorsSUN( GLshort factor ) {
6037 TRACE("(%d)\n", factor );
6038 ENTER_GL();
6039 func_glGlobalAlphaFactorsSUN( factor );
6040 LEAVE_GL();
6043 void WINAPI wine_glGlobalAlphaFactorubSUN( GLubyte factor ) {
6044 TRACE("(%d)\n", factor );
6045 ENTER_GL();
6046 func_glGlobalAlphaFactorubSUN( factor );
6047 LEAVE_GL();
6050 void WINAPI wine_glGlobalAlphaFactoruiSUN( GLuint factor ) {
6051 TRACE("(%d)\n", factor );
6052 ENTER_GL();
6053 func_glGlobalAlphaFactoruiSUN( factor );
6054 LEAVE_GL();
6057 void WINAPI wine_glGlobalAlphaFactorusSUN( GLushort factor ) {
6058 TRACE("(%d)\n", factor );
6059 ENTER_GL();
6060 func_glGlobalAlphaFactorusSUN( factor );
6061 LEAVE_GL();
6064 void WINAPI wine_glHintPGI( GLenum target, GLint mode ) {
6065 TRACE("(%d, %d)\n", target, mode );
6066 ENTER_GL();
6067 func_glHintPGI( target, mode );
6068 LEAVE_GL();
6071 void WINAPI wine_glHistogramEXT( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) {
6072 TRACE("(%d, %d, %d, %d)\n", target, width, internalformat, sink );
6073 ENTER_GL();
6074 func_glHistogramEXT( target, width, internalformat, sink );
6075 LEAVE_GL();
6078 void WINAPI wine_glIglooInterfaceSGIX( GLint pname, GLint* params ) {
6079 TRACE("(%d, %p)\n", pname, params );
6080 ENTER_GL();
6081 func_glIglooInterfaceSGIX( pname, params );
6082 LEAVE_GL();
6085 void WINAPI wine_glImageTransformParameterfHP( GLenum target, GLenum pname, GLfloat param ) {
6086 TRACE("(%d, %d, %f)\n", target, pname, param );
6087 ENTER_GL();
6088 func_glImageTransformParameterfHP( target, pname, param );
6089 LEAVE_GL();
6092 void WINAPI wine_glImageTransformParameterfvHP( GLenum target, GLenum pname, GLfloat* params ) {
6093 TRACE("(%d, %d, %p)\n", target, pname, params );
6094 ENTER_GL();
6095 func_glImageTransformParameterfvHP( target, pname, params );
6096 LEAVE_GL();
6099 void WINAPI wine_glImageTransformParameteriHP( GLenum target, GLenum pname, GLint param ) {
6100 TRACE("(%d, %d, %d)\n", target, pname, param );
6101 ENTER_GL();
6102 func_glImageTransformParameteriHP( target, pname, param );
6103 LEAVE_GL();
6106 void WINAPI wine_glImageTransformParameterivHP( GLenum target, GLenum pname, GLint* params ) {
6107 TRACE("(%d, %d, %p)\n", target, pname, params );
6108 ENTER_GL();
6109 func_glImageTransformParameterivHP( target, pname, params );
6110 LEAVE_GL();
6113 void WINAPI wine_glIndexFuncEXT( GLenum func, GLclampf ref ) {
6114 TRACE("(%d, %f)\n", func, ref );
6115 ENTER_GL();
6116 func_glIndexFuncEXT( func, ref );
6117 LEAVE_GL();
6120 void WINAPI wine_glIndexMaterialEXT( GLenum face, GLenum mode ) {
6121 TRACE("(%d, %d)\n", face, mode );
6122 ENTER_GL();
6123 func_glIndexMaterialEXT( face, mode );
6124 LEAVE_GL();
6127 void WINAPI wine_glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
6128 TRACE("(%d, %d, %d, %p)\n", type, stride, count, pointer );
6129 ENTER_GL();
6130 func_glIndexPointerEXT( type, stride, count, pointer );
6131 LEAVE_GL();
6134 void WINAPI wine_glIndexPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
6135 TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride );
6136 ENTER_GL();
6137 func_glIndexPointerListIBM( type, stride, pointer, ptrstride );
6138 LEAVE_GL();
6141 void WINAPI wine_glInsertComponentEXT( GLuint res, GLuint src, GLuint num ) {
6142 TRACE("(%d, %d, %d)\n", res, src, num );
6143 ENTER_GL();
6144 func_glInsertComponentEXT( res, src, num );
6145 LEAVE_GL();
6148 void WINAPI wine_glInstrumentsBufferSGIX( GLsizei size, GLint* buffer ) {
6149 TRACE("(%d, %p)\n", size, buffer );
6150 ENTER_GL();
6151 func_glInstrumentsBufferSGIX( size, buffer );
6152 LEAVE_GL();
6155 GLboolean WINAPI wine_glIsAsyncMarkerSGIX( GLuint marker ) {
6156 GLboolean ret_value;
6157 TRACE("(%d)\n", marker );
6158 ENTER_GL();
6159 ret_value = func_glIsAsyncMarkerSGIX( marker );
6160 LEAVE_GL();
6161 return ret_value;
6164 GLboolean WINAPI wine_glIsBuffer( GLuint buffer ) {
6165 GLboolean ret_value;
6166 TRACE("(%d)\n", buffer );
6167 ENTER_GL();
6168 ret_value = func_glIsBuffer( buffer );
6169 LEAVE_GL();
6170 return ret_value;
6173 GLboolean WINAPI wine_glIsBufferARB( GLuint buffer ) {
6174 GLboolean ret_value;
6175 TRACE("(%d)\n", buffer );
6176 ENTER_GL();
6177 ret_value = func_glIsBufferARB( buffer );
6178 LEAVE_GL();
6179 return ret_value;
6182 GLboolean WINAPI wine_glIsFenceAPPLE( GLuint fence ) {
6183 GLboolean ret_value;
6184 TRACE("(%d)\n", fence );
6185 ENTER_GL();
6186 ret_value = func_glIsFenceAPPLE( fence );
6187 LEAVE_GL();
6188 return ret_value;
6191 GLboolean WINAPI wine_glIsFenceNV( GLuint fence ) {
6192 GLboolean ret_value;
6193 TRACE("(%d)\n", fence );
6194 ENTER_GL();
6195 ret_value = func_glIsFenceNV( fence );
6196 LEAVE_GL();
6197 return ret_value;
6200 GLboolean WINAPI wine_glIsFramebufferEXT( GLuint framebuffer ) {
6201 GLboolean ret_value;
6202 TRACE("(%d)\n", framebuffer );
6203 ENTER_GL();
6204 ret_value = func_glIsFramebufferEXT( framebuffer );
6205 LEAVE_GL();
6206 return ret_value;
6209 GLboolean WINAPI wine_glIsObjectBufferATI( GLuint buffer ) {
6210 GLboolean ret_value;
6211 TRACE("(%d)\n", buffer );
6212 ENTER_GL();
6213 ret_value = func_glIsObjectBufferATI( buffer );
6214 LEAVE_GL();
6215 return ret_value;
6218 GLboolean WINAPI wine_glIsOcclusionQueryNV( GLuint id ) {
6219 GLboolean ret_value;
6220 TRACE("(%d)\n", id );
6221 ENTER_GL();
6222 ret_value = func_glIsOcclusionQueryNV( id );
6223 LEAVE_GL();
6224 return ret_value;
6227 GLboolean WINAPI wine_glIsProgram( GLuint program ) {
6228 GLboolean ret_value;
6229 TRACE("(%d)\n", program );
6230 ENTER_GL();
6231 ret_value = func_glIsProgram( program );
6232 LEAVE_GL();
6233 return ret_value;
6236 GLboolean WINAPI wine_glIsProgramARB( GLuint program ) {
6237 GLboolean ret_value;
6238 TRACE("(%d)\n", program );
6239 ENTER_GL();
6240 ret_value = func_glIsProgramARB( program );
6241 LEAVE_GL();
6242 return ret_value;
6245 GLboolean WINAPI wine_glIsProgramNV( GLuint id ) {
6246 GLboolean ret_value;
6247 TRACE("(%d)\n", id );
6248 ENTER_GL();
6249 ret_value = func_glIsProgramNV( id );
6250 LEAVE_GL();
6251 return ret_value;
6254 GLboolean WINAPI wine_glIsQuery( GLuint id ) {
6255 GLboolean ret_value;
6256 TRACE("(%d)\n", id );
6257 ENTER_GL();
6258 ret_value = func_glIsQuery( id );
6259 LEAVE_GL();
6260 return ret_value;
6263 GLboolean WINAPI wine_glIsQueryARB( GLuint id ) {
6264 GLboolean ret_value;
6265 TRACE("(%d)\n", id );
6266 ENTER_GL();
6267 ret_value = func_glIsQueryARB( id );
6268 LEAVE_GL();
6269 return ret_value;
6272 GLboolean WINAPI wine_glIsRenderbufferEXT( GLuint renderbuffer ) {
6273 GLboolean ret_value;
6274 TRACE("(%d)\n", renderbuffer );
6275 ENTER_GL();
6276 ret_value = func_glIsRenderbufferEXT( renderbuffer );
6277 LEAVE_GL();
6278 return ret_value;
6281 GLboolean WINAPI wine_glIsShader( GLuint shader ) {
6282 GLboolean ret_value;
6283 TRACE("(%d)\n", shader );
6284 ENTER_GL();
6285 ret_value = func_glIsShader( shader );
6286 LEAVE_GL();
6287 return ret_value;
6290 GLboolean WINAPI wine_glIsTextureEXT( GLuint texture ) {
6291 GLboolean ret_value;
6292 TRACE("(%d)\n", texture );
6293 ENTER_GL();
6294 ret_value = func_glIsTextureEXT( texture );
6295 LEAVE_GL();
6296 return ret_value;
6299 GLboolean WINAPI wine_glIsVariantEnabledEXT( GLuint id, GLenum cap ) {
6300 GLboolean ret_value;
6301 TRACE("(%d, %d)\n", id, cap );
6302 ENTER_GL();
6303 ret_value = func_glIsVariantEnabledEXT( id, cap );
6304 LEAVE_GL();
6305 return ret_value;
6308 GLboolean WINAPI wine_glIsVertexArrayAPPLE( GLuint array ) {
6309 GLboolean ret_value;
6310 TRACE("(%d)\n", array );
6311 ENTER_GL();
6312 ret_value = func_glIsVertexArrayAPPLE( array );
6313 LEAVE_GL();
6314 return ret_value;
6317 void WINAPI wine_glLightEnviSGIX( GLenum pname, GLint param ) {
6318 TRACE("(%d, %d)\n", pname, param );
6319 ENTER_GL();
6320 func_glLightEnviSGIX( pname, param );
6321 LEAVE_GL();
6324 void WINAPI wine_glLinkProgram( GLuint program ) {
6325 TRACE("(%d)\n", program );
6326 ENTER_GL();
6327 func_glLinkProgram( program );
6328 LEAVE_GL();
6331 void WINAPI wine_glLinkProgramARB( unsigned int programObj ) {
6332 TRACE("(%d)\n", programObj );
6333 ENTER_GL();
6334 func_glLinkProgramARB( programObj );
6335 LEAVE_GL();
6338 void WINAPI wine_glListParameterfSGIX( GLuint list, GLenum pname, GLfloat param ) {
6339 TRACE("(%d, %d, %f)\n", list, pname, param );
6340 ENTER_GL();
6341 func_glListParameterfSGIX( list, pname, param );
6342 LEAVE_GL();
6345 void WINAPI wine_glListParameterfvSGIX( GLuint list, GLenum pname, GLfloat* params ) {
6346 TRACE("(%d, %d, %p)\n", list, pname, params );
6347 ENTER_GL();
6348 func_glListParameterfvSGIX( list, pname, params );
6349 LEAVE_GL();
6352 void WINAPI wine_glListParameteriSGIX( GLuint list, GLenum pname, GLint param ) {
6353 TRACE("(%d, %d, %d)\n", list, pname, param );
6354 ENTER_GL();
6355 func_glListParameteriSGIX( list, pname, param );
6356 LEAVE_GL();
6359 void WINAPI wine_glListParameterivSGIX( GLuint list, GLenum pname, GLint* params ) {
6360 TRACE("(%d, %d, %p)\n", list, pname, params );
6361 ENTER_GL();
6362 func_glListParameterivSGIX( list, pname, params );
6363 LEAVE_GL();
6366 void WINAPI wine_glLoadIdentityDeformationMapSGIX( GLint mask ) {
6367 TRACE("(%d)\n", mask );
6368 ENTER_GL();
6369 func_glLoadIdentityDeformationMapSGIX( mask );
6370 LEAVE_GL();
6373 void WINAPI wine_glLoadProgramNV( GLenum target, GLuint id, GLsizei len, GLubyte* program ) {
6374 TRACE("(%d, %d, %d, %p)\n", target, id, len, program );
6375 ENTER_GL();
6376 func_glLoadProgramNV( target, id, len, program );
6377 LEAVE_GL();
6380 void WINAPI wine_glLoadTransposeMatrixd( GLdouble* m ) {
6381 TRACE("(%p)\n", m );
6382 ENTER_GL();
6383 func_glLoadTransposeMatrixd( m );
6384 LEAVE_GL();
6387 void WINAPI wine_glLoadTransposeMatrixdARB( GLdouble* m ) {
6388 TRACE("(%p)\n", m );
6389 ENTER_GL();
6390 func_glLoadTransposeMatrixdARB( m );
6391 LEAVE_GL();
6394 void WINAPI wine_glLoadTransposeMatrixf( GLfloat* m ) {
6395 TRACE("(%p)\n", m );
6396 ENTER_GL();
6397 func_glLoadTransposeMatrixf( m );
6398 LEAVE_GL();
6401 void WINAPI wine_glLoadTransposeMatrixfARB( GLfloat* m ) {
6402 TRACE("(%p)\n", m );
6403 ENTER_GL();
6404 func_glLoadTransposeMatrixfARB( m );
6405 LEAVE_GL();
6408 void WINAPI wine_glLockArraysEXT( GLint first, GLsizei count ) {
6409 TRACE("(%d, %d)\n", first, count );
6410 ENTER_GL();
6411 func_glLockArraysEXT( first, count );
6412 LEAVE_GL();
6415 void WINAPI wine_glMTexCoord2fSGIS( GLenum target, GLfloat s, GLfloat t ) {
6416 TRACE("(%d, %f, %f)\n", target, s, t );
6417 ENTER_GL();
6418 func_glMTexCoord2fSGIS( target, s, t );
6419 LEAVE_GL();
6422 void WINAPI wine_glMTexCoord2fvSGIS( GLenum target, GLfloat * v ) {
6423 TRACE("(%d, %p)\n", target, v );
6424 ENTER_GL();
6425 func_glMTexCoord2fvSGIS( target, v );
6426 LEAVE_GL();
6429 GLvoid* WINAPI wine_glMapBuffer( GLenum target, GLenum access ) {
6430 GLvoid* ret_value;
6431 TRACE("(%d, %d)\n", target, access );
6432 ENTER_GL();
6433 ret_value = func_glMapBuffer( target, access );
6434 LEAVE_GL();
6435 return ret_value;
6438 GLvoid* WINAPI wine_glMapBufferARB( GLenum target, GLenum access ) {
6439 GLvoid* ret_value;
6440 TRACE("(%d, %d)\n", target, access );
6441 ENTER_GL();
6442 ret_value = func_glMapBufferARB( target, access );
6443 LEAVE_GL();
6444 return ret_value;
6447 void WINAPI wine_glMapControlPointsNV( GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, GLvoid* points ) {
6448 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, index, type, ustride, vstride, uorder, vorder, packed, points );
6449 ENTER_GL();
6450 func_glMapControlPointsNV( target, index, type, ustride, vstride, uorder, vorder, packed, points );
6451 LEAVE_GL();
6454 GLvoid* WINAPI wine_glMapObjectBufferATI( GLuint buffer ) {
6455 GLvoid* ret_value;
6456 TRACE("(%d)\n", buffer );
6457 ENTER_GL();
6458 ret_value = func_glMapObjectBufferATI( buffer );
6459 LEAVE_GL();
6460 return ret_value;
6463 void WINAPI wine_glMapParameterfvNV( GLenum target, GLenum pname, GLfloat* params ) {
6464 TRACE("(%d, %d, %p)\n", target, pname, params );
6465 ENTER_GL();
6466 func_glMapParameterfvNV( target, pname, params );
6467 LEAVE_GL();
6470 void WINAPI wine_glMapParameterivNV( GLenum target, GLenum pname, GLint* params ) {
6471 TRACE("(%d, %d, %p)\n", target, pname, params );
6472 ENTER_GL();
6473 func_glMapParameterivNV( target, pname, params );
6474 LEAVE_GL();
6477 void WINAPI wine_glMatrixIndexPointerARB( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
6478 TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
6479 ENTER_GL();
6480 func_glMatrixIndexPointerARB( size, type, stride, pointer );
6481 LEAVE_GL();
6484 void WINAPI wine_glMatrixIndexubvARB( GLint size, GLubyte* indices ) {
6485 TRACE("(%d, %p)\n", size, indices );
6486 ENTER_GL();
6487 func_glMatrixIndexubvARB( size, indices );
6488 LEAVE_GL();
6491 void WINAPI wine_glMatrixIndexuivARB( GLint size, GLuint* indices ) {
6492 TRACE("(%d, %p)\n", size, indices );
6493 ENTER_GL();
6494 func_glMatrixIndexuivARB( size, indices );
6495 LEAVE_GL();
6498 void WINAPI wine_glMatrixIndexusvARB( GLint size, GLushort* indices ) {
6499 TRACE("(%d, %p)\n", size, indices );
6500 ENTER_GL();
6501 func_glMatrixIndexusvARB( size, indices );
6502 LEAVE_GL();
6505 void WINAPI wine_glMinmaxEXT( GLenum target, GLenum internalformat, GLboolean sink ) {
6506 TRACE("(%d, %d, %d)\n", target, internalformat, sink );
6507 ENTER_GL();
6508 func_glMinmaxEXT( target, internalformat, sink );
6509 LEAVE_GL();
6512 void WINAPI wine_glMultTransposeMatrixd( GLdouble* m ) {
6513 TRACE("(%p)\n", m );
6514 ENTER_GL();
6515 func_glMultTransposeMatrixd( m );
6516 LEAVE_GL();
6519 void WINAPI wine_glMultTransposeMatrixdARB( GLdouble* m ) {
6520 TRACE("(%p)\n", m );
6521 ENTER_GL();
6522 func_glMultTransposeMatrixdARB( m );
6523 LEAVE_GL();
6526 void WINAPI wine_glMultTransposeMatrixf( GLfloat* m ) {
6527 TRACE("(%p)\n", m );
6528 ENTER_GL();
6529 func_glMultTransposeMatrixf( m );
6530 LEAVE_GL();
6533 void WINAPI wine_glMultTransposeMatrixfARB( GLfloat* m ) {
6534 TRACE("(%p)\n", m );
6535 ENTER_GL();
6536 func_glMultTransposeMatrixfARB( m );
6537 LEAVE_GL();
6540 void WINAPI wine_glMultiDrawArrays( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) {
6541 TRACE("(%d, %p, %p, %d)\n", mode, first, count, primcount );
6542 ENTER_GL();
6543 func_glMultiDrawArrays( mode, first, count, primcount );
6544 LEAVE_GL();
6547 void WINAPI wine_glMultiDrawArraysEXT( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) {
6548 TRACE("(%d, %p, %p, %d)\n", mode, first, count, primcount );
6549 ENTER_GL();
6550 func_glMultiDrawArraysEXT( mode, first, count, primcount );
6551 LEAVE_GL();
6554 void WINAPI wine_glMultiDrawElementArrayAPPLE( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) {
6555 TRACE("(%d, %p, %p, %d)\n", mode, first, count, primcount );
6556 ENTER_GL();
6557 func_glMultiDrawElementArrayAPPLE( mode, first, count, primcount );
6558 LEAVE_GL();
6561 void WINAPI wine_glMultiDrawElements( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount ) {
6562 TRACE("(%d, %p, %d, %p, %d)\n", mode, count, type, indices, primcount );
6563 ENTER_GL();
6564 func_glMultiDrawElements( mode, count, type, indices, primcount );
6565 LEAVE_GL();
6568 void WINAPI wine_glMultiDrawElementsEXT( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount ) {
6569 TRACE("(%d, %p, %d, %p, %d)\n", mode, count, type, indices, primcount );
6570 ENTER_GL();
6571 func_glMultiDrawElementsEXT( mode, count, type, indices, primcount );
6572 LEAVE_GL();
6575 void WINAPI wine_glMultiDrawRangeElementArrayAPPLE( GLenum mode, GLuint start, GLuint end, GLint* first, GLsizei* count, GLsizei primcount ) {
6576 TRACE("(%d, %d, %d, %p, %p, %d)\n", mode, start, end, first, count, primcount );
6577 ENTER_GL();
6578 func_glMultiDrawRangeElementArrayAPPLE( mode, start, end, first, count, primcount );
6579 LEAVE_GL();
6582 void WINAPI wine_glMultiModeDrawArraysIBM( GLenum* mode, GLint* first, GLsizei* count, GLsizei primcount, GLint modestride ) {
6583 TRACE("(%p, %p, %p, %d, %d)\n", mode, first, count, primcount, modestride );
6584 ENTER_GL();
6585 func_glMultiModeDrawArraysIBM( mode, first, count, primcount, modestride );
6586 LEAVE_GL();
6589 void WINAPI wine_glMultiModeDrawElementsIBM( GLenum* mode, GLsizei* count, GLenum type, GLvoid* const* indices, GLsizei primcount, GLint modestride ) {
6590 TRACE("(%p, %p, %d, %p, %d, %d)\n", mode, count, type, indices, primcount, modestride );
6591 ENTER_GL();
6592 func_glMultiModeDrawElementsIBM( mode, count, type, indices, primcount, modestride );
6593 LEAVE_GL();
6596 void WINAPI wine_glMultiTexCoord1d( GLenum target, GLdouble s ) {
6597 TRACE("(%d, %f)\n", target, s );
6598 ENTER_GL();
6599 func_glMultiTexCoord1d( target, s );
6600 LEAVE_GL();
6603 void WINAPI wine_glMultiTexCoord1dARB( GLenum target, GLdouble s ) {
6604 TRACE("(%d, %f)\n", target, s );
6605 ENTER_GL();
6606 func_glMultiTexCoord1dARB( target, s );
6607 LEAVE_GL();
6610 void WINAPI wine_glMultiTexCoord1dSGIS( GLenum target, GLdouble s ) {
6611 TRACE("(%d, %f)\n", target, s );
6612 ENTER_GL();
6613 func_glMultiTexCoord1dSGIS( target, s );
6614 LEAVE_GL();
6617 void WINAPI wine_glMultiTexCoord1dv( GLenum target, GLdouble* v ) {
6618 TRACE("(%d, %p)\n", target, v );
6619 ENTER_GL();
6620 func_glMultiTexCoord1dv( target, v );
6621 LEAVE_GL();
6624 void WINAPI wine_glMultiTexCoord1dvARB( GLenum target, GLdouble* v ) {
6625 TRACE("(%d, %p)\n", target, v );
6626 ENTER_GL();
6627 func_glMultiTexCoord1dvARB( target, v );
6628 LEAVE_GL();
6631 void WINAPI wine_glMultiTexCoord1dvSGIS( GLenum target, GLdouble * v ) {
6632 TRACE("(%d, %p)\n", target, v );
6633 ENTER_GL();
6634 func_glMultiTexCoord1dvSGIS( target, v );
6635 LEAVE_GL();
6638 void WINAPI wine_glMultiTexCoord1f( GLenum target, GLfloat s ) {
6639 TRACE("(%d, %f)\n", target, s );
6640 ENTER_GL();
6641 func_glMultiTexCoord1f( target, s );
6642 LEAVE_GL();
6645 void WINAPI wine_glMultiTexCoord1fARB( GLenum target, GLfloat s ) {
6646 TRACE("(%d, %f)\n", target, s );
6647 ENTER_GL();
6648 func_glMultiTexCoord1fARB( target, s );
6649 LEAVE_GL();
6652 void WINAPI wine_glMultiTexCoord1fSGIS( GLenum target, GLfloat s ) {
6653 TRACE("(%d, %f)\n", target, s );
6654 ENTER_GL();
6655 func_glMultiTexCoord1fSGIS( target, s );
6656 LEAVE_GL();
6659 void WINAPI wine_glMultiTexCoord1fv( GLenum target, GLfloat* v ) {
6660 TRACE("(%d, %p)\n", target, v );
6661 ENTER_GL();
6662 func_glMultiTexCoord1fv( target, v );
6663 LEAVE_GL();
6666 void WINAPI wine_glMultiTexCoord1fvARB( GLenum target, GLfloat* v ) {
6667 TRACE("(%d, %p)\n", target, v );
6668 ENTER_GL();
6669 func_glMultiTexCoord1fvARB( target, v );
6670 LEAVE_GL();
6673 void WINAPI wine_glMultiTexCoord1fvSGIS( GLenum target, const GLfloat * v ) {
6674 TRACE("(%d, %p)\n", target, v );
6675 ENTER_GL();
6676 func_glMultiTexCoord1fvSGIS( target, v );
6677 LEAVE_GL();
6680 void WINAPI wine_glMultiTexCoord1hNV( GLenum target, unsigned short s ) {
6681 TRACE("(%d, %d)\n", target, s );
6682 ENTER_GL();
6683 func_glMultiTexCoord1hNV( target, s );
6684 LEAVE_GL();
6687 void WINAPI wine_glMultiTexCoord1hvNV( GLenum target, unsigned short* v ) {
6688 TRACE("(%d, %p)\n", target, v );
6689 ENTER_GL();
6690 func_glMultiTexCoord1hvNV( target, v );
6691 LEAVE_GL();
6694 void WINAPI wine_glMultiTexCoord1i( GLenum target, GLint s ) {
6695 TRACE("(%d, %d)\n", target, s );
6696 ENTER_GL();
6697 func_glMultiTexCoord1i( target, s );
6698 LEAVE_GL();
6701 void WINAPI wine_glMultiTexCoord1iARB( GLenum target, GLint s ) {
6702 TRACE("(%d, %d)\n", target, s );
6703 ENTER_GL();
6704 func_glMultiTexCoord1iARB( target, s );
6705 LEAVE_GL();
6708 void WINAPI wine_glMultiTexCoord1iSGIS( GLenum target, GLint s ) {
6709 TRACE("(%d, %d)\n", target, s );
6710 ENTER_GL();
6711 func_glMultiTexCoord1iSGIS( target, s );
6712 LEAVE_GL();
6715 void WINAPI wine_glMultiTexCoord1iv( GLenum target, GLint* v ) {
6716 TRACE("(%d, %p)\n", target, v );
6717 ENTER_GL();
6718 func_glMultiTexCoord1iv( target, v );
6719 LEAVE_GL();
6722 void WINAPI wine_glMultiTexCoord1ivARB( GLenum target, GLint* v ) {
6723 TRACE("(%d, %p)\n", target, v );
6724 ENTER_GL();
6725 func_glMultiTexCoord1ivARB( target, v );
6726 LEAVE_GL();
6729 void WINAPI wine_glMultiTexCoord1ivSGIS( GLenum target, GLint * v ) {
6730 TRACE("(%d, %p)\n", target, v );
6731 ENTER_GL();
6732 func_glMultiTexCoord1ivSGIS( target, v );
6733 LEAVE_GL();
6736 void WINAPI wine_glMultiTexCoord1s( GLenum target, GLshort s ) {
6737 TRACE("(%d, %d)\n", target, s );
6738 ENTER_GL();
6739 func_glMultiTexCoord1s( target, s );
6740 LEAVE_GL();
6743 void WINAPI wine_glMultiTexCoord1sARB( GLenum target, GLshort s ) {
6744 TRACE("(%d, %d)\n", target, s );
6745 ENTER_GL();
6746 func_glMultiTexCoord1sARB( target, s );
6747 LEAVE_GL();
6750 void WINAPI wine_glMultiTexCoord1sSGIS( GLenum target, GLshort s ) {
6751 TRACE("(%d, %d)\n", target, s );
6752 ENTER_GL();
6753 func_glMultiTexCoord1sSGIS( target, s );
6754 LEAVE_GL();
6757 void WINAPI wine_glMultiTexCoord1sv( GLenum target, GLshort* v ) {
6758 TRACE("(%d, %p)\n", target, v );
6759 ENTER_GL();
6760 func_glMultiTexCoord1sv( target, v );
6761 LEAVE_GL();
6764 void WINAPI wine_glMultiTexCoord1svARB( GLenum target, GLshort* v ) {
6765 TRACE("(%d, %p)\n", target, v );
6766 ENTER_GL();
6767 func_glMultiTexCoord1svARB( target, v );
6768 LEAVE_GL();
6771 void WINAPI wine_glMultiTexCoord1svSGIS( GLenum target, GLshort * v ) {
6772 TRACE("(%d, %p)\n", target, v );
6773 ENTER_GL();
6774 func_glMultiTexCoord1svSGIS( target, v );
6775 LEAVE_GL();
6778 void WINAPI wine_glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ) {
6779 TRACE("(%d, %f, %f)\n", target, s, t );
6780 ENTER_GL();
6781 func_glMultiTexCoord2d( target, s, t );
6782 LEAVE_GL();
6785 void WINAPI wine_glMultiTexCoord2dARB( GLenum target, GLdouble s, GLdouble t ) {
6786 TRACE("(%d, %f, %f)\n", target, s, t );
6787 ENTER_GL();
6788 func_glMultiTexCoord2dARB( target, s, t );
6789 LEAVE_GL();
6792 void WINAPI wine_glMultiTexCoord2dSGIS( GLenum target, GLdouble s, GLdouble t ) {
6793 TRACE("(%d, %f, %f)\n", target, s, t );
6794 ENTER_GL();
6795 func_glMultiTexCoord2dSGIS( target, s, t );
6796 LEAVE_GL();
6799 void WINAPI wine_glMultiTexCoord2dv( GLenum target, GLdouble* v ) {
6800 TRACE("(%d, %p)\n", target, v );
6801 ENTER_GL();
6802 func_glMultiTexCoord2dv( target, v );
6803 LEAVE_GL();
6806 void WINAPI wine_glMultiTexCoord2dvARB( GLenum target, GLdouble* v ) {
6807 TRACE("(%d, %p)\n", target, v );
6808 ENTER_GL();
6809 func_glMultiTexCoord2dvARB( target, v );
6810 LEAVE_GL();
6813 void WINAPI wine_glMultiTexCoord2dvSGIS( GLenum target, GLdouble * v ) {
6814 TRACE("(%d, %p)\n", target, v );
6815 ENTER_GL();
6816 func_glMultiTexCoord2dvSGIS( target, v );
6817 LEAVE_GL();
6820 void WINAPI wine_glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ) {
6821 TRACE("(%d, %f, %f)\n", target, s, t );
6822 ENTER_GL();
6823 func_glMultiTexCoord2f( target, s, t );
6824 LEAVE_GL();
6827 void WINAPI wine_glMultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t ) {
6828 TRACE("(%d, %f, %f)\n", target, s, t );
6829 ENTER_GL();
6830 func_glMultiTexCoord2fARB( target, s, t );
6831 LEAVE_GL();
6834 void WINAPI wine_glMultiTexCoord2fSGIS( GLenum target, GLfloat s, GLfloat t ) {
6835 TRACE("(%d, %f, %f)\n", target, s, t );
6836 ENTER_GL();
6837 func_glMultiTexCoord2fSGIS( target, s, t );
6838 LEAVE_GL();
6841 void WINAPI wine_glMultiTexCoord2fv( GLenum target, GLfloat* v ) {
6842 TRACE("(%d, %p)\n", target, v );
6843 ENTER_GL();
6844 func_glMultiTexCoord2fv( target, v );
6845 LEAVE_GL();
6848 void WINAPI wine_glMultiTexCoord2fvARB( GLenum target, GLfloat* v ) {
6849 TRACE("(%d, %p)\n", target, v );
6850 ENTER_GL();
6851 func_glMultiTexCoord2fvARB( target, v );
6852 LEAVE_GL();
6855 void WINAPI wine_glMultiTexCoord2fvSGIS( GLenum target, GLfloat * v ) {
6856 TRACE("(%d, %p)\n", target, v );
6857 ENTER_GL();
6858 func_glMultiTexCoord2fvSGIS( target, v );
6859 LEAVE_GL();
6862 void WINAPI wine_glMultiTexCoord2hNV( GLenum target, unsigned short s, unsigned short t ) {
6863 TRACE("(%d, %d, %d)\n", target, s, t );
6864 ENTER_GL();
6865 func_glMultiTexCoord2hNV( target, s, t );
6866 LEAVE_GL();
6869 void WINAPI wine_glMultiTexCoord2hvNV( GLenum target, unsigned short* v ) {
6870 TRACE("(%d, %p)\n", target, v );
6871 ENTER_GL();
6872 func_glMultiTexCoord2hvNV( target, v );
6873 LEAVE_GL();
6876 void WINAPI wine_glMultiTexCoord2i( GLenum target, GLint s, GLint t ) {
6877 TRACE("(%d, %d, %d)\n", target, s, t );
6878 ENTER_GL();
6879 func_glMultiTexCoord2i( target, s, t );
6880 LEAVE_GL();
6883 void WINAPI wine_glMultiTexCoord2iARB( GLenum target, GLint s, GLint t ) {
6884 TRACE("(%d, %d, %d)\n", target, s, t );
6885 ENTER_GL();
6886 func_glMultiTexCoord2iARB( target, s, t );
6887 LEAVE_GL();
6890 void WINAPI wine_glMultiTexCoord2iSGIS( GLenum target, GLint s, GLint t ) {
6891 TRACE("(%d, %d, %d)\n", target, s, t );
6892 ENTER_GL();
6893 func_glMultiTexCoord2iSGIS( target, s, t );
6894 LEAVE_GL();
6897 void WINAPI wine_glMultiTexCoord2iv( GLenum target, GLint* v ) {
6898 TRACE("(%d, %p)\n", target, v );
6899 ENTER_GL();
6900 func_glMultiTexCoord2iv( target, v );
6901 LEAVE_GL();
6904 void WINAPI wine_glMultiTexCoord2ivARB( GLenum target, GLint* v ) {
6905 TRACE("(%d, %p)\n", target, v );
6906 ENTER_GL();
6907 func_glMultiTexCoord2ivARB( target, v );
6908 LEAVE_GL();
6911 void WINAPI wine_glMultiTexCoord2ivSGIS( GLenum target, GLint * v ) {
6912 TRACE("(%d, %p)\n", target, v );
6913 ENTER_GL();
6914 func_glMultiTexCoord2ivSGIS( target, v );
6915 LEAVE_GL();
6918 void WINAPI wine_glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ) {
6919 TRACE("(%d, %d, %d)\n", target, s, t );
6920 ENTER_GL();
6921 func_glMultiTexCoord2s( target, s, t );
6922 LEAVE_GL();
6925 void WINAPI wine_glMultiTexCoord2sARB( GLenum target, GLshort s, GLshort t ) {
6926 TRACE("(%d, %d, %d)\n", target, s, t );
6927 ENTER_GL();
6928 func_glMultiTexCoord2sARB( target, s, t );
6929 LEAVE_GL();
6932 void WINAPI wine_glMultiTexCoord2sSGIS( GLenum target, GLshort s, GLshort t ) {
6933 TRACE("(%d, %d, %d)\n", target, s, t );
6934 ENTER_GL();
6935 func_glMultiTexCoord2sSGIS( target, s, t );
6936 LEAVE_GL();
6939 void WINAPI wine_glMultiTexCoord2sv( GLenum target, GLshort* v ) {
6940 TRACE("(%d, %p)\n", target, v );
6941 ENTER_GL();
6942 func_glMultiTexCoord2sv( target, v );
6943 LEAVE_GL();
6946 void WINAPI wine_glMultiTexCoord2svARB( GLenum target, GLshort* v ) {
6947 TRACE("(%d, %p)\n", target, v );
6948 ENTER_GL();
6949 func_glMultiTexCoord2svARB( target, v );
6950 LEAVE_GL();
6953 void WINAPI wine_glMultiTexCoord2svSGIS( GLenum target, GLshort * v ) {
6954 TRACE("(%d, %p)\n", target, v );
6955 ENTER_GL();
6956 func_glMultiTexCoord2svSGIS( target, v );
6957 LEAVE_GL();
6960 void WINAPI wine_glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ) {
6961 TRACE("(%d, %f, %f, %f)\n", target, s, t, r );
6962 ENTER_GL();
6963 func_glMultiTexCoord3d( target, s, t, r );
6964 LEAVE_GL();
6967 void WINAPI wine_glMultiTexCoord3dARB( GLenum target, GLdouble s, GLdouble t, GLdouble r ) {
6968 TRACE("(%d, %f, %f, %f)\n", target, s, t, r );
6969 ENTER_GL();
6970 func_glMultiTexCoord3dARB( target, s, t, r );
6971 LEAVE_GL();
6974 void WINAPI wine_glMultiTexCoord3dSGIS( GLenum target, GLdouble s, GLdouble t, GLdouble r ) {
6975 TRACE("(%d, %f, %f, %f)\n", target, s, t, r );
6976 ENTER_GL();
6977 func_glMultiTexCoord3dSGIS( target, s, t, r );
6978 LEAVE_GL();
6981 void WINAPI wine_glMultiTexCoord3dv( GLenum target, GLdouble* v ) {
6982 TRACE("(%d, %p)\n", target, v );
6983 ENTER_GL();
6984 func_glMultiTexCoord3dv( target, v );
6985 LEAVE_GL();
6988 void WINAPI wine_glMultiTexCoord3dvARB( GLenum target, GLdouble* v ) {
6989 TRACE("(%d, %p)\n", target, v );
6990 ENTER_GL();
6991 func_glMultiTexCoord3dvARB( target, v );
6992 LEAVE_GL();
6995 void WINAPI wine_glMultiTexCoord3dvSGIS( GLenum target, GLdouble * v ) {
6996 TRACE("(%d, %p)\n", target, v );
6997 ENTER_GL();
6998 func_glMultiTexCoord3dvSGIS( target, v );
6999 LEAVE_GL();
7002 void WINAPI wine_glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ) {
7003 TRACE("(%d, %f, %f, %f)\n", target, s, t, r );
7004 ENTER_GL();
7005 func_glMultiTexCoord3f( target, s, t, r );
7006 LEAVE_GL();
7009 void WINAPI wine_glMultiTexCoord3fARB( GLenum target, GLfloat s, GLfloat t, GLfloat r ) {
7010 TRACE("(%d, %f, %f, %f)\n", target, s, t, r );
7011 ENTER_GL();
7012 func_glMultiTexCoord3fARB( target, s, t, r );
7013 LEAVE_GL();
7016 void WINAPI wine_glMultiTexCoord3fSGIS( GLenum target, GLfloat s, GLfloat t, GLfloat r ) {
7017 TRACE("(%d, %f, %f, %f)\n", target, s, t, r );
7018 ENTER_GL();
7019 func_glMultiTexCoord3fSGIS( target, s, t, r );
7020 LEAVE_GL();
7023 void WINAPI wine_glMultiTexCoord3fv( GLenum target, GLfloat* v ) {
7024 TRACE("(%d, %p)\n", target, v );
7025 ENTER_GL();
7026 func_glMultiTexCoord3fv( target, v );
7027 LEAVE_GL();
7030 void WINAPI wine_glMultiTexCoord3fvARB( GLenum target, GLfloat* v ) {
7031 TRACE("(%d, %p)\n", target, v );
7032 ENTER_GL();
7033 func_glMultiTexCoord3fvARB( target, v );
7034 LEAVE_GL();
7037 void WINAPI wine_glMultiTexCoord3fvSGIS( GLenum target, GLfloat * v ) {
7038 TRACE("(%d, %p)\n", target, v );
7039 ENTER_GL();
7040 func_glMultiTexCoord3fvSGIS( target, v );
7041 LEAVE_GL();
7044 void WINAPI wine_glMultiTexCoord3hNV( GLenum target, unsigned short s, unsigned short t, unsigned short r ) {
7045 TRACE("(%d, %d, %d, %d)\n", target, s, t, r );
7046 ENTER_GL();
7047 func_glMultiTexCoord3hNV( target, s, t, r );
7048 LEAVE_GL();
7051 void WINAPI wine_glMultiTexCoord3hvNV( GLenum target, unsigned short* v ) {
7052 TRACE("(%d, %p)\n", target, v );
7053 ENTER_GL();
7054 func_glMultiTexCoord3hvNV( target, v );
7055 LEAVE_GL();
7058 void WINAPI wine_glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ) {
7059 TRACE("(%d, %d, %d, %d)\n", target, s, t, r );
7060 ENTER_GL();
7061 func_glMultiTexCoord3i( target, s, t, r );
7062 LEAVE_GL();
7065 void WINAPI wine_glMultiTexCoord3iARB( GLenum target, GLint s, GLint t, GLint r ) {
7066 TRACE("(%d, %d, %d, %d)\n", target, s, t, r );
7067 ENTER_GL();
7068 func_glMultiTexCoord3iARB( target, s, t, r );
7069 LEAVE_GL();
7072 void WINAPI wine_glMultiTexCoord3iSGIS( GLenum target, GLint s, GLint t, GLint r ) {
7073 TRACE("(%d, %d, %d, %d)\n", target, s, t, r );
7074 ENTER_GL();
7075 func_glMultiTexCoord3iSGIS( target, s, t, r );
7076 LEAVE_GL();
7079 void WINAPI wine_glMultiTexCoord3iv( GLenum target, GLint* v ) {
7080 TRACE("(%d, %p)\n", target, v );
7081 ENTER_GL();
7082 func_glMultiTexCoord3iv( target, v );
7083 LEAVE_GL();
7086 void WINAPI wine_glMultiTexCoord3ivARB( GLenum target, GLint* v ) {
7087 TRACE("(%d, %p)\n", target, v );
7088 ENTER_GL();
7089 func_glMultiTexCoord3ivARB( target, v );
7090 LEAVE_GL();
7093 void WINAPI wine_glMultiTexCoord3ivSGIS( GLenum target, GLint * v ) {
7094 TRACE("(%d, %p)\n", target, v );
7095 ENTER_GL();
7096 func_glMultiTexCoord3ivSGIS( target, v );
7097 LEAVE_GL();
7100 void WINAPI wine_glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ) {
7101 TRACE("(%d, %d, %d, %d)\n", target, s, t, r );
7102 ENTER_GL();
7103 func_glMultiTexCoord3s( target, s, t, r );
7104 LEAVE_GL();
7107 void WINAPI wine_glMultiTexCoord3sARB( GLenum target, GLshort s, GLshort t, GLshort r ) {
7108 TRACE("(%d, %d, %d, %d)\n", target, s, t, r );
7109 ENTER_GL();
7110 func_glMultiTexCoord3sARB( target, s, t, r );
7111 LEAVE_GL();
7114 void WINAPI wine_glMultiTexCoord3sSGIS( GLenum target, GLshort s, GLshort t, GLshort r ) {
7115 TRACE("(%d, %d, %d, %d)\n", target, s, t, r );
7116 ENTER_GL();
7117 func_glMultiTexCoord3sSGIS( target, s, t, r );
7118 LEAVE_GL();
7121 void WINAPI wine_glMultiTexCoord3sv( GLenum target, GLshort* v ) {
7122 TRACE("(%d, %p)\n", target, v );
7123 ENTER_GL();
7124 func_glMultiTexCoord3sv( target, v );
7125 LEAVE_GL();
7128 void WINAPI wine_glMultiTexCoord3svARB( GLenum target, GLshort* v ) {
7129 TRACE("(%d, %p)\n", target, v );
7130 ENTER_GL();
7131 func_glMultiTexCoord3svARB( target, v );
7132 LEAVE_GL();
7135 void WINAPI wine_glMultiTexCoord3svSGIS( GLenum target, GLshort * v ) {
7136 TRACE("(%d, %p)\n", target, v );
7137 ENTER_GL();
7138 func_glMultiTexCoord3svSGIS( target, v );
7139 LEAVE_GL();
7142 void WINAPI wine_glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
7143 TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q );
7144 ENTER_GL();
7145 func_glMultiTexCoord4d( target, s, t, r, q );
7146 LEAVE_GL();
7149 void WINAPI wine_glMultiTexCoord4dARB( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
7150 TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q );
7151 ENTER_GL();
7152 func_glMultiTexCoord4dARB( target, s, t, r, q );
7153 LEAVE_GL();
7156 void WINAPI wine_glMultiTexCoord4dSGIS( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
7157 TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q );
7158 ENTER_GL();
7159 func_glMultiTexCoord4dSGIS( target, s, t, r, q );
7160 LEAVE_GL();
7163 void WINAPI wine_glMultiTexCoord4dv( GLenum target, GLdouble* v ) {
7164 TRACE("(%d, %p)\n", target, v );
7165 ENTER_GL();
7166 func_glMultiTexCoord4dv( target, v );
7167 LEAVE_GL();
7170 void WINAPI wine_glMultiTexCoord4dvARB( GLenum target, GLdouble* v ) {
7171 TRACE("(%d, %p)\n", target, v );
7172 ENTER_GL();
7173 func_glMultiTexCoord4dvARB( target, v );
7174 LEAVE_GL();
7177 void WINAPI wine_glMultiTexCoord4dvSGIS( GLenum target, GLdouble * v ) {
7178 TRACE("(%d, %p)\n", target, v );
7179 ENTER_GL();
7180 func_glMultiTexCoord4dvSGIS( target, v );
7181 LEAVE_GL();
7184 void WINAPI wine_glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
7185 TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q );
7186 ENTER_GL();
7187 func_glMultiTexCoord4f( target, s, t, r, q );
7188 LEAVE_GL();
7191 void WINAPI wine_glMultiTexCoord4fARB( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
7192 TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q );
7193 ENTER_GL();
7194 func_glMultiTexCoord4fARB( target, s, t, r, q );
7195 LEAVE_GL();
7198 void WINAPI wine_glMultiTexCoord4fSGIS( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
7199 TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q );
7200 ENTER_GL();
7201 func_glMultiTexCoord4fSGIS( target, s, t, r, q );
7202 LEAVE_GL();
7205 void WINAPI wine_glMultiTexCoord4fv( GLenum target, GLfloat* v ) {
7206 TRACE("(%d, %p)\n", target, v );
7207 ENTER_GL();
7208 func_glMultiTexCoord4fv( target, v );
7209 LEAVE_GL();
7212 void WINAPI wine_glMultiTexCoord4fvARB( GLenum target, GLfloat* v ) {
7213 TRACE("(%d, %p)\n", target, v );
7214 ENTER_GL();
7215 func_glMultiTexCoord4fvARB( target, v );
7216 LEAVE_GL();
7219 void WINAPI wine_glMultiTexCoord4fvSGIS( GLenum target, GLfloat * v ) {
7220 TRACE("(%d, %p)\n", target, v );
7221 ENTER_GL();
7222 func_glMultiTexCoord4fvSGIS( target, v );
7223 LEAVE_GL();
7226 void WINAPI wine_glMultiTexCoord4hNV( GLenum target, unsigned short s, unsigned short t, unsigned short r, unsigned short q ) {
7227 TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q );
7228 ENTER_GL();
7229 func_glMultiTexCoord4hNV( target, s, t, r, q );
7230 LEAVE_GL();
7233 void WINAPI wine_glMultiTexCoord4hvNV( GLenum target, unsigned short* v ) {
7234 TRACE("(%d, %p)\n", target, v );
7235 ENTER_GL();
7236 func_glMultiTexCoord4hvNV( target, v );
7237 LEAVE_GL();
7240 void WINAPI wine_glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ) {
7241 TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q );
7242 ENTER_GL();
7243 func_glMultiTexCoord4i( target, s, t, r, q );
7244 LEAVE_GL();
7247 void WINAPI wine_glMultiTexCoord4iARB( GLenum target, GLint s, GLint t, GLint r, GLint q ) {
7248 TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q );
7249 ENTER_GL();
7250 func_glMultiTexCoord4iARB( target, s, t, r, q );
7251 LEAVE_GL();
7254 void WINAPI wine_glMultiTexCoord4iSGIS( GLenum target, GLint s, GLint t, GLint r, GLint q ) {
7255 TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q );
7256 ENTER_GL();
7257 func_glMultiTexCoord4iSGIS( target, s, t, r, q );
7258 LEAVE_GL();
7261 void WINAPI wine_glMultiTexCoord4iv( GLenum target, GLint* v ) {
7262 TRACE("(%d, %p)\n", target, v );
7263 ENTER_GL();
7264 func_glMultiTexCoord4iv( target, v );
7265 LEAVE_GL();
7268 void WINAPI wine_glMultiTexCoord4ivARB( GLenum target, GLint* v ) {
7269 TRACE("(%d, %p)\n", target, v );
7270 ENTER_GL();
7271 func_glMultiTexCoord4ivARB( target, v );
7272 LEAVE_GL();
7275 void WINAPI wine_glMultiTexCoord4ivSGIS( GLenum target, GLint * v ) {
7276 TRACE("(%d, %p)\n", target, v );
7277 ENTER_GL();
7278 func_glMultiTexCoord4ivSGIS( target, v );
7279 LEAVE_GL();
7282 void WINAPI wine_glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) {
7283 TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q );
7284 ENTER_GL();
7285 func_glMultiTexCoord4s( target, s, t, r, q );
7286 LEAVE_GL();
7289 void WINAPI wine_glMultiTexCoord4sARB( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) {
7290 TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q );
7291 ENTER_GL();
7292 func_glMultiTexCoord4sARB( target, s, t, r, q );
7293 LEAVE_GL();
7296 void WINAPI wine_glMultiTexCoord4sSGIS( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) {
7297 TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q );
7298 ENTER_GL();
7299 func_glMultiTexCoord4sSGIS( target, s, t, r, q );
7300 LEAVE_GL();
7303 void WINAPI wine_glMultiTexCoord4sv( GLenum target, GLshort* v ) {
7304 TRACE("(%d, %p)\n", target, v );
7305 ENTER_GL();
7306 func_glMultiTexCoord4sv( target, v );
7307 LEAVE_GL();
7310 void WINAPI wine_glMultiTexCoord4svARB( GLenum target, GLshort* v ) {
7311 TRACE("(%d, %p)\n", target, v );
7312 ENTER_GL();
7313 func_glMultiTexCoord4svARB( target, v );
7314 LEAVE_GL();
7317 void WINAPI wine_glMultiTexCoord4svSGIS( GLenum target, GLshort * v ) {
7318 TRACE("(%d, %p)\n", target, v );
7319 ENTER_GL();
7320 func_glMultiTexCoord4svSGIS( target, v );
7321 LEAVE_GL();
7324 void WINAPI wine_glMultiTexCoordPointerSGIS( GLenum target, GLint size, GLenum type, GLsizei stride, GLvoid * pointer ) {
7325 TRACE("(%d, %d, %d, %d, %p)\n", target, size, type, stride, pointer );
7326 ENTER_GL();
7327 func_glMultiTexCoordPointerSGIS( target, size, type, stride, pointer );
7328 LEAVE_GL();
7331 GLuint WINAPI wine_glNewBufferRegion( GLenum type ) {
7332 GLuint ret_value;
7333 TRACE("(%d)\n", type );
7334 ENTER_GL();
7335 ret_value = func_glNewBufferRegion( type );
7336 LEAVE_GL();
7337 return ret_value;
7340 GLuint WINAPI wine_glNewObjectBufferATI( GLsizei size, GLvoid* pointer, GLenum usage ) {
7341 GLuint ret_value;
7342 TRACE("(%d, %p, %d)\n", size, pointer, usage );
7343 ENTER_GL();
7344 ret_value = func_glNewObjectBufferATI( size, pointer, usage );
7345 LEAVE_GL();
7346 return ret_value;
7349 void WINAPI wine_glNormal3fVertex3fSUN( GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
7350 TRACE("(%f, %f, %f, %f, %f, %f)\n", nx, ny, nz, x, y, z );
7351 ENTER_GL();
7352 func_glNormal3fVertex3fSUN( nx, ny, nz, x, y, z );
7353 LEAVE_GL();
7356 void WINAPI wine_glNormal3fVertex3fvSUN( GLfloat* n, GLfloat* v ) {
7357 TRACE("(%p, %p)\n", n, v );
7358 ENTER_GL();
7359 func_glNormal3fVertex3fvSUN( n, v );
7360 LEAVE_GL();
7363 void WINAPI wine_glNormal3hNV( unsigned short nx, unsigned short ny, unsigned short nz ) {
7364 TRACE("(%d, %d, %d)\n", nx, ny, nz );
7365 ENTER_GL();
7366 func_glNormal3hNV( nx, ny, nz );
7367 LEAVE_GL();
7370 void WINAPI wine_glNormal3hvNV( unsigned short* v ) {
7371 TRACE("(%p)\n", v );
7372 ENTER_GL();
7373 func_glNormal3hvNV( v );
7374 LEAVE_GL();
7377 void WINAPI wine_glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
7378 TRACE("(%d, %d, %d, %p)\n", type, stride, count, pointer );
7379 ENTER_GL();
7380 func_glNormalPointerEXT( type, stride, count, pointer );
7381 LEAVE_GL();
7384 void WINAPI wine_glNormalPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
7385 TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride );
7386 ENTER_GL();
7387 func_glNormalPointerListIBM( type, stride, pointer, ptrstride );
7388 LEAVE_GL();
7391 void WINAPI wine_glNormalPointervINTEL( GLenum type, GLvoid** pointer ) {
7392 TRACE("(%d, %p)\n", type, pointer );
7393 ENTER_GL();
7394 func_glNormalPointervINTEL( type, pointer );
7395 LEAVE_GL();
7398 void WINAPI wine_glNormalStream3bATI( GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz ) {
7399 TRACE("(%d, %d, %d, %d)\n", stream, nx, ny, nz );
7400 ENTER_GL();
7401 func_glNormalStream3bATI( stream, nx, ny, nz );
7402 LEAVE_GL();
7405 void WINAPI wine_glNormalStream3bvATI( GLenum stream, GLbyte* coords ) {
7406 TRACE("(%d, %p)\n", stream, coords );
7407 ENTER_GL();
7408 func_glNormalStream3bvATI( stream, coords );
7409 LEAVE_GL();
7412 void WINAPI wine_glNormalStream3dATI( GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz ) {
7413 TRACE("(%d, %f, %f, %f)\n", stream, nx, ny, nz );
7414 ENTER_GL();
7415 func_glNormalStream3dATI( stream, nx, ny, nz );
7416 LEAVE_GL();
7419 void WINAPI wine_glNormalStream3dvATI( GLenum stream, GLdouble* coords ) {
7420 TRACE("(%d, %p)\n", stream, coords );
7421 ENTER_GL();
7422 func_glNormalStream3dvATI( stream, coords );
7423 LEAVE_GL();
7426 void WINAPI wine_glNormalStream3fATI( GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz ) {
7427 TRACE("(%d, %f, %f, %f)\n", stream, nx, ny, nz );
7428 ENTER_GL();
7429 func_glNormalStream3fATI( stream, nx, ny, nz );
7430 LEAVE_GL();
7433 void WINAPI wine_glNormalStream3fvATI( GLenum stream, GLfloat* coords ) {
7434 TRACE("(%d, %p)\n", stream, coords );
7435 ENTER_GL();
7436 func_glNormalStream3fvATI( stream, coords );
7437 LEAVE_GL();
7440 void WINAPI wine_glNormalStream3iATI( GLenum stream, GLint nx, GLint ny, GLint nz ) {
7441 TRACE("(%d, %d, %d, %d)\n", stream, nx, ny, nz );
7442 ENTER_GL();
7443 func_glNormalStream3iATI( stream, nx, ny, nz );
7444 LEAVE_GL();
7447 void WINAPI wine_glNormalStream3ivATI( GLenum stream, GLint* coords ) {
7448 TRACE("(%d, %p)\n", stream, coords );
7449 ENTER_GL();
7450 func_glNormalStream3ivATI( stream, coords );
7451 LEAVE_GL();
7454 void WINAPI wine_glNormalStream3sATI( GLenum stream, GLshort nx, GLshort ny, GLshort nz ) {
7455 TRACE("(%d, %d, %d, %d)\n", stream, nx, ny, nz );
7456 ENTER_GL();
7457 func_glNormalStream3sATI( stream, nx, ny, nz );
7458 LEAVE_GL();
7461 void WINAPI wine_glNormalStream3svATI( GLenum stream, GLshort* coords ) {
7462 TRACE("(%d, %p)\n", stream, coords );
7463 ENTER_GL();
7464 func_glNormalStream3svATI( stream, coords );
7465 LEAVE_GL();
7468 void WINAPI wine_glPNTrianglesfATI( GLenum pname, GLfloat param ) {
7469 TRACE("(%d, %f)\n", pname, param );
7470 ENTER_GL();
7471 func_glPNTrianglesfATI( pname, param );
7472 LEAVE_GL();
7475 void WINAPI wine_glPNTrianglesiATI( GLenum pname, GLint param ) {
7476 TRACE("(%d, %d)\n", pname, param );
7477 ENTER_GL();
7478 func_glPNTrianglesiATI( pname, param );
7479 LEAVE_GL();
7482 void WINAPI wine_glPassTexCoordATI( GLuint dst, GLuint coord, GLenum swizzle ) {
7483 TRACE("(%d, %d, %d)\n", dst, coord, swizzle );
7484 ENTER_GL();
7485 func_glPassTexCoordATI( dst, coord, swizzle );
7486 LEAVE_GL();
7489 void WINAPI wine_glPixelDataRangeNV( GLenum target, GLsizei length, GLvoid* pointer ) {
7490 TRACE("(%d, %d, %p)\n", target, length, pointer );
7491 ENTER_GL();
7492 func_glPixelDataRangeNV( target, length, pointer );
7493 LEAVE_GL();
7496 void WINAPI wine_glPixelTexGenParameterfSGIS( GLenum pname, GLfloat param ) {
7497 TRACE("(%d, %f)\n", pname, param );
7498 ENTER_GL();
7499 func_glPixelTexGenParameterfSGIS( pname, param );
7500 LEAVE_GL();
7503 void WINAPI wine_glPixelTexGenParameterfvSGIS( GLenum pname, GLfloat* params ) {
7504 TRACE("(%d, %p)\n", pname, params );
7505 ENTER_GL();
7506 func_glPixelTexGenParameterfvSGIS( pname, params );
7507 LEAVE_GL();
7510 void WINAPI wine_glPixelTexGenParameteriSGIS( GLenum pname, GLint param ) {
7511 TRACE("(%d, %d)\n", pname, param );
7512 ENTER_GL();
7513 func_glPixelTexGenParameteriSGIS( pname, param );
7514 LEAVE_GL();
7517 void WINAPI wine_glPixelTexGenParameterivSGIS( GLenum pname, GLint* params ) {
7518 TRACE("(%d, %p)\n", pname, params );
7519 ENTER_GL();
7520 func_glPixelTexGenParameterivSGIS( pname, params );
7521 LEAVE_GL();
7524 void WINAPI wine_glPixelTexGenSGIX( GLenum mode ) {
7525 TRACE("(%d)\n", mode );
7526 ENTER_GL();
7527 func_glPixelTexGenSGIX( mode );
7528 LEAVE_GL();
7531 void WINAPI wine_glPixelTransformParameterfEXT( GLenum target, GLenum pname, GLfloat param ) {
7532 TRACE("(%d, %d, %f)\n", target, pname, param );
7533 ENTER_GL();
7534 func_glPixelTransformParameterfEXT( target, pname, param );
7535 LEAVE_GL();
7538 void WINAPI wine_glPixelTransformParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
7539 TRACE("(%d, %d, %p)\n", target, pname, params );
7540 ENTER_GL();
7541 func_glPixelTransformParameterfvEXT( target, pname, params );
7542 LEAVE_GL();
7545 void WINAPI wine_glPixelTransformParameteriEXT( GLenum target, GLenum pname, GLint param ) {
7546 TRACE("(%d, %d, %d)\n", target, pname, param );
7547 ENTER_GL();
7548 func_glPixelTransformParameteriEXT( target, pname, param );
7549 LEAVE_GL();
7552 void WINAPI wine_glPixelTransformParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
7553 TRACE("(%d, %d, %p)\n", target, pname, params );
7554 ENTER_GL();
7555 func_glPixelTransformParameterivEXT( target, pname, params );
7556 LEAVE_GL();
7559 void WINAPI wine_glPointParameterf( GLenum pname, GLfloat param ) {
7560 TRACE("(%d, %f)\n", pname, param );
7561 ENTER_GL();
7562 func_glPointParameterf( pname, param );
7563 LEAVE_GL();
7566 void WINAPI wine_glPointParameterfARB( GLenum pname, GLfloat param ) {
7567 TRACE("(%d, %f)\n", pname, param );
7568 ENTER_GL();
7569 func_glPointParameterfARB( pname, param );
7570 LEAVE_GL();
7573 void WINAPI wine_glPointParameterfEXT( GLenum pname, GLfloat param ) {
7574 TRACE("(%d, %f)\n", pname, param );
7575 ENTER_GL();
7576 func_glPointParameterfEXT( pname, param );
7577 LEAVE_GL();
7580 void WINAPI wine_glPointParameterfSGIS( GLenum pname, GLfloat param ) {
7581 TRACE("(%d, %f)\n", pname, param );
7582 ENTER_GL();
7583 func_glPointParameterfSGIS( pname, param );
7584 LEAVE_GL();
7587 void WINAPI wine_glPointParameterfv( GLenum pname, GLfloat* params ) {
7588 TRACE("(%d, %p)\n", pname, params );
7589 ENTER_GL();
7590 func_glPointParameterfv( pname, params );
7591 LEAVE_GL();
7594 void WINAPI wine_glPointParameterfvARB( GLenum pname, GLfloat* params ) {
7595 TRACE("(%d, %p)\n", pname, params );
7596 ENTER_GL();
7597 func_glPointParameterfvARB( pname, params );
7598 LEAVE_GL();
7601 void WINAPI wine_glPointParameterfvEXT( GLenum pname, GLfloat* params ) {
7602 TRACE("(%d, %p)\n", pname, params );
7603 ENTER_GL();
7604 func_glPointParameterfvEXT( pname, params );
7605 LEAVE_GL();
7608 void WINAPI wine_glPointParameterfvSGIS( GLenum pname, GLfloat* params ) {
7609 TRACE("(%d, %p)\n", pname, params );
7610 ENTER_GL();
7611 func_glPointParameterfvSGIS( pname, params );
7612 LEAVE_GL();
7615 void WINAPI wine_glPointParameteri( GLenum pname, GLint param ) {
7616 TRACE("(%d, %d)\n", pname, param );
7617 ENTER_GL();
7618 func_glPointParameteri( pname, param );
7619 LEAVE_GL();
7622 void WINAPI wine_glPointParameteriNV( GLenum pname, GLint param ) {
7623 TRACE("(%d, %d)\n", pname, param );
7624 ENTER_GL();
7625 func_glPointParameteriNV( pname, param );
7626 LEAVE_GL();
7629 void WINAPI wine_glPointParameteriv( GLenum pname, GLint* params ) {
7630 TRACE("(%d, %p)\n", pname, params );
7631 ENTER_GL();
7632 func_glPointParameteriv( pname, params );
7633 LEAVE_GL();
7636 void WINAPI wine_glPointParameterivNV( GLenum pname, GLint* params ) {
7637 TRACE("(%d, %p)\n", pname, params );
7638 ENTER_GL();
7639 func_glPointParameterivNV( pname, params );
7640 LEAVE_GL();
7643 GLint WINAPI wine_glPollAsyncSGIX( GLuint* markerp ) {
7644 GLint ret_value;
7645 TRACE("(%p)\n", markerp );
7646 ENTER_GL();
7647 ret_value = func_glPollAsyncSGIX( markerp );
7648 LEAVE_GL();
7649 return ret_value;
7652 GLint WINAPI wine_glPollInstrumentsSGIX( GLint* marker_p ) {
7653 GLint ret_value;
7654 TRACE("(%p)\n", marker_p );
7655 ENTER_GL();
7656 ret_value = func_glPollInstrumentsSGIX( marker_p );
7657 LEAVE_GL();
7658 return ret_value;
7661 void WINAPI wine_glPolygonOffsetEXT( GLfloat factor, GLfloat bias ) {
7662 TRACE("(%f, %f)\n", factor, bias );
7663 ENTER_GL();
7664 func_glPolygonOffsetEXT( factor, bias );
7665 LEAVE_GL();
7668 void WINAPI wine_glPrimitiveRestartIndexNV( GLuint index ) {
7669 TRACE("(%d)\n", index );
7670 ENTER_GL();
7671 func_glPrimitiveRestartIndexNV( index );
7672 LEAVE_GL();
7675 void WINAPI wine_glPrimitiveRestartNV( void ) {
7676 TRACE("()\n");
7677 ENTER_GL();
7678 func_glPrimitiveRestartNV( );
7679 LEAVE_GL();
7682 void WINAPI wine_glPrioritizeTexturesEXT( GLsizei n, GLuint* textures, GLclampf* priorities ) {
7683 TRACE("(%d, %p, %p)\n", n, textures, priorities );
7684 ENTER_GL();
7685 func_glPrioritizeTexturesEXT( n, textures, priorities );
7686 LEAVE_GL();
7689 void WINAPI wine_glProgramEnvParameter4dARB( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
7690 TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w );
7691 ENTER_GL();
7692 func_glProgramEnvParameter4dARB( target, index, x, y, z, w );
7693 LEAVE_GL();
7696 void WINAPI wine_glProgramEnvParameter4dvARB( GLenum target, GLuint index, GLdouble* params ) {
7697 TRACE("(%d, %d, %p)\n", target, index, params );
7698 ENTER_GL();
7699 func_glProgramEnvParameter4dvARB( target, index, params );
7700 LEAVE_GL();
7703 void WINAPI wine_glProgramEnvParameter4fARB( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
7704 TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w );
7705 ENTER_GL();
7706 func_glProgramEnvParameter4fARB( target, index, x, y, z, w );
7707 LEAVE_GL();
7710 void WINAPI wine_glProgramEnvParameter4fvARB( GLenum target, GLuint index, GLfloat* params ) {
7711 TRACE("(%d, %d, %p)\n", target, index, params );
7712 ENTER_GL();
7713 func_glProgramEnvParameter4fvARB( target, index, params );
7714 LEAVE_GL();
7717 void WINAPI wine_glProgramLocalParameter4dARB( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
7718 TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w );
7719 ENTER_GL();
7720 func_glProgramLocalParameter4dARB( target, index, x, y, z, w );
7721 LEAVE_GL();
7724 void WINAPI wine_glProgramLocalParameter4dvARB( GLenum target, GLuint index, GLdouble* params ) {
7725 TRACE("(%d, %d, %p)\n", target, index, params );
7726 ENTER_GL();
7727 func_glProgramLocalParameter4dvARB( target, index, params );
7728 LEAVE_GL();
7731 void WINAPI wine_glProgramLocalParameter4fARB( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
7732 TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w );
7733 ENTER_GL();
7734 func_glProgramLocalParameter4fARB( target, index, x, y, z, w );
7735 LEAVE_GL();
7738 void WINAPI wine_glProgramLocalParameter4fvARB( GLenum target, GLuint index, GLfloat* params ) {
7739 TRACE("(%d, %d, %p)\n", target, index, params );
7740 ENTER_GL();
7741 func_glProgramLocalParameter4fvARB( target, index, params );
7742 LEAVE_GL();
7745 void WINAPI wine_glProgramNamedParameter4dNV( GLuint id, GLsizei len, GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
7746 TRACE("(%d, %d, %p, %f, %f, %f, %f)\n", id, len, name, x, y, z, w );
7747 ENTER_GL();
7748 func_glProgramNamedParameter4dNV( id, len, name, x, y, z, w );
7749 LEAVE_GL();
7752 void WINAPI wine_glProgramNamedParameter4dvNV( GLuint id, GLsizei len, GLubyte* name, GLdouble* v ) {
7753 TRACE("(%d, %d, %p, %p)\n", id, len, name, v );
7754 ENTER_GL();
7755 func_glProgramNamedParameter4dvNV( id, len, name, v );
7756 LEAVE_GL();
7759 void WINAPI wine_glProgramNamedParameter4fNV( GLuint id, GLsizei len, GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
7760 TRACE("(%d, %d, %p, %f, %f, %f, %f)\n", id, len, name, x, y, z, w );
7761 ENTER_GL();
7762 func_glProgramNamedParameter4fNV( id, len, name, x, y, z, w );
7763 LEAVE_GL();
7766 void WINAPI wine_glProgramNamedParameter4fvNV( GLuint id, GLsizei len, GLubyte* name, GLfloat* v ) {
7767 TRACE("(%d, %d, %p, %p)\n", id, len, name, v );
7768 ENTER_GL();
7769 func_glProgramNamedParameter4fvNV( id, len, name, v );
7770 LEAVE_GL();
7773 void WINAPI wine_glProgramParameter4dNV( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
7774 TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w );
7775 ENTER_GL();
7776 func_glProgramParameter4dNV( target, index, x, y, z, w );
7777 LEAVE_GL();
7780 void WINAPI wine_glProgramParameter4dvNV( GLenum target, GLuint index, GLdouble* v ) {
7781 TRACE("(%d, %d, %p)\n", target, index, v );
7782 ENTER_GL();
7783 func_glProgramParameter4dvNV( target, index, v );
7784 LEAVE_GL();
7787 void WINAPI wine_glProgramParameter4fNV( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
7788 TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w );
7789 ENTER_GL();
7790 func_glProgramParameter4fNV( target, index, x, y, z, w );
7791 LEAVE_GL();
7794 void WINAPI wine_glProgramParameter4fvNV( GLenum target, GLuint index, GLfloat* v ) {
7795 TRACE("(%d, %d, %p)\n", target, index, v );
7796 ENTER_GL();
7797 func_glProgramParameter4fvNV( target, index, v );
7798 LEAVE_GL();
7801 void WINAPI wine_glProgramParameters4dvNV( GLenum target, GLuint index, GLuint count, GLdouble* v ) {
7802 TRACE("(%d, %d, %d, %p)\n", target, index, count, v );
7803 ENTER_GL();
7804 func_glProgramParameters4dvNV( target, index, count, v );
7805 LEAVE_GL();
7808 void WINAPI wine_glProgramParameters4fvNV( GLenum target, GLuint index, GLuint count, GLfloat* v ) {
7809 TRACE("(%d, %d, %d, %p)\n", target, index, count, v );
7810 ENTER_GL();
7811 func_glProgramParameters4fvNV( target, index, count, v );
7812 LEAVE_GL();
7815 void WINAPI wine_glProgramStringARB( GLenum target, GLenum format, GLsizei len, GLvoid* string ) {
7816 TRACE("(%d, %d, %d, %p)\n", target, format, len, string );
7817 ENTER_GL();
7818 func_glProgramStringARB( target, format, len, string );
7819 LEAVE_GL();
7822 void WINAPI wine_glReadBufferRegion( GLenum region, GLint x, GLint y, GLsizei width, GLsizei height ) {
7823 TRACE("(%d, %d, %d, %d, %d)\n", region, x, y, width, height );
7824 ENTER_GL();
7825 func_glReadBufferRegion( region, x, y, width, height );
7826 LEAVE_GL();
7829 void WINAPI wine_glReadInstrumentsSGIX( GLint marker ) {
7830 TRACE("(%d)\n", marker );
7831 ENTER_GL();
7832 func_glReadInstrumentsSGIX( marker );
7833 LEAVE_GL();
7836 void WINAPI wine_glReferencePlaneSGIX( GLdouble* equation ) {
7837 TRACE("(%p)\n", equation );
7838 ENTER_GL();
7839 func_glReferencePlaneSGIX( equation );
7840 LEAVE_GL();
7843 void WINAPI wine_glRenderbufferStorageEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) {
7844 TRACE("(%d, %d, %d, %d)\n", target, internalformat, width, height );
7845 ENTER_GL();
7846 func_glRenderbufferStorageEXT( target, internalformat, width, height );
7847 LEAVE_GL();
7850 void WINAPI wine_glReplacementCodePointerSUN( GLenum type, GLsizei stride, GLvoid** pointer ) {
7851 TRACE("(%d, %d, %p)\n", type, stride, pointer );
7852 ENTER_GL();
7853 func_glReplacementCodePointerSUN( type, stride, pointer );
7854 LEAVE_GL();
7857 void WINAPI wine_glReplacementCodeubSUN( GLubyte code ) {
7858 TRACE("(%d)\n", code );
7859 ENTER_GL();
7860 func_glReplacementCodeubSUN( code );
7861 LEAVE_GL();
7864 void WINAPI wine_glReplacementCodeubvSUN( GLubyte* code ) {
7865 TRACE("(%p)\n", code );
7866 ENTER_GL();
7867 func_glReplacementCodeubvSUN( code );
7868 LEAVE_GL();
7871 void WINAPI wine_glReplacementCodeuiColor3fVertex3fSUN( GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) {
7872 TRACE("(%d, %f, %f, %f, %f, %f, %f)\n", rc, r, g, b, x, y, z );
7873 ENTER_GL();
7874 func_glReplacementCodeuiColor3fVertex3fSUN( rc, r, g, b, x, y, z );
7875 LEAVE_GL();
7878 void WINAPI wine_glReplacementCodeuiColor3fVertex3fvSUN( GLuint* rc, GLfloat* c, GLfloat* v ) {
7879 TRACE("(%p, %p, %p)\n", rc, c, v );
7880 ENTER_GL();
7881 func_glReplacementCodeuiColor3fVertex3fvSUN( rc, c, v );
7882 LEAVE_GL();
7885 void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN( GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
7886 TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, r, g, b, a, nx, ny, nz, x, y, z );
7887 ENTER_GL();
7888 func_glReplacementCodeuiColor4fNormal3fVertex3fSUN( rc, r, g, b, a, nx, ny, nz, x, y, z );
7889 LEAVE_GL();
7892 void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( GLuint* rc, GLfloat* c, GLfloat* n, GLfloat* v ) {
7893 TRACE("(%p, %p, %p, %p)\n", rc, c, n, v );
7894 ENTER_GL();
7895 func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( rc, c, n, v );
7896 LEAVE_GL();
7899 void WINAPI wine_glReplacementCodeuiColor4ubVertex3fSUN( GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) {
7900 TRACE("(%d, %d, %d, %d, %d, %f, %f, %f)\n", rc, r, g, b, a, x, y, z );
7901 ENTER_GL();
7902 func_glReplacementCodeuiColor4ubVertex3fSUN( rc, r, g, b, a, x, y, z );
7903 LEAVE_GL();
7906 void WINAPI wine_glReplacementCodeuiColor4ubVertex3fvSUN( GLuint* rc, GLubyte* c, GLfloat* v ) {
7907 TRACE("(%p, %p, %p)\n", rc, c, v );
7908 ENTER_GL();
7909 func_glReplacementCodeuiColor4ubVertex3fvSUN( rc, c, v );
7910 LEAVE_GL();
7913 void WINAPI wine_glReplacementCodeuiNormal3fVertex3fSUN( GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
7914 TRACE("(%d, %f, %f, %f, %f, %f, %f)\n", rc, nx, ny, nz, x, y, z );
7915 ENTER_GL();
7916 func_glReplacementCodeuiNormal3fVertex3fSUN( rc, nx, ny, nz, x, y, z );
7917 LEAVE_GL();
7920 void WINAPI wine_glReplacementCodeuiNormal3fVertex3fvSUN( GLuint* rc, GLfloat* n, GLfloat* v ) {
7921 TRACE("(%p, %p, %p)\n", rc, n, v );
7922 ENTER_GL();
7923 func_glReplacementCodeuiNormal3fVertex3fvSUN( rc, n, v );
7924 LEAVE_GL();
7927 void WINAPI wine_glReplacementCodeuiSUN( GLuint code ) {
7928 TRACE("(%d)\n", code );
7929 ENTER_GL();
7930 func_glReplacementCodeuiSUN( code );
7931 LEAVE_GL();
7934 void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
7935 TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, s, t, r, g, b, a, nx, ny, nz, x, y, z );
7936 ENTER_GL();
7937 func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( rc, s, t, r, g, b, a, nx, ny, nz, x, y, z );
7938 LEAVE_GL();
7941 void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( GLuint* rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) {
7942 TRACE("(%p, %p, %p, %p, %p)\n", rc, tc, c, n, v );
7943 ENTER_GL();
7944 func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( rc, tc, c, n, v );
7945 LEAVE_GL();
7948 void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
7949 TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, s, t, nx, ny, nz, x, y, z );
7950 ENTER_GL();
7951 func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( rc, s, t, nx, ny, nz, x, y, z );
7952 LEAVE_GL();
7955 void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( GLuint* rc, GLfloat* tc, GLfloat* n, GLfloat* v ) {
7956 TRACE("(%p, %p, %p, %p)\n", rc, tc, n, v );
7957 ENTER_GL();
7958 func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( rc, tc, n, v );
7959 LEAVE_GL();
7962 void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fSUN( GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ) {
7963 TRACE("(%d, %f, %f, %f, %f, %f)\n", rc, s, t, x, y, z );
7964 ENTER_GL();
7965 func_glReplacementCodeuiTexCoord2fVertex3fSUN( rc, s, t, x, y, z );
7966 LEAVE_GL();
7969 void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fvSUN( GLuint* rc, GLfloat* tc, GLfloat* v ) {
7970 TRACE("(%p, %p, %p)\n", rc, tc, v );
7971 ENTER_GL();
7972 func_glReplacementCodeuiTexCoord2fVertex3fvSUN( rc, tc, v );
7973 LEAVE_GL();
7976 void WINAPI wine_glReplacementCodeuiVertex3fSUN( GLuint rc, GLfloat x, GLfloat y, GLfloat z ) {
7977 TRACE("(%d, %f, %f, %f)\n", rc, x, y, z );
7978 ENTER_GL();
7979 func_glReplacementCodeuiVertex3fSUN( rc, x, y, z );
7980 LEAVE_GL();
7983 void WINAPI wine_glReplacementCodeuiVertex3fvSUN( GLuint* rc, GLfloat* v ) {
7984 TRACE("(%p, %p)\n", rc, v );
7985 ENTER_GL();
7986 func_glReplacementCodeuiVertex3fvSUN( rc, v );
7987 LEAVE_GL();
7990 void WINAPI wine_glReplacementCodeuivSUN( GLuint* code ) {
7991 TRACE("(%p)\n", code );
7992 ENTER_GL();
7993 func_glReplacementCodeuivSUN( code );
7994 LEAVE_GL();
7997 void WINAPI wine_glReplacementCodeusSUN( GLushort code ) {
7998 TRACE("(%d)\n", code );
7999 ENTER_GL();
8000 func_glReplacementCodeusSUN( code );
8001 LEAVE_GL();
8004 void WINAPI wine_glReplacementCodeusvSUN( GLushort* code ) {
8005 TRACE("(%p)\n", code );
8006 ENTER_GL();
8007 func_glReplacementCodeusvSUN( code );
8008 LEAVE_GL();
8011 void WINAPI wine_glRequestResidentProgramsNV( GLsizei n, GLuint* programs ) {
8012 TRACE("(%d, %p)\n", n, programs );
8013 ENTER_GL();
8014 func_glRequestResidentProgramsNV( n, programs );
8015 LEAVE_GL();
8018 void WINAPI wine_glResetHistogramEXT( GLenum target ) {
8019 TRACE("(%d)\n", target );
8020 ENTER_GL();
8021 func_glResetHistogramEXT( target );
8022 LEAVE_GL();
8025 void WINAPI wine_glResetMinmaxEXT( GLenum target ) {
8026 TRACE("(%d)\n", target );
8027 ENTER_GL();
8028 func_glResetMinmaxEXT( target );
8029 LEAVE_GL();
8032 void WINAPI wine_glResizeBuffersMESA( void ) {
8033 TRACE("()\n");
8034 ENTER_GL();
8035 func_glResizeBuffersMESA( );
8036 LEAVE_GL();
8039 void WINAPI wine_glSampleCoverage( GLclampf value, GLboolean invert ) {
8040 TRACE("(%f, %d)\n", value, invert );
8041 ENTER_GL();
8042 func_glSampleCoverage( value, invert );
8043 LEAVE_GL();
8046 void WINAPI wine_glSampleCoverageARB( GLclampf value, GLboolean invert ) {
8047 TRACE("(%f, %d)\n", value, invert );
8048 ENTER_GL();
8049 func_glSampleCoverageARB( value, invert );
8050 LEAVE_GL();
8053 void WINAPI wine_glSampleMapATI( GLuint dst, GLuint interp, GLenum swizzle ) {
8054 TRACE("(%d, %d, %d)\n", dst, interp, swizzle );
8055 ENTER_GL();
8056 func_glSampleMapATI( dst, interp, swizzle );
8057 LEAVE_GL();
8060 void WINAPI wine_glSampleMaskEXT( GLclampf value, GLboolean invert ) {
8061 TRACE("(%f, %d)\n", value, invert );
8062 ENTER_GL();
8063 func_glSampleMaskEXT( value, invert );
8064 LEAVE_GL();
8067 void WINAPI wine_glSampleMaskSGIS( GLclampf value, GLboolean invert ) {
8068 TRACE("(%f, %d)\n", value, invert );
8069 ENTER_GL();
8070 func_glSampleMaskSGIS( value, invert );
8071 LEAVE_GL();
8074 void WINAPI wine_glSamplePatternEXT( GLenum pattern ) {
8075 TRACE("(%d)\n", pattern );
8076 ENTER_GL();
8077 func_glSamplePatternEXT( pattern );
8078 LEAVE_GL();
8081 void WINAPI wine_glSamplePatternSGIS( GLenum pattern ) {
8082 TRACE("(%d)\n", pattern );
8083 ENTER_GL();
8084 func_glSamplePatternSGIS( pattern );
8085 LEAVE_GL();
8088 void WINAPI wine_glSecondaryColor3b( GLbyte red, GLbyte green, GLbyte blue ) {
8089 TRACE("(%d, %d, %d)\n", red, green, blue );
8090 ENTER_GL();
8091 func_glSecondaryColor3b( red, green, blue );
8092 LEAVE_GL();
8095 void WINAPI wine_glSecondaryColor3bEXT( GLbyte red, GLbyte green, GLbyte blue ) {
8096 TRACE("(%d, %d, %d)\n", red, green, blue );
8097 ENTER_GL();
8098 func_glSecondaryColor3bEXT( red, green, blue );
8099 LEAVE_GL();
8102 void WINAPI wine_glSecondaryColor3bv( GLbyte* v ) {
8103 TRACE("(%p)\n", v );
8104 ENTER_GL();
8105 func_glSecondaryColor3bv( v );
8106 LEAVE_GL();
8109 void WINAPI wine_glSecondaryColor3bvEXT( GLbyte* v ) {
8110 TRACE("(%p)\n", v );
8111 ENTER_GL();
8112 func_glSecondaryColor3bvEXT( v );
8113 LEAVE_GL();
8116 void WINAPI wine_glSecondaryColor3d( GLdouble red, GLdouble green, GLdouble blue ) {
8117 TRACE("(%f, %f, %f)\n", red, green, blue );
8118 ENTER_GL();
8119 func_glSecondaryColor3d( red, green, blue );
8120 LEAVE_GL();
8123 void WINAPI wine_glSecondaryColor3dEXT( GLdouble red, GLdouble green, GLdouble blue ) {
8124 TRACE("(%f, %f, %f)\n", red, green, blue );
8125 ENTER_GL();
8126 func_glSecondaryColor3dEXT( red, green, blue );
8127 LEAVE_GL();
8130 void WINAPI wine_glSecondaryColor3dv( GLdouble* v ) {
8131 TRACE("(%p)\n", v );
8132 ENTER_GL();
8133 func_glSecondaryColor3dv( v );
8134 LEAVE_GL();
8137 void WINAPI wine_glSecondaryColor3dvEXT( GLdouble* v ) {
8138 TRACE("(%p)\n", v );
8139 ENTER_GL();
8140 func_glSecondaryColor3dvEXT( v );
8141 LEAVE_GL();
8144 void WINAPI wine_glSecondaryColor3f( GLfloat red, GLfloat green, GLfloat blue ) {
8145 TRACE("(%f, %f, %f)\n", red, green, blue );
8146 ENTER_GL();
8147 func_glSecondaryColor3f( red, green, blue );
8148 LEAVE_GL();
8151 void WINAPI wine_glSecondaryColor3fEXT( GLfloat red, GLfloat green, GLfloat blue ) {
8152 TRACE("(%f, %f, %f)\n", red, green, blue );
8153 ENTER_GL();
8154 func_glSecondaryColor3fEXT( red, green, blue );
8155 LEAVE_GL();
8158 void WINAPI wine_glSecondaryColor3fv( GLfloat* v ) {
8159 TRACE("(%p)\n", v );
8160 ENTER_GL();
8161 func_glSecondaryColor3fv( v );
8162 LEAVE_GL();
8165 void WINAPI wine_glSecondaryColor3fvEXT( GLfloat* v ) {
8166 TRACE("(%p)\n", v );
8167 ENTER_GL();
8168 func_glSecondaryColor3fvEXT( v );
8169 LEAVE_GL();
8172 void WINAPI wine_glSecondaryColor3hNV( unsigned short red, unsigned short green, unsigned short blue ) {
8173 TRACE("(%d, %d, %d)\n", red, green, blue );
8174 ENTER_GL();
8175 func_glSecondaryColor3hNV( red, green, blue );
8176 LEAVE_GL();
8179 void WINAPI wine_glSecondaryColor3hvNV( unsigned short* v ) {
8180 TRACE("(%p)\n", v );
8181 ENTER_GL();
8182 func_glSecondaryColor3hvNV( v );
8183 LEAVE_GL();
8186 void WINAPI wine_glSecondaryColor3i( GLint red, GLint green, GLint blue ) {
8187 TRACE("(%d, %d, %d)\n", red, green, blue );
8188 ENTER_GL();
8189 func_glSecondaryColor3i( red, green, blue );
8190 LEAVE_GL();
8193 void WINAPI wine_glSecondaryColor3iEXT( GLint red, GLint green, GLint blue ) {
8194 TRACE("(%d, %d, %d)\n", red, green, blue );
8195 ENTER_GL();
8196 func_glSecondaryColor3iEXT( red, green, blue );
8197 LEAVE_GL();
8200 void WINAPI wine_glSecondaryColor3iv( GLint* v ) {
8201 TRACE("(%p)\n", v );
8202 ENTER_GL();
8203 func_glSecondaryColor3iv( v );
8204 LEAVE_GL();
8207 void WINAPI wine_glSecondaryColor3ivEXT( GLint* v ) {
8208 TRACE("(%p)\n", v );
8209 ENTER_GL();
8210 func_glSecondaryColor3ivEXT( v );
8211 LEAVE_GL();
8214 void WINAPI wine_glSecondaryColor3s( GLshort red, GLshort green, GLshort blue ) {
8215 TRACE("(%d, %d, %d)\n", red, green, blue );
8216 ENTER_GL();
8217 func_glSecondaryColor3s( red, green, blue );
8218 LEAVE_GL();
8221 void WINAPI wine_glSecondaryColor3sEXT( GLshort red, GLshort green, GLshort blue ) {
8222 TRACE("(%d, %d, %d)\n", red, green, blue );
8223 ENTER_GL();
8224 func_glSecondaryColor3sEXT( red, green, blue );
8225 LEAVE_GL();
8228 void WINAPI wine_glSecondaryColor3sv( GLshort* v ) {
8229 TRACE("(%p)\n", v );
8230 ENTER_GL();
8231 func_glSecondaryColor3sv( v );
8232 LEAVE_GL();
8235 void WINAPI wine_glSecondaryColor3svEXT( GLshort* v ) {
8236 TRACE("(%p)\n", v );
8237 ENTER_GL();
8238 func_glSecondaryColor3svEXT( v );
8239 LEAVE_GL();
8242 void WINAPI wine_glSecondaryColor3ub( GLubyte red, GLubyte green, GLubyte blue ) {
8243 TRACE("(%d, %d, %d)\n", red, green, blue );
8244 ENTER_GL();
8245 func_glSecondaryColor3ub( red, green, blue );
8246 LEAVE_GL();
8249 void WINAPI wine_glSecondaryColor3ubEXT( GLubyte red, GLubyte green, GLubyte blue ) {
8250 TRACE("(%d, %d, %d)\n", red, green, blue );
8251 ENTER_GL();
8252 func_glSecondaryColor3ubEXT( red, green, blue );
8253 LEAVE_GL();
8256 void WINAPI wine_glSecondaryColor3ubv( GLubyte* v ) {
8257 TRACE("(%p)\n", v );
8258 ENTER_GL();
8259 func_glSecondaryColor3ubv( v );
8260 LEAVE_GL();
8263 void WINAPI wine_glSecondaryColor3ubvEXT( GLubyte* v ) {
8264 TRACE("(%p)\n", v );
8265 ENTER_GL();
8266 func_glSecondaryColor3ubvEXT( v );
8267 LEAVE_GL();
8270 void WINAPI wine_glSecondaryColor3ui( GLuint red, GLuint green, GLuint blue ) {
8271 TRACE("(%d, %d, %d)\n", red, green, blue );
8272 ENTER_GL();
8273 func_glSecondaryColor3ui( red, green, blue );
8274 LEAVE_GL();
8277 void WINAPI wine_glSecondaryColor3uiEXT( GLuint red, GLuint green, GLuint blue ) {
8278 TRACE("(%d, %d, %d)\n", red, green, blue );
8279 ENTER_GL();
8280 func_glSecondaryColor3uiEXT( red, green, blue );
8281 LEAVE_GL();
8284 void WINAPI wine_glSecondaryColor3uiv( GLuint* v ) {
8285 TRACE("(%p)\n", v );
8286 ENTER_GL();
8287 func_glSecondaryColor3uiv( v );
8288 LEAVE_GL();
8291 void WINAPI wine_glSecondaryColor3uivEXT( GLuint* v ) {
8292 TRACE("(%p)\n", v );
8293 ENTER_GL();
8294 func_glSecondaryColor3uivEXT( v );
8295 LEAVE_GL();
8298 void WINAPI wine_glSecondaryColor3us( GLushort red, GLushort green, GLushort blue ) {
8299 TRACE("(%d, %d, %d)\n", red, green, blue );
8300 ENTER_GL();
8301 func_glSecondaryColor3us( red, green, blue );
8302 LEAVE_GL();
8305 void WINAPI wine_glSecondaryColor3usEXT( GLushort red, GLushort green, GLushort blue ) {
8306 TRACE("(%d, %d, %d)\n", red, green, blue );
8307 ENTER_GL();
8308 func_glSecondaryColor3usEXT( red, green, blue );
8309 LEAVE_GL();
8312 void WINAPI wine_glSecondaryColor3usv( GLushort* v ) {
8313 TRACE("(%p)\n", v );
8314 ENTER_GL();
8315 func_glSecondaryColor3usv( v );
8316 LEAVE_GL();
8319 void WINAPI wine_glSecondaryColor3usvEXT( GLushort* v ) {
8320 TRACE("(%p)\n", v );
8321 ENTER_GL();
8322 func_glSecondaryColor3usvEXT( v );
8323 LEAVE_GL();
8326 void WINAPI wine_glSecondaryColorPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
8327 TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
8328 ENTER_GL();
8329 func_glSecondaryColorPointer( size, type, stride, pointer );
8330 LEAVE_GL();
8333 void WINAPI wine_glSecondaryColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
8334 TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
8335 ENTER_GL();
8336 func_glSecondaryColorPointerEXT( size, type, stride, pointer );
8337 LEAVE_GL();
8340 void WINAPI wine_glSecondaryColorPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
8341 TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride );
8342 ENTER_GL();
8343 func_glSecondaryColorPointerListIBM( size, type, stride, pointer, ptrstride );
8344 LEAVE_GL();
8347 void WINAPI wine_glSelectTextureCoordSetSGIS( GLenum target ) {
8348 TRACE("(%d)\n", target );
8349 ENTER_GL();
8350 func_glSelectTextureCoordSetSGIS( target );
8351 LEAVE_GL();
8354 void WINAPI wine_glSelectTextureSGIS( GLenum target ) {
8355 TRACE("(%d)\n", target );
8356 ENTER_GL();
8357 func_glSelectTextureSGIS( target );
8358 LEAVE_GL();
8361 void WINAPI wine_glSeparableFilter2DEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* row, GLvoid* column ) {
8362 TRACE("(%d, %d, %d, %d, %d, %d, %p, %p)\n", target, internalformat, width, height, format, type, row, column );
8363 ENTER_GL();
8364 func_glSeparableFilter2DEXT( target, internalformat, width, height, format, type, row, column );
8365 LEAVE_GL();
8368 void WINAPI wine_glSetFenceAPPLE( GLuint fence ) {
8369 TRACE("(%d)\n", fence );
8370 ENTER_GL();
8371 func_glSetFenceAPPLE( fence );
8372 LEAVE_GL();
8375 void WINAPI wine_glSetFenceNV( GLuint fence, GLenum condition ) {
8376 TRACE("(%d, %d)\n", fence, condition );
8377 ENTER_GL();
8378 func_glSetFenceNV( fence, condition );
8379 LEAVE_GL();
8382 void WINAPI wine_glSetFragmentShaderConstantATI( GLuint dst, GLfloat* value ) {
8383 TRACE("(%d, %p)\n", dst, value );
8384 ENTER_GL();
8385 func_glSetFragmentShaderConstantATI( dst, value );
8386 LEAVE_GL();
8389 void WINAPI wine_glSetInvariantEXT( GLuint id, GLenum type, GLvoid* addr ) {
8390 TRACE("(%d, %d, %p)\n", id, type, addr );
8391 ENTER_GL();
8392 func_glSetInvariantEXT( id, type, addr );
8393 LEAVE_GL();
8396 void WINAPI wine_glSetLocalConstantEXT( GLuint id, GLenum type, GLvoid* addr ) {
8397 TRACE("(%d, %d, %p)\n", id, type, addr );
8398 ENTER_GL();
8399 func_glSetLocalConstantEXT( id, type, addr );
8400 LEAVE_GL();
8403 void WINAPI wine_glShaderOp1EXT( GLenum op, GLuint res, GLuint arg1 ) {
8404 TRACE("(%d, %d, %d)\n", op, res, arg1 );
8405 ENTER_GL();
8406 func_glShaderOp1EXT( op, res, arg1 );
8407 LEAVE_GL();
8410 void WINAPI wine_glShaderOp2EXT( GLenum op, GLuint res, GLuint arg1, GLuint arg2 ) {
8411 TRACE("(%d, %d, %d, %d)\n", op, res, arg1, arg2 );
8412 ENTER_GL();
8413 func_glShaderOp2EXT( op, res, arg1, arg2 );
8414 LEAVE_GL();
8417 void WINAPI wine_glShaderOp3EXT( GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3 ) {
8418 TRACE("(%d, %d, %d, %d, %d)\n", op, res, arg1, arg2, arg3 );
8419 ENTER_GL();
8420 func_glShaderOp3EXT( op, res, arg1, arg2, arg3 );
8421 LEAVE_GL();
8424 void WINAPI wine_glShaderSource( GLuint shader, GLsizei count, char** string, GLint* length ) {
8425 TRACE("(%d, %d, %p, %p)\n", shader, count, string, length );
8426 ENTER_GL();
8427 func_glShaderSource( shader, count, string, length );
8428 LEAVE_GL();
8431 void WINAPI wine_glShaderSourceARB( unsigned int shaderObj, GLsizei count, char** string, GLint* length ) {
8432 TRACE("(%d, %d, %p, %p)\n", shaderObj, count, string, length );
8433 ENTER_GL();
8434 func_glShaderSourceARB( shaderObj, count, string, length );
8435 LEAVE_GL();
8438 void WINAPI wine_glSharpenTexFuncSGIS( GLenum target, GLsizei n, GLfloat* points ) {
8439 TRACE("(%d, %d, %p)\n", target, n, points );
8440 ENTER_GL();
8441 func_glSharpenTexFuncSGIS( target, n, points );
8442 LEAVE_GL();
8445 void WINAPI wine_glSpriteParameterfSGIX( GLenum pname, GLfloat param ) {
8446 TRACE("(%d, %f)\n", pname, param );
8447 ENTER_GL();
8448 func_glSpriteParameterfSGIX( pname, param );
8449 LEAVE_GL();
8452 void WINAPI wine_glSpriteParameterfvSGIX( GLenum pname, GLfloat* params ) {
8453 TRACE("(%d, %p)\n", pname, params );
8454 ENTER_GL();
8455 func_glSpriteParameterfvSGIX( pname, params );
8456 LEAVE_GL();
8459 void WINAPI wine_glSpriteParameteriSGIX( GLenum pname, GLint param ) {
8460 TRACE("(%d, %d)\n", pname, param );
8461 ENTER_GL();
8462 func_glSpriteParameteriSGIX( pname, param );
8463 LEAVE_GL();
8466 void WINAPI wine_glSpriteParameterivSGIX( GLenum pname, GLint* params ) {
8467 TRACE("(%d, %p)\n", pname, params );
8468 ENTER_GL();
8469 func_glSpriteParameterivSGIX( pname, params );
8470 LEAVE_GL();
8473 void WINAPI wine_glStartInstrumentsSGIX( void ) {
8474 TRACE("()\n");
8475 ENTER_GL();
8476 func_glStartInstrumentsSGIX( );
8477 LEAVE_GL();
8480 void WINAPI wine_glStencilFuncSeparate( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) {
8481 TRACE("(%d, %d, %d, %d)\n", frontfunc, backfunc, ref, mask );
8482 ENTER_GL();
8483 func_glStencilFuncSeparate( frontfunc, backfunc, ref, mask );
8484 LEAVE_GL();
8487 void WINAPI wine_glStencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) {
8488 TRACE("(%d, %d, %d, %d)\n", frontfunc, backfunc, ref, mask );
8489 ENTER_GL();
8490 func_glStencilFuncSeparateATI( frontfunc, backfunc, ref, mask );
8491 LEAVE_GL();
8494 void WINAPI wine_glStencilMaskSeparate( GLenum face, GLuint mask ) {
8495 TRACE("(%d, %d)\n", face, mask );
8496 ENTER_GL();
8497 func_glStencilMaskSeparate( face, mask );
8498 LEAVE_GL();
8501 void WINAPI wine_glStencilOpSeparate( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass ) {
8502 TRACE("(%d, %d, %d, %d)\n", face, sfail, dpfail, dppass );
8503 ENTER_GL();
8504 func_glStencilOpSeparate( face, sfail, dpfail, dppass );
8505 LEAVE_GL();
8508 void WINAPI wine_glStencilOpSeparateATI( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass ) {
8509 TRACE("(%d, %d, %d, %d)\n", face, sfail, dpfail, dppass );
8510 ENTER_GL();
8511 func_glStencilOpSeparateATI( face, sfail, dpfail, dppass );
8512 LEAVE_GL();
8515 void WINAPI wine_glStopInstrumentsSGIX( GLint marker ) {
8516 TRACE("(%d)\n", marker );
8517 ENTER_GL();
8518 func_glStopInstrumentsSGIX( marker );
8519 LEAVE_GL();
8522 void WINAPI wine_glStringMarkerGREMEDY( GLsizei len, GLvoid* string ) {
8523 TRACE("(%d, %p)\n", len, string );
8524 ENTER_GL();
8525 func_glStringMarkerGREMEDY( len, string );
8526 LEAVE_GL();
8529 void WINAPI wine_glSwizzleEXT( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW ) {
8530 TRACE("(%d, %d, %d, %d, %d, %d)\n", res, in, outX, outY, outZ, outW );
8531 ENTER_GL();
8532 func_glSwizzleEXT( res, in, outX, outY, outZ, outW );
8533 LEAVE_GL();
8536 void WINAPI wine_glTagSampleBufferSGIX( void ) {
8537 TRACE("()\n");
8538 ENTER_GL();
8539 func_glTagSampleBufferSGIX( );
8540 LEAVE_GL();
8543 void WINAPI wine_glTangent3bEXT( GLbyte tx, GLbyte ty, GLbyte tz ) {
8544 TRACE("(%d, %d, %d)\n", tx, ty, tz );
8545 ENTER_GL();
8546 func_glTangent3bEXT( tx, ty, tz );
8547 LEAVE_GL();
8550 void WINAPI wine_glTangent3bvEXT( GLbyte* v ) {
8551 TRACE("(%p)\n", v );
8552 ENTER_GL();
8553 func_glTangent3bvEXT( v );
8554 LEAVE_GL();
8557 void WINAPI wine_glTangent3dEXT( GLdouble tx, GLdouble ty, GLdouble tz ) {
8558 TRACE("(%f, %f, %f)\n", tx, ty, tz );
8559 ENTER_GL();
8560 func_glTangent3dEXT( tx, ty, tz );
8561 LEAVE_GL();
8564 void WINAPI wine_glTangent3dvEXT( GLdouble* v ) {
8565 TRACE("(%p)\n", v );
8566 ENTER_GL();
8567 func_glTangent3dvEXT( v );
8568 LEAVE_GL();
8571 void WINAPI wine_glTangent3fEXT( GLfloat tx, GLfloat ty, GLfloat tz ) {
8572 TRACE("(%f, %f, %f)\n", tx, ty, tz );
8573 ENTER_GL();
8574 func_glTangent3fEXT( tx, ty, tz );
8575 LEAVE_GL();
8578 void WINAPI wine_glTangent3fvEXT( GLfloat* v ) {
8579 TRACE("(%p)\n", v );
8580 ENTER_GL();
8581 func_glTangent3fvEXT( v );
8582 LEAVE_GL();
8585 void WINAPI wine_glTangent3iEXT( GLint tx, GLint ty, GLint tz ) {
8586 TRACE("(%d, %d, %d)\n", tx, ty, tz );
8587 ENTER_GL();
8588 func_glTangent3iEXT( tx, ty, tz );
8589 LEAVE_GL();
8592 void WINAPI wine_glTangent3ivEXT( GLint* v ) {
8593 TRACE("(%p)\n", v );
8594 ENTER_GL();
8595 func_glTangent3ivEXT( v );
8596 LEAVE_GL();
8599 void WINAPI wine_glTangent3sEXT( GLshort tx, GLshort ty, GLshort tz ) {
8600 TRACE("(%d, %d, %d)\n", tx, ty, tz );
8601 ENTER_GL();
8602 func_glTangent3sEXT( tx, ty, tz );
8603 LEAVE_GL();
8606 void WINAPI wine_glTangent3svEXT( GLshort* v ) {
8607 TRACE("(%p)\n", v );
8608 ENTER_GL();
8609 func_glTangent3svEXT( v );
8610 LEAVE_GL();
8613 void WINAPI wine_glTangentPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) {
8614 TRACE("(%d, %d, %p)\n", type, stride, pointer );
8615 ENTER_GL();
8616 func_glTangentPointerEXT( type, stride, pointer );
8617 LEAVE_GL();
8620 void WINAPI wine_glTbufferMask3DFX( GLuint mask ) {
8621 TRACE("(%d)\n", mask );
8622 ENTER_GL();
8623 func_glTbufferMask3DFX( mask );
8624 LEAVE_GL();
8627 GLboolean WINAPI wine_glTestFenceAPPLE( GLuint fence ) {
8628 GLboolean ret_value;
8629 TRACE("(%d)\n", fence );
8630 ENTER_GL();
8631 ret_value = func_glTestFenceAPPLE( fence );
8632 LEAVE_GL();
8633 return ret_value;
8636 GLboolean WINAPI wine_glTestFenceNV( GLuint fence ) {
8637 GLboolean ret_value;
8638 TRACE("(%d)\n", fence );
8639 ENTER_GL();
8640 ret_value = func_glTestFenceNV( fence );
8641 LEAVE_GL();
8642 return ret_value;
8645 GLboolean WINAPI wine_glTestObjectAPPLE( GLenum object, GLuint name ) {
8646 GLboolean ret_value;
8647 TRACE("(%d, %d)\n", object, name );
8648 ENTER_GL();
8649 ret_value = func_glTestObjectAPPLE( object, name );
8650 LEAVE_GL();
8651 return ret_value;
8654 void WINAPI wine_glTexBumpParameterfvATI( GLenum pname, GLfloat* param ) {
8655 TRACE("(%d, %p)\n", pname, param );
8656 ENTER_GL();
8657 func_glTexBumpParameterfvATI( pname, param );
8658 LEAVE_GL();
8661 void WINAPI wine_glTexBumpParameterivATI( GLenum pname, GLint* param ) {
8662 TRACE("(%d, %p)\n", pname, param );
8663 ENTER_GL();
8664 func_glTexBumpParameterivATI( pname, param );
8665 LEAVE_GL();
8668 void WINAPI wine_glTexCoord1hNV( unsigned short s ) {
8669 TRACE("(%d)\n", s );
8670 ENTER_GL();
8671 func_glTexCoord1hNV( s );
8672 LEAVE_GL();
8675 void WINAPI wine_glTexCoord1hvNV( unsigned short* v ) {
8676 TRACE("(%p)\n", v );
8677 ENTER_GL();
8678 func_glTexCoord1hvNV( v );
8679 LEAVE_GL();
8682 void WINAPI wine_glTexCoord2fColor3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) {
8683 TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, r, g, b, x, y, z );
8684 ENTER_GL();
8685 func_glTexCoord2fColor3fVertex3fSUN( s, t, r, g, b, x, y, z );
8686 LEAVE_GL();
8689 void WINAPI wine_glTexCoord2fColor3fVertex3fvSUN( GLfloat* tc, GLfloat* c, GLfloat* v ) {
8690 TRACE("(%p, %p, %p)\n", tc, c, v );
8691 ENTER_GL();
8692 func_glTexCoord2fColor3fVertex3fvSUN( tc, c, v );
8693 LEAVE_GL();
8696 void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
8697 TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, r, g, b, a, nx, ny, nz, x, y, z );
8698 ENTER_GL();
8699 func_glTexCoord2fColor4fNormal3fVertex3fSUN( s, t, r, g, b, a, nx, ny, nz, x, y, z );
8700 LEAVE_GL();
8703 void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fvSUN( GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) {
8704 TRACE("(%p, %p, %p, %p)\n", tc, c, n, v );
8705 ENTER_GL();
8706 func_glTexCoord2fColor4fNormal3fVertex3fvSUN( tc, c, n, v );
8707 LEAVE_GL();
8710 void WINAPI wine_glTexCoord2fColor4ubVertex3fSUN( GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) {
8711 TRACE("(%f, %f, %d, %d, %d, %d, %f, %f, %f)\n", s, t, r, g, b, a, x, y, z );
8712 ENTER_GL();
8713 func_glTexCoord2fColor4ubVertex3fSUN( s, t, r, g, b, a, x, y, z );
8714 LEAVE_GL();
8717 void WINAPI wine_glTexCoord2fColor4ubVertex3fvSUN( GLfloat* tc, GLubyte* c, GLfloat* v ) {
8718 TRACE("(%p, %p, %p)\n", tc, c, v );
8719 ENTER_GL();
8720 func_glTexCoord2fColor4ubVertex3fvSUN( tc, c, v );
8721 LEAVE_GL();
8724 void WINAPI wine_glTexCoord2fNormal3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
8725 TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, nx, ny, nz, x, y, z );
8726 ENTER_GL();
8727 func_glTexCoord2fNormal3fVertex3fSUN( s, t, nx, ny, nz, x, y, z );
8728 LEAVE_GL();
8731 void WINAPI wine_glTexCoord2fNormal3fVertex3fvSUN( GLfloat* tc, GLfloat* n, GLfloat* v ) {
8732 TRACE("(%p, %p, %p)\n", tc, n, v );
8733 ENTER_GL();
8734 func_glTexCoord2fNormal3fVertex3fvSUN( tc, n, v );
8735 LEAVE_GL();
8738 void WINAPI wine_glTexCoord2fVertex3fSUN( GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ) {
8739 TRACE("(%f, %f, %f, %f, %f)\n", s, t, x, y, z );
8740 ENTER_GL();
8741 func_glTexCoord2fVertex3fSUN( s, t, x, y, z );
8742 LEAVE_GL();
8745 void WINAPI wine_glTexCoord2fVertex3fvSUN( GLfloat* tc, GLfloat* v ) {
8746 TRACE("(%p, %p)\n", tc, v );
8747 ENTER_GL();
8748 func_glTexCoord2fVertex3fvSUN( tc, v );
8749 LEAVE_GL();
8752 void WINAPI wine_glTexCoord2hNV( unsigned short s, unsigned short t ) {
8753 TRACE("(%d, %d)\n", s, t );
8754 ENTER_GL();
8755 func_glTexCoord2hNV( s, t );
8756 LEAVE_GL();
8759 void WINAPI wine_glTexCoord2hvNV( unsigned short* v ) {
8760 TRACE("(%p)\n", v );
8761 ENTER_GL();
8762 func_glTexCoord2hvNV( v );
8763 LEAVE_GL();
8766 void WINAPI wine_glTexCoord3hNV( unsigned short s, unsigned short t, unsigned short r ) {
8767 TRACE("(%d, %d, %d)\n", s, t, r );
8768 ENTER_GL();
8769 func_glTexCoord3hNV( s, t, r );
8770 LEAVE_GL();
8773 void WINAPI wine_glTexCoord3hvNV( unsigned short* v ) {
8774 TRACE("(%p)\n", v );
8775 ENTER_GL();
8776 func_glTexCoord3hvNV( v );
8777 LEAVE_GL();
8780 void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fSUN( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
8781 TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w );
8782 ENTER_GL();
8783 func_glTexCoord4fColor4fNormal3fVertex4fSUN( s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w );
8784 LEAVE_GL();
8787 void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fvSUN( GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) {
8788 TRACE("(%p, %p, %p, %p)\n", tc, c, n, v );
8789 ENTER_GL();
8790 func_glTexCoord4fColor4fNormal3fVertex4fvSUN( tc, c, n, v );
8791 LEAVE_GL();
8794 void WINAPI wine_glTexCoord4fVertex4fSUN( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
8795 TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, p, q, x, y, z, w );
8796 ENTER_GL();
8797 func_glTexCoord4fVertex4fSUN( s, t, p, q, x, y, z, w );
8798 LEAVE_GL();
8801 void WINAPI wine_glTexCoord4fVertex4fvSUN( GLfloat* tc, GLfloat* v ) {
8802 TRACE("(%p, %p)\n", tc, v );
8803 ENTER_GL();
8804 func_glTexCoord4fVertex4fvSUN( tc, v );
8805 LEAVE_GL();
8808 void WINAPI wine_glTexCoord4hNV( unsigned short s, unsigned short t, unsigned short r, unsigned short q ) {
8809 TRACE("(%d, %d, %d, %d)\n", s, t, r, q );
8810 ENTER_GL();
8811 func_glTexCoord4hNV( s, t, r, q );
8812 LEAVE_GL();
8815 void WINAPI wine_glTexCoord4hvNV( unsigned short* v ) {
8816 TRACE("(%p)\n", v );
8817 ENTER_GL();
8818 func_glTexCoord4hvNV( v );
8819 LEAVE_GL();
8822 void WINAPI wine_glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
8823 TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer );
8824 ENTER_GL();
8825 func_glTexCoordPointerEXT( size, type, stride, count, pointer );
8826 LEAVE_GL();
8829 void WINAPI wine_glTexCoordPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
8830 TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride );
8831 ENTER_GL();
8832 func_glTexCoordPointerListIBM( size, type, stride, pointer, ptrstride );
8833 LEAVE_GL();
8836 void WINAPI wine_glTexCoordPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) {
8837 TRACE("(%d, %d, %p)\n", size, type, pointer );
8838 ENTER_GL();
8839 func_glTexCoordPointervINTEL( size, type, pointer );
8840 LEAVE_GL();
8843 void WINAPI wine_glTexFilterFuncSGIS( GLenum target, GLenum filter, GLsizei n, GLfloat* weights ) {
8844 TRACE("(%d, %d, %d, %p)\n", target, filter, n, weights );
8845 ENTER_GL();
8846 func_glTexFilterFuncSGIS( target, filter, n, weights );
8847 LEAVE_GL();
8850 void WINAPI wine_glTexImage3DEXT( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
8851 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, format, type, pixels );
8852 ENTER_GL();
8853 func_glTexImage3DEXT( target, level, internalformat, width, height, depth, border, format, type, pixels );
8854 LEAVE_GL();
8857 void WINAPI wine_glTexImage4DSGIS( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
8858 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, size4d, border, format, type, pixels );
8859 ENTER_GL();
8860 func_glTexImage4DSGIS( target, level, internalformat, width, height, depth, size4d, border, format, type, pixels );
8861 LEAVE_GL();
8864 void WINAPI wine_glTexSubImage1DEXT( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) {
8865 TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, type, pixels );
8866 ENTER_GL();
8867 func_glTexSubImage1DEXT( target, level, xoffset, width, format, type, pixels );
8868 LEAVE_GL();
8871 void WINAPI wine_glTexSubImage2DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
8872 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, type, pixels );
8873 ENTER_GL();
8874 func_glTexSubImage2DEXT( target, level, xoffset, yoffset, width, height, format, type, pixels );
8875 LEAVE_GL();
8878 void WINAPI wine_glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) {
8879 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
8880 ENTER_GL();
8881 func_glTexSubImage3DEXT( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
8882 LEAVE_GL();
8885 void WINAPI wine_glTexSubImage4DSGIS( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, GLvoid* pixels ) {
8886 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels );
8887 ENTER_GL();
8888 func_glTexSubImage4DSGIS( target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels );
8889 LEAVE_GL();
8892 void WINAPI wine_glTextureColorMaskSGIS( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) {
8893 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
8894 ENTER_GL();
8895 func_glTextureColorMaskSGIS( red, green, blue, alpha );
8896 LEAVE_GL();
8899 void WINAPI wine_glTextureLightEXT( GLenum pname ) {
8900 TRACE("(%d)\n", pname );
8901 ENTER_GL();
8902 func_glTextureLightEXT( pname );
8903 LEAVE_GL();
8906 void WINAPI wine_glTextureMaterialEXT( GLenum face, GLenum mode ) {
8907 TRACE("(%d, %d)\n", face, mode );
8908 ENTER_GL();
8909 func_glTextureMaterialEXT( face, mode );
8910 LEAVE_GL();
8913 void WINAPI wine_glTextureNormalEXT( GLenum mode ) {
8914 TRACE("(%d)\n", mode );
8915 ENTER_GL();
8916 func_glTextureNormalEXT( mode );
8917 LEAVE_GL();
8920 void WINAPI wine_glTrackMatrixNV( GLenum target, GLuint address, GLenum matrix, GLenum transform ) {
8921 TRACE("(%d, %d, %d, %d)\n", target, address, matrix, transform );
8922 ENTER_GL();
8923 func_glTrackMatrixNV( target, address, matrix, transform );
8924 LEAVE_GL();
8927 void WINAPI wine_glUniform1f( GLint location, GLfloat v0 ) {
8928 TRACE("(%d, %f)\n", location, v0 );
8929 ENTER_GL();
8930 func_glUniform1f( location, v0 );
8931 LEAVE_GL();
8934 void WINAPI wine_glUniform1fARB( GLint location, GLfloat v0 ) {
8935 TRACE("(%d, %f)\n", location, v0 );
8936 ENTER_GL();
8937 func_glUniform1fARB( location, v0 );
8938 LEAVE_GL();
8941 void WINAPI wine_glUniform1fv( GLint location, GLsizei count, GLfloat* value ) {
8942 TRACE("(%d, %d, %p)\n", location, count, value );
8943 ENTER_GL();
8944 func_glUniform1fv( location, count, value );
8945 LEAVE_GL();
8948 void WINAPI wine_glUniform1fvARB( GLint location, GLsizei count, GLfloat* value ) {
8949 TRACE("(%d, %d, %p)\n", location, count, value );
8950 ENTER_GL();
8951 func_glUniform1fvARB( location, count, value );
8952 LEAVE_GL();
8955 void WINAPI wine_glUniform1i( GLint location, GLint v0 ) {
8956 TRACE("(%d, %d)\n", location, v0 );
8957 ENTER_GL();
8958 func_glUniform1i( location, v0 );
8959 LEAVE_GL();
8962 void WINAPI wine_glUniform1iARB( GLint location, GLint v0 ) {
8963 TRACE("(%d, %d)\n", location, v0 );
8964 ENTER_GL();
8965 func_glUniform1iARB( location, v0 );
8966 LEAVE_GL();
8969 void WINAPI wine_glUniform1iv( GLint location, GLsizei count, GLint* value ) {
8970 TRACE("(%d, %d, %p)\n", location, count, value );
8971 ENTER_GL();
8972 func_glUniform1iv( location, count, value );
8973 LEAVE_GL();
8976 void WINAPI wine_glUniform1ivARB( GLint location, GLsizei count, GLint* value ) {
8977 TRACE("(%d, %d, %p)\n", location, count, value );
8978 ENTER_GL();
8979 func_glUniform1ivARB( location, count, value );
8980 LEAVE_GL();
8983 void WINAPI wine_glUniform2f( GLint location, GLfloat v0, GLfloat v1 ) {
8984 TRACE("(%d, %f, %f)\n", location, v0, v1 );
8985 ENTER_GL();
8986 func_glUniform2f( location, v0, v1 );
8987 LEAVE_GL();
8990 void WINAPI wine_glUniform2fARB( GLint location, GLfloat v0, GLfloat v1 ) {
8991 TRACE("(%d, %f, %f)\n", location, v0, v1 );
8992 ENTER_GL();
8993 func_glUniform2fARB( location, v0, v1 );
8994 LEAVE_GL();
8997 void WINAPI wine_glUniform2fv( GLint location, GLsizei count, GLfloat* value ) {
8998 TRACE("(%d, %d, %p)\n", location, count, value );
8999 ENTER_GL();
9000 func_glUniform2fv( location, count, value );
9001 LEAVE_GL();
9004 void WINAPI wine_glUniform2fvARB( GLint location, GLsizei count, GLfloat* value ) {
9005 TRACE("(%d, %d, %p)\n", location, count, value );
9006 ENTER_GL();
9007 func_glUniform2fvARB( location, count, value );
9008 LEAVE_GL();
9011 void WINAPI wine_glUniform2i( GLint location, GLint v0, GLint v1 ) {
9012 TRACE("(%d, %d, %d)\n", location, v0, v1 );
9013 ENTER_GL();
9014 func_glUniform2i( location, v0, v1 );
9015 LEAVE_GL();
9018 void WINAPI wine_glUniform2iARB( GLint location, GLint v0, GLint v1 ) {
9019 TRACE("(%d, %d, %d)\n", location, v0, v1 );
9020 ENTER_GL();
9021 func_glUniform2iARB( location, v0, v1 );
9022 LEAVE_GL();
9025 void WINAPI wine_glUniform2iv( GLint location, GLsizei count, GLint* value ) {
9026 TRACE("(%d, %d, %p)\n", location, count, value );
9027 ENTER_GL();
9028 func_glUniform2iv( location, count, value );
9029 LEAVE_GL();
9032 void WINAPI wine_glUniform2ivARB( GLint location, GLsizei count, GLint* value ) {
9033 TRACE("(%d, %d, %p)\n", location, count, value );
9034 ENTER_GL();
9035 func_glUniform2ivARB( location, count, value );
9036 LEAVE_GL();
9039 void WINAPI wine_glUniform3f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) {
9040 TRACE("(%d, %f, %f, %f)\n", location, v0, v1, v2 );
9041 ENTER_GL();
9042 func_glUniform3f( location, v0, v1, v2 );
9043 LEAVE_GL();
9046 void WINAPI wine_glUniform3fARB( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) {
9047 TRACE("(%d, %f, %f, %f)\n", location, v0, v1, v2 );
9048 ENTER_GL();
9049 func_glUniform3fARB( location, v0, v1, v2 );
9050 LEAVE_GL();
9053 void WINAPI wine_glUniform3fv( GLint location, GLsizei count, GLfloat* value ) {
9054 TRACE("(%d, %d, %p)\n", location, count, value );
9055 ENTER_GL();
9056 func_glUniform3fv( location, count, value );
9057 LEAVE_GL();
9060 void WINAPI wine_glUniform3fvARB( GLint location, GLsizei count, GLfloat* value ) {
9061 TRACE("(%d, %d, %p)\n", location, count, value );
9062 ENTER_GL();
9063 func_glUniform3fvARB( location, count, value );
9064 LEAVE_GL();
9067 void WINAPI wine_glUniform3i( GLint location, GLint v0, GLint v1, GLint v2 ) {
9068 TRACE("(%d, %d, %d, %d)\n", location, v0, v1, v2 );
9069 ENTER_GL();
9070 func_glUniform3i( location, v0, v1, v2 );
9071 LEAVE_GL();
9074 void WINAPI wine_glUniform3iARB( GLint location, GLint v0, GLint v1, GLint v2 ) {
9075 TRACE("(%d, %d, %d, %d)\n", location, v0, v1, v2 );
9076 ENTER_GL();
9077 func_glUniform3iARB( location, v0, v1, v2 );
9078 LEAVE_GL();
9081 void WINAPI wine_glUniform3iv( GLint location, GLsizei count, GLint* value ) {
9082 TRACE("(%d, %d, %p)\n", location, count, value );
9083 ENTER_GL();
9084 func_glUniform3iv( location, count, value );
9085 LEAVE_GL();
9088 void WINAPI wine_glUniform3ivARB( GLint location, GLsizei count, GLint* value ) {
9089 TRACE("(%d, %d, %p)\n", location, count, value );
9090 ENTER_GL();
9091 func_glUniform3ivARB( location, count, value );
9092 LEAVE_GL();
9095 void WINAPI wine_glUniform4f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) {
9096 TRACE("(%d, %f, %f, %f, %f)\n", location, v0, v1, v2, v3 );
9097 ENTER_GL();
9098 func_glUniform4f( location, v0, v1, v2, v3 );
9099 LEAVE_GL();
9102 void WINAPI wine_glUniform4fARB( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) {
9103 TRACE("(%d, %f, %f, %f, %f)\n", location, v0, v1, v2, v3 );
9104 ENTER_GL();
9105 func_glUniform4fARB( location, v0, v1, v2, v3 );
9106 LEAVE_GL();
9109 void WINAPI wine_glUniform4fv( GLint location, GLsizei count, GLfloat* value ) {
9110 TRACE("(%d, %d, %p)\n", location, count, value );
9111 ENTER_GL();
9112 func_glUniform4fv( location, count, value );
9113 LEAVE_GL();
9116 void WINAPI wine_glUniform4fvARB( GLint location, GLsizei count, GLfloat* value ) {
9117 TRACE("(%d, %d, %p)\n", location, count, value );
9118 ENTER_GL();
9119 func_glUniform4fvARB( location, count, value );
9120 LEAVE_GL();
9123 void WINAPI wine_glUniform4i( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) {
9124 TRACE("(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3 );
9125 ENTER_GL();
9126 func_glUniform4i( location, v0, v1, v2, v3 );
9127 LEAVE_GL();
9130 void WINAPI wine_glUniform4iARB( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) {
9131 TRACE("(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3 );
9132 ENTER_GL();
9133 func_glUniform4iARB( location, v0, v1, v2, v3 );
9134 LEAVE_GL();
9137 void WINAPI wine_glUniform4iv( GLint location, GLsizei count, GLint* value ) {
9138 TRACE("(%d, %d, %p)\n", location, count, value );
9139 ENTER_GL();
9140 func_glUniform4iv( location, count, value );
9141 LEAVE_GL();
9144 void WINAPI wine_glUniform4ivARB( GLint location, GLsizei count, GLint* value ) {
9145 TRACE("(%d, %d, %p)\n", location, count, value );
9146 ENTER_GL();
9147 func_glUniform4ivARB( location, count, value );
9148 LEAVE_GL();
9151 void WINAPI wine_glUniformMatrix2fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
9152 TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
9153 ENTER_GL();
9154 func_glUniformMatrix2fv( location, count, transpose, value );
9155 LEAVE_GL();
9158 void WINAPI wine_glUniformMatrix2fvARB( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
9159 TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
9160 ENTER_GL();
9161 func_glUniformMatrix2fvARB( location, count, transpose, value );
9162 LEAVE_GL();
9165 void WINAPI wine_glUniformMatrix3fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
9166 TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
9167 ENTER_GL();
9168 func_glUniformMatrix3fv( location, count, transpose, value );
9169 LEAVE_GL();
9172 void WINAPI wine_glUniformMatrix3fvARB( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
9173 TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
9174 ENTER_GL();
9175 func_glUniformMatrix3fvARB( location, count, transpose, value );
9176 LEAVE_GL();
9179 void WINAPI wine_glUniformMatrix4fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
9180 TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
9181 ENTER_GL();
9182 func_glUniformMatrix4fv( location, count, transpose, value );
9183 LEAVE_GL();
9186 void WINAPI wine_glUniformMatrix4fvARB( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
9187 TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
9188 ENTER_GL();
9189 func_glUniformMatrix4fvARB( location, count, transpose, value );
9190 LEAVE_GL();
9193 void WINAPI wine_glUnlockArraysEXT( void ) {
9194 TRACE("()\n");
9195 ENTER_GL();
9196 func_glUnlockArraysEXT( );
9197 LEAVE_GL();
9200 GLboolean WINAPI wine_glUnmapBuffer( GLenum target ) {
9201 GLboolean ret_value;
9202 TRACE("(%d)\n", target );
9203 ENTER_GL();
9204 ret_value = func_glUnmapBuffer( target );
9205 LEAVE_GL();
9206 return ret_value;
9209 GLboolean WINAPI wine_glUnmapBufferARB( GLenum target ) {
9210 GLboolean ret_value;
9211 TRACE("(%d)\n", target );
9212 ENTER_GL();
9213 ret_value = func_glUnmapBufferARB( target );
9214 LEAVE_GL();
9215 return ret_value;
9218 void WINAPI wine_glUnmapObjectBufferATI( GLuint buffer ) {
9219 TRACE("(%d)\n", buffer );
9220 ENTER_GL();
9221 func_glUnmapObjectBufferATI( buffer );
9222 LEAVE_GL();
9225 void WINAPI wine_glUpdateObjectBufferATI( GLuint buffer, GLuint offset, GLsizei size, GLvoid* pointer, GLenum preserve ) {
9226 TRACE("(%d, %d, %d, %p, %d)\n", buffer, offset, size, pointer, preserve );
9227 ENTER_GL();
9228 func_glUpdateObjectBufferATI( buffer, offset, size, pointer, preserve );
9229 LEAVE_GL();
9232 void WINAPI wine_glUseProgram( GLuint program ) {
9233 TRACE("(%d)\n", program );
9234 ENTER_GL();
9235 func_glUseProgram( program );
9236 LEAVE_GL();
9239 void WINAPI wine_glUseProgramObjectARB( unsigned int programObj ) {
9240 TRACE("(%d)\n", programObj );
9241 ENTER_GL();
9242 func_glUseProgramObjectARB( programObj );
9243 LEAVE_GL();
9246 void WINAPI wine_glValidateProgram( GLuint program ) {
9247 TRACE("(%d)\n", program );
9248 ENTER_GL();
9249 func_glValidateProgram( program );
9250 LEAVE_GL();
9253 void WINAPI wine_glValidateProgramARB( unsigned int programObj ) {
9254 TRACE("(%d)\n", programObj );
9255 ENTER_GL();
9256 func_glValidateProgramARB( programObj );
9257 LEAVE_GL();
9260 void WINAPI wine_glVariantArrayObjectATI( GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset ) {
9261 TRACE("(%d, %d, %d, %d, %d)\n", id, type, stride, buffer, offset );
9262 ENTER_GL();
9263 func_glVariantArrayObjectATI( id, type, stride, buffer, offset );
9264 LEAVE_GL();
9267 void WINAPI wine_glVariantPointerEXT( GLuint id, GLenum type, GLuint stride, GLvoid* addr ) {
9268 TRACE("(%d, %d, %d, %p)\n", id, type, stride, addr );
9269 ENTER_GL();
9270 func_glVariantPointerEXT( id, type, stride, addr );
9271 LEAVE_GL();
9274 void WINAPI wine_glVariantbvEXT( GLuint id, GLbyte* addr ) {
9275 TRACE("(%d, %p)\n", id, addr );
9276 ENTER_GL();
9277 func_glVariantbvEXT( id, addr );
9278 LEAVE_GL();
9281 void WINAPI wine_glVariantdvEXT( GLuint id, GLdouble* addr ) {
9282 TRACE("(%d, %p)\n", id, addr );
9283 ENTER_GL();
9284 func_glVariantdvEXT( id, addr );
9285 LEAVE_GL();
9288 void WINAPI wine_glVariantfvEXT( GLuint id, GLfloat* addr ) {
9289 TRACE("(%d, %p)\n", id, addr );
9290 ENTER_GL();
9291 func_glVariantfvEXT( id, addr );
9292 LEAVE_GL();
9295 void WINAPI wine_glVariantivEXT( GLuint id, GLint* addr ) {
9296 TRACE("(%d, %p)\n", id, addr );
9297 ENTER_GL();
9298 func_glVariantivEXT( id, addr );
9299 LEAVE_GL();
9302 void WINAPI wine_glVariantsvEXT( GLuint id, GLshort* addr ) {
9303 TRACE("(%d, %p)\n", id, addr );
9304 ENTER_GL();
9305 func_glVariantsvEXT( id, addr );
9306 LEAVE_GL();
9309 void WINAPI wine_glVariantubvEXT( GLuint id, GLubyte* addr ) {
9310 TRACE("(%d, %p)\n", id, addr );
9311 ENTER_GL();
9312 func_glVariantubvEXT( id, addr );
9313 LEAVE_GL();
9316 void WINAPI wine_glVariantuivEXT( GLuint id, GLuint* addr ) {
9317 TRACE("(%d, %p)\n", id, addr );
9318 ENTER_GL();
9319 func_glVariantuivEXT( id, addr );
9320 LEAVE_GL();
9323 void WINAPI wine_glVariantusvEXT( GLuint id, GLushort* addr ) {
9324 TRACE("(%d, %p)\n", id, addr );
9325 ENTER_GL();
9326 func_glVariantusvEXT( id, addr );
9327 LEAVE_GL();
9330 void WINAPI wine_glVertex2hNV( unsigned short x, unsigned short y ) {
9331 TRACE("(%d, %d)\n", x, y );
9332 ENTER_GL();
9333 func_glVertex2hNV( x, y );
9334 LEAVE_GL();
9337 void WINAPI wine_glVertex2hvNV( unsigned short* v ) {
9338 TRACE("(%p)\n", v );
9339 ENTER_GL();
9340 func_glVertex2hvNV( v );
9341 LEAVE_GL();
9344 void WINAPI wine_glVertex3hNV( unsigned short x, unsigned short y, unsigned short z ) {
9345 TRACE("(%d, %d, %d)\n", x, y, z );
9346 ENTER_GL();
9347 func_glVertex3hNV( x, y, z );
9348 LEAVE_GL();
9351 void WINAPI wine_glVertex3hvNV( unsigned short* v ) {
9352 TRACE("(%p)\n", v );
9353 ENTER_GL();
9354 func_glVertex3hvNV( v );
9355 LEAVE_GL();
9358 void WINAPI wine_glVertex4hNV( unsigned short x, unsigned short y, unsigned short z, unsigned short w ) {
9359 TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
9360 ENTER_GL();
9361 func_glVertex4hNV( x, y, z, w );
9362 LEAVE_GL();
9365 void WINAPI wine_glVertex4hvNV( unsigned short* v ) {
9366 TRACE("(%p)\n", v );
9367 ENTER_GL();
9368 func_glVertex4hvNV( v );
9369 LEAVE_GL();
9372 void WINAPI wine_glVertexArrayParameteriAPPLE( GLenum pname, GLint param ) {
9373 TRACE("(%d, %d)\n", pname, param );
9374 ENTER_GL();
9375 func_glVertexArrayParameteriAPPLE( pname, param );
9376 LEAVE_GL();
9379 void WINAPI wine_glVertexArrayRangeAPPLE( GLsizei length, GLvoid* pointer ) {
9380 TRACE("(%d, %p)\n", length, pointer );
9381 ENTER_GL();
9382 func_glVertexArrayRangeAPPLE( length, pointer );
9383 LEAVE_GL();
9386 void WINAPI wine_glVertexArrayRangeNV( GLsizei length, GLvoid* pointer ) {
9387 TRACE("(%d, %p)\n", length, pointer );
9388 ENTER_GL();
9389 func_glVertexArrayRangeNV( length, pointer );
9390 LEAVE_GL();
9393 void WINAPI wine_glVertexAttrib1d( GLuint index, GLdouble x ) {
9394 TRACE("(%d, %f)\n", index, x );
9395 ENTER_GL();
9396 func_glVertexAttrib1d( index, x );
9397 LEAVE_GL();
9400 void WINAPI wine_glVertexAttrib1dARB( GLuint index, GLdouble x ) {
9401 TRACE("(%d, %f)\n", index, x );
9402 ENTER_GL();
9403 func_glVertexAttrib1dARB( index, x );
9404 LEAVE_GL();
9407 void WINAPI wine_glVertexAttrib1dNV( GLuint index, GLdouble x ) {
9408 TRACE("(%d, %f)\n", index, x );
9409 ENTER_GL();
9410 func_glVertexAttrib1dNV( index, x );
9411 LEAVE_GL();
9414 void WINAPI wine_glVertexAttrib1dv( GLuint index, GLdouble* v ) {
9415 TRACE("(%d, %p)\n", index, v );
9416 ENTER_GL();
9417 func_glVertexAttrib1dv( index, v );
9418 LEAVE_GL();
9421 void WINAPI wine_glVertexAttrib1dvARB( GLuint index, GLdouble* v ) {
9422 TRACE("(%d, %p)\n", index, v );
9423 ENTER_GL();
9424 func_glVertexAttrib1dvARB( index, v );
9425 LEAVE_GL();
9428 void WINAPI wine_glVertexAttrib1dvNV( GLuint index, GLdouble* v ) {
9429 TRACE("(%d, %p)\n", index, v );
9430 ENTER_GL();
9431 func_glVertexAttrib1dvNV( index, v );
9432 LEAVE_GL();
9435 void WINAPI wine_glVertexAttrib1f( GLuint index, GLfloat x ) {
9436 TRACE("(%d, %f)\n", index, x );
9437 ENTER_GL();
9438 func_glVertexAttrib1f( index, x );
9439 LEAVE_GL();
9442 void WINAPI wine_glVertexAttrib1fARB( GLuint index, GLfloat x ) {
9443 TRACE("(%d, %f)\n", index, x );
9444 ENTER_GL();
9445 func_glVertexAttrib1fARB( index, x );
9446 LEAVE_GL();
9449 void WINAPI wine_glVertexAttrib1fNV( GLuint index, GLfloat x ) {
9450 TRACE("(%d, %f)\n", index, x );
9451 ENTER_GL();
9452 func_glVertexAttrib1fNV( index, x );
9453 LEAVE_GL();
9456 void WINAPI wine_glVertexAttrib1fv( GLuint index, GLfloat* v ) {
9457 TRACE("(%d, %p)\n", index, v );
9458 ENTER_GL();
9459 func_glVertexAttrib1fv( index, v );
9460 LEAVE_GL();
9463 void WINAPI wine_glVertexAttrib1fvARB( GLuint index, GLfloat* v ) {
9464 TRACE("(%d, %p)\n", index, v );
9465 ENTER_GL();
9466 func_glVertexAttrib1fvARB( index, v );
9467 LEAVE_GL();
9470 void WINAPI wine_glVertexAttrib1fvNV( GLuint index, GLfloat* v ) {
9471 TRACE("(%d, %p)\n", index, v );
9472 ENTER_GL();
9473 func_glVertexAttrib1fvNV( index, v );
9474 LEAVE_GL();
9477 void WINAPI wine_glVertexAttrib1hNV( GLuint index, unsigned short x ) {
9478 TRACE("(%d, %d)\n", index, x );
9479 ENTER_GL();
9480 func_glVertexAttrib1hNV( index, x );
9481 LEAVE_GL();
9484 void WINAPI wine_glVertexAttrib1hvNV( GLuint index, unsigned short* v ) {
9485 TRACE("(%d, %p)\n", index, v );
9486 ENTER_GL();
9487 func_glVertexAttrib1hvNV( index, v );
9488 LEAVE_GL();
9491 void WINAPI wine_glVertexAttrib1s( GLuint index, GLshort x ) {
9492 TRACE("(%d, %d)\n", index, x );
9493 ENTER_GL();
9494 func_glVertexAttrib1s( index, x );
9495 LEAVE_GL();
9498 void WINAPI wine_glVertexAttrib1sARB( GLuint index, GLshort x ) {
9499 TRACE("(%d, %d)\n", index, x );
9500 ENTER_GL();
9501 func_glVertexAttrib1sARB( index, x );
9502 LEAVE_GL();
9505 void WINAPI wine_glVertexAttrib1sNV( GLuint index, GLshort x ) {
9506 TRACE("(%d, %d)\n", index, x );
9507 ENTER_GL();
9508 func_glVertexAttrib1sNV( index, x );
9509 LEAVE_GL();
9512 void WINAPI wine_glVertexAttrib1sv( GLuint index, GLshort* v ) {
9513 TRACE("(%d, %p)\n", index, v );
9514 ENTER_GL();
9515 func_glVertexAttrib1sv( index, v );
9516 LEAVE_GL();
9519 void WINAPI wine_glVertexAttrib1svARB( GLuint index, GLshort* v ) {
9520 TRACE("(%d, %p)\n", index, v );
9521 ENTER_GL();
9522 func_glVertexAttrib1svARB( index, v );
9523 LEAVE_GL();
9526 void WINAPI wine_glVertexAttrib1svNV( GLuint index, GLshort* v ) {
9527 TRACE("(%d, %p)\n", index, v );
9528 ENTER_GL();
9529 func_glVertexAttrib1svNV( index, v );
9530 LEAVE_GL();
9533 void WINAPI wine_glVertexAttrib2d( GLuint index, GLdouble x, GLdouble y ) {
9534 TRACE("(%d, %f, %f)\n", index, x, y );
9535 ENTER_GL();
9536 func_glVertexAttrib2d( index, x, y );
9537 LEAVE_GL();
9540 void WINAPI wine_glVertexAttrib2dARB( GLuint index, GLdouble x, GLdouble y ) {
9541 TRACE("(%d, %f, %f)\n", index, x, y );
9542 ENTER_GL();
9543 func_glVertexAttrib2dARB( index, x, y );
9544 LEAVE_GL();
9547 void WINAPI wine_glVertexAttrib2dNV( GLuint index, GLdouble x, GLdouble y ) {
9548 TRACE("(%d, %f, %f)\n", index, x, y );
9549 ENTER_GL();
9550 func_glVertexAttrib2dNV( index, x, y );
9551 LEAVE_GL();
9554 void WINAPI wine_glVertexAttrib2dv( GLuint index, GLdouble* v ) {
9555 TRACE("(%d, %p)\n", index, v );
9556 ENTER_GL();
9557 func_glVertexAttrib2dv( index, v );
9558 LEAVE_GL();
9561 void WINAPI wine_glVertexAttrib2dvARB( GLuint index, GLdouble* v ) {
9562 TRACE("(%d, %p)\n", index, v );
9563 ENTER_GL();
9564 func_glVertexAttrib2dvARB( index, v );
9565 LEAVE_GL();
9568 void WINAPI wine_glVertexAttrib2dvNV( GLuint index, GLdouble* v ) {
9569 TRACE("(%d, %p)\n", index, v );
9570 ENTER_GL();
9571 func_glVertexAttrib2dvNV( index, v );
9572 LEAVE_GL();
9575 void WINAPI wine_glVertexAttrib2f( GLuint index, GLfloat x, GLfloat y ) {
9576 TRACE("(%d, %f, %f)\n", index, x, y );
9577 ENTER_GL();
9578 func_glVertexAttrib2f( index, x, y );
9579 LEAVE_GL();
9582 void WINAPI wine_glVertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y ) {
9583 TRACE("(%d, %f, %f)\n", index, x, y );
9584 ENTER_GL();
9585 func_glVertexAttrib2fARB( index, x, y );
9586 LEAVE_GL();
9589 void WINAPI wine_glVertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y ) {
9590 TRACE("(%d, %f, %f)\n", index, x, y );
9591 ENTER_GL();
9592 func_glVertexAttrib2fNV( index, x, y );
9593 LEAVE_GL();
9596 void WINAPI wine_glVertexAttrib2fv( GLuint index, GLfloat* v ) {
9597 TRACE("(%d, %p)\n", index, v );
9598 ENTER_GL();
9599 func_glVertexAttrib2fv( index, v );
9600 LEAVE_GL();
9603 void WINAPI wine_glVertexAttrib2fvARB( GLuint index, GLfloat* v ) {
9604 TRACE("(%d, %p)\n", index, v );
9605 ENTER_GL();
9606 func_glVertexAttrib2fvARB( index, v );
9607 LEAVE_GL();
9610 void WINAPI wine_glVertexAttrib2fvNV( GLuint index, GLfloat* v ) {
9611 TRACE("(%d, %p)\n", index, v );
9612 ENTER_GL();
9613 func_glVertexAttrib2fvNV( index, v );
9614 LEAVE_GL();
9617 void WINAPI wine_glVertexAttrib2hNV( GLuint index, unsigned short x, unsigned short y ) {
9618 TRACE("(%d, %d, %d)\n", index, x, y );
9619 ENTER_GL();
9620 func_glVertexAttrib2hNV( index, x, y );
9621 LEAVE_GL();
9624 void WINAPI wine_glVertexAttrib2hvNV( GLuint index, unsigned short* v ) {
9625 TRACE("(%d, %p)\n", index, v );
9626 ENTER_GL();
9627 func_glVertexAttrib2hvNV( index, v );
9628 LEAVE_GL();
9631 void WINAPI wine_glVertexAttrib2s( GLuint index, GLshort x, GLshort y ) {
9632 TRACE("(%d, %d, %d)\n", index, x, y );
9633 ENTER_GL();
9634 func_glVertexAttrib2s( index, x, y );
9635 LEAVE_GL();
9638 void WINAPI wine_glVertexAttrib2sARB( GLuint index, GLshort x, GLshort y ) {
9639 TRACE("(%d, %d, %d)\n", index, x, y );
9640 ENTER_GL();
9641 func_glVertexAttrib2sARB( index, x, y );
9642 LEAVE_GL();
9645 void WINAPI wine_glVertexAttrib2sNV( GLuint index, GLshort x, GLshort y ) {
9646 TRACE("(%d, %d, %d)\n", index, x, y );
9647 ENTER_GL();
9648 func_glVertexAttrib2sNV( index, x, y );
9649 LEAVE_GL();
9652 void WINAPI wine_glVertexAttrib2sv( GLuint index, GLshort* v ) {
9653 TRACE("(%d, %p)\n", index, v );
9654 ENTER_GL();
9655 func_glVertexAttrib2sv( index, v );
9656 LEAVE_GL();
9659 void WINAPI wine_glVertexAttrib2svARB( GLuint index, GLshort* v ) {
9660 TRACE("(%d, %p)\n", index, v );
9661 ENTER_GL();
9662 func_glVertexAttrib2svARB( index, v );
9663 LEAVE_GL();
9666 void WINAPI wine_glVertexAttrib2svNV( GLuint index, GLshort* v ) {
9667 TRACE("(%d, %p)\n", index, v );
9668 ENTER_GL();
9669 func_glVertexAttrib2svNV( index, v );
9670 LEAVE_GL();
9673 void WINAPI wine_glVertexAttrib3d( GLuint index, GLdouble x, GLdouble y, GLdouble z ) {
9674 TRACE("(%d, %f, %f, %f)\n", index, x, y, z );
9675 ENTER_GL();
9676 func_glVertexAttrib3d( index, x, y, z );
9677 LEAVE_GL();
9680 void WINAPI wine_glVertexAttrib3dARB( GLuint index, GLdouble x, GLdouble y, GLdouble z ) {
9681 TRACE("(%d, %f, %f, %f)\n", index, x, y, z );
9682 ENTER_GL();
9683 func_glVertexAttrib3dARB( index, x, y, z );
9684 LEAVE_GL();
9687 void WINAPI wine_glVertexAttrib3dNV( GLuint index, GLdouble x, GLdouble y, GLdouble z ) {
9688 TRACE("(%d, %f, %f, %f)\n", index, x, y, z );
9689 ENTER_GL();
9690 func_glVertexAttrib3dNV( index, x, y, z );
9691 LEAVE_GL();
9694 void WINAPI wine_glVertexAttrib3dv( GLuint index, GLdouble* v ) {
9695 TRACE("(%d, %p)\n", index, v );
9696 ENTER_GL();
9697 func_glVertexAttrib3dv( index, v );
9698 LEAVE_GL();
9701 void WINAPI wine_glVertexAttrib3dvARB( GLuint index, GLdouble* v ) {
9702 TRACE("(%d, %p)\n", index, v );
9703 ENTER_GL();
9704 func_glVertexAttrib3dvARB( index, v );
9705 LEAVE_GL();
9708 void WINAPI wine_glVertexAttrib3dvNV( GLuint index, GLdouble* v ) {
9709 TRACE("(%d, %p)\n", index, v );
9710 ENTER_GL();
9711 func_glVertexAttrib3dvNV( index, v );
9712 LEAVE_GL();
9715 void WINAPI wine_glVertexAttrib3f( GLuint index, GLfloat x, GLfloat y, GLfloat z ) {
9716 TRACE("(%d, %f, %f, %f)\n", index, x, y, z );
9717 ENTER_GL();
9718 func_glVertexAttrib3f( index, x, y, z );
9719 LEAVE_GL();
9722 void WINAPI wine_glVertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z ) {
9723 TRACE("(%d, %f, %f, %f)\n", index, x, y, z );
9724 ENTER_GL();
9725 func_glVertexAttrib3fARB( index, x, y, z );
9726 LEAVE_GL();
9729 void WINAPI wine_glVertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z ) {
9730 TRACE("(%d, %f, %f, %f)\n", index, x, y, z );
9731 ENTER_GL();
9732 func_glVertexAttrib3fNV( index, x, y, z );
9733 LEAVE_GL();
9736 void WINAPI wine_glVertexAttrib3fv( GLuint index, GLfloat* v ) {
9737 TRACE("(%d, %p)\n", index, v );
9738 ENTER_GL();
9739 func_glVertexAttrib3fv( index, v );
9740 LEAVE_GL();
9743 void WINAPI wine_glVertexAttrib3fvARB( GLuint index, GLfloat* v ) {
9744 TRACE("(%d, %p)\n", index, v );
9745 ENTER_GL();
9746 func_glVertexAttrib3fvARB( index, v );
9747 LEAVE_GL();
9750 void WINAPI wine_glVertexAttrib3fvNV( GLuint index, GLfloat* v ) {
9751 TRACE("(%d, %p)\n", index, v );
9752 ENTER_GL();
9753 func_glVertexAttrib3fvNV( index, v );
9754 LEAVE_GL();
9757 void WINAPI wine_glVertexAttrib3hNV( GLuint index, unsigned short x, unsigned short y, unsigned short z ) {
9758 TRACE("(%d, %d, %d, %d)\n", index, x, y, z );
9759 ENTER_GL();
9760 func_glVertexAttrib3hNV( index, x, y, z );
9761 LEAVE_GL();
9764 void WINAPI wine_glVertexAttrib3hvNV( GLuint index, unsigned short* v ) {
9765 TRACE("(%d, %p)\n", index, v );
9766 ENTER_GL();
9767 func_glVertexAttrib3hvNV( index, v );
9768 LEAVE_GL();
9771 void WINAPI wine_glVertexAttrib3s( GLuint index, GLshort x, GLshort y, GLshort z ) {
9772 TRACE("(%d, %d, %d, %d)\n", index, x, y, z );
9773 ENTER_GL();
9774 func_glVertexAttrib3s( index, x, y, z );
9775 LEAVE_GL();
9778 void WINAPI wine_glVertexAttrib3sARB( GLuint index, GLshort x, GLshort y, GLshort z ) {
9779 TRACE("(%d, %d, %d, %d)\n", index, x, y, z );
9780 ENTER_GL();
9781 func_glVertexAttrib3sARB( index, x, y, z );
9782 LEAVE_GL();
9785 void WINAPI wine_glVertexAttrib3sNV( GLuint index, GLshort x, GLshort y, GLshort z ) {
9786 TRACE("(%d, %d, %d, %d)\n", index, x, y, z );
9787 ENTER_GL();
9788 func_glVertexAttrib3sNV( index, x, y, z );
9789 LEAVE_GL();
9792 void WINAPI wine_glVertexAttrib3sv( GLuint index, GLshort* v ) {
9793 TRACE("(%d, %p)\n", index, v );
9794 ENTER_GL();
9795 func_glVertexAttrib3sv( index, v );
9796 LEAVE_GL();
9799 void WINAPI wine_glVertexAttrib3svARB( GLuint index, GLshort* v ) {
9800 TRACE("(%d, %p)\n", index, v );
9801 ENTER_GL();
9802 func_glVertexAttrib3svARB( index, v );
9803 LEAVE_GL();
9806 void WINAPI wine_glVertexAttrib3svNV( GLuint index, GLshort* v ) {
9807 TRACE("(%d, %p)\n", index, v );
9808 ENTER_GL();
9809 func_glVertexAttrib3svNV( index, v );
9810 LEAVE_GL();
9813 void WINAPI wine_glVertexAttrib4Nbv( GLuint index, GLbyte* v ) {
9814 TRACE("(%d, %p)\n", index, v );
9815 ENTER_GL();
9816 func_glVertexAttrib4Nbv( index, v );
9817 LEAVE_GL();
9820 void WINAPI wine_glVertexAttrib4NbvARB( GLuint index, GLbyte* v ) {
9821 TRACE("(%d, %p)\n", index, v );
9822 ENTER_GL();
9823 func_glVertexAttrib4NbvARB( index, v );
9824 LEAVE_GL();
9827 void WINAPI wine_glVertexAttrib4Niv( GLuint index, GLint* v ) {
9828 TRACE("(%d, %p)\n", index, v );
9829 ENTER_GL();
9830 func_glVertexAttrib4Niv( index, v );
9831 LEAVE_GL();
9834 void WINAPI wine_glVertexAttrib4NivARB( GLuint index, GLint* v ) {
9835 TRACE("(%d, %p)\n", index, v );
9836 ENTER_GL();
9837 func_glVertexAttrib4NivARB( index, v );
9838 LEAVE_GL();
9841 void WINAPI wine_glVertexAttrib4Nsv( GLuint index, GLshort* v ) {
9842 TRACE("(%d, %p)\n", index, v );
9843 ENTER_GL();
9844 func_glVertexAttrib4Nsv( index, v );
9845 LEAVE_GL();
9848 void WINAPI wine_glVertexAttrib4NsvARB( GLuint index, GLshort* v ) {
9849 TRACE("(%d, %p)\n", index, v );
9850 ENTER_GL();
9851 func_glVertexAttrib4NsvARB( index, v );
9852 LEAVE_GL();
9855 void WINAPI wine_glVertexAttrib4Nub( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) {
9856 TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
9857 ENTER_GL();
9858 func_glVertexAttrib4Nub( index, x, y, z, w );
9859 LEAVE_GL();
9862 void WINAPI wine_glVertexAttrib4NubARB( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) {
9863 TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
9864 ENTER_GL();
9865 func_glVertexAttrib4NubARB( index, x, y, z, w );
9866 LEAVE_GL();
9869 void WINAPI wine_glVertexAttrib4Nubv( GLuint index, GLubyte* v ) {
9870 TRACE("(%d, %p)\n", index, v );
9871 ENTER_GL();
9872 func_glVertexAttrib4Nubv( index, v );
9873 LEAVE_GL();
9876 void WINAPI wine_glVertexAttrib4NubvARB( GLuint index, GLubyte* v ) {
9877 TRACE("(%d, %p)\n", index, v );
9878 ENTER_GL();
9879 func_glVertexAttrib4NubvARB( index, v );
9880 LEAVE_GL();
9883 void WINAPI wine_glVertexAttrib4Nuiv( GLuint index, GLuint* v ) {
9884 TRACE("(%d, %p)\n", index, v );
9885 ENTER_GL();
9886 func_glVertexAttrib4Nuiv( index, v );
9887 LEAVE_GL();
9890 void WINAPI wine_glVertexAttrib4NuivARB( GLuint index, GLuint* v ) {
9891 TRACE("(%d, %p)\n", index, v );
9892 ENTER_GL();
9893 func_glVertexAttrib4NuivARB( index, v );
9894 LEAVE_GL();
9897 void WINAPI wine_glVertexAttrib4Nusv( GLuint index, GLushort* v ) {
9898 TRACE("(%d, %p)\n", index, v );
9899 ENTER_GL();
9900 func_glVertexAttrib4Nusv( index, v );
9901 LEAVE_GL();
9904 void WINAPI wine_glVertexAttrib4NusvARB( GLuint index, GLushort* v ) {
9905 TRACE("(%d, %p)\n", index, v );
9906 ENTER_GL();
9907 func_glVertexAttrib4NusvARB( index, v );
9908 LEAVE_GL();
9911 void WINAPI wine_glVertexAttrib4bv( GLuint index, GLbyte* v ) {
9912 TRACE("(%d, %p)\n", index, v );
9913 ENTER_GL();
9914 func_glVertexAttrib4bv( index, v );
9915 LEAVE_GL();
9918 void WINAPI wine_glVertexAttrib4bvARB( GLuint index, GLbyte* v ) {
9919 TRACE("(%d, %p)\n", index, v );
9920 ENTER_GL();
9921 func_glVertexAttrib4bvARB( index, v );
9922 LEAVE_GL();
9925 void WINAPI wine_glVertexAttrib4d( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
9926 TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w );
9927 ENTER_GL();
9928 func_glVertexAttrib4d( index, x, y, z, w );
9929 LEAVE_GL();
9932 void WINAPI wine_glVertexAttrib4dARB( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
9933 TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w );
9934 ENTER_GL();
9935 func_glVertexAttrib4dARB( index, x, y, z, w );
9936 LEAVE_GL();
9939 void WINAPI wine_glVertexAttrib4dNV( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
9940 TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w );
9941 ENTER_GL();
9942 func_glVertexAttrib4dNV( index, x, y, z, w );
9943 LEAVE_GL();
9946 void WINAPI wine_glVertexAttrib4dv( GLuint index, GLdouble* v ) {
9947 TRACE("(%d, %p)\n", index, v );
9948 ENTER_GL();
9949 func_glVertexAttrib4dv( index, v );
9950 LEAVE_GL();
9953 void WINAPI wine_glVertexAttrib4dvARB( GLuint index, GLdouble* v ) {
9954 TRACE("(%d, %p)\n", index, v );
9955 ENTER_GL();
9956 func_glVertexAttrib4dvARB( index, v );
9957 LEAVE_GL();
9960 void WINAPI wine_glVertexAttrib4dvNV( GLuint index, GLdouble* v ) {
9961 TRACE("(%d, %p)\n", index, v );
9962 ENTER_GL();
9963 func_glVertexAttrib4dvNV( index, v );
9964 LEAVE_GL();
9967 void WINAPI wine_glVertexAttrib4f( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
9968 TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w );
9969 ENTER_GL();
9970 func_glVertexAttrib4f( index, x, y, z, w );
9971 LEAVE_GL();
9974 void WINAPI wine_glVertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
9975 TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w );
9976 ENTER_GL();
9977 func_glVertexAttrib4fARB( index, x, y, z, w );
9978 LEAVE_GL();
9981 void WINAPI wine_glVertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
9982 TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w );
9983 ENTER_GL();
9984 func_glVertexAttrib4fNV( index, x, y, z, w );
9985 LEAVE_GL();
9988 void WINAPI wine_glVertexAttrib4fv( GLuint index, GLfloat* v ) {
9989 TRACE("(%d, %p)\n", index, v );
9990 ENTER_GL();
9991 func_glVertexAttrib4fv( index, v );
9992 LEAVE_GL();
9995 void WINAPI wine_glVertexAttrib4fvARB( GLuint index, GLfloat* v ) {
9996 TRACE("(%d, %p)\n", index, v );
9997 ENTER_GL();
9998 func_glVertexAttrib4fvARB( index, v );
9999 LEAVE_GL();
10002 void WINAPI wine_glVertexAttrib4fvNV( GLuint index, GLfloat* v ) {
10003 TRACE("(%d, %p)\n", index, v );
10004 ENTER_GL();
10005 func_glVertexAttrib4fvNV( index, v );
10006 LEAVE_GL();
10009 void WINAPI wine_glVertexAttrib4hNV( GLuint index, unsigned short x, unsigned short y, unsigned short z, unsigned short w ) {
10010 TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
10011 ENTER_GL();
10012 func_glVertexAttrib4hNV( index, x, y, z, w );
10013 LEAVE_GL();
10016 void WINAPI wine_glVertexAttrib4hvNV( GLuint index, unsigned short* v ) {
10017 TRACE("(%d, %p)\n", index, v );
10018 ENTER_GL();
10019 func_glVertexAttrib4hvNV( index, v );
10020 LEAVE_GL();
10023 void WINAPI wine_glVertexAttrib4iv( GLuint index, GLint* v ) {
10024 TRACE("(%d, %p)\n", index, v );
10025 ENTER_GL();
10026 func_glVertexAttrib4iv( index, v );
10027 LEAVE_GL();
10030 void WINAPI wine_glVertexAttrib4ivARB( GLuint index, GLint* v ) {
10031 TRACE("(%d, %p)\n", index, v );
10032 ENTER_GL();
10033 func_glVertexAttrib4ivARB( index, v );
10034 LEAVE_GL();
10037 void WINAPI wine_glVertexAttrib4s( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) {
10038 TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
10039 ENTER_GL();
10040 func_glVertexAttrib4s( index, x, y, z, w );
10041 LEAVE_GL();
10044 void WINAPI wine_glVertexAttrib4sARB( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) {
10045 TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
10046 ENTER_GL();
10047 func_glVertexAttrib4sARB( index, x, y, z, w );
10048 LEAVE_GL();
10051 void WINAPI wine_glVertexAttrib4sNV( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) {
10052 TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
10053 ENTER_GL();
10054 func_glVertexAttrib4sNV( index, x, y, z, w );
10055 LEAVE_GL();
10058 void WINAPI wine_glVertexAttrib4sv( GLuint index, GLshort* v ) {
10059 TRACE("(%d, %p)\n", index, v );
10060 ENTER_GL();
10061 func_glVertexAttrib4sv( index, v );
10062 LEAVE_GL();
10065 void WINAPI wine_glVertexAttrib4svARB( GLuint index, GLshort* v ) {
10066 TRACE("(%d, %p)\n", index, v );
10067 ENTER_GL();
10068 func_glVertexAttrib4svARB( index, v );
10069 LEAVE_GL();
10072 void WINAPI wine_glVertexAttrib4svNV( GLuint index, GLshort* v ) {
10073 TRACE("(%d, %p)\n", index, v );
10074 ENTER_GL();
10075 func_glVertexAttrib4svNV( index, v );
10076 LEAVE_GL();
10079 void WINAPI wine_glVertexAttrib4ubNV( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) {
10080 TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
10081 ENTER_GL();
10082 func_glVertexAttrib4ubNV( index, x, y, z, w );
10083 LEAVE_GL();
10086 void WINAPI wine_glVertexAttrib4ubv( GLuint index, GLubyte* v ) {
10087 TRACE("(%d, %p)\n", index, v );
10088 ENTER_GL();
10089 func_glVertexAttrib4ubv( index, v );
10090 LEAVE_GL();
10093 void WINAPI wine_glVertexAttrib4ubvARB( GLuint index, GLubyte* v ) {
10094 TRACE("(%d, %p)\n", index, v );
10095 ENTER_GL();
10096 func_glVertexAttrib4ubvARB( index, v );
10097 LEAVE_GL();
10100 void WINAPI wine_glVertexAttrib4ubvNV( GLuint index, GLubyte* v ) {
10101 TRACE("(%d, %p)\n", index, v );
10102 ENTER_GL();
10103 func_glVertexAttrib4ubvNV( index, v );
10104 LEAVE_GL();
10107 void WINAPI wine_glVertexAttrib4uiv( GLuint index, GLuint* v ) {
10108 TRACE("(%d, %p)\n", index, v );
10109 ENTER_GL();
10110 func_glVertexAttrib4uiv( index, v );
10111 LEAVE_GL();
10114 void WINAPI wine_glVertexAttrib4uivARB( GLuint index, GLuint* v ) {
10115 TRACE("(%d, %p)\n", index, v );
10116 ENTER_GL();
10117 func_glVertexAttrib4uivARB( index, v );
10118 LEAVE_GL();
10121 void WINAPI wine_glVertexAttrib4usv( GLuint index, GLushort* v ) {
10122 TRACE("(%d, %p)\n", index, v );
10123 ENTER_GL();
10124 func_glVertexAttrib4usv( index, v );
10125 LEAVE_GL();
10128 void WINAPI wine_glVertexAttrib4usvARB( GLuint index, GLushort* v ) {
10129 TRACE("(%d, %p)\n", index, v );
10130 ENTER_GL();
10131 func_glVertexAttrib4usvARB( index, v );
10132 LEAVE_GL();
10135 void WINAPI wine_glVertexAttribArrayObjectATI( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset ) {
10136 TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", index, size, type, normalized, stride, buffer, offset );
10137 ENTER_GL();
10138 func_glVertexAttribArrayObjectATI( index, size, type, normalized, stride, buffer, offset );
10139 LEAVE_GL();
10142 void WINAPI wine_glVertexAttribPointer( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid* pointer ) {
10143 TRACE("(%d, %d, %d, %d, %d, %p)\n", index, size, type, normalized, stride, pointer );
10144 ENTER_GL();
10145 func_glVertexAttribPointer( index, size, type, normalized, stride, pointer );
10146 LEAVE_GL();
10149 void WINAPI wine_glVertexAttribPointerARB( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid* pointer ) {
10150 TRACE("(%d, %d, %d, %d, %d, %p)\n", index, size, type, normalized, stride, pointer );
10151 ENTER_GL();
10152 func_glVertexAttribPointerARB( index, size, type, normalized, stride, pointer );
10153 LEAVE_GL();
10156 void WINAPI wine_glVertexAttribPointerNV( GLuint index, GLint fsize, GLenum type, GLsizei stride, GLvoid* pointer ) {
10157 TRACE("(%d, %d, %d, %d, %p)\n", index, fsize, type, stride, pointer );
10158 ENTER_GL();
10159 func_glVertexAttribPointerNV( index, fsize, type, stride, pointer );
10160 LEAVE_GL();
10163 void WINAPI wine_glVertexAttribs1dvNV( GLuint index, GLsizei count, GLdouble* v ) {
10164 TRACE("(%d, %d, %p)\n", index, count, v );
10165 ENTER_GL();
10166 func_glVertexAttribs1dvNV( index, count, v );
10167 LEAVE_GL();
10170 void WINAPI wine_glVertexAttribs1fvNV( GLuint index, GLsizei count, GLfloat* v ) {
10171 TRACE("(%d, %d, %p)\n", index, count, v );
10172 ENTER_GL();
10173 func_glVertexAttribs1fvNV( index, count, v );
10174 LEAVE_GL();
10177 void WINAPI wine_glVertexAttribs1hvNV( GLuint index, GLsizei n, unsigned short* v ) {
10178 TRACE("(%d, %d, %p)\n", index, n, v );
10179 ENTER_GL();
10180 func_glVertexAttribs1hvNV( index, n, v );
10181 LEAVE_GL();
10184 void WINAPI wine_glVertexAttribs1svNV( GLuint index, GLsizei count, GLshort* v ) {
10185 TRACE("(%d, %d, %p)\n", index, count, v );
10186 ENTER_GL();
10187 func_glVertexAttribs1svNV( index, count, v );
10188 LEAVE_GL();
10191 void WINAPI wine_glVertexAttribs2dvNV( GLuint index, GLsizei count, GLdouble* v ) {
10192 TRACE("(%d, %d, %p)\n", index, count, v );
10193 ENTER_GL();
10194 func_glVertexAttribs2dvNV( index, count, v );
10195 LEAVE_GL();
10198 void WINAPI wine_glVertexAttribs2fvNV( GLuint index, GLsizei count, GLfloat* v ) {
10199 TRACE("(%d, %d, %p)\n", index, count, v );
10200 ENTER_GL();
10201 func_glVertexAttribs2fvNV( index, count, v );
10202 LEAVE_GL();
10205 void WINAPI wine_glVertexAttribs2hvNV( GLuint index, GLsizei n, unsigned short* v ) {
10206 TRACE("(%d, %d, %p)\n", index, n, v );
10207 ENTER_GL();
10208 func_glVertexAttribs2hvNV( index, n, v );
10209 LEAVE_GL();
10212 void WINAPI wine_glVertexAttribs2svNV( GLuint index, GLsizei count, GLshort* v ) {
10213 TRACE("(%d, %d, %p)\n", index, count, v );
10214 ENTER_GL();
10215 func_glVertexAttribs2svNV( index, count, v );
10216 LEAVE_GL();
10219 void WINAPI wine_glVertexAttribs3dvNV( GLuint index, GLsizei count, GLdouble* v ) {
10220 TRACE("(%d, %d, %p)\n", index, count, v );
10221 ENTER_GL();
10222 func_glVertexAttribs3dvNV( index, count, v );
10223 LEAVE_GL();
10226 void WINAPI wine_glVertexAttribs3fvNV( GLuint index, GLsizei count, GLfloat* v ) {
10227 TRACE("(%d, %d, %p)\n", index, count, v );
10228 ENTER_GL();
10229 func_glVertexAttribs3fvNV( index, count, v );
10230 LEAVE_GL();
10233 void WINAPI wine_glVertexAttribs3hvNV( GLuint index, GLsizei n, unsigned short* v ) {
10234 TRACE("(%d, %d, %p)\n", index, n, v );
10235 ENTER_GL();
10236 func_glVertexAttribs3hvNV( index, n, v );
10237 LEAVE_GL();
10240 void WINAPI wine_glVertexAttribs3svNV( GLuint index, GLsizei count, GLshort* v ) {
10241 TRACE("(%d, %d, %p)\n", index, count, v );
10242 ENTER_GL();
10243 func_glVertexAttribs3svNV( index, count, v );
10244 LEAVE_GL();
10247 void WINAPI wine_glVertexAttribs4dvNV( GLuint index, GLsizei count, GLdouble* v ) {
10248 TRACE("(%d, %d, %p)\n", index, count, v );
10249 ENTER_GL();
10250 func_glVertexAttribs4dvNV( index, count, v );
10251 LEAVE_GL();
10254 void WINAPI wine_glVertexAttribs4fvNV( GLuint index, GLsizei count, GLfloat* v ) {
10255 TRACE("(%d, %d, %p)\n", index, count, v );
10256 ENTER_GL();
10257 func_glVertexAttribs4fvNV( index, count, v );
10258 LEAVE_GL();
10261 void WINAPI wine_glVertexAttribs4hvNV( GLuint index, GLsizei n, unsigned short* v ) {
10262 TRACE("(%d, %d, %p)\n", index, n, v );
10263 ENTER_GL();
10264 func_glVertexAttribs4hvNV( index, n, v );
10265 LEAVE_GL();
10268 void WINAPI wine_glVertexAttribs4svNV( GLuint index, GLsizei count, GLshort* v ) {
10269 TRACE("(%d, %d, %p)\n", index, count, v );
10270 ENTER_GL();
10271 func_glVertexAttribs4svNV( index, count, v );
10272 LEAVE_GL();
10275 void WINAPI wine_glVertexAttribs4ubvNV( GLuint index, GLsizei count, GLubyte* v ) {
10276 TRACE("(%d, %d, %p)\n", index, count, v );
10277 ENTER_GL();
10278 func_glVertexAttribs4ubvNV( index, count, v );
10279 LEAVE_GL();
10282 void WINAPI wine_glVertexBlendARB( GLint count ) {
10283 TRACE("(%d)\n", count );
10284 ENTER_GL();
10285 func_glVertexBlendARB( count );
10286 LEAVE_GL();
10289 void WINAPI wine_glVertexBlendEnvfATI( GLenum pname, GLfloat param ) {
10290 TRACE("(%d, %f)\n", pname, param );
10291 ENTER_GL();
10292 func_glVertexBlendEnvfATI( pname, param );
10293 LEAVE_GL();
10296 void WINAPI wine_glVertexBlendEnviATI( GLenum pname, GLint param ) {
10297 TRACE("(%d, %d)\n", pname, param );
10298 ENTER_GL();
10299 func_glVertexBlendEnviATI( pname, param );
10300 LEAVE_GL();
10303 void WINAPI wine_glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
10304 TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer );
10305 ENTER_GL();
10306 func_glVertexPointerEXT( size, type, stride, count, pointer );
10307 LEAVE_GL();
10310 void WINAPI wine_glVertexPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
10311 TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride );
10312 ENTER_GL();
10313 func_glVertexPointerListIBM( size, type, stride, pointer, ptrstride );
10314 LEAVE_GL();
10317 void WINAPI wine_glVertexPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) {
10318 TRACE("(%d, %d, %p)\n", size, type, pointer );
10319 ENTER_GL();
10320 func_glVertexPointervINTEL( size, type, pointer );
10321 LEAVE_GL();
10324 void WINAPI wine_glVertexStream1dATI( GLenum stream, GLdouble x ) {
10325 TRACE("(%d, %f)\n", stream, x );
10326 ENTER_GL();
10327 func_glVertexStream1dATI( stream, x );
10328 LEAVE_GL();
10331 void WINAPI wine_glVertexStream1dvATI( GLenum stream, GLdouble* coords ) {
10332 TRACE("(%d, %p)\n", stream, coords );
10333 ENTER_GL();
10334 func_glVertexStream1dvATI( stream, coords );
10335 LEAVE_GL();
10338 void WINAPI wine_glVertexStream1fATI( GLenum stream, GLfloat x ) {
10339 TRACE("(%d, %f)\n", stream, x );
10340 ENTER_GL();
10341 func_glVertexStream1fATI( stream, x );
10342 LEAVE_GL();
10345 void WINAPI wine_glVertexStream1fvATI( GLenum stream, GLfloat* coords ) {
10346 TRACE("(%d, %p)\n", stream, coords );
10347 ENTER_GL();
10348 func_glVertexStream1fvATI( stream, coords );
10349 LEAVE_GL();
10352 void WINAPI wine_glVertexStream1iATI( GLenum stream, GLint x ) {
10353 TRACE("(%d, %d)\n", stream, x );
10354 ENTER_GL();
10355 func_glVertexStream1iATI( stream, x );
10356 LEAVE_GL();
10359 void WINAPI wine_glVertexStream1ivATI( GLenum stream, GLint* coords ) {
10360 TRACE("(%d, %p)\n", stream, coords );
10361 ENTER_GL();
10362 func_glVertexStream1ivATI( stream, coords );
10363 LEAVE_GL();
10366 void WINAPI wine_glVertexStream1sATI( GLenum stream, GLshort x ) {
10367 TRACE("(%d, %d)\n", stream, x );
10368 ENTER_GL();
10369 func_glVertexStream1sATI( stream, x );
10370 LEAVE_GL();
10373 void WINAPI wine_glVertexStream1svATI( GLenum stream, GLshort* coords ) {
10374 TRACE("(%d, %p)\n", stream, coords );
10375 ENTER_GL();
10376 func_glVertexStream1svATI( stream, coords );
10377 LEAVE_GL();
10380 void WINAPI wine_glVertexStream2dATI( GLenum stream, GLdouble x, GLdouble y ) {
10381 TRACE("(%d, %f, %f)\n", stream, x, y );
10382 ENTER_GL();
10383 func_glVertexStream2dATI( stream, x, y );
10384 LEAVE_GL();
10387 void WINAPI wine_glVertexStream2dvATI( GLenum stream, GLdouble* coords ) {
10388 TRACE("(%d, %p)\n", stream, coords );
10389 ENTER_GL();
10390 func_glVertexStream2dvATI( stream, coords );
10391 LEAVE_GL();
10394 void WINAPI wine_glVertexStream2fATI( GLenum stream, GLfloat x, GLfloat y ) {
10395 TRACE("(%d, %f, %f)\n", stream, x, y );
10396 ENTER_GL();
10397 func_glVertexStream2fATI( stream, x, y );
10398 LEAVE_GL();
10401 void WINAPI wine_glVertexStream2fvATI( GLenum stream, GLfloat* coords ) {
10402 TRACE("(%d, %p)\n", stream, coords );
10403 ENTER_GL();
10404 func_glVertexStream2fvATI( stream, coords );
10405 LEAVE_GL();
10408 void WINAPI wine_glVertexStream2iATI( GLenum stream, GLint x, GLint y ) {
10409 TRACE("(%d, %d, %d)\n", stream, x, y );
10410 ENTER_GL();
10411 func_glVertexStream2iATI( stream, x, y );
10412 LEAVE_GL();
10415 void WINAPI wine_glVertexStream2ivATI( GLenum stream, GLint* coords ) {
10416 TRACE("(%d, %p)\n", stream, coords );
10417 ENTER_GL();
10418 func_glVertexStream2ivATI( stream, coords );
10419 LEAVE_GL();
10422 void WINAPI wine_glVertexStream2sATI( GLenum stream, GLshort x, GLshort y ) {
10423 TRACE("(%d, %d, %d)\n", stream, x, y );
10424 ENTER_GL();
10425 func_glVertexStream2sATI( stream, x, y );
10426 LEAVE_GL();
10429 void WINAPI wine_glVertexStream2svATI( GLenum stream, GLshort* coords ) {
10430 TRACE("(%d, %p)\n", stream, coords );
10431 ENTER_GL();
10432 func_glVertexStream2svATI( stream, coords );
10433 LEAVE_GL();
10436 void WINAPI wine_glVertexStream3dATI( GLenum stream, GLdouble x, GLdouble y, GLdouble z ) {
10437 TRACE("(%d, %f, %f, %f)\n", stream, x, y, z );
10438 ENTER_GL();
10439 func_glVertexStream3dATI( stream, x, y, z );
10440 LEAVE_GL();
10443 void WINAPI wine_glVertexStream3dvATI( GLenum stream, GLdouble* coords ) {
10444 TRACE("(%d, %p)\n", stream, coords );
10445 ENTER_GL();
10446 func_glVertexStream3dvATI( stream, coords );
10447 LEAVE_GL();
10450 void WINAPI wine_glVertexStream3fATI( GLenum stream, GLfloat x, GLfloat y, GLfloat z ) {
10451 TRACE("(%d, %f, %f, %f)\n", stream, x, y, z );
10452 ENTER_GL();
10453 func_glVertexStream3fATI( stream, x, y, z );
10454 LEAVE_GL();
10457 void WINAPI wine_glVertexStream3fvATI( GLenum stream, GLfloat* coords ) {
10458 TRACE("(%d, %p)\n", stream, coords );
10459 ENTER_GL();
10460 func_glVertexStream3fvATI( stream, coords );
10461 LEAVE_GL();
10464 void WINAPI wine_glVertexStream3iATI( GLenum stream, GLint x, GLint y, GLint z ) {
10465 TRACE("(%d, %d, %d, %d)\n", stream, x, y, z );
10466 ENTER_GL();
10467 func_glVertexStream3iATI( stream, x, y, z );
10468 LEAVE_GL();
10471 void WINAPI wine_glVertexStream3ivATI( GLenum stream, GLint* coords ) {
10472 TRACE("(%d, %p)\n", stream, coords );
10473 ENTER_GL();
10474 func_glVertexStream3ivATI( stream, coords );
10475 LEAVE_GL();
10478 void WINAPI wine_glVertexStream3sATI( GLenum stream, GLshort x, GLshort y, GLshort z ) {
10479 TRACE("(%d, %d, %d, %d)\n", stream, x, y, z );
10480 ENTER_GL();
10481 func_glVertexStream3sATI( stream, x, y, z );
10482 LEAVE_GL();
10485 void WINAPI wine_glVertexStream3svATI( GLenum stream, GLshort* coords ) {
10486 TRACE("(%d, %p)\n", stream, coords );
10487 ENTER_GL();
10488 func_glVertexStream3svATI( stream, coords );
10489 LEAVE_GL();
10492 void WINAPI wine_glVertexStream4dATI( GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
10493 TRACE("(%d, %f, %f, %f, %f)\n", stream, x, y, z, w );
10494 ENTER_GL();
10495 func_glVertexStream4dATI( stream, x, y, z, w );
10496 LEAVE_GL();
10499 void WINAPI wine_glVertexStream4dvATI( GLenum stream, GLdouble* coords ) {
10500 TRACE("(%d, %p)\n", stream, coords );
10501 ENTER_GL();
10502 func_glVertexStream4dvATI( stream, coords );
10503 LEAVE_GL();
10506 void WINAPI wine_glVertexStream4fATI( GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
10507 TRACE("(%d, %f, %f, %f, %f)\n", stream, x, y, z, w );
10508 ENTER_GL();
10509 func_glVertexStream4fATI( stream, x, y, z, w );
10510 LEAVE_GL();
10513 void WINAPI wine_glVertexStream4fvATI( GLenum stream, GLfloat* coords ) {
10514 TRACE("(%d, %p)\n", stream, coords );
10515 ENTER_GL();
10516 func_glVertexStream4fvATI( stream, coords );
10517 LEAVE_GL();
10520 void WINAPI wine_glVertexStream4iATI( GLenum stream, GLint x, GLint y, GLint z, GLint w ) {
10521 TRACE("(%d, %d, %d, %d, %d)\n", stream, x, y, z, w );
10522 ENTER_GL();
10523 func_glVertexStream4iATI( stream, x, y, z, w );
10524 LEAVE_GL();
10527 void WINAPI wine_glVertexStream4ivATI( GLenum stream, GLint* coords ) {
10528 TRACE("(%d, %p)\n", stream, coords );
10529 ENTER_GL();
10530 func_glVertexStream4ivATI( stream, coords );
10531 LEAVE_GL();
10534 void WINAPI wine_glVertexStream4sATI( GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w ) {
10535 TRACE("(%d, %d, %d, %d, %d)\n", stream, x, y, z, w );
10536 ENTER_GL();
10537 func_glVertexStream4sATI( stream, x, y, z, w );
10538 LEAVE_GL();
10541 void WINAPI wine_glVertexStream4svATI( GLenum stream, GLshort* coords ) {
10542 TRACE("(%d, %p)\n", stream, coords );
10543 ENTER_GL();
10544 func_glVertexStream4svATI( stream, coords );
10545 LEAVE_GL();
10548 void WINAPI wine_glVertexWeightPointerEXT( GLsizei size, GLenum type, GLsizei stride, GLvoid* pointer ) {
10549 TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
10550 ENTER_GL();
10551 func_glVertexWeightPointerEXT( size, type, stride, pointer );
10552 LEAVE_GL();
10555 void WINAPI wine_glVertexWeightfEXT( GLfloat weight ) {
10556 TRACE("(%f)\n", weight );
10557 ENTER_GL();
10558 func_glVertexWeightfEXT( weight );
10559 LEAVE_GL();
10562 void WINAPI wine_glVertexWeightfvEXT( GLfloat* weight ) {
10563 TRACE("(%p)\n", weight );
10564 ENTER_GL();
10565 func_glVertexWeightfvEXT( weight );
10566 LEAVE_GL();
10569 void WINAPI wine_glVertexWeighthNV( unsigned short weight ) {
10570 TRACE("(%d)\n", weight );
10571 ENTER_GL();
10572 func_glVertexWeighthNV( weight );
10573 LEAVE_GL();
10576 void WINAPI wine_glVertexWeighthvNV( unsigned short* weight ) {
10577 TRACE("(%p)\n", weight );
10578 ENTER_GL();
10579 func_glVertexWeighthvNV( weight );
10580 LEAVE_GL();
10583 void WINAPI wine_glWeightPointerARB( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
10584 TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
10585 ENTER_GL();
10586 func_glWeightPointerARB( size, type, stride, pointer );
10587 LEAVE_GL();
10590 void WINAPI wine_glWeightbvARB( GLint size, GLbyte* weights ) {
10591 TRACE("(%d, %p)\n", size, weights );
10592 ENTER_GL();
10593 func_glWeightbvARB( size, weights );
10594 LEAVE_GL();
10597 void WINAPI wine_glWeightdvARB( GLint size, GLdouble* weights ) {
10598 TRACE("(%d, %p)\n", size, weights );
10599 ENTER_GL();
10600 func_glWeightdvARB( size, weights );
10601 LEAVE_GL();
10604 void WINAPI wine_glWeightfvARB( GLint size, GLfloat* weights ) {
10605 TRACE("(%d, %p)\n", size, weights );
10606 ENTER_GL();
10607 func_glWeightfvARB( size, weights );
10608 LEAVE_GL();
10611 void WINAPI wine_glWeightivARB( GLint size, GLint* weights ) {
10612 TRACE("(%d, %p)\n", size, weights );
10613 ENTER_GL();
10614 func_glWeightivARB( size, weights );
10615 LEAVE_GL();
10618 void WINAPI wine_glWeightsvARB( GLint size, GLshort* weights ) {
10619 TRACE("(%d, %p)\n", size, weights );
10620 ENTER_GL();
10621 func_glWeightsvARB( size, weights );
10622 LEAVE_GL();
10625 void WINAPI wine_glWeightubvARB( GLint size, GLubyte* weights ) {
10626 TRACE("(%d, %p)\n", size, weights );
10627 ENTER_GL();
10628 func_glWeightubvARB( size, weights );
10629 LEAVE_GL();
10632 void WINAPI wine_glWeightuivARB( GLint size, GLuint* weights ) {
10633 TRACE("(%d, %p)\n", size, weights );
10634 ENTER_GL();
10635 func_glWeightuivARB( size, weights );
10636 LEAVE_GL();
10639 void WINAPI wine_glWeightusvARB( GLint size, GLushort* weights ) {
10640 TRACE("(%d, %p)\n", size, weights );
10641 ENTER_GL();
10642 func_glWeightusvARB( size, weights );
10643 LEAVE_GL();
10646 void WINAPI wine_glWindowPos2d( GLdouble x, GLdouble y ) {
10647 TRACE("(%f, %f)\n", x, y );
10648 ENTER_GL();
10649 func_glWindowPos2d( x, y );
10650 LEAVE_GL();
10653 void WINAPI wine_glWindowPos2dARB( GLdouble x, GLdouble y ) {
10654 TRACE("(%f, %f)\n", x, y );
10655 ENTER_GL();
10656 func_glWindowPos2dARB( x, y );
10657 LEAVE_GL();
10660 void WINAPI wine_glWindowPos2dMESA( GLdouble x, GLdouble y ) {
10661 TRACE("(%f, %f)\n", x, y );
10662 ENTER_GL();
10663 func_glWindowPos2dMESA( x, y );
10664 LEAVE_GL();
10667 void WINAPI wine_glWindowPos2dv( GLdouble* v ) {
10668 TRACE("(%p)\n", v );
10669 ENTER_GL();
10670 func_glWindowPos2dv( v );
10671 LEAVE_GL();
10674 void WINAPI wine_glWindowPos2dvARB( GLdouble* v ) {
10675 TRACE("(%p)\n", v );
10676 ENTER_GL();
10677 func_glWindowPos2dvARB( v );
10678 LEAVE_GL();
10681 void WINAPI wine_glWindowPos2dvMESA( GLdouble* v ) {
10682 TRACE("(%p)\n", v );
10683 ENTER_GL();
10684 func_glWindowPos2dvMESA( v );
10685 LEAVE_GL();
10688 void WINAPI wine_glWindowPos2f( GLfloat x, GLfloat y ) {
10689 TRACE("(%f, %f)\n", x, y );
10690 ENTER_GL();
10691 func_glWindowPos2f( x, y );
10692 LEAVE_GL();
10695 void WINAPI wine_glWindowPos2fARB( GLfloat x, GLfloat y ) {
10696 TRACE("(%f, %f)\n", x, y );
10697 ENTER_GL();
10698 func_glWindowPos2fARB( x, y );
10699 LEAVE_GL();
10702 void WINAPI wine_glWindowPos2fMESA( GLfloat x, GLfloat y ) {
10703 TRACE("(%f, %f)\n", x, y );
10704 ENTER_GL();
10705 func_glWindowPos2fMESA( x, y );
10706 LEAVE_GL();
10709 void WINAPI wine_glWindowPos2fv( GLfloat* v ) {
10710 TRACE("(%p)\n", v );
10711 ENTER_GL();
10712 func_glWindowPos2fv( v );
10713 LEAVE_GL();
10716 void WINAPI wine_glWindowPos2fvARB( GLfloat* v ) {
10717 TRACE("(%p)\n", v );
10718 ENTER_GL();
10719 func_glWindowPos2fvARB( v );
10720 LEAVE_GL();
10723 void WINAPI wine_glWindowPos2fvMESA( GLfloat* v ) {
10724 TRACE("(%p)\n", v );
10725 ENTER_GL();
10726 func_glWindowPos2fvMESA( v );
10727 LEAVE_GL();
10730 void WINAPI wine_glWindowPos2i( GLint x, GLint y ) {
10731 TRACE("(%d, %d)\n", x, y );
10732 ENTER_GL();
10733 func_glWindowPos2i( x, y );
10734 LEAVE_GL();
10737 void WINAPI wine_glWindowPos2iARB( GLint x, GLint y ) {
10738 TRACE("(%d, %d)\n", x, y );
10739 ENTER_GL();
10740 func_glWindowPos2iARB( x, y );
10741 LEAVE_GL();
10744 void WINAPI wine_glWindowPos2iMESA( GLint x, GLint y ) {
10745 TRACE("(%d, %d)\n", x, y );
10746 ENTER_GL();
10747 func_glWindowPos2iMESA( x, y );
10748 LEAVE_GL();
10751 void WINAPI wine_glWindowPos2iv( GLint* v ) {
10752 TRACE("(%p)\n", v );
10753 ENTER_GL();
10754 func_glWindowPos2iv( v );
10755 LEAVE_GL();
10758 void WINAPI wine_glWindowPos2ivARB( GLint* v ) {
10759 TRACE("(%p)\n", v );
10760 ENTER_GL();
10761 func_glWindowPos2ivARB( v );
10762 LEAVE_GL();
10765 void WINAPI wine_glWindowPos2ivMESA( GLint* v ) {
10766 TRACE("(%p)\n", v );
10767 ENTER_GL();
10768 func_glWindowPos2ivMESA( v );
10769 LEAVE_GL();
10772 void WINAPI wine_glWindowPos2s( GLshort x, GLshort y ) {
10773 TRACE("(%d, %d)\n", x, y );
10774 ENTER_GL();
10775 func_glWindowPos2s( x, y );
10776 LEAVE_GL();
10779 void WINAPI wine_glWindowPos2sARB( GLshort x, GLshort y ) {
10780 TRACE("(%d, %d)\n", x, y );
10781 ENTER_GL();
10782 func_glWindowPos2sARB( x, y );
10783 LEAVE_GL();
10786 void WINAPI wine_glWindowPos2sMESA( GLshort x, GLshort y ) {
10787 TRACE("(%d, %d)\n", x, y );
10788 ENTER_GL();
10789 func_glWindowPos2sMESA( x, y );
10790 LEAVE_GL();
10793 void WINAPI wine_glWindowPos2sv( GLshort* v ) {
10794 TRACE("(%p)\n", v );
10795 ENTER_GL();
10796 func_glWindowPos2sv( v );
10797 LEAVE_GL();
10800 void WINAPI wine_glWindowPos2svARB( GLshort* v ) {
10801 TRACE("(%p)\n", v );
10802 ENTER_GL();
10803 func_glWindowPos2svARB( v );
10804 LEAVE_GL();
10807 void WINAPI wine_glWindowPos2svMESA( GLshort* v ) {
10808 TRACE("(%p)\n", v );
10809 ENTER_GL();
10810 func_glWindowPos2svMESA( v );
10811 LEAVE_GL();
10814 void WINAPI wine_glWindowPos3d( GLdouble x, GLdouble y, GLdouble z ) {
10815 TRACE("(%f, %f, %f)\n", x, y, z );
10816 ENTER_GL();
10817 func_glWindowPos3d( x, y, z );
10818 LEAVE_GL();
10821 void WINAPI wine_glWindowPos3dARB( GLdouble x, GLdouble y, GLdouble z ) {
10822 TRACE("(%f, %f, %f)\n", x, y, z );
10823 ENTER_GL();
10824 func_glWindowPos3dARB( x, y, z );
10825 LEAVE_GL();
10828 void WINAPI wine_glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z ) {
10829 TRACE("(%f, %f, %f)\n", x, y, z );
10830 ENTER_GL();
10831 func_glWindowPos3dMESA( x, y, z );
10832 LEAVE_GL();
10835 void WINAPI wine_glWindowPos3dv( GLdouble* v ) {
10836 TRACE("(%p)\n", v );
10837 ENTER_GL();
10838 func_glWindowPos3dv( v );
10839 LEAVE_GL();
10842 void WINAPI wine_glWindowPos3dvARB( GLdouble* v ) {
10843 TRACE("(%p)\n", v );
10844 ENTER_GL();
10845 func_glWindowPos3dvARB( v );
10846 LEAVE_GL();
10849 void WINAPI wine_glWindowPos3dvMESA( GLdouble* v ) {
10850 TRACE("(%p)\n", v );
10851 ENTER_GL();
10852 func_glWindowPos3dvMESA( v );
10853 LEAVE_GL();
10856 void WINAPI wine_glWindowPos3f( GLfloat x, GLfloat y, GLfloat z ) {
10857 TRACE("(%f, %f, %f)\n", x, y, z );
10858 ENTER_GL();
10859 func_glWindowPos3f( x, y, z );
10860 LEAVE_GL();
10863 void WINAPI wine_glWindowPos3fARB( GLfloat x, GLfloat y, GLfloat z ) {
10864 TRACE("(%f, %f, %f)\n", x, y, z );
10865 ENTER_GL();
10866 func_glWindowPos3fARB( x, y, z );
10867 LEAVE_GL();
10870 void WINAPI wine_glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z ) {
10871 TRACE("(%f, %f, %f)\n", x, y, z );
10872 ENTER_GL();
10873 func_glWindowPos3fMESA( x, y, z );
10874 LEAVE_GL();
10877 void WINAPI wine_glWindowPos3fv( GLfloat* v ) {
10878 TRACE("(%p)\n", v );
10879 ENTER_GL();
10880 func_glWindowPos3fv( v );
10881 LEAVE_GL();
10884 void WINAPI wine_glWindowPos3fvARB( GLfloat* v ) {
10885 TRACE("(%p)\n", v );
10886 ENTER_GL();
10887 func_glWindowPos3fvARB( v );
10888 LEAVE_GL();
10891 void WINAPI wine_glWindowPos3fvMESA( GLfloat* v ) {
10892 TRACE("(%p)\n", v );
10893 ENTER_GL();
10894 func_glWindowPos3fvMESA( v );
10895 LEAVE_GL();
10898 void WINAPI wine_glWindowPos3i( GLint x, GLint y, GLint z ) {
10899 TRACE("(%d, %d, %d)\n", x, y, z );
10900 ENTER_GL();
10901 func_glWindowPos3i( x, y, z );
10902 LEAVE_GL();
10905 void WINAPI wine_glWindowPos3iARB( GLint x, GLint y, GLint z ) {
10906 TRACE("(%d, %d, %d)\n", x, y, z );
10907 ENTER_GL();
10908 func_glWindowPos3iARB( x, y, z );
10909 LEAVE_GL();
10912 void WINAPI wine_glWindowPos3iMESA( GLint x, GLint y, GLint z ) {
10913 TRACE("(%d, %d, %d)\n", x, y, z );
10914 ENTER_GL();
10915 func_glWindowPos3iMESA( x, y, z );
10916 LEAVE_GL();
10919 void WINAPI wine_glWindowPos3iv( GLint* v ) {
10920 TRACE("(%p)\n", v );
10921 ENTER_GL();
10922 func_glWindowPos3iv( v );
10923 LEAVE_GL();
10926 void WINAPI wine_glWindowPos3ivARB( GLint* v ) {
10927 TRACE("(%p)\n", v );
10928 ENTER_GL();
10929 func_glWindowPos3ivARB( v );
10930 LEAVE_GL();
10933 void WINAPI wine_glWindowPos3ivMESA( GLint* v ) {
10934 TRACE("(%p)\n", v );
10935 ENTER_GL();
10936 func_glWindowPos3ivMESA( v );
10937 LEAVE_GL();
10940 void WINAPI wine_glWindowPos3s( GLshort x, GLshort y, GLshort z ) {
10941 TRACE("(%d, %d, %d)\n", x, y, z );
10942 ENTER_GL();
10943 func_glWindowPos3s( x, y, z );
10944 LEAVE_GL();
10947 void WINAPI wine_glWindowPos3sARB( GLshort x, GLshort y, GLshort z ) {
10948 TRACE("(%d, %d, %d)\n", x, y, z );
10949 ENTER_GL();
10950 func_glWindowPos3sARB( x, y, z );
10951 LEAVE_GL();
10954 void WINAPI wine_glWindowPos3sMESA( GLshort x, GLshort y, GLshort z ) {
10955 TRACE("(%d, %d, %d)\n", x, y, z );
10956 ENTER_GL();
10957 func_glWindowPos3sMESA( x, y, z );
10958 LEAVE_GL();
10961 void WINAPI wine_glWindowPos3sv( GLshort* v ) {
10962 TRACE("(%p)\n", v );
10963 ENTER_GL();
10964 func_glWindowPos3sv( v );
10965 LEAVE_GL();
10968 void WINAPI wine_glWindowPos3svARB( GLshort* v ) {
10969 TRACE("(%p)\n", v );
10970 ENTER_GL();
10971 func_glWindowPos3svARB( v );
10972 LEAVE_GL();
10975 void WINAPI wine_glWindowPos3svMESA( GLshort* v ) {
10976 TRACE("(%p)\n", v );
10977 ENTER_GL();
10978 func_glWindowPos3svMESA( v );
10979 LEAVE_GL();
10982 void WINAPI wine_glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
10983 TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
10984 ENTER_GL();
10985 func_glWindowPos4dMESA( x, y, z, w );
10986 LEAVE_GL();
10989 void WINAPI wine_glWindowPos4dvMESA( GLdouble* v ) {
10990 TRACE("(%p)\n", v );
10991 ENTER_GL();
10992 func_glWindowPos4dvMESA( v );
10993 LEAVE_GL();
10996 void WINAPI wine_glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
10997 TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
10998 ENTER_GL();
10999 func_glWindowPos4fMESA( x, y, z, w );
11000 LEAVE_GL();
11003 void WINAPI wine_glWindowPos4fvMESA( GLfloat* v ) {
11004 TRACE("(%p)\n", v );
11005 ENTER_GL();
11006 func_glWindowPos4fvMESA( v );
11007 LEAVE_GL();
11010 void WINAPI wine_glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w ) {
11011 TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
11012 ENTER_GL();
11013 func_glWindowPos4iMESA( x, y, z, w );
11014 LEAVE_GL();
11017 void WINAPI wine_glWindowPos4ivMESA( GLint* v ) {
11018 TRACE("(%p)\n", v );
11019 ENTER_GL();
11020 func_glWindowPos4ivMESA( v );
11021 LEAVE_GL();
11024 void WINAPI wine_glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w ) {
11025 TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
11026 ENTER_GL();
11027 func_glWindowPos4sMESA( x, y, z, w );
11028 LEAVE_GL();
11031 void WINAPI wine_glWindowPos4svMESA( GLshort* v ) {
11032 TRACE("(%p)\n", v );
11033 ENTER_GL();
11034 func_glWindowPos4svMESA( v );
11035 LEAVE_GL();
11038 void WINAPI wine_glWriteMaskEXT( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW ) {
11039 TRACE("(%d, %d, %d, %d, %d, %d)\n", res, in, outX, outY, outZ, outW );
11040 ENTER_GL();
11041 func_glWriteMaskEXT( res, in, outX, outY, outZ, outW );
11042 LEAVE_GL();
11045 void * WINAPI wine_wglAllocateMemoryNV( GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority ) {
11046 void * ret_value;
11047 TRACE("(%d, %f, %f, %f)\n", size, readfreq, writefreq, priority );
11048 ENTER_GL();
11049 ret_value = func_wglAllocateMemoryNV( size, readfreq, writefreq, priority );
11050 LEAVE_GL();
11051 return ret_value;
11054 void WINAPI wine_wglFreeMemoryNV( GLvoid * pointer ) {
11055 TRACE("(%p)\n", pointer );
11056 ENTER_GL();
11057 func_wglFreeMemoryNV( pointer );
11058 LEAVE_GL();