2 * Direct3D wine internal public interface file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #ifndef __WINE_WINED3D_INTERFACE_H
24 #define __WINE_WINED3D_INTERFACE_H
26 #if !defined( __WINE_CONFIG_H )
27 # error You must include config.h to use this header
30 #if !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
31 # error You must include d3d8.h or d3d9.h header to use this header
34 #include "wined3d_types.h"
35 /*****************************************************************
36 * THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES
37 * PLEASE USE wine/wined3d_gl.h INSTEAD
41 /*****************************************************************************
42 * Predeclare the interfaces
47 struct IWineD3DDevice
;
48 struct IWineD3DResource
;
49 struct IWineD3DVertexBuffer
;
50 struct IWineD3DIndexBuffer
;
51 struct IWineD3DBaseTexture
;
52 struct IWineD3DTexture
;
53 struct IWineD3DCubeTexture
;
54 struct IWineD3DVolumeTexture
;
55 struct IWineD3DStateBlock
;
56 struct IWineD3DSurface
;
57 struct IWineD3DVolume
;
58 struct IWineD3DVertexDeclaration
;
59 struct IWineD3DVertexShader
;
60 struct IWineD3DPixelShader
;
62 struct IWineD3DSwapChain
;
65 /* {108F9C44-6F30-11d9-C687-00046142C14F} */
66 DEFINE_GUID(IID_IWineD3D
,
67 0x108f9c44, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
69 DEFINE_GUID(IID_IWineD3DBase
,
70 0x46799311, 0x8e0e, 0x40ce, 0xb2, 0xec, 0xdd, 0xb9, 0x9f, 0x18, 0xfc, 0xb4);
72 /* {108F9C44-6F30-11d9-C687-00046142C14F} */
73 DEFINE_GUID(IID_IWineD3DDevice
,
74 0x108f9c44, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
77 /* {1F3BFB34-6F30-11d9-C687-00046142C14F} */
78 DEFINE_GUID(IID_IWineD3DResource
,
79 0x1f3bfb34, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
81 /* {217F671E-6F30-11d9-C687-00046142C14F} */
82 DEFINE_GUID(IID_IWineD3DVertexBuffer
,
83 0x217f671e, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
85 /* {24769ED8-6F30-11d9-C687-00046142C14F} */
86 DEFINE_GUID(IID_IWineD3DVolume
,
87 0x24769ed8, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
90 /* {34D01B10-6F30-11d9-C687-00046142C14F} */
91 DEFINE_GUID(IID_IWineD3DSwapChain
,
92 0x34d01b10, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
94 /* {37CD5526-6F30-11d9-C687-00046142C14F} */
95 DEFINE_GUID(IID_IWineD3DSurface
,
96 0x37cd5526, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
99 /* {3A02A54E-6F30-11d9-C687-00046142C14F} */
100 DEFINE_GUID(IID_IWineD3DIndexBuffer
,
101 0x3a02a54e, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
103 /* {3C2AEBF6-6F30-11d9-C687-00046142C14F} */
104 DEFINE_GUID(IID_IWineD3DBaseTexture
,
105 0x3c2aebf6, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
107 /* {3E72CC1C-6F30-11d9-C687-00046142C14F} */
108 DEFINE_GUID(IID_IWineD3DTexture
,
109 0x3e72cc1c, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
111 /* {41752900-6F30-11d9-C687-00046142C14F} */
112 DEFINE_GUID(IID_IWineD3DCubeTexture
,
113 0x41752900, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
115 /* {7B39470C-6F30-11d9-C687-00046142C14F} */
116 DEFINE_GUID(IID_IWineD3DVolumeTexture
,
117 0x7b39470c, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
119 /* {7CD55BE6-6F30-11d9-C687-00046142C14F} */
120 DEFINE_GUID(IID_IWineD3DVertexDeclaration
,
121 0x7cd55be6, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
123 /* {7F7A2B60-6F30-11d9-C687-00046142C14F} */
124 DEFINE_GUID(IID_IWineD3DVertexShader
,
125 0x7f7a2b60, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
127 /* {818503DA-6F30-11d9-C687-00046142C14F} */
128 DEFINE_GUID(IID_IWineD3DPixelShader
,
129 0x818503da, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
131 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
132 DEFINE_GUID(IID_IWineD3DStateBlock
,
133 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
135 /* {905DDBAC-6F30-11d9-C687-00046142C14F} */
136 DEFINE_GUID(IID_IWineD3DQuery
,
137 0x905ddbac, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
140 /* The following have differing names, but actually are the same layout. */
141 /* Also, D3DCAPS8 is a subset of D3DCAPS9 so can be typecase as long as
142 none of the 9 fields are accessed when the device is d3d8 */
143 /* TODO: remove the d3d8/d3d9 dependencies by making a all inclusive WINED3D version */
144 #if defined( __WINE_D3D8_H )
146 # define WINED3DLIGHT D3DLIGHT8
147 # define WINED3DCLIPSTATUS D3DCLIPSTATUS8
148 # define WINED3DMATERIAL D3DMATERIAL8
149 # define WINED3DVIEWPORT D3DVIEWPORT8
153 # define WINED3DLIGHT D3DLIGHT9
154 # define WINED3DCLIPSTATUS D3DCLIPSTATUS9
155 # define WINED3DMATERIAL D3DMATERIAL9
156 # define WINED3DVIEWPORT D3DVIEWPORT9
160 /*****************************************************************************
161 * Callback functions required for predefining surfaces / stencils
163 typedef HRESULT
WINAPI (*D3DCB_CREATERENDERTARGETFN
) (IUnknown
*pDevice
,
166 WINED3DFORMAT Format
,
167 D3DMULTISAMPLE_TYPE MultiSample
,
168 DWORD MultisampleQuality
,
170 struct IWineD3DSurface
**ppSurface
,
171 HANDLE
*pSharedHandle
);
173 typedef HRESULT
WINAPI (*D3DCB_CREATESURFACEFN
) (IUnknown
*pDevice
,
176 WINED3DFORMAT Format
,
180 struct IWineD3DSurface
**ppSurface
,
181 HANDLE
*pSharedHandle
);
183 typedef HRESULT
WINAPI (*D3DCB_CREATEDEPTHSTENCILSURFACEFN
) (IUnknown
*pDevice
,
186 WINED3DFORMAT Format
,
187 D3DMULTISAMPLE_TYPE MultiSample
,
188 DWORD MultisampleQuality
,
190 struct IWineD3DSurface
**ppSurface
,
191 HANDLE
*pSharedHandle
);
194 typedef HRESULT
WINAPI (*D3DCB_CREATEVOLUMEFN
) (IUnknown
*pDevice
,
198 WINED3DFORMAT Format
,
201 struct IWineD3DVolume
**ppVolume
,
202 HANDLE
*pSharedHandle
);
204 typedef HRESULT
WINAPI (*D3DCB_CREATEADDITIONALSWAPCHAIN
) (IUnknown
*pDevice
,
205 WINED3DPRESENT_PARAMETERS
*pPresentationParameters
,
206 struct IWineD3DSwapChain
**pSwapChain
209 /*****************************************************************************
210 * IWineD3DBase interface
213 #define INTERFACE IWineD3DBase
214 DECLARE_INTERFACE_(IWineD3DBase
, IUnknown
)
216 /*** IUnknown methods ***/
217 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void **ppvObject
) PURE
;
218 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
219 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
220 /*** IWineD3DBase methods ***/
221 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
225 #if !defined(__cplusplus) || defined(CINTERFACE)
226 /*** IUnknown methods ***/
227 #define IWineD3DBase_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
228 #define IWineD3DBase_AddRef(p) (p)->lpVtbl->AddRef(p)
229 #define IWineD3DBase_Release(p) (p)->lpVtbl->Release(p)
230 /*** IWineD3DBase methods ***/
231 #define IWineD3DBase_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
234 /*****************************************************************************
238 #define INTERFACE IWineD3D
239 DECLARE_INTERFACE_(IWineD3D
, IWineD3DBase
)
241 /*** IUnknown methods ***/
242 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void **ppvObject
) PURE
;
243 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
244 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
245 /*** IWineD3DBase methods ***/
246 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
247 /*** IWineD3D methods ***/
248 STDMETHOD_(UINT
,GetAdapterCount
)(THIS
) PURE
;
249 STDMETHOD(RegisterSoftwareDevice
)(THIS_
void * pInitializeFunction
) PURE
;
250 STDMETHOD_(HMONITOR
,GetAdapterMonitor
)(THIS_ UINT Adapter
) PURE
;
251 STDMETHOD_(UINT
,GetAdapterModeCount
)(THIS_ UINT Adapter
, WINED3DFORMAT Format
) PURE
;
252 STDMETHOD(EnumAdapterModes
)(THIS_ UINT Adapter
, UINT Mode
, WINED3DFORMAT Format
, D3DDISPLAYMODE
* pMode
) PURE
;
253 STDMETHOD(GetAdapterDisplayMode
)(THIS_ UINT Adapter
, D3DDISPLAYMODE
*pMode
) PURE
;
254 STDMETHOD(GetAdapterIdentifier
)(THIS_ UINT Adapter
, DWORD Flags
, WINED3DADAPTER_IDENTIFIER
* pIdentifier
) PURE
;
255 STDMETHOD(CheckDeviceMultiSampleType
)(THIS_ UINT Adapter
, D3DDEVTYPE DeviceType
, WINED3DFORMAT SurfaceFormat
, BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
, DWORD
*pQuality
) PURE
;
256 STDMETHOD(CheckDepthStencilMatch
)(THIS_ UINT Adapter
, D3DDEVTYPE DeviceType
, WINED3DFORMAT AdapterFormat
, WINED3DFORMAT RenderTargetFormat
, WINED3DFORMAT DepthStencilFormat
) PURE
;
257 STDMETHOD(CheckDeviceType
)(THIS_ UINT Adapter
, D3DDEVTYPE CheckType
, WINED3DFORMAT DisplayFormat
, WINED3DFORMAT BackBufferFormat
, BOOL Windowed
) PURE
;
258 STDMETHOD(CheckDeviceFormat
)(THIS_ UINT Adapter
, D3DDEVTYPE DeviceType
, WINED3DFORMAT AdapterFormat
, DWORD Usage
, D3DRESOURCETYPE RType
, WINED3DFORMAT CheckFormat
) PURE
;
259 STDMETHOD(CheckDeviceFormatConversion
)(THIS_ UINT Adapter
, D3DDEVTYPE DeviceType
, WINED3DFORMAT SourceFormat
, WINED3DFORMAT TargetFormat
) PURE
;
260 STDMETHOD(GetDeviceCaps
)(THIS_ UINT Adapter
, D3DDEVTYPE DeviceType
, WINED3DCAPS
*pCaps
) PURE
;
261 STDMETHOD(CreateDevice
)(THIS_ UINT Adapter
, D3DDEVTYPE DeviceType
,HWND hFocusWindow
, DWORD BehaviorFlags
, WINED3DPRESENT_PARAMETERS
*pPresentationParameters
, struct IWineD3DDevice
**ppReturnedDeviceInterface
, IUnknown
*parent
, D3DCB_CREATEADDITIONALSWAPCHAIN pFn3
) PURE
;
266 #if !defined(__cplusplus) || defined(CINTERFACE)
267 /*** IUnknown methods ***/
268 #define IWineD3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
269 #define IWineD3D_AddRef(p) (p)->lpVtbl->AddRef(p)
270 #define IWineD3D_Release(p) (p)->lpVtbl->Release(p)
271 /*** IWineD3DBase methods ***/
272 #define IWineD3D_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
273 /*** IWineD3D methods ***/
274 #define IWineD3D_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
275 #define IWineD3D_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
276 #define IWineD3D_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
277 #define IWineD3D_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
278 #define IWineD3D_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
279 #define IWineD3D_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
280 #define IWineD3D_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
281 #define IWineD3D_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
282 #define IWineD3D_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
283 #define IWineD3D_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
284 #define IWineD3D_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
285 #define IWineD3D_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
286 #define IWineD3D_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
287 #define IWineD3D_CreateDevice(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f,g,h)
290 /* Define the main WineD3D entrypoint */
291 IWineD3D
* WINAPI
WineDirect3DCreate(UINT SDKVersion
, UINT dxVersion
, IUnknown
*parent
);
293 /*****************************************************************************
294 * IWineD3DDevice interface
296 #define INTERFACE IWineD3DDevice
297 DECLARE_INTERFACE_(IWineD3DDevice
,IWineD3DBase
)
299 /*** IUnknown methods ***/
300 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
301 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
302 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
303 /*** IWineD3DBase methods ***/
304 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
305 /*** IWineD3DDevice methods ***/
306 STDMETHOD(CreateVertexBuffer
)(THIS_ UINT Length
,DWORD Usage
,DWORD FVF
,D3DPOOL Pool
,struct IWineD3DVertexBuffer
**ppVertexBuffer
, HANDLE
*sharedHandle
, IUnknown
*parent
) PURE
;
307 STDMETHOD(CreateIndexBuffer
)(THIS_ UINT Length
, DWORD Usage
, WINED3DFORMAT Format
, D3DPOOL Pool
, struct IWineD3DIndexBuffer
** ppIndexBuffer
, HANDLE
* pSharedHandle
, IUnknown
*parent
) PURE
;
308 STDMETHOD(CreateStateBlock
)(THIS_ WINED3DSTATEBLOCKTYPE Type
, struct IWineD3DStateBlock
**ppStateBlock
, IUnknown
*parent
) PURE
;
309 STDMETHOD(CreateSurface
)(THIS_ UINT Width
, UINT Height
, WINED3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, struct IWineD3DSurface
** ppSurface
, D3DRESOURCETYPE Type
, DWORD Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
,DWORD MultisampleQuality
, HANDLE
* pSharedHandle
, IUnknown
*parent
) PURE
;
310 STDMETHOD(CreateTexture
)(THIS_ UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
, WINED3DFORMAT Format
, D3DPOOL Pool
, struct IWineD3DTexture
** ppTexture
, HANDLE
* pSharedHandle
, IUnknown
*parent
, D3DCB_CREATESURFACEFN pFn
) PURE
;
311 STDMETHOD(CreateVolumeTexture
)(THIS_ UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
, WINED3DFORMAT Format
, D3DPOOL Pool
, struct IWineD3DVolumeTexture
** ppVolumeTexture
, HANDLE
* pSharedHandle
, IUnknown
*parent
, D3DCB_CREATEVOLUMEFN pFn
) PURE
;
312 STDMETHOD(CreateVolume
)(THIS_ UINT Width
, UINT Height
, UINT Depth
, DWORD Usage
, WINED3DFORMAT Format
, D3DPOOL Pool
, struct IWineD3DVolume
** ppVolumeTexture
, HANDLE
* pSharedHandle
, IUnknown
*parent
) PURE
;
313 STDMETHOD(CreateCubeTexture
)(THIS_ UINT EdgeLength
, UINT Levels
, DWORD Usage
, WINED3DFORMAT Format
, D3DPOOL Pool
, struct IWineD3DCubeTexture
** ppCubeTexture
, HANDLE
* pSharedHandle
, IUnknown
*parent
, D3DCB_CREATESURFACEFN pFn
) PURE
;
314 STDMETHOD(CreateQuery
)(THIS_ WINED3DQUERYTYPE Type
, struct IWineD3DQuery
**ppQuery
, IUnknown
*pParent
);
315 STDMETHOD(CreateAdditionalSwapChain
)(THIS_ WINED3DPRESENT_PARAMETERS
*pPresentationParameters
, struct IWineD3DSwapChain
**pSwapChain
, IUnknown
*pParent
, D3DCB_CREATERENDERTARGETFN pFn
, D3DCB_CREATEDEPTHSTENCILSURFACEFN pFn2
);
316 STDMETHOD(CreateVertexDeclaration
)(THIS_ CONST VOID
* pDeclaration
, struct IWineD3DVertexDeclaration
** ppDecl
, IUnknown
* pParent
) PURE
;
317 STDMETHOD(CreateVertexShader
)(THIS_ CONST DWORD
*pDeclaration
, CONST DWORD
* pFunction
, struct IWineD3DVertexShader
** ppShader
, IUnknown
*pParent
) PURE
;
318 STDMETHOD(CreatePixelShader
)(THIS_ CONST DWORD
* pFunction
, struct IWineD3DPixelShader
** ppShader
, IUnknown
*pParent
) PURE
;
319 STDMETHOD(EvictManagedResources
)(THIS
) PURE
;
320 STDMETHOD_(UINT
, GetAvailableTextureMem
)(THIS
) PURE
;
321 STDMETHOD(GetBackBuffer
)(THIS_ UINT iSwapChain
, UINT BackBuffer
, D3DBACKBUFFER_TYPE
, struct IWineD3DSurface
** ppBackBuffer
) PURE
;
322 STDMETHOD(GetCreationParameters
)(THIS_ D3DDEVICE_CREATION_PARAMETERS
*pParameters
) PURE
;
323 STDMETHOD(GetDeviceCaps
)(THIS_ WINED3DCAPS
* pCaps
) PURE
;
324 STDMETHOD(GetDirect3D
)(THIS_ IWineD3D
** ppD3D
) PURE
;
325 STDMETHOD(GetDisplayMode
)(THIS_ UINT iSwapChain
, D3DDISPLAYMODE
* pMode
) PURE
;
326 STDMETHOD_(UINT
, GetNumberOfSwapChains
)(THIS
) PURE
;
327 STDMETHOD(GetRasterStatus
)(THIS_ UINT iSwapChain
, D3DRASTER_STATUS
* pRasterStatus
) PURE
;
328 STDMETHOD(GetSwapChain
)(THIS_ UINT iSwapChain
, struct IWineD3DSwapChain
**pSwapChain
) PURE
;
329 STDMETHOD(Reset
)(THIS_ WINED3DPRESENT_PARAMETERS
* pPresentationParameters
) PURE
;
330 STDMETHOD(SetDialogBoxMode
)(THIS_ BOOL bEnableDialogs
) PURE
;
331 STDMETHOD(SetCursorProperties
)(THIS_ UINT XHotSpot
, UINT YHotSpot
, struct IWineD3DSurface
* pCursorBitmap
) PURE
;
332 STDMETHOD_(void, SetCursorPosition
)(THIS_
int XScreenSpace
, int YScreenSpace
, DWORD Flags
) PURE
;
333 STDMETHOD_(BOOL
, ShowCursor
)(THIS_ BOOL bShow
) PURE
;
334 STDMETHOD(TestCooperativeLevel
)(THIS
) PURE
;
335 STDMETHOD(SetClipPlane
)(THIS_ DWORD Index
,CONST
float * pPlane
) PURE
;
336 STDMETHOD(GetClipPlane
)(THIS_ DWORD Index
,float * pPlane
) PURE
;
337 STDMETHOD(SetClipStatus
)(THIS_ CONST WINED3DCLIPSTATUS
* pClipStatus
) PURE
;
338 STDMETHOD(GetClipStatus
)(THIS_ WINED3DCLIPSTATUS
* pClipStatus
) PURE
;
339 STDMETHOD(SetCurrentTexturePalette
)(THIS_ UINT PaletteNumber
) PURE
;
340 STDMETHOD(GetCurrentTexturePalette
)(THIS_ UINT
*PaletteNumber
) PURE
;
341 STDMETHOD(SetDepthStencilSurface
)(THIS_
struct IWineD3DSurface
* pNewZStencil
) PURE
;
342 STDMETHOD(GetDepthStencilSurface
)(THIS_
struct IWineD3DSurface
** ppZStencilSurface
) PURE
;
343 STDMETHOD(SetFVF
)(THIS_ DWORD fvf
) PURE
;
344 STDMETHOD(GetFVF
)(THIS_ DWORD
* pfvf
) PURE
;
345 STDMETHOD_(void, SetGammaRamp
)(THIS_ UINT iSwapChain
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
) PURE
;
346 STDMETHOD_(void, GetGammaRamp
)(THIS_ UINT iSwapChain
, D3DGAMMARAMP
* pRamp
) PURE
;
347 STDMETHOD(SetIndices
)(THIS_
struct IWineD3DIndexBuffer
* pIndexData
,UINT BaseVertexIndex
) PURE
;
348 STDMETHOD(GetIndices
)(THIS_
struct IWineD3DIndexBuffer
** ppIndexData
,UINT
* pBaseVertexIndex
) PURE
;
349 STDMETHOD(SetLight
)(THIS_ DWORD Index
,CONST WINED3DLIGHT
* pLight
) PURE
;
350 STDMETHOD(GetLight
)(THIS_ DWORD Index
,WINED3DLIGHT
* pLight
) PURE
;
351 STDMETHOD(SetLightEnable
)(THIS_ DWORD Index
,BOOL Enable
) PURE
;
352 STDMETHOD(GetLightEnable
)(THIS_ DWORD Index
,BOOL
* pEnable
) PURE
;
353 STDMETHOD(SetMaterial
)(THIS_ CONST WINED3DMATERIAL
* pMaterial
) PURE
;
354 STDMETHOD(GetMaterial
)(THIS_ WINED3DMATERIAL
*pMaterial
) PURE
;
355 STDMETHOD(SetNPatchMode
)(THIS_
float nSegments
) PURE
;
356 STDMETHOD_(float, GetNPatchMode
)(THIS
) PURE
;
357 STDMETHOD(SetPaletteEntries
)(THIS_ UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
) PURE
;
358 STDMETHOD(GetPaletteEntries
)(THIS_ UINT PaletteNumber
,PALETTEENTRY
* pEntries
) PURE
;
359 STDMETHOD(SetPixelShader
)(THIS_
struct IWineD3DPixelShader
*pShader
) PURE
;
360 STDMETHOD(GetPixelShader
)(THIS_
struct IWineD3DPixelShader
**ppShader
) PURE
;
361 STDMETHOD(SetPixelShaderConstant
)(THIS_
void *dstData
, const void *srcData
, UINT type
, UINT start
, UINT count
, UINT countsize
);
362 STDMETHOD(GetPixelShaderConstant
)(THIS_
void *dstData
, const void *srcData
, UINT type
, UINT start
, UINT count
, UINT countsize
);
363 STDMETHOD(SetPixelShaderConstantB
)(THIS_ UINT StartRegister
, CONST BOOL
* pConstantData
, UINT BoolCount
) PURE
;
364 STDMETHOD(GetPixelShaderConstantB
)(THIS_ UINT StartRegister
, BOOL
* pConstantData
, UINT BoolCount
) PURE
;
365 STDMETHOD(SetPixelShaderConstantI
)(THIS_ UINT StartRegister
, CONST
int* pConstantData
, UINT Vector4iCount
) PURE
;
366 STDMETHOD(GetPixelShaderConstantI
)(THIS_ UINT StartRegister
, int* pConstantData
, UINT Vector4iCount
) PURE
;
367 STDMETHOD(SetPixelShaderConstantF
)(THIS_ UINT StartRegister
, CONST
float* pConstantData
, UINT Vector4fCount
) PURE
;
368 STDMETHOD(GetPixelShaderConstantF
)(THIS_ UINT StartRegister
, float* pConstantData
, UINT Vector4fCount
) PURE
;
369 STDMETHOD(SetPixelShaderConstantN
)(THIS_ UINT StartRegister
, UINT VectorNCount
) PURE
;
370 STDMETHOD(SetRenderState
)(THIS_ D3DRENDERSTATETYPE State
,DWORD Value
) PURE
;
371 STDMETHOD(GetRenderState
)(THIS_ D3DRENDERSTATETYPE State
,DWORD
* pValue
) PURE
;
372 STDMETHOD(SetRenderTarget
)(THIS_ DWORD RenderTargetIndex
, struct IWineD3DSurface
* pRenderTarget
) PURE
;
373 STDMETHOD(GetRenderTarget
)(THIS_ DWORD RenderTargetIndex
, struct IWineD3DSurface
** ppRenderTarget
) PURE
;
374 STDMETHOD(SetSamplerState
)(THIS_ DWORD Sampler
, WINED3DSAMPLERSTATETYPE Type
, DWORD Value
) PURE
;
375 STDMETHOD(GetSamplerState
)(THIS_ DWORD Sampler
, WINED3DSAMPLERSTATETYPE Type
, DWORD
* Value
) PURE
;
376 STDMETHOD(SetScissorRect
)(THIS_ CONST RECT
* pRect
) PURE
;
377 STDMETHOD(GetScissorRect
)(THIS_ RECT
* pRect
) PURE
;
378 STDMETHOD(SetSoftwareVertexProcessing
)(THIS_ BOOL bSoftware
) PURE
;
379 STDMETHOD_(BOOL
, GetSoftwareVertexProcessing
)(THIS
) PURE
;
380 STDMETHOD(SetStreamSource
)(THIS_ UINT StreamNumber
,struct IWineD3DVertexBuffer
* pStreamData
,UINT Offset
,UINT Stride
) PURE
;
381 STDMETHOD(GetStreamSource
)(THIS_ UINT StreamNumber
,struct IWineD3DVertexBuffer
** ppStreamData
,UINT
*pOffset
, UINT
* pStride
) PURE
;
382 STDMETHOD(SetStreamSourceFreq
)(THIS_ UINT StreamNumber
, UINT Divider
) PURE
;
383 STDMETHOD(GetStreamSourceFreq
)(THIS_ UINT StreamNumber
, UINT
* Divider
) PURE
;
384 STDMETHOD(SetTexture
)(THIS_ DWORD Stage
, struct IWineD3DBaseTexture
* pTexture
) PURE
;
385 STDMETHOD(GetTexture
)(THIS_ DWORD Stage
, struct IWineD3DBaseTexture
** ppTexture
) PURE
;
386 STDMETHOD(SetTextureStageState
)(THIS_ DWORD Stage
, WINED3DTEXTURESTAGESTATETYPE Type
,DWORD Value
) PURE
;
387 STDMETHOD(GetTextureStageState
)(THIS_ DWORD Stage
, WINED3DTEXTURESTAGESTATETYPE Type
,DWORD
*pValue
) PURE
;
388 STDMETHOD(SetTransform
)(THIS_ D3DTRANSFORMSTATETYPE State
,CONST D3DMATRIX
* pMatrix
) PURE
;
389 STDMETHOD(GetTransform
)(THIS_ D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
) PURE
;
390 STDMETHOD(SetVertexDeclaration
)(THIS_
struct IWineD3DVertexDeclaration
* pDecl
) PURE
;
391 STDMETHOD(GetVertexDeclaration
)(THIS_
struct IWineD3DVertexDeclaration
** ppDecl
) PURE
;
392 STDMETHOD(SetVertexShader
)(THIS_
struct IWineD3DVertexShader
* pShader
) PURE
;
393 STDMETHOD(GetVertexShader
)(THIS_
struct IWineD3DVertexShader
** ppShader
) PURE
;
394 STDMETHOD(SetVertexShaderConstant
)(THIS_
void *dstData
, const void *srcData
, UINT type
, UINT start
, UINT count
, UINT countsize
);
395 STDMETHOD(GetVertexShaderConstant
)(THIS_
void *dstData
, const void *srcData
, UINT type
, UINT start
, UINT count
, UINT countsize
);
396 STDMETHOD(SetVertexShaderConstantB
)(THIS_ UINT StartRegister
, CONST BOOL
* pConstantData
, UINT BoolCount
) PURE
;
397 STDMETHOD(GetVertexShaderConstantB
)(THIS_ UINT StartRegister
, BOOL
* pConstantData
, UINT BoolCount
) PURE
;
398 STDMETHOD(SetVertexShaderConstantI
)(THIS_ UINT StartRegister
, CONST
int* pConstantData
, UINT Vector4iCount
) PURE
;
399 STDMETHOD(GetVertexShaderConstantI
)(THIS_ UINT StartRegister
, int* pConstantData
, UINT Vector4iCount
) PURE
;
400 STDMETHOD(SetVertexShaderConstantF
)(THIS_ UINT StartRegister
, CONST
float* pConstantData
, UINT Vector4fCount
) PURE
;
401 STDMETHOD(GetVertexShaderConstantF
)(THIS_ UINT StartRegister
, float* pConstantData
, UINT Vector4fCount
) PURE
;
402 STDMETHOD(SetVertexShaderConstantN
)(THIS_ UINT StartRegister
, UINT VectorNCount
) PURE
;
403 STDMETHOD(SetViewport
)(THIS_ CONST WINED3DVIEWPORT
* pViewport
) PURE
;
404 STDMETHOD(GetViewport
)(THIS_ WINED3DVIEWPORT
* pViewport
) PURE
;
405 STDMETHOD(MultiplyTransform
)(THIS_ D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) PURE
;
406 STDMETHOD(ValidateDevice
)(THIS_ DWORD
* pNumPasses
) PURE
;
407 STDMETHOD(ProcessVertices
)(THIS_ UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, struct IWineD3DVertexBuffer
* pDestBuffer
, struct IWineD3DVertexBuffer
* pVertexDecl
, DWORD Flags
) PURE
;
408 STDMETHOD(BeginStateBlock
)(THIS
) PURE
;
409 STDMETHOD(EndStateBlock
)(THIS_
struct IWineD3DStateBlock
** ppStateBlock
) PURE
;
410 STDMETHOD(BeginScene
)(THIS
) PURE
;
411 STDMETHOD(EndScene
)(THIS
) PURE
;
412 STDMETHOD(Present
)(THIS_ CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
) PURE
;
413 STDMETHOD(Clear
)(THIS_ DWORD Count
,CONST D3DRECT
* pRects
,DWORD Flags
,D3DCOLOR Color
,float Z
,DWORD Stencil
) PURE
;
414 STDMETHOD(DrawPrimitive
)(THIS_ D3DPRIMITIVETYPE PrimitiveType
,UINT StartVertex
,UINT PrimitiveCount
) PURE
;
415 STDMETHOD(DrawIndexedPrimitive
)(THIS_ D3DPRIMITIVETYPE PrimitiveType
,INT baseVIdx
, UINT minIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
) PURE
;
416 STDMETHOD(DrawPrimitiveUP
)(THIS_ D3DPRIMITIVETYPE PrimitiveType
,UINT PrimitiveCount
,CONST
void * pVertexStreamZeroData
,UINT VertexStreamZeroStride
) PURE
;
417 STDMETHOD(DrawIndexedPrimitiveUP
)(THIS_ D3DPRIMITIVETYPE PrimitiveType
,UINT MinVertexIndex
,UINT NumVertexIndices
,UINT PrimitiveCount
,CONST
void * pIndexData
,WINED3DFORMAT IndexDataFormat
,CONST
void * pVertexStreamZeroData
,UINT VertexStreamZeroStride
) PURE
;
418 STDMETHOD(DrawRectPatch
)(THIS_ UINT Handle
, CONST
float* pNumSegs
, CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) PURE
;
419 STDMETHOD(DrawTriPatch
)(THIS_ UINT Handle
, CONST
float* pNumSegs
, CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) PURE
;
420 STDMETHOD(DeletePatch
)(THIS_ UINT Handle
) PURE
;
421 STDMETHOD(ColorFill
)(THIS_
struct IWineD3DSurface
* pSurface
, CONST D3DRECT
* pRect
, D3DCOLOR color
) PURE
;
422 STDMETHOD(UpdateTexture
)(THIS_
struct IWineD3DBaseTexture
*pSourceTexture
, struct IWineD3DBaseTexture
*pDestinationTexture
) PURE
;
423 STDMETHOD(UpdateSurface
)(THIS_
struct IWineD3DSurface
* pSourceSurface
, CONST RECT
* pSourceRect
, struct IWineD3DSurface
* pDestinationSurface
, CONST POINT
* pDestPoint
) PURE
;
424 STDMETHOD(StretchRect
)(THIS_
struct IWineD3DSurface
* pSourceSurface
, CONST RECT
* pSourceRect
, struct IWineD3DSurface
* pDestinationSurface
, CONST RECT
* pDestRect
, D3DTEXTUREFILTERTYPE Filter
) PURE
;
425 STDMETHOD(GetRenderTargetData
)(THIS_
struct IWineD3DSurface
* pRenderTarget
, struct IWineD3DSurface
* pSurface
) PURE
;
426 STDMETHOD(GetFrontBufferData
)(THIS_ UINT iSwapChain
,struct IWineD3DSurface
* pSurface
) PURE
;
427 /*** Internal use IWineD3Device methods ***/
428 STDMETHOD_(void, SetupTextureStates
)(THIS_ DWORD Stage
, DWORD Flags
);
429 STDMETHOD_(void, SwapChainReleased
)(THIS_
struct IWineD3DSwapChain
*swapChain
);
430 /*** object tracking ***/
431 STDMETHOD_(void, ResourceReleased
)(THIS_
struct IWineD3DResource
*resource
);
435 #if !defined(__cplusplus) || defined(CINTERFACE)
436 /*** IUnknown methods ***/
437 #define IWineD3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
438 #define IWineD3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
439 #define IWineD3DDevice_Release(p) (p)->lpVtbl->Release(p)
440 /*** IWineD3DBase methods ***/
441 #define IWineD3DDevice_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
442 /*** IWineD3DDevice methods ***/
443 #define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f,g)
444 #define IWineD3DDevice_CreateIndexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f,g)
445 #define IWineD3DDevice_CreateStateBlock(p,a,b,c) (p)->lpVtbl->CreateStateBlock(p,a,b,c)
446 #define IWineD3DDevice_CreateSurface(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n) (p)->lpVtbl->CreateSurface(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n)
447 #define IWineD3DDevice_CreateTexture(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h,i,j)
448 #define IWineD3DDevice_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k)
449 #define IWineD3DDevice_CreateVolume(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolume(p,a,b,c,d,e,f,g,h,i)
450 #define IWineD3DDevice_CreateCubeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g,h,i)
451 #define IWineD3DDevice_CreateQuery(p,a,b,c) (p)->lpVtbl->CreateQuery(p,a,b,c)
452 #define IWineD3DDevice_CreateAdditionalSwapChain(p,a,b,c,d,e) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b,c,d,e)
453 #define IWineD3DDevice_CreateVertexDeclaration(p,b,c,d) (p)->lpVtbl->CreateVertexDeclaration(p,b,c,d)
454 #define IWineD3DDevice_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
455 #define IWineD3DDevice_CreatePixelShader(p,a,b,c) (p)->lpVtbl->CreatePixelShader(p,a,b,c)
456 #define IWineD3DDevice_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
457 #define IWineD3DDevice_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
458 #define IWineD3DDevice_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
459 #define IWineD3DDevice_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
460 #define IWineD3DDevice_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
461 #define IWineD3DDevice_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
462 #define IWineD3DDevice_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
463 #define IWineD3DDevice_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
464 #define IWineD3DDevice_Reset(p,a) (p)->lpVtbl->Reset(p,a)
465 #define IWineD3DDevice_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
466 #define IWineD3DDevice_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
467 #define IWineD3DDevice_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
468 #define IWineD3DDevice_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
469 #define IWineD3DDevice_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
470 #define IWineD3DDevice_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
471 #define IWineD3DDevice_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
472 #define IWineD3DDevice_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
473 #define IWineD3DDevice_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
474 #define IWineD3DDevice_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
475 #define IWineD3DDevice_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
476 #define IWineD3DDevice_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
477 #define IWineD3DDevice_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
478 #define IWineD3DDevice_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
479 #define IWineD3DDevice_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
480 #define IWineD3DDevice_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
481 #define IWineD3DDevice_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
482 #define IWineD3DDevice_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b)
483 #define IWineD3DDevice_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
484 #define IWineD3DDevice_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
485 #define IWineD3DDevice_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
486 #define IWineD3DDevice_SetLightEnable(p,a,b) (p)->lpVtbl->SetLightEnable(p,a,b)
487 #define IWineD3DDevice_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
488 #define IWineD3DDevice_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
489 #define IWineD3DDevice_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
490 #define IWineD3DDevice_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
491 #define IWineD3DDevice_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
492 #define IWineD3DDevice_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
493 #define IWineD3DDevice_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
494 #define IWineD3DDevice_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
495 #define IWineD3DDevice_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
496 #define IWineD3DDevice_SetPixelShaderConstant(p,a,b,c,d,e,f); (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c,d,e,f)
497 #define IWineD3DDevice_GetPixelShaderConstant(p,a,b,c,d,e,f); (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c,d,e,f)
498 #define IWineD3DDevice_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
499 #define IWineD3DDevice_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
500 #define IWineD3DDevice_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
501 #define IWineD3DDevice_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
502 #define IWineD3DDevice_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
503 #define IWineD3DDevice_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
504 #define IWineD3DDevice_SetPixelShaderConstantN(p,a,b) (p)->lpVtbl->SetPixelShaderConstantN(p,a,b)
505 #define IWineD3DDevice_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
506 #define IWineD3DDevice_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
507 #define IWineD3DDevice_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
508 #define IWineD3DDevice_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
509 #define IWineD3DDevice_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
510 #define IWineD3DDevice_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
511 #define IWineD3DDevice_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
512 #define IWineD3DDevice_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
513 #define IWineD3DDevice_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
514 #define IWineD3DDevice_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
515 #define IWineD3DDevice_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
516 #define IWineD3DDevice_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
517 #define IWineD3DDevice_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
518 #define IWineD3DDevice_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
519 #define IWineD3DDevice_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
520 #define IWineD3DDevice_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
521 #define IWineD3DDevice_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
522 #define IWineD3DDevice_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
523 #define IWineD3DDevice_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
524 #define IWineD3DDevice_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
525 #define IWineD3DDevice_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
526 #define IWineD3DDevice_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
527 #define IWineD3DDevice_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
528 #define IWineD3DDevice_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
529 #define IWineD3DDevice_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
530 #define IWineD3DDevice_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
531 #define IWineD3DDevice_SetVertexShaderConstant(p,a,b,c,d,e,f); (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c,d,e,f)
532 #define IWineD3DDevice_GetVertexShaderConstant(p,a,b,c,d,e,f); (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c,d,e,f)
533 #define IWineD3DDevice_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
534 #define IWineD3DDevice_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
535 #define IWineD3DDevice_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
536 #define IWineD3DDevice_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
537 #define IWineD3DDevice_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
538 #define IWineD3DDevice_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
539 #define IWineD3DDevice_SetVertexShaderConstantN(p,a,b) (p)->lpVtbl->SetVertexShaderConstantN(p,a,b)
540 #define IWineD3DDevice_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
541 #define IWineD3DDevice_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
542 #define IWineD3DDevice_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
543 #define IWineD3DDevice_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
544 #define IWineD3DDevice_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
545 #define IWineD3DDevice_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
546 #define IWineD3DDevice_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
547 #define IWineD3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
548 #define IWineD3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
549 #define IWineD3DDevice_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
550 #define IWineD3DDevice_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
551 #define IWineD3DDevice_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
552 #define IWineD3DDevice_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
553 #define IWineD3DDevice_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
554 #define IWineD3DDevice_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
555 #define IWineD3DDevice_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
556 #define IWineD3DDevice_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
557 #define IWineD3DDevice_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
558 #define IWineD3DDevice_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
559 #define IWineD3DDevice_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
560 #define IWineD3DDevice_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
561 #define IWineD3DDevice_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
562 #define IWineD3DDevice_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
563 #define IWineD3DDevice_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
564 #define IWineD3DDevice_SetupTextureStates(p,a,b) (p)->lpVtbl->SetupTextureStates(p,a,b)
565 #define IWineD3DDevice_SwapChainReleased(p,a) (p)->lpVtbl->SwapChainReleased(p,a)
566 #define IWineD3DDevice_ResourceReleased(p,a) (p)->lpVtbl->ResourceReleased(p,a)
569 /*****************************************************************************
570 * WineD3DResource interface
572 #define INTERFACE IWineD3DResource
573 DECLARE_INTERFACE_(IWineD3DResource
,IWineD3DBase
)
575 /*** IUnknown methods ***/
576 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
577 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
578 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
579 /*** IWineD3DBase methods ***/
580 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
581 /*** IWineD3DResource methods ***/
582 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
** ppDevice
) PURE
;
583 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
584 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
585 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
586 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
587 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
588 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
589 STDMETHOD_(D3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
593 #if !defined(__cplusplus) || defined(CINTERFACE)
594 /*** IUnknown methods ***/
595 #define IWineD3DResource_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
596 #define IWineD3DResource_AddRef(p) (p)->lpVtbl->AddRef(p)
597 #define IWineD3DResource_Release(p) (p)->lpVtbl->Release(p)
598 /*** IWineD3DBase methods ***/
599 #define IWineD3DResource_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
600 /*** IWineD3DResource methods ***/
601 #define IWineD3DResource_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
602 #define IWineD3DResource_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
603 #define IWineD3DResource_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
604 #define IWineD3DResource_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
605 #define IWineD3DResource_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
606 #define IWineD3DResource_GetPriority(p) (p)->lpVtbl->GetPriority(p)
607 #define IWineD3DResource_PreLoad(p) (p)->lpVtbl->PreLoad(p)
608 #define IWineD3DResource_GetType(p) (p)->lpVtbl->GetType(p)
611 /*****************************************************************************
612 * WineD3DVertexBuffer interface
614 #define INTERFACE IWineD3DVertexBuffer
615 DECLARE_INTERFACE_(IWineD3DVertexBuffer
,IWineD3DResource
)
617 /*** IUnknown methods ***/
618 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
619 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
620 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
621 /*** IWineD3DBase methods ***/
622 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
623 /*** IWineD3DResource methods ***/
624 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
** ppDevice
) PURE
;
625 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
626 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
627 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
628 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
629 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
630 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
631 STDMETHOD_(D3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
632 /*** IWineD3DVertexBuffer methods ***/
633 STDMETHOD(Lock
)(THIS_ UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
) PURE
;
634 STDMETHOD(Unlock
)(THIS
) PURE
;
635 STDMETHOD(GetDesc
)(THIS_ D3DVERTEXBUFFER_DESC
* pDesc
) PURE
;
639 #if !defined(__cplusplus) || defined(CINTERFACE)
640 /*** IUnknown methods ***/
641 #define IWineD3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
642 #define IWineD3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
643 #define IWineD3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p)
644 /*** IWineD3DBase methods ***/
645 #define IWineD3DVertexBuffer_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
646 /*** IWineD3DResource methods ***/
647 #define IWineD3DVertexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
648 #define IWineD3DVertexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
649 #define IWineD3DVertexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
650 #define IWineD3DVertexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
651 #define IWineD3DVertexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
652 #define IWineD3DVertexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p)
653 #define IWineD3DVertexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p)
654 #define IWineD3DVertexBuffer_GetType(p) (p)->lpVtbl->GetType(p)
655 /*** IWineD3DVertexBuffer methods ***/
656 #define IWineD3DVertexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
657 #define IWineD3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
658 #define IWineD3DVertexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
661 /*****************************************************************************
662 * WineD3DIndexBuffer interface
664 #define INTERFACE IWineD3DIndexBuffer
665 DECLARE_INTERFACE_(IWineD3DIndexBuffer
,IWineD3DResource
)
667 /*** IUnknown methods ***/
668 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
669 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
670 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
671 /*** IWineD3DBase methods ***/
672 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
673 /*** IWineD3DResource methods ***/
674 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
** ppDevice
) PURE
;
675 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
676 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
677 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
678 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
679 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
680 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
681 STDMETHOD_(D3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
682 /*** IWineD3DIndexBuffer methods ***/
683 STDMETHOD(Lock
)(THIS_ UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
) PURE
;
684 STDMETHOD(Unlock
)(THIS
) PURE
;
685 STDMETHOD(GetDesc
)(THIS_ D3DINDEXBUFFER_DESC
* pDesc
) PURE
;
689 #if !defined(__cplusplus) || defined(CINTERFACE)
690 /*** IUnknown methods ***/
691 #define IWineD3DIndexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
692 #define IWineD3DIndexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
693 #define IWineD3DIndexBuffer_Release(p) (p)->lpVtbl->Release(p)
694 /*** IWineD3DBase methods ***/
695 #define IWineD3DIndexBuffer_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
696 /*** IWineD3DResource methods ***/
697 #define IWineD3DIndexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
698 #define IWineD3DIndexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
699 #define IWineD3DIndexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
700 #define IWineD3DIndexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
701 #define IWineD3DIndexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
702 #define IWineD3DIndexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p)
703 #define IWineD3DIndexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p)
704 #define IWineD3DIndexBuffer_GetType(p) (p)->lpVtbl->GetType(p)
705 /*** IWineD3DIndexBuffer methods ***/
706 #define IWineD3DIndexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
707 #define IWineD3DIndexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
708 #define IWineD3DIndexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
711 /*****************************************************************************
712 * IWineD3DBaseTexture interface
713 * Note at d3d8 this does NOT extend Resource, but at d3d9 it does
714 * since most functions are common anyway, it makes sense to extend it
716 #define INTERFACE IWineD3DBaseTexture
717 DECLARE_INTERFACE_(IWineD3DBaseTexture
,IWineD3DResource
)
719 /*** IUnknown methods ***/
720 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
721 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
722 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
723 /*** IWineD3DBase methods ***/
724 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
725 /*** IWineD3DResource methods ***/
726 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
** ppDevice
) PURE
;
727 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
728 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
729 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
730 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
731 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
732 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
733 STDMETHOD_(D3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
734 /*** IWineD3DBaseTexture methods ***/
735 STDMETHOD_(DWORD
, SetLOD
)(THIS_ DWORD LODNew
) PURE
;
736 STDMETHOD_(DWORD
, GetLOD
)(THIS
) PURE
;
737 STDMETHOD_(DWORD
, GetLevelCount
)(THIS
) PURE
;
738 STDMETHOD(SetAutoGenFilterType
)(THIS_ D3DTEXTUREFILTERTYPE FilterType
) PURE
;
739 STDMETHOD_(D3DTEXTUREFILTERTYPE
, GetAutoGenFilterType
)(THIS
) PURE
;
740 STDMETHOD_(void, GenerateMipSubLevels
)(THIS
) PURE
;
741 STDMETHOD_(BOOL
, SetDirty
)(THIS_ BOOL
) PURE
;
742 STDMETHOD_(BOOL
, GetDirty
)(THIS
) PURE
;
743 STDMETHOD(BindTexture
)(THIS
) PURE
;
744 STDMETHOD(UnBindTexture
)(THIS
) PURE
;
745 STDMETHOD_(UINT
, GetTextureDimensions
)(THIS
) PURE
;
746 STDMETHOD_(void, ApplyStateChanges
)(THIS_
const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1], const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]) PURE
;
751 #if !defined(__cplusplus) || defined(CINTERFACE)
752 /*** IUnknown methods ***/
753 #define IWineD3DBaseTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
754 #define IWineD3DBaseTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
755 #define IWineD3DBaseTexture_Release(p) (p)->lpVtbl->Release(p)
756 /*** IWineD3DBase methods ***/
757 #define IWineD3DBaseTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
758 /*** IWineD3DBaseTexture methods: IWineD3DResource ***/
759 #define IWineD3DBaseTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
760 #define IWineD3DBaseTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
761 #define IWineD3DBaseTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
762 #define IWineD3DBaseTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
763 #define IWineD3DBaseTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
764 #define IWineD3DBaseTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
765 #define IWineD3DBaseTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
766 #define IWineD3DBaseTexture_GetType(p) (p)->lpVtbl->GetType(p)
767 /*** IWineD3DBaseTexture methods ***/
768 #define IWineD3DBaseTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
769 #define IWineD3DBaseTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
770 #define IWineD3DBaseTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
771 #define IWineD3DBaseTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
772 #define IWineD3DBaseTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
773 #define IWineD3DBaseTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
774 #define IWineD3DBaseTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
775 #define IWineD3DBaseTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
776 /*** internal methods ***/
777 #define IWineD3DBaseTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
778 #define IWineD3DBaseTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
779 #define IWineD3DBaseTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
780 #define IWineD3DBaseTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
783 /*****************************************************************************
784 * IWineD3DTexture interface
786 #define INTERFACE IWineD3DTexture
787 DECLARE_INTERFACE_(IWineD3DTexture
,IWineD3DBaseTexture
)
789 /*** IUnknown methods ***/
790 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
791 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
792 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
793 /*** IWineD3DBase methods ***/
794 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
795 /*** IWineD3DResource methods ***/
796 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
** ppDevice
) PURE
;
797 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
798 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
799 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
800 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
801 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
802 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
803 STDMETHOD_(D3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
804 /*** IWineD3DBaseTexture methods ***/
805 STDMETHOD_(DWORD
, SetLOD
)(THIS_ DWORD LODNew
) PURE
;
806 STDMETHOD_(DWORD
, GetLOD
)(THIS
) PURE
;
807 STDMETHOD_(DWORD
, GetLevelCount
)(THIS
) PURE
;
808 STDMETHOD(SetAutoGenFilterType
)(THIS_ D3DTEXTUREFILTERTYPE FilterType
) PURE
;
809 STDMETHOD_(D3DTEXTUREFILTERTYPE
, GetAutoGenFilterType
)(THIS
) PURE
;
810 STDMETHOD_(void, GenerateMipSubLevels
)(THIS
) PURE
;
811 STDMETHOD_(BOOL
, SetDirty
)(THIS_ BOOL
) PURE
;
812 STDMETHOD_(BOOL
, GetDirty
)(THIS
) PURE
;
813 STDMETHOD(BindTexture
)(THIS
) PURE
;
814 STDMETHOD(UnBindTexture
)(THIS
) PURE
;
815 STDMETHOD_(UINT
, GetTextureDimensions
)(THIS
) PURE
;
816 STDMETHOD_(void, ApplyStateChanges
)(THIS_
const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1], const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]) PURE
;
817 /*** IWineD3DTexture methods ***/
818 STDMETHOD(GetLevelDesc
)(THIS_ UINT Level
, WINED3DSURFACE_DESC
* pDesc
) PURE
;
819 STDMETHOD(GetSurfaceLevel
)(THIS_ UINT Level
, struct IWineD3DSurface
** ppSurfaceLevel
) PURE
;
820 STDMETHOD(LockRect
)(THIS_ UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) PURE
;
821 STDMETHOD(UnlockRect
)(THIS_ UINT Level
) PURE
;
822 STDMETHOD(AddDirtyRect
)(THIS_ CONST RECT
* pDirtyRect
) PURE
;
826 #if !defined(__cplusplus) || defined(CINTERFACE)
827 /*** IUnknown methods ***/
828 #define IWineD3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
829 #define IWineD3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
830 #define IWineD3DTexture_Release(p) (p)->lpVtbl->Release(p)
831 /*** IWineD3DBase methods ***/
832 #define IWineD3DTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
833 /*** IWineD3DTexture methods: IWineD3DResource ***/
834 #define IWineD3DTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
835 #define IWineD3DTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
836 #define IWineD3DTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
837 #define IWineD3DTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
838 #define IWineD3DTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
839 #define IWineD3DTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
840 #define IWineD3DTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
841 #define IWineD3DTexture_GetType(p) (p)->lpVtbl->GetType(p)
842 /*** IWineD3DTexture methods: IWineD3DBaseTexture ***/
843 #define IWineD3DTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
844 #define IWineD3DTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
845 #define IWineD3DTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
846 #define IWineD3DTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
847 #define IWineD3DTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
848 #define IWineD3DTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
849 #define IWineD3DTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
850 #define IWineD3DTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
851 #define IWineD3DTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
852 #define IWineD3DTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
853 #define IWineD3DTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
854 #define IWineD3DTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
855 /*** IWineD3DTexture methods ***/
856 #define IWineD3DTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
857 #define IWineD3DTexture_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
858 #define IWineD3DTexture_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
859 #define IWineD3DTexture_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
860 #define IWineD3DTexture_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
863 /*****************************************************************************
864 * IWineD3DCubeTexture interface
866 #define INTERFACE IWineD3DCubeTexture
867 DECLARE_INTERFACE_(IWineD3DCubeTexture
,IWineD3DBaseTexture
)
869 /*** IUnknown methods ***/
870 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
871 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
872 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
873 /*** IWineD3DBase methods ***/
874 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
875 /*** IWineD3DResource methods ***/
876 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
** ppDevice
) PURE
;
877 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
878 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
879 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
880 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
881 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
882 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
883 STDMETHOD_(D3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
884 /*** IWineD3DBaseTexture methods ***/
885 STDMETHOD_(DWORD
, SetLOD
)(THIS_ DWORD LODNew
) PURE
;
886 STDMETHOD_(DWORD
, GetLOD
)(THIS
) PURE
;
887 STDMETHOD_(DWORD
, GetLevelCount
)(THIS
) PURE
;
888 STDMETHOD(SetAutoGenFilterType
)(THIS_ D3DTEXTUREFILTERTYPE FilterType
) PURE
;
889 STDMETHOD_(D3DTEXTUREFILTERTYPE
, GetAutoGenFilterType
)(THIS
) PURE
;
890 STDMETHOD_(void, GenerateMipSubLevels
)(THIS
) PURE
;
891 STDMETHOD_(BOOL
, SetDirty
)(THIS_ BOOL
) PURE
;
892 STDMETHOD_(BOOL
, GetDirty
)(THIS
) PURE
;
893 STDMETHOD(BindTexture
)(THIS
) PURE
;
894 STDMETHOD(UnBindTexture
)(THIS
) PURE
;
895 STDMETHOD_(UINT
, GetTextureDimensions
)(THIS
) PURE
;
896 STDMETHOD_(void, ApplyStateChanges
)(THIS_ DWORD
const textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1], const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]) PURE
;
897 /*** IWineD3DCubeTexture methods ***/
898 STDMETHOD(GetLevelDesc
)(THIS_ UINT Level
,WINED3DSURFACE_DESC
* pDesc
) PURE
;
899 STDMETHOD(GetCubeMapSurface
)(THIS_ D3DCUBEMAP_FACES FaceType
, UINT Level
, struct IWineD3DSurface
** ppCubeMapSurface
) PURE
;
900 STDMETHOD(LockRect
)(THIS_ D3DCUBEMAP_FACES FaceType
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) PURE
;
901 STDMETHOD(UnlockRect
)(THIS_ D3DCUBEMAP_FACES FaceType
, UINT Level
) PURE
;
902 STDMETHOD(AddDirtyRect
)(THIS_ D3DCUBEMAP_FACES FaceType
, CONST RECT
* pDirtyRect
) PURE
;
906 #if !defined(__cplusplus) || defined(CINTERFACE)
907 /*** IUnknown methods ***/
908 #define IWineD3DCubeTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
909 #define IWineD3DCubeTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
910 #define IWineD3DCubeTexture_Release(p) (p)->lpVtbl->Release(p)
911 /*** IWineD3DBase methods ***/
912 #define IWineD3DCubeTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
913 /*** IWineD3DCubeTexture methods: IWineD3DResource ***/
914 #define IWineD3DCubeTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
915 #define IWineD3DCubeTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
916 #define IWineD3DCubeTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
917 #define IWineD3DCubeTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
918 #define IWineD3DCubeTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
919 #define IWineD3DCubeTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
920 #define IWineD3DCubeTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
921 #define IWineD3DCubeTexture_GetType(p) (p)->lpVtbl->GetType(p)
922 /*** IWineD3DCubeTexture methods: IWineD3DBaseTexture ***/
923 #define IWineD3DCubeTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
924 #define IWineD3DCubeTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
925 #define IWineD3DCubeTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
926 #define IWineD3DCubeTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
927 #define IWineD3DCubeTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
928 #define IWineD3DCubeTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
929 #define IWineD3DCubeTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
930 #define IWineD3DCubeTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
931 #define IWineD3DCubeTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
932 #define IWineD3DCubeTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
933 #define IWineD3DCubeTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
934 #define IWineD3DCubeTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
935 /*** IWineD3DCubeTexture methods ***/
936 #define IWineD3DCubeTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
937 #define IWineD3DCubeTexture_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
938 #define IWineD3DCubeTexture_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
939 #define IWineD3DCubeTexture_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
940 #define IWineD3DCubeTexture_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
944 /*****************************************************************************
945 * IWineD3DVolumeTexture interface
947 #define INTERFACE IWineD3DVolumeTexture
948 DECLARE_INTERFACE_(IWineD3DVolumeTexture
,IWineD3DBaseTexture
)
950 /*** IUnknown methods ***/
951 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
952 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
953 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
954 /*** IWineD3DBase methods ***/
955 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
956 /*** IWineD3DResource methods ***/
957 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
** ppDevice
) PURE
;
958 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
959 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
960 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
961 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
962 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
963 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
964 STDMETHOD_(D3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
965 /*** IWineD3DBaseTexture methods ***/
966 STDMETHOD_(DWORD
, SetLOD
)(THIS_ DWORD LODNew
) PURE
;
967 STDMETHOD_(DWORD
, GetLOD
)(THIS
) PURE
;
968 STDMETHOD_(DWORD
, GetLevelCount
)(THIS
) PURE
;
969 STDMETHOD(SetAutoGenFilterType
)(THIS_ D3DTEXTUREFILTERTYPE FilterType
) PURE
;
970 STDMETHOD_(D3DTEXTUREFILTERTYPE
, GetAutoGenFilterType
)(THIS
) PURE
;
971 STDMETHOD_(void, GenerateMipSubLevels
)(THIS
) PURE
;
972 STDMETHOD_(BOOL
, SetDirty
)(THIS_ BOOL
) PURE
;
973 STDMETHOD_(BOOL
, GetDirty
)(THIS
) PURE
;
974 STDMETHOD(BindTexture
)(THIS
) PURE
;
975 STDMETHOD(UnBindTexture
)(THIS
) PURE
;
976 STDMETHOD_(UINT
, GetTextureDimensions
)(THIS
) PURE
;
977 STDMETHOD_(void, ApplyStateChanges
)(THIS_
const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1], const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]) PURE
;
978 /*** IWineD3DVolumeTexture methods ***/
979 STDMETHOD(GetLevelDesc
)(THIS_ UINT Level
, WINED3DVOLUME_DESC
*pDesc
) PURE
;
980 STDMETHOD(GetVolumeLevel
)(THIS_ UINT Level
, struct IWineD3DVolume
** ppVolumeLevel
) PURE
;
981 STDMETHOD(LockBox
)(THIS_ UINT Level
, D3DLOCKED_BOX
* pLockedVolume
, CONST D3DBOX
* pBox
, DWORD Flags
) PURE
;
982 STDMETHOD(UnlockBox
)(THIS_ UINT Level
) PURE
;
983 STDMETHOD(AddDirtyBox
)(THIS_ CONST D3DBOX
* pDirtyBox
) PURE
;
987 #if !defined(__cplusplus) || defined(CINTERFACE)
988 /*** IUnknown methods ***/
989 #define IWineD3DVolumeTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
990 #define IWineD3DVolumeTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
991 #define IWineD3DVolumeTexture_Release(p) (p)->lpVtbl->Release(p)
992 /*** IWineD3DBase methods ***/
993 #define IWineD3DVolumeTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
994 /*** IWineD3DVolumeTexture methods: IWineD3DResource ***/
995 #define IWineD3DVolumeTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
996 #define IWineD3DVolumeTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
997 #define IWineD3DVolumeTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
998 #define IWineD3DVolumeTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
999 #define IWineD3DVolumeTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1000 #define IWineD3DVolumeTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1001 #define IWineD3DVolumeTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1002 #define IWineD3DVolumeTexture_GetType(p) (p)->lpVtbl->GetType(p)
1003 /*** IWineD3DVolumeTexture methods: IWineD3DBaseTexture ***/
1004 #define IWineD3DVolumeTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
1005 #define IWineD3DVolumeTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
1006 #define IWineD3DVolumeTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
1007 #define IWineD3DVolumeTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
1008 #define IWineD3DVolumeTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
1009 #define IWineD3DVolumeTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
1010 #define IWineD3DVolumeTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
1011 #define IWineD3DVolumeTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
1012 #define IWineD3DVolumeTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
1013 #define IWineD3DVolumeTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
1014 #define IWineD3DVolumeTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
1015 #define IWineD3DVolumeTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
1016 /*** IWineD3DVolumeTexture methods ***/
1017 #define IWineD3DVolumeTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
1018 #define IWineD3DVolumeTexture_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
1019 #define IWineD3DVolumeTexture_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
1020 #define IWineD3DVolumeTexture_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
1021 #define IWineD3DVolumeTexture_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
1024 /*****************************************************************************
1025 * IWineD3DSurface interface
1027 #define INTERFACE IWineD3DSurface
1028 DECLARE_INTERFACE_(IWineD3DSurface
,IWineD3DResource
)
1030 /*** IUnknown methods ***/
1031 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
1032 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
1033 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
1034 /*** IWineD3DBase methods ***/
1035 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
1036 /*** IWineD3DResource methods ***/
1037 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
** ppDevice
) PURE
;
1038 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
1039 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
1040 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
1041 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
1042 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
1043 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
1044 STDMETHOD_(D3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
1045 /*** IWineD3DSurface methods ***/
1046 STDMETHOD(GetContainer
)(THIS_ REFIID riid
, void ** ppContainer
) PURE
;
1047 STDMETHOD(GetDesc
)(THIS_ WINED3DSURFACE_DESC
* pDesc
) PURE
;
1048 STDMETHOD(LockRect
)(THIS_ D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
,DWORD Flags
) PURE
;
1049 STDMETHOD(UnlockRect
)(THIS
) PURE
;
1050 STDMETHOD(GetDC
)(THIS_ HDC
*pHdc
) PURE
;
1051 STDMETHOD(ReleaseDC
)(THIS_ HDC hdc
) PURE
;
1052 /* Internally used methods */
1053 STDMETHOD(CleanDirtyRect
)(THIS
) PURE
;
1054 STDMETHOD(AddDirtyRect
)(THIS_ CONST RECT
* pRect
) PURE
;
1055 STDMETHOD(LoadTexture
)(THIS
) PURE
;
1056 STDMETHOD(SaveSnapshot
)(THIS_
const char *filename
) PURE
;
1057 STDMETHOD(SetContainer
)(THIS_ IUnknown
*container
) PURE
;
1058 STDMETHOD(SetPBufferState
)(THIS_ BOOL inPBuffer
, BOOL inTexture
) PURE
;
1059 STDMETHOD_(void,SetGlTextureDesc
)(THIS_ UINT textureName
, int target
) PURE
;
1060 STDMETHOD_(void,GetGlDesc
)(THIS_ glDescriptor
**glDescription
) PURE
;
1061 STDMETHOD_(CONST
void *, GetData
)(THIS
) PURE
;
1062 STDMETHOD(SetFormat
)(THIS_ WINED3DFORMAT format
) PURE
;
1066 #if !defined(__cplusplus) || defined(CINTERFACE)
1067 /*** IUnknown methods ***/
1068 #define IWineD3DSurface_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1069 #define IWineD3DSurface_AddRef(p) (p)->lpVtbl->AddRef(p)
1070 #define IWineD3DSurface_Release(p) (p)->lpVtbl->Release(p)
1071 /*** IWineD3DBase methods ***/
1072 #define IWineD3DSurface_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1073 /*** IWineD3DResource methods ***/
1074 #define IWineD3DSurface_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1075 #define IWineD3DSurface_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1076 #define IWineD3DSurface_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1077 #define IWineD3DSurface_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1078 #define IWineD3DSurface_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1079 #define IWineD3DSurface_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1080 #define IWineD3DSurface_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1081 #define IWineD3DSurface_GetType(p) (p)->lpVtbl->GetType(p)
1082 /*** IWineD3DSurface methods ***/
1083 #define IWineD3DSurface_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1084 #define IWineD3DSurface_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1085 #define IWineD3DSurface_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
1086 #define IWineD3DSurface_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
1087 #define IWineD3DSurface_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
1088 #define IWineD3DSurface_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
1089 /*** IWineD3DSurface (Internal, no d3d mapping) methods ***/
1090 #define IWineD3DSurface_CleanDirtyRect(p) (p)->lpVtbl->CleanDirtyRect(p)
1091 #define IWineD3DSurface_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
1092 #define IWineD3DSurface_LoadTexture(p) (p)->lpVtbl->LoadTexture(p)
1093 #define IWineD3DSurface_SaveSnapshot(p,a) (p)->lpVtbl->SaveSnapshot(p,a)
1094 #define IWineD3DSurface_SetContainer(p,a) (p)->lpVtbl->SetContainer(p,a)
1095 #define IWineD3DSurface_SetPBufferState(p,a,b) (p)->lpVtbl->SetPBufferState(p,a,b)
1096 #define IWineD3DSurface_SetGlTextureDesc(p,a,b) (p)->lpVtbl->SetGlTextureDesc(p,a,b)
1097 #define IWineD3DSurface_GetGlDesc(p,a) (p)->lpVtbl->GetGlDesc(p,a)
1098 #define IWineD3DSurface_GetData(p) (p)->lpVtbl->GetData(p)
1099 #define IWineD3DSurface_SetFormat(p,a) (p)->lpVtbl->SetFormat(p,a)
1102 /*****************************************************************************
1103 * IWineD3DVolume interface
1105 #define INTERFACE IWineD3DVolume
1106 DECLARE_INTERFACE_(IWineD3DVolume
,IWineD3DResource
)
1108 /*** IUnknown methods ***/
1109 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
1110 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
1111 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
1112 /*** IWineD3DBase methods ***/
1113 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
1114 /*** IWineD3DResource methods ***/
1115 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
** ppDevice
) PURE
;
1116 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
1117 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
1118 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
1119 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
1120 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
1121 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
1122 STDMETHOD_(D3DRESOURCETYPE
, GetType
)(THIS
) PURE
;
1123 /*** IWineD3DVolume methods ***/
1124 STDMETHOD(GetContainer
)(THIS_ REFIID riid
, void ** ppContainer
) PURE
;
1125 STDMETHOD(GetDesc
)(THIS_ WINED3DVOLUME_DESC
* pDesc
) PURE
;
1126 STDMETHOD(LockBox
)(THIS_ D3DLOCKED_BOX
* pLockedVolume
, CONST D3DBOX
* pBox
, DWORD Flags
) PURE
;
1127 STDMETHOD(UnlockBox
)(THIS
) PURE
;
1128 STDMETHOD(AddDirtyBox
)(THIS_ CONST D3DBOX
* pDirtyBox
) PURE
;
1129 STDMETHOD(CleanDirtyBox
)(THIS
) PURE
;
1130 STDMETHOD(LoadTexture
)(THIS_ UINT gl_level
) PURE
;
1131 STDMETHOD(SetContainer
)(THIS_ IUnknown
*container
) PURE
;
1135 #if !defined(__cplusplus) || defined(CINTERFACE)
1136 /*** IUnknown methods ***/
1137 #define IWineD3DVolume_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1138 #define IWineD3DVolume_AddRef(p) (p)->lpVtbl->AddRef(p)
1139 #define IWineD3DVolume_Release(p) (p)->lpVtbl->Release(p)
1140 /*** IWineD3DBase methods ***/
1141 #define IWineD3DVolume_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1142 /*** IWineD3DResource methods ***/
1143 #define IWineD3DVolume_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1144 #define IWineD3DVolume_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1145 #define IWineD3DVolume_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1146 #define IWineD3DVolume_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1147 #define IWineD3DVolume_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1148 #define IWineD3DVolume_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1149 #define IWineD3DVolume_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1150 #define IWineD3DVolume_GetType(p) (p)->lpVtbl->GetType(p)
1151 /*** IWineD3DVolume methods ***/
1152 #define IWineD3DVolume_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1153 #define IWineD3DVolume_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1154 #define IWineD3DVolume_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
1155 #define IWineD3DVolume_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
1156 #define IWineD3DVolume_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
1157 #define IWineD3DVolume_CleanDirtyBox(p) (p)->lpVtbl->CleanDirtyBox(p)
1158 #define IWineD3DVolume_LoadTexture(p,a) (p)->lpVtbl->LoadTexture(p,a)
1159 #define IWineD3DVolume_SetContainer(p,a) (p)->lpVtbl->SetContainer(p,a)
1162 /*****************************************************************************
1163 * IWineD3DVertexDeclaration interface
1165 #define INTERFACE IWineD3DVertexDeclaration
1166 DECLARE_INTERFACE_(IWineD3DVertexDeclaration
,IWineD3DBase
)
1168 /*** IUnknown methods ***/
1169 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void **ppvObject
) PURE
;
1170 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
1171 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
1172 /*** IWineD3DBase methods ***/
1173 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
1174 /*** IWineD3DVertexDeclaration methods ***/
1175 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
**ppDevice
) PURE
;
1176 STDMETHOD(GetDeclaration
)(THIS_ VOID
*pDecl
, DWORD
*pSize
) PURE
;
1177 STDMETHOD(SetDeclaration
)(THIS_ VOID
*pDecl
) PURE
;
1181 #if !defined(__cplusplus) || defined(CINTERFACE)
1182 /*** IUnknown methods ***/
1183 #define IWineD3DVertexDeclaration_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1184 #define IWineD3DVertexDeclaration_AddRef(p) (p)->lpVtbl->AddRef(p)
1185 #define IWineD3DVertexDeclaration_Release(p) (p)->lpVtbl->Release(p)
1186 /*** IWineD3DBase methods ***/
1187 #define IWineD3DVertexDeclaration_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1188 /*** IWineD3DVertexDeclaration methods ***/
1189 #define IWineD3DVertexDeclaration_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1190 #define IWineD3DVertexDeclaration_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b)
1191 #define IWineD3DVertexDeclaration_SetDeclaration(p,b) (p)->lpVtbl->SetDeclaration(p,b)
1194 /*****************************************************************************
1195 * IWineD3DStateBlock interface
1197 #define INTERFACE IWineD3DStateBlock
1198 DECLARE_INTERFACE_(IWineD3DStateBlock
,IWineD3DBase
)
1200 /*** IUnknown methods ***/
1201 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
1202 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
1203 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
1204 /*** IWineD3DBase methods ***/
1205 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
1206 /*** IWineD3DStateBlock methods ***/
1207 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
**pDevice
) PURE
;
1208 STDMETHOD(Capture
)(THIS
) PURE
;
1209 STDMETHOD(Apply
)(THIS
) PURE
;
1210 STDMETHOD(InitStartupStateBlock
)(THIS
) PURE
;
1214 #if !defined(__cplusplus) || defined(CINTERFACE)
1215 /*** IUnknown methods ***/
1216 #define IWineD3DStateBlock_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1217 #define IWineD3DStateBlock_AddRef(p) (p)->lpVtbl->AddRef(p)
1218 #define IWineD3DStateBlock_Release(p) (p)->lpVtbl->Release(p)
1219 /*** IWineD3DBase methods ***/
1220 #define IWineD3DStateBlock_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1221 /*** IWineD3DStateBlock methods ***/
1222 #define IWineD3DStateBlock_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1223 #define IWineD3DStateBlock_Capture(p) (p)->lpVtbl->Capture(p)
1224 #define IWineD3DStateBlock_Apply(p) (p)->lpVtbl->Apply(p)
1225 #define IWineD3DStateBlock_InitStartupStateBlock(p) (p)->lpVtbl->InitStartupStateBlock(p)
1228 /*****************************************************************************
1229 * WineD3DQuery interface
1231 #define INTERFACE IWineD3DQuery
1232 DECLARE_INTERFACE_(IWineD3DQuery
,IWineD3DBase
)
1234 /*** IUnknown methods ***/
1235 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void **ppvObject
) PURE
;
1236 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
1237 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
1238 /*** IWineD3DBase methods ***/
1239 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
1240 /*** IWineD3DQuery methods ***/
1241 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
**ppDevice
) PURE
;
1242 STDMETHOD(GetData
)(THIS_
void *pData
, DWORD dwSize
, DWORD dwGetDataFlags
) PURE
;
1243 STDMETHOD_(DWORD
,GetDataSize
)(THIS
) PURE
;
1244 STDMETHOD_(WINED3DQUERYTYPE
, GetType
)(THIS
) PURE
;
1245 STDMETHOD(Issue
)(THIS_ DWORD dwIssueFlags
) PURE
;
1250 #if !defined(__cplusplus) || defined(CINTERFACE)
1251 /*** IUnknown methods ***/
1252 #define IWineD3DQuery_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1253 #define IWineD3DQuery_AddRef(p) (p)->lpVtbl->AddRef(p)
1254 #define IWineD3DQuery_Release(p) (p)->lpVtbl->Release(p)
1255 /*** IWineD3DBase methods ***/
1256 #define IWineD3DQuery_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1257 /*** IWineD3DQuery methods ***/
1258 #define IWineD3DQuery_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1259 #define IWineD3DQuery_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c)
1260 #define IWineD3DQuery_GetDataSize(p) (p)->lpVtbl->GetDataSize(p)
1261 #define IWineD3DQuery_GetType(p) (p)->lpVtbl->GetType(p)
1262 #define IWineD3DQuery_Issue(p,a) (p)->lpVtbl->Issue(p,a)
1266 /*****************************************************************************
1267 * IWineD3DSwapChain interface
1268 * TODO: add gamma-ramp setting functions to make life easier
1269 * (There kinda missing from Microsofts DirectX!)
1271 #define INTERFACE IWineD3DSwapChain
1272 DECLARE_INTERFACE_(IWineD3DSwapChain
,IWineD3DBase
)
1274 /*** IUnknown methods ***/
1275 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void **ppvObject
) PURE
;
1276 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
1277 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
1278 /*** IWineD3DBase methods ***/
1279 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
1280 /*** IDirect3DSwapChain9 methods ***/
1281 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
**ppDevice
) PURE
;
1282 STDMETHOD(Present
)(THIS_ CONST RECT
*pSourceRect
, CONST RECT
*pDestRect
, HWND hDestWindowOverride
, CONST RGNDATA
*pDirtyRegion
, DWORD dwFlags
) PURE
;
1283 STDMETHOD(GetFrontBufferData
)(THIS_ IWineD3DSurface
*pDestSurface
) PURE
;
1284 STDMETHOD(GetBackBuffer
)(THIS_ UINT iBackBuffer
, D3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
) PURE
;
1285 STDMETHOD(GetRasterStatus
)(THIS_ D3DRASTER_STATUS
*pRasterStatus
) PURE
;
1286 STDMETHOD(GetDisplayMode
)(THIS_ D3DDISPLAYMODE
*pMode
) PURE
;
1287 STDMETHOD(GetPresentParameters
)(THIS_ D3DPRESENT_PARAMETERS
*pPresentationParameters
) PURE
;
1288 STDMETHOD(SetGammaRamp
)(THIS_ DWORD Flags
, const D3DGAMMARAMP
*pRamp
) PURE
;
1289 STDMETHOD(GetGammaRamp
)(THIS_ D3DGAMMARAMP
*pRamp
) PURE
;
1293 #if !defined(__cplusplus) || defined(CINTERFACE)
1294 /*** IUnknown methods ***/
1295 #define IWineD3DSwapChain_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1296 #define IWineD3DSwapChain_AddRef(p) (p)->lpVtbl->AddRef(p)
1297 #define IWineD3DSwapChain_Release(p) (p)->lpVtbl->Release(p)
1298 /*** IWineD3DBase methods ***/
1299 #define IWineD3DSwapChain_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1300 /*** IWineD3DSwapChain methods ***/
1302 #define IWineD3DSwapChain_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1303 #define IWineD3DSwapChain_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
1304 #define IWineD3DSwapChain_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
1305 #define IWineD3DSwapChain_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
1306 #define IWineD3DSwapChain_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
1307 #define IWineD3DSwapChain_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
1308 #define IWineD3DSwapChain_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
1309 #define IWineD3DSwapChain_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
1310 #define IWineD3DSwapChain_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a)
1313 /*****************************************************************************
1314 * IWineD3DVertexShader interface
1316 #define INTERFACE IWineD3DVertexShader
1317 DECLARE_INTERFACE_(IWineD3DVertexShader
,IWineD3DBase
)
1319 /*** IUnknown methods ***/
1320 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
1321 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
1322 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
1323 /*** IWineD3DBase methods ***/
1324 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
1325 /*** IWineD3DVertexShader methods ***/
1326 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
** ppDevice
) PURE
;
1327 STDMETHOD(GetFunction
)(THIS_ VOID
*pData
, UINT
*pSizeOfData
) PURE
;
1328 STDMETHOD(SetFunction
)(THIS_ CONST DWORD
*pFunction
) PURE
;
1329 STDMETHOD(SetConstantB
)(THIS_ UINT StartRegister
, CONST BOOL
* pConstantData
, UINT BoolCount
) PURE
;
1330 STDMETHOD(SetConstantI
)(THIS_ UINT StartRegister
, CONST INT
* pConstantData
, UINT Vector4iCount
) PURE
;
1331 STDMETHOD(SetConstantF
)(THIS_ UINT StartRegister
, CONST FLOAT
* pConstantData
, UINT Vector4fCount
) PURE
;
1332 STDMETHOD(GetConstantB
)(THIS_ UINT StartRegister
, BOOL
* pConstantData
, UINT BoolCount
) PURE
;
1333 STDMETHOD(GetConstantI
)(THIS_ UINT StartRegister
, INT
* pConstantData
, UINT Vector4iCount
) PURE
;
1334 STDMETHOD(GetConstantF
)(THIS_ UINT StartRegister
, FLOAT
* pConstantData
, UINT Vector4fCount
) PURE
;
1335 /* Internal Interfaces */
1336 STDMETHOD_(DWORD
, GetVersion
)(THIS
) PURE
;
1340 #if !defined(__cplusplus) || defined(CINTERFACE)
1341 /*** IUnknown methods ***/
1342 #define IWineD3DVertexShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1343 #define IWineD3DVertexShader_AddRef(p) (p)->lpVtbl->AddRef(p)
1344 #define IWineD3DVertexShader_Release(p) (p)->lpVtbl->Release(p)
1345 /*** IWineD3DBase methods ***/
1346 #define IWineD3DVertexShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1347 /*** IWineD3DVertexShader methods ***/
1348 #define IWineD3DVertexShader_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1349 #define IWineD3DVertexShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
1350 #define IWineD3DVertexShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a)
1351 #define IWineD3DVertexShader_SetConstantB(p,a,b,c) (p)->lpVtbl->SetConstantB(p,a,b,c)
1352 #define IWineD3DVertexShader_SetConstantI(p,a,b,c) (p)->lpVtbl->SetConstantI(p,a,b,c)
1353 #define IWineD3DVertexShader_SetConstantF(p,a,b,c) (p)->lpVtbl->SetConstantF(p,a,b,c)
1354 #define IWineD3DVertexShader_GetConstantB(p,a,b,c) (p)->lpVtbl->GetConstantB(p,a,b,c)
1355 #define IWineD3DVertexShader_GetConstantI(p,a,b,c) (p)->lpVtbl->GetConstantI(p,a,b,c)
1356 #define IWineD3DVertexShader_GetConstantF(p,a,b,c) (p)->lpVtbl->GetConstantF(p,a,b,c)
1357 #define IWineD3DVertexShader_GetVersion(p) (p)->lpVtbl->GetVersion(p)
1360 /*****************************************************************************
1361 * IWineD3DPixelShader interface
1363 #define INTERFACE IWineD3DPixelShader
1364 DECLARE_INTERFACE_(IWineD3DPixelShader
,IWineD3DBase
)
1366 /*** IUnknown methods ***/
1367 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
1368 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
1369 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
1370 /*** IWineD3DBase methods ***/
1371 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
1372 /*** IWineD3DPixelShader methods ***/
1373 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
** ppDevice
) PURE
;
1374 STDMETHOD(GetFunction
)(THIS_ VOID
* pData
, UINT
* pSizeOfData
) PURE
;
1375 /* Internal Interfaces */
1376 STDMETHOD(SetFunction
)(THIS_ CONST DWORD
*pFunction
) PURE
;
1380 #if !defined(__cplusplus) || defined(CINTERFACE)
1381 /*** IUnknown methods ***/
1382 #define IWineD3DPixelShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1383 #define IWineD3DPixelShader_AddRef(p) (p)->lpVtbl->AddRef(p)
1384 #define IWineD3DPixelShader_Release(p) (p)->lpVtbl->Release(p)
1385 /*** IWineD3DBase methods ***/
1386 #define IWineD3DPixelShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1387 /*** IWineD3DPixelShader methods ***/
1388 #define IWineD3DPixelShader_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1389 #define IWineD3DPixelShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
1390 #define IWineD3DPixelShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a)
1393 #if 0 /* FIXME: During porting in from d3d8 - the following will be used */
1394 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_ParseProgram(IDirect3DVertexShaderImpl
* This
, CONST DWORD
* pFunction
);
1395 /* internal Interfaces */
1396 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl
* This
, VSHADERINPUTDATA
* input
, VSHADEROUTPUTDATA
* output
);
1397 #endif /* Temporary #if 0 */