wined3d: Implement FVF to DECL9 conversion (with tests).
[wine/multimedia.git] / dlls / d3d9 / tests / vertexdeclaration.c
blob999b5a989321c473d87c6d51fdad74c421c0ca32
1 /*
2 * Copyright (C) 2005 Henri Verbeet
3 * Copyright (C) 2006 Ivan Gyurdiev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define COBJMACROS
21 #include <d3d9.h>
22 #include "wine/test.h"
24 static HMODULE d3d9_handle = 0;
26 #define VDECL_CHECK(fcall) \
27 if(fcall != S_OK) \
28 trace(" Test failed on line #%d\n", __LINE__);
30 static HWND create_window(void)
32 WNDCLASS wc = {0};
33 wc.lpfnWndProc = &DefWindowProc;
34 wc.lpszClassName = "d3d9_test_wc";
35 RegisterClass(&wc);
37 return CreateWindow("d3d9_test_wc", "d3d9_test",
38 0, 0, 0, 0, 0, 0, 0, 0, 0);
41 static IDirect3DDevice9 *init_d3d9(void)
43 IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
44 IDirect3D9 *d3d9_ptr = 0;
45 IDirect3DDevice9 *device_ptr = 0;
46 D3DPRESENT_PARAMETERS present_parameters;
47 HRESULT hres;
49 d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
50 ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
51 if (!d3d9_create) return NULL;
53 d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
54 ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
55 if (!d3d9_ptr) return NULL;
57 ZeroMemory(&present_parameters, sizeof(present_parameters));
58 present_parameters.Windowed = TRUE;
59 present_parameters.hDeviceWindow = create_window();
60 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
62 hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
63 ok(hres == D3D_OK, "IDirect3D_CreateDevice returned: 0x%lx\n", hres);
65 return device_ptr;
68 static int get_refcount(IUnknown *object)
70 IUnknown_AddRef(object);
71 return IUnknown_Release(object);
74 static IDirect3DVertexDeclaration9 *test_create_vertex_declaration(IDirect3DDevice9 *device_ptr, D3DVERTEXELEMENT9 *vertex_decl)
76 IDirect3DVertexDeclaration9 *decl_ptr = 0;
77 HRESULT hret = 0;
79 hret = IDirect3DDevice9_CreateVertexDeclaration(device_ptr, vertex_decl, &decl_ptr);
80 ok(hret == D3D_OK && decl_ptr != NULL, "CreateVertexDeclaration returned: hret 0x%lx, decl_ptr %p. "
81 "Expected hret 0x%lx, decl_ptr != %p. Aborting.\n", hret, decl_ptr, D3D_OK, NULL);
83 return decl_ptr;
86 static void test_get_set_vertex_declaration(IDirect3DDevice9 *device_ptr, IDirect3DVertexDeclaration9 *decl_ptr)
88 IDirect3DVertexDeclaration9 *current_decl_ptr = 0;
89 HRESULT hret = 0;
90 int decl_refcount = 0;
91 int i = 0;
93 /* SetVertexDeclaration should not touch the declaration's refcount. */
94 i = get_refcount((IUnknown *)decl_ptr);
95 hret = IDirect3DDevice9_SetVertexDeclaration(device_ptr, decl_ptr);
96 decl_refcount = get_refcount((IUnknown *)decl_ptr);
97 ok(hret == D3D_OK && decl_refcount == i, "SetVertexDeclaration returned: hret 0x%lx, refcount %d. "
98 "Expected hret 0x%lx, refcount %d.\n", hret, decl_refcount, D3D_OK, i);
100 /* GetVertexDeclaration should increase the declaration's refcount by one. */
101 i = decl_refcount+1;
102 hret = IDirect3DDevice9_GetVertexDeclaration(device_ptr, &current_decl_ptr);
103 decl_refcount = get_refcount((IUnknown *)decl_ptr);
104 ok(hret == D3D_OK && decl_refcount == i && current_decl_ptr == decl_ptr,
105 "GetVertexDeclaration returned: hret 0x%lx, current_decl_ptr %p refcount %d. "
106 "Expected hret 0x%lx, current_decl_ptr %p, refcount %d.\n", hret, current_decl_ptr, decl_refcount, D3D_OK, decl_ptr, i);
109 static void test_get_declaration(IDirect3DVertexDeclaration9 *decl_ptr, D3DVERTEXELEMENT9 *vertex_decl, UINT expected_num_elements)
111 int i;
112 UINT num_elements = 0;
113 D3DVERTEXELEMENT9 *decl = 0;
114 HRESULT hret = 0;
116 /* First test only getting the number of elements */
117 num_elements = 0x1337c0de;
118 hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, NULL, &num_elements);
119 ok(hret == D3D_OK && num_elements == expected_num_elements,
120 "GetDeclaration returned: hret 0x%lx, num_elements %d. "
121 "Expected hret 0x%lx, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
123 num_elements = 0;
124 hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, NULL, &num_elements);
125 ok(hret == D3D_OK && num_elements == expected_num_elements,
126 "GetDeclaration returned: hret 0x%lx, num_elements %d. "
127 "Expected hret 0x%lx, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
129 /* Also test the returned data */
130 decl = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DVERTEXELEMENT9) * expected_num_elements);
132 num_elements = 0x1337c0de;
133 hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, decl, &num_elements);
134 ok(hret == D3D_OK && num_elements == expected_num_elements,
135 "GetDeclaration returned: hret 0x%lx, num_elements %d. "
136 "Expected hret 0x%lx, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
137 i = memcmp(decl, vertex_decl, sizeof(vertex_decl));
138 ok (!i, "Original and returned vertexdeclarations are not the same\n");
139 ZeroMemory(decl, sizeof(D3DVERTEXELEMENT9) * expected_num_elements);
141 num_elements = 0;
142 hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, decl, &num_elements);
143 ok(hret == D3D_OK && num_elements == expected_num_elements,
144 "GetDeclaration returned: hret 0x%lx, num_elements %d. "
145 "Expected hret 0x%lx, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
146 i = memcmp(decl, vertex_decl, sizeof(vertex_decl));
147 ok (!i, "Original and returned vertexdeclarations are not the same\n");
149 HeapFree(GetProcessHeap(), 0, decl);
152 /* FIXME: also write a test, which shows that attempting to set
153 * an invalid vertex declaration returns E_FAIL */
155 static HRESULT test_fvf_to_decl(
156 IDirect3DDevice9* device,
157 IDirect3DVertexDeclaration9* default_decl,
158 DWORD test_fvf,
159 CONST D3DVERTEXELEMENT9 expected_elements[],
160 D3DVERTEXELEMENT9* result_elements_ptr,
161 UINT expected_size,
162 char object_should_change)
165 HRESULT hr;
166 IDirect3DVertexDeclaration9 *result_decl = NULL;
167 UINT result_size = 12345;
169 /* Set a default declaration to make sure it is changed */
170 hr = IDirect3DDevice9_SetVertexDeclaration ( device, default_decl );
171 ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK);
172 if (FAILED(hr)) goto fail;
174 /* Set an FVF */
175 hr = IDirect3DDevice9_SetFVF( device, test_fvf);
176 ok(SUCCEEDED(hr), "SetFVF returned %#lx, expected %#lx\n", hr, D3D_OK);
177 if (FAILED(hr)) goto fail;
179 /* Check if the declaration object changed underneath */
180 hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl);
181 ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK);
182 if (FAILED(hr)) goto fail;
183 if (object_should_change) {
184 ok(result_decl != default_decl, "result declaration matches original\n");
185 if (result_decl == default_decl) goto fail;
186 } else {
187 ok(result_decl == default_decl, "result declaration does not match original\n");
188 if (result_decl != default_decl) goto fail;
191 /* Declaration content/size test */
192 ok(result_decl != NULL, "result declaration was null\n");
193 if (result_decl == NULL)
194 goto fail;
195 else {
197 int status;
199 /* Check if the size changed, and abort if it did */
200 hr = IDirect3DVertexDeclaration9_GetDeclaration( result_decl, NULL, &result_size );
201 ok(SUCCEEDED(hr), "GetDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK);
202 if (FAILED(hr)) goto fail;
203 ok(result_size == expected_size, "result declaration size: %d, "
204 "expected: %d\n", result_size, expected_size);
205 if (result_size != expected_size) goto fail;
207 /* Check the actual elements. Write it them in a caller-allocated array of the correct size
208 * That's fine, since we aborted above if the size didn't match the caller's expectations */
209 hr = IDirect3DVertexDeclaration9_GetDeclaration( result_decl, result_elements_ptr, &result_size );
210 ok(SUCCEEDED(hr), "GetDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK);
211 if (FAILED(hr)) goto fail;
213 ok(result_size == expected_size, "result declaration size: %d, "
214 "expected: %d\n", result_size, expected_size);
215 if (result_size != expected_size) goto fail;
217 status = memcmp(expected_elements, result_elements_ptr, expected_size * sizeof(D3DVERTEXELEMENT9));
218 ok(!status, "result declaration differs from expected\n");
219 if (status) {
220 unsigned int i;
222 for (i = 0; i < expected_size; i++) {
224 trace(
225 "Stream = %d, Offset = %d, Type = %d, "
226 "Method = %d, Usage = %d, UsageIndex = %d\n",
227 result_elements_ptr[i].Stream,
228 result_elements_ptr[i].Offset,
229 result_elements_ptr[i].Type,
230 result_elements_ptr[i].Method,
231 result_elements_ptr[i].Usage,
232 result_elements_ptr[i].UsageIndex);
234 goto fail;
238 if (result_decl) IUnknown_Release( result_decl );
239 return S_OK;
241 fail:
242 if (result_decl) IUnknown_Release( result_decl );
243 return E_FAIL;
246 static HRESULT test_decl_to_fvf(
247 IDirect3DDevice9* device,
248 DWORD default_fvf,
249 CONST D3DVERTEXELEMENT9 test_decl[],
250 DWORD test_fvf)
253 HRESULT hr;
254 IDirect3DVertexDeclaration9 *vdecl = NULL;
256 DWORD result_fvf = 0xdeadbeef;
258 /* Set a default FVF of SPECULAR and DIFFUSE to make sure it is changed back to 0 */
259 hr = IDirect3DDevice9_SetFVF( device, default_fvf);
260 ok(SUCCEEDED(hr), "SetFVF returned %#lx, expected %#lx\n", hr, D3D_OK);
261 if (FAILED(hr)) goto fail;
263 /* Create a testing declaration */
264 hr = IDirect3DDevice9_CreateVertexDeclaration( device, test_decl, &vdecl );
265 ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK);
266 if (FAILED(hr)) goto fail;
268 /* Set the declaration */
269 hr = IDirect3DDevice9_SetVertexDeclaration ( device, vdecl );
270 ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK);
271 if (FAILED(hr)) goto fail;
273 /* Check the FVF */
274 hr = IDirect3DDevice9_GetFVF( device, &result_fvf);
275 ok(SUCCEEDED(hr), "GetFVF returned %#lx, expected %#lx\n", hr, D3D_OK);
276 if (FAILED(hr)) goto fail;
277 todo_wine {
278 ok(test_fvf == result_fvf, "result FVF was: %#lx, expected: %#lx\n", result_fvf, test_fvf);
280 if (test_fvf != result_fvf) goto fail;
282 IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
283 if (vdecl) IUnknown_Release( vdecl );
284 return S_OK;
286 fail:
287 IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
288 if (vdecl) IUnknown_Release( vdecl );
289 return E_FAIL;
292 static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice)
295 HRESULT hr;
296 D3DVERTEXELEMENT9 result_buffer[MAXD3DDECLLENGTH];
297 unsigned int i;
299 IDirect3DVertexDeclaration9* default_decl = NULL;
300 DWORD default_fvf = D3DFVF_SPECULAR | D3DFVF_DIFFUSE;
301 D3DVERTEXELEMENT9 default_elements[] =
302 { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 },
303 { 0, 4, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
305 /* Create a default declaration and FVF that does not match any of the tests */
306 hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, default_elements, &default_decl );
307 ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK);
308 if (FAILED(hr)) goto cleanup;
310 /* Test conversions from vertex declaration to an FVF.
311 * For some reason those seem to occur only for POSITION/POSITIONT,
312 * Otherwise the FVF is forced to 0 - maybe this is configuration specific */
314 CONST D3DVERTEXELEMENT9 test_buffer[] =
315 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
316 VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZ));
319 CONST D3DVERTEXELEMENT9 test_buffer[] =
320 { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
321 VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZRHW));
323 for (i = 0; i < 4; i++) {
324 CONST D3DVERTEXELEMENT9 test_buffer[] =
325 { { 0, 0, D3DDECLTYPE_FLOAT1+i, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END() };
326 VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
329 CONST D3DVERTEXELEMENT9 test_buffer[] =
330 { { 0, 0, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END() };
331 VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
334 CONST D3DVERTEXELEMENT9 test_buffer[] =
335 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
336 VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
339 CONST D3DVERTEXELEMENT9 test_buffer[] =
340 { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() };
341 VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
344 CONST D3DVERTEXELEMENT9 test_buffer[] =
345 { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() };
346 VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
349 CONST D3DVERTEXELEMENT9 test_buffer[] =
350 { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
351 VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
354 /* Make sure textures of different sizes work */
356 CONST D3DVERTEXELEMENT9 test_buffer[] =
357 { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
358 VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
361 CONST D3DVERTEXELEMENT9 test_buffer[] =
362 { { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
363 VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
366 CONST D3DVERTEXELEMENT9 test_buffer[] =
367 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
368 VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
371 CONST D3DVERTEXELEMENT9 test_buffer[] =
372 { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
373 VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
376 /* Make sure the TEXCOORD index works correctly - try several textures */
378 CONST D3DVERTEXELEMENT9 test_buffer[] =
379 { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
380 { 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 },
381 { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 },
382 { 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() };
383 VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
386 /* No FVF mapping available */
388 CONST D3DVERTEXELEMENT9 test_buffer[] =
389 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1 }, D3DDECL_END() };
390 VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
393 CONST D3DVERTEXELEMENT9 test_buffer[] =
394 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1 }, D3DDECL_END() };
395 VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
398 /* Try empty declaration */
400 CONST D3DVERTEXELEMENT9 test_buffer[] = { D3DDECL_END() };
401 VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
404 /* Now try a combination test */
406 CONST D3DVERTEXELEMENT9 test_buffer[] =
407 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITIONT, 0 },
408 { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 },
409 { 0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 },
410 { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 },
411 { 0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
412 { 0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() };
413 VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
416 /* Test conversions from FVF to a vertex declaration
417 * These seem to always occur internally. A new declaration object is created if necessary */
420 CONST D3DVERTEXELEMENT9 test_buffer[] =
421 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
422 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZ, test_buffer, result_buffer, 2, 1));
425 CONST D3DVERTEXELEMENT9 test_buffer[] =
426 { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
427 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZRHW, test_buffer, result_buffer, 2, 1));
430 CONST D3DVERTEXELEMENT9 test_buffer[] =
431 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
432 { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
433 { 0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
434 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4,
435 test_buffer, result_buffer, 4, 1));
438 CONST D3DVERTEXELEMENT9 test_buffer[] =
439 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
440 { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
441 { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
442 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR,
443 test_buffer, result_buffer, 4, 1));
446 CONST D3DVERTEXELEMENT9 test_buffer[] =
447 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
448 { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
449 { 0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
450 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB5, test_buffer, result_buffer, 4, 1));
453 CONST D3DVERTEXELEMENT9 test_buffer[] =
454 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
455 { 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
456 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB1, test_buffer, result_buffer, 3, 1));
459 CONST D3DVERTEXELEMENT9 test_buffer[] =
460 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
461 { 0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
462 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4,
463 test_buffer, result_buffer, 3, 1));
466 CONST D3DVERTEXELEMENT9 test_buffer[] =
467 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
468 { 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
469 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR,
470 test_buffer, result_buffer, 3, 1));
473 CONST D3DVERTEXELEMENT9 test_buffer[] =
474 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
475 { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
476 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB2, test_buffer, result_buffer, 3, 1));
479 CONST D3DVERTEXELEMENT9 test_buffer[] =
480 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
481 { 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
482 { 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
483 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4,
484 test_buffer, result_buffer, 4, 1));
487 CONST D3DVERTEXELEMENT9 test_buffer[] =
488 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
489 { 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
490 { 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
491 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR,
492 test_buffer, result_buffer, 4, 1));
495 CONST D3DVERTEXELEMENT9 test_buffer[] =
496 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
497 { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
498 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB3, test_buffer, result_buffer, 3, 1));
501 CONST D3DVERTEXELEMENT9 test_buffer[] =
502 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
503 { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
504 { 0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
505 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4,
506 test_buffer, result_buffer, 4, 1));
509 CONST D3DVERTEXELEMENT9 test_buffer[] =
510 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
511 { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
512 { 0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
513 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR,
514 test_buffer, result_buffer, 4, 1));
517 CONST D3DVERTEXELEMENT9 test_buffer[] =
518 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
519 { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
520 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4, test_buffer, result_buffer, 3, 1));
523 CONST D3DVERTEXELEMENT9 test_buffer[] =
524 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
525 { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
526 { 0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
527 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4,
528 test_buffer, result_buffer, 4, 1));
531 CONST D3DVERTEXELEMENT9 test_buffer[] =
532 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
533 { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
534 { 0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
535 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR,
536 test_buffer, result_buffer, 4, 1));
539 CONST D3DVERTEXELEMENT9 test_buffer[] =
540 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
541 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_NORMAL, test_buffer, result_buffer, 2, 1));
544 CONST D3DVERTEXELEMENT9 test_buffer[] =
545 { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() };
546 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_PSIZE, test_buffer, result_buffer, 2, 1));
549 CONST D3DVERTEXELEMENT9 test_buffer[] =
550 { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() };
551 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_DIFFUSE, test_buffer, result_buffer, 2, 1));
554 CONST D3DVERTEXELEMENT9 test_buffer[] =
555 { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
556 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_SPECULAR, test_buffer, result_buffer, 2, 1));
559 /* Make sure textures of different sizes work */
561 CONST D3DVERTEXELEMENT9 test_buffer[] =
562 { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
563 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1,
564 test_buffer, result_buffer, 2, 1));
567 CONST D3DVERTEXELEMENT9 test_buffer[] =
568 { { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
569 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1,
570 test_buffer, result_buffer, 2, 1));
573 CONST D3DVERTEXELEMENT9 test_buffer[] =
574 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
575 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1,
576 test_buffer, result_buffer, 2, 1));
579 CONST D3DVERTEXELEMENT9 test_buffer[] =
580 { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
581 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1,
582 test_buffer, result_buffer, 2, 1));
585 /* Make sure the TEXCOORD index works correctly - try several textures */
587 CONST D3DVERTEXELEMENT9 test_buffer[] =
588 { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
589 { 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 },
590 { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 },
591 { 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() };
592 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
593 D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEXCOORDSIZE2(2) |
594 D3DFVF_TEXCOORDSIZE4(3) | D3DFVF_TEX4, test_buffer, result_buffer, 5, 1));
597 /* Now try a combination test */
599 CONST D3DVERTEXELEMENT9 test_buffer[] =
600 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
601 { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
602 { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 },
603 { 0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 },
604 { 0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 },
605 { 0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() };
606 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4 | D3DFVF_SPECULAR | D3DFVF_DIFFUSE |
607 D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEX2, test_buffer, result_buffer, 7, 1));
610 /* Setting the FVF to 0 should result in no change to the default decl */
611 VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, 0, default_elements, result_buffer, 3, 0));
613 cleanup:
614 IDirect3DDevice9_SetVertexDeclaration ( pDevice, NULL );
615 if ( default_decl ) IUnknown_Release (default_decl);
618 START_TEST(vertexdeclaration)
620 static D3DVERTEXELEMENT9 simple_decl[] = {
621 { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
622 D3DDECL_END()};
623 UINT simple_decl_num_elements = sizeof(simple_decl) / sizeof(*simple_decl);
624 IDirect3DDevice9 *device_ptr = 0;
625 IDirect3DVertexDeclaration9 *decl_ptr = 0;
627 d3d9_handle = LoadLibraryA("d3d9.dll");
628 if (!d3d9_handle)
630 trace("Could not load d3d9.dll, skipping tests\n");
631 return;
634 device_ptr = init_d3d9();
635 if (!device_ptr)
637 trace("Failed to initialise d3d9, aborting test.\n");
638 return;
641 decl_ptr = test_create_vertex_declaration(device_ptr, simple_decl);
642 if (!decl_ptr)
644 trace("Failed to create a vertex declaration, aborting test.\n");
645 return;
648 test_get_set_vertex_declaration(device_ptr, decl_ptr);
649 test_get_declaration(decl_ptr, simple_decl, simple_decl_num_elements);
650 test_fvf_decl_conversion(device_ptr);