d3d8: Display FIXME only once in ValidatePixelShader and ValidateVertexShader.
[wine/multimedia.git] / programs / view / resource.h
blob79326879fdc00a70a7b61df03a937aadbb37f799
1 /*
2 * Copyright 1998 Douglas Ridgway
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include <windef.h>
21 #define IDS_DESCRIPTION 2
22 #define IDI_APPICON 101
23 #define IDM_EXIT 1000
24 #define IDM_OPEN 502
25 #define IDM_SET_EXT_TO_WIN 503
26 #define IDM_LEFT 601
27 #define IDM_RIGHT 602
28 #define IDM_UP 603
29 #define IDM_DOWN 604