Move the FPS computation from the D3D code to the common code.
[wine/multimedia.git] / tools / widl / proxy.h
blobfb32b5ebd324992b5e35ea1d964ea74d58c458a0
1 /*
2 * IDL Compiler
4 * Copyright 2002 Ove Kaaven
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #ifndef __WIDL_PROXY_H
22 #define __WIDL_PROXY_H
24 extern void write_proxies(ifref_t *ifaces);
26 #endif