Move the FPS computation from the D3D code to the common code.
[wine/multimedia.git] / server / Makefile.in
blob540452d96910ba7dc13be341acb6b385f3cfcee7
1 DEFS = -D__WINESRC__
2 TOPSRCDIR = @top_srcdir@
3 TOPOBJDIR = ..
4 SRCDIR = @srcdir@
5 VPATH = @srcdir@
6 MODULE = none
8 C_SRCS = \
9 async.c \
10 atom.c \
11 change.c \
12 class.c \
13 clipboard.c \
14 console.c \
15 context_i386.c \
16 context_powerpc.c \
17 context_sparc.c \
18 debugger.c \
19 event.c \
20 fd.c \
21 file.c \
22 handle.c \
23 hook.c \
24 main.c \
25 mapping.c \
26 mutex.c \
27 named_pipe.c \
28 object.c \
29 process.c \
30 ptrace.c \
31 queue.c \
32 registry.c \
33 request.c \
34 semaphore.c \
35 serial.c \
36 signal.c \
37 snapshot.c \
38 sock.c \
39 thread.c \
40 timer.c \
41 token.c \
42 trace.c \
43 unicode.c \
44 user.c \
45 window.c
47 PROGRAMS = wineserver
49 all: $(PROGRAMS)
51 @MAKE_RULES@
53 wineserver: $(OBJS)
54 $(CC) -o $(PROGRAMS) $(OBJS) $(LIBWINE) $(LIBUNICODE) $(LIBPORT) $(LDFLAGS) $(LIBS)
56 install:: $(PROGRAMS)
57 $(MKINSTALLDIRS) $(bindir)
58 $(INSTALL_PROGRAM) wineserver $(bindir)/wineserver
60 uninstall::
61 $(RM) $(bindir)/wineserver
63 ### Dependencies: