Move the FPS computation from the D3D code to the common code.
[wine/multimedia.git] / dlls / dmime / Makefile.in
blob1ce9ee6ec50da9165d40580fac67f1ffbe35dce5
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = dmime.dll
6 IMPORTS = dsound winmm ole32 user32 advapi32 kernel32
7 EXTRALIBS = -ldxguid -luuid
9 C_SRCS = \
10 audiopath.c \
11 dmime_main.c \
12 dmutils.c \
13 graph.c \
14 lyricstrack.c \
15 markertrack.c \
16 paramcontroltrack.c \
17 patterntrack.c \
18 performance.c \
19 regsvr.c \
20 segment.c \
21 segmentstate.c \
22 segtriggertrack.c \
23 seqtrack.c \
24 sysextrack.c \
25 tempotrack.c \
26 timesigtrack.c \
27 tool.c \
28 wavetrack.c
30 RC_SRCS = version.rc
32 @MAKE_DLL_RULES@
34 ### Dependencies: