2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 static void STDMETHODCALLTYPE
d3d9_null_wined3d_object_destroyed(void *parent
) {}
30 static const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
=
32 d3d9_null_wined3d_object_destroyed
,
35 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
37 BYTE
*c
= (BYTE
*)&format
;
39 /* Don't translate FOURCC formats */
40 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
44 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
45 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
46 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
47 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
48 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
49 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
50 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
51 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
52 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
53 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
54 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
55 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
56 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
57 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
58 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
59 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
60 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
61 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
73 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
74 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
75 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
76 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
77 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
78 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
79 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
80 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
81 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
82 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
83 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
84 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
85 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
86 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
87 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
88 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
89 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
90 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
91 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
92 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
93 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
95 FIXME("Unhandled wined3d format %#x.\n", format
);
96 return D3DFMT_UNKNOWN
;
100 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
102 BYTE
*c
= (BYTE
*)&format
;
104 /* Don't translate FOURCC formats */
105 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
109 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
110 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
111 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
112 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
113 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
114 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
115 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
116 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
117 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
118 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
119 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
120 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
121 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
122 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
123 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
124 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
125 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
126 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
127 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
128 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
129 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
130 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
131 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
132 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
133 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
134 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
135 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
136 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
137 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
138 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
139 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
140 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
141 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
142 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
143 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
144 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
145 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
146 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
147 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
148 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
149 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
150 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
151 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
152 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
153 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
154 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
155 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
156 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
157 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
158 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
160 FIXME("Unhandled D3DFORMAT %#x\n", format
);
161 return WINED3DFMT_UNKNOWN
;
165 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
167 switch(primitive_type
)
169 case D3DPT_POINTLIST
:
170 return primitive_count
;
173 return primitive_count
* 2;
175 case D3DPT_LINESTRIP
:
176 return primitive_count
+ 1;
178 case D3DPT_TRIANGLELIST
:
179 return primitive_count
* 3;
181 case D3DPT_TRIANGLESTRIP
:
182 case D3DPT_TRIANGLEFAN
:
183 return primitive_count
+ 2;
186 FIXME("Unhandled primitive type %#x\n", primitive_type
);
191 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
192 const struct wined3d_swapchain_desc
*swapchain_desc
)
194 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
195 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
196 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
197 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
198 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
199 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
200 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
201 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
202 present_parameters
->Windowed
= swapchain_desc
->windowed
;
203 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
204 present_parameters
->AutoDepthStencilFormat
205 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
206 present_parameters
->Flags
= swapchain_desc
->flags
;
207 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
208 present_parameters
->PresentationInterval
= swapchain_desc
->swap_interval
;
211 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
212 const D3DPRESENT_PARAMETERS
*present_parameters
)
214 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
215 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
216 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
217 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
218 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
219 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
220 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
221 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
222 swapchain_desc
->windowed
= present_parameters
->Windowed
;
223 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
224 swapchain_desc
->auto_depth_stencil_format
225 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
226 swapchain_desc
->flags
= present_parameters
->Flags
;
227 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
228 swapchain_desc
->swap_interval
= present_parameters
->PresentationInterval
;
229 swapchain_desc
->auto_restore_display_mode
= TRUE
;
232 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
234 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
236 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
237 || IsEqualGUID(riid
, &IID_IUnknown
))
239 IDirect3DDevice9Ex_AddRef(iface
);
244 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
246 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
248 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
249 * It doesn't matter with which function the device was created. */
250 if (!device
->d3d_parent
->extended
)
252 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
254 return E_NOINTERFACE
;
257 IDirect3DDevice9Ex_AddRef(iface
);
262 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
265 return E_NOINTERFACE
;
268 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
270 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
271 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
273 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
278 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
280 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
283 if (device
->in_destruction
)
286 refcount
= InterlockedDecrement(&device
->refcount
);
288 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
293 device
->in_destruction
= TRUE
;
295 wined3d_mutex_lock();
296 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
298 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
300 HeapFree(GetProcessHeap(), 0, device
->fvf_decls
);
302 if (device
->vertex_buffer
)
303 wined3d_buffer_decref(device
->vertex_buffer
);
304 if (device
->index_buffer
)
305 wined3d_buffer_decref(device
->index_buffer
);
307 wined3d_device_uninit_3d(device
->wined3d_device
);
308 wined3d_device_release_focus_window(device
->wined3d_device
);
309 wined3d_device_decref(device
->wined3d_device
);
310 wined3d_mutex_unlock();
312 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
314 HeapFree(GetProcessHeap(), 0, device
);
320 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
322 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
324 TRACE("iface %p.\n", iface
);
326 TRACE("device state: %#x.\n", device
->device_state
);
328 if (device
->d3d_parent
->extended
)
331 switch (device
->device_state
)
334 case D3D9_DEVICE_STATE_OK
:
336 case D3D9_DEVICE_STATE_LOST
:
337 return D3DERR_DEVICELOST
;
338 case D3D9_DEVICE_STATE_NOT_RESET
:
339 return D3DERR_DEVICENOTRESET
;
343 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
345 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
348 TRACE("iface %p.\n", iface
);
350 wined3d_mutex_lock();
351 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
352 wined3d_mutex_unlock();
357 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
359 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
361 TRACE("iface %p.\n", iface
);
363 wined3d_mutex_lock();
364 wined3d_device_evict_managed_resources(device
->wined3d_device
);
365 wined3d_mutex_unlock();
370 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
372 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
374 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
377 return D3DERR_INVALIDCALL
;
379 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
382 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
384 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
385 WINED3DCAPS
*wined3d_caps
;
388 TRACE("iface %p, caps %p.\n", iface
, caps
);
391 return D3DERR_INVALIDCALL
;
393 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
394 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
396 memset(caps
, 0, sizeof(*caps
));
398 wined3d_mutex_lock();
399 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
400 wined3d_mutex_unlock();
402 WINECAPSTOD3D9CAPS(caps
, wined3d_caps
)
403 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
405 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
406 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
413 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
415 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
416 struct wined3d_display_mode wined3d_mode
;
419 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
421 wined3d_mutex_lock();
422 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
423 wined3d_mutex_unlock();
427 mode
->Width
= wined3d_mode
.width
;
428 mode
->Height
= wined3d_mode
.height
;
429 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
430 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
436 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
437 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
439 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
441 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
443 wined3d_mutex_lock();
444 wined3d_device_get_creation_parameters(device
->wined3d_device
,
445 (struct wined3d_device_creation_parameters
*)parameters
);
446 wined3d_mutex_unlock();
451 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
452 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
454 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
455 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
458 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
459 iface
, hotspot_x
, hotspot_y
, bitmap
);
463 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
464 return D3DERR_INVALIDCALL
;
467 wined3d_mutex_lock();
468 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
469 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_surface
);
470 wined3d_mutex_unlock();
475 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
477 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
479 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
481 wined3d_mutex_lock();
482 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
483 wined3d_mutex_unlock();
486 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
488 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
491 TRACE("iface %p, show %#x.\n", iface
, show
);
493 wined3d_mutex_lock();
494 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
495 wined3d_mutex_unlock();
500 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
501 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
503 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
504 struct wined3d_swapchain_desc desc
;
505 struct d3d9_swapchain
*object
;
508 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
509 iface
, present_parameters
, swapchain
);
511 wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
);
512 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, &object
)))
513 *swapchain
= (IDirect3DSwapChain9
*)&object
->IDirect3DSwapChain9Ex_iface
;
514 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
519 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
520 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
522 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
523 struct wined3d_swapchain
*wined3d_swapchain
;
524 struct d3d9_swapchain
*swapchain_impl
;
527 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
529 wined3d_mutex_lock();
530 if ((wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, swapchain_idx
)))
532 swapchain_impl
= wined3d_swapchain_get_parent(wined3d_swapchain
);
533 *swapchain
= (IDirect3DSwapChain9
*)&swapchain_impl
->IDirect3DSwapChain9Ex_iface
;
534 IDirect3DSwapChain9Ex_AddRef(*swapchain
);
540 hr
= D3DERR_INVALIDCALL
;
542 wined3d_mutex_unlock();
547 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
549 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
552 TRACE("iface %p.\n", iface
);
554 wined3d_mutex_lock();
555 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
556 wined3d_mutex_unlock();
561 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
563 struct wined3d_resource_desc desc
;
565 wined3d_resource_get_desc(resource
, &desc
);
566 if (desc
.pool
== WINED3D_POOL_DEFAULT
)
568 struct d3d9_surface
*surface
;
570 if (desc
.resource_type
== WINED3D_RTYPE_TEXTURE
)
572 IUnknown
*parent
= wined3d_resource_get_parent(resource
);
573 IDirect3DBaseTexture9
*texture
;
575 if (SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture9
, (void **)&texture
)))
577 IDirect3DBaseTexture9_Release(texture
);
578 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
579 return D3DERR_INVALIDCALL
;
585 if (desc
.resource_type
!= WINED3D_RTYPE_SURFACE
)
587 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
588 return D3DERR_INVALIDCALL
;
591 surface
= wined3d_resource_get_parent(resource
);
592 if (surface
->resource
.refcount
)
594 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
595 return D3DERR_INVALIDCALL
;
598 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
604 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
605 D3DPRESENT_PARAMETERS
*present_parameters
)
607 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
608 struct wined3d_swapchain_desc swapchain_desc
;
611 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
613 wined3d_mutex_lock();
615 if (device
->vertex_buffer
)
617 wined3d_buffer_decref(device
->vertex_buffer
);
618 device
->vertex_buffer
= NULL
;
619 device
->vertex_buffer_size
= 0;
621 if (device
->index_buffer
)
623 wined3d_buffer_decref(device
->index_buffer
);
624 device
->index_buffer
= NULL
;
625 device
->index_buffer_size
= 0;
628 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
);
629 hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
630 NULL
, reset_enum_callback
, !device
->d3d_parent
->extended
);
631 if (FAILED(hr
) && !device
->d3d_parent
->extended
)
632 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
634 device
->device_state
= D3D9_DEVICE_STATE_OK
;
635 wined3d_mutex_unlock();
640 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
641 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
643 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
646 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
647 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
);
649 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
650 return device
->d3d_parent
->extended
? S_PRESENT_OCCLUDED
: D3DERR_DEVICELOST
;
652 wined3d_mutex_lock();
653 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
654 dst_window_override
, dirty_region
, 0);
655 wined3d_mutex_unlock();
660 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
661 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
663 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
664 struct wined3d_surface
*wined3d_surface
= NULL
;
665 struct d3d9_surface
*surface_impl
;
668 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
669 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
671 wined3d_mutex_lock();
672 hr
= wined3d_device_get_back_buffer(device
->wined3d_device
, swapchain
,
673 backbuffer_idx
, (enum wined3d_backbuffer_type
)backbuffer_type
, &wined3d_surface
);
674 if (SUCCEEDED(hr
) && wined3d_surface
&& backbuffer
)
676 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
677 *backbuffer
= &surface_impl
->IDirect3DSurface9_iface
;
678 IDirect3DSurface9_AddRef(*backbuffer
);
680 wined3d_mutex_unlock();
684 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
685 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
687 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
690 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
692 wined3d_mutex_lock();
693 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
694 swapchain
, (struct wined3d_raster_status
*)raster_status
);
695 wined3d_mutex_unlock();
700 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
702 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
705 TRACE("iface %p, enable %#x.\n", iface
, enable
);
707 wined3d_mutex_lock();
708 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
709 wined3d_mutex_unlock();
714 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
715 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
717 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
719 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
721 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
722 wined3d_mutex_lock();
723 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
724 wined3d_mutex_unlock();
727 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
729 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
731 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
733 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
734 wined3d_mutex_lock();
735 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
736 wined3d_mutex_unlock();
739 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
740 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
741 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
743 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
744 struct d3d9_texture
*object
;
745 BOOL set_mem
= FALSE
;
748 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
749 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
754 if (!device
->d3d_parent
->extended
)
756 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
760 if (pool
== D3DPOOL_SYSTEMMEM
)
763 return D3DERR_INVALIDCALL
;
768 if (pool
!= D3DPOOL_DEFAULT
)
770 WARN("Trying to create a shared texture in pool %#x.\n", pool
);
771 return D3DERR_INVALIDCALL
;
773 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
777 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
779 return D3DERR_OUTOFVIDEOMEMORY
;
781 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
784 WARN("Failed to initialize texture, hr %#x.\n", hr
);
785 HeapFree(GetProcessHeap(), 0, object
);
790 wined3d_texture_update_desc(object
->wined3d_texture
, width
, height
,
791 wined3dformat_from_d3dformat(format
), WINED3D_MULTISAMPLE_NONE
, 0,
794 TRACE("Created texture %p.\n", object
);
795 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
800 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
801 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
802 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
804 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
805 struct d3d9_texture
*object
;
808 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
809 iface
, width
, height
, depth
, levels
);
810 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
811 usage
, format
, pool
, texture
, shared_handle
);
816 if (!device
->d3d_parent
->extended
)
818 WARN("Trying to create a shared volume texture on a non-ex device.\n");
822 if (pool
!= D3DPOOL_DEFAULT
)
824 WARN("Trying to create a shared volume texture in pool %#x.\n", pool
);
825 return D3DERR_INVALIDCALL
;
827 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
830 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
832 return D3DERR_OUTOFVIDEOMEMORY
;
834 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
837 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
838 HeapFree(GetProcessHeap(), 0, object
);
842 TRACE("Created volume texture %p.\n", object
);
843 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
848 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
849 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
850 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
852 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
853 struct d3d9_texture
*object
;
856 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
857 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
862 if (!device
->d3d_parent
->extended
)
864 WARN("Trying to create a shared cube texture on a non-ex device.\n");
868 if (pool
!= D3DPOOL_DEFAULT
)
870 WARN("Trying to create a shared cube texture in pool %#x.\n", pool
);
871 return D3DERR_INVALIDCALL
;
873 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
876 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
878 return D3DERR_OUTOFVIDEOMEMORY
;
880 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
883 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
884 HeapFree(GetProcessHeap(), 0, object
);
888 TRACE("Created cube texture %p.\n", object
);
889 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
894 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
895 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
896 HANDLE
*shared_handle
)
898 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
899 struct d3d9_vertexbuffer
*object
;
902 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
903 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
907 if (!device
->d3d_parent
->extended
)
909 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
913 if (pool
!= D3DPOOL_DEFAULT
)
915 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool
);
916 return D3DERR_NOTAVAILABLE
;
918 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
921 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
923 return D3DERR_OUTOFVIDEOMEMORY
;
925 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
928 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
929 HeapFree(GetProcessHeap(), 0, object
);
933 TRACE("Created vertex buffer %p.\n", object
);
934 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
939 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
940 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
941 HANDLE
*shared_handle
)
943 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
944 struct d3d9_indexbuffer
*object
;
947 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
948 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
952 if (!device
->d3d_parent
->extended
)
954 WARN("Trying to create a shared index buffer on a non-ex device.\n");
958 if (pool
!= D3DPOOL_DEFAULT
)
960 WARN("Trying to create a shared index buffer in pool %#x.\n", pool
);
961 return D3DERR_NOTAVAILABLE
;
963 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
966 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
968 return D3DERR_OUTOFVIDEOMEMORY
;
970 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
973 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
974 HeapFree(GetProcessHeap(), 0, object
);
978 TRACE("Created index buffer %p.\n", object
);
979 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
984 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, UINT width
, UINT height
,
985 D3DFORMAT format
, DWORD flags
, IDirect3DSurface9
**surface
, UINT usage
, D3DPOOL pool
,
986 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, void *user_mem
)
988 struct wined3d_resource
*sub_resource
;
989 struct wined3d_resource_desc desc
;
990 struct d3d9_surface
*surface_impl
;
991 struct wined3d_texture
*texture
;
994 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
995 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
996 device
, width
, height
, format
, flags
, surface
, usage
, pool
,
997 multisample_type
, multisample_quality
);
999 desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
1000 desc
.format
= wined3dformat_from_d3dformat(format
);
1001 desc
.multisample_type
= multisample_type
;
1002 desc
.multisample_quality
= multisample_quality
;
1003 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1006 desc
.height
= height
;
1010 wined3d_mutex_lock();
1012 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1013 1, flags
, NULL
, &d3d9_null_wined3d_parent_ops
, &texture
)))
1015 wined3d_mutex_unlock();
1016 WARN("Failed to create texture, hr %#x.\n", hr
);
1020 sub_resource
= wined3d_texture_get_sub_resource(texture
, 0);
1021 surface_impl
= wined3d_resource_get_parent(sub_resource
);
1022 surface_impl
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1023 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1024 IDirect3DSurface9_AddRef(*surface
);
1027 wined3d_texture_update_desc(texture
, width
, height
,
1028 desc
.format
, multisample_type
, multisample_quality
, user_mem
, 0);
1030 wined3d_texture_decref(texture
);
1032 wined3d_mutex_unlock();
1037 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1038 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1039 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1041 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1044 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1045 "lockable %#x, surface %p, shared_handle %p.\n",
1046 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1047 lockable
, surface
, shared_handle
);
1052 if (!device
->d3d_parent
->extended
)
1054 WARN("Trying to create a shared render target on a non-ex device.\n");
1058 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1062 flags
|= WINED3D_SURFACE_MAPPABLE
;
1064 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1065 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1068 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1069 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1070 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1072 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1073 DWORD flags
= WINED3D_SURFACE_MAPPABLE
;
1075 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1076 "discard %#x, surface %p, shared_handle %p.\n",
1077 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1078 discard
, surface
, shared_handle
);
1083 if (!device
->d3d_parent
->extended
)
1085 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1089 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1093 flags
|= WINED3D_SURFACE_DISCARD
;
1095 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1096 D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1100 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
1101 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
1102 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
1104 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1105 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1106 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1109 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
1110 iface
, src_surface
, src_rect
, dst_surface
, dst_point
);
1112 wined3d_mutex_lock();
1113 hr
= wined3d_device_update_surface(device
->wined3d_device
, src
->wined3d_surface
, src_rect
,
1114 dst
->wined3d_surface
, dst_point
);
1115 wined3d_mutex_unlock();
1120 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
1121 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
1123 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1124 struct d3d9_texture
*src_impl
, *dst_impl
;
1127 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1129 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
1130 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
1132 wined3d_mutex_lock();
1133 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1134 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1135 wined3d_mutex_unlock();
1140 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1141 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1143 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1144 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1147 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1149 wined3d_mutex_lock();
1150 hr
= wined3d_surface_get_render_target_data(dst_impl
->wined3d_surface
, rt_impl
->wined3d_surface
);
1151 wined3d_mutex_unlock();
1156 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1157 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1159 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1160 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1163 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1165 wined3d_mutex_lock();
1166 hr
= wined3d_device_get_front_buffer_data(device
->wined3d_device
, swapchain
, dst_impl
->wined3d_surface
);
1167 wined3d_mutex_unlock();
1172 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1173 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1175 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1176 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1177 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1178 HRESULT hr
= D3DERR_INVALIDCALL
;
1179 struct wined3d_resource_desc src_desc
, dst_desc
;
1180 struct wined3d_resource
*wined3d_resource
;
1182 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1183 iface
, src_surface
, src_rect
, dst_surface
, dst_rect
, filter
);
1185 wined3d_mutex_lock();
1186 wined3d_resource
= wined3d_surface_get_resource(dst
->wined3d_surface
);
1187 wined3d_resource_get_desc(wined3d_resource
, &dst_desc
);
1189 wined3d_resource
= wined3d_surface_get_resource(src
->wined3d_surface
);
1190 wined3d_resource_get_desc(wined3d_resource
, &src_desc
);
1192 if (src_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1194 if (device
->in_scene
)
1196 WARN("Rejecting depth / stencil blit while in scene.\n");
1202 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1203 || src_rect
->bottom
!= src_desc
.height
)
1205 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1206 wine_dbgstr_rect(src_rect
));
1212 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1213 || dst_rect
->bottom
!= dst_desc
.height
)
1215 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1216 wine_dbgstr_rect(dst_rect
));
1220 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1222 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1227 hr
= wined3d_surface_blt(dst
->wined3d_surface
, dst_rect
, src
->wined3d_surface
, src_rect
, 0, NULL
, filter
);
1228 if (hr
== WINEDDERR_INVALIDRECT
)
1229 hr
= D3DERR_INVALIDCALL
;
1232 wined3d_mutex_unlock();
1236 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1237 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1239 const struct wined3d_color c
=
1241 ((color
>> 16) & 0xff) / 255.0f
,
1242 ((color
>> 8) & 0xff) / 255.0f
,
1243 (color
& 0xff) / 255.0f
,
1244 ((color
>> 24) & 0xff) / 255.0f
,
1246 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1247 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1248 struct wined3d_resource
*wined3d_resource
;
1249 struct wined3d_resource_desc desc
;
1252 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1254 wined3d_mutex_lock();
1256 wined3d_resource
= wined3d_surface_get_resource(surface_impl
->wined3d_surface
);
1257 wined3d_resource_get_desc(wined3d_resource
, &desc
);
1259 /* This method is only allowed with surfaces that are render targets, or
1260 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1261 if (!(desc
.usage
& WINED3DUSAGE_RENDERTARGET
) && desc
.pool
!= WINED3D_POOL_DEFAULT
)
1263 wined3d_mutex_unlock();
1264 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1265 return D3DERR_INVALIDCALL
;
1268 if (desc
.pool
!= WINED3D_POOL_DEFAULT
&& desc
.pool
!= WINED3D_POOL_SYSTEM_MEM
)
1270 WARN("Color-fill not allowed on surfaces in pool %#x.\n", desc
.pool
);
1271 return D3DERR_INVALIDCALL
;
1274 hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
,
1275 d3d9_surface_get_rendertarget_view(surface_impl
), rect
, &c
);
1277 wined3d_mutex_unlock();
1282 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1283 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1284 HANDLE
*shared_handle
)
1286 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1287 void *user_mem
= NULL
;
1289 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1290 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1293 if (pool
== D3DPOOL_MANAGED
)
1295 WARN("Attempting to create a managed offscreen plain surface.\n");
1296 return D3DERR_INVALIDCALL
;
1301 if (!device
->d3d_parent
->extended
)
1303 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1307 if (pool
== D3DPOOL_SYSTEMMEM
)
1308 user_mem
= *shared_handle
;
1311 if (pool
!= D3DPOOL_DEFAULT
)
1313 WARN("Trying to create a shared surface in pool %#x.\n", pool
);
1314 return D3DERR_INVALIDCALL
;
1316 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1320 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1321 * regardless of the pool they're created in. Should we set dynamic usage
1323 return d3d9_device_create_surface(device
, width
, height
, format
,
1324 WINED3D_SURFACE_MAPPABLE
, surface
, 0, pool
, D3DMULTISAMPLE_NONE
, 0, user_mem
);
1327 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1329 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1330 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1333 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1335 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1337 WARN("Invalid index %u specified.\n", idx
);
1338 return D3DERR_INVALIDCALL
;
1341 if (!idx
&& !surface_impl
)
1343 WARN("Trying to set render target 0 to NULL.\n");
1344 return D3DERR_INVALIDCALL
;
1347 wined3d_mutex_lock();
1348 hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, idx
,
1349 surface_impl
? d3d9_surface_get_rendertarget_view(surface_impl
) : NULL
, TRUE
);
1350 wined3d_mutex_unlock();
1355 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
1357 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1358 struct wined3d_rendertarget_view
*wined3d_rtv
;
1359 struct d3d9_surface
*surface_impl
;
1360 HRESULT hr
= D3D_OK
;
1362 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1365 return D3DERR_INVALIDCALL
;
1367 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1369 WARN("Invalid index %u specified.\n", idx
);
1370 return D3DERR_INVALIDCALL
;
1373 wined3d_mutex_lock();
1374 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, idx
)))
1376 /* We want the sub resource parent here, since the view itself may be
1377 * internal to wined3d and may not have a parent. */
1378 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1379 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1380 IDirect3DSurface9_AddRef(*surface
);
1384 hr
= WINED3DERR_NOTFOUND
;
1387 wined3d_mutex_unlock();
1392 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
1394 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1395 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
1397 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1399 wined3d_mutex_lock();
1400 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
1401 ds_impl
? d3d9_surface_get_rendertarget_view(ds_impl
) : NULL
);
1402 wined3d_mutex_unlock();
1407 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
1409 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1410 struct wined3d_rendertarget_view
*wined3d_dsv
;
1411 struct d3d9_surface
*surface_impl
;
1412 HRESULT hr
= D3D_OK
;
1414 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1417 return D3DERR_INVALIDCALL
;
1419 wined3d_mutex_lock();
1420 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1422 /* We want the sub resource parent here, since the view itself may be
1423 * internal to wined3d and may not have a parent. */
1424 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1425 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
1426 IDirect3DSurface9_AddRef(*depth_stencil
);
1430 hr
= WINED3DERR_NOTFOUND
;
1431 *depth_stencil
= NULL
;
1433 wined3d_mutex_unlock();
1438 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
1440 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1443 TRACE("iface %p.\n", iface
);
1445 wined3d_mutex_lock();
1446 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
1447 device
->in_scene
= TRUE
;
1448 wined3d_mutex_unlock();
1453 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
1455 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1458 TRACE("iface %p.\n", iface
);
1460 wined3d_mutex_lock();
1461 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
1462 device
->in_scene
= FALSE
;
1463 wined3d_mutex_unlock();
1468 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1469 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1471 const struct wined3d_color c
=
1473 ((color
>> 16) & 0xff) / 255.0f
,
1474 ((color
>> 8) & 0xff) / 255.0f
,
1475 (color
& 0xff) / 255.0f
,
1476 ((color
>> 24) & 0xff) / 255.0f
,
1478 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1481 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1482 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1484 wined3d_mutex_lock();
1485 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1486 wined3d_mutex_unlock();
1491 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
1492 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1494 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1496 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1498 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1499 wined3d_mutex_lock();
1500 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1501 wined3d_mutex_unlock();
1506 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
1507 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1509 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1511 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1513 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1514 wined3d_mutex_lock();
1515 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1516 wined3d_mutex_unlock();
1521 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1522 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1524 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1526 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1528 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1529 wined3d_mutex_lock();
1530 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1531 wined3d_mutex_unlock();
1536 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
1538 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1540 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1542 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1543 wined3d_mutex_lock();
1544 wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1545 wined3d_mutex_unlock();
1550 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
1552 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1554 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1556 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1557 wined3d_mutex_lock();
1558 wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1559 wined3d_mutex_unlock();
1564 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
1566 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1568 TRACE("iface %p, material %p.\n", iface
, material
);
1570 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1571 wined3d_mutex_lock();
1572 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1573 wined3d_mutex_unlock();
1578 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
1580 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1582 TRACE("iface %p, material %p.\n", iface
, material
);
1584 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1585 wined3d_mutex_lock();
1586 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1587 wined3d_mutex_unlock();
1592 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
1594 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1597 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1599 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1600 wined3d_mutex_lock();
1601 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1602 wined3d_mutex_unlock();
1607 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
1609 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1612 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1614 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1615 wined3d_mutex_lock();
1616 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1617 wined3d_mutex_unlock();
1622 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
1624 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1627 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1629 wined3d_mutex_lock();
1630 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1631 wined3d_mutex_unlock();
1636 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enable
)
1638 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1641 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1643 wined3d_mutex_lock();
1644 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1645 wined3d_mutex_unlock();
1650 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
1652 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1655 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1657 wined3d_mutex_lock();
1658 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1659 wined3d_mutex_unlock();
1664 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
1666 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1669 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1671 wined3d_mutex_lock();
1672 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1673 wined3d_mutex_unlock();
1678 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
1679 D3DRENDERSTATETYPE state
, DWORD value
)
1681 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1683 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1685 wined3d_mutex_lock();
1686 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1687 wined3d_mutex_unlock();
1692 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
1693 D3DRENDERSTATETYPE state
, DWORD
*value
)
1695 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1697 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1699 wined3d_mutex_lock();
1700 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1701 wined3d_mutex_unlock();
1706 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1707 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1709 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1710 struct d3d9_stateblock
*object
;
1713 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1715 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1717 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1718 return D3DERR_INVALIDCALL
;
1721 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1723 return E_OUTOFMEMORY
;
1725 hr
= stateblock_init(object
, device
, type
, NULL
);
1728 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1729 HeapFree(GetProcessHeap(), 0, object
);
1733 TRACE("Created stateblock %p.\n", object
);
1734 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1739 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1741 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1744 TRACE("iface %p.\n", iface
);
1746 wined3d_mutex_lock();
1747 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1748 wined3d_mutex_unlock();
1753 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
1755 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1756 struct wined3d_stateblock
*wined3d_stateblock
;
1757 struct d3d9_stateblock
*object
;
1760 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1762 wined3d_mutex_lock();
1763 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &wined3d_stateblock
);
1764 wined3d_mutex_unlock();
1767 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1771 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1774 wined3d_mutex_lock();
1775 wined3d_stateblock_decref(wined3d_stateblock
);
1776 wined3d_mutex_unlock();
1777 return E_OUTOFMEMORY
;
1780 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
1783 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1784 wined3d_mutex_lock();
1785 wined3d_stateblock_decref(wined3d_stateblock
);
1786 wined3d_mutex_unlock();
1787 HeapFree(GetProcessHeap(), 0, object
);
1791 TRACE("Created stateblock %p.\n", object
);
1792 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1797 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
1799 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1802 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1804 wined3d_mutex_lock();
1805 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1806 wined3d_mutex_unlock();
1811 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
1813 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1816 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1818 wined3d_mutex_lock();
1819 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
1820 wined3d_mutex_unlock();
1825 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
1827 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1828 struct wined3d_texture
*wined3d_texture
= NULL
;
1829 struct d3d9_texture
*texture_impl
;
1831 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1834 return D3DERR_INVALIDCALL
;
1836 wined3d_mutex_lock();
1837 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
1839 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
1840 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
1841 IDirect3DBaseTexture9_AddRef(*texture
);
1847 wined3d_mutex_unlock();
1852 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
1854 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1855 struct d3d9_texture
*texture_impl
;
1858 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1860 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
1862 wined3d_mutex_lock();
1863 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1864 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
1865 wined3d_mutex_unlock();
1870 static const enum wined3d_texture_stage_state tss_lookup
[] =
1872 WINED3D_TSS_INVALID
, /* 0, unused */
1873 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
1874 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
1875 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
1876 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
1877 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
1878 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
1879 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
1880 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
1881 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
1882 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
1883 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
1884 WINED3D_TSS_INVALID
, /* 12, unused */
1885 WINED3D_TSS_INVALID
, /* 13, unused */
1886 WINED3D_TSS_INVALID
, /* 14, unused */
1887 WINED3D_TSS_INVALID
, /* 15, unused */
1888 WINED3D_TSS_INVALID
, /* 16, unused */
1889 WINED3D_TSS_INVALID
, /* 17, unused */
1890 WINED3D_TSS_INVALID
, /* 18, unused */
1891 WINED3D_TSS_INVALID
, /* 19, unused */
1892 WINED3D_TSS_INVALID
, /* 20, unused */
1893 WINED3D_TSS_INVALID
, /* 21, unused */
1894 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
1895 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
1896 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1897 WINED3D_TSS_INVALID
, /* 25, unused */
1898 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
1899 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
1900 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
1901 WINED3D_TSS_INVALID
, /* 29, unused */
1902 WINED3D_TSS_INVALID
, /* 30, unused */
1903 WINED3D_TSS_INVALID
, /* 31, unused */
1904 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
1907 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
1908 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
1910 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1912 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
1914 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1916 WARN("Invalid state %#x passed.\n", state
);
1920 wined3d_mutex_lock();
1921 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
]);
1922 wined3d_mutex_unlock();
1927 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
1928 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
1930 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1932 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
1934 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1936 WARN("Invalid state %#x passed.\n", state
);
1940 wined3d_mutex_lock();
1941 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
], value
);
1942 wined3d_mutex_unlock();
1947 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
1948 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
1950 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1952 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, sampler
, state
, value
);
1954 wined3d_mutex_lock();
1955 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, sampler
, state
);
1956 wined3d_mutex_unlock();
1961 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
1962 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
1964 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1966 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
1968 wined3d_mutex_lock();
1969 wined3d_device_set_sampler_state(device
->wined3d_device
, sampler
, state
, value
);
1970 wined3d_mutex_unlock();
1975 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
1977 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1980 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
1982 wined3d_mutex_lock();
1983 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
1984 wined3d_mutex_unlock();
1989 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1990 UINT palette_idx
, const PALETTEENTRY
*entries
)
1992 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
1994 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
1995 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
1996 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
1998 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2002 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2003 UINT palette_idx
, PALETTEENTRY
*entries
)
2005 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2007 return D3DERR_INVALIDCALL
;
2010 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
2012 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2017 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
2019 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
2021 return D3DERR_INVALIDCALL
;
2024 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
2026 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2028 TRACE("iface %p, rect %p.\n", iface
, rect
);
2030 wined3d_mutex_lock();
2031 wined3d_device_set_scissor_rect(device
->wined3d_device
, rect
);
2032 wined3d_mutex_unlock();
2037 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
2039 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2041 TRACE("iface %p, rect %p.\n", iface
, rect
);
2043 wined3d_mutex_lock();
2044 wined3d_device_get_scissor_rect(device
->wined3d_device
, rect
);
2045 wined3d_mutex_unlock();
2050 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
2052 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2054 TRACE("iface %p, software %#x.\n", iface
, software
);
2056 wined3d_mutex_lock();
2057 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
2058 wined3d_mutex_unlock();
2063 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
2065 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2068 TRACE("iface %p.\n", iface
);
2070 wined3d_mutex_lock();
2071 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
2072 wined3d_mutex_unlock();
2077 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
2079 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2082 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
2084 wined3d_mutex_lock();
2085 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
2086 wined3d_mutex_unlock();
2091 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
2093 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2096 TRACE("iface %p.\n", iface
);
2098 wined3d_mutex_lock();
2099 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
2100 wined3d_mutex_unlock();
2105 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
2106 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2108 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2111 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2112 iface
, primitive_type
, start_vertex
, primitive_count
);
2114 wined3d_mutex_lock();
2115 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2116 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
2117 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2118 wined3d_mutex_unlock();
2123 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
2124 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
2125 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
2127 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2130 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
2131 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2132 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
2133 vertex_count
, start_idx
, primitive_count
);
2135 wined3d_mutex_lock();
2136 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2137 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2138 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
2139 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2140 wined3d_mutex_unlock();
2145 /* The caller is responsible for wined3d locking */
2146 static HRESULT
d3d9_device_prepare_vertex_buffer(struct d3d9_device
*device
, UINT min_size
)
2150 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2152 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2153 struct wined3d_buffer
*buffer
;
2155 TRACE("Growing vertex buffer to %u bytes\n", size
);
2157 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2158 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2161 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device
, hr
);
2165 if (device
->vertex_buffer
)
2166 wined3d_buffer_decref(device
->vertex_buffer
);
2168 device
->vertex_buffer
= buffer
;
2169 device
->vertex_buffer_size
= size
;
2170 device
->vertex_buffer_pos
= 0;
2175 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2176 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
2178 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2180 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2181 UINT size
= vtx_count
* stride
;
2185 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2186 iface
, primitive_type
, primitive_count
, data
, stride
);
2188 if (!primitive_count
)
2190 WARN("primitive_count is 0, returning D3D_OK\n");
2194 wined3d_mutex_lock();
2196 hr
= d3d9_device_prepare_vertex_buffer(device
, size
);
2200 vb_pos
= device
->vertex_buffer_pos
;
2201 align
= vb_pos
% stride
;
2202 if (align
) align
= stride
- align
;
2203 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2208 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, size
, &buffer_data
,
2209 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2212 memcpy(buffer_data
, data
, size
);
2213 wined3d_buffer_unmap(device
->vertex_buffer
);
2214 device
->vertex_buffer_pos
= vb_pos
+ size
;
2216 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2220 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2221 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2222 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2225 wined3d_mutex_unlock();
2229 /* The caller is responsible for wined3d locking */
2230 static HRESULT
d3d9_device_prepare_index_buffer(struct d3d9_device
*device
, UINT min_size
)
2234 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2236 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2237 struct wined3d_buffer
*buffer
;
2239 TRACE("Growing index buffer to %u bytes\n", size
);
2241 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2242 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2245 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device
, hr
);
2249 if (device
->index_buffer
)
2250 wined3d_buffer_decref(device
->index_buffer
);
2252 device
->index_buffer
= buffer
;
2253 device
->index_buffer_size
= size
;
2254 device
->index_buffer_pos
= 0;
2259 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2260 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2261 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2262 const void *vertex_data
, UINT vertex_stride
)
2264 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2268 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2269 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2270 UINT idx_size
= idx_count
* idx_fmt_size
;
2273 UINT vtx_size
= vertex_count
* vertex_stride
;
2276 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
2277 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2278 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2279 index_data
, index_format
, vertex_data
, vertex_stride
);
2281 if (!primitive_count
)
2283 WARN("primitive_count is 0, returning D3D_OK\n");
2287 wined3d_mutex_lock();
2289 hr
= d3d9_device_prepare_vertex_buffer(device
, vtx_size
);
2293 vb_pos
= device
->vertex_buffer_pos
;
2294 align
= vb_pos
% vertex_stride
;
2295 if (align
) align
= vertex_stride
- align
;
2296 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2301 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, vtx_size
, &buffer_data
,
2302 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2305 memcpy(buffer_data
, vertex_data
, vtx_size
);
2306 wined3d_buffer_unmap(device
->vertex_buffer
);
2307 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2309 hr
= d3d9_device_prepare_index_buffer(device
, idx_size
);
2313 ib_pos
= device
->index_buffer_pos
;
2314 align
= ib_pos
% idx_fmt_size
;
2315 if (align
) align
= idx_fmt_size
- align
;
2316 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2321 hr
= wined3d_buffer_map(device
->index_buffer
, ib_pos
, idx_size
, &buffer_data
,
2322 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2325 memcpy(buffer_data
, index_data
, idx_size
);
2326 wined3d_buffer_unmap(device
->index_buffer
);
2327 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2329 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2333 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2334 wined3dformat_from_d3dformat(index_format
));
2335 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
);
2337 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2338 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2340 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2341 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
2342 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2345 wined3d_mutex_unlock();
2349 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2350 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
2351 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
2353 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2354 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
2355 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2358 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2359 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
2361 wined3d_mutex_lock();
2362 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
2363 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
2364 flags
, dst_impl
->fvf
);
2365 wined3d_mutex_unlock();
2370 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2371 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2373 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2374 struct d3d9_vertex_declaration
*object
;
2377 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2381 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2382 return D3DERR_INVALIDCALL
;
2385 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
2386 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
2391 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2392 IDirect3DVertexDeclaration9
*declaration
)
2394 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2395 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2397 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2399 wined3d_mutex_lock();
2400 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2401 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
2402 wined3d_mutex_unlock();
2407 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2408 IDirect3DVertexDeclaration9
**declaration
)
2410 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2411 struct wined3d_vertex_declaration
*wined3d_declaration
;
2412 struct d3d9_vertex_declaration
*declaration_impl
;
2414 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2416 if (!declaration
) return D3DERR_INVALIDCALL
;
2418 wined3d_mutex_lock();
2419 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2421 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2422 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
2423 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2427 *declaration
= NULL
;
2429 wined3d_mutex_unlock();
2431 TRACE("Returning %p.\n", *declaration
);
2435 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
2437 struct wined3d_vertex_declaration
*wined3d_declaration
;
2438 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
2439 struct d3d9_vertex_declaration
*d3d9_declaration
;
2440 D3DVERTEXELEMENT9
*elements
;
2441 int p
, low
, high
; /* deliberately signed */
2444 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2447 high
= device
->fvf_decl_count
- 1;
2450 p
= (low
+ high
) >> 1;
2453 if (fvf_decls
[p
].fvf
== fvf
)
2455 TRACE("found %p.\n", fvf_decls
[p
].decl
);
2456 return fvf_decls
[p
].decl
;
2459 if (fvf_decls
[p
].fvf
< fvf
)
2464 TRACE("not found. Creating and inserting at position %d.\n", low
);
2466 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
2469 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
2470 HeapFree(GetProcessHeap(), 0, elements
);
2474 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
2476 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
2478 fvf_decls
= HeapReAlloc(GetProcessHeap(), 0, fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
));
2481 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2484 device
->fvf_decls
= fvf_decls
;
2485 device
->fvf_decl_size
+= grow
;
2488 d3d9_declaration
->fvf
= fvf
;
2489 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
2490 wined3d_vertex_declaration_incref(wined3d_declaration
);
2491 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2493 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
2494 fvf_decls
[low
].decl
= wined3d_declaration
;
2495 fvf_decls
[low
].fvf
= fvf
;
2496 ++device
->fvf_decl_count
;
2498 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
2500 return wined3d_declaration
;
2503 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
2505 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2506 struct wined3d_vertex_declaration
*decl
;
2508 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
2512 WARN("%#x is not a valid FVF.\n", fvf
);
2516 wined3d_mutex_lock();
2517 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
2519 wined3d_mutex_unlock();
2520 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
2521 return D3DERR_DRIVERINTERNALERROR
;
2524 wined3d_device_set_vertex_declaration(device
->wined3d_device
, decl
);
2525 wined3d_mutex_unlock();
2530 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
2532 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2533 struct wined3d_vertex_declaration
*wined3d_declaration
;
2534 struct d3d9_vertex_declaration
*d3d9_declaration
;
2536 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
2538 wined3d_mutex_lock();
2539 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2541 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2542 *fvf
= d3d9_declaration
->fvf
;
2548 wined3d_mutex_unlock();
2550 TRACE("Returning FVF %#x.\n", *fvf
);
2555 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2556 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2558 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2559 struct d3d9_vertexshader
*object
;
2562 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2564 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2566 return E_OUTOFMEMORY
;
2568 hr
= vertexshader_init(object
, device
, byte_code
);
2571 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2572 HeapFree(GetProcessHeap(), 0, object
);
2576 TRACE("Created vertex shader %p.\n", object
);
2577 *shader
= &object
->IDirect3DVertexShader9_iface
;
2582 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
2584 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2585 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2587 TRACE("iface %p, shader %p.\n", iface
, shader
);
2589 wined3d_mutex_lock();
2590 wined3d_device_set_vertex_shader(device
->wined3d_device
,
2591 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2592 wined3d_mutex_unlock();
2597 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
2599 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2600 struct d3d9_vertexshader
*shader_impl
;
2601 struct wined3d_shader
*wined3d_shader
;
2603 TRACE("iface %p, shader %p.\n", iface
, shader
);
2605 wined3d_mutex_lock();
2606 if ((wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
2608 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2609 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
2610 IDirect3DVertexShader9_AddRef(*shader
);
2616 wined3d_mutex_unlock();
2618 TRACE("Returning %p.\n", *shader
);
2623 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2624 UINT reg_idx
, const float *data
, UINT count
)
2626 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2629 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2631 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2633 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2634 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2635 return D3DERR_INVALIDCALL
;
2638 wined3d_mutex_lock();
2639 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2640 wined3d_mutex_unlock();
2645 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2646 UINT reg_idx
, float *data
, UINT count
)
2648 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2651 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2653 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2655 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2656 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2657 return D3DERR_INVALIDCALL
;
2660 wined3d_mutex_lock();
2661 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2662 wined3d_mutex_unlock();
2667 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2668 UINT reg_idx
, const int *data
, UINT count
)
2670 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2673 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2675 wined3d_mutex_lock();
2676 hr
= wined3d_device_set_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2677 wined3d_mutex_unlock();
2682 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2683 UINT reg_idx
, int *data
, UINT count
)
2685 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2688 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2690 wined3d_mutex_lock();
2691 hr
= wined3d_device_get_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2692 wined3d_mutex_unlock();
2697 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2698 UINT reg_idx
, const BOOL
*data
, UINT count
)
2700 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2703 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2705 wined3d_mutex_lock();
2706 hr
= wined3d_device_set_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2707 wined3d_mutex_unlock();
2712 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2713 UINT reg_idx
, BOOL
*data
, UINT count
)
2715 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2718 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2720 wined3d_mutex_lock();
2721 hr
= wined3d_device_get_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2722 wined3d_mutex_unlock();
2727 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2728 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
2730 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2731 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
2734 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2735 iface
, stream_idx
, buffer
, offset
, stride
);
2737 wined3d_mutex_lock();
2738 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2739 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, offset
, stride
);
2740 wined3d_mutex_unlock();
2745 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2746 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
2748 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2749 struct d3d9_vertexbuffer
*buffer_impl
;
2750 struct wined3d_buffer
*wined3d_buffer
;
2753 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2754 iface
, stream_idx
, buffer
, offset
, stride
);
2757 return D3DERR_INVALIDCALL
;
2759 wined3d_mutex_lock();
2760 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, offset
, stride
);
2761 if (SUCCEEDED(hr
) && wined3d_buffer
)
2763 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2764 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
2765 IDirect3DVertexBuffer9_AddRef(*buffer
);
2770 FIXME("Call to GetStreamSource failed %p %p\n", offset
, stride
);
2773 wined3d_mutex_unlock();
2778 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
2780 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2783 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
2785 wined3d_mutex_lock();
2786 hr
= wined3d_device_set_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2787 wined3d_mutex_unlock();
2792 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
2794 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2797 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
2799 wined3d_mutex_lock();
2800 hr
= wined3d_device_get_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2801 wined3d_mutex_unlock();
2806 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
2808 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2809 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
2811 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2813 wined3d_mutex_lock();
2814 wined3d_device_set_index_buffer(device
->wined3d_device
,
2815 ib
? ib
->wined3d_buffer
: NULL
,
2816 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2817 wined3d_mutex_unlock();
2822 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
2824 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2825 enum wined3d_format_id wined3d_format
;
2826 struct wined3d_buffer
*wined3d_buffer
;
2827 struct d3d9_indexbuffer
*buffer_impl
;
2829 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2832 return D3DERR_INVALIDCALL
;
2834 wined3d_mutex_lock();
2835 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
)))
2837 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2838 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
2839 IDirect3DIndexBuffer9_AddRef(*buffer
);
2845 wined3d_mutex_unlock();
2850 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
2851 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
2853 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2854 struct d3d9_pixelshader
*object
;
2857 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2859 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2862 FIXME("Failed to allocate pixel shader memory.\n");
2863 return E_OUTOFMEMORY
;
2866 hr
= pixelshader_init(object
, device
, byte_code
);
2869 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2870 HeapFree(GetProcessHeap(), 0, object
);
2874 TRACE("Created pixel shader %p.\n", object
);
2875 *shader
= &object
->IDirect3DPixelShader9_iface
;
2880 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
2882 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2883 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
2885 TRACE("iface %p, shader %p.\n", iface
, shader
);
2887 wined3d_mutex_lock();
2888 wined3d_device_set_pixel_shader(device
->wined3d_device
,
2889 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2890 wined3d_mutex_unlock();
2895 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
2897 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2898 struct d3d9_pixelshader
*shader_impl
;
2899 struct wined3d_shader
*wined3d_shader
;
2901 TRACE("iface %p, shader %p.\n", iface
, shader
);
2903 if (!shader
) return D3DERR_INVALIDCALL
;
2905 wined3d_mutex_lock();
2906 if ((wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
2908 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2909 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
2910 IDirect3DPixelShader9_AddRef(*shader
);
2916 wined3d_mutex_unlock();
2918 TRACE("Returning %p.\n", *shader
);
2923 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2924 UINT reg_idx
, const float *data
, UINT count
)
2926 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2929 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2931 wined3d_mutex_lock();
2932 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2933 wined3d_mutex_unlock();
2938 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2939 UINT reg_idx
, float *data
, UINT count
)
2941 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2944 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2946 wined3d_mutex_lock();
2947 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2948 wined3d_mutex_unlock();
2953 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2954 UINT reg_idx
, const int *data
, UINT count
)
2956 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2959 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2961 wined3d_mutex_lock();
2962 hr
= wined3d_device_set_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2963 wined3d_mutex_unlock();
2968 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2969 UINT reg_idx
, int *data
, UINT count
)
2971 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2974 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2976 wined3d_mutex_lock();
2977 hr
= wined3d_device_get_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2978 wined3d_mutex_unlock();
2983 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2984 UINT reg_idx
, const BOOL
*data
, UINT count
)
2986 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2989 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2991 wined3d_mutex_lock();
2992 hr
= wined3d_device_set_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2993 wined3d_mutex_unlock();
2998 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2999 UINT reg_idx
, BOOL
*data
, UINT count
)
3001 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3004 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3006 wined3d_mutex_lock();
3007 hr
= wined3d_device_get_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
3008 wined3d_mutex_unlock();
3013 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3014 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
3016 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3017 iface
, handle
, segment_count
, patch_info
);
3021 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3022 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
3024 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3025 iface
, handle
, segment_count
, patch_info
);
3029 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
3031 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
3032 return D3DERR_INVALIDCALL
;
3035 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
3037 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3038 struct d3d9_query
*object
;
3041 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
3043 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3045 return E_OUTOFMEMORY
;
3047 hr
= query_init(object
, device
, type
);
3050 WARN("Failed to initialize query, hr %#x.\n", hr
);
3051 HeapFree(GetProcessHeap(), 0, object
);
3055 TRACE("Created query %p.\n", object
);
3056 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
3057 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
3062 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
3063 UINT width
, UINT height
, float *rows
, float *columns
)
3065 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
3066 iface
, width
, height
, rows
, columns
);
3071 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
3072 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
3073 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
3075 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
3076 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
3077 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
3078 dst_descs
, operation
, offset_x
, offset_y
);
3083 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
3084 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
3085 const RGNDATA
*dirty_region
, DWORD flags
)
3087 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3090 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3091 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
3092 dst_window_override
, dirty_region
, flags
);
3094 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
3095 return S_PRESENT_OCCLUDED
;
3097 wined3d_mutex_lock();
3098 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
3099 dst_window_override
, dirty_region
, flags
);
3100 wined3d_mutex_unlock();
3105 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
3107 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
3112 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
3114 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
3119 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
3121 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
3126 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
3127 IDirect3DResource9
**resources
, UINT32 resource_count
)
3129 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3130 iface
, resources
, resource_count
);
3135 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
3137 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
3142 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
3144 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
3151 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
3153 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3154 struct wined3d_swapchain_desc swapchain_desc
;
3155 struct wined3d_swapchain
*swapchain
;
3157 TRACE("iface %p, dst_window %p.\n", iface
, dst_window
);
3159 wined3d_mutex_lock();
3160 swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, 0);
3161 wined3d_swapchain_get_desc(swapchain
, &swapchain_desc
);
3162 wined3d_mutex_unlock();
3164 if (swapchain_desc
.windowed
)
3167 /* FIXME: This is actually supposed to check if any other device is in
3168 * fullscreen mode. */
3169 if (dst_window
!= swapchain_desc
.device_window
)
3170 return device
->device_state
== D3D9_DEVICE_STATE_OK
? S_PRESENT_OCCLUDED
: D3D_OK
;
3172 return device
->device_state
== D3D9_DEVICE_STATE_OK
? D3D_OK
: S_PRESENT_OCCLUDED
;
3175 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
3176 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3177 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3179 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3180 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3181 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3182 lockable
, surface
, shared_handle
, usage
);
3186 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3191 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
3192 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
3193 HANDLE
*shared_handle
, DWORD usage
)
3195 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3196 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
3201 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
3202 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3203 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3205 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3206 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3207 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3208 discard
, surface
, shared_handle
, usage
);
3212 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3217 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
3218 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
3220 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3221 struct wined3d_swapchain_desc swapchain_desc
;
3222 struct wined3d_display_mode wined3d_mode
;
3225 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
3229 wined3d_mode
.width
= mode
->Width
;
3230 wined3d_mode
.height
= mode
->Height
;
3231 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
3232 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
3233 wined3d_mode
.scanline_ordering
= mode
->ScanLineOrdering
;
3236 wined3d_mutex_lock();
3238 if (device
->vertex_buffer
)
3240 wined3d_buffer_decref(device
->vertex_buffer
);
3241 device
->vertex_buffer
= NULL
;
3242 device
->vertex_buffer_size
= 0;
3244 if (device
->index_buffer
)
3246 wined3d_buffer_decref(device
->index_buffer
);
3247 device
->index_buffer
= NULL
;
3248 device
->index_buffer_size
= 0;
3251 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
);
3252 hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
3253 mode
? &wined3d_mode
: NULL
, reset_enum_callback
, FALSE
);
3254 wined3d_mutex_unlock();
3259 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
3260 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
3262 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3263 struct wined3d_display_mode wined3d_mode
;
3266 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3267 iface
, swapchain_idx
, mode
, rotation
);
3269 if (mode
->Size
!= sizeof(*mode
))
3270 return D3DERR_INVALIDCALL
;
3272 wined3d_mutex_lock();
3273 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
3274 (enum wined3d_display_rotation
*)rotation
);
3275 wined3d_mutex_unlock();
3279 mode
->Width
= wined3d_mode
.width
;
3280 mode
->Height
= wined3d_mode
.height
;
3281 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
3282 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
3283 mode
->ScanLineOrdering
= wined3d_mode
.scanline_ordering
;
3289 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
3292 d3d9_device_QueryInterface
,
3294 d3d9_device_Release
,
3295 /* IDirect3DDevice9 */
3296 d3d9_device_TestCooperativeLevel
,
3297 d3d9_device_GetAvailableTextureMem
,
3298 d3d9_device_EvictManagedResources
,
3299 d3d9_device_GetDirect3D
,
3300 d3d9_device_GetDeviceCaps
,
3301 d3d9_device_GetDisplayMode
,
3302 d3d9_device_GetCreationParameters
,
3303 d3d9_device_SetCursorProperties
,
3304 d3d9_device_SetCursorPosition
,
3305 d3d9_device_ShowCursor
,
3306 d3d9_device_CreateAdditionalSwapChain
,
3307 d3d9_device_GetSwapChain
,
3308 d3d9_device_GetNumberOfSwapChains
,
3310 d3d9_device_Present
,
3311 d3d9_device_GetBackBuffer
,
3312 d3d9_device_GetRasterStatus
,
3313 d3d9_device_SetDialogBoxMode
,
3314 d3d9_device_SetGammaRamp
,
3315 d3d9_device_GetGammaRamp
,
3316 d3d9_device_CreateTexture
,
3317 d3d9_device_CreateVolumeTexture
,
3318 d3d9_device_CreateCubeTexture
,
3319 d3d9_device_CreateVertexBuffer
,
3320 d3d9_device_CreateIndexBuffer
,
3321 d3d9_device_CreateRenderTarget
,
3322 d3d9_device_CreateDepthStencilSurface
,
3323 d3d9_device_UpdateSurface
,
3324 d3d9_device_UpdateTexture
,
3325 d3d9_device_GetRenderTargetData
,
3326 d3d9_device_GetFrontBufferData
,
3327 d3d9_device_StretchRect
,
3328 d3d9_device_ColorFill
,
3329 d3d9_device_CreateOffscreenPlainSurface
,
3330 d3d9_device_SetRenderTarget
,
3331 d3d9_device_GetRenderTarget
,
3332 d3d9_device_SetDepthStencilSurface
,
3333 d3d9_device_GetDepthStencilSurface
,
3334 d3d9_device_BeginScene
,
3335 d3d9_device_EndScene
,
3337 d3d9_device_SetTransform
,
3338 d3d9_device_GetTransform
,
3339 d3d9_device_MultiplyTransform
,
3340 d3d9_device_SetViewport
,
3341 d3d9_device_GetViewport
,
3342 d3d9_device_SetMaterial
,
3343 d3d9_device_GetMaterial
,
3344 d3d9_device_SetLight
,
3345 d3d9_device_GetLight
,
3346 d3d9_device_LightEnable
,
3347 d3d9_device_GetLightEnable
,
3348 d3d9_device_SetClipPlane
,
3349 d3d9_device_GetClipPlane
,
3350 d3d9_device_SetRenderState
,
3351 d3d9_device_GetRenderState
,
3352 d3d9_device_CreateStateBlock
,
3353 d3d9_device_BeginStateBlock
,
3354 d3d9_device_EndStateBlock
,
3355 d3d9_device_SetClipStatus
,
3356 d3d9_device_GetClipStatus
,
3357 d3d9_device_GetTexture
,
3358 d3d9_device_SetTexture
,
3359 d3d9_device_GetTextureStageState
,
3360 d3d9_device_SetTextureStageState
,
3361 d3d9_device_GetSamplerState
,
3362 d3d9_device_SetSamplerState
,
3363 d3d9_device_ValidateDevice
,
3364 d3d9_device_SetPaletteEntries
,
3365 d3d9_device_GetPaletteEntries
,
3366 d3d9_device_SetCurrentTexturePalette
,
3367 d3d9_device_GetCurrentTexturePalette
,
3368 d3d9_device_SetScissorRect
,
3369 d3d9_device_GetScissorRect
,
3370 d3d9_device_SetSoftwareVertexProcessing
,
3371 d3d9_device_GetSoftwareVertexProcessing
,
3372 d3d9_device_SetNPatchMode
,
3373 d3d9_device_GetNPatchMode
,
3374 d3d9_device_DrawPrimitive
,
3375 d3d9_device_DrawIndexedPrimitive
,
3376 d3d9_device_DrawPrimitiveUP
,
3377 d3d9_device_DrawIndexedPrimitiveUP
,
3378 d3d9_device_ProcessVertices
,
3379 d3d9_device_CreateVertexDeclaration
,
3380 d3d9_device_SetVertexDeclaration
,
3381 d3d9_device_GetVertexDeclaration
,
3384 d3d9_device_CreateVertexShader
,
3385 d3d9_device_SetVertexShader
,
3386 d3d9_device_GetVertexShader
,
3387 d3d9_device_SetVertexShaderConstantF
,
3388 d3d9_device_GetVertexShaderConstantF
,
3389 d3d9_device_SetVertexShaderConstantI
,
3390 d3d9_device_GetVertexShaderConstantI
,
3391 d3d9_device_SetVertexShaderConstantB
,
3392 d3d9_device_GetVertexShaderConstantB
,
3393 d3d9_device_SetStreamSource
,
3394 d3d9_device_GetStreamSource
,
3395 d3d9_device_SetStreamSourceFreq
,
3396 d3d9_device_GetStreamSourceFreq
,
3397 d3d9_device_SetIndices
,
3398 d3d9_device_GetIndices
,
3399 d3d9_device_CreatePixelShader
,
3400 d3d9_device_SetPixelShader
,
3401 d3d9_device_GetPixelShader
,
3402 d3d9_device_SetPixelShaderConstantF
,
3403 d3d9_device_GetPixelShaderConstantF
,
3404 d3d9_device_SetPixelShaderConstantI
,
3405 d3d9_device_GetPixelShaderConstantI
,
3406 d3d9_device_SetPixelShaderConstantB
,
3407 d3d9_device_GetPixelShaderConstantB
,
3408 d3d9_device_DrawRectPatch
,
3409 d3d9_device_DrawTriPatch
,
3410 d3d9_device_DeletePatch
,
3411 d3d9_device_CreateQuery
,
3412 /* IDirect3DDevice9Ex */
3413 d3d9_device_SetConvolutionMonoKernel
,
3414 d3d9_device_ComposeRects
,
3415 d3d9_device_PresentEx
,
3416 d3d9_device_GetGPUThreadPriority
,
3417 d3d9_device_SetGPUThreadPriority
,
3418 d3d9_device_WaitForVBlank
,
3419 d3d9_device_CheckResourceResidency
,
3420 d3d9_device_SetMaximumFrameLatency
,
3421 d3d9_device_GetMaximumFrameLatency
,
3422 d3d9_device_CheckDeviceState
,
3423 d3d9_device_CreateRenderTargetEx
,
3424 d3d9_device_CreateOffscreenPlainSurfaceEx
,
3425 d3d9_device_CreateDepthStencilSurfaceEx
,
3426 d3d9_device_ResetEx
,
3427 d3d9_device_GetDisplayModeEx
,
3430 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3432 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
3435 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3436 struct wined3d_device
*device
)
3438 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3441 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3443 TRACE("device_parent %p.\n", device_parent
);
3446 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
3448 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3450 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
3452 if (!device
->d3d_parent
)
3456 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_LOST
, D3D9_DEVICE_STATE_OK
);
3457 else if (device
->d3d_parent
->extended
)
3458 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_OK
, D3D9_DEVICE_STATE_LOST
);
3460 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_NOT_RESET
, D3D9_DEVICE_STATE_LOST
);
3463 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
3464 void *container_parent
, struct wined3d_surface
*surface
, void **parent
,
3465 const struct wined3d_parent_ops
**parent_ops
)
3467 struct d3d9_surface
*d3d_surface
;
3469 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
3470 device_parent
, container_parent
, surface
, parent
, parent_ops
);
3472 if (!(d3d_surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_surface
))))
3473 return E_OUTOFMEMORY
;
3475 surface_init(d3d_surface
, container_parent
, surface
, parent_ops
);
3476 *parent
= d3d_surface
;
3477 TRACE("Created surface %p.\n", d3d_surface
);
3482 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
3483 void *container_parent
, struct wined3d_volume
*volume
, void **parent
,
3484 const struct wined3d_parent_ops
**parent_ops
)
3486 struct d3d9_volume
*d3d_volume
;
3488 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
3489 device_parent
, container_parent
, volume
, parent
, parent_ops
);
3491 if (!(d3d_volume
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_volume
))))
3492 return E_OUTOFMEMORY
;
3494 volume_init(d3d_volume
, container_parent
, volume
, parent_ops
);
3495 *parent
= d3d_volume
;
3496 TRACE("Created volume %p.\n", d3d_volume
);
3501 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
3502 void *container_parent
, const struct wined3d_resource_desc
*desc
, struct wined3d_surface
**surface
)
3504 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3505 struct wined3d_resource_desc texture_desc
;
3506 struct d3d9_surface
*d3d_surface
;
3507 struct wined3d_texture
*texture
;
3510 TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
3511 device_parent
, container_parent
, desc
, surface
);
3513 if (container_parent
== device_parent
)
3514 container_parent
= &device
->IDirect3DDevice9Ex_iface
;
3516 texture_desc
= *desc
;
3517 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
3518 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &texture_desc
, 1,
3519 WINED3D_SURFACE_MAPPABLE
, container_parent
, &d3d9_null_wined3d_parent_ops
, &texture
)))
3521 WARN("Failed to create texture, hr %#x.\n", hr
);
3525 *surface
= wined3d_surface_from_resource(wined3d_texture_get_sub_resource(texture
, 0));
3526 wined3d_surface_incref(*surface
);
3527 wined3d_texture_decref(texture
);
3529 d3d_surface
= wined3d_surface_get_parent(*surface
);
3530 d3d_surface
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
3535 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3536 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3538 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3539 struct d3d9_swapchain
*d3d_swapchain
;
3542 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3544 hr
= d3d9_swapchain_create(device
, desc
, &d3d_swapchain
);
3547 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3552 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3553 wined3d_swapchain_incref(*swapchain
);
3554 IDirect3DSwapChain9Ex_Release(&d3d_swapchain
->IDirect3DSwapChain9Ex_iface
);
3559 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3561 device_parent_wined3d_device_created
,
3562 device_parent_mode_changed
,
3563 device_parent_activate
,
3564 device_parent_surface_created
,
3565 device_parent_volume_created
,
3566 device_parent_create_swapchain_surface
,
3567 device_parent_create_swapchain
,
3570 static void setup_fpu(void)
3572 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3574 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3575 cw
= (cw
& ~0xf3f) | 0x3f;
3576 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3577 #elif defined(__i386__) && defined(_MSC_VER)
3580 cw
= (cw
& ~0xf3f) | 0x3f;
3583 FIXME("FPU setup not implemented for this platform.\n");
3587 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
3588 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
3589 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3591 struct wined3d_swapchain_desc
*swapchain_desc
;
3596 FIXME("Ignoring display mode.\n");
3598 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
3599 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3600 device
->refcount
= 1;
3602 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3604 wined3d_mutex_lock();
3605 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3606 &device
->device_parent
, &device
->wined3d_device
);
3609 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3610 wined3d_mutex_unlock();
3614 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3618 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3619 count
= caps
.NumberOfAdaptersInGroup
;
3622 if (flags
& D3DCREATE_MULTITHREADED
)
3623 wined3d_device_set_multithreaded(device
->wined3d_device
);
3625 if (!parameters
->Windowed
)
3628 focus_window
= parameters
->hDeviceWindow
;
3629 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3631 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3632 wined3d_device_decref(device
->wined3d_device
);
3633 wined3d_mutex_unlock();
3637 for (i
= 0; i
< count
; ++i
)
3639 HWND device_window
= parameters
[i
].hDeviceWindow
;
3641 if (!device_window
) device_window
= focus_window
;
3642 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3643 parameters
[i
].BackBufferWidth
,
3644 parameters
[i
].BackBufferHeight
);
3648 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
3649 if (!swapchain_desc
)
3651 ERR("Failed to allocate wined3d parameters.\n");
3652 wined3d_device_decref(device
->wined3d_device
);
3653 wined3d_mutex_unlock();
3654 return E_OUTOFMEMORY
;
3657 for (i
= 0; i
< count
; ++i
)
3659 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
[i
], ¶meters
[i
]);
3662 hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
);
3665 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3666 wined3d_device_release_focus_window(device
->wined3d_device
);
3667 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3668 wined3d_device_decref(device
->wined3d_device
);
3669 wined3d_mutex_unlock();
3673 wined3d_mutex_unlock();
3675 for (i
= 0; i
< count
; ++i
)
3677 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
], &swapchain_desc
[i
]);
3679 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3681 /* Initialize the converted declaration array. This creates a valid pointer
3682 * and when adding decls HeapReAlloc() can be used without further checking. */
3683 device
->fvf_decls
= HeapAlloc(GetProcessHeap(), 0, 0);
3684 if (!device
->fvf_decls
)
3686 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3687 wined3d_mutex_lock();
3688 wined3d_device_uninit_3d(device
->wined3d_device
);
3689 wined3d_device_release_focus_window(device
->wined3d_device
);
3690 wined3d_device_decref(device
->wined3d_device
);
3691 wined3d_mutex_unlock();
3692 return E_OUTOFMEMORY
;
3695 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
3696 device
->d3d_parent
= parent
;