regedit: Add message contexts for accelerators that can be translated.
[wine/multimedia.git] / dlls / d3d8 / tests / device.c
blobbf4e1ead8fb7c0c108174997e64170a968dd5b9b
1 /*
2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define COBJMACROS
21 #include <windowsx.h>
22 #include <initguid.h>
23 #include <d3d8.h>
24 #include "wine/test.h"
26 static INT screen_width;
27 static INT screen_height;
29 static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT);
31 static BOOL (WINAPI *pGetCursorInfo)(PCURSORINFO);
33 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
34 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
35 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
36 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
37 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
38 0x0000FFFF}; /* END */
39 static const DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
40 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
41 0x00000042, 0xB00F0000, /* tex t0 */
42 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
43 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
44 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
45 0x0000FFFF}; /* END */
47 static int get_refcount(IUnknown *object)
49 IUnknown_AddRef( object );
50 return IUnknown_Release( object );
53 /* try to make sure pending X events have been processed before continuing */
54 static void flush_events(void)
56 MSG msg;
57 int diff = 200;
58 int min_timeout = 100;
59 DWORD time = GetTickCount() + diff;
61 while (diff > 0)
63 if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break;
64 while (PeekMessage( &msg, 0, 0, 0, PM_REMOVE )) DispatchMessage( &msg );
65 diff = time - GetTickCount();
69 static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND device_window, HWND focus_window, BOOL windowed)
71 D3DPRESENT_PARAMETERS present_parameters = {0};
72 IDirect3DDevice8 *device;
74 present_parameters.Windowed = windowed;
75 present_parameters.hDeviceWindow = device_window;
76 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
77 present_parameters.BackBufferWidth = screen_width;
78 present_parameters.BackBufferHeight = screen_height;
79 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
80 present_parameters.EnableAutoDepthStencil = TRUE;
81 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
83 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
84 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
86 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
87 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
88 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
90 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
91 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
93 return NULL;
96 static HRESULT reset_device(IDirect3DDevice8 *device, HWND device_window, BOOL windowed)
98 D3DPRESENT_PARAMETERS present_parameters = {0};
100 present_parameters.Windowed = windowed;
101 present_parameters.hDeviceWindow = device_window;
102 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
103 present_parameters.BackBufferWidth = screen_width;
104 present_parameters.BackBufferHeight = screen_height;
105 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
106 present_parameters.EnableAutoDepthStencil = TRUE;
107 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
109 return IDirect3DDevice8_Reset(device, &present_parameters);
112 #define CHECK_CALL(r,c,d,rc) \
113 if (SUCCEEDED(r)) {\
114 int tmp1 = get_refcount( (IUnknown *)d ); \
115 int rc_new = rc; \
116 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
117 } else {\
118 trace("%s failed: %#08x\n", c, r); \
121 #define CHECK_RELEASE(obj,d,rc) \
122 if (obj) { \
123 int tmp1, rc_new = rc; \
124 IUnknown_Release( obj ); \
125 tmp1 = get_refcount( (IUnknown *)d ); \
126 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
129 #define CHECK_REFCOUNT(obj,rc) \
131 int rc_new = rc; \
132 int count = get_refcount( (IUnknown *)obj ); \
133 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
136 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
138 int rc_new = rc; \
139 int count = IUnknown_Release( (IUnknown *)obj ); \
140 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
143 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
145 int rc_new = rc; \
146 int count = IUnknown_AddRef( (IUnknown *)obj ); \
147 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
150 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
152 void *container_ptr = (void *)0x1337c0d3; \
153 hr = IDirect3DSurface8_GetContainer(obj, &iid, &container_ptr); \
154 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#08x, container_ptr %p. " \
155 "Expected hr %#08x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
156 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
159 static void check_mipmap_levels(IDirect3DDevice8 *device, UINT width, UINT height, UINT count)
161 IDirect3DBaseTexture8* texture = NULL;
162 HRESULT hr = IDirect3DDevice8_CreateTexture( device, width, height, 0, 0,
163 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture8**) &texture );
165 if (SUCCEEDED(hr)) {
166 DWORD levels = IDirect3DBaseTexture8_GetLevelCount(texture);
167 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
168 } else
169 trace("CreateTexture failed: %#08x\n", hr);
171 if (texture) IUnknown_Release( texture );
174 static void test_mipmap_levels(void)
177 HRESULT hr;
178 HWND hwnd = NULL;
180 IDirect3D8 *pD3d = NULL;
181 IDirect3DDevice8 *pDevice = NULL;
182 D3DPRESENT_PARAMETERS d3dpp;
183 D3DDISPLAYMODE d3ddm;
185 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
186 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
187 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
188 ok(hwnd != NULL, "Failed to create window\n");
189 if (!pD3d || !hwnd) goto cleanup;
191 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
192 ZeroMemory( &d3dpp, sizeof(d3dpp) );
193 d3dpp.Windowed = TRUE;
194 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
195 d3dpp.BackBufferFormat = d3ddm.Format;
197 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
198 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
199 if(FAILED(hr))
201 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
202 goto cleanup;
205 check_mipmap_levels(pDevice, 32, 32, 6);
206 check_mipmap_levels(pDevice, 256, 1, 9);
207 check_mipmap_levels(pDevice, 1, 256, 9);
208 check_mipmap_levels(pDevice, 1, 1, 1);
210 cleanup:
211 if (pDevice)
213 UINT refcount = IUnknown_Release( pDevice );
214 ok(!refcount, "Device has %u references left.\n", refcount);
216 if (pD3d) IUnknown_Release( pD3d );
217 DestroyWindow( hwnd );
220 static void test_swapchain(void)
222 HRESULT hr;
223 HWND hwnd = NULL;
224 IDirect3D8 *pD3d = NULL;
225 IDirect3DDevice8 *pDevice = NULL;
226 IDirect3DSwapChain8 *swapchain1 = NULL;
227 IDirect3DSwapChain8 *swapchain2 = NULL;
228 IDirect3DSwapChain8 *swapchain3 = NULL;
229 IDirect3DSurface8 *backbuffer = NULL;
230 D3DPRESENT_PARAMETERS d3dpp;
231 D3DDISPLAYMODE d3ddm;
233 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
234 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
235 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
236 ok(hwnd != NULL, "Failed to create window\n");
237 if (!pD3d || !hwnd) goto cleanup;
239 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
240 ZeroMemory( &d3dpp, sizeof(d3dpp) );
241 d3dpp.Windowed = TRUE;
242 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
243 d3dpp.BackBufferFormat = d3ddm.Format;
244 d3dpp.BackBufferCount = 0;
246 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
247 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
248 if(FAILED(hr))
250 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
251 goto cleanup;
254 /* Check if the back buffer count was modified */
255 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
257 /* Create a bunch of swapchains */
258 d3dpp.BackBufferCount = 0;
259 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
260 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
261 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
263 d3dpp.BackBufferCount = 1;
264 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
265 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
267 d3dpp.BackBufferCount = 2;
268 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
269 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
270 if(SUCCEEDED(hr)) {
271 /* Swapchain 3, created with backbuffercount 2 */
272 backbuffer = (void *) 0xdeadbeef;
273 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
274 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%#08x)\n", hr);
275 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
276 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
278 backbuffer = (void *) 0xdeadbeef;
279 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
280 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%#08x)\n", hr);
281 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
282 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
284 backbuffer = (void *) 0xdeadbeef;
285 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
286 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr);
287 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
288 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
290 backbuffer = (void *) 0xdeadbeef;
291 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
292 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
293 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
294 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
297 /* Check the back buffers of the swapchains */
298 /* Swapchain 1, created with backbuffercount 0 */
299 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
300 ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr);
301 ok(backbuffer != NULL, "The back buffer is NULL (%#08x)\n", hr);
302 if(backbuffer) IDirect3DSurface8_Release(backbuffer);
304 backbuffer = (void *) 0xdeadbeef;
305 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
306 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
307 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
308 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
310 /* Swapchain 2 - created with backbuffercount 1 */
311 backbuffer = (void *) 0xdeadbeef;
312 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
313 ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr);
314 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
315 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
317 backbuffer = (void *) 0xdeadbeef;
318 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
319 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr);
320 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
321 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
323 backbuffer = (void *) 0xdeadbeef;
324 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
325 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
326 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
327 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
329 cleanup:
330 if(swapchain1) IDirect3DSwapChain8_Release(swapchain1);
331 if(swapchain2) IDirect3DSwapChain8_Release(swapchain2);
332 if(swapchain3) IDirect3DSwapChain8_Release(swapchain3);
333 if (pDevice)
335 UINT refcount = IDirect3DDevice8_Release(pDevice);
336 ok(!refcount, "Device has %u references left.\n", refcount);
338 if (pD3d) IDirect3D8_Release(pD3d);
339 DestroyWindow( hwnd );
342 static void test_refcount(void)
344 HRESULT hr;
345 HWND hwnd = NULL;
346 IDirect3D8 *pD3d = NULL;
347 IDirect3D8 *pD3d2 = NULL;
348 IDirect3DDevice8 *pDevice = NULL;
349 IDirect3DVertexBuffer8 *pVertexBuffer = NULL;
350 IDirect3DIndexBuffer8 *pIndexBuffer = NULL;
351 DWORD dVertexShader = -1;
352 DWORD dPixelShader = -1;
353 IDirect3DCubeTexture8 *pCubeTexture = NULL;
354 IDirect3DTexture8 *pTexture = NULL;
355 IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
356 IDirect3DVolume8 *pVolumeLevel = NULL;
357 IDirect3DSurface8 *pStencilSurface = NULL;
358 IDirect3DSurface8 *pImageSurface = NULL;
359 IDirect3DSurface8 *pRenderTarget = NULL;
360 IDirect3DSurface8 *pRenderTarget2 = NULL;
361 IDirect3DSurface8 *pRenderTarget3 = NULL;
362 IDirect3DSurface8 *pTextureLevel = NULL;
363 IDirect3DSurface8 *pBackBuffer = NULL;
364 DWORD dStateBlock = -1;
365 IDirect3DSwapChain8 *pSwapChain = NULL;
366 D3DCAPS8 caps;
368 D3DPRESENT_PARAMETERS d3dpp;
369 D3DDISPLAYMODE d3ddm;
370 int refcount = 0, tmp;
372 DWORD decl[] =
374 D3DVSD_STREAM(0),
375 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
376 D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */
377 D3DVSD_END()
380 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
381 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
382 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
383 ok(hwnd != NULL, "Failed to create window\n");
384 if (!pD3d || !hwnd) goto cleanup;
386 CHECK_REFCOUNT( pD3d, 1 );
388 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
389 ZeroMemory( &d3dpp, sizeof(d3dpp) );
390 d3dpp.Windowed = TRUE;
391 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
392 d3dpp.BackBufferFormat = d3ddm.Format;
393 d3dpp.EnableAutoDepthStencil = TRUE;
394 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
396 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
397 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
398 if(FAILED(hr))
400 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
401 goto cleanup;
403 IDirect3DDevice8_GetDeviceCaps(pDevice, &caps);
405 refcount = get_refcount( (IUnknown *)pDevice );
406 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
408 CHECK_REFCOUNT( pD3d, 2 );
410 hr = IDirect3DDevice8_GetDirect3D(pDevice, &pD3d2);
411 CHECK_CALL( hr, "GetDirect3D", pDevice, refcount );
413 ok(pD3d2 == pD3d, "Expected IDirect3D8 pointers to be equal\n");
414 CHECK_REFCOUNT( pD3d, 3 );
415 CHECK_RELEASE_REFCOUNT( pD3d, 2 );
418 * Check refcount of implicit surfaces. Findings:
419 * - the container is the device
420 * - they hold a reference to the device
421 * - they are created with a refcount of 0 (Get/Release returns original refcount)
422 * - they are not freed if refcount reaches 0.
423 * - the refcount is not forwarded to the container.
425 hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
426 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
427 if(pRenderTarget)
429 CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DDevice8, pDevice);
430 CHECK_REFCOUNT( pRenderTarget, 1);
432 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
433 CHECK_REFCOUNT(pDevice, refcount);
434 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
435 CHECK_REFCOUNT(pDevice, refcount);
437 hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
438 CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
439 CHECK_REFCOUNT( pRenderTarget, 2);
440 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
441 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
442 CHECK_REFCOUNT( pDevice, --refcount);
444 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
445 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
446 CHECK_REFCOUNT(pDevice, ++refcount);
447 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
448 CHECK_REFCOUNT(pDevice, --refcount);
451 /* Render target and back buffer are identical. */
452 hr = IDirect3DDevice8_GetBackBuffer(pDevice, 0, 0, &pBackBuffer);
453 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
454 if(pBackBuffer)
456 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
457 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
458 pRenderTarget, pBackBuffer);
459 pBackBuffer = NULL;
461 CHECK_REFCOUNT( pDevice, --refcount);
463 hr = IDirect3DDevice8_GetDepthStencilSurface(pDevice, &pStencilSurface);
464 CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
465 if(pStencilSurface)
467 CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice8, pDevice);
468 CHECK_REFCOUNT( pStencilSurface, 1);
470 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
471 CHECK_REFCOUNT(pDevice, refcount);
472 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
473 CHECK_REFCOUNT(pDevice, refcount);
475 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
476 CHECK_REFCOUNT( pDevice, --refcount);
478 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
479 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
480 CHECK_REFCOUNT(pDevice, ++refcount);
481 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
482 CHECK_REFCOUNT(pDevice, --refcount);
483 pStencilSurface = NULL;
486 /* Buffers */
487 hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer );
488 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
489 if(pIndexBuffer)
491 tmp = get_refcount( (IUnknown *)pIndexBuffer );
493 hr = IDirect3DDevice8_SetIndices(pDevice, pIndexBuffer, 0);
494 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
495 hr = IDirect3DDevice8_SetIndices(pDevice, NULL, 0);
496 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
499 hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer );
500 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
501 if(pVertexBuffer)
503 IDirect3DVertexBuffer8 *pVBuf = (void*)~0;
504 UINT stride = ~0;
506 tmp = get_refcount( (IUnknown *)pVertexBuffer );
508 hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, pVertexBuffer, 3 * sizeof(float));
509 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
510 hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, NULL, 0);
511 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
513 hr = IDirect3DDevice8_GetStreamSource(pDevice, 0, &pVBuf, &stride);
514 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
515 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
516 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
519 /* Shaders */
520 hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 );
521 CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount );
522 if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0))
524 hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader );
525 CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount );
527 /* Textures */
528 hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture );
529 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
530 if (pTexture)
532 tmp = get_refcount( (IUnknown *)pTexture );
534 /* SetTexture should not increase refcounts */
535 hr = IDirect3DDevice8_SetTexture(pDevice, 0, (IDirect3DBaseTexture8 *) pTexture);
536 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
537 hr = IDirect3DDevice8_SetTexture(pDevice, 0, NULL);
538 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
540 /* This should not increment device refcount */
541 hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
542 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
543 /* But should increment texture's refcount */
544 CHECK_REFCOUNT( pTexture, tmp+1 );
545 /* Because the texture and surface refcount are identical */
546 if (pTextureLevel)
548 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
549 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
550 CHECK_REFCOUNT ( pTexture , tmp+2 );
551 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
552 CHECK_REFCOUNT ( pTexture , tmp+1 );
553 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
554 CHECK_REFCOUNT ( pTextureLevel, tmp );
557 if(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
559 hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture );
560 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
562 else
564 skip("Cube textures not supported\n");
566 if(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
568 hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture );
569 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
571 else
573 skip("Volume textures not supported\n");
576 if (pVolumeTexture)
578 tmp = get_refcount( (IUnknown *)pVolumeTexture );
580 /* This should not increment device refcount */
581 hr = IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
582 CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
583 /* But should increment volume texture's refcount */
584 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
585 /* Because the volume texture and volume refcount are identical */
586 if (pVolumeLevel)
588 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
589 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
590 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
591 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
592 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
593 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
594 CHECK_REFCOUNT ( pVolumeLevel , tmp );
597 /* Surfaces */
598 hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D16, D3DMULTISAMPLE_NONE, &pStencilSurface );
599 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
600 CHECK_REFCOUNT( pStencilSurface, 1);
601 hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface );
602 CHECK_CALL( hr, "CreateImageSurface", pDevice, ++refcount );
603 CHECK_REFCOUNT( pImageSurface, 1);
604 hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget3 );
605 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
606 CHECK_REFCOUNT( pRenderTarget3, 1);
607 /* Misc */
608 hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock );
609 CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount );
610 hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
611 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
612 if(pSwapChain)
614 /* check implicit back buffer */
615 hr = IDirect3DSwapChain8_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
616 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
617 CHECK_REFCOUNT( pSwapChain, 1);
618 if(pBackBuffer)
620 CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DDevice8, pDevice);
621 CHECK_REFCOUNT( pBackBuffer, 1);
622 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
623 CHECK_REFCOUNT( pDevice, --refcount);
625 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
626 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
627 CHECK_REFCOUNT(pDevice, ++refcount);
628 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
629 CHECK_REFCOUNT(pDevice, --refcount);
630 pBackBuffer = NULL;
632 CHECK_REFCOUNT( pSwapChain, 1);
635 if(pVertexBuffer)
637 BYTE *data;
638 /* Vertex buffers can be locked multiple times */
639 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
640 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr);
641 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
642 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr);
643 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
644 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr);
645 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
646 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr);
649 /* The implicit render target is not freed if refcount reaches 0.
650 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
651 hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget2);
652 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
653 if(pRenderTarget2)
655 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
656 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
657 pRenderTarget, pRenderTarget2);
658 CHECK_REFCOUNT( pDevice, --refcount);
659 pRenderTarget2 = NULL;
661 pRenderTarget = NULL;
663 cleanup:
664 CHECK_RELEASE(pDevice, pDevice, --refcount);
666 /* Buffers */
667 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
668 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
669 /* Shaders */
670 if (dVertexShader != ~0U) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
671 if (dPixelShader != ~0U) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
672 /* Textures */
673 CHECK_RELEASE(pTexture, pDevice, --refcount);
674 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
675 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
676 /* Surfaces */
677 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
678 CHECK_RELEASE(pImageSurface, pDevice, --refcount);
679 CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
680 /* Misc */
681 if (dStateBlock != ~0U) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock );
682 /* This will destroy device - cannot check the refcount here */
683 if (pSwapChain) CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
685 if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
687 DestroyWindow( hwnd );
690 static void test_cursor(void)
692 HRESULT hr;
693 HWND hwnd = NULL;
694 IDirect3D8 *pD3d = NULL;
695 IDirect3DDevice8 *pDevice = NULL;
696 D3DPRESENT_PARAMETERS d3dpp;
697 D3DDISPLAYMODE d3ddm;
698 CURSORINFO info;
699 IDirect3DSurface8 *cursor = NULL;
700 HCURSOR cur;
701 HMODULE user32_handle = GetModuleHandleA("user32.dll");
703 pGetCursorInfo = (void *)GetProcAddress(user32_handle, "GetCursorInfo");
704 if (!pGetCursorInfo)
706 win_skip("GetCursorInfo is not available\n");
707 return;
710 memset(&info, 0, sizeof(info));
711 info.cbSize = sizeof(info);
712 ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
713 cur = info.hCursor;
715 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
716 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
717 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
718 ok(hwnd != NULL, "Failed to create window\n");
719 if (!pD3d || !hwnd) goto cleanup;
721 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
722 ZeroMemory( &d3dpp, sizeof(d3dpp) );
723 d3dpp.Windowed = TRUE;
724 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
725 d3dpp.BackBufferFormat = d3ddm.Format;
727 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
728 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
729 if(FAILED(hr))
731 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
732 goto cleanup;
735 IDirect3DDevice8_CreateImageSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, &cursor);
736 ok(cursor != NULL, "IDirect3DDevice8_CreateOffscreenPlainSurface failed with %#08x\n", hr);
738 /* Initially hidden */
739 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
740 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
742 /* Not enabled without a surface*/
743 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
744 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
746 /* Fails */
747 hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, NULL);
748 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr);
750 hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, cursor);
751 ok(hr == D3D_OK, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr);
753 IDirect3DSurface8_Release(cursor);
755 memset(&info, 0, sizeof(info));
756 info.cbSize = sizeof(info);
757 ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
758 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
759 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
761 /* Still hidden */
762 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
763 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
765 /* Enabled now*/
766 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
767 ok(hr == TRUE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
769 /* GDI cursor unchanged */
770 memset(&info, 0, sizeof(info));
771 info.cbSize = sizeof(info);
772 ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
773 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
774 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
776 cleanup:
777 if (pDevice)
779 UINT refcount = IDirect3DDevice8_Release(pDevice);
780 ok(!refcount, "Device has %u references left.\n", refcount);
782 if (pD3d) IDirect3D8_Release(pD3d);
783 DestroyWindow(hwnd);
786 static const POINT *expect_pos;
788 static LRESULT CALLBACK test_cursor_proc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
790 if (message == WM_MOUSEMOVE)
792 if (expect_pos && expect_pos->x && expect_pos->y)
794 POINT p = {GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam)};
796 ClientToScreen(window, &p);
797 if (expect_pos->x == p.x && expect_pos->y == p.y)
798 ++expect_pos;
802 return DefWindowProcA(window, message, wparam, lparam);
805 static void test_cursor_pos(void)
807 IDirect3DSurface8 *cursor;
808 IDirect3DDevice8 *device;
809 WNDCLASSA wc = {0};
810 IDirect3D8 *d3d8;
811 UINT refcount;
812 HWND window;
813 HRESULT hr;
814 BOOL ret;
816 /* Note that we don't check for movement we're not supposed to receive.
817 * That's because it's hard to distinguish from the user accidentally
818 * moving the mouse. */
819 static const POINT points[] =
821 {50, 50},
822 {75, 75},
823 {100, 100},
824 {125, 125},
825 {150, 150},
826 {125, 125},
827 {150, 150},
828 {150, 150},
829 {0, 0},
832 if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
834 skip("Failed to create IDirect3D8 object, skipping cursor tests.\n");
835 return;
838 wc.lpfnWndProc = test_cursor_proc;
839 wc.lpszClassName = "d3d8_test_cursor_wc";
840 ok(RegisterClassA(&wc), "Failed to register window class.\n");
841 window = CreateWindow("d3d8_test_cursor_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
842 0, 0, 320, 240, NULL, NULL, NULL, NULL);
843 ShowWindow(window, SW_SHOW);
845 device = create_device(d3d8, window, window, TRUE);
846 if (!device)
848 skip("Failed to create a D3D device, skipping tests.\n");
849 goto done;
852 hr = IDirect3DDevice8_CreateImageSurface(device, 32, 32, D3DFMT_A8R8G8B8, &cursor);
853 ok(SUCCEEDED(hr), "Failed to create cursor surface, hr %#x.\n", hr);
854 hr = IDirect3DDevice8_SetCursorProperties(device, 0, 0, cursor);
855 ok(SUCCEEDED(hr), "Failed to set cursor properties, hr %#x.\n", hr);
856 IDirect3DSurface8_Release(cursor);
857 ret = IDirect3DDevice8_ShowCursor(device, TRUE);
858 ok(!ret, "Failed to show cursor, hr %#x.\n", ret);
860 flush_events();
861 expect_pos = points;
863 ret = SetCursorPos(50, 50);
864 ok(ret, "Failed to set cursor position.\n");
865 flush_events();
867 IDirect3DDevice8_SetCursorPosition(device, 75, 75, 0);
868 flush_events();
869 /* SetCursorPosition() eats duplicates. */
870 IDirect3DDevice8_SetCursorPosition(device, 75, 75, 0);
871 flush_events();
873 ret = SetCursorPos(100, 100);
874 ok(ret, "Failed to set cursor position.\n");
875 flush_events();
876 /* Even if the position was set with SetCursorPos(). */
877 IDirect3DDevice8_SetCursorPosition(device, 100, 100, 0);
878 flush_events();
880 IDirect3DDevice8_SetCursorPosition(device, 125, 125, 0);
881 flush_events();
882 ret = SetCursorPos(150, 150);
883 ok(ret, "Failed to set cursor position.\n");
884 flush_events();
885 IDirect3DDevice8_SetCursorPosition(device, 125, 125, 0);
886 flush_events();
888 IDirect3DDevice8_SetCursorPosition(device, 150, 150, 0);
889 flush_events();
890 /* SetCursorPos() doesn't. */
891 ret = SetCursorPos(150, 150);
892 ok(ret, "Failed to set cursor position.\n");
893 flush_events();
895 ok(!expect_pos->x && !expect_pos->y, "Didn't receive MOUSEMOVE %u (%d, %d).\n",
896 (unsigned)(expect_pos - points), expect_pos->x, expect_pos->y);
898 refcount = IDirect3DDevice8_Release(device);
899 ok(!refcount, "Device has %u references left.\n", refcount);
900 done:
901 DestroyWindow(window);
902 UnregisterClassA("d3d8_test_cursor_wc", GetModuleHandleA(NULL));
903 if (d3d8)
904 IDirect3D8_Release(d3d8);
907 static void test_states(void)
909 HRESULT hr;
910 HWND hwnd = NULL;
911 IDirect3D8 *pD3d = NULL;
912 IDirect3DDevice8 *pDevice = NULL;
913 D3DPRESENT_PARAMETERS d3dpp;
914 D3DDISPLAYMODE d3ddm;
916 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
917 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
918 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
919 ok(hwnd != NULL, "Failed to create window\n");
920 if (!pD3d || !hwnd) goto cleanup;
922 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
923 ZeroMemory( &d3dpp, sizeof(d3dpp) );
924 d3dpp.Windowed = TRUE;
925 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
926 d3dpp.BackBufferWidth = screen_width;
927 d3dpp.BackBufferHeight = screen_height;
928 d3dpp.BackBufferFormat = d3ddm.Format;
930 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
931 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
932 if(FAILED(hr))
934 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
935 goto cleanup;
938 hr = IDirect3DDevice8_SetRenderState(pDevice, D3DRS_ZVISIBLE, TRUE);
939 ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, TRUE) returned %#08x\n", hr);
940 hr = IDirect3DDevice8_SetRenderState(pDevice, D3DRS_ZVISIBLE, FALSE);
941 ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, FALSE) returned %#08x\n", hr);
943 cleanup:
944 if (pDevice)
946 UINT refcount = IDirect3DDevice8_Release(pDevice);
947 ok(!refcount, "Device has %u references left.\n", refcount);
949 if (pD3d) IDirect3D8_Release(pD3d);
950 DestroyWindow(hwnd);
953 static void test_shader_versions(void)
955 HRESULT hr;
956 IDirect3D8 *pD3d = NULL;
957 D3DCAPS8 d3dcaps;
959 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
960 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
961 if (pD3d != NULL) {
962 hr = IDirect3D8_GetDeviceCaps(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dcaps);
963 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to get D3D8 caps (%#08x)\n", hr);
964 if (SUCCEEDED(hr)) {
965 ok(d3dcaps.VertexShaderVersion <= D3DVS_VERSION(1,1), "Unexpected VertexShaderVersion (%#x > %#x)\n", d3dcaps.VertexShaderVersion, D3DVS_VERSION(1,1));
966 ok(d3dcaps.PixelShaderVersion <= D3DPS_VERSION(1,4), "Unexpected PixelShaderVersion (%#x > %#x)\n", d3dcaps.PixelShaderVersion, D3DPS_VERSION(1,4));
967 } else {
968 skip("No Direct3D support\n");
970 IDirect3D8_Release(pD3d);
975 /* Test adapter display modes */
976 static void test_display_modes(void)
978 UINT max_modes, i;
979 D3DDISPLAYMODE dmode;
980 HRESULT res;
981 IDirect3D8 *pD3d;
983 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
984 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
985 if(!pD3d) return;
987 max_modes = IDirect3D8_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT);
988 ok(max_modes > 0 ||
989 broken(max_modes == 0), /* VMware */
990 "GetAdapterModeCount(D3DADAPTER_DEFAULT) returned 0!\n");
992 for(i=0; i<max_modes;i++) {
993 res = IDirect3D8_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, i, &dmode);
994 ok(res==D3D_OK, "EnumAdapterModes returned %#08x for mode %u!\n", res, i);
995 if(res != D3D_OK)
996 continue;
998 ok(dmode.Format==D3DFMT_X8R8G8B8 || dmode.Format==D3DFMT_R5G6B5,
999 "Unexpected display mode returned for mode %u: %#x\n", i , dmode.Format);
1002 IDirect3D8_Release(pD3d);
1005 static void test_reset(void)
1007 UINT width, orig_width = GetSystemMetrics(SM_CXSCREEN);
1008 UINT height, orig_height = GetSystemMetrics(SM_CYSCREEN);
1009 IDirect3DDevice8 *device1 = NULL;
1010 IDirect3DDevice8 *device2 = NULL;
1011 D3DDISPLAYMODE d3ddm, d3ddm2;
1012 D3DSURFACE_DESC surface_desc;
1013 D3DPRESENT_PARAMETERS d3dpp;
1014 IDirect3DSurface8 *surface;
1015 IDirect3DTexture8 *texture;
1016 UINT adapter_mode_count;
1017 D3DLOCKED_RECT lockrect;
1018 IDirect3D8 *d3d8 = NULL;
1019 UINT mode_count = 0;
1020 HWND window = NULL;
1021 D3DVIEWPORT8 vp;
1022 D3DCAPS8 caps;
1023 DWORD shader;
1024 HRESULT hr;
1025 UINT i;
1027 static const DWORD decl[] =
1029 D3DVSD_STREAM(0),
1030 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT4),
1031 D3DVSD_END(),
1034 struct
1036 UINT w;
1037 UINT h;
1038 } *modes = NULL;
1040 d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
1041 ok(!!d3d8, "Failed to create IDirect3D8 object.\n");
1042 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
1043 100, 100, 160, 160, NULL, NULL, NULL, NULL);
1044 ok(!!window, "Failed to create window.\n");
1045 if (!d3d8 || !window)
1046 goto cleanup;
1048 hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
1049 ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
1050 adapter_mode_count = IDirect3D8_GetAdapterModeCount(d3d8, D3DADAPTER_DEFAULT);
1051 modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
1052 for (i = 0; i < adapter_mode_count; ++i)
1054 UINT j;
1056 memset(&d3ddm2, 0, sizeof(d3ddm2));
1057 hr = IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &d3ddm2);
1058 ok(SUCCEEDED(hr), "EnumAdapterModes failed, hr %#x.\n", hr);
1060 if (d3ddm2.Format != d3ddm.Format)
1061 continue;
1063 for (j = 0; j < mode_count; ++j)
1065 if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
1066 break;
1068 if (j == mode_count)
1070 modes[j].w = d3ddm2.Width;
1071 modes[j].h = d3ddm2.Height;
1072 ++mode_count;
1075 /* We use them as invalid modes. */
1076 if ((d3ddm2.Width == 801 && d3ddm2.Height == 600)
1077 || (d3ddm2.Width == 32 && d3ddm2.Height == 32))
1079 skip("This system supports a screen resolution of %dx%d, not running mode tests.\n",
1080 d3ddm2.Width, d3ddm2.Height);
1081 goto cleanup;
1085 if (mode_count < 2)
1087 skip("Less than 2 modes supported, skipping mode tests.\n");
1088 goto cleanup;
1091 i = 0;
1092 if (modes[i].w == orig_width && modes[i].h == orig_height) ++i;
1094 memset(&d3dpp, 0, sizeof(d3dpp));
1095 d3dpp.Windowed = FALSE;
1096 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1097 d3dpp.BackBufferWidth = modes[i].w;
1098 d3dpp.BackBufferHeight = modes[i].h;
1099 d3dpp.BackBufferFormat = d3ddm.Format;
1100 d3dpp.EnableAutoDepthStencil = TRUE;
1101 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1103 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1104 window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device1);
1105 if (FAILED(hr))
1107 skip("Failed to create device, hr %#x.\n", hr);
1108 goto cleanup;
1110 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1111 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1113 hr = IDirect3DDevice8_GetDeviceCaps(device1, &caps);
1114 ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr);
1116 width = GetSystemMetrics(SM_CXSCREEN);
1117 height = GetSystemMetrics(SM_CYSCREEN);
1118 ok(width == modes[i].w, "Screen width is %u, expected %u.\n", width, modes[i].w);
1119 ok(height == modes[i].h, "Screen height is %u, expected %u.\n", height, modes[i].h);
1121 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1122 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1123 if (SUCCEEDED(hr))
1125 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1126 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1127 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u.\n", vp.Width, modes[i].w);
1128 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u.\n", vp.Height, modes[i].h);
1129 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1130 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1133 i = 1;
1134 vp.X = 10;
1135 vp.Y = 20;
1136 vp.Width = modes[i].w / 2;
1137 vp.Height = modes[i].h / 2;
1138 vp.MinZ = 0.2f;
1139 vp.MaxZ = 0.3f;
1140 hr = IDirect3DDevice8_SetViewport(device1, &vp);
1141 ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
1143 memset(&d3dpp, 0, sizeof(d3dpp));
1144 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1145 d3dpp.Windowed = FALSE;
1146 d3dpp.BackBufferWidth = modes[i].w;
1147 d3dpp.BackBufferHeight = modes[i].h;
1148 d3dpp.BackBufferFormat = d3ddm.Format;
1149 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1150 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1151 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1152 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1154 memset(&vp, 0, sizeof(vp));
1155 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1156 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1157 if (SUCCEEDED(hr))
1159 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1160 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1161 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u.\n", vp.Width, modes[i].w);
1162 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u.\n", vp.Height, modes[i].h);
1163 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1164 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1167 width = GetSystemMetrics(SM_CXSCREEN);
1168 height = GetSystemMetrics(SM_CYSCREEN);
1169 ok(width == modes[i].w, "Screen width is %u, expected %u.\n", width, modes[i].w);
1170 ok(height == modes[i].h, "Screen height is %u, expected %u.\n", height, modes[i].h);
1172 hr = IDirect3DDevice8_GetRenderTarget(device1, &surface);
1173 ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
1174 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
1175 ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr);
1176 ok(surface_desc.Width == modes[i].w, "Back buffer width is %u, expected %u.\n",
1177 surface_desc.Width, modes[i].w);
1178 ok(surface_desc.Height == modes[i].h, "Back buffer height is %u, expected %u.\n",
1179 surface_desc.Height, modes[i].h);
1180 IDirect3DSurface8_Release(surface);
1182 memset(&d3dpp, 0, sizeof(d3dpp));
1183 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1184 d3dpp.Windowed = TRUE;
1185 d3dpp.BackBufferWidth = 400;
1186 d3dpp.BackBufferHeight = 300;
1187 d3dpp.BackBufferFormat = d3ddm.Format;
1188 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1189 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1190 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1191 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1193 memset(&vp, 0, sizeof(vp));
1194 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1195 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1196 if (SUCCEEDED(hr))
1198 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1199 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1200 ok(vp.Width == 400, "D3DVIEWPORT->Width = %u, expected 400.\n", vp.Width);
1201 ok(vp.Height == 300, "D3DVIEWPORT->Height = %u, expected 300.\n", vp.Height);
1202 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1203 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1206 width = GetSystemMetrics(SM_CXSCREEN);
1207 height = GetSystemMetrics(SM_CYSCREEN);
1208 ok(width == orig_width, "Screen width is %u, expected %u.\n", width, orig_width);
1209 ok(height == orig_height, "Screen height is %u, expected %u.\n", height, orig_height);
1211 hr = IDirect3DDevice8_GetRenderTarget(device1, &surface);
1212 ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
1213 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
1214 ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr);
1215 ok(surface_desc.Width == 400, "Back buffer width is %u, expected 400.\n",
1216 surface_desc.Width);
1217 ok(surface_desc.Height == 300, "Back buffer height is %u, expected 300.\n",
1218 surface_desc.Height);
1219 IDirect3DSurface8_Release(surface);
1221 memset(&d3dpp, 0, sizeof(d3dpp));
1222 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1223 d3dpp.Windowed = TRUE;
1224 d3dpp.BackBufferWidth = 400;
1225 d3dpp.BackBufferHeight = 300;
1226 d3dpp.BackBufferFormat = d3ddm.Format;
1228 /* Reset fails if there is a resource in the default pool. */
1229 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &texture);
1230 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1231 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1232 ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_DEVICELOST);
1233 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1234 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1235 IDirect3DTexture8_Release(texture);
1236 /* Reset again to get the device out of the lost state. */
1237 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1238 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1239 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1240 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1242 if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
1244 IDirect3DVolumeTexture8 *volume_texture;
1246 hr = IDirect3DDevice8_CreateVolumeTexture(device1, 16, 16, 4, 1, 0,
1247 D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture);
1248 ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr);
1249 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1250 ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1251 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1252 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n",
1253 hr, D3DERR_DEVICENOTRESET);
1254 IDirect3DVolumeTexture8_Release(volume_texture);
1255 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1256 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1257 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1258 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1260 else
1262 skip("Volume textures not supported.\n");
1265 /* Scratch, sysmem and managed pool resources are fine. */
1266 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &texture);
1267 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1268 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1269 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1270 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1271 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1272 IDirect3DTexture8_Release(texture);
1274 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &texture);
1275 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1276 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1277 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1278 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1279 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1280 IDirect3DTexture8_Release(texture);
1282 /* The depth stencil should get reset to the auto depth stencil when present. */
1283 hr = IDirect3DDevice8_SetRenderTarget(device1, NULL, NULL);
1284 ok(SUCCEEDED(hr), "SetRenderTarget failed, hr %#x.\n", hr);
1286 hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
1287 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr, D3DERR_NOTFOUND);
1288 ok(!surface, "Depth / stencil buffer should be NULL.\n");
1290 d3dpp.EnableAutoDepthStencil = TRUE;
1291 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1292 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1293 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1295 hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
1296 ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
1297 ok(!!surface, "Depth / stencil buffer should not be NULL.\n");
1298 if (surface) IDirect3DSurface8_Release(surface);
1300 d3dpp.EnableAutoDepthStencil = FALSE;
1301 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1302 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1304 hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
1305 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr, D3DERR_NOTFOUND);
1306 ok(!surface, "Depth / stencil buffer should be NULL.\n");
1308 /* Will a sysmem or scratch resource survive while locked? */
1309 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &texture);
1310 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1311 hr = IDirect3DTexture8_LockRect(texture, 0, &lockrect, NULL, D3DLOCK_DISCARD);
1312 ok(SUCCEEDED(hr), "LockRect failed, hr %#x.\n", hr);
1313 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1314 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1315 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1316 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1317 IDirect3DTexture8_UnlockRect(texture, 0);
1318 IDirect3DTexture8_Release(texture);
1320 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &texture);
1321 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1322 hr = IDirect3DTexture8_LockRect(texture, 0, &lockrect, NULL, D3DLOCK_DISCARD);
1323 ok(SUCCEEDED(hr), "LockRect failed, hr %#x.\n", hr);
1324 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1325 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1326 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1327 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1328 IDirect3DTexture8_UnlockRect(texture, 0);
1329 IDirect3DTexture8_Release(texture);
1331 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture);
1332 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1333 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1334 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1335 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1336 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1337 IDirect3DTexture8_Release(texture);
1339 /* A reference held to an implicit surface causes failures as well. */
1340 hr = IDirect3DDevice8_GetBackBuffer(device1, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
1341 ok(SUCCEEDED(hr), "GetBackBuffer failed, hr %#x.\n", hr);
1342 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1343 ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_DEVICELOST);
1344 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1345 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1346 IDirect3DSurface8_Release(surface);
1347 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1348 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1349 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1350 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1352 /* Shaders are fine as well. */
1353 hr = IDirect3DDevice8_CreateVertexShader(device1, decl, simple_vs, &shader, 0);
1354 ok(SUCCEEDED(hr), "CreateVertexShader failed, hr %#x.\n", hr);
1355 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1356 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1357 hr = IDirect3DDevice8_DeleteVertexShader(device1, shader);
1358 ok(SUCCEEDED(hr), "DeleteVertexShader failed, hr %#x.\n", hr);
1360 /* Try setting invalid modes. */
1361 memset(&d3dpp, 0, sizeof(d3dpp));
1362 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1363 d3dpp.Windowed = FALSE;
1364 d3dpp.BackBufferWidth = 32;
1365 d3dpp.BackBufferHeight = 32;
1366 d3dpp.BackBufferFormat = d3ddm.Format;
1367 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1368 ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1369 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1370 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1372 memset(&d3dpp, 0, sizeof(d3dpp));
1373 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1374 d3dpp.Windowed = FALSE;
1375 d3dpp.BackBufferWidth = 801;
1376 d3dpp.BackBufferHeight = 600;
1377 d3dpp.BackBufferFormat = d3ddm.Format;
1378 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1379 ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1380 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1381 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1383 hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
1384 ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
1386 memset(&d3dpp, 0, sizeof(d3dpp));
1387 d3dpp.Windowed = TRUE;
1388 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1389 d3dpp.BackBufferFormat = d3ddm.Format;
1390 d3dpp.EnableAutoDepthStencil = FALSE;
1391 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1393 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1394 window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device2);
1395 if (FAILED(hr))
1397 skip("Failed to create device, hr %#x.\n", hr);
1398 goto cleanup;
1401 hr = IDirect3DDevice8_TestCooperativeLevel(device2);
1402 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1404 d3dpp.Windowed = TRUE;
1405 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1406 d3dpp.BackBufferWidth = 400;
1407 d3dpp.BackBufferHeight = 300;
1408 d3dpp.BackBufferFormat = d3ddm.Format;
1409 d3dpp.EnableAutoDepthStencil = TRUE;
1410 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1412 hr = IDirect3DDevice8_Reset(device2, &d3dpp);
1413 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1414 if (FAILED(hr))
1415 goto cleanup;
1417 hr = IDirect3DDevice8_GetDepthStencilSurface(device2, &surface);
1418 ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
1419 ok(!!surface, "Depth / stencil buffer should not be NULL.\n");
1420 if (surface)
1421 IDirect3DSurface8_Release(surface);
1423 cleanup:
1424 HeapFree(GetProcessHeap(), 0, modes);
1425 if (device2)
1426 IDirect3DDevice8_Release(device2);
1427 if (device1)
1428 IDirect3DDevice8_Release(device1);
1429 if (d3d8)
1430 IDirect3D8_Release(d3d8);
1431 if (window)
1432 DestroyWindow(window);
1435 static void test_scene(void)
1437 HRESULT hr;
1438 HWND hwnd = NULL;
1439 IDirect3D8 *pD3d = NULL;
1440 IDirect3DDevice8 *pDevice = NULL;
1441 D3DPRESENT_PARAMETERS d3dpp;
1442 D3DDISPLAYMODE d3ddm;
1444 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
1445 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
1446 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1447 ok(hwnd != NULL, "Failed to create window\n");
1448 if (!pD3d || !hwnd) goto cleanup;
1450 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1451 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1452 d3dpp.Windowed = TRUE;
1453 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1454 d3dpp.BackBufferWidth = 800;
1455 d3dpp.BackBufferHeight = 600;
1456 d3dpp.BackBufferFormat = d3ddm.Format;
1459 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1460 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1461 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr);
1462 if(!pDevice)
1464 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
1465 goto cleanup;
1468 /* Test an EndScene without BeginScene. Should return an error */
1469 hr = IDirect3DDevice8_EndScene(pDevice);
1470 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
1472 /* Test a normal BeginScene / EndScene pair, this should work */
1473 hr = IDirect3DDevice8_BeginScene(pDevice);
1474 ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
1475 if(SUCCEEDED(hr))
1477 hr = IDirect3DDevice8_EndScene(pDevice);
1478 ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
1481 /* Test another EndScene without having begun a new scene. Should return an error */
1482 hr = IDirect3DDevice8_EndScene(pDevice);
1483 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
1485 /* Two nested BeginScene and EndScene calls */
1486 hr = IDirect3DDevice8_BeginScene(pDevice);
1487 ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
1488 hr = IDirect3DDevice8_BeginScene(pDevice);
1489 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_BeginScene returned %#08x\n", hr);
1490 hr = IDirect3DDevice8_EndScene(pDevice);
1491 ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
1492 hr = IDirect3DDevice8_EndScene(pDevice);
1493 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
1495 /* StretchRect does not exit in Direct3D8, so no equivalent to the d3d9 stretchrect tests */
1497 cleanup:
1498 if (pDevice)
1500 UINT refcount = IDirect3DDevice8_Release(pDevice);
1501 ok(!refcount, "Device has %u references left.\n", refcount);
1503 if (pD3d) IDirect3D8_Release(pD3d);
1504 DestroyWindow(hwnd);
1507 static void test_shader(void)
1509 HRESULT hr;
1510 HWND hwnd = NULL;
1511 IDirect3D8 *pD3d = NULL;
1512 IDirect3DDevice8 *pDevice = NULL;
1513 D3DPRESENT_PARAMETERS d3dpp;
1514 D3DDISPLAYMODE d3ddm;
1515 DWORD hPixelShader = 0, hVertexShader = 0;
1516 DWORD hPixelShader2 = 0, hVertexShader2 = 0;
1517 DWORD hTempHandle;
1518 D3DCAPS8 caps;
1519 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
1520 DWORD data_size;
1521 void *data;
1523 static DWORD dwVertexDecl[] =
1525 D3DVSD_STREAM(0),
1526 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3),
1527 D3DVSD_END()
1529 DWORD decl_normal_float2[] =
1531 D3DVSD_STREAM(0),
1532 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
1533 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT2), /* D3DVSDE_NORMAL, Register v1 */
1534 D3DVSD_END()
1536 DWORD decl_normal_float4[] =
1538 D3DVSD_STREAM(0),
1539 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
1540 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT4), /* D3DVSDE_NORMAL, Register v1 */
1541 D3DVSD_END()
1543 DWORD decl_normal_d3dcolor[] =
1545 D3DVSD_STREAM(0),
1546 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
1547 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_D3DCOLOR),/* D3DVSDE_NORMAL, Register v1 */
1548 D3DVSD_END()
1550 const DWORD vertex_decl_size = sizeof(dwVertexDecl);
1551 const DWORD simple_vs_size = sizeof(simple_vs);
1552 const DWORD simple_ps_size = sizeof(simple_ps);
1554 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
1555 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
1556 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1557 ok(hwnd != NULL, "Failed to create window\n");
1558 if (!pD3d || !hwnd) goto cleanup;
1560 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1561 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1562 d3dpp.Windowed = TRUE;
1563 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1564 d3dpp.BackBufferWidth = 800;
1565 d3dpp.BackBufferHeight = 600;
1566 d3dpp.BackBufferFormat = d3ddm.Format;
1569 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1570 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1571 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr);
1572 if(!pDevice)
1574 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
1575 goto cleanup;
1577 IDirect3DDevice8_GetDeviceCaps(pDevice, &caps);
1579 /* Test setting and retrieving a FVF */
1580 hr = IDirect3DDevice8_SetVertexShader(pDevice, fvf);
1581 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1582 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
1583 ok(SUCCEEDED(hr), "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1584 ok(hTempHandle == fvf, "Vertex shader %#08x is set, expected %#08x\n", hTempHandle, fvf);
1586 /* First create a vertex shader */
1587 hr = IDirect3DDevice8_SetVertexShader(pDevice, 0);
1588 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1589 hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, simple_vs, &hVertexShader, 0);
1590 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1591 /* Msdn says that the new vertex shader is set immediately. This is wrong, apparently */
1592 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
1593 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1594 ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0);
1595 /* Assign the shader, then verify that GetVertexShader works */
1596 hr = IDirect3DDevice8_SetVertexShader(pDevice, hVertexShader);
1597 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1598 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
1599 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1600 ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader);
1601 /* Verify that we can retrieve the declaration */
1602 hr = IDirect3DDevice8_GetVertexShaderDeclaration(pDevice, hVertexShader, NULL, &data_size);
1603 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr);
1604 ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size);
1605 data = HeapAlloc(GetProcessHeap(), 0, vertex_decl_size);
1606 data_size = 1;
1607 hr = IDirect3DDevice8_GetVertexShaderDeclaration(pDevice, hVertexShader, data, &data_size);
1608 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderDeclaration returned (%#08x), "
1609 "expected D3DERR_INVALIDCALL\n", hr);
1610 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
1611 data_size = vertex_decl_size;
1612 hr = IDirect3DDevice8_GetVertexShaderDeclaration(pDevice, hVertexShader, data, &data_size);
1613 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr);
1614 ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size);
1615 ok(!memcmp(data, dwVertexDecl, vertex_decl_size), "data not equal to shader declaration\n");
1616 HeapFree(GetProcessHeap(), 0, data);
1617 /* Verify that we can retrieve the shader function */
1618 hr = IDirect3DDevice8_GetVertexShaderFunction(pDevice, hVertexShader, NULL, &data_size);
1619 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr);
1620 ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size);
1621 data = HeapAlloc(GetProcessHeap(), 0, simple_vs_size);
1622 data_size = 1;
1623 hr = IDirect3DDevice8_GetVertexShaderFunction(pDevice, hVertexShader, data, &data_size);
1624 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderFunction returned (%#08x), "
1625 "expected D3DERR_INVALIDCALL\n", hr);
1626 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
1627 data_size = simple_vs_size;
1628 hr = IDirect3DDevice8_GetVertexShaderFunction(pDevice, hVertexShader, data, &data_size);
1629 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr);
1630 ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size);
1631 ok(!memcmp(data, simple_vs, simple_vs_size), "data not equal to shader function\n");
1632 HeapFree(GetProcessHeap(), 0, data);
1633 /* Delete the assigned shader. This is supposed to work */
1634 hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1635 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1636 /* The shader should be unset now */
1637 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
1638 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1639 ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0);
1641 /* Test a broken declaration. 3DMark2001 tries to use normals with 2 components
1642 * First try the fixed function shader function, then a custom one
1644 hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_float2, 0, &hVertexShader, 0);
1645 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1646 if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1647 hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_float4, 0, &hVertexShader, 0);
1648 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1649 if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1650 hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_d3dcolor, 0, &hVertexShader, 0);
1651 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1652 if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1654 hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_float2, simple_vs, &hVertexShader, 0);
1655 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1656 if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1658 if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0))
1660 /* The same with a pixel shader */
1661 hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader);
1662 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
1663 /* Msdn says that the new pixel shader is set immediately. This is wrong, apparently */
1664 hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
1665 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1666 ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0);
1667 /* Assign the shader, then verify that GetPixelShader works */
1668 hr = IDirect3DDevice8_SetPixelShader(pDevice, hPixelShader);
1669 ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr);
1670 hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
1671 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1672 ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader);
1673 /* Verify that we can retrieve the shader function */
1674 hr = IDirect3DDevice8_GetPixelShaderFunction(pDevice, hPixelShader, NULL, &data_size);
1675 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr);
1676 ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size);
1677 data = HeapAlloc(GetProcessHeap(), 0, simple_ps_size);
1678 data_size = 1;
1679 hr = IDirect3DDevice8_GetPixelShaderFunction(pDevice, hPixelShader, data, &data_size);
1680 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetPixelShaderFunction returned (%#08x), "
1681 "expected D3DERR_INVALIDCALL\n", hr);
1682 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
1683 data_size = simple_ps_size;
1684 hr = IDirect3DDevice8_GetPixelShaderFunction(pDevice, hPixelShader, data, &data_size);
1685 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr);
1686 ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size);
1687 ok(!memcmp(data, simple_ps, simple_ps_size), "data not equal to shader function\n");
1688 HeapFree(GetProcessHeap(), 0, data);
1689 /* Delete the assigned shader. This is supposed to work */
1690 hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader);
1691 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1692 /* The shader should be unset now */
1693 hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
1694 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1695 ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0);
1697 /* What happens if a non-bound shader is deleted? */
1698 hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader);
1699 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
1700 hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader2);
1701 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
1703 hr = IDirect3DDevice8_SetPixelShader(pDevice, hPixelShader);
1704 ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr);
1705 hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader2);
1706 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1707 hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
1708 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1709 ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader);
1710 hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader);
1711 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1713 /* Check for double delete. */
1714 hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader2);
1715 ok(hr == D3DERR_INVALIDCALL || broken(hr == D3D_OK), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1716 hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader);
1717 ok(hr == D3DERR_INVALIDCALL || broken(hr == D3D_OK), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1719 else
1721 skip("Pixel shaders not supported\n");
1724 /* What happens if a non-bound shader is deleted? */
1725 hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, NULL, &hVertexShader, 0);
1726 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1727 hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, NULL, &hVertexShader2, 0);
1728 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1730 hr = IDirect3DDevice8_SetVertexShader(pDevice, hVertexShader);
1731 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1732 hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader2);
1733 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1734 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
1735 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1736 ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader);
1737 hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1738 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1740 /* Check for double delete. */
1741 hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader2);
1742 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1743 hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1744 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1746 cleanup:
1747 if (pDevice)
1749 UINT refcount = IDirect3DDevice8_Release(pDevice);
1750 ok(!refcount, "Device has %u references left.\n", refcount);
1752 if (pD3d) IDirect3D8_Release(pD3d);
1753 DestroyWindow(hwnd);
1756 static void test_limits(void)
1758 HRESULT hr;
1759 HWND hwnd = NULL;
1760 IDirect3D8 *pD3d = NULL;
1761 IDirect3DDevice8 *pDevice = NULL;
1762 D3DPRESENT_PARAMETERS d3dpp;
1763 D3DDISPLAYMODE d3ddm;
1764 IDirect3DTexture8 *pTexture = NULL;
1765 int i;
1767 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
1768 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
1769 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1770 ok(hwnd != NULL, "Failed to create window\n");
1771 if (!pD3d || !hwnd) goto cleanup;
1773 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1774 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1775 d3dpp.Windowed = TRUE;
1776 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1777 d3dpp.BackBufferWidth = 800;
1778 d3dpp.BackBufferHeight = 600;
1779 d3dpp.BackBufferFormat = d3ddm.Format;
1780 d3dpp.EnableAutoDepthStencil = TRUE;
1781 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1783 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1784 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1785 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr);
1786 if(!pDevice)
1788 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
1789 goto cleanup;
1792 hr = IDirect3DDevice8_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture);
1793 ok(hr == D3D_OK, "IDirect3DDevice8_CreateTexture failed with %#08x\n", hr);
1794 if(!pTexture) goto cleanup;
1796 /* There are 8 texture stages. We should be able to access all of them */
1797 for(i = 0; i < 8; i++) {
1798 hr = IDirect3DDevice8_SetTexture(pDevice, i, (IDirect3DBaseTexture8 *) pTexture);
1799 ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr);
1800 hr = IDirect3DDevice8_SetTexture(pDevice, i, NULL);
1801 ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr);
1802 hr = IDirect3DDevice8_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1803 ok(hr == D3D_OK, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %#08x\n", i, hr);
1806 /* Investigations show that accessing higher textures stage states does not return an error either. Writing
1807 * to too high texture stages(approximately texture 40) causes memory corruption in windows, so there is no
1808 * bounds checking but how do I test that?
1811 cleanup:
1812 if(pTexture) IDirect3DTexture8_Release(pTexture);
1813 if (pDevice)
1815 UINT refcount = IDirect3DDevice8_Release(pDevice);
1816 ok(!refcount, "Device has %u references left.\n", refcount);
1818 if (pD3d) IDirect3D8_Release(pD3d);
1819 DestroyWindow(hwnd);
1822 static void test_lights(void)
1824 D3DPRESENT_PARAMETERS d3dpp;
1825 IDirect3DDevice8 *device = NULL;
1826 IDirect3D8 *d3d8;
1827 HWND hwnd;
1828 HRESULT hr;
1829 unsigned int i;
1830 BOOL enabled;
1831 D3DCAPS8 caps;
1832 D3DDISPLAYMODE d3ddm;
1834 d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
1835 ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
1836 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1837 ok(hwnd != NULL, "Failed to create window\n");
1838 if (!d3d8 || !hwnd) goto cleanup;
1840 IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &d3ddm );
1841 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1842 d3dpp.Windowed = TRUE;
1843 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1844 d3dpp.BackBufferWidth = 800;
1845 d3dpp.BackBufferHeight = 600;
1846 d3dpp.BackBufferFormat = d3ddm.Format;
1847 d3dpp.EnableAutoDepthStencil = TRUE;
1848 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1850 hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1851 D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &device );
1852 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1853 "IDirect3D8_CreateDevice failed with %08x\n", hr);
1854 if(!device)
1856 skip("Failed to create a d3d device\n");
1857 goto cleanup;
1860 memset(&caps, 0, sizeof(caps));
1861 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
1862 ok(hr == D3D_OK, "IDirect3DDevice8_GetDeviceCaps failed with %08x\n", hr);
1864 for(i = 1; i <= caps.MaxActiveLights; i++) {
1865 hr = IDirect3DDevice8_LightEnable(device, i, TRUE);
1866 ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
1867 hr = IDirect3DDevice8_GetLightEnable(device, i, &enabled);
1868 ok(hr == D3D_OK || broken(hr == D3DERR_INVALIDCALL),
1869 "GetLightEnable on light %u failed with %08x\n", i, hr);
1870 ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
1873 /* TODO: Test the rendering results in this situation */
1874 hr = IDirect3DDevice8_LightEnable(device, i + 1, TRUE);
1875 ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
1876 hr = IDirect3DDevice8_GetLightEnable(device, i + 1, &enabled);
1877 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
1878 ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
1879 hr = IDirect3DDevice8_LightEnable(device, i + 1, FALSE);
1880 ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
1882 for(i = 1; i <= caps.MaxActiveLights; i++) {
1883 hr = IDirect3DDevice8_LightEnable(device, i, FALSE);
1884 ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
1887 cleanup:
1888 if (device)
1890 UINT refcount = IDirect3DDevice8_Release(device);
1891 ok(!refcount, "Device has %u references left.\n", refcount);
1893 if (d3d8) IDirect3D8_Release(d3d8);
1894 DestroyWindow(hwnd);
1897 static void test_render_zero_triangles(void)
1899 D3DPRESENT_PARAMETERS d3dpp;
1900 IDirect3DDevice8 *device = NULL;
1901 IDirect3D8 *d3d8;
1902 HWND hwnd;
1903 HRESULT hr;
1904 D3DDISPLAYMODE d3ddm;
1906 struct nvertex
1908 float x, y, z;
1909 float nx, ny, nz;
1910 DWORD diffuse;
1911 } quad[] =
1913 { 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
1914 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
1915 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
1916 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
1919 d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
1920 ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
1921 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1922 ok(hwnd != NULL, "Failed to create window\n");
1923 if (!d3d8 || !hwnd) goto cleanup;
1925 IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &d3ddm );
1926 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1927 d3dpp.Windowed = TRUE;
1928 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1929 d3dpp.BackBufferWidth = 800;
1930 d3dpp.BackBufferHeight = 600;
1931 d3dpp.BackBufferFormat = d3ddm.Format;
1932 d3dpp.EnableAutoDepthStencil = TRUE;
1933 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1935 hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1936 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &d3dpp, &device );
1937 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1938 "IDirect3D8_CreateDevice failed with %08x\n", hr);
1939 if(!device)
1941 skip("Failed to create a d3d device\n");
1942 goto cleanup;
1945 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
1946 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1948 hr = IDirect3DDevice8_BeginScene(device);
1949 ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
1950 if(hr == D3D_OK)
1952 hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 0 /* NumVerts */,
1953 0 /*PrimCount */, NULL, D3DFMT_INDEX16, quad, sizeof(quad[0]));
1954 ok(hr == D3D_OK, "IDirect3DDevice8_DrawIndexedPrimitiveUP failed with %#08x\n", hr);
1956 IDirect3DDevice8_EndScene(device);
1957 ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
1960 IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
1962 cleanup:
1963 if (device)
1965 UINT refcount = IDirect3DDevice8_Release(device);
1966 ok(!refcount, "Device has %u references left.\n", refcount);
1968 if (d3d8) IDirect3D8_Release(d3d8);
1969 DestroyWindow(hwnd);
1972 static void test_depth_stencil_reset(void)
1974 D3DPRESENT_PARAMETERS present_parameters;
1975 D3DDISPLAYMODE display_mode;
1976 IDirect3DSurface8 *surface, *orig_rt;
1977 IDirect3DDevice8 *device = NULL;
1978 IDirect3D8 *d3d8;
1979 UINT refcount;
1980 HRESULT hr;
1981 HWND hwnd;
1983 d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
1984 ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
1985 hwnd = CreateWindow("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
1986 ok(hwnd != NULL, "Failed to create window\n");
1987 if (!d3d8 || !hwnd) goto cleanup;
1989 IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &display_mode);
1990 memset(&present_parameters, 0, sizeof(present_parameters));
1991 present_parameters.Windowed = TRUE;
1992 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1993 present_parameters.BackBufferFormat = display_mode.Format;
1994 present_parameters.EnableAutoDepthStencil = TRUE;
1995 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
1997 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1998 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
1999 if(FAILED(hr))
2001 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
2002 goto cleanup;
2005 hr = IDirect3DDevice8_GetRenderTarget(device, &orig_rt);
2006 ok(hr == D3D_OK, "GetRenderTarget failed with 0x%08x\n", hr);
2008 hr = IDirect3DDevice8_TestCooperativeLevel(device);
2009 ok(SUCCEEDED(hr), "TestCooperativeLevel failed with %#x\n", hr);
2011 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL);
2012 ok(hr == D3D_OK, "SetRenderTarget failed with 0x%08x\n", hr);
2014 hr = IDirect3DDevice8_GetRenderTarget(device, &surface);
2015 ok(hr == D3D_OK, "GetRenderTarget failed with 0x%08x\n", hr);
2016 ok(surface == orig_rt, "Render target is %p, should be %p\n", surface, orig_rt);
2017 if (surface) IDirect3DSurface8_Release(surface);
2018 IDirect3DSurface8_Release(orig_rt);
2020 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
2021 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
2022 ok(surface == NULL, "Depth stencil should be NULL\n");
2024 present_parameters.EnableAutoDepthStencil = TRUE;
2025 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2026 hr = IDirect3DDevice8_Reset(device, &present_parameters);
2027 ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr);
2029 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
2030 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
2031 ok(surface != NULL, "Depth stencil should not be NULL\n");
2032 if (surface) IDirect3DSurface8_Release(surface);
2034 present_parameters.EnableAutoDepthStencil = FALSE;
2035 hr = IDirect3DDevice8_Reset(device, &present_parameters);
2036 ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr);
2038 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
2039 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
2040 ok(surface == NULL, "Depth stencil should be NULL\n");
2042 refcount = IDirect3DDevice8_Release(device);
2043 ok(!refcount, "Device has %u references left.\n", refcount);
2044 device = NULL;
2046 IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &display_mode );
2048 ZeroMemory( &present_parameters, sizeof(present_parameters) );
2049 present_parameters.Windowed = TRUE;
2050 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2051 present_parameters.BackBufferFormat = display_mode.Format;
2052 present_parameters.EnableAutoDepthStencil = FALSE;
2053 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2055 hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2056 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
2058 if(FAILED(hr))
2060 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
2061 goto cleanup;
2064 hr = IDirect3DDevice8_TestCooperativeLevel(device);
2065 ok(hr == D3D_OK, "IDirect3DDevice8_TestCooperativeLevel after creation returned %#x\n", hr);
2067 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2068 present_parameters.Windowed = TRUE;
2069 present_parameters.BackBufferWidth = 400;
2070 present_parameters.BackBufferHeight = 300;
2071 present_parameters.EnableAutoDepthStencil = TRUE;
2072 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2074 hr = IDirect3DDevice8_Reset(device, &present_parameters);
2075 ok(hr == D3D_OK, "IDirect3DDevice8_Reset failed with 0x%08x\n", hr);
2077 if (FAILED(hr)) goto cleanup;
2079 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
2080 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
2081 ok(surface != NULL, "Depth stencil should not be NULL\n");
2082 if (surface) IDirect3DSurface8_Release(surface);
2084 cleanup:
2085 if (device)
2087 refcount = IDirect3DDevice8_Release(device);
2088 ok(!refcount, "Device has %u references left.\n", refcount);
2090 if (d3d8) IDirect3D8_Release(d3d8);
2091 DestroyWindow(hwnd);
2094 static HWND filter_messages;
2096 enum message_window
2098 DEVICE_WINDOW,
2099 FOCUS_WINDOW,
2102 struct message
2104 UINT message;
2105 enum message_window window;
2108 static const struct message *expect_messages;
2109 static HWND device_window, focus_window;
2111 struct wndproc_thread_param
2113 HWND dummy_window;
2114 HANDLE window_created;
2115 HANDLE test_finished;
2116 BOOL running_in_foreground;
2119 static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
2121 if (filter_messages && filter_messages == hwnd)
2123 if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY)
2124 todo_wine ok(0, "Received unexpected message %#x for window %p.\n", message, hwnd);
2127 if (expect_messages)
2129 HWND w;
2131 switch (expect_messages->window)
2133 case DEVICE_WINDOW:
2134 w = device_window;
2135 break;
2137 case FOCUS_WINDOW:
2138 w = focus_window;
2139 break;
2141 default:
2142 w = NULL;
2143 break;
2146 if (hwnd == w && expect_messages->message == message) ++expect_messages;
2149 return DefWindowProcA(hwnd, message, wparam, lparam);
2152 static DWORD WINAPI wndproc_thread(void *param)
2154 struct wndproc_thread_param *p = param;
2155 DWORD res;
2156 BOOL ret;
2158 p->dummy_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2159 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2160 p->running_in_foreground = SetForegroundWindow(p->dummy_window);
2162 ret = SetEvent(p->window_created);
2163 ok(ret, "SetEvent failed, last error %#x.\n", GetLastError());
2165 for (;;)
2167 MSG msg;
2169 while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessage(&msg);
2170 res = WaitForSingleObject(p->test_finished, 100);
2171 if (res == WAIT_OBJECT_0) break;
2172 if (res != WAIT_TIMEOUT)
2174 ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2175 break;
2179 DestroyWindow(p->dummy_window);
2181 return 0;
2184 static void test_wndproc(void)
2186 struct wndproc_thread_param thread_params;
2187 IDirect3DDevice8 *device;
2188 WNDCLASSA wc = {0};
2189 IDirect3D8 *d3d8;
2190 HANDLE thread;
2191 LONG_PTR proc;
2192 ULONG ref;
2193 DWORD res, tid;
2194 HWND tmp;
2196 static const struct message messages[] =
2198 {WM_WINDOWPOSCHANGING, FOCUS_WINDOW},
2199 {WM_ACTIVATE, FOCUS_WINDOW},
2200 {WM_SETFOCUS, FOCUS_WINDOW},
2201 {WM_WINDOWPOSCHANGING, DEVICE_WINDOW},
2202 {WM_MOVE, DEVICE_WINDOW},
2203 {WM_SIZE, DEVICE_WINDOW},
2204 {0, 0},
2207 if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
2209 skip("Failed to create IDirect3D8 object, skipping tests.\n");
2210 return;
2213 wc.lpfnWndProc = test_proc;
2214 wc.lpszClassName = "d3d8_test_wndproc_wc";
2215 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2217 thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
2218 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2219 thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
2220 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2222 focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2223 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2224 device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2225 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2226 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2227 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2229 res = WaitForSingleObject(thread_params.window_created, INFINITE);
2230 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2232 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2233 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2234 (LONG_PTR)test_proc, proc);
2235 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2236 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2237 (LONG_PTR)test_proc, proc);
2239 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2240 device_window, focus_window, thread_params.dummy_window);
2242 tmp = GetFocus();
2243 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2244 if (thread_params.running_in_foreground)
2246 tmp = GetForegroundWindow();
2247 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2248 thread_params.dummy_window, tmp);
2250 else
2251 skip("Not running in foreground, skip foreground window test\n");
2253 flush_events();
2255 expect_messages = messages;
2257 device = create_device(d3d8, device_window, focus_window, FALSE);
2258 if (!device)
2260 skip("Failed to create a D3D device, skipping tests.\n");
2261 goto done;
2264 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2265 expect_messages->message, expect_messages->window);
2266 expect_messages = NULL;
2268 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
2270 tmp = GetFocus();
2271 ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp);
2272 tmp = GetForegroundWindow();
2273 ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp);
2275 SetForegroundWindow(focus_window);
2276 flush_events();
2278 filter_messages = focus_window;
2280 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2281 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2282 (LONG_PTR)test_proc, proc);
2284 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2285 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
2286 (LONG_PTR)test_proc, proc);
2288 ref = IDirect3DDevice8_Release(device);
2289 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2291 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2292 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2293 (LONG_PTR)test_proc, proc);
2295 device = create_device(d3d8, focus_window, focus_window, FALSE);
2296 if (!device)
2298 skip("Failed to create a D3D device, skipping tests.\n");
2299 goto done;
2302 ref = IDirect3DDevice8_Release(device);
2303 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2305 device = create_device(d3d8, device_window, focus_window, FALSE);
2306 if (!device)
2308 skip("Failed to create a D3D device, skipping tests.\n");
2309 goto done;
2312 proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
2313 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
2314 (LONG_PTR)test_proc, proc);
2316 ref = IDirect3DDevice8_Release(device);
2317 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2319 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2320 ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
2321 (LONG_PTR)DefWindowProcA, proc);
2323 done:
2324 filter_messages = NULL;
2325 IDirect3D8_Release(d3d8);
2327 SetEvent(thread_params.test_finished);
2328 WaitForSingleObject(thread, INFINITE);
2329 CloseHandle(thread_params.test_finished);
2330 CloseHandle(thread_params.window_created);
2331 CloseHandle(thread);
2333 DestroyWindow(device_window);
2334 DestroyWindow(focus_window);
2335 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
2338 static void test_wndproc_windowed(void)
2340 struct wndproc_thread_param thread_params;
2341 IDirect3DDevice8 *device;
2342 WNDCLASSA wc = {0};
2343 IDirect3D8 *d3d8;
2344 HANDLE thread;
2345 LONG_PTR proc;
2346 HRESULT hr;
2347 ULONG ref;
2348 DWORD res, tid;
2349 HWND tmp;
2351 if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
2353 skip("Failed to create IDirect3D8 object, skipping tests.\n");
2354 return;
2357 wc.lpfnWndProc = test_proc;
2358 wc.lpszClassName = "d3d8_test_wndproc_wc";
2359 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2361 thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
2362 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2363 thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
2364 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2366 focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2367 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2368 device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2369 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2370 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2371 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2373 res = WaitForSingleObject(thread_params.window_created, INFINITE);
2374 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2376 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2377 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2378 (LONG_PTR)test_proc, proc);
2379 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2380 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2381 (LONG_PTR)test_proc, proc);
2383 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2384 device_window, focus_window, thread_params.dummy_window);
2386 tmp = GetFocus();
2387 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2388 if (thread_params.running_in_foreground)
2390 tmp = GetForegroundWindow();
2391 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2392 thread_params.dummy_window, tmp);
2394 else
2395 skip("Not running in foreground, skip foreground window test\n");
2397 filter_messages = focus_window;
2399 device = create_device(d3d8, device_window, focus_window, TRUE);
2400 if (!device)
2402 skip("Failed to create a D3D device, skipping tests.\n");
2403 goto done;
2406 tmp = GetFocus();
2407 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2408 tmp = GetForegroundWindow();
2409 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2410 thread_params.dummy_window, tmp);
2412 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2413 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2414 (LONG_PTR)test_proc, proc);
2416 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2417 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2418 (LONG_PTR)test_proc, proc);
2420 filter_messages = NULL;
2422 hr = reset_device(device, device_window, FALSE);
2423 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2425 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2426 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2427 (LONG_PTR)test_proc, proc);
2429 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2430 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2431 (LONG_PTR)test_proc, proc);
2433 hr = reset_device(device, device_window, TRUE);
2434 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2436 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2437 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2438 (LONG_PTR)test_proc, proc);
2440 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2441 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2442 (LONG_PTR)test_proc, proc);
2444 filter_messages = focus_window;
2446 ref = IDirect3DDevice8_Release(device);
2447 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2449 filter_messages = device_window;
2451 device = create_device(d3d8, focus_window, focus_window, TRUE);
2452 if (!device)
2454 skip("Failed to create a D3D device, skipping tests.\n");
2455 goto done;
2458 filter_messages = NULL;
2460 hr = reset_device(device, focus_window, FALSE);
2461 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2463 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2464 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2465 (LONG_PTR)test_proc, proc);
2467 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2468 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2469 (LONG_PTR)test_proc, proc);
2471 hr = reset_device(device, focus_window, TRUE);
2472 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2474 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2475 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2476 (LONG_PTR)test_proc, proc);
2478 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2479 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2480 (LONG_PTR)test_proc, proc);
2482 filter_messages = device_window;
2484 ref = IDirect3DDevice8_Release(device);
2485 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2487 device = create_device(d3d8, device_window, focus_window, TRUE);
2488 if (!device)
2490 skip("Failed to create a D3D device, skipping tests.\n");
2491 goto done;
2494 filter_messages = NULL;
2496 hr = reset_device(device, device_window, FALSE);
2497 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2499 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2500 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2501 (LONG_PTR)test_proc, proc);
2503 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2504 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2505 (LONG_PTR)test_proc, proc);
2507 hr = reset_device(device, device_window, TRUE);
2508 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2510 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2511 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2512 (LONG_PTR)test_proc, proc);
2514 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2515 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2516 (LONG_PTR)test_proc, proc);
2518 filter_messages = device_window;
2520 ref = IDirect3DDevice8_Release(device);
2521 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2523 done:
2524 filter_messages = NULL;
2525 IDirect3D8_Release(d3d8);
2527 SetEvent(thread_params.test_finished);
2528 WaitForSingleObject(thread, INFINITE);
2529 CloseHandle(thread_params.test_finished);
2530 CloseHandle(thread_params.window_created);
2531 CloseHandle(thread);
2533 DestroyWindow(device_window);
2534 DestroyWindow(focus_window);
2535 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
2538 static inline void set_fpu_cw(WORD cw)
2540 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2541 #define D3D8_TEST_SET_FPU_CW 1
2542 __asm__ volatile ("fnclex");
2543 __asm__ volatile ("fldcw %0" : : "m" (cw));
2544 #elif defined(__i386__) && defined(_MSC_VER)
2545 #define D3D8_TEST_SET_FPU_CW 1
2546 __asm fnclex;
2547 __asm fldcw cw;
2548 #endif
2551 static inline WORD get_fpu_cw(void)
2553 WORD cw = 0;
2554 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2555 #define D3D8_TEST_GET_FPU_CW 1
2556 __asm__ volatile ("fnstcw %0" : "=m" (cw));
2557 #elif defined(__i386__) && defined(_MSC_VER)
2558 #define D3D8_TEST_GET_FPU_CW 1
2559 __asm fnstcw cw;
2560 #endif
2561 return cw;
2564 static void test_fpu_setup(void)
2566 #if defined(D3D8_TEST_SET_FPU_CW) && defined(D3D8_TEST_GET_FPU_CW)
2567 D3DPRESENT_PARAMETERS present_parameters;
2568 IDirect3DDevice8 *device;
2569 D3DDISPLAYMODE d3ddm;
2570 HWND window = NULL;
2571 IDirect3D8 *d3d8;
2572 HRESULT hr;
2573 WORD cw;
2575 d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
2576 ok(!!d3d8, "Failed to create a d3d8 object.\n");
2577 if (!d3d8) return;
2579 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2580 ok(!!window, "Failed to create a window.\n");
2581 if (!window) goto done;
2583 hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
2584 ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
2586 memset(&present_parameters, 0, sizeof(present_parameters));
2587 present_parameters.Windowed = TRUE;
2588 present_parameters.hDeviceWindow = window;
2589 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2590 present_parameters.BackBufferFormat = d3ddm.Format;
2592 set_fpu_cw(0xf60);
2593 cw = get_fpu_cw();
2594 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2596 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
2597 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
2598 if (FAILED(hr))
2600 skip("Failed to create a device, hr %#x.\n", hr);
2601 set_fpu_cw(0x37f);
2602 goto done;
2605 cw = get_fpu_cw();
2606 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
2608 IDirect3DDevice8_Release(device);
2610 cw = get_fpu_cw();
2611 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
2612 set_fpu_cw(0xf60);
2613 cw = get_fpu_cw();
2614 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2616 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
2617 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &present_parameters, &device);
2618 ok(SUCCEEDED(hr), "CreateDevice failed, hr %#x.\n", hr);
2620 cw = get_fpu_cw();
2621 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2622 set_fpu_cw(0x37f);
2624 IDirect3DDevice8_Release(device);
2626 done:
2627 if (window) DestroyWindow(window);
2628 if (d3d8) IDirect3D8_Release(d3d8);
2629 #endif
2632 static void test_ApplyStateBlock(void)
2634 D3DPRESENT_PARAMETERS d3dpp;
2635 IDirect3DDevice8 *device = NULL;
2636 IDirect3D8 *d3d8;
2637 HWND hwnd;
2638 HRESULT hr;
2639 D3DDISPLAYMODE d3ddm;
2640 DWORD received, token;
2642 d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
2643 ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
2644 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
2645 ok(hwnd != NULL, "Failed to create window\n");
2646 if (!d3d8 || !hwnd) goto cleanup;
2648 IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &d3ddm );
2649 ZeroMemory( &d3dpp, sizeof(d3dpp) );
2650 d3dpp.Windowed = TRUE;
2651 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
2652 d3dpp.BackBufferWidth = 800;
2653 d3dpp.BackBufferHeight = 600;
2654 d3dpp.BackBufferFormat = d3ddm.Format;
2655 d3dpp.EnableAutoDepthStencil = TRUE;
2656 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
2658 hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2659 D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &device );
2660 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
2661 "IDirect3D8_CreateDevice failed with %#x\n", hr);
2662 if(!device)
2664 skip("Failed to create a d3d device\n");
2665 goto cleanup;
2668 IDirect3DDevice8_BeginStateBlock(device);
2669 IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, TRUE);
2670 IDirect3DDevice8_EndStateBlock(device, &token);
2671 ok(token, "Received zero stateblock handle.\n");
2672 IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, FALSE);
2674 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
2675 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2676 ok(!received, "Expected = FALSE, received TRUE.\n");
2678 IDirect3DDevice8_ApplyStateBlock(device, 0);
2679 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2680 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
2681 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2682 ok(!received, "Expected FALSE, received TRUE.\n");
2684 IDirect3DDevice8_ApplyStateBlock(device, token);
2685 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2686 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
2687 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2688 ok(received, "Expected TRUE, received FALSE.\n");
2690 IDirect3DDevice8_DeleteStateBlock(device, token);
2691 IDirect3DDevice8_Release(device);
2692 cleanup:
2693 if (d3d8) IDirect3D8_Release(d3d8);
2694 DestroyWindow(hwnd);
2697 static void test_depth_stencil_size(void)
2699 IDirect3DDevice8 *device;
2700 IDirect3DSurface8 *ds, *rt, *ds_bigger, *ds_bigger2;
2701 IDirect3DSurface8 *surf;
2702 IDirect3D8 *d3d8;
2703 HRESULT hr;
2704 HWND hwnd;
2706 d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
2707 ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
2708 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
2709 ok(hwnd != NULL, "Failed to create window\n");
2710 if (!d3d8 || !hwnd) goto cleanup;
2712 device = create_device(d3d8, hwnd, hwnd, TRUE);
2713 if (!device) goto cleanup;
2715 hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, FALSE, &rt);
2716 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateRenderTarget failed, hr %#x.\n", hr);
2717 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 32, 32, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds);
2718 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
2719 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger);
2720 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
2721 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger2);
2722 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
2724 hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds);
2725 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
2726 hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds_bigger);
2727 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
2729 /* try to set the small ds without changing the render target at the same time */
2730 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds);
2731 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
2732 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds_bigger2);
2733 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
2735 hr = IDirect3DDevice8_GetRenderTarget(device, &surf);
2736 ok(hr == D3D_OK, "IDirect3DDevice8_GetRenderTarget failed, hr %#x.\n", hr);
2737 ok(surf == rt, "The render target is %p, expected %p\n", surf, rt);
2738 IDirect3DSurface8_Release(surf);
2739 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf);
2740 ok(hr == D3D_OK, "IDirect3DDevice8_GetDepthStencilSurface failed, hr %#x.\n", hr);
2741 ok(surf == ds_bigger2, "The depth stencil is %p, expected %p\n", surf, ds_bigger2);
2742 IDirect3DSurface8_Release(surf);
2744 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL);
2745 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
2746 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf);
2747 ok(FAILED(hr), "IDirect3DDevice8_GetDepthStencilSurface should have failed, hr %#x.\n", hr);
2748 ok(surf == NULL, "The depth stencil is %p, expected NULL\n", surf);
2749 if (surf) IDirect3DSurface8_Release(surf);
2751 IDirect3DSurface8_Release(rt);
2752 IDirect3DSurface8_Release(ds);
2753 IDirect3DSurface8_Release(ds_bigger);
2754 IDirect3DSurface8_Release(ds_bigger2);
2756 cleanup:
2757 if (d3d8) IDirect3D8_Release(d3d8);
2758 DestroyWindow(hwnd);
2761 static void test_window_style(void)
2763 RECT focus_rect, fullscreen_rect, r;
2764 LONG device_style, device_exstyle;
2765 LONG focus_style, focus_exstyle;
2766 LONG style, expected_style;
2767 IDirect3DDevice8 *device;
2768 IDirect3D8 *d3d8;
2769 ULONG ref;
2772 if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
2774 skip("Failed to create IDirect3D8 object, skipping tests.\n");
2775 return;
2778 focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
2779 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
2780 device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
2781 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
2783 device_style = GetWindowLongA(device_window, GWL_STYLE);
2784 device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE);
2785 focus_style = GetWindowLongA(focus_window, GWL_STYLE);
2786 focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE);
2788 SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
2789 GetWindowRect(focus_window, &focus_rect);
2791 device = create_device(d3d8, device_window, focus_window, FALSE);
2792 if (!device)
2794 skip("Failed to create a D3D device, skipping tests.\n");
2795 goto done;
2798 style = GetWindowLongA(device_window, GWL_STYLE);
2799 expected_style = device_style | WS_VISIBLE;
2800 todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
2801 expected_style, style);
2802 style = GetWindowLongA(device_window, GWL_EXSTYLE);
2803 expected_style = device_exstyle | WS_EX_TOPMOST;
2804 todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
2805 expected_style, style);
2807 style = GetWindowLongA(focus_window, GWL_STYLE);
2808 ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
2809 focus_style, style);
2810 style = GetWindowLongA(focus_window, GWL_EXSTYLE);
2811 ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
2812 focus_exstyle, style);
2814 GetWindowRect(device_window, &r);
2815 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
2816 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
2817 r.left, r.top, r.right, r.bottom);
2818 GetClientRect(device_window, &r);
2819 todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n");
2820 GetWindowRect(focus_window, &r);
2821 ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
2822 focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
2823 r.left, r.top, r.right, r.bottom);
2825 ref = IDirect3DDevice8_Release(device);
2826 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2828 done:
2829 IDirect3D8_Release(d3d8);
2831 DestroyWindow(device_window);
2832 DestroyWindow(focus_window);
2835 static void test_wrong_shader(void)
2837 HRESULT hr;
2838 HWND hwnd = NULL;
2839 IDirect3D8 *d3d = NULL;
2840 IDirect3DDevice8 *device = NULL;
2841 D3DPRESENT_PARAMETERS d3dpp;
2842 D3DDISPLAYMODE d3ddm;
2843 DWORD vs, ps;
2845 static const DWORD vs_2_0[] =
2847 0xfffe0200, /* vs_2_0 */
2848 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
2849 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
2850 0x03000002, 0xd00f0000, 0x80e40001, 0xa0e40002, /* add oD0, r1, c2 */
2851 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
2852 0x0000ffff /* end */
2854 static const DWORD ps_2_0[] =
2856 0xffff0200, /* ps_2_0 */
2857 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
2858 0x03000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */
2859 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
2860 0x0000ffff /* end */
2863 static const DWORD decl[] =
2865 D3DVSD_STREAM(0),
2866 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3),
2867 D3DVSD_END()
2870 d3d = pDirect3DCreate8(D3D_SDK_VERSION);
2871 ok(d3d != NULL, "Failed to create IDirect3D8 object\n");
2872 hwnd = CreateWindow("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
2873 ok(hwnd != NULL, "Failed to create window\n");
2874 if (!d3d || !hwnd)
2875 goto cleanup;
2877 IDirect3D8_GetAdapterDisplayMode(d3d, D3DADAPTER_DEFAULT, &d3ddm);
2878 ZeroMemory(&d3dpp, sizeof(d3dpp));
2879 d3dpp.Windowed = TRUE;
2880 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
2881 d3dpp.BackBufferWidth = 800;
2882 d3dpp.BackBufferHeight = 600;
2883 d3dpp.BackBufferFormat = d3ddm.Format;
2885 hr = IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2886 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device);
2887 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr);
2888 if (!device)
2890 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
2891 goto cleanup;
2894 hr = IDirect3DDevice8_CreateVertexShader(device, decl, simple_ps, &vs, 0);
2895 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
2897 hr = IDirect3DDevice8_CreatePixelShader(device, simple_vs, &ps);
2898 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
2900 hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_2_0, &vs, 0);
2901 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
2903 hr = IDirect3DDevice8_CreatePixelShader(device, ps_2_0, &ps);
2904 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
2906 cleanup:
2907 if (device)
2909 UINT refcount = IDirect3DDevice8_Release(device);
2910 ok(!refcount, "Device has %u references left.\n", refcount);
2912 if (d3d)
2913 IDirect3D8_Release(d3d);
2914 DestroyWindow(hwnd);
2917 static void test_mode_change(void)
2919 RECT fullscreen_rect, focus_rect, r;
2920 IDirect3DSurface8 *backbuffer;
2921 IDirect3DDevice8 *device;
2922 D3DSURFACE_DESC desc;
2923 IDirect3D8 *d3d8;
2924 DEVMODEW devmode;
2925 UINT refcount;
2926 HRESULT hr;
2927 DWORD ret;
2929 if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
2931 skip("Failed to create IDirect3D8 object, skipping mode change tests.\n");
2932 return;
2935 focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
2936 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
2937 device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
2938 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
2940 SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
2941 GetWindowRect(focus_window, &focus_rect);
2943 device = create_device(d3d8, device_window, focus_window, FALSE);
2944 if (!device)
2946 skip("Failed to create a D3D device, skipping tests.\n");
2947 goto done;
2950 memset(&devmode, 0, sizeof(devmode));
2951 devmode.dmSize = sizeof(devmode);
2952 devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
2953 devmode.dmPelsWidth = 640;
2954 devmode.dmPelsHeight = 480;
2956 ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
2957 ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret);
2959 memset(&devmode, 0, sizeof(devmode));
2960 devmode.dmSize = sizeof(devmode);
2961 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
2962 ok(ret, "Failed to get display mode.\n");
2963 ok(devmode.dmPelsWidth == 640, "Got unexpect width %u.\n", devmode.dmPelsWidth);
2964 ok(devmode.dmPelsHeight == 480, "Got unexpect height %u.\n", devmode.dmPelsHeight);
2966 GetWindowRect(device_window, &r);
2967 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
2968 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
2969 r.left, r.top, r.right, r.bottom);
2970 GetWindowRect(focus_window, &r);
2971 ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
2972 focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
2973 r.left, r.top, r.right, r.bottom);
2975 hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
2976 ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
2977 hr = IDirect3DSurface8_GetDesc(backbuffer, &desc);
2978 ok(SUCCEEDED(hr), "Failed to get backbuffer desc, hr %#x.\n", hr);
2979 ok(desc.Width == screen_width, "Got unexpected backbuffer width %u.\n", desc.Width);
2980 ok(desc.Height == screen_height, "Got unexpected backbuffer height %u.\n", desc.Height);
2981 IDirect3DSurface8_Release(backbuffer);
2983 refcount = IDirect3DDevice8_Release(device);
2984 ok(!refcount, "Device has %u references left.\n", refcount);
2986 memset(&devmode, 0, sizeof(devmode));
2987 devmode.dmSize = sizeof(devmode);
2988 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
2989 ok(ret, "Failed to get display mode.\n");
2990 ok(devmode.dmPelsWidth == screen_width, "Got unexpect width %u.\n", devmode.dmPelsWidth);
2991 ok(devmode.dmPelsHeight == screen_height, "Got unexpect height %u.\n", devmode.dmPelsHeight);
2993 done:
2994 DestroyWindow(device_window);
2995 DestroyWindow(focus_window);
2996 if (d3d8)
2997 IDirect3D8_Release(d3d8);
2999 memset(&devmode, 0, sizeof(devmode));
3000 devmode.dmSize = sizeof(devmode);
3001 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
3002 ok(ret, "Failed to get display mode.\n");
3003 ok(devmode.dmPelsWidth == screen_width, "Got unexpect width %u.\n", devmode.dmPelsWidth);
3004 ok(devmode.dmPelsHeight == screen_height, "Got unexpect height %u.\n", devmode.dmPelsHeight);
3007 START_TEST(device)
3009 HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
3010 WNDCLASS wc = {0};
3011 if (!d3d8_handle)
3013 skip("Could not load d3d8.dll\n");
3014 return;
3017 wc.lpfnWndProc = DefWindowProc;
3018 wc.lpszClassName = "d3d8_test_wc";
3019 RegisterClass(&wc);
3021 pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" );
3022 ok(pDirect3DCreate8 != NULL, "Failed to get address of Direct3DCreate8\n");
3023 if (pDirect3DCreate8)
3025 IDirect3D8 *d3d8;
3026 d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
3027 if(!d3d8)
3029 skip("could not create D3D8\n");
3030 return;
3032 IDirect3D8_Release(d3d8);
3034 screen_width = GetSystemMetrics(SM_CXSCREEN);
3035 screen_height = GetSystemMetrics(SM_CYSCREEN);
3037 test_fpu_setup();
3038 test_display_modes();
3039 test_shader_versions();
3040 test_swapchain();
3041 test_refcount();
3042 test_mipmap_levels();
3043 test_cursor();
3044 test_cursor_pos();
3045 test_states();
3046 test_reset();
3047 test_scene();
3048 test_shader();
3049 test_limits();
3050 test_lights();
3051 test_ApplyStateBlock();
3052 test_render_zero_triangles();
3053 test_depth_stencil_reset();
3054 test_wndproc();
3055 test_wndproc_windowed();
3056 test_depth_stencil_size();
3057 test_window_style();
3058 test_wrong_shader();
3059 test_mode_change();
3061 UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));