d3dxof: Prevent accessing pobj when it is null. This can happend on error.
[wine/multimedia.git] / dlls / wined3d / directx.c
blob5ac20737db72e4b5b80d511798da9498d4784e4b
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include <stdio.h>
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
31 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
33 /* The driver names reflect the lowest GPU supported
34 * by a certain driver, so DRIVER_AMD_R300 supports
35 * R3xx, R4xx and R5xx GPUs. */
36 enum wined3d_display_driver
38 DRIVER_AMD_RAGE_128PRO,
39 DRIVER_AMD_R100,
40 DRIVER_AMD_R300,
41 DRIVER_AMD_R600,
42 DRIVER_INTEL_GMA800,
43 DRIVER_INTEL_GMA900,
44 DRIVER_INTEL_GMA950,
45 DRIVER_INTEL_GMA3000,
46 DRIVER_NVIDIA_TNT,
47 DRIVER_NVIDIA_GEFORCE2MX,
48 DRIVER_NVIDIA_GEFORCEFX,
49 DRIVER_NVIDIA_GEFORCE6,
50 DRIVER_UNKNOWN
53 enum wined3d_driver_model
55 DRIVER_MODEL_WIN9X,
56 DRIVER_MODEL_NT40,
57 DRIVER_MODEL_NT5X,
58 DRIVER_MODEL_NT6X
61 enum wined3d_gl_vendor
63 GL_VENDOR_UNKNOWN,
64 GL_VENDOR_APPLE,
65 GL_VENDOR_FGLRX,
66 GL_VENDOR_INTEL,
67 GL_VENDOR_MESA,
68 GL_VENDOR_NVIDIA,
71 /* The d3d device ID */
72 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
74 /* Extension detection */
75 static const struct
77 const char *extension_string;
78 enum wined3d_gl_extension extension;
79 DWORD version;
81 EXTENSION_MAP[] =
83 /* APPLE */
84 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE, 0 },
85 {"GL_APPLE_fence", APPLE_FENCE, 0 },
86 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 },
87 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE, 0 },
88 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER, 0 },
89 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 },
91 /* ARB */
92 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
93 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT, 0 },
94 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 },
95 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
96 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
97 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX, 0 },
98 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
99 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
100 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 },
101 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 },
102 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
103 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
104 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT, 0 },
105 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 },
106 {"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
107 {"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 },
108 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY, 0 },
109 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT, 0 },
110 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS, 0 },
111 {"GL_ARB_point_sprite", ARB_POINT_SPRITE, 0 },
112 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX, 0 },
113 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 },
114 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
115 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 },
116 {"GL_ARB_shadow", ARB_SHADOW, 0 },
117 {"GL_ARB_sync", ARB_SYNC, 0 },
118 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
119 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },
120 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC, 0 },
121 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP, 0 },
122 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD, 0 },
123 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE, 0 },
124 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3, 0 },
125 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT, 0 },
126 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 },
127 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) },
128 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 },
129 {"GL_ARB_texture_rg", ARB_TEXTURE_RG, 0 },
130 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA, 0 },
131 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 },
132 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT, 0 },
133 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM, 0 },
134 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
136 /* ATI */
137 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
138 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 },
139 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC, 0 },
140 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 },
141 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 },
143 /* EXT */
144 {"GL_EXT_blend_color", EXT_BLEND_COLOR, 0 },
145 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE, 0 },
146 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE, 0 },
147 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX, 0 },
148 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT, 0 },
149 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST, 0 },
150 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2, 0 },
151 {"GL_EXT_fog_coord", EXT_FOG_COORD, 0 },
152 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 },
153 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },
154 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 },
155 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
156 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4, 0 },
157 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
158 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
159 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
160 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX, 0 },
161 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 },
162 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE, 0 },
163 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP, 0 },
164 {"GL_EXT_texture3D", EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2) },
165 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC, 0 },
166 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC, 0 },
167 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD, 0 },
168 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 },
169 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 },
170 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 },
171 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
172 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 },
173 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE, 0 },
174 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA, 0 },
176 /* NV */
177 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP, 0 },
178 {"GL_NV_fence", NV_FENCE, 0 },
179 {"GL_NV_fog_distance", NV_FOG_DISTANCE, 0 },
180 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM, 0 },
181 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2, 0 },
182 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
183 {"GL_NV_half_float", NV_HALF_FLOAT, 0 },
184 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
185 {"GL_NV_point_sprite", NV_POINT_SPRITE, 0 },
186 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
187 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
188 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
189 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4, 0 },
190 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
191 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
192 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM, 0 },
193 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1, 0 },
194 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2, 0 },
195 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION, 0 },
196 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3, 0 },
198 /* SGI */
199 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP, 0 },
202 /**********************************************************
203 * Utility functions follow
204 **********************************************************/
206 const struct min_lookup minMipLookup[] =
208 /* NONE POINT LINEAR */
209 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
210 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
211 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
214 const struct min_lookup minMipLookup_noFilter[] =
216 /* NONE POINT LINEAR */
217 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
218 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
219 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
222 const struct min_lookup minMipLookup_noMip[] =
224 /* NONE POINT LINEAR */
225 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
226 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
227 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
230 const GLenum magLookup[] =
232 /* NONE POINT LINEAR */
233 GL_NEAREST, GL_NEAREST, GL_LINEAR,
236 const GLenum magLookup_noFilter[] =
238 /* NONE POINT LINEAR */
239 GL_NEAREST, GL_NEAREST, GL_NEAREST,
242 /* drawStridedSlow attributes */
243 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
244 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
245 glAttribFunc specular_func_3ubv;
246 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
247 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
248 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
251 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
252 * i.e., there is no GL Context - Get a default rendering context to enable the
253 * function query some info from GL.
256 struct wined3d_fake_gl_ctx
258 HDC dc;
259 HWND wnd;
260 HGLRC gl_ctx;
261 HDC restore_dc;
262 HGLRC restore_gl_ctx;
265 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
267 TRACE_(d3d_caps)("Destroying fake GL context.\n");
269 if (!pwglMakeCurrent(NULL, NULL))
271 ERR_(d3d_caps)("Failed to disable fake GL context.\n");
274 if (!pwglDeleteContext(ctx->gl_ctx))
276 DWORD err = GetLastError();
277 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
280 ReleaseDC(ctx->wnd, ctx->dc);
281 DestroyWindow(ctx->wnd);
283 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
285 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
289 /* Do not call while under the GL lock. */
290 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
292 PIXELFORMATDESCRIPTOR pfd;
293 int iPixelFormat;
295 TRACE("getting context...\n");
297 ctx->restore_dc = pwglGetCurrentDC();
298 ctx->restore_gl_ctx = pwglGetCurrentContext();
300 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
301 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
302 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
303 if (!ctx->wnd)
305 ERR_(d3d_caps)("Failed to create a window.\n");
306 goto fail;
309 ctx->dc = GetDC(ctx->wnd);
310 if (!ctx->dc)
312 ERR_(d3d_caps)("Failed to get a DC.\n");
313 goto fail;
316 /* PixelFormat selection */
317 ZeroMemory(&pfd, sizeof(pfd));
318 pfd.nSize = sizeof(pfd);
319 pfd.nVersion = 1;
320 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
321 pfd.iPixelType = PFD_TYPE_RGBA;
322 pfd.cColorBits = 32;
323 pfd.iLayerType = PFD_MAIN_PLANE;
325 iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd);
326 if (!iPixelFormat)
328 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
329 ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n");
330 goto fail;
332 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
333 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
335 /* Create a GL context. */
336 ctx->gl_ctx = pwglCreateContext(ctx->dc);
337 if (!ctx->gl_ctx)
339 WARN_(d3d_caps)("Error creating default context for capabilities initialization.\n");
340 goto fail;
343 /* Make it the current GL context. */
344 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
346 ERR_(d3d_caps)("Failed to make fake GL context current.\n");
347 goto fail;
350 return TRUE;
352 fail:
353 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
354 ctx->gl_ctx = NULL;
355 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
356 ctx->dc = NULL;
357 if (ctx->wnd) DestroyWindow(ctx->wnd);
358 ctx->wnd = NULL;
359 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
361 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
364 return FALSE;
367 /* Adjust the amount of used texture memory */
368 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
370 adapter->UsedTextureRam += amount;
371 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
372 return adapter->UsedTextureRam;
375 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
377 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
378 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
381 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
383 ULONG refcount = InterlockedIncrement(&wined3d->ref);
385 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
387 return refcount;
390 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
392 ULONG refcount = InterlockedDecrement(&wined3d->ref);
394 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
396 if (!refcount)
398 unsigned int i;
400 for (i = 0; i < wined3d->adapter_count; ++i)
402 wined3d_adapter_cleanup(&wined3d->adapters[i]);
404 HeapFree(GetProcessHeap(), 0, wined3d);
407 return refcount;
410 /* GL locking is done by the caller */
411 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
413 GLuint prog;
414 BOOL ret = FALSE;
415 const char *testcode =
416 "!!ARBvp1.0\n"
417 "PARAM C[66] = { program.env[0..65] };\n"
418 "ADDRESS A0;"
419 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
420 "ARL A0.x, zero.x;\n"
421 "MOV result.position, C[A0.x + 65];\n"
422 "END\n";
424 while(glGetError());
425 GL_EXTCALL(glGenProgramsARB(1, &prog));
426 if(!prog) {
427 ERR("Failed to create an ARB offset limit test program\n");
429 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
430 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
431 strlen(testcode), testcode));
432 if (glGetError())
434 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
435 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
436 ret = TRUE;
437 } else TRACE("OpenGL implementation allows offsets > 63\n");
439 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
440 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
441 checkGLcall("ARB vp offset limit test cleanup");
443 return ret;
446 static DWORD ver_for_ext(enum wined3d_gl_extension ext)
448 unsigned int i;
449 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i) {
450 if(EXTENSION_MAP[i].extension == ext) {
451 return EXTENSION_MAP[i].version;
454 return 0;
457 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
458 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
460 if (card_vendor != HW_VENDOR_AMD) return FALSE;
461 if (device == CARD_AMD_RADEON_9500) return TRUE;
462 if (device == CARD_AMD_RADEON_X700) return TRUE;
463 if (device == CARD_AMD_RADEON_X1600) return TRUE;
464 return FALSE;
467 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
468 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
470 if (card_vendor == HW_VENDOR_NVIDIA)
472 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
473 device == CARD_NVIDIA_GEFORCEFX_5600 ||
474 device == CARD_NVIDIA_GEFORCEFX_5800)
476 return TRUE;
479 return FALSE;
482 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
483 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
485 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
486 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
487 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
489 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
490 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
491 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
492 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
493 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
494 * the chance that other implementations support them is rather small since Win32 QuickTime uses
495 * DirectDraw, not OpenGL.
497 * This test has been moved into wined3d_guess_gl_vendor()
499 if (gl_vendor == GL_VENDOR_APPLE)
501 return TRUE;
503 return FALSE;
506 /* Context activation is done by the caller. */
507 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
509 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
510 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
511 * all the texture. This function detects this bug by its symptom and disables PBOs
512 * if the test fails.
514 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
515 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
516 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
517 * read back is compared to the original. If they are equal PBOs are assumed to work,
518 * otherwise the PBO extension is disabled. */
519 GLuint texture, pbo;
520 static const unsigned int pattern[] =
522 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
523 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
524 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
525 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
527 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
529 /* No PBO -> No point in testing them. */
530 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
532 ENTER_GL();
534 while (glGetError());
535 glGenTextures(1, &texture);
536 glBindTexture(GL_TEXTURE_2D, texture);
538 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
539 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
540 checkGLcall("Specifying the PBO test texture");
542 GL_EXTCALL(glGenBuffersARB(1, &pbo));
543 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
544 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
545 checkGLcall("Specifying the PBO test pbo");
547 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
548 checkGLcall("Loading the PBO test texture");
550 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
551 LEAVE_GL();
553 wglFinish(); /* just to be sure */
555 memset(check, 0, sizeof(check));
556 ENTER_GL();
557 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
558 checkGLcall("Reading back the PBO test texture");
560 glDeleteTextures(1, &texture);
561 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
562 checkGLcall("PBO test cleanup");
564 LEAVE_GL();
566 if (memcmp(check, pattern, sizeof(check)))
568 WARN_(d3d_caps)("PBO test failed, read back data doesn't match original.\n");
569 WARN_(d3d_caps)("Disabling PBOs. This may result in slower performance.\n");
570 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
572 else
574 TRACE_(d3d_caps)("PBO test successful.\n");
578 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
579 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
581 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
584 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
585 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
587 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
588 if (card_vendor != HW_VENDOR_AMD) return FALSE;
589 if (device == CARD_AMD_RADEON_X1600) return FALSE;
590 return TRUE;
593 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
594 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
596 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
597 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
598 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
599 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
600 * hardcoded
602 * dx10 cards usually have 64 varyings */
603 return gl_info->limits.glsl_varyings > 44;
606 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
607 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
609 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
612 /* A GL context is provided by the caller */
613 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
614 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
616 GLenum error;
617 DWORD data[16];
619 if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
621 ENTER_GL();
622 while(glGetError());
623 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
624 error = glGetError();
625 LEAVE_GL();
627 if(error == GL_NO_ERROR)
629 TRACE("GL Implementation accepts 4 component specular color pointers\n");
630 return TRUE;
632 else
634 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
635 debug_glerror(error));
636 return FALSE;
640 /* A GL context is provided by the caller */
641 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
642 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
644 GLuint prog;
645 BOOL ret = FALSE;
646 GLint pos;
647 const char *testcode =
648 "!!ARBvp1.0\n"
649 "OPTION NV_vertex_program2;\n"
650 "MOV result.clip[0], 0.0;\n"
651 "MOV result.position, 0.0;\n"
652 "END\n";
654 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
656 ENTER_GL();
657 while(glGetError());
659 GL_EXTCALL(glGenProgramsARB(1, &prog));
660 if(!prog)
662 ERR("Failed to create the NVvp clip test program\n");
663 LEAVE_GL();
664 return FALSE;
666 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
667 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
668 strlen(testcode), testcode));
669 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
670 if(pos != -1)
672 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
673 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
674 ret = TRUE;
675 while(glGetError());
677 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
679 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
680 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
681 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
683 LEAVE_GL();
684 return ret;
687 /* Context activation is done by the caller. */
688 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
689 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
691 char data[4 * 4 * 4];
692 GLuint tex, fbo;
693 GLenum status;
695 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
697 memset(data, 0xcc, sizeof(data));
699 ENTER_GL();
701 glGenTextures(1, &tex);
702 glBindTexture(GL_TEXTURE_2D, tex);
703 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
704 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
705 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
706 checkGLcall("glTexImage2D");
708 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
709 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
710 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
711 checkGLcall("glFramebufferTexture2D");
713 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
714 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
715 checkGLcall("glCheckFramebufferStatus");
717 memset(data, 0x11, sizeof(data));
718 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
719 checkGLcall("glTexSubImage2D");
721 glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
722 glClear(GL_COLOR_BUFFER_BIT);
723 checkGLcall("glClear");
725 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
726 checkGLcall("glGetTexImage");
728 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
729 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
730 glBindTexture(GL_TEXTURE_2D, 0);
731 checkGLcall("glBindTexture");
733 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
734 glDeleteTextures(1, &tex);
735 checkGLcall("glDeleteTextures");
737 LEAVE_GL();
739 return *(DWORD *)data == 0x11111111;
742 /* Context activation is done by the caller. */
743 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
744 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
746 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
747 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
748 GLuint tex;
749 GLint size;
751 ENTER_GL();
753 glGenTextures(1, &tex);
754 glBindTexture(GL_TEXTURE_2D, tex);
755 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
756 checkGLcall("glTexImage2D");
758 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
759 checkGLcall("glGetTexLevelParameteriv");
760 TRACE("Real color depth is %d\n", size);
762 glBindTexture(GL_TEXTURE_2D, 0);
763 checkGLcall("glBindTexture");
764 glDeleteTextures(1, &tex);
765 checkGLcall("glDeleteTextures");
767 LEAVE_GL();
769 return size < 16;
772 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
773 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
775 return gl_vendor == GL_VENDOR_FGLRX;
778 static void quirk_arb_constants(struct wined3d_gl_info *gl_info)
780 TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->limits.arb_vs_native_constants);
781 gl_info->limits.glsl_vs_float_constants = gl_info->limits.arb_vs_native_constants;
782 TRACE_(d3d_caps)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info->limits.arb_ps_native_constants);
783 gl_info->limits.glsl_ps_float_constants = gl_info->limits.arb_ps_native_constants;
786 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
788 quirk_arb_constants(gl_info);
789 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
790 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
791 * allow 48 different offsets or other helper immediate values. */
792 TRACE_(d3d_caps)("Reserving 12 GLSL constants for compiler private use.\n");
793 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
796 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
798 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
799 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
800 * If real NP2 textures are used, the driver falls back to software. We could just remove the
801 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
802 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
803 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
804 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
806 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
807 * has this extension promoted to core. The extension loading code sets this extension supported
808 * due to that, so this code works on fglrx as well. */
809 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
811 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
812 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
813 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
817 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
819 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
820 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
821 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
822 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
823 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
824 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
826 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
827 * triggering the software fallback. There is not much we can do here apart from disabling the
828 * software-emulated extension and reenable ARB_tex_rect (which was previously disabled
829 * in wined3d_adapter_init_gl_caps).
830 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
831 * post-processing effects in the game "Max Payne 2").
832 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
833 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
834 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
835 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
838 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
840 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
841 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
842 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
843 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
844 * according to the spec.
846 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
847 * makes the shader slower and eats instruction slots which should be available to the d3d app.
849 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
850 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
851 * this workaround is activated on cards that do not need it, it won't break things, just affect
852 * performance negatively. */
853 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
854 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
857 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
859 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
862 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
864 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
867 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
869 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
872 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
874 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
877 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
879 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
882 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
884 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
887 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
889 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
890 selected texture formats. They are apparently the only DX9 class GPUs
891 supporting VTF.
892 Also, DX9-era GPUs are somewhat limited with float textures
893 filtering and blending. */
894 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
897 struct driver_quirk
899 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
900 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
901 void (*apply)(struct wined3d_gl_info *gl_info);
902 const char *description;
905 static const struct driver_quirk quirk_table[] =
908 match_amd_r300_to_500,
909 quirk_amd_dx9,
910 "AMD normalized texrect quirk"
912 /* MacOS advertises more GLSL vertex shader uniforms than supported by the hardware, and if more are
913 * used it falls back to software. While the compiler can detect if the shader uses all declared
914 * uniforms, the optimization fails if the shader uses relative addressing. So any GLSL shader
915 * using relative addressing falls back to software.
917 * ARB vp gives the correct amount of uniforms, so use it instead of GLSL. */
919 match_apple,
920 quirk_apple_glsl_constants,
921 "Apple GLSL uniform override"
924 match_geforce5,
925 quirk_no_np2,
926 "Geforce 5 NP2 disable"
929 match_apple_intel,
930 quirk_texcoord_w,
931 "Init texcoord .w for Apple Intel GPU driver"
934 match_apple_nonr500ati,
935 quirk_texcoord_w,
936 "Init texcoord .w for Apple ATI >= r600 GPU driver"
939 match_dx10_capable,
940 quirk_clip_varying,
941 "Reserved varying for gl_ClipPos"
944 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
945 * GL implementations accept it. The Mac GL is the only implementation known to
946 * reject it.
948 * If we can pass 4 component specular colors, do it, because (a) we don't have
949 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
950 * passes specular alpha to the pixel shader if any is used. Otherwise the
951 * specular alpha is used to pass the fog coordinate, which we pass to opengl
952 * via GL_EXT_fog_coord.
954 match_allows_spec_alpha,
955 quirk_allows_specular_alpha,
956 "Allow specular alpha quirk"
959 match_broken_nv_clip,
960 quirk_disable_nvvp_clip,
961 "Apple NV_vertex_program clip bug quirk"
964 match_fbo_tex_update,
965 quirk_fbo_tex_update,
966 "FBO rebind for attachment updates"
969 match_broken_rgba16,
970 quirk_broken_rgba16,
971 "True RGBA16 is not available"
974 match_fglrx,
975 quirk_infolog_spam,
976 "Not printing GLSL infolog"
979 match_not_dx10_capable,
980 quirk_limited_tex_filtering,
981 "Texture filtering, blending and VTF support is limited"
985 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
986 * reporting a driver version is moot because we are not the Windows driver, and we have different
987 * bugs, features, etc.
989 * The driver version has the form "x.y.z.w".
991 * "x" is the Windows version the driver is meant for:
992 * 4 -> 95/98/NT4
993 * 5 -> 2000
994 * 6 -> 2000/XP
995 * 7 -> Vista
996 * 8 -> Win 7
998 * "y" is the maximum Direct3D version the driver supports.
999 * y -> d3d version mapping:
1000 * 11 -> d3d6
1001 * 12 -> d3d7
1002 * 13 -> d3d8
1003 * 14 -> d3d9
1004 * 15 -> d3d10
1005 * 16 -> d3d10.1
1006 * 17 -> d3d11
1008 * "z" is the subversion number.
1010 * "w" is the vendor specific driver build number.
1013 struct driver_version_information
1015 enum wined3d_display_driver driver;
1016 enum wined3d_driver_model driver_model;
1017 const char *driver_name; /* name of Windows driver */
1018 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1019 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1020 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1023 /* The driver version table contains driver information for different devices on several OS versions. */
1024 static const struct driver_version_information driver_version_table[] =
1026 /* AMD
1027 * - Radeon HD2x00 (R600) and up supported by current drivers.
1028 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1029 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1030 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1031 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1032 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1033 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1034 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1035 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1036 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1038 /* Intel
1039 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1040 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1041 * igxprd32.dll but the GMA800 driver was never updated. */
1042 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1043 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1044 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1045 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1046 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1047 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1049 /* Nvidia
1050 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1051 * - GeforceFX support is up to 173.x on <= XP
1052 * - Geforce2MX/3/4 up to 96.x on <= XP
1053 * - TNT/Geforce1/2 up to 71.x on <= XP
1054 * All version numbers used below are from the Linux nvidia drivers. */
1055 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1056 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1057 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1058 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1059 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1062 struct gpu_description
1064 WORD vendor; /* reported PCI card vendor ID */
1065 WORD card; /* reported PCI card device ID */
1066 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1067 enum wined3d_display_driver driver;
1068 unsigned int vidmem;
1071 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1072 * found on a board containing a specific GPU. */
1073 static const struct gpu_description gpu_description_table[] =
1075 /* Nvidia cards */
1076 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1077 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1078 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1079 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1080 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1081 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1082 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1083 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1084 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1089 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1090 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1091 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1092 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1093 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1094 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1119 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1120 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1121 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1122 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1123 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1124 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1125 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1126 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1127 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1128 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1129 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1130 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1132 /* AMD cards */
1133 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1134 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1135 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1136 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1137 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1138 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1139 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1140 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1141 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1142 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1143 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1144 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1145 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1146 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1147 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1148 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1149 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1150 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1151 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1152 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1153 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1154 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1155 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1156 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1157 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1158 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1159 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1160 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1161 /* Intel cards */
1162 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1163 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1164 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1165 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1166 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1167 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1168 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1169 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1170 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1171 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1172 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1173 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1174 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1175 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1176 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1177 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1178 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1179 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1180 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1181 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1182 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1183 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1184 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1185 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1186 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1187 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1188 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1189 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1190 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1191 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1192 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1193 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1194 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1195 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1198 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1199 enum wined3d_driver_model driver_model)
1201 unsigned int i;
1203 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1204 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1206 const struct driver_version_information *entry = &driver_version_table[i];
1208 if (entry->driver == driver && entry->driver_model == driver_model)
1210 TRACE_(d3d_caps)("Found driver '%s' version=%d subversion=%d build=%d\n",
1211 entry->driver_name, entry->version, entry->subversion, entry->build);
1213 return entry;
1216 return NULL;
1219 static void init_driver_info(struct wined3d_driver_info *driver_info,
1220 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1222 OSVERSIONINFOW os_version;
1223 WORD driver_os_version;
1224 unsigned int i;
1225 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1226 enum wined3d_driver_model driver_model;
1227 const struct driver_version_information *version_info;
1229 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1231 TRACE_(d3d_caps)("Overriding PCI vendor ID with: %04x\n", wined3d_settings.pci_vendor_id);
1232 vendor = wined3d_settings.pci_vendor_id;
1234 driver_info->vendor = vendor;
1236 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1238 TRACE_(d3d_caps)("Overriding PCI device ID with: %04x\n", wined3d_settings.pci_device_id);
1239 device = wined3d_settings.pci_device_id;
1241 driver_info->device = device;
1243 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1244 * overrides the pci ids to a card which is not in our database. */
1245 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1247 memset(&os_version, 0, sizeof(os_version));
1248 os_version.dwOSVersionInfoSize = sizeof(os_version);
1249 if (!GetVersionExW(&os_version))
1251 ERR("Failed to get OS version, reporting 2000/XP.\n");
1252 driver_os_version = 6;
1253 driver_model = DRIVER_MODEL_NT5X;
1255 else
1257 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1258 switch (os_version.dwMajorVersion)
1260 case 4:
1261 /* If needed we could distinguish between 9x and NT4, but this code won't make
1262 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1264 driver_os_version = 4;
1265 driver_model = DRIVER_MODEL_WIN9X;
1266 break;
1268 case 5:
1269 driver_os_version = 6;
1270 driver_model = DRIVER_MODEL_NT5X;
1271 break;
1273 case 6:
1274 if (os_version.dwMinorVersion == 0)
1276 driver_os_version = 7;
1277 driver_model = DRIVER_MODEL_NT6X;
1279 else
1281 if (os_version.dwMinorVersion > 1)
1283 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1284 os_version.dwMajorVersion, os_version.dwMinorVersion);
1286 driver_os_version = 8;
1287 driver_model = DRIVER_MODEL_NT6X;
1289 break;
1291 default:
1292 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1293 os_version.dwMajorVersion, os_version.dwMinorVersion);
1294 driver_os_version = 6;
1295 driver_model = DRIVER_MODEL_NT5X;
1296 break;
1300 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1301 * This means that unless the ids are overriden, we will always find a GPU description. */
1302 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1304 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1306 TRACE_(d3d_caps)("Found card %04x:%04x in driver DB.\n", vendor, device);
1308 driver_info->description = gpu_description_table[i].description;
1309 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1310 driver = gpu_description_table[i].driver;
1311 break;
1315 if (wined3d_settings.emulated_textureram)
1317 TRACE_(d3d_caps)("Overriding amount of video memory with: %d byte\n", wined3d_settings.emulated_textureram);
1318 driver_info->vidmem = wined3d_settings.emulated_textureram;
1321 /* Try to obtain driver version information for the current Windows version. This fails in
1322 * some cases:
1323 * - the gpu is not available on the currently selected OS version:
1324 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1325 * version information for the current Windows version is returned instead of faked info.
1326 * We do the same and assume the default Windows version to emulate is WinXP.
1328 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1329 * For now return the XP driver info. Perhaps later on we should return VESA.
1331 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1332 * This could be an indication that our database is not up to date, so this should be fixed.
1334 version_info = get_driver_version_info(driver, driver_model);
1335 if (version_info)
1337 driver_info->name = version_info->driver_name;
1338 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1339 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1341 else
1343 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1344 if (version_info)
1346 driver_info->name = version_info->driver_name;
1347 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1348 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1350 else
1352 driver_info->description = "Direct3D HAL";
1353 driver_info->name = "Display";
1354 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1355 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1357 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1358 vendor, device, driver_model);
1362 TRACE_(d3d_caps)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1363 driver_info->version_high, driver_info->version_low);
1366 /* Context activation is done by the caller. */
1367 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1368 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1370 unsigned int i;
1372 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1374 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1375 TRACE_(d3d_caps)("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1376 quirk_table[i].apply(gl_info);
1379 /* Find out if PBOs work as they are supposed to. */
1380 test_pbo_functionality(gl_info);
1383 static DWORD wined3d_parse_gl_version(const char *gl_version)
1385 const char *ptr = gl_version;
1386 int major, minor;
1388 major = atoi(ptr);
1389 if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
1391 while (isdigit(*ptr)) ++ptr;
1392 if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version));
1394 minor = atoi(ptr);
1396 TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
1398 return MAKEDWORD_VERSION(major, minor);
1401 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1402 const char *gl_vendor_string, const char *gl_renderer)
1405 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1406 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1407 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1409 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1410 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1411 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1412 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1413 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1414 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1415 * DirectDraw, not OpenGL. */
1416 if (gl_info->supported[APPLE_FENCE]
1417 && gl_info->supported[APPLE_CLIENT_STORAGE]
1418 && gl_info->supported[APPLE_FLUSH_RENDER]
1419 && gl_info->supported[APPLE_YCBCR_422])
1420 return GL_VENDOR_APPLE;
1422 if (strstr(gl_vendor_string, "NVIDIA"))
1423 return GL_VENDOR_NVIDIA;
1425 if (strstr(gl_vendor_string, "ATI"))
1426 return GL_VENDOR_FGLRX;
1428 if (strstr(gl_vendor_string, "Intel(R)")
1429 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1430 || strstr(gl_renderer, "Intel")
1431 || strstr(gl_vendor_string, "Intel Inc."))
1432 return GL_VENDOR_INTEL;
1434 if (strstr(gl_vendor_string, "Mesa")
1435 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1436 || strstr(gl_vendor_string, "DRI R300 Project")
1437 || strstr(gl_vendor_string, "X.Org R300 Project")
1438 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1439 || strstr(gl_vendor_string, "VMware, Inc.")
1440 || strstr(gl_renderer, "Mesa")
1441 || strstr(gl_renderer, "Gallium"))
1442 return GL_VENDOR_MESA;
1444 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1445 debugstr_a(gl_vendor_string));
1447 return GL_VENDOR_UNKNOWN;
1450 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1452 if (strstr(gl_vendor_string, "NVIDIA")
1453 || strstr(gl_vendor_string, "nouveau"))
1454 return HW_VENDOR_NVIDIA;
1456 if (strstr(gl_vendor_string, "ATI")
1457 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1458 || strstr(gl_vendor_string, "X.Org R300 Project")
1459 || strstr(gl_renderer, "AMD")
1460 || strstr(gl_renderer, "R100")
1461 || strstr(gl_renderer, "R200")
1462 || strstr(gl_renderer, "R300")
1463 || strstr(gl_renderer, "R600")
1464 || strstr(gl_renderer, "R700"))
1465 return HW_VENDOR_AMD;
1467 if (strstr(gl_vendor_string, "Intel(R)")
1468 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1469 || strstr(gl_renderer, "Intel")
1470 || strstr(gl_renderer, "i915")
1471 || strstr(gl_vendor_string, "Intel Inc."))
1472 return HW_VENDOR_INTEL;
1474 if (strstr(gl_vendor_string, "Mesa")
1475 || strstr(gl_vendor_string, "Brian Paul")
1476 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1477 || strstr(gl_vendor_string, "VMware, Inc."))
1478 return HW_VENDOR_SOFTWARE;
1480 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1482 return HW_VENDOR_NVIDIA;
1485 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1487 UINT level = 0;
1489 if (gl_info->supported[ARB_MULTITEXTURE])
1490 level = 6;
1491 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1492 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1493 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1494 level = 7;
1495 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1496 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1497 level = 8;
1498 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1499 && gl_info->supported[ARB_VERTEX_SHADER])
1500 level = 9;
1501 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1502 level = 10;
1504 return level;
1507 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1508 const char *gl_renderer)
1510 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1511 unsigned int i;
1513 if (d3d_level >= 10)
1515 static const struct
1517 const char *renderer;
1518 enum wined3d_pci_device id;
1520 cards[] =
1522 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1523 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1524 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1525 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1526 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1527 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1528 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1529 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1530 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1531 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1532 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1533 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1534 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1535 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1536 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1537 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1538 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1539 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1540 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1541 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1542 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1543 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1544 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1545 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1546 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1547 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1548 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1549 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1550 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1551 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1552 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1553 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1554 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1555 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1556 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1557 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1558 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1559 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1560 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1561 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1562 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1563 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1564 {"9300", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1565 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1566 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1567 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1568 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1569 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1570 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1571 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1572 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1573 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1574 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1575 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1576 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1577 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1580 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1582 if (strstr(gl_renderer, cards[i].renderer))
1583 return cards[i].id;
1586 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1587 return CARD_NVIDIA_GEFORCE_8300GS;
1590 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1591 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1593 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1595 static const struct
1597 const char *renderer;
1598 enum wined3d_pci_device id;
1600 cards[] =
1602 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1603 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1604 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1605 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1606 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1607 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1608 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1609 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1610 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1611 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1612 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1613 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1614 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1617 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1619 if (strstr(gl_renderer, cards[i].renderer))
1620 return cards[i].id;
1623 /* Geforce 6/7 - lowend */
1624 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1627 if (d3d_level >= 9)
1629 /* GeforceFX - highend */
1630 if (strstr(gl_renderer, "5800")
1631 || strstr(gl_renderer, "5900")
1632 || strstr(gl_renderer, "5950")
1633 || strstr(gl_renderer, "Quadro FX"))
1635 return CARD_NVIDIA_GEFORCEFX_5800;
1638 /* GeforceFX - midend */
1639 if (strstr(gl_renderer, "5600")
1640 || strstr(gl_renderer, "5650")
1641 || strstr(gl_renderer, "5700")
1642 || strstr(gl_renderer, "5750"))
1644 return CARD_NVIDIA_GEFORCEFX_5600;
1647 /* GeforceFX - lowend */
1648 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1651 if (d3d_level >= 8)
1653 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1655 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1658 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1661 if (d3d_level >= 7)
1663 if (strstr(gl_renderer, "GeForce4 MX"))
1665 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1668 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1670 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1673 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1675 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1678 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1681 if (strstr(gl_renderer, "TNT2"))
1683 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1686 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1689 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1690 const char *gl_renderer)
1692 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1694 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1696 * Beware: renderer string do not match exact card model,
1697 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1698 if (d3d_level >= 10)
1700 unsigned int i;
1702 static const struct
1704 const char *renderer;
1705 enum wined3d_pci_device id;
1707 cards[] =
1709 /* Northern Islands */
1710 {"HD 6900", CARD_AMD_RADEON_HD6900},
1711 {"HD 6800", CARD_AMD_RADEON_HD6800},
1712 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1713 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1714 {"HD 6600", CARD_AMD_RADEON_HD6600},
1715 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1716 {"HD 6500", CARD_AMD_RADEON_HD6600},
1717 {"HD 6400", CARD_AMD_RADEON_HD6400},
1718 {"HD 6300", CARD_AMD_RADEON_HD6300},
1719 {"HD 6200", CARD_AMD_RADEON_HD6300},
1720 /* Evergreen */
1721 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1722 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1723 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1724 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1725 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1726 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1727 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1728 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1729 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1730 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1731 /* R700 */
1732 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1733 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1734 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1735 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1736 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1737 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1738 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1739 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1740 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1741 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1742 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1743 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1744 /* R600/R700 integrated */
1745 {"HD 3300", CARD_AMD_RADEON_HD3200},
1746 {"HD 3200", CARD_AMD_RADEON_HD3200},
1747 {"HD 3100", CARD_AMD_RADEON_HD3200},
1748 /* R600 */
1749 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1750 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1751 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1752 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1753 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1754 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1755 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1756 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1757 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1758 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1759 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1760 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1761 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1764 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1766 if (strstr(gl_renderer, cards[i].renderer))
1767 return cards[i].id;
1770 /* Default for when no GPU has been found */
1771 return CARD_AMD_RADEON_HD3200;
1774 if (d3d_level >= 9)
1776 /* Radeon R5xx */
1777 if (strstr(gl_renderer, "X1600")
1778 || strstr(gl_renderer, "X1650")
1779 || strstr(gl_renderer, "X1800")
1780 || strstr(gl_renderer, "X1900")
1781 || strstr(gl_renderer, "X1950"))
1783 return CARD_AMD_RADEON_X1600;
1786 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1787 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1788 if (strstr(gl_renderer, "X700")
1789 || strstr(gl_renderer, "X800")
1790 || strstr(gl_renderer, "X850")
1791 || strstr(gl_renderer, "X1300")
1792 || strstr(gl_renderer, "X1400")
1793 || strstr(gl_renderer, "X1450")
1794 || strstr(gl_renderer, "X1550")
1795 || strstr(gl_renderer, "X2300")
1796 || strstr(gl_renderer, "X2500")
1797 || strstr(gl_renderer, "HD 2300")
1800 return CARD_AMD_RADEON_X700;
1803 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1804 if (strstr(gl_renderer, "Radeon Xpress"))
1806 return CARD_AMD_RADEON_XPRESS_200M;
1809 /* Radeon R3xx */
1810 return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1813 if (d3d_level >= 8)
1814 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1816 if (d3d_level >= 7)
1817 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1819 return CARD_AMD_RAGE_128PRO;
1822 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1823 const char *gl_renderer)
1825 unsigned int i;
1827 static const struct
1829 const char *renderer;
1830 enum wined3d_pci_device id;
1832 cards[] =
1834 /* Ivybridge */
1835 {"Ivybridge Server", CARD_INTEL_IVBS},
1836 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1837 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1838 /* Sandybridge */
1839 {"Sandybridge Server", CARD_INTEL_SNBS},
1840 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1841 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1842 /* Ironlake */
1843 {"Ironlake Mobile", CARD_INTEL_ILKM},
1844 {"Ironlake Desktop", CARD_INTEL_ILKD},
1845 /* G4x */
1846 {"B43", CARD_INTEL_B43},
1847 {"G41", CARD_INTEL_G41},
1848 {"G45", CARD_INTEL_G45},
1849 {"Q45", CARD_INTEL_Q45},
1850 {"Integrated Graphics Device", CARD_INTEL_IGD},
1851 {"GM45", CARD_INTEL_GM45},
1852 /* i965 */
1853 {"965GME", CARD_INTEL_965GME},
1854 {"965GM", CARD_INTEL_965GM},
1855 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1856 {"946GZ", CARD_INTEL_946GZ},
1857 {"965G", CARD_INTEL_965G},
1858 {"965Q", CARD_INTEL_965Q},
1859 /* i945 */
1860 {"Pineview M", CARD_INTEL_PNVM},
1861 {"Pineview G", CARD_INTEL_PNVG},
1862 {"IGD", CARD_INTEL_PNVG},
1863 {"Q33", CARD_INTEL_Q33},
1864 {"G33", CARD_INTEL_G33},
1865 {"Q35", CARD_INTEL_Q35},
1866 {"945GME", CARD_INTEL_945GME},
1867 {"945GM", CARD_INTEL_945GM},
1868 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1869 {"945G", CARD_INTEL_945G},
1870 /* i915 */
1871 {"915GM", CARD_INTEL_915GM},
1872 {"E7221G", CARD_INTEL_E7221G},
1873 {"915G", CARD_INTEL_915G},
1874 /* i8xx */
1875 {"865G", CARD_INTEL_865G},
1876 {"845G", CARD_INTEL_845G},
1877 {"855GM", CARD_INTEL_855GM},
1878 {"830M", CARD_INTEL_830M},
1881 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1883 if (strstr(gl_renderer, cards[i].renderer))
1884 return cards[i].id;
1887 return CARD_INTEL_915G;
1890 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1891 const char *gl_renderer)
1893 UINT d3d_level;
1894 unsigned int i;
1896 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1898 * Beware: renderer string do not match exact card model,
1899 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1900 if (strstr(gl_renderer, "Gallium"))
1902 /* 20101109 - These are never returned by current Gallium radeon
1903 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1905 * These are returned but not handled: RC410, RV380. */
1906 static const struct
1908 const char *renderer;
1909 enum wined3d_pci_device id;
1911 cards[] =
1913 /* Northern Islands */
1914 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1915 {"BARTS", CARD_AMD_RADEON_HD6800},
1916 {"TURKS", CARD_AMD_RADEON_HD6600},
1917 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1918 {"SUMO", CARD_AMD_RADEON_HD6550D},
1919 {"CAICOS", CARD_AMD_RADEON_HD6400},
1920 {"PALM", CARD_AMD_RADEON_HD6300},
1921 /* Evergreen */
1922 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1923 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1924 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1925 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1926 {"CEDAR", CARD_AMD_RADEON_HD5400},
1927 /* R700 */
1928 {"R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1929 {"RV790", CARD_AMD_RADEON_HD4800},
1930 {"RV770", CARD_AMD_RADEON_HD4800},
1931 {"RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1932 {"RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1933 {"RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1934 /* R600/R700 integrated */
1935 {"RS880", CARD_AMD_RADEON_HD3200},
1936 {"RS780", CARD_AMD_RADEON_HD3200},
1937 /* R600 */
1938 {"R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1939 {"R600", CARD_AMD_RADEON_HD2900},
1940 {"RV670", CARD_AMD_RADEON_HD2900},
1941 {"RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1942 {"RV630", CARD_AMD_RADEON_HD2600},
1943 {"RV620", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1944 {"RV610", CARD_AMD_RADEON_HD2350},
1945 /* R500 */
1946 {"R580", CARD_AMD_RADEON_X1600},
1947 {"R520", CARD_AMD_RADEON_X1600},
1948 {"RV570", CARD_AMD_RADEON_X1600},
1949 {"RV560", CARD_AMD_RADEON_X1600},
1950 {"RV535", CARD_AMD_RADEON_X1600},
1951 {"RV530", CARD_AMD_RADEON_X1600},
1952 {"RV516", CARD_AMD_RADEON_X700}, /* X700 is actually R400. */
1953 {"RV515", CARD_AMD_RADEON_X700},
1954 /* R400 */
1955 {"R481", CARD_AMD_RADEON_X700},
1956 {"R480", CARD_AMD_RADEON_X700},
1957 {"R430", CARD_AMD_RADEON_X700},
1958 {"R423", CARD_AMD_RADEON_X700},
1959 {"R420", CARD_AMD_RADEON_X700},
1960 {"R410", CARD_AMD_RADEON_X700},
1961 {"RV410", CARD_AMD_RADEON_X700},
1962 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1963 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1964 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1965 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1966 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1967 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1968 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1969 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1970 /* R300 */
1971 {"R360", CARD_AMD_RADEON_9500},
1972 {"R350", CARD_AMD_RADEON_9500},
1973 {"R300", CARD_AMD_RADEON_9500},
1974 {"RV370", CARD_AMD_RADEON_9500},
1975 {"RV360", CARD_AMD_RADEON_9500},
1976 {"RV351", CARD_AMD_RADEON_9500},
1977 {"RV350", CARD_AMD_RADEON_9500},
1980 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1982 if (strstr(gl_renderer, cards[i].renderer))
1983 return cards[i].id;
1987 d3d_level = d3d_level_from_gl_info(gl_info);
1988 if (d3d_level >= 10)
1989 return CARD_AMD_RADEON_HD2600;
1991 if (d3d_level >= 9)
1993 static const struct
1995 const char *renderer;
1996 enum wined3d_pci_device id;
1998 cards[] =
2000 /* R700 */
2001 {"(R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
2002 {"(RV790", CARD_AMD_RADEON_HD4800},
2003 {"(RV770", CARD_AMD_RADEON_HD4800},
2004 {"(RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
2005 {"(RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
2006 {"(RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
2007 /* R600/R700 integrated */
2008 {"RS880", CARD_AMD_RADEON_HD3200},
2009 {"RS780", CARD_AMD_RADEON_HD3200},
2010 /* R600 */
2011 {"(R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2012 {"(R600", CARD_AMD_RADEON_HD2900},
2013 {"(RV670", CARD_AMD_RADEON_HD2900},
2014 {"(RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2015 {"(RV630", CARD_AMD_RADEON_HD2600},
2016 {"(RV620", CARD_AMD_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
2017 {"(RV610", CARD_AMD_RADEON_HD2350},
2020 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2022 if (strstr(gl_renderer, cards[i].renderer))
2023 return cards[i].id;
2026 return CARD_AMD_RADEON_9500;
2029 if (d3d_level >= 8)
2030 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2032 if (d3d_level >= 7)
2033 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2035 return CARD_AMD_RAGE_128PRO;
2038 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2039 const char *gl_renderer)
2041 UINT d3d_level;
2043 if (strstr(gl_renderer, "Gallium"))
2045 unsigned int i;
2047 static const struct
2049 const char *renderer;
2050 enum wined3d_pci_device id;
2052 cards[] =
2054 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2055 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2056 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2057 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2058 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2059 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2060 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2061 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2062 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2063 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2064 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2065 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2066 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2067 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2068 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2069 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2070 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2071 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2072 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2073 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2074 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2075 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2076 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2077 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2078 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2079 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2080 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2081 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2082 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2083 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2084 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2085 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2086 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2087 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2088 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2089 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2090 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2091 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2092 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2093 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2094 {"NV28", CARD_NVIDIA_GEFORCE4_TI4200},
2095 {"NV25", CARD_NVIDIA_GEFORCE4_TI4200},
2096 {"NV20", CARD_NVIDIA_GEFORCE3},
2097 {"NV1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2098 {"NV1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2099 {"NV18", CARD_NVIDIA_GEFORCE4_MX},
2100 {"NV17", CARD_NVIDIA_GEFORCE4_MX},
2101 {"NV16", CARD_NVIDIA_GEFORCE2},
2102 {"NV15", CARD_NVIDIA_GEFORCE2},
2103 {"NV11", CARD_NVIDIA_GEFORCE2_MX},
2104 {"NV10", CARD_NVIDIA_GEFORCE},
2105 {"NV05", CARD_NVIDIA_RIVA_TNT2},
2106 {"NV04", CARD_NVIDIA_RIVA_TNT},
2107 {"NV03", CARD_NVIDIA_RIVA_128},
2110 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2112 if (strstr(gl_renderer, cards[i].renderer))
2113 return cards[i].id;
2117 FIXME_(d3d_caps)("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2119 d3d_level = d3d_level_from_gl_info(gl_info);
2120 if (d3d_level >= 9)
2121 return CARD_NVIDIA_GEFORCEFX_5600;
2122 if (d3d_level >= 8)
2123 return CARD_NVIDIA_GEFORCE3;
2124 if (d3d_level >= 7)
2125 return CARD_NVIDIA_GEFORCE;
2126 if (d3d_level >= 6)
2127 return CARD_NVIDIA_RIVA_TNT;
2128 return CARD_NVIDIA_RIVA_128;
2132 struct vendor_card_selection
2134 enum wined3d_gl_vendor gl_vendor;
2135 enum wined3d_pci_vendor card_vendor;
2136 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2137 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2140 static const struct vendor_card_selection vendor_card_select_table[] =
2142 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2143 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2144 {GL_VENDOR_APPLE, HW_VENDOR_AMD, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2145 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
2146 {GL_VENDOR_FGLRX, HW_VENDOR_AMD, "AMD/ATI binary driver", select_card_amd_binary},
2147 {GL_VENDOR_MESA, HW_VENDOR_AMD, "Mesa AMD/ATI driver", select_card_amd_mesa},
2148 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2149 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2150 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
2154 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2155 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2157 UINT d3d_level;
2159 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2160 * different GPUs with roughly the same features. In most cases GPUs from a
2161 * certain family differ in clockspeeds, the amount of video memory and the
2162 * number of shader pipelines.
2164 * A Direct3D device object contains the PCI id (vendor + device) of the
2165 * videocard which is used for rendering. Various applications use this
2166 * information to get a rough estimation of the features of the card and
2167 * some might use it for enabling 3d effects only on certain types of
2168 * videocards. In some cases games might even use it to work around bugs
2169 * which happen on certain videocards/driver combinations. The problem is
2170 * that OpenGL only exposes a rendering string containing the name of the
2171 * videocard and not the PCI id.
2173 * Various games depend on the PCI id, so somehow we need to provide one.
2174 * A simple option is to parse the renderer string and translate this to
2175 * the right PCI id. This is a lot of work because there are more than 200
2176 * GPUs just for Nvidia. Various cards share the same renderer string, so
2177 * the amount of code might be 'small' but there are quite a number of
2178 * exceptions which would make this a pain to maintain. Another way would
2179 * be to query the PCI id from the operating system (assuming this is the
2180 * videocard which is used for rendering which is not always the case).
2181 * This would work but it is not very portable. Second it would not work
2182 * well in, let's say, a remote X situation in which the amount of 3d
2183 * features which can be used is limited.
2185 * As said most games only use the PCI id to get an indication of the
2186 * capabilities of the card. It doesn't really matter if the given id is
2187 * the correct one if we return the id of a card with similar 3d features.
2189 * The code below checks the OpenGL capabilities of a videocard and matches
2190 * that to a certain level of Direct3D functionality. Once a card passes
2191 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2192 * least a GeforceFX. To give a better estimate we do a basic check on the
2193 * renderer string but if that won't pass we return a default card. This
2194 * way is better than maintaining a full card database as even without a
2195 * full database we can return a card with similar features. Second the
2196 * size of the database can be made quite small because when you know what
2197 * type of 3d functionality a card has, you know to which GPU family the
2198 * GPU must belong. Because of this you only have to check a small part of
2199 * the renderer string to distinguishes between different models from that
2200 * family.
2202 * The code also selects a default amount of video memory which we will
2203 * use for an estimation of the amount of free texture memory. In case of
2204 * real D3D the amount of texture memory includes video memory and system
2205 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2206 * HyperMemory). We don't know how much system memory can be addressed by
2207 * the system but we can make a reasonable estimation about the amount of
2208 * video memory. If the value is slightly wrong it doesn't matter as we
2209 * didn't include AGP-like memory which makes the amount of addressable
2210 * memory higher and second OpenGL isn't that critical it moves to system
2211 * memory behind our backs if really needed. Note that the amount of video
2212 * memory can be overruled using a registry setting. */
2214 int i;
2216 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2218 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2219 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2220 continue;
2221 TRACE_(d3d_caps)("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2222 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2225 FIXME_(d3d_caps)("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2226 *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2228 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2229 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2230 * them a good generic choice. */
2231 *card_vendor = HW_VENDOR_NVIDIA;
2232 d3d_level = d3d_level_from_gl_info(gl_info);
2233 if (d3d_level >= 9)
2234 return CARD_NVIDIA_GEFORCEFX_5600;
2235 if (d3d_level >= 8)
2236 return CARD_NVIDIA_GEFORCE3;
2237 if (d3d_level >= 7)
2238 return CARD_NVIDIA_GEFORCE;
2239 if (d3d_level >= 6)
2240 return CARD_NVIDIA_RIVA_TNT;
2241 return CARD_NVIDIA_RIVA_128;
2244 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2246 int vs_selected_mode, ps_selected_mode;
2248 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2249 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2250 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2251 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2252 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2253 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2254 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2255 else return &ffp_fragment_pipeline;
2258 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2260 int vs_selected_mode, ps_selected_mode;
2262 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2263 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2264 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2265 return &none_shader_backend;
2268 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2270 int vs_selected_mode, ps_selected_mode;
2272 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2273 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2274 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2275 else return &ffp_blit;
2278 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2280 DWORD ver;
2282 #define USE_GL_FUNC(type, pfn, ext, replace) \
2283 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2284 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2285 else gl_info->pfn = NULL;
2287 GL_EXT_FUNCS_GEN;
2288 #undef USE_GL_FUNC
2290 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2291 WGL_EXT_FUNCS_GEN;
2292 #undef USE_GL_FUNC
2295 /* Context activation is done by the caller. */
2296 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2298 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2299 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2300 const char *GL_Extensions = NULL;
2301 const char *WGL_Extensions = NULL;
2302 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2303 struct fragment_caps fragment_caps;
2304 enum wined3d_gl_vendor gl_vendor;
2305 enum wined3d_pci_vendor card_vendor;
2306 enum wined3d_pci_device device;
2307 GLint gl_max;
2308 GLfloat gl_floatv[2];
2309 unsigned i;
2310 HDC hdc;
2311 DWORD gl_version;
2312 size_t len;
2314 TRACE_(d3d_caps)("(%p)\n", gl_info);
2316 ENTER_GL();
2318 gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2319 TRACE_(d3d_caps)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2320 if (!gl_renderer_str)
2322 LEAVE_GL();
2323 ERR_(d3d_caps)("Received a NULL GL_RENDERER.\n");
2324 return FALSE;
2327 gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2328 TRACE_(d3d_caps)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2329 if (!gl_vendor_str)
2331 LEAVE_GL();
2332 ERR_(d3d_caps)("Received a NULL GL_VENDOR.\n");
2333 return FALSE;
2336 /* Parse the GL_VERSION field into major and minor information */
2337 gl_version_str = (const char *)glGetString(GL_VERSION);
2338 TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2339 if (!gl_version_str)
2341 LEAVE_GL();
2342 ERR_(d3d_caps)("Received a NULL GL_VERSION.\n");
2343 return FALSE;
2345 gl_version = wined3d_parse_gl_version(gl_version_str);
2348 * Initialize openGL extension related variables
2349 * with Default values
2351 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2352 gl_info->limits.blends = 1;
2353 gl_info->limits.buffers = 1;
2354 gl_info->limits.textures = 1;
2355 gl_info->limits.texture_coords = 1;
2356 gl_info->limits.fragment_samplers = 1;
2357 gl_info->limits.vertex_samplers = 0;
2358 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2359 gl_info->limits.sampler_stages = 1;
2360 gl_info->limits.vertex_attribs = 16;
2361 gl_info->limits.glsl_vs_float_constants = 0;
2362 gl_info->limits.glsl_ps_float_constants = 0;
2363 gl_info->limits.arb_vs_float_constants = 0;
2364 gl_info->limits.arb_vs_native_constants = 0;
2365 gl_info->limits.arb_vs_instructions = 0;
2366 gl_info->limits.arb_vs_temps = 0;
2367 gl_info->limits.arb_ps_float_constants = 0;
2368 gl_info->limits.arb_ps_local_constants = 0;
2369 gl_info->limits.arb_ps_instructions = 0;
2370 gl_info->limits.arb_ps_temps = 0;
2372 /* Retrieve opengl defaults */
2373 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2374 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2375 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
2377 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2378 gl_info->limits.lights = gl_max;
2379 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
2381 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2382 gl_info->limits.texture_size = gl_max;
2383 TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
2385 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2386 gl_info->limits.pointsize_min = gl_floatv[0];
2387 gl_info->limits.pointsize_max = gl_floatv[1];
2388 TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]);
2390 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2391 GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2392 if (!GL_Extensions)
2394 LEAVE_GL();
2395 ERR_(d3d_caps)("Received a NULL GL_EXTENSIONS.\n");
2396 return FALSE;
2399 LEAVE_GL();
2401 TRACE_(d3d_caps)("GL_Extensions reported:\n");
2403 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2405 while (*GL_Extensions)
2407 const char *start;
2409 while (isspace(*GL_Extensions)) ++GL_Extensions;
2410 start = GL_Extensions;
2411 while (!isspace(*GL_Extensions) && *GL_Extensions) ++GL_Extensions;
2413 len = GL_Extensions - start;
2414 if (!len) continue;
2416 TRACE_(d3d_caps)("- %s\n", debugstr_an(start, len));
2418 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2420 if (len == strlen(EXTENSION_MAP[i].extension_string)
2421 && !memcmp(start, EXTENSION_MAP[i].extension_string, len))
2423 TRACE_(d3d_caps)(" FOUND: %s support.\n", EXTENSION_MAP[i].extension_string);
2424 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2425 break;
2430 /* Now work out what GL support this card really has */
2431 load_gl_funcs( gl_info, gl_version );
2433 ENTER_GL();
2435 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2436 * loading the functions, otherwise the code above will load the extension entry points instead of the
2437 * core functions, which may not work. */
2438 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2440 if (!gl_info->supported[EXTENSION_MAP[i].extension]
2441 && EXTENSION_MAP[i].version <= gl_version && EXTENSION_MAP[i].version)
2443 TRACE_(d3d_caps)(" GL CORE: %s support.\n", EXTENSION_MAP[i].extension_string);
2444 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2448 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2450 if (gl_info->supported[APPLE_FENCE])
2452 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2453 * The apple extension interacts with some other apple exts. Disable the NV
2454 * extension if the apple one is support to prevent confusion in other parts
2455 * of the code. */
2456 gl_info->supported[NV_FENCE] = FALSE;
2458 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2460 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2462 * The enums are the same:
2463 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2464 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2465 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2466 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2467 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2469 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2471 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2472 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2474 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2476 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2477 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2480 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2482 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2483 * functionality. Prefer the ARB extension */
2484 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2486 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2488 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2489 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2491 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2493 TRACE_(d3d_caps)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2494 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2496 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2498 TRACE_(d3d_caps)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2499 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2501 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2503 TRACE_(d3d_caps)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2504 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2506 if (gl_info->supported[NV_TEXTURE_SHADER2])
2508 if (gl_info->supported[NV_REGISTER_COMBINERS])
2510 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2511 * are supported. The nv extensions provide the same functionality as the
2512 * ATI one, and a bit more(signed pixelformats). */
2513 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2517 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2519 glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2520 TRACE_(d3d_caps)("Minimum buffer map alignment: %d.\n", gl_max);
2522 else
2524 WARN_(d3d_caps)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2526 if (gl_info->supported[NV_REGISTER_COMBINERS])
2528 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2529 gl_info->limits.general_combiners = gl_max;
2530 TRACE_(d3d_caps)("Max general combiners: %d.\n", gl_max);
2532 if (gl_info->supported[ARB_DRAW_BUFFERS])
2534 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2535 gl_info->limits.buffers = gl_max;
2536 TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max);
2538 if (gl_info->supported[ARB_MULTITEXTURE])
2540 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2541 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2542 TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures);
2543 glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2544 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2545 TRACE_(d3d_caps)("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2547 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2549 GLint tmp;
2550 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2551 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2553 else
2555 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2557 TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2559 if (gl_info->supported[ARB_VERTEX_SHADER])
2561 GLint tmp;
2562 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2563 gl_info->limits.vertex_samplers = tmp;
2564 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2565 gl_info->limits.combined_samplers = tmp;
2566 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2567 gl_info->limits.vertex_attribs = tmp;
2569 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2570 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2571 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2572 * shader is used with fixed function vertex processing we're fine too because fixed function
2573 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2574 * used we have to make sure that all vertex sampler setups are valid together with all
2575 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2576 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2577 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2578 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2579 * a fixed function pipeline anymore.
2581 * So this is just a check to check that our assumption holds true. If not, write a warning
2582 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2583 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2584 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2586 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2587 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2588 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2589 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2590 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2591 else
2592 gl_info->limits.vertex_samplers = 0;
2595 else
2597 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2599 TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2600 TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2602 if (gl_info->supported[ARB_VERTEX_BLEND])
2604 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2605 gl_info->limits.blends = gl_max;
2606 TRACE_(d3d_caps)("Max blends: %u.\n", gl_info->limits.blends);
2608 if (gl_info->supported[EXT_TEXTURE3D])
2610 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2611 gl_info->limits.texture3d_size = gl_max;
2612 TRACE_(d3d_caps)("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2614 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2616 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2617 gl_info->limits.anisotropy = gl_max;
2618 TRACE_(d3d_caps)("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2620 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2622 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2623 gl_info->limits.arb_ps_float_constants = gl_max;
2624 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2625 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2626 gl_info->limits.arb_ps_native_constants = gl_max;
2627 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2628 gl_info->limits.arb_ps_native_constants);
2629 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2630 gl_info->limits.arb_ps_temps = gl_max;
2631 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2632 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2633 gl_info->limits.arb_ps_instructions = gl_max;
2634 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2635 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2636 gl_info->limits.arb_ps_local_constants = gl_max;
2637 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2639 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2641 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2642 gl_info->limits.arb_vs_float_constants = gl_max;
2643 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2644 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2645 gl_info->limits.arb_vs_native_constants = gl_max;
2646 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2647 gl_info->limits.arb_vs_native_constants);
2648 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2649 gl_info->limits.arb_vs_temps = gl_max;
2650 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2651 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2652 gl_info->limits.arb_vs_instructions = gl_max;
2653 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2655 if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2657 if (gl_info->supported[ARB_VERTEX_SHADER])
2659 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2660 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2661 TRACE_(d3d_caps)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2663 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2665 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2666 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2667 TRACE_(d3d_caps)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2668 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2669 gl_info->limits.glsl_varyings = gl_max;
2670 TRACE_(d3d_caps)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2672 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2674 const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2675 unsigned int major, minor;
2677 TRACE_(d3d_caps)("GLSL version string: %s.\n", debugstr_a(str));
2679 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2680 sscanf(str, "%u.%u", &major, &minor);
2681 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2683 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2685 glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2687 else
2689 gl_info->limits.shininess = 128.0f;
2691 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2693 /* If we have full NP2 texture support, disable
2694 * GL_ARB_texture_rectangle because we will never use it.
2695 * This saves a few redundant glDisable calls. */
2696 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2698 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2700 /* Disable NV_register_combiners and fragment shader if this is supported.
2701 * generally the NV extensions are preferred over the ATI ones, and this
2702 * extension is disabled if register_combiners and texture_shader2 are both
2703 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2704 * fragment processing support. */
2705 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2706 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2707 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2708 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2710 if (gl_info->supported[NV_HALF_FLOAT])
2712 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2713 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2715 checkGLcall("extension detection");
2717 LEAVE_GL();
2719 adapter->fragment_pipe = select_fragment_implementation(gl_info);
2720 adapter->shader_backend = select_shader_backend(gl_info);
2721 adapter->blitter = select_blit_implementation(gl_info);
2723 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2724 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2725 TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2727 /* In some cases the number of texture stages can be larger than the number
2728 * of samplers. The GF4 for example can use only 2 samplers (no fragment
2729 * shaders), but 8 texture stages (register combiners). */
2730 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
2732 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2734 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2735 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2736 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2737 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2738 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2739 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2740 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2741 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2742 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2743 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2744 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2745 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2746 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2747 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2748 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2749 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2750 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2751 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2752 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2753 if (wined3d_settings.allow_multisampling)
2755 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2756 gl_info->limits.samples = gl_max;
2759 else
2761 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2763 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2764 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2765 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2766 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2767 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2768 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2769 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2770 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2771 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2772 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2773 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2774 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2775 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2776 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2777 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2778 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2779 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2781 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2783 WARN_(d3d_caps)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2784 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2786 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2788 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2790 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2792 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2793 if (wined3d_settings.allow_multisampling)
2795 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2796 gl_info->limits.samples = gl_max;
2801 /* MRTs are currently only supported when FBOs are used. */
2802 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2804 gl_info->limits.buffers = 1;
2807 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2808 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2809 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2811 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2812 TRACE_(d3d_caps)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor, device);
2814 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2815 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2816 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2817 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2818 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2819 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2820 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2821 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2823 /* Make sure there's an active HDC else the WGL extensions will fail */
2824 hdc = pwglGetCurrentDC();
2825 if (hdc) {
2826 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox */
2827 if(GL_EXTCALL(wglGetExtensionsStringARB))
2828 WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2830 if (!WGL_Extensions)
2832 ERR(" WGL_Extensions returns NULL\n");
2834 else
2836 TRACE_(d3d_caps)("WGL_Extensions reported:\n");
2837 while (*WGL_Extensions)
2839 const char *Start;
2840 char ThisExtn[256];
2842 while (isspace(*WGL_Extensions)) WGL_Extensions++;
2843 Start = WGL_Extensions;
2844 while (!isspace(*WGL_Extensions) && *WGL_Extensions) ++WGL_Extensions;
2846 len = WGL_Extensions - Start;
2847 if (!len || len >= sizeof(ThisExtn))
2848 continue;
2850 memcpy(ThisExtn, Start, len);
2851 ThisExtn[len] = '\0';
2852 TRACE_(d3d_caps)("- %s\n", debugstr_a(ThisExtn));
2854 if (!strcmp(ThisExtn, "WGL_ARB_pixel_format")) {
2855 gl_info->supported[WGL_ARB_PIXEL_FORMAT] = TRUE;
2856 TRACE_(d3d_caps)("FOUND: WGL_ARB_pixel_format support\n");
2858 if (!strcmp(ThisExtn, "WGL_EXT_swap_control")) {
2859 gl_info->supported[WGL_EXT_SWAP_CONTROL] = TRUE;
2860 TRACE_(d3d_caps)("FOUND: WGL_EXT_swap_control support\n");
2862 if (!strcmp(ThisExtn, "WGL_WINE_pixel_format_passthrough")) {
2863 gl_info->supported[WGL_WINE_PIXEL_FORMAT_PASSTHROUGH] = TRUE;
2864 TRACE_(d3d_caps)("FOUND: WGL_WINE_pixel_format_passthrough support\n");
2870 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2871 init_driver_info(driver_info, card_vendor, device);
2872 add_gl_compat_wrappers(gl_info);
2874 return TRUE;
2877 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2879 TRACE_(d3d_caps)("wined3d %p, reporting %u adapters.\n",
2880 wined3d, wined3d->adapter_count);
2882 return wined3d->adapter_count;
2885 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2887 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2889 return WINED3D_OK;
2892 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2894 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2896 if (adapter_idx >= wined3d->adapter_count)
2897 return NULL;
2899 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2902 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2903 of the same bpp but different resolutions */
2905 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2906 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2907 enum wined3d_format_id format_id)
2909 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s.\n", wined3d, adapter_idx, debug_d3dformat(format_id));
2911 if (adapter_idx >= wined3d->adapter_count)
2912 return 0;
2914 /* TODO: Store modes per adapter and read it from the adapter structure */
2915 if (!adapter_idx)
2917 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2918 UINT format_bits = format->byte_count * CHAR_BIT;
2919 unsigned int i = 0;
2920 unsigned int j = 0;
2921 DEVMODEW mode;
2923 memset(&mode, 0, sizeof(mode));
2924 mode.dmSize = sizeof(mode);
2926 while (EnumDisplaySettingsExW(NULL, j, &mode, 0))
2928 ++j;
2930 if (format_id == WINED3DFMT_UNKNOWN)
2932 /* This is for D3D8, do not enumerate P8 here */
2933 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2935 else if (mode.dmBitsPerPel == format_bits)
2937 ++i;
2941 TRACE_(d3d_caps)("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2943 return i;
2945 else
2947 FIXME_(d3d_caps)("Adapter not primary display.\n");
2950 return 0;
2953 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2954 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2955 enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode)
2957 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2958 wined3d, adapter_idx, debug_d3dformat(format_id), mode_idx, mode);
2960 /* Validate the parameters as much as possible */
2961 if (!mode || adapter_idx >= wined3d->adapter_count
2962 || mode_idx >= wined3d_get_adapter_mode_count(wined3d, adapter_idx, format_id))
2964 return WINED3DERR_INVALIDCALL;
2967 /* TODO: Store modes per adapter and read it from the adapter structure */
2968 if (!adapter_idx)
2970 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2971 UINT format_bits = format->byte_count * CHAR_BIT;
2972 DEVMODEW DevModeW;
2973 int ModeIdx = 0;
2974 UINT i = 0;
2975 int j = 0;
2977 ZeroMemory(&DevModeW, sizeof(DevModeW));
2978 DevModeW.dmSize = sizeof(DevModeW);
2980 /* If we are filtering to a specific format (D3D9), then need to skip
2981 all unrelated modes, but if mode is irrelevant (D3D8), then we can
2982 just count through the ones with valid bit depths */
2983 while (i <= mode_idx && EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0))
2985 if (format_id == WINED3DFMT_UNKNOWN)
2987 /* This is for D3D8, do not enumerate P8 here */
2988 if (DevModeW.dmBitsPerPel == 32 || DevModeW.dmBitsPerPel == 16) ++i;
2990 else if (DevModeW.dmBitsPerPel == format_bits)
2992 ++i;
2996 if (!i)
2998 TRACE_(d3d_caps)("No modes found for format (%x - %s)\n", format_id, debug_d3dformat(format_id));
2999 return WINED3DERR_INVALIDCALL;
3001 ModeIdx = j - 1;
3003 /* Now get the display mode via the calculated index */
3004 if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
3006 mode->width = DevModeW.dmPelsWidth;
3007 mode->height = DevModeW.dmPelsHeight;
3008 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3009 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
3010 mode->refresh_rate = DevModeW.dmDisplayFrequency;
3012 if (format_id == WINED3DFMT_UNKNOWN)
3013 mode->format_id = pixelformat_for_depth(DevModeW.dmBitsPerPel);
3014 else
3015 mode->format_id = format_id;
3017 else
3019 TRACE_(d3d_caps)("Requested mode %u out of range.\n", mode_idx);
3020 return WINED3DERR_INVALIDCALL;
3023 TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n",
3024 mode->width, mode->height, mode->refresh_rate, mode->format_id,
3025 debug_d3dformat(mode->format_id), DevModeW.dmBitsPerPel);
3027 else
3029 FIXME_(d3d_caps)("Adapter not primary display\n");
3032 return WINED3D_OK;
3035 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3036 struct wined3d_display_mode *mode)
3038 TRACE("wined3d %p, adapter_idx %u, display_mode %p.\n", wined3d, adapter_idx, mode);
3040 if (!mode || adapter_idx >= wined3d->adapter_count)
3041 return WINED3DERR_INVALIDCALL;
3043 if (!adapter_idx)
3045 DEVMODEW DevModeW;
3046 unsigned int bpp;
3048 ZeroMemory(&DevModeW, sizeof(DevModeW));
3049 DevModeW.dmSize = sizeof(DevModeW);
3051 EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0);
3052 mode->width = DevModeW.dmPelsWidth;
3053 mode->height = DevModeW.dmPelsHeight;
3054 bpp = DevModeW.dmBitsPerPel;
3055 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3056 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
3057 mode->refresh_rate = DevModeW.dmDisplayFrequency;
3058 mode->format_id = pixelformat_for_depth(bpp);
3060 else
3062 FIXME_(d3d_caps)("Adapter not primary display\n");
3065 TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", mode->width,
3066 mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id));
3067 return WINED3D_OK;
3070 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3071 and fields being inserted in the middle, a new structure is used in place */
3072 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3073 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3075 const struct wined3d_adapter *adapter;
3076 size_t len;
3078 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, flags %#x, indentifier %p.\n",
3079 wined3d, adapter_idx, flags, identifier);
3081 if (adapter_idx >= wined3d->adapter_count)
3082 return WINED3DERR_INVALIDCALL;
3084 adapter = &wined3d->adapters[adapter_idx];
3086 /* Return the information requested */
3087 TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
3089 if (identifier->driver_size)
3091 const char *name = adapter->driver_info.name;
3092 len = min(strlen(name), identifier->driver_size - 1);
3093 memcpy(identifier->driver, name, len);
3094 identifier->driver[len] = '\0';
3097 if (identifier->description_size)
3099 const char *description = adapter->driver_info.description;
3100 len = min(strlen(description), identifier->description_size - 1);
3101 memcpy(identifier->description, description, len);
3102 identifier->description[len] = '\0';
3105 /* Note that d3d8 doesn't supply a device name. */
3106 if (identifier->device_name_size)
3108 static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
3110 len = strlen(device_name);
3111 if (len >= identifier->device_name_size)
3113 ERR("Device name size too small.\n");
3114 return WINED3DERR_INVALIDCALL;
3117 memcpy(identifier->device_name, device_name, len);
3118 identifier->device_name[len] = '\0';
3121 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3122 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3123 identifier->vendor_id = adapter->driver_info.vendor;
3124 identifier->device_id = adapter->driver_info.device;
3125 identifier->subsystem_id = 0;
3126 identifier->revision = 0;
3127 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3128 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3129 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3130 identifier->video_memory = adapter->TextureRam;
3132 return WINED3D_OK;
3135 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3136 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3138 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3140 /* Float formats need FBOs. If FBOs are used this function isn't called */
3141 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3143 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3144 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3146 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3147 return FALSE;
3150 if(cfg->redSize < redSize)
3151 return FALSE;
3153 if(cfg->greenSize < greenSize)
3154 return FALSE;
3156 if(cfg->blueSize < blueSize)
3157 return FALSE;
3159 if(cfg->alphaSize < alphaSize)
3160 return FALSE;
3162 return TRUE;
3165 /* Probably a RGBA_float or color index mode */
3166 return FALSE;
3169 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3170 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3172 BYTE depthSize, stencilSize;
3173 BOOL lockable = FALSE;
3175 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3177 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3178 return FALSE;
3181 /* Float formats need FBOs. If FBOs are used this function isn't called */
3182 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3184 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3185 lockable = TRUE;
3187 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3188 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3189 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3190 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3191 return FALSE;
3193 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3194 * allow more stencil bits than requested. */
3195 if(cfg->stencilSize < stencilSize)
3196 return FALSE;
3198 return TRUE;
3201 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3202 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3203 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3205 const struct wined3d_format *rt_format;
3206 const struct wined3d_format *ds_format;
3207 const struct wined3d_adapter *adapter;
3209 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s,\n"
3210 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3211 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3212 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3214 if (adapter_idx >= wined3d->adapter_count)
3215 return WINED3DERR_INVALIDCALL;
3217 adapter = &wined3d->adapters[adapter_idx];
3218 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3219 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3220 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3222 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3223 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3225 TRACE_(d3d_caps)("Formats match.\n");
3226 return WINED3D_OK;
3229 else
3231 const struct wined3d_pixel_format *cfgs;
3232 unsigned int cfg_count;
3233 unsigned int i;
3235 cfgs = adapter->cfgs;
3236 cfg_count = adapter->cfg_count;
3237 for (i = 0; i < cfg_count; ++i)
3239 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3240 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3242 TRACE_(d3d_caps)("Formats match.\n");
3243 return WINED3D_OK;
3248 TRACE_(d3d_caps)("Unsupported format pair: %s and %s.\n",
3249 debug_d3dformat(render_target_format_id),
3250 debug_d3dformat(depth_stencil_format_id));
3252 return WINED3DERR_NOTAVAILABLE;
3255 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3256 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3257 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3259 const struct wined3d_gl_info *gl_info;
3261 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3262 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3263 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3264 windowed, multisample_type, quality_levels);
3266 if (adapter_idx >= wined3d->adapter_count)
3267 return WINED3DERR_INVALIDCALL;
3269 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3271 if (multisample_type > gl_info->limits.samples)
3273 TRACE("Returning not supported.\n");
3274 if (quality_levels)
3275 *quality_levels = 0;
3277 return WINED3DERR_NOTAVAILABLE;
3280 if (quality_levels)
3282 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3283 /* FIXME: This is probably wrong. */
3284 *quality_levels = gl_info->limits.samples;
3285 else
3286 *quality_levels = 1;
3289 return WINED3D_OK;
3292 /* Check if we support bumpmapping for a format */
3293 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3295 /* Ask the fixed function pipeline implementation if it can deal
3296 * with the conversion. If we've got a GL extension giving native
3297 * support this will be an identity conversion. */
3298 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3299 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3302 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3303 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3304 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3306 /* Only allow depth/stencil formats */
3307 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3309 /* Blacklist formats not supported on Windows */
3310 switch (ds_format->id)
3312 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3313 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3314 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3315 return FALSE;
3317 default:
3318 break;
3321 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3323 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3324 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3326 else
3328 unsigned int i;
3330 /* Walk through all WGL pixel formats to find a match */
3331 for (i = 0; i < adapter->cfg_count; ++i)
3333 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3334 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3335 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3336 return TRUE;
3340 return FALSE;
3343 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3345 /* The flags entry of a format contains the filtering capability */
3346 if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3347 || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3348 return TRUE;
3350 return FALSE;
3353 /* Check the render target capabilities of a format */
3354 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3355 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3357 /* Filter out non-RT formats */
3358 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3359 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3361 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3362 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3363 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3364 unsigned int i;
3366 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3367 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3369 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3370 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3371 if(!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue))) {
3372 TRACE_(d3d_caps)("[FAILED]\n");
3373 return FALSE;
3376 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3377 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3378 for (i = 0; i < adapter->cfg_count; ++i)
3380 if (cfgs[i].windowDrawable
3381 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3383 TRACE_(d3d_caps)("Pixel format %d is compatible with format %s.\n",
3384 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3385 return TRUE;
3389 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3391 /* For now return TRUE for FBOs until we have some proper checks.
3392 * Note that this function will only be called when the format is around for texturing. */
3393 return TRUE;
3395 return FALSE;
3398 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3400 return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3403 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3405 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3406 * doing the color fixup in shaders.
3407 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3408 if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3410 int vs_selected_mode;
3411 int ps_selected_mode;
3412 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3414 if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
3415 TRACE_(d3d_caps)("[OK]\n");
3416 return TRUE;
3420 TRACE_(d3d_caps)("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3421 return FALSE;
3424 /* Check if a format support blending in combination with pixel shaders */
3425 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3426 const struct wined3d_format *format)
3428 /* The flags entry of a format contains the post pixel shader blending capability */
3429 if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3431 return FALSE;
3434 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3436 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3437 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3438 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3439 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3440 * capability anyway.
3442 * For now lets report this on all formats, but in the future we may want to
3443 * restrict it to some should games need that
3445 return TRUE;
3448 /* Check if a texture format is supported on the given adapter */
3449 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3451 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3453 switch (format->id)
3455 /*****
3456 * supported: RGB(A) formats
3458 case WINED3DFMT_B8G8R8_UNORM:
3459 TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3460 return FALSE;
3461 case WINED3DFMT_B8G8R8A8_UNORM:
3462 case WINED3DFMT_B8G8R8X8_UNORM:
3463 case WINED3DFMT_B5G6R5_UNORM:
3464 case WINED3DFMT_B5G5R5X1_UNORM:
3465 case WINED3DFMT_B5G5R5A1_UNORM:
3466 case WINED3DFMT_B4G4R4A4_UNORM:
3467 case WINED3DFMT_A8_UNORM:
3468 case WINED3DFMT_B4G4R4X4_UNORM:
3469 case WINED3DFMT_R8G8B8A8_UNORM:
3470 case WINED3DFMT_R8G8B8X8_UNORM:
3471 case WINED3DFMT_B10G10R10A2_UNORM:
3472 case WINED3DFMT_R10G10B10A2_UNORM:
3473 case WINED3DFMT_R16G16_UNORM:
3474 TRACE_(d3d_caps)("[OK]\n");
3475 return TRUE;
3477 case WINED3DFMT_B2G3R3_UNORM:
3478 TRACE_(d3d_caps)("[FAILED] - Not supported on Windows\n");
3479 return FALSE;
3481 /*****
3482 * Not supported: Palettized
3483 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3484 * Since it is not widely available, don't offer it. Further no Windows driver offers
3485 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3487 case WINED3DFMT_P8_UINT:
3488 case WINED3DFMT_P8_UINT_A8_UNORM:
3489 return FALSE;
3491 /*****
3492 * Supported: (Alpha)-Luminance
3494 case WINED3DFMT_L8_UNORM:
3495 case WINED3DFMT_L8A8_UNORM:
3496 case WINED3DFMT_L16_UNORM:
3497 TRACE_(d3d_caps)("[OK]\n");
3498 return TRUE;
3500 /* Not supported on Windows, thus disabled */
3501 case WINED3DFMT_L4A4_UNORM:
3502 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3503 return FALSE;
3505 /*****
3506 * Supported: Depth/Stencil formats
3508 case WINED3DFMT_D16_LOCKABLE:
3509 case WINED3DFMT_D16_UNORM:
3510 case WINED3DFMT_X8D24_UNORM:
3511 case WINED3DFMT_D24_UNORM_S8_UINT:
3512 case WINED3DFMT_S8_UINT_D24_FLOAT:
3513 case WINED3DFMT_D32_UNORM:
3514 case WINED3DFMT_D32_FLOAT:
3515 return TRUE;
3517 case WINED3DFMT_INTZ:
3518 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3519 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3520 return TRUE;
3521 return FALSE;
3523 /* Not supported on Windows */
3524 case WINED3DFMT_S1_UINT_D15_UNORM:
3525 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3526 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3527 return FALSE;
3529 /*****
3530 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3531 * GL_NV_texture_shader). Emulated by shaders
3533 case WINED3DFMT_R8G8_SNORM:
3534 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3535 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3536 case WINED3DFMT_R8G8B8A8_SNORM:
3537 case WINED3DFMT_R16G16_SNORM:
3538 /* Ask the shader backend if it can deal with the conversion. If
3539 * we've got a GL extension giving native support this will be an
3540 * identity conversion. */
3541 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3543 TRACE_(d3d_caps)("[OK]\n");
3544 return TRUE;
3546 TRACE_(d3d_caps)("[FAILED]\n");
3547 return FALSE;
3549 case WINED3DFMT_DXT1:
3550 case WINED3DFMT_DXT2:
3551 case WINED3DFMT_DXT3:
3552 case WINED3DFMT_DXT4:
3553 case WINED3DFMT_DXT5:
3554 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3556 TRACE_(d3d_caps)("[OK]\n");
3557 return TRUE;
3559 TRACE_(d3d_caps)("[FAILED]\n");
3560 return FALSE;
3563 /*****
3564 * Odd formats - not supported
3566 case WINED3DFMT_VERTEXDATA:
3567 case WINED3DFMT_R16_UINT:
3568 case WINED3DFMT_R32_UINT:
3569 case WINED3DFMT_R16G16B16A16_SNORM:
3570 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3571 case WINED3DFMT_R10G11B11_SNORM:
3572 case WINED3DFMT_R16:
3573 case WINED3DFMT_AL16:
3574 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3575 return FALSE;
3577 /*****
3578 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3580 case WINED3DFMT_R8G8_SNORM_Cx:
3581 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3582 return FALSE;
3584 /* YUV formats */
3585 case WINED3DFMT_UYVY:
3586 case WINED3DFMT_YUY2:
3587 if (gl_info->supported[APPLE_YCBCR_422])
3589 TRACE_(d3d_caps)("[OK]\n");
3590 return TRUE;
3592 TRACE_(d3d_caps)("[FAILED]\n");
3593 return FALSE;
3594 case WINED3DFMT_YV12:
3595 TRACE_(d3d_caps)("[FAILED]\n");
3596 return FALSE;
3598 case WINED3DFMT_R16G16B16A16_UNORM:
3599 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3601 TRACE_(d3d_caps)("[FAILED]\n");
3602 return FALSE;
3604 TRACE_(d3d_caps)("[OK]\n");
3605 return TRUE;
3607 /* Not supported */
3608 case WINED3DFMT_B2G3R3A8_UNORM:
3609 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3610 return FALSE;
3612 /* Floating point formats */
3613 case WINED3DFMT_R16_FLOAT:
3614 case WINED3DFMT_R16G16_FLOAT:
3615 case WINED3DFMT_R16G16B16A16_FLOAT:
3616 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3618 TRACE_(d3d_caps)("[OK]\n");
3619 return TRUE;
3621 TRACE_(d3d_caps)("[FAILED]\n");
3622 return FALSE;
3624 case WINED3DFMT_R32_FLOAT:
3625 case WINED3DFMT_R32G32_FLOAT:
3626 case WINED3DFMT_R32G32B32A32_FLOAT:
3627 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3629 TRACE_(d3d_caps)("[OK]\n");
3630 return TRUE;
3632 TRACE_(d3d_caps)("[FAILED]\n");
3633 return FALSE;
3635 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3636 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3637 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3638 * We can do instancing with all shader versions, but we need vertex shaders.
3640 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3641 * to enable instancing. WineD3D doesn't need that and just ignores it.
3643 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3645 case WINED3DFMT_INST:
3646 TRACE("ATI Instancing check hack\n");
3647 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3649 TRACE_(d3d_caps)("[OK]\n");
3650 return TRUE;
3652 TRACE_(d3d_caps)("[FAILED]\n");
3653 return FALSE;
3655 /* Some weird FOURCC formats */
3656 case WINED3DFMT_R8G8_B8G8:
3657 case WINED3DFMT_G8R8_G8B8:
3658 case WINED3DFMT_MULTI2_ARGB8:
3659 TRACE_(d3d_caps)("[FAILED]\n");
3660 return FALSE;
3662 /* Vendor specific formats */
3663 case WINED3DFMT_ATI2N:
3664 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3665 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3667 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3668 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3670 TRACE_(d3d_caps)("[OK]\n");
3671 return TRUE;
3674 TRACE_(d3d_caps)("[OK]\n");
3675 return TRUE;
3677 TRACE_(d3d_caps)("[FAILED]\n");
3678 return FALSE;
3680 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3681 * format MAKEFOURCC('N','V','D','B') is used.
3682 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3683 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3684 * to test value.
3686 case WINED3DFMT_NVDB:
3687 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3689 TRACE_(d3d_caps)("[OK]\n");
3690 return TRUE;
3692 TRACE_(d3d_caps)("[FAILED]\n");
3693 return FALSE;
3695 case WINED3DFMT_NVHU:
3696 case WINED3DFMT_NVHS:
3697 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3698 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3699 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3700 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3701 * Applications have to deal with not having NVHS and NVHU.
3703 TRACE_(d3d_caps)("[FAILED]\n");
3704 return FALSE;
3706 case WINED3DFMT_NULL:
3707 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3708 return TRUE;
3709 return FALSE;
3711 case WINED3DFMT_UNKNOWN:
3712 return FALSE;
3714 default:
3715 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3716 break;
3718 return FALSE;
3721 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3722 const struct wined3d_format *adapter_format,
3723 const struct wined3d_format *check_format,
3724 enum wined3d_surface_type surface_type)
3726 if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3728 switch (check_format->id)
3730 case WINED3DFMT_B8G8R8_UNORM:
3731 TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3732 return FALSE;
3733 case WINED3DFMT_B8G8R8A8_UNORM:
3734 case WINED3DFMT_B8G8R8X8_UNORM:
3735 case WINED3DFMT_B5G6R5_UNORM:
3736 case WINED3DFMT_B5G5R5X1_UNORM:
3737 case WINED3DFMT_B5G5R5A1_UNORM:
3738 case WINED3DFMT_B4G4R4A4_UNORM:
3739 case WINED3DFMT_B2G3R3_UNORM:
3740 case WINED3DFMT_A8_UNORM:
3741 case WINED3DFMT_B2G3R3A8_UNORM:
3742 case WINED3DFMT_B4G4R4X4_UNORM:
3743 case WINED3DFMT_R10G10B10A2_UNORM:
3744 case WINED3DFMT_R8G8B8A8_UNORM:
3745 case WINED3DFMT_R8G8B8X8_UNORM:
3746 case WINED3DFMT_R16G16_UNORM:
3747 case WINED3DFMT_B10G10R10A2_UNORM:
3748 case WINED3DFMT_R16G16B16A16_UNORM:
3749 case WINED3DFMT_P8_UINT:
3750 TRACE_(d3d_caps)("[OK]\n");
3751 return TRUE;
3752 default:
3753 TRACE_(d3d_caps)("[FAILED] - not available on GDI surfaces\n");
3754 return FALSE;
3758 /* All format that are supported for textures are supported for surfaces as well */
3759 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3760 /* All depth stencil formats are supported on surfaces */
3761 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3763 /* If opengl can't process the format natively, the blitter may be able to convert it */
3764 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3765 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3766 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3768 TRACE_(d3d_caps)("[OK]\n");
3769 return TRUE;
3772 /* Reject other formats */
3773 TRACE_(d3d_caps)("[FAILED]\n");
3774 return FALSE;
3777 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3778 const struct wined3d_format *format)
3780 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3782 if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3783 return FALSE;
3785 switch (format->id)
3787 case WINED3DFMT_R32G32B32A32_FLOAT:
3788 case WINED3DFMT_R32_FLOAT:
3789 return TRUE;
3790 default:
3791 return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3795 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3796 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3797 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3798 enum wined3d_surface_type surface_type)
3800 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3801 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3802 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3803 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3804 DWORD usage_caps = 0;
3806 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3807 "resource_type %s, check_format %s, surface_type %#x.\n",
3808 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3809 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3810 debug_d3dformat(check_format_id), surface_type);
3812 if (adapter_idx >= wined3d->adapter_count)
3813 return WINED3DERR_INVALIDCALL;
3815 switch (resource_type)
3817 case WINED3D_RTYPE_CUBE_TEXTURE:
3818 /* Cubetexture allows:
3819 * - WINED3DUSAGE_AUTOGENMIPMAP
3820 * - WINED3DUSAGE_DEPTHSTENCIL
3821 * - WINED3DUSAGE_DYNAMIC
3822 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3823 * - WINED3DUSAGE_RENDERTARGET
3824 * - WINED3DUSAGE_SOFTWAREPROCESSING
3825 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3827 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3829 TRACE_(d3d_caps)("[FAILED]\n");
3830 return WINED3DERR_NOTAVAILABLE;
3833 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3835 TRACE_(d3d_caps)("[FAILED] - No cube texture support\n");
3836 return WINED3DERR_NOTAVAILABLE;
3839 if (!CheckTextureCapability(adapter, format))
3841 TRACE_(d3d_caps)("[FAILED] - Cube texture format not supported\n");
3842 return WINED3DERR_NOTAVAILABLE;
3845 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3847 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3848 /* When autogenmipmap isn't around continue and return
3849 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3850 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3851 else
3852 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3855 /* Always report dynamic locking. */
3856 if (usage & WINED3DUSAGE_DYNAMIC)
3857 usage_caps |= WINED3DUSAGE_DYNAMIC;
3859 if (usage & WINED3DUSAGE_RENDERTARGET)
3861 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3863 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3864 return WINED3DERR_NOTAVAILABLE;
3866 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3869 /* Always report software processing. */
3870 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3871 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3873 if (usage & WINED3DUSAGE_QUERY_FILTER)
3875 if (!CheckFilterCapability(adapter, format))
3877 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3878 return WINED3DERR_NOTAVAILABLE;
3880 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3883 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3885 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3887 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3888 return WINED3DERR_NOTAVAILABLE;
3890 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3893 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3895 if (!CheckSrgbReadCapability(adapter, format))
3897 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3898 return WINED3DERR_NOTAVAILABLE;
3900 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3903 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3905 if (!CheckSrgbWriteCapability(adapter, format))
3907 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3908 return WINED3DERR_NOTAVAILABLE;
3910 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3913 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3915 if (!CheckVertexTextureCapability(adapter, format))
3917 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
3918 return WINED3DERR_NOTAVAILABLE;
3920 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3923 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3925 if (!CheckWrapAndMipCapability(adapter, format))
3927 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
3928 return WINED3DERR_NOTAVAILABLE;
3930 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3932 break;
3934 case WINED3D_RTYPE_SURFACE:
3935 /* Surface allows:
3936 * - WINED3DUSAGE_DEPTHSTENCIL
3937 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3938 * - WINED3DUSAGE_RENDERTARGET
3940 if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
3942 TRACE_(d3d_caps)("[FAILED] - Not supported for plain surfaces\n");
3943 return WINED3DERR_NOTAVAILABLE;
3946 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3948 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3950 TRACE_(d3d_caps)("[FAILED] - No depthstencil support\n");
3951 return WINED3DERR_NOTAVAILABLE;
3953 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3956 if (usage & WINED3DUSAGE_RENDERTARGET)
3958 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3960 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3961 return WINED3DERR_NOTAVAILABLE;
3963 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3966 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3968 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3970 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3971 return WINED3DERR_NOTAVAILABLE;
3973 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3975 break;
3977 case WINED3D_RTYPE_TEXTURE:
3978 /* Texture allows:
3979 * - WINED3DUSAGE_AUTOGENMIPMAP
3980 * - WINED3DUSAGE_DEPTHSTENCIL
3981 * - WINED3DUSAGE_DMAP
3982 * - WINED3DUSAGE_DYNAMIC
3983 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3984 * - WINED3DUSAGE_RENDERTARGET
3985 * - WINED3DUSAGE_SOFTWAREPROCESSING
3986 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3987 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3989 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3991 TRACE_(d3d_caps)("[FAILED]\n");
3992 return WINED3DERR_NOTAVAILABLE;
3995 if (!CheckTextureCapability(adapter, format))
3997 TRACE_(d3d_caps)("[FAILED] - Texture format not supported\n");
3998 return WINED3DERR_NOTAVAILABLE;
4001 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4003 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4004 /* When autogenmipmap isn't around continue and return
4005 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4006 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
4007 else
4008 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4011 /* Always report dynamic locking. */
4012 if (usage & WINED3DUSAGE_DYNAMIC)
4013 usage_caps |= WINED3DUSAGE_DYNAMIC;
4015 if (usage & WINED3DUSAGE_RENDERTARGET)
4017 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4019 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
4020 return WINED3DERR_NOTAVAILABLE;
4022 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4025 /* Always report software processing. */
4026 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4027 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4029 if (usage & WINED3DUSAGE_QUERY_FILTER)
4031 if (!CheckFilterCapability(adapter, format))
4033 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4034 return WINED3DERR_NOTAVAILABLE;
4036 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4039 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4041 if (!CheckBumpMapCapability(adapter, format))
4043 TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n");
4044 return WINED3DERR_NOTAVAILABLE;
4046 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4049 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4051 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4053 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4054 return WINED3DERR_NOTAVAILABLE;
4056 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4059 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4061 if (!CheckSrgbReadCapability(adapter, format))
4063 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4064 return WINED3DERR_NOTAVAILABLE;
4066 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4069 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4071 if (!CheckSrgbWriteCapability(adapter, format))
4073 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4074 return WINED3DERR_NOTAVAILABLE;
4076 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4079 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4081 if (!CheckVertexTextureCapability(adapter, format))
4083 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4084 return WINED3DERR_NOTAVAILABLE;
4086 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4089 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4091 if (!CheckWrapAndMipCapability(adapter, format))
4093 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4094 return WINED3DERR_NOTAVAILABLE;
4096 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4099 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4101 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4103 TRACE_(d3d_caps)("[FAILED] - No depth stencil support\n");
4104 return WINED3DERR_NOTAVAILABLE;
4106 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4108 TRACE_(d3d_caps)("[FAILED] - No shadow sampler support.\n");
4109 return WINED3DERR_NOTAVAILABLE;
4111 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4113 break;
4115 case WINED3D_RTYPE_VOLUME_TEXTURE:
4116 case WINED3D_RTYPE_VOLUME:
4117 /* Volume is to VolumeTexture what Surface is to Texture, but its
4118 * usage caps are not documented. Most driver seem to offer
4119 * (nearly) the same on Volume and VolumeTexture, so do that too.
4121 * Volumetexture allows:
4122 * - D3DUSAGE_DYNAMIC
4123 * - D3DUSAGE_NONSECURE (d3d9ex)
4124 * - D3DUSAGE_SOFTWAREPROCESSING
4125 * - D3DUSAGE_QUERY_WRAPANDMIP
4127 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4129 TRACE_(d3d_caps)("[FAILED]\n");
4130 return WINED3DERR_NOTAVAILABLE;
4133 if (!gl_info->supported[EXT_TEXTURE3D])
4135 TRACE_(d3d_caps)("[FAILED] - No volume texture support\n");
4136 return WINED3DERR_NOTAVAILABLE;
4139 if (!CheckTextureCapability(adapter, format))
4141 TRACE_(d3d_caps)("[FAILED] - Format not supported\n");
4142 return WINED3DERR_NOTAVAILABLE;
4145 /* Filter formats that need conversion; For one part, this
4146 * conversion is unimplemented, and volume textures are huge, so
4147 * it would be a big performance hit. Unless we hit an application
4148 * needing one of those formats, don't advertize them to avoid
4149 * leading applications into temptation. The windows drivers don't
4150 * support most of those formats on volumes anyway, except for
4151 * WINED3DFMT_R32_FLOAT. */
4152 switch (check_format_id)
4154 case WINED3DFMT_P8_UINT:
4155 case WINED3DFMT_L4A4_UNORM:
4156 case WINED3DFMT_R32_FLOAT:
4157 case WINED3DFMT_R16_FLOAT:
4158 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4159 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4160 case WINED3DFMT_R16G16_UNORM:
4161 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4162 return WINED3DERR_NOTAVAILABLE;
4164 case WINED3DFMT_R8G8B8A8_SNORM:
4165 case WINED3DFMT_R16G16_SNORM:
4166 if (!gl_info->supported[NV_TEXTURE_SHADER])
4168 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4169 return WINED3DERR_NOTAVAILABLE;
4171 break;
4173 case WINED3DFMT_R8G8_SNORM:
4174 if (!gl_info->supported[NV_TEXTURE_SHADER])
4176 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4177 return WINED3DERR_NOTAVAILABLE;
4179 break;
4181 case WINED3DFMT_DXT1:
4182 case WINED3DFMT_DXT2:
4183 case WINED3DFMT_DXT3:
4184 case WINED3DFMT_DXT4:
4185 case WINED3DFMT_DXT5:
4186 /* The GL_EXT_texture_compression_s3tc spec requires that
4187 * loading an s3tc compressed texture results in an error.
4188 * While the D3D refrast does support s3tc volumes, at
4189 * least the nvidia windows driver does not, so we're free
4190 * not to support this format. */
4191 TRACE_(d3d_caps)("[FAILED] - DXTn does not support 3D textures\n");
4192 return WINED3DERR_NOTAVAILABLE;
4194 default:
4195 /* Do nothing, continue with checking the format below */
4196 break;
4199 /* Always report dynamic locking. */
4200 if (usage & WINED3DUSAGE_DYNAMIC)
4201 usage_caps |= WINED3DUSAGE_DYNAMIC;
4203 /* Always report software processing. */
4204 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4205 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4207 if (usage & WINED3DUSAGE_QUERY_FILTER)
4209 if (!CheckFilterCapability(adapter, format))
4211 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4212 return WINED3DERR_NOTAVAILABLE;
4214 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4217 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4219 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4221 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4222 return WINED3DERR_NOTAVAILABLE;
4224 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4227 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4229 if (!CheckSrgbReadCapability(adapter, format))
4231 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4232 return WINED3DERR_NOTAVAILABLE;
4234 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4237 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4239 if (!CheckSrgbWriteCapability(adapter, format))
4241 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4242 return WINED3DERR_NOTAVAILABLE;
4244 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4247 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4249 if (!CheckVertexTextureCapability(adapter, format))
4251 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4252 return WINED3DERR_NOTAVAILABLE;
4254 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4257 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4259 if (!CheckWrapAndMipCapability(adapter, format))
4261 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4262 return WINED3DERR_NOTAVAILABLE;
4264 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4266 break;
4268 default:
4269 FIXME_(d3d_caps)("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4270 return WINED3DERR_NOTAVAILABLE;
4273 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4274 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4275 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4276 if (usage_caps == usage)
4277 return WINED3D_OK;
4278 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4279 return WINED3DOK_NOAUTOGEN;
4281 TRACE_(d3d_caps)("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4282 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4284 return WINED3DERR_NOTAVAILABLE;
4287 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4288 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4290 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4291 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4292 debug_d3dformat(dst_format));
4294 return WINED3D_OK;
4297 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4298 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4299 enum wined3d_format_id backbuffer_format, BOOL windowed)
4301 UINT mode_count;
4302 HRESULT hr;
4304 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4305 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4306 debug_d3dformat(backbuffer_format), windowed);
4308 if (adapter_idx >= wined3d->adapter_count)
4309 return WINED3DERR_INVALIDCALL;
4311 /* The task of this function is to check whether a certain display / backbuffer format
4312 * combination is available on the given adapter. In fullscreen mode microsoft specified
4313 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4314 * and display format should match exactly.
4315 * In windowed mode format conversion can occur and this depends on the driver. When format
4316 * conversion is done, this function should nevertheless fail and applications need to use
4317 * CheckDeviceFormatConversion.
4318 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4320 /* There are only 4 display formats. */
4321 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4322 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4323 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4324 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4326 TRACE_(d3d_caps)("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4327 return WINED3DERR_NOTAVAILABLE;
4330 /* If the requested display format is not available, don't continue. */
4331 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, display_format);
4332 if (!mode_count)
4334 TRACE_(d3d_caps)("No available modes for display format %s.\n", debug_d3dformat(display_format));
4335 return WINED3DERR_NOTAVAILABLE;
4338 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4339 * it means 'reuse' the display format for the backbuffer. */
4340 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4342 TRACE_(d3d_caps)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4343 return WINED3DERR_NOTAVAILABLE;
4346 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4347 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4348 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4350 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4351 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4352 return WINED3DERR_NOTAVAILABLE;
4355 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4356 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4357 * WINED3DFMT_B5G5R5A1_UNORM. */
4358 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4359 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4361 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4362 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4363 return WINED3DERR_NOTAVAILABLE;
4366 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4367 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4368 * WINED3DFMT_B8G8R8A8_UNORM. */
4369 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4370 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4372 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4373 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4374 return WINED3DERR_NOTAVAILABLE;
4377 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4378 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4379 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4380 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4382 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4383 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4384 return WINED3DERR_NOTAVAILABLE;
4387 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4388 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4389 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4390 if (FAILED(hr))
4391 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4392 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4394 return hr;
4397 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4398 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4400 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4401 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4402 int vs_selected_mode;
4403 int ps_selected_mode;
4404 struct shader_caps shader_caps;
4405 struct fragment_caps fragment_caps;
4406 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4408 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4409 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4411 if (adapter_idx >= wined3d->adapter_count)
4412 return WINED3DERR_INVALIDCALL;
4414 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4416 /* ------------------------------------------------
4417 The following fields apply to both d3d8 and d3d9
4418 ------------------------------------------------ */
4419 /* Not quite true, but use h/w supported by opengl I suppose */
4420 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4421 caps->AdapterOrdinal = adapter_idx;
4423 caps->Caps = 0;
4424 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4425 WINED3DCAPS2_FULLSCREENGAMMA |
4426 WINED3DCAPS2_DYNAMICTEXTURES;
4427 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4428 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4430 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4431 WINED3DCAPS3_COPY_TO_VIDMEM |
4432 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4434 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4435 WINED3DPRESENT_INTERVAL_ONE;
4437 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4438 WINED3DCURSORCAPS_LOWRES;
4440 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4441 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4442 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4443 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4444 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4445 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4446 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4447 WINED3DDEVCAPS_PUREDEVICE |
4448 WINED3DDEVCAPS_HWRASTERIZATION |
4449 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4450 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4451 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4452 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4453 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4454 WINED3DDEVCAPS_RTPATCHES;
4456 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4457 WINED3DPMISCCAPS_CULLCCW |
4458 WINED3DPMISCCAPS_CULLCW |
4459 WINED3DPMISCCAPS_COLORWRITEENABLE |
4460 WINED3DPMISCCAPS_CLIPTLVERTS |
4461 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4462 WINED3DPMISCCAPS_MASKZ |
4463 WINED3DPMISCCAPS_BLENDOP |
4464 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4465 /* TODO:
4466 WINED3DPMISCCAPS_NULLREFERENCE
4467 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4468 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4469 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4471 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4472 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4473 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4474 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4476 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4477 WINED3DPRASTERCAPS_PAT |
4478 WINED3DPRASTERCAPS_WFOG |
4479 WINED3DPRASTERCAPS_ZFOG |
4480 WINED3DPRASTERCAPS_FOGVERTEX |
4481 WINED3DPRASTERCAPS_FOGTABLE |
4482 WINED3DPRASTERCAPS_STIPPLE |
4483 WINED3DPRASTERCAPS_SUBPIXEL |
4484 WINED3DPRASTERCAPS_ZTEST |
4485 WINED3DPRASTERCAPS_SCISSORTEST |
4486 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4487 WINED3DPRASTERCAPS_DEPTHBIAS;
4489 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4491 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4492 WINED3DPRASTERCAPS_ZBIAS |
4493 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4495 if (gl_info->supported[NV_FOG_DISTANCE])
4497 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4499 /* FIXME Add:
4500 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4501 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4502 WINED3DPRASTERCAPS_ANTIALIASEDGES
4503 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4504 WINED3DPRASTERCAPS_WBUFFER */
4506 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4507 WINED3DPCMPCAPS_EQUAL |
4508 WINED3DPCMPCAPS_GREATER |
4509 WINED3DPCMPCAPS_GREATEREQUAL |
4510 WINED3DPCMPCAPS_LESS |
4511 WINED3DPCMPCAPS_LESSEQUAL |
4512 WINED3DPCMPCAPS_NEVER |
4513 WINED3DPCMPCAPS_NOTEQUAL;
4515 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4516 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4517 WINED3DPBLENDCAPS_DESTALPHA |
4518 WINED3DPBLENDCAPS_DESTCOLOR |
4519 WINED3DPBLENDCAPS_INVDESTALPHA |
4520 WINED3DPBLENDCAPS_INVDESTCOLOR |
4521 WINED3DPBLENDCAPS_INVSRCALPHA |
4522 WINED3DPBLENDCAPS_INVSRCCOLOR |
4523 WINED3DPBLENDCAPS_ONE |
4524 WINED3DPBLENDCAPS_SRCALPHA |
4525 WINED3DPBLENDCAPS_SRCALPHASAT |
4526 WINED3DPBLENDCAPS_SRCCOLOR |
4527 WINED3DPBLENDCAPS_ZERO;
4529 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4530 WINED3DPBLENDCAPS_DESTCOLOR |
4531 WINED3DPBLENDCAPS_INVDESTALPHA |
4532 WINED3DPBLENDCAPS_INVDESTCOLOR |
4533 WINED3DPBLENDCAPS_INVSRCALPHA |
4534 WINED3DPBLENDCAPS_INVSRCCOLOR |
4535 WINED3DPBLENDCAPS_ONE |
4536 WINED3DPBLENDCAPS_SRCALPHA |
4537 WINED3DPBLENDCAPS_SRCCOLOR |
4538 WINED3DPBLENDCAPS_ZERO;
4539 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4540 * according to the glBlendFunc manpage
4542 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4543 * legacy settings for srcblend only
4546 if (gl_info->supported[EXT_BLEND_COLOR])
4548 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4549 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4553 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4554 WINED3DPCMPCAPS_EQUAL |
4555 WINED3DPCMPCAPS_GREATER |
4556 WINED3DPCMPCAPS_GREATEREQUAL |
4557 WINED3DPCMPCAPS_LESS |
4558 WINED3DPCMPCAPS_LESSEQUAL |
4559 WINED3DPCMPCAPS_NEVER |
4560 WINED3DPCMPCAPS_NOTEQUAL;
4562 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4563 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4564 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4565 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4566 WINED3DPSHADECAPS_COLORFLATRGB |
4567 WINED3DPSHADECAPS_FOGFLAT |
4568 WINED3DPSHADECAPS_FOGGOURAUD |
4569 WINED3DPSHADECAPS_SPECULARFLATRGB;
4571 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4572 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4573 WINED3DPTEXTURECAPS_TRANSPARENCY |
4574 WINED3DPTEXTURECAPS_BORDER |
4575 WINED3DPTEXTURECAPS_MIPMAP |
4576 WINED3DPTEXTURECAPS_PROJECTED |
4577 WINED3DPTEXTURECAPS_PERSPECTIVE;
4579 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4581 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4582 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4585 if (gl_info->supported[EXT_TEXTURE3D])
4587 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4588 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4589 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4591 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4595 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4597 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4598 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4599 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4601 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4605 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4606 WINED3DPTFILTERCAPS_MAGFPOINT |
4607 WINED3DPTFILTERCAPS_MINFLINEAR |
4608 WINED3DPTFILTERCAPS_MINFPOINT |
4609 WINED3DPTFILTERCAPS_MIPFLINEAR |
4610 WINED3DPTFILTERCAPS_MIPFPOINT |
4611 WINED3DPTFILTERCAPS_LINEAR |
4612 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4613 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4614 WINED3DPTFILTERCAPS_MIPLINEAR |
4615 WINED3DPTFILTERCAPS_MIPNEAREST |
4616 WINED3DPTFILTERCAPS_NEAREST;
4618 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4620 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4621 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4624 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4626 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4627 WINED3DPTFILTERCAPS_MAGFPOINT |
4628 WINED3DPTFILTERCAPS_MINFLINEAR |
4629 WINED3DPTFILTERCAPS_MINFPOINT |
4630 WINED3DPTFILTERCAPS_MIPFLINEAR |
4631 WINED3DPTFILTERCAPS_MIPFPOINT |
4632 WINED3DPTFILTERCAPS_LINEAR |
4633 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4634 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4635 WINED3DPTFILTERCAPS_MIPLINEAR |
4636 WINED3DPTFILTERCAPS_MIPNEAREST |
4637 WINED3DPTFILTERCAPS_NEAREST;
4639 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4641 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4642 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4645 else
4647 caps->CubeTextureFilterCaps = 0;
4650 if (gl_info->supported[EXT_TEXTURE3D])
4652 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4653 WINED3DPTFILTERCAPS_MAGFPOINT |
4654 WINED3DPTFILTERCAPS_MINFLINEAR |
4655 WINED3DPTFILTERCAPS_MINFPOINT |
4656 WINED3DPTFILTERCAPS_MIPFLINEAR |
4657 WINED3DPTFILTERCAPS_MIPFPOINT |
4658 WINED3DPTFILTERCAPS_LINEAR |
4659 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4660 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4661 WINED3DPTFILTERCAPS_MIPLINEAR |
4662 WINED3DPTFILTERCAPS_MIPNEAREST |
4663 WINED3DPTFILTERCAPS_NEAREST;
4665 else
4667 caps->VolumeTextureFilterCaps = 0;
4670 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4671 WINED3DPTADDRESSCAPS_CLAMP |
4672 WINED3DPTADDRESSCAPS_WRAP;
4674 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4676 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4678 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4680 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4682 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4684 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4687 if (gl_info->supported[EXT_TEXTURE3D])
4689 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4690 WINED3DPTADDRESSCAPS_CLAMP |
4691 WINED3DPTADDRESSCAPS_WRAP;
4692 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4694 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4696 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4698 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4700 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4702 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4705 else
4707 caps->VolumeTextureAddressCaps = 0;
4710 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4711 WINED3DLINECAPS_ZTEST |
4712 WINED3DLINECAPS_BLEND |
4713 WINED3DLINECAPS_ALPHACMP |
4714 WINED3DLINECAPS_FOG;
4715 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4716 * idea how generating the smoothing alpha values works; the result is different
4719 caps->MaxTextureWidth = gl_info->limits.texture_size;
4720 caps->MaxTextureHeight = gl_info->limits.texture_size;
4722 if (gl_info->supported[EXT_TEXTURE3D])
4723 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4724 else
4725 caps->MaxVolumeExtent = 0;
4727 caps->MaxTextureRepeat = 32768;
4728 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4729 caps->MaxVertexW = 1.0f;
4731 caps->GuardBandLeft = 0.0f;
4732 caps->GuardBandTop = 0.0f;
4733 caps->GuardBandRight = 0.0f;
4734 caps->GuardBandBottom = 0.0f;
4736 caps->ExtentsAdjust = 0.0f;
4738 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4739 WINED3DSTENCILCAPS_INCRSAT |
4740 WINED3DSTENCILCAPS_INVERT |
4741 WINED3DSTENCILCAPS_KEEP |
4742 WINED3DSTENCILCAPS_REPLACE |
4743 WINED3DSTENCILCAPS_ZERO;
4744 if (gl_info->supported[EXT_STENCIL_WRAP])
4746 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4747 WINED3DSTENCILCAPS_INCR;
4749 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4751 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4754 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4756 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4757 caps->MaxActiveLights = gl_info->limits.lights;
4759 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4760 caps->MaxVertexBlendMatrixIndex = 0;
4762 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4763 caps->MaxPointSize = gl_info->limits.pointsize_max;
4766 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4767 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4768 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4769 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4770 WINED3DVTXPCAPS_LOCALVIEWER |
4771 WINED3DVTXPCAPS_VERTEXFOG |
4772 WINED3DVTXPCAPS_TEXGEN;
4774 caps->MaxPrimitiveCount = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4775 caps->MaxVertexIndex = 0xFFFFF;
4776 caps->MaxStreams = MAX_STREAMS;
4777 caps->MaxStreamStride = 1024;
4779 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4780 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4781 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4782 caps->MaxNpatchTessellationLevel = 0;
4783 caps->MasterAdapterOrdinal = 0;
4784 caps->AdapterOrdinalInGroup = 0;
4785 caps->NumberOfAdaptersInGroup = 1;
4787 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4789 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4790 WINED3DPTFILTERCAPS_MAGFPOINT |
4791 WINED3DPTFILTERCAPS_MINFLINEAR |
4792 WINED3DPTFILTERCAPS_MAGFLINEAR;
4793 caps->VertexTextureFilterCaps = 0;
4795 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4796 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4798 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4799 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4801 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4802 * Ignore shader model capabilities if disabled in config
4804 if (vs_selected_mode == SHADER_NONE)
4806 TRACE_(d3d_caps)("Vertex shader disabled in config, reporting version 0.0\n");
4807 caps->VertexShaderVersion = 0;
4808 caps->MaxVertexShaderConst = 0;
4810 else
4812 caps->VertexShaderVersion = shader_caps.VertexShaderVersion;
4813 caps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst;
4816 if (ps_selected_mode == SHADER_NONE)
4818 TRACE_(d3d_caps)("Pixel shader disabled in config, reporting version 0.0\n");
4819 caps->PixelShaderVersion = 0;
4820 caps->PixelShader1xMaxValue = 0.0f;
4821 } else {
4822 caps->PixelShaderVersion = shader_caps.PixelShaderVersion;
4823 caps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue;
4826 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4827 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4828 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4830 /* The following caps are shader specific, but they are things we cannot detect, or which
4831 * are the same among all shader models. So to avoid code duplication set the shader version
4832 * specific, but otherwise constant caps here
4834 if (caps->VertexShaderVersion >= 3)
4836 /* Where possible set the caps based on OpenGL extensions and if they
4837 * aren't set (in case of software rendering) use the VS 3.0 from
4838 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4839 * VS3.0 value. */
4840 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4841 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4842 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4843 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4844 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4845 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4847 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4848 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4850 else if (caps->VertexShaderVersion == 2)
4852 caps->VS20Caps.caps = 0;
4853 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4854 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4855 caps->VS20Caps.static_flow_control_depth = 1;
4857 caps->MaxVShaderInstructionsExecuted = 65535;
4858 caps->MaxVertexShader30InstructionSlots = 0;
4860 else
4861 { /* VS 1.x */
4862 caps->VS20Caps.caps = 0;
4863 caps->VS20Caps.dynamic_flow_control_depth = 0;
4864 caps->VS20Caps.temp_count = 0;
4865 caps->VS20Caps.static_flow_control_depth = 0;
4867 caps->MaxVShaderInstructionsExecuted = 0;
4868 caps->MaxVertexShader30InstructionSlots = 0;
4871 if (caps->PixelShaderVersion >= 3)
4873 /* Where possible set the caps based on OpenGL extensions and if they
4874 * aren't set (in case of software rendering) use the PS 3.0 from
4875 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4876 * PS 3.0 value. */
4878 /* Caps is more or less undocumented on MSDN but it appears to be
4879 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4880 * cards from Windows */
4881 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4882 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4883 WINED3DPS20CAPS_PREDICATION |
4884 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4885 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4886 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4887 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4888 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4889 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4890 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4891 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4892 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4894 caps->MaxPShaderInstructionsExecuted = 65535;
4895 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4896 adapter->gl_info.limits.arb_ps_instructions);
4898 else if(caps->PixelShaderVersion == 2)
4900 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4901 caps->PS20Caps.caps = 0;
4902 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4903 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4904 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4905 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4906 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4908 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4909 caps->MaxPixelShader30InstructionSlots = 0;
4911 else /* PS 1.x */
4913 caps->PS20Caps.caps = 0;
4914 caps->PS20Caps.dynamic_flow_control_depth = 0;
4915 caps->PS20Caps.temp_count = 0;
4916 caps->PS20Caps.static_flow_control_depth = 0;
4917 caps->PS20Caps.instruction_slot_count = 0;
4919 caps->MaxPShaderInstructionsExecuted = 0;
4920 caps->MaxPixelShader30InstructionSlots = 0;
4923 if (caps->VertexShaderVersion >= 2)
4925 /* OpenGL supports all the formats below, perhaps not always
4926 * without conversion, but it supports them.
4927 * Further GLSL doesn't seem to have an official unsigned type so
4928 * don't advertise it yet as I'm not sure how we handle it.
4929 * We might need to add some clamping in the shader engine to
4930 * support it.
4931 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4932 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4933 WINED3DDTCAPS_UBYTE4N |
4934 WINED3DDTCAPS_SHORT2N |
4935 WINED3DDTCAPS_SHORT4N;
4936 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4938 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4939 WINED3DDTCAPS_FLOAT16_4;
4942 else
4944 caps->DeclTypes = 0;
4947 /* Set DirectDraw helper Caps */
4948 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4949 WINEDDCKEYCAPS_SRCBLT;
4950 fx_caps = WINEDDFXCAPS_BLTALPHA |
4951 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4952 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4953 WINEDDFXCAPS_BLTROTATION90 |
4954 WINEDDFXCAPS_BLTSHRINKX |
4955 WINEDDFXCAPS_BLTSHRINKXN |
4956 WINEDDFXCAPS_BLTSHRINKY |
4957 WINEDDFXCAPS_BLTSHRINKXN |
4958 WINEDDFXCAPS_BLTSTRETCHX |
4959 WINEDDFXCAPS_BLTSTRETCHXN |
4960 WINEDDFXCAPS_BLTSTRETCHY |
4961 WINEDDFXCAPS_BLTSTRETCHYN;
4962 blit_caps = WINEDDCAPS_BLT |
4963 WINEDDCAPS_BLTCOLORFILL |
4964 WINEDDCAPS_BLTDEPTHFILL |
4965 WINEDDCAPS_BLTSTRETCH |
4966 WINEDDCAPS_CANBLTSYSMEM |
4967 WINEDDCAPS_CANCLIP |
4968 WINEDDCAPS_CANCLIPSTRETCHED |
4969 WINEDDCAPS_COLORKEY |
4970 WINEDDCAPS_COLORKEYHWASSIST |
4971 WINEDDCAPS_ALIGNBOUNDARYSRC;
4972 pal_caps = WINEDDPCAPS_8BIT |
4973 WINEDDPCAPS_PRIMARYSURFACE;
4975 /* Fill the ddraw caps structure */
4976 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
4977 WINEDDCAPS_PALETTE |
4978 blit_caps;
4979 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
4980 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4981 WINEDDCAPS2_PRIMARYGAMMA |
4982 WINEDDCAPS2_WIDESURFACES |
4983 WINEDDCAPS2_CANRENDERWINDOWED;
4984 caps->ddraw_caps.color_key_caps = ckey_caps;
4985 caps->ddraw_caps.fx_caps = fx_caps;
4986 caps->ddraw_caps.pal_caps = pal_caps;
4987 caps->ddraw_caps.svb_caps = blit_caps;
4988 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4989 caps->ddraw_caps.svb_fx_caps = fx_caps;
4990 caps->ddraw_caps.vsb_caps = blit_caps;
4991 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4992 caps->ddraw_caps.vsb_fx_caps = fx_caps;
4993 caps->ddraw_caps.ssb_caps = blit_caps;
4994 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4995 caps->ddraw_caps.ssb_fx_caps = fx_caps;
4997 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
4998 WINEDDSCAPS_BACKBUFFER |
4999 WINEDDSCAPS_FLIP |
5000 WINEDDSCAPS_FRONTBUFFER |
5001 WINEDDSCAPS_OFFSCREENPLAIN |
5002 WINEDDSCAPS_PALETTE |
5003 WINEDDSCAPS_PRIMARYSURFACE |
5004 WINEDDSCAPS_SYSTEMMEMORY |
5005 WINEDDSCAPS_VIDEOMEMORY |
5006 WINEDDSCAPS_VISIBLE;
5007 caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5009 /* Set D3D caps if OpenGL is available. */
5010 if (adapter->opengl)
5012 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5013 WINEDDSCAPS_MIPMAP |
5014 WINEDDSCAPS_TEXTURE |
5015 WINEDDSCAPS_ZBUFFER;
5016 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5019 return WINED3D_OK;
5022 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5023 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5024 struct wined3d_device **device)
5026 struct wined3d_device *object;
5027 HRESULT hr;
5029 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5030 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5032 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5033 * number and create a device without a 3D adapter for 2D only operation. */
5034 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5035 return WINED3DERR_INVALIDCALL;
5037 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5038 if (!object)
5040 ERR("Failed to allocate device memory.\n");
5041 return E_OUTOFMEMORY;
5044 hr = device_init(object, wined3d, adapter_idx, device_type,
5045 focus_window, flags, surface_alignment, device_parent);
5046 if (FAILED(hr))
5048 WARN("Failed to initialize device, hr %#x.\n", hr);
5049 HeapFree(GetProcessHeap(), 0, object);
5050 return hr;
5053 TRACE("Created device %p.\n", object);
5054 *device = object;
5056 device_parent->ops->wined3d_device_created(device_parent, *device);
5058 return WINED3D_OK;
5061 void * CDECL wined3d_get_parent(const struct wined3d *wined3d)
5063 TRACE("wined3d %p.\n", wined3d);
5065 return wined3d->parent;
5068 static void WINE_GLAPI invalid_func(const void *data)
5070 ERR("Invalid vertex attribute function called\n");
5071 DebugBreak();
5074 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5076 ERR("Invalid texcoord function called\n");
5077 DebugBreak();
5080 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5081 * the extension detection and are used in drawStridedSlow
5083 static void WINE_GLAPI position_d3dcolor(const void *data)
5085 DWORD pos = *((const DWORD *)data);
5087 FIXME("Add a test for fixed function position from d3dcolor type\n");
5088 glVertex4s(D3DCOLOR_B_R(pos),
5089 D3DCOLOR_B_G(pos),
5090 D3DCOLOR_B_B(pos),
5091 D3DCOLOR_B_A(pos));
5094 static void WINE_GLAPI position_float4(const void *data)
5096 const GLfloat *pos = data;
5098 if (pos[3] != 0.0f && pos[3] != 1.0f)
5100 float w = 1.0f / pos[3];
5102 glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5104 else
5106 glVertex3fv(pos);
5110 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5112 DWORD diffuseColor = *((const DWORD *)data);
5114 glColor4ub(D3DCOLOR_B_R(diffuseColor),
5115 D3DCOLOR_B_G(diffuseColor),
5116 D3DCOLOR_B_B(diffuseColor),
5117 D3DCOLOR_B_A(diffuseColor));
5120 static void WINE_GLAPI specular_d3dcolor(const void *data)
5122 DWORD specularColor = *((const DWORD *)data);
5123 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5124 D3DCOLOR_B_G(specularColor),
5125 D3DCOLOR_B_B(specularColor)};
5127 specular_func_3ubv(d);
5130 static void WINE_GLAPI warn_no_specular_func(const void *data)
5132 WARN("GL_EXT_secondary_color not supported\n");
5135 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5137 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5138 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5139 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glVertex3fv;
5140 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5141 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5142 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5143 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5144 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)glVertex2sv;
5145 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5146 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5147 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5148 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5149 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5150 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5151 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5152 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5153 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5155 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5156 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5157 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glColor3fv;
5158 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glColor4fv;
5159 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5160 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5161 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5162 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5163 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)glColor4ubv;
5164 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5165 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)glColor4sv;
5166 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5167 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)glColor4usv;
5168 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5169 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5170 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5171 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5173 /* No 4 component entry points here */
5174 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5175 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5176 if (gl_info->supported[EXT_SECONDARY_COLOR])
5178 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5180 else
5182 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5184 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5185 if (gl_info->supported[EXT_SECONDARY_COLOR])
5187 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5188 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5190 else
5192 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5194 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5195 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5196 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5197 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5198 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5199 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5200 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5201 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5202 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5203 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5204 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5205 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5207 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5208 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5210 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5211 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5212 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glNormal3fv;
5213 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5214 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5215 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5216 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5217 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5218 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5219 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5220 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5221 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5222 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5223 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5224 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5225 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5226 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5228 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5229 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5230 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5231 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5232 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5233 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5234 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5235 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5236 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5237 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5238 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5239 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5240 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5241 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5242 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5243 if (gl_info->supported[NV_HALF_FLOAT])
5245 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5246 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5247 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5248 } else {
5249 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5250 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5254 /* Do not call while under the GL lock. */
5255 static BOOL InitAdapters(struct wined3d *wined3d)
5257 static HMODULE mod_gl;
5258 BOOL ret;
5259 int ps_selected_mode, vs_selected_mode;
5261 /* No need to hold any lock. The calling library makes sure only one thread calls
5262 * wined3d simultaneously
5265 TRACE("Initializing adapters\n");
5267 if(!mod_gl) {
5268 #ifdef USE_WIN32_OPENGL
5269 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5270 mod_gl = LoadLibraryA("opengl32.dll");
5271 if(!mod_gl) {
5272 ERR("Can't load opengl32.dll!\n");
5273 goto nogl_adapter;
5275 #else
5276 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5277 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5278 mod_gl = GetModuleHandleA("gdi32.dll");
5279 #endif
5282 /* Load WGL core functions from opengl32.dll */
5283 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5284 WGL_FUNCS_GEN;
5285 #undef USE_WGL_FUNC
5287 if(!pwglGetProcAddress) {
5288 ERR("Unable to load wglGetProcAddress!\n");
5289 goto nogl_adapter;
5292 /* Dynamically load all GL core functions */
5293 GL_FUNCS_GEN;
5294 #undef USE_GL_FUNC
5296 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5297 * otherwise because we have to use winex11.drv's override
5299 #ifdef USE_WIN32_OPENGL
5300 wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5301 wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5302 #else
5303 wglFinish = (void*)pwglGetProcAddress("wglFinish");
5304 wglFlush = (void*)pwglGetProcAddress("wglFlush");
5305 #endif
5307 glEnableWINE = glEnable;
5308 glDisableWINE = glDisable;
5310 /* For now only one default adapter */
5312 struct wined3d_adapter *adapter = &wined3d->adapters[0];
5313 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5314 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5315 struct wined3d_pixel_format *cfgs;
5316 int iPixelFormat;
5317 int res;
5318 DISPLAY_DEVICEW DisplayDevice;
5319 HDC hdc;
5321 TRACE("Initializing default adapter\n");
5322 adapter->ordinal = 0;
5323 adapter->monitorPoint.x = -1;
5324 adapter->monitorPoint.y = -1;
5326 if (!AllocateLocallyUniqueId(&adapter->luid))
5328 DWORD err = GetLastError();
5329 ERR("Failed to set adapter LUID (%#x).\n", err);
5330 goto nogl_adapter;
5332 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5333 adapter->luid.HighPart, adapter->luid.LowPart);
5335 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5337 ERR("Failed to get a gl context for default adapter\n");
5338 goto nogl_adapter;
5341 ret = wined3d_adapter_init_gl_caps(adapter);
5342 if(!ret) {
5343 ERR("Failed to initialize gl caps for default adapter\n");
5344 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5345 goto nogl_adapter;
5347 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5348 if(!ret) {
5349 ERR("Failed to init gl formats\n");
5350 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5351 goto nogl_adapter;
5354 hdc = fake_gl_ctx.dc;
5356 adapter->TextureRam = adapter->driver_info.vidmem;
5357 adapter->UsedTextureRam = 0;
5358 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5360 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5361 DisplayDevice.cb = sizeof(DisplayDevice);
5362 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5363 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5364 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5366 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5368 GLint cfg_count;
5369 int attribute;
5370 int attribs[11];
5371 int values[11];
5372 int nAttribs = 0;
5374 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5375 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5376 adapter->cfg_count = cfg_count;
5378 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5379 cfgs = adapter->cfgs;
5380 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5381 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5382 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5383 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5384 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5385 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5386 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5387 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5388 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5389 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5390 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5392 for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5394 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5396 if(!res)
5397 continue;
5399 /* Cache the pixel format */
5400 cfgs->iPixelFormat = iPixelFormat;
5401 cfgs->redSize = values[0];
5402 cfgs->greenSize = values[1];
5403 cfgs->blueSize = values[2];
5404 cfgs->alphaSize = values[3];
5405 cfgs->colorSize = values[4];
5406 cfgs->depthSize = values[5];
5407 cfgs->stencilSize = values[6];
5408 cfgs->windowDrawable = values[7];
5409 cfgs->iPixelType = values[8];
5410 cfgs->doubleBuffer = values[9];
5411 cfgs->auxBuffers = values[10];
5413 cfgs->numSamples = 0;
5414 /* Check multisample support */
5415 if (gl_info->supported[ARB_MULTISAMPLE])
5417 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5418 int value[2];
5419 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5420 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5421 * value[1] = number of multi sample buffers*/
5422 if(value[0])
5423 cfgs->numSamples = value[1];
5427 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5428 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5429 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5430 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5431 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5432 cfgs++;
5435 else
5437 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5438 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5439 adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5441 cfgs = adapter->cfgs;
5442 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5444 PIXELFORMATDESCRIPTOR ppfd;
5446 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5447 if(!res)
5448 continue;
5450 /* We only want HW acceleration using an OpenGL ICD driver.
5451 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5452 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5454 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5456 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5457 continue;
5460 cfgs->iPixelFormat = iPixelFormat;
5461 cfgs->redSize = ppfd.cRedBits;
5462 cfgs->greenSize = ppfd.cGreenBits;
5463 cfgs->blueSize = ppfd.cBlueBits;
5464 cfgs->alphaSize = ppfd.cAlphaBits;
5465 cfgs->colorSize = ppfd.cColorBits;
5466 cfgs->depthSize = ppfd.cDepthBits;
5467 cfgs->stencilSize = ppfd.cStencilBits;
5468 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5469 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5470 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5471 cfgs->auxBuffers = ppfd.cAuxBuffers;
5472 cfgs->numSamples = 0;
5474 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5475 "depth=%d, stencil=%d, windowDrawable=%d\n",
5476 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5477 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5478 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5479 cfgs++;
5480 adapter->cfg_count++;
5483 /* We haven't found any suitable formats. This should only happen
5484 * in case of GDI software rendering, which is pretty useless
5485 * anyway. */
5486 if (!adapter->cfg_count)
5488 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5490 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5491 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5492 goto nogl_adapter;
5496 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5498 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5499 fillGLAttribFuncs(&adapter->gl_info);
5500 adapter->opengl = TRUE;
5502 wined3d->adapter_count = 1;
5503 TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5505 return TRUE;
5507 nogl_adapter:
5508 /* Initialize an adapter for ddraw-only memory counting */
5509 memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5510 wined3d->adapters[0].ordinal = 0;
5511 wined3d->adapters[0].opengl = FALSE;
5512 wined3d->adapters[0].monitorPoint.x = -1;
5513 wined3d->adapters[0].monitorPoint.y = -1;
5515 wined3d->adapters[0].driver_info.name = "Display";
5516 wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5517 if (wined3d_settings.emulated_textureram)
5518 wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5519 else
5520 wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5522 initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5524 wined3d->adapter_count = 1;
5525 return FALSE;
5528 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5530 const struct wined3d_parent_ops wined3d_null_parent_ops =
5532 wined3d_null_wined3d_object_destroyed,
5535 /* Do not call while under the GL lock. */
5536 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags, void *parent)
5538 wined3d->dxVersion = version;
5539 wined3d->ref = 1;
5540 wined3d->parent = parent;
5541 wined3d->flags = flags;
5543 if (!InitAdapters(wined3d))
5545 WARN("Failed to initialize adapters.\n");
5546 if (version > 7)
5548 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5549 return E_FAIL;
5553 return WINED3D_OK;