2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
39 /* IDirect3D IUnknown parts follow: */
40 HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
,REFIID riid
,LPVOID
*ppobj
)
42 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
44 if (IsEqualGUID(riid
, &IID_IUnknown
)
45 || IsEqualGUID(riid
, &IID_IDirect3DDevice8
)) {
46 IUnknown_AddRef(iface
);
51 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
55 ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
) {
56 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
57 ULONG ref
= InterlockedIncrement(&This
->ref
);
59 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
64 ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
) {
65 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
66 ULONG ref
= InterlockedDecrement(&This
->ref
);
68 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
71 TRACE("Releasing wined3d device %p\n", This
->WineD3DDevice
);
72 IWineD3DDevice_Release(This
->WineD3DDevice
);
73 HeapFree(GetProcessHeap(), 0, This
);
78 /* IDirect3DDevice Interface follow: */
79 HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface
) {
80 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
82 TRACE("(%p) : Relay\n", This
);
83 return IWineD3DDevice_TestCooperativeLevel(This
->WineD3DDevice
);
86 UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
) {
87 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
89 TRACE("(%p) Relay\n", This
);
90 return IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
93 HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
) {
94 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
96 TRACE("(%p) : Relay bytes(%ld)\n", This
, Bytes
);
97 return IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
100 HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
) {
101 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
105 TRACE("(%p) Relay\n", This
);
107 if (NULL
== ppD3D8
) {
108 return D3DERR_INVALIDCALL
;
110 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
111 if (hr
== D3D_OK
&& pWineD3D
!= NULL
)
113 IWineD3DResource_GetParent((IWineD3DResource
*)pWineD3D
,(IUnknown
**)ppD3D8
);
114 IWineD3DResource_Release((IWineD3DResource
*)pWineD3D
);
116 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
119 TRACE("(%p) returning %p\b",This
, *ppD3D8
);
123 HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
) {
124 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
125 HRESULT hrc
= D3D_OK
;
126 WINED3DCAPS
*pWineCaps
;
128 TRACE("(%p) : Relay pCaps %p\n", This
, pCaps
);
130 return D3DERR_INVALIDCALL
;
132 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
133 if(pWineCaps
== NULL
){
134 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
137 D3D8CAPSTOWINECAPS(pCaps
, pWineCaps
)
138 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
139 HeapFree(GetProcessHeap(), 0, pWineCaps
);
140 TRACE("Returning %p %p\n", This
, pCaps
);
144 HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
) {
145 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
146 TRACE("(%p) Relay\n", This
);
147 return IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, 0, pMode
);
150 HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
151 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
152 TRACE("(%p) Relay\n", This
);
153 return IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, pParameters
);
156 HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
) {
157 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
158 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pCursorBitmap
;
159 TRACE("(%p) Relay\n", This
);
160 return IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
,XHotSpot
,YHotSpot
,(IWineD3DSurface
*)pSurface
->wineD3DSurface
);
163 void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
) {
164 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
165 TRACE("(%p) Relay\n", This
);
166 return IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
169 BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
) {
170 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
171 TRACE("(%p) Relay\n", This
);
173 return IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
176 HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
) {
177 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
178 IDirect3DSwapChain8Impl
* object
;
179 HRESULT hrc
= D3D_OK
;
180 WINED3DPRESENT_PARAMETERS localParameters
;
182 TRACE("(%p) Relay\n", This
);
184 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
185 if (NULL
== object
) {
186 FIXME("Allocation of memory failed\n");
188 return D3DERR_OUTOFVIDEOMEMORY
;
191 object
->lpVtbl
= &Direct3DSwapChain8_Vtbl
;
193 /* Allocate an associated WineD3DDevice object */
194 localParameters
.BackBufferWidth
= &pPresentationParameters
->BackBufferWidth
;
195 localParameters
.BackBufferHeight
= &pPresentationParameters
->BackBufferHeight
;
196 localParameters
.BackBufferFormat
= (WINED3DFORMAT
*)&pPresentationParameters
->BackBufferFormat
;
197 localParameters
.BackBufferCount
= &pPresentationParameters
->BackBufferCount
;
198 localParameters
.MultiSampleType
= &pPresentationParameters
->MultiSampleType
;
199 localParameters
.MultiSampleQuality
= NULL
; /* d3d9 only */
200 localParameters
.SwapEffect
= &pPresentationParameters
->SwapEffect
;
201 localParameters
.hDeviceWindow
= &pPresentationParameters
->hDeviceWindow
;
202 localParameters
.Windowed
= &pPresentationParameters
->Windowed
;
203 localParameters
.EnableAutoDepthStencil
= &pPresentationParameters
->EnableAutoDepthStencil
;
204 localParameters
.AutoDepthStencilFormat
= (WINED3DFORMAT
*)&pPresentationParameters
->AutoDepthStencilFormat
;
205 localParameters
.Flags
= &pPresentationParameters
->Flags
;
206 localParameters
.FullScreen_RefreshRateInHz
= &pPresentationParameters
->FullScreen_RefreshRateInHz
;
207 localParameters
.PresentationInterval
= &pPresentationParameters
->FullScreen_PresentationInterval
;
210 hrc
= IWineD3DDevice_CreateAdditionalSwapChain(This
->WineD3DDevice
, &localParameters
, &object
->wineD3DSwapChain
, (IUnknown
*)object
, D3D8CB_CreateRenderTarget
, D3D8CB_CreateDepthStencilSurface
);
212 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This
);
213 HeapFree(GetProcessHeap(), 0 , object
);
216 *pSwapChain
= (IDirect3DSwapChain8
*)object
;
218 TRACE("(%p) returning %p\n", This
, *pSwapChain
);
222 HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
223 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
224 WINED3DPRESENT_PARAMETERS localParameters
;
225 TRACE("(%p) Relay pPresentationParameters(%p)\n", This
, pPresentationParameters
);
227 localParameters
.BackBufferWidth
= &pPresentationParameters
->BackBufferWidth
;
228 localParameters
.BackBufferHeight
= &pPresentationParameters
->BackBufferHeight
;
229 localParameters
.BackBufferFormat
= (WINED3DFORMAT
*)&pPresentationParameters
->BackBufferFormat
;
230 localParameters
.BackBufferCount
= &pPresentationParameters
->BackBufferCount
;
231 localParameters
.MultiSampleType
= &pPresentationParameters
->MultiSampleType
;
232 localParameters
.MultiSampleQuality
= NULL
; /* D3d9 only */
233 localParameters
.SwapEffect
= &pPresentationParameters
->SwapEffect
;
234 localParameters
.hDeviceWindow
= &pPresentationParameters
->hDeviceWindow
;
235 localParameters
.Windowed
= &pPresentationParameters
->Windowed
;
236 localParameters
.EnableAutoDepthStencil
= &pPresentationParameters
->EnableAutoDepthStencil
;
237 localParameters
.AutoDepthStencilFormat
= (WINED3DFORMAT
*)&pPresentationParameters
->AutoDepthStencilFormat
;
238 localParameters
.Flags
= &pPresentationParameters
->Flags
;
239 localParameters
.FullScreen_RefreshRateInHz
= &pPresentationParameters
->FullScreen_RefreshRateInHz
;
240 localParameters
.PresentationInterval
= &pPresentationParameters
->FullScreen_PresentationInterval
;
241 return IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
244 HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
) {
245 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
246 TRACE("(%p) Relay\n", This
);
247 return IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
250 HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
** ppBackBuffer
) {
251 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
252 IWineD3DSurface
*retSurface
= NULL
;
255 TRACE("(%p) Relay\n", This
);
257 rc
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, 0, BackBuffer
, Type
, (IWineD3DSurface
**)&retSurface
);
258 if (rc
== D3D_OK
&& NULL
!= retSurface
&& NULL
!= ppBackBuffer
) {
259 IWineD3DSurface_GetParent(retSurface
, (IUnknown
**)ppBackBuffer
);
260 IWineD3DSurface_Release(retSurface
);
265 HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
) {
266 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
267 TRACE("(%p) Relay\n", This
);
269 return IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, 0, pRasterStatus
);
272 void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
) {
273 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
274 TRACE("(%p) Relay\n", This
);
276 return IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, 0, Flags
, pRamp
);
279 void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
) {
280 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
281 TRACE("(%p) Relay\n", This
);
283 return IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, 0, pRamp
);
286 HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
,
287 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture8
**ppTexture
) {
288 IDirect3DTexture8Impl
*object
;
289 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
290 HRESULT hrc
= D3D_OK
;
292 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%ld), Fmt(%u), Pool(%d)\n", This
, Width
, Height
, Levels
, Usage
, Format
, Pool
);
294 /* Allocate the storage for the device */
295 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DTexture8Impl
));
297 if (NULL
== object
) {
298 FIXME("Allocation of memory failed\n");
299 /* *ppTexture = NULL; */
300 return D3DERR_OUTOFVIDEOMEMORY
;
303 object
->lpVtbl
= &Direct3DTexture8_Vtbl
;
305 hrc
= IWineD3DDevice_CreateTexture(This
->WineD3DDevice
, Width
, Height
, Levels
, Usage
,
306 (WINED3DFORMAT
)Format
, Pool
, &object
->wineD3DTexture
, NULL
, (IUnknown
*)object
, D3D8CB_CreateSurface
);
310 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This
);
311 HeapFree(GetProcessHeap(), 0, object
);
312 /* *ppTexture = NULL; */
314 *ppTexture
= (LPDIRECT3DTEXTURE8
) object
;
317 TRACE("(%p) Created Texture %p, %p\n",This
,object
,object
->wineD3DTexture
);
321 HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface
,
322 UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
,
323 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DVolumeTexture8
** ppVolumeTexture
) {
325 IDirect3DVolumeTexture8Impl
*object
;
326 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
327 HRESULT hrc
= D3D_OK
;
329 TRACE("(%p) Relay\n", This
);
331 /* Allocate the storage for the device */
332 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVolumeTexture8Impl
));
333 if (NULL
== object
) {
334 FIXME("(%p) allocation of memory failed\n", This
);
335 *ppVolumeTexture
= NULL
;
336 return D3DERR_OUTOFVIDEOMEMORY
;
339 object
->lpVtbl
= &Direct3DVolumeTexture8_Vtbl
;
341 hrc
= IWineD3DDevice_CreateVolumeTexture(This
->WineD3DDevice
, Width
, Height
, Depth
, Levels
, Usage
,
342 (WINED3DFORMAT
)Format
, Pool
, &object
->wineD3DVolumeTexture
, NULL
,
343 (IUnknown
*)object
, D3D8CB_CreateVolume
);
348 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This
);
349 HeapFree(GetProcessHeap(), 0, object
);
350 *ppVolumeTexture
= NULL
;
352 *ppVolumeTexture
= (LPDIRECT3DVOLUMETEXTURE8
) object
;
354 TRACE("(%p) returning %p\n", This
, *ppVolumeTexture
);
358 HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface
, UINT EdgeLength
, UINT Levels
, DWORD Usage
,
359 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DCubeTexture8
** ppCubeTexture
) {
361 IDirect3DCubeTexture8Impl
*object
;
362 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
365 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%ld) fmt(%u), Pool(%d)\n" , This
, EdgeLength
, Levels
, Usage
, Format
, Pool
);
367 /* Allocate the storage for the device */
368 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
370 if (NULL
== object
) {
371 FIXME("(%p) allocation of CubeTexture failed\n", This
);
372 *ppCubeTexture
= NULL
;
373 return D3DERR_OUTOFVIDEOMEMORY
;
376 object
->lpVtbl
= &Direct3DCubeTexture8_Vtbl
;
378 hr
= IWineD3DDevice_CreateCubeTexture(This
->WineD3DDevice
, EdgeLength
, Levels
, Usage
,
379 (WINED3DFORMAT
)Format
, Pool
, &object
->wineD3DCubeTexture
, NULL
, (IUnknown
*)object
,
380 D3D8CB_CreateSurface
);
385 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This
);
386 HeapFree(GetProcessHeap(), 0, object
);
387 *ppCubeTexture
= NULL
;
389 *ppCubeTexture
= (LPDIRECT3DCUBETEXTURE8
) object
;
392 TRACE("(%p) returning %p\n",This
, *ppCubeTexture
);
396 HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Size
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
, IDirect3DVertexBuffer8
** ppVertexBuffer
) {
397 IDirect3DVertexBuffer8Impl
*object
;
398 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
399 HRESULT hrc
= D3D_OK
;
401 /* Allocate the storage for the device */
402 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVertexBuffer8Impl
));
403 if (NULL
== object
) {
404 FIXME("Allocation of memory failed\n");
405 *ppVertexBuffer
= NULL
;
406 return D3DERR_OUTOFVIDEOMEMORY
;
409 object
->lpVtbl
= &Direct3DVertexBuffer8_Vtbl
;
411 hrc
= IWineD3DDevice_CreateVertexBuffer(This
->WineD3DDevice
, Size
, Usage
, FVF
, Pool
, &(object
->wineD3DVertexBuffer
), NULL
, (IUnknown
*)object
);
416 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This
);
417 HeapFree(GetProcessHeap(), 0, object
);
418 *ppVertexBuffer
= NULL
;
420 *ppVertexBuffer
= (LPDIRECT3DVERTEXBUFFER8
) object
;
425 HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DIndexBuffer8
** ppIndexBuffer
) {
426 IDirect3DIndexBuffer8Impl
*object
;
427 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
428 HRESULT hrc
= D3D_OK
;
430 TRACE("(%p) Relay\n", This
);
431 /* Allocate the storage for the device */
432 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
433 if (NULL
== object
) {
434 FIXME("Allocation of memory failed\n");
435 *ppIndexBuffer
= NULL
;
436 return D3DERR_OUTOFVIDEOMEMORY
;
439 object
->lpVtbl
= &Direct3DIndexBuffer8_Vtbl
;
441 TRACE("Calling wined3d create index buffer\n");
442 hrc
= IWineD3DDevice_CreateIndexBuffer(This
->WineD3DDevice
, Length
, Usage
, Format
, Pool
, &object
->wineD3DIndexBuffer
, NULL
, (IUnknown
*)object
);
447 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This
);
448 HeapFree(GetProcessHeap(), 0, object
);
449 *ppIndexBuffer
= NULL
;
451 *ppIndexBuffer
= (LPDIRECT3DINDEXBUFFER8
)object
;
456 HRESULT WINAPI
IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface8
**ppSurface
,D3DRESOURCETYPE Type
, UINT Usage
,D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
) {
458 IDirect3DSurface8Impl
*object
;
459 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
460 TRACE("(%p) Relay\n", This
);
461 if(MultisampleQuality
< 0) {
462 FIXME("MultisampleQuality out of range %ld, substituting 0\n", MultisampleQuality
);
463 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
464 MultisampleQuality
=0;
467 if(MultisampleQuality
> 0){
468 FIXME("MultisampleQuality set to %ld, substituting 0\n" , MultisampleQuality
);
471 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
473 MultisampleQuality
=0;
475 /*FIXME: Check MAX bounds of MultisampleQuality*/
477 /* Allocate the storage for the device */
478 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface8Impl
));
479 if (NULL
== object
) {
480 FIXME("Allocation of memory failed\n");
482 return D3DERR_OUTOFVIDEOMEMORY
;
485 object
->lpVtbl
= &Direct3DSurface8_Vtbl
;
488 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This
, Width
, Height
, Format
, *ppSurface
);
490 hrc
= IWineD3DDevice_CreateSurface(This
->WineD3DDevice
, Width
, Height
, Format
, Lockable
, Discard
, Level
, &object
->wineD3DSurface
, Type
, Usage
, Pool
,MultiSample
,MultisampleQuality
, NULL
,(IUnknown
*)object
);
491 if (hrc
!= D3D_OK
|| NULL
== object
->wineD3DSurface
) {
493 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This
);
494 HeapFree(GetProcessHeap(), 0, object
);
497 *ppSurface
= (LPDIRECT3DSURFACE8
) object
;
502 HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
, IDirect3DSurface8
** ppSurface
) {
505 return IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, Lockable
, FALSE
/* Discard */, 0 /* Level */ , ppSurface
, D3DRTYPE_SURFACE
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, MultiSample
, 0);
508 HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, IDirect3DSurface8
** ppSurface
) {
510 /* TODO: Verify that Discard is false */
511 return IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
, 0 /* Level */
512 ,ppSurface
, D3DRTYPE_SURFACE
, D3DUSAGE_DEPTHSTENCIL
,
513 D3DPOOL_DEFAULT
, MultiSample
, 0);
516 HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
** ppSurface
) {
519 return IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Loackable */ , FALSE
/*Discard*/ , 0 /* Level */ , ppSurface
, D3DRTYPE_SURFACE
, 0 /* Usage (undefined/none) */ , D3DPOOL_SCRATCH
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
522 HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
*pSourceSurface
, CONST RECT
*pSourceRects
, UINT cRects
, IDirect3DSurface8
*pDestinationSurface
, CONST POINT
*pDestPoints
) {
523 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
525 TRACE("(%p) Relay\n" , This
);
527 return IWineD3DDevice_CopyRects(This
->WineD3DDevice
, pSourceSurface
== NULL
? NULL
: ((IDirect3DSurface8Impl
*)pSourceSurface
)->wineD3DSurface
,
528 pSourceRects
, cRects
, pDestinationSurface
== NULL
? NULL
: ((IDirect3DSurface8Impl
*)pDestinationSurface
)->wineD3DSurface
, pDestPoints
);
531 HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
, IDirect3DBaseTexture8
* pDestinationTexture
) {
532 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
533 TRACE("(%p) Relay\n" , This
);
535 return IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture8Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture8Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
538 HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
) {
539 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
540 IDirect3DSurface8Impl
*destSurface
= (IDirect3DSurface8Impl
*)pDestSurface
;
542 TRACE("(%p) Relay\n" , This
);
544 if (pDestSurface
== NULL
) {
545 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This
);
546 return D3DERR_INVALIDCALL
;
549 return IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, 0, destSurface
->wineD3DSurface
);
552 HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
, IDirect3DSurface8
* pNewZStencil
) {
553 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
554 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pRenderTarget
;
555 IDirect3DSurface8Impl
*pZSurface
= (IDirect3DSurface8Impl
*)pNewZStencil
;
556 TRACE("(%p) Relay\n" , This
);
558 IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, NULL
== pZSurface
? NULL
: (IWineD3DSurface
*)pZSurface
->wineD3DSurface
);
560 return IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, 0, (IWineD3DSurface
*)pSurface
->wineD3DSurface
);
563 HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
) {
564 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
566 IWineD3DSurface
*pRenderTarget
;
568 TRACE("(%p) Relay\n" , This
);
570 if (ppRenderTarget
== NULL
) {
571 return D3DERR_INVALIDCALL
;
573 hr
= IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
, 0, &pRenderTarget
);
575 if (hr
== D3D_OK
&& pRenderTarget
!= NULL
) {
576 IWineD3DResource_GetParent((IWineD3DResource
*)pRenderTarget
,(IUnknown
**)ppRenderTarget
);
577 IWineD3DResource_Release((IWineD3DResource
*)pRenderTarget
);
579 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
580 *ppRenderTarget
= NULL
;
586 HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
) {
587 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
589 IWineD3DSurface
*pZStencilSurface
;
591 TRACE("(%p) Relay\n" , This
);
592 if(ppZStencilSurface
== NULL
){
593 return D3DERR_INVALIDCALL
;
596 hr
=IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
597 if(hr
== D3D_OK
&& pZStencilSurface
!= NULL
){
598 IWineD3DResource_GetParent((IWineD3DResource
*)pZStencilSurface
,(IUnknown
**)ppZStencilSurface
);
599 IWineD3DResource_Release((IWineD3DResource
*)pZStencilSurface
);
601 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
602 *ppZStencilSurface
= NULL
;
608 HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
) {
609 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
610 return IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
613 HRESULT WINAPI
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
) {
614 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
615 TRACE("(%p) Relay\n" , This
);
617 return IWineD3DDevice_EndScene(This
->WineD3DDevice
);
620 HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
621 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
622 TRACE("(%p) Relay\n" , This
);
624 return IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, pRects
, Flags
, Color
, Z
, Stencil
);
627 HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
628 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
629 TRACE("(%p) Relay\n" , This
);
631 return IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, lpMatrix
);
634 HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
) {
635 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
636 TRACE("(%p) Relay\n" , This
);
638 return IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, pMatrix
);
641 HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
642 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
643 TRACE("(%p) Relay\n" , This
);
645 return IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, pMatrix
);
648 HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
) {
649 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
650 TRACE("(%p) Relay\n" , This
);
652 return IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
655 HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
) {
656 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
657 TRACE("(%p) Relay\n" , This
);
659 return IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
662 HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
) {
663 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
664 TRACE("(%p) Relay\n" , This
);
665 /* FIXME: Verify that D3DMATERIAL8 ~= WINED3DMATERIAL */
666 return IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
669 HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
) {
670 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
671 TRACE("(%p) Relay\n" , This
);
672 /* FIXME: Verify that D3DMATERIAL8 ~= WINED3DMATERIAL */
673 return IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
676 HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST D3DLIGHT8
* pLight
) {
677 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
678 TRACE("(%p) Relay\n" , This
);
679 /* FIXME: Verify that D3DLIGHT8 ~= WINED3DLIGHT */
680 return IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
683 HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,D3DLIGHT8
* pLight
) {
684 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
685 TRACE("(%p) Relay\n" , This
);
686 /* FIXME: Verify that D3DLIGHT8 ~= WINED3DLIGHT */
687 return IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
690 HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL Enable
) {
691 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
692 TRACE("(%p) Relay\n" , This
);
694 return IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
697 HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL
* pEnable
) {
698 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
699 TRACE("(%p) Relay\n" , This
);
701 return IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
704 HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST
float* pPlane
) {
705 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
706 TRACE("(%p) Relay\n" , This
);
708 return IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
711 HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,float* pPlane
) {
712 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
713 TRACE("(%p) Relay\n" , This
);
715 return IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
718 HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD Value
) {
719 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
720 TRACE("(%p) Relay\n" , This
);
722 return IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
725 HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD
* pValue
) {
726 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
727 TRACE("(%p) Relay\n" , This
);
729 return IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
732 HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
) {
733 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
735 TRACE("(%p)\n", This
);
737 return IWineD3DDevice_BeginStateBlock(This
->WineD3DDevice
);
740 HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
) {
741 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
743 IWineD3DStateBlock
* wineD3DStateBlock
;
744 IDirect3DStateBlock8Impl
* object
;
746 TRACE("(%p) Relay\n", This
);
748 /* Tell wineD3D to endstatablock before anything else (in case we run out
749 * of memory later and cause locking problems)
751 hr
= IWineD3DDevice_EndStateBlock(This
->WineD3DDevice
, &wineD3DStateBlock
);
753 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
757 /* allocate a new IDirectD3DStateBlock */
758 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,sizeof(IDirect3DStateBlock8Impl
));
760 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
762 object
->wineD3DStateBlock
= wineD3DStateBlock
;
764 *pToken
= (DWORD
)object
;
765 TRACE("(%p)Returning %p %p\n", This
, object
, wineD3DStateBlock
);
770 HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
771 IDirect3DStateBlock8Impl
*pSB
= (IDirect3DStateBlock8Impl
*) Token
;
772 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
774 TRACE("(%p) %p Relay\n", This
, pSB
);
776 return IWineD3DStateBlock_Apply(pSB
->wineD3DStateBlock
);
779 HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
780 IDirect3DStateBlock8Impl
* pSB
= (IDirect3DStateBlock8Impl
*)Token
;
781 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
783 TRACE("(%p) %p Relay\n", This
, pSB
);
785 return IWineD3DStateBlock_Capture(pSB
->wineD3DStateBlock
);
788 HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
789 IDirect3DStateBlock8Impl
* pSB
= (IDirect3DStateBlock8Impl
*)Token
;
790 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
792 TRACE("(%p) Relay\n", This
);
794 while(IUnknown_Release((IUnknown
*)pSB
));
799 HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface
, D3DSTATEBLOCKTYPE Type
, DWORD
* pToken
) {
800 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
801 IDirect3DStateBlock8Impl
*object
;
802 HRESULT hrc
= D3D_OK
;
804 TRACE("(%p) Relay\n", This
);
806 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DStateBlock8Impl
));
807 if (NULL
== object
) {
808 FIXME("(%p) Failed to allocate %d bytes\n", This
, sizeof(IDirect3DStateBlock8Impl
));
810 return E_OUTOFMEMORY
;
812 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
815 hrc
= IWineD3DDevice_CreateStateBlock(This
->WineD3DDevice
, (WINED3DSTATEBLOCKTYPE
)Type
, &object
->wineD3DStateBlock
, (IUnknown
*)object
);
817 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This
);
818 HeapFree(GetProcessHeap(), 0, object
);
821 *pToken
= (DWORD
)object
;
823 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This
, object
);
828 HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
) {
829 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
830 TRACE("(%p) Relay\n" , This
);
831 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
832 return IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
835 HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
) {
836 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
837 TRACE("(%p) Relay\n" , This
);
839 return IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
842 HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,IDirect3DBaseTexture8
** ppTexture
) {
843 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
844 IWineD3DBaseTexture
*retTexture
= NULL
;
847 TRACE("(%p) Relay\n" , This
);
849 if(ppTexture
== NULL
){
850 return D3DERR_INVALIDCALL
;
853 rc
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, (IWineD3DBaseTexture
**)&retTexture
);
854 if (rc
== D3D_OK
&& NULL
!= retTexture
) {
855 IWineD3DBaseTexture_GetParent(retTexture
, (IUnknown
**)ppTexture
);
856 IWineD3DBaseTexture_Release(retTexture
);
858 FIXME("Call to get texture (%ld) failed (%p)\n", Stage
, retTexture
);
865 HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
* pTexture
) {
866 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
867 TRACE("(%p) Relay %ld %p\n" , This
, Stage
, pTexture
);
869 return IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
870 pTexture
==NULL
? NULL
: ((IDirect3DBaseTexture8Impl
*)pTexture
)->wineD3DBaseTexture
);
873 HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD
* pValue
) {
874 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
875 TRACE("(%p) Relay\n" , This
);
878 case D3DTSS_ADDRESSU
:
879 Type
= WINED3DSAMP_ADDRESSU
;
881 case D3DTSS_ADDRESSV
:
882 Type
= WINED3DSAMP_ADDRESSV
;
884 case D3DTSS_ADDRESSW
:
885 Type
= WINED3DSAMP_ADDRESSW
;
887 case D3DTSS_BORDERCOLOR
:
888 Type
= WINED3DSAMP_BORDERCOLOR
;
890 case D3DTSS_MAGFILTER
:
891 Type
= WINED3DSAMP_MAGFILTER
;
893 case D3DTSS_MAXANISOTROPY
:
894 Type
= WINED3DSAMP_MAXANISOTROPY
;
896 case D3DTSS_MAXMIPLEVEL
:
897 Type
= WINED3DSAMP_MAXMIPLEVEL
;
899 case D3DTSS_MINFILTER
:
900 Type
= WINED3DSAMP_MINFILTER
;
902 case D3DTSS_MIPFILTER
:
903 Type
= WINED3DSAMP_MIPFILTER
;
905 case D3DTSS_MIPMAPLODBIAS
:
906 Type
= WINED3DSAMP_MIPMAPLODBIAS
;
909 return IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, Type
, pValue
);
912 return IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Stage
, Type
, pValue
);
915 HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
) {
916 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
917 TRACE("(%p) Relay\n" , This
);
920 case D3DTSS_ADDRESSU
:
921 Type
= WINED3DSAMP_ADDRESSU
;
923 case D3DTSS_ADDRESSV
:
924 Type
= WINED3DSAMP_ADDRESSV
;
926 case D3DTSS_ADDRESSW
:
927 Type
= WINED3DSAMP_ADDRESSW
;
929 case D3DTSS_BORDERCOLOR
:
930 Type
= WINED3DSAMP_BORDERCOLOR
;
932 case D3DTSS_MAGFILTER
:
933 Type
= WINED3DSAMP_MAGFILTER
;
935 case D3DTSS_MAXANISOTROPY
:
936 Type
= WINED3DSAMP_MAXANISOTROPY
;
938 case D3DTSS_MAXMIPLEVEL
:
939 Type
= WINED3DSAMP_MAXMIPLEVEL
;
941 case D3DTSS_MINFILTER
:
942 Type
= WINED3DSAMP_MINFILTER
;
944 case D3DTSS_MIPFILTER
:
945 Type
= WINED3DSAMP_MIPFILTER
;
947 case D3DTSS_MIPMAPLODBIAS
:
948 Type
= WINED3DSAMP_MIPMAPLODBIAS
;
951 return IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, Type
, Value
);
954 return IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Stage
, Type
, Value
);
957 HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
) {
958 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
959 TRACE("(%p) Relay\n" , This
);
961 return IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
964 HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface
, DWORD DevInfoID
, void* pDevInfoStruct
, DWORD DevInfoStructSize
) {
965 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
966 FIXME("(%p) : stub\n", This
);
970 HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
) {
971 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
972 TRACE("(%p) Relay\n" , This
);
974 return IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
977 HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
978 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
979 TRACE("(%p) Relay\n" , This
);
981 return IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
984 HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
) {
985 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
986 TRACE("(%p) Relay\n" , This
);
988 return IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
991 HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
) {
992 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
993 TRACE("(%p) Relay\n" , This
);
995 return IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
998 HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
) {
999 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1000 TRACE("(%p) Relay\n" , This
);
1002 return IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1005 HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,
1006 UINT MinVertexIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
) {
1007 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1008 TRACE("(%p) Relay\n" , This
);
1010 return IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, PrimitiveType
, This
->baseVertexIndex
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
1013 HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT PrimitiveCount
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
) {
1014 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1015 TRACE("(%p) Relay\n" , This
);
1017 return IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1020 HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT MinVertexIndex
,
1021 UINT NumVertexIndices
,UINT PrimitiveCount
,CONST
void* pIndexData
,
1022 D3DFORMAT IndexDataFormat
,CONST
void* pVertexStreamZeroData
,
1023 UINT VertexStreamZeroStride
) {
1024 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1025 TRACE("(%p) Relay\n" , This
);
1027 return IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1028 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1031 HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
) {
1032 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1033 TRACE("(%p) Relay\n" , This
);
1035 return IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, ((IDirect3DVertexBuffer8Impl
*)pDestBuffer
)->wineD3DVertexBuffer
, NULL
, Flags
);
1038 HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pDeclaration
, CONST DWORD
* pFunction
, DWORD
* ppShader
, DWORD Usage
) {
1039 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1040 HRESULT hrc
= D3D_OK
;
1041 IDirect3DVertexShader8Impl
*object
;
1043 /* Setup a stub object for now */
1044 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1045 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
1046 if (NULL
== object
) {
1047 FIXME("Allocation of memory failed\n");
1049 return D3DERR_OUTOFVIDEOMEMORY
;
1053 object
->lpVtbl
= &Direct3DVertexShader8_Vtbl
;
1054 /* Usage is missing ..*/
1055 hrc
= IWineD3DDevice_CreateVertexShader(This
->WineD3DDevice
, pDeclaration
, pFunction
, &object
->wineD3DVertexShader
, (IUnknown
*)object
);
1058 /* free up object */
1059 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1060 HeapFree(GetProcessHeap(), 0, object
);
1063 /* TODO: Store the VS declarations locally so that they can be derefferenced with a value higher than VS_HIGHESTFIXEDFXF */
1065 while(This
->vShaders
[i
] != NULL
&& i
< MAX_SHADERS
) ++i
;
1066 if (MAX_SHADERS
== i
) {
1067 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This
);
1068 hrc
= E_OUTOFMEMORY
;
1070 This
->vShaders
[i
] = object
;
1071 *ppShader
= i
+ VS_HIGHESTFIXEDFXF
+ 1;
1074 TRACE("(%p) : returning %p\n", This
, object
);
1079 HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1080 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1081 HRESULT hrc
= D3D_OK
;
1083 TRACE("(%p) : Relay\n", This
);
1084 if (VS_HIGHESTFIXEDFXF
>= pShader
) {
1085 TRACE("Setting FVF, %d %ld\n", VS_HIGHESTFIXEDFXF
, pShader
);
1086 IWineD3DDevice_SetFVF(This
->WineD3DDevice
, pShader
);
1088 /* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
1089 IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, NULL
);
1091 FIXME("Setting shader\n");
1092 if (MAX_SHADERS
<= pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1093 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This
);
1094 hrc
= D3DERR_INVALIDCALL
;
1096 IDirect3DVertexShader8Impl
*shader
= This
->vShaders
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1097 hrc
= IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, 0 == shader
? NULL
: shader
->wineD3DVertexShader
);
1100 TRACE("(%p) : returning hr(%lu)\n", This
, hrc
);
1105 HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
1106 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1107 IWineD3DVertexShader
*pShader
;
1108 HRESULT hrc
= D3D_OK
;
1110 TRACE("(%p) : Relay device@%p\n", This
, This
->WineD3DDevice
);
1111 hrc
= IWineD3DDevice_GetVertexShader(This
->WineD3DDevice
, &pShader
);
1112 if (D3D_OK
== hrc
) {
1115 hrc
= IWineD3DVertexShader_GetParent(pShader
, (IUnknown
**)ppShader
);
1116 IWineD3DVertexShader_Release(pShader
);
1117 while(This
->vShaders
[i
] != (IDirect3DVertexShader8Impl
*)ppShader
&& i
< MAX_SHADERS
) ++i
;
1118 if (i
< MAX_SHADERS
) {
1119 *ppShader
= i
+ VS_HIGHESTFIXEDFXF
+ 1;
1121 WARN("(%p) : Couldn't find math for shader %p in d3d7 shadres list\n", This
, (IDirect3DVertexShader8Impl
*)ppShader
);
1125 WARN("(%p) : The shader has been set to NULL\n", This
);
1127 /* TODO: Find out what should be returned, e.g. the FVF */
1129 hrc
= D3DERR_INVALIDCALL
;
1132 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %lu (device %p)\n", This
, hrc
, This
->WineD3DDevice
);
1134 TRACE("(%p) : returning %p\n", This
, (IDirect3DVertexShader8
*)*ppShader
);
1139 HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1140 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1141 HRESULT hrc
= D3D_OK
;
1142 TRACE("(%p) Relay\n", This
);
1143 if (pShader
<= VS_HIGHESTFIXEDFXF
) {
1144 WARN("(%p) : Caller passed a shader below the value of VS_HIGHESTFIXEDFXF\n", This
);
1145 hrc
= D3DERR_INVALIDCALL
;
1146 } else if (MAX_SHADERS
<= pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1147 FIXME("(%p) : Caller passed a shader greater than the maximum number of shaders\n", This
);
1148 hrc
= D3DERR_INVALIDCALL
;
1150 IDirect3DVertexShader8Impl
*shader
= This
->vShaders
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1151 while(IUnknown_Release((IUnknown
*)shader
));
1152 This
->vShaders
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)] = NULL
;
1159 HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
1160 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1161 TRACE("(%p) : Relay\n", This
);
1163 return IWineD3DDevice_SetVertexShaderConstantF(This
->WineD3DDevice
, Register
, (CONST
float *)pConstantData
, ConstantCount
);
1166 HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
1167 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1168 TRACE("(%p) : Relay\n", This
);
1170 return IWineD3DDevice_GetVertexShaderConstantF(This
->WineD3DDevice
, Register
, (float *)pConstantData
, ConstantCount
);
1173 HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
1174 IDirect3DVertexShader8Impl
*This
= (IDirect3DVertexShader8Impl
*)pVertexShader
;
1176 TRACE("(%p) : Relay\n", This
);
1177 /* return IWineD3DVertexShader_GetDeclaration(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData); */
1178 return D3DERR_INVALIDCALL
;
1180 HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
1181 IDirect3DVertexShader8Impl
*This
= (IDirect3DVertexShader8Impl
*)pVertexShader
;
1183 TRACE("(%p) : Relay\n", This
);
1184 return IWineD3DVertexShader_GetFunction(This
->wineD3DVertexShader
, pData
, (UINT
*)pSizeOfData
);
1187 HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
, UINT baseVertexIndex
) {
1188 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1189 TRACE("(%p) Relay\n", This
);
1190 /* FIXME: store base vertex index properly */
1191 This
->baseVertexIndex
= baseVertexIndex
;
1192 return IWineD3DDevice_SetIndices(This
->WineD3DDevice
,
1193 NULL
== pIndexData
? NULL
: ((IDirect3DIndexBuffer8Impl
*)pIndexData
)->wineD3DIndexBuffer
,
1197 HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
) {
1198 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1199 IWineD3DIndexBuffer
*retIndexData
= NULL
;
1200 HRESULT rc
= D3D_OK
;
1203 TRACE("(%p) Relay\n", This
);
1205 if(ppIndexData
== NULL
){
1206 return D3DERR_INVALIDCALL
;
1209 rc
= IWineD3DDevice_GetIndices(This
->WineD3DDevice
, &retIndexData
, &tmp
);
1210 if (D3D_OK
== rc
&& NULL
!= retIndexData
) {
1211 IWineD3DVertexBuffer_GetParent(retIndexData
, (IUnknown
**)ppIndexData
);
1212 IWineD3DVertexBuffer_Release(retIndexData
);
1214 if(rc
!= D3D_OK
) FIXME("Call to GetIndices failed\n");
1215 *ppIndexData
= NULL
;
1217 /* FIXME: store base vertex index properly */
1218 *pBaseVertexIndex
= This
->baseVertexIndex
;
1221 HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pFunction
, DWORD
* ppShader
) {
1222 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1223 IDirect3DPixelShader8Impl
*object
;
1224 HRESULT hrc
= D3D_OK
;
1226 if (NULL
== ppShader
) {
1227 TRACE("(%p) Invalid call\n", This
);
1228 return D3DERR_INVALIDCALL
;
1230 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1232 if (NULL
== object
) {
1233 return E_OUTOFMEMORY
;
1237 object
->lpVtbl
= &Direct3DPixelShader8_Vtbl
;
1238 hrc
= IWineD3DDevice_CreatePixelShader(This
->WineD3DDevice
, pFunction
, &object
->wineD3DPixelShader
, (IUnknown
*)object
);
1239 if (D3D_OK
!= hrc
) {
1240 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This
);
1241 HeapFree(GetProcessHeap(), 0 , object
);
1244 *ppShader
= (DWORD
)object
;
1249 TRACE("(%p) : returning %p\n", This
, (void *)*ppShader
);
1253 HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1254 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1255 IDirect3DPixelShader8Impl
*shader
= (IDirect3DPixelShader8Impl
*)pShader
;
1256 TRACE("(%p) Relay\n", This
);
1258 return IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, shader
== NULL
? NULL
:shader
->wineD3DPixelShader
);
1261 HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
1262 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1263 IWineD3DPixelShader
*object
;
1265 HRESULT hrc
= D3D_OK
;
1266 TRACE("(%p) Relay\n", This
);
1267 if (NULL
== ppShader
) {
1268 TRACE("(%p) Invalid call\n", This
);
1269 return D3DERR_INVALIDCALL
;
1272 hrc
= IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &object
);
1273 if (D3D_OK
== hrc
&& NULL
!= object
) {
1274 hrc
= IWineD3DPixelShader_GetParent(object
, (IUnknown
**)ppShader
);
1275 IWineD3DPixelShader_Release(object
);
1277 *ppShader
= (DWORD
)NULL
;
1280 TRACE("(%p) : returning %p\n", This
, (void *)*ppShader
);
1284 HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1285 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1286 IDirect3DPixelShader8Impl
*shader
= (IDirect3DPixelShader8Impl
*)pShader
;
1287 TRACE("(%p) Relay\n", This
);
1289 if (NULL
!= shader
) {
1290 while(IUnknown_Release((IUnknown
*)shader
));
1296 HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
1297 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1298 TRACE("(%p) Relay\n", This
);
1300 return IWineD3DDevice_SetPixelShaderConstantF(This
->WineD3DDevice
, Register
, (CONST
float *)pConstantData
, ConstantCount
);
1303 HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
1304 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1305 TRACE("(%p) Relay\n", This
);
1307 return IWineD3DDevice_GetPixelShaderConstantF(This
->WineD3DDevice
, Register
, (float *)pConstantData
, ConstantCount
);
1310 HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pPixelShader
, void* pData
, DWORD
* pSizeOfData
) {
1311 IDirect3DPixelShader8Impl
*This
= (IDirect3DPixelShader8Impl
*)pPixelShader
;
1313 TRACE("(%p) : Relay\n", This
);
1314 return IWineD3DPixelShader_GetFunction(This
->wineD3DPixelShader
, pData
, (UINT
*)pSizeOfData
);
1317 HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
1318 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1319 TRACE("(%p) Relay\n", This
);
1321 return IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, pRectPatchInfo
);
1324 HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
1325 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1326 TRACE("(%p) Relay\n", This
);
1328 return IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, pTriPatchInfo
);
1331 HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
) {
1332 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1333 TRACE("(%p) Relay\n", This
);
1335 return IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
1338 HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
) {
1339 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1340 TRACE("(%p) Relay\n" , This
);
1342 return IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
1343 NULL
== pStreamData
? NULL
: ((IDirect3DVertexBuffer8Impl
*)pStreamData
)->wineD3DVertexBuffer
,
1344 0/* Offset in bytes */, Stride
);
1347 HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** pStream
,UINT
* pStride
) {
1348 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1349 IWineD3DVertexBuffer
*retStream
= NULL
;
1350 HRESULT rc
= D3D_OK
;
1352 TRACE("(%p) Relay\n" , This
);
1354 if(pStream
== NULL
){
1355 return D3DERR_INVALIDCALL
;
1358 rc
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, (IWineD3DVertexBuffer
**)&retStream
, 0 /* Offset in bytes */, pStride
);
1359 if (rc
== D3D_OK
&& NULL
!= retStream
) {
1360 IWineD3DVertexBuffer_GetParent(retStream
, (IUnknown
**)pStream
);
1361 IWineD3DVertexBuffer_Release(retStream
);
1363 FIXME("Call to GetStreamSource failed %p\n", pStride
);
1371 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
=
1373 IDirect3DDevice8Impl_QueryInterface
,
1374 IDirect3DDevice8Impl_AddRef
,
1375 IDirect3DDevice8Impl_Release
,
1376 IDirect3DDevice8Impl_TestCooperativeLevel
,
1377 IDirect3DDevice8Impl_GetAvailableTextureMem
,
1378 IDirect3DDevice8Impl_ResourceManagerDiscardBytes
,
1379 IDirect3DDevice8Impl_GetDirect3D
,
1380 IDirect3DDevice8Impl_GetDeviceCaps
,
1381 IDirect3DDevice8Impl_GetDisplayMode
,
1382 IDirect3DDevice8Impl_GetCreationParameters
,
1383 IDirect3DDevice8Impl_SetCursorProperties
,
1384 IDirect3DDevice8Impl_SetCursorPosition
,
1385 IDirect3DDevice8Impl_ShowCursor
,
1386 IDirect3DDevice8Impl_CreateAdditionalSwapChain
,
1387 IDirect3DDevice8Impl_Reset
,
1388 IDirect3DDevice8Impl_Present
,
1389 IDirect3DDevice8Impl_GetBackBuffer
,
1390 IDirect3DDevice8Impl_GetRasterStatus
,
1391 IDirect3DDevice8Impl_SetGammaRamp
,
1392 IDirect3DDevice8Impl_GetGammaRamp
,
1393 IDirect3DDevice8Impl_CreateTexture
,
1394 IDirect3DDevice8Impl_CreateVolumeTexture
,
1395 IDirect3DDevice8Impl_CreateCubeTexture
,
1396 IDirect3DDevice8Impl_CreateVertexBuffer
,
1397 IDirect3DDevice8Impl_CreateIndexBuffer
,
1398 IDirect3DDevice8Impl_CreateRenderTarget
,
1399 IDirect3DDevice8Impl_CreateDepthStencilSurface
,
1400 IDirect3DDevice8Impl_CreateImageSurface
,
1401 IDirect3DDevice8Impl_CopyRects
,
1402 IDirect3DDevice8Impl_UpdateTexture
,
1403 IDirect3DDevice8Impl_GetFrontBuffer
,
1404 IDirect3DDevice8Impl_SetRenderTarget
,
1405 IDirect3DDevice8Impl_GetRenderTarget
,
1406 IDirect3DDevice8Impl_GetDepthStencilSurface
,
1407 IDirect3DDevice8Impl_BeginScene
,
1408 IDirect3DDevice8Impl_EndScene
,
1409 IDirect3DDevice8Impl_Clear
,
1410 IDirect3DDevice8Impl_SetTransform
,
1411 IDirect3DDevice8Impl_GetTransform
,
1412 IDirect3DDevice8Impl_MultiplyTransform
,
1413 IDirect3DDevice8Impl_SetViewport
,
1414 IDirect3DDevice8Impl_GetViewport
,
1415 IDirect3DDevice8Impl_SetMaterial
,
1416 IDirect3DDevice8Impl_GetMaterial
,
1417 IDirect3DDevice8Impl_SetLight
,
1418 IDirect3DDevice8Impl_GetLight
,
1419 IDirect3DDevice8Impl_LightEnable
,
1420 IDirect3DDevice8Impl_GetLightEnable
,
1421 IDirect3DDevice8Impl_SetClipPlane
,
1422 IDirect3DDevice8Impl_GetClipPlane
,
1423 IDirect3DDevice8Impl_SetRenderState
,
1424 IDirect3DDevice8Impl_GetRenderState
,
1425 IDirect3DDevice8Impl_BeginStateBlock
,
1426 IDirect3DDevice8Impl_EndStateBlock
,
1427 IDirect3DDevice8Impl_ApplyStateBlock
,
1428 IDirect3DDevice8Impl_CaptureStateBlock
,
1429 IDirect3DDevice8Impl_DeleteStateBlock
,
1430 IDirect3DDevice8Impl_CreateStateBlock
,
1431 IDirect3DDevice8Impl_SetClipStatus
,
1432 IDirect3DDevice8Impl_GetClipStatus
,
1433 IDirect3DDevice8Impl_GetTexture
,
1434 IDirect3DDevice8Impl_SetTexture
,
1435 IDirect3DDevice8Impl_GetTextureStageState
,
1436 IDirect3DDevice8Impl_SetTextureStageState
,
1437 IDirect3DDevice8Impl_ValidateDevice
,
1438 IDirect3DDevice8Impl_GetInfo
,
1439 IDirect3DDevice8Impl_SetPaletteEntries
,
1440 IDirect3DDevice8Impl_GetPaletteEntries
,
1441 IDirect3DDevice8Impl_SetCurrentTexturePalette
,
1442 IDirect3DDevice8Impl_GetCurrentTexturePalette
,
1443 IDirect3DDevice8Impl_DrawPrimitive
,
1444 IDirect3DDevice8Impl_DrawIndexedPrimitive
,
1445 IDirect3DDevice8Impl_DrawPrimitiveUP
,
1446 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP
,
1447 IDirect3DDevice8Impl_ProcessVertices
,
1448 IDirect3DDevice8Impl_CreateVertexShader
,
1449 IDirect3DDevice8Impl_SetVertexShader
,
1450 IDirect3DDevice8Impl_GetVertexShader
,
1451 IDirect3DDevice8Impl_DeleteVertexShader
,
1452 IDirect3DDevice8Impl_SetVertexShaderConstant
,
1453 IDirect3DDevice8Impl_GetVertexShaderConstant
,
1454 IDirect3DDevice8Impl_GetVertexShaderDeclaration
,
1455 IDirect3DDevice8Impl_GetVertexShaderFunction
,
1456 IDirect3DDevice8Impl_SetStreamSource
,
1457 IDirect3DDevice8Impl_GetStreamSource
,
1458 IDirect3DDevice8Impl_SetIndices
,
1459 IDirect3DDevice8Impl_GetIndices
,
1460 IDirect3DDevice8Impl_CreatePixelShader
,
1461 IDirect3DDevice8Impl_SetPixelShader
,
1462 IDirect3DDevice8Impl_GetPixelShader
,
1463 IDirect3DDevice8Impl_DeletePixelShader
,
1464 IDirect3DDevice8Impl_SetPixelShaderConstant
,
1465 IDirect3DDevice8Impl_GetPixelShaderConstant
,
1466 IDirect3DDevice8Impl_GetPixelShaderFunction
,
1467 IDirect3DDevice8Impl_DrawRectPatch
,
1468 IDirect3DDevice8Impl_DrawTriPatch
,
1469 IDirect3DDevice8Impl_DeletePatch
1472 /* Internal function called back during the CreateDevice to create a render target */
1473 HRESULT WINAPI
D3D8CB_CreateSurface(IUnknown
*device
, UINT Width
, UINT Height
,
1474 WINED3DFORMAT Format
, DWORD Usage
, D3DPOOL Pool
, UINT Level
,
1475 IWineD3DSurface
**ppSurface
, HANDLE
*pSharedHandle
) {
1477 HRESULT res
= D3D_OK
;
1478 IDirect3DSurface8Impl
*d3dSurface
= NULL
;
1479 BOOL Lockable
= TRUE
;
1481 if((D3DPOOL_DEFAULT
== Pool
&& D3DUSAGE_DYNAMIC
!= Usage
))
1485 res
= IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8
*)device
, Width
, Height
, (D3DFORMAT
)Format
, Lockable
, FALSE
/*Discard*/, Level
, (IDirect3DSurface8
**)&d3dSurface
, D3DRTYPE_SURFACE
, Usage
, Pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
1487 if (res
== D3D_OK
) {
1488 *ppSurface
= d3dSurface
->wineD3DSurface
;
1490 FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device
);