d3d8: Fix comparison in IDirect3DDevice8Impl_DeleteVertexShader.
[wine/multimedia.git] / dlls / d3d8 / device.c
blob4038188e8fe6645d2234f8e6cbad45607cf36823
1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
39 /* IDirect3D IUnknown parts follow: */
40 HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
42 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
44 if (IsEqualGUID(riid, &IID_IUnknown)
45 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
46 IUnknown_AddRef(iface);
47 *ppobj = This;
48 return D3D_OK;
51 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
52 return E_NOINTERFACE;
55 ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
56 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
57 ULONG ref = InterlockedIncrement(&This->ref);
59 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
61 return ref;
64 ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
65 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
66 ULONG ref = InterlockedDecrement(&This->ref);
68 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
70 if (ref == 0) {
71 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
72 IWineD3DDevice_Release(This->WineD3DDevice);
73 HeapFree(GetProcessHeap(), 0, This);
75 return ref;
78 /* IDirect3DDevice Interface follow: */
79 HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
80 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
82 TRACE("(%p) : Relay\n", This);
83 return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
86 UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
87 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
89 TRACE("(%p) Relay\n", This);
90 return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
93 HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
94 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
96 TRACE("(%p) : Relay bytes(%ld)\n", This, Bytes);
97 return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
100 HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
101 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
102 HRESULT hr = D3D_OK;
103 IWineD3D* pWineD3D;
105 TRACE("(%p) Relay\n", This);
107 if (NULL == ppD3D8) {
108 return D3DERR_INVALIDCALL;
110 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
111 if (hr == D3D_OK && pWineD3D != NULL)
113 IWineD3DResource_GetParent((IWineD3DResource *)pWineD3D,(IUnknown **)ppD3D8);
114 IWineD3DResource_Release((IWineD3DResource *)pWineD3D);
115 } else {
116 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
117 *ppD3D8 = NULL;
119 TRACE("(%p) returning %p\b",This , *ppD3D8);
120 return hr;
123 HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
124 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
125 HRESULT hrc = D3D_OK;
126 WINED3DCAPS *pWineCaps;
128 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
129 if(NULL == pCaps){
130 return D3DERR_INVALIDCALL;
132 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
133 if(pWineCaps == NULL){
134 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
137 D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
138 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
139 HeapFree(GetProcessHeap(), 0, pWineCaps);
140 TRACE("Returning %p %p\n", This, pCaps);
141 return hrc;
144 HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
145 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
146 TRACE("(%p) Relay\n", This);
147 return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, pMode);
150 HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
151 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
152 TRACE("(%p) Relay\n", This);
153 return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, pParameters);
156 HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
157 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
158 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
159 TRACE("(%p) Relay\n", This);
160 return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
163 void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
164 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
165 TRACE("(%p) Relay\n", This);
166 return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
169 BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
170 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
171 TRACE("(%p) Relay\n", This);
173 return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
176 HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
177 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
178 IDirect3DSwapChain8Impl* object;
179 HRESULT hrc = D3D_OK;
180 WINED3DPRESENT_PARAMETERS localParameters;
182 TRACE("(%p) Relay\n", This);
184 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
185 if (NULL == object) {
186 FIXME("Allocation of memory failed\n");
187 *pSwapChain = NULL;
188 return D3DERR_OUTOFVIDEOMEMORY;
190 object->ref = 1;
191 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
193 /* Allocate an associated WineD3DDevice object */
194 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
195 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
196 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
197 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
198 localParameters.MultiSampleType = &pPresentationParameters->MultiSampleType;
199 localParameters.MultiSampleQuality = NULL; /* d3d9 only */
200 localParameters.SwapEffect = &pPresentationParameters->SwapEffect;
201 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
202 localParameters.Windowed = &pPresentationParameters->Windowed;
203 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
204 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
205 localParameters.Flags = &pPresentationParameters->Flags;
206 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
207 localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval;
210 hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface);
211 if (hrc != D3D_OK) {
212 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
213 HeapFree(GetProcessHeap(), 0 , object);
214 *pSwapChain = NULL;
215 }else{
216 *pSwapChain = (IDirect3DSwapChain8 *)object;
218 TRACE("(%p) returning %p\n", This, *pSwapChain);
219 return hrc;
222 HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
223 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
224 WINED3DPRESENT_PARAMETERS localParameters;
225 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
226 /* FINDME: FIXME: */
227 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
228 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
229 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
230 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
231 localParameters.MultiSampleType = &pPresentationParameters->MultiSampleType;
232 localParameters.MultiSampleQuality = NULL; /* D3d9 only */
233 localParameters.SwapEffect = &pPresentationParameters->SwapEffect;
234 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
235 localParameters.Windowed = &pPresentationParameters->Windowed;
236 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
237 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
238 localParameters.Flags = &pPresentationParameters->Flags;
239 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
240 localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval;
241 return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
244 HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
245 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
246 TRACE("(%p) Relay\n", This);
247 return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
250 HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
251 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
252 IWineD3DSurface *retSurface = NULL;
253 HRESULT rc = D3D_OK;
255 TRACE("(%p) Relay\n", This);
257 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, Type, (IWineD3DSurface **)&retSurface);
258 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
259 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
260 IWineD3DSurface_Release(retSurface);
262 return rc;
265 HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
266 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
267 TRACE("(%p) Relay\n", This);
269 return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, pRasterStatus);
272 void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
273 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
274 TRACE("(%p) Relay\n", This);
276 return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, pRamp);
279 void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
280 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
281 TRACE("(%p) Relay\n", This);
283 return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, pRamp);
286 HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
287 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
288 IDirect3DTexture8Impl *object;
289 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
290 HRESULT hrc = D3D_OK;
292 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%ld), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
294 /* Allocate the storage for the device */
295 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
297 if (NULL == object) {
298 FIXME("Allocation of memory failed\n");
299 /* *ppTexture = NULL; */
300 return D3DERR_OUTOFVIDEOMEMORY;
303 object->lpVtbl = &Direct3DTexture8_Vtbl;
304 object->ref = 1;
305 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
306 (WINED3DFORMAT)Format, Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface);
308 if (FAILED(hrc)) {
309 /* free up object */
310 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
311 HeapFree(GetProcessHeap(), 0, object);
312 /* *ppTexture = NULL; */
313 } else {
314 *ppTexture = (LPDIRECT3DTEXTURE8) object;
317 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
318 return hrc;
321 HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
322 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
323 D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
325 IDirect3DVolumeTexture8Impl *object;
326 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
327 HRESULT hrc = D3D_OK;
329 TRACE("(%p) Relay\n", This);
331 /* Allocate the storage for the device */
332 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
333 if (NULL == object) {
334 FIXME("(%p) allocation of memory failed\n", This);
335 *ppVolumeTexture = NULL;
336 return D3DERR_OUTOFVIDEOMEMORY;
339 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
340 object->ref = 1;
341 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage,
342 (WINED3DFORMAT)Format, Pool, &object->wineD3DVolumeTexture, NULL,
343 (IUnknown *)object, D3D8CB_CreateVolume);
345 if (hrc != D3D_OK) {
347 /* free up object */
348 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
349 HeapFree(GetProcessHeap(), 0, object);
350 *ppVolumeTexture = NULL;
351 } else {
352 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
354 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
355 return hrc;
358 HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
359 D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
361 IDirect3DCubeTexture8Impl *object;
362 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
363 HRESULT hr = D3D_OK;
365 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%ld) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
367 /* Allocate the storage for the device */
368 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
370 if (NULL == object) {
371 FIXME("(%p) allocation of CubeTexture failed\n", This);
372 *ppCubeTexture = NULL;
373 return D3DERR_OUTOFVIDEOMEMORY;
376 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
377 object->ref = 1;
378 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
379 (WINED3DFORMAT)Format, Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object,
380 D3D8CB_CreateSurface);
382 if (hr != D3D_OK){
384 /* free up object */
385 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
386 HeapFree(GetProcessHeap(), 0, object);
387 *ppCubeTexture = NULL;
388 } else {
389 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
392 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
393 return hr;
396 HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
397 IDirect3DVertexBuffer8Impl *object;
398 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
399 HRESULT hrc = D3D_OK;
401 /* Allocate the storage for the device */
402 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
403 if (NULL == object) {
404 FIXME("Allocation of memory failed\n");
405 *ppVertexBuffer = NULL;
406 return D3DERR_OUTOFVIDEOMEMORY;
409 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
410 object->ref = 1;
411 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage, FVF, Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
413 if (D3D_OK != hrc) {
415 /* free up object */
416 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
417 HeapFree(GetProcessHeap(), 0, object);
418 *ppVertexBuffer = NULL;
419 } else {
420 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
422 return hrc;
425 HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
426 IDirect3DIndexBuffer8Impl *object;
427 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
428 HRESULT hrc = D3D_OK;
430 TRACE("(%p) Relay\n", This);
431 /* Allocate the storage for the device */
432 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
433 if (NULL == object) {
434 FIXME("Allocation of memory failed\n");
435 *ppIndexBuffer = NULL;
436 return D3DERR_OUTOFVIDEOMEMORY;
439 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
440 object->ref = 1;
441 TRACE("Calling wined3d create index buffer\n");
442 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage, Format, Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object);
444 if (D3D_OK != hrc) {
446 /* free up object */
447 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
448 HeapFree(GetProcessHeap(), 0, object);
449 *ppIndexBuffer = NULL;
450 } else {
451 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
453 return hrc;
456 HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
457 HRESULT hrc;
458 IDirect3DSurface8Impl *object;
459 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
460 TRACE("(%p) Relay\n", This);
461 if(MultisampleQuality < 0) {
462 FIXME("MultisampleQuality out of range %ld, substituting 0\n", MultisampleQuality);
463 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
464 MultisampleQuality=0;
467 if(MultisampleQuality > 0){
468 FIXME("MultisampleQuality set to %ld, substituting 0\n" , MultisampleQuality);
470 MultisampleQuality
471 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
473 MultisampleQuality=0;
475 /*FIXME: Check MAX bounds of MultisampleQuality*/
477 /* Allocate the storage for the device */
478 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
479 if (NULL == object) {
480 FIXME("Allocation of memory failed\n");
481 *ppSurface = NULL;
482 return D3DERR_OUTOFVIDEOMEMORY;
485 object->lpVtbl = &Direct3DSurface8_Vtbl;
486 object->ref = 1;
488 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
490 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage, Pool,MultiSample,MultisampleQuality, NULL,(IUnknown *)object);
491 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
492 /* free up object */
493 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
494 HeapFree(GetProcessHeap(), 0, object);
495 *ppSurface = NULL;
496 } else {
497 *ppSurface = (LPDIRECT3DSURFACE8) object;
499 return hrc;
502 HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
503 TRACE("Relay\n");
505 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
508 HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
509 TRACE("Relay\n");
510 /* TODO: Verify that Discard is false */
511 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
512 ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
513 D3DPOOL_DEFAULT, MultiSample, 0);
516 HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
517 TRACE("Relay\n");
519 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SCRATCH, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
522 HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
523 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
525 TRACE("(%p) Relay\n" , This);
527 return IWineD3DDevice_CopyRects(This->WineD3DDevice, pSourceSurface == NULL ? NULL : ((IDirect3DSurface8Impl *)pSourceSurface)->wineD3DSurface,
528 pSourceRects, cRects, pDestinationSurface == NULL ? NULL : ((IDirect3DSurface8Impl *)pDestinationSurface)->wineD3DSurface, pDestPoints);
531 HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
532 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
533 TRACE("(%p) Relay\n" , This);
535 return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
538 HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
539 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
540 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
542 TRACE("(%p) Relay\n" , This);
544 if (pDestSurface == NULL) {
545 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
546 return D3DERR_INVALIDCALL;
549 return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
552 HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
553 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
554 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
555 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
556 TRACE("(%p) Relay\n" , This);
558 IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL == pZSurface ? NULL : (IWineD3DSurface *)pZSurface->wineD3DSurface);
560 return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, (IWineD3DSurface *)pSurface->wineD3DSurface);
563 HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
564 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
565 HRESULT hr = D3D_OK;
566 IWineD3DSurface *pRenderTarget;
568 TRACE("(%p) Relay\n" , This);
570 if (ppRenderTarget == NULL) {
571 return D3DERR_INVALIDCALL;
573 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
575 if (hr == D3D_OK && pRenderTarget != NULL) {
576 IWineD3DResource_GetParent((IWineD3DResource *)pRenderTarget,(IUnknown**)ppRenderTarget);
577 IWineD3DResource_Release((IWineD3DResource *)pRenderTarget);
578 } else {
579 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
580 *ppRenderTarget = NULL;
583 return hr;
586 HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
587 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
588 HRESULT hr = D3D_OK;
589 IWineD3DSurface *pZStencilSurface;
591 TRACE("(%p) Relay\n" , This);
592 if(ppZStencilSurface == NULL){
593 return D3DERR_INVALIDCALL;
596 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
597 if(hr == D3D_OK && pZStencilSurface != NULL){
598 IWineD3DResource_GetParent((IWineD3DResource *)pZStencilSurface,(IUnknown**)ppZStencilSurface);
599 IWineD3DResource_Release((IWineD3DResource *)pZStencilSurface);
600 }else{
601 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
602 *ppZStencilSurface = NULL;
605 return D3D_OK;
608 HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
609 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
610 return IWineD3DDevice_BeginScene(This->WineD3DDevice);
613 HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
614 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
615 TRACE("(%p) Relay\n" , This);
617 return IWineD3DDevice_EndScene(This->WineD3DDevice);
620 HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
621 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
622 TRACE("(%p) Relay\n" , This);
624 return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
627 HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
628 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
629 TRACE("(%p) Relay\n" , This);
631 return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix);
634 HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
635 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
636 TRACE("(%p) Relay\n" , This);
638 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix);
641 HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
642 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
643 TRACE("(%p) Relay\n" , This);
645 return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix);
648 HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
649 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
650 TRACE("(%p) Relay\n" , This);
652 return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
655 HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
656 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
657 TRACE("(%p) Relay\n" , This);
659 return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
662 HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
663 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
664 TRACE("(%p) Relay\n" , This);
665 /* FIXME: Verify that D3DMATERIAL8 ~= WINED3DMATERIAL */
666 return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
669 HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
670 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
671 TRACE("(%p) Relay\n" , This);
672 /* FIXME: Verify that D3DMATERIAL8 ~= WINED3DMATERIAL */
673 return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
676 HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
677 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
678 TRACE("(%p) Relay\n" , This);
679 /* FIXME: Verify that D3DLIGHT8 ~= WINED3DLIGHT */
680 return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
683 HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
684 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
685 TRACE("(%p) Relay\n" , This);
686 /* FIXME: Verify that D3DLIGHT8 ~= WINED3DLIGHT */
687 return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
690 HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
691 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
692 TRACE("(%p) Relay\n" , This);
694 return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
697 HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
698 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
699 TRACE("(%p) Relay\n" , This);
701 return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
704 HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
705 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
706 TRACE("(%p) Relay\n" , This);
708 return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
711 HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
712 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
713 TRACE("(%p) Relay\n" , This);
715 return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
718 HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
719 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
720 TRACE("(%p) Relay\n" , This);
722 return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
725 HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
726 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
727 TRACE("(%p) Relay\n" , This);
729 return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
732 HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
733 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
735 TRACE("(%p)\n", This);
737 return IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
740 HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
741 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
742 HRESULT hr;
743 IWineD3DStateBlock* wineD3DStateBlock;
744 IDirect3DStateBlock8Impl* object;
746 TRACE("(%p) Relay\n", This);
748 /* Tell wineD3D to endstatablock before anything else (in case we run out
749 * of memory later and cause locking problems)
751 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
752 if (hr != D3D_OK) {
753 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
754 return hr;
757 /* allocate a new IDirectD3DStateBlock */
758 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
759 object->ref = 1;
760 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
762 object->wineD3DStateBlock = wineD3DStateBlock;
764 *pToken = (DWORD)object;
765 TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock);
767 return hr;
770 HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
771 IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token;
772 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
774 TRACE("(%p) %p Relay\n", This, pSB);
776 return IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
779 HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
780 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
781 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
783 TRACE("(%p) %p Relay\n", This, pSB);
785 return IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
788 HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
789 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
790 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
792 TRACE("(%p) Relay\n", This);
794 while(IUnknown_Release((IUnknown *)pSB));
796 return D3D_OK;
799 HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) {
800 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
801 IDirect3DStateBlock8Impl *object;
802 HRESULT hrc = D3D_OK;
804 TRACE("(%p) Relay\n", This);
806 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
807 if (NULL == object) {
808 FIXME("(%p) Failed to allocate %d bytes\n", This, sizeof(IDirect3DStateBlock8Impl));
809 *pToken = 0;
810 return E_OUTOFMEMORY;
812 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
813 object->ref = 1;
815 hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object);
816 if(D3D_OK != hrc){
817 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
818 HeapFree(GetProcessHeap(), 0, object);
819 *pToken = 0;
820 } else {
821 *pToken = (DWORD)object;
823 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
825 return hrc;
828 HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
829 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
830 TRACE("(%p) Relay\n" , This);
831 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
832 return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
835 HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
836 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
837 TRACE("(%p) Relay\n" , This);
839 return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
842 HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
843 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
844 IWineD3DBaseTexture *retTexture = NULL;
845 HRESULT rc = D3D_OK;
847 TRACE("(%p) Relay\n" , This);
849 if(ppTexture == NULL){
850 return D3DERR_INVALIDCALL;
853 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
854 if (rc == D3D_OK && NULL != retTexture) {
855 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
856 IWineD3DBaseTexture_Release(retTexture);
857 } else {
858 FIXME("Call to get texture (%ld) failed (%p)\n", Stage, retTexture);
859 *ppTexture = NULL;
862 return rc;
865 HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
866 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
867 TRACE("(%p) Relay %ld %p\n" , This, Stage, pTexture);
869 return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
870 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
873 HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
874 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
875 TRACE("(%p) Relay\n" , This);
877 switch(Type) {
878 case D3DTSS_ADDRESSU:
879 Type = WINED3DSAMP_ADDRESSU;
880 break;
881 case D3DTSS_ADDRESSV:
882 Type = WINED3DSAMP_ADDRESSV;
883 break;
884 case D3DTSS_ADDRESSW:
885 Type = WINED3DSAMP_ADDRESSW;
886 break;
887 case D3DTSS_BORDERCOLOR:
888 Type = WINED3DSAMP_BORDERCOLOR;
889 break;
890 case D3DTSS_MAGFILTER:
891 Type = WINED3DSAMP_MAGFILTER;
892 break;
893 case D3DTSS_MAXANISOTROPY:
894 Type = WINED3DSAMP_MAXANISOTROPY;
895 break;
896 case D3DTSS_MAXMIPLEVEL:
897 Type = WINED3DSAMP_MAXMIPLEVEL;
898 break;
899 case D3DTSS_MINFILTER:
900 Type = WINED3DSAMP_MINFILTER;
901 break;
902 case D3DTSS_MIPFILTER:
903 Type = WINED3DSAMP_MIPFILTER;
904 break;
905 case D3DTSS_MIPMAPLODBIAS:
906 Type = WINED3DSAMP_MIPMAPLODBIAS;
907 break;
908 default:
909 return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
912 return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue);
915 HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
916 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
917 TRACE("(%p) Relay\n" , This);
919 switch(Type) {
920 case D3DTSS_ADDRESSU:
921 Type = WINED3DSAMP_ADDRESSU;
922 break;
923 case D3DTSS_ADDRESSV:
924 Type = WINED3DSAMP_ADDRESSV;
925 break;
926 case D3DTSS_ADDRESSW:
927 Type = WINED3DSAMP_ADDRESSW;
928 break;
929 case D3DTSS_BORDERCOLOR:
930 Type = WINED3DSAMP_BORDERCOLOR;
931 break;
932 case D3DTSS_MAGFILTER:
933 Type = WINED3DSAMP_MAGFILTER;
934 break;
935 case D3DTSS_MAXANISOTROPY:
936 Type = WINED3DSAMP_MAXANISOTROPY;
937 break;
938 case D3DTSS_MAXMIPLEVEL:
939 Type = WINED3DSAMP_MAXMIPLEVEL;
940 break;
941 case D3DTSS_MINFILTER:
942 Type = WINED3DSAMP_MINFILTER;
943 break;
944 case D3DTSS_MIPFILTER:
945 Type = WINED3DSAMP_MIPFILTER;
946 break;
947 case D3DTSS_MIPMAPLODBIAS:
948 Type = WINED3DSAMP_MIPMAPLODBIAS;
949 break;
950 default:
951 return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
954 return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value);
957 HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
958 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
959 TRACE("(%p) Relay\n" , This);
961 return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
964 HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
965 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
966 FIXME("(%p) : stub\n", This);
967 return D3D_OK;
970 HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
971 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
972 TRACE("(%p) Relay\n" , This);
974 return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
977 HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
978 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
979 TRACE("(%p) Relay\n" , This);
981 return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
984 HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
985 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
986 TRACE("(%p) Relay\n" , This);
988 return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
991 HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
992 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
993 TRACE("(%p) Relay\n" , This);
995 return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
998 HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
999 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1000 TRACE("(%p) Relay\n" , This);
1002 return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1005 HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1006 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1007 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1008 TRACE("(%p) Relay\n" , This);
1010 return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, This->baseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
1013 HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1014 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1015 TRACE("(%p) Relay\n" , This);
1017 return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1020 HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1021 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1022 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1023 UINT VertexStreamZeroStride) {
1024 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1025 TRACE("(%p) Relay\n" , This);
1027 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1028 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1031 HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1032 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1033 TRACE("(%p) Relay\n" , This);
1035 return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags);
1038 HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1039 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1040 HRESULT hrc = D3D_OK;
1041 IDirect3DVertexShader8Impl *object;
1043 /* Setup a stub object for now */
1044 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1045 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1046 if (NULL == object) {
1047 FIXME("Allocation of memory failed\n");
1048 *ppShader = 0;
1049 return D3DERR_OUTOFVIDEOMEMORY;
1052 object->ref = 1;
1053 object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1054 /* Usage is missing ..*/
1055 hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pDeclaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
1057 if (FAILED(hrc)) {
1058 /* free up object */
1059 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1060 HeapFree(GetProcessHeap(), 0, object);
1061 *ppShader = 0;
1062 } else {
1063 /* TODO: Store the VS declarations locally so that they can be derefferenced with a value higher than VS_HIGHESTFIXEDFXF */
1064 DWORD i = 0;
1065 while(This->vShaders[i] != NULL && i < MAX_SHADERS) ++i;
1066 if (MAX_SHADERS == i) {
1067 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1068 hrc = E_OUTOFMEMORY;
1069 } else {
1070 This->vShaders[i] = object;
1071 *ppShader = i + VS_HIGHESTFIXEDFXF + 1;
1074 TRACE("(%p) : returning %p\n", This, object);
1076 return hrc;
1079 HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1080 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1081 HRESULT hrc = D3D_OK;
1083 TRACE("(%p) : Relay\n", This);
1084 if (VS_HIGHESTFIXEDFXF >= pShader) {
1085 TRACE("Setting FVF, %d %ld\n", VS_HIGHESTFIXEDFXF, pShader);
1086 IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
1088 /* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
1089 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1090 } else {
1091 FIXME("Setting shader\n");
1092 if (MAX_SHADERS <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1093 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1094 hrc = D3DERR_INVALIDCALL;
1095 } else {
1096 IDirect3DVertexShader8Impl *shader = This->vShaders[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1097 hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
1100 TRACE("(%p) : returning hr(%lu)\n", This, hrc);
1102 return hrc;
1105 HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1106 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1107 IWineD3DVertexShader *pShader;
1108 HRESULT hrc = D3D_OK;
1110 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
1111 hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
1112 if (D3D_OK == hrc) {
1113 if(0 != pShader) {
1114 DWORD i = 0;
1115 hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)ppShader);
1116 IWineD3DVertexShader_Release(pShader);
1117 while(This->vShaders[i] != (IDirect3DVertexShader8Impl *)ppShader && i < MAX_SHADERS) ++i;
1118 if (i < MAX_SHADERS) {
1119 *ppShader = i + VS_HIGHESTFIXEDFXF + 1;
1120 } else {
1121 WARN("(%p) : Couldn't find math for shader %p in d3d7 shadres list\n", This, (IDirect3DVertexShader8Impl *)ppShader);
1122 *ppShader = 0;
1124 } else {
1125 WARN("(%p) : The shader has been set to NULL\n", This);
1127 /* TODO: Find out what should be returned, e.g. the FVF */
1128 *ppShader = 0;
1129 hrc = D3DERR_INVALIDCALL;
1131 } else {
1132 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %lu (device %p)\n", This, hrc, This->WineD3DDevice);
1134 TRACE("(%p) : returning %p\n", This, (IDirect3DVertexShader8 *)*ppShader);
1136 return hrc;
1139 HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1140 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1141 HRESULT hrc = D3D_OK;
1142 TRACE("(%p) Relay\n", This);
1143 if (pShader <= VS_HIGHESTFIXEDFXF) {
1144 WARN("(%p) : Caller passed a shader below the value of VS_HIGHESTFIXEDFXF\n", This);
1145 hrc = D3DERR_INVALIDCALL;
1146 } else if (MAX_SHADERS <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1147 FIXME("(%p) : Caller passed a shader greater than the maximum number of shaders\n", This);
1148 hrc = D3DERR_INVALIDCALL;
1149 } else {
1150 IDirect3DVertexShader8Impl *shader = This->vShaders[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1151 while(IUnknown_Release((IUnknown *)shader));
1152 This->vShaders[pShader - (VS_HIGHESTFIXEDFXF + 1)] = NULL;
1153 hrc = D3D_OK;
1156 return hrc;
1159 HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1160 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1161 TRACE("(%p) : Relay\n", This);
1163 return IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1166 HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1167 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1168 TRACE("(%p) : Relay\n", This);
1170 return IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1173 HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1174 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader;
1176 TRACE("(%p) : Relay\n", This);
1177 /* return IWineD3DVertexShader_GetDeclaration(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData); */
1178 return D3DERR_INVALIDCALL;
1180 HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1181 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader;
1183 TRACE("(%p) : Relay\n", This);
1184 return IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData);
1187 HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
1188 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1189 TRACE("(%p) Relay\n", This);
1190 /* FIXME: store base vertex index properly */
1191 This->baseVertexIndex = baseVertexIndex;
1192 return IWineD3DDevice_SetIndices(This->WineD3DDevice,
1193 NULL == pIndexData ? NULL : ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer,
1197 HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
1198 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1199 IWineD3DIndexBuffer *retIndexData = NULL;
1200 HRESULT rc = D3D_OK;
1201 UINT tmp;
1203 TRACE("(%p) Relay\n", This);
1205 if(ppIndexData == NULL){
1206 return D3DERR_INVALIDCALL;
1209 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
1210 if (D3D_OK == rc && NULL != retIndexData) {
1211 IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1212 IWineD3DVertexBuffer_Release(retIndexData);
1213 } else {
1214 if(rc != D3D_OK) FIXME("Call to GetIndices failed\n");
1215 *ppIndexData = NULL;
1217 /* FIXME: store base vertex index properly */
1218 *pBaseVertexIndex = This->baseVertexIndex;
1219 return rc;
1221 HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
1222 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1223 IDirect3DPixelShader8Impl *object;
1224 HRESULT hrc = D3D_OK;
1226 if (NULL == ppShader) {
1227 TRACE("(%p) Invalid call\n", This);
1228 return D3DERR_INVALIDCALL;
1230 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1232 if (NULL == object) {
1233 return E_OUTOFMEMORY;
1234 } else {
1236 object->ref = 1;
1237 object->lpVtbl = &Direct3DPixelShader8_Vtbl;
1238 hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
1239 if (D3D_OK != hrc) {
1240 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
1241 HeapFree(GetProcessHeap(), 0 , object);
1242 *ppShader = 0;
1243 } else {
1244 *ppShader = (DWORD)object;
1249 TRACE("(%p) : returning %p\n", This, (void *)*ppShader);
1250 return hrc;
1253 HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1254 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1255 IDirect3DPixelShader8Impl *shader = (IDirect3DPixelShader8Impl *)pShader;
1256 TRACE("(%p) Relay\n", This);
1258 return IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
1261 HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1262 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1263 IWineD3DPixelShader *object;
1265 HRESULT hrc = D3D_OK;
1266 TRACE("(%p) Relay\n", This);
1267 if (NULL == ppShader) {
1268 TRACE("(%p) Invalid call\n", This);
1269 return D3DERR_INVALIDCALL;
1272 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
1273 if (D3D_OK == hrc && NULL != object) {
1274 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader);
1275 IWineD3DPixelShader_Release(object);
1276 } else {
1277 *ppShader = (DWORD)NULL;
1280 TRACE("(%p) : returning %p\n", This, (void *)*ppShader);
1281 return hrc;
1284 HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1285 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1286 IDirect3DPixelShader8Impl *shader = (IDirect3DPixelShader8Impl *)pShader;
1287 TRACE("(%p) Relay\n", This);
1289 if (NULL != shader) {
1290 while(IUnknown_Release((IUnknown *)shader));
1293 return D3D_OK;
1296 HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1297 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1298 TRACE("(%p) Relay\n", This);
1300 return IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1303 HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1304 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1305 TRACE("(%p) Relay\n", This);
1307 return IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1310 HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
1311 IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)pPixelShader;
1313 TRACE("(%p) : Relay\n", This);
1314 return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, (UINT *)pSizeOfData);
1317 HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1318 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1319 TRACE("(%p) Relay\n", This);
1321 return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, pRectPatchInfo);
1324 HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1325 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1326 TRACE("(%p) Relay\n", This);
1328 return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, pTriPatchInfo);
1331 HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
1332 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1333 TRACE("(%p) Relay\n", This);
1335 return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1338 HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
1339 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1340 TRACE("(%p) Relay\n" , This);
1342 return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1343 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
1344 0/* Offset in bytes */, Stride);
1347 HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
1348 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1349 IWineD3DVertexBuffer *retStream = NULL;
1350 HRESULT rc = D3D_OK;
1352 TRACE("(%p) Relay\n" , This);
1354 if(pStream == NULL){
1355 return D3DERR_INVALIDCALL;
1358 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, 0 /* Offset in bytes */, pStride);
1359 if (rc == D3D_OK && NULL != retStream) {
1360 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1361 IWineD3DVertexBuffer_Release(retStream);
1362 }else{
1363 FIXME("Call to GetStreamSource failed %p\n", pStride);
1364 *pStream = NULL;
1367 return rc;
1371 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
1373 IDirect3DDevice8Impl_QueryInterface,
1374 IDirect3DDevice8Impl_AddRef,
1375 IDirect3DDevice8Impl_Release,
1376 IDirect3DDevice8Impl_TestCooperativeLevel,
1377 IDirect3DDevice8Impl_GetAvailableTextureMem,
1378 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
1379 IDirect3DDevice8Impl_GetDirect3D,
1380 IDirect3DDevice8Impl_GetDeviceCaps,
1381 IDirect3DDevice8Impl_GetDisplayMode,
1382 IDirect3DDevice8Impl_GetCreationParameters,
1383 IDirect3DDevice8Impl_SetCursorProperties,
1384 IDirect3DDevice8Impl_SetCursorPosition,
1385 IDirect3DDevice8Impl_ShowCursor,
1386 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
1387 IDirect3DDevice8Impl_Reset,
1388 IDirect3DDevice8Impl_Present,
1389 IDirect3DDevice8Impl_GetBackBuffer,
1390 IDirect3DDevice8Impl_GetRasterStatus,
1391 IDirect3DDevice8Impl_SetGammaRamp,
1392 IDirect3DDevice8Impl_GetGammaRamp,
1393 IDirect3DDevice8Impl_CreateTexture,
1394 IDirect3DDevice8Impl_CreateVolumeTexture,
1395 IDirect3DDevice8Impl_CreateCubeTexture,
1396 IDirect3DDevice8Impl_CreateVertexBuffer,
1397 IDirect3DDevice8Impl_CreateIndexBuffer,
1398 IDirect3DDevice8Impl_CreateRenderTarget,
1399 IDirect3DDevice8Impl_CreateDepthStencilSurface,
1400 IDirect3DDevice8Impl_CreateImageSurface,
1401 IDirect3DDevice8Impl_CopyRects,
1402 IDirect3DDevice8Impl_UpdateTexture,
1403 IDirect3DDevice8Impl_GetFrontBuffer,
1404 IDirect3DDevice8Impl_SetRenderTarget,
1405 IDirect3DDevice8Impl_GetRenderTarget,
1406 IDirect3DDevice8Impl_GetDepthStencilSurface,
1407 IDirect3DDevice8Impl_BeginScene,
1408 IDirect3DDevice8Impl_EndScene,
1409 IDirect3DDevice8Impl_Clear,
1410 IDirect3DDevice8Impl_SetTransform,
1411 IDirect3DDevice8Impl_GetTransform,
1412 IDirect3DDevice8Impl_MultiplyTransform,
1413 IDirect3DDevice8Impl_SetViewport,
1414 IDirect3DDevice8Impl_GetViewport,
1415 IDirect3DDevice8Impl_SetMaterial,
1416 IDirect3DDevice8Impl_GetMaterial,
1417 IDirect3DDevice8Impl_SetLight,
1418 IDirect3DDevice8Impl_GetLight,
1419 IDirect3DDevice8Impl_LightEnable,
1420 IDirect3DDevice8Impl_GetLightEnable,
1421 IDirect3DDevice8Impl_SetClipPlane,
1422 IDirect3DDevice8Impl_GetClipPlane,
1423 IDirect3DDevice8Impl_SetRenderState,
1424 IDirect3DDevice8Impl_GetRenderState,
1425 IDirect3DDevice8Impl_BeginStateBlock,
1426 IDirect3DDevice8Impl_EndStateBlock,
1427 IDirect3DDevice8Impl_ApplyStateBlock,
1428 IDirect3DDevice8Impl_CaptureStateBlock,
1429 IDirect3DDevice8Impl_DeleteStateBlock,
1430 IDirect3DDevice8Impl_CreateStateBlock,
1431 IDirect3DDevice8Impl_SetClipStatus,
1432 IDirect3DDevice8Impl_GetClipStatus,
1433 IDirect3DDevice8Impl_GetTexture,
1434 IDirect3DDevice8Impl_SetTexture,
1435 IDirect3DDevice8Impl_GetTextureStageState,
1436 IDirect3DDevice8Impl_SetTextureStageState,
1437 IDirect3DDevice8Impl_ValidateDevice,
1438 IDirect3DDevice8Impl_GetInfo,
1439 IDirect3DDevice8Impl_SetPaletteEntries,
1440 IDirect3DDevice8Impl_GetPaletteEntries,
1441 IDirect3DDevice8Impl_SetCurrentTexturePalette,
1442 IDirect3DDevice8Impl_GetCurrentTexturePalette,
1443 IDirect3DDevice8Impl_DrawPrimitive,
1444 IDirect3DDevice8Impl_DrawIndexedPrimitive,
1445 IDirect3DDevice8Impl_DrawPrimitiveUP,
1446 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
1447 IDirect3DDevice8Impl_ProcessVertices,
1448 IDirect3DDevice8Impl_CreateVertexShader,
1449 IDirect3DDevice8Impl_SetVertexShader,
1450 IDirect3DDevice8Impl_GetVertexShader,
1451 IDirect3DDevice8Impl_DeleteVertexShader,
1452 IDirect3DDevice8Impl_SetVertexShaderConstant,
1453 IDirect3DDevice8Impl_GetVertexShaderConstant,
1454 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
1455 IDirect3DDevice8Impl_GetVertexShaderFunction,
1456 IDirect3DDevice8Impl_SetStreamSource,
1457 IDirect3DDevice8Impl_GetStreamSource,
1458 IDirect3DDevice8Impl_SetIndices,
1459 IDirect3DDevice8Impl_GetIndices,
1460 IDirect3DDevice8Impl_CreatePixelShader,
1461 IDirect3DDevice8Impl_SetPixelShader,
1462 IDirect3DDevice8Impl_GetPixelShader,
1463 IDirect3DDevice8Impl_DeletePixelShader,
1464 IDirect3DDevice8Impl_SetPixelShaderConstant,
1465 IDirect3DDevice8Impl_GetPixelShaderConstant,
1466 IDirect3DDevice8Impl_GetPixelShaderFunction,
1467 IDirect3DDevice8Impl_DrawRectPatch,
1468 IDirect3DDevice8Impl_DrawTriPatch,
1469 IDirect3DDevice8Impl_DeletePatch
1472 /* Internal function called back during the CreateDevice to create a render target */
1473 HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
1474 WINED3DFORMAT Format, DWORD Usage, D3DPOOL Pool, UINT Level,
1475 IWineD3DSurface **ppSurface, HANDLE *pSharedHandle) {
1477 HRESULT res = D3D_OK;
1478 IDirect3DSurface8Impl *d3dSurface = NULL;
1479 BOOL Lockable = TRUE;
1481 if((D3DPOOL_DEFAULT == Pool && D3DUSAGE_DYNAMIC != Usage))
1482 Lockable = FALSE;
1484 TRACE("relay\n");
1485 res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1487 if (res == D3D_OK) {
1488 *ppSurface = d3dSurface->wineD3DSurface;
1489 } else {
1490 FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);
1492 return res;