mpr: Tweak a label so it matches the one in wininet.
[wine/multimedia.git] / dlls / ddraw / tests / visual.c
blob1bac70cd896de1120a04628f81b29eee85bf99a6
1 /*
2 * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
3 * Copyright (C) 2008 Alexander Dorofeyev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 /* See comment in dlls/d3d9/tests/visual.c for general guidelines */
22 #include "wine/test.h"
23 #include "ddraw.h"
24 #include "d3d.h"
26 static HWND window;
27 static IDirectDraw7 *DirectDraw;
28 static IDirectDrawSurface7 *Surface;
29 static IDirectDrawSurface7 *depth_buffer;
30 static IDirect3D7 *Direct3D;
31 static IDirect3DDevice7 *Direct3DDevice;
33 static IDirectDraw *DirectDraw1;
34 static IDirectDrawSurface *Surface1;
35 static IDirect3D *Direct3D1;
36 static IDirect3DDevice *Direct3DDevice1;
37 static IDirect3DExecuteBuffer *ExecuteBuffer;
38 static IDirect3DViewport *Viewport;
40 static BOOL refdevice = FALSE;
42 static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
44 static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
46 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
47 c1 >>= 8; c2 >>= 8;
48 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
49 c1 >>= 8; c2 >>= 8;
50 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
51 c1 >>= 8; c2 >>= 8;
52 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
53 return TRUE;
56 static HRESULT WINAPI enum_z_fmt(DDPIXELFORMAT *fmt, void *ctx)
58 DDPIXELFORMAT *zfmt = ctx;
60 if(U1(*fmt).dwZBufferBitDepth > U1(*zfmt).dwZBufferBitDepth)
62 *zfmt = *fmt;
64 return DDENUMRET_OK;
67 static BOOL createObjects(void)
69 HRESULT hr;
70 HMODULE hmod = GetModuleHandleA("ddraw.dll");
71 WNDCLASS wc = {0};
72 DDSURFACEDESC2 ddsd;
73 DDPIXELFORMAT zfmt;
75 if(!hmod) return FALSE;
76 pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
77 if(!pDirectDrawCreateEx) return FALSE;
79 hr = pDirectDrawCreateEx(NULL, (void **) &DirectDraw, &IID_IDirectDraw7, NULL);
80 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", hr);
81 if(!DirectDraw) goto err;
83 wc.lpfnWndProc = DefWindowProc;
84 wc.lpszClassName = "d3d7_test_wc";
85 RegisterClass(&wc);
86 window = CreateWindow("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
88 hr = IDirectDraw7_SetCooperativeLevel(DirectDraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
89 ok(hr == DD_OK, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr);
90 if(FAILED(hr)) goto err;
91 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 32, 0, 0);
92 if(FAILED(hr)) {
93 /* 24 bit is fine too */
94 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 24, 0, 0);
97 ok(hr == DD_OK || hr == DDERR_UNSUPPORTED, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr);
98 if(FAILED(hr)) {
99 /* use trace, the caller calls skip() */
100 trace("SetDisplayMode failed\n");
101 goto err;
104 hr = IDirectDraw7_QueryInterface(DirectDraw, &IID_IDirect3D7, (void**) &Direct3D);
105 if (hr == E_NOINTERFACE) goto err;
106 ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
108 /* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently
109 * than hardware implementations. Request single buffering, that seems to work everywhere
111 memset(&ddsd, 0, sizeof(ddsd));
112 ddsd.dwSize = sizeof(ddsd);
113 ddsd.dwFlags = DDSD_CAPS;
114 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
115 ddsd.dwBackBufferCount = 1;
116 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL);
117 if(FAILED(hr)) goto err;
119 memset(&zfmt, 0, sizeof(zfmt));
120 hr = IDirect3D7_EnumZBufferFormats(Direct3D, &IID_IDirect3DTnLHalDevice, enum_z_fmt, &zfmt);
121 if (FAILED(hr)) goto err;
122 if (zfmt.dwSize == 0) goto err;
124 memset(&ddsd, 0, sizeof(ddsd));
125 ddsd.dwSize = sizeof(ddsd);
126 ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
127 ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
128 U4(ddsd).ddpfPixelFormat = zfmt;
129 ddsd.dwWidth = 640;
130 ddsd.dwHeight = 480;
131 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &depth_buffer, NULL);
132 ok(SUCCEEDED(hr), "CreateSurface failed, hr %#x.\n", hr);
133 if (FAILED(hr)) goto err;
135 hr = IDirectDrawSurface_AddAttachedSurface(Surface, depth_buffer);
136 ok(SUCCEEDED(hr), "AddAttachedSurface failed, hr %#x.\n", hr);
137 if (FAILED(hr)) goto err;
139 hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DTnLHalDevice, Surface, &Direct3DDevice);
140 if (FAILED(hr) || !Direct3DDevice) goto err;
141 return TRUE;
143 err:
144 if(DirectDraw) IDirectDraw7_Release(DirectDraw);
145 if (depth_buffer) IDirectDrawSurface7_Release(depth_buffer);
146 if(Surface) IDirectDrawSurface7_Release(Surface);
147 if(Direct3D) IDirect3D7_Release(Direct3D);
148 if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice);
149 if(window) DestroyWindow(window);
150 return FALSE;
153 static void releaseObjects(void)
155 IDirect3DDevice7_Release(Direct3DDevice);
156 IDirect3D7_Release(Direct3D);
157 IDirectDrawSurface7_Release(depth_buffer);
158 IDirectDrawSurface7_Release(Surface);
159 IDirectDraw7_Release(DirectDraw);
160 DestroyWindow(window);
163 static DWORD getPixelColor(IDirect3DDevice7 *device, UINT x, UINT y)
165 DWORD ret;
166 HRESULT hr;
167 DDSURFACEDESC2 ddsd;
168 RECT rectToLock = {x, y, x+1, y+1};
169 IDirectDrawSurface7 *surf = NULL;
171 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
172 * to an offscreen surface and lock it instead of the front buffer
174 memset(&ddsd, 0, sizeof(ddsd));
175 ddsd.dwSize = sizeof(ddsd);
176 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
177 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
178 ddsd.dwWidth = 640;
179 ddsd.dwHeight = 480;
180 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
181 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
182 ok(hr == DD_OK, "IDirectDraw7_CreateSurface failed with %08x\n", hr);
183 if(!surf)
185 trace("cannot create helper surface\n");
186 return 0xdeadbeef;
189 memset(&ddsd, 0, sizeof(ddsd));
190 ddsd.dwSize = sizeof(ddsd);
191 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
193 hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
194 ok(hr == DD_OK, "IDirectDrawSurface7_BltFast returned %08x\n", hr);
195 if(FAILED(hr))
197 trace("Cannot blit\n");
198 ret = 0xdeadbee;
199 goto out;
202 hr = IDirectDrawSurface7_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
203 if(FAILED(hr))
205 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
206 ret = 0xdeadbeec;
207 goto out;
210 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
211 * really important for these tests
213 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
214 hr = IDirectDrawSurface7_Unlock(surf, NULL);
215 if(FAILED(hr))
217 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
220 out:
221 IDirectDrawSurface7_Release(surf);
222 return ret;
225 static void set_viewport_size(IDirect3DDevice7 *device)
227 D3DVIEWPORT7 vp = {0};
228 DDSURFACEDESC2 ddsd;
229 HRESULT hr;
230 IDirectDrawSurface7 *target;
232 hr = IDirect3DDevice7_GetRenderTarget(device, &target);
233 ok(hr == D3D_OK, "IDirect3DDevice7_GetRenderTarget returned %08x\n", hr);
235 memset(&ddsd, 0, sizeof(ddsd));
236 ddsd.dwSize = sizeof(ddsd);
237 IDirectDrawSurface7_GetSurfaceDesc(target, &ddsd);
238 ok(hr == D3D_OK, "IDirectDrawSurface7_GetSurfaceDesc returned %08x\n", hr);
239 IDirectDrawSurface7_Release(target);
241 vp.dwWidth = ddsd.dwWidth;
242 vp.dwHeight = ddsd.dwHeight;
243 hr = IDirect3DDevice7_SetViewport(device, &vp);
244 ok(hr == D3D_OK, "IDirect3DDevice7_SetViewport returned %08x\n", hr);
245 return;
248 struct vertex
250 float x, y, z;
251 DWORD diffuse;
254 struct tvertex
256 float x, y, z, w;
257 DWORD diffuse;
260 struct nvertex
262 float x, y, z;
263 float nx, ny, nz;
264 DWORD diffuse;
267 static void lighting_test(IDirect3DDevice7 *device)
269 HRESULT hr;
270 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
271 DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL;
272 DWORD color;
274 float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
275 0.0f, 1.0f, 0.0f, 0.0f,
276 0.0f, 0.0f, 1.0f, 0.0f,
277 0.0f, 0.0f, 0.0f, 1.0f };
279 struct vertex unlitquad[] =
281 {-1.0f, -1.0f, 0.1f, 0xffff0000},
282 {-1.0f, 0.0f, 0.1f, 0xffff0000},
283 { 0.0f, 0.0f, 0.1f, 0xffff0000},
284 { 0.0f, -1.0f, 0.1f, 0xffff0000},
286 struct vertex litquad[] =
288 {-1.0f, 0.0f, 0.1f, 0xff00ff00},
289 {-1.0f, 1.0f, 0.1f, 0xff00ff00},
290 { 0.0f, 1.0f, 0.1f, 0xff00ff00},
291 { 0.0f, 0.0f, 0.1f, 0xff00ff00},
293 struct nvertex unlitnquad[] =
295 { 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
296 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
297 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
298 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
300 struct nvertex litnquad[] =
302 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
303 { 0.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
304 { 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
305 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
307 WORD Indices[] = {0, 1, 2, 2, 3, 0};
309 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
310 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
312 /* Setup some states that may cause issues */
313 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *) mat);
314 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
315 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX *)mat);
316 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
317 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *) mat);
318 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
319 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
320 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
321 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
322 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
323 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
324 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
325 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE);
326 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
327 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
328 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
329 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
330 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
331 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
332 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed with %08x\n", hr);
334 hr = IDirect3DDevice7_BeginScene(device);
335 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
336 if(hr == D3D_OK)
338 /* No lights are defined... That means, lit vertices should be entirely black */
339 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
340 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
341 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, unlitquad, 4 /* NumVerts */,
342 Indices, 6 /* Indexcount */, 0 /* flags */);
343 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
345 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
346 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
347 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, litquad, 4 /* NumVerts */,
348 Indices, 6 /* Indexcount */, 0 /* flags */);
349 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
351 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
352 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
353 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, unlitnquad, 4 /* NumVerts */,
354 Indices, 6 /* Indexcount */, 0 /* flags */);
355 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
357 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
358 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
359 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, litnquad, 4 /* NumVerts */,
360 Indices, 6 /* Indexcount */, 0 /* flags */);
361 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
363 IDirect3DDevice7_EndScene(device);
364 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
367 color = getPixelColor(device, 160, 360); /* Lower left quad - unlit without normals */
368 ok(color == 0x00ff0000, "Unlit quad without normals has color 0x%08x, expected 0x00ff0000.\n", color);
369 color = getPixelColor(device, 160, 120); /* Upper left quad - lit without normals */
370 ok(color == 0x00000000, "Lit quad without normals has color 0x%08x, expected 0x00000000.\n", color);
371 color = getPixelColor(device, 480, 360); /* Lower right quad - unlit with normals */
372 ok(color == 0x000000ff, "Unlit quad with normals has color 0x%08x, expected 0x000000ff.\n", color);
373 color = getPixelColor(device, 480, 120); /* Upper right quad - lit with normals */
374 ok(color == 0x00000000, "Lit quad with normals has color 0x%08x, expected 0x00000000.\n", color);
376 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
377 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
380 static void clear_test(IDirect3DDevice7 *device)
382 /* Tests the correctness of clearing parameters */
383 HRESULT hr;
384 D3DRECT rect[2];
385 D3DRECT rect_negneg;
386 DWORD color;
388 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
389 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
391 /* Positive x, negative y */
392 U1(rect[0]).x1 = 0;
393 U2(rect[0]).y1 = 480;
394 U3(rect[0]).x2 = 320;
395 U4(rect[0]).y2 = 240;
397 /* Positive x, positive y */
398 U1(rect[1]).x1 = 0;
399 U2(rect[1]).y1 = 0;
400 U3(rect[1]).x2 = 320;
401 U4(rect[1]).y2 = 240;
402 /* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle
403 * is ignored, the positive is still cleared afterwards
405 hr = IDirect3DDevice7_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
406 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
408 /* negative x, negative y */
409 U1(rect_negneg).x1 = 640;
410 U2(rect_negneg).y1 = 240;
411 U3(rect_negneg).x2 = 320;
412 U4(rect_negneg).y2 = 0;
413 hr = IDirect3DDevice7_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
414 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
416 color = getPixelColor(device, 160, 360); /* lower left quad */
417 ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color);
418 color = getPixelColor(device, 160, 120); /* upper left quad */
419 ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color);
420 color = getPixelColor(device, 480, 360); /* lower right quad */
421 ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color);
422 color = getPixelColor(device, 480, 120); /* upper right quad */
423 ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color);
426 struct sVertex {
427 float x, y, z;
428 DWORD diffuse;
429 DWORD specular;
432 struct sVertexT {
433 float x, y, z, rhw;
434 DWORD diffuse;
435 DWORD specular;
438 static void fog_test(IDirect3DDevice7 *device)
440 HRESULT hr;
441 DWORD color;
442 float start = 0.0, end = 1.0;
443 D3DDEVICEDESC7 caps;
445 /* Gets full z based fog with linear fog, no fog with specular color */
446 struct sVertex untransformed_1[] = {
447 {-1, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
448 {-1, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
449 { 0, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
450 { 0, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
452 /* Ok, I am too lazy to deal with transform matrices */
453 struct sVertex untransformed_2[] = {
454 {-1, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
455 {-1, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
456 { 0, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
457 { 0, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
459 /* Untransformed ones. Give them a different diffuse color to make the test look
460 * nicer. It also makes making sure that they are drawn correctly easier.
462 struct sVertexT transformed_1[] = {
463 {320, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
464 {640, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
465 {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
466 {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
468 struct sVertexT transformed_2[] = {
469 {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
470 {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
471 {640, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
472 {320, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
474 WORD Indices[] = {0, 1, 2, 2, 3, 0};
476 float ident_mat[16] =
478 1.0f, 0.0f, 0.0f, 0.0f,
479 0.0f, 1.0f, 0.0f, 0.0f,
480 0.0f, 0.0f, 1.0f, 0.0f,
481 0.0f, 0.0f, 0.0f, 1.0f
483 float world_mat1[16] =
485 1.0f, 0.0f, 0.0f, 0.0f,
486 0.0f, 1.0f, 0.0f, 0.0f,
487 0.0f, 0.0f, 1.0f, 0.0f,
488 0.0f, 0.0f, -0.5f, 1.0f
490 float world_mat2[16] =
492 1.0f, 0.0f, 0.0f, 0.0f,
493 0.0f, 1.0f, 0.0f, 0.0f,
494 0.0f, 0.0f, 1.0f, 0.0f,
495 0.0f, 0.0f, 1.0f, 1.0f
497 float proj_mat[16] =
499 1.0f, 0.0f, 0.0f, 0.0f,
500 0.0f, 1.0f, 0.0f, 0.0f,
501 0.0f, 0.0f, 1.0f, 0.0f,
502 0.0f, 0.0f, -1.0f, 1.0f
505 struct sVertex far_quad1[] =
507 {-1.0f, -1.0f, 0.5f, 0xffff0000, 0xff000000},
508 {-1.0f, 0.0f, 0.5f, 0xffff0000, 0xff000000},
509 { 0.0f, 0.0f, 0.5f, 0xffff0000, 0xff000000},
510 { 0.0f, -1.0f, 0.5f, 0xffff0000, 0xff000000},
512 struct sVertex far_quad2[] =
514 {-1.0f, 0.0f, 1.5f, 0xffff0000, 0xff000000},
515 {-1.0f, 1.0f, 1.5f, 0xffff0000, 0xff000000},
516 { 0.0f, 1.0f, 1.5f, 0xffff0000, 0xff000000},
517 { 0.0f, 0.0f, 1.5f, 0xffff0000, 0xff000000},
520 memset(&caps, 0, sizeof(caps));
521 hr = IDirect3DDevice7_GetCaps(device, &caps);
522 ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
523 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
524 ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %08x\n", hr);
526 /* Setup initial states: No lighting, fog on, fog color */
527 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
528 ok(hr == D3D_OK, "Turning off lighting returned %08x\n", hr);
529 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE);
530 ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
531 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGCOLOR, 0xFF00FF00 /* A nice green */);
532 ok(hr == D3D_OK, "Setting fog color returned %08x\n", hr);
534 /* First test: Both table fog and vertex fog off */
535 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE);
536 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
537 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
538 ok(hr == D3D_OK, "Turning off vertex fog returned %08x\n", hr);
540 /* Start = 0, end = 1. Should be default, but set them */
541 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGSTART, *((DWORD *) &start));
542 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
543 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGEND, *((DWORD *) &end));
544 ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
546 if(IDirect3DDevice7_BeginScene(device) == D3D_OK)
548 /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
549 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
550 untransformed_1, 4, Indices, 6, 0);
551 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
553 /* That makes it use the Z value */
554 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_LINEAR);
555 ok(hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %08x\n", hr);
556 /* Untransformed, vertex fog != none (or table fog != none):
557 * Use the Z value as input into the equation
559 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
560 untransformed_2, 4, Indices, 6, 0);
561 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
563 /* transformed verts */
564 ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
565 /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
566 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
567 transformed_1, 4, Indices, 6, 0);
568 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
570 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
571 ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
572 /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
573 * equation
575 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
576 transformed_2, 4, Indices, 6, 0);
577 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
579 hr = IDirect3DDevice7_EndScene(device);
580 ok(hr == D3D_OK, "EndScene returned %08x\n", hr);
582 else
584 ok(FALSE, "BeginScene failed\n");
587 color = getPixelColor(device, 160, 360);
588 ok(color_match(color, 0x00FF0000, 1), "Untransformed vertex with no table or vertex fog has color %08x\n", color);
589 color = getPixelColor(device, 160, 120);
590 ok(color_match(color, 0x0000FF00, 1), "Untransformed vertex with linear vertex fog has color %08x\n", color);
591 color = getPixelColor(device, 480, 120);
592 ok(color_match(color, 0x00FFFF00, 1), "Transformed vertex with linear vertex fog has color %08x\n", color);
593 if(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
595 color = getPixelColor(device, 480, 360);
596 ok(color_match(color, 0x0000FF00, 1), "Transformed vertex with linear table fog has color %08x\n", color);
598 else
600 /* Without fog table support the vertex fog is still applied, even though table fog is turned on.
601 * The settings above result in no fogging with vertex fog
603 color = getPixelColor(device, 480, 120);
604 ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
605 trace("Info: Table fog not supported by this device\n");
608 if (caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
610 /* A simple fog + non-identity world matrix test */
611 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *)world_mat1);
612 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %#08x\n", hr);
614 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
615 ok(hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %#08x\n", hr);
616 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
617 ok(hr == D3D_OK, "Turning off vertex fog returned %#08x\n", hr);
619 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
620 ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %#08x\n", hr);
622 if (IDirect3DDevice7_BeginScene(device) == D3D_OK)
624 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
625 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, far_quad1, 4, Indices, 6, 0);
626 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %#08x\n", hr);
628 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
629 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, far_quad2, 4, Indices, 6, 0);
630 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %#08x\n", hr);
632 hr = IDirect3DDevice7_EndScene(device);
633 ok(hr == D3D_OK, "EndScene returned %#08x\n", hr);
635 else
637 ok(FALSE, "BeginScene failed\n");
640 color = getPixelColor(device, 160, 360);
641 ok(color_match(color, 0x00ff0000, 4), "Unfogged quad has color %08x\n", color);
642 color = getPixelColor(device, 160, 120);
643 ok(color_match(color, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color);
645 /* Test fog behavior with an orthogonal (but not identity) projection matrix */
646 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *)world_mat2);
647 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
648 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *)proj_mat);
649 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
651 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
652 ok(hr == D3D_OK, "Clear returned %#08x\n", hr);
654 if (IDirect3DDevice7_BeginScene(device) == D3D_OK)
656 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
657 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, untransformed_1, 4, Indices, 6, 0);
658 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr);
660 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
661 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, untransformed_2, 4, Indices, 6, 0);
662 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr);
664 hr = IDirect3DDevice7_EndScene(device);
665 ok(hr == D3D_OK, "EndScene returned %#08x\n", hr);
667 else
669 ok(FALSE, "BeginScene failed\n");
672 color = getPixelColor(device, 160, 360);
673 todo_wine ok(color_match(color, 0x00e51900, 4), "Partially fogged quad has color %08x\n", color);
674 color = getPixelColor(device, 160, 120);
675 ok(color_match(color, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color);
677 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *)ident_mat);
678 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
679 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *)ident_mat);
680 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
682 else
684 skip("D3DPRASTERCAPS_FOGTABLE not supported, skipping some fog tests\n");
687 /* Turn off the fog master switch to avoid confusing other tests */
688 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
689 ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr);
692 static void blt_test(IDirect3DDevice7 *device)
694 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
695 DDSURFACEDESC2 ddsd;
696 HRESULT hr;
698 memset(&ddsd, 0, sizeof(ddsd));
699 ddsd.dwSize = sizeof(ddsd);
700 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
701 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
702 ddsd.dwWidth = 640;
703 ddsd.dwHeight = 480;
704 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
705 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
706 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
708 /* Offscreen blits with the same source as destination */
709 if(SUCCEEDED(hr))
711 RECT src_rect, dst_rect;
713 /* Blit the whole surface to itself */
714 hr = IDirectDrawSurface_Blt(offscreen, NULL, offscreen, NULL, 0, NULL);
715 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
717 /* Overlapped blit */
718 dst_rect.left = 0; dst_rect.right = 480;
719 dst_rect.top = 0; dst_rect.bottom = 480;
720 src_rect.left = 160; src_rect.right = 640;
721 src_rect.top = 0; src_rect.bottom = 480;
722 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
723 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
725 /* Overlapped blit, flip-y through source rectangle (not allowed) */
726 dst_rect.left = 0; dst_rect.right = 480;
727 dst_rect.top = 0; dst_rect.bottom = 480;
728 src_rect.left = 160; src_rect.right = 640;
729 src_rect.top = 480; src_rect.bottom = 0;
730 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
731 ok(hr == DDERR_INVALIDRECT, "IDirectDrawSurface7_Blt returned %08x\n", hr);
733 /* Overlapped blit, with shrinking in x */
734 dst_rect.left = 0; dst_rect.right = 480;
735 dst_rect.top = 0; dst_rect.bottom = 480;
736 src_rect.left = 160; src_rect.right = 480;
737 src_rect.top = 0; src_rect.bottom = 480;
738 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
739 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
742 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
743 ok(hr == D3D_OK, "Unable to obtain a surface pointer to the backbuffer, hr = %08x\n", hr);
745 /* backbuffer ==> texture blits */
746 if(SUCCEEDED(hr) && offscreen)
748 RECT src_rect, dst_rect;
750 /* backbuffer ==> texture, src_rect=NULL, dst_rect=NULL, no scaling */
751 hr = IDirectDrawSurface_Blt(offscreen, NULL, backbuffer, NULL, 0, NULL);
752 ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr);
754 /* backbuffer ==> texture, full surface blits, no scaling */
755 dst_rect.left = 0; dst_rect.right = 640;
756 dst_rect.top = 0; dst_rect.bottom = 480;
757 src_rect.left = 0; src_rect.right = 640;
758 src_rect.top = 0; src_rect.bottom = 480;
759 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
760 ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr);
762 /* backbuffer ==> texture, flip in y-direction through source rectangle, no scaling (allowed) */
763 dst_rect.left = 0; dst_rect.right = 640;
764 dst_rect.top = 480; dst_rect.top = 0;
765 src_rect.left = 0; src_rect.right = 640;
766 src_rect.top = 0; src_rect.bottom = 480;
767 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
768 ok(hr == DD_OK, "backbuffer => texture flip-y src_rect failed with hr = %08x\n", hr);
770 /* backbuffer ==> texture, flip in x-direction through source rectangle, no scaling (not allowed) */
771 dst_rect.left = 640; dst_rect.right = 0;
772 dst_rect.top = 0; dst_rect.top = 480;
773 src_rect.left = 0; src_rect.right = 640;
774 src_rect.top = 0; src_rect.bottom = 480;
775 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
776 ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x src_rect failed with hr = %08x\n", hr);
778 /* backbuffer ==> texture, flip in y-direction through destination rectangle (not allowed) */
779 dst_rect.left = 0; dst_rect.right = 640;
780 dst_rect.top = 0; dst_rect.top = 480;
781 src_rect.left = 0; src_rect.right = 640;
782 src_rect.top = 480; src_rect.bottom = 0;
783 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
784 ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-y dst_rect failed with hr = %08x\n", hr);
786 /* backbuffer ==> texture, flip in x-direction through destination rectangle, no scaling (not allowed) */
787 dst_rect.left = 0; dst_rect.right = 640;
788 dst_rect.top = 0; dst_rect.top = 480;
789 src_rect.left = 640; src_rect.right = 0;
790 src_rect.top = 0; src_rect.bottom = 480;
791 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
792 ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x dst_rect failed with hr = %08x\n", hr);
795 if(offscreen) IDirectDrawSurface7_Release(offscreen);
796 if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
799 static void offscreen_test(IDirect3DDevice7 *device)
801 HRESULT hr;
802 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
803 DWORD color;
804 DDSURFACEDESC2 ddsd;
806 static float quad[][5] = {
807 {-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
808 {-0.5f, 0.5f, 0.1f, 0.0f, 1.0f},
809 { 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
810 { 0.5f, 0.5f, 0.1f, 1.0f, 1.0f},
813 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
814 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
816 memset(&ddsd, 0, sizeof(ddsd));
817 ddsd.dwSize = sizeof(ddsd);
818 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
819 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
820 ddsd.dwWidth = 128;
821 ddsd.dwHeight = 128;
822 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
823 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
824 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
825 if(!offscreen) {
826 goto out;
829 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
830 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
831 if(!backbuffer) {
832 goto out;
835 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
836 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
837 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
838 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
839 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
840 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
841 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
842 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
843 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
844 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned hr = %08x\n", hr);
846 if (refdevice) {
847 win_skip("Tests would crash on W2K with a refdevice\n");
848 goto out;
851 if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
852 hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
853 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
854 set_viewport_size(device);
855 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
856 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
858 /* Draw without textures - Should result in a white quad */
859 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
860 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
862 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
863 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
864 set_viewport_size(device);
866 hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
867 ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
869 /* This time with the texture */
870 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
871 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
873 IDirect3DDevice7_EndScene(device);
876 /* Center quad - should be white */
877 color = getPixelColor(device, 320, 240);
878 ok(color == 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
879 /* Some quad in the cleared part of the texture */
880 color = getPixelColor(device, 170, 240);
881 ok(color == 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color);
882 /* Part of the originally cleared back buffer */
883 color = getPixelColor(device, 10, 10);
884 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
885 if(0) {
886 /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
887 * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on
888 * the offscreen rendering mode this test would succeed or fail
890 color = getPixelColor(device, 10, 470);
891 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
894 out:
895 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
896 ok(SUCCEEDED(hr), "IDirect3DDevice7_SetTexture returned %#x.\n", hr);
898 /* restore things */
899 if(backbuffer) {
900 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
901 ok(SUCCEEDED(hr), "IDirect3DDevice7_SetRenderTarget returned %#x.\n", hr);
902 IDirectDrawSurface7_Release(backbuffer);
904 if(offscreen) {
905 IDirectDrawSurface7_Release(offscreen);
909 static void alpha_test(IDirect3DDevice7 *device)
911 HRESULT hr;
912 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
913 DWORD color, red, green, blue;
914 DDSURFACEDESC2 ddsd;
916 struct vertex quad1[] =
918 {-1.0f, -1.0f, 0.1f, 0x4000ff00},
919 {-1.0f, 0.0f, 0.1f, 0x4000ff00},
920 { 1.0f, -1.0f, 0.1f, 0x4000ff00},
921 { 1.0f, 0.0f, 0.1f, 0x4000ff00},
923 struct vertex quad2[] =
925 {-1.0f, 0.0f, 0.1f, 0xc00000ff},
926 {-1.0f, 1.0f, 0.1f, 0xc00000ff},
927 { 1.0f, 0.0f, 0.1f, 0xc00000ff},
928 { 1.0f, 1.0f, 0.1f, 0xc00000ff},
930 static float composite_quad[][5] = {
931 { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f},
932 { 0.0f, 1.0f, 0.1f, 0.0f, 0.0f},
933 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f},
934 { 1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
937 /* Clear the render target with alpha = 0.5 */
938 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
939 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
941 memset(&ddsd, 0, sizeof(ddsd));
942 ddsd.dwSize = sizeof(ddsd);
943 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
944 ddsd.dwWidth = 128;
945 ddsd.dwHeight = 128;
946 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
947 U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
948 U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
949 U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
950 U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
951 U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
952 U5(U4(ddsd).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
953 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
954 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
955 if(!offscreen) {
956 goto out;
958 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
959 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
960 if(!backbuffer) {
961 goto out;
964 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
965 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
966 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
967 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
968 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
969 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
970 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
971 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
973 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
974 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
976 if (refdevice) {
977 win_skip("Tests would crash on W2K with a refdevice\n");
978 goto out;
981 if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
983 /* Draw two quads, one with src alpha blending, one with dest alpha blending. The
984 * SRCALPHA / INVSRCALPHA blend doesn't give any surprises. Colors are blended based on
985 * the input alpha
987 * The DESTALPHA / INVDESTALPHA do not "work" on the regular buffer because there is no alpha.
988 * They give essentially ZERO and ONE blend factors
990 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
991 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
992 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
993 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
994 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
995 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
997 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
998 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
999 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
1000 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1001 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
1002 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1004 /* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer
1005 * has a alpha channel on its own. Clear the offscreen buffer with alpha = 0.5 again, then draw the
1006 * quads again. The SRCALPHA/INVSRCALPHA doesn't give any surprises, but the DESTALPHA/INVDESTALPHA
1007 * blending works as supposed now - blend factor is 0.5 in both cases, not 0.75 as from the input
1008 * vertices
1010 hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
1011 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr);
1012 set_viewport_size(device);
1013 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
1014 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
1016 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
1017 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1018 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
1019 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1020 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
1021 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1023 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
1024 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1025 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
1026 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1027 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
1028 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1030 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
1031 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr);
1032 set_viewport_size(device);
1034 /* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
1035 * Disable alpha blending for the final composition
1037 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
1038 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1040 hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
1041 ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
1042 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, composite_quad, 4, 0);
1043 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1044 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
1045 ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
1047 hr = IDirect3DDevice7_EndScene(device);
1048 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
1051 color = getPixelColor(device, 160, 360);
1052 red = (color & 0x00ff0000) >> 16;
1053 green = (color & 0x0000ff00) >> 8;
1054 blue = (color & 0x000000ff);
1055 ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
1056 "SRCALPHA on frame buffer returned color 0x%08x, expected 0x00bf4000\n", color);
1058 color = getPixelColor(device, 160, 120);
1059 red = (color & 0x00ff0000) >> 16;
1060 green = (color & 0x0000ff00) >> 8;
1061 blue = (color & 0x000000ff);
1062 ok(red == 0x00 && green == 0x00 && blue >= 0xfe && blue <= 0xff ,
1063 "DSTALPHA on frame buffer returned color 0x%08x, expected 0x000000ff\n", color);
1065 color = getPixelColor(device, 480, 360);
1066 red = (color & 0x00ff0000) >> 16;
1067 green = (color & 0x0000ff00) >> 8;
1068 blue = (color & 0x000000ff);
1069 ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
1070 "SRCALPHA on texture returned color 0x%08x, expected 0x00bf4000\n", color);
1072 color = getPixelColor(device, 480, 120);
1073 red = (color & 0x00ff0000) >> 16;
1074 green = (color & 0x0000ff00) >> 8;
1075 blue = (color & 0x000000ff);
1076 ok(red >= 0x7e && red <= 0x81 && green == 0x00 && blue >= 0x7e && blue <= 0x81,
1077 "DSTALPHA on texture returned color 0x%08x, expected 0x00800080\n", color);
1079 out:
1080 if(offscreen) IDirectDrawSurface7_Release(offscreen);
1081 if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
1084 static void rhw_zero_test(IDirect3DDevice7 *device)
1086 /* Test if it will render a quad correctly when vertex rhw = 0 */
1087 HRESULT hr;
1088 DWORD color;
1090 struct {
1091 float x, y, z;
1092 float rhw;
1093 DWORD diffuse;
1094 } quad1[] =
1096 {0, 100, 0, 0, 0xffffffff},
1097 {0, 0, 0, 0, 0xffffffff},
1098 {100, 100, 0, 0, 0xffffffff},
1099 {100, 0, 0, 0, 0xffffffff},
1102 /* Clear to black */
1103 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0, 0);
1104 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
1106 hr = IDirect3DDevice7_BeginScene(device);
1107 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
1109 if (SUCCEEDED(hr)) {
1110 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
1111 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1113 hr = IDirect3DDevice7_EndScene(device);
1114 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
1117 color = getPixelColor(device, 5, 5);
1118 ok(color == 0xffffff ||
1119 broken(color == 0), /* VMware */
1120 "Got color %08x, expected 00ffffff\n", color);
1122 color = getPixelColor(device, 105, 105);
1123 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1126 static BOOL D3D1_createObjects(void)
1128 WNDCLASS wc = {0};
1129 HRESULT hr;
1130 DDSURFACEDESC ddsd;
1131 D3DEXECUTEBUFFERDESC exdesc;
1132 D3DVIEWPORT vp_data;
1134 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
1135 hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
1137 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
1138 if (FAILED(hr)) {
1139 return FALSE;
1142 wc.lpfnWndProc = DefWindowProc;
1143 wc.lpszClassName = "texturemapblend_test_wc";
1144 RegisterClass(&wc);
1145 window = CreateWindow("texturemapblend_test_wc", "texturemapblend_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
1147 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
1148 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
1149 if(FAILED(hr)) {
1150 return FALSE;
1153 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
1154 if(FAILED(hr)) {
1155 /* 24 bit is fine too */
1156 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
1158 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
1159 if (FAILED(hr)) {
1160 return FALSE;
1163 hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirect3D, (void**) &Direct3D1);
1164 ok(hr==DD_OK, "QueryInterface returned: %x\n", hr);
1165 if (FAILED(hr)) {
1166 return FALSE;
1169 memset(&ddsd, 0, sizeof(ddsd));
1170 ddsd.dwSize = sizeof(ddsd);
1171 ddsd.dwFlags = DDSD_CAPS;
1172 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
1173 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
1174 ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
1175 if (FAILED(hr)) {
1176 return FALSE;
1179 hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DHALDevice, (void **) &Direct3DDevice1);
1180 if(FAILED(hr)) {
1181 trace("Creating a HAL device failed, trying Ref\n");
1182 hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DRefDevice, (void **) &Direct3DDevice1);
1184 ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
1185 if(FAILED(hr)) {
1186 return FALSE;
1189 hr = IDirect3D_CreateViewport(Direct3D1, &Viewport, NULL);
1190 ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
1191 if (FAILED(hr)) {
1192 return FALSE;
1195 hr = IDirect3DViewport_Initialize(Viewport, Direct3D1);
1196 ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
1197 hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport);
1198 ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
1199 vp_data.dwSize = sizeof(vp_data);
1200 vp_data.dwX = 0;
1201 vp_data.dwY = 0;
1202 vp_data.dwWidth = 640;
1203 vp_data.dwHeight = 480;
1204 vp_data.dvScaleX = 1;
1205 vp_data.dvScaleY = 1;
1206 vp_data.dvMaxX = 640;
1207 vp_data.dvMaxY = 480;
1208 vp_data.dvMinZ = 0;
1209 vp_data.dvMaxZ = 1;
1210 hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
1211 ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
1213 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1214 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1215 exdesc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
1216 exdesc.dwBufferSize = 512;
1217 exdesc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
1218 hr = IDirect3DDevice_CreateExecuteBuffer(Direct3DDevice1, &exdesc, &ExecuteBuffer, NULL);
1219 ok(hr == D3D_OK, "IDirect3DDevice_CreateExecuteBuffer failed with %08x\n", hr);
1220 if (FAILED(hr)) {
1221 return FALSE;
1224 return TRUE;
1227 static void D3D1_releaseObjects(void)
1229 if(ExecuteBuffer) IDirect3DExecuteBuffer_Release(ExecuteBuffer);
1230 if(Surface1) IDirectDrawSurface_Release(Surface1);
1231 if(Viewport) IDirect3DViewport_Release(Viewport);
1232 if(Direct3DDevice1) IDirect3DDevice_Release(Direct3DDevice1);
1233 if(Direct3D1) IDirect3D_Release(Direct3D1);
1234 if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
1235 if(window) DestroyWindow(window);
1238 static DWORD D3D1_getPixelColor(IDirectDraw *DirectDraw1, IDirectDrawSurface *Surface, UINT x, UINT y)
1240 DWORD ret;
1241 HRESULT hr;
1242 DDSURFACEDESC ddsd;
1243 RECT rectToLock = {x, y, x+1, y+1};
1244 IDirectDrawSurface *surf = NULL;
1246 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
1247 * to an offscreen surface and lock it instead of the front buffer
1249 memset(&ddsd, 0, sizeof(ddsd));
1250 ddsd.dwSize = sizeof(ddsd);
1251 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1252 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
1253 ddsd.dwWidth = 640;
1254 ddsd.dwHeight = 480;
1255 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
1256 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surf, NULL);
1257 ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
1258 if(!surf)
1260 trace("cannot create helper surface\n");
1261 return 0xdeadbeef;
1264 memset(&ddsd, 0, sizeof(ddsd));
1265 ddsd.dwSize = sizeof(ddsd);
1266 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1268 hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
1269 ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
1270 if(FAILED(hr))
1272 trace("Cannot blit\n");
1273 ret = 0xdeadbee;
1274 goto out;
1277 hr = IDirectDrawSurface_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
1278 if(FAILED(hr))
1280 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
1281 ret = 0xdeadbeec;
1282 goto out;
1285 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
1286 * really important for these tests
1288 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
1289 hr = IDirectDrawSurface_Unlock(surf, NULL);
1290 if(FAILED(hr))
1292 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
1295 out:
1296 IDirectDrawSurface_Release(surf);
1297 return ret;
1300 #define EXEBUF_START_RENDER_STATES(count, ptr) do {\
1301 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_STATERENDER;\
1302 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DSTATE);\
1303 ((D3DINSTRUCTION*)(ptr))->wCount = count;\
1304 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1306 #define EXEBUF_PUT_RENDER_STATE(state, value, ptr) do {\
1307 U1(*((D3DSTATE*)(ptr))).drstRenderStateType = state; \
1308 U2(*((D3DSTATE*)(ptr))).dwArg[0] = value; \
1309 ptr = ((D3DSTATE*)(ptr))+1; } while (0)
1311 #define EXEBUF_PUT_PROCESSVERTICES(nvertices, ptr) do {\
1312 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_PROCESSVERTICES;\
1313 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DPROCESSVERTICES);\
1314 ((D3DINSTRUCTION*)(ptr))->wCount = 1;\
1315 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1316 ((D3DPROCESSVERTICES*)(ptr))->dwFlags = D3DPROCESSVERTICES_COPY;\
1317 ((D3DPROCESSVERTICES*)(ptr))->wStart = 0;\
1318 ((D3DPROCESSVERTICES*)(ptr))->wDest = 0;\
1319 ((D3DPROCESSVERTICES*)(ptr))->dwCount = nvertices;\
1320 ((D3DPROCESSVERTICES*)(ptr))->dwReserved = 0;\
1321 ptr = ((D3DPROCESSVERTICES*)(ptr))+1; } while (0)
1323 #define EXEBUF_END(ptr) do {\
1324 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_EXIT;\
1325 ((D3DINSTRUCTION*)(ptr))->bSize = 0;\
1326 ((D3DINSTRUCTION*)(ptr))->wCount = 0;\
1327 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1329 #define EXEBUF_PUT_QUAD(base_idx, ptr) do {\
1330 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_TRIANGLE;\
1331 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DTRIANGLE);\
1332 ((D3DINSTRUCTION*)(ptr))->wCount = 2;\
1333 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1334 U1(*((D3DTRIANGLE*)(ptr))).v1 = base_idx;\
1335 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 1; \
1336 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1337 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1338 ptr = ((D3DTRIANGLE*)ptr)+1;\
1339 U1(*((D3DTRIANGLE*)(ptr))).v1 = (base_idx) + 1; \
1340 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 2; \
1341 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1342 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1343 ptr = ((D3DTRIANGLE*)(ptr))+1;\
1344 } while (0)
1346 static HRESULT CALLBACK TextureFormatEnumCallback(LPDDSURFACEDESC lpDDSD, LPVOID lpContext)
1348 if (lpDDSD->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
1349 *(BOOL*)lpContext = TRUE;
1352 return DDENUMRET_OK;
1355 static void D3D1_TextureMapBlendTest(void)
1357 HRESULT hr;
1358 DDSURFACEDESC ddsd;
1359 D3DEXECUTEBUFFERDESC exdesc;
1360 D3DEXECUTEDATA exdata;
1361 DDBLTFX ddbltfx;
1362 RECT rect = { 0, 0, 64, 128 };
1363 DWORD color, red, blue, green;
1364 void *exe_buffer_ptr;
1365 DWORD exe_length;
1366 D3DTEXTUREHANDLE htex;
1367 DDCOLORKEY clrKey;
1368 IDirectDrawSurface *TexSurface = NULL;
1369 IDirect3DTexture *Texture = NULL;
1370 IDirectDrawPalette *Palette = NULL;
1371 PALETTEENTRY table1[256];
1372 BOOL p8_textures_supported = FALSE;
1374 struct {
1375 float x, y, z;
1376 float rhw;
1377 DWORD diffuse;
1378 DWORD specular;
1379 float tu, tv;
1380 } test1_quads[] =
1382 {0.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 0.0f},
1383 {640.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 0.0f},
1384 {640.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 1.0f},
1385 {0.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 1.0f},
1386 {0.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 0.0f},
1387 {640.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 0.0f},
1388 {640.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 1.0f},
1389 {0.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 1.0f}
1390 }, test2_quads[] =
1392 {0.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 0.0f},
1393 {640.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 0.0f},
1394 {640.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 1.0f},
1395 {0.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 1.0f},
1396 {0.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 0.0f},
1397 {640.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 0.0f},
1398 {640.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 1.0f},
1399 {0.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 1.0f}
1402 /* 1) Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel*/
1403 memset (&ddsd, 0, sizeof (ddsd));
1404 ddsd.dwSize = sizeof (ddsd);
1405 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1406 ddsd.dwHeight = 128;
1407 ddsd.dwWidth = 128;
1408 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1409 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1410 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
1411 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1412 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1413 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1414 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1415 U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
1416 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1417 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1418 if (FAILED(hr)) {
1419 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1420 goto out;
1423 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1424 (void *)&Texture);
1425 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1426 if (FAILED(hr)) {
1427 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1428 goto out;
1431 memset(&ddbltfx, 0, sizeof(ddbltfx));
1432 ddbltfx.dwSize = sizeof(ddbltfx);
1433 U5(ddbltfx).dwFillColor = 0;
1434 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1435 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1437 U5(ddbltfx).dwFillColor = 0xff0000ff;
1438 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1439 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1440 U5(ddbltfx).dwFillColor = 0x800000ff;
1441 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1442 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1444 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1445 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1446 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1447 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1448 if (FAILED(hr)) {
1449 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1450 goto out;
1453 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1455 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1457 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1459 EXEBUF_START_RENDER_STATES(12, exe_buffer_ptr);
1460 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, exe_buffer_ptr);
1461 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ZENABLE, FALSE, exe_buffer_ptr);
1462 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FOGENABLE, FALSE, exe_buffer_ptr);
1463 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SPECULARENABLE, FALSE, exe_buffer_ptr);
1464 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAG, D3DFILTER_NEAREST, exe_buffer_ptr);
1465 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMIN, D3DFILTER_NEAREST, exe_buffer_ptr);
1466 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FILLMODE , D3DFILL_SOLID, exe_buffer_ptr);
1467 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA, exe_buffer_ptr);
1468 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA, exe_buffer_ptr);
1469 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1470 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE, exe_buffer_ptr);
1471 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1472 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1473 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1475 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1476 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1478 EXEBUF_END(exe_buffer_ptr);
1480 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1482 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1483 if (FAILED(hr)) {
1484 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1487 memset(&exdata, 0, sizeof(exdata));
1488 exdata.dwSize = sizeof(exdata);
1489 exdata.dwVertexCount = 8;
1490 exdata.dwInstructionOffset = sizeof(test1_quads);
1491 exdata.dwInstructionLength = exe_length;
1492 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1493 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1495 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1496 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1498 if (SUCCEEDED(hr)) {
1499 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1500 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1501 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1502 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1505 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1506 red = (color & 0x00ff0000) >> 16;
1507 green = (color & 0x0000ff00) >> 8;
1508 blue = (color & 0x000000ff);
1509 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1511 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1512 red = (color & 0x00ff0000) >> 16;
1513 green = (color & 0x0000ff00) >> 8;
1514 blue = (color & 0x000000ff);
1515 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1517 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1518 red = (color & 0x00ff0000) >> 16;
1519 green = (color & 0x0000ff00) >> 8;
1520 blue = (color & 0x000000ff);
1521 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1523 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1524 red = (color & 0x00ff0000) >> 16;
1525 green = (color & 0x0000ff00) >> 8;
1526 blue = (color & 0x000000ff);
1527 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1529 /* 2) Test alpha with texture that has no alpha channel - alpha should be taken from diffuse color */
1530 if(Texture) IDirect3DTexture_Release(Texture);
1531 Texture = NULL;
1532 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1533 TexSurface = NULL;
1535 memset (&ddsd, 0, sizeof (ddsd));
1536 ddsd.dwSize = sizeof (ddsd);
1537 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1538 ddsd.dwHeight = 128;
1539 ddsd.dwWidth = 128;
1540 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1541 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1542 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1543 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1544 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1545 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1546 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1548 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1549 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1550 if (FAILED(hr)) {
1551 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1552 goto out;
1555 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1556 (void *)&Texture);
1557 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1558 if (FAILED(hr)) {
1559 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1560 goto out;
1563 memset(&ddbltfx, 0, sizeof(ddbltfx));
1564 ddbltfx.dwSize = sizeof(ddbltfx);
1565 U5(ddbltfx).dwFillColor = 0;
1566 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1567 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1569 U5(ddbltfx).dwFillColor = 0xff0000ff;
1570 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1571 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1572 U5(ddbltfx).dwFillColor = 0x800000ff;
1573 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1574 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1576 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1577 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1578 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1579 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1580 if (FAILED(hr)) {
1581 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1582 goto out;
1585 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1587 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1589 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1591 EXEBUF_START_RENDER_STATES(1, exe_buffer_ptr);
1592 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1593 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1594 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1596 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1597 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1599 EXEBUF_END(exe_buffer_ptr);
1601 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1603 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1604 if (FAILED(hr)) {
1605 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1608 memset(&exdata, 0, sizeof(exdata));
1609 exdata.dwSize = sizeof(exdata);
1610 exdata.dwVertexCount = 8;
1611 exdata.dwInstructionOffset = sizeof(test1_quads);
1612 exdata.dwInstructionLength = exe_length;
1613 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1614 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1616 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1617 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1619 if (SUCCEEDED(hr)) {
1620 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1621 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1622 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1623 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1626 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1627 red = (color & 0x00ff0000) >> 16;
1628 green = (color & 0x0000ff00) >> 8;
1629 blue = (color & 0x000000ff);
1630 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1632 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1633 red = (color & 0x00ff0000) >> 16;
1634 green = (color & 0x0000ff00) >> 8;
1635 blue = (color & 0x000000ff);
1636 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1638 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1639 red = (color & 0x00ff0000) >> 16;
1640 green = (color & 0x0000ff00) >> 8;
1641 blue = (color & 0x000000ff);
1642 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1644 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1645 red = (color & 0x00ff0000) >> 16;
1646 green = (color & 0x0000ff00) >> 8;
1647 blue = (color & 0x000000ff);
1648 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1650 /* 3) Test RGB - should multiply color components from diffuse color and texture */
1651 if(Texture) IDirect3DTexture_Release(Texture);
1652 Texture = NULL;
1653 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1654 TexSurface = NULL;
1656 memset (&ddsd, 0, sizeof (ddsd));
1657 ddsd.dwSize = sizeof (ddsd);
1658 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1659 ddsd.dwHeight = 128;
1660 ddsd.dwWidth = 128;
1661 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1662 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1663 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
1664 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1665 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1666 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1667 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1668 U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
1669 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1670 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1671 if (FAILED(hr)) {
1672 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1673 goto out;
1676 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1677 (void *)&Texture);
1678 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1679 if (FAILED(hr)) {
1680 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1681 goto out;
1684 memset(&ddbltfx, 0, sizeof(ddbltfx));
1685 ddbltfx.dwSize = sizeof(ddbltfx);
1686 U5(ddbltfx).dwFillColor = 0;
1687 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1688 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1690 U5(ddbltfx).dwFillColor = 0x00ffffff;
1691 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1692 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1693 U5(ddbltfx).dwFillColor = 0x00ffff80;
1694 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1695 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1697 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1698 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1699 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1700 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1701 if (FAILED(hr)) {
1702 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1703 goto out;
1706 memcpy(exdesc.lpData, test2_quads, sizeof(test2_quads));
1708 exe_buffer_ptr = sizeof(test2_quads) + (char*)exdesc.lpData;
1710 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1712 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1713 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE, exe_buffer_ptr);
1714 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1715 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1716 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1718 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1719 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1721 EXEBUF_END(exe_buffer_ptr);
1723 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test2_quads);
1725 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1726 if (FAILED(hr)) {
1727 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1730 memset(&exdata, 0, sizeof(exdata));
1731 exdata.dwSize = sizeof(exdata);
1732 exdata.dwVertexCount = 8;
1733 exdata.dwInstructionOffset = sizeof(test2_quads);
1734 exdata.dwInstructionLength = exe_length;
1735 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1736 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1738 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1739 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1741 if (SUCCEEDED(hr)) {
1742 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1743 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1744 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1745 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1748 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1749 red = (color & 0x00ff0000) >> 16;
1750 green = (color & 0x0000ff00) >> 8;
1751 blue = (color & 0x000000ff);
1752 ok(red == 0xff && green == 0 && blue >= 0x3e && blue <= 0x42, "Got color %08x, expected 00ff0040 or near\n", color);
1754 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1755 red = (color & 0x00ff0000) >> 16;
1756 green = (color & 0x0000ff00) >> 8;
1757 blue = (color & 0x000000ff);
1758 ok(red == 0xff && green == 0 && blue == 0x80, "Got color %08x, expected 00ff0080 or near\n", color);
1760 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1761 red = (color & 0x00ff0000) >> 16;
1762 green = (color & 0x0000ff00) >> 8;
1763 blue = (color & 0x000000ff);
1764 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0x80, "Got color %08x, expected 00800080 or near\n", color);
1766 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1767 red = (color & 0x00ff0000) >> 16;
1768 green = (color & 0x0000ff00) >> 8;
1769 blue = (color & 0x000000ff);
1770 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0xff, "Got color %08x, expected 008000ff or near\n", color);
1772 /* 4) Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere) */
1773 if(Texture) IDirect3DTexture_Release(Texture);
1774 Texture = NULL;
1775 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1776 TexSurface = NULL;
1778 memset (&ddsd, 0, sizeof (ddsd));
1779 ddsd.dwSize = sizeof (ddsd);
1780 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1781 ddsd.dwHeight = 128;
1782 ddsd.dwWidth = 128;
1783 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1784 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1785 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1786 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 16;
1787 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0xf800;
1788 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x07e0;
1789 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x001f;
1791 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1792 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1793 if (FAILED(hr)) {
1794 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1795 goto out;
1798 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1799 (void *)&Texture);
1800 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1801 if (FAILED(hr)) {
1802 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1803 goto out;
1806 memset(&ddbltfx, 0, sizeof(ddbltfx));
1807 ddbltfx.dwSize = sizeof(ddbltfx);
1808 U5(ddbltfx).dwFillColor = 0;
1809 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1810 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1811 U5(ddbltfx).dwFillColor = 0xf800;
1812 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1813 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1814 U5(ddbltfx).dwFillColor = 0x001f;
1815 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1816 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1818 clrKey.dwColorSpaceLowValue = 0x001f;
1819 clrKey.dwColorSpaceHighValue = 0x001f;
1820 hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
1821 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
1823 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1824 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1825 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1826 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1827 if (FAILED(hr)) {
1828 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1829 goto out;
1832 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1834 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1836 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1838 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1839 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1840 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1841 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1842 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1844 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1845 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1847 EXEBUF_END(exe_buffer_ptr);
1849 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1851 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1852 if (FAILED(hr)) {
1853 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1856 memset(&exdata, 0, sizeof(exdata));
1857 exdata.dwSize = sizeof(exdata);
1858 exdata.dwVertexCount = 8;
1859 exdata.dwInstructionOffset = sizeof(test1_quads);
1860 exdata.dwInstructionLength = exe_length;
1861 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1862 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1864 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1865 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1867 if (SUCCEEDED(hr)) {
1868 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1869 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1870 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1871 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1874 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1875 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1877 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1878 red = (color & 0x00ff0000) >> 16;
1879 green = (color & 0x0000ff00) >> 8;
1880 blue = (color & 0x000000ff);
1881 ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000 or near\n", color);
1883 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1884 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1886 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1887 red = (color & 0x00ff0000) >> 16;
1888 green = (color & 0x0000ff00) >> 8;
1889 blue = (color & 0x000000ff);
1890 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0, "Got color %08x, expected 00800000 or near\n", color);
1892 /* 5) Test alpha again, now with color keyed P8 texture */
1893 if(Texture) IDirect3DTexture_Release(Texture);
1894 Texture = NULL;
1895 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1896 TexSurface = NULL;
1898 hr = IDirect3DDevice_EnumTextureFormats(Direct3DDevice1, TextureFormatEnumCallback,
1899 &p8_textures_supported);
1900 ok(hr == DD_OK, "IDirect3DDevice_EnumTextureFormats returned %08x\n", hr);
1902 if (!p8_textures_supported) {
1903 skip("device has no P8 texture support, skipping test\n");
1904 } else {
1905 memset (&ddsd, 0, sizeof (ddsd));
1906 ddsd.dwSize = sizeof (ddsd);
1907 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1908 ddsd.dwHeight = 128;
1909 ddsd.dwWidth = 128;
1910 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1911 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1912 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
1913 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
1915 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1916 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1917 if (FAILED(hr)) {
1918 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1919 goto out;
1922 memset(table1, 0, sizeof(table1));
1923 table1[0].peBlue = 0xff;
1924 table1[1].peRed = 0xff;
1926 hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table1, &Palette, NULL);
1927 ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
1928 if (FAILED(hr)) {
1929 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
1930 goto out;
1933 hr = IDirectDrawSurface_SetPalette(TexSurface, Palette);
1934 ok(hr==D3D_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
1936 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1937 (void *)&Texture);
1938 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1939 if (FAILED(hr)) {
1940 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1941 goto out;
1944 memset(&ddbltfx, 0, sizeof(ddbltfx));
1945 ddbltfx.dwSize = sizeof(ddbltfx);
1946 U5(ddbltfx).dwFillColor = 0;
1947 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1948 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1949 U5(ddbltfx).dwFillColor = 0;
1950 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1951 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1952 U5(ddbltfx).dwFillColor = 1;
1953 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1954 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1956 clrKey.dwColorSpaceLowValue = 1;
1957 clrKey.dwColorSpaceHighValue = 1;
1958 hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
1959 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
1961 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1962 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1963 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1964 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1965 if (FAILED(hr)) {
1966 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1967 goto out;
1970 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1972 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1974 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1976 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1977 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1978 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1979 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1980 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1982 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1983 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1985 EXEBUF_END(exe_buffer_ptr);
1987 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1989 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1990 if (FAILED(hr)) {
1991 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1994 memset(&exdata, 0, sizeof(exdata));
1995 exdata.dwSize = sizeof(exdata);
1996 exdata.dwVertexCount = 8;
1997 exdata.dwInstructionOffset = sizeof(test1_quads);
1998 exdata.dwInstructionLength = exe_length;
1999 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
2000 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
2002 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
2003 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
2005 if (SUCCEEDED(hr)) {
2006 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
2007 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
2008 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
2009 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
2012 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
2013 ok(color == 0, "Got color %08x, expected 00000000\n", color);
2015 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
2016 red = (color & 0x00ff0000) >> 16;
2017 green = (color & 0x0000ff00) >> 8;
2018 blue = (color & 0x000000ff);
2019 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
2021 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
2022 ok(color == 0, "Got color %08x, expected 00000000\n", color);
2024 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
2025 red = (color & 0x00ff0000) >> 16;
2026 green = (color & 0x0000ff00) >> 8;
2027 blue = (color & 0x000000ff);
2028 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
2031 out:
2033 if (Palette) IDirectDrawPalette_Release(Palette);
2034 if (TexSurface) IDirectDrawSurface_Release(TexSurface);
2035 if (Texture) IDirect3DTexture_Release(Texture);
2038 static void D3D1_ViewportClearTest(void)
2040 HRESULT hr;
2041 IDirect3DMaterial *bgMaterial = NULL;
2042 D3DMATERIAL mat;
2043 D3DMATERIALHANDLE hMat;
2044 D3DVIEWPORT vp_data;
2045 IDirect3DViewport *Viewport2 = NULL;
2046 DWORD color, red, green, blue;
2048 hr = IDirect3D_CreateMaterial(Direct3D1, &bgMaterial, NULL);
2049 ok(hr == D3D_OK, "IDirect3D_CreateMaterial failed: %08x\n", hr);
2050 if (FAILED(hr)) {
2051 goto out;
2054 hr = IDirect3D_CreateViewport(Direct3D1, &Viewport2, NULL);
2055 ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
2056 if (FAILED(hr)) {
2057 goto out;
2060 hr = IDirect3DViewport_Initialize(Viewport2, Direct3D1);
2061 ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
2062 hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport2);
2063 ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
2064 vp_data.dwSize = sizeof(vp_data);
2065 vp_data.dwX = 200;
2066 vp_data.dwY = 200;
2067 vp_data.dwWidth = 100;
2068 vp_data.dwHeight = 100;
2069 vp_data.dvScaleX = 1;
2070 vp_data.dvScaleY = 1;
2071 vp_data.dvMaxX = 100;
2072 vp_data.dvMaxY = 100;
2073 vp_data.dvMinZ = 0;
2074 vp_data.dvMaxZ = 1;
2075 hr = IDirect3DViewport_SetViewport(Viewport2, &vp_data);
2076 ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
2078 memset(&mat, 0, sizeof(mat));
2079 mat.dwSize = sizeof(mat);
2080 U1(U(mat).diffuse).r = 1.0f;
2081 hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
2082 ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
2084 hr = IDirect3DMaterial_GetHandle(bgMaterial, Direct3DDevice1, &hMat);
2085 ok(hr == D3D_OK, "IDirect3DMaterial_GetHandle failed: %08x\n", hr);
2087 hr = IDirect3DViewport_SetBackground(Viewport, hMat);
2088 ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
2089 hr = IDirect3DViewport_SetBackground(Viewport2, hMat);
2090 ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
2092 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
2093 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
2095 if (SUCCEEDED(hr)) {
2096 D3DRECT rect;
2098 U1(rect).x1 = U2(rect).y1 = 0;
2099 U3(rect).x2 = 640;
2100 U4(rect).y2 = 480;
2102 hr = IDirect3DViewport_Clear(Viewport, 1, &rect, D3DCLEAR_TARGET);
2103 ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
2105 memset(&mat, 0, sizeof(mat));
2106 mat.dwSize = sizeof(mat);
2107 U3(U(mat).diffuse).b = 1.0f;
2108 hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
2109 ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
2111 hr = IDirect3DViewport_Clear(Viewport2, 1, &rect, D3DCLEAR_TARGET);
2112 ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
2114 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
2115 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
2118 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
2119 red = (color & 0x00ff0000) >> 16;
2120 green = (color & 0x0000ff00) >> 8;
2121 blue = (color & 0x000000ff);
2122 ok((red == 0xff && green == 0 && blue == 0) ||
2123 broken(red == 0 && green == 0 && blue == 0xff), /* VMware and some native boxes */
2124 "Got color %08x, expected 00ff0000\n", color);
2126 color = D3D1_getPixelColor(DirectDraw1, Surface1, 205, 205);
2127 red = (color & 0x00ff0000) >> 16;
2128 green = (color & 0x0000ff00) >> 8;
2129 blue = (color & 0x000000ff);
2130 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff\n", color);
2132 out:
2134 if (bgMaterial) IDirect3DMaterial_Release(bgMaterial);
2135 if (Viewport2) IDirect3DViewport_Release(Viewport2);
2138 static DWORD D3D3_getPixelColor(IDirectDraw4 *DirectDraw, IDirectDrawSurface4 *Surface, UINT x, UINT y)
2140 DWORD ret;
2141 HRESULT hr;
2142 DDSURFACEDESC2 ddsd;
2143 RECT rectToLock = {x, y, x+1, y+1};
2144 IDirectDrawSurface4 *surf = NULL;
2146 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
2147 * to an offscreen surface and lock it instead of the front buffer
2149 memset(&ddsd, 0, sizeof(ddsd));
2150 ddsd.dwSize = sizeof(ddsd);
2151 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2152 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
2153 ddsd.dwWidth = 640;
2154 ddsd.dwHeight = 480;
2155 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
2156 hr = IDirectDraw4_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
2157 ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
2158 if(!surf)
2160 trace("cannot create helper surface\n");
2161 return 0xdeadbeef;
2164 memset(&ddsd, 0, sizeof(ddsd));
2165 ddsd.dwSize = sizeof(ddsd);
2166 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2168 hr = IDirectDrawSurface4_BltFast(surf, 0, 0, Surface, NULL, 0);
2169 ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
2170 if(FAILED(hr))
2172 trace("Cannot blit\n");
2173 ret = 0xdeadbee;
2174 goto out;
2177 hr = IDirectDrawSurface4_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
2178 if(FAILED(hr))
2180 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
2181 ret = 0xdeadbeec;
2182 goto out;
2185 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
2186 * really important for these tests
2188 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
2189 hr = IDirectDrawSurface4_Unlock(surf, NULL);
2190 if(FAILED(hr))
2192 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
2195 out:
2196 IDirectDrawSurface4_Release(surf);
2197 return ret;
2200 static void D3D3_ViewportClearTest(void)
2202 HRESULT hr;
2203 IDirectDraw *DirectDraw1 = NULL;
2204 IDirectDraw4 *DirectDraw4 = NULL;
2205 IDirectDrawSurface4 *Primary = NULL;
2206 IDirect3D3 *Direct3D3 = NULL;
2207 IDirect3DViewport3 *Viewport3 = NULL;
2208 IDirect3DViewport3 *SmallViewport3 = NULL;
2209 IDirect3DDevice3 *Direct3DDevice3 = NULL;
2210 WNDCLASS wc = {0};
2211 DDSURFACEDESC2 ddsd;
2212 D3DVIEWPORT2 vp_data;
2213 DWORD color, red, green, blue;
2214 D3DRECT rect;
2215 float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
2216 0.0f, 1.0f, 0.0f, 0.0f,
2217 0.0f, 0.0f, 1.0f, 0.0f,
2218 0.0f, 0.0f, 0.0f, 1.0f };
2219 struct vertex quad[] =
2221 {-1.0f, -1.0f, 0.1f, 0xffffffff},
2222 {-1.0f, 1.0f, 0.1f, 0xffffffff},
2223 { 1.0f, 1.0f, 0.1f, 0xffffffff},
2224 { 1.0f, -1.0f, 0.1f, 0xffffffff},
2227 WORD Indices[] = {0, 1, 2, 2, 3, 0};
2228 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
2230 wc.lpfnWndProc = DefWindowProc;
2231 wc.lpszClassName = "D3D3_ViewportClearTest_wc";
2232 RegisterClass(&wc);
2233 window = CreateWindow("D3D3_ViewportClearTest_wc", "D3D3_ViewportClearTest",
2234 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
2236 hr = DirectDrawCreate( NULL, &DirectDraw1, NULL );
2237 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
2238 if(FAILED(hr)) goto out;
2240 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
2241 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
2242 if(FAILED(hr)) goto out;
2244 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
2245 if(FAILED(hr)) {
2246 /* 24 bit is fine too */
2247 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
2249 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
2250 if (FAILED(hr)) goto out;
2252 hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirectDraw4, (void**)&DirectDraw4);
2253 ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
2254 if(FAILED(hr)) goto out;
2256 memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
2257 ddsd.dwSize = sizeof(DDSURFACEDESC2);
2258 ddsd.dwFlags = DDSD_CAPS;
2259 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
2261 hr = IDirectDraw_CreateSurface(DirectDraw4, &ddsd, &Primary, NULL);
2262 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
2263 if(FAILED(hr)) goto out;
2265 hr = IDirectDraw4_QueryInterface(DirectDraw4, &IID_IDirect3D3, (void**)&Direct3D3);
2266 ok(hr==DD_OK, "IDirectDraw4_QueryInterface returned: %08x\n", hr);
2267 if(FAILED(hr)) goto out;
2269 hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DHALDevice, Primary, &Direct3DDevice3, NULL);
2270 if(FAILED(hr)) {
2271 trace("Creating a HAL device failed, trying Ref\n");
2272 hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DRefDevice, Primary, &Direct3DDevice3, NULL);
2274 ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
2275 if(FAILED(hr)) goto out;
2277 hr = IDirect3D3_CreateViewport(Direct3D3, &Viewport3, NULL);
2278 ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
2279 if(FAILED(hr)) goto out;
2281 hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, Viewport3);
2282 ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
2284 memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
2285 vp_data.dwSize = sizeof(D3DVIEWPORT2);
2286 vp_data.dwWidth = 640;
2287 vp_data.dwHeight = 480;
2288 vp_data.dvClipX = -1.0f;
2289 vp_data.dvClipWidth = 2.0f;
2290 vp_data.dvClipY = 1.0f;
2291 vp_data.dvClipHeight = 2.0f;
2292 vp_data.dvMaxZ = 1.0f;
2293 hr = IDirect3DViewport3_SetViewport2(Viewport3, &vp_data);
2294 ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
2296 hr = IDirect3D3_CreateViewport(Direct3D3, &SmallViewport3, NULL);
2297 ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
2298 if(FAILED(hr)) goto out;
2300 hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, SmallViewport3);
2301 ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
2303 memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
2304 vp_data.dwSize = sizeof(D3DVIEWPORT2);
2305 vp_data.dwX = 400;
2306 vp_data.dwY = 100;
2307 vp_data.dwWidth = 100;
2308 vp_data.dwHeight = 100;
2309 vp_data.dvClipX = -1.0f;
2310 vp_data.dvClipWidth = 2.0f;
2311 vp_data.dvClipY = 1.0f;
2312 vp_data.dvClipHeight = 2.0f;
2313 vp_data.dvMaxZ = 1.0f;
2314 hr = IDirect3DViewport3_SetViewport2(SmallViewport3, &vp_data);
2315 ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
2317 hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
2318 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
2320 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *) mat);
2321 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2322 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX *)mat);
2323 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2324 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *) mat);
2325 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2326 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CLIPPING, FALSE);
2327 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2328 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ZENABLE, FALSE);
2329 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2330 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_FOGENABLE, FALSE);
2331 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2332 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_STENCILENABLE, FALSE);
2333 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2334 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
2335 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2336 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
2337 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2338 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
2339 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState failed with %08x\n", hr);
2340 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_LIGHTING, FALSE);
2341 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2343 if (SUCCEEDED(hr)) {
2344 U1(rect).x1 = U2(rect).y1 = 0;
2345 U3(rect).x2 = 640;
2346 U4(rect).y2 = 480;
2348 hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x00ff00, 0.0f, 0);
2349 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2351 hr = IDirect3DViewport3_Clear2(SmallViewport3, 1, &rect, D3DCLEAR_TARGET, 0xff0000, 0.0f, 0);
2352 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2354 hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
2355 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
2358 color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
2359 red = (color & 0x00ff0000) >> 16;
2360 green = (color & 0x0000ff00) >> 8;
2361 blue = (color & 0x000000ff);
2362 ok(red == 0 && green == 0xff && blue == 0, "Got color %08x, expected 0000ff00\n", color);
2364 color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
2365 red = (color & 0x00ff0000) >> 16;
2366 green = (color & 0x0000ff00) >> 8;
2367 blue = (color & 0x000000ff);
2368 ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000\n", color);
2370 /* Test that clearing viewport doesn't interfere with rendering to previously active viewport. */
2371 hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
2372 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
2374 if (SUCCEEDED(hr)) {
2375 hr = IDirect3DDevice3_SetCurrentViewport(Direct3DDevice3, SmallViewport3);
2376 ok(hr == D3D_OK, "IDirect3DDevice3_SetCurrentViewport failed with %08x\n", hr);
2378 hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x000000, 0.0f, 0);
2379 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2381 hr = IDirect3DDevice3_DrawIndexedPrimitive(Direct3DDevice3, D3DPT_TRIANGLELIST, fvf, quad, 4 /* NumVerts */,
2382 Indices, 6 /* Indexcount */, 0 /* flags */);
2383 ok(hr == D3D_OK, "IDirect3DDevice3_DrawIndexedPrimitive failed with %08x\n", hr);
2385 hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
2386 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
2389 color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
2390 red = (color & 0x00ff0000) >> 16;
2391 green = (color & 0x0000ff00) >> 8;
2392 blue = (color & 0x000000ff);
2393 ok(red == 0 && green == 0 && blue == 0, "Got color %08x, expected 00000000\n", color);
2395 color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
2396 red = (color & 0x00ff0000) >> 16;
2397 green = (color & 0x0000ff00) >> 8;
2398 blue = (color & 0x000000ff);
2399 ok(red == 0xff && green == 0xff && blue == 0xff, "Got color %08x, expected 00ffffff\n", color);
2401 out:
2403 if (SmallViewport3) IDirect3DViewport3_Release(SmallViewport3);
2404 if (Viewport3) IDirect3DViewport3_Release(Viewport3);
2405 if (Direct3DDevice3) IDirect3DDevice3_Release(Direct3DDevice3);
2406 if (Direct3D3) IDirect3D3_Release(Direct3D3);
2407 if (Primary) IDirectDrawSurface4_Release(Primary);
2408 if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
2409 if (DirectDraw4) IDirectDraw4_Release(DirectDraw4);
2410 if(window) DestroyWindow(window);
2413 static void p8_surface_fill_rect(IDirectDrawSurface *dest, UINT x, UINT y, UINT w, UINT h, BYTE colorindex)
2415 DDSURFACEDESC ddsd;
2416 HRESULT hr;
2417 UINT i, i1;
2418 BYTE *p;
2420 memset(&ddsd, 0, sizeof(ddsd));
2421 ddsd.dwSize = sizeof(ddsd);
2423 hr = IDirectDrawSurface_Lock(dest, NULL, &ddsd, DDLOCK_WRITEONLY | DDLOCK_WAIT, NULL);
2424 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2426 p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2428 for (i = 0; i < h; i++) {
2429 for (i1 = 0; i1 < w; i1++) {
2430 p[i1] = colorindex;
2432 p += U1(ddsd).lPitch;
2435 hr = IDirectDrawSurface_Unlock(dest, NULL);
2436 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2439 static COLORREF getPixelColor_GDI(IDirectDrawSurface *Surface, UINT x, UINT y)
2441 COLORREF clr = CLR_INVALID;
2442 HDC hdc;
2443 HRESULT hr;
2445 hr = IDirectDrawSurface_GetDC(Surface, &hdc);
2446 ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
2448 if (SUCCEEDED(hr)) {
2449 clr = GetPixel(hdc, x, y);
2451 hr = IDirectDrawSurface_ReleaseDC(Surface, hdc);
2452 ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
2455 return clr;
2458 static BOOL colortables_check_equality(PALETTEENTRY table1[256], RGBQUAD table2[256])
2460 int i;
2462 for (i = 0; i < 256; i++) {
2463 if (table1[i].peRed != table2[i].rgbRed || table1[i].peGreen != table2[i].rgbGreen ||
2464 table1[i].peBlue != table2[i].rgbBlue) return FALSE;
2467 return TRUE;
2470 static void p8_primary_test(void)
2472 /* Test 8bit mode used by games like StarCraft, C&C Red Alert I etc */
2473 DDSURFACEDESC ddsd;
2474 HDC hdc;
2475 HRESULT hr;
2476 PALETTEENTRY entries[256];
2477 RGBQUAD coltable[256];
2478 UINT i, i1, i2;
2479 IDirectDrawPalette *ddprimpal = NULL;
2480 IDirectDrawSurface *offscreen = NULL;
2481 WNDCLASS wc = {0};
2482 DDBLTFX ddbltfx;
2483 COLORREF color;
2484 RECT rect;
2485 DDCOLORKEY clrKey;
2486 unsigned differences;
2488 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
2489 hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
2491 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
2492 if (FAILED(hr)) {
2493 goto out;
2496 wc.lpfnWndProc = DefWindowProc;
2497 wc.lpszClassName = "p8_primary_test_wc";
2498 RegisterClass(&wc);
2499 window = CreateWindow("p8_primary_test_wc", "p8_primary_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
2501 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
2502 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
2503 if(FAILED(hr)) {
2504 goto out;
2507 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 8);
2508 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
2509 if (FAILED(hr)) {
2510 goto out;
2513 memset(&ddsd, 0, sizeof(ddsd));
2514 ddsd.dwSize = sizeof(ddsd);
2515 ddsd.dwFlags = DDSD_CAPS;
2516 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
2517 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
2518 ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
2519 if (FAILED(hr)) {
2520 goto out;
2523 memset(entries, 0, sizeof(entries));
2524 entries[0].peRed = 0xff;
2525 entries[1].peGreen = 0xff;
2526 entries[2].peBlue = 0xff;
2528 hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, entries, &ddprimpal, NULL);
2529 ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
2530 if (FAILED(hr)) {
2531 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
2532 goto out;
2535 hr = IDirectDrawSurface_SetPalette(Surface1, ddprimpal);
2536 ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
2538 p8_surface_fill_rect(Surface1, 0, 0, 640, 480, 2);
2540 color = getPixelColor_GDI(Surface1, 10, 10);
2541 ok(GetRValue(color) == 0 && GetGValue(color) == 0 && GetBValue(color) == 0xFF,
2542 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2543 GetRValue(color), GetGValue(color), GetBValue(color));
2545 memset(&ddbltfx, 0, sizeof(ddbltfx));
2546 ddbltfx.dwSize = sizeof(ddbltfx);
2547 U5(ddbltfx).dwFillColor = 0;
2548 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
2549 ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
2551 color = getPixelColor_GDI(Surface1, 10, 10);
2552 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
2553 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
2554 GetRValue(color), GetGValue(color), GetBValue(color));
2556 memset(&ddbltfx, 0, sizeof(ddbltfx));
2557 ddbltfx.dwSize = sizeof(ddbltfx);
2558 U5(ddbltfx).dwFillColor = 1;
2559 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
2560 ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
2562 color = getPixelColor_GDI(Surface1, 10, 10);
2563 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2564 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2565 GetRValue(color), GetGValue(color), GetBValue(color));
2567 memset (&ddsd, 0, sizeof (ddsd));
2568 ddsd.dwSize = sizeof (ddsd);
2569 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
2570 ddsd.dwWidth = 16;
2571 ddsd.dwHeight = 16;
2572 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY;
2573 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
2574 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
2575 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
2576 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL);
2577 ok(hr == DD_OK ||
2578 broken(hr == DDERR_INVALIDPIXELFORMAT) || /* VMware */
2579 broken(hr == DDERR_NODIRECTDRAWHW), /* VMware */
2580 "IDirectDraw_CreateSurface returned %08x\n", hr);
2581 if (FAILED(hr)) goto out;
2583 memset(entries, 0, sizeof(entries));
2584 for (i = 0; i < 256; i++) {
2585 entries[i].peBlue = i;
2587 hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries);
2588 ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr);
2590 hr = IDirectDrawSurface_GetDC(offscreen, &hdc);
2591 ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
2592 i = GetDIBColorTable(hdc, 0, 256, coltable);
2593 ok(i == 256, "GetDIBColorTable returned %u, last error: %x\n", i, GetLastError());
2594 hr = IDirectDrawSurface_ReleaseDC(offscreen, hdc);
2595 ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
2597 ok(colortables_check_equality(entries, coltable), "unexpected colortable on offscreen surface\n");
2599 p8_surface_fill_rect(offscreen, 0, 0, 16, 16, 2);
2601 memset(entries, 0, sizeof(entries));
2602 entries[0].peRed = 0xff;
2603 entries[1].peGreen = 0xff;
2604 entries[2].peBlue = 0xff;
2605 entries[3].peRed = 0x80;
2606 hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries);
2607 ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr);
2609 hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0);
2610 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2612 color = getPixelColor_GDI(Surface1, 1, 1);
2613 ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF,
2614 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2615 GetRValue(color), GetGValue(color), GetBValue(color));
2617 /* Color keyed blit. */
2618 p8_surface_fill_rect(offscreen, 0, 0, 8, 8, 3);
2619 clrKey.dwColorSpaceLowValue = 3;
2620 clrKey.dwColorSpaceHighValue = 3;
2621 hr = IDirectDrawSurface_SetColorKey(offscreen, DDCKEY_SRCBLT, &clrKey);
2622 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
2624 hr = IDirectDrawSurface_BltFast(Surface1, 100, 100, offscreen, NULL, DDBLTFAST_SRCCOLORKEY);
2625 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2627 color = getPixelColor_GDI(Surface1, 105, 105);
2628 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2629 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2630 GetRValue(color), GetGValue(color), GetBValue(color));
2632 color = getPixelColor_GDI(Surface1, 112, 112);
2633 ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF,
2634 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2635 GetRValue(color), GetGValue(color), GetBValue(color));
2637 rect.left = 100;
2638 rect.top = 200;
2639 rect.right = 116;
2640 rect.bottom = 216;
2642 memset(&ddbltfx, 0, sizeof(ddbltfx));
2643 ddbltfx.dwSize = sizeof(ddbltfx);
2644 ddbltfx.ddckSrcColorkey.dwColorSpaceLowValue = ddbltfx.ddckSrcColorkey.dwColorSpaceHighValue = 2;
2645 hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
2646 DDBLT_WAIT | DDBLT_KEYSRC | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
2647 ok(hr==DDERR_INVALIDPARAMS, "IDirectDrawSurface_Blt returned: %x\n", hr);
2648 hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
2649 DDBLT_WAIT | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
2650 ok(hr==DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
2652 color = getPixelColor_GDI(Surface1, 105, 205);
2653 ok(GetRValue(color) == 0x80 && GetGValue(color) == 0 && GetBValue(color) == 0,
2654 "got R %02X G %02X B %02X, expected R 80 G 00 B 00\n",
2655 GetRValue(color), GetGValue(color), GetBValue(color));
2657 color = getPixelColor_GDI(Surface1, 112, 212);
2658 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2659 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2660 GetRValue(color), GetGValue(color), GetBValue(color));
2662 /* Test blitting and locking patterns that are likely to trigger bugs in opengl renderer (p8
2663 surface conversion and uploading/downloading to/from opengl texture). Similar patterns (
2664 blitting front buffer areas to/from an offscreen surface mixed with locking) are used by C&C
2665 Red Alert I. */
2666 IDirectDrawSurface_Release(offscreen);
2668 memset (&ddsd, 0, sizeof (ddsd));
2669 ddsd.dwSize = sizeof (ddsd);
2670 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
2671 ddsd.dwWidth = 640;
2672 ddsd.dwHeight = 480;
2673 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2674 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
2675 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
2676 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
2677 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL);
2678 ok(hr == DD_OK, "IDirectDraw_CreateSurface returned %08x\n", hr);
2680 if (FAILED(hr)) goto out;
2682 /* Test two times, first time front buffer has a palette and second time front buffer
2683 has no palette; the latter is somewhat contrived example, but an app could set
2684 front buffer palette later. */
2685 for (i2 = 0; i2 < 2; i2++) {
2686 if (i2 == 1) {
2687 hr = IDirectDrawSurface_SetPalette(Surface1, NULL);
2688 ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
2691 memset(&ddsd, 0, sizeof(ddsd));
2692 ddsd.dwSize = sizeof(ddsd);
2693 hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL);
2694 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2696 for (i = 0; i < 256; i++) {
2697 unsigned x = (i % 128) * 4;
2698 unsigned y = (i / 128) * 4;
2699 BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2701 for (i1 = 0; i1 < 4; i1++) {
2702 p[0] = p[1] = p[2] = p[3] = i;
2703 p += U1(ddsd).lPitch;
2707 hr = IDirectDrawSurface_Unlock(Surface1, NULL);
2708 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2710 hr = IDirectDrawSurface_BltFast(offscreen, 0, 0, Surface1, NULL, 0);
2711 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2713 /* This ensures offscreen surface contents will be downloaded to system memory. */
2714 memset(&ddsd, 0, sizeof(ddsd));
2715 ddsd.dwSize = sizeof(ddsd);
2716 hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL);
2717 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2718 hr = IDirectDrawSurface_Unlock(offscreen, NULL);
2719 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2721 /* Offscreen surface data will have to be converted and uploaded to texture. */
2722 rect.left = 0;
2723 rect.top = 0;
2724 rect.right = 16;
2725 rect.bottom = 16;
2726 hr = IDirectDrawSurface_BltFast(offscreen, 600, 400, Surface1, &rect, 0);
2727 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2729 /* This ensures offscreen surface contents will be downloaded to system memory. */
2730 memset(&ddsd, 0, sizeof(ddsd));
2731 ddsd.dwSize = sizeof(ddsd);
2732 hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL);
2733 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2734 hr = IDirectDrawSurface_Unlock(offscreen, NULL);
2735 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2737 hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0);
2738 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2740 memset(&ddsd, 0, sizeof(ddsd));
2741 ddsd.dwSize = sizeof(ddsd);
2742 hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL);
2743 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2745 differences = 0;
2747 for (i = 0; i < 256; i++) {
2748 unsigned x = (i % 128) * 4 + 1;
2749 unsigned y = (i / 128) * 4 + 1;
2750 BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2752 if (*p != i) differences++;
2755 hr = IDirectDrawSurface_Unlock(Surface1, NULL);
2756 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2758 ok(differences == 0, i2 == 0 ? "Pass 1. Unexpected front buffer contents after blit (%u differences)\n" :
2759 "Pass 2 (with NULL front buffer palette). Unexpected front buffer contents after blit (%u differences)\n",
2760 differences);
2763 out:
2765 if(ddprimpal) IDirectDrawPalette_Release(ddprimpal);
2766 if(offscreen) IDirectDrawSurface_Release(offscreen);
2767 if(Surface1) IDirectDrawSurface_Release(Surface1);
2768 if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
2769 if(window) DestroyWindow(window);
2772 static void cubemap_test(IDirect3DDevice7 *device)
2774 IDirect3D7 *d3d;
2775 IDirectDraw7 *ddraw;
2776 IDirectDrawSurface7 *cubemap, *surface;
2777 D3DDEVICEDESC7 d3dcaps;
2778 HRESULT hr;
2779 DWORD color;
2780 DDSURFACEDESC2 ddsd;
2781 DDBLTFX DDBltFx;
2782 DDSCAPS2 caps;
2783 static float quad[] = {
2784 -1.0, -1.0, 0.1, 1.0, 0.0, 0.0, /* Lower left */
2785 0.0, -1.0, 0.1, 1.0, 0.0, 0.0,
2786 -1.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2787 0.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2789 0.0, -1.0, 0.1, 0.0, 1.0, 0.0, /* Lower right */
2790 1.0, -1.0, 0.1, 0.0, 1.0, 0.0,
2791 0.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2792 1.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2794 0.0, 0.0, 0.1, 0.0, 0.0, 1.0, /* upper right */
2795 1.0, 0.0, 0.1, 0.0, 0.0, 1.0,
2796 0.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2797 1.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2799 -1.0, 0.0, 0.1, -1.0, 0.0, 0.0, /* Upper left */
2800 0.0, 0.0, 0.1, -1.0, 0.0, 0.0,
2801 -1.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2802 0.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2805 memset(&DDBltFx, 0, sizeof(DDBltFx));
2806 DDBltFx.dwSize = sizeof(DDBltFx);
2808 memset(&d3dcaps, 0, sizeof(d3dcaps));
2809 hr = IDirect3DDevice7_GetCaps(device, &d3dcaps);
2810 ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
2811 if(!(d3dcaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP))
2813 skip("No cubemap support\n");
2814 return;
2817 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
2818 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
2820 hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
2821 ok(hr == D3D_OK, "IDirect3DDevice7_GetDirect3D returned %08x\n", hr);
2822 hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **) &ddraw);
2823 ok(hr == D3D_OK, "IDirect3D7_QueryInterface returned %08x\n", hr);
2824 IDirect3D7_Release(d3d);
2827 memset(&ddsd, 0, sizeof(ddsd));
2828 ddsd.dwSize = sizeof(ddsd);
2829 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2830 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
2831 ddsd.dwWidth = 16;
2832 ddsd.dwHeight = 16;
2833 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX;
2834 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALLFACES | DDSCAPS2_TEXTUREMANAGE;
2835 U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
2836 U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
2837 U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
2838 U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
2839 U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
2841 hr = IDirectDraw7_CreateSurface(ddraw, &ddsd, &cubemap, NULL);
2842 ok(hr == DD_OK, "IDirectDraw7_CreateSurface returned %08x\n", hr);
2843 IDirectDraw7_Release(ddraw);
2845 /* Positive X */
2846 U5(DDBltFx).dwFillColor = 0x00ff0000;
2847 hr = IDirectDrawSurface7_Blt(cubemap, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2848 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2850 memset(&caps, 0, sizeof(caps));
2851 caps.dwCaps = DDSCAPS_TEXTURE;
2852 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX;
2853 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2854 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2855 U5(DDBltFx).dwFillColor = 0x0000ffff;
2856 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2857 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2859 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ;
2860 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2861 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2862 U5(DDBltFx).dwFillColor = 0x0000ff00;
2863 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2864 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2866 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ;
2867 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2868 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2869 U5(DDBltFx).dwFillColor = 0x000000ff;
2870 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2871 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2873 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY;
2874 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2875 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2876 U5(DDBltFx).dwFillColor = 0x00ffff00;
2877 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2878 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2880 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY;
2881 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2882 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2883 U5(DDBltFx).dwFillColor = 0x00ff00ff;
2884 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2885 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2887 hr = IDirect3DDevice7_SetTexture(device, 0, cubemap);
2888 ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
2889 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
2890 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2891 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
2892 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2894 hr = IDirect3DDevice7_BeginScene(device);
2895 ok(hr == DD_OK, "IDirect3DDevice7_BeginScene returned %08x\n", hr);
2896 if(SUCCEEDED(hr))
2898 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 0 * 6, 4, 0);
2899 if (hr == DDERR_UNSUPPORTED || hr == DDERR_NODIRECTDRAWHW)
2901 /* VMware */
2902 win_skip("IDirect3DDevice7_DrawPrimitive is not completely implemented, colors won't be tested\n");
2903 hr = IDirect3DDevice7_EndScene(device);
2904 ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
2905 goto out;
2907 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2908 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 4 * 6, 4, 0);
2909 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2910 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 8 * 6, 4, 0);
2911 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2912 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 12* 6, 4, 0);
2913 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2915 hr = IDirect3DDevice7_EndScene(device);
2916 ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
2918 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
2919 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2921 color = getPixelColor(device, 160, 360); /* lower left quad - positivex */
2922 ok(color == 0x00ff0000, "DDSCAPS2_CUBEMAP_POSITIVEX has color 0x%08x, expected 0x00ff0000\n", color);
2923 color = getPixelColor(device, 160, 120); /* upper left quad - negativex */
2924 ok(color == 0x0000ffff, "DDSCAPS2_CUBEMAP_NEGATIVEX has color 0x%08x, expected 0x0000ffff\n", color);
2925 color = getPixelColor(device, 480, 360); /* lower right quad - positivey */
2926 ok(color == 0x00ff00ff, "DDSCAPS2_CUBEMAP_POSITIVEY has color 0x%08x, expected 0x00ff00ff\n", color);
2927 color = getPixelColor(device, 480, 120); /* upper right quad - positivez */
2928 ok(color == 0x000000ff, "DDSCAPS2_CUBEMAP_POSITIVEZ has color 0x%08x, expected 0x000000ff\n", color);
2930 out:
2931 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
2932 ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
2933 IDirectDrawSurface7_Release(cubemap);
2936 /* This test tests depth clamping / clipping behaviour:
2937 * - With software vertex processing, depth values are clamped to the
2938 * minimum / maximum z value when D3DRS_CLIPPING is disabled, and clipped
2939 * when D3DRS_CLIPPING is enabled. Pretransformed vertices behave the
2940 * same as regular vertices here.
2941 * - With hardware vertex processing, D3DRS_CLIPPING seems to be ignored.
2942 * Normal vertices are always clipped. Pretransformed vertices are
2943 * clipped when D3DPMISCCAPS_CLIPTLVERTS is set, clamped when it isn't.
2944 * - The viewport's MinZ/MaxZ is irrelevant for this.
2946 static void depth_clamp_test(IDirect3DDevice7 *device)
2948 struct tvertex quad1[] =
2950 { 0.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f},
2951 {640.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f},
2952 { 0.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f},
2953 {640.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f},
2955 struct tvertex quad2[] =
2957 { 0.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
2958 {640.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
2959 { 0.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
2960 {640.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
2962 struct tvertex quad3[] =
2964 {112.0f, 108.0f, 5.0f, 1.0f, 0xffffffff},
2965 {208.0f, 108.0f, 5.0f, 1.0f, 0xffffffff},
2966 {112.0f, 204.0f, 5.0f, 1.0f, 0xffffffff},
2967 {208.0f, 204.0f, 5.0f, 1.0f, 0xffffffff},
2969 struct tvertex quad4[] =
2971 { 42.0f, 41.0f, 10.0f, 1.0f, 0xffffffff},
2972 {112.0f, 41.0f, 10.0f, 1.0f, 0xffffffff},
2973 { 42.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
2974 {112.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
2976 struct vertex quad5[] =
2978 { -0.5f, 0.5f, 10.0f, 0xff14f914},
2979 { 0.5f, 0.5f, 10.0f, 0xff14f914},
2980 { -0.5f, -0.5f, 10.0f, 0xff14f914},
2981 { 0.5f, -0.5f, 10.0f, 0xff14f914},
2983 struct vertex quad6[] =
2985 { -1.0f, 0.5f, 10.0f, 0xfff91414},
2986 { 1.0f, 0.5f, 10.0f, 0xfff91414},
2987 { -1.0f, 0.25f, 10.0f, 0xfff91414},
2988 { 1.0f, 0.25f, 10.0f, 0xfff91414},
2991 D3DVIEWPORT7 vp;
2992 D3DCOLOR color;
2993 HRESULT hr;
2995 vp.dwX = 0;
2996 vp.dwY = 0;
2997 vp.dwWidth = 640;
2998 vp.dwHeight = 480;
2999 vp.dvMinZ = 0.0;
3000 vp.dvMaxZ = 7.5;
3002 hr = IDirect3DDevice7_SetViewport(device, &vp);
3003 ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
3005 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ff00, 1.0, 0);
3006 ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
3008 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
3009 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3010 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
3011 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3012 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZWRITEENABLE, TRUE);
3013 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3014 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL);
3015 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3017 hr = IDirect3DDevice7_BeginScene(device);
3018 ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr);
3020 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
3021 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3022 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad2, 4, 0);
3023 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3025 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
3026 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3028 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad3, 4, 0);
3029 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3030 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad4, 4, 0);
3031 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3033 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
3034 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3036 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad5, 4, 0);
3037 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3039 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
3040 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3042 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad6, 4, 0);
3043 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3045 hr = IDirect3DDevice7_EndScene(device);
3046 ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
3048 color = getPixelColor(device, 75, 75);
3049 ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3050 color = getPixelColor(device, 150, 150);
3051 ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3052 color = getPixelColor(device, 320, 240);
3053 ok(color_match(color, 0x00002b7f, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3054 color = getPixelColor(device, 320, 330);
3055 ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3056 color = getPixelColor(device, 320, 330);
3057 ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3059 vp.dvMinZ = 0.0;
3060 vp.dvMaxZ = 1.0;
3061 hr = IDirect3DDevice7_SetViewport(device, &vp);
3062 ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
3065 static void DX1_BackBufferFlipTest(void)
3067 HRESULT hr;
3068 IDirectDraw *DirectDraw1 = NULL;
3069 IDirectDrawSurface *Primary = NULL;
3070 IDirectDrawSurface *Backbuffer = NULL;
3071 WNDCLASS wc = {0};
3072 DDSURFACEDESC ddsd;
3073 DDBLTFX ddbltfx;
3074 COLORREF color;
3075 const DWORD white = 0xffffff;
3076 const DWORD red = 0xff0000;
3077 BOOL attached = FALSE;
3079 wc.lpfnWndProc = DefWindowProc;
3080 wc.lpszClassName = "DX1_BackBufferFlipTest_wc";
3081 RegisterClass(&wc);
3082 window = CreateWindow("DX1_BackBufferFlipTest_wc", "DX1_BackBufferFlipTest",
3083 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
3085 hr = DirectDrawCreate( NULL, &DirectDraw1, NULL );
3086 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
3087 if(FAILED(hr)) goto out;
3089 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
3090 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
3091 if(FAILED(hr)) goto out;
3093 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
3094 if(FAILED(hr)) {
3095 /* 24 bit is fine too */
3096 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
3098 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
3099 if (FAILED(hr)) {
3100 goto out;
3103 memset(&ddsd, 0, sizeof(DDSURFACEDESC));
3104 ddsd.dwSize = sizeof(DDSURFACEDESC);
3105 ddsd.dwFlags = DDSD_CAPS;
3106 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
3108 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Primary, NULL);
3109 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
3111 memset(&ddsd, 0, sizeof(DDSURFACEDESC));
3112 ddsd.dwSize = sizeof(DDSURFACEDESC);
3113 ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
3114 ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER;
3115 ddsd.dwWidth = 640;
3116 ddsd.dwHeight = 480;
3117 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
3118 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
3119 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
3120 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
3121 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
3122 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
3124 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Backbuffer, NULL);
3125 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
3126 if(FAILED(hr)) goto out;
3128 hr = IDirectDrawSurface_AddAttachedSurface(Primary, Backbuffer);
3129 todo_wine ok(hr == DD_OK || broken(hr == DDERR_CANNOTATTACHSURFACE),
3130 "Attaching a back buffer to a front buffer returned %08x\n", hr);
3131 if (FAILED(hr)) goto out;
3133 attached = TRUE;
3135 memset(&ddbltfx, 0, sizeof(ddbltfx));
3136 ddbltfx.dwSize = sizeof(ddbltfx);
3137 U5(ddbltfx).dwFillColor = red;
3138 hr = IDirectDrawSurface_Blt(Backbuffer, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
3139 ok(hr == DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
3141 U5(ddbltfx).dwFillColor = white;
3142 hr = IDirectDrawSurface_Blt(Primary, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
3143 ok(hr == DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
3145 /* Check it out */
3146 color = getPixelColor_GDI(Primary, 5, 5);
3147 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0xFF && GetBValue(color) == 0xFF,
3148 "got R %02X G %02X B %02X, expected R FF G FF B FF\n",
3149 GetRValue(color), GetGValue(color), GetBValue(color));
3151 color = getPixelColor_GDI(Backbuffer, 5, 5);
3152 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
3153 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
3154 GetRValue(color), GetGValue(color), GetBValue(color));
3156 hr = IDirectDrawSurface_Flip(Primary, NULL, DDFLIP_WAIT);
3157 todo_wine ok(hr == DD_OK, "IDirectDrawSurface_Flip returned 0x%08x\n", hr);
3159 if (hr == DD_OK)
3161 color = getPixelColor_GDI(Primary, 5, 5);
3162 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
3163 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
3164 GetRValue(color), GetGValue(color), GetBValue(color));
3166 color = getPixelColor_GDI(Backbuffer, 5, 5);
3167 ok((GetRValue(color) == 0xFF && GetGValue(color) == 0xFF && GetBValue(color) == 0xFF) ||
3168 broken(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0), /* broken driver */
3169 "got R %02X G %02X B %02X, expected R FF G FF B FF\n",
3170 GetRValue(color), GetGValue(color), GetBValue(color));
3173 out:
3175 if (Backbuffer)
3177 if (attached)
3178 IDirectDrawSurface_DeleteAttachedSurface(Primary, 0, Backbuffer);
3179 IDirectDrawSurface_Release(Backbuffer);
3181 if (Primary) IDirectDrawSurface_Release(Primary);
3182 if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
3183 if (window) DestroyWindow(window);
3186 START_TEST(visual)
3188 HRESULT hr;
3189 DWORD color;
3190 if(!createObjects())
3192 skip("Cannot initialize DirectDraw and Direct3D, skipping\n");
3193 return;
3196 /* Check for the reliability of the returned data */
3197 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
3198 if(FAILED(hr))
3200 skip("Clear failed, can't assure correctness of the test results, skipping\n");
3201 goto cleanup;
3204 color = getPixelColor(Direct3DDevice, 1, 1);
3205 if(color !=0x00ff0000)
3207 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
3208 goto cleanup;
3211 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
3212 if(FAILED(hr))
3214 skip("Clear failed, can't assure correctness of the test results, skipping\n");
3215 goto cleanup;
3218 color = getPixelColor(Direct3DDevice, 639, 479);
3219 if(color != 0x0000ddee)
3221 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
3222 goto cleanup;
3225 /* Now run the tests */
3226 blt_test(Direct3DDevice);
3227 depth_clamp_test(Direct3DDevice);
3228 lighting_test(Direct3DDevice);
3229 clear_test(Direct3DDevice);
3230 fog_test(Direct3DDevice);
3231 offscreen_test(Direct3DDevice);
3232 alpha_test(Direct3DDevice);
3233 rhw_zero_test(Direct3DDevice);
3234 cubemap_test(Direct3DDevice);
3236 releaseObjects(); /* release DX7 interfaces to test D3D1 */
3238 if(!D3D1_createObjects()) {
3239 skip("Cannot initialize D3D1, skipping\n");
3241 else {
3242 D3D1_TextureMapBlendTest();
3243 D3D1_ViewportClearTest();
3245 D3D1_releaseObjects();
3247 D3D3_ViewportClearTest();
3248 p8_primary_test();
3249 DX1_BackBufferFlipTest();
3251 return ;
3253 cleanup:
3254 releaseObjects();