2 * IWineD3DQuery implementation
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2009 Henri Verbeet for CodeWeavers.
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wined3d_private.h"
29 * http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf
30 * http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
34 #define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
36 /* *******************************************
37 IWineD3DQuery IUnknown parts follow
38 ******************************************* */
39 static HRESULT WINAPI
IWineD3DQueryImpl_QueryInterface(IWineD3DQuery
*iface
, REFIID riid
, LPVOID
*ppobj
)
41 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
42 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
43 if (IsEqualGUID(riid
, &IID_IUnknown
)
44 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
45 || IsEqualGUID(riid
, &IID_IWineD3DQuery
)) {
46 IUnknown_AddRef(iface
);
54 static ULONG WINAPI
IWineD3DQueryImpl_AddRef(IWineD3DQuery
*iface
) {
55 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
56 TRACE("(%p) : AddRef increasing from %d\n", This
, This
->ref
);
57 return InterlockedIncrement(&This
->ref
);
60 static ULONG WINAPI
IWineD3DQueryImpl_Release(IWineD3DQuery
*iface
) {
61 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
63 TRACE("(%p) : Releasing from %d\n", This
, This
->ref
);
64 ref
= InterlockedDecrement(&This
->ref
);
66 /* Queries are specific to the GL context that created them. Not
67 * deleting the query will obviously leak it, but that's still better
68 * than potentially deleting a different query with the same id in this
69 * context, and (still) leaking the actual query. */
70 if (This
->type
== WINED3DQUERYTYPE_EVENT
)
72 struct wined3d_event_query
*query
= This
->extendedData
;
74 if (query
->context
) context_free_event_query(query
);
76 else if (This
->type
== WINED3DQUERYTYPE_OCCLUSION
)
78 struct wined3d_occlusion_query
*query
= This
->extendedData
;
80 if (query
->context
) context_free_occlusion_query(query
);
83 HeapFree(GetProcessHeap(), 0, This
->extendedData
);
84 HeapFree(GetProcessHeap(), 0, This
);
89 /* *******************************************
90 IWineD3DQuery IWineD3DQuery parts follow
91 ******************************************* */
92 static HRESULT WINAPI
IWineD3DQueryImpl_GetParent(IWineD3DQuery
*iface
, IUnknown
** parent
){
93 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
95 *parent
= (IUnknown
*) parent
;
96 IUnknown_AddRef(*parent
);
97 TRACE("(%p) : returning %p\n", This
, *parent
);
101 static HRESULT WINAPI
IWineD3DQueryImpl_GetDevice(IWineD3DQuery
* iface
, IWineD3DDevice
**pDevice
){
102 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
103 IWineD3DDevice_AddRef((IWineD3DDevice
*)This
->wineD3DDevice
);
104 *pDevice
= (IWineD3DDevice
*)This
->wineD3DDevice
;
105 TRACE("(%p) returning %p\n", This
, *pDevice
);
110 static HRESULT WINAPI
IWineD3DQueryImpl_GetData(IWineD3DQuery
* iface
, void* pData
, DWORD dwSize
, DWORD dwGetDataFlags
){
111 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
114 TRACE("(%p) : type %#x, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This
, This
->type
, pData
, dwSize
, dwGetDataFlags
);
118 case WINED3DQUERYTYPE_VCACHE
:
121 WINED3DDEVINFO_VCACHE
*data
= pData
;
122 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VCACHE\n", This
);
123 if(pData
== NULL
|| dwSize
== 0) break;
124 data
->Pattern
= WINEMAKEFOURCC('C','A','C','H');
125 data
->OptMethod
= 0; /*0 get longest strips, 1 optimize vertex cache*/
126 data
->CacheSize
= 0; /*cache size, only required if OptMethod == 1*/
127 data
->MagicNumber
= 0; /*only required if OptMethod == 1 (used internally)*/
131 case WINED3DQUERYTYPE_RESOURCEMANAGER
:
133 WINED3DDEVINFO_RESOURCEMANAGER
*data
= pData
;
135 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_RESOURCEMANAGER\n", This
);
136 if(pData
== NULL
|| dwSize
== 0) break;
137 for(i
= 0; i
< WINED3DRTYPECOUNT
; i
++){
138 /*I'm setting the default values to 1 so as to reduce the risk of a div/0 in the caller*/
139 /* isTextureResident could be used to get some of this information */
140 data
->stats
[i
].bThrashing
= FALSE
;
141 data
->stats
[i
].ApproxBytesDownloaded
= 1;
142 data
->stats
[i
].NumEvicts
= 1;
143 data
->stats
[i
].NumVidCreates
= 1;
144 data
->stats
[i
].LastPri
= 1;
145 data
->stats
[i
].NumUsed
= 1;
146 data
->stats
[i
].NumUsedInVidMem
= 1;
147 data
->stats
[i
].WorkingSet
= 1;
148 data
->stats
[i
].WorkingSetBytes
= 1;
149 data
->stats
[i
].TotalManaged
= 1;
150 data
->stats
[i
].TotalBytes
= 1;
155 case WINED3DQUERYTYPE_VERTEXSTATS
:
157 WINED3DDEVINFO_VERTEXSTATS
*data
= pData
;
158 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXSTATS\n", This
);
159 if(pData
== NULL
|| dwSize
== 0) break;
160 data
->NumRenderedTriangles
= 1;
161 data
->NumExtraClippingTriangles
= 1;
165 case WINED3DQUERYTYPE_TIMESTAMP
:
167 UINT64
* data
= pData
;
168 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMP\n", This
);
169 if(pData
== NULL
|| dwSize
== 0) break;
170 *data
= 1; /*Don't know what this is supposed to be*/
173 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT
:
176 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPDISJOINT\n", This
);
177 if(pData
== NULL
|| dwSize
== 0) break;
178 *data
= FALSE
; /*Don't know what this is supposed to be*/
181 case WINED3DQUERYTYPE_TIMESTAMPFREQ
:
183 UINT64
* data
= pData
;
184 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPFREQ\n", This
);
185 if(pData
== NULL
|| dwSize
== 0) break;
186 *data
= 1; /*Don't know what this is supposed to be*/
189 case WINED3DQUERYTYPE_PIPELINETIMINGS
:
191 WINED3DDEVINFO_PIPELINETIMINGS
*data
= pData
;
192 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIPELINETIMINGS\n", This
);
193 if(pData
== NULL
|| dwSize
== 0) break;
195 data
->VertexProcessingTimePercent
= 1.0f
;
196 data
->PixelProcessingTimePercent
= 1.0f
;
197 data
->OtherGPUProcessingTimePercent
= 97.0f
;
198 data
->GPUIdleTimePercent
= 1.0f
;
201 case WINED3DQUERYTYPE_INTERFACETIMINGS
:
203 WINED3DDEVINFO_INTERFACETIMINGS
*data
= pData
;
204 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_INTERFACETIMINGS\n", This
);
206 if(pData
== NULL
|| dwSize
== 0) break;
207 data
->WaitingForGPUToUseApplicationResourceTimePercent
= 1.0f
;
208 data
->WaitingForGPUToAcceptMoreCommandsTimePercent
= 1.0f
;
209 data
->WaitingForGPUToStayWithinLatencyTimePercent
= 1.0f
;
210 data
->WaitingForGPUExclusiveResourceTimePercent
= 1.0f
;
211 data
->WaitingForGPUOtherTimePercent
= 96.0f
;
215 case WINED3DQUERYTYPE_VERTEXTIMINGS
:
217 WINED3DDEVINFO_STAGETIMINGS
*data
= pData
;
218 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXTIMINGS\n", This
);
220 if(pData
== NULL
|| dwSize
== 0) break;
221 data
->MemoryProcessingPercent
= 50.0f
;
222 data
->ComputationProcessingPercent
= 50.0f
;
226 case WINED3DQUERYTYPE_PIXELTIMINGS
:
228 WINED3DDEVINFO_STAGETIMINGS
*data
= pData
;
229 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIXELTIMINGS\n", This
);
231 if(pData
== NULL
|| dwSize
== 0) break;
232 data
->MemoryProcessingPercent
= 50.0f
;
233 data
->ComputationProcessingPercent
= 50.0f
;
236 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS
:
238 WINED3DDEVINFO_BANDWIDTHTIMINGS
*data
= pData
;
239 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_BANDWIDTHTIMINGS\n", This
);
241 if(pData
== NULL
|| dwSize
== 0) break;
242 data
->MaxBandwidthUtilized
= 1.0f
;
243 data
->FrontEndUploadMemoryUtilizedPercent
= 1.0f
;
244 data
->VertexRateUtilizedPercent
= 1.0f
;
245 data
->TriangleSetupRateUtilizedPercent
= 1.0f
;
246 data
->FillRateUtilizedPercent
= 97.0f
;
249 case WINED3DQUERYTYPE_CACHEUTILIZATION
:
251 WINED3DDEVINFO_CACHEUTILIZATION
*data
= pData
;
252 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_CACHEUTILIZATION\n", This
);
254 if(pData
== NULL
|| dwSize
== 0) break;
255 data
->TextureCacheHitRate
= 1.0f
;
256 data
->PostTransformVertexCacheHitRate
= 1.0f
;
262 FIXME("(%p) Unhandled query type %d\n",This
, This
->type
);
266 /*dwGetDataFlags = 0 || D3DGETDATA_FLUSH
267 D3DGETDATA_FLUSH may return WINED3DERR_DEVICELOST if the device is lost
269 return res
; /* S_OK if the query data is available*/
272 static HRESULT WINAPI
IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery
* iface
, void* pData
, DWORD dwSize
, DWORD dwGetDataFlags
) {
273 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*) iface
;
274 struct wined3d_occlusion_query
*query
= This
->extendedData
;
275 IWineD3DDeviceImpl
*device
= This
->wineD3DDevice
;
276 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
277 struct wined3d_context
*context
;
283 TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This
, pData
, dwSize
, dwGetDataFlags
);
285 if (!query
->context
) This
->state
= QUERY_CREATED
;
287 if (This
->state
== QUERY_CREATED
)
289 /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
290 TRACE("Query wasn't yet started, returning S_OK\n");
295 if (This
->state
== QUERY_BUILDING
)
297 /* Msdn says this returns an error, but our tests show that S_FALSE is returned */
298 TRACE("Query is building, returning S_FALSE\n");
302 if (!gl_info
->supported
[ARB_OCCLUSION_QUERY
])
304 WARN("(%p) : Occlusion queries not supported. Returning 1.\n", This
);
309 if (query
->context
->tid
!= GetCurrentThreadId())
311 FIXME("%p Wrong thread, returning 1.\n", This
);
316 context
= context_acquire(This
->wineD3DDevice
, query
->context
->current_rt
, CTXUSAGE_RESOURCELOAD
);
320 GL_EXTCALL(glGetQueryObjectuivARB(query
->id
, GL_QUERY_RESULT_AVAILABLE_ARB
, &available
));
321 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)");
322 TRACE("(%p) : available %d.\n", This
, available
);
328 GL_EXTCALL(glGetQueryObjectuivARB(query
->id
, GL_QUERY_RESULT_ARB
, &samples
));
329 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)");
330 TRACE("(%p) : Returning %d samples.\n", This
, samples
);
342 context_release(context
);
347 static HRESULT WINAPI
IWineD3DEventQueryImpl_GetData(IWineD3DQuery
* iface
, void* pData
, DWORD dwSize
, DWORD dwGetDataFlags
) {
348 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*) iface
;
349 struct wined3d_event_query
*query
= This
->extendedData
;
350 struct wined3d_context
*context
;
353 TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This
, pData
, dwSize
, dwGetDataFlags
);
355 if (!pData
|| !dwSize
) return S_OK
;
359 ERR("Query not started, returning TRUE.\n");
365 if (query
->context
->tid
!= GetCurrentThreadId())
367 /* See comment in IWineD3DQuery::Issue, event query codeblock */
368 FIXME("Wrong thread, reporting GPU idle.\n");
374 context
= context_acquire(This
->wineD3DDevice
, query
->context
->current_rt
, CTXUSAGE_RESOURCELOAD
);
378 if (context
->gl_info
->supported
[APPLE_FENCE
])
380 *data
= GL_EXTCALL(glTestFenceAPPLE(query
->id
));
381 checkGLcall("glTestFenceAPPLE");
383 else if (context
->gl_info
->supported
[NV_FENCE
])
385 *data
= GL_EXTCALL(glTestFenceNV(query
->id
));
386 checkGLcall("glTestFenceNV");
390 WARN("(%p): reporting GPU idle\n", This
);
396 context_release(context
);
401 static DWORD WINAPI
IWineD3DQueryImpl_GetDataSize(IWineD3DQuery
* iface
){
402 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
404 TRACE("(%p) : type %#x\n", This
, This
->type
);
406 case WINED3DQUERYTYPE_VCACHE
:
407 dataSize
= sizeof(WINED3DDEVINFO_VCACHE
);
409 case WINED3DQUERYTYPE_RESOURCEMANAGER
:
410 dataSize
= sizeof(WINED3DDEVINFO_RESOURCEMANAGER
);
412 case WINED3DQUERYTYPE_VERTEXSTATS
:
413 dataSize
= sizeof(WINED3DDEVINFO_VERTEXSTATS
);
415 case WINED3DQUERYTYPE_EVENT
:
416 dataSize
= sizeof(BOOL
);
418 case WINED3DQUERYTYPE_TIMESTAMP
:
419 dataSize
= sizeof(UINT64
);
421 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT
:
422 dataSize
= sizeof(BOOL
);
424 case WINED3DQUERYTYPE_TIMESTAMPFREQ
:
425 dataSize
= sizeof(UINT64
);
427 case WINED3DQUERYTYPE_PIPELINETIMINGS
:
428 dataSize
= sizeof(WINED3DDEVINFO_PIPELINETIMINGS
);
430 case WINED3DQUERYTYPE_INTERFACETIMINGS
:
431 dataSize
= sizeof(WINED3DDEVINFO_INTERFACETIMINGS
);
433 case WINED3DQUERYTYPE_VERTEXTIMINGS
:
434 dataSize
= sizeof(WINED3DDEVINFO_STAGETIMINGS
);
436 case WINED3DQUERYTYPE_PIXELTIMINGS
:
437 dataSize
= sizeof(WINED3DDEVINFO_STAGETIMINGS
);
439 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS
:
440 dataSize
= sizeof(WINED3DQUERYTYPE_BANDWIDTHTIMINGS
);
442 case WINED3DQUERYTYPE_CACHEUTILIZATION
:
443 dataSize
= sizeof(WINED3DDEVINFO_CACHEUTILIZATION
);
446 FIXME("(%p) Unhandled query type %d\n",This
, This
->type
);
452 static DWORD WINAPI
IWineD3DEventQueryImpl_GetDataSize(IWineD3DQuery
* iface
){
453 TRACE("(%p) : type D3DQUERY_EVENT\n", iface
);
458 static DWORD WINAPI
IWineD3DOcclusionQueryImpl_GetDataSize(IWineD3DQuery
* iface
){
459 TRACE("(%p) : type D3DQUERY_OCCLUSION\n", iface
);
461 return sizeof(DWORD
);
464 static WINED3DQUERYTYPE WINAPI
IWineD3DQueryImpl_GetType(IWineD3DQuery
* iface
){
465 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
470 static HRESULT WINAPI
IWineD3DEventQueryImpl_Issue(IWineD3DQuery
* iface
, DWORD dwIssueFlags
) {
471 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
473 TRACE("(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT\n", This
, dwIssueFlags
);
474 if (dwIssueFlags
& WINED3DISSUE_END
)
476 struct wined3d_event_query
*query
= This
->extendedData
;
477 struct wined3d_context
*context
;
481 if (query
->context
->tid
!= GetCurrentThreadId())
483 context_free_event_query(query
);
484 context
= context_acquire(This
->wineD3DDevice
, NULL
, CTXUSAGE_RESOURCELOAD
);
485 context_alloc_event_query(context
, query
);
489 context
= context_acquire(This
->wineD3DDevice
, query
->context
->current_rt
, CTXUSAGE_RESOURCELOAD
);
494 context
= context_acquire(This
->wineD3DDevice
, NULL
, CTXUSAGE_RESOURCELOAD
);
495 context_alloc_event_query(context
, query
);
500 if (context
->gl_info
->supported
[APPLE_FENCE
])
502 GL_EXTCALL(glSetFenceAPPLE(query
->id
));
503 checkGLcall("glSetFenceAPPLE");
505 else if (context
->gl_info
->supported
[NV_FENCE
])
507 GL_EXTCALL(glSetFenceNV(query
->id
, GL_ALL_COMPLETED_NV
));
508 checkGLcall("glSetFenceNV");
513 context_release(context
);
515 else if(dwIssueFlags
& WINED3DISSUE_BEGIN
)
517 /* Started implicitly at device creation */
518 ERR("Event query issued with START flag - what to do?\n");
521 if(dwIssueFlags
& WINED3DISSUE_BEGIN
) {
522 This
->state
= QUERY_BUILDING
;
524 This
->state
= QUERY_SIGNALLED
;
530 static HRESULT WINAPI
IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery
* iface
, DWORD dwIssueFlags
) {
531 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
532 IWineD3DDeviceImpl
*device
= This
->wineD3DDevice
;
533 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
535 if (gl_info
->supported
[ARB_OCCLUSION_QUERY
])
537 struct wined3d_occlusion_query
*query
= This
->extendedData
;
538 struct wined3d_context
*context
;
540 /* This is allowed according to msdn and our tests. Reset the query and restart */
541 if (dwIssueFlags
& WINED3DISSUE_BEGIN
)
543 if (This
->state
== QUERY_BUILDING
)
545 if (query
->context
->tid
!= GetCurrentThreadId())
547 FIXME("Wrong thread, can't restart query.\n");
549 context_free_occlusion_query(query
);
550 context
= context_acquire(This
->wineD3DDevice
, NULL
, CTXUSAGE_RESOURCELOAD
);
551 context_alloc_occlusion_query(context
, query
);
555 context
= context_acquire(This
->wineD3DDevice
, query
->context
->current_rt
, CTXUSAGE_RESOURCELOAD
);
558 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB
));
559 checkGLcall("glEndQuery()");
565 if (query
->context
) context_free_occlusion_query(query
);
566 context
= context_acquire(This
->wineD3DDevice
, NULL
, CTXUSAGE_RESOURCELOAD
);
567 context_alloc_occlusion_query(context
, query
);
571 GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB
, query
->id
));
572 checkGLcall("glBeginQuery()");
575 context_release(context
);
577 if (dwIssueFlags
& WINED3DISSUE_END
) {
578 /* Msdn says _END on a non-building occlusion query returns an error, but
579 * our tests show that it returns OK. But OpenGL doesn't like it, so avoid
580 * generating an error
582 if (This
->state
== QUERY_BUILDING
)
584 if (query
->context
->tid
!= GetCurrentThreadId())
586 FIXME("Wrong thread, can't end query.\n");
590 context
= context_acquire(This
->wineD3DDevice
, query
->context
->current_rt
, CTXUSAGE_RESOURCELOAD
);
593 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB
));
594 checkGLcall("glEndQuery()");
597 context_release(context
);
602 FIXME("(%p) : Occlusion queries not supported\n", This
);
605 if(dwIssueFlags
& WINED3DISSUE_BEGIN
) {
606 This
->state
= QUERY_BUILDING
;
608 This
->state
= QUERY_SIGNALLED
;
610 return WINED3D_OK
; /* can be WINED3DERR_INVALIDCALL. */
613 static HRESULT WINAPI
IWineD3DQueryImpl_Issue(IWineD3DQuery
* iface
, DWORD dwIssueFlags
){
614 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
616 TRACE("(%p) : dwIssueFlags %#x, type %#x\n", This
, dwIssueFlags
, This
->type
);
618 /* The fixme is printed when the app asks for the resulting data */
619 WARN("(%p) : Unhandled query type %#x\n", This
, This
->type
);
621 if(dwIssueFlags
& WINED3DISSUE_BEGIN
) {
622 This
->state
= QUERY_BUILDING
;
624 This
->state
= QUERY_SIGNALLED
;
627 return WINED3D_OK
; /* can be WINED3DERR_INVALIDCALL. */
631 /**********************************************************
632 * IWineD3DQuery VTbl follows
633 **********************************************************/
635 const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
=
637 /*** IUnknown methods ***/
638 IWineD3DQueryImpl_QueryInterface
,
639 IWineD3DQueryImpl_AddRef
,
640 IWineD3DQueryImpl_Release
,
641 /*** IWineD3Dquery methods ***/
642 IWineD3DQueryImpl_GetParent
,
643 IWineD3DQueryImpl_GetDevice
,
644 IWineD3DQueryImpl_GetData
,
645 IWineD3DQueryImpl_GetDataSize
,
646 IWineD3DQueryImpl_GetType
,
647 IWineD3DQueryImpl_Issue
650 const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
=
652 /*** IUnknown methods ***/
653 IWineD3DQueryImpl_QueryInterface
,
654 IWineD3DQueryImpl_AddRef
,
655 IWineD3DQueryImpl_Release
,
656 /*** IWineD3Dquery methods ***/
657 IWineD3DQueryImpl_GetParent
,
658 IWineD3DQueryImpl_GetDevice
,
659 IWineD3DEventQueryImpl_GetData
,
660 IWineD3DEventQueryImpl_GetDataSize
,
661 IWineD3DQueryImpl_GetType
,
662 IWineD3DEventQueryImpl_Issue
665 const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
=
667 /*** IUnknown methods ***/
668 IWineD3DQueryImpl_QueryInterface
,
669 IWineD3DQueryImpl_AddRef
,
670 IWineD3DQueryImpl_Release
,
671 /*** IWineD3Dquery methods ***/
672 IWineD3DQueryImpl_GetParent
,
673 IWineD3DQueryImpl_GetDevice
,
674 IWineD3DOcclusionQueryImpl_GetData
,
675 IWineD3DOcclusionQueryImpl_GetDataSize
,
676 IWineD3DQueryImpl_GetType
,
677 IWineD3DOcclusionQueryImpl_Issue