2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 D3DFORMAT
d3dformat_from_wined3dformat(WINED3DFORMAT format
)
30 BYTE
*c
= (BYTE
*)&format
;
32 /* Don't translate FOURCC formats */
33 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
37 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
38 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
39 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
40 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
41 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
42 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
43 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
44 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
45 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
46 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
47 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
48 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
49 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
50 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
51 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
52 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
53 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
54 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
55 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
56 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
57 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
58 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
59 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
60 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
63 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
64 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
66 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
67 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
68 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
69 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
70 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
72 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
73 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
74 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
75 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
76 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
77 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
78 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
79 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
80 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
81 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
82 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
83 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
84 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
85 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
86 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
88 FIXME("Unhandled WINED3DFORMAT %#x\n", format
);
89 return D3DFMT_UNKNOWN
;
93 WINED3DFORMAT
wined3dformat_from_d3dformat(D3DFORMAT format
)
95 BYTE
*c
= (BYTE
*)&format
;
97 /* Don't translate FOURCC formats */
98 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
102 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
103 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
104 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
105 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
106 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
107 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
108 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
109 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
110 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
111 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
112 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
113 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
114 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
115 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
116 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
117 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
118 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
119 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
120 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
121 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
122 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
123 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
124 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
125 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
126 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
127 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
128 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
129 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
130 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
131 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
132 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
133 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
134 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
135 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
136 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
137 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
138 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
139 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
140 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
141 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
142 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
143 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
144 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
145 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
146 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
147 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
148 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
149 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
150 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
151 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
153 FIXME("Unhandled D3DFORMAT %#x\n", format
);
154 return WINED3DFMT_UNKNOWN
;
158 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
160 switch(primitive_type
)
162 case D3DPT_POINTLIST
:
163 return primitive_count
;
166 return primitive_count
* 2;
168 case D3DPT_LINESTRIP
:
169 return primitive_count
+ 1;
171 case D3DPT_TRIANGLELIST
:
172 return primitive_count
* 3;
174 case D3DPT_TRIANGLESTRIP
:
175 case D3DPT_TRIANGLEFAN
:
176 return primitive_count
+ 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type
);
184 static ULONG WINAPI
D3D9CB_DestroySwapChain(IWineD3DSwapChain
*swapchain
)
186 IDirect3DSwapChain9Impl
*parent
;
188 TRACE("swapchain %p.\n", swapchain
);
190 IWineD3DSwapChain_GetParent(swapchain
, (IUnknown
**)&parent
);
191 parent
->isImplicit
= FALSE
;
192 return IDirect3DSwapChain9_Release((IDirect3DSwapChain9
*)parent
);
195 /* IDirect3D IUnknown parts follow: */
196 static HRESULT WINAPI
IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface
, REFIID riid
, LPVOID
* ppobj
) {
197 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
199 IDirect3D9Impl
*d3dimpl
;
201 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
203 if (IsEqualGUID(riid
, &IID_IUnknown
)
204 || IsEqualGUID(riid
, &IID_IDirect3DDevice9
)) {
205 IDirect3DDevice9Ex_AddRef(iface
);
207 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj
);
209 } else if(IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
)) {
210 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
211 * It doesn't matter with which function the device was created.
213 IDirect3DDevice9_GetDirect3D(iface
, &d3d
);
214 d3dimpl
= (IDirect3D9Impl
*) d3d
;
216 if(d3dimpl
->extended
) {
218 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex
*) *ppobj
);
219 IDirect3D9_Release(d3d
);
220 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj
);
223 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
224 IDirect3D9_Release(d3d
);
226 return E_NOINTERFACE
;
230 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
232 IUnknown_AddRef((IUnknown
*)&This
->device_parent_vtbl
);
233 *ppobj
= &This
->device_parent_vtbl
;
237 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
239 return E_NOINTERFACE
;
242 static ULONG WINAPI
IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface
) {
243 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
244 ULONG ref
= InterlockedIncrement(&This
->ref
);
246 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
251 static ULONG WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface
) {
252 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
255 if (This
->inDestruction
) return 0;
256 ref
= InterlockedDecrement(&This
->ref
);
258 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
262 This
->inDestruction
= TRUE
;
264 wined3d_mutex_lock();
265 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
266 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
269 IDirect3DVertexDeclaration9Impl_Destroy(This
->convertedDecls
[i
]);
271 HeapFree(GetProcessHeap(), 0, This
->convertedDecls
);
273 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
, D3D9CB_DestroySwapChain
);
274 IWineD3DDevice_ReleaseFocusWindow(This
->WineD3DDevice
);
275 IWineD3DDevice_Release(This
->WineD3DDevice
);
276 wined3d_mutex_unlock();
278 HeapFree(GetProcessHeap(), 0, This
);
283 /* IDirect3DDevice Interface follow: */
284 static HRESULT WINAPI
IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
286 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
288 TRACE("iface %p.\n", iface
);
292 TRACE("D3D9 device is marked not reset.\n");
293 return D3DERR_DEVICENOTRESET
;
299 static UINT WINAPI
IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface
) {
300 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
303 TRACE("iface %p.\n", iface
);
305 wined3d_mutex_lock();
306 hr
= IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
307 wined3d_mutex_unlock();
312 static HRESULT WINAPI
IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface
) {
313 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
316 TRACE("iface %p.\n", iface
);
318 wined3d_mutex_lock();
319 hr
= IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
320 wined3d_mutex_unlock();
325 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface
, IDirect3D9
** ppD3D9
) {
326 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
330 TRACE("iface %p, d3d9 %p.\n", iface
, ppD3D9
);
332 if (NULL
== ppD3D9
) {
333 return D3DERR_INVALIDCALL
;
336 wined3d_mutex_lock();
337 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
338 if (hr
== D3D_OK
&& pWineD3D
!= NULL
)
340 IWineD3D_GetParent(pWineD3D
,(IUnknown
**)ppD3D9
);
341 IWineD3D_Release(pWineD3D
);
343 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
346 TRACE("(%p) returning %p\n", This
, *ppD3D9
);
347 wined3d_mutex_unlock();
352 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface
, D3DCAPS9
* pCaps
) {
353 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
354 HRESULT hrc
= D3D_OK
;
355 WINED3DCAPS
*pWineCaps
;
357 TRACE("iface %p, caps %p.\n", iface
, pCaps
);
360 return D3DERR_INVALIDCALL
;
362 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
363 if(pWineCaps
== NULL
){
364 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
367 memset(pCaps
, 0, sizeof(*pCaps
));
369 wined3d_mutex_lock();
370 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
371 wined3d_mutex_unlock();
373 WINECAPSTOD3D9CAPS(pCaps
, pWineCaps
)
374 HeapFree(GetProcessHeap(), 0, pWineCaps
);
376 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
377 pCaps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
381 TRACE("Returning %p %p\n", This
, pCaps
);
385 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DDISPLAYMODE
* pMode
) {
386 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
389 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, iSwapChain
, pMode
);
391 wined3d_mutex_lock();
392 hr
= IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, iSwapChain
, (WINED3DDISPLAYMODE
*) pMode
);
393 wined3d_mutex_unlock();
395 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
400 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
401 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
404 TRACE("iface %p, parameters %p.\n", iface
, pParameters
);
406 wined3d_mutex_lock();
407 hr
= IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
408 wined3d_mutex_unlock();
413 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface9
* pCursorBitmap
) {
414 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
415 IDirect3DSurface9Impl
*pSurface
= (IDirect3DSurface9Impl
*)pCursorBitmap
;
418 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
419 iface
, XHotSpot
, YHotSpot
, pCursorBitmap
);
422 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
423 return WINED3DERR_INVALIDCALL
;
426 wined3d_mutex_lock();
427 hr
= IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
, XHotSpot
, YHotSpot
, pSurface
->wineD3DSurface
);
428 wined3d_mutex_unlock();
433 static void WINAPI
IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface
, int XScreenSpace
, int YScreenSpace
, DWORD Flags
) {
434 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
436 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, XScreenSpace
, YScreenSpace
, Flags
);
438 wined3d_mutex_lock();
439 IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
440 wined3d_mutex_unlock();
443 static BOOL WINAPI
IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface
, BOOL bShow
) {
444 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
447 TRACE("iface %p, show %#x.\n", iface
, bShow
);
449 wined3d_mutex_lock();
450 ret
= IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
451 wined3d_mutex_unlock();
456 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
457 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
459 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
460 IDirect3DSwapChain9Impl
*object
;
463 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
464 iface
, present_parameters
, swapchain
);
466 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
469 ERR("Failed to allocate swapchain memory.\n");
470 return E_OUTOFMEMORY
;
473 hr
= swapchain_init(object
, This
, present_parameters
);
476 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
477 HeapFree(GetProcessHeap(), 0, object
);
481 TRACE("Created swapchain %p.\n", object
);
482 *swapchain
= (IDirect3DSwapChain9
*)object
;
487 static HRESULT WINAPI
reset_enum_callback(IWineD3DResource
*resource
, void *data
) {
488 BOOL
*resources_ok
= data
;
489 D3DRESOURCETYPE type
;
491 WINED3DSURFACE_DESC surface_desc
;
492 WINED3DVOLUME_DESC volume_desc
;
493 D3DINDEXBUFFER_DESC index_desc
;
494 D3DVERTEXBUFFER_DESC vertex_desc
;
496 IDirect3DResource9
*parent
;
498 IWineD3DResource_GetParent(resource
, (IUnknown
**) &parent
);
499 type
= IDirect3DResource9_GetType(parent
);
501 case D3DRTYPE_SURFACE
:
502 IWineD3DSurface_GetDesc((IWineD3DSurface
*) resource
, &surface_desc
);
503 pool
= surface_desc
.pool
;
506 case D3DRTYPE_VOLUME
:
507 IWineD3DVolume_GetDesc((IWineD3DVolume
*) resource
, &volume_desc
);
508 pool
= volume_desc
.Pool
;
511 case D3DRTYPE_INDEXBUFFER
:
512 IDirect3DIndexBuffer9_GetDesc((IDirect3DIndexBuffer9
*) parent
, &index_desc
);
513 pool
= index_desc
.Pool
;
516 case D3DRTYPE_VERTEXBUFFER
:
517 IDirect3DVertexBuffer9_GetDesc((IDirect3DVertexBuffer9
*)parent
, &vertex_desc
);
518 pool
= vertex_desc
.Pool
;
521 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
522 * is a D3DPOOL_DEFAULT surface or volume as well
525 pool
= WINED3DPOOL_SCRATCH
; /* a harmless pool */
529 if(pool
== WINED3DPOOL_DEFAULT
) {
530 if(IUnknown_Release(parent
) == 0) {
531 TRACE("Parent %p is an implicit resource with ref 0\n", parent
);
533 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent
, resource
);
535 *resources_ok
= FALSE
;
538 IUnknown_Release(parent
);
540 IWineD3DResource_Release(resource
);
545 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
546 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
547 WINED3DPRESENT_PARAMETERS localParameters
;
549 BOOL resources_ok
= TRUE
;
552 TRACE("iface %p, present_parameters %p.\n", iface
, pPresentationParameters
);
554 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
555 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
556 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
557 * make use of the hidden reference and destroys the objects.
559 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
560 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
562 wined3d_mutex_lock();
563 IWineD3DDevice_SetIndexBuffer(This
->WineD3DDevice
, NULL
, WINED3DFMT_UNKNOWN
);
564 for(i
= 0; i
< 16; i
++) {
565 IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, i
, NULL
, 0, 0);
567 for(i
= 0; i
< 16; i
++) {
568 IWineD3DDevice_SetTexture(This
->WineD3DDevice
, i
, NULL
);
571 IWineD3DDevice_EnumResources(This
->WineD3DDevice
, reset_enum_callback
, &resources_ok
);
573 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
574 This
->notreset
= TRUE
;
575 wined3d_mutex_unlock();
577 return WINED3DERR_INVALIDCALL
;
580 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
581 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
582 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
583 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
584 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
585 localParameters
.MultiSampleQuality
= pPresentationParameters
->MultiSampleQuality
;
586 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
587 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
588 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
589 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
590 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
591 localParameters
.Flags
= pPresentationParameters
->Flags
;
592 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
593 localParameters
.PresentationInterval
= pPresentationParameters
->PresentationInterval
;
594 localParameters
.AutoRestoreDisplayMode
= TRUE
;
596 hr
= IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
598 This
->notreset
= TRUE
;
600 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
601 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
602 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
603 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
604 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
605 pPresentationParameters
->MultiSampleQuality
= localParameters
.MultiSampleQuality
;
606 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
607 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
608 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
609 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
610 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
611 pPresentationParameters
->Flags
= localParameters
.Flags
;
612 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
613 pPresentationParameters
->PresentationInterval
= localParameters
.PresentationInterval
;
615 This
->notreset
= FALSE
;
618 wined3d_mutex_unlock();
623 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
*
625 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
628 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
629 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
631 wined3d_mutex_lock();
632 hr
= IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
633 wined3d_mutex_unlock();
638 static HRESULT WINAPI
IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
** ppBackBuffer
) {
639 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
640 IWineD3DSurface
*retSurface
= NULL
;
643 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
644 iface
, iSwapChain
, BackBuffer
, Type
, ppBackBuffer
);
646 wined3d_mutex_lock();
647 rc
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, iSwapChain
, BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &retSurface
);
648 if (rc
== D3D_OK
&& NULL
!= retSurface
&& NULL
!= ppBackBuffer
) {
649 IWineD3DSurface_GetParent(retSurface
, (IUnknown
**)ppBackBuffer
);
650 IWineD3DSurface_Release(retSurface
);
652 wined3d_mutex_unlock();
656 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DRASTER_STATUS
* pRasterStatus
) {
657 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
660 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, iSwapChain
, pRasterStatus
);
662 wined3d_mutex_lock();
663 hr
= IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, iSwapChain
, (WINED3DRASTER_STATUS
*) pRasterStatus
);
664 wined3d_mutex_unlock();
669 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface
, BOOL bEnableDialogs
) {
670 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
673 TRACE("iface %p, enable %#x.\n", iface
, bEnableDialogs
);
675 wined3d_mutex_lock();
676 hr
= IWineD3DDevice_SetDialogBoxMode(This
->WineD3DDevice
, bEnableDialogs
);
677 wined3d_mutex_unlock();
682 static void WINAPI
IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT iSwapChain
,
683 DWORD Flags
, const D3DGAMMARAMP
*pRamp
)
685 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
687 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, iSwapChain
, Flags
, pRamp
);
689 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
690 wined3d_mutex_lock();
691 IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, iSwapChain
, Flags
, (CONST WINED3DGAMMARAMP
*)pRamp
);
692 wined3d_mutex_unlock();
695 static void WINAPI
IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DGAMMARAMP
* pRamp
) {
696 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
698 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, iSwapChain
, pRamp
);
700 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
701 wined3d_mutex_lock();
702 IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, iSwapChain
, (WINED3DGAMMARAMP
*) pRamp
);
703 wined3d_mutex_unlock();
706 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex
*iface
,
707 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
708 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
710 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
711 IDirect3DTexture9Impl
*object
;
714 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
715 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
717 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
720 ERR("Failed to allocate texture memory.\n");
721 return D3DERR_OUTOFVIDEOMEMORY
;
724 hr
= texture_init(object
, This
, width
, height
, levels
, usage
, format
, pool
);
727 WARN("Failed to initialize texture, hr %#x.\n", hr
);
728 HeapFree(GetProcessHeap(), 0, object
);
732 TRACE("Created texture %p.\n", object
);
733 *texture
= (IDirect3DTexture9
*)object
;
738 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
739 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
740 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
742 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
743 IDirect3DVolumeTexture9Impl
*object
;
746 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
747 iface
, width
, height
, depth
, levels
);
748 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
749 usage
, format
, pool
, texture
, shared_handle
);
751 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
754 ERR("Failed to allocate volume texture memory.\n");
755 return D3DERR_OUTOFVIDEOMEMORY
;
758 hr
= volumetexture_init(object
, This
, width
, height
, depth
, levels
, usage
, format
, pool
);
761 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
762 HeapFree(GetProcessHeap(), 0, object
);
766 TRACE("Created volume texture %p.\n", object
);
767 *texture
= (IDirect3DVolumeTexture9
*)object
;
772 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
773 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
774 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
776 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
777 IDirect3DCubeTexture9Impl
*object
;
780 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
781 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
783 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
786 ERR("Failed to allocate cube texture memory.\n");
787 return D3DERR_OUTOFVIDEOMEMORY
;
790 hr
= cubetexture_init(object
, This
, edge_length
, levels
, usage
, format
, pool
);
793 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
794 HeapFree(GetProcessHeap(), 0, object
);
798 TRACE("Created cube texture %p.\n", object
);
799 *texture
= (IDirect3DCubeTexture9
*)object
;
804 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
, DWORD usage
,
805 DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
, HANDLE
*shared_handle
)
807 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
808 IDirect3DVertexBuffer9Impl
*object
;
811 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
812 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
814 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
817 ERR("Failed to allocate buffer memory.\n");
818 return D3DERR_OUTOFVIDEOMEMORY
;
821 hr
= vertexbuffer_init(object
, This
, size
, usage
, fvf
, pool
);
824 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
825 HeapFree(GetProcessHeap(), 0, object
);
829 TRACE("Created vertex buffer %p.\n", object
);
830 *buffer
= (IDirect3DVertexBuffer9
*)object
;
835 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
, DWORD usage
,
836 D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
, HANDLE
*shared_handle
)
838 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
839 IDirect3DIndexBuffer9Impl
*object
;
842 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
843 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
845 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
848 ERR("Failed to allocate buffer memory.\n");
849 return D3DERR_OUTOFVIDEOMEMORY
;
852 hr
= indexbuffer_init(object
, This
, size
, usage
, format
, pool
);
855 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
856 HeapFree(GetProcessHeap(), 0, object
);
860 TRACE("Created index buffer %p.\n", object
);
861 *buffer
= (IDirect3DIndexBuffer9
*)object
;
866 static HRESULT
IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
,
867 D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface9
**ppSurface
,
868 UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
)
870 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
871 IDirect3DSurface9Impl
*object
;
874 TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
875 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
876 iface
, Width
, Height
, Format
, Lockable
, Discard
, Level
, ppSurface
,
877 Usage
, Pool
, MultiSample
, MultisampleQuality
);
879 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface9Impl
));
882 FIXME("Failed to allocate surface memory.\n");
883 return D3DERR_OUTOFVIDEOMEMORY
;
886 hr
= surface_init(object
, This
, Width
, Height
, Format
, Lockable
, Discard
,
887 Level
, Usage
, Pool
, MultiSample
, MultisampleQuality
);
890 WARN("Failed to initialize surface, hr %#x.\n", hr
);
891 HeapFree(GetProcessHeap(), 0, object
);
895 TRACE("Created surface %p.\n", object
);
896 *ppSurface
= (IDirect3DSurface9
*)object
;
901 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT Width
, UINT Height
,
902 D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
, BOOL Lockable
,
903 IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
)
907 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
908 "lockable %#x, surface %p, shared_handle %p.\n",
909 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
910 Lockable
, ppSurface
, pSharedHandle
);
912 hr
= IDirect3DDevice9Impl_CreateSurface(iface
, Width
, Height
, Format
, Lockable
, FALSE
/* Discard */,
913 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, MultiSample
, MultisampleQuality
);
918 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
,
919 D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
920 DWORD MultisampleQuality
, BOOL Discard
,
921 IDirect3DSurface9
**ppSurface
, HANDLE
* pSharedHandle
) {
924 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
925 "discard %#x, surface %p, shared_handle %p.\n",
926 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
927 Discard
, ppSurface
, pSharedHandle
);
929 hr
= IDirect3DDevice9Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, Discard
,
930 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
, MultisampleQuality
);
936 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pSourceSurface
, CONST RECT
* pSourceRect
, IDirect3DSurface9
* pDestinationSurface
, CONST POINT
* pDestPoint
) {
937 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
940 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
941 iface
, pSourceSurface
, pSourceRect
, pDestinationSurface
, pDestPoint
);
943 wined3d_mutex_lock();
944 hr
= IWineD3DDevice_UpdateSurface(This
->WineD3DDevice
, ((IDirect3DSurface9Impl
*)pSourceSurface
)->wineD3DSurface
, pSourceRect
, ((IDirect3DSurface9Impl
*)pDestinationSurface
)->wineD3DSurface
, pDestPoint
);
945 wined3d_mutex_unlock();
950 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface
, IDirect3DBaseTexture9
* pSourceTexture
, IDirect3DBaseTexture9
* pDestinationTexture
) {
951 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
954 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, pSourceTexture
, pDestinationTexture
);
956 wined3d_mutex_lock();
957 hr
= IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture9Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture9Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
958 wined3d_mutex_unlock();
963 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
964 IDirect3DSurface9
*pRenderTarget
, IDirect3DSurface9
*pDestSurface
)
966 IDirect3DSurface9Impl
*renderTarget
= (IDirect3DSurface9Impl
*)pRenderTarget
;
967 IDirect3DSurface9Impl
*destSurface
= (IDirect3DSurface9Impl
*)pDestSurface
;
970 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, pRenderTarget
, pDestSurface
);
972 wined3d_mutex_lock();
973 hr
= IWineD3DSurface_BltFast(destSurface
->wineD3DSurface
, 0, 0, renderTarget
->wineD3DSurface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
974 wined3d_mutex_unlock();
979 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, IDirect3DSurface9
* pDestSurface
) {
980 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
981 IDirect3DSurface9Impl
*destSurface
= (IDirect3DSurface9Impl
*)pDestSurface
;
984 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, iSwapChain
, pDestSurface
);
986 wined3d_mutex_lock();
987 hr
= IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, iSwapChain
, destSurface
->wineD3DSurface
);
988 wined3d_mutex_unlock();
993 static HRESULT WINAPI
IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*pSourceSurface
,
994 const RECT
*pSourceRect
, IDirect3DSurface9
*pDestSurface
, const RECT
*pDestRect
, D3DTEXTUREFILTERTYPE Filter
)
996 IDirect3DSurface9Impl
*src
= (IDirect3DSurface9Impl
*) pSourceSurface
;
997 IDirect3DSurface9Impl
*dst
= (IDirect3DSurface9Impl
*) pDestSurface
;
1000 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1001 iface
, pSourceSurface
, pSourceRect
, pDestSurface
, pDestRect
, Filter
);
1003 wined3d_mutex_lock();
1004 hr
= IWineD3DSurface_Blt(dst
->wineD3DSurface
, pDestRect
, src
->wineD3DSurface
, pSourceRect
, 0, NULL
, Filter
);
1005 wined3d_mutex_unlock();
1010 static HRESULT WINAPI
IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex
*iface
,
1011 IDirect3DSurface9
*pSurface
, const RECT
*pRect
, D3DCOLOR color
)
1013 const WINED3DCOLORVALUE c
=
1015 ((color
>> 16) & 0xff) / 255.0f
,
1016 ((color
>> 8) & 0xff) / 255.0f
,
1017 (color
& 0xff) / 255.0f
,
1018 ((color
>> 24) & 0xff) / 255.0f
,
1020 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1021 IDirect3DSurface9Impl
*surface
= (IDirect3DSurface9Impl
*)pSurface
;
1023 WINED3DRESOURCETYPE restype
;
1025 WINED3DSURFACE_DESC desc
;
1028 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, pSurface
, pRect
, color
);
1030 wined3d_mutex_lock();
1032 IWineD3DSurface_GetDesc(surface
->wineD3DSurface
, &desc
);
1035 restype
= desc
.resource_type
;
1037 /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
1038 * in D3DPOOL_DEFAULT
1040 if(!(usage
& WINED3DUSAGE_RENDERTARGET
) && (pool
!= WINED3DPOOL_DEFAULT
|| restype
!= WINED3DRTYPE_SURFACE
)) {
1041 wined3d_mutex_unlock();
1042 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1043 return D3DERR_INVALIDCALL
;
1046 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1047 /* Note: D3DRECT is compatible with WINED3DRECT */
1048 hr
= IWineD3DDevice_ColorFill(This
->WineD3DDevice
, surface
->wineD3DSurface
, (const WINED3DRECT
*)pRect
, &c
);
1050 wined3d_mutex_unlock();
1055 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
, HANDLE
* pSharedHandle
) {
1058 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1059 iface
, Width
, Height
, Format
, Pool
, ppSurface
, pSharedHandle
);
1061 if(Pool
== D3DPOOL_MANAGED
){
1062 FIXME("Attempting to create a managed offscreen plain surface\n");
1063 return D3DERR_INVALIDCALL
;
1066 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1068 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1069 Why, their always lockable?
1070 should I change the usage to dynamic?
1072 hr
= IDirect3DDevice9Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
/* Discard */,
1073 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */, (WINED3DPOOL
)Pool
, D3DMULTISAMPLE_NONE
,
1074 0 /* MultisampleQuality */);
1079 /* TODO: move to wineD3D */
1080 static HRESULT WINAPI
IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface
, DWORD RenderTargetIndex
, IDirect3DSurface9
* pRenderTarget
) {
1081 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1082 IDirect3DSurface9Impl
*pSurface
= (IDirect3DSurface9Impl
*)pRenderTarget
;
1085 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, pRenderTarget
);
1087 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1089 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1090 return D3DERR_INVALIDCALL
;
1093 wined3d_mutex_lock();
1094 hr
= IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, RenderTargetIndex
, pSurface
? pSurface
->wineD3DSurface
: NULL
, TRUE
);
1095 wined3d_mutex_unlock();
1100 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface
, DWORD RenderTargetIndex
, IDirect3DSurface9
**ppRenderTarget
) {
1101 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1102 IWineD3DSurface
*pRenderTarget
;
1105 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, ppRenderTarget
);
1107 if (ppRenderTarget
== NULL
) {
1108 return D3DERR_INVALIDCALL
;
1111 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1113 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1114 return D3DERR_INVALIDCALL
;
1117 wined3d_mutex_lock();
1119 hr
=IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
,RenderTargetIndex
,&pRenderTarget
);
1123 FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr
);
1125 else if (!pRenderTarget
)
1127 *ppRenderTarget
= NULL
;
1131 IWineD3DSurface_GetParent(pRenderTarget
, (IUnknown
**)ppRenderTarget
);
1132 IWineD3DSurface_Release(pRenderTarget
);
1135 wined3d_mutex_unlock();
1140 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pZStencilSurface
) {
1141 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1142 IDirect3DSurface9Impl
*pSurface
;
1145 TRACE("iface %p, depth_stencil %p.\n", iface
, pZStencilSurface
);
1147 pSurface
= (IDirect3DSurface9Impl
*)pZStencilSurface
;
1149 wined3d_mutex_lock();
1150 hr
= IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, NULL
==pSurface
? NULL
: pSurface
->wineD3DSurface
);
1151 wined3d_mutex_unlock();
1156 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
**ppZStencilSurface
) {
1157 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1158 HRESULT hr
= D3D_OK
;
1159 IWineD3DSurface
*pZStencilSurface
;
1161 TRACE("iface %p, depth_stencil %p.\n", iface
, ppZStencilSurface
);
1163 if(ppZStencilSurface
== NULL
){
1164 return D3DERR_INVALIDCALL
;
1167 wined3d_mutex_lock();
1168 hr
= IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
1169 if (hr
== WINED3D_OK
) {
1170 IWineD3DSurface_GetParent(pZStencilSurface
,(IUnknown
**)ppZStencilSurface
);
1171 IWineD3DSurface_Release(pZStencilSurface
);
1173 if (hr
!= WINED3DERR_NOTFOUND
)
1174 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1175 *ppZStencilSurface
= NULL
;
1177 wined3d_mutex_unlock();
1182 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface
) {
1183 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1186 TRACE("iface %p.\n", iface
);
1188 wined3d_mutex_lock();
1189 hr
= IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
1190 wined3d_mutex_unlock();
1195 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface
) {
1196 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1199 TRACE("iface %p.\n", iface
);
1201 wined3d_mutex_lock();
1202 hr
= IWineD3DDevice_EndScene(This
->WineD3DDevice
);
1203 wined3d_mutex_unlock();
1208 static HRESULT WINAPI
IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
1209 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1212 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1213 iface
, Count
, pRects
, Flags
, Color
, Z
, Stencil
);
1215 /* Note: D3DRECT is compatible with WINED3DRECT */
1216 wined3d_mutex_lock();
1217 hr
= IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (CONST WINED3DRECT
*) pRects
, Flags
, Color
, Z
, Stencil
);
1218 wined3d_mutex_unlock();
1223 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
1224 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1227 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, lpMatrix
);
1229 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1230 wined3d_mutex_lock();
1231 hr
= IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
1232 wined3d_mutex_unlock();
1237 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface
, D3DTRANSFORMSTATETYPE State
, D3DMATRIX
* pMatrix
) {
1238 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1241 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1243 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1244 wined3d_mutex_lock();
1245 hr
= IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
1246 wined3d_mutex_unlock();
1251 static HRESULT WINAPI
IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
1252 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1255 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1257 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1258 wined3d_mutex_lock();
1259 hr
= IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
1260 wined3d_mutex_unlock();
1265 static HRESULT WINAPI
IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface
, CONST D3DVIEWPORT9
* pViewport
) {
1266 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1269 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1271 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1272 wined3d_mutex_lock();
1273 hr
= IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
1274 wined3d_mutex_unlock();
1279 static HRESULT WINAPI
IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface
, D3DVIEWPORT9
* pViewport
) {
1280 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1283 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1285 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1286 wined3d_mutex_lock();
1287 hr
= IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
1288 wined3d_mutex_unlock();
1293 static HRESULT WINAPI
IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface
, CONST D3DMATERIAL9
* pMaterial
) {
1294 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1297 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1299 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1300 wined3d_mutex_lock();
1301 hr
= IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
1302 wined3d_mutex_unlock();
1307 static HRESULT WINAPI
IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface
, D3DMATERIAL9
* pMaterial
) {
1308 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1311 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1313 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1314 wined3d_mutex_lock();
1315 hr
= IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
1316 wined3d_mutex_unlock();
1321 static HRESULT WINAPI
IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, CONST D3DLIGHT9
* pLight
) {
1322 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1325 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1327 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1328 wined3d_mutex_lock();
1329 hr
= IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
1330 wined3d_mutex_unlock();
1335 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, D3DLIGHT9
* pLight
) {
1336 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1339 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1341 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1342 wined3d_mutex_lock();
1343 hr
= IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
1344 wined3d_mutex_unlock();
1349 static HRESULT WINAPI
IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, BOOL Enable
) {
1350 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1353 TRACE("iface %p, index %u, enable %#x.\n", iface
, Index
, Enable
);
1355 wined3d_mutex_lock();
1356 hr
= IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
1357 wined3d_mutex_unlock();
1362 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, BOOL
* pEnable
) {
1363 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1366 TRACE("iface %p, index %u, enable %p.\n", iface
, Index
, pEnable
);
1368 wined3d_mutex_lock();
1369 hr
= IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
1370 wined3d_mutex_unlock();
1375 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, CONST
float* pPlane
) {
1376 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1379 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1381 wined3d_mutex_lock();
1382 hr
= IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1383 wined3d_mutex_unlock();
1388 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, float* pPlane
) {
1389 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1392 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1394 wined3d_mutex_lock();
1395 hr
= IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1396 wined3d_mutex_unlock();
1401 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface
, D3DRENDERSTATETYPE State
, DWORD Value
) {
1402 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1405 TRACE("iface %p, state %#x, value %#x.\n", iface
, State
, Value
);
1407 wined3d_mutex_lock();
1408 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
1409 wined3d_mutex_unlock();
1414 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface
, D3DRENDERSTATETYPE State
, DWORD
* pValue
) {
1415 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1418 TRACE("iface %p, state %#x, value %p.\n", iface
, State
, pValue
);
1420 wined3d_mutex_lock();
1421 hr
= IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
1422 wined3d_mutex_unlock();
1427 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1428 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1430 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1431 IDirect3DStateBlock9Impl
*object
;
1434 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1436 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1438 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1439 return D3DERR_INVALIDCALL
;
1442 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1445 ERR("Failed to allocate stateblock memory.\n");
1446 return E_OUTOFMEMORY
;
1449 hr
= stateblock_init(object
, This
, type
, NULL
);
1452 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1453 HeapFree(GetProcessHeap(), 0, object
);
1457 TRACE("Created stateblock %p.\n", object
);
1458 *stateblock
= (IDirect3DStateBlock9
*)object
;
1463 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1465 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1468 TRACE("iface %p.\n", iface
);
1470 wined3d_mutex_lock();
1471 hr
= IWineD3DDevice_BeginStateBlock(This
->WineD3DDevice
);
1472 wined3d_mutex_unlock();
1477 static HRESULT WINAPI
IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
1479 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1480 IWineD3DStateBlock
*wined3d_stateblock
;
1481 IDirect3DStateBlock9Impl
*object
;
1484 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1486 wined3d_mutex_lock();
1487 hr
= IWineD3DDevice_EndStateBlock(This
->WineD3DDevice
, &wined3d_stateblock
);
1488 wined3d_mutex_unlock();
1491 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1495 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1498 ERR("Failed to allocate stateblock memory.\n");
1499 IWineD3DStateBlock_Release(wined3d_stateblock
);
1500 return E_OUTOFMEMORY
;
1503 hr
= stateblock_init(object
, This
, 0, wined3d_stateblock
);
1506 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1507 IWineD3DStateBlock_Release(wined3d_stateblock
);
1508 HeapFree(GetProcessHeap(), 0, object
);
1512 TRACE("Created stateblock %p.\n", object
);
1513 *stateblock
= (IDirect3DStateBlock9
*)object
;
1518 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface
, CONST D3DCLIPSTATUS9
* pClipStatus
) {
1519 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1522 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1524 wined3d_mutex_lock();
1525 hr
= IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1526 wined3d_mutex_unlock();
1531 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface
, D3DCLIPSTATUS9
* pClipStatus
) {
1532 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1535 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1537 wined3d_mutex_lock();
1538 hr
= IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1539 wined3d_mutex_unlock();
1544 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, IDirect3DBaseTexture9
**ppTexture
) {
1545 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1546 IWineD3DBaseTexture
*retTexture
= NULL
;
1547 HRESULT rc
= D3D_OK
;
1549 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, ppTexture
);
1551 if(ppTexture
== NULL
){
1552 return D3DERR_INVALIDCALL
;
1555 wined3d_mutex_lock();
1556 rc
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, &retTexture
);
1557 if (SUCCEEDED(rc
) && NULL
!= retTexture
) {
1558 IWineD3DBaseTexture_GetParent(retTexture
, (IUnknown
**)ppTexture
);
1559 IWineD3DBaseTexture_Release(retTexture
);
1562 WARN("Call to get texture (%d) failed (%p)\n", Stage
, retTexture
);
1566 wined3d_mutex_unlock();
1571 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, IDirect3DBaseTexture9
* pTexture
) {
1572 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1575 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, pTexture
);
1577 wined3d_mutex_lock();
1578 hr
= IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
1579 pTexture
==NULL
? NULL
:((IDirect3DBaseTexture9Impl
*)pTexture
)->wineD3DBaseTexture
);
1580 wined3d_mutex_unlock();
1585 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup
[] =
1587 WINED3DTSS_FORCE_DWORD
, /* 0, unused */
1588 WINED3DTSS_COLOROP
, /* 1, D3DTSS_COLOROP */
1589 WINED3DTSS_COLORARG1
, /* 2, D3DTSS_COLORARG1 */
1590 WINED3DTSS_COLORARG2
, /* 3, D3DTSS_COLORARG2 */
1591 WINED3DTSS_ALPHAOP
, /* 4, D3DTSS_ALPHAOP */
1592 WINED3DTSS_ALPHAARG1
, /* 5, D3DTSS_ALPHAARG1 */
1593 WINED3DTSS_ALPHAARG2
, /* 6, D3DTSS_ALPHAARG2 */
1594 WINED3DTSS_BUMPENVMAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
1595 WINED3DTSS_BUMPENVMAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
1596 WINED3DTSS_BUMPENVMAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
1597 WINED3DTSS_BUMPENVMAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
1598 WINED3DTSS_TEXCOORDINDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
1599 WINED3DTSS_FORCE_DWORD
, /* 12, unused */
1600 WINED3DTSS_FORCE_DWORD
, /* 13, unused */
1601 WINED3DTSS_FORCE_DWORD
, /* 14, unused */
1602 WINED3DTSS_FORCE_DWORD
, /* 15, unused */
1603 WINED3DTSS_FORCE_DWORD
, /* 16, unused */
1604 WINED3DTSS_FORCE_DWORD
, /* 17, unused */
1605 WINED3DTSS_FORCE_DWORD
, /* 18, unused */
1606 WINED3DTSS_FORCE_DWORD
, /* 19, unused */
1607 WINED3DTSS_FORCE_DWORD
, /* 20, unused */
1608 WINED3DTSS_FORCE_DWORD
, /* 21, unused */
1609 WINED3DTSS_BUMPENVLSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
1610 WINED3DTSS_BUMPENVLOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
1611 WINED3DTSS_TEXTURETRANSFORMFLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1612 WINED3DTSS_FORCE_DWORD
, /* 25, unused */
1613 WINED3DTSS_COLORARG0
, /* 26, D3DTSS_COLORARG0 */
1614 WINED3DTSS_ALPHAARG0
, /* 27, D3DTSS_ALPHAARG0 */
1615 WINED3DTSS_RESULTARG
, /* 28, D3DTSS_RESULTARG */
1616 WINED3DTSS_FORCE_DWORD
, /* 29, unused */
1617 WINED3DTSS_FORCE_DWORD
, /* 30, unused */
1618 WINED3DTSS_FORCE_DWORD
, /* 31, unused */
1619 WINED3DTSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
1622 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
* pValue
) {
1623 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1626 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, Stage
, Type
, pValue
);
1628 wined3d_mutex_lock();
1629 hr
= IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, tss_lookup
[Type
], pValue
);
1630 wined3d_mutex_unlock();
1635 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
) {
1636 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1639 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, Stage
, Type
, Value
);
1641 wined3d_mutex_lock();
1642 hr
= IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, tss_lookup
[Type
], Value
);
1643 wined3d_mutex_unlock();
1648 static HRESULT WINAPI
IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex
*iface
, DWORD Sampler
,
1649 D3DSAMPLERSTATETYPE Type
, DWORD
*pValue
)
1651 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1654 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, Sampler
, Type
, pValue
);
1656 wined3d_mutex_lock();
1657 hr
= IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Sampler
, Type
, pValue
);
1658 wined3d_mutex_unlock();
1663 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface
, DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD Value
) {
1664 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1667 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, Sampler
, Type
, Value
);
1669 wined3d_mutex_lock();
1670 hr
= IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Sampler
, Type
, Value
);
1671 wined3d_mutex_unlock();
1676 static HRESULT WINAPI
IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface
, DWORD
* pNumPasses
) {
1677 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1680 TRACE("iface %p, pass_count %p.\n", iface
, pNumPasses
);
1682 wined3d_mutex_lock();
1683 hr
= IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1684 wined3d_mutex_unlock();
1689 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex
*iface
, UINT PaletteNumber
,
1690 const PALETTEENTRY
*pEntries
)
1692 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1695 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1697 wined3d_mutex_lock();
1698 hr
= IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1699 wined3d_mutex_unlock();
1704 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
1705 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1708 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1710 wined3d_mutex_lock();
1711 hr
= IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1712 wined3d_mutex_unlock();
1717 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface
, UINT PaletteNumber
) {
1718 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1721 TRACE("iface %p, palette_idx %u.\n", iface
, PaletteNumber
);
1723 wined3d_mutex_lock();
1724 hr
= IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1725 wined3d_mutex_unlock();
1730 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface
, UINT
* PaletteNumber
) {
1731 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1734 TRACE("iface %p, palette_idx %p.\n", iface
, PaletteNumber
);
1736 wined3d_mutex_lock();
1737 hr
= IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1738 wined3d_mutex_unlock();
1743 static HRESULT WINAPI
IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface
, CONST RECT
* pRect
) {
1744 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1747 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1749 wined3d_mutex_lock();
1750 hr
= IWineD3DDevice_SetScissorRect(This
->WineD3DDevice
, pRect
);
1751 wined3d_mutex_unlock();
1756 static HRESULT WINAPI
IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface
, RECT
* pRect
) {
1757 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1760 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1762 wined3d_mutex_lock();
1763 hr
= IWineD3DDevice_GetScissorRect(This
->WineD3DDevice
, pRect
);
1764 wined3d_mutex_unlock();
1769 static HRESULT WINAPI
IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface
, BOOL bSoftware
) {
1770 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1773 TRACE("iface %p, software %#x.\n", iface
, bSoftware
);
1775 wined3d_mutex_lock();
1776 hr
= IWineD3DDevice_SetSoftwareVertexProcessing(This
->WineD3DDevice
, bSoftware
);
1777 wined3d_mutex_unlock();
1782 static BOOL WINAPI
IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface
) {
1783 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1786 TRACE("iface %p.\n", iface
);
1788 wined3d_mutex_lock();
1789 ret
= IWineD3DDevice_GetSoftwareVertexProcessing(This
->WineD3DDevice
);
1790 wined3d_mutex_unlock();
1795 static HRESULT WINAPI
IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface
, float nSegments
) {
1796 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1799 TRACE("iface %p, segment_count %.8e.\n", iface
, nSegments
);
1801 wined3d_mutex_lock();
1802 hr
= IWineD3DDevice_SetNPatchMode(This
->WineD3DDevice
, nSegments
);
1803 wined3d_mutex_unlock();
1808 static float WINAPI
IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface
) {
1809 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1812 TRACE("iface %p.\n", iface
);
1814 wined3d_mutex_lock();
1815 ret
= IWineD3DDevice_GetNPatchMode(This
->WineD3DDevice
);
1816 wined3d_mutex_unlock();
1821 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex
*iface
, D3DPRIMITIVETYPE PrimitiveType
,
1822 UINT StartVertex
, UINT PrimitiveCount
)
1824 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1827 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1828 iface
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1830 wined3d_mutex_lock();
1831 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1832 hr
= IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, StartVertex
,
1833 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1834 wined3d_mutex_unlock();
1839 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface
, D3DPRIMITIVETYPE PrimitiveType
,
1840 INT BaseVertexIndex
, UINT MinVertexIndex
, UINT NumVertices
, UINT startIndex
, UINT primCount
) {
1841 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1844 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1845 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1846 iface
, PrimitiveType
, BaseVertexIndex
, MinVertexIndex
,
1847 NumVertices
, startIndex
, primCount
);
1849 wined3d_mutex_lock();
1850 IWineD3DDevice_SetBaseVertexIndex(This
->WineD3DDevice
, BaseVertexIndex
);
1851 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1852 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, startIndex
,
1853 vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1854 wined3d_mutex_unlock();
1859 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
, D3DPRIMITIVETYPE PrimitiveType
,
1860 UINT PrimitiveCount
, const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
)
1862 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1865 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1866 iface
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1868 wined3d_mutex_lock();
1869 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1870 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
,
1871 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
1872 pVertexStreamZeroData
, VertexStreamZeroStride
);
1873 wined3d_mutex_unlock();
1878 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
,
1879 UINT NumVertexIndices
, UINT PrimitiveCount
, CONST
void* pIndexData
,
1880 D3DFORMAT IndexDataFormat
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
) {
1881 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1884 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1885 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1886 iface
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1887 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1889 wined3d_mutex_lock();
1890 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1891 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
,
1892 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
1893 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
1894 wined3d_mutex_unlock();
1899 static HRESULT WINAPI
IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface
, UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer9
* pDestBuffer
, IDirect3DVertexDeclaration9
* pVertexDecl
, DWORD Flags
) {
1900 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1901 IDirect3DVertexDeclaration9Impl
*Decl
= (IDirect3DVertexDeclaration9Impl
*) pVertexDecl
;
1903 IDirect3DVertexBuffer9Impl
*dest
= (IDirect3DVertexBuffer9Impl
*) pDestBuffer
;
1905 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
1906 iface
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
, pVertexDecl
, Flags
);
1908 wined3d_mutex_lock();
1909 hr
= IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, dest
->wineD3DVertexBuffer
, Decl
? Decl
->wineD3DVertexDeclaration
: NULL
, Flags
, dest
->fvf
);
1910 wined3d_mutex_unlock();
1915 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
1916 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
1918 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1919 IDirect3DVertexDeclaration9Impl
*object
;
1922 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
1926 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
1927 return D3DERR_INVALIDCALL
;
1930 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1933 ERR("Failed to allocate vertex declaration memory.\n");
1934 return E_OUTOFMEMORY
;
1937 hr
= vertexdeclaration_init(object
, This
, elements
);
1940 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
1941 HeapFree(GetProcessHeap(), 0, object
);
1945 TRACE("Created vertex declaration %p.\n", object
);
1946 *declaration
= (IDirect3DVertexDeclaration9
*)object
;
1951 static IDirect3DVertexDeclaration9
*getConvertedDecl(IDirect3DDevice9Impl
*This
, DWORD fvf
) {
1953 D3DVERTEXELEMENT9
* elements
= NULL
;
1954 IDirect3DVertexDeclaration9
* pDecl
= NULL
;
1955 int p
, low
, high
; /* deliberately signed */
1956 IDirect3DVertexDeclaration9
**convertedDecls
= This
->convertedDecls
;
1958 TRACE("Searching for declaration for fvf %08x... ", fvf
);
1961 high
= This
->numConvertedDecls
- 1;
1962 while(low
<= high
) {
1963 p
= (low
+ high
) >> 1;
1965 if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
== fvf
) {
1966 TRACE("found %p\n", convertedDecls
[p
]);
1967 return convertedDecls
[p
];
1968 } else if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
< fvf
) {
1974 TRACE("not found. Creating and inserting at position %d.\n", low
);
1976 hr
= vdecl_convert_fvf(fvf
, &elements
);
1977 if (hr
!= S_OK
) return NULL
;
1979 hr
= IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex
*) This
, elements
, &pDecl
);
1980 HeapFree(GetProcessHeap(), 0, elements
); /* CreateVertexDeclaration makes a copy */
1981 if (hr
!= S_OK
) return NULL
;
1983 if(This
->declArraySize
== This
->numConvertedDecls
) {
1984 int grow
= max(This
->declArraySize
/ 2, 8);
1985 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
1986 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
1987 if(!convertedDecls
) {
1988 /* This will destroy it */
1989 IDirect3DVertexDeclaration9_Release(pDecl
);
1992 This
->convertedDecls
= convertedDecls
;
1993 This
->declArraySize
+= grow
;
1996 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(IDirect3DVertexDeclaration9Impl
*) * (This
->numConvertedDecls
- low
));
1997 convertedDecls
[low
] = pDecl
;
1998 This
->numConvertedDecls
++;
2000 /* Will prevent the decl from being destroyed */
2001 ((IDirect3DVertexDeclaration9Impl
*) pDecl
)->convFVF
= fvf
;
2002 IDirect3DVertexDeclaration9_Release(pDecl
); /* Does not destroy now */
2004 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
2008 static HRESULT WINAPI
IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface
, DWORD FVF
) {
2009 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2010 IDirect3DVertexDeclaration9
*decl
;
2013 TRACE("iface %p, fvf %#x.\n", iface
, FVF
);
2017 WARN("%#x is not a valid FVF\n", FVF
);
2021 wined3d_mutex_lock();
2022 decl
= getConvertedDecl(This
, FVF
);
2023 wined3d_mutex_unlock();
2027 /* Any situation when this should happen, except out of memory? */
2028 ERR("Failed to create a converted vertex declaration\n");
2029 return D3DERR_DRIVERINTERNALERROR
;
2032 hr
= IDirect3DDevice9Impl_SetVertexDeclaration(iface
, decl
);
2033 if (FAILED(hr
)) ERR("Failed to set vertex declaration\n");
2038 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*pFVF
)
2040 IDirect3DVertexDeclaration9
*decl
;
2043 TRACE("iface %p, fvf %p.\n", iface
, pFVF
);
2045 hr
= IDirect3DDevice9_GetVertexDeclaration(iface
, &decl
);
2048 WARN("Failed to get vertex declaration, %#x\n", hr
);
2055 *pFVF
= ((IDirect3DVertexDeclaration9Impl
*)decl
)->convFVF
;
2056 IDirect3DVertexDeclaration9_Release(decl
);
2063 TRACE("Returning FVF %#x\n", *pFVF
);
2068 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2069 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2071 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2072 IDirect3DVertexShader9Impl
*object
;
2075 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2077 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2080 ERR("Failed to allocate vertex shader memory.\n");
2081 return E_OUTOFMEMORY
;
2084 hr
= vertexshader_init(object
, This
, byte_code
);
2087 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2088 HeapFree(GetProcessHeap(), 0, object
);
2092 TRACE("Created vertex shader %p.\n", object
);
2093 *shader
= (IDirect3DVertexShader9
*)object
;
2098 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface
, UINT StreamNumber
, IDirect3DVertexBuffer9
* pStreamData
, UINT OffsetInBytes
, UINT Stride
) {
2099 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2102 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2103 iface
, StreamNumber
, pStreamData
, OffsetInBytes
, Stride
);
2105 wined3d_mutex_lock();
2106 hr
= IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
2107 pStreamData
? ((IDirect3DVertexBuffer9Impl
*)pStreamData
)->wineD3DVertexBuffer
: NULL
,
2108 OffsetInBytes
, Stride
);
2109 wined3d_mutex_unlock();
2114 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface
, UINT StreamNumber
, IDirect3DVertexBuffer9
**pStream
, UINT
* OffsetInBytes
, UINT
* pStride
) {
2115 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2116 IWineD3DBuffer
*retStream
= NULL
;
2117 HRESULT rc
= D3D_OK
;
2119 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2120 iface
, StreamNumber
, pStream
, OffsetInBytes
, pStride
);
2122 if(pStream
== NULL
){
2123 return D3DERR_INVALIDCALL
;
2126 wined3d_mutex_lock();
2127 rc
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, &retStream
, OffsetInBytes
, pStride
);
2128 if (rc
== D3D_OK
&& NULL
!= retStream
) {
2129 IWineD3DBuffer_GetParent(retStream
, (IUnknown
**)pStream
);
2130 IWineD3DBuffer_Release(retStream
);
2133 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes
, pStride
);
2137 wined3d_mutex_unlock();
2142 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT StreamNumber
,
2145 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2148 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, StreamNumber
, Divider
);
2150 wined3d_mutex_lock();
2151 hr
= IWineD3DDevice_SetStreamSourceFreq(This
->WineD3DDevice
, StreamNumber
, Divider
);
2152 wined3d_mutex_unlock();
2157 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface
, UINT StreamNumber
, UINT
* Divider
) {
2158 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2161 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, StreamNumber
, Divider
);
2163 wined3d_mutex_lock();
2164 hr
= IWineD3DDevice_GetStreamSourceFreq(This
->WineD3DDevice
, StreamNumber
, Divider
);
2165 wined3d_mutex_unlock();
2170 static HRESULT WINAPI
IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface
, IDirect3DIndexBuffer9
* pIndexData
) {
2171 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2173 IDirect3DIndexBuffer9Impl
*ib
= (IDirect3DIndexBuffer9Impl
*) pIndexData
;
2175 TRACE("iface %p, buffer %p.\n", iface
, pIndexData
);
2177 wined3d_mutex_lock();
2178 hr
= IWineD3DDevice_SetIndexBuffer(This
->WineD3DDevice
,
2179 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2180 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2181 wined3d_mutex_unlock();
2186 static HRESULT WINAPI
IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface
, IDirect3DIndexBuffer9
**ppIndexData
) {
2187 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2188 IWineD3DBuffer
*retIndexData
= NULL
;
2189 HRESULT rc
= D3D_OK
;
2191 TRACE("iface %p, buffer %p.\n", iface
, ppIndexData
);
2193 if(ppIndexData
== NULL
){
2194 return D3DERR_INVALIDCALL
;
2197 wined3d_mutex_lock();
2198 rc
= IWineD3DDevice_GetIndexBuffer(This
->WineD3DDevice
, &retIndexData
);
2199 if (SUCCEEDED(rc
) && retIndexData
) {
2200 IWineD3DBuffer_GetParent(retIndexData
, (IUnknown
**)ppIndexData
);
2201 IWineD3DBuffer_Release(retIndexData
);
2203 if (FAILED(rc
)) FIXME("Call to GetIndices failed\n");
2204 *ppIndexData
= NULL
;
2206 wined3d_mutex_unlock();
2211 static HRESULT WINAPI
IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
2212 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
2214 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2215 IDirect3DPixelShader9Impl
*object
;
2218 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2220 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2223 FIXME("Failed to allocate pixel shader memory.\n");
2224 return E_OUTOFMEMORY
;
2227 hr
= pixelshader_init(object
, This
, byte_code
);
2230 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2231 HeapFree(GetProcessHeap(), 0, object
);
2235 TRACE("Created pixel shader %p.\n", object
);
2236 *shader
= (IDirect3DPixelShader9
*)object
;
2241 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface
, UINT Handle
, CONST
float* pNumSegs
, CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
2242 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2245 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2246 iface
, Handle
, pNumSegs
, pRectPatchInfo
);
2248 wined3d_mutex_lock();
2249 hr
= IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2250 wined3d_mutex_unlock();
2255 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface
, UINT Handle
, CONST
float* pNumSegs
, CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
2256 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2259 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2260 iface
, Handle
, pNumSegs
, pTriPatchInfo
);
2262 wined3d_mutex_lock();
2263 hr
= IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2264 wined3d_mutex_unlock();
2269 static HRESULT WINAPI
IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface
, UINT Handle
) {
2270 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2273 TRACE("iface %p, handle %#x.\n", iface
, Handle
);
2275 wined3d_mutex_lock();
2276 hr
= IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
2277 wined3d_mutex_unlock();
2282 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex
*iface
,
2283 D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
2285 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2286 IDirect3DQuery9Impl
*object
;
2289 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
2291 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2294 ERR("Failed to allocate query memory.\n");
2295 return E_OUTOFMEMORY
;
2298 hr
= query_init(object
, This
, type
);
2301 WARN("Failed to initialize query, hr %#x.\n", hr
);
2302 HeapFree(GetProcessHeap(), 0, object
);
2306 TRACE("Created query %p.\n", object
);
2307 if (query
) *query
= (IDirect3DQuery9
*)object
;
2308 else IDirect3DQuery9_Release((IDirect3DQuery9
*)object
);
2313 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
2314 UINT width
, UINT height
, float *rows
, float *columns
)
2316 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2317 iface
, width
, height
, rows
, columns
);
2319 return WINED3DERR_INVALIDCALL
;
2322 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex
*iface
,
2323 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
2324 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
2326 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2327 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2328 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
2329 dst_descs
, operation
, offset_x
, offset_y
);
2331 return WINED3DERR_INVALIDCALL
;
2334 static HRESULT WINAPI
IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex
*iface
,
2335 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2336 const RGNDATA
*dirty_region
, DWORD flags
)
2338 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2339 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
, flags
);
2341 return WINED3DERR_INVALIDCALL
;
2344 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
2346 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
2348 return WINED3DERR_INVALIDCALL
;
2351 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
2353 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
2355 return WINED3DERR_INVALIDCALL
;
2358 static HRESULT WINAPI
IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
2360 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
2362 return WINED3DERR_INVALIDCALL
;
2365 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
2366 IDirect3DResource9
**resources
, UINT32 resource_count
)
2368 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2369 iface
, resources
, resource_count
);
2371 return WINED3DERR_INVALIDCALL
;
2374 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
2376 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
2378 return WINED3DERR_INVALIDCALL
;
2381 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
2383 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
2387 return WINED3DERR_INVALIDCALL
;
2390 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
2392 FIXME("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2394 return WINED3DERR_INVALIDCALL
;
2397 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
2398 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2399 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2401 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2402 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2403 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2404 lockable
, surface
, shared_handle
, usage
);
2406 return WINED3DERR_INVALIDCALL
;
2409 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
2410 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
2411 HANDLE
*shared_handle
, DWORD usage
)
2413 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2414 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
2416 return WINED3DERR_INVALIDCALL
;
2419 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
2420 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2421 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2423 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2424 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2425 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2426 discard
, surface
, shared_handle
, usage
);
2428 return WINED3DERR_INVALIDCALL
;
2431 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex
*iface
,
2432 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
2434 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface
, present_parameters
, mode
);
2436 return WINED3DERR_INVALIDCALL
;
2439 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
2440 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
2442 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface
, swapchain_idx
, mode
, rotation
);
2444 return WINED3DERR_INVALIDCALL
;
2447 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl
=
2450 IDirect3DDevice9Impl_QueryInterface
,
2451 IDirect3DDevice9Impl_AddRef
,
2452 IDirect3DDevice9Impl_Release
,
2453 /* IDirect3DDevice9 */
2454 IDirect3DDevice9Impl_TestCooperativeLevel
,
2455 IDirect3DDevice9Impl_GetAvailableTextureMem
,
2456 IDirect3DDevice9Impl_EvictManagedResources
,
2457 IDirect3DDevice9Impl_GetDirect3D
,
2458 IDirect3DDevice9Impl_GetDeviceCaps
,
2459 IDirect3DDevice9Impl_GetDisplayMode
,
2460 IDirect3DDevice9Impl_GetCreationParameters
,
2461 IDirect3DDevice9Impl_SetCursorProperties
,
2462 IDirect3DDevice9Impl_SetCursorPosition
,
2463 IDirect3DDevice9Impl_ShowCursor
,
2464 IDirect3DDevice9Impl_CreateAdditionalSwapChain
,
2465 IDirect3DDevice9Impl_GetSwapChain
,
2466 IDirect3DDevice9Impl_GetNumberOfSwapChains
,
2467 IDirect3DDevice9Impl_Reset
,
2468 IDirect3DDevice9Impl_Present
,
2469 IDirect3DDevice9Impl_GetBackBuffer
,
2470 IDirect3DDevice9Impl_GetRasterStatus
,
2471 IDirect3DDevice9Impl_SetDialogBoxMode
,
2472 IDirect3DDevice9Impl_SetGammaRamp
,
2473 IDirect3DDevice9Impl_GetGammaRamp
,
2474 IDirect3DDevice9Impl_CreateTexture
,
2475 IDirect3DDevice9Impl_CreateVolumeTexture
,
2476 IDirect3DDevice9Impl_CreateCubeTexture
,
2477 IDirect3DDevice9Impl_CreateVertexBuffer
,
2478 IDirect3DDevice9Impl_CreateIndexBuffer
,
2479 IDirect3DDevice9Impl_CreateRenderTarget
,
2480 IDirect3DDevice9Impl_CreateDepthStencilSurface
,
2481 IDirect3DDevice9Impl_UpdateSurface
,
2482 IDirect3DDevice9Impl_UpdateTexture
,
2483 IDirect3DDevice9Impl_GetRenderTargetData
,
2484 IDirect3DDevice9Impl_GetFrontBufferData
,
2485 IDirect3DDevice9Impl_StretchRect
,
2486 IDirect3DDevice9Impl_ColorFill
,
2487 IDirect3DDevice9Impl_CreateOffscreenPlainSurface
,
2488 IDirect3DDevice9Impl_SetRenderTarget
,
2489 IDirect3DDevice9Impl_GetRenderTarget
,
2490 IDirect3DDevice9Impl_SetDepthStencilSurface
,
2491 IDirect3DDevice9Impl_GetDepthStencilSurface
,
2492 IDirect3DDevice9Impl_BeginScene
,
2493 IDirect3DDevice9Impl_EndScene
,
2494 IDirect3DDevice9Impl_Clear
,
2495 IDirect3DDevice9Impl_SetTransform
,
2496 IDirect3DDevice9Impl_GetTransform
,
2497 IDirect3DDevice9Impl_MultiplyTransform
,
2498 IDirect3DDevice9Impl_SetViewport
,
2499 IDirect3DDevice9Impl_GetViewport
,
2500 IDirect3DDevice9Impl_SetMaterial
,
2501 IDirect3DDevice9Impl_GetMaterial
,
2502 IDirect3DDevice9Impl_SetLight
,
2503 IDirect3DDevice9Impl_GetLight
,
2504 IDirect3DDevice9Impl_LightEnable
,
2505 IDirect3DDevice9Impl_GetLightEnable
,
2506 IDirect3DDevice9Impl_SetClipPlane
,
2507 IDirect3DDevice9Impl_GetClipPlane
,
2508 IDirect3DDevice9Impl_SetRenderState
,
2509 IDirect3DDevice9Impl_GetRenderState
,
2510 IDirect3DDevice9Impl_CreateStateBlock
,
2511 IDirect3DDevice9Impl_BeginStateBlock
,
2512 IDirect3DDevice9Impl_EndStateBlock
,
2513 IDirect3DDevice9Impl_SetClipStatus
,
2514 IDirect3DDevice9Impl_GetClipStatus
,
2515 IDirect3DDevice9Impl_GetTexture
,
2516 IDirect3DDevice9Impl_SetTexture
,
2517 IDirect3DDevice9Impl_GetTextureStageState
,
2518 IDirect3DDevice9Impl_SetTextureStageState
,
2519 IDirect3DDevice9Impl_GetSamplerState
,
2520 IDirect3DDevice9Impl_SetSamplerState
,
2521 IDirect3DDevice9Impl_ValidateDevice
,
2522 IDirect3DDevice9Impl_SetPaletteEntries
,
2523 IDirect3DDevice9Impl_GetPaletteEntries
,
2524 IDirect3DDevice9Impl_SetCurrentTexturePalette
,
2525 IDirect3DDevice9Impl_GetCurrentTexturePalette
,
2526 IDirect3DDevice9Impl_SetScissorRect
,
2527 IDirect3DDevice9Impl_GetScissorRect
,
2528 IDirect3DDevice9Impl_SetSoftwareVertexProcessing
,
2529 IDirect3DDevice9Impl_GetSoftwareVertexProcessing
,
2530 IDirect3DDevice9Impl_SetNPatchMode
,
2531 IDirect3DDevice9Impl_GetNPatchMode
,
2532 IDirect3DDevice9Impl_DrawPrimitive
,
2533 IDirect3DDevice9Impl_DrawIndexedPrimitive
,
2534 IDirect3DDevice9Impl_DrawPrimitiveUP
,
2535 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP
,
2536 IDirect3DDevice9Impl_ProcessVertices
,
2537 IDirect3DDevice9Impl_CreateVertexDeclaration
,
2538 IDirect3DDevice9Impl_SetVertexDeclaration
,
2539 IDirect3DDevice9Impl_GetVertexDeclaration
,
2540 IDirect3DDevice9Impl_SetFVF
,
2541 IDirect3DDevice9Impl_GetFVF
,
2542 IDirect3DDevice9Impl_CreateVertexShader
,
2543 IDirect3DDevice9Impl_SetVertexShader
,
2544 IDirect3DDevice9Impl_GetVertexShader
,
2545 IDirect3DDevice9Impl_SetVertexShaderConstantF
,
2546 IDirect3DDevice9Impl_GetVertexShaderConstantF
,
2547 IDirect3DDevice9Impl_SetVertexShaderConstantI
,
2548 IDirect3DDevice9Impl_GetVertexShaderConstantI
,
2549 IDirect3DDevice9Impl_SetVertexShaderConstantB
,
2550 IDirect3DDevice9Impl_GetVertexShaderConstantB
,
2551 IDirect3DDevice9Impl_SetStreamSource
,
2552 IDirect3DDevice9Impl_GetStreamSource
,
2553 IDirect3DDevice9Impl_SetStreamSourceFreq
,
2554 IDirect3DDevice9Impl_GetStreamSourceFreq
,
2555 IDirect3DDevice9Impl_SetIndices
,
2556 IDirect3DDevice9Impl_GetIndices
,
2557 IDirect3DDevice9Impl_CreatePixelShader
,
2558 IDirect3DDevice9Impl_SetPixelShader
,
2559 IDirect3DDevice9Impl_GetPixelShader
,
2560 IDirect3DDevice9Impl_SetPixelShaderConstantF
,
2561 IDirect3DDevice9Impl_GetPixelShaderConstantF
,
2562 IDirect3DDevice9Impl_SetPixelShaderConstantI
,
2563 IDirect3DDevice9Impl_GetPixelShaderConstantI
,
2564 IDirect3DDevice9Impl_SetPixelShaderConstantB
,
2565 IDirect3DDevice9Impl_GetPixelShaderConstantB
,
2566 IDirect3DDevice9Impl_DrawRectPatch
,
2567 IDirect3DDevice9Impl_DrawTriPatch
,
2568 IDirect3DDevice9Impl_DeletePatch
,
2569 IDirect3DDevice9Impl_CreateQuery
,
2570 /* IDirect3DDevice9Ex */
2571 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel
,
2572 IDirect3DDevice9ExImpl_ComposeRects
,
2573 IDirect3DDevice9ExImpl_PresentEx
,
2574 IDirect3DDevice9ExImpl_GetGPUThreadPriority
,
2575 IDirect3DDevice9ExImpl_SetGPUThreadPriority
,
2576 IDirect3DDevice9ExImpl_WaitForVBlank
,
2577 IDirect3DDevice9ExImpl_CheckResourceResidency
,
2578 IDirect3DDevice9ExImpl_SetMaximumFrameLatency
,
2579 IDirect3DDevice9ExImpl_GetMaximumFrameLatency
,
2580 IDirect3DDevice9ExImpl_CheckDeviceState
,
2581 IDirect3DDevice9ExImpl_CreateRenderTargetEx
,
2582 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx
,
2583 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx
,
2584 IDirect3DDevice9ExImpl_ResetEx
,
2585 IDirect3DDevice9ExImpl_GetDisplayModeEx
2588 /* IWineD3DDeviceParent IUnknown methods */
2590 static inline struct IDirect3DDevice9Impl
*device_from_device_parent(IWineD3DDeviceParent
*iface
)
2592 return (struct IDirect3DDevice9Impl
*)((char*)iface
2593 - FIELD_OFFSET(struct IDirect3DDevice9Impl
, device_parent_vtbl
));
2596 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
2598 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
2599 return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex
*)This
, riid
, object
);
2602 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
2604 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
2605 return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex
*)This
);
2608 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
2610 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
2611 return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex
*)This
);
2614 /* IWineD3DDeviceParent methods */
2616 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
2618 TRACE("iface %p, device %p\n", iface
, device
);
2621 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
2622 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
2623 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
2625 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
2626 IDirect3DSurface9Impl
*d3d_surface
;
2627 BOOL lockable
= TRUE
;
2630 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2631 "\tpool %#x, level %u, face %u, surface %p\n",
2632 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
2634 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& D3DUSAGE_DYNAMIC
))
2637 hr
= IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex
*)This
, width
, height
,
2638 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
2639 (IDirect3DSurface9
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
2642 ERR("(%p) CreateSurface failed, returning %#x\n", iface
, hr
);
2646 *surface
= d3d_surface
->wineD3DSurface
;
2647 IWineD3DSurface_AddRef(*surface
);
2649 d3d_surface
->container
= superior
;
2650 IDirect3DDevice9Ex_Release(d3d_surface
->parentDevice
);
2651 d3d_surface
->parentDevice
= NULL
;
2653 IDirect3DSurface9_Release((IDirect3DSurface9
*)d3d_surface
);
2654 d3d_surface
->forwardReference
= superior
;
2659 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
2660 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2661 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
2663 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
2664 IDirect3DSurface9Impl
*d3d_surface
;
2667 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2668 "\tmultisample_quality %u, lockable %u, surface %p\n",
2669 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
2671 hr
= IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex
*)This
, width
, height
,
2672 d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
, lockable
,
2673 (IDirect3DSurface9
**)&d3d_surface
, NULL
);
2676 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface
, hr
);
2680 *surface
= d3d_surface
->wineD3DSurface
;
2681 IWineD3DSurface_AddRef(*surface
);
2683 d3d_surface
->container
= superior
;
2684 /* Implicit surfaces are created with an refcount of 0 */
2685 IDirect3DSurface9_Release((IDirect3DSurface9
*)d3d_surface
);
2690 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
2691 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2692 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
2694 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
2695 IDirect3DSurface9Impl
*d3d_surface
;
2698 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2699 "\tmultisample_quality %u, discard %u, surface %p\n",
2700 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
2702 hr
= IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex
*)This
, width
, height
,
2703 d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
, discard
,
2704 (IDirect3DSurface9
**)&d3d_surface
, NULL
);
2707 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface
, hr
);
2711 *surface
= d3d_surface
->wineD3DSurface
;
2712 IWineD3DSurface_AddRef(*surface
);
2713 d3d_surface
->container
= (IUnknown
*)This
;
2714 /* Implicit surfaces are created with an refcount of 0 */
2715 IDirect3DSurface9_Release((IDirect3DSurface9
*)d3d_surface
);
2720 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
2721 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
2722 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
2724 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
2725 IDirect3DVolume9Impl
*object
;
2728 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2729 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
2731 /* Allocate the storage for the device */
2732 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2735 FIXME("Allocation of memory failed\n");
2737 return D3DERR_OUTOFVIDEOMEMORY
;
2740 hr
= volume_init(object
, This
, width
, height
, depth
, usage
, format
, pool
);
2743 WARN("Failed to initialize volume, hr %#x.\n", hr
);
2744 HeapFree(GetProcessHeap(), 0, object
);
2748 *volume
= object
->wineD3DVolume
;
2749 IWineD3DVolume_AddRef(*volume
);
2750 IDirect3DVolume9_Release((IDirect3DVolume9
*)object
);
2752 object
->container
= superior
;
2753 object
->forwardReference
= superior
;
2755 TRACE("(%p) Created volume %p\n", iface
, object
);
2760 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
2761 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
2763 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
2764 IDirect3DSwapChain9Impl
*d3d_swapchain
;
2765 D3DPRESENT_PARAMETERS local_parameters
;
2768 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
2770 /* Copy the presentation parameters */
2771 local_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
2772 local_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
2773 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(present_parameters
->BackBufferFormat
);
2774 local_parameters
.BackBufferCount
= present_parameters
->BackBufferCount
;
2775 local_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
2776 local_parameters
.MultiSampleQuality
= present_parameters
->MultiSampleQuality
;
2777 local_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
2778 local_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
2779 local_parameters
.Windowed
= present_parameters
->Windowed
;
2780 local_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
2781 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(present_parameters
->AutoDepthStencilFormat
);
2782 local_parameters
.Flags
= present_parameters
->Flags
;
2783 local_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
2784 local_parameters
.PresentationInterval
= present_parameters
->PresentationInterval
;
2786 hr
= IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex
*)This
,
2787 &local_parameters
, (IDirect3DSwapChain9
**)&d3d_swapchain
);
2790 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface
, hr
);
2795 *swapchain
= d3d_swapchain
->wineD3DSwapChain
;
2796 d3d_swapchain
->isImplicit
= TRUE
;
2797 /* Implicit swap chains are created with an refcount of 0 */
2798 IDirect3DSwapChain9_Release((IDirect3DSwapChain9
*)d3d_swapchain
);
2800 /* Copy back the presentation parameters */
2801 present_parameters
->BackBufferWidth
= local_parameters
.BackBufferWidth
;
2802 present_parameters
->BackBufferHeight
= local_parameters
.BackBufferHeight
;
2803 present_parameters
->BackBufferFormat
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
2804 present_parameters
->BackBufferCount
= local_parameters
.BackBufferCount
;
2805 present_parameters
->MultiSampleType
= local_parameters
.MultiSampleType
;
2806 present_parameters
->MultiSampleQuality
= local_parameters
.MultiSampleQuality
;
2807 present_parameters
->SwapEffect
= local_parameters
.SwapEffect
;
2808 present_parameters
->hDeviceWindow
= local_parameters
.hDeviceWindow
;
2809 present_parameters
->Windowed
= local_parameters
.Windowed
;
2810 present_parameters
->EnableAutoDepthStencil
= local_parameters
.EnableAutoDepthStencil
;
2811 present_parameters
->AutoDepthStencilFormat
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
2812 present_parameters
->Flags
= local_parameters
.Flags
;
2813 present_parameters
->FullScreen_RefreshRateInHz
= local_parameters
.FullScreen_RefreshRateInHz
;
2814 present_parameters
->PresentationInterval
= local_parameters
.PresentationInterval
;
2819 static const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl
=
2821 /* IUnknown methods */
2822 device_parent_QueryInterface
,
2823 device_parent_AddRef
,
2824 device_parent_Release
,
2825 /* IWineD3DDeviceParent methods */
2826 device_parent_WineD3DDeviceCreated
,
2827 device_parent_CreateSurface
,
2828 device_parent_CreateRenderTarget
,
2829 device_parent_CreateDepthStencilSurface
,
2830 device_parent_CreateVolume
,
2831 device_parent_CreateSwapChain
,
2834 static void setup_fpu(void)
2838 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2839 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
2840 cw
= (cw
& ~0xf3f) | 0x3f;
2841 __asm__
volatile ("fldcw %0" : : "m" (cw
));
2843 FIXME("FPU setup not implemented for this platform.\n");
2847 HRESULT
device_init(IDirect3DDevice9Impl
*device
, IWineD3D
*wined3d
, UINT adapter
, D3DDEVTYPE device_type
,
2848 HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
2850 WINED3DPRESENT_PARAMETERS
*wined3d_parameters
;
2854 device
->lpVtbl
= &Direct3DDevice9_Vtbl
;
2855 device
->device_parent_vtbl
= &d3d9_wined3d_device_parent_vtbl
;
2858 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
2860 wined3d_mutex_lock();
2861 hr
= IWineD3D_CreateDevice(wined3d
, adapter
, device_type
, focus_window
, flags
, (IUnknown
*)device
,
2862 (IWineD3DDeviceParent
*)&device
->device_parent_vtbl
, &device
->WineD3DDevice
);
2865 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
2866 wined3d_mutex_unlock();
2870 if (!parameters
->Windowed
)
2872 if (!focus_window
) focus_window
= parameters
->hDeviceWindow
;
2873 if (FAILED(hr
= IWineD3DDevice_AcquireFocusWindow(device
->WineD3DDevice
, focus_window
)))
2875 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
2876 IWineD3DDevice_Release(device
->WineD3DDevice
);
2877 wined3d_mutex_unlock();
2882 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
2886 IWineD3D_GetDeviceCaps(wined3d
, adapter
, device_type
, &caps
);
2887 count
= caps
.NumberOfAdaptersInGroup
;
2890 if (flags
& D3DCREATE_MULTITHREADED
) IWineD3DDevice_SetMultithreaded(device
->WineD3DDevice
);
2892 wined3d_parameters
= HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters
) * count
);
2893 if (!wined3d_parameters
)
2895 ERR("Failed to allocate wined3d parameters.\n");
2896 IWineD3DDevice_Release(device
->WineD3DDevice
);
2897 wined3d_mutex_unlock();
2898 return E_OUTOFMEMORY
;
2901 for (i
= 0; i
< count
; ++i
)
2903 wined3d_parameters
[i
].BackBufferWidth
= parameters
[i
].BackBufferWidth
;
2904 wined3d_parameters
[i
].BackBufferHeight
= parameters
[i
].BackBufferHeight
;
2905 wined3d_parameters
[i
].BackBufferFormat
= wined3dformat_from_d3dformat(parameters
[i
].BackBufferFormat
);
2906 wined3d_parameters
[i
].BackBufferCount
= parameters
[i
].BackBufferCount
;
2907 wined3d_parameters
[i
].MultiSampleType
= parameters
[i
].MultiSampleType
;
2908 wined3d_parameters
[i
].MultiSampleQuality
= parameters
[i
].MultiSampleQuality
;
2909 wined3d_parameters
[i
].SwapEffect
= parameters
[i
].SwapEffect
;
2910 wined3d_parameters
[i
].hDeviceWindow
= parameters
[i
].hDeviceWindow
;
2911 wined3d_parameters
[i
].Windowed
= parameters
[i
].Windowed
;
2912 wined3d_parameters
[i
].EnableAutoDepthStencil
= parameters
[i
].EnableAutoDepthStencil
;
2913 wined3d_parameters
[i
].AutoDepthStencilFormat
=
2914 wined3dformat_from_d3dformat(parameters
[i
].AutoDepthStencilFormat
);
2915 wined3d_parameters
[i
].Flags
= parameters
[i
].Flags
;
2916 wined3d_parameters
[i
].FullScreen_RefreshRateInHz
= parameters
[i
].FullScreen_RefreshRateInHz
;
2917 wined3d_parameters
[i
].PresentationInterval
= parameters
[i
].PresentationInterval
;
2918 wined3d_parameters
[i
].AutoRestoreDisplayMode
= TRUE
;
2921 hr
= IWineD3DDevice_Init3D(device
->WineD3DDevice
, wined3d_parameters
);
2924 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
2925 IWineD3DDevice_ReleaseFocusWindow(device
->WineD3DDevice
);
2926 HeapFree(GetProcessHeap(), 0, wined3d_parameters
);
2927 IWineD3DDevice_Release(device
->WineD3DDevice
);
2928 wined3d_mutex_unlock();
2932 wined3d_mutex_unlock();
2934 for (i
= 0; i
< count
; ++i
)
2936 parameters
[i
].BackBufferWidth
= wined3d_parameters
[i
].BackBufferWidth
;
2937 parameters
[i
].BackBufferHeight
= wined3d_parameters
[i
].BackBufferHeight
;
2938 parameters
[i
].BackBufferFormat
= d3dformat_from_wined3dformat(wined3d_parameters
[i
].BackBufferFormat
);
2939 parameters
[i
].BackBufferCount
= wined3d_parameters
[i
].BackBufferCount
;
2940 parameters
[i
].MultiSampleType
= wined3d_parameters
[i
].MultiSampleType
;
2941 parameters
[i
].MultiSampleQuality
= wined3d_parameters
[i
].MultiSampleQuality
;
2942 parameters
[i
].SwapEffect
= wined3d_parameters
[i
].SwapEffect
;
2943 parameters
[i
].hDeviceWindow
= wined3d_parameters
[i
].hDeviceWindow
;
2944 parameters
[i
].Windowed
= wined3d_parameters
[i
].Windowed
;
2945 parameters
[i
].EnableAutoDepthStencil
= wined3d_parameters
[i
].EnableAutoDepthStencil
;
2946 parameters
[i
].AutoDepthStencilFormat
=
2947 d3dformat_from_wined3dformat(wined3d_parameters
[i
].AutoDepthStencilFormat
);
2948 parameters
[i
].Flags
= wined3d_parameters
[i
].Flags
;
2949 parameters
[i
].FullScreen_RefreshRateInHz
= wined3d_parameters
[i
].FullScreen_RefreshRateInHz
;
2950 parameters
[i
].PresentationInterval
= wined3d_parameters
[i
].PresentationInterval
;
2952 HeapFree(GetProcessHeap(), 0, wined3d_parameters
);
2954 /* Initialize the converted declaration array. This creates a valid pointer
2955 * and when adding decls HeapReAlloc() can be used without further checking. */
2956 device
->convertedDecls
= HeapAlloc(GetProcessHeap(), 0, 0);
2957 if (!device
->convertedDecls
)
2959 ERR("Failed to allocate FVF vertex declaration map memory.\n");
2960 wined3d_mutex_lock();
2961 IWineD3DDevice_Uninit3D(device
->WineD3DDevice
, D3D9CB_DestroySwapChain
);
2962 IWineD3DDevice_ReleaseFocusWindow(device
->WineD3DDevice
);
2963 IWineD3DDevice_Release(device
->WineD3DDevice
);
2964 wined3d_mutex_unlock();
2965 return E_OUTOFMEMORY
;