wpcap: Implement pcap_major_version and pcap_minor_version.
[wine/multimedia.git] / dlls / wined3d / directx.c
blobd1eeee850449d91aaa562bcb694ea2acbc89264f
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 #define DEFAULT_REFRESH_RATE 0
39 #ifndef ARRAY_SIZE
40 #define ARRAY_SIZE(array) (sizeof(array)/sizeof((array)[0]))
41 #endif
43 /* The driver names reflect the lowest GPU supported
44 * by a certain driver, so DRIVER_AMD_R300 supports
45 * R3xx, R4xx and R5xx GPUs. */
46 enum wined3d_display_driver
48 DRIVER_AMD_RAGE_128PRO,
49 DRIVER_AMD_R100,
50 DRIVER_AMD_R300,
51 DRIVER_AMD_R600,
52 DRIVER_INTEL_GMA800,
53 DRIVER_INTEL_GMA900,
54 DRIVER_INTEL_GMA950,
55 DRIVER_INTEL_GMA3000,
56 DRIVER_NVIDIA_TNT,
57 DRIVER_NVIDIA_GEFORCE2MX,
58 DRIVER_NVIDIA_GEFORCEFX,
59 DRIVER_NVIDIA_GEFORCE6,
60 DRIVER_VMWARE,
61 DRIVER_UNKNOWN
64 enum wined3d_driver_model
66 DRIVER_MODEL_WIN9X,
67 DRIVER_MODEL_NT40,
68 DRIVER_MODEL_NT5X,
69 DRIVER_MODEL_NT6X
72 enum wined3d_gl_vendor
74 GL_VENDOR_UNKNOWN,
75 GL_VENDOR_APPLE,
76 GL_VENDOR_FGLRX,
77 GL_VENDOR_MESA,
78 GL_VENDOR_NVIDIA,
81 enum wined3d_d3d_level
83 WINED3D_D3D_LEVEL_5,
84 WINED3D_D3D_LEVEL_6,
85 WINED3D_D3D_LEVEL_7,
86 WINED3D_D3D_LEVEL_8,
87 WINED3D_D3D_LEVEL_9_SM2,
88 WINED3D_D3D_LEVEL_9_SM3,
89 WINED3D_D3D_LEVEL_10,
90 WINED3D_D3D_LEVEL_11,
93 /* The d3d device ID */
94 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
96 /* Extension detection */
97 struct wined3d_extension_map
99 const char *extension_string;
100 enum wined3d_gl_extension extension;
103 static const struct wined3d_extension_map gl_extension_map[] =
105 /* APPLE */
106 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
107 {"GL_APPLE_fence", APPLE_FENCE },
108 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
109 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
110 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
112 /* ARB */
113 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
114 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
115 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
116 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
117 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
118 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
119 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
120 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
121 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
122 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
123 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
124 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
125 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
126 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
127 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
128 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
129 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, },
130 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2, },
131 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
132 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
133 {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
134 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
135 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
136 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
137 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
138 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
139 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
140 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
141 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
142 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
143 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
144 {"GL_ARB_shadow", ARB_SHADOW },
145 {"GL_ARB_sync", ARB_SYNC },
146 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
147 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
148 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
149 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
150 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD },
151 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
152 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
153 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
154 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
155 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
156 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
157 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
158 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
159 {"GL_ARB_timer_query", ARB_TIMER_QUERY },
160 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT },
161 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
162 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
163 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
164 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
165 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
167 /* ATI */
168 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
169 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
170 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
171 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
172 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
174 /* EXT */
175 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
176 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
177 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
178 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
179 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
180 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
181 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
182 {"GL_EXT_fog_coord", EXT_FOG_COORD },
183 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
184 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
185 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
186 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
187 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
188 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
189 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
190 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
191 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
192 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
193 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
194 {"GL_EXT_texture3D", EXT_TEXTURE3D },
195 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
196 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
197 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD },
198 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
199 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
200 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
201 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
202 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP },
203 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
204 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
205 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
207 /* NV */
208 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP },
209 {"GL_NV_fence", NV_FENCE },
210 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
211 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
212 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
213 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
214 {"GL_NV_half_float", NV_HALF_FLOAT },
215 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
216 {"GL_NV_point_sprite", NV_POINT_SPRITE },
217 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
218 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
219 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
220 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
221 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
222 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
223 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
224 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
225 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
226 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
227 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
229 /* SGI */
230 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
233 static const struct wined3d_extension_map wgl_extension_map[] =
235 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
236 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
237 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
240 /**********************************************************
241 * Utility functions follow
242 **********************************************************/
244 const struct min_lookup minMipLookup[] =
246 /* NONE POINT LINEAR */
247 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
248 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
249 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
252 const struct min_lookup minMipLookup_noFilter[] =
254 /* NONE POINT LINEAR */
255 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
256 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
257 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
260 const struct min_lookup minMipLookup_noMip[] =
262 /* NONE POINT LINEAR */
263 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
264 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
265 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
268 const GLenum magLookup[] =
270 /* NONE POINT LINEAR */
271 GL_NEAREST, GL_NEAREST, GL_LINEAR,
274 const GLenum magLookup_noFilter[] =
276 /* NONE POINT LINEAR */
277 GL_NEAREST, GL_NEAREST, GL_NEAREST,
280 struct wined3d_caps_gl_ctx
282 HDC dc;
283 HWND wnd;
284 HGLRC gl_ctx;
285 HDC restore_dc;
286 HGLRC restore_gl_ctx;
289 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
291 TRACE("Destroying caps GL context.\n");
293 if (!wglMakeCurrent(NULL, NULL))
294 ERR("Failed to disable caps GL context.\n");
296 if (!wglDeleteContext(ctx->gl_ctx))
298 DWORD err = GetLastError();
299 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
302 wined3d_release_dc(ctx->wnd, ctx->dc);
303 DestroyWindow(ctx->wnd);
305 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
306 ERR("Failed to restore previous GL context.\n");
309 static void wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
310 struct wined3d_gl_info *gl_info, const GLint *ctx_attribs)
312 HGLRC new_ctx;
314 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
315 return;
317 if (!(new_ctx = gl_info->p_wglCreateContextAttribsARB(caps_gl_ctx->dc, NULL, ctx_attribs)))
319 ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
320 gl_info->p_wglCreateContextAttribsARB = NULL;
321 return;
324 if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
326 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
327 if (!wglDeleteContext(new_ctx))
328 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
329 gl_info->p_wglCreateContextAttribsARB = NULL;
330 return;
333 if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
334 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
335 caps_gl_ctx->gl_ctx = new_ctx;
338 static BOOL wined3d_caps_gl_ctx_create(struct wined3d_caps_gl_ctx *ctx)
340 PIXELFORMATDESCRIPTOR pfd;
341 int iPixelFormat;
343 TRACE("getting context...\n");
345 ctx->restore_dc = wglGetCurrentDC();
346 ctx->restore_gl_ctx = wglGetCurrentContext();
348 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
349 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
350 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
351 if (!ctx->wnd)
353 ERR("Failed to create a window.\n");
354 goto fail;
357 ctx->dc = GetDC(ctx->wnd);
358 if (!ctx->dc)
360 ERR("Failed to get a DC.\n");
361 goto fail;
364 /* PixelFormat selection */
365 ZeroMemory(&pfd, sizeof(pfd));
366 pfd.nSize = sizeof(pfd);
367 pfd.nVersion = 1;
368 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
369 pfd.iPixelType = PFD_TYPE_RGBA;
370 pfd.cColorBits = 32;
371 pfd.iLayerType = PFD_MAIN_PLANE;
373 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
375 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
376 ERR("Failed to find a suitable pixel format.\n");
377 goto fail;
379 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
380 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
382 /* Create a GL context. */
383 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
385 WARN("Failed to create default context for capabilities initialization.\n");
386 goto fail;
389 /* Make it the current GL context. */
390 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
392 ERR("Failed to make caps GL context current.\n");
393 goto fail;
396 return TRUE;
398 fail:
399 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
400 ctx->gl_ctx = NULL;
401 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
402 ctx->dc = NULL;
403 if (ctx->wnd) DestroyWindow(ctx->wnd);
404 ctx->wnd = NULL;
405 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
406 ERR("Failed to restore previous GL context.\n");
408 return FALSE;
411 /* Adjust the amount of used texture memory */
412 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
414 adapter->UsedTextureRam += amount;
415 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
416 return adapter->UsedTextureRam;
419 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
421 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
422 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
425 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
427 ULONG refcount = InterlockedIncrement(&wined3d->ref);
429 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
431 return refcount;
434 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
436 ULONG refcount = InterlockedDecrement(&wined3d->ref);
438 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
440 if (!refcount)
442 unsigned int i;
444 for (i = 0; i < wined3d->adapter_count; ++i)
446 wined3d_adapter_cleanup(&wined3d->adapters[i]);
448 HeapFree(GetProcessHeap(), 0, wined3d);
451 return refcount;
454 /* Context activation is done by the caller. */
455 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
457 GLuint prog;
458 BOOL ret = FALSE;
459 static const char testcode[] =
460 "!!ARBvp1.0\n"
461 "PARAM C[66] = { program.env[0..65] };\n"
462 "ADDRESS A0;"
463 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
464 "ARL A0.x, zero.x;\n"
465 "MOV result.position, C[A0.x + 65];\n"
466 "END\n";
468 while (gl_info->gl_ops.gl.p_glGetError());
469 GL_EXTCALL(glGenProgramsARB(1, &prog));
470 if(!prog) {
471 ERR("Failed to create an ARB offset limit test program\n");
473 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
474 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
475 strlen(testcode), testcode));
476 if (gl_info->gl_ops.gl.p_glGetError())
478 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
479 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
480 ret = TRUE;
481 } else TRACE("OpenGL implementation allows offsets > 63\n");
483 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
484 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
485 checkGLcall("ARB vp offset limit test cleanup");
487 return ret;
490 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
491 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
493 if (card_vendor != HW_VENDOR_AMD) return FALSE;
494 if (device == CARD_AMD_RADEON_9500) return TRUE;
495 if (device == CARD_AMD_RADEON_X700) return TRUE;
496 if (device == CARD_AMD_RADEON_X1600) return TRUE;
497 return FALSE;
500 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
501 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
503 if (card_vendor == HW_VENDOR_NVIDIA)
505 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
506 device == CARD_NVIDIA_GEFORCEFX_5600 ||
507 device == CARD_NVIDIA_GEFORCEFX_5800)
509 return TRUE;
512 return FALSE;
515 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
516 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
518 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
519 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
520 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
522 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
523 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
524 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
525 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
526 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
527 * the chance that other implementations support them is rather small since Win32 QuickTime uses
528 * DirectDraw, not OpenGL.
530 * This test has been moved into wined3d_guess_gl_vendor()
532 if (gl_vendor == GL_VENDOR_APPLE)
534 return TRUE;
536 return FALSE;
539 /* Context activation is done by the caller. */
540 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
542 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
543 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
544 * all the texture. This function detects this bug by its symptom and disables PBOs
545 * if the test fails.
547 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
548 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
549 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
550 * read back is compared to the original. If they are equal PBOs are assumed to work,
551 * otherwise the PBO extension is disabled. */
552 GLuint texture, pbo;
553 static const unsigned int pattern[] =
555 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
556 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
557 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
558 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
560 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
562 /* No PBO -> No point in testing them. */
563 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
565 while (gl_info->gl_ops.gl.p_glGetError());
566 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
567 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
569 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
570 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
571 checkGLcall("Specifying the PBO test texture");
573 GL_EXTCALL(glGenBuffersARB(1, &pbo));
574 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
575 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
576 checkGLcall("Specifying the PBO test pbo");
578 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
579 checkGLcall("Loading the PBO test texture");
581 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
583 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
585 memset(check, 0, sizeof(check));
586 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
587 checkGLcall("Reading back the PBO test texture");
589 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
590 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
591 checkGLcall("PBO test cleanup");
593 if (memcmp(check, pattern, sizeof(check)))
595 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
596 "Disabling PBOs. This may result in slower performance.\n");
597 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
599 else
601 TRACE("PBO test successful.\n");
605 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
606 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
608 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
611 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
612 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
614 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
615 if (card_vendor != HW_VENDOR_AMD) return FALSE;
616 if (device == CARD_AMD_RADEON_X1600) return FALSE;
617 return TRUE;
620 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
621 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
623 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
624 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
625 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
626 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
627 * hardcoded
629 * dx10 cards usually have 64 varyings */
630 return gl_info->limits.glsl_varyings > 44;
633 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
634 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
636 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
639 /* A GL context is provided by the caller */
640 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
641 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
643 GLenum error;
644 DWORD data[16];
646 if (!gl_info->supported[EXT_SECONDARY_COLOR])
647 return FALSE;
649 while (gl_info->gl_ops.gl.p_glGetError());
650 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
651 error = gl_info->gl_ops.gl.p_glGetError();
653 if (error == GL_NO_ERROR)
655 TRACE("GL Implementation accepts 4 component specular color pointers\n");
656 return TRUE;
658 else
660 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
661 debug_glerror(error));
662 return FALSE;
666 /* A GL context is provided by the caller */
667 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
668 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
670 GLuint prog;
671 BOOL ret = FALSE;
672 GLint pos;
673 static const char testcode[] =
674 "!!ARBvp1.0\n"
675 "OPTION NV_vertex_program2;\n"
676 "MOV result.clip[0], 0.0;\n"
677 "MOV result.position, 0.0;\n"
678 "END\n";
680 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
682 while (gl_info->gl_ops.gl.p_glGetError());
684 GL_EXTCALL(glGenProgramsARB(1, &prog));
685 if(!prog)
687 ERR("Failed to create the NVvp clip test program\n");
688 return FALSE;
690 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
691 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
692 strlen(testcode), testcode));
693 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
694 if(pos != -1)
696 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
697 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
698 ret = TRUE;
699 while (gl_info->gl_ops.gl.p_glGetError());
701 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
703 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
704 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
705 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
707 return ret;
710 /* Context activation is done by the caller. */
711 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
712 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
714 char data[4 * 4 * 4];
715 GLuint tex, fbo;
716 GLenum status;
718 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
720 memset(data, 0xcc, sizeof(data));
722 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
723 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
724 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
725 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
726 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
727 checkGLcall("glTexImage2D");
729 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
730 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
731 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
732 checkGLcall("glFramebufferTexture2D");
734 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
735 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
736 checkGLcall("glCheckFramebufferStatus");
738 memset(data, 0x11, sizeof(data));
739 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
740 checkGLcall("glTexSubImage2D");
742 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
743 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
744 checkGLcall("glClear");
746 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
747 checkGLcall("glGetTexImage");
749 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
750 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
751 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
752 checkGLcall("glBindTexture");
754 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
755 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
756 checkGLcall("glDeleteTextures");
758 return *(DWORD *)data == 0x11111111;
761 /* Context activation is done by the caller. */
762 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
763 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
765 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
766 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
767 GLuint tex;
768 GLint size;
770 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
771 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
772 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
773 checkGLcall("glTexImage2D");
775 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
776 checkGLcall("glGetTexLevelParameteriv");
777 TRACE("Real color depth is %d\n", size);
779 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
780 checkGLcall("glBindTexture");
781 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
782 checkGLcall("glDeleteTextures");
784 return size < 16;
787 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
788 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
790 return gl_vendor == GL_VENDOR_FGLRX;
793 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
794 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
796 if (card_vendor != HW_VENDOR_AMD) return FALSE;
797 if (device == CARD_AMD_RADEON_8500) return TRUE;
798 return FALSE;
801 static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
802 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
804 DWORD data[4];
805 GLuint tex, fbo;
806 GLenum status;
807 float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
808 GLuint prog;
809 GLint err_pos;
810 static const char program_code[] =
811 "!!ARBfp1.0\n"
812 "OPTION ARB_fog_linear;\n"
813 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
814 "END\n";
816 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
817 return FALSE;
818 if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
819 return FALSE;
821 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
822 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
823 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
824 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
825 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
826 checkGLcall("glTexImage2D");
828 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
829 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
830 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
831 checkGLcall("glFramebufferTexture2D");
833 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
834 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
835 checkGLcall("glCheckFramebufferStatus");
837 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
838 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
839 checkGLcall("glClear");
840 gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
841 checkGLcall("glViewport");
843 gl_info->gl_ops.gl.p_glEnable(GL_FOG);
844 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
845 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
846 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
847 gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
848 gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
849 checkGLcall("fog setup");
851 GL_EXTCALL(glGenProgramsARB(1, &prog));
852 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
853 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
854 strlen(program_code), program_code));
855 gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
856 checkGLcall("Test fragment program setup");
858 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
859 if (err_pos != -1)
861 const char *error_str;
862 error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
863 FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
866 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
867 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
868 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f);
869 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
870 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f);
871 gl_info->gl_ops.gl.p_glEnd();
872 checkGLcall("ARBfp fog test draw");
874 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
875 checkGLcall("glGetTexImage");
876 data[0] &= 0x00ffffff;
877 data[1] &= 0x00ffffff;
878 data[2] &= 0x00ffffff;
879 data[3] &= 0x00ffffff;
881 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
882 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
884 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
885 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
886 gl_info->gl_ops.gl.p_glDisable(GL_FOG);
887 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
888 gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
889 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
890 checkGLcall("ARBfp fog test teardown");
892 TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
893 return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
896 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
898 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
899 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
900 * allow 48 different offsets or other helper immediate values. */
901 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
902 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
905 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
907 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
908 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
909 * If real NP2 textures are used, the driver falls back to software. We could just remove the
910 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
911 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
912 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
913 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
915 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
916 * has this extension promoted to core. The extension loading code sets this extension supported
917 * due to that, so this code works on fglrx as well. */
918 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
920 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
921 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
922 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
926 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
928 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
929 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
930 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
931 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
932 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
933 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
935 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
936 * triggering the software fallback. There is not much we can do here apart from disabling the
937 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
938 * in wined3d_adapter_init_gl_caps).
939 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
940 * post-processing effects in the game "Max Payne 2").
941 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
942 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
943 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
944 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
947 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
949 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
950 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
951 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
952 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
953 * according to the spec.
955 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
956 * makes the shader slower and eats instruction slots which should be available to the d3d app.
958 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
959 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
960 * this workaround is activated on cards that do not need it, it won't break things, just affect
961 * performance negatively. */
962 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
963 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
966 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
968 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
971 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
973 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
976 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
978 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
981 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
983 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
986 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
988 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
991 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
993 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
996 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
998 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
999 selected texture formats. They are apparently the only DX9 class GPUs
1000 supporting VTF.
1001 Also, DX9-era GPUs are somewhat limited with float textures
1002 filtering and blending. */
1003 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
1006 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
1008 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
1009 * loads some fog parameters (start, end, exponent, but not the color) into the
1010 * program.
1012 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
1013 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
1014 * linear fog with start and end other than 0.0 and 1.0. */
1015 TRACE("Reserving 1 ARB constant for compiler private use.\n");
1016 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
1019 static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
1021 gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
1024 struct driver_quirk
1026 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
1027 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
1028 void (*apply)(struct wined3d_gl_info *gl_info);
1029 const char *description;
1032 static const struct driver_quirk quirk_table[] =
1035 match_amd_r300_to_500,
1036 quirk_amd_dx9,
1037 "AMD normalized texrect quirk"
1040 match_apple,
1041 quirk_apple_glsl_constants,
1042 "Apple GLSL uniform override"
1045 match_geforce5,
1046 quirk_no_np2,
1047 "Geforce 5 NP2 disable"
1050 match_apple_intel,
1051 quirk_texcoord_w,
1052 "Init texcoord .w for Apple Intel GPU driver"
1055 match_apple_nonr500ati,
1056 quirk_texcoord_w,
1057 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1060 match_dx10_capable,
1061 quirk_clip_varying,
1062 "Reserved varying for gl_ClipPos"
1065 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1066 * GL implementations accept it. The Mac GL is the only implementation known to
1067 * reject it.
1069 * If we can pass 4 component specular colors, do it, because (a) we don't have
1070 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1071 * passes specular alpha to the pixel shader if any is used. Otherwise the
1072 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1073 * via GL_EXT_fog_coord.
1075 match_allows_spec_alpha,
1076 quirk_allows_specular_alpha,
1077 "Allow specular alpha quirk"
1080 match_broken_nv_clip,
1081 quirk_disable_nvvp_clip,
1082 "Apple NV_vertex_program clip bug quirk"
1085 match_fbo_tex_update,
1086 quirk_fbo_tex_update,
1087 "FBO rebind for attachment updates"
1090 match_broken_rgba16,
1091 quirk_broken_rgba16,
1092 "True RGBA16 is not available"
1095 match_fglrx,
1096 quirk_infolog_spam,
1097 "Not printing GLSL infolog"
1100 match_not_dx10_capable,
1101 quirk_limited_tex_filtering,
1102 "Texture filtering, blending and VTF support is limited"
1105 match_r200,
1106 quirk_r200_constants,
1107 "r200 vertex shader constants"
1110 match_broken_arb_fog,
1111 quirk_broken_arb_fog,
1112 "ARBfp fogstart == fogend workaround"
1116 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1117 * reporting a driver version is moot because we are not the Windows driver, and we have different
1118 * bugs, features, etc.
1120 * The driver version has the form "x.y.z.w".
1122 * "x" is the Windows version the driver is meant for:
1123 * 4 -> 95/98/NT4
1124 * 5 -> 2000
1125 * 6 -> 2000/XP
1126 * 7 -> Vista
1127 * 8 -> Win 7
1129 * "y" is the maximum Direct3D version the driver supports.
1130 * y -> d3d version mapping:
1131 * 11 -> d3d6
1132 * 12 -> d3d7
1133 * 13 -> d3d8
1134 * 14 -> d3d9
1135 * 15 -> d3d10
1136 * 16 -> d3d10.1
1137 * 17 -> d3d11
1139 * "z" is the subversion number.
1141 * "w" is the vendor specific driver build number.
1144 struct driver_version_information
1146 enum wined3d_display_driver driver;
1147 enum wined3d_driver_model driver_model;
1148 const char *driver_name; /* name of Windows driver */
1149 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1150 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1151 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1154 /* The driver version table contains driver information for different devices on several OS versions. */
1155 static const struct driver_version_information driver_version_table[] =
1157 /* AMD
1158 * - Radeon HD2x00 (R600) and up supported by current drivers.
1159 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1160 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1161 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1162 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1163 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1164 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1165 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1166 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1167 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1169 /* Intel
1170 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1171 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1172 * igxprd32.dll but the GMA800 driver was never updated. */
1173 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1174 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1175 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1176 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1177 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1178 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1180 /* Nvidia
1181 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1182 * - GeforceFX support is up to 173.x on <= XP
1183 * - Geforce2MX/3/4 up to 96.x on <= XP
1184 * - TNT/Geforce1/2 up to 71.x on <= XP
1185 * All version numbers used below are from the Linux nvidia drivers. */
1186 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1187 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1188 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1189 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1190 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1192 /* VMware */
1193 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134},
1196 struct gpu_description
1198 WORD vendor; /* reported PCI card vendor ID */
1199 WORD card; /* reported PCI card device ID */
1200 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1201 enum wined3d_display_driver driver;
1202 unsigned int vidmem;
1205 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1206 * found on a board containing a specific GPU. */
1207 static const struct gpu_description gpu_description_table[] =
1209 /* Nvidia cards */
1210 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1211 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1212 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1213 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1214 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1215 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1216 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1217 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1218 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1219 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1220 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1221 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1222 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1223 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1224 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1225 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1226 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1227 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1228 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1229 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1230 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1231 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1232 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1233 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1234 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1235 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6, 256 },
1236 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1237 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1238 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1239 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1240 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1241 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1242 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1243 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1244 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1245 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1246 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1247 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE6, 512 },
1248 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1249 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE6, 512},
1250 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1251 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1252 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1253 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1254 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1255 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1256 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1257 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1258 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1259 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1260 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1261 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1262 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1263 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6, 1024},
1264 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1265 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1266 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1267 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1268 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1269 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1270 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1271 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6, 1024},
1272 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE6, 1024},
1273 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6, 1024},
1274 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6, 1024},
1275 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6, 2048},
1276 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6, 1024},
1277 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1278 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6, 2048},
1279 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE6, 2048},
1280 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6, 2048},
1281 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1282 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE6, 3072},
1283 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1284 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE6, 1024},
1285 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE6, 2048},
1286 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA Geforce GTX 760", DRIVER_NVIDIA_GEFORCE6, 2048},
1287 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE6, 2048},
1288 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE6, 3072},
1289 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE6, 2048},
1290 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE6, 3072},
1291 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE6, 3072},
1293 /* AMD cards */
1294 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1295 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1296 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1297 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1298 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1299 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1300 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1301 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1302 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1303 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1304 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1305 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
1306 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1307 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1308 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1309 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1310 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1311 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1312 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1313 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1314 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1315 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1316 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1317 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1318 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1319 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1320 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1321 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1322 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1323 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1324 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1325 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1326 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1328 /* VMware */
1329 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
1331 /* Intel cards */
1332 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1333 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1334 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1335 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1336 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1337 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1338 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1339 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1340 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1341 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1342 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1343 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1344 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1345 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1346 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1347 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1348 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1349 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1350 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1351 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1352 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1353 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1354 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1355 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1356 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1357 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1358 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1359 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1360 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1361 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1362 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1363 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1364 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1365 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1366 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) Haswell Mobile", DRIVER_INTEL_GMA3000, 1024},
1369 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1370 enum wined3d_driver_model driver_model)
1372 unsigned int i;
1374 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1375 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1377 const struct driver_version_information *entry = &driver_version_table[i];
1379 if (entry->driver == driver && entry->driver_model == driver_model)
1381 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1382 entry->driver_name, entry->version, entry->subversion, entry->build);
1383 return entry;
1386 return NULL;
1389 static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor vendor,
1390 enum wined3d_pci_device device)
1392 unsigned int i;
1394 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(*gpu_description_table)); ++i)
1396 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1397 return &gpu_description_table[i];
1400 return NULL;
1403 static void init_driver_info(struct wined3d_driver_info *driver_info,
1404 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1406 OSVERSIONINFOW os_version;
1407 WORD driver_os_version;
1408 enum wined3d_display_driver driver;
1409 enum wined3d_driver_model driver_model;
1410 const struct driver_version_information *version_info;
1411 const struct gpu_description *gpu_desc;
1413 if (driver_info->vendor != PCI_VENDOR_NONE || driver_info->device != PCI_DEVICE_NONE)
1415 static unsigned int once;
1417 TRACE("GPU override %04x:%04x.\n", wined3d_settings.pci_vendor_id, wined3d_settings.pci_device_id);
1419 driver_info->vendor = wined3d_settings.pci_vendor_id;
1420 if (driver_info->vendor == PCI_VENDOR_NONE)
1421 driver_info->vendor = vendor;
1423 driver_info->device = wined3d_settings.pci_device_id;
1424 if (driver_info->device == PCI_DEVICE_NONE)
1425 driver_info->device = device;
1427 if (get_gpu_description(driver_info->vendor, driver_info->device))
1429 vendor = driver_info->vendor;
1430 device = driver_info->device;
1432 else if (!once++)
1433 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n",
1434 driver_info->vendor, driver_info->device);
1437 driver_info->vendor = vendor;
1438 driver_info->device = device;
1440 memset(&os_version, 0, sizeof(os_version));
1441 os_version.dwOSVersionInfoSize = sizeof(os_version);
1442 if (!GetVersionExW(&os_version))
1444 ERR("Failed to get OS version, reporting 2000/XP.\n");
1445 driver_os_version = 6;
1446 driver_model = DRIVER_MODEL_NT5X;
1448 else
1450 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1451 switch (os_version.dwMajorVersion)
1453 case 4:
1454 /* If needed we could distinguish between 9x and NT4, but this code won't make
1455 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1457 driver_os_version = 4;
1458 driver_model = DRIVER_MODEL_WIN9X;
1459 break;
1461 case 5:
1462 driver_os_version = 6;
1463 driver_model = DRIVER_MODEL_NT5X;
1464 break;
1466 case 6:
1467 if (os_version.dwMinorVersion == 0)
1469 driver_os_version = 7;
1470 driver_model = DRIVER_MODEL_NT6X;
1472 else if (os_version.dwMinorVersion == 1)
1474 driver_os_version = 8;
1475 driver_model = DRIVER_MODEL_NT6X;
1477 else
1479 if (os_version.dwMinorVersion > 2)
1481 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1482 os_version.dwMajorVersion, os_version.dwMinorVersion);
1484 driver_os_version = 9;
1485 driver_model = DRIVER_MODEL_NT6X;
1487 break;
1489 default:
1490 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1491 os_version.dwMajorVersion, os_version.dwMinorVersion);
1492 driver_os_version = 6;
1493 driver_model = DRIVER_MODEL_NT5X;
1494 break;
1498 if ((gpu_desc = get_gpu_description(driver_info->vendor, driver_info->device)))
1500 driver_info->description = gpu_desc->description;
1501 driver_info->vidmem = gpu_desc->vidmem * 1024 * 1024;
1502 driver = gpu_desc->driver;
1504 else
1506 ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
1507 driver_info->description = "Direct3D HAL";
1508 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1509 driver = DRIVER_UNKNOWN;
1512 if (wined3d_settings.emulated_textureram)
1514 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1515 driver_info->vidmem = wined3d_settings.emulated_textureram;
1518 /* Try to obtain driver version information for the current Windows version. This fails in
1519 * some cases:
1520 * - the gpu is not available on the currently selected OS version:
1521 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1522 * version information for the current Windows version is returned instead of faked info.
1523 * We do the same and assume the default Windows version to emulate is WinXP.
1525 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1526 * For now return the XP driver info. Perhaps later on we should return VESA.
1528 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1529 * This could be an indication that our database is not up to date, so this should be fixed.
1531 if ((version_info = get_driver_version_info(driver, driver_model))
1532 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X)))
1534 driver_info->name = version_info->driver_name;
1535 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1536 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1538 else
1540 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1541 vendor, device, driver_model);
1542 driver_info->name = "Display";
1543 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1544 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1547 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1548 driver_info->version_high, driver_info->version_low);
1551 /* Context activation is done by the caller. */
1552 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1553 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1555 unsigned int i;
1557 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1559 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1560 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1561 quirk_table[i].apply(gl_info);
1564 /* Find out if PBOs work as they are supposed to. */
1565 test_pbo_functionality(gl_info);
1568 static DWORD wined3d_parse_gl_version(const char *gl_version)
1570 const char *ptr = gl_version;
1571 int major, minor;
1573 major = atoi(ptr);
1574 if (major <= 0)
1575 ERR("Invalid OpenGL major version %d.\n", major);
1577 while (isdigit(*ptr)) ++ptr;
1578 if (*ptr++ != '.')
1579 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1581 minor = atoi(ptr);
1583 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1585 return MAKEDWORD_VERSION(major, minor);
1588 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1589 const char *gl_vendor_string, const char *gl_renderer)
1592 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1593 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1594 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1596 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1597 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1598 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1599 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1600 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1601 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1602 * DirectDraw, not OpenGL. */
1603 if (gl_info->supported[APPLE_FENCE]
1604 && gl_info->supported[APPLE_CLIENT_STORAGE]
1605 && gl_info->supported[APPLE_YCBCR_422])
1606 return GL_VENDOR_APPLE;
1608 if (strstr(gl_vendor_string, "NVIDIA"))
1609 return GL_VENDOR_NVIDIA;
1611 if (strstr(gl_vendor_string, "ATI"))
1612 return GL_VENDOR_FGLRX;
1614 if (strstr(gl_vendor_string, "Mesa")
1615 || strstr(gl_vendor_string, "X.Org")
1616 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1617 || strstr(gl_vendor_string, "DRI R300 Project")
1618 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1619 || strstr(gl_vendor_string, "VMware, Inc.")
1620 || strstr(gl_vendor_string, "Intel")
1621 || strstr(gl_renderer, "Mesa")
1622 || strstr(gl_renderer, "Gallium")
1623 || strstr(gl_renderer, "Intel"))
1624 return GL_VENDOR_MESA;
1626 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1627 debugstr_a(gl_vendor_string));
1629 return GL_VENDOR_UNKNOWN;
1632 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1634 if (strstr(gl_vendor_string, "NVIDIA")
1635 || strstr(gl_vendor_string, "Nouveau")
1636 || strstr(gl_vendor_string, "nouveau"))
1637 return HW_VENDOR_NVIDIA;
1639 if (strstr(gl_vendor_string, "ATI")
1640 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1641 || strstr(gl_vendor_string, "X.Org R300 Project")
1642 || strstr(gl_renderer, "AMD")
1643 || strstr(gl_renderer, "R100")
1644 || strstr(gl_renderer, "R200")
1645 || strstr(gl_renderer, "R300")
1646 || strstr(gl_renderer, "R600")
1647 || strstr(gl_renderer, "R700"))
1648 return HW_VENDOR_AMD;
1650 if (strstr(gl_vendor_string, "Intel(R)")
1651 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1652 || strstr(gl_renderer, "Intel")
1653 || strstr(gl_renderer, "i915")
1654 || strstr(gl_vendor_string, "Intel Inc."))
1655 return HW_VENDOR_INTEL;
1657 if (strstr(gl_renderer, "SVGA3D"))
1658 return HW_VENDOR_VMWARE;
1660 if (strstr(gl_vendor_string, "Mesa")
1661 || strstr(gl_vendor_string, "Brian Paul")
1662 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1663 || strstr(gl_vendor_string, "VMware, Inc."))
1664 return HW_VENDOR_SOFTWARE;
1666 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1668 return HW_VENDOR_NVIDIA;
1671 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info);
1672 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info, const struct wined3d_shader_backend_ops *shader_backend_ops);
1674 static enum wined3d_d3d_level d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1676 struct shader_caps shader_caps;
1677 struct fragment_caps fragment_caps;
1678 const struct wined3d_shader_backend_ops *shader_backend;
1679 const struct fragment_pipeline *fragment_pipeline;
1681 shader_backend = select_shader_backend(gl_info);
1682 shader_backend->shader_get_caps(gl_info, &shader_caps);
1684 if (shader_caps.vs_version >= 5)
1685 return WINED3D_D3D_LEVEL_11;
1686 if (shader_caps.vs_version == 4)
1688 /* No backed supports SM 5 at the moment */
1689 if (gl_info->glsl_version >= MAKEDWORD_VERSION(4, 00))
1690 return WINED3D_D3D_LEVEL_11;
1691 return WINED3D_D3D_LEVEL_10;
1693 if (shader_caps.vs_version == 3)
1695 /* Wine can not use SM 4 on mesa drivers as the necessary functionality is not exposed
1696 * on compatibility contexts */
1697 if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30))
1698 return WINED3D_D3D_LEVEL_10;
1699 return WINED3D_D3D_LEVEL_9_SM3;
1701 if (shader_caps.vs_version == 2)
1702 return WINED3D_D3D_LEVEL_9_SM2;
1703 if (shader_caps.vs_version == 1)
1704 return WINED3D_D3D_LEVEL_8;
1706 fragment_pipeline = select_fragment_implementation(gl_info, shader_backend);
1707 fragment_pipeline->get_caps(gl_info, &fragment_caps);
1709 if (fragment_caps.TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)
1710 return WINED3D_D3D_LEVEL_7;
1711 if (fragment_caps.MaxSimultaneousTextures > 1)
1712 return WINED3D_D3D_LEVEL_6;
1714 return WINED3D_D3D_LEVEL_5;
1717 static const struct wined3d_renderer_table
1719 const char *renderer;
1720 enum wined3d_pci_device id;
1722 cards_nvidia_binary[] =
1724 /* Direct 3D 11 */
1725 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI}, /* Geforce 700 - highend */
1726 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780}, /* Geforce 700 - highend */
1727 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
1728 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */
1729 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M}, /* Geforce 700 - midend high mobile */
1730 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760}, /* Geforce 700 - midend high */
1731 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI}, /* Geforce 700 - midend */
1732 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750}, /* Geforce 700 - midend */
1733 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1734 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
1735 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1736 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1737 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M}, /* Geforce 600 - midend high mobile */
1738 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1739 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1740 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1741 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1742 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1743 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1744 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1745 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1746 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1747 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1748 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1749 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1750 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1751 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1752 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1753 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1754 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1755 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1756 /* Direct 3D 10 */
1757 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1758 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1759 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1760 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1761 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1762 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1763 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1764 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1765 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1766 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1767 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1768 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1769 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1770 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1771 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1772 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1773 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1774 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1775 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1776 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1777 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1778 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1779 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1780 {"GeForce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1781 {"GeForce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1782 {"GeForce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1783 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1784 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1785 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1786 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1787 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1788 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1789 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1790 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1791 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1792 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1793 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1794 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1795 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1796 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1797 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1798 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1799 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1800 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1801 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1802 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1803 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1804 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1805 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1806 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1807 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1808 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1809 /* Direct 3D 9 SM3 */
1810 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1811 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1812 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1813 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1814 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1815 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1816 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1817 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1818 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1819 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1820 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1821 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1822 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1823 /* Direct 3D 9 SM2 */
1824 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1825 {"5950", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1826 {"5900", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1827 {"5800", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1828 {"5750", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1829 {"5700", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1830 {"5650", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1831 {"5600", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1832 {"5500", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1833 {"5300", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1834 {"5250", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1835 {"5200", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1836 {"5100", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1837 /* Direct 3D 8 */
1838 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200},
1839 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
1840 /* Direct 3D 7 */
1841 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX}, /* MX420/MX440/MX460/MX4000 */
1842 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX},
1843 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX}, /* Geforce2 standard/MX100/MX200/MX400 */
1844 {"Quadro2", CARD_NVIDIA_GEFORCE2},
1845 {"GeForce2", CARD_NVIDIA_GEFORCE2}, /* Geforce2 GTS/Pro/Ti/Ultra */
1846 /* Direct 3D 6 */
1847 {"TNT2", CARD_NVIDIA_RIVA_TNT2}, /* Riva TNT2 standard/M64/Pro/Ultra */
1849 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
1851 * Beware: renderer string do not match exact card model,
1852 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1853 cards_amd_binary[] =
1855 /* Southern Islands */
1856 {"HD 7900", CARD_AMD_RADEON_HD7900},
1857 {"HD 7800", CARD_AMD_RADEON_HD7800},
1858 {"HD 7700", CARD_AMD_RADEON_HD7700},
1859 /* Northern Islands */
1860 {"HD 6970", CARD_AMD_RADEON_HD6900},
1861 {"HD 6900", CARD_AMD_RADEON_HD6900},
1862 {"HD 6800", CARD_AMD_RADEON_HD6800},
1863 {"HD 6770M", CARD_AMD_RADEON_HD6600M},
1864 {"HD 6750M", CARD_AMD_RADEON_HD6600M},
1865 {"HD 6700", CARD_AMD_RADEON_HD6700},
1866 {"HD 6670", CARD_AMD_RADEON_HD6600},
1867 {"HD 6630M", CARD_AMD_RADEON_HD6600M},
1868 {"HD 6600M", CARD_AMD_RADEON_HD6600M},
1869 {"HD 6600", CARD_AMD_RADEON_HD6600},
1870 {"HD 6570", CARD_AMD_RADEON_HD6600},
1871 {"HD 6500M", CARD_AMD_RADEON_HD6600M},
1872 {"HD 6500", CARD_AMD_RADEON_HD6600},
1873 {"HD 6400", CARD_AMD_RADEON_HD6400},
1874 {"HD 6300", CARD_AMD_RADEON_HD6300},
1875 {"HD 6200", CARD_AMD_RADEON_HD6300},
1876 /* Evergreen */
1877 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1878 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1879 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1880 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1881 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1882 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1883 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1884 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1885 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1886 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1887 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1888 /* R700 */
1889 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1890 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1891 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1892 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1893 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1894 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1895 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1896 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1897 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1898 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1899 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1900 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1901 /* R600/R700 integrated */
1902 {"HD 4200M", CARD_AMD_RADEON_HD4200M},
1903 {"HD 3300", CARD_AMD_RADEON_HD3200},
1904 {"HD 3200", CARD_AMD_RADEON_HD3200},
1905 {"HD 3100", CARD_AMD_RADEON_HD3200},
1906 /* R600 */
1907 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1908 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1909 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1910 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1911 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1912 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1913 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1914 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1915 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1916 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1917 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1918 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1919 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1920 /* Radeon R5xx */
1921 {"X1950", CARD_AMD_RADEON_X1600},
1922 {"X1900", CARD_AMD_RADEON_X1600},
1923 {"X1800", CARD_AMD_RADEON_X1600},
1924 {"X1650", CARD_AMD_RADEON_X1600},
1925 {"X1600", CARD_AMD_RADEON_X1600},
1926 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1927 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1928 {"HD 2300", CARD_AMD_RADEON_X700},
1929 {"X2500", CARD_AMD_RADEON_X700},
1930 {"X2300", CARD_AMD_RADEON_X700},
1931 {"X1550", CARD_AMD_RADEON_X700},
1932 {"X1450", CARD_AMD_RADEON_X700},
1933 {"X1400", CARD_AMD_RADEON_X700},
1934 {"X1300", CARD_AMD_RADEON_X700},
1935 {"X850", CARD_AMD_RADEON_X700},
1936 {"X800", CARD_AMD_RADEON_X700},
1937 {"X700", CARD_AMD_RADEON_X700},
1938 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
1939 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M},
1941 cards_intel[] =
1943 /* Haswell */
1944 {"Haswell Mobile", CARD_INTEL_HWM},
1945 /* Ivybridge */
1946 {"Ivybridge Server", CARD_INTEL_IVBS},
1947 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1948 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1949 /* Sandybridge */
1950 {"Sandybridge Server", CARD_INTEL_SNBS},
1951 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1952 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1953 /* Ironlake */
1954 {"Ironlake Mobile", CARD_INTEL_ILKM},
1955 {"Ironlake Desktop", CARD_INTEL_ILKD},
1956 /* G4x */
1957 {"B43", CARD_INTEL_B43},
1958 {"G41", CARD_INTEL_G41},
1959 {"G45", CARD_INTEL_G45},
1960 {"Q45", CARD_INTEL_Q45},
1961 {"Integrated Graphics Device", CARD_INTEL_IGD},
1962 {"GM45", CARD_INTEL_GM45},
1963 /* i965 */
1964 {"965GME", CARD_INTEL_965GME},
1965 {"965GM", CARD_INTEL_965GM},
1966 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1967 {"946GZ", CARD_INTEL_946GZ},
1968 {"965G", CARD_INTEL_965G},
1969 {"965Q", CARD_INTEL_965Q},
1970 /* i945 */
1971 {"Pineview M", CARD_INTEL_PNVM},
1972 {"Pineview G", CARD_INTEL_PNVG},
1973 {"IGD", CARD_INTEL_PNVG},
1974 {"Q33", CARD_INTEL_Q33},
1975 {"G33", CARD_INTEL_G33},
1976 {"Q35", CARD_INTEL_Q35},
1977 {"945GME", CARD_INTEL_945GME},
1978 {"945GM", CARD_INTEL_945GM},
1979 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1980 {"945G", CARD_INTEL_945G},
1981 /* i915 */
1982 {"915GM", CARD_INTEL_915GM},
1983 {"E7221G", CARD_INTEL_E7221G},
1984 {"915G", CARD_INTEL_915G},
1985 /* i8xx */
1986 {"865G", CARD_INTEL_865G},
1987 {"845G", CARD_INTEL_845G},
1988 {"855GM", CARD_INTEL_855GM},
1989 {"830M", CARD_INTEL_830M},
1991 /* 20101109 - These are never returned by current Gallium radeon
1992 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1994 * These are returned but not handled: RC410, RV380. */
1995 cards_amd_mesa[] =
1997 /* Southern Islands */
1998 {"TAHITI", CARD_AMD_RADEON_HD7900},
1999 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
2000 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
2001 /* Northern Islands */
2002 {"CAYMAN", CARD_AMD_RADEON_HD6900},
2003 {"BARTS", CARD_AMD_RADEON_HD6800},
2004 {"TURKS", CARD_AMD_RADEON_HD6600},
2005 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
2006 {"SUMO", CARD_AMD_RADEON_HD6550D},
2007 {"CAICOS", CARD_AMD_RADEON_HD6400},
2008 {"PALM", CARD_AMD_RADEON_HD6300},
2009 /* Evergreen */
2010 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
2011 {"CYPRESS", CARD_AMD_RADEON_HD5800},
2012 {"JUNIPER", CARD_AMD_RADEON_HD5700},
2013 {"REDWOOD", CARD_AMD_RADEON_HD5600},
2014 {"CEDAR", CARD_AMD_RADEON_HD5400},
2015 /* R700 */
2016 {"R700", CARD_AMD_RADEON_HD4800},
2017 {"RV790", CARD_AMD_RADEON_HD4800},
2018 {"RV770", CARD_AMD_RADEON_HD4800},
2019 {"RV740", CARD_AMD_RADEON_HD4700},
2020 {"RV730", CARD_AMD_RADEON_HD4600},
2021 {"RV710", CARD_AMD_RADEON_HD4350},
2022 /* R600/R700 integrated */
2023 {"RS880", CARD_AMD_RADEON_HD4200M},
2024 {"RS780", CARD_AMD_RADEON_HD3200},
2025 /* R600 */
2026 {"R680", CARD_AMD_RADEON_HD2900},
2027 {"R600", CARD_AMD_RADEON_HD2900},
2028 {"RV670", CARD_AMD_RADEON_HD2900},
2029 {"RV635", CARD_AMD_RADEON_HD2600},
2030 {"RV630", CARD_AMD_RADEON_HD2600},
2031 {"RV620", CARD_AMD_RADEON_HD2350},
2032 {"RV610", CARD_AMD_RADEON_HD2350},
2033 /* R500 */
2034 {"R580", CARD_AMD_RADEON_X1600},
2035 {"R520", CARD_AMD_RADEON_X1600},
2036 {"RV570", CARD_AMD_RADEON_X1600},
2037 {"RV560", CARD_AMD_RADEON_X1600},
2038 {"RV535", CARD_AMD_RADEON_X1600},
2039 {"RV530", CARD_AMD_RADEON_X1600},
2040 {"RV516", CARD_AMD_RADEON_X700},
2041 {"RV515", CARD_AMD_RADEON_X700},
2042 /* R400 */
2043 {"R481", CARD_AMD_RADEON_X700},
2044 {"R480", CARD_AMD_RADEON_X700},
2045 {"R430", CARD_AMD_RADEON_X700},
2046 {"R423", CARD_AMD_RADEON_X700},
2047 {"R420", CARD_AMD_RADEON_X700},
2048 {"R410", CARD_AMD_RADEON_X700},
2049 {"RV410", CARD_AMD_RADEON_X700},
2050 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2051 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
2052 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
2053 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
2054 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
2055 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
2056 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
2057 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
2058 /* R300 */
2059 {"R360", CARD_AMD_RADEON_9500},
2060 {"R350", CARD_AMD_RADEON_9500},
2061 {"R300", CARD_AMD_RADEON_9500},
2062 {"RV370", CARD_AMD_RADEON_9500},
2063 {"RV360", CARD_AMD_RADEON_9500},
2064 {"RV351", CARD_AMD_RADEON_9500},
2065 {"RV350", CARD_AMD_RADEON_9500},
2067 cards_nvidia_mesa[] =
2069 /* Maxwell */
2070 {"NV117", CARD_NVIDIA_GEFORCE_GTX750},
2071 /* Kepler */
2072 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI},
2073 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780},
2074 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
2075 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2076 /* Fermi */
2077 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2078 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2079 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2080 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2081 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2082 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2083 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2084 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2085 /* Tesla */
2086 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2087 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2088 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2089 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2090 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2091 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2092 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2093 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2094 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2095 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2096 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2097 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2098 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2099 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2100 /* Curie */
2101 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2102 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2103 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2104 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2105 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2106 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2107 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2108 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2109 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2110 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2111 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2112 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2113 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2114 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2115 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2116 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2117 /* Rankine */
2118 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2119 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2120 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2121 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2122 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2123 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2124 /* Kelvin */
2125 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2126 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2127 {"nv20", CARD_NVIDIA_GEFORCE3},
2128 /* Celsius */
2129 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2130 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2131 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2132 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2133 {"nv16", CARD_NVIDIA_GEFORCE2},
2134 {"nv15", CARD_NVIDIA_GEFORCE2},
2135 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2136 {"nv10", CARD_NVIDIA_GEFORCE},
2137 /* Fahrenheit */
2138 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2139 {"nv04", CARD_NVIDIA_RIVA_TNT},
2140 {"nv03", CARD_NVIDIA_RIVA_128},
2142 cards_vmware[] =
2144 {"SVGA3D", CARD_VMWARE_SVGA3D},
2147 static const struct gl_vendor_selection
2149 enum wined3d_gl_vendor gl_vendor;
2150 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2151 const struct wined3d_renderer_table *cards; /* To be used as cards[], pointer to the first member in an array */
2152 size_t cards_size; /* Number of entries in the array above */
2154 amd_gl_vendor_table[] =
2156 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2157 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2158 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", cards_amd_mesa, ARRAY_SIZE(cards_amd_mesa)},
2160 nvidia_gl_vendor_table[] =
2162 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2163 {GL_VENDOR_MESA, "Mesa Nouveau driver", cards_nvidia_mesa, ARRAY_SIZE(cards_nvidia_mesa)},
2164 {GL_VENDOR_NVIDIA, "Nvidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2166 vmware_gl_vendor_table[] =
2168 {GL_VENDOR_MESA, "VMware driver", cards_vmware, ARRAY_SIZE(cards_vmware)},
2170 intel_gl_vendor_table[] =
2172 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", cards_intel, ARRAY_SIZE(cards_intel)},
2173 {GL_VENDOR_MESA, "Mesa Intel driver", cards_intel, ARRAY_SIZE(cards_intel)},
2176 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2178 enum wined3d_d3d_level d3d_level = d3d_level_from_gl_info(gl_info);
2179 if (d3d_level >= WINED3D_D3D_LEVEL_10)
2180 return CARD_NVIDIA_GEFORCE_8800GTX;
2181 if (d3d_level >= WINED3D_D3D_LEVEL_9_SM3)
2182 return CARD_NVIDIA_GEFORCE_6800;
2183 if (d3d_level >= WINED3D_D3D_LEVEL_9_SM2)
2184 return CARD_NVIDIA_GEFORCEFX_5800;
2185 if (d3d_level >= WINED3D_D3D_LEVEL_8)
2186 return CARD_NVIDIA_GEFORCE3;
2187 if (d3d_level >= WINED3D_D3D_LEVEL_7)
2188 return CARD_NVIDIA_GEFORCE;
2189 if (d3d_level >= WINED3D_D3D_LEVEL_6)
2190 return CARD_NVIDIA_RIVA_TNT;
2191 return CARD_NVIDIA_RIVA_128;
2194 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2196 enum wined3d_d3d_level d3d_level = d3d_level_from_gl_info(gl_info);
2197 if (d3d_level >= WINED3D_D3D_LEVEL_10)
2198 return CARD_AMD_RADEON_HD2900;
2199 if (d3d_level >= WINED3D_D3D_LEVEL_9_SM2)
2200 return CARD_AMD_RADEON_9500;
2201 if (d3d_level >= WINED3D_D3D_LEVEL_8)
2202 return CARD_AMD_RADEON_8500;
2203 if (d3d_level >= WINED3D_D3D_LEVEL_7)
2204 return CARD_AMD_RADEON_7200;
2205 return CARD_AMD_RAGE_128PRO;
2208 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2210 enum wined3d_d3d_level d3d_level = d3d_level_from_gl_info(gl_info);
2211 if (d3d_level >= WINED3D_D3D_LEVEL_10)
2212 return CARD_INTEL_G45;
2213 return CARD_INTEL_915G;
2216 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2217 unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer)
2219 unsigned int i, j;
2221 for (i = 0; i < table_size; ++i)
2223 if (table[i].gl_vendor != gl_vendor)
2224 continue;
2226 TRACE("Applying card selector \"%s\".\n", table[i].description);
2228 for (j = 0; j < table[i].cards_size; ++j)
2230 if (strstr(gl_renderer, table[i].cards[j].renderer))
2231 return table[i].cards[j].id;
2233 return PCI_DEVICE_NONE;
2235 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2236 gl_vendor, debugstr_a(gl_renderer));
2238 return PCI_DEVICE_NONE;
2241 static const struct
2243 enum wined3d_pci_vendor card_vendor;
2244 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2245 const struct gl_vendor_selection *gl_vendor_selection;
2246 unsigned int gl_vendor_count;
2247 enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2249 card_vendor_table[] =
2251 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2252 sizeof(amd_gl_vendor_table) / sizeof(*amd_gl_vendor_table),
2253 select_card_fallback_amd},
2254 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2255 sizeof(nvidia_gl_vendor_table) / sizeof(*nvidia_gl_vendor_table),
2256 select_card_fallback_nvidia},
2257 {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table,
2258 sizeof(vmware_gl_vendor_table) / sizeof(*vmware_gl_vendor_table),
2259 select_card_fallback_amd},
2260 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2261 sizeof(intel_gl_vendor_table) / sizeof(*intel_gl_vendor_table),
2262 select_card_fallback_intel},
2266 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2267 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2269 /* A Direct3D device object contains the PCI id (vendor + device) of the
2270 * videocard which is used for rendering. Various applications use this
2271 * information to get a rough estimation of the features of the card and
2272 * some might use it for enabling 3d effects only on certain types of
2273 * videocards. In some cases games might even use it to work around bugs
2274 * which happen on certain videocards/driver combinations. The problem is
2275 * that OpenGL only exposes a rendering string containing the name of the
2276 * videocard and not the PCI id.
2278 * Various games depend on the PCI id, so somehow we need to provide one.
2279 * A simple option is to parse the renderer string and translate this to
2280 * the right PCI id. This is a lot of work because there are more than 200
2281 * GPUs just for Nvidia. Various cards share the same renderer string, so
2282 * the amount of code might be 'small' but there are quite a number of
2283 * exceptions which would make this a pain to maintain. Another way would
2284 * be to query the PCI id from the operating system (assuming this is the
2285 * videocard which is used for rendering which is not always the case).
2286 * This would work but it is not very portable. Second it would not work
2287 * well in, let's say, a remote X situation in which the amount of 3d
2288 * features which can be used is limited.
2290 * As said most games only use the PCI id to get an indication of the
2291 * capabilities of the card. It doesn't really matter if the given id is
2292 * the correct one if we return the id of a card with similar 3d features.
2294 * The code below checks the OpenGL capabilities of a videocard and matches
2295 * that to a certain level of Direct3D functionality. Once a card passes
2296 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2297 * least a GeforceFX. To give a better estimate we do a basic check on the
2298 * renderer string but if that won't pass we return a default card. This
2299 * way is better than maintaining a full card database as even without a
2300 * full database we can return a card with similar features. Second the
2301 * size of the database can be made quite small because when you know what
2302 * type of 3d functionality a card has, you know to which GPU family the
2303 * GPU must belong. Because of this you only have to check a small part of
2304 * the renderer string to distinguish between different models from that
2305 * family.
2307 * The code also selects a default amount of video memory which we will
2308 * use for an estimation of the amount of free texture memory. In case of
2309 * real D3D the amount of texture memory includes video memory and system
2310 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2311 * HyperMemory). We don't know how much system memory can be addressed by
2312 * the system but we can make a reasonable estimation about the amount of
2313 * video memory. If the value is slightly wrong it doesn't matter as we
2314 * didn't include AGP-like memory which makes the amount of addressable
2315 * memory higher and second OpenGL isn't that critical it moves to system
2316 * memory behind our backs if really needed. Note that the amount of video
2317 * memory can be overruled using a registry setting. */
2319 unsigned int i;
2320 enum wined3d_pci_device device;
2322 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2324 if (card_vendor_table[i].card_vendor != *card_vendor)
2325 continue;
2327 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2328 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2329 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_renderer);
2330 if (device != PCI_DEVICE_NONE)
2331 return device;
2333 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2334 return card_vendor_table[i].select_card_fallback(gl_info);
2337 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2338 *card_vendor, debugstr_a(gl_renderer));
2340 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2341 *card_vendor = HW_VENDOR_NVIDIA;
2342 return select_card_fallback_nvidia(gl_info);
2345 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
2346 const struct wined3d_shader_backend_ops *shader_backend_ops)
2348 if (shader_backend_ops == &glsl_shader_backend)
2349 return &glsl_vertex_pipe;
2350 return &ffp_vertex_pipe;
2353 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2354 const struct wined3d_shader_backend_ops *shader_backend_ops)
2356 if (shader_backend_ops == &glsl_shader_backend)
2357 return &glsl_fragment_pipe;
2358 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2359 return &arbfp_fragment_pipeline;
2360 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2361 return &atifs_fragment_pipeline;
2362 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2363 return &nvts_fragment_pipeline;
2364 if (gl_info->supported[NV_REGISTER_COMBINERS])
2365 return &nvrc_fragment_pipeline;
2366 return &ffp_fragment_pipeline;
2369 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2371 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2373 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2374 return &glsl_shader_backend;
2375 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2377 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2378 * its reported GLSL caps are wrong. This combined with the fact that
2379 * GLSL won't offer more features or performance, use ARB shaders only
2380 * on this card. */
2381 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2382 return &arb_program_shader_backend;
2383 return &glsl_shader_backend;
2385 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2386 return &arb_program_shader_backend;
2387 return &none_shader_backend;
2390 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2391 const struct wined3d_shader_backend_ops *shader_backend_ops)
2393 if ((shader_backend_ops == &glsl_shader_backend
2394 || shader_backend_ops == &arb_program_shader_backend)
2395 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2396 return &arbfp_blit;
2397 return &ffp_blit;
2400 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2401 const struct wined3d_extension_map *map, UINT entry_count)
2403 while (*extensions)
2405 const char *start;
2406 size_t len;
2407 UINT i;
2409 while (isspace(*extensions))
2410 ++extensions;
2411 start = extensions;
2412 while (!isspace(*extensions) && *extensions)
2413 ++extensions;
2415 len = extensions - start;
2416 if (!len)
2417 continue;
2419 TRACE("- %s.\n", debugstr_an(start, len));
2421 for (i = 0; i < entry_count; ++i)
2423 if (len == strlen(map[i].extension_string)
2424 && !memcmp(start, map[i].extension_string, len))
2426 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2427 gl_info->supported[map[i].extension] = TRUE;
2428 break;
2434 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2436 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2437 GL_EXT_FUNCS_GEN;
2438 #undef USE_GL_FUNC
2440 #ifndef USE_WIN32_OPENGL
2441 /* hack: use the functions directly from the TEB table to bypass the thunks */
2442 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2443 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2444 #endif
2447 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2449 GLfloat gl_floatv[2];
2450 GLint gl_max;
2452 gl_info->limits.blends = 1;
2453 gl_info->limits.buffers = 1;
2454 gl_info->limits.textures = 1;
2455 gl_info->limits.texture_coords = 1;
2456 gl_info->limits.vertex_uniform_blocks = 0;
2457 gl_info->limits.geometry_uniform_blocks = 0;
2458 gl_info->limits.fragment_uniform_blocks = 0;
2459 gl_info->limits.fragment_samplers = 1;
2460 gl_info->limits.vertex_samplers = 0;
2461 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2462 gl_info->limits.vertex_attribs = 16;
2463 gl_info->limits.glsl_vs_float_constants = 0;
2464 gl_info->limits.glsl_ps_float_constants = 0;
2465 gl_info->limits.arb_vs_float_constants = 0;
2466 gl_info->limits.arb_vs_native_constants = 0;
2467 gl_info->limits.arb_vs_instructions = 0;
2468 gl_info->limits.arb_vs_temps = 0;
2469 gl_info->limits.arb_ps_float_constants = 0;
2470 gl_info->limits.arb_ps_local_constants = 0;
2471 gl_info->limits.arb_ps_instructions = 0;
2472 gl_info->limits.arb_ps_temps = 0;
2474 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2475 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2476 TRACE("Clip plane support - max planes %d.\n", gl_max);
2478 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2479 gl_info->limits.lights = gl_max;
2480 TRACE("Light support - max lights %d.\n", gl_max);
2482 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2483 gl_info->limits.texture_size = gl_max;
2484 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2486 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2487 gl_info->limits.pointsize_min = gl_floatv[0];
2488 gl_info->limits.pointsize_max = gl_floatv[1];
2489 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2491 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2493 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2494 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2496 else
2498 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2500 if (gl_info->supported[NV_REGISTER_COMBINERS])
2502 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2503 gl_info->limits.general_combiners = gl_max;
2504 TRACE("Max general combiners: %d.\n", gl_max);
2506 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2508 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2509 gl_info->limits.buffers = gl_max;
2510 TRACE("Max draw buffers: %u.\n", gl_max);
2512 if (gl_info->supported[ARB_MULTITEXTURE])
2514 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2515 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2516 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2518 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2520 GLint tmp;
2521 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2522 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2523 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2524 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2526 else
2528 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2529 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2531 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2532 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2534 if (gl_info->supported[ARB_VERTEX_SHADER])
2536 GLint tmp;
2537 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2538 gl_info->limits.vertex_samplers = tmp;
2539 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2540 gl_info->limits.combined_samplers = tmp;
2541 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2542 gl_info->limits.vertex_attribs = tmp;
2544 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2545 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2546 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2547 * shader is used with fixed function vertex processing we're fine too because fixed function
2548 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2549 * used we have to make sure that all vertex sampler setups are valid together with all
2550 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2551 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2552 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2553 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2554 * a fixed function pipeline anymore.
2556 * So this is just a check to check that our assumption holds true. If not, write a warning
2557 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2558 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2559 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2561 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2562 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2563 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2564 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2565 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2566 else
2567 gl_info->limits.vertex_samplers = 0;
2570 else
2572 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2574 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2575 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2577 if (gl_info->supported[ARB_VERTEX_BLEND])
2579 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2580 gl_info->limits.blends = gl_max;
2581 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2583 if (gl_info->supported[EXT_TEXTURE3D])
2585 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2586 gl_info->limits.texture3d_size = gl_max;
2587 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2589 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2591 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2592 gl_info->limits.anisotropy = gl_max;
2593 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2595 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2597 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2598 gl_info->limits.arb_ps_float_constants = gl_max;
2599 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2600 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2601 gl_info->limits.arb_ps_native_constants = gl_max;
2602 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2603 gl_info->limits.arb_ps_native_constants);
2604 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2605 gl_info->limits.arb_ps_temps = gl_max;
2606 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2607 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2608 gl_info->limits.arb_ps_instructions = gl_max;
2609 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2610 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2611 gl_info->limits.arb_ps_local_constants = gl_max;
2612 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2614 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2616 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2617 gl_info->limits.arb_vs_float_constants = gl_max;
2618 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2619 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2620 gl_info->limits.arb_vs_native_constants = gl_max;
2621 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2622 gl_info->limits.arb_vs_native_constants);
2623 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2624 gl_info->limits.arb_vs_temps = gl_max;
2625 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2626 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2627 gl_info->limits.arb_vs_instructions = gl_max;
2628 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2630 if (gl_info->supported[ARB_VERTEX_SHADER])
2632 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2633 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2634 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2636 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
2638 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &gl_max);
2639 gl_info->limits.vertex_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
2640 TRACE("Max vertex uniform blocks: %u (%d).\n", gl_info->limits.vertex_uniform_blocks, gl_max);
2643 if (gl_info->supported[ARB_GEOMETRY_SHADER4] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
2645 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max);
2646 gl_info->limits.geometry_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
2647 TRACE("Max geometry uniform blocks: %u (%d).\n", gl_info->limits.geometry_uniform_blocks, gl_max);
2649 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2651 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2652 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2653 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2654 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2655 gl_info->limits.glsl_varyings = gl_max;
2656 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2658 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
2660 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &gl_max);
2661 gl_info->limits.fragment_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
2662 TRACE("Max fragment uniform blocks: %u (%d).\n", gl_info->limits.fragment_uniform_blocks, gl_max);
2665 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
2667 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max);
2668 TRACE("Max combined uniform blocks: %d.\n", gl_max);
2669 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &gl_max);
2670 TRACE("Max uniform buffer bindings: %d.\n", gl_max);
2673 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2674 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2675 else
2676 gl_info->limits.shininess = 128.0f;
2678 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2679 && wined3d_settings.allow_multisampling)
2681 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2682 gl_info->limits.samples = gl_max;
2686 /* Context activation is done by the caller. */
2687 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2689 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2690 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2691 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2692 struct wined3d_vertex_caps vertex_caps;
2693 enum wined3d_pci_vendor card_vendor;
2694 struct fragment_caps fragment_caps;
2695 struct shader_caps shader_caps;
2696 const char *WGL_Extensions = NULL;
2697 const char *GL_Extensions = NULL;
2698 enum wined3d_gl_vendor gl_vendor;
2699 enum wined3d_pci_device device;
2700 DWORD gl_version;
2701 HDC hdc;
2702 unsigned int i;
2704 TRACE("adapter %p.\n", adapter);
2706 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2707 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2708 if (!gl_renderer_str)
2710 ERR("Received a NULL GL_RENDERER.\n");
2711 return FALSE;
2714 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2715 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2716 if (!gl_vendor_str)
2718 ERR("Received a NULL GL_VENDOR.\n");
2719 return FALSE;
2722 /* Parse the GL_VERSION field into major and minor information */
2723 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2724 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2725 if (!gl_version_str)
2727 ERR("Received a NULL GL_VERSION.\n");
2728 return FALSE;
2730 gl_version = wined3d_parse_gl_version(gl_version_str);
2732 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2733 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2734 if (!GL_Extensions)
2736 ERR("Received a NULL GL_EXTENSIONS.\n");
2737 return FALSE;
2740 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2741 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2743 TRACE("GL extensions reported:\n");
2744 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2745 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2747 /* Now work out what GL support this card really has. */
2748 load_gl_funcs( gl_info );
2750 hdc = wglGetCurrentDC();
2751 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2752 if (GL_EXTCALL(wglGetExtensionsStringARB))
2753 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2754 if (!WGL_Extensions)
2755 WARN("WGL extensions not supported.\n");
2756 else
2757 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2758 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2760 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2762 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2763 gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2764 gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2765 gl_info->supported[EXT_TEXTURE3D] = TRUE;
2768 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2770 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2771 gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2772 gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2773 gl_info->supported[NV_POINT_SPRITE] = TRUE;
2776 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2778 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2779 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2782 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2784 if (gl_info->supported[APPLE_FENCE])
2786 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2787 * The apple extension interacts with some other apple exts. Disable the NV
2788 * extension if the apple one is support to prevent confusion in other parts
2789 * of the code. */
2790 gl_info->supported[NV_FENCE] = FALSE;
2792 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2794 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2796 * The enums are the same:
2797 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2798 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2799 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2800 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2801 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2803 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2805 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2806 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2808 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2810 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2811 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2814 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2816 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2817 * functionality. Prefer the ARB extension */
2818 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2820 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2822 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2823 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2825 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2827 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2828 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2830 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2832 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2833 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2835 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2837 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2838 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2840 if (gl_info->supported[NV_TEXTURE_SHADER2])
2842 if (gl_info->supported[NV_REGISTER_COMBINERS])
2844 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2845 * are supported. The nv extensions provide the same functionality as the
2846 * ATI one, and a bit more(signed pixelformats). */
2847 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2850 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2852 /* If we have full NP2 texture support, disable
2853 * GL_ARB_texture_rectangle because we will never use it.
2854 * This saves a few redundant glDisable calls. */
2855 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2857 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2859 /* Disable NV_register_combiners and fragment shader if this is supported.
2860 * generally the NV extensions are preferred over the ATI ones, and this
2861 * extension is disabled if register_combiners and texture_shader2 are both
2862 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2863 * fragment processing support. */
2864 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2865 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2866 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2867 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2869 if (gl_info->supported[NV_HALF_FLOAT])
2871 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2872 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2874 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2876 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2877 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2878 * we never render to sRGB surfaces). */
2879 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2881 if (gl_info->supported[ARB_OCCLUSION_QUERY])
2883 GLint counter_bits;
2885 GL_EXTCALL(glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &counter_bits));
2886 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
2887 if (!counter_bits)
2888 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
2890 if (gl_info->supported[ARB_TIMER_QUERY])
2892 GLint counter_bits;
2894 GL_EXTCALL(glGetQueryivARB(GL_TIMESTAMP, GL_QUERY_COUNTER_BITS_ARB, &counter_bits));
2895 TRACE("Timestamp query counter has %d bits.\n", counter_bits);
2896 if (!counter_bits)
2897 gl_info->supported[ARB_TIMER_QUERY] = FALSE;
2899 if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP])
2901 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
2902 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
2904 if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
2906 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
2907 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE;
2910 wined3d_adapter_init_limits(gl_info);
2912 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2913 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2915 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2917 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2918 unsigned int major, minor;
2920 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2922 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2923 sscanf(str, "%u.%u", &major, &minor);
2924 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2927 checkGLcall("extension detection");
2929 adapter->shader_backend = select_shader_backend(gl_info);
2930 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
2931 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
2932 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
2934 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
2935 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
2936 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
2937 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
2938 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
2939 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
2940 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
2942 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
2943 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
2945 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2946 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
2947 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
2948 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
2950 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2952 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2953 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2954 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2955 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2956 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2957 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2958 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2959 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2960 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2961 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2962 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2963 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2964 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2965 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2966 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2967 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2968 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2969 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2970 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2971 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2973 else
2975 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2977 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2978 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2979 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2980 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2981 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2982 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2983 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2984 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2985 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2986 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2987 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2988 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2989 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2990 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2991 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2992 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2993 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2994 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2996 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2998 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2999 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
3001 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
3003 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
3005 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3007 gl_info->fbo_ops.glRenderbufferStorageMultisample
3008 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
3012 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
3013 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
3014 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
3016 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
3017 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
3019 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
3020 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
3021 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
3022 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
3023 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
3024 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
3025 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
3026 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT;
3028 adapter->d3d_info.valid_rt_mask = 0;
3029 for (i = 0; i < gl_info->limits.buffers; ++i)
3030 adapter->d3d_info.valid_rt_mask |= (1 << i);
3032 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
3033 init_driver_info(driver_info, card_vendor, device);
3034 add_gl_compat_wrappers(gl_info);
3036 return TRUE;
3039 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
3041 TRACE("wined3d %p, reporting %u adapters.\n",
3042 wined3d, wined3d->adapter_count);
3044 return wined3d->adapter_count;
3047 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
3049 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
3051 return WINED3D_OK;
3054 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
3056 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
3058 if (adapter_idx >= wined3d->adapter_count)
3059 return NULL;
3061 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
3064 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
3065 of the same bpp but different resolutions */
3067 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3068 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
3069 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
3071 const struct wined3d_adapter *adapter;
3072 const struct wined3d_format *format;
3073 unsigned int i = 0;
3074 unsigned int j = 0;
3075 UINT format_bits;
3076 DEVMODEW mode;
3078 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
3079 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
3081 if (adapter_idx >= wined3d->adapter_count)
3082 return 0;
3084 adapter = &wined3d->adapters[adapter_idx];
3085 format = wined3d_get_format(&adapter->gl_info, format_id);
3086 format_bits = format->byte_count * CHAR_BIT;
3088 memset(&mode, 0, sizeof(mode));
3089 mode.dmSize = sizeof(mode);
3091 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
3093 if (mode.dmFields & DM_DISPLAYFLAGS)
3095 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3096 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
3097 continue;
3099 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3100 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
3101 continue;
3104 if (format_id == WINED3DFMT_UNKNOWN)
3106 /* This is for d3d8, do not enumerate P8 here. */
3107 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
3109 else if (mode.dmBitsPerPel == format_bits)
3111 ++i;
3115 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
3117 return i;
3120 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3121 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
3122 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
3123 UINT mode_idx, struct wined3d_display_mode *mode)
3125 const struct wined3d_adapter *adapter;
3126 const struct wined3d_format *format;
3127 UINT format_bits;
3128 DEVMODEW m;
3129 UINT i = 0;
3130 int j = 0;
3132 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3133 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
3135 if (!mode || adapter_idx >= wined3d->adapter_count)
3136 return WINED3DERR_INVALIDCALL;
3138 adapter = &wined3d->adapters[adapter_idx];
3139 format = wined3d_get_format(&adapter->gl_info, format_id);
3140 format_bits = format->byte_count * CHAR_BIT;
3142 memset(&m, 0, sizeof(m));
3143 m.dmSize = sizeof(m);
3145 while (i <= mode_idx)
3147 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3149 WARN("Invalid mode_idx %u.\n", mode_idx);
3150 return WINED3DERR_INVALIDCALL;
3153 if (m.dmFields & DM_DISPLAYFLAGS)
3155 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3156 && (m.u2.dmDisplayFlags & DM_INTERLACED))
3157 continue;
3159 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3160 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3161 continue;
3164 if (format_id == WINED3DFMT_UNKNOWN)
3166 /* This is for d3d8, do not enumerate P8 here. */
3167 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3169 else if (m.dmBitsPerPel == format_bits)
3171 ++i;
3175 mode->width = m.dmPelsWidth;
3176 mode->height = m.dmPelsHeight;
3177 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3178 if (m.dmFields & DM_DISPLAYFREQUENCY)
3179 mode->refresh_rate = m.dmDisplayFrequency;
3181 if (format_id == WINED3DFMT_UNKNOWN)
3182 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3183 else
3184 mode->format_id = format_id;
3186 if (!(m.dmFields & DM_DISPLAYFLAGS))
3187 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3188 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3189 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3190 else
3191 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3193 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3194 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3196 return WINED3D_OK;
3199 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3200 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3202 const struct wined3d_adapter *adapter;
3203 DEVMODEW m;
3205 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3206 wined3d, adapter_idx, mode, rotation);
3208 if (!mode || adapter_idx >= wined3d->adapter_count)
3209 return WINED3DERR_INVALIDCALL;
3211 adapter = &wined3d->adapters[adapter_idx];
3213 memset(&m, 0, sizeof(m));
3214 m.dmSize = sizeof(m);
3216 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3217 mode->width = m.dmPelsWidth;
3218 mode->height = m.dmPelsHeight;
3219 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3220 if (m.dmFields & DM_DISPLAYFREQUENCY)
3221 mode->refresh_rate = m.dmDisplayFrequency;
3222 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3224 /* Lie about the format. X11 can't change the color depth, and some apps
3225 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3226 * that GetDisplayMode still returns 24 bpp. This should probably be
3227 * handled in winex11 instead. */
3228 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3230 WARN("Overriding format %s with stored format %s.\n",
3231 debug_d3dformat(mode->format_id),
3232 debug_d3dformat(adapter->screen_format));
3233 mode->format_id = adapter->screen_format;
3236 if (!(m.dmFields & DM_DISPLAYFLAGS))
3237 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3238 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3239 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3240 else
3241 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3243 if (rotation)
3245 switch (m.u1.s2.dmDisplayOrientation)
3247 case DMDO_DEFAULT:
3248 *rotation = WINED3D_DISPLAY_ROTATION_0;
3249 break;
3250 case DMDO_90:
3251 *rotation = WINED3D_DISPLAY_ROTATION_90;
3252 break;
3253 case DMDO_180:
3254 *rotation = WINED3D_DISPLAY_ROTATION_180;
3255 break;
3256 case DMDO_270:
3257 *rotation = WINED3D_DISPLAY_ROTATION_270;
3258 break;
3259 default:
3260 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3261 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3262 break;
3266 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3267 mode->refresh_rate, debug_d3dformat(mode->format_id),
3268 mode->scanline_ordering);
3269 return WINED3D_OK;
3272 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3273 UINT adapter_idx, const struct wined3d_display_mode *mode)
3275 struct wined3d_display_mode current_mode;
3276 const struct wined3d_format *format;
3277 struct wined3d_adapter *adapter;
3278 DEVMODEW devmode;
3279 RECT clip_rc;
3280 HRESULT hr;
3281 LONG ret;
3283 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3284 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3285 mode->scanline_ordering);
3287 if (adapter_idx >= wined3d->adapter_count)
3288 return WINED3DERR_INVALIDCALL;
3290 adapter = &wined3d->adapters[adapter_idx];
3291 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3293 memset(&devmode, 0, sizeof(devmode));
3294 devmode.dmSize = sizeof(devmode);
3295 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3296 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3297 devmode.dmPelsWidth = mode->width;
3298 devmode.dmPelsHeight = mode->height;
3300 devmode.dmDisplayFrequency = mode->refresh_rate;
3301 if (mode->refresh_rate)
3302 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3304 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3306 devmode.dmFields |= DM_DISPLAYFLAGS;
3307 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3308 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3311 /* Only change the mode if necessary. */
3312 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3314 ERR("Failed to get current display mode, hr %#x.\n", hr);
3316 else if (current_mode.width == mode->width
3317 && current_mode.height == mode->height
3318 && current_mode.format_id == mode->format_id
3319 && (current_mode.refresh_rate == mode->refresh_rate
3320 || !mode->refresh_rate)
3321 && (current_mode.scanline_ordering == mode->scanline_ordering
3322 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3324 TRACE("Skipping redundant mode setting call.\n");
3325 return WINED3D_OK;
3328 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3329 if (ret != DISP_CHANGE_SUCCESSFUL)
3331 if (devmode.dmDisplayFrequency)
3333 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3334 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3335 devmode.dmDisplayFrequency = 0;
3336 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3338 if (ret != DISP_CHANGE_SUCCESSFUL)
3339 return WINED3DERR_NOTAVAILABLE;
3342 /* Store the new values. */
3343 adapter->screen_format = mode->format_id;
3345 /* And finally clip mouse to our screen. */
3346 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3347 ClipCursor(&clip_rc);
3349 return WINED3D_OK;
3352 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3353 and fields being inserted in the middle, a new structure is used in place */
3354 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3355 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3357 const struct wined3d_adapter *adapter;
3358 size_t len;
3360 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3361 wined3d, adapter_idx, flags, identifier);
3363 if (adapter_idx >= wined3d->adapter_count)
3364 return WINED3DERR_INVALIDCALL;
3366 adapter = &wined3d->adapters[adapter_idx];
3368 if (identifier->driver_size)
3370 const char *name = adapter->driver_info.name;
3371 len = min(strlen(name), identifier->driver_size - 1);
3372 memcpy(identifier->driver, name, len);
3373 memset(&identifier->driver[len], 0, identifier->driver_size - len);
3376 if (identifier->description_size)
3378 const char *description = adapter->driver_info.description;
3379 len = min(strlen(description), identifier->description_size - 1);
3380 memcpy(identifier->description, description, len);
3381 memset(&identifier->description[len], 0, identifier->description_size - len);
3384 /* Note that d3d8 doesn't supply a device name. */
3385 if (identifier->device_name_size)
3387 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3388 identifier->device_name_size, NULL, NULL))
3390 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3391 return WINED3DERR_INVALIDCALL;
3395 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3396 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3397 identifier->vendor_id = adapter->driver_info.vendor;
3398 identifier->device_id = adapter->driver_info.device;
3399 identifier->subsystem_id = 0;
3400 identifier->revision = 0;
3401 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3402 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3403 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3404 identifier->video_memory = adapter->TextureRam;
3406 return WINED3D_OK;
3409 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3410 struct wined3d_raster_status *raster_status)
3412 LONGLONG freq_per_frame, freq_per_line;
3413 LARGE_INTEGER counter, freq_per_sec;
3414 struct wined3d_display_mode mode;
3415 static UINT once;
3417 if (!once++)
3418 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3419 wined3d, adapter_idx, raster_status);
3420 else
3421 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3422 wined3d, adapter_idx, raster_status);
3424 /* Obtaining the raster status is a widely implemented but optional
3425 * feature. When this method returns OK StarCraft 2 expects the
3426 * raster_status->InVBlank value to actually change over time.
3427 * And Endless Alice Crysis doesn't care even if this method fails.
3428 * Thus this method returns OK and fakes raster_status by
3429 * QueryPerformanceCounter. */
3431 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3432 return WINED3DERR_INVALIDCALL;
3433 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3434 return WINED3DERR_INVALIDCALL;
3435 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3436 mode.refresh_rate = 60;
3438 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3439 /* Assume 20 scan lines in the vertical blank. */
3440 freq_per_line = freq_per_frame / (mode.height + 20);
3441 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3442 if (raster_status->scan_line < mode.height)
3443 raster_status->in_vblank = FALSE;
3444 else
3446 raster_status->scan_line = 0;
3447 raster_status->in_vblank = TRUE;
3450 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3451 raster_status->in_vblank, raster_status->scan_line);
3453 return WINED3D_OK;
3456 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3457 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3459 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3461 /* Float formats need FBOs. If FBOs are used this function isn't called */
3462 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3464 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3465 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3467 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3468 return FALSE;
3471 if(cfg->redSize < redSize)
3472 return FALSE;
3474 if(cfg->greenSize < greenSize)
3475 return FALSE;
3477 if(cfg->blueSize < blueSize)
3478 return FALSE;
3480 if(cfg->alphaSize < alphaSize)
3481 return FALSE;
3483 return TRUE;
3486 /* Probably a RGBA_float or color index mode */
3487 return FALSE;
3490 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3491 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3493 BYTE depthSize, stencilSize;
3494 BOOL lockable = FALSE;
3496 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3498 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3499 return FALSE;
3502 /* Float formats need FBOs. If FBOs are used this function isn't called */
3503 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3505 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3506 lockable = TRUE;
3508 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3509 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3510 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3511 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3512 return FALSE;
3514 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3515 * allow more stencil bits than requested. */
3516 if(cfg->stencilSize < stencilSize)
3517 return FALSE;
3519 return TRUE;
3522 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3523 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3524 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3526 const struct wined3d_format *rt_format;
3527 const struct wined3d_format *ds_format;
3528 const struct wined3d_adapter *adapter;
3530 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3531 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3532 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3533 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3535 if (adapter_idx >= wined3d->adapter_count)
3536 return WINED3DERR_INVALIDCALL;
3538 adapter = &wined3d->adapters[adapter_idx];
3539 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3540 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3541 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3543 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3544 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3546 TRACE("Formats match.\n");
3547 return WINED3D_OK;
3550 else
3552 const struct wined3d_pixel_format *cfgs;
3553 unsigned int cfg_count;
3554 unsigned int i;
3556 cfgs = adapter->cfgs;
3557 cfg_count = adapter->cfg_count;
3558 for (i = 0; i < cfg_count; ++i)
3560 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3561 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3563 TRACE("Formats match.\n");
3564 return WINED3D_OK;
3569 TRACE("Unsupported format pair: %s and %s.\n",
3570 debug_d3dformat(render_target_format_id),
3571 debug_d3dformat(depth_stencil_format_id));
3573 return WINED3DERR_NOTAVAILABLE;
3576 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3577 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3578 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3580 const struct wined3d_gl_info *gl_info;
3582 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3583 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3584 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3585 windowed, multisample_type, quality_levels);
3587 if (adapter_idx >= wined3d->adapter_count)
3588 return WINED3DERR_INVALIDCALL;
3590 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3592 if (multisample_type > gl_info->limits.samples)
3594 TRACE("Returning not supported.\n");
3595 if (quality_levels)
3596 *quality_levels = 0;
3598 return WINED3DERR_NOTAVAILABLE;
3601 if (quality_levels)
3603 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3604 /* FIXME: This is probably wrong. */
3605 *quality_levels = gl_info->limits.samples;
3606 else
3607 *quality_levels = 1;
3610 return WINED3D_OK;
3613 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3614 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3615 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3617 /* Only allow depth/stencil formats */
3618 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3620 /* Blacklist formats not supported on Windows */
3621 switch (ds_format->id)
3623 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3624 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3625 TRACE("[FAILED] - not supported on windows.\n");
3626 return FALSE;
3628 default:
3629 break;
3632 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3634 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3635 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3637 else
3639 unsigned int i;
3641 /* Walk through all WGL pixel formats to find a match */
3642 for (i = 0; i < adapter->cfg_count; ++i)
3644 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3645 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3646 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3647 return TRUE;
3651 return FALSE;
3654 /* Check the render target capabilities of a format */
3655 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3656 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3658 /* Filter out non-RT formats */
3659 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3660 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3662 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3663 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3664 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3665 unsigned int i;
3667 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3668 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3670 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3671 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3672 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3674 TRACE("[FAILED]\n");
3675 return FALSE;
3678 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3679 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3680 for (i = 0; i < adapter->cfg_count; ++i)
3682 if (cfgs[i].windowDrawable
3683 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3685 TRACE("Pixel format %d is compatible with format %s.\n",
3686 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3687 return TRUE;
3691 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3693 /* For now return TRUE for FBOs until we have some proper checks.
3694 * Note that this function will only be called when the format is around for texturing. */
3695 return TRUE;
3697 return FALSE;
3700 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3701 const struct wined3d_format *adapter_format,
3702 const struct wined3d_format *check_format, BOOL no3d)
3704 if (no3d)
3706 switch (check_format->id)
3708 case WINED3DFMT_B8G8R8_UNORM:
3709 TRACE("[FAILED] - Not enumerated on Windows.\n");
3710 return FALSE;
3711 case WINED3DFMT_B8G8R8A8_UNORM:
3712 case WINED3DFMT_B8G8R8X8_UNORM:
3713 case WINED3DFMT_B5G6R5_UNORM:
3714 case WINED3DFMT_B5G5R5X1_UNORM:
3715 case WINED3DFMT_B5G5R5A1_UNORM:
3716 case WINED3DFMT_B4G4R4A4_UNORM:
3717 case WINED3DFMT_B2G3R3_UNORM:
3718 case WINED3DFMT_A8_UNORM:
3719 case WINED3DFMT_B2G3R3A8_UNORM:
3720 case WINED3DFMT_B4G4R4X4_UNORM:
3721 case WINED3DFMT_R10G10B10A2_UNORM:
3722 case WINED3DFMT_R8G8B8A8_UNORM:
3723 case WINED3DFMT_R8G8B8X8_UNORM:
3724 case WINED3DFMT_R16G16_UNORM:
3725 case WINED3DFMT_B10G10R10A2_UNORM:
3726 case WINED3DFMT_R16G16B16A16_UNORM:
3727 case WINED3DFMT_P8_UINT:
3728 TRACE("[OK]\n");
3729 return TRUE;
3730 default:
3731 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3732 return FALSE;
3736 /* All formats that are supported for textures are supported for surfaces
3737 * as well. */
3738 if (check_format->flags & WINED3DFMT_FLAG_TEXTURE)
3739 return TRUE;
3740 /* All depth stencil formats are supported on surfaces */
3741 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3743 /* If opengl can't process the format natively, the blitter may be able to convert it */
3744 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3745 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3746 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3748 TRACE("[OK]\n");
3749 return TRUE;
3752 /* Reject other formats */
3753 TRACE("[FAILED]\n");
3754 return FALSE;
3757 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
3758 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
3759 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
3760 * show that wrapping is supported. The lack of filtering will sort out the
3761 * mipmapping capability anyway.
3763 * For now lets report this on all formats, but in the future we may want to
3764 * restrict it to some should applications need that. */
3765 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3766 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3767 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
3769 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3770 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3771 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3772 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3773 DWORD format_flags = 0;
3774 DWORD allowed_usage;
3776 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3777 "resource_type %s, check_format %s.\n",
3778 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3779 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3780 debug_d3dformat(check_format_id));
3782 if (adapter_idx >= wined3d->adapter_count)
3783 return WINED3DERR_INVALIDCALL;
3785 switch (resource_type)
3787 case WINED3D_RTYPE_CUBE_TEXTURE:
3788 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3790 TRACE("[FAILED] - No cube texture support.\n");
3791 return WINED3DERR_NOTAVAILABLE;
3794 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3795 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3796 | WINED3DUSAGE_DYNAMIC
3797 | WINED3DUSAGE_RENDERTARGET
3798 | WINED3DUSAGE_SOFTWAREPROCESSING
3799 | WINED3DUSAGE_QUERY_FILTER
3800 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3801 | WINED3DUSAGE_QUERY_SRGBREAD
3802 | WINED3DUSAGE_QUERY_SRGBWRITE
3803 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3804 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3805 break;
3807 case WINED3D_RTYPE_SURFACE:
3808 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
3810 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3811 return WINED3DERR_NOTAVAILABLE;
3814 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
3815 | WINED3DUSAGE_RENDERTARGET
3816 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3817 break;
3819 case WINED3D_RTYPE_TEXTURE:
3820 if ((usage & WINED3DUSAGE_DEPTHSTENCIL) && (format->flags & WINED3DFMT_FLAG_SHADOW)
3821 && !gl_info->supported[ARB_SHADOW])
3823 TRACE("[FAILED] - No shadow sampler support.\n");
3824 return WINED3DERR_NOTAVAILABLE;
3827 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3828 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3829 | WINED3DUSAGE_DEPTHSTENCIL
3830 | WINED3DUSAGE_DYNAMIC
3831 | WINED3DUSAGE_RENDERTARGET
3832 | WINED3DUSAGE_SOFTWAREPROCESSING
3833 | WINED3DUSAGE_QUERY_FILTER
3834 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
3835 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3836 | WINED3DUSAGE_QUERY_SRGBREAD
3837 | WINED3DUSAGE_QUERY_SRGBWRITE
3838 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3839 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3840 break;
3842 case WINED3D_RTYPE_VOLUME_TEXTURE:
3843 case WINED3D_RTYPE_VOLUME:
3844 /* Volume is to VolumeTexture what Surface is to Texture, but its
3845 * usage caps are not documented. Most driver seem to offer
3846 * (nearly) the same on Volume and VolumeTexture, so do that too. */
3847 if (!gl_info->supported[EXT_TEXTURE3D])
3849 TRACE("[FAILED] - No volume texture support.\n");
3850 return WINED3DERR_NOTAVAILABLE;
3853 /* The GL_EXT_texture_compression_s3tc spec requires that loading
3854 * an s3tc compressed texture results in an error. While the D3D
3855 * refrast does support s3tc volumes, at least the nvidia Windows
3856 * driver does not, so we're free not to support this format. */
3857 switch (check_format_id)
3859 case WINED3DFMT_DXT1:
3860 case WINED3DFMT_DXT2:
3861 case WINED3DFMT_DXT3:
3862 case WINED3DFMT_DXT4:
3863 case WINED3DFMT_DXT5:
3864 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3865 return WINED3DERR_NOTAVAILABLE;
3867 default:
3868 /* Do nothing, continue with checking the format below */
3869 break;
3872 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3873 allowed_usage = WINED3DUSAGE_DYNAMIC
3874 | WINED3DUSAGE_SOFTWAREPROCESSING
3875 | WINED3DUSAGE_QUERY_FILTER
3876 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3877 | WINED3DUSAGE_QUERY_SRGBREAD
3878 | WINED3DUSAGE_QUERY_SRGBWRITE
3879 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3880 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3881 break;
3883 default:
3884 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
3885 return WINED3DERR_NOTAVAILABLE;
3888 if ((usage & allowed_usage) != usage)
3890 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
3891 usage, debug_d3dresourcetype(resource_type), allowed_usage);
3892 return WINED3DERR_NOTAVAILABLE;
3895 if (usage & WINED3DUSAGE_QUERY_FILTER)
3896 format_flags |= WINED3DFMT_FLAG_FILTERING;
3897 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3898 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
3899 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3900 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
3901 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3902 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
3903 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3904 format_flags |= WINED3DFMT_FLAG_VTF;
3905 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3906 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
3908 if ((format->flags & format_flags) != format_flags)
3910 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
3911 format_flags, debug_d3dformat(check_format_id), format->flags);
3912 return WINED3DERR_NOTAVAILABLE;
3915 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
3917 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
3918 return WINED3DERR_NOTAVAILABLE;
3921 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
3922 && !CheckDepthStencilCapability(adapter, adapter_format, format))
3924 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
3925 debug_d3dformat(check_format_id));
3926 return WINED3DERR_NOTAVAILABLE;
3929 if ((usage & WINED3DUSAGE_RENDERTARGET)
3930 && !CheckRenderTargetCapability(adapter, adapter_format, format))
3932 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
3933 debug_d3dformat(check_format_id));
3934 return WINED3DERR_NOTAVAILABLE;
3937 if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
3939 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
3940 return WINED3DOK_NOAUTOGEN;
3943 return WINED3D_OK;
3946 UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
3947 enum wined3d_format_id format_id, UINT width)
3949 const struct wined3d_gl_info *gl_info;
3951 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
3952 wined3d, adapter_idx, debug_d3dformat(format_id), width);
3954 if (adapter_idx >= wined3d->adapter_count)
3955 return ~0u;
3957 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3958 return wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id), width);
3961 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
3962 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
3964 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
3965 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
3966 debug_d3dformat(dst_format));
3968 return WINED3D_OK;
3971 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
3972 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
3973 enum wined3d_format_id backbuffer_format, BOOL windowed)
3975 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
3977 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
3978 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
3979 debug_d3dformat(backbuffer_format), windowed);
3981 if (adapter_idx >= wined3d->adapter_count)
3982 return WINED3DERR_INVALIDCALL;
3984 /* The task of this function is to check whether a certain display / backbuffer format
3985 * combination is available on the given adapter. In fullscreen mode microsoft specified
3986 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
3987 * and display format should match exactly.
3988 * In windowed mode format conversion can occur and this depends on the driver. */
3990 /* There are only 4 display formats. */
3991 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
3992 || display_format == WINED3DFMT_B5G5R5X1_UNORM
3993 || display_format == WINED3DFMT_B8G8R8X8_UNORM
3994 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
3996 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
3997 return WINED3DERR_NOTAVAILABLE;
4000 if (!windowed)
4002 /* If the requested display format is not available, don't continue. */
4003 if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4004 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
4006 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4007 return WINED3DERR_NOTAVAILABLE;
4010 present_conversion = FALSE;
4012 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
4014 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
4015 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
4016 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4017 return WINED3DERR_NOTAVAILABLE;
4020 if (present_conversion)
4022 /* Use the display format as back buffer format if the latter is
4023 * WINED3DFMT_UNKNOWN. */
4024 if (backbuffer_format == WINED3DFMT_UNKNOWN)
4025 backbuffer_format = display_format;
4027 if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
4028 device_type, backbuffer_format, display_format)))
4030 TRACE("Format conversion from %s to %s not supported.\n",
4031 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
4032 return WINED3DERR_NOTAVAILABLE;
4035 else
4037 /* When format conversion from the back buffer format to the display
4038 * format is not allowed, only a limited number of combinations are
4039 * valid. */
4041 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4043 TRACE("Unsupported format combination %s / %s.\n",
4044 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4045 return WINED3DERR_NOTAVAILABLE;
4048 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4049 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4051 TRACE("Unsupported format combination %s / %s.\n",
4052 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4053 return WINED3DERR_NOTAVAILABLE;
4056 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4057 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4059 TRACE("Unsupported format combination %s / %s.\n",
4060 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4061 return WINED3DERR_NOTAVAILABLE;
4064 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4065 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
4067 TRACE("Unsupported format combination %s / %s.\n",
4068 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4069 return WINED3DERR_NOTAVAILABLE;
4073 /* Validate that the back buffer format is usable for render targets. */
4074 if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4075 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format)))
4077 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
4078 return WINED3DERR_NOTAVAILABLE;
4081 return WINED3D_OK;
4084 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4085 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4087 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4088 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4089 struct shader_caps shader_caps;
4090 struct fragment_caps fragment_caps;
4091 struct wined3d_vertex_caps vertex_caps;
4092 DWORD ckey_caps, blit_caps, fx_caps;
4094 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4095 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4097 if (adapter_idx >= wined3d->adapter_count)
4098 return WINED3DERR_INVALIDCALL;
4100 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4101 caps->AdapterOrdinal = adapter_idx;
4103 caps->Caps = 0;
4104 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4105 WINED3DCAPS2_FULLSCREENGAMMA |
4106 WINED3DCAPS2_DYNAMICTEXTURES;
4107 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4108 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4110 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4111 WINED3DCAPS3_COPY_TO_VIDMEM |
4112 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4114 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4115 WINED3DPRESENT_INTERVAL_ONE;
4117 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4118 WINED3DCURSORCAPS_LOWRES;
4120 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4121 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4122 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4123 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4124 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4125 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4126 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4127 WINED3DDEVCAPS_PUREDEVICE |
4128 WINED3DDEVCAPS_HWRASTERIZATION |
4129 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4130 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4131 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4132 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4133 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
4135 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4136 WINED3DPMISCCAPS_CULLCCW |
4137 WINED3DPMISCCAPS_CULLCW |
4138 WINED3DPMISCCAPS_COLORWRITEENABLE |
4139 WINED3DPMISCCAPS_CLIPTLVERTS |
4140 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4141 WINED3DPMISCCAPS_MASKZ |
4142 WINED3DPMISCCAPS_BLENDOP |
4143 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4144 /* TODO:
4145 WINED3DPMISCCAPS_NULLREFERENCE
4146 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4147 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4148 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4150 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4151 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4152 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4153 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4154 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4155 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4157 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4158 WINED3DPRASTERCAPS_PAT |
4159 WINED3DPRASTERCAPS_WFOG |
4160 WINED3DPRASTERCAPS_ZFOG |
4161 WINED3DPRASTERCAPS_FOGVERTEX |
4162 WINED3DPRASTERCAPS_FOGTABLE |
4163 WINED3DPRASTERCAPS_STIPPLE |
4164 WINED3DPRASTERCAPS_SUBPIXEL |
4165 WINED3DPRASTERCAPS_ZTEST |
4166 WINED3DPRASTERCAPS_SCISSORTEST |
4167 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4168 WINED3DPRASTERCAPS_DEPTHBIAS;
4170 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4172 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4173 WINED3DPRASTERCAPS_ZBIAS |
4174 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4177 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4178 WINED3DPCMPCAPS_EQUAL |
4179 WINED3DPCMPCAPS_GREATER |
4180 WINED3DPCMPCAPS_GREATEREQUAL |
4181 WINED3DPCMPCAPS_LESS |
4182 WINED3DPCMPCAPS_LESSEQUAL |
4183 WINED3DPCMPCAPS_NEVER |
4184 WINED3DPCMPCAPS_NOTEQUAL;
4186 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
4187 * are legacy settings for srcblend only. */
4188 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4189 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4190 WINED3DPBLENDCAPS_DESTALPHA |
4191 WINED3DPBLENDCAPS_DESTCOLOR |
4192 WINED3DPBLENDCAPS_INVDESTALPHA |
4193 WINED3DPBLENDCAPS_INVDESTCOLOR |
4194 WINED3DPBLENDCAPS_INVSRCALPHA |
4195 WINED3DPBLENDCAPS_INVSRCCOLOR |
4196 WINED3DPBLENDCAPS_ONE |
4197 WINED3DPBLENDCAPS_SRCALPHA |
4198 WINED3DPBLENDCAPS_SRCALPHASAT |
4199 WINED3DPBLENDCAPS_SRCCOLOR |
4200 WINED3DPBLENDCAPS_ZERO;
4202 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4203 WINED3DPBLENDCAPS_DESTCOLOR |
4204 WINED3DPBLENDCAPS_INVDESTALPHA |
4205 WINED3DPBLENDCAPS_INVDESTCOLOR |
4206 WINED3DPBLENDCAPS_INVSRCALPHA |
4207 WINED3DPBLENDCAPS_INVSRCCOLOR |
4208 WINED3DPBLENDCAPS_ONE |
4209 WINED3DPBLENDCAPS_SRCALPHA |
4210 WINED3DPBLENDCAPS_SRCCOLOR |
4211 WINED3DPBLENDCAPS_ZERO;
4213 if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED])
4214 caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT;
4216 if (gl_info->supported[EXT_BLEND_COLOR])
4218 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4219 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4223 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4224 WINED3DPCMPCAPS_EQUAL |
4225 WINED3DPCMPCAPS_GREATER |
4226 WINED3DPCMPCAPS_GREATEREQUAL |
4227 WINED3DPCMPCAPS_LESS |
4228 WINED3DPCMPCAPS_LESSEQUAL |
4229 WINED3DPCMPCAPS_NEVER |
4230 WINED3DPCMPCAPS_NOTEQUAL;
4232 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4233 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4234 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4235 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4236 WINED3DPSHADECAPS_COLORFLATRGB |
4237 WINED3DPSHADECAPS_FOGFLAT |
4238 WINED3DPSHADECAPS_FOGGOURAUD |
4239 WINED3DPSHADECAPS_SPECULARFLATRGB;
4241 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4242 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4243 WINED3DPTEXTURECAPS_TRANSPARENCY |
4244 WINED3DPTEXTURECAPS_BORDER |
4245 WINED3DPTEXTURECAPS_MIPMAP |
4246 WINED3DPTEXTURECAPS_PROJECTED |
4247 WINED3DPTEXTURECAPS_PERSPECTIVE;
4249 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4251 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4252 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4255 if (gl_info->supported[EXT_TEXTURE3D])
4257 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4258 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4259 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4261 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4265 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4267 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4268 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4269 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4271 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4275 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4276 WINED3DPTFILTERCAPS_MAGFPOINT |
4277 WINED3DPTFILTERCAPS_MINFLINEAR |
4278 WINED3DPTFILTERCAPS_MINFPOINT |
4279 WINED3DPTFILTERCAPS_MIPFLINEAR |
4280 WINED3DPTFILTERCAPS_MIPFPOINT |
4281 WINED3DPTFILTERCAPS_LINEAR |
4282 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4283 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4284 WINED3DPTFILTERCAPS_MIPLINEAR |
4285 WINED3DPTFILTERCAPS_MIPNEAREST |
4286 WINED3DPTFILTERCAPS_NEAREST;
4288 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4290 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4291 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4294 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4296 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4297 WINED3DPTFILTERCAPS_MAGFPOINT |
4298 WINED3DPTFILTERCAPS_MINFLINEAR |
4299 WINED3DPTFILTERCAPS_MINFPOINT |
4300 WINED3DPTFILTERCAPS_MIPFLINEAR |
4301 WINED3DPTFILTERCAPS_MIPFPOINT |
4302 WINED3DPTFILTERCAPS_LINEAR |
4303 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4304 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4305 WINED3DPTFILTERCAPS_MIPLINEAR |
4306 WINED3DPTFILTERCAPS_MIPNEAREST |
4307 WINED3DPTFILTERCAPS_NEAREST;
4309 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4311 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4312 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4315 else
4317 caps->CubeTextureFilterCaps = 0;
4320 if (gl_info->supported[EXT_TEXTURE3D])
4322 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4323 WINED3DPTFILTERCAPS_MAGFPOINT |
4324 WINED3DPTFILTERCAPS_MINFLINEAR |
4325 WINED3DPTFILTERCAPS_MINFPOINT |
4326 WINED3DPTFILTERCAPS_MIPFLINEAR |
4327 WINED3DPTFILTERCAPS_MIPFPOINT |
4328 WINED3DPTFILTERCAPS_LINEAR |
4329 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4330 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4331 WINED3DPTFILTERCAPS_MIPLINEAR |
4332 WINED3DPTFILTERCAPS_MIPNEAREST |
4333 WINED3DPTFILTERCAPS_NEAREST;
4335 else
4337 caps->VolumeTextureFilterCaps = 0;
4340 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4341 WINED3DPTADDRESSCAPS_CLAMP |
4342 WINED3DPTADDRESSCAPS_WRAP;
4344 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4346 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4348 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4350 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4352 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
4354 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4357 if (gl_info->supported[EXT_TEXTURE3D])
4359 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4360 WINED3DPTADDRESSCAPS_CLAMP |
4361 WINED3DPTADDRESSCAPS_WRAP;
4362 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4364 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4366 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4368 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4370 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
4372 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4375 else
4377 caps->VolumeTextureAddressCaps = 0;
4380 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4381 WINED3DLINECAPS_ZTEST |
4382 WINED3DLINECAPS_BLEND |
4383 WINED3DLINECAPS_ALPHACMP |
4384 WINED3DLINECAPS_FOG;
4385 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4386 * idea how generating the smoothing alpha values works; the result is different
4389 caps->MaxTextureWidth = gl_info->limits.texture_size;
4390 caps->MaxTextureHeight = gl_info->limits.texture_size;
4392 if (gl_info->supported[EXT_TEXTURE3D])
4393 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4394 else
4395 caps->MaxVolumeExtent = 0;
4397 caps->MaxTextureRepeat = 32768;
4398 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4399 caps->MaxVertexW = 1.0f;
4401 caps->GuardBandLeft = 0.0f;
4402 caps->GuardBandTop = 0.0f;
4403 caps->GuardBandRight = 0.0f;
4404 caps->GuardBandBottom = 0.0f;
4406 caps->ExtentsAdjust = 0.0f;
4408 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4409 WINED3DSTENCILCAPS_INCRSAT |
4410 WINED3DSTENCILCAPS_INVERT |
4411 WINED3DSTENCILCAPS_KEEP |
4412 WINED3DSTENCILCAPS_REPLACE |
4413 WINED3DSTENCILCAPS_ZERO;
4414 if (gl_info->supported[EXT_STENCIL_WRAP])
4416 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4417 WINED3DSTENCILCAPS_INCR;
4419 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4421 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4424 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4425 caps->MaxPointSize = gl_info->limits.pointsize_max;
4427 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
4428 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
4429 caps->MaxStreams = MAX_STREAMS;
4430 caps->MaxStreamStride = 1024;
4432 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4433 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4434 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4435 caps->MaxNpatchTessellationLevel = 0;
4436 caps->MasterAdapterOrdinal = 0;
4437 caps->AdapterOrdinalInGroup = 0;
4438 caps->NumberOfAdaptersInGroup = 1;
4440 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4442 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4443 WINED3DPTFILTERCAPS_MAGFPOINT |
4444 WINED3DPTFILTERCAPS_MINFLINEAR |
4445 WINED3DPTFILTERCAPS_MAGFLINEAR;
4446 caps->VertexTextureFilterCaps = 0;
4448 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4449 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4450 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
4452 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4453 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4455 caps->VertexShaderVersion = shader_caps.vs_version;
4456 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4458 caps->PixelShaderVersion = shader_caps.ps_version;
4459 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4461 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4462 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4463 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4465 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
4466 caps->MaxActiveLights = vertex_caps.max_active_lights;
4467 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
4468 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
4469 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
4470 caps->FVFCaps = vertex_caps.fvf_caps;
4471 caps->RasterCaps |= vertex_caps.raster_caps;
4473 /* The following caps are shader specific, but they are things we cannot detect, or which
4474 * are the same among all shader models. So to avoid code duplication set the shader version
4475 * specific, but otherwise constant caps here
4477 if (caps->VertexShaderVersion >= 3)
4479 /* Where possible set the caps based on OpenGL extensions and if they
4480 * aren't set (in case of software rendering) use the VS 3.0 from
4481 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4482 * VS3.0 value. */
4483 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4484 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4485 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4486 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4487 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4488 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4490 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4491 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4492 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
4494 else if (caps->VertexShaderVersion == 2)
4496 caps->VS20Caps.caps = 0;
4497 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4498 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4499 caps->VS20Caps.static_flow_control_depth = 1;
4501 caps->MaxVShaderInstructionsExecuted = 65535;
4502 caps->MaxVertexShader30InstructionSlots = 0;
4504 else
4505 { /* VS 1.x */
4506 caps->VS20Caps.caps = 0;
4507 caps->VS20Caps.dynamic_flow_control_depth = 0;
4508 caps->VS20Caps.temp_count = 0;
4509 caps->VS20Caps.static_flow_control_depth = 0;
4511 caps->MaxVShaderInstructionsExecuted = 0;
4512 caps->MaxVertexShader30InstructionSlots = 0;
4515 if (caps->PixelShaderVersion >= 3)
4517 /* Where possible set the caps based on OpenGL extensions and if they
4518 * aren't set (in case of software rendering) use the PS 3.0 from
4519 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4520 * PS 3.0 value. */
4522 /* Caps is more or less undocumented on MSDN but it appears to be
4523 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4524 * cards from Windows */
4525 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4526 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4527 WINED3DPS20CAPS_PREDICATION |
4528 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4529 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4530 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4531 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4532 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4533 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4534 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4535 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4536 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4538 caps->MaxPShaderInstructionsExecuted = 65535;
4539 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4540 adapter->gl_info.limits.arb_ps_instructions);
4542 else if(caps->PixelShaderVersion == 2)
4544 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4545 caps->PS20Caps.caps = 0;
4546 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4547 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4548 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4549 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4550 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4552 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4553 caps->MaxPixelShader30InstructionSlots = 0;
4555 else /* PS 1.x */
4557 caps->PS20Caps.caps = 0;
4558 caps->PS20Caps.dynamic_flow_control_depth = 0;
4559 caps->PS20Caps.temp_count = 0;
4560 caps->PS20Caps.static_flow_control_depth = 0;
4561 caps->PS20Caps.instruction_slot_count = 0;
4563 caps->MaxPShaderInstructionsExecuted = 0;
4564 caps->MaxPixelShader30InstructionSlots = 0;
4567 if (caps->VertexShaderVersion >= 2)
4569 /* OpenGL supports all the formats below, perhaps not always
4570 * without conversion, but it supports them.
4571 * Further GLSL doesn't seem to have an official unsigned type so
4572 * don't advertise it yet as I'm not sure how we handle it.
4573 * We might need to add some clamping in the shader engine to
4574 * support it.
4575 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4576 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4577 WINED3DDTCAPS_UBYTE4N |
4578 WINED3DDTCAPS_SHORT2N |
4579 WINED3DDTCAPS_SHORT4N;
4580 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4582 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4583 WINED3DDTCAPS_FLOAT16_4;
4586 else
4588 caps->DeclTypes = 0;
4591 /* Set DirectDraw helper Caps */
4592 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4593 WINEDDCKEYCAPS_SRCBLT;
4594 fx_caps = WINEDDFXCAPS_BLTALPHA |
4595 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4596 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4597 WINEDDFXCAPS_BLTROTATION90 |
4598 WINEDDFXCAPS_BLTSHRINKX |
4599 WINEDDFXCAPS_BLTSHRINKXN |
4600 WINEDDFXCAPS_BLTSHRINKY |
4601 WINEDDFXCAPS_BLTSHRINKXN |
4602 WINEDDFXCAPS_BLTSTRETCHX |
4603 WINEDDFXCAPS_BLTSTRETCHXN |
4604 WINEDDFXCAPS_BLTSTRETCHY |
4605 WINEDDFXCAPS_BLTSTRETCHYN;
4606 blit_caps = WINEDDCAPS_BLT |
4607 WINEDDCAPS_BLTCOLORFILL |
4608 WINEDDCAPS_BLTDEPTHFILL |
4609 WINEDDCAPS_BLTSTRETCH |
4610 WINEDDCAPS_CANBLTSYSMEM |
4611 WINEDDCAPS_CANCLIP |
4612 WINEDDCAPS_CANCLIPSTRETCHED |
4613 WINEDDCAPS_COLORKEY |
4614 WINEDDCAPS_COLORKEYHWASSIST |
4615 WINEDDCAPS_ALIGNBOUNDARYSRC;
4617 /* Fill the ddraw caps structure */
4618 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
4619 WINEDDCAPS_PALETTE |
4620 blit_caps;
4621 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
4622 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4623 WINEDDCAPS2_PRIMARYGAMMA |
4624 WINEDDCAPS2_WIDESURFACES |
4625 WINEDDCAPS2_CANRENDERWINDOWED;
4626 caps->ddraw_caps.color_key_caps = ckey_caps;
4627 caps->ddraw_caps.fx_caps = fx_caps;
4628 caps->ddraw_caps.svb_caps = blit_caps;
4629 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4630 caps->ddraw_caps.svb_fx_caps = fx_caps;
4631 caps->ddraw_caps.vsb_caps = blit_caps;
4632 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4633 caps->ddraw_caps.vsb_fx_caps = fx_caps;
4634 caps->ddraw_caps.ssb_caps = blit_caps;
4635 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4636 caps->ddraw_caps.ssb_fx_caps = fx_caps;
4638 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
4639 WINEDDSCAPS_BACKBUFFER |
4640 WINEDDSCAPS_FLIP |
4641 WINEDDSCAPS_FRONTBUFFER |
4642 WINEDDSCAPS_OFFSCREENPLAIN |
4643 WINEDDSCAPS_PALETTE |
4644 WINEDDSCAPS_PRIMARYSURFACE |
4645 WINEDDSCAPS_SYSTEMMEMORY |
4646 WINEDDSCAPS_VIDEOMEMORY |
4647 WINEDDSCAPS_VISIBLE;
4649 if (!(wined3d->flags & WINED3D_NO3D))
4651 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
4652 WINEDDSCAPS_MIPMAP |
4653 WINEDDSCAPS_TEXTURE |
4654 WINEDDSCAPS_ZBUFFER;
4655 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
4658 return WINED3D_OK;
4661 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
4662 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4663 struct wined3d_device **device)
4665 struct wined3d_device *object;
4666 HRESULT hr;
4668 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4669 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4671 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4672 * number and create a device without a 3D adapter for 2D only operation. */
4673 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4674 return WINED3DERR_INVALIDCALL;
4676 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4677 if (!object)
4678 return E_OUTOFMEMORY;
4680 hr = device_init(object, wined3d, adapter_idx, device_type,
4681 focus_window, flags, surface_alignment, device_parent);
4682 if (FAILED(hr))
4684 WARN("Failed to initialize device, hr %#x.\n", hr);
4685 HeapFree(GetProcessHeap(), 0, object);
4686 return hr;
4689 TRACE("Created device %p.\n", object);
4690 *device = object;
4692 device_parent->ops->wined3d_device_created(device_parent, *device);
4694 return WINED3D_OK;
4697 static void WINE_GLAPI invalid_func(const void *data)
4699 ERR("Invalid vertex attribute function called\n");
4700 DebugBreak();
4703 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4705 ERR("Invalid texcoord function called\n");
4706 DebugBreak();
4709 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4710 * the extension detection and are used in drawStridedSlow
4712 static void WINE_GLAPI position_d3dcolor(const void *data)
4714 DWORD pos = *((const DWORD *)data);
4716 FIXME("Add a test for fixed function position from d3dcolor type\n");
4717 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
4718 D3DCOLOR_B_G(pos),
4719 D3DCOLOR_B_B(pos),
4720 D3DCOLOR_B_A(pos));
4723 static void WINE_GLAPI position_float4(const void *data)
4725 const GLfloat *pos = data;
4727 if (pos[3] != 0.0f && pos[3] != 1.0f)
4729 float w = 1.0f / pos[3];
4731 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
4733 else
4735 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
4739 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
4741 DWORD diffuseColor = *((const DWORD *)data);
4743 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
4744 D3DCOLOR_B_G(diffuseColor),
4745 D3DCOLOR_B_B(diffuseColor),
4746 D3DCOLOR_B_A(diffuseColor));
4749 static void WINE_GLAPI specular_d3dcolor(const void *data)
4751 DWORD specularColor = *((const DWORD *)data);
4752 GLubyte d[] =
4754 D3DCOLOR_B_R(specularColor),
4755 D3DCOLOR_B_G(specularColor),
4756 D3DCOLOR_B_B(specularColor)
4759 context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
4762 static void WINE_GLAPI warn_no_specular_func(const void *data)
4764 WARN("GL_EXT_secondary_color not supported\n");
4767 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
4769 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4770 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
4771 struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
4773 ops->position[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4774 ops->position[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4775 ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
4776 if (!d3d_info->xyzrhw)
4777 ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
4778 else
4779 ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
4780 ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
4781 ops->position[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4782 ops->position[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4783 ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
4784 ops->position[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4785 ops->position[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4786 ops->position[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4787 ops->position[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4788 ops->position[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4789 ops->position[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4790 ops->position[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4791 ops->position[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4792 ops->position[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4793 ops->position[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4795 ops->diffuse[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4796 ops->diffuse[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4797 ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
4798 ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
4799 ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
4800 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4801 ops->diffuse[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4802 ops->diffuse[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4803 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
4804 ops->diffuse[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4805 ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
4806 ops->diffuse[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4807 ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
4808 ops->diffuse[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4809 ops->diffuse[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4810 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4811 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4812 ops->diffuse[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4814 /* No 4 component entry points here. */
4815 ops->specular[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4816 ops->specular[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4817 if (gl_info->supported[EXT_SECONDARY_COLOR])
4818 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
4819 else
4820 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
4821 ops->specular[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
4822 if (gl_info->supported[EXT_SECONDARY_COLOR])
4823 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
4824 else
4825 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
4826 ops->specular[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4827 ops->specular[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4828 ops->specular[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4829 ops->specular[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4830 ops->specular[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4831 ops->specular[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4832 ops->specular[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4833 ops->specular[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4834 ops->specular[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4835 ops->specular[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4836 ops->specular[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4837 ops->specular[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4838 ops->specular[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4840 /* Only 3 component entry points here. Test how others behave. Float4
4841 * normals are used by one of our tests, trying to pass it to the pixel
4842 * shader, which fails on Windows. */
4843 ops->normal[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4844 ops->normal[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4845 ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
4846 /* Just ignore the 4th value. */
4847 ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
4848 ops->normal[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
4849 ops->normal[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4850 ops->normal[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4851 ops->normal[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4852 ops->normal[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4853 ops->normal[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4854 ops->normal[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4855 ops->normal[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4856 ops->normal[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4857 ops->normal[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4858 ops->normal[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4859 ops->normal[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4860 ops->normal[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4861 ops->normal[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4863 ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
4864 ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
4865 ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
4866 ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
4867 ops->texcoord[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
4868 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
4869 ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
4870 ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
4871 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
4872 ops->texcoord[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
4873 ops->texcoord[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
4874 ops->texcoord[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
4875 ops->texcoord[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
4876 ops->texcoord[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
4877 ops->texcoord[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
4878 if (gl_info->supported[NV_HALF_FLOAT])
4880 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
4881 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
4882 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
4883 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
4884 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
4886 else
4888 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
4889 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
4891 ops->texcoord[WINED3D_FFP_EMIT_INVALID] = invalid_texcoord_func;
4894 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
4896 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4897 int i;
4899 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
4901 UINT attrib_count = 0;
4902 GLint cfg_count;
4903 int attribs[11];
4904 int values[11];
4905 int attribute;
4907 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
4908 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
4910 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4911 attribs[attrib_count++] = WGL_RED_BITS_ARB;
4912 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
4913 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
4914 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
4915 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
4916 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
4917 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
4918 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
4919 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
4920 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
4921 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
4923 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4925 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4926 int format_id = i + 1;
4928 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
4929 continue;
4931 cfg->iPixelFormat = format_id;
4932 cfg->redSize = values[0];
4933 cfg->greenSize = values[1];
4934 cfg->blueSize = values[2];
4935 cfg->alphaSize = values[3];
4936 cfg->colorSize = values[4];
4937 cfg->depthSize = values[5];
4938 cfg->stencilSize = values[6];
4939 cfg->windowDrawable = values[7];
4940 cfg->iPixelType = values[8];
4941 cfg->doubleBuffer = values[9];
4942 cfg->auxBuffers = values[10];
4944 cfg->numSamples = 0;
4945 /* Check multisample support. */
4946 if (gl_info->supported[ARB_MULTISAMPLE])
4948 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
4949 int values[2];
4951 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
4953 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
4954 * multisampling is supported. values[1] = number of
4955 * multisample buffers. */
4956 if (values[0])
4957 cfg->numSamples = values[1];
4961 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4962 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
4963 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
4964 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
4965 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
4967 ++adapter->cfg_count;
4970 else
4972 int cfg_count;
4974 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
4975 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4977 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4979 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4980 PIXELFORMATDESCRIPTOR pfd;
4981 int format_id = i + 1;
4983 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
4984 continue;
4986 /* We only want HW acceleration using an OpenGL ICD driver.
4987 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
4988 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
4989 * driver (e.g. 3dfx minigl). */
4990 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
4992 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
4993 continue;
4996 cfg->iPixelFormat = format_id;
4997 cfg->redSize = pfd.cRedBits;
4998 cfg->greenSize = pfd.cGreenBits;
4999 cfg->blueSize = pfd.cBlueBits;
5000 cfg->alphaSize = pfd.cAlphaBits;
5001 cfg->colorSize = pfd.cColorBits;
5002 cfg->depthSize = pfd.cDepthBits;
5003 cfg->stencilSize = pfd.cStencilBits;
5004 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5005 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5006 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5007 cfg->auxBuffers = pfd.cAuxBuffers;
5008 cfg->numSamples = 0;
5010 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5011 "depth=%d, stencil=%d, windowDrawable=%d\n",
5012 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5013 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5014 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
5016 ++adapter->cfg_count;
5021 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
5023 struct wined3d_gl_info *gl_info = &adapter->gl_info;
5024 struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
5025 unsigned int ctx_attrib_idx = 0;
5026 DISPLAY_DEVICEW display_device;
5027 GLint ctx_attribs[3];
5029 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
5031 adapter->ordinal = ordinal;
5032 adapter->monitorPoint.x = -1;
5033 adapter->monitorPoint.y = -1;
5035 /* Dynamically load all GL core functions */
5036 #ifdef USE_WIN32_OPENGL
5038 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5039 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5040 ALL_WGL_FUNCS
5041 #undef USE_GL_FUNC
5042 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
5044 #else
5045 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5047 HDC hdc = GetDC( 0 );
5048 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5049 ReleaseDC( 0, hdc );
5050 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
5051 gl_info->gl_ops.wgl = wgl_driver->wgl;
5052 gl_info->gl_ops.gl = wgl_driver->gl;
5054 #endif
5056 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5057 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5059 if (!AllocateLocallyUniqueId(&adapter->luid))
5061 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5062 return FALSE;
5064 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5065 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
5067 if (!wined3d_caps_gl_ctx_create(&caps_gl_ctx))
5069 ERR("Failed to get a GL context for adapter %p.\n", adapter);
5070 return FALSE;
5073 if (context_debug_output_enabled(gl_info))
5075 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_FLAGS_ARB;
5076 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_DEBUG_BIT_ARB;
5078 ctx_attribs[ctx_attrib_idx] = 0;
5079 wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info, ctx_attribs);
5081 if (!wined3d_adapter_init_gl_caps(adapter))
5083 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
5084 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5085 return FALSE;
5088 wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
5089 /* We haven't found any suitable formats. This should only happen in
5090 * case of GDI software rendering, which is pretty useless anyway. */
5091 if (!adapter->cfg_count)
5093 WARN("No suitable pixel formats found.\n");
5094 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5095 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5096 return FALSE;
5099 if (!wined3d_adapter_init_format_info(adapter))
5101 ERR("Failed to initialize GL format info.\n");
5102 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5103 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5104 return FALSE;
5107 adapter->TextureRam = adapter->driver_info.vidmem;
5108 adapter->UsedTextureRam = 0;
5109 TRACE("Emulating %u MB of texture ram.\n", adapter->TextureRam / (1024 * 1024));
5111 display_device.cb = sizeof(display_device);
5112 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5113 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5114 strcpyW(adapter->DeviceName, display_device.DeviceName);
5116 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5118 wined3d_adapter_init_ffp_attrib_ops(adapter);
5120 return TRUE;
5123 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
5125 DISPLAY_DEVICEW display_device;
5127 memset(adapter, 0, sizeof(*adapter));
5128 adapter->ordinal = ordinal;
5129 adapter->monitorPoint.x = -1;
5130 adapter->monitorPoint.y = -1;
5132 adapter->driver_info.name = "Display";
5133 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
5134 if (wined3d_settings.emulated_textureram)
5135 adapter->TextureRam = wined3d_settings.emulated_textureram;
5136 else
5137 adapter->TextureRam = 128 * 1024 * 1024;
5139 initPixelFormatsNoGL(&adapter->gl_info);
5141 adapter->vertex_pipe = &none_vertex_pipe;
5142 adapter->fragment_pipe = &none_fragment_pipe;
5143 adapter->shader_backend = &none_shader_backend;
5144 adapter->blitter = &cpu_blit;
5146 display_device.cb = sizeof(display_device);
5147 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5148 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5149 strcpyW(adapter->DeviceName, display_device.DeviceName);
5152 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5154 const struct wined3d_parent_ops wined3d_null_parent_ops =
5156 wined3d_null_wined3d_object_destroyed,
5159 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
5161 wined3d->ref = 1;
5162 wined3d->flags = flags;
5164 TRACE("Initializing adapters.\n");
5166 if (flags & WINED3D_NO3D)
5168 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
5169 wined3d->adapter_count = 1;
5170 return WINED3D_OK;
5173 if (!wined3d_adapter_init(&wined3d->adapters[0], 0))
5175 WARN("Failed to initialize adapter.\n");
5176 return E_FAIL;
5178 wined3d->adapter_count = 1;
5180 return WINED3D_OK;