2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 #define DEFAULT_REFRESH_RATE 0
40 #define ARRAY_SIZE(array) (sizeof(array)/sizeof((array)[0]))
43 /* The driver names reflect the lowest GPU supported
44 * by a certain driver, so DRIVER_AMD_R300 supports
45 * R3xx, R4xx and R5xx GPUs. */
46 enum wined3d_display_driver
48 DRIVER_AMD_RAGE_128PRO
,
57 DRIVER_NVIDIA_GEFORCE2MX
,
58 DRIVER_NVIDIA_GEFORCEFX
,
59 DRIVER_NVIDIA_GEFORCE6
,
64 enum wined3d_driver_model
72 enum wined3d_gl_vendor
81 enum wined3d_d3d_level
87 WINED3D_D3D_LEVEL_9_SM2
,
88 WINED3D_D3D_LEVEL_9_SM3
,
93 /* The d3d device ID */
94 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
96 /* Extension detection */
97 struct wined3d_extension_map
99 const char *extension_string
;
100 enum wined3d_gl_extension extension
;
103 static const struct wined3d_extension_map gl_extension_map
[] =
106 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE
},
107 {"GL_APPLE_fence", APPLE_FENCE
},
108 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS
},
109 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE
},
110 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422
},
113 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED
},
114 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT
},
115 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT
},
116 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT
},
117 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP
},
118 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE
},
119 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS
},
120 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX
},
121 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED
},
122 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM
},
123 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER
},
124 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT
},
125 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB
},
126 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4
},
127 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL
},
128 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX
},
129 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS
, },
130 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2
, },
131 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT
},
132 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE
},
133 {"GL_ARB_multisample", ARB_MULTISAMPLE
}, /* needs GLX_ARB_MULTISAMPLE as well */
134 {"GL_ARB_multitexture", ARB_MULTITEXTURE
},
135 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY
},
136 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT
},
137 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS
},
138 {"GL_ARB_point_sprite", ARB_POINT_SPRITE
},
139 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX
},
140 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING
},
141 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS
},
142 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD
},
143 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100
},
144 {"GL_ARB_shadow", ARB_SHADOW
},
145 {"GL_ARB_sync", ARB_SYNC
},
146 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP
},
147 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION
},
148 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC
},
149 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP
},
150 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD
},
151 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE
},
152 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3
},
153 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT
},
154 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT
},
155 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
},
156 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO
},
157 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE
},
158 {"GL_ARB_texture_rg", ARB_TEXTURE_RG
},
159 {"GL_ARB_timer_query", ARB_TIMER_QUERY
},
160 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT
},
161 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
},
162 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND
},
163 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT
},
164 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM
},
165 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER
},
168 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER
},
169 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL
},
170 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC
},
171 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3
},
172 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE
},
175 {"GL_EXT_blend_color", EXT_BLEND_COLOR
},
176 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE
},
177 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE
},
178 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX
},
179 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT
},
180 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST
},
181 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2
},
182 {"GL_EXT_fog_coord", EXT_FOG_COORD
},
183 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT
},
184 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE
},
185 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT
},
186 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS
},
187 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4
},
188 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL
},
189 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS
},
190 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX
},
191 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR
},
192 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE
},
193 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP
},
194 {"GL_EXT_texture3D", EXT_TEXTURE3D
},
195 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC
},
196 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC
},
197 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD
},
198 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE
},
199 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3
},
200 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC
},
201 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS
},
202 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP
},
203 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB
},
204 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE
},
205 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA
},
208 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP
},
209 {"GL_NV_fence", NV_FENCE
},
210 {"GL_NV_fog_distance", NV_FOG_DISTANCE
},
211 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM
},
212 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2
},
213 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION
},
214 {"GL_NV_half_float", NV_HALF_FLOAT
},
215 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT
},
216 {"GL_NV_point_sprite", NV_POINT_SPRITE
},
217 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS
},
218 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2
},
219 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION
},
220 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4
},
221 {"GL_NV_texture_shader", NV_TEXTURE_SHADER
},
222 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2
},
223 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM
},
224 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1
},
225 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2
},
226 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION
},
227 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3
},
230 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP
},
233 static const struct wined3d_extension_map wgl_extension_map
[] =
235 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT
},
236 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL
},
237 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
},
240 /**********************************************************
241 * Utility functions follow
242 **********************************************************/
244 const struct min_lookup minMipLookup
[] =
246 /* NONE POINT LINEAR */
247 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
248 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
249 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
252 const struct min_lookup minMipLookup_noFilter
[] =
254 /* NONE POINT LINEAR */
255 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
256 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
257 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* LINEAR */
260 const struct min_lookup minMipLookup_noMip
[] =
262 /* NONE POINT LINEAR */
263 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
264 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
265 {{GL_LINEAR
, GL_LINEAR
, GL_LINEAR
}}, /* LINEAR */
268 const GLenum magLookup
[] =
270 /* NONE POINT LINEAR */
271 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
274 const GLenum magLookup_noFilter
[] =
276 /* NONE POINT LINEAR */
277 GL_NEAREST
, GL_NEAREST
, GL_NEAREST
,
280 struct wined3d_caps_gl_ctx
286 HGLRC restore_gl_ctx
;
289 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx
*ctx
)
291 TRACE("Destroying caps GL context.\n");
293 if (!wglMakeCurrent(NULL
, NULL
))
294 ERR("Failed to disable caps GL context.\n");
296 if (!wglDeleteContext(ctx
->gl_ctx
))
298 DWORD err
= GetLastError();
299 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx
->gl_ctx
, err
);
302 wined3d_release_dc(ctx
->wnd
, ctx
->dc
);
303 DestroyWindow(ctx
->wnd
);
305 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
306 ERR("Failed to restore previous GL context.\n");
309 static void wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx
*caps_gl_ctx
,
310 struct wined3d_gl_info
*gl_info
, const GLint
*ctx_attribs
)
314 if (!(gl_info
->p_wglCreateContextAttribsARB
= (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
317 if (!(new_ctx
= gl_info
->p_wglCreateContextAttribsARB(caps_gl_ctx
->dc
, NULL
, ctx_attribs
)))
319 ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
320 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
324 if (!wglMakeCurrent(caps_gl_ctx
->dc
, new_ctx
))
326 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
327 if (!wglDeleteContext(new_ctx
))
328 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
329 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
333 if (!wglDeleteContext(caps_gl_ctx
->gl_ctx
))
334 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
335 caps_gl_ctx
->gl_ctx
= new_ctx
;
338 static BOOL
wined3d_caps_gl_ctx_create(struct wined3d_caps_gl_ctx
*ctx
)
340 PIXELFORMATDESCRIPTOR pfd
;
343 TRACE("getting context...\n");
345 ctx
->restore_dc
= wglGetCurrentDC();
346 ctx
->restore_gl_ctx
= wglGetCurrentContext();
348 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
349 ctx
->wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
350 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
);
353 ERR("Failed to create a window.\n");
357 ctx
->dc
= GetDC(ctx
->wnd
);
360 ERR("Failed to get a DC.\n");
364 /* PixelFormat selection */
365 ZeroMemory(&pfd
, sizeof(pfd
));
366 pfd
.nSize
= sizeof(pfd
);
368 pfd
.dwFlags
= PFD_SUPPORT_OPENGL
| PFD_DOUBLEBUFFER
| PFD_DRAW_TO_WINDOW
; /* PFD_GENERIC_ACCELERATED */
369 pfd
.iPixelType
= PFD_TYPE_RGBA
;
371 pfd
.iLayerType
= PFD_MAIN_PLANE
;
373 if (!(iPixelFormat
= ChoosePixelFormat(ctx
->dc
, &pfd
)))
375 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
376 ERR("Failed to find a suitable pixel format.\n");
379 DescribePixelFormat(ctx
->dc
, iPixelFormat
, sizeof(pfd
), &pfd
);
380 SetPixelFormat(ctx
->dc
, iPixelFormat
, &pfd
);
382 /* Create a GL context. */
383 if (!(ctx
->gl_ctx
= wglCreateContext(ctx
->dc
)))
385 WARN("Failed to create default context for capabilities initialization.\n");
389 /* Make it the current GL context. */
390 if (!wglMakeCurrent(ctx
->dc
, ctx
->gl_ctx
))
392 ERR("Failed to make caps GL context current.\n");
399 if (ctx
->gl_ctx
) wglDeleteContext(ctx
->gl_ctx
);
401 if (ctx
->dc
) ReleaseDC(ctx
->wnd
, ctx
->dc
);
403 if (ctx
->wnd
) DestroyWindow(ctx
->wnd
);
405 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
406 ERR("Failed to restore previous GL context.\n");
411 /* Adjust the amount of used texture memory */
412 unsigned int adapter_adjust_memory(struct wined3d_adapter
*adapter
, int amount
)
414 adapter
->UsedTextureRam
+= amount
;
415 TRACE("Adjusted adapter memory by %d to %d.\n", amount
, adapter
->UsedTextureRam
);
416 return adapter
->UsedTextureRam
;
419 static void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
421 HeapFree(GetProcessHeap(), 0, adapter
->gl_info
.formats
);
422 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
425 ULONG CDECL
wined3d_incref(struct wined3d
*wined3d
)
427 ULONG refcount
= InterlockedIncrement(&wined3d
->ref
);
429 TRACE("%p increasing refcount to %u.\n", wined3d
, refcount
);
434 ULONG CDECL
wined3d_decref(struct wined3d
*wined3d
)
436 ULONG refcount
= InterlockedDecrement(&wined3d
->ref
);
438 TRACE("%p decreasing refcount to %u.\n", wined3d
, refcount
);
444 for (i
= 0; i
< wined3d
->adapter_count
; ++i
)
446 wined3d_adapter_cleanup(&wined3d
->adapters
[i
]);
448 HeapFree(GetProcessHeap(), 0, wined3d
);
454 /* Context activation is done by the caller. */
455 static BOOL
test_arb_vs_offset_limit(const struct wined3d_gl_info
*gl_info
)
459 static const char testcode
[] =
461 "PARAM C[66] = { program.env[0..65] };\n"
463 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
464 "ARL A0.x, zero.x;\n"
465 "MOV result.position, C[A0.x + 65];\n"
468 while (gl_info
->gl_ops
.gl
.p_glGetError());
469 GL_EXTCALL(glGenProgramsARB(1, &prog
));
471 ERR("Failed to create an ARB offset limit test program\n");
473 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
474 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
475 strlen(testcode
), testcode
));
476 if (gl_info
->gl_ops
.gl
.p_glGetError())
478 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
479 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
481 } else TRACE("OpenGL implementation allows offsets > 63\n");
483 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
484 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
485 checkGLcall("ARB vp offset limit test cleanup");
490 static BOOL
match_amd_r300_to_500(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
491 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
493 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
494 if (device
== CARD_AMD_RADEON_9500
) return TRUE
;
495 if (device
== CARD_AMD_RADEON_X700
) return TRUE
;
496 if (device
== CARD_AMD_RADEON_X1600
) return TRUE
;
500 static BOOL
match_geforce5(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
501 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
503 if (card_vendor
== HW_VENDOR_NVIDIA
)
505 if (device
== CARD_NVIDIA_GEFORCEFX_5200
||
506 device
== CARD_NVIDIA_GEFORCEFX_5600
||
507 device
== CARD_NVIDIA_GEFORCEFX_5800
)
515 static BOOL
match_apple(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
516 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
518 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
519 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
520 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
522 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
523 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
524 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
525 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
526 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
527 * the chance that other implementations support them is rather small since Win32 QuickTime uses
528 * DirectDraw, not OpenGL.
530 * This test has been moved into wined3d_guess_gl_vendor()
532 if (gl_vendor
== GL_VENDOR_APPLE
)
539 /* Context activation is done by the caller. */
540 static void test_pbo_functionality(struct wined3d_gl_info
*gl_info
)
542 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
543 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
544 * all the texture. This function detects this bug by its symptom and disables PBOs
547 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
548 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
549 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
550 * read back is compared to the original. If they are equal PBOs are assumed to work,
551 * otherwise the PBO extension is disabled. */
553 static const unsigned int pattern
[] =
555 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
556 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
557 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
558 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
560 unsigned int check
[sizeof(pattern
) / sizeof(pattern
[0])];
562 /* No PBO -> No point in testing them. */
563 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]) return;
565 while (gl_info
->gl_ops
.gl
.p_glGetError());
566 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
567 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
569 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
570 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
571 checkGLcall("Specifying the PBO test texture");
573 GL_EXTCALL(glGenBuffersARB(1, &pbo
));
574 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, pbo
));
575 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB
, sizeof(pattern
), pattern
, GL_STREAM_DRAW_ARB
));
576 checkGLcall("Specifying the PBO test pbo");
578 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
579 checkGLcall("Loading the PBO test texture");
581 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, 0));
583 gl_info
->gl_ops
.gl
.p_glFinish(); /* just to be sure */
585 memset(check
, 0, sizeof(check
));
586 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, check
);
587 checkGLcall("Reading back the PBO test texture");
589 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
590 GL_EXTCALL(glDeleteBuffersARB(1, &pbo
));
591 checkGLcall("PBO test cleanup");
593 if (memcmp(check
, pattern
, sizeof(check
)))
595 WARN_(d3d_perf
)("PBO test failed, read back data doesn't match original.\n"
596 "Disabling PBOs. This may result in slower performance.\n");
597 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = FALSE
;
601 TRACE("PBO test successful.\n");
605 static BOOL
match_apple_intel(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
606 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
608 return (card_vendor
== HW_VENDOR_INTEL
) && (gl_vendor
== GL_VENDOR_APPLE
);
611 static BOOL
match_apple_nonr500ati(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
612 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
614 if (gl_vendor
!= GL_VENDOR_APPLE
) return FALSE
;
615 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
616 if (device
== CARD_AMD_RADEON_X1600
) return FALSE
;
620 static BOOL
match_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
621 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
623 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
624 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
625 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
626 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
629 * dx10 cards usually have 64 varyings */
630 return gl_info
->limits
.glsl_varyings
> 44;
633 static BOOL
match_not_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
634 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
636 return !match_dx10_capable(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
);
639 /* A GL context is provided by the caller */
640 static BOOL
match_allows_spec_alpha(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
641 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
646 if (!gl_info
->supported
[EXT_SECONDARY_COLOR
])
649 while (gl_info
->gl_ops
.gl
.p_glGetError());
650 GL_EXTCALL(glSecondaryColorPointerEXT
)(4, GL_UNSIGNED_BYTE
, 4, data
);
651 error
= gl_info
->gl_ops
.gl
.p_glGetError();
653 if (error
== GL_NO_ERROR
)
655 TRACE("GL Implementation accepts 4 component specular color pointers\n");
660 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
661 debug_glerror(error
));
666 /* A GL context is provided by the caller */
667 static BOOL
match_broken_nv_clip(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
668 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
673 static const char testcode
[] =
675 "OPTION NV_vertex_program2;\n"
676 "MOV result.clip[0], 0.0;\n"
677 "MOV result.position, 0.0;\n"
680 if (!gl_info
->supported
[NV_VERTEX_PROGRAM2_OPTION
]) return FALSE
;
682 while (gl_info
->gl_ops
.gl
.p_glGetError());
684 GL_EXTCALL(glGenProgramsARB(1, &prog
));
687 ERR("Failed to create the NVvp clip test program\n");
690 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
691 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
692 strlen(testcode
), testcode
));
693 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &pos
);
696 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
697 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
699 while (gl_info
->gl_ops
.gl
.p_glGetError());
701 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
703 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
704 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
705 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
710 /* Context activation is done by the caller. */
711 static BOOL
match_fbo_tex_update(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
712 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
714 char data
[4 * 4 * 4];
718 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) return FALSE
;
720 memset(data
, 0xcc, sizeof(data
));
722 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
723 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
724 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
725 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
726 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
727 checkGLcall("glTexImage2D");
729 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
730 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
731 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
732 checkGLcall("glFramebufferTexture2D");
734 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
735 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
736 checkGLcall("glCheckFramebufferStatus");
738 memset(data
, 0x11, sizeof(data
));
739 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
740 checkGLcall("glTexSubImage2D");
742 gl_info
->gl_ops
.gl
.p_glClearColor(0.996f
, 0.729f
, 0.745f
, 0.792f
);
743 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
744 checkGLcall("glClear");
746 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
747 checkGLcall("glGetTexImage");
749 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, 0, 0);
750 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
751 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
752 checkGLcall("glBindTexture");
754 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
755 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
756 checkGLcall("glDeleteTextures");
758 return *(DWORD
*)data
== 0x11111111;
761 /* Context activation is done by the caller. */
762 static BOOL
match_broken_rgba16(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
763 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
765 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
766 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
770 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
771 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
772 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA16
, 4, 4, 0, GL_RGBA
, GL_UNSIGNED_SHORT
, NULL
);
773 checkGLcall("glTexImage2D");
775 gl_info
->gl_ops
.gl
.p_glGetTexLevelParameteriv(GL_TEXTURE_2D
, 0, GL_TEXTURE_RED_SIZE
, &size
);
776 checkGLcall("glGetTexLevelParameteriv");
777 TRACE("Real color depth is %d\n", size
);
779 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
780 checkGLcall("glBindTexture");
781 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
782 checkGLcall("glDeleteTextures");
787 static BOOL
match_fglrx(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
788 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
790 return gl_vendor
== GL_VENDOR_FGLRX
;
793 static BOOL
match_r200(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
794 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
796 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
797 if (device
== CARD_AMD_RADEON_8500
) return TRUE
;
801 static BOOL
match_broken_arb_fog(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
802 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
807 float color
[4] = {0.0f
, 1.0f
, 0.0f
, 0.0f
};
810 static const char program_code
[] =
812 "OPTION ARB_fog_linear;\n"
813 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
816 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
818 if (!gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
821 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
822 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
823 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
824 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
825 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGB8
, 4, 1, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
826 checkGLcall("glTexImage2D");
828 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
829 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
830 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
831 checkGLcall("glFramebufferTexture2D");
833 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
834 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
835 checkGLcall("glCheckFramebufferStatus");
837 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 1.0f
, 0.0f
);
838 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
839 checkGLcall("glClear");
840 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 4, 1);
841 checkGLcall("glViewport");
843 gl_info
->gl_ops
.gl
.p_glEnable(GL_FOG
);
844 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_START
, 0.5f
);
845 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_END
, 0.5f
);
846 gl_info
->gl_ops
.gl
.p_glFogi(GL_FOG_MODE
, GL_LINEAR
);
847 gl_info
->gl_ops
.gl
.p_glHint(GL_FOG_HINT
, GL_NICEST
);
848 gl_info
->gl_ops
.gl
.p_glFogfv(GL_FOG_COLOR
, color
);
849 checkGLcall("fog setup");
851 GL_EXTCALL(glGenProgramsARB(1, &prog
));
852 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, prog
));
853 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
854 strlen(program_code
), program_code
));
855 gl_info
->gl_ops
.gl
.p_glEnable(GL_FRAGMENT_PROGRAM_ARB
);
856 checkGLcall("Test fragment program setup");
858 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &err_pos
);
861 const char *error_str
;
862 error_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
);
863 FIXME("Fog test program error at position %d: %s\n\n", err_pos
, debugstr_a(error_str
));
866 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
867 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, -1.0f
, 0.0f
);
868 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, -1.0f
, 1.0f
);
869 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, 1.0f
, 0.0f
);
870 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, 1.0f
, 1.0f
);
871 gl_info
->gl_ops
.gl
.p_glEnd();
872 checkGLcall("ARBfp fog test draw");
874 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
875 checkGLcall("glGetTexImage");
876 data
[0] &= 0x00ffffff;
877 data
[1] &= 0x00ffffff;
878 data
[2] &= 0x00ffffff;
879 data
[3] &= 0x00ffffff;
881 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
882 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
884 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
885 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
886 gl_info
->gl_ops
.gl
.p_glDisable(GL_FOG
);
887 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, 0));
888 gl_info
->gl_ops
.gl
.p_glDisable(GL_FRAGMENT_PROGRAM_ARB
);
889 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
890 checkGLcall("ARBfp fog test teardown");
892 TRACE("Fog test data: %08x %08x %08x %08x\n", data
[0], data
[1], data
[2], data
[3]);
893 return data
[0] != 0x00ff0000 || data
[3] != 0x0000ff00;
896 static void quirk_apple_glsl_constants(struct wined3d_gl_info
*gl_info
)
898 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
899 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
900 * allow 48 different offsets or other helper immediate values. */
901 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
902 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 12);
905 static void quirk_amd_dx9(struct wined3d_gl_info
*gl_info
)
907 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
908 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
909 * If real NP2 textures are used, the driver falls back to software. We could just remove the
910 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
911 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
912 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
913 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
915 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
916 * has this extension promoted to core. The extension loading code sets this extension supported
917 * due to that, so this code works on fglrx as well. */
918 if(gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
920 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
921 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
922 gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] = TRUE
;
926 static void quirk_no_np2(struct wined3d_gl_info
*gl_info
)
928 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
929 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
930 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
931 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
932 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
933 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
935 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
936 * triggering the software fallback. There is not much we can do here apart from disabling the
937 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
938 * in wined3d_adapter_init_gl_caps).
939 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
940 * post-processing effects in the game "Max Payne 2").
941 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
942 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
943 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
944 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = TRUE
;
947 static void quirk_texcoord_w(struct wined3d_gl_info
*gl_info
)
949 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
950 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
951 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
952 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
953 * according to the spec.
955 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
956 * makes the shader slower and eats instruction slots which should be available to the d3d app.
958 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
959 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
960 * this workaround is activated on cards that do not need it, it won't break things, just affect
961 * performance negatively. */
962 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
963 gl_info
->quirks
|= WINED3D_QUIRK_SET_TEXCOORD_W
;
966 static void quirk_clip_varying(struct wined3d_gl_info
*gl_info
)
968 gl_info
->quirks
|= WINED3D_QUIRK_GLSL_CLIP_VARYING
;
971 static void quirk_allows_specular_alpha(struct wined3d_gl_info
*gl_info
)
973 gl_info
->quirks
|= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA
;
976 static void quirk_disable_nvvp_clip(struct wined3d_gl_info
*gl_info
)
978 gl_info
->quirks
|= WINED3D_QUIRK_NV_CLIP_BROKEN
;
981 static void quirk_fbo_tex_update(struct wined3d_gl_info
*gl_info
)
983 gl_info
->quirks
|= WINED3D_QUIRK_FBO_TEX_UPDATE
;
986 static void quirk_broken_rgba16(struct wined3d_gl_info
*gl_info
)
988 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_RGBA16
;
991 static void quirk_infolog_spam(struct wined3d_gl_info
*gl_info
)
993 gl_info
->quirks
|= WINED3D_QUIRK_INFO_LOG_SPAM
;
996 static void quirk_limited_tex_filtering(struct wined3d_gl_info
*gl_info
)
998 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
999 selected texture formats. They are apparently the only DX9 class GPUs
1001 Also, DX9-era GPUs are somewhat limited with float textures
1002 filtering and blending. */
1003 gl_info
->quirks
|= WINED3D_QUIRK_LIMITED_TEX_FILTERING
;
1006 static void quirk_r200_constants(struct wined3d_gl_info
*gl_info
)
1008 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
1009 * loads some fog parameters (start, end, exponent, but not the color) into the
1012 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
1013 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
1014 * linear fog with start and end other than 0.0 and 1.0. */
1015 TRACE("Reserving 1 ARB constant for compiler private use.\n");
1016 gl_info
->reserved_arb_constants
= max(gl_info
->reserved_arb_constants
, 1);
1019 static void quirk_broken_arb_fog(struct wined3d_gl_info
*gl_info
)
1021 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_ARB_FOG
;
1026 BOOL (*match
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1027 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
);
1028 void (*apply
)(struct wined3d_gl_info
*gl_info
);
1029 const char *description
;
1032 static const struct driver_quirk quirk_table
[] =
1035 match_amd_r300_to_500
,
1037 "AMD normalized texrect quirk"
1041 quirk_apple_glsl_constants
,
1042 "Apple GLSL uniform override"
1047 "Geforce 5 NP2 disable"
1052 "Init texcoord .w for Apple Intel GPU driver"
1055 match_apple_nonr500ati
,
1057 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1062 "Reserved varying for gl_ClipPos"
1065 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1066 * GL implementations accept it. The Mac GL is the only implementation known to
1069 * If we can pass 4 component specular colors, do it, because (a) we don't have
1070 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1071 * passes specular alpha to the pixel shader if any is used. Otherwise the
1072 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1073 * via GL_EXT_fog_coord.
1075 match_allows_spec_alpha
,
1076 quirk_allows_specular_alpha
,
1077 "Allow specular alpha quirk"
1080 match_broken_nv_clip
,
1081 quirk_disable_nvvp_clip
,
1082 "Apple NV_vertex_program clip bug quirk"
1085 match_fbo_tex_update
,
1086 quirk_fbo_tex_update
,
1087 "FBO rebind for attachment updates"
1090 match_broken_rgba16
,
1091 quirk_broken_rgba16
,
1092 "True RGBA16 is not available"
1097 "Not printing GLSL infolog"
1100 match_not_dx10_capable
,
1101 quirk_limited_tex_filtering
,
1102 "Texture filtering, blending and VTF support is limited"
1106 quirk_r200_constants
,
1107 "r200 vertex shader constants"
1110 match_broken_arb_fog
,
1111 quirk_broken_arb_fog
,
1112 "ARBfp fogstart == fogend workaround"
1116 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1117 * reporting a driver version is moot because we are not the Windows driver, and we have different
1118 * bugs, features, etc.
1120 * The driver version has the form "x.y.z.w".
1122 * "x" is the Windows version the driver is meant for:
1129 * "y" is the maximum Direct3D version the driver supports.
1130 * y -> d3d version mapping:
1139 * "z" is the subversion number.
1141 * "w" is the vendor specific driver build number.
1144 struct driver_version_information
1146 enum wined3d_display_driver driver
;
1147 enum wined3d_driver_model driver_model
;
1148 const char *driver_name
; /* name of Windows driver */
1149 WORD version
; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1150 WORD subversion
; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1151 WORD build
; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1154 /* The driver version table contains driver information for different devices on several OS versions. */
1155 static const struct driver_version_information driver_version_table
[] =
1158 * - Radeon HD2x00 (R600) and up supported by current drivers.
1159 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1160 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1161 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1162 {DRIVER_AMD_RAGE_128PRO
, DRIVER_MODEL_NT5X
, "ati2dvaa.dll", 13, 3279, 0},
1163 {DRIVER_AMD_R100
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6614},
1164 {DRIVER_AMD_R300
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6764},
1165 {DRIVER_AMD_R600
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 8681},
1166 {DRIVER_AMD_R300
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1167 {DRIVER_AMD_R600
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1170 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1171 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1172 * igxprd32.dll but the GMA800 driver was never updated. */
1173 {DRIVER_INTEL_GMA800
, DRIVER_MODEL_NT5X
, "ialmrnt5.dll", 14, 10, 3889},
1174 {DRIVER_INTEL_GMA900
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4764},
1175 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4926},
1176 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 5218},
1177 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 14, 10, 1504},
1178 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 15, 10, 1666},
1181 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1182 * - GeforceFX support is up to 173.x on <= XP
1183 * - Geforce2MX/3/4 up to 96.x on <= XP
1184 * - TNT/Geforce1/2 up to 71.x on <= XP
1185 * All version numbers used below are from the Linux nvidia drivers. */
1186 {DRIVER_NVIDIA_TNT
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 7186},
1187 {DRIVER_NVIDIA_GEFORCE2MX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 9371},
1188 {DRIVER_NVIDIA_GEFORCEFX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 11, 7516},
1189 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 15, 12, 6658},
1190 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 15, 12, 6658},
1193 {DRIVER_VMWARE
, DRIVER_MODEL_NT5X
, "vm3dum.dll", 14, 1, 1134},
1196 struct gpu_description
1198 WORD vendor
; /* reported PCI card vendor ID */
1199 WORD card
; /* reported PCI card device ID */
1200 const char *description
; /* Description of the card e.g. NVIDIA RIVA TNT */
1201 enum wined3d_display_driver driver
;
1202 unsigned int vidmem
;
1205 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1206 * found on a board containing a specific GPU. */
1207 static const struct gpu_description gpu_description_table
[] =
1210 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT
, 16 },
1211 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1212 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT
, 32 },
1213 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1214 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX
,32 },
1215 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1216 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1217 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX
,64, },
1218 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX
, 64 },
1219 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX
, 128 },
1220 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX
, 256 },
1221 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6
, 64 },
1222 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6
, 128 },
1223 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6
, 128 },
1224 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1225 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6
, 256 },
1226 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1227 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1228 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1229 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1230 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1231 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1232 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6
, 320 },
1233 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6
, 768 },
1234 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6
, 256 },
1235 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9300
, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1236 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400M
, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6
, 256 },
1237 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1238 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1239 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6
, 384 },
1240 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1241 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6
, 512 },
1242 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6
, 512 },
1243 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6
, 512 },
1244 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6
, 1024},
1245 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6
, 896 },
1246 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6
, 1024},
1247 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_315M
, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE6
, 512 },
1248 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_320M
, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6
, 256},
1249 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_410M
, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE6
, 512},
1250 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT320M
, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1251 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1252 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT330
, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6
, 1024},
1253 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1254 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT420
, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6
, 2048},
1255 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT430
, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6
, 1024},
1256 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT440
, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6
, 1024},
1257 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS450
, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6
, 1024},
1258 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460
, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6
, 768 },
1259 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460M
, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6
, 1536},
1260 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX465
, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6
, 1024},
1261 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6
, 1280},
1262 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6
, 1536},
1263 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT520
, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6
, 1024},
1264 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT540M
, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1265 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX550
, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1266 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT555M
, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1267 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560TI
, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1268 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560
, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6
, 1024},
1269 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX570
, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6
, 1280},
1270 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX580
, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6
, 1536},
1271 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT610
, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6
, 1024},
1272 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630
, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE6
, 1024},
1273 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630M
, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1274 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT640M
, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1275 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT650M
, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6
, 2048},
1276 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650
, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6
, 1024},
1277 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650TI
, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1278 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660
, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6
, 2048},
1279 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660M
, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE6
, 2048},
1280 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660TI
, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6
, 2048},
1281 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670
, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6
, 2048},
1282 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670MX
, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE6
, 3072},
1283 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX680
, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6
, 2048},
1284 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750
, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE6
, 1024},
1285 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750TI
, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE6
, 2048},
1286 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX760
, "NVIDIA Geforce GTX 760", DRIVER_NVIDIA_GEFORCE6
, 2048},
1287 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX765M
, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE6
, 2048},
1288 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770M
, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE6
, 3072},
1289 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770
, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE6
, 2048},
1290 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780
, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE6
, 3072},
1291 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780TI
, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE6
, 3072},
1294 {HW_VENDOR_AMD
, CARD_AMD_RAGE_128PRO
, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO
, 16 },
1295 {HW_VENDOR_AMD
, CARD_AMD_RADEON_7200
, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100
, 32 },
1296 {HW_VENDOR_AMD
, CARD_AMD_RADEON_8500
, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100
, 64 },
1297 {HW_VENDOR_AMD
, CARD_AMD_RADEON_9500
, "ATI Radeon 9500", DRIVER_AMD_R300
, 64 },
1298 {HW_VENDOR_AMD
, CARD_AMD_RADEON_XPRESS_200M
, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300
, 64 },
1299 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X700
, "ATI Radeon X700 SE", DRIVER_AMD_R300
, 128 },
1300 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X1600
, "ATI Radeon X1600 Series", DRIVER_AMD_R300
, 128 },
1301 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600
, 256 },
1302 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600
, 256 },
1303 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2900
, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600
, 512 },
1304 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3200
, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600
, 128 },
1305 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4200M
, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600
, 256 },
1306 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4350
, "ATI Radeon HD 4350", DRIVER_AMD_R600
, 256 },
1307 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4600
, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600
, 512 },
1308 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4700
, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600
, 512 },
1309 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4800
, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600
, 512 },
1310 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5400
, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600
, 512 },
1311 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5600
, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600
, 512 },
1312 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5700
, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600
, 512 },
1313 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5800
, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600
, 1024},
1314 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5900
, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600
, 1024},
1315 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6300
, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600
, 1024},
1316 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6400
, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600
, 1024},
1317 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6410D
, "AMD Radeon HD 6410D", DRIVER_AMD_R600
, 1024},
1318 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6550D
, "AMD Radeon HD 6550D", DRIVER_AMD_R600
, 1024},
1319 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600
, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600
, 1024},
1320 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600M
, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600
, 512 },
1321 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6700
, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600
, 1024},
1322 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6800
, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600
, 1024},
1323 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6900
, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600
, 2048},
1324 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7700
, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600
, 1024},
1325 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7800
, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600
, 2048},
1326 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7900
, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600
, 2048},
1329 {HW_VENDOR_VMWARE
, CARD_VMWARE_SVGA3D
, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE
, 1024},
1332 {HW_VENDOR_INTEL
, CARD_INTEL_830M
, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1333 {HW_VENDOR_INTEL
, CARD_INTEL_855GM
, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1334 {HW_VENDOR_INTEL
, CARD_INTEL_845G
, "Intel(R) 845G", DRIVER_INTEL_GMA800
, 32 },
1335 {HW_VENDOR_INTEL
, CARD_INTEL_865G
, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1336 {HW_VENDOR_INTEL
, CARD_INTEL_915G
, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1337 {HW_VENDOR_INTEL
, CARD_INTEL_E7221G
, "Intel(R) E7221G", DRIVER_INTEL_GMA900
, 64 },
1338 {HW_VENDOR_INTEL
, CARD_INTEL_915GM
, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1339 {HW_VENDOR_INTEL
, CARD_INTEL_945G
, "Intel(R) 945G", DRIVER_INTEL_GMA950
, 64 },
1340 {HW_VENDOR_INTEL
, CARD_INTEL_945GM
, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950
, 64 },
1341 {HW_VENDOR_INTEL
, CARD_INTEL_945GME
, "Intel(R) 945GME", DRIVER_INTEL_GMA950
, 64 },
1342 {HW_VENDOR_INTEL
, CARD_INTEL_Q35
, "Intel(R) Q35", DRIVER_INTEL_GMA950
, 64 },
1343 {HW_VENDOR_INTEL
, CARD_INTEL_G33
, "Intel(R) G33", DRIVER_INTEL_GMA950
, 64 },
1344 {HW_VENDOR_INTEL
, CARD_INTEL_Q33
, "Intel(R) Q33", DRIVER_INTEL_GMA950
, 64 },
1345 {HW_VENDOR_INTEL
, CARD_INTEL_PNVG
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1346 {HW_VENDOR_INTEL
, CARD_INTEL_PNVM
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1347 {HW_VENDOR_INTEL
, CARD_INTEL_965Q
, "Intel(R) 965Q", DRIVER_INTEL_GMA3000
, 128},
1348 {HW_VENDOR_INTEL
, CARD_INTEL_965G
, "Intel(R) 965G", DRIVER_INTEL_GMA3000
, 128},
1349 {HW_VENDOR_INTEL
, CARD_INTEL_946GZ
, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000
, 128},
1350 {HW_VENDOR_INTEL
, CARD_INTEL_965GM
, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000
, 128},
1351 {HW_VENDOR_INTEL
, CARD_INTEL_965GME
, "Intel(R) 965GME", DRIVER_INTEL_GMA3000
, 128},
1352 {HW_VENDOR_INTEL
, CARD_INTEL_GM45
, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000
, 512},
1353 {HW_VENDOR_INTEL
, CARD_INTEL_IGD
, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000
, 512},
1354 {HW_VENDOR_INTEL
, CARD_INTEL_G45
, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000
, 512},
1355 {HW_VENDOR_INTEL
, CARD_INTEL_Q45
, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000
, 512},
1356 {HW_VENDOR_INTEL
, CARD_INTEL_G41
, "Intel(R) G41", DRIVER_INTEL_GMA3000
, 512},
1357 {HW_VENDOR_INTEL
, CARD_INTEL_B43
, "Intel(R) B43", DRIVER_INTEL_GMA3000
, 512},
1358 {HW_VENDOR_INTEL
, CARD_INTEL_ILKD
, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000
, 1024},
1359 {HW_VENDOR_INTEL
, CARD_INTEL_ILKM
, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000
, 1024},
1360 {HW_VENDOR_INTEL
, CARD_INTEL_SNBD
, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1361 {HW_VENDOR_INTEL
, CARD_INTEL_SNBM
, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1362 {HW_VENDOR_INTEL
, CARD_INTEL_SNBS
, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1363 {HW_VENDOR_INTEL
, CARD_INTEL_IVBD
, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1364 {HW_VENDOR_INTEL
, CARD_INTEL_IVBM
, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1365 {HW_VENDOR_INTEL
, CARD_INTEL_IVBS
, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1366 {HW_VENDOR_INTEL
, CARD_INTEL_HWM
, "Intel(R) Haswell Mobile", DRIVER_INTEL_GMA3000
, 1024},
1369 static const struct driver_version_information
*get_driver_version_info(enum wined3d_display_driver driver
,
1370 enum wined3d_driver_model driver_model
)
1374 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver
, driver_model
);
1375 for (i
= 0; i
< (sizeof(driver_version_table
) / sizeof(driver_version_table
[0])); i
++)
1377 const struct driver_version_information
*entry
= &driver_version_table
[i
];
1379 if (entry
->driver
== driver
&& entry
->driver_model
== driver_model
)
1381 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1382 entry
->driver_name
, entry
->version
, entry
->subversion
, entry
->build
);
1389 static const struct gpu_description
*get_gpu_description(enum wined3d_pci_vendor vendor
,
1390 enum wined3d_pci_device device
)
1394 for (i
= 0; i
< (sizeof(gpu_description_table
) / sizeof(*gpu_description_table
)); ++i
)
1396 if (vendor
== gpu_description_table
[i
].vendor
&& device
== gpu_description_table
[i
].card
)
1397 return &gpu_description_table
[i
];
1403 static void init_driver_info(struct wined3d_driver_info
*driver_info
,
1404 enum wined3d_pci_vendor vendor
, enum wined3d_pci_device device
)
1406 OSVERSIONINFOW os_version
;
1407 WORD driver_os_version
;
1408 enum wined3d_display_driver driver
;
1409 enum wined3d_driver_model driver_model
;
1410 const struct driver_version_information
*version_info
;
1411 const struct gpu_description
*gpu_desc
;
1413 if (driver_info
->vendor
!= PCI_VENDOR_NONE
|| driver_info
->device
!= PCI_DEVICE_NONE
)
1415 static unsigned int once
;
1417 TRACE("GPU override %04x:%04x.\n", wined3d_settings
.pci_vendor_id
, wined3d_settings
.pci_device_id
);
1419 driver_info
->vendor
= wined3d_settings
.pci_vendor_id
;
1420 if (driver_info
->vendor
== PCI_VENDOR_NONE
)
1421 driver_info
->vendor
= vendor
;
1423 driver_info
->device
= wined3d_settings
.pci_device_id
;
1424 if (driver_info
->device
== PCI_DEVICE_NONE
)
1425 driver_info
->device
= device
;
1427 if (get_gpu_description(driver_info
->vendor
, driver_info
->device
))
1429 vendor
= driver_info
->vendor
;
1430 device
= driver_info
->device
;
1433 ERR_(winediag
)("Invalid GPU override %04x:%04x specified, ignoring.\n",
1434 driver_info
->vendor
, driver_info
->device
);
1437 driver_info
->vendor
= vendor
;
1438 driver_info
->device
= device
;
1440 memset(&os_version
, 0, sizeof(os_version
));
1441 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
1442 if (!GetVersionExW(&os_version
))
1444 ERR("Failed to get OS version, reporting 2000/XP.\n");
1445 driver_os_version
= 6;
1446 driver_model
= DRIVER_MODEL_NT5X
;
1450 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1451 switch (os_version
.dwMajorVersion
)
1454 /* If needed we could distinguish between 9x and NT4, but this code won't make
1455 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1457 driver_os_version
= 4;
1458 driver_model
= DRIVER_MODEL_WIN9X
;
1462 driver_os_version
= 6;
1463 driver_model
= DRIVER_MODEL_NT5X
;
1467 if (os_version
.dwMinorVersion
== 0)
1469 driver_os_version
= 7;
1470 driver_model
= DRIVER_MODEL_NT6X
;
1472 else if (os_version
.dwMinorVersion
== 1)
1474 driver_os_version
= 8;
1475 driver_model
= DRIVER_MODEL_NT6X
;
1479 if (os_version
.dwMinorVersion
> 2)
1481 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1482 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1484 driver_os_version
= 9;
1485 driver_model
= DRIVER_MODEL_NT6X
;
1490 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1491 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1492 driver_os_version
= 6;
1493 driver_model
= DRIVER_MODEL_NT5X
;
1498 if ((gpu_desc
= get_gpu_description(driver_info
->vendor
, driver_info
->device
)))
1500 driver_info
->description
= gpu_desc
->description
;
1501 driver_info
->vidmem
= gpu_desc
->vidmem
* 1024 * 1024;
1502 driver
= gpu_desc
->driver
;
1506 ERR("Card %04x:%04x not found in driver DB.\n", vendor
, device
);
1507 driver_info
->description
= "Direct3D HAL";
1508 driver_info
->vidmem
= WINE_DEFAULT_VIDMEM
;
1509 driver
= DRIVER_UNKNOWN
;
1512 if (wined3d_settings
.emulated_textureram
)
1514 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings
.emulated_textureram
);
1515 driver_info
->vidmem
= wined3d_settings
.emulated_textureram
;
1518 /* Try to obtain driver version information for the current Windows version. This fails in
1520 * - the gpu is not available on the currently selected OS version:
1521 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1522 * version information for the current Windows version is returned instead of faked info.
1523 * We do the same and assume the default Windows version to emulate is WinXP.
1525 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1526 * For now return the XP driver info. Perhaps later on we should return VESA.
1528 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1529 * This could be an indication that our database is not up to date, so this should be fixed.
1531 if ((version_info
= get_driver_version_info(driver
, driver_model
))
1532 || (version_info
= get_driver_version_info(driver
, DRIVER_MODEL_NT5X
)))
1534 driver_info
->name
= version_info
->driver_name
;
1535 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1536 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1540 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1541 vendor
, device
, driver_model
);
1542 driver_info
->name
= "Display";
1543 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, 15);
1544 driver_info
->version_low
= MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1547 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1548 driver_info
->version_high
, driver_info
->version_low
);
1551 /* Context activation is done by the caller. */
1552 static void fixup_extensions(struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1553 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
1557 for (i
= 0; i
< (sizeof(quirk_table
) / sizeof(*quirk_table
)); ++i
)
1559 if (!quirk_table
[i
].match(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
)) continue;
1560 TRACE("Applying driver quirk \"%s\".\n", quirk_table
[i
].description
);
1561 quirk_table
[i
].apply(gl_info
);
1564 /* Find out if PBOs work as they are supposed to. */
1565 test_pbo_functionality(gl_info
);
1568 static DWORD
wined3d_parse_gl_version(const char *gl_version
)
1570 const char *ptr
= gl_version
;
1575 ERR("Invalid OpenGL major version %d.\n", major
);
1577 while (isdigit(*ptr
)) ++ptr
;
1579 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version
));
1583 TRACE("Found OpenGL version %d.%d.\n", major
, minor
);
1585 return MAKEDWORD_VERSION(major
, minor
);
1588 static enum wined3d_gl_vendor
wined3d_guess_gl_vendor(const struct wined3d_gl_info
*gl_info
,
1589 const char *gl_vendor_string
, const char *gl_renderer
)
1592 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1593 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1594 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1596 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1597 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1598 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1599 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1600 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1601 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1602 * DirectDraw, not OpenGL. */
1603 if (gl_info
->supported
[APPLE_FENCE
]
1604 && gl_info
->supported
[APPLE_CLIENT_STORAGE
]
1605 && gl_info
->supported
[APPLE_YCBCR_422
])
1606 return GL_VENDOR_APPLE
;
1608 if (strstr(gl_vendor_string
, "NVIDIA"))
1609 return GL_VENDOR_NVIDIA
;
1611 if (strstr(gl_vendor_string
, "ATI"))
1612 return GL_VENDOR_FGLRX
;
1614 if (strstr(gl_vendor_string
, "Mesa")
1615 || strstr(gl_vendor_string
, "X.Org")
1616 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1617 || strstr(gl_vendor_string
, "DRI R300 Project")
1618 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1619 || strstr(gl_vendor_string
, "VMware, Inc.")
1620 || strstr(gl_vendor_string
, "Intel")
1621 || strstr(gl_renderer
, "Mesa")
1622 || strstr(gl_renderer
, "Gallium")
1623 || strstr(gl_renderer
, "Intel"))
1624 return GL_VENDOR_MESA
;
1626 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1627 debugstr_a(gl_vendor_string
));
1629 return GL_VENDOR_UNKNOWN
;
1632 static enum wined3d_pci_vendor
wined3d_guess_card_vendor(const char *gl_vendor_string
, const char *gl_renderer
)
1634 if (strstr(gl_vendor_string
, "NVIDIA")
1635 || strstr(gl_vendor_string
, "Nouveau")
1636 || strstr(gl_vendor_string
, "nouveau"))
1637 return HW_VENDOR_NVIDIA
;
1639 if (strstr(gl_vendor_string
, "ATI")
1640 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1641 || strstr(gl_vendor_string
, "X.Org R300 Project")
1642 || strstr(gl_renderer
, "AMD")
1643 || strstr(gl_renderer
, "R100")
1644 || strstr(gl_renderer
, "R200")
1645 || strstr(gl_renderer
, "R300")
1646 || strstr(gl_renderer
, "R600")
1647 || strstr(gl_renderer
, "R700"))
1648 return HW_VENDOR_AMD
;
1650 if (strstr(gl_vendor_string
, "Intel(R)")
1651 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1652 || strstr(gl_renderer
, "Intel")
1653 || strstr(gl_renderer
, "i915")
1654 || strstr(gl_vendor_string
, "Intel Inc."))
1655 return HW_VENDOR_INTEL
;
1657 if (strstr(gl_renderer
, "SVGA3D"))
1658 return HW_VENDOR_VMWARE
;
1660 if (strstr(gl_vendor_string
, "Mesa")
1661 || strstr(gl_vendor_string
, "Brian Paul")
1662 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1663 || strstr(gl_vendor_string
, "VMware, Inc."))
1664 return HW_VENDOR_SOFTWARE
;
1666 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string
));
1668 return HW_VENDOR_NVIDIA
;
1671 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
);
1672 static const struct fragment_pipeline
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
, const struct wined3d_shader_backend_ops
*shader_backend_ops
);
1674 static enum wined3d_d3d_level
d3d_level_from_gl_info(const struct wined3d_gl_info
*gl_info
)
1676 struct shader_caps shader_caps
;
1677 struct fragment_caps fragment_caps
;
1678 const struct wined3d_shader_backend_ops
*shader_backend
;
1679 const struct fragment_pipeline
*fragment_pipeline
;
1681 shader_backend
= select_shader_backend(gl_info
);
1682 shader_backend
->shader_get_caps(gl_info
, &shader_caps
);
1684 if (shader_caps
.vs_version
>= 5)
1685 return WINED3D_D3D_LEVEL_11
;
1686 if (shader_caps
.vs_version
== 4)
1688 /* No backed supports SM 5 at the moment */
1689 if (gl_info
->glsl_version
>= MAKEDWORD_VERSION(4, 00))
1690 return WINED3D_D3D_LEVEL_11
;
1691 return WINED3D_D3D_LEVEL_10
;
1693 if (shader_caps
.vs_version
== 3)
1695 /* Wine can not use SM 4 on mesa drivers as the necessary functionality is not exposed
1696 * on compatibility contexts */
1697 if (gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 30))
1698 return WINED3D_D3D_LEVEL_10
;
1699 return WINED3D_D3D_LEVEL_9_SM3
;
1701 if (shader_caps
.vs_version
== 2)
1702 return WINED3D_D3D_LEVEL_9_SM2
;
1703 if (shader_caps
.vs_version
== 1)
1704 return WINED3D_D3D_LEVEL_8
;
1706 fragment_pipeline
= select_fragment_implementation(gl_info
, shader_backend
);
1707 fragment_pipeline
->get_caps(gl_info
, &fragment_caps
);
1709 if (fragment_caps
.TextureOpCaps
& WINED3DTEXOPCAPS_DOTPRODUCT3
)
1710 return WINED3D_D3D_LEVEL_7
;
1711 if (fragment_caps
.MaxSimultaneousTextures
> 1)
1712 return WINED3D_D3D_LEVEL_6
;
1714 return WINED3D_D3D_LEVEL_5
;
1717 static const struct wined3d_renderer_table
1719 const char *renderer
;
1720 enum wined3d_pci_device id
;
1722 cards_nvidia_binary
[] =
1725 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI
}, /* Geforce 700 - highend */
1726 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780
}, /* Geforce 700 - highend */
1727 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M
}, /* Geforce 700 - midend high mobile */
1728 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770
}, /* Geforce 700 - highend */
1729 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M
}, /* Geforce 700 - midend high mobile */
1730 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760
}, /* Geforce 700 - midend high */
1731 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI
}, /* Geforce 700 - midend */
1732 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750
}, /* Geforce 700 - midend */
1733 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680
}, /* Geforce 600 - highend */
1734 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX
}, /* Geforce 600 - highend */
1735 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670
}, /* Geforce 600 - midend high */
1736 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI
}, /* Geforce 600 - midend high */
1737 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M
}, /* Geforce 600 - midend high mobile */
1738 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660
}, /* Geforce 600 - midend high */
1739 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI
}, /* Geforce 600 - lowend */
1740 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650
}, /* Geforce 600 - lowend */
1741 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M
}, /* Geforce 600 - midend mobile */
1742 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M
}, /* Geforce 600 - midend mobile */
1743 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M
}, /* Geforce 600 - midend mobile */
1744 {"GT 630", CARD_NVIDIA_GEFORCE_GT630
}, /* Geforce 600 - lowend */
1745 {"GT 610", CARD_NVIDIA_GEFORCE_GT610
}, /* Geforce 600 - lowend */
1746 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580
}, /* Geforce 500 - highend */
1747 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570
}, /* Geforce 500 - midend high */
1748 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI
}, /* Geforce 500 - midend */
1749 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560
}, /* Geforce 500 - midend */
1750 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M
}, /* Geforce 500 - midend mobile */
1751 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550
}, /* Geforce 500 - midend */
1752 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M
}, /* Geforce 500 - midend mobile */
1753 {"GT 520", CARD_NVIDIA_GEFORCE_GT520
}, /* Geforce 500 - lowend */
1754 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480
}, /* Geforce 400 - highend */
1755 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470
}, /* Geforce 400 - midend high */
1757 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465
}, /* Geforce 400 - midend */
1758 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M
}, /* Geforce 400 - highend mobile */
1759 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460
}, /* Geforce 400 - midend */
1760 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450
}, /* Geforce 400 - midend low */
1761 {"GT 440", CARD_NVIDIA_GEFORCE_GT440
}, /* Geforce 400 - lowend */
1762 {"GT 430", CARD_NVIDIA_GEFORCE_GT430
}, /* Geforce 400 - lowend */
1763 {"GT 420", CARD_NVIDIA_GEFORCE_GT420
}, /* Geforce 400 - lowend */
1764 {"410M", CARD_NVIDIA_GEFORCE_410M
}, /* Geforce 400 - lowend mobile */
1765 {"GT 330", CARD_NVIDIA_GEFORCE_GT330
}, /* Geforce 300 - highend */
1766 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1767 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1768 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1769 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1770 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M
}, /* Geforce 300 - midend mobile */
1771 {"320M", CARD_NVIDIA_GEFORCE_320M
}, /* Geforce 300 - midend mobile */
1772 {"315M", CARD_NVIDIA_GEFORCE_315M
}, /* Geforce 300 - midend mobile */
1773 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1774 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1775 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1776 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275
}, /* Geforce 200 - midend high */
1777 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260
}, /* Geforce 200 - midend */
1778 {"GT 240", CARD_NVIDIA_GEFORCE_GT240
}, /* Geforce 200 - midend */
1779 {"GT 220", CARD_NVIDIA_GEFORCE_GT220
}, /* Geforce 200 - lowend */
1780 {"GeForce 310", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1781 {"GeForce 305", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1782 {"GeForce 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1783 {"G 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1784 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1785 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1786 {"9800", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1787 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1788 {"9600", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1789 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1790 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1791 {"9500", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1792 {"9400M", CARD_NVIDIA_GEFORCE_9400M
}, /* Geforce 9 - lowend */
1793 {"9400", CARD_NVIDIA_GEFORCE_9400GT
}, /* Geforce 9 - lowend */
1794 {"9300", CARD_NVIDIA_GEFORCE_9300
}, /* Geforce 9 - lowend low */
1795 {"9200", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1796 {"9100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1797 {"G 100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1798 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX
}, /* Geforce 8 - highend high */
1799 {"8800", CARD_NVIDIA_GEFORCE_8800GTS
}, /* Geforce 8 - highend */
1800 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1801 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1802 {"8700", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1803 {"8600", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1804 {"8500", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1805 {"8400", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1806 {"8300", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1807 {"8200", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1808 {"8100", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1809 /* Direct 3D 9 SM3 */
1810 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1811 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1812 {"7950", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1813 {"7900", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1814 {"7800", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1815 {"7700", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1816 {"7600", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1817 {"7400", CARD_NVIDIA_GEFORCE_7400
}, /* Geforce 7 - lower medium */
1818 {"7300", CARD_NVIDIA_GEFORCE_7300
}, /* Geforce 7 - lowend */
1819 {"6800", CARD_NVIDIA_GEFORCE_6800
}, /* Geforce 6 - highend */
1820 {"6700", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1821 {"6610", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1822 {"6600", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1823 /* Direct 3D 9 SM2 */
1824 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1825 {"5950", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1826 {"5900", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1827 {"5800", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1828 {"5750", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1829 {"5700", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1830 {"5650", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1831 {"5600", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1832 {"5500", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1833 {"5300", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1834 {"5250", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1835 {"5200", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1836 {"5100", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1838 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200
},
1839 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200
}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
1841 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX
}, /* MX420/MX440/MX460/MX4000 */
1842 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX
},
1843 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX
}, /* Geforce2 standard/MX100/MX200/MX400 */
1844 {"Quadro2", CARD_NVIDIA_GEFORCE2
},
1845 {"GeForce2", CARD_NVIDIA_GEFORCE2
}, /* Geforce2 GTS/Pro/Ti/Ultra */
1847 {"TNT2", CARD_NVIDIA_RIVA_TNT2
}, /* Riva TNT2 standard/M64/Pro/Ultra */
1849 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
1851 * Beware: renderer string do not match exact card model,
1852 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1853 cards_amd_binary
[] =
1855 /* Southern Islands */
1856 {"HD 7900", CARD_AMD_RADEON_HD7900
},
1857 {"HD 7800", CARD_AMD_RADEON_HD7800
},
1858 {"HD 7700", CARD_AMD_RADEON_HD7700
},
1859 /* Northern Islands */
1860 {"HD 6970", CARD_AMD_RADEON_HD6900
},
1861 {"HD 6900", CARD_AMD_RADEON_HD6900
},
1862 {"HD 6800", CARD_AMD_RADEON_HD6800
},
1863 {"HD 6770M", CARD_AMD_RADEON_HD6600M
},
1864 {"HD 6750M", CARD_AMD_RADEON_HD6600M
},
1865 {"HD 6700", CARD_AMD_RADEON_HD6700
},
1866 {"HD 6670", CARD_AMD_RADEON_HD6600
},
1867 {"HD 6630M", CARD_AMD_RADEON_HD6600M
},
1868 {"HD 6600M", CARD_AMD_RADEON_HD6600M
},
1869 {"HD 6600", CARD_AMD_RADEON_HD6600
},
1870 {"HD 6570", CARD_AMD_RADEON_HD6600
},
1871 {"HD 6500M", CARD_AMD_RADEON_HD6600M
},
1872 {"HD 6500", CARD_AMD_RADEON_HD6600
},
1873 {"HD 6400", CARD_AMD_RADEON_HD6400
},
1874 {"HD 6300", CARD_AMD_RADEON_HD6300
},
1875 {"HD 6200", CARD_AMD_RADEON_HD6300
},
1877 {"HD 5870", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS PRO */
1878 {"HD 5850", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS XT */
1879 {"HD 5800", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1880 {"HD 5770", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER XT */
1881 {"HD 5750", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER LE */
1882 {"HD 5700", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1883 {"HD 5670", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD XT */
1884 {"HD 5570", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1885 {"HD 5550", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1886 {"HD 5450", CARD_AMD_RADEON_HD5400
}, /* Radeon EG CEDAR PRO */
1887 {"HD 5000", CARD_AMD_RADEON_HD5600
}, /* Defaulting to HD 5600 */
1889 {"HD 4890", CARD_AMD_RADEON_HD4800
}, /* Radeon RV790 */
1890 {"HD 4870", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1891 {"HD 4850", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1892 {"HD 4830", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1893 {"HD 4800", CARD_AMD_RADEON_HD4800
}, /* Radeon RV7xx HD48xx generic renderer string */
1894 {"HD 4770", CARD_AMD_RADEON_HD4700
}, /* Radeon RV740 */
1895 {"HD 4700", CARD_AMD_RADEON_HD4700
}, /* Radeon RV7xx HD47xx generic renderer string */
1896 {"HD 4670", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1897 {"HD 4650", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1898 {"HD 4600", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1899 {"HD 4550", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1900 {"HD 4350", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1901 /* R600/R700 integrated */
1902 {"HD 4200M", CARD_AMD_RADEON_HD4200M
},
1903 {"HD 3300", CARD_AMD_RADEON_HD3200
},
1904 {"HD 3200", CARD_AMD_RADEON_HD3200
},
1905 {"HD 3100", CARD_AMD_RADEON_HD3200
},
1907 {"HD 3870", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1908 {"HD 3850", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1909 {"HD 2900", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1910 {"HD 3830", CARD_AMD_RADEON_HD2600
}, /* China-only midend */
1911 {"HD 3690", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1912 {"HD 3650", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1913 {"HD 2600", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1914 {"HD 3470", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1915 {"HD 3450", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1916 {"HD 3430", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1917 {"HD 3400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1918 {"HD 2400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1919 {"HD 2350", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1921 {"X1950", CARD_AMD_RADEON_X1600
},
1922 {"X1900", CARD_AMD_RADEON_X1600
},
1923 {"X1800", CARD_AMD_RADEON_X1600
},
1924 {"X1650", CARD_AMD_RADEON_X1600
},
1925 {"X1600", CARD_AMD_RADEON_X1600
},
1926 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1927 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1928 {"HD 2300", CARD_AMD_RADEON_X700
},
1929 {"X2500", CARD_AMD_RADEON_X700
},
1930 {"X2300", CARD_AMD_RADEON_X700
},
1931 {"X1550", CARD_AMD_RADEON_X700
},
1932 {"X1450", CARD_AMD_RADEON_X700
},
1933 {"X1400", CARD_AMD_RADEON_X700
},
1934 {"X1300", CARD_AMD_RADEON_X700
},
1935 {"X850", CARD_AMD_RADEON_X700
},
1936 {"X800", CARD_AMD_RADEON_X700
},
1937 {"X700", CARD_AMD_RADEON_X700
},
1938 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
1939 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M
},
1944 {"Haswell Mobile", CARD_INTEL_HWM
},
1946 {"Ivybridge Server", CARD_INTEL_IVBS
},
1947 {"Ivybridge Mobile", CARD_INTEL_IVBM
},
1948 {"Ivybridge Desktop", CARD_INTEL_IVBD
},
1950 {"Sandybridge Server", CARD_INTEL_SNBS
},
1951 {"Sandybridge Mobile", CARD_INTEL_SNBM
},
1952 {"Sandybridge Desktop", CARD_INTEL_SNBD
},
1954 {"Ironlake Mobile", CARD_INTEL_ILKM
},
1955 {"Ironlake Desktop", CARD_INTEL_ILKD
},
1957 {"B43", CARD_INTEL_B43
},
1958 {"G41", CARD_INTEL_G41
},
1959 {"G45", CARD_INTEL_G45
},
1960 {"Q45", CARD_INTEL_Q45
},
1961 {"Integrated Graphics Device", CARD_INTEL_IGD
},
1962 {"GM45", CARD_INTEL_GM45
},
1964 {"965GME", CARD_INTEL_965GME
},
1965 {"965GM", CARD_INTEL_965GM
},
1966 {"X3100", CARD_INTEL_965GM
}, /* MacOS */
1967 {"946GZ", CARD_INTEL_946GZ
},
1968 {"965G", CARD_INTEL_965G
},
1969 {"965Q", CARD_INTEL_965Q
},
1971 {"Pineview M", CARD_INTEL_PNVM
},
1972 {"Pineview G", CARD_INTEL_PNVG
},
1973 {"IGD", CARD_INTEL_PNVG
},
1974 {"Q33", CARD_INTEL_Q33
},
1975 {"G33", CARD_INTEL_G33
},
1976 {"Q35", CARD_INTEL_Q35
},
1977 {"945GME", CARD_INTEL_945GME
},
1978 {"945GM", CARD_INTEL_945GM
},
1979 {"GMA 950", CARD_INTEL_945GM
}, /* MacOS */
1980 {"945G", CARD_INTEL_945G
},
1982 {"915GM", CARD_INTEL_915GM
},
1983 {"E7221G", CARD_INTEL_E7221G
},
1984 {"915G", CARD_INTEL_915G
},
1986 {"865G", CARD_INTEL_865G
},
1987 {"845G", CARD_INTEL_845G
},
1988 {"855GM", CARD_INTEL_855GM
},
1989 {"830M", CARD_INTEL_830M
},
1991 /* 20101109 - These are never returned by current Gallium radeon
1992 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1994 * These are returned but not handled: RC410, RV380. */
1997 /* Southern Islands */
1998 {"TAHITI", CARD_AMD_RADEON_HD7900
},
1999 {"PITCAIRN", CARD_AMD_RADEON_HD7800
},
2000 {"CAPE VERDE", CARD_AMD_RADEON_HD7700
},
2001 /* Northern Islands */
2002 {"CAYMAN", CARD_AMD_RADEON_HD6900
},
2003 {"BARTS", CARD_AMD_RADEON_HD6800
},
2004 {"TURKS", CARD_AMD_RADEON_HD6600
},
2005 {"SUMO2", CARD_AMD_RADEON_HD6410D
}, /* SUMO2 first, because we do a strstr(). */
2006 {"SUMO", CARD_AMD_RADEON_HD6550D
},
2007 {"CAICOS", CARD_AMD_RADEON_HD6400
},
2008 {"PALM", CARD_AMD_RADEON_HD6300
},
2010 {"HEMLOCK", CARD_AMD_RADEON_HD5900
},
2011 {"CYPRESS", CARD_AMD_RADEON_HD5800
},
2012 {"JUNIPER", CARD_AMD_RADEON_HD5700
},
2013 {"REDWOOD", CARD_AMD_RADEON_HD5600
},
2014 {"CEDAR", CARD_AMD_RADEON_HD5400
},
2016 {"R700", CARD_AMD_RADEON_HD4800
},
2017 {"RV790", CARD_AMD_RADEON_HD4800
},
2018 {"RV770", CARD_AMD_RADEON_HD4800
},
2019 {"RV740", CARD_AMD_RADEON_HD4700
},
2020 {"RV730", CARD_AMD_RADEON_HD4600
},
2021 {"RV710", CARD_AMD_RADEON_HD4350
},
2022 /* R600/R700 integrated */
2023 {"RS880", CARD_AMD_RADEON_HD4200M
},
2024 {"RS780", CARD_AMD_RADEON_HD3200
},
2026 {"R680", CARD_AMD_RADEON_HD2900
},
2027 {"R600", CARD_AMD_RADEON_HD2900
},
2028 {"RV670", CARD_AMD_RADEON_HD2900
},
2029 {"RV635", CARD_AMD_RADEON_HD2600
},
2030 {"RV630", CARD_AMD_RADEON_HD2600
},
2031 {"RV620", CARD_AMD_RADEON_HD2350
},
2032 {"RV610", CARD_AMD_RADEON_HD2350
},
2034 {"R580", CARD_AMD_RADEON_X1600
},
2035 {"R520", CARD_AMD_RADEON_X1600
},
2036 {"RV570", CARD_AMD_RADEON_X1600
},
2037 {"RV560", CARD_AMD_RADEON_X1600
},
2038 {"RV535", CARD_AMD_RADEON_X1600
},
2039 {"RV530", CARD_AMD_RADEON_X1600
},
2040 {"RV516", CARD_AMD_RADEON_X700
},
2041 {"RV515", CARD_AMD_RADEON_X700
},
2043 {"R481", CARD_AMD_RADEON_X700
},
2044 {"R480", CARD_AMD_RADEON_X700
},
2045 {"R430", CARD_AMD_RADEON_X700
},
2046 {"R423", CARD_AMD_RADEON_X700
},
2047 {"R420", CARD_AMD_RADEON_X700
},
2048 {"R410", CARD_AMD_RADEON_X700
},
2049 {"RV410", CARD_AMD_RADEON_X700
},
2050 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2051 {"RS740", CARD_AMD_RADEON_XPRESS_200M
},
2052 {"RS690", CARD_AMD_RADEON_XPRESS_200M
},
2053 {"RS600", CARD_AMD_RADEON_XPRESS_200M
},
2054 {"RS485", CARD_AMD_RADEON_XPRESS_200M
},
2055 {"RS482", CARD_AMD_RADEON_XPRESS_200M
},
2056 {"RS480", CARD_AMD_RADEON_XPRESS_200M
},
2057 {"RS400", CARD_AMD_RADEON_XPRESS_200M
},
2059 {"R360", CARD_AMD_RADEON_9500
},
2060 {"R350", CARD_AMD_RADEON_9500
},
2061 {"R300", CARD_AMD_RADEON_9500
},
2062 {"RV370", CARD_AMD_RADEON_9500
},
2063 {"RV360", CARD_AMD_RADEON_9500
},
2064 {"RV351", CARD_AMD_RADEON_9500
},
2065 {"RV350", CARD_AMD_RADEON_9500
},
2067 cards_nvidia_mesa
[] =
2070 {"NV117", CARD_NVIDIA_GEFORCE_GTX750
},
2072 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI
},
2073 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780
},
2074 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M
},
2075 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680
},
2077 {"NVD9", CARD_NVIDIA_GEFORCE_GT520
},
2078 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550
},
2079 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560
},
2080 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570
},
2081 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460
},
2082 {"NVC3", CARD_NVIDIA_GEFORCE_GT440
},
2083 {"NVC1", CARD_NVIDIA_GEFORCE_GT420
},
2084 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480
},
2086 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M
},
2087 {"NVAC", CARD_NVIDIA_GEFORCE_8200
},
2088 {"NVAA", CARD_NVIDIA_GEFORCE_8200
},
2089 {"NVA8", CARD_NVIDIA_GEFORCE_210
},
2090 {"NVA5", CARD_NVIDIA_GEFORCE_GT220
},
2091 {"NVA3", CARD_NVIDIA_GEFORCE_GT240
},
2092 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280
},
2093 {"NV98", CARD_NVIDIA_GEFORCE_9200
},
2094 {"NV96", CARD_NVIDIA_GEFORCE_9400GT
},
2095 {"NV94", CARD_NVIDIA_GEFORCE_9600GT
},
2096 {"NV92", CARD_NVIDIA_GEFORCE_9800GT
},
2097 {"NV86", CARD_NVIDIA_GEFORCE_8500GT
},
2098 {"NV84", CARD_NVIDIA_GEFORCE_8600GT
},
2099 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX
},
2101 {"NV68", CARD_NVIDIA_GEFORCE_6200
}, /* 7050 */
2102 {"NV67", CARD_NVIDIA_GEFORCE_6200
}, /* 7000M */
2103 {"NV63", CARD_NVIDIA_GEFORCE_6200
}, /* 7100 */
2104 {"NV4E", CARD_NVIDIA_GEFORCE_6200
}, /* 6100 Go / 6150 Go */
2105 {"NV4C", CARD_NVIDIA_GEFORCE_6200
}, /* 6150SE */
2106 {"NV4B", CARD_NVIDIA_GEFORCE_7600
},
2107 {"NV4A", CARD_NVIDIA_GEFORCE_6200
},
2108 {"NV49", CARD_NVIDIA_GEFORCE_7800GT
}, /* 7900 */
2109 {"NV47", CARD_NVIDIA_GEFORCE_7800GT
},
2110 {"NV46", CARD_NVIDIA_GEFORCE_7400
},
2111 {"NV45", CARD_NVIDIA_GEFORCE_6800
},
2112 {"NV44", CARD_NVIDIA_GEFORCE_6200
},
2113 {"NV43", CARD_NVIDIA_GEFORCE_6600GT
},
2114 {"NV42", CARD_NVIDIA_GEFORCE_6800
},
2115 {"NV41", CARD_NVIDIA_GEFORCE_6800
},
2116 {"NV40", CARD_NVIDIA_GEFORCE_6800
},
2118 {"NV38", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5950 Ultra */
2119 {"NV36", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5700/5750 */
2120 {"NV35", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5900 */
2121 {"NV34", CARD_NVIDIA_GEFORCEFX_5200
},
2122 {"NV31", CARD_NVIDIA_GEFORCEFX_5600
},
2123 {"NV30", CARD_NVIDIA_GEFORCEFX_5800
},
2125 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200
},
2126 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200
},
2127 {"nv20", CARD_NVIDIA_GEFORCE3
},
2129 {"nv1F", CARD_NVIDIA_GEFORCE4_MX
}, /* GF4 MX IGP */
2130 {"nv1A", CARD_NVIDIA_GEFORCE2
}, /* GF2 IGP */
2131 {"nv18", CARD_NVIDIA_GEFORCE4_MX
},
2132 {"nv17", CARD_NVIDIA_GEFORCE4_MX
},
2133 {"nv16", CARD_NVIDIA_GEFORCE2
},
2134 {"nv15", CARD_NVIDIA_GEFORCE2
},
2135 {"nv11", CARD_NVIDIA_GEFORCE2_MX
},
2136 {"nv10", CARD_NVIDIA_GEFORCE
},
2138 {"nv05", CARD_NVIDIA_RIVA_TNT2
},
2139 {"nv04", CARD_NVIDIA_RIVA_TNT
},
2140 {"nv03", CARD_NVIDIA_RIVA_128
},
2144 {"SVGA3D", CARD_VMWARE_SVGA3D
},
2147 static const struct gl_vendor_selection
2149 enum wined3d_gl_vendor gl_vendor
;
2150 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2151 const struct wined3d_renderer_table
*cards
; /* To be used as cards[], pointer to the first member in an array */
2152 size_t cards_size
; /* Number of entries in the array above */
2154 amd_gl_vendor_table
[] =
2156 {GL_VENDOR_APPLE
, "Apple OSX AMD/ATI binary driver", cards_amd_binary
, ARRAY_SIZE(cards_amd_binary
)},
2157 {GL_VENDOR_FGLRX
, "AMD/ATI binary driver", cards_amd_binary
, ARRAY_SIZE(cards_amd_binary
)},
2158 {GL_VENDOR_MESA
, "Mesa AMD/ATI driver", cards_amd_mesa
, ARRAY_SIZE(cards_amd_mesa
)},
2160 nvidia_gl_vendor_table
[] =
2162 {GL_VENDOR_APPLE
, "Apple OSX NVidia binary driver", cards_nvidia_binary
, ARRAY_SIZE(cards_nvidia_binary
)},
2163 {GL_VENDOR_MESA
, "Mesa Nouveau driver", cards_nvidia_mesa
, ARRAY_SIZE(cards_nvidia_mesa
)},
2164 {GL_VENDOR_NVIDIA
, "Nvidia binary driver", cards_nvidia_binary
, ARRAY_SIZE(cards_nvidia_binary
)},
2166 vmware_gl_vendor_table
[] =
2168 {GL_VENDOR_MESA
, "VMware driver", cards_vmware
, ARRAY_SIZE(cards_vmware
)},
2170 intel_gl_vendor_table
[] =
2172 {GL_VENDOR_APPLE
, "Apple OSX Intel binary driver", cards_intel
, ARRAY_SIZE(cards_intel
)},
2173 {GL_VENDOR_MESA
, "Mesa Intel driver", cards_intel
, ARRAY_SIZE(cards_intel
)},
2176 static enum wined3d_pci_device
select_card_fallback_nvidia(const struct wined3d_gl_info
*gl_info
)
2178 enum wined3d_d3d_level d3d_level
= d3d_level_from_gl_info(gl_info
);
2179 if (d3d_level
>= WINED3D_D3D_LEVEL_10
)
2180 return CARD_NVIDIA_GEFORCE_8800GTX
;
2181 if (d3d_level
>= WINED3D_D3D_LEVEL_9_SM3
)
2182 return CARD_NVIDIA_GEFORCE_6800
;
2183 if (d3d_level
>= WINED3D_D3D_LEVEL_9_SM2
)
2184 return CARD_NVIDIA_GEFORCEFX_5800
;
2185 if (d3d_level
>= WINED3D_D3D_LEVEL_8
)
2186 return CARD_NVIDIA_GEFORCE3
;
2187 if (d3d_level
>= WINED3D_D3D_LEVEL_7
)
2188 return CARD_NVIDIA_GEFORCE
;
2189 if (d3d_level
>= WINED3D_D3D_LEVEL_6
)
2190 return CARD_NVIDIA_RIVA_TNT
;
2191 return CARD_NVIDIA_RIVA_128
;
2194 static enum wined3d_pci_device
select_card_fallback_amd(const struct wined3d_gl_info
*gl_info
)
2196 enum wined3d_d3d_level d3d_level
= d3d_level_from_gl_info(gl_info
);
2197 if (d3d_level
>= WINED3D_D3D_LEVEL_10
)
2198 return CARD_AMD_RADEON_HD2900
;
2199 if (d3d_level
>= WINED3D_D3D_LEVEL_9_SM2
)
2200 return CARD_AMD_RADEON_9500
;
2201 if (d3d_level
>= WINED3D_D3D_LEVEL_8
)
2202 return CARD_AMD_RADEON_8500
;
2203 if (d3d_level
>= WINED3D_D3D_LEVEL_7
)
2204 return CARD_AMD_RADEON_7200
;
2205 return CARD_AMD_RAGE_128PRO
;
2208 static enum wined3d_pci_device
select_card_fallback_intel(const struct wined3d_gl_info
*gl_info
)
2210 enum wined3d_d3d_level d3d_level
= d3d_level_from_gl_info(gl_info
);
2211 if (d3d_level
>= WINED3D_D3D_LEVEL_10
)
2212 return CARD_INTEL_G45
;
2213 return CARD_INTEL_915G
;
2216 static enum wined3d_pci_device
select_card_handler(const struct gl_vendor_selection
*table
,
2217 unsigned int table_size
, enum wined3d_gl_vendor gl_vendor
, const char *gl_renderer
)
2221 for (i
= 0; i
< table_size
; ++i
)
2223 if (table
[i
].gl_vendor
!= gl_vendor
)
2226 TRACE("Applying card selector \"%s\".\n", table
[i
].description
);
2228 for (j
= 0; j
< table
[i
].cards_size
; ++j
)
2230 if (strstr(gl_renderer
, table
[i
].cards
[j
].renderer
))
2231 return table
[i
].cards
[j
].id
;
2233 return PCI_DEVICE_NONE
;
2235 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2236 gl_vendor
, debugstr_a(gl_renderer
));
2238 return PCI_DEVICE_NONE
;
2243 enum wined3d_pci_vendor card_vendor
;
2244 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2245 const struct gl_vendor_selection
*gl_vendor_selection
;
2246 unsigned int gl_vendor_count
;
2247 enum wined3d_pci_device (*select_card_fallback
)(const struct wined3d_gl_info
*gl_info
);
2249 card_vendor_table
[] =
2251 {HW_VENDOR_AMD
, "AMD", amd_gl_vendor_table
,
2252 sizeof(amd_gl_vendor_table
) / sizeof(*amd_gl_vendor_table
),
2253 select_card_fallback_amd
},
2254 {HW_VENDOR_NVIDIA
, "Nvidia", nvidia_gl_vendor_table
,
2255 sizeof(nvidia_gl_vendor_table
) / sizeof(*nvidia_gl_vendor_table
),
2256 select_card_fallback_nvidia
},
2257 {HW_VENDOR_VMWARE
, "VMware", vmware_gl_vendor_table
,
2258 sizeof(vmware_gl_vendor_table
) / sizeof(*vmware_gl_vendor_table
),
2259 select_card_fallback_amd
},
2260 {HW_VENDOR_INTEL
, "Intel", intel_gl_vendor_table
,
2261 sizeof(intel_gl_vendor_table
) / sizeof(*intel_gl_vendor_table
),
2262 select_card_fallback_intel
},
2266 static enum wined3d_pci_device
wined3d_guess_card(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
2267 enum wined3d_gl_vendor
*gl_vendor
, enum wined3d_pci_vendor
*card_vendor
)
2269 /* A Direct3D device object contains the PCI id (vendor + device) of the
2270 * videocard which is used for rendering. Various applications use this
2271 * information to get a rough estimation of the features of the card and
2272 * some might use it for enabling 3d effects only on certain types of
2273 * videocards. In some cases games might even use it to work around bugs
2274 * which happen on certain videocards/driver combinations. The problem is
2275 * that OpenGL only exposes a rendering string containing the name of the
2276 * videocard and not the PCI id.
2278 * Various games depend on the PCI id, so somehow we need to provide one.
2279 * A simple option is to parse the renderer string and translate this to
2280 * the right PCI id. This is a lot of work because there are more than 200
2281 * GPUs just for Nvidia. Various cards share the same renderer string, so
2282 * the amount of code might be 'small' but there are quite a number of
2283 * exceptions which would make this a pain to maintain. Another way would
2284 * be to query the PCI id from the operating system (assuming this is the
2285 * videocard which is used for rendering which is not always the case).
2286 * This would work but it is not very portable. Second it would not work
2287 * well in, let's say, a remote X situation in which the amount of 3d
2288 * features which can be used is limited.
2290 * As said most games only use the PCI id to get an indication of the
2291 * capabilities of the card. It doesn't really matter if the given id is
2292 * the correct one if we return the id of a card with similar 3d features.
2294 * The code below checks the OpenGL capabilities of a videocard and matches
2295 * that to a certain level of Direct3D functionality. Once a card passes
2296 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2297 * least a GeforceFX. To give a better estimate we do a basic check on the
2298 * renderer string but if that won't pass we return a default card. This
2299 * way is better than maintaining a full card database as even without a
2300 * full database we can return a card with similar features. Second the
2301 * size of the database can be made quite small because when you know what
2302 * type of 3d functionality a card has, you know to which GPU family the
2303 * GPU must belong. Because of this you only have to check a small part of
2304 * the renderer string to distinguish between different models from that
2307 * The code also selects a default amount of video memory which we will
2308 * use for an estimation of the amount of free texture memory. In case of
2309 * real D3D the amount of texture memory includes video memory and system
2310 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2311 * HyperMemory). We don't know how much system memory can be addressed by
2312 * the system but we can make a reasonable estimation about the amount of
2313 * video memory. If the value is slightly wrong it doesn't matter as we
2314 * didn't include AGP-like memory which makes the amount of addressable
2315 * memory higher and second OpenGL isn't that critical it moves to system
2316 * memory behind our backs if really needed. Note that the amount of video
2317 * memory can be overruled using a registry setting. */
2320 enum wined3d_pci_device device
;
2322 for (i
= 0; i
< (sizeof(card_vendor_table
) / sizeof(*card_vendor_table
)); ++i
)
2324 if (card_vendor_table
[i
].card_vendor
!= *card_vendor
)
2327 TRACE("Applying card selector \"%s\".\n", card_vendor_table
[i
].description
);
2328 device
= select_card_handler(card_vendor_table
[i
].gl_vendor_selection
,
2329 card_vendor_table
[i
].gl_vendor_count
, *gl_vendor
, gl_renderer
);
2330 if (device
!= PCI_DEVICE_NONE
)
2333 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer
));
2334 return card_vendor_table
[i
].select_card_fallback(gl_info
);
2337 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2338 *card_vendor
, debugstr_a(gl_renderer
));
2340 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2341 *card_vendor
= HW_VENDOR_NVIDIA
;
2342 return select_card_fallback_nvidia(gl_info
);
2345 static const struct wined3d_vertex_pipe_ops
*select_vertex_implementation(const struct wined3d_gl_info
*gl_info
,
2346 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2348 if (shader_backend_ops
== &glsl_shader_backend
)
2349 return &glsl_vertex_pipe
;
2350 return &ffp_vertex_pipe
;
2353 static const struct fragment_pipeline
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
,
2354 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2356 if (shader_backend_ops
== &glsl_shader_backend
)
2357 return &glsl_fragment_pipe
;
2358 if (shader_backend_ops
== &arb_program_shader_backend
&& gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2359 return &arbfp_fragment_pipeline
;
2360 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2361 return &atifs_fragment_pipeline
;
2362 if (gl_info
->supported
[NV_REGISTER_COMBINERS
] && gl_info
->supported
[NV_TEXTURE_SHADER2
])
2363 return &nvts_fragment_pipeline
;
2364 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2365 return &nvrc_fragment_pipeline
;
2366 return &ffp_fragment_pipeline
;
2369 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
)
2371 BOOL glsl
= wined3d_settings
.glslRequested
&& gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 20);
2373 if (glsl
&& gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2374 return &glsl_shader_backend
;
2375 if (glsl
&& gl_info
->supported
[ARB_VERTEX_SHADER
])
2377 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2378 * its reported GLSL caps are wrong. This combined with the fact that
2379 * GLSL won't offer more features or performance, use ARB shaders only
2381 if (gl_info
->supported
[NV_VERTEX_PROGRAM
] && !gl_info
->supported
[NV_VERTEX_PROGRAM2
])
2382 return &arb_program_shader_backend
;
2383 return &glsl_shader_backend
;
2385 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2386 return &arb_program_shader_backend
;
2387 return &none_shader_backend
;
2390 static const struct blit_shader
*select_blit_implementation(const struct wined3d_gl_info
*gl_info
,
2391 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2393 if ((shader_backend_ops
== &glsl_shader_backend
2394 || shader_backend_ops
== &arb_program_shader_backend
)
2395 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2400 static void parse_extension_string(struct wined3d_gl_info
*gl_info
, const char *extensions
,
2401 const struct wined3d_extension_map
*map
, UINT entry_count
)
2409 while (isspace(*extensions
))
2412 while (!isspace(*extensions
) && *extensions
)
2415 len
= extensions
- start
;
2419 TRACE("- %s.\n", debugstr_an(start
, len
));
2421 for (i
= 0; i
< entry_count
; ++i
)
2423 if (len
== strlen(map
[i
].extension_string
)
2424 && !memcmp(start
, map
[i
].extension_string
, len
))
2426 TRACE(" FOUND: %s support.\n", map
[i
].extension_string
);
2427 gl_info
->supported
[map
[i
].extension
] = TRUE
;
2434 static void load_gl_funcs(struct wined3d_gl_info
*gl_info
)
2436 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2440 #ifndef USE_WIN32_OPENGL
2441 /* hack: use the functions directly from the TEB table to bypass the thunks */
2442 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2443 gl_info
->gl_ops
.ext
= ((struct opengl_funcs
*)NtCurrentTeb()->glTable
)->ext
;
2447 static void wined3d_adapter_init_limits(struct wined3d_gl_info
*gl_info
)
2449 GLfloat gl_floatv
[2];
2452 gl_info
->limits
.blends
= 1;
2453 gl_info
->limits
.buffers
= 1;
2454 gl_info
->limits
.textures
= 1;
2455 gl_info
->limits
.texture_coords
= 1;
2456 gl_info
->limits
.vertex_uniform_blocks
= 0;
2457 gl_info
->limits
.geometry_uniform_blocks
= 0;
2458 gl_info
->limits
.fragment_uniform_blocks
= 0;
2459 gl_info
->limits
.fragment_samplers
= 1;
2460 gl_info
->limits
.vertex_samplers
= 0;
2461 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
+ gl_info
->limits
.vertex_samplers
;
2462 gl_info
->limits
.vertex_attribs
= 16;
2463 gl_info
->limits
.glsl_vs_float_constants
= 0;
2464 gl_info
->limits
.glsl_ps_float_constants
= 0;
2465 gl_info
->limits
.arb_vs_float_constants
= 0;
2466 gl_info
->limits
.arb_vs_native_constants
= 0;
2467 gl_info
->limits
.arb_vs_instructions
= 0;
2468 gl_info
->limits
.arb_vs_temps
= 0;
2469 gl_info
->limits
.arb_ps_float_constants
= 0;
2470 gl_info
->limits
.arb_ps_local_constants
= 0;
2471 gl_info
->limits
.arb_ps_instructions
= 0;
2472 gl_info
->limits
.arb_ps_temps
= 0;
2474 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
2475 gl_info
->limits
.clipplanes
= min(WINED3DMAXUSERCLIPPLANES
, gl_max
);
2476 TRACE("Clip plane support - max planes %d.\n", gl_max
);
2478 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
2479 gl_info
->limits
.lights
= gl_max
;
2480 TRACE("Light support - max lights %d.\n", gl_max
);
2482 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
2483 gl_info
->limits
.texture_size
= gl_max
;
2484 TRACE("Maximum texture size support - max texture size %d.\n", gl_max
);
2486 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE
, gl_floatv
);
2487 gl_info
->limits
.pointsize_min
= gl_floatv
[0];
2488 gl_info
->limits
.pointsize_max
= gl_floatv
[1];
2489 TRACE("Maximum point size support - max point size %f.\n", gl_floatv
[1]);
2491 if (gl_info
->supported
[ARB_MAP_BUFFER_ALIGNMENT
])
2493 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT
, &gl_max
);
2494 TRACE("Minimum buffer map alignment: %d.\n", gl_max
);
2498 WARN_(d3d_perf
)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2500 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2502 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &gl_max
);
2503 gl_info
->limits
.general_combiners
= gl_max
;
2504 TRACE("Max general combiners: %d.\n", gl_max
);
2506 if (gl_info
->supported
[ARB_DRAW_BUFFERS
] && wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2508 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &gl_max
);
2509 gl_info
->limits
.buffers
= gl_max
;
2510 TRACE("Max draw buffers: %u.\n", gl_max
);
2512 if (gl_info
->supported
[ARB_MULTITEXTURE
])
2514 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
2515 gl_info
->limits
.textures
= min(MAX_TEXTURES
, gl_max
);
2516 TRACE("Max textures: %d.\n", gl_info
->limits
.textures
);
2518 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2521 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB
, &gl_max
);
2522 gl_info
->limits
.texture_coords
= min(MAX_TEXTURES
, gl_max
);
2523 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2524 gl_info
->limits
.fragment_samplers
= min(MAX_FRAGMENT_SAMPLERS
, tmp
);
2528 gl_info
->limits
.texture_coords
= max(gl_info
->limits
.texture_coords
, gl_max
);
2529 gl_info
->limits
.fragment_samplers
= max(gl_info
->limits
.fragment_samplers
, gl_max
);
2531 TRACE("Max texture coords: %d.\n", gl_info
->limits
.texture_coords
);
2532 TRACE("Max fragment samplers: %d.\n", gl_info
->limits
.fragment_samplers
);
2534 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2537 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2538 gl_info
->limits
.vertex_samplers
= tmp
;
2539 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2540 gl_info
->limits
.combined_samplers
= tmp
;
2541 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB
, &tmp
);
2542 gl_info
->limits
.vertex_attribs
= tmp
;
2544 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2545 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2546 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2547 * shader is used with fixed function vertex processing we're fine too because fixed function
2548 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2549 * used we have to make sure that all vertex sampler setups are valid together with all
2550 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2551 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2552 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2553 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2554 * a fixed function pipeline anymore.
2556 * So this is just a check to check that our assumption holds true. If not, write a warning
2557 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2558 if (gl_info
->limits
.vertex_samplers
&& gl_info
->limits
.combined_samplers
< 12
2559 && MAX_TEXTURES
+ gl_info
->limits
.vertex_samplers
> gl_info
->limits
.combined_samplers
)
2561 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2562 gl_info
->limits
.vertex_samplers
, gl_info
->limits
.combined_samplers
);
2563 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2564 if (gl_info
->limits
.combined_samplers
> MAX_TEXTURES
)
2565 gl_info
->limits
.vertex_samplers
= gl_info
->limits
.combined_samplers
- MAX_TEXTURES
;
2567 gl_info
->limits
.vertex_samplers
= 0;
2572 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
;
2574 TRACE("Max vertex samplers: %u.\n", gl_info
->limits
.vertex_samplers
);
2575 TRACE("Max combined samplers: %u.\n", gl_info
->limits
.combined_samplers
);
2577 if (gl_info
->supported
[ARB_VERTEX_BLEND
])
2579 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
2580 gl_info
->limits
.blends
= gl_max
;
2581 TRACE("Max blends: %u.\n", gl_info
->limits
.blends
);
2583 if (gl_info
->supported
[EXT_TEXTURE3D
])
2585 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT
, &gl_max
);
2586 gl_info
->limits
.texture3d_size
= gl_max
;
2587 TRACE("Max texture3D size: %d.\n", gl_info
->limits
.texture3d_size
);
2589 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
2591 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
2592 gl_info
->limits
.anisotropy
= gl_max
;
2593 TRACE("Max anisotropy: %d.\n", gl_info
->limits
.anisotropy
);
2595 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2597 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2598 gl_info
->limits
.arb_ps_float_constants
= gl_max
;
2599 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_ps_float_constants
);
2600 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2601 gl_info
->limits
.arb_ps_native_constants
= gl_max
;
2602 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2603 gl_info
->limits
.arb_ps_native_constants
);
2604 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2605 gl_info
->limits
.arb_ps_temps
= gl_max
;
2606 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_ps_temps
);
2607 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2608 gl_info
->limits
.arb_ps_instructions
= gl_max
;
2609 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2610 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
, &gl_max
));
2611 gl_info
->limits
.arb_ps_local_constants
= gl_max
;
2612 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2614 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
])
2616 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2617 gl_info
->limits
.arb_vs_float_constants
= gl_max
;
2618 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_vs_float_constants
);
2619 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2620 gl_info
->limits
.arb_vs_native_constants
= gl_max
;
2621 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2622 gl_info
->limits
.arb_vs_native_constants
);
2623 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2624 gl_info
->limits
.arb_vs_temps
= gl_max
;
2625 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_vs_temps
);
2626 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2627 gl_info
->limits
.arb_vs_instructions
= gl_max
;
2628 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_vs_instructions
);
2630 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2632 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2633 gl_info
->limits
.glsl_vs_float_constants
= gl_max
/ 4;
2634 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info
->limits
.glsl_vs_float_constants
);
2636 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
2638 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS
, &gl_max
);
2639 gl_info
->limits
.vertex_uniform_blocks
= min(gl_max
, WINED3D_MAX_CBS
);
2640 TRACE("Max vertex uniform blocks: %u (%d).\n", gl_info
->limits
.vertex_uniform_blocks
, gl_max
);
2643 if (gl_info
->supported
[ARB_GEOMETRY_SHADER4
] && gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
2645 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS
, &gl_max
);
2646 gl_info
->limits
.geometry_uniform_blocks
= min(gl_max
, WINED3D_MAX_CBS
);
2647 TRACE("Max geometry uniform blocks: %u (%d).\n", gl_info
->limits
.geometry_uniform_blocks
, gl_max
);
2649 if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2651 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2652 gl_info
->limits
.glsl_ps_float_constants
= gl_max
/ 4;
2653 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info
->limits
.glsl_ps_float_constants
);
2654 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB
, &gl_max
);
2655 gl_info
->limits
.glsl_varyings
= gl_max
;
2656 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max
, gl_max
/ 4);
2658 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
2660 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS
, &gl_max
);
2661 gl_info
->limits
.fragment_uniform_blocks
= min(gl_max
, WINED3D_MAX_CBS
);
2662 TRACE("Max fragment uniform blocks: %u (%d).\n", gl_info
->limits
.fragment_uniform_blocks
, gl_max
);
2665 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
2667 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS
, &gl_max
);
2668 TRACE("Max combined uniform blocks: %d.\n", gl_max
);
2669 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS
, &gl_max
);
2670 TRACE("Max uniform buffer bindings: %d.\n", gl_max
);
2673 if (gl_info
->supported
[NV_LIGHT_MAX_EXPONENT
])
2674 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_MAX_SHININESS_NV
, &gl_info
->limits
.shininess
);
2676 gl_info
->limits
.shininess
= 128.0f
;
2678 if ((gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
] || gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
2679 && wined3d_settings
.allow_multisampling
)
2681 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
2682 gl_info
->limits
.samples
= gl_max
;
2686 /* Context activation is done by the caller. */
2687 static BOOL
wined3d_adapter_init_gl_caps(struct wined3d_adapter
*adapter
)
2689 struct wined3d_driver_info
*driver_info
= &adapter
->driver_info
;
2690 const char *gl_vendor_str
, *gl_renderer_str
, *gl_version_str
;
2691 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
2692 struct wined3d_vertex_caps vertex_caps
;
2693 enum wined3d_pci_vendor card_vendor
;
2694 struct fragment_caps fragment_caps
;
2695 struct shader_caps shader_caps
;
2696 const char *WGL_Extensions
= NULL
;
2697 const char *GL_Extensions
= NULL
;
2698 enum wined3d_gl_vendor gl_vendor
;
2699 enum wined3d_pci_device device
;
2704 TRACE("adapter %p.\n", adapter
);
2706 gl_renderer_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_RENDERER
);
2707 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str
));
2708 if (!gl_renderer_str
)
2710 ERR("Received a NULL GL_RENDERER.\n");
2714 gl_vendor_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VENDOR
);
2715 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str
));
2718 ERR("Received a NULL GL_VENDOR.\n");
2722 /* Parse the GL_VERSION field into major and minor information */
2723 gl_version_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VERSION
);
2724 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str
));
2725 if (!gl_version_str
)
2727 ERR("Received a NULL GL_VERSION.\n");
2730 gl_version
= wined3d_parse_gl_version(gl_version_str
);
2732 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2733 GL_Extensions
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_EXTENSIONS
);
2736 ERR("Received a NULL GL_EXTENSIONS.\n");
2740 memset(gl_info
->supported
, 0, sizeof(gl_info
->supported
));
2741 gl_info
->supported
[WINED3D_GL_EXT_NONE
] = TRUE
;
2743 TRACE("GL extensions reported:\n");
2744 parse_extension_string(gl_info
, GL_Extensions
, gl_extension_map
,
2745 sizeof(gl_extension_map
) / sizeof(*gl_extension_map
));
2747 /* Now work out what GL support this card really has. */
2748 load_gl_funcs( gl_info
);
2750 hdc
= wglGetCurrentDC();
2751 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2752 if (GL_EXTCALL(wglGetExtensionsStringARB
))
2753 WGL_Extensions
= (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc
));
2754 if (!WGL_Extensions
)
2755 WARN("WGL extensions not supported.\n");
2757 parse_extension_string(gl_info
, WGL_Extensions
, wgl_extension_map
,
2758 sizeof(wgl_extension_map
) / sizeof(*wgl_extension_map
));
2760 if (!gl_info
->supported
[EXT_TEXTURE3D
] && gl_version
>= MAKEDWORD_VERSION(1, 2))
2762 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2763 gl_info
->gl_ops
.ext
.p_glTexImage3DEXT
= (void *)gl_info
->gl_ops
.ext
.p_glTexImage3D
;
2764 gl_info
->gl_ops
.ext
.p_glTexSubImage3DEXT
= gl_info
->gl_ops
.ext
.p_glTexSubImage3D
;
2765 gl_info
->supported
[EXT_TEXTURE3D
] = TRUE
;
2768 if (!gl_info
->supported
[NV_POINT_SPRITE
] && gl_version
>= MAKEDWORD_VERSION(1, 4))
2770 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2771 gl_info
->gl_ops
.ext
.p_glPointParameterivNV
= gl_info
->gl_ops
.ext
.p_glPointParameteriv
;
2772 gl_info
->gl_ops
.ext
.p_glPointParameteriNV
= gl_info
->gl_ops
.ext
.p_glPointParameteri
;
2773 gl_info
->supported
[NV_POINT_SPRITE
] = TRUE
;
2776 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] && gl_version
>= MAKEDWORD_VERSION(2, 0))
2778 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2779 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = TRUE
;
2782 if (gl_version
>= MAKEDWORD_VERSION(2, 0)) gl_info
->supported
[WINED3D_GL_VERSION_2_0
] = TRUE
;
2784 if (gl_info
->supported
[APPLE_FENCE
])
2786 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2787 * The apple extension interacts with some other apple exts. Disable the NV
2788 * extension if the apple one is support to prevent confusion in other parts
2790 gl_info
->supported
[NV_FENCE
] = FALSE
;
2792 if (gl_info
->supported
[APPLE_FLOAT_PIXELS
])
2794 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2796 * The enums are the same:
2797 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2798 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2799 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2800 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2801 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2803 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
])
2805 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2806 gl_info
->supported
[ARB_TEXTURE_FLOAT
] = TRUE
;
2808 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
2810 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2811 gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
] = TRUE
;
2814 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
2816 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2817 * functionality. Prefer the ARB extension */
2818 gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
] = FALSE
;
2820 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
2822 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2823 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
2825 if (!gl_info
->supported
[ARB_DEPTH_CLAMP
] && gl_info
->supported
[NV_DEPTH_CLAMP
])
2827 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2828 gl_info
->supported
[ARB_DEPTH_CLAMP
] = TRUE
;
2830 if (!gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] && gl_info
->supported
[EXT_VERTEX_ARRAY_BGRA
])
2832 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2833 gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] = TRUE
;
2835 if (!gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
2837 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2838 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
2840 if (gl_info
->supported
[NV_TEXTURE_SHADER2
])
2842 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2844 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2845 * are supported. The nv extensions provide the same functionality as the
2846 * ATI one, and a bit more(signed pixelformats). */
2847 gl_info
->supported
[ATI_FRAGMENT_SHADER
] = FALSE
;
2850 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2852 /* If we have full NP2 texture support, disable
2853 * GL_ARB_texture_rectangle because we will never use it.
2854 * This saves a few redundant glDisable calls. */
2855 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = FALSE
;
2857 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2859 /* Disable NV_register_combiners and fragment shader if this is supported.
2860 * generally the NV extensions are preferred over the ATI ones, and this
2861 * extension is disabled if register_combiners and texture_shader2 are both
2862 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2863 * fragment processing support. */
2864 gl_info
->supported
[NV_REGISTER_COMBINERS
] = FALSE
;
2865 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = FALSE
;
2866 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
2867 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
2869 if (gl_info
->supported
[NV_HALF_FLOAT
])
2871 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2872 gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
] = TRUE
;
2874 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2876 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2877 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2878 * we never render to sRGB surfaces). */
2879 gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] = FALSE
;
2881 if (gl_info
->supported
[ARB_OCCLUSION_QUERY
])
2885 GL_EXTCALL(glGetQueryivARB(GL_SAMPLES_PASSED_ARB
, GL_QUERY_COUNTER_BITS_ARB
, &counter_bits
));
2886 TRACE("Occlusion query counter has %d bits.\n", counter_bits
);
2888 gl_info
->supported
[ARB_OCCLUSION_QUERY
] = FALSE
;
2890 if (gl_info
->supported
[ARB_TIMER_QUERY
])
2894 GL_EXTCALL(glGetQueryivARB(GL_TIMESTAMP
, GL_QUERY_COUNTER_BITS_ARB
, &counter_bits
));
2895 TRACE("Timestamp query counter has %d bits.\n", counter_bits
);
2897 gl_info
->supported
[ARB_TIMER_QUERY
] = FALSE
;
2899 if (!gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] && gl_info
->supported
[EXT_TEXTURE_MIRROR_CLAMP
])
2901 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
2902 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] = TRUE
;
2904 if (!gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] && gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
2906 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
2907 gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] = TRUE
;
2910 wined3d_adapter_init_limits(gl_info
);
2912 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] && test_arb_vs_offset_limit(gl_info
))
2913 gl_info
->quirks
|= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
;
2915 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
])
2917 const char *str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB
);
2918 unsigned int major
, minor
;
2920 TRACE("GLSL version string: %s.\n", debugstr_a(str
));
2922 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2923 sscanf(str
, "%u.%u", &major
, &minor
);
2924 gl_info
->glsl_version
= MAKEDWORD_VERSION(major
, minor
);
2927 checkGLcall("extension detection");
2929 adapter
->shader_backend
= select_shader_backend(gl_info
);
2930 adapter
->vertex_pipe
= select_vertex_implementation(gl_info
, adapter
->shader_backend
);
2931 adapter
->fragment_pipe
= select_fragment_implementation(gl_info
, adapter
->shader_backend
);
2932 adapter
->blitter
= select_blit_implementation(gl_info
, adapter
->shader_backend
);
2934 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
2935 adapter
->d3d_info
.vs_clipping
= shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_VS_CLIPPING
;
2936 adapter
->d3d_info
.limits
.vs_version
= shader_caps
.vs_version
;
2937 adapter
->d3d_info
.limits
.gs_version
= shader_caps
.gs_version
;
2938 adapter
->d3d_info
.limits
.ps_version
= shader_caps
.ps_version
;
2939 adapter
->d3d_info
.limits
.vs_uniform_count
= shader_caps
.vs_uniform_count
;
2940 adapter
->d3d_info
.limits
.ps_uniform_count
= shader_caps
.ps_uniform_count
;
2942 adapter
->vertex_pipe
->vp_get_caps(gl_info
, &vertex_caps
);
2943 adapter
->d3d_info
.xyzrhw
= vertex_caps
.xyzrhw
;
2945 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
2946 adapter
->d3d_info
.limits
.ffp_blend_stages
= fragment_caps
.MaxTextureBlendStages
;
2947 adapter
->d3d_info
.limits
.ffp_textures
= fragment_caps
.MaxSimultaneousTextures
;
2948 TRACE("Max texture stages: %u.\n", adapter
->d3d_info
.limits
.ffp_blend_stages
);
2950 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
2952 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbuffer
;
2953 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbuffer
;
2954 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffers
;
2955 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffers
;
2956 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorage
;
2957 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisample
;
2958 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameteriv
;
2959 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebuffer
;
2960 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebuffer
;
2961 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffers
;
2962 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffers
;
2963 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatus
;
2964 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1D
;
2965 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2D
;
2966 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3D
;
2967 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbuffer
;
2968 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
2969 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameteriv
;
2970 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebuffer
;
2971 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmap
;
2975 if (gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
2977 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbufferEXT
;
2978 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbufferEXT
;
2979 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffersEXT
;
2980 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffersEXT
;
2981 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageEXT
;
2982 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameterivEXT
;
2983 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebufferEXT
;
2984 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebufferEXT
;
2985 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffersEXT
;
2986 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffersEXT
;
2987 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatusEXT
;
2988 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1DEXT
;
2989 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2DEXT
;
2990 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3DEXT
;
2991 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbufferEXT
;
2992 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
2993 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameterivEXT
;
2994 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmapEXT
;
2996 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2998 WARN_(d3d_perf
)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2999 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
3001 if (gl_info
->supported
[EXT_FRAMEBUFFER_BLIT
])
3003 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebufferEXT
;
3005 if (gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
3007 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
3008 = gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisampleEXT
;
3012 gl_vendor
= wined3d_guess_gl_vendor(gl_info
, gl_vendor_str
, gl_renderer_str
);
3013 card_vendor
= wined3d_guess_card_vendor(gl_vendor_str
, gl_renderer_str
);
3014 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str
), gl_vendor
, card_vendor
);
3016 device
= wined3d_guess_card(gl_info
, gl_renderer_str
, &gl_vendor
, &card_vendor
);
3017 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor
, device
);
3019 gl_info
->wrap_lookup
[WINED3D_TADDRESS_WRAP
- WINED3D_TADDRESS_WRAP
] = GL_REPEAT
;
3020 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR
- WINED3D_TADDRESS_WRAP
] =
3021 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
3022 gl_info
->wrap_lookup
[WINED3D_TADDRESS_CLAMP
- WINED3D_TADDRESS_WRAP
] = GL_CLAMP_TO_EDGE
;
3023 gl_info
->wrap_lookup
[WINED3D_TADDRESS_BORDER
- WINED3D_TADDRESS_WRAP
] =
3024 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
3025 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
] =
3026 gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] ? GL_MIRROR_CLAMP_TO_EDGE
: GL_REPEAT
;
3028 adapter
->d3d_info
.valid_rt_mask
= 0;
3029 for (i
= 0; i
< gl_info
->limits
.buffers
; ++i
)
3030 adapter
->d3d_info
.valid_rt_mask
|= (1 << i
);
3032 fixup_extensions(gl_info
, gl_renderer_str
, gl_vendor
, card_vendor
, device
);
3033 init_driver_info(driver_info
, card_vendor
, device
);
3034 add_gl_compat_wrappers(gl_info
);
3039 UINT CDECL
wined3d_get_adapter_count(const struct wined3d
*wined3d
)
3041 TRACE("wined3d %p, reporting %u adapters.\n",
3042 wined3d
, wined3d
->adapter_count
);
3044 return wined3d
->adapter_count
;
3047 HRESULT CDECL
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
)
3049 FIXME("wined3d %p, init_function %p stub!\n", wined3d
, init_function
);
3054 HMONITOR CDECL
wined3d_get_adapter_monitor(const struct wined3d
*wined3d
, UINT adapter_idx
)
3056 TRACE("wined3d %p, adapter_idx %u.\n", wined3d
, adapter_idx
);
3058 if (adapter_idx
>= wined3d
->adapter_count
)
3061 return MonitorFromPoint(wined3d
->adapters
[adapter_idx
].monitorPoint
, MONITOR_DEFAULTTOPRIMARY
);
3064 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
3065 of the same bpp but different resolutions */
3067 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3068 UINT CDECL
wined3d_get_adapter_mode_count(const struct wined3d
*wined3d
, UINT adapter_idx
,
3069 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
)
3071 const struct wined3d_adapter
*adapter
;
3072 const struct wined3d_format
*format
;
3078 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
3079 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
);
3081 if (adapter_idx
>= wined3d
->adapter_count
)
3084 adapter
= &wined3d
->adapters
[adapter_idx
];
3085 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
3086 format_bits
= format
->byte_count
* CHAR_BIT
;
3088 memset(&mode
, 0, sizeof(mode
));
3089 mode
.dmSize
= sizeof(mode
);
3091 while (EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &mode
, 0))
3093 if (mode
.dmFields
& DM_DISPLAYFLAGS
)
3095 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3096 && (mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3099 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
3100 && !(mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3104 if (format_id
== WINED3DFMT_UNKNOWN
)
3106 /* This is for d3d8, do not enumerate P8 here. */
3107 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
3109 else if (mode
.dmBitsPerPel
== format_bits
)
3115 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i
, j
, adapter_idx
);
3120 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3121 HRESULT CDECL
wined3d_enum_adapter_modes(const struct wined3d
*wined3d
, UINT adapter_idx
,
3122 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
,
3123 UINT mode_idx
, struct wined3d_display_mode
*mode
)
3125 const struct wined3d_adapter
*adapter
;
3126 const struct wined3d_format
*format
;
3132 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3133 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
, mode_idx
, mode
);
3135 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
3136 return WINED3DERR_INVALIDCALL
;
3138 adapter
= &wined3d
->adapters
[adapter_idx
];
3139 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
3140 format_bits
= format
->byte_count
* CHAR_BIT
;
3142 memset(&m
, 0, sizeof(m
));
3143 m
.dmSize
= sizeof(m
);
3145 while (i
<= mode_idx
)
3147 if (!EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &m
, 0))
3149 WARN("Invalid mode_idx %u.\n", mode_idx
);
3150 return WINED3DERR_INVALIDCALL
;
3153 if (m
.dmFields
& DM_DISPLAYFLAGS
)
3155 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3156 && (m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3159 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
3160 && !(m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3164 if (format_id
== WINED3DFMT_UNKNOWN
)
3166 /* This is for d3d8, do not enumerate P8 here. */
3167 if (m
.dmBitsPerPel
== 32 || m
.dmBitsPerPel
== 16) ++i
;
3169 else if (m
.dmBitsPerPel
== format_bits
)
3175 mode
->width
= m
.dmPelsWidth
;
3176 mode
->height
= m
.dmPelsHeight
;
3177 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3178 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
3179 mode
->refresh_rate
= m
.dmDisplayFrequency
;
3181 if (format_id
== WINED3DFMT_UNKNOWN
)
3182 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
3184 mode
->format_id
= format_id
;
3186 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
3187 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
3188 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
3189 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
3191 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
3193 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
3194 m
.dmBitsPerPel
, debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
3199 HRESULT CDECL
wined3d_get_adapter_display_mode(const struct wined3d
*wined3d
, UINT adapter_idx
,
3200 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3202 const struct wined3d_adapter
*adapter
;
3205 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3206 wined3d
, adapter_idx
, mode
, rotation
);
3208 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
3209 return WINED3DERR_INVALIDCALL
;
3211 adapter
= &wined3d
->adapters
[adapter_idx
];
3213 memset(&m
, 0, sizeof(m
));
3214 m
.dmSize
= sizeof(m
);
3216 EnumDisplaySettingsExW(adapter
->DeviceName
, ENUM_CURRENT_SETTINGS
, &m
, 0);
3217 mode
->width
= m
.dmPelsWidth
;
3218 mode
->height
= m
.dmPelsHeight
;
3219 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3220 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
3221 mode
->refresh_rate
= m
.dmDisplayFrequency
;
3222 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
3224 /* Lie about the format. X11 can't change the color depth, and some apps
3225 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3226 * that GetDisplayMode still returns 24 bpp. This should probably be
3227 * handled in winex11 instead. */
3228 if (adapter
->screen_format
&& adapter
->screen_format
!= mode
->format_id
)
3230 WARN("Overriding format %s with stored format %s.\n",
3231 debug_d3dformat(mode
->format_id
),
3232 debug_d3dformat(adapter
->screen_format
));
3233 mode
->format_id
= adapter
->screen_format
;
3236 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
3237 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
3238 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
3239 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
3241 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
3245 switch (m
.u1
.s2
.dmDisplayOrientation
)
3248 *rotation
= WINED3D_DISPLAY_ROTATION_0
;
3251 *rotation
= WINED3D_DISPLAY_ROTATION_90
;
3254 *rotation
= WINED3D_DISPLAY_ROTATION_180
;
3257 *rotation
= WINED3D_DISPLAY_ROTATION_270
;
3260 FIXME("Unhandled display rotation %#x.\n", m
.u1
.s2
.dmDisplayOrientation
);
3261 *rotation
= WINED3D_DISPLAY_ROTATION_UNSPECIFIED
;
3266 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
3267 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
3268 mode
->scanline_ordering
);
3272 HRESULT CDECL
wined3d_set_adapter_display_mode(struct wined3d
*wined3d
,
3273 UINT adapter_idx
, const struct wined3d_display_mode
*mode
)
3275 struct wined3d_display_mode current_mode
;
3276 const struct wined3d_format
*format
;
3277 struct wined3d_adapter
*adapter
;
3283 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d
, adapter_idx
, mode
,
3284 mode
->width
, mode
->height
, mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
3285 mode
->scanline_ordering
);
3287 if (adapter_idx
>= wined3d
->adapter_count
)
3288 return WINED3DERR_INVALIDCALL
;
3290 adapter
= &wined3d
->adapters
[adapter_idx
];
3291 format
= wined3d_get_format(&adapter
->gl_info
, mode
->format_id
);
3293 memset(&devmode
, 0, sizeof(devmode
));
3294 devmode
.dmSize
= sizeof(devmode
);
3295 devmode
.dmFields
= DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT
;
3296 devmode
.dmBitsPerPel
= format
->byte_count
* CHAR_BIT
;
3297 devmode
.dmPelsWidth
= mode
->width
;
3298 devmode
.dmPelsHeight
= mode
->height
;
3300 devmode
.dmDisplayFrequency
= mode
->refresh_rate
;
3301 if (mode
->refresh_rate
)
3302 devmode
.dmFields
|= DM_DISPLAYFREQUENCY
;
3304 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
3306 devmode
.dmFields
|= DM_DISPLAYFLAGS
;
3307 if (mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
)
3308 devmode
.u2
.dmDisplayFlags
|= DM_INTERLACED
;
3311 /* Only change the mode if necessary. */
3312 if (FAILED(hr
= wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, ¤t_mode
, NULL
)))
3314 ERR("Failed to get current display mode, hr %#x.\n", hr
);
3316 else if (current_mode
.width
== mode
->width
3317 && current_mode
.height
== mode
->height
3318 && current_mode
.format_id
== mode
->format_id
3319 && (current_mode
.refresh_rate
== mode
->refresh_rate
3320 || !mode
->refresh_rate
)
3321 && (current_mode
.scanline_ordering
== mode
->scanline_ordering
3322 || mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_UNKNOWN
))
3324 TRACE("Skipping redundant mode setting call.\n");
3328 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &devmode
, NULL
, CDS_FULLSCREEN
, NULL
);
3329 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3331 if (devmode
.dmDisplayFrequency
)
3333 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3334 devmode
.dmFields
&= ~DM_DISPLAYFREQUENCY
;
3335 devmode
.dmDisplayFrequency
= 0;
3336 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &devmode
, NULL
, CDS_FULLSCREEN
, NULL
);
3338 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3339 return WINED3DERR_NOTAVAILABLE
;
3342 /* Store the new values. */
3343 adapter
->screen_format
= mode
->format_id
;
3345 /* And finally clip mouse to our screen. */
3346 SetRect(&clip_rc
, 0, 0, mode
->width
, mode
->height
);
3347 ClipCursor(&clip_rc
);
3352 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3353 and fields being inserted in the middle, a new structure is used in place */
3354 HRESULT CDECL
wined3d_get_adapter_identifier(const struct wined3d
*wined3d
,
3355 UINT adapter_idx
, DWORD flags
, struct wined3d_adapter_identifier
*identifier
)
3357 const struct wined3d_adapter
*adapter
;
3360 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3361 wined3d
, adapter_idx
, flags
, identifier
);
3363 if (adapter_idx
>= wined3d
->adapter_count
)
3364 return WINED3DERR_INVALIDCALL
;
3366 adapter
= &wined3d
->adapters
[adapter_idx
];
3368 if (identifier
->driver_size
)
3370 const char *name
= adapter
->driver_info
.name
;
3371 len
= min(strlen(name
), identifier
->driver_size
- 1);
3372 memcpy(identifier
->driver
, name
, len
);
3373 memset(&identifier
->driver
[len
], 0, identifier
->driver_size
- len
);
3376 if (identifier
->description_size
)
3378 const char *description
= adapter
->driver_info
.description
;
3379 len
= min(strlen(description
), identifier
->description_size
- 1);
3380 memcpy(identifier
->description
, description
, len
);
3381 memset(&identifier
->description
[len
], 0, identifier
->description_size
- len
);
3384 /* Note that d3d8 doesn't supply a device name. */
3385 if (identifier
->device_name_size
)
3387 if (!WideCharToMultiByte(CP_ACP
, 0, adapter
->DeviceName
, -1, identifier
->device_name
,
3388 identifier
->device_name_size
, NULL
, NULL
))
3390 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3391 return WINED3DERR_INVALIDCALL
;
3395 identifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
3396 identifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
3397 identifier
->vendor_id
= adapter
->driver_info
.vendor
;
3398 identifier
->device_id
= adapter
->driver_info
.device
;
3399 identifier
->subsystem_id
= 0;
3400 identifier
->revision
= 0;
3401 memcpy(&identifier
->device_identifier
, &IID_D3DDEVICE_D3DUID
, sizeof(identifier
->device_identifier
));
3402 identifier
->whql_level
= (flags
& WINED3DENUM_NO_WHQL_LEVEL
) ? 0 : 1;
3403 memcpy(&identifier
->adapter_luid
, &adapter
->luid
, sizeof(identifier
->adapter_luid
));
3404 identifier
->video_memory
= adapter
->TextureRam
;
3409 HRESULT CDECL
wined3d_get_adapter_raster_status(const struct wined3d
*wined3d
, UINT adapter_idx
,
3410 struct wined3d_raster_status
*raster_status
)
3412 LONGLONG freq_per_frame
, freq_per_line
;
3413 LARGE_INTEGER counter
, freq_per_sec
;
3414 struct wined3d_display_mode mode
;
3418 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3419 wined3d
, adapter_idx
, raster_status
);
3421 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3422 wined3d
, adapter_idx
, raster_status
);
3424 /* Obtaining the raster status is a widely implemented but optional
3425 * feature. When this method returns OK StarCraft 2 expects the
3426 * raster_status->InVBlank value to actually change over time.
3427 * And Endless Alice Crysis doesn't care even if this method fails.
3428 * Thus this method returns OK and fakes raster_status by
3429 * QueryPerformanceCounter. */
3431 if (!QueryPerformanceCounter(&counter
) || !QueryPerformanceFrequency(&freq_per_sec
))
3432 return WINED3DERR_INVALIDCALL
;
3433 if (FAILED(wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &mode
, NULL
)))
3434 return WINED3DERR_INVALIDCALL
;
3435 if (mode
.refresh_rate
== DEFAULT_REFRESH_RATE
)
3436 mode
.refresh_rate
= 60;
3438 freq_per_frame
= freq_per_sec
.QuadPart
/ mode
.refresh_rate
;
3439 /* Assume 20 scan lines in the vertical blank. */
3440 freq_per_line
= freq_per_frame
/ (mode
.height
+ 20);
3441 raster_status
->scan_line
= (counter
.QuadPart
% freq_per_frame
) / freq_per_line
;
3442 if (raster_status
->scan_line
< mode
.height
)
3443 raster_status
->in_vblank
= FALSE
;
3446 raster_status
->scan_line
= 0;
3447 raster_status
->in_vblank
= TRUE
;
3450 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3451 raster_status
->in_vblank
, raster_status
->scan_line
);
3456 static BOOL
wined3d_check_pixel_format_color(const struct wined3d_gl_info
*gl_info
,
3457 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3459 BYTE redSize
, greenSize
, blueSize
, alphaSize
, colorBits
;
3461 /* Float formats need FBOs. If FBOs are used this function isn't called */
3462 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3464 if(cfg
->iPixelType
== WGL_TYPE_RGBA_ARB
) { /* Integer RGBA formats */
3465 if (!getColorBits(format
, &redSize
, &greenSize
, &blueSize
, &alphaSize
, &colorBits
))
3467 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3471 if(cfg
->redSize
< redSize
)
3474 if(cfg
->greenSize
< greenSize
)
3477 if(cfg
->blueSize
< blueSize
)
3480 if(cfg
->alphaSize
< alphaSize
)
3486 /* Probably a RGBA_float or color index mode */
3490 static BOOL
wined3d_check_pixel_format_depth(const struct wined3d_gl_info
*gl_info
,
3491 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3493 BYTE depthSize
, stencilSize
;
3494 BOOL lockable
= FALSE
;
3496 if (!getDepthStencilBits(format
, &depthSize
, &stencilSize
))
3498 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3502 /* Float formats need FBOs. If FBOs are used this function isn't called */
3503 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3505 if ((format
->id
== WINED3DFMT_D16_LOCKABLE
) || (format
->id
== WINED3DFMT_D32_FLOAT
))
3508 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3509 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3510 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3511 if(!(cfg
->depthSize
== depthSize
|| (!lockable
&& cfg
->depthSize
> depthSize
)))
3514 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3515 * allow more stencil bits than requested. */
3516 if(cfg
->stencilSize
< stencilSize
)
3522 HRESULT CDECL
wined3d_check_depth_stencil_match(const struct wined3d
*wined3d
,
3523 UINT adapter_idx
, enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
,
3524 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
)
3526 const struct wined3d_format
*rt_format
;
3527 const struct wined3d_format
*ds_format
;
3528 const struct wined3d_adapter
*adapter
;
3530 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3531 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3532 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3533 debug_d3dformat(render_target_format_id
), debug_d3dformat(depth_stencil_format_id
));
3535 if (adapter_idx
>= wined3d
->adapter_count
)
3536 return WINED3DERR_INVALIDCALL
;
3538 adapter
= &wined3d
->adapters
[adapter_idx
];
3539 rt_format
= wined3d_get_format(&adapter
->gl_info
, render_target_format_id
);
3540 ds_format
= wined3d_get_format(&adapter
->gl_info
, depth_stencil_format_id
);
3541 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3543 if ((rt_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)
3544 && (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
3546 TRACE("Formats match.\n");
3552 const struct wined3d_pixel_format
*cfgs
;
3553 unsigned int cfg_count
;
3556 cfgs
= adapter
->cfgs
;
3557 cfg_count
= adapter
->cfg_count
;
3558 for (i
= 0; i
< cfg_count
; ++i
)
3560 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], rt_format
)
3561 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, &cfgs
[i
], ds_format
))
3563 TRACE("Formats match.\n");
3569 TRACE("Unsupported format pair: %s and %s.\n",
3570 debug_d3dformat(render_target_format_id
),
3571 debug_d3dformat(depth_stencil_format_id
));
3573 return WINED3DERR_NOTAVAILABLE
;
3576 HRESULT CDECL
wined3d_check_device_multisample_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
3577 enum wined3d_device_type device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
3578 enum wined3d_multisample_type multisample_type
, DWORD
*quality_levels
)
3580 const struct wined3d_gl_info
*gl_info
;
3582 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3583 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3584 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(surface_format_id
),
3585 windowed
, multisample_type
, quality_levels
);
3587 if (adapter_idx
>= wined3d
->adapter_count
)
3588 return WINED3DERR_INVALIDCALL
;
3590 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
3592 if (multisample_type
> gl_info
->limits
.samples
)
3594 TRACE("Returning not supported.\n");
3596 *quality_levels
= 0;
3598 return WINED3DERR_NOTAVAILABLE
;
3603 if (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
3604 /* FIXME: This is probably wrong. */
3605 *quality_levels
= gl_info
->limits
.samples
;
3607 *quality_levels
= 1;
3613 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3614 static BOOL
CheckDepthStencilCapability(const struct wined3d_adapter
*adapter
,
3615 const struct wined3d_format
*display_format
, const struct wined3d_format
*ds_format
)
3617 /* Only allow depth/stencil formats */
3618 if (!(ds_format
->depth_size
|| ds_format
->stencil_size
)) return FALSE
;
3620 /* Blacklist formats not supported on Windows */
3621 switch (ds_format
->id
)
3623 case WINED3DFMT_S1_UINT_D15_UNORM
: /* Breaks the shadowvol2 dx7 sdk sample */
3624 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
3625 TRACE("[FAILED] - not supported on windows.\n");
3632 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3634 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3635 if (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)) return TRUE
;
3641 /* Walk through all WGL pixel formats to find a match */
3642 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3644 const struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[i
];
3645 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, cfg
, display_format
)
3646 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, cfg
, ds_format
))
3654 /* Check the render target capabilities of a format */
3655 static BOOL
CheckRenderTargetCapability(const struct wined3d_adapter
*adapter
,
3656 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*check_format
)
3658 /* Filter out non-RT formats */
3659 if (!(check_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)) return FALSE
;
3660 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
3662 BYTE AdapterRed
, AdapterGreen
, AdapterBlue
, AdapterAlpha
, AdapterTotalSize
;
3663 BYTE CheckRed
, CheckGreen
, CheckBlue
, CheckAlpha
, CheckTotalSize
;
3664 const struct wined3d_pixel_format
*cfgs
= adapter
->cfgs
;
3667 getColorBits(adapter_format
, &AdapterRed
, &AdapterGreen
, &AdapterBlue
, &AdapterAlpha
, &AdapterTotalSize
);
3668 getColorBits(check_format
, &CheckRed
, &CheckGreen
, &CheckBlue
, &CheckAlpha
, &CheckTotalSize
);
3670 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3671 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3672 if (!((AdapterRed
== CheckRed
) && (AdapterGreen
== CheckGreen
) && (AdapterBlue
== CheckBlue
)))
3674 TRACE("[FAILED]\n");
3678 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3679 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3680 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3682 if (cfgs
[i
].windowDrawable
3683 && wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], check_format
))
3685 TRACE("Pixel format %d is compatible with format %s.\n",
3686 cfgs
[i
].iPixelFormat
, debug_d3dformat(check_format
->id
));
3691 else if(wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3693 /* For now return TRUE for FBOs until we have some proper checks.
3694 * Note that this function will only be called when the format is around for texturing. */
3700 static BOOL
CheckSurfaceCapability(const struct wined3d_adapter
*adapter
,
3701 const struct wined3d_format
*adapter_format
,
3702 const struct wined3d_format
*check_format
, BOOL no3d
)
3706 switch (check_format
->id
)
3708 case WINED3DFMT_B8G8R8_UNORM
:
3709 TRACE("[FAILED] - Not enumerated on Windows.\n");
3711 case WINED3DFMT_B8G8R8A8_UNORM
:
3712 case WINED3DFMT_B8G8R8X8_UNORM
:
3713 case WINED3DFMT_B5G6R5_UNORM
:
3714 case WINED3DFMT_B5G5R5X1_UNORM
:
3715 case WINED3DFMT_B5G5R5A1_UNORM
:
3716 case WINED3DFMT_B4G4R4A4_UNORM
:
3717 case WINED3DFMT_B2G3R3_UNORM
:
3718 case WINED3DFMT_A8_UNORM
:
3719 case WINED3DFMT_B2G3R3A8_UNORM
:
3720 case WINED3DFMT_B4G4R4X4_UNORM
:
3721 case WINED3DFMT_R10G10B10A2_UNORM
:
3722 case WINED3DFMT_R8G8B8A8_UNORM
:
3723 case WINED3DFMT_R8G8B8X8_UNORM
:
3724 case WINED3DFMT_R16G16_UNORM
:
3725 case WINED3DFMT_B10G10R10A2_UNORM
:
3726 case WINED3DFMT_R16G16B16A16_UNORM
:
3727 case WINED3DFMT_P8_UINT
:
3731 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3736 /* All formats that are supported for textures are supported for surfaces
3738 if (check_format
->flags
& WINED3DFMT_FLAG_TEXTURE
)
3740 /* All depth stencil formats are supported on surfaces */
3741 if (CheckDepthStencilCapability(adapter
, adapter_format
, check_format
)) return TRUE
;
3743 /* If opengl can't process the format natively, the blitter may be able to convert it */
3744 if (adapter
->blitter
->blit_supported(&adapter
->gl_info
, WINED3D_BLIT_OP_COLOR_BLIT
,
3745 NULL
, WINED3D_POOL_DEFAULT
, 0, check_format
,
3746 NULL
, WINED3D_POOL_DEFAULT
, 0, adapter_format
))
3752 /* Reject other formats */
3753 TRACE("[FAILED]\n");
3757 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
3758 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
3759 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
3760 * show that wrapping is supported. The lack of filtering will sort out the
3761 * mipmapping capability anyway.
3763 * For now lets report this on all formats, but in the future we may want to
3764 * restrict it to some should applications need that. */
3765 HRESULT CDECL
wined3d_check_device_format(const struct wined3d
*wined3d
, UINT adapter_idx
,
3766 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
, DWORD usage
,
3767 enum wined3d_resource_type resource_type
, enum wined3d_format_id check_format_id
)
3769 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
3770 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3771 const struct wined3d_format
*adapter_format
= wined3d_get_format(gl_info
, adapter_format_id
);
3772 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, check_format_id
);
3773 DWORD format_flags
= 0;
3774 DWORD allowed_usage
;
3776 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3777 "resource_type %s, check_format %s.\n",
3778 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3779 debug_d3dusage(usage
), debug_d3dusagequery(usage
), debug_d3dresourcetype(resource_type
),
3780 debug_d3dformat(check_format_id
));
3782 if (adapter_idx
>= wined3d
->adapter_count
)
3783 return WINED3DERR_INVALIDCALL
;
3785 switch (resource_type
)
3787 case WINED3D_RTYPE_CUBE_TEXTURE
:
3788 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3790 TRACE("[FAILED] - No cube texture support.\n");
3791 return WINED3DERR_NOTAVAILABLE
;
3794 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
3795 allowed_usage
= WINED3DUSAGE_AUTOGENMIPMAP
3796 | WINED3DUSAGE_DYNAMIC
3797 | WINED3DUSAGE_RENDERTARGET
3798 | WINED3DUSAGE_SOFTWAREPROCESSING
3799 | WINED3DUSAGE_QUERY_FILTER
3800 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3801 | WINED3DUSAGE_QUERY_SRGBREAD
3802 | WINED3DUSAGE_QUERY_SRGBWRITE
3803 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3804 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
3807 case WINED3D_RTYPE_SURFACE
:
3808 if (!CheckSurfaceCapability(adapter
, adapter_format
, format
, wined3d
->flags
& WINED3D_NO3D
))
3810 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3811 return WINED3DERR_NOTAVAILABLE
;
3814 allowed_usage
= WINED3DUSAGE_DEPTHSTENCIL
3815 | WINED3DUSAGE_RENDERTARGET
3816 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3819 case WINED3D_RTYPE_TEXTURE
:
3820 if ((usage
& WINED3DUSAGE_DEPTHSTENCIL
) && (format
->flags
& WINED3DFMT_FLAG_SHADOW
)
3821 && !gl_info
->supported
[ARB_SHADOW
])
3823 TRACE("[FAILED] - No shadow sampler support.\n");
3824 return WINED3DERR_NOTAVAILABLE
;
3827 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
3828 allowed_usage
= WINED3DUSAGE_AUTOGENMIPMAP
3829 | WINED3DUSAGE_DEPTHSTENCIL
3830 | WINED3DUSAGE_DYNAMIC
3831 | WINED3DUSAGE_RENDERTARGET
3832 | WINED3DUSAGE_SOFTWAREPROCESSING
3833 | WINED3DUSAGE_QUERY_FILTER
3834 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
3835 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3836 | WINED3DUSAGE_QUERY_SRGBREAD
3837 | WINED3DUSAGE_QUERY_SRGBWRITE
3838 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3839 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
3842 case WINED3D_RTYPE_VOLUME_TEXTURE
:
3843 case WINED3D_RTYPE_VOLUME
:
3844 /* Volume is to VolumeTexture what Surface is to Texture, but its
3845 * usage caps are not documented. Most driver seem to offer
3846 * (nearly) the same on Volume and VolumeTexture, so do that too. */
3847 if (!gl_info
->supported
[EXT_TEXTURE3D
])
3849 TRACE("[FAILED] - No volume texture support.\n");
3850 return WINED3DERR_NOTAVAILABLE
;
3853 /* The GL_EXT_texture_compression_s3tc spec requires that loading
3854 * an s3tc compressed texture results in an error. While the D3D
3855 * refrast does support s3tc volumes, at least the nvidia Windows
3856 * driver does not, so we're free not to support this format. */
3857 switch (check_format_id
)
3859 case WINED3DFMT_DXT1
:
3860 case WINED3DFMT_DXT2
:
3861 case WINED3DFMT_DXT3
:
3862 case WINED3DFMT_DXT4
:
3863 case WINED3DFMT_DXT5
:
3864 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3865 return WINED3DERR_NOTAVAILABLE
;
3868 /* Do nothing, continue with checking the format below */
3872 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
3873 allowed_usage
= WINED3DUSAGE_DYNAMIC
3874 | WINED3DUSAGE_SOFTWAREPROCESSING
3875 | WINED3DUSAGE_QUERY_FILTER
3876 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3877 | WINED3DUSAGE_QUERY_SRGBREAD
3878 | WINED3DUSAGE_QUERY_SRGBWRITE
3879 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3880 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
3884 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type
));
3885 return WINED3DERR_NOTAVAILABLE
;
3888 if ((usage
& allowed_usage
) != usage
)
3890 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
3891 usage
, debug_d3dresourcetype(resource_type
), allowed_usage
);
3892 return WINED3DERR_NOTAVAILABLE
;
3895 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
3896 format_flags
|= WINED3DFMT_FLAG_FILTERING
;
3897 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3898 format_flags
|= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
3899 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
3900 format_flags
|= WINED3DFMT_FLAG_SRGB_READ
;
3901 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
3902 format_flags
|= WINED3DFMT_FLAG_SRGB_WRITE
;
3903 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
3904 format_flags
|= WINED3DFMT_FLAG_VTF
;
3905 if (usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
3906 format_flags
|= WINED3DFMT_FLAG_BUMPMAP
;
3908 if ((format
->flags
& format_flags
) != format_flags
)
3910 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
3911 format_flags
, debug_d3dformat(check_format_id
), format
->flags
);
3912 return WINED3DERR_NOTAVAILABLE
;
3915 if ((format_flags
& WINED3DFMT_FLAG_TEXTURE
) && (wined3d
->flags
& WINED3D_NO3D
))
3917 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
3918 return WINED3DERR_NOTAVAILABLE
;
3921 if ((usage
& WINED3DUSAGE_DEPTHSTENCIL
)
3922 && !CheckDepthStencilCapability(adapter
, adapter_format
, format
))
3924 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
3925 debug_d3dformat(check_format_id
));
3926 return WINED3DERR_NOTAVAILABLE
;
3929 if ((usage
& WINED3DUSAGE_RENDERTARGET
)
3930 && !CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3932 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
3933 debug_d3dformat(check_format_id
));
3934 return WINED3DERR_NOTAVAILABLE
;
3937 if ((usage
& WINED3DUSAGE_AUTOGENMIPMAP
) && !gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
3939 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
3940 return WINED3DOK_NOAUTOGEN
;
3946 UINT CDECL
wined3d_calculate_format_pitch(const struct wined3d
*wined3d
, UINT adapter_idx
,
3947 enum wined3d_format_id format_id
, UINT width
)
3949 const struct wined3d_gl_info
*gl_info
;
3951 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
3952 wined3d
, adapter_idx
, debug_d3dformat(format_id
), width
);
3954 if (adapter_idx
>= wined3d
->adapter_count
)
3957 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
3958 return wined3d_format_calculate_pitch(wined3d_get_format(gl_info
, format_id
), width
);
3961 HRESULT CDECL
wined3d_check_device_format_conversion(const struct wined3d
*wined3d
, UINT adapter_idx
,
3962 enum wined3d_device_type device_type
, enum wined3d_format_id src_format
, enum wined3d_format_id dst_format
)
3964 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
3965 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
3966 debug_d3dformat(dst_format
));
3971 HRESULT CDECL
wined3d_check_device_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
3972 enum wined3d_device_type device_type
, enum wined3d_format_id display_format
,
3973 enum wined3d_format_id backbuffer_format
, BOOL windowed
)
3975 BOOL present_conversion
= wined3d
->flags
& WINED3D_PRESENT_CONVERSION
;
3977 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
3978 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(display_format
),
3979 debug_d3dformat(backbuffer_format
), windowed
);
3981 if (adapter_idx
>= wined3d
->adapter_count
)
3982 return WINED3DERR_INVALIDCALL
;
3984 /* The task of this function is to check whether a certain display / backbuffer format
3985 * combination is available on the given adapter. In fullscreen mode microsoft specified
3986 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
3987 * and display format should match exactly.
3988 * In windowed mode format conversion can occur and this depends on the driver. */
3990 /* There are only 4 display formats. */
3991 if (!(display_format
== WINED3DFMT_B5G6R5_UNORM
3992 || display_format
== WINED3DFMT_B5G5R5X1_UNORM
3993 || display_format
== WINED3DFMT_B8G8R8X8_UNORM
3994 || display_format
== WINED3DFMT_B10G10R10A2_UNORM
))
3996 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format
));
3997 return WINED3DERR_NOTAVAILABLE
;
4002 /* If the requested display format is not available, don't continue. */
4003 if (!wined3d_get_adapter_mode_count(wined3d
, adapter_idx
,
4004 display_format
, WINED3D_SCANLINE_ORDERING_UNKNOWN
))
4006 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format
));
4007 return WINED3DERR_NOTAVAILABLE
;
4010 present_conversion
= FALSE
;
4012 else if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
)
4014 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
4015 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
4016 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4017 return WINED3DERR_NOTAVAILABLE
;
4020 if (present_conversion
)
4022 /* Use the display format as back buffer format if the latter is
4023 * WINED3DFMT_UNKNOWN. */
4024 if (backbuffer_format
== WINED3DFMT_UNKNOWN
)
4025 backbuffer_format
= display_format
;
4027 if (FAILED(wined3d_check_device_format_conversion(wined3d
, adapter_idx
,
4028 device_type
, backbuffer_format
, display_format
)))
4030 TRACE("Format conversion from %s to %s not supported.\n",
4031 debug_d3dformat(backbuffer_format
), debug_d3dformat(display_format
));
4032 return WINED3DERR_NOTAVAILABLE
;
4037 /* When format conversion from the back buffer format to the display
4038 * format is not allowed, only a limited number of combinations are
4041 if (display_format
== WINED3DFMT_B5G6R5_UNORM
&& backbuffer_format
!= WINED3DFMT_B5G6R5_UNORM
)
4043 TRACE("Unsupported format combination %s / %s.\n",
4044 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4045 return WINED3DERR_NOTAVAILABLE
;
4048 if (display_format
== WINED3DFMT_B5G5R5X1_UNORM
4049 && !(backbuffer_format
== WINED3DFMT_B5G5R5X1_UNORM
|| backbuffer_format
== WINED3DFMT_B5G5R5A1_UNORM
))
4051 TRACE("Unsupported format combination %s / %s.\n",
4052 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4053 return WINED3DERR_NOTAVAILABLE
;
4056 if (display_format
== WINED3DFMT_B8G8R8X8_UNORM
4057 && !(backbuffer_format
== WINED3DFMT_B8G8R8X8_UNORM
|| backbuffer_format
== WINED3DFMT_B8G8R8A8_UNORM
))
4059 TRACE("Unsupported format combination %s / %s.\n",
4060 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4061 return WINED3DERR_NOTAVAILABLE
;
4064 if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
4065 && backbuffer_format
!= WINED3DFMT_B10G10R10A2_UNORM
)
4067 TRACE("Unsupported format combination %s / %s.\n",
4068 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4069 return WINED3DERR_NOTAVAILABLE
;
4073 /* Validate that the back buffer format is usable for render targets. */
4074 if (FAILED(wined3d_check_device_format(wined3d
, adapter_idx
, device_type
, display_format
,
4075 WINED3DUSAGE_RENDERTARGET
, WINED3D_RTYPE_SURFACE
, backbuffer_format
)))
4077 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format
));
4078 return WINED3DERR_NOTAVAILABLE
;
4084 HRESULT CDECL
wined3d_get_device_caps(const struct wined3d
*wined3d
, UINT adapter_idx
,
4085 enum wined3d_device_type device_type
, WINED3DCAPS
*caps
)
4087 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
4088 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4089 struct shader_caps shader_caps
;
4090 struct fragment_caps fragment_caps
;
4091 struct wined3d_vertex_caps vertex_caps
;
4092 DWORD ckey_caps
, blit_caps
, fx_caps
;
4094 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4095 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), caps
);
4097 if (adapter_idx
>= wined3d
->adapter_count
)
4098 return WINED3DERR_INVALIDCALL
;
4100 caps
->DeviceType
= (device_type
== WINED3D_DEVICE_TYPE_HAL
) ? WINED3D_DEVICE_TYPE_HAL
: WINED3D_DEVICE_TYPE_REF
;
4101 caps
->AdapterOrdinal
= adapter_idx
;
4104 caps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
4105 WINED3DCAPS2_FULLSCREENGAMMA
|
4106 WINED3DCAPS2_DYNAMICTEXTURES
;
4107 if (gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4108 caps
->Caps2
|= WINED3DCAPS2_CANAUTOGENMIPMAP
;
4110 caps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
4111 WINED3DCAPS3_COPY_TO_VIDMEM
|
4112 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
4114 caps
->PresentationIntervals
= WINED3DPRESENT_INTERVAL_IMMEDIATE
|
4115 WINED3DPRESENT_INTERVAL_ONE
;
4117 caps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
4118 WINED3DCURSORCAPS_LOWRES
;
4120 caps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
4121 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
4122 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
4123 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
4124 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
4125 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
4126 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4127 WINED3DDEVCAPS_PUREDEVICE
|
4128 WINED3DDEVCAPS_HWRASTERIZATION
|
4129 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
4130 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4131 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
4132 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
4133 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
;
4135 caps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
4136 WINED3DPMISCCAPS_CULLCCW
|
4137 WINED3DPMISCCAPS_CULLCW
|
4138 WINED3DPMISCCAPS_COLORWRITEENABLE
|
4139 WINED3DPMISCCAPS_CLIPTLVERTS
|
4140 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
4141 WINED3DPMISCCAPS_MASKZ
|
4142 WINED3DPMISCCAPS_BLENDOP
|
4143 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
4145 WINED3DPMISCCAPS_NULLREFERENCE
4146 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4147 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4148 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4150 if (gl_info
->supported
[EXT_BLEND_EQUATION_SEPARATE
] && gl_info
->supported
[EXT_BLEND_FUNC_SEPARATE
])
4151 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
4152 if (gl_info
->supported
[EXT_DRAW_BUFFERS2
])
4153 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
;
4154 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
])
4155 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT
;
4157 caps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
4158 WINED3DPRASTERCAPS_PAT
|
4159 WINED3DPRASTERCAPS_WFOG
|
4160 WINED3DPRASTERCAPS_ZFOG
|
4161 WINED3DPRASTERCAPS_FOGVERTEX
|
4162 WINED3DPRASTERCAPS_FOGTABLE
|
4163 WINED3DPRASTERCAPS_STIPPLE
|
4164 WINED3DPRASTERCAPS_SUBPIXEL
|
4165 WINED3DPRASTERCAPS_ZTEST
|
4166 WINED3DPRASTERCAPS_SCISSORTEST
|
4167 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
4168 WINED3DPRASTERCAPS_DEPTHBIAS
;
4170 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4172 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
|
4173 WINED3DPRASTERCAPS_ZBIAS
|
4174 WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
4177 caps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4178 WINED3DPCMPCAPS_EQUAL
|
4179 WINED3DPCMPCAPS_GREATER
|
4180 WINED3DPCMPCAPS_GREATEREQUAL
|
4181 WINED3DPCMPCAPS_LESS
|
4182 WINED3DPCMPCAPS_LESSEQUAL
|
4183 WINED3DPCMPCAPS_NEVER
|
4184 WINED3DPCMPCAPS_NOTEQUAL
;
4186 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
4187 * are legacy settings for srcblend only. */
4188 caps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
4189 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
4190 WINED3DPBLENDCAPS_DESTALPHA
|
4191 WINED3DPBLENDCAPS_DESTCOLOR
|
4192 WINED3DPBLENDCAPS_INVDESTALPHA
|
4193 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4194 WINED3DPBLENDCAPS_INVSRCALPHA
|
4195 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4196 WINED3DPBLENDCAPS_ONE
|
4197 WINED3DPBLENDCAPS_SRCALPHA
|
4198 WINED3DPBLENDCAPS_SRCALPHASAT
|
4199 WINED3DPBLENDCAPS_SRCCOLOR
|
4200 WINED3DPBLENDCAPS_ZERO
;
4202 caps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
4203 WINED3DPBLENDCAPS_DESTCOLOR
|
4204 WINED3DPBLENDCAPS_INVDESTALPHA
|
4205 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4206 WINED3DPBLENDCAPS_INVSRCALPHA
|
4207 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4208 WINED3DPBLENDCAPS_ONE
|
4209 WINED3DPBLENDCAPS_SRCALPHA
|
4210 WINED3DPBLENDCAPS_SRCCOLOR
|
4211 WINED3DPBLENDCAPS_ZERO
;
4213 if (gl_info
->supported
[ARB_BLEND_FUNC_EXTENDED
])
4214 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_SRCALPHASAT
;
4216 if (gl_info
->supported
[EXT_BLEND_COLOR
])
4218 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4219 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4223 caps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4224 WINED3DPCMPCAPS_EQUAL
|
4225 WINED3DPCMPCAPS_GREATER
|
4226 WINED3DPCMPCAPS_GREATEREQUAL
|
4227 WINED3DPCMPCAPS_LESS
|
4228 WINED3DPCMPCAPS_LESSEQUAL
|
4229 WINED3DPCMPCAPS_NEVER
|
4230 WINED3DPCMPCAPS_NOTEQUAL
;
4232 caps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
4233 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
4234 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
4235 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4236 WINED3DPSHADECAPS_COLORFLATRGB
|
4237 WINED3DPSHADECAPS_FOGFLAT
|
4238 WINED3DPSHADECAPS_FOGGOURAUD
|
4239 WINED3DPSHADECAPS_SPECULARFLATRGB
;
4241 caps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
4242 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
4243 WINED3DPTEXTURECAPS_TRANSPARENCY
|
4244 WINED3DPTEXTURECAPS_BORDER
|
4245 WINED3DPTEXTURECAPS_MIPMAP
|
4246 WINED3DPTEXTURECAPS_PROJECTED
|
4247 WINED3DPTEXTURECAPS_PERSPECTIVE
;
4249 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4251 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
|
4252 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4255 if (gl_info
->supported
[EXT_TEXTURE3D
])
4257 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
|
4258 WINED3DPTEXTURECAPS_MIPVOLUMEMAP
;
4259 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4261 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
4265 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4267 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
|
4268 WINED3DPTEXTURECAPS_MIPCUBEMAP
;
4269 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4271 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
4275 caps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4276 WINED3DPTFILTERCAPS_MAGFPOINT
|
4277 WINED3DPTFILTERCAPS_MINFLINEAR
|
4278 WINED3DPTFILTERCAPS_MINFPOINT
|
4279 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4280 WINED3DPTFILTERCAPS_MIPFPOINT
|
4281 WINED3DPTFILTERCAPS_LINEAR
|
4282 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4283 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4284 WINED3DPTFILTERCAPS_MIPLINEAR
|
4285 WINED3DPTFILTERCAPS_MIPNEAREST
|
4286 WINED3DPTFILTERCAPS_NEAREST
;
4288 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4290 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4291 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4294 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4296 caps
->CubeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4297 WINED3DPTFILTERCAPS_MAGFPOINT
|
4298 WINED3DPTFILTERCAPS_MINFLINEAR
|
4299 WINED3DPTFILTERCAPS_MINFPOINT
|
4300 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4301 WINED3DPTFILTERCAPS_MIPFPOINT
|
4302 WINED3DPTFILTERCAPS_LINEAR
|
4303 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4304 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4305 WINED3DPTFILTERCAPS_MIPLINEAR
|
4306 WINED3DPTFILTERCAPS_MIPNEAREST
|
4307 WINED3DPTFILTERCAPS_NEAREST
;
4309 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4311 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4312 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4317 caps
->CubeTextureFilterCaps
= 0;
4320 if (gl_info
->supported
[EXT_TEXTURE3D
])
4322 caps
->VolumeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4323 WINED3DPTFILTERCAPS_MAGFPOINT
|
4324 WINED3DPTFILTERCAPS_MINFLINEAR
|
4325 WINED3DPTFILTERCAPS_MINFPOINT
|
4326 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4327 WINED3DPTFILTERCAPS_MIPFPOINT
|
4328 WINED3DPTFILTERCAPS_LINEAR
|
4329 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4330 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4331 WINED3DPTFILTERCAPS_MIPLINEAR
|
4332 WINED3DPTFILTERCAPS_MIPNEAREST
|
4333 WINED3DPTFILTERCAPS_NEAREST
;
4337 caps
->VolumeTextureFilterCaps
= 0;
4340 caps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4341 WINED3DPTADDRESSCAPS_CLAMP
|
4342 WINED3DPTADDRESSCAPS_WRAP
;
4344 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4346 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4348 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4350 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4352 if (gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
])
4354 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4357 if (gl_info
->supported
[EXT_TEXTURE3D
])
4359 caps
->VolumeTextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4360 WINED3DPTADDRESSCAPS_CLAMP
|
4361 WINED3DPTADDRESSCAPS_WRAP
;
4362 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4364 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4366 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4368 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4370 if (gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
])
4372 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4377 caps
->VolumeTextureAddressCaps
= 0;
4380 caps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
4381 WINED3DLINECAPS_ZTEST
|
4382 WINED3DLINECAPS_BLEND
|
4383 WINED3DLINECAPS_ALPHACMP
|
4384 WINED3DLINECAPS_FOG
;
4385 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4386 * idea how generating the smoothing alpha values works; the result is different
4389 caps
->MaxTextureWidth
= gl_info
->limits
.texture_size
;
4390 caps
->MaxTextureHeight
= gl_info
->limits
.texture_size
;
4392 if (gl_info
->supported
[EXT_TEXTURE3D
])
4393 caps
->MaxVolumeExtent
= gl_info
->limits
.texture3d_size
;
4395 caps
->MaxVolumeExtent
= 0;
4397 caps
->MaxTextureRepeat
= 32768;
4398 caps
->MaxTextureAspectRatio
= gl_info
->limits
.texture_size
;
4399 caps
->MaxVertexW
= 1.0f
;
4401 caps
->GuardBandLeft
= 0.0f
;
4402 caps
->GuardBandTop
= 0.0f
;
4403 caps
->GuardBandRight
= 0.0f
;
4404 caps
->GuardBandBottom
= 0.0f
;
4406 caps
->ExtentsAdjust
= 0.0f
;
4408 caps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
4409 WINED3DSTENCILCAPS_INCRSAT
|
4410 WINED3DSTENCILCAPS_INVERT
|
4411 WINED3DSTENCILCAPS_KEEP
|
4412 WINED3DSTENCILCAPS_REPLACE
|
4413 WINED3DSTENCILCAPS_ZERO
;
4414 if (gl_info
->supported
[EXT_STENCIL_WRAP
])
4416 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
|
4417 WINED3DSTENCILCAPS_INCR
;
4419 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
] || gl_info
->supported
[ATI_SEPARATE_STENCIL
])
4421 caps
->StencilCaps
|= WINED3DSTENCILCAPS_TWOSIDED
;
4424 caps
->MaxAnisotropy
= gl_info
->limits
.anisotropy
;
4425 caps
->MaxPointSize
= gl_info
->limits
.pointsize_max
;
4427 caps
->MaxPrimitiveCount
= 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
4428 caps
->MaxVertexIndex
= 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
4429 caps
->MaxStreams
= MAX_STREAMS
;
4430 caps
->MaxStreamStride
= 1024;
4432 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4433 caps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
4434 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
4435 caps
->MaxNpatchTessellationLevel
= 0;
4436 caps
->MasterAdapterOrdinal
= 0;
4437 caps
->AdapterOrdinalInGroup
= 0;
4438 caps
->NumberOfAdaptersInGroup
= 1;
4440 caps
->NumSimultaneousRTs
= gl_info
->limits
.buffers
;
4442 caps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
4443 WINED3DPTFILTERCAPS_MAGFPOINT
|
4444 WINED3DPTFILTERCAPS_MINFLINEAR
|
4445 WINED3DPTFILTERCAPS_MAGFLINEAR
;
4446 caps
->VertexTextureFilterCaps
= 0;
4448 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
4449 adapter
->fragment_pipe
->get_caps(&adapter
->gl_info
, &fragment_caps
);
4450 adapter
->vertex_pipe
->vp_get_caps(&adapter
->gl_info
, &vertex_caps
);
4452 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4453 caps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
4455 caps
->VertexShaderVersion
= shader_caps
.vs_version
;
4456 caps
->MaxVertexShaderConst
= shader_caps
.vs_uniform_count
;
4458 caps
->PixelShaderVersion
= shader_caps
.ps_version
;
4459 caps
->PixelShader1xMaxValue
= shader_caps
.ps_1x_max_value
;
4461 caps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
4462 caps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
4463 caps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
4465 caps
->MaxUserClipPlanes
= vertex_caps
.max_user_clip_planes
;
4466 caps
->MaxActiveLights
= vertex_caps
.max_active_lights
;
4467 caps
->MaxVertexBlendMatrices
= vertex_caps
.max_vertex_blend_matrices
;
4468 caps
->MaxVertexBlendMatrixIndex
= vertex_caps
.max_vertex_blend_matrix_index
;
4469 caps
->VertexProcessingCaps
= vertex_caps
.vertex_processing_caps
;
4470 caps
->FVFCaps
= vertex_caps
.fvf_caps
;
4471 caps
->RasterCaps
|= vertex_caps
.raster_caps
;
4473 /* The following caps are shader specific, but they are things we cannot detect, or which
4474 * are the same among all shader models. So to avoid code duplication set the shader version
4475 * specific, but otherwise constant caps here
4477 if (caps
->VertexShaderVersion
>= 3)
4479 /* Where possible set the caps based on OpenGL extensions and if they
4480 * aren't set (in case of software rendering) use the VS 3.0 from
4481 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4483 caps
->VS20Caps
.caps
= WINED3DVS20CAPS_PREDICATION
;
4484 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4485 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4486 caps
->VS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_vs_temps
);
4487 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4488 caps
->VS20Caps
.static_flow_control_depth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
4490 caps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4491 caps
->MaxVertexShader30InstructionSlots
= max(512, adapter
->gl_info
.limits
.arb_vs_instructions
);
4492 caps
->VertexTextureFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
| WINED3DPTFILTERCAPS_MAGFPOINT
;
4494 else if (caps
->VertexShaderVersion
== 2)
4496 caps
->VS20Caps
.caps
= 0;
4497 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
4498 caps
->VS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_vs_temps
);
4499 caps
->VS20Caps
.static_flow_control_depth
= 1;
4501 caps
->MaxVShaderInstructionsExecuted
= 65535;
4502 caps
->MaxVertexShader30InstructionSlots
= 0;
4506 caps
->VS20Caps
.caps
= 0;
4507 caps
->VS20Caps
.dynamic_flow_control_depth
= 0;
4508 caps
->VS20Caps
.temp_count
= 0;
4509 caps
->VS20Caps
.static_flow_control_depth
= 0;
4511 caps
->MaxVShaderInstructionsExecuted
= 0;
4512 caps
->MaxVertexShader30InstructionSlots
= 0;
4515 if (caps
->PixelShaderVersion
>= 3)
4517 /* Where possible set the caps based on OpenGL extensions and if they
4518 * aren't set (in case of software rendering) use the PS 3.0 from
4519 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4522 /* Caps is more or less undocumented on MSDN but it appears to be
4523 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4524 * cards from Windows */
4525 caps
->PS20Caps
.caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
4526 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
4527 WINED3DPS20CAPS_PREDICATION
|
4528 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
4529 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
4530 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4531 caps
->PS20Caps
.dynamic_flow_control_depth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4532 caps
->PS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_ps_temps
);
4533 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4534 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
4535 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4536 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
4538 caps
->MaxPShaderInstructionsExecuted
= 65535;
4539 caps
->MaxPixelShader30InstructionSlots
= max(WINED3DMIN30SHADERINSTRUCTIONS
,
4540 adapter
->gl_info
.limits
.arb_ps_instructions
);
4542 else if(caps
->PixelShaderVersion
== 2)
4544 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4545 caps
->PS20Caps
.caps
= 0;
4546 caps
->PS20Caps
.dynamic_flow_control_depth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4547 caps
->PS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_ps_temps
);
4548 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
4549 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4550 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
;
4552 caps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
4553 caps
->MaxPixelShader30InstructionSlots
= 0;
4557 caps
->PS20Caps
.caps
= 0;
4558 caps
->PS20Caps
.dynamic_flow_control_depth
= 0;
4559 caps
->PS20Caps
.temp_count
= 0;
4560 caps
->PS20Caps
.static_flow_control_depth
= 0;
4561 caps
->PS20Caps
.instruction_slot_count
= 0;
4563 caps
->MaxPShaderInstructionsExecuted
= 0;
4564 caps
->MaxPixelShader30InstructionSlots
= 0;
4567 if (caps
->VertexShaderVersion
>= 2)
4569 /* OpenGL supports all the formats below, perhaps not always
4570 * without conversion, but it supports them.
4571 * Further GLSL doesn't seem to have an official unsigned type so
4572 * don't advertise it yet as I'm not sure how we handle it.
4573 * We might need to add some clamping in the shader engine to
4575 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4576 caps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
4577 WINED3DDTCAPS_UBYTE4N
|
4578 WINED3DDTCAPS_SHORT2N
|
4579 WINED3DDTCAPS_SHORT4N
;
4580 if (gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
4582 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
|
4583 WINED3DDTCAPS_FLOAT16_4
;
4588 caps
->DeclTypes
= 0;
4591 /* Set DirectDraw helper Caps */
4592 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
4593 WINEDDCKEYCAPS_SRCBLT
;
4594 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
4595 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
4596 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
4597 WINEDDFXCAPS_BLTROTATION90
|
4598 WINEDDFXCAPS_BLTSHRINKX
|
4599 WINEDDFXCAPS_BLTSHRINKXN
|
4600 WINEDDFXCAPS_BLTSHRINKY
|
4601 WINEDDFXCAPS_BLTSHRINKXN
|
4602 WINEDDFXCAPS_BLTSTRETCHX
|
4603 WINEDDFXCAPS_BLTSTRETCHXN
|
4604 WINEDDFXCAPS_BLTSTRETCHY
|
4605 WINEDDFXCAPS_BLTSTRETCHYN
;
4606 blit_caps
= WINEDDCAPS_BLT
|
4607 WINEDDCAPS_BLTCOLORFILL
|
4608 WINEDDCAPS_BLTDEPTHFILL
|
4609 WINEDDCAPS_BLTSTRETCH
|
4610 WINEDDCAPS_CANBLTSYSMEM
|
4611 WINEDDCAPS_CANCLIP
|
4612 WINEDDCAPS_CANCLIPSTRETCHED
|
4613 WINEDDCAPS_COLORKEY
|
4614 WINEDDCAPS_COLORKEYHWASSIST
|
4615 WINEDDCAPS_ALIGNBOUNDARYSRC
;
4617 /* Fill the ddraw caps structure */
4618 caps
->ddraw_caps
.caps
= WINEDDCAPS_GDI
|
4619 WINEDDCAPS_PALETTE
|
4621 caps
->ddraw_caps
.caps2
= WINEDDCAPS2_CERTIFIED
|
4622 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
4623 WINEDDCAPS2_PRIMARYGAMMA
|
4624 WINEDDCAPS2_WIDESURFACES
|
4625 WINEDDCAPS2_CANRENDERWINDOWED
;
4626 caps
->ddraw_caps
.color_key_caps
= ckey_caps
;
4627 caps
->ddraw_caps
.fx_caps
= fx_caps
;
4628 caps
->ddraw_caps
.svb_caps
= blit_caps
;
4629 caps
->ddraw_caps
.svb_color_key_caps
= ckey_caps
;
4630 caps
->ddraw_caps
.svb_fx_caps
= fx_caps
;
4631 caps
->ddraw_caps
.vsb_caps
= blit_caps
;
4632 caps
->ddraw_caps
.vsb_color_key_caps
= ckey_caps
;
4633 caps
->ddraw_caps
.vsb_fx_caps
= fx_caps
;
4634 caps
->ddraw_caps
.ssb_caps
= blit_caps
;
4635 caps
->ddraw_caps
.ssb_color_key_caps
= ckey_caps
;
4636 caps
->ddraw_caps
.ssb_fx_caps
= fx_caps
;
4638 caps
->ddraw_caps
.dds_caps
= WINEDDSCAPS_ALPHA
|
4639 WINEDDSCAPS_BACKBUFFER
|
4641 WINEDDSCAPS_FRONTBUFFER
|
4642 WINEDDSCAPS_OFFSCREENPLAIN
|
4643 WINEDDSCAPS_PALETTE
|
4644 WINEDDSCAPS_PRIMARYSURFACE
|
4645 WINEDDSCAPS_SYSTEMMEMORY
|
4646 WINEDDSCAPS_VIDEOMEMORY
|
4647 WINEDDSCAPS_VISIBLE
;
4649 if (!(wined3d
->flags
& WINED3D_NO3D
))
4651 caps
->ddraw_caps
.dds_caps
|= WINEDDSCAPS_3DDEVICE
|
4652 WINEDDSCAPS_MIPMAP
|
4653 WINEDDSCAPS_TEXTURE
|
4654 WINEDDSCAPS_ZBUFFER
;
4655 caps
->ddraw_caps
.caps
|= WINEDDCAPS_3D
;
4661 HRESULT CDECL
wined3d_device_create(struct wined3d
*wined3d
, UINT adapter_idx
, enum wined3d_device_type device_type
,
4662 HWND focus_window
, DWORD flags
, BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
,
4663 struct wined3d_device
**device
)
4665 struct wined3d_device
*object
;
4668 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4669 wined3d
, adapter_idx
, device_type
, focus_window
, flags
, device_parent
, device
);
4671 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4672 * number and create a device without a 3D adapter for 2D only operation. */
4673 if (wined3d
->adapter_count
&& adapter_idx
>= wined3d
->adapter_count
)
4674 return WINED3DERR_INVALIDCALL
;
4676 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4678 return E_OUTOFMEMORY
;
4680 hr
= device_init(object
, wined3d
, adapter_idx
, device_type
,
4681 focus_window
, flags
, surface_alignment
, device_parent
);
4684 WARN("Failed to initialize device, hr %#x.\n", hr
);
4685 HeapFree(GetProcessHeap(), 0, object
);
4689 TRACE("Created device %p.\n", object
);
4692 device_parent
->ops
->wined3d_device_created(device_parent
, *device
);
4697 static void WINE_GLAPI
invalid_func(const void *data
)
4699 ERR("Invalid vertex attribute function called\n");
4703 static void WINE_GLAPI
invalid_texcoord_func(GLenum unit
, const void *data
)
4705 ERR("Invalid texcoord function called\n");
4709 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4710 * the extension detection and are used in drawStridedSlow
4712 static void WINE_GLAPI
position_d3dcolor(const void *data
)
4714 DWORD pos
= *((const DWORD
*)data
);
4716 FIXME("Add a test for fixed function position from d3dcolor type\n");
4717 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4s(D3DCOLOR_B_R(pos
),
4723 static void WINE_GLAPI
position_float4(const void *data
)
4725 const GLfloat
*pos
= data
;
4727 if (pos
[3] != 0.0f
&& pos
[3] != 1.0f
)
4729 float w
= 1.0f
/ pos
[3];
4731 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4f(pos
[0] * w
, pos
[1] * w
, pos
[2] * w
, w
);
4735 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex3fv(pos
);
4739 static void WINE_GLAPI
diffuse_d3dcolor(const void *data
)
4741 DWORD diffuseColor
= *((const DWORD
*)data
);
4743 context_get_current()->gl_info
->gl_ops
.gl
.p_glColor4ub(D3DCOLOR_B_R(diffuseColor
),
4744 D3DCOLOR_B_G(diffuseColor
),
4745 D3DCOLOR_B_B(diffuseColor
),
4746 D3DCOLOR_B_A(diffuseColor
));
4749 static void WINE_GLAPI
specular_d3dcolor(const void *data
)
4751 DWORD specularColor
= *((const DWORD
*)data
);
4754 D3DCOLOR_B_R(specularColor
),
4755 D3DCOLOR_B_G(specularColor
),
4756 D3DCOLOR_B_B(specularColor
)
4759 context_get_current()->gl_info
->gl_ops
.ext
.p_glSecondaryColor3ubvEXT(d
);
4762 static void WINE_GLAPI
warn_no_specular_func(const void *data
)
4764 WARN("GL_EXT_secondary_color not supported\n");
4767 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter
*adapter
)
4769 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4770 struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
4771 struct wined3d_ffp_attrib_ops
*ops
= &d3d_info
->ffp_attrib_ops
;
4773 ops
->position
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4774 ops
->position
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4775 ops
->position
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex3fv
;
4776 if (!d3d_info
->xyzrhw
)
4777 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = position_float4
;
4779 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex4fv
;
4780 ops
->position
[WINED3D_FFP_EMIT_D3DCOLOR
] = position_d3dcolor
;
4781 ops
->position
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4782 ops
->position
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4783 ops
->position
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex2sv
;
4784 ops
->position
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4785 ops
->position
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4786 ops
->position
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4787 ops
->position
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4788 ops
->position
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4789 ops
->position
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4790 ops
->position
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4791 ops
->position
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4792 ops
->position
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4793 ops
->position
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
4795 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4796 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4797 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor3fv
;
4798 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4fv
;
4799 ops
->diffuse
[WINED3D_FFP_EMIT_D3DCOLOR
] = diffuse_d3dcolor
;
4800 ops
->diffuse
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4801 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4802 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4803 ops
->diffuse
[WINED3D_FFP_EMIT_UBYTE4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4ubv
;
4804 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4805 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4sv
;
4806 ops
->diffuse
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4807 ops
->diffuse
[WINED3D_FFP_EMIT_USHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4usv
;
4808 ops
->diffuse
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4809 ops
->diffuse
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4810 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4811 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4812 ops
->diffuse
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
4814 /* No 4 component entry points here. */
4815 ops
->specular
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4816 ops
->specular
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4817 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
4818 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)GL_EXTCALL(glSecondaryColor3fvEXT
);
4820 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = warn_no_specular_func
;
4821 ops
->specular
[WINED3D_FFP_EMIT_FLOAT4
] = invalid_func
;
4822 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
4823 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = specular_d3dcolor
;
4825 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = warn_no_specular_func
;
4826 ops
->specular
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4827 ops
->specular
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4828 ops
->specular
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4829 ops
->specular
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4830 ops
->specular
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4831 ops
->specular
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4832 ops
->specular
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4833 ops
->specular
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4834 ops
->specular
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4835 ops
->specular
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4836 ops
->specular
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4837 ops
->specular
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4838 ops
->specular
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
4840 /* Only 3 component entry points here. Test how others behave. Float4
4841 * normals are used by one of our tests, trying to pass it to the pixel
4842 * shader, which fails on Windows. */
4843 ops
->normal
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4844 ops
->normal
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4845 ops
->normal
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
4846 /* Just ignore the 4th value. */
4847 ops
->normal
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
4848 ops
->normal
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_func
;
4849 ops
->normal
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4850 ops
->normal
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4851 ops
->normal
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4852 ops
->normal
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4853 ops
->normal
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4854 ops
->normal
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4855 ops
->normal
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4856 ops
->normal
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4857 ops
->normal
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4858 ops
->normal
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4859 ops
->normal
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4860 ops
->normal
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4861 ops
->normal
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
4863 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT1
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord1fvARB
;
4864 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2fvARB
;
4865 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord3fvARB
;
4866 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4fvARB
;
4867 ops
->texcoord
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_texcoord_func
;
4868 ops
->texcoord
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_texcoord_func
;
4869 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2svARB
;
4870 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4svARB
;
4871 ops
->texcoord
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_texcoord_func
;
4872 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_texcoord_func
;
4873 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_texcoord_func
;
4874 ops
->texcoord
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_texcoord_func
;
4875 ops
->texcoord
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_texcoord_func
;
4876 ops
->texcoord
[WINED3D_FFP_EMIT_UDEC3
] = invalid_texcoord_func
;
4877 ops
->texcoord
[WINED3D_FFP_EMIT_DEC3N
] = invalid_texcoord_func
;
4878 if (gl_info
->supported
[NV_HALF_FLOAT
])
4880 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
4881 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_2
] =
4882 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2hvNV
;
4883 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_4
] =
4884 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4hvNV
;
4888 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_texcoord_func
;
4889 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_texcoord_func
;
4891 ops
->texcoord
[WINED3D_FFP_EMIT_INVALID
] = invalid_texcoord_func
;
4894 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter
*adapter
, HDC dc
)
4896 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4899 if (gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
])
4901 UINT attrib_count
= 0;
4907 attribute
= WGL_NUMBER_PIXEL_FORMATS_ARB
;
4908 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, 0, 0, 1, &attribute
, &cfg_count
));
4910 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, cfg_count
* sizeof(*adapter
->cfgs
));
4911 attribs
[attrib_count
++] = WGL_RED_BITS_ARB
;
4912 attribs
[attrib_count
++] = WGL_GREEN_BITS_ARB
;
4913 attribs
[attrib_count
++] = WGL_BLUE_BITS_ARB
;
4914 attribs
[attrib_count
++] = WGL_ALPHA_BITS_ARB
;
4915 attribs
[attrib_count
++] = WGL_COLOR_BITS_ARB
;
4916 attribs
[attrib_count
++] = WGL_DEPTH_BITS_ARB
;
4917 attribs
[attrib_count
++] = WGL_STENCIL_BITS_ARB
;
4918 attribs
[attrib_count
++] = WGL_DRAW_TO_WINDOW_ARB
;
4919 attribs
[attrib_count
++] = WGL_PIXEL_TYPE_ARB
;
4920 attribs
[attrib_count
++] = WGL_DOUBLE_BUFFER_ARB
;
4921 attribs
[attrib_count
++] = WGL_AUX_BUFFERS_ARB
;
4923 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
4925 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
4926 int format_id
= i
+ 1;
4928 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, attrib_count
, attribs
, values
)))
4931 cfg
->iPixelFormat
= format_id
;
4932 cfg
->redSize
= values
[0];
4933 cfg
->greenSize
= values
[1];
4934 cfg
->blueSize
= values
[2];
4935 cfg
->alphaSize
= values
[3];
4936 cfg
->colorSize
= values
[4];
4937 cfg
->depthSize
= values
[5];
4938 cfg
->stencilSize
= values
[6];
4939 cfg
->windowDrawable
= values
[7];
4940 cfg
->iPixelType
= values
[8];
4941 cfg
->doubleBuffer
= values
[9];
4942 cfg
->auxBuffers
= values
[10];
4944 cfg
->numSamples
= 0;
4945 /* Check multisample support. */
4946 if (gl_info
->supported
[ARB_MULTISAMPLE
])
4948 int attribs
[2] = {WGL_SAMPLE_BUFFERS_ARB
, WGL_SAMPLES_ARB
};
4951 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, 2, attribs
, values
)))
4953 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
4954 * multisampling is supported. values[1] = number of
4955 * multisample buffers. */
4957 cfg
->numSamples
= values
[1];
4961 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4962 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
4963 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
4964 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
4965 cfg
->depthSize
, cfg
->stencilSize
, cfg
->numSamples
, cfg
->windowDrawable
);
4967 ++adapter
->cfg_count
;
4974 cfg_count
= DescribePixelFormat(dc
, 0, 0, 0);
4975 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, cfg_count
* sizeof(*adapter
->cfgs
));
4977 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
4979 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
4980 PIXELFORMATDESCRIPTOR pfd
;
4981 int format_id
= i
+ 1;
4983 if (!DescribePixelFormat(dc
, format_id
, sizeof(pfd
), &pfd
))
4986 /* We only want HW acceleration using an OpenGL ICD driver.
4987 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
4988 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
4989 * driver (e.g. 3dfx minigl). */
4990 if (pfd
.dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
))
4992 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id
);
4996 cfg
->iPixelFormat
= format_id
;
4997 cfg
->redSize
= pfd
.cRedBits
;
4998 cfg
->greenSize
= pfd
.cGreenBits
;
4999 cfg
->blueSize
= pfd
.cBlueBits
;
5000 cfg
->alphaSize
= pfd
.cAlphaBits
;
5001 cfg
->colorSize
= pfd
.cColorBits
;
5002 cfg
->depthSize
= pfd
.cDepthBits
;
5003 cfg
->stencilSize
= pfd
.cStencilBits
;
5004 cfg
->windowDrawable
= (pfd
.dwFlags
& PFD_DRAW_TO_WINDOW
) ? 1 : 0;
5005 cfg
->iPixelType
= (pfd
.iPixelType
== PFD_TYPE_RGBA
) ? WGL_TYPE_RGBA_ARB
: WGL_TYPE_COLORINDEX_ARB
;
5006 cfg
->doubleBuffer
= (pfd
.dwFlags
& PFD_DOUBLEBUFFER
) ? 1 : 0;
5007 cfg
->auxBuffers
= pfd
.cAuxBuffers
;
5008 cfg
->numSamples
= 0;
5010 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5011 "depth=%d, stencil=%d, windowDrawable=%d\n",
5012 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
5013 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
5014 cfg
->depthSize
, cfg
->stencilSize
, cfg
->windowDrawable
);
5016 ++adapter
->cfg_count
;
5021 static BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, UINT ordinal
)
5023 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5024 struct wined3d_caps_gl_ctx caps_gl_ctx
= {0};
5025 unsigned int ctx_attrib_idx
= 0;
5026 DISPLAY_DEVICEW display_device
;
5027 GLint ctx_attribs
[3];
5029 TRACE("adapter %p, ordinal %u.\n", adapter
, ordinal
);
5031 adapter
->ordinal
= ordinal
;
5032 adapter
->monitorPoint
.x
= -1;
5033 adapter
->monitorPoint
.y
= -1;
5035 /* Dynamically load all GL core functions */
5036 #ifdef USE_WIN32_OPENGL
5038 HMODULE mod_gl
= GetModuleHandleA("opengl32.dll");
5039 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5042 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers
= (void *)GetProcAddress(mod_gl
, "wglSwapBuffers");
5045 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5047 HDC hdc
= GetDC( 0 );
5048 const struct opengl_funcs
*wgl_driver
= __wine_get_wgl_driver( hdc
, WINE_WGL_DRIVER_VERSION
);
5049 ReleaseDC( 0, hdc
);
5050 if (!wgl_driver
|| wgl_driver
== (void *)-1) return FALSE
;
5051 gl_info
->gl_ops
.wgl
= wgl_driver
->wgl
;
5052 gl_info
->gl_ops
.gl
= wgl_driver
->gl
;
5056 glEnableWINE
= gl_info
->gl_ops
.gl
.p_glEnable
;
5057 glDisableWINE
= gl_info
->gl_ops
.gl
.p_glDisable
;
5059 if (!AllocateLocallyUniqueId(&adapter
->luid
))
5061 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5064 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5065 adapter
->luid
.HighPart
, adapter
->luid
.LowPart
, adapter
);
5067 if (!wined3d_caps_gl_ctx_create(&caps_gl_ctx
))
5069 ERR("Failed to get a GL context for adapter %p.\n", adapter
);
5073 if (context_debug_output_enabled(gl_info
))
5075 ctx_attribs
[ctx_attrib_idx
++] = WGL_CONTEXT_FLAGS_ARB
;
5076 ctx_attribs
[ctx_attrib_idx
++] = WGL_CONTEXT_DEBUG_BIT_ARB
;
5078 ctx_attribs
[ctx_attrib_idx
] = 0;
5079 wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx
, gl_info
, ctx_attribs
);
5081 if (!wined3d_adapter_init_gl_caps(adapter
))
5083 ERR("Failed to initialize GL caps for adapter %p.\n", adapter
);
5084 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5088 wined3d_adapter_init_fb_cfgs(adapter
, caps_gl_ctx
.dc
);
5089 /* We haven't found any suitable formats. This should only happen in
5090 * case of GDI software rendering, which is pretty useless anyway. */
5091 if (!adapter
->cfg_count
)
5093 WARN("No suitable pixel formats found.\n");
5094 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5095 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5099 if (!wined3d_adapter_init_format_info(adapter
))
5101 ERR("Failed to initialize GL format info.\n");
5102 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5103 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5107 adapter
->TextureRam
= adapter
->driver_info
.vidmem
;
5108 adapter
->UsedTextureRam
= 0;
5109 TRACE("Emulating %u MB of texture ram.\n", adapter
->TextureRam
/ (1024 * 1024));
5111 display_device
.cb
= sizeof(display_device
);
5112 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
5113 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
5114 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
5116 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5118 wined3d_adapter_init_ffp_attrib_ops(adapter
);
5123 static void wined3d_adapter_init_nogl(struct wined3d_adapter
*adapter
, UINT ordinal
)
5125 DISPLAY_DEVICEW display_device
;
5127 memset(adapter
, 0, sizeof(*adapter
));
5128 adapter
->ordinal
= ordinal
;
5129 adapter
->monitorPoint
.x
= -1;
5130 adapter
->monitorPoint
.y
= -1;
5132 adapter
->driver_info
.name
= "Display";
5133 adapter
->driver_info
.description
= "WineD3D DirectDraw Emulation";
5134 if (wined3d_settings
.emulated_textureram
)
5135 adapter
->TextureRam
= wined3d_settings
.emulated_textureram
;
5137 adapter
->TextureRam
= 128 * 1024 * 1024;
5139 initPixelFormatsNoGL(&adapter
->gl_info
);
5141 adapter
->vertex_pipe
= &none_vertex_pipe
;
5142 adapter
->fragment_pipe
= &none_fragment_pipe
;
5143 adapter
->shader_backend
= &none_shader_backend
;
5144 adapter
->blitter
= &cpu_blit
;
5146 display_device
.cb
= sizeof(display_device
);
5147 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
5148 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
5149 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
5152 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
5154 const struct wined3d_parent_ops wined3d_null_parent_ops
=
5156 wined3d_null_wined3d_object_destroyed
,
5159 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
)
5162 wined3d
->flags
= flags
;
5164 TRACE("Initializing adapters.\n");
5166 if (flags
& WINED3D_NO3D
)
5168 wined3d_adapter_init_nogl(&wined3d
->adapters
[0], 0);
5169 wined3d
->adapter_count
= 1;
5173 if (!wined3d_adapter_init(&wined3d
->adapters
[0], 0))
5175 WARN("Failed to initialize adapter.\n");
5178 wined3d
->adapter_count
= 1;