3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2001 TransGaming Technologies, Inc.
6 * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 * Most thread locking is complete. There may be a few race
24 * conditions still lurking.
26 * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
27 * and a Turtle Beach Tropez+.
30 * Implement SetCooperativeLevel properly (need to address focus issues)
31 * Implement DirectSound3DBuffers (stubs in place)
32 * Use hardware 3D support if available
33 * Add critical section locking inside Release and AddRef methods
34 * Handle static buffers - put those in hardware, non-static not in hardware
35 * Hardware DuplicateSoundBuffer
36 * Proper volume calculation, and setting volume in HEL primary buffer
37 * Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
41 #include <math.h> /* Insomnia - pow() function */
43 #define NONAMELESSUNION
44 #define NONAMELESSSTRUCT
51 #include "wine/debug.h"
53 #include "dsound_private.h"
55 /* default velocity of sound in the air */
56 #define DEFAULT_VELOCITY 340
58 WINE_DEFAULT_DEBUG_CHANNEL(dsound3d
);
60 /*******************************************************************************
64 /* scalar product (I believe it's called dot product in English) */
65 static inline D3DVALUE
ScalarProduct (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
68 c
= (a
->x
*b
->x
) + (a
->y
*b
->y
) + (a
->z
*b
->z
);
69 TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
74 /* vector product (I believe it's called cross product in English */
75 static inline D3DVECTOR
VectorProduct (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
78 c
.x
= (a
->y
*b
->z
) - (a
->z
*b
->y
);
79 c
.y
= (a
->z
*b
->x
) - (a
->x
*b
->z
);
80 c
.z
= (a
->x
*b
->y
) - (a
->y
*b
->x
);
81 TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
86 /* magnitude (length) of vector */
87 static inline D3DVALUE
VectorMagnitude (const D3DVECTOR
*a
)
90 l
= sqrt (ScalarProduct (a
, a
));
91 TRACE("|(%f,%f,%f)| = %f\n", a
->x
, a
->y
, a
->z
, l
);
95 /* conversion between radians and degrees */
96 static inline D3DVALUE
RadToDeg (D3DVALUE angle
)
99 newangle
= angle
* (360/(2*M_PI
));
100 TRACE("%f rad = %f deg\n", angle
, newangle
);
104 /* angle between vectors - rad version */
105 static inline D3DVALUE
AngleBetweenVectorsRad (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
107 D3DVALUE la
, lb
, product
, angle
, cos
;
108 /* definition of scalar product: a*b = |a|*|b|*cos... therefore: */
109 product
= ScalarProduct (a
,b
);
110 la
= VectorMagnitude (a
);
111 lb
= VectorMagnitude (b
);
115 cos
= product
/(la
*lb
);
117 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians (%f degrees)\n", a
->x
, a
->y
, a
->z
, b
->x
,
118 b
->y
, b
->z
, angle
, RadToDeg(angle
));
122 static inline D3DVALUE
AngleBetweenVectorsDeg (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
124 return RadToDeg(AngleBetweenVectorsRad(a
, b
));
127 /* calculates vector between two points */
128 static inline D3DVECTOR
VectorBetweenTwoPoints (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
134 TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
135 b
->z
, c
.x
, c
.y
, c
.z
);
139 /* calculates the length of vector's projection on another vector */
140 static inline D3DVALUE
ProjectVector (const D3DVECTOR
*a
, const D3DVECTOR
*p
)
142 D3DVALUE prod
, result
;
143 prod
= ScalarProduct(a
, p
);
144 result
= prod
/VectorMagnitude(p
);
145 TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a
->x
, a
->y
, a
->z
, p
->x
,
150 /*******************************************************************************
151 * 3D Buffer and Listener mixing
154 void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl
*dsb
)
156 /* volume, at which the sound will be played after all calcs. */
157 D3DVALUE lVolume
= 0;
158 /* stuff for distance related stuff calc. */
160 D3DVALUE flDistance
= 0;
161 /* panning related stuff */
164 /* doppler shift related stuff */
168 /* initial buffer volume */
169 lVolume
= dsb
->ds3db_lVolume
;
171 switch (dsb
->ds3db_ds3db
.dwMode
)
173 case DS3DMODE_DISABLE
:
174 TRACE("3D processing disabled\n");
175 /* this one is here only to eliminate annoying warning message */
176 DSOUND_RecalcVolPan (&dsb
->volpan
);
178 case DS3DMODE_NORMAL
:
179 TRACE("Normal 3D processing mode\n");
180 /* we need to calculate distance between buffer and listener*/
181 vDistance
= VectorBetweenTwoPoints(&dsb
->ds3db_ds3db
.vPosition
, &dsb
->device
->ds3dl
.vPosition
);
182 flDistance
= VectorMagnitude (&vDistance
);
184 case DS3DMODE_HEADRELATIVE
:
185 TRACE("Head-relative 3D processing mode\n");
186 /* distance between buffer and listener is same as buffer's position */
187 flDistance
= VectorMagnitude (&dsb
->ds3db_ds3db
.vPosition
);
191 if (flDistance
> dsb
->ds3db_ds3db
.flMaxDistance
)
193 /* some apps don't want you to hear too distant sounds... */
194 if (dsb
->dsbd
.dwFlags
& DSBCAPS_MUTE3DATMAXDISTANCE
)
196 dsb
->volpan
.lVolume
= DSBVOLUME_MIN
;
197 DSOUND_RecalcVolPan (&dsb
->volpan
);
198 /* i guess mixing here would be a waste of power */
202 flDistance
= dsb
->ds3db_ds3db
.flMaxDistance
;
205 if (flDistance
< dsb
->ds3db_ds3db
.flMinDistance
)
206 flDistance
= dsb
->ds3db_ds3db
.flMinDistance
;
208 /* attenuation proportional to the distance squared, converted to millibels as in lVolume*/
209 lVolume
-= log10(flDistance
/dsb
->ds3db_ds3db
.flMinDistance
* flDistance
/dsb
->ds3db_ds3db
.flMinDistance
)*1000;
210 TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %d to %f\n", flDistance
, dsb
->ds3db_ds3db
.flMinDistance
, dsb
->ds3db_lVolume
, lVolume
);
213 /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
214 if (dsb
->ds3db_ds3db
.vConeOrientation
.x
== 0 && dsb
->ds3db_ds3db
.vConeOrientation
.y
== 0 && dsb
->ds3db_ds3db
.vConeOrientation
.z
== 0)
216 TRACE("conning: cones not set\n");
220 /* calculate angle */
221 flAngle
= AngleBetweenVectorsDeg(&dsb
->ds3db_ds3db
.vConeOrientation
, &vDistance
);
222 /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
223 if (dsb
->ds3db_ds3db
.dwInsideConeAngle
!= dsb
->ds3db_ds3db
.dwOutsideConeAngle
)
225 /* my test show that for my way of calc., we need only half of angles */
226 DWORD dwInsideConeAngle
= dsb
->ds3db_ds3db
.dwInsideConeAngle
/2;
227 DWORD dwOutsideConeAngle
= dsb
->ds3db_ds3db
.dwOutsideConeAngle
/2;
228 if (dwOutsideConeAngle
== dwInsideConeAngle
)
229 ++dwOutsideConeAngle
;
232 if (flAngle
< dwInsideConeAngle
)
233 flAngle
= dwInsideConeAngle
;
234 /* min (app defined) volume */
235 if (flAngle
> dwOutsideConeAngle
)
236 flAngle
= dwOutsideConeAngle
;
237 /* this probably isn't the right thing, but it's ok for the time being */
238 lVolume
+= ((dsb
->ds3db_ds3db
.lConeOutsideVolume
)/((dwOutsideConeAngle
) - (dwInsideConeAngle
))) * flAngle
;
240 TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %d deg; OutsideConeAngle(/2) = %d deg; ConeOutsideVolume = %d => adjusting volume to %f\n",
241 flAngle
, dsb
->ds3db_ds3db
.dwInsideConeAngle
/2, dsb
->ds3db_ds3db
.dwOutsideConeAngle
/2, dsb
->ds3db_ds3db
.lConeOutsideVolume
, lVolume
);
243 dsb
->volpan
.lVolume
= lVolume
;
246 if (dsb
->device
->ds3dl
.vPosition
.x
== dsb
->ds3db_ds3db
.vPosition
.x
&&
247 dsb
->device
->ds3dl
.vPosition
.y
== dsb
->ds3db_ds3db
.vPosition
.y
&&
248 dsb
->device
->ds3dl
.vPosition
.z
== dsb
->ds3db_ds3db
.vPosition
.z
) {
249 dsb
->volpan
.lPan
= 0;
254 vDistance
= VectorBetweenTwoPoints(&dsb
->device
->ds3dl
.vPosition
, &dsb
->ds3db_ds3db
.vPosition
);
255 vLeft
= VectorProduct(&dsb
->device
->ds3dl
.vOrientFront
, &dsb
->device
->ds3dl
.vOrientTop
);
256 flAngle
= AngleBetweenVectorsRad(&vLeft
, &vDistance
);
257 /* for now, we'll use "linear formula" (which is probably incorrect); if someone has it in book, correct it */
258 dsb
->volpan
.lPan
= 10000*2*flAngle
/M_PI
- 10000;
260 TRACE("panning: Angle = %f rad, lPan = %d\n", flAngle
, dsb
->volpan
.lPan
);
262 /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
265 D3DVALUE flFreq
, flBufferVel
, flListenerVel
;
267 if (!VectorMagnitude(&dsb
->ds3db_ds3db
.vVelocity
) && !VectorMagnitude(&dsb
->device
->ds3dl
.vVelocity
))
269 TRACE("doppler: Buffer and Listener don't have velocities\n");
271 else if (!(dsb
->ds3db_ds3db
.vVelocity
.x
== dsb
->device
->ds3dl
.vVelocity
.x
&&
272 dsb
->ds3db_ds3db
.vVelocity
.y
== dsb
->device
->ds3dl
.vVelocity
.y
&&
273 dsb
->ds3db_ds3db
.vVelocity
.z
== dsb
->device
->ds3dl
.vVelocity
.z
))
275 /* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect
276 NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
277 if buffer moves AWAY from listener, it's velocity component is POSITIVE */
278 flBufferVel
= ProjectVector(&dsb
->ds3db_ds3db
.vVelocity
, &vDistance
);
279 /* calculate length of ds3dl.vVelocity component which causes Doppler Effect
280 NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
281 if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
282 flListenerVel
= ProjectVector(&dsb
->device
->ds3dl
.vVelocity
, &vDistance
);
283 /* formula taken from Gianicoli D.: Physics, 4th edition: */
284 /* FIXME: replace dsb->freq with appropriate frequency ! */
285 flFreq
= dsb
->freq
* ((DEFAULT_VELOCITY
+ flListenerVel
)/(DEFAULT_VELOCITY
+ flBufferVel
));
286 TRACE("doppler: Buffer velocity (component) = %f, Listener velocity (component) = %f => Doppler shift: %d Hz -> %f Hz\n",
287 flBufferVel
, flListenerVel
, dsb
->freq
, flFreq
);
288 /* FIXME: replace following line with correct frequency setting ! */
290 DSOUND_RecalcFormat(dsb
);
295 DSOUND_RecalcVolPan(&dsb
->volpan
);
298 static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl
*dsb
)
302 DSOUND_Calc3DBuffer(dsb
);
305 static void DSOUND_ChangeListener(IDirectSoundBufferImpl
*ds3dl
)
308 TRACE("(%p)\n",ds3dl
);
309 for (i
= 0; i
< ds3dl
->device
->nrofbuffers
; i
++)
311 /* check if this buffer is waiting for recalculation */
312 if (ds3dl
->device
->buffers
[i
]->ds3db_need_recalc
)
314 DSOUND_Mix3DBuffer(ds3dl
->device
->buffers
[i
]);
319 /*******************************************************************************
320 * IDirectSound3DBuffer
322 static inline IDirectSoundBufferImpl
*impl_from_IDirectSound3DBuffer(IDirectSound3DBuffer
*iface
)
324 return CONTAINING_RECORD(iface
, IDirectSoundBufferImpl
, IDirectSound3DBuffer_iface
);
327 /* IUnknown methods */
328 static HRESULT WINAPI
IDirectSound3DBufferImpl_QueryInterface(IDirectSound3DBuffer
*iface
,
329 REFIID riid
, void **ppobj
)
331 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
333 TRACE("(%p, %s, %p)\n", This
, debugstr_guid(riid
), ppobj
);
335 return IDirectSoundBuffer8_QueryInterface(&This
->IDirectSoundBuffer8_iface
, riid
, ppobj
);
338 static ULONG WINAPI
IDirectSound3DBufferImpl_AddRef(IDirectSound3DBuffer
*iface
)
340 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
341 ULONG ref
= InterlockedIncrement(&This
->ref3D
);
343 TRACE("(%p) ref was %d\n", This
, ref
- 1);
346 InterlockedIncrement(&This
->numIfaces
);
351 static ULONG WINAPI
IDirectSound3DBufferImpl_Release(IDirectSound3DBuffer
*iface
)
353 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
354 ULONG ref
= InterlockedDecrement(&This
->ref3D
);
356 TRACE("(%p) ref was %d\n", This
, ref
+ 1);
358 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
359 secondarybuffer_destroy(This
);
364 /* IDirectSound3DBuffer methods */
365 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetAllParameters(IDirectSound3DBuffer
*iface
,
366 DS3DBUFFER
*lpDs3dBuffer
)
368 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
370 TRACE("(%p,%p)\n",This
,lpDs3dBuffer
);
372 if (lpDs3dBuffer
== NULL
) {
373 WARN("invalid parameter: lpDs3dBuffer == NULL\n");
374 return DSERR_INVALIDPARAM
;
377 if (lpDs3dBuffer
->dwSize
< sizeof(*lpDs3dBuffer
)) {
378 WARN("invalid parameter: lpDs3dBuffer->dwSize = %d\n",lpDs3dBuffer
->dwSize
);
379 return DSERR_INVALIDPARAM
;
382 TRACE("returning: all parameters\n");
383 *lpDs3dBuffer
= This
->ds3db_ds3db
;
387 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeAngles(IDirectSound3DBuffer
*iface
,
388 DWORD
*lpdwInsideConeAngle
, DWORD
*lpdwOutsideConeAngle
)
390 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
392 TRACE("returning: Inside Cone Angle = %d degrees; Outside Cone Angle = %d degrees\n",
393 This
->ds3db_ds3db
.dwInsideConeAngle
, This
->ds3db_ds3db
.dwOutsideConeAngle
);
394 *lpdwInsideConeAngle
= This
->ds3db_ds3db
.dwInsideConeAngle
;
395 *lpdwOutsideConeAngle
= This
->ds3db_ds3db
.dwOutsideConeAngle
;
399 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeOrientation(IDirectSound3DBuffer
*iface
,
400 D3DVECTOR
*lpvConeOrientation
)
402 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
404 TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
405 This
->ds3db_ds3db
.vConeOrientation
.x
,
406 This
->ds3db_ds3db
.vConeOrientation
.y
,
407 This
->ds3db_ds3db
.vConeOrientation
.z
);
408 *lpvConeOrientation
= This
->ds3db_ds3db
.vConeOrientation
;
412 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeOutsideVolume(IDirectSound3DBuffer
*iface
,
413 LONG
*lplConeOutsideVolume
)
415 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
417 TRACE("returning: Cone Outside Volume = %d\n", This
->ds3db_ds3db
.lConeOutsideVolume
);
418 *lplConeOutsideVolume
= This
->ds3db_ds3db
.lConeOutsideVolume
;
422 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMaxDistance(IDirectSound3DBuffer
*iface
,
423 D3DVALUE
*lpfMaxDistance
)
425 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
427 TRACE("returning: Max Distance = %f\n", This
->ds3db_ds3db
.flMaxDistance
);
428 *lpfMaxDistance
= This
->ds3db_ds3db
.flMaxDistance
;
432 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMinDistance(IDirectSound3DBuffer
*iface
,
433 D3DVALUE
*lpfMinDistance
)
435 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
437 TRACE("returning: Min Distance = %f\n", This
->ds3db_ds3db
.flMinDistance
);
438 *lpfMinDistance
= This
->ds3db_ds3db
.flMinDistance
;
442 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMode(IDirectSound3DBuffer
*iface
,
445 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
447 TRACE("returning: Mode = %d\n", This
->ds3db_ds3db
.dwMode
);
448 *lpdwMode
= This
->ds3db_ds3db
.dwMode
;
452 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetPosition(IDirectSound3DBuffer
*iface
,
453 D3DVECTOR
*lpvPosition
)
455 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
457 TRACE("returning: Position vector = (%f,%f,%f)\n", This
->ds3db_ds3db
.vPosition
.x
,
458 This
->ds3db_ds3db
.vPosition
.y
, This
->ds3db_ds3db
.vPosition
.z
);
459 *lpvPosition
= This
->ds3db_ds3db
.vPosition
;
463 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetVelocity(IDirectSound3DBuffer
*iface
,
464 D3DVECTOR
*lpvVelocity
)
466 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
468 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This
->ds3db_ds3db
.vVelocity
.x
,
469 This
->ds3db_ds3db
.vVelocity
.y
, This
->ds3db_ds3db
.vVelocity
.z
);
470 *lpvVelocity
= This
->ds3db_ds3db
.vVelocity
;
474 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetAllParameters(IDirectSound3DBuffer
*iface
,
475 const DS3DBUFFER
*lpcDs3dBuffer
, DWORD dwApply
)
477 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
478 DWORD status
= DSERR_INVALIDPARAM
;
480 TRACE("(%p,%p,%x)\n",iface
,lpcDs3dBuffer
,dwApply
);
482 if (lpcDs3dBuffer
== NULL
) {
483 WARN("invalid parameter: lpcDs3dBuffer == NULL\n");
487 if (lpcDs3dBuffer
->dwSize
!= sizeof(DS3DBUFFER
)) {
488 WARN("invalid parameter: lpcDs3dBuffer->dwSize = %d\n", lpcDs3dBuffer
->dwSize
);
492 TRACE("setting: all parameters; dwApply = %d\n", dwApply
);
493 This
->ds3db_ds3db
= *lpcDs3dBuffer
;
495 if (dwApply
== DS3D_IMMEDIATE
)
497 DSOUND_Mix3DBuffer(This
);
499 This
->ds3db_need_recalc
= TRUE
;
505 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeAngles(IDirectSound3DBuffer
*iface
,
506 DWORD dwInsideConeAngle
, DWORD dwOutsideConeAngle
, DWORD dwApply
)
508 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
510 TRACE("setting: Inside Cone Angle = %d; Outside Cone Angle = %d; dwApply = %d\n",
511 dwInsideConeAngle
, dwOutsideConeAngle
, dwApply
);
512 This
->ds3db_ds3db
.dwInsideConeAngle
= dwInsideConeAngle
;
513 This
->ds3db_ds3db
.dwOutsideConeAngle
= dwOutsideConeAngle
;
514 if (dwApply
== DS3D_IMMEDIATE
)
515 DSOUND_Mix3DBuffer(This
);
516 This
->ds3db_need_recalc
= TRUE
;
520 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeOrientation(IDirectSound3DBuffer
*iface
,
521 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
523 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
525 TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
526 This
->ds3db_ds3db
.vConeOrientation
.x
= x
;
527 This
->ds3db_ds3db
.vConeOrientation
.y
= y
;
528 This
->ds3db_ds3db
.vConeOrientation
.z
= z
;
529 if (dwApply
== DS3D_IMMEDIATE
)
531 This
->ds3db_need_recalc
= FALSE
;
532 DSOUND_Mix3DBuffer(This
);
534 This
->ds3db_need_recalc
= TRUE
;
538 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeOutsideVolume(IDirectSound3DBuffer
*iface
,
539 LONG lConeOutsideVolume
, DWORD dwApply
)
541 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
543 TRACE("setting: ConeOutsideVolume = %d; dwApply = %d\n", lConeOutsideVolume
, dwApply
);
544 This
->ds3db_ds3db
.lConeOutsideVolume
= lConeOutsideVolume
;
545 if (dwApply
== DS3D_IMMEDIATE
)
547 This
->ds3db_need_recalc
= FALSE
;
548 DSOUND_Mix3DBuffer(This
);
550 This
->ds3db_need_recalc
= TRUE
;
554 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMaxDistance(IDirectSound3DBuffer
*iface
,
555 D3DVALUE fMaxDistance
, DWORD dwApply
)
557 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
559 TRACE("setting: MaxDistance = %f; dwApply = %d\n", fMaxDistance
, dwApply
);
560 This
->ds3db_ds3db
.flMaxDistance
= fMaxDistance
;
561 if (dwApply
== DS3D_IMMEDIATE
)
563 This
->ds3db_need_recalc
= FALSE
;
564 DSOUND_Mix3DBuffer(This
);
566 This
->ds3db_need_recalc
= TRUE
;
570 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMinDistance(IDirectSound3DBuffer
*iface
,
571 D3DVALUE fMinDistance
, DWORD dwApply
)
573 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
575 TRACE("setting: MinDistance = %f; dwApply = %d\n", fMinDistance
, dwApply
);
576 This
->ds3db_ds3db
.flMinDistance
= fMinDistance
;
577 if (dwApply
== DS3D_IMMEDIATE
)
579 This
->ds3db_need_recalc
= FALSE
;
580 DSOUND_Mix3DBuffer(This
);
582 This
->ds3db_need_recalc
= TRUE
;
586 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMode(IDirectSound3DBuffer
*iface
, DWORD dwMode
,
589 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
591 TRACE("setting: Mode = %d; dwApply = %d\n", dwMode
, dwApply
);
592 This
->ds3db_ds3db
.dwMode
= dwMode
;
593 if (dwApply
== DS3D_IMMEDIATE
)
595 This
->ds3db_need_recalc
= FALSE
;
596 DSOUND_Mix3DBuffer(This
);
598 This
->ds3db_need_recalc
= TRUE
;
602 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetPosition(IDirectSound3DBuffer
*iface
, D3DVALUE x
,
603 D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
605 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
607 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
608 This
->ds3db_ds3db
.vPosition
.x
= x
;
609 This
->ds3db_ds3db
.vPosition
.y
= y
;
610 This
->ds3db_ds3db
.vPosition
.z
= z
;
611 if (dwApply
== DS3D_IMMEDIATE
)
613 This
->ds3db_need_recalc
= FALSE
;
614 DSOUND_Mix3DBuffer(This
);
616 This
->ds3db_need_recalc
= TRUE
;
620 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetVelocity(IDirectSound3DBuffer
*iface
,
621 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
623 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
625 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
626 This
->ds3db_ds3db
.vVelocity
.x
= x
;
627 This
->ds3db_ds3db
.vVelocity
.y
= y
;
628 This
->ds3db_ds3db
.vVelocity
.z
= z
;
629 if (dwApply
== DS3D_IMMEDIATE
)
631 This
->ds3db_need_recalc
= FALSE
;
632 DSOUND_Mix3DBuffer(This
);
634 This
->ds3db_need_recalc
= TRUE
;
638 const IDirectSound3DBufferVtbl ds3dbvt
=
640 /* IUnknown methods */
641 IDirectSound3DBufferImpl_QueryInterface
,
642 IDirectSound3DBufferImpl_AddRef
,
643 IDirectSound3DBufferImpl_Release
,
644 /* IDirectSound3DBuffer methods */
645 IDirectSound3DBufferImpl_GetAllParameters
,
646 IDirectSound3DBufferImpl_GetConeAngles
,
647 IDirectSound3DBufferImpl_GetConeOrientation
,
648 IDirectSound3DBufferImpl_GetConeOutsideVolume
,
649 IDirectSound3DBufferImpl_GetMaxDistance
,
650 IDirectSound3DBufferImpl_GetMinDistance
,
651 IDirectSound3DBufferImpl_GetMode
,
652 IDirectSound3DBufferImpl_GetPosition
,
653 IDirectSound3DBufferImpl_GetVelocity
,
654 IDirectSound3DBufferImpl_SetAllParameters
,
655 IDirectSound3DBufferImpl_SetConeAngles
,
656 IDirectSound3DBufferImpl_SetConeOrientation
,
657 IDirectSound3DBufferImpl_SetConeOutsideVolume
,
658 IDirectSound3DBufferImpl_SetMaxDistance
,
659 IDirectSound3DBufferImpl_SetMinDistance
,
660 IDirectSound3DBufferImpl_SetMode
,
661 IDirectSound3DBufferImpl_SetPosition
,
662 IDirectSound3DBufferImpl_SetVelocity
,
666 /*******************************************************************************
667 * IDirectSound3DListener
669 static inline IDirectSoundBufferImpl
*impl_from_IDirectSound3DListener(IDirectSound3DListener
*iface
)
671 return CONTAINING_RECORD(iface
, IDirectSoundBufferImpl
, IDirectSound3DListener_iface
);
675 /* IUnknown methods */
676 static HRESULT WINAPI
IDirectSound3DListenerImpl_QueryInterface(IDirectSound3DListener
*iface
,
677 REFIID riid
, void **ppobj
)
679 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
681 TRACE("(%p,%s,%p)\n", iface
, debugstr_guid(riid
), ppobj
);
683 return IDirectSoundBuffer_QueryInterface(&This
->IDirectSoundBuffer8_iface
, riid
, ppobj
);
686 static ULONG WINAPI
IDirectSound3DListenerImpl_AddRef(IDirectSound3DListener
*iface
)
688 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
689 ULONG ref
= InterlockedIncrement(&This
->ref3D
);
691 TRACE("(%p) ref was %d\n", This
, ref
- 1);
694 InterlockedIncrement(&This
->numIfaces
);
699 static ULONG WINAPI
IDirectSound3DListenerImpl_Release(IDirectSound3DListener
*iface
)
701 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
702 ULONG ref
= InterlockedDecrement(&This
->ref3D
);
704 TRACE("(%p) ref was %d\n", This
, ref
+ 1);
706 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
707 primarybuffer_destroy(This
);
712 /* IDirectSound3DListener methods */
713 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetAllParameter(IDirectSound3DListener
*iface
,
714 DS3DLISTENER
*lpDS3DL
)
716 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
718 TRACE("(%p,%p)\n",This
,lpDS3DL
);
720 if (lpDS3DL
== NULL
) {
721 WARN("invalid parameter: lpDS3DL == NULL\n");
722 return DSERR_INVALIDPARAM
;
725 if (lpDS3DL
->dwSize
< sizeof(*lpDS3DL
)) {
726 WARN("invalid parameter: lpDS3DL->dwSize = %d\n",lpDS3DL
->dwSize
);
727 return DSERR_INVALIDPARAM
;
730 TRACE("returning: all parameters\n");
731 *lpDS3DL
= This
->device
->ds3dl
;
735 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetDistanceFactor(IDirectSound3DListener
*iface
,
736 D3DVALUE
*lpfDistanceFactor
)
738 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
740 TRACE("returning: Distance Factor = %f\n", This
->device
->ds3dl
.flDistanceFactor
);
741 *lpfDistanceFactor
= This
->device
->ds3dl
.flDistanceFactor
;
745 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetDopplerFactor(IDirectSound3DListener
*iface
,
746 D3DVALUE
*lpfDopplerFactor
)
748 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
750 TRACE("returning: Doppler Factor = %f\n", This
->device
->ds3dl
.flDopplerFactor
);
751 *lpfDopplerFactor
= This
->device
->ds3dl
.flDopplerFactor
;
755 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetOrientation(IDirectSound3DListener
*iface
,
756 D3DVECTOR
*lpvOrientFront
, D3DVECTOR
*lpvOrientTop
)
758 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
760 TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vOrientFront
.x
,
761 This
->device
->ds3dl
.vOrientFront
.y
, This
->device
->ds3dl
.vOrientFront
.z
, This
->device
->ds3dl
.vOrientTop
.x
, This
->device
->ds3dl
.vOrientTop
.y
,
762 This
->device
->ds3dl
.vOrientTop
.z
);
763 *lpvOrientFront
= This
->device
->ds3dl
.vOrientFront
;
764 *lpvOrientTop
= This
->device
->ds3dl
.vOrientTop
;
768 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetPosition(IDirectSound3DListener
*iface
,
769 D3DVECTOR
*lpvPosition
)
771 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
773 TRACE("returning: Position vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vPosition
.x
, This
->device
->ds3dl
.vPosition
.y
, This
->device
->ds3dl
.vPosition
.z
);
774 *lpvPosition
= This
->device
->ds3dl
.vPosition
;
778 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetRolloffFactor(IDirectSound3DListener
*iface
,
779 D3DVALUE
*lpfRolloffFactor
)
781 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
783 TRACE("returning: RolloffFactor = %f\n", This
->device
->ds3dl
.flRolloffFactor
);
784 *lpfRolloffFactor
= This
->device
->ds3dl
.flRolloffFactor
;
788 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetVelocity(IDirectSound3DListener
*iface
,
789 D3DVECTOR
*lpvVelocity
)
791 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
793 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vVelocity
.x
, This
->device
->ds3dl
.vVelocity
.y
, This
->device
->ds3dl
.vVelocity
.z
);
794 *lpvVelocity
= This
->device
->ds3dl
.vVelocity
;
798 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetAllParameters(IDirectSound3DListener
*iface
,
799 const DS3DLISTENER
*lpcDS3DL
, DWORD dwApply
)
801 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
803 TRACE("setting: all parameters; dwApply = %d\n", dwApply
);
804 This
->device
->ds3dl
= *lpcDS3DL
;
805 if (dwApply
== DS3D_IMMEDIATE
)
807 This
->device
->ds3dl_need_recalc
= FALSE
;
808 DSOUND_ChangeListener(This
);
810 This
->device
->ds3dl_need_recalc
= TRUE
;
814 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetDistanceFactor(IDirectSound3DListener
*iface
,
815 D3DVALUE fDistanceFactor
, DWORD dwApply
)
817 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
819 TRACE("setting: Distance Factor = %f; dwApply = %d\n", fDistanceFactor
, dwApply
);
820 This
->device
->ds3dl
.flDistanceFactor
= fDistanceFactor
;
821 if (dwApply
== DS3D_IMMEDIATE
)
823 This
->device
->ds3dl_need_recalc
= FALSE
;
824 DSOUND_ChangeListener(This
);
826 This
->device
->ds3dl_need_recalc
= TRUE
;
830 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetDopplerFactor(IDirectSound3DListener
*iface
,
831 D3DVALUE fDopplerFactor
, DWORD dwApply
)
833 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
835 TRACE("setting: Doppler Factor = %f; dwApply = %d\n", fDopplerFactor
, dwApply
);
836 This
->device
->ds3dl
.flDopplerFactor
= fDopplerFactor
;
837 if (dwApply
== DS3D_IMMEDIATE
)
839 This
->device
->ds3dl_need_recalc
= FALSE
;
840 DSOUND_ChangeListener(This
);
842 This
->device
->ds3dl_need_recalc
= TRUE
;
846 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetOrientation(IDirectSound3DListener
*iface
,
847 D3DVALUE xFront
, D3DVALUE yFront
, D3DVALUE zFront
, D3DVALUE xTop
, D3DVALUE yTop
,
848 D3DVALUE zTop
, DWORD dwApply
)
850 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
852 TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %d\n",
853 xFront
, yFront
, zFront
, xTop
, yTop
, zTop
, dwApply
);
854 This
->device
->ds3dl
.vOrientFront
.x
= xFront
;
855 This
->device
->ds3dl
.vOrientFront
.y
= yFront
;
856 This
->device
->ds3dl
.vOrientFront
.z
= zFront
;
857 This
->device
->ds3dl
.vOrientTop
.x
= xTop
;
858 This
->device
->ds3dl
.vOrientTop
.y
= yTop
;
859 This
->device
->ds3dl
.vOrientTop
.z
= zTop
;
860 if (dwApply
== DS3D_IMMEDIATE
)
862 This
->device
->ds3dl_need_recalc
= FALSE
;
863 DSOUND_ChangeListener(This
);
865 This
->device
->ds3dl_need_recalc
= TRUE
;
869 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetPosition(IDirectSound3DListener
*iface
,
870 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
872 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
874 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
875 This
->device
->ds3dl
.vPosition
.x
= x
;
876 This
->device
->ds3dl
.vPosition
.y
= y
;
877 This
->device
->ds3dl
.vPosition
.z
= z
;
878 if (dwApply
== DS3D_IMMEDIATE
)
880 This
->device
->ds3dl_need_recalc
= FALSE
;
881 DSOUND_ChangeListener(This
);
883 This
->device
->ds3dl_need_recalc
= TRUE
;
887 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetRolloffFactor(IDirectSound3DListener
*iface
,
888 D3DVALUE fRolloffFactor
, DWORD dwApply
)
890 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
892 TRACE("setting: Rolloff Factor = %f; dwApply = %d\n", fRolloffFactor
, dwApply
);
893 This
->device
->ds3dl
.flRolloffFactor
= fRolloffFactor
;
894 if (dwApply
== DS3D_IMMEDIATE
)
896 This
->device
->ds3dl_need_recalc
= FALSE
;
897 DSOUND_ChangeListener(This
);
899 This
->device
->ds3dl_need_recalc
= TRUE
;
903 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetVelocity(IDirectSound3DListener
*iface
,
904 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
906 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
908 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
909 This
->device
->ds3dl
.vVelocity
.x
= x
;
910 This
->device
->ds3dl
.vVelocity
.y
= y
;
911 This
->device
->ds3dl
.vVelocity
.z
= z
;
912 if (dwApply
== DS3D_IMMEDIATE
)
914 This
->device
->ds3dl_need_recalc
= FALSE
;
915 DSOUND_ChangeListener(This
);
917 This
->device
->ds3dl_need_recalc
= TRUE
;
921 static HRESULT WINAPI
IDirectSound3DListenerImpl_CommitDeferredSettings(IDirectSound3DListener
*iface
)
923 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
926 DSOUND_ChangeListener(This
);
930 const IDirectSound3DListenerVtbl ds3dlvt
=
932 /* IUnknown methods */
933 IDirectSound3DListenerImpl_QueryInterface
,
934 IDirectSound3DListenerImpl_AddRef
,
935 IDirectSound3DListenerImpl_Release
,
936 /* IDirectSound3DListener methods */
937 IDirectSound3DListenerImpl_GetAllParameter
,
938 IDirectSound3DListenerImpl_GetDistanceFactor
,
939 IDirectSound3DListenerImpl_GetDopplerFactor
,
940 IDirectSound3DListenerImpl_GetOrientation
,
941 IDirectSound3DListenerImpl_GetPosition
,
942 IDirectSound3DListenerImpl_GetRolloffFactor
,
943 IDirectSound3DListenerImpl_GetVelocity
,
944 IDirectSound3DListenerImpl_SetAllParameters
,
945 IDirectSound3DListenerImpl_SetDistanceFactor
,
946 IDirectSound3DListenerImpl_SetDopplerFactor
,
947 IDirectSound3DListenerImpl_SetOrientation
,
948 IDirectSound3DListenerImpl_SetPosition
,
949 IDirectSound3DListenerImpl_SetRolloffFactor
,
950 IDirectSound3DListenerImpl_SetVelocity
,
951 IDirectSound3DListenerImpl_CommitDeferredSettings
,