d3d9: Improve d3d9_device_TestCooperativeLevel().
[wine/multimedia.git] / dlls / ddraw / ddraw.c
blob617474b3c72e9f79978a7e218c66e5e840664c8d
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
7 * Copyright 2007-2008, 2011, 2013 Stefan Dösinger for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include "ddraw_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
31 static struct wined3d_display_mode original_mode;
32 static const struct ddraw *exclusive_ddraw;
33 static BOOL restore_mode;
35 /* Device identifier. Don't relay it to WineD3D */
36 static const DDDEVICEIDENTIFIER2 deviceidentifier =
38 "vga.dll", /* default 2D driver */
39 "DirectDraw HAL",
40 { { 0x00010001, 0x00010001 } },
41 0, 0, 0, 0,
42 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
43 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
47 static struct enum_device_entry
49 char interface_name[100];
50 char device_name[100];
51 const GUID *device_guid;
52 } device_list7[] =
54 /* T&L HAL device */
56 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
57 "Wine D3D7 T&L HAL",
58 &IID_IDirect3DTnLHalDevice,
61 /* HAL device */
63 "WINE Direct3D7 Hardware acceleration using WineD3D",
64 "Direct3D HAL",
65 &IID_IDirect3DHALDevice,
68 /* RGB device */
70 "WINE Direct3D7 RGB Software Emulation using WineD3D",
71 "Wine D3D7 RGB",
72 &IID_IDirect3DRGBDevice,
76 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
78 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
80 ddraw_null_wined3d_object_destroyed,
83 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
85 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
88 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
90 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
93 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
95 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
98 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
100 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
103 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
105 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
108 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
110 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
113 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
115 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
118 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
120 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
123 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID riid, void **out)
125 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
127 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
129 if (!riid)
131 *out = NULL;
132 return DDERR_INVALIDPARAMS;
135 /* The refcount unit test revealed that an IDirect3D7 interface can only
136 * be queried from a DirectDraw object that was created as an IDirectDraw7
137 * interface. The older interfaces can query any IDirect3D version except
138 * 7, because they are all initially created as IDirectDraw. This isn't
139 * really crucial behavior, and messy to implement with the common
140 * creation function, so it has been left out here. */
141 if (IsEqualGUID(&IID_IDirectDraw7, riid)
142 || IsEqualGUID(&IID_IUnknown, riid))
144 *out = &ddraw->IDirectDraw7_iface;
145 TRACE("Returning IDirectDraw7 interface %p.\n", *out);
147 else if (IsEqualGUID(&IID_IDirectDraw4, riid))
149 *out = &ddraw->IDirectDraw4_iface;
150 TRACE("Returning IDirectDraw4 interface %p.\n", *out);
152 else if (IsEqualGUID(&IID_IDirectDraw2, riid))
154 *out = &ddraw->IDirectDraw2_iface;
155 TRACE("Returning IDirectDraw2 interface %p.\n", *out);
157 else if (IsEqualGUID(&IID_IDirectDraw, riid))
159 *out = &ddraw->IDirectDraw_iface;
160 TRACE("Returning IDirectDraw interface %p.\n", *out);
162 else if (IsEqualGUID(&IID_IDirect3D7, riid))
164 ddraw->d3dversion = 7;
165 *out = &ddraw->IDirect3D7_iface;
166 TRACE("Returning Direct3D7 interface %p.\n", *out);
168 else if (IsEqualGUID(&IID_IDirect3D3, riid))
170 ddraw->d3dversion = 3;
171 *out = &ddraw->IDirect3D3_iface;
172 TRACE("Returning Direct3D3 interface %p.\n", *out);
174 else if (IsEqualGUID(&IID_IDirect3D2, riid))
176 ddraw->d3dversion = 2;
177 *out = &ddraw->IDirect3D2_iface;
178 TRACE("Returning Direct3D2 interface %p.\n", *out);
180 else if (IsEqualGUID(&IID_IDirect3D, riid))
182 ddraw->d3dversion = 1;
183 *out = &ddraw->IDirect3D_iface;
184 TRACE("Returning Direct3D interface %p.\n", *out);
186 /* Unknown interface */
187 else
189 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
190 *out = NULL;
191 return E_NOINTERFACE;
194 IUnknown_AddRef((IUnknown *)*out);
195 return S_OK;
198 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
200 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
202 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
204 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
207 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
209 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
211 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
213 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
216 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
218 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
220 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
222 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
225 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
227 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
229 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
231 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
234 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
236 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
238 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
240 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
243 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
245 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
247 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
249 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
252 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
254 struct ddraw *ddraw = impl_from_IDirect3D(iface);
256 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
258 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
261 /*****************************************************************************
262 * IDirectDraw7::AddRef
264 * Increases the interfaces refcount, basically
266 * DDraw refcounting is a bit tricky. The different DirectDraw interface
267 * versions have individual refcounts, but the IDirect3D interfaces do not.
268 * All interfaces are from one object, that means calling QueryInterface on an
269 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
270 * ddraw object.
272 * That means all AddRef and Release implementations of IDirectDrawX work
273 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
274 * except of IDirect3D7 which thunks to IDirectDraw7
276 * Returns: The new refcount
278 *****************************************************************************/
279 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
281 struct ddraw *This = impl_from_IDirectDraw7(iface);
282 ULONG ref = InterlockedIncrement(&This->ref7);
284 TRACE("%p increasing refcount to %u.\n", This, ref);
286 if(ref == 1) InterlockedIncrement(&This->numIfaces);
288 return ref;
291 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
293 struct ddraw *This = impl_from_IDirectDraw4(iface);
294 ULONG ref = InterlockedIncrement(&This->ref4);
296 TRACE("%p increasing refcount to %u.\n", This, ref);
298 if (ref == 1) InterlockedIncrement(&This->numIfaces);
300 return ref;
303 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
305 struct ddraw *This = impl_from_IDirectDraw2(iface);
306 ULONG ref = InterlockedIncrement(&This->ref2);
308 TRACE("%p increasing refcount to %u.\n", This, ref);
310 if (ref == 1) InterlockedIncrement(&This->numIfaces);
312 return ref;
315 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
317 struct ddraw *This = impl_from_IDirectDraw(iface);
318 ULONG ref = InterlockedIncrement(&This->ref1);
320 TRACE("%p increasing refcount to %u.\n", This, ref);
322 if (ref == 1) InterlockedIncrement(&This->numIfaces);
324 return ref;
327 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
329 struct ddraw *This = impl_from_IDirect3D7(iface);
331 TRACE("iface %p.\n", iface);
333 return ddraw7_AddRef(&This->IDirectDraw7_iface);
336 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
338 struct ddraw *This = impl_from_IDirect3D3(iface);
340 TRACE("iface %p.\n", iface);
342 return ddraw1_AddRef(&This->IDirectDraw_iface);
345 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
347 struct ddraw *This = impl_from_IDirect3D2(iface);
349 TRACE("iface %p.\n", iface);
351 return ddraw1_AddRef(&This->IDirectDraw_iface);
354 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
356 struct ddraw *This = impl_from_IDirect3D(iface);
358 TRACE("iface %p.\n", iface);
360 return ddraw1_AddRef(&This->IDirectDraw_iface);
363 void ddraw_destroy_swapchain(struct ddraw *ddraw)
365 TRACE("Destroying the swapchain.\n");
367 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
368 ddraw->wined3d_swapchain = NULL;
370 if (!(ddraw->flags & DDRAW_NO3D))
372 UINT i;
374 for (i = 0; i < ddraw->numConvertedDecls; ++i)
376 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
378 HeapFree(GetProcessHeap(), 0, ddraw->decls);
379 ddraw->numConvertedDecls = 0;
381 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
383 ERR("Failed to uninit 3D.\n");
385 else
387 /* Free the d3d window if one was created. */
388 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
390 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
391 DestroyWindow(ddraw->d3d_window);
392 ddraw->d3d_window = 0;
396 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
398 else
400 wined3d_device_uninit_gdi(ddraw->wined3d_device);
403 ddraw_set_swapchain_window(ddraw, NULL);
405 TRACE("Swapchain destroyed.\n");
408 /*****************************************************************************
409 * ddraw_destroy
411 * Destroys a ddraw object if all refcounts are 0. This is to share code
412 * between the IDirectDrawX::Release functions
414 * Params:
415 * This: DirectDraw object to destroy
417 *****************************************************************************/
418 static void ddraw_destroy(struct ddraw *This)
420 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
421 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
423 /* Destroy the device window if we created one */
424 if(This->devicewindow != 0)
426 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
427 DestroyWindow(This->devicewindow);
428 This->devicewindow = 0;
431 wined3d_mutex_lock();
432 list_remove(&This->ddraw_list_entry);
433 wined3d_mutex_unlock();
435 if (This->wined3d_swapchain)
436 ddraw_destroy_swapchain(This);
437 wined3d_device_decref(This->wined3d_device);
438 wined3d_decref(This->wined3d);
440 /* Now free the object */
441 HeapFree(GetProcessHeap(), 0, This);
444 /*****************************************************************************
445 * IDirectDraw7::Release
447 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
449 * Returns: The new refcount
450 *****************************************************************************/
451 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
453 struct ddraw *This = impl_from_IDirectDraw7(iface);
454 ULONG ref = InterlockedDecrement(&This->ref7);
456 TRACE("%p decreasing refcount to %u.\n", This, ref);
458 if (!ref && !InterlockedDecrement(&This->numIfaces))
459 ddraw_destroy(This);
461 return ref;
464 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
466 struct ddraw *This = impl_from_IDirectDraw4(iface);
467 ULONG ref = InterlockedDecrement(&This->ref4);
469 TRACE("%p decreasing refcount to %u.\n", This, ref);
471 if (!ref && !InterlockedDecrement(&This->numIfaces))
472 ddraw_destroy(This);
474 return ref;
477 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
479 struct ddraw *This = impl_from_IDirectDraw2(iface);
480 ULONG ref = InterlockedDecrement(&This->ref2);
482 TRACE("%p decreasing refcount to %u.\n", This, ref);
484 if (!ref && !InterlockedDecrement(&This->numIfaces))
485 ddraw_destroy(This);
487 return ref;
490 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
492 struct ddraw *This = impl_from_IDirectDraw(iface);
493 ULONG ref = InterlockedDecrement(&This->ref1);
495 TRACE("%p decreasing refcount to %u.\n", This, ref);
497 if (!ref && !InterlockedDecrement(&This->numIfaces))
498 ddraw_destroy(This);
500 return ref;
503 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
505 struct ddraw *This = impl_from_IDirect3D7(iface);
507 TRACE("iface %p.\n", iface);
509 return ddraw7_Release(&This->IDirectDraw7_iface);
512 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
514 struct ddraw *This = impl_from_IDirect3D3(iface);
516 TRACE("iface %p.\n", iface);
518 return ddraw1_Release(&This->IDirectDraw_iface);
521 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
523 struct ddraw *This = impl_from_IDirect3D2(iface);
525 TRACE("iface %p.\n", iface);
527 return ddraw1_Release(&This->IDirectDraw_iface);
530 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
532 struct ddraw *This = impl_from_IDirect3D(iface);
534 TRACE("iface %p.\n", iface);
536 return ddraw1_Release(&This->IDirectDraw_iface);
539 /*****************************************************************************
540 * IDirectDraw methods
541 *****************************************************************************/
543 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
545 /* FIXME: This looks wrong, exclusive mode should imply a destination
546 * window. */
547 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
549 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
550 return DDERR_HWNDALREADYSET;
553 ddraw->focuswindow = window;
555 return DD_OK;
558 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
559 struct wined3d_swapchain_desc *swapchain_desc)
561 HWND window = swapchain_desc->device_window;
562 HRESULT hr;
564 TRACE("ddraw %p.\n", ddraw);
566 if (!window || window == GetDesktopWindow())
568 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
569 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
570 NULL, NULL, NULL, NULL);
571 if (!window)
573 ERR("Failed to create window, last error %#x.\n", GetLastError());
574 return E_FAIL;
577 ShowWindow(window, SW_HIDE); /* Just to be sure */
578 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
580 swapchain_desc->device_window = window;
582 else
584 TRACE("Using existing window %p for Direct3D rendering.\n", window);
586 ddraw->d3d_window = window;
588 /* Set this NOW, otherwise creating the depth stencil surface will cause a
589 * recursive loop until ram or emulated video memory is full. */
590 ddraw->flags |= DDRAW_D3D_INITIALIZED;
591 hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
592 if (FAILED(hr))
594 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
595 return hr;
598 ddraw->declArraySize = 2;
599 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
600 if (!ddraw->decls)
602 ERR("Error allocating an array for the converted vertex decls.\n");
603 ddraw->declArraySize = 0;
604 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
605 return E_OUTOFMEMORY;
608 TRACE("Successfully initialized 3D.\n");
610 return DD_OK;
613 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
615 struct wined3d_swapchain_desc swapchain_desc;
616 struct wined3d_display_mode mode;
617 HRESULT hr = WINED3D_OK;
619 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
621 ERR("Failed to get display mode.\n");
622 return hr;
625 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
626 swapchain_desc.backbuffer_width = mode.width;
627 swapchain_desc.backbuffer_height = mode.height;
628 swapchain_desc.backbuffer_format = mode.format_id;
629 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
630 swapchain_desc.device_window = window;
631 swapchain_desc.windowed = windowed;
633 if (!(ddraw->flags & DDRAW_NO3D))
634 hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
635 else
636 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
638 if (FAILED(hr))
640 ERR("Failed to create swapchain, hr %#x.\n", hr);
641 return hr;
644 if (!(ddraw->wined3d_swapchain = wined3d_device_get_swapchain(ddraw->wined3d_device, 0)))
646 ERR("Failed to get swapchain.\n");
647 return DDERR_INVALIDPARAMS;
650 wined3d_swapchain_incref(ddraw->wined3d_swapchain);
651 ddraw_set_swapchain_window(ddraw, window);
653 return DD_OK;
656 /*****************************************************************************
657 * IDirectDraw7::RestoreDisplayMode
659 * Restores the display mode to what it was at creation time. Basically.
661 * Returns
662 * DD_OK on success
663 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
665 *****************************************************************************/
666 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
668 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
669 HRESULT hr;
671 TRACE("iface %p.\n", iface);
673 wined3d_mutex_lock();
675 if (!(ddraw->flags & DDRAW_RESTORE_MODE))
677 wined3d_mutex_unlock();
678 return DD_OK;
681 if (exclusive_ddraw && exclusive_ddraw != ddraw)
683 wined3d_mutex_unlock();
684 return DDERR_NOEXCLUSIVEMODE;
687 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &original_mode)))
689 ddraw->flags &= ~DDRAW_RESTORE_MODE;
690 restore_mode = FALSE;
693 wined3d_mutex_unlock();
695 return hr;
698 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
700 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
702 TRACE("iface %p.\n", iface);
704 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
707 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
709 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
711 TRACE("iface %p.\n", iface);
713 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
716 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
718 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
720 TRACE("iface %p.\n", iface);
722 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
725 /*****************************************************************************
726 * IDirectDraw7::SetCooperativeLevel
728 * Sets the cooperative level for the DirectDraw object, and the window
729 * assigned to it. The cooperative level determines the general behavior
730 * of the DirectDraw application
732 * Warning: This is quite tricky, as it's not really documented which
733 * cooperative levels can be combined with each other. If a game fails
734 * after this function, try to check the cooperative levels passed on
735 * Windows, and if it returns something different.
737 * If you think that this function caused the failure because it writes a
738 * fixme, be sure to run again with a +ddraw trace.
740 * What is known about cooperative levels (See the ddraw modes test):
741 * DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN.
742 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE.
743 * Unlike what msdn claims, DDSCL_NORMAL | DDSCL_FULLSCREEN is allowed.
744 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
745 * DDSCL_EXCLUSIVE can be activated.
746 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES or
747 * DDSCL_CREATEDEVICEWINDOW.
749 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
750 * DDSCL_CREATEDEVICEWINDOW, DDSCL_SETDEVICEWINDOW
751 * DDSCL_SETFOCUSWINDOW (partially),
752 * DDSCL_MULTITHREADED (work in progress)
753 * DDSCL_FPUPRESERVE (see device.c)
755 * Unsure about this: DDSCL_FPUSETUP
757 * These don't seem very important for wine:
758 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
760 * Returns:
761 * DD_OK if the cooperative level was set successfully
762 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
763 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
764 * (Probably others too, have to investigate)
766 *****************************************************************************/
767 static HRESULT ddraw_set_cooperative_level(struct ddraw *ddraw, HWND window,
768 DWORD cooplevel, BOOL restore_mode_on_normal)
770 struct wined3d_surface *rt = NULL, *ds = NULL;
771 struct wined3d_stateblock *stateblock;
772 BOOL restore_state = FALSE;
773 HRESULT hr;
775 TRACE("ddraw %p, window %p, flags %#x, restore_mode_on_normal %x.\n", ddraw, window, cooplevel,
776 restore_mode_on_normal);
777 DDRAW_dump_cooperativelevel(cooplevel);
779 wined3d_mutex_lock();
781 if (ddraw->flags & DDRAW_SCL_RECURSIVE)
783 WARN("Recursive call, returning DD_OK.\n");
784 hr = DD_OK;
785 goto done;
787 ddraw->flags |= DDRAW_SCL_RECURSIVE;
789 /* Tests suggest that we need one of them: */
790 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
791 DDSCL_NORMAL |
792 DDSCL_EXCLUSIVE )))
794 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
795 hr = DDERR_INVALIDPARAMS;
796 goto done;
799 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
801 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
802 hr = DDERR_INVALIDPARAMS;
803 goto done;
806 /* Handle those levels first which set various hwnds */
807 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
809 /* This isn't compatible with a lot of flags */
810 if (cooplevel & (DDSCL_MULTITHREADED
811 | DDSCL_FPUSETUP
812 | DDSCL_FPUPRESERVE
813 | DDSCL_ALLOWREBOOT
814 | DDSCL_ALLOWMODEX
815 | DDSCL_SETDEVICEWINDOW
816 | DDSCL_NORMAL
817 | DDSCL_EXCLUSIVE
818 | DDSCL_FULLSCREEN))
820 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
821 hr = DDERR_INVALIDPARAMS;
822 goto done;
825 hr = ddraw_set_focus_window(ddraw, window);
826 goto done;
829 if (cooplevel & DDSCL_EXCLUSIVE)
831 if (!(cooplevel & DDSCL_FULLSCREEN) || !(window || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
833 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
834 hr = DDERR_INVALIDPARAMS;
835 goto done;
838 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
840 HWND device_window;
842 if (!ddraw->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
844 WARN("No focus window set.\n");
845 hr = DDERR_NOFOCUSWINDOW;
846 goto done;
849 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
850 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
851 NULL, NULL, NULL, NULL);
852 if (!device_window)
854 ERR("Failed to create window, last error %#x.\n", GetLastError());
855 hr = E_FAIL;
856 goto done;
859 ShowWindow(device_window, SW_SHOW);
860 TRACE("Created a device window %p.\n", device_window);
862 /* Native apparently leaks the created device window if setting the
863 * focus window below fails. */
864 ddraw->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
865 ddraw->devicewindow = device_window;
867 if (cooplevel & DDSCL_SETFOCUSWINDOW)
869 if (!window)
871 hr = DDERR_NOHWND;
872 goto done;
875 if (FAILED(hr = ddraw_set_focus_window(ddraw, window)))
876 goto done;
879 window = device_window;
882 else
884 if (ddraw->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
885 DestroyWindow(ddraw->devicewindow);
886 ddraw->devicewindow = NULL;
887 ddraw->focuswindow = NULL;
890 if ((cooplevel & DDSCL_FULLSCREEN) != (ddraw->cooperative_level & DDSCL_FULLSCREEN) || window != ddraw->dest_window)
892 if (ddraw->cooperative_level & DDSCL_FULLSCREEN)
893 wined3d_device_restore_fullscreen_window(ddraw->wined3d_device, ddraw->dest_window);
895 if (cooplevel & DDSCL_FULLSCREEN)
897 struct wined3d_display_mode display_mode;
899 wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &display_mode, NULL);
900 wined3d_device_setup_fullscreen_window(ddraw->wined3d_device, window,
901 display_mode.width, display_mode.height);
905 if (cooplevel & DDSCL_MULTITHREADED && !(ddraw->cooperative_level & DDSCL_MULTITHREADED))
906 wined3d_device_set_multithreaded(ddraw->wined3d_device);
908 if (ddraw->wined3d_swapchain)
910 if (!(ddraw->flags & DDRAW_NO3D))
912 restore_state = TRUE;
914 if (FAILED(hr = wined3d_stateblock_create(ddraw->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
916 ERR("Failed to create stateblock, hr %#x.\n", hr);
917 goto done;
920 wined3d_stateblock_capture(stateblock);
921 rt = wined3d_device_get_render_target(ddraw->wined3d_device, 0);
922 if (rt == ddraw->wined3d_frontbuffer)
923 rt = NULL;
924 else if (rt)
925 wined3d_surface_incref(rt);
927 if ((ds = wined3d_device_get_depth_stencil(ddraw->wined3d_device)))
928 wined3d_surface_incref(ds);
931 ddraw_destroy_swapchain(ddraw);
934 if (FAILED(hr = ddraw_create_swapchain(ddraw, window, !(cooplevel & DDSCL_FULLSCREEN))))
935 ERR("Failed to create swapchain, hr %#x.\n", hr);
937 if (restore_state)
939 if (ds)
941 wined3d_device_set_depth_stencil(ddraw->wined3d_device, ds);
942 wined3d_surface_decref(ds);
945 if (rt)
947 wined3d_device_set_render_target(ddraw->wined3d_device, 0, rt, FALSE);
948 wined3d_surface_decref(rt);
951 wined3d_stateblock_apply(stateblock);
952 wined3d_stateblock_decref(stateblock);
955 if (!(cooplevel & DDSCL_EXCLUSIVE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
956 && restore_mode_on_normal)
958 hr = ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
959 if (FAILED(hr))
960 ERR("RestoreDisplayMode failed\n");
963 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE)
964 && (window != ddraw->dest_window || !(cooplevel & DDSCL_EXCLUSIVE)))
965 wined3d_device_release_focus_window(ddraw->wined3d_device);
967 if ((cooplevel & DDSCL_EXCLUSIVE)
968 && (window != ddraw->dest_window || !(ddraw->cooperative_level & DDSCL_EXCLUSIVE)))
970 hr = wined3d_device_acquire_focus_window(ddraw->wined3d_device, window);
971 if (FAILED(hr))
973 ERR("Failed to acquire focus window, hr %#x.\n", hr);
974 goto done;
978 /* Unhandled flags */
979 if (cooplevel & DDSCL_ALLOWREBOOT)
980 WARN("Unhandled flag DDSCL_ALLOWREBOOT, harmless\n");
981 if (cooplevel & DDSCL_ALLOWMODEX)
982 WARN("Unhandled flag DDSCL_ALLOWMODEX, harmless\n");
983 if (cooplevel & DDSCL_FPUSETUP)
984 WARN("Unhandled flag DDSCL_FPUSETUP, harmless\n");
986 if (cooplevel & DDSCL_EXCLUSIVE)
987 exclusive_ddraw = ddraw;
988 else if (exclusive_ddraw == ddraw)
989 exclusive_ddraw = NULL;
991 /* Store the cooperative_level */
992 ddraw->cooperative_level = cooplevel;
993 ddraw->dest_window = window;
995 TRACE("SetCooperativeLevel retuning DD_OK\n");
996 hr = DD_OK;
997 done:
998 ddraw->flags &= ~DDRAW_SCL_RECURSIVE;
999 wined3d_mutex_unlock();
1001 return hr;
1004 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND window, DWORD flags)
1006 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1008 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1010 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1013 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
1015 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1017 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1019 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1022 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1024 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1026 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1028 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1031 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1033 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1034 HRESULT hr;
1036 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1038 hr = ddraw_set_cooperative_level(ddraw, window, flags, FALSE);
1039 if (SUCCEEDED(hr))
1040 ddraw->flags |= DDRAW_SCL_DDRAW1;
1041 return hr;
1044 /*****************************************************************************
1045 * IDirectDraw7::SetDisplayMode
1047 * Sets the display screen resolution, color depth and refresh frequency
1048 * when in fullscreen mode (in theory).
1049 * Possible return values listed in the SDK suggest that this method fails
1050 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1051 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1052 * It seems to be valid to pass 0 for With and Height, this has to be tested
1053 * It could mean that the current video mode should be left as-is. (But why
1054 * call it then?)
1056 * Params:
1057 * Height, Width: Screen dimension
1058 * BPP: Color depth in Bits per pixel
1059 * Refreshrate: Screen refresh rate
1060 * Flags: Other stuff
1062 * Returns
1063 * DD_OK on success
1065 *****************************************************************************/
1066 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD width, DWORD height,
1067 DWORD bpp, DWORD refresh_rate, DWORD flags)
1069 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1070 struct wined3d_display_mode mode;
1071 enum wined3d_format_id format;
1072 HRESULT hr;
1074 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1075 iface, width, height, bpp, refresh_rate, flags);
1077 if (force_refresh_rate != 0)
1079 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1080 refresh_rate, force_refresh_rate);
1081 refresh_rate = force_refresh_rate;
1084 wined3d_mutex_lock();
1086 if (exclusive_ddraw && exclusive_ddraw != ddraw)
1088 wined3d_mutex_unlock();
1089 return DDERR_NOEXCLUSIVEMODE;
1092 if (!width || !height)
1094 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here. */
1095 wined3d_mutex_unlock();
1096 return DD_OK;
1099 if (!restore_mode && FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d,
1100 WINED3DADAPTER_DEFAULT, &original_mode, NULL)))
1101 ERR("Failed to get current display mode, hr %#x.\n", hr);
1103 switch (bpp)
1105 case 8: format = WINED3DFMT_P8_UINT; break;
1106 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1107 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1108 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1109 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1110 default: format = WINED3DFMT_UNKNOWN; break;
1113 mode.width = width;
1114 mode.height = height;
1115 mode.refresh_rate = refresh_rate;
1116 mode.format_id = format;
1117 mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1119 /* TODO: The possible return values from msdn suggest that the screen mode
1120 * can't be changed if a surface is locked or some drawing is in progress. */
1121 /* TODO: Lose the primary surface. */
1122 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode)))
1124 ddraw->flags |= DDRAW_RESTORE_MODE;
1125 restore_mode = TRUE;
1128 wined3d_mutex_unlock();
1130 switch (hr)
1132 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1133 default: return hr;
1137 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1138 DWORD bpp, DWORD refresh_rate, DWORD flags)
1140 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1142 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1143 iface, width, height, bpp, refresh_rate, flags);
1145 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1148 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1149 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1151 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1153 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1154 iface, width, height, bpp, refresh_rate, flags);
1156 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1159 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1161 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1163 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1165 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1168 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7)
1170 memset(caps1, 0, sizeof(*caps1));
1171 caps1->dwSize = sizeof(*caps1);
1172 caps1->dwFlags = D3DDD_COLORMODEL
1173 | D3DDD_DEVCAPS
1174 | D3DDD_TRANSFORMCAPS
1175 | D3DDD_BCLIPPING
1176 | D3DDD_LIGHTINGCAPS
1177 | D3DDD_LINECAPS
1178 | D3DDD_TRICAPS
1179 | D3DDD_DEVICERENDERBITDEPTH
1180 | D3DDD_DEVICEZBUFFERBITDEPTH
1181 | D3DDD_MAXBUFFERSIZE
1182 | D3DDD_MAXVERTEXCOUNT;
1183 caps1->dcmColorModel = D3DCOLOR_RGB;
1184 caps1->dwDevCaps = caps7->dwDevCaps;
1185 caps1->dtcTransformCaps.dwSize = sizeof(caps1->dtcTransformCaps);
1186 caps1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
1187 caps1->bClipping = TRUE;
1188 caps1->dlcLightingCaps.dwSize = sizeof(caps1->dlcLightingCaps);
1189 caps1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
1190 | D3DLIGHTCAPS_PARALLELPOINT
1191 | D3DLIGHTCAPS_POINT
1192 | D3DLIGHTCAPS_SPOT;
1193 caps1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
1194 caps1->dlcLightingCaps.dwNumLights = caps7->dwMaxActiveLights;
1195 caps1->dpcLineCaps = caps7->dpcLineCaps;
1196 caps1->dpcTriCaps = caps7->dpcTriCaps;
1197 caps1->dwDeviceRenderBitDepth = caps7->dwDeviceRenderBitDepth;
1198 caps1->dwDeviceZBufferBitDepth = caps7->dwDeviceZBufferBitDepth;
1199 caps1->dwMaxBufferSize = 0;
1200 caps1->dwMaxVertexCount = 65536;
1201 caps1->dwMinTextureWidth = caps7->dwMinTextureWidth;
1202 caps1->dwMinTextureHeight = caps7->dwMinTextureHeight;
1203 caps1->dwMaxTextureWidth = caps7->dwMaxTextureWidth;
1204 caps1->dwMaxTextureHeight = caps7->dwMaxTextureHeight;
1205 caps1->dwMinStippleWidth = 1;
1206 caps1->dwMinStippleHeight = 1;
1207 caps1->dwMaxStippleWidth = 32;
1208 caps1->dwMaxStippleHeight = 32;
1209 caps1->dwMaxTextureRepeat = caps7->dwMaxTextureRepeat;
1210 caps1->dwMaxTextureAspectRatio = caps7->dwMaxTextureAspectRatio;
1211 caps1->dwMaxAnisotropy = caps7->dwMaxAnisotropy;
1212 caps1->dvGuardBandLeft = caps7->dvGuardBandLeft;
1213 caps1->dvGuardBandTop = caps7->dvGuardBandTop;
1214 caps1->dvGuardBandRight = caps7->dvGuardBandRight;
1215 caps1->dvGuardBandBottom = caps7->dvGuardBandBottom;
1216 caps1->dvExtentsAdjust = caps7->dvExtentsAdjust;
1217 caps1->dwStencilCaps = caps7->dwStencilCaps;
1218 caps1->dwFVFCaps = caps7->dwFVFCaps;
1219 caps1->dwTextureOpCaps = caps7->dwTextureOpCaps;
1220 caps1->wMaxTextureBlendStages = caps7->wMaxTextureBlendStages;
1221 caps1->wMaxSimultaneousTextures = caps7->wMaxSimultaneousTextures;
1224 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps)
1226 WINED3DCAPS wined3d_caps;
1227 HRESULT hr;
1229 TRACE("ddraw %p, caps %p.\n", ddraw, caps);
1231 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
1233 wined3d_mutex_lock();
1234 hr = wined3d_get_device_caps(ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
1235 wined3d_mutex_unlock();
1236 if (FAILED(hr))
1238 WARN("Failed to get device caps, hr %#x.\n", hr);
1239 return hr;
1242 caps->dwDevCaps = wined3d_caps.DevCaps;
1243 caps->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
1244 caps->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
1245 caps->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
1246 caps->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
1247 caps->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
1248 caps->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
1249 caps->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
1250 caps->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
1251 caps->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
1252 caps->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
1254 caps->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
1255 caps->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
1257 caps->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
1258 caps->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
1259 caps->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
1260 caps->dvMaxVertexW = wined3d_caps.MaxVertexW;
1262 caps->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
1263 caps->dvGuardBandTop = wined3d_caps.GuardBandTop;
1264 caps->dvGuardBandRight = wined3d_caps.GuardBandRight;
1265 caps->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
1267 caps->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
1268 caps->dwStencilCaps = wined3d_caps.StencilCaps;
1270 caps->dwFVFCaps = wined3d_caps.FVFCaps;
1271 caps->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
1273 caps->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
1274 caps->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
1276 /* Remove all non-d3d7 caps */
1277 caps->dwDevCaps &= (
1278 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
1279 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
1280 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
1281 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
1282 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
1283 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
1284 D3DDEVCAPS_HWRASTERIZATION);
1286 caps->dwStencilCaps &= (
1287 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
1288 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
1289 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
1291 /* FVF caps ?*/
1293 caps->dwTextureOpCaps &= (
1294 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
1295 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
1296 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
1297 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
1298 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
1299 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1300 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
1301 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
1303 caps->dwVertexProcessingCaps &= (
1304 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
1305 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
1307 caps->dpcLineCaps.dwMiscCaps &= (
1308 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
1309 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
1310 D3DPMISCCAPS_CULLCCW);
1312 caps->dpcLineCaps.dwRasterCaps &= (
1313 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
1314 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
1315 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
1316 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
1317 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
1318 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
1319 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
1320 D3DPRASTERCAPS_ZFOG);
1322 caps->dpcLineCaps.dwZCmpCaps &= (
1323 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1324 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1325 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1327 caps->dpcLineCaps.dwSrcBlendCaps &= (
1328 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1329 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1330 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1331 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1332 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1334 caps->dpcLineCaps.dwDestBlendCaps &= (
1335 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1336 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1337 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1338 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1339 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1341 caps->dpcLineCaps.dwAlphaCmpCaps &= (
1342 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1343 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1344 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1346 caps->dpcLineCaps.dwShadeCaps &= (
1347 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
1348 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
1349 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
1350 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
1351 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
1352 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
1353 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
1355 caps->dpcLineCaps.dwTextureCaps &= (
1356 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
1357 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
1358 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
1359 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
1361 caps->dpcLineCaps.dwTextureFilterCaps &= (
1362 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
1363 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
1364 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
1365 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
1366 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
1367 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
1369 caps->dpcLineCaps.dwTextureAddressCaps &= (
1370 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
1371 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
1373 if (!(caps->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
1375 /* DirectX7 always has the np2 flag set, no matter what the card
1376 * supports. Some old games (Rollcage) check the caps incorrectly.
1377 * If wined3d supports nonpow2 textures it also has np2 conditional
1378 * support. */
1379 caps->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1382 /* Fill the missing members, and do some fixup */
1383 caps->dpcLineCaps.dwSize = sizeof(caps->dpcLineCaps);
1384 caps->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD
1385 | D3DPTBLENDCAPS_MODULATEMASK
1386 | D3DPTBLENDCAPS_COPY
1387 | D3DPTBLENDCAPS_DECAL
1388 | D3DPTBLENDCAPS_DECALALPHA
1389 | D3DPTBLENDCAPS_DECALMASK
1390 | D3DPTBLENDCAPS_MODULATE
1391 | D3DPTBLENDCAPS_MODULATEALPHA;
1392 caps->dpcLineCaps.dwStippleWidth = 32;
1393 caps->dpcLineCaps.dwStippleHeight = 32;
1394 /* Use the same for the TriCaps */
1395 caps->dpcTriCaps = caps->dpcLineCaps;
1397 caps->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
1398 caps->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
1399 caps->dwMinTextureWidth = 1;
1400 caps->dwMinTextureHeight = 1;
1402 /* Convert DWORDs safely to WORDs */
1403 if (wined3d_caps.MaxTextureBlendStages > 0xffff)
1404 caps->wMaxTextureBlendStages = 0xffff;
1405 else
1406 caps->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
1407 if (wined3d_caps.MaxSimultaneousTextures > 0xffff)
1408 caps->wMaxSimultaneousTextures = 0xffff;
1409 else
1410 caps->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
1412 if (wined3d_caps.MaxUserClipPlanes > 0xffff)
1413 caps->wMaxUserClipPlanes = 0xffff;
1414 else
1415 caps->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
1416 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff)
1417 caps->wMaxVertexBlendMatrices = 0xffff;
1418 else
1419 caps->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
1421 caps->deviceGUID = IID_IDirect3DTnLHalDevice;
1423 caps->dwReserved1 = 0;
1424 caps->dwReserved2 = 0;
1425 caps->dwReserved3 = 0;
1426 caps->dwReserved4 = 0;
1428 return DD_OK;
1431 /*****************************************************************************
1432 * IDirectDraw7::GetCaps
1434 * Returns the drives capabilities
1436 * Used for version 1, 2, 4 and 7
1438 * Params:
1439 * DriverCaps: Structure to write the Hardware accelerated caps to
1440 * HelCaps: Structure to write the emulation caps to
1442 * Returns
1443 * This implementation returns DD_OK only
1445 *****************************************************************************/
1446 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1448 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1449 DDCAPS caps;
1450 WINED3DCAPS winecaps;
1451 HRESULT hr;
1452 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1454 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1456 /* One structure must be != NULL */
1457 if (!DriverCaps && !HELCaps)
1459 WARN("Invalid parameters.\n");
1460 return DDERR_INVALIDPARAMS;
1463 memset(&caps, 0, sizeof(caps));
1464 memset(&winecaps, 0, sizeof(winecaps));
1465 caps.dwSize = sizeof(caps);
1467 wined3d_mutex_lock();
1468 hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1469 if (FAILED(hr))
1471 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1472 wined3d_mutex_unlock();
1473 return hr;
1476 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1477 if (FAILED(hr))
1479 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1480 wined3d_mutex_unlock();
1481 return hr;
1484 hr = IDirectDraw7_GetFourCCCodes(iface, &caps.dwNumFourCCCodes, NULL);
1485 wined3d_mutex_unlock();
1486 if (FAILED(hr))
1488 WARN("IDirectDraw7::GetFourCCCodes failed\n");
1489 return hr;
1492 caps.dwCaps = winecaps.ddraw_caps.caps;
1493 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1494 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1495 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1496 caps.dwPalCaps = DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE;
1497 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1498 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1499 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1500 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1501 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1502 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1503 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1504 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1505 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1506 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1508 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1509 caps.dwAlignStrideAlign = DDRAW_STRIDE_ALIGNMENT;
1511 if(DriverCaps)
1513 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1514 if (TRACE_ON(ddraw))
1516 TRACE("Driver Caps :\n");
1517 DDRAW_dump_DDCAPS(DriverCaps);
1521 if(HELCaps)
1523 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1524 if (TRACE_ON(ddraw))
1526 TRACE("HEL Caps :\n");
1527 DDRAW_dump_DDCAPS(HELCaps);
1531 return DD_OK;
1534 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1536 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1538 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1540 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1543 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1545 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1547 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1549 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1552 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1554 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1556 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1558 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1561 /*****************************************************************************
1562 * IDirectDraw7::Compact
1564 * No idea what it does, MSDN says it's not implemented.
1566 * Returns
1567 * DD_OK, but this is unchecked
1569 *****************************************************************************/
1570 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1572 TRACE("iface %p.\n", iface);
1574 return DD_OK;
1577 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1579 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1581 TRACE("iface %p.\n", iface);
1583 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1586 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1588 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1590 TRACE("iface %p.\n", iface);
1592 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1595 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1597 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1599 TRACE("iface %p.\n", iface);
1601 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1604 /*****************************************************************************
1605 * IDirectDraw7::GetDisplayMode
1607 * Returns information about the current display mode
1609 * Exists in Version 1, 2, 4 and 7
1611 * Params:
1612 * DDSD: Address of a surface description structure to write the info to
1614 * Returns
1615 * DD_OK
1617 *****************************************************************************/
1618 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1620 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1621 struct wined3d_display_mode mode;
1622 HRESULT hr;
1623 DWORD Size;
1625 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1627 wined3d_mutex_lock();
1628 /* This seems sane */
1629 if (!DDSD)
1631 wined3d_mutex_unlock();
1632 return DDERR_INVALIDPARAMS;
1635 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1637 ERR("Failed to get display mode, hr %#x.\n", hr);
1638 wined3d_mutex_unlock();
1639 return hr;
1642 Size = DDSD->dwSize;
1643 memset(DDSD, 0, Size);
1645 DDSD->dwSize = Size;
1646 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1647 DDSD->dwWidth = mode.width;
1648 DDSD->dwHeight = mode.height;
1649 DDSD->u2.dwRefreshRate = 60;
1650 DDSD->ddsCaps.dwCaps = 0;
1651 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1652 ddrawformat_from_wined3dformat(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1653 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1655 if(TRACE_ON(ddraw))
1657 TRACE("Returning surface desc :\n");
1658 DDRAW_dump_surface_desc(DDSD);
1661 wined3d_mutex_unlock();
1663 return DD_OK;
1666 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1668 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1670 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1672 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1675 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1677 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1679 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1681 /* FIXME: Test sizes, properly convert surface_desc */
1682 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1685 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1687 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1689 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1691 /* FIXME: Test sizes, properly convert surface_desc */
1692 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1695 /*****************************************************************************
1696 * IDirectDraw7::GetFourCCCodes
1698 * Returns an array of supported FourCC codes.
1700 * Exists in Version 1, 2, 4 and 7
1702 * Params:
1703 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1704 * of enumerated codes
1705 * Codes: Pointer to an array of DWORDs where the supported codes are written
1706 * to
1708 * Returns
1709 * Always returns DD_OK, as it's a stub for now
1711 *****************************************************************************/
1712 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1714 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1715 static const enum wined3d_format_id formats[] =
1717 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1718 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1719 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1721 struct wined3d_display_mode mode;
1722 DWORD count = 0, i, outsize;
1723 HRESULT hr;
1725 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1727 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1729 ERR("Failed to get display mode, hr %#x.\n", hr);
1730 return hr;
1733 outsize = NumCodes && Codes ? *NumCodes : 0;
1735 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1737 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1738 mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i])))
1740 if (count < outsize)
1741 Codes[count] = formats[i];
1742 ++count;
1745 if(NumCodes) {
1746 TRACE("Returning %u FourCC codes\n", count);
1747 *NumCodes = count;
1750 return DD_OK;
1753 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1755 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1757 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1759 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1762 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1764 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1766 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1768 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1771 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1773 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1775 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1777 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1780 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *frequency)
1782 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1783 struct wined3d_display_mode mode;
1784 HRESULT hr;
1786 TRACE("iface %p, frequency %p.\n", iface, frequency);
1788 wined3d_mutex_lock();
1789 hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL);
1790 wined3d_mutex_unlock();
1791 if (FAILED(hr))
1793 WARN("Failed to get display mode, hr %#x.\n", hr);
1794 return hr;
1797 *frequency = mode.refresh_rate;
1799 return DD_OK;
1802 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1804 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1806 TRACE("iface %p, frequency %p.\n", iface, frequency);
1808 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1811 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1813 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1815 TRACE("iface %p, frequency %p.\n", iface, frequency);
1817 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1820 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1822 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1824 TRACE("iface %p, frequency %p.\n", iface, frequency);
1826 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1829 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1831 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1832 struct wined3d_raster_status raster_status;
1833 HRESULT hr;
1835 TRACE("iface %p, status %p.\n", iface, status);
1837 if(!status)
1838 return DDERR_INVALIDPARAMS;
1840 wined3d_mutex_lock();
1841 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
1842 wined3d_mutex_unlock();
1843 if (FAILED(hr))
1845 WARN("Failed to get raster status, hr %#x.\n", hr);
1846 return hr;
1849 *status = raster_status.in_vblank;
1851 return DD_OK;
1854 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1856 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1858 TRACE("iface %p, status %p.\n", iface, status);
1860 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1863 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1865 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1867 TRACE("iface %p, status %p.\n", iface, status);
1869 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1872 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1874 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1876 TRACE("iface %p, status %p.\n", iface, status);
1878 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1881 /*****************************************************************************
1882 * IDirectDraw7::GetAvailableVidMem
1884 * Returns the total and free video memory
1886 * Params:
1887 * Caps: Specifies the memory type asked for
1888 * total: Pointer to a DWORD to be filled with the total memory
1889 * free: Pointer to a DWORD to be filled with the free memory
1891 * Returns
1892 * DD_OK on success
1893 * DDERR_INVALIDPARAMS if free and total are NULL
1895 *****************************************************************************/
1896 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1897 DWORD *free)
1899 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1900 HRESULT hr = DD_OK;
1902 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1904 if (TRACE_ON(ddraw))
1906 TRACE("Asked for memory with description: ");
1907 DDRAW_dump_DDSCAPS2(Caps);
1909 wined3d_mutex_lock();
1911 /* Todo: System memory vs local video memory vs non-local video memory
1912 * The MSDN also mentions differences between texture memory and other
1913 * resources, but that's not important
1916 if( (!total) && (!free) )
1918 wined3d_mutex_unlock();
1919 return DDERR_INVALIDPARAMS;
1922 if (free)
1923 *free = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1924 if (total)
1926 struct wined3d_adapter_identifier desc = {0};
1928 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1929 *total = desc.video_memory;
1932 wined3d_mutex_unlock();
1934 return hr;
1937 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1938 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1940 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1942 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1944 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1947 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1948 DDSCAPS *caps, DWORD *total, DWORD *free)
1950 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1951 DDSCAPS2 caps2;
1953 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1955 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1956 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1959 /*****************************************************************************
1960 * IDirectDraw7::Initialize
1962 * Initializes a DirectDraw interface.
1964 * Params:
1965 * GUID: Interface identifier. Well, don't know what this is really good
1966 * for
1968 * Returns
1969 * Returns DD_OK on the first call,
1970 * DDERR_ALREADYINITIALIZED on repeated calls
1972 *****************************************************************************/
1973 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1975 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1977 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1979 if (ddraw->flags & DDRAW_INITIALIZED)
1980 return DDERR_ALREADYINITIALIZED;
1982 /* FIXME: To properly take the GUID into account we should call
1983 * ddraw_init() here instead of in DDRAW_Create(). */
1984 if (guid)
1985 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1987 ddraw->flags |= DDRAW_INITIALIZED;
1988 return DD_OK;
1991 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1993 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1995 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1997 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2000 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
2002 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2004 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2006 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2009 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
2011 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2013 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2015 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2018 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
2020 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
2022 return DDERR_ALREADYINITIALIZED;
2025 /*****************************************************************************
2026 * IDirectDraw7::FlipToGDISurface
2028 * "Makes the surface that the GDI writes to the primary surface"
2029 * Looks like some windows specific thing we don't have to care about.
2030 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
2031 * show error boxes ;)
2032 * Well, just return DD_OK.
2034 * Returns:
2035 * Always returns DD_OK
2037 *****************************************************************************/
2038 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
2040 FIXME("iface %p stub!\n", iface);
2042 return DD_OK;
2045 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
2047 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2049 TRACE("iface %p.\n", iface);
2051 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2054 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
2056 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2058 TRACE("iface %p.\n", iface);
2060 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2063 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
2065 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2067 TRACE("iface %p.\n", iface);
2069 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2072 /*****************************************************************************
2073 * IDirectDraw7::WaitForVerticalBlank
2075 * This method allows applications to get in sync with the vertical blank
2076 * interval.
2077 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
2078 * redraw the screen, most likely because of this stub
2080 * Parameters:
2081 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
2082 * or DDWAITVB_BLOCKEND
2083 * h: Not used, according to MSDN
2085 * Returns:
2086 * Always returns DD_OK
2088 *****************************************************************************/
2089 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
2091 static BOOL hide;
2093 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
2095 /* This function is called often, so print the fixme only once */
2096 if(!hide)
2098 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
2099 hide = TRUE;
2102 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
2103 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
2104 return DDERR_UNSUPPORTED; /* unchecked */
2106 return DD_OK;
2109 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
2111 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2113 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2115 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2118 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
2120 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2122 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2124 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2127 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
2129 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2131 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2133 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2136 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
2138 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2139 struct wined3d_raster_status raster_status;
2140 HRESULT hr;
2142 TRACE("iface %p, line %p.\n", iface, Scanline);
2144 wined3d_mutex_lock();
2145 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
2146 wined3d_mutex_unlock();
2147 if (FAILED(hr))
2149 WARN("Failed to get raster status, hr %#x.\n", hr);
2150 return hr;
2153 *Scanline = raster_status.scan_line;
2155 if (raster_status.in_vblank)
2156 return DDERR_VERTICALBLANKINPROGRESS;
2158 return DD_OK;
2161 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
2163 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2165 TRACE("iface %p, line %p.\n", iface, line);
2167 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2170 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
2172 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2174 TRACE("iface %p, line %p.\n", iface, line);
2176 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2179 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
2181 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2183 TRACE("iface %p, line %p.\n", iface, line);
2185 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2188 /*****************************************************************************
2189 * IDirectDraw7::TestCooperativeLevel
2191 * Informs the application about the state of the video adapter, depending
2192 * on the cooperative level
2194 * Returns:
2195 * DD_OK if the device is in a sane state
2196 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
2197 * if the state is not correct(See below)
2199 *****************************************************************************/
2200 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
2202 TRACE("iface %p.\n", iface);
2204 return DD_OK;
2207 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
2209 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2211 TRACE("iface %p.\n", iface);
2213 return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
2216 /*****************************************************************************
2217 * IDirectDraw7::GetGDISurface
2219 * Returns the surface that GDI is treating as the primary surface.
2220 * For Wine this is the front buffer
2222 * Params:
2223 * GDISurface: Address to write the surface pointer to
2225 * Returns:
2226 * DD_OK if the surface was found
2227 * DDERR_NOTFOUND if the GDI surface wasn't found
2229 *****************************************************************************/
2230 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
2232 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2234 TRACE("iface %p, surface %p.\n", iface, GDISurface);
2236 wined3d_mutex_lock();
2238 if (!(*GDISurface = &ddraw->primary->IDirectDrawSurface7_iface))
2240 WARN("Primary not created yet.\n");
2241 wined3d_mutex_unlock();
2242 return DDERR_NOTFOUND;
2244 IDirectDrawSurface7_AddRef(*GDISurface);
2246 wined3d_mutex_unlock();
2248 return DD_OK;
2251 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2253 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2254 struct ddraw_surface *surface_impl;
2255 IDirectDrawSurface7 *surface7;
2256 HRESULT hr;
2258 TRACE("iface %p, surface %p.\n", iface, surface);
2260 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2261 if (FAILED(hr))
2263 *surface = NULL;
2264 return hr;
2266 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2267 *surface = &surface_impl->IDirectDrawSurface4_iface;
2268 IDirectDrawSurface4_AddRef(*surface);
2269 IDirectDrawSurface7_Release(surface7);
2271 return hr;
2274 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2276 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2277 struct ddraw_surface *surface_impl;
2278 IDirectDrawSurface7 *surface7;
2279 HRESULT hr;
2281 TRACE("iface %p, surface %p.\n", iface, surface);
2283 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2284 if (FAILED(hr))
2286 *surface = NULL;
2287 return hr;
2289 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2290 *surface = &surface_impl->IDirectDrawSurface_iface;
2291 IDirectDrawSurface_AddRef(*surface);
2292 IDirectDrawSurface7_Release(surface7);
2294 return hr;
2297 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2299 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2300 struct ddraw_surface *surface_impl;
2301 IDirectDrawSurface7 *surface7;
2302 HRESULT hr;
2304 TRACE("iface %p, surface %p.\n", iface, surface);
2306 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2307 if (FAILED(hr))
2309 *surface = NULL;
2310 return hr;
2312 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2313 *surface = &surface_impl->IDirectDrawSurface_iface;
2314 IDirectDrawSurface_AddRef(*surface);
2315 IDirectDrawSurface7_Release(surface7);
2317 return hr;
2320 struct displaymodescallback_context
2322 LPDDENUMMODESCALLBACK func;
2323 void *context;
2326 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2328 struct displaymodescallback_context *cbcontext = context;
2329 DDSURFACEDESC desc;
2331 DDSD2_to_DDSD(surface_desc, &desc);
2332 return cbcontext->func(&desc, cbcontext->context);
2335 /*****************************************************************************
2336 * IDirectDraw7::EnumDisplayModes
2338 * Enumerates the supported Display modes. The modes can be filtered with
2339 * the DDSD parameter.
2341 * Params:
2342 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2343 * versions (3 and older?) this is reserved and must be 0.
2344 * DDSD: Surface description to filter the modes
2345 * Context: Pointer passed back to the callback function
2346 * cb: Application-provided callback function
2348 * Returns:
2349 * DD_OK on success
2350 * DDERR_INVALIDPARAMS if the callback wasn't set
2352 *****************************************************************************/
2353 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2354 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2356 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2357 struct wined3d_display_mode *enum_modes = NULL;
2358 struct wined3d_display_mode mode;
2359 unsigned int modenum, fmt;
2360 DDSURFACEDESC2 callback_sd;
2361 unsigned enum_mode_count = 0, enum_mode_array_size = 16;
2362 DDPIXELFORMAT pixelformat;
2364 static const enum wined3d_format_id checkFormatList[] =
2366 WINED3DFMT_B8G8R8X8_UNORM,
2367 WINED3DFMT_B5G6R5_UNORM,
2368 WINED3DFMT_P8_UINT,
2371 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2372 iface, Flags, DDSD, Context, cb);
2374 if (!cb)
2375 return DDERR_INVALIDPARAMS;
2377 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2378 if (!enum_modes) return DDERR_OUTOFMEMORY;
2380 wined3d_mutex_lock();
2382 pixelformat.dwSize = sizeof(pixelformat);
2383 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2385 modenum = 0;
2386 while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT, checkFormatList[fmt],
2387 WINED3D_SCANLINE_ORDERING_UNKNOWN, modenum++, &mode) == WINED3D_OK)
2389 BOOL found = FALSE;
2390 unsigned i;
2392 ddrawformat_from_wined3dformat(&pixelformat, mode.format_id);
2393 if (DDSD)
2395 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2396 continue;
2397 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2398 continue;
2399 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2400 continue;
2401 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2402 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2403 continue;
2406 /* DX docs state EnumDisplayMode should return only unique modes */
2407 for (i = 0; i < enum_mode_count; i++)
2409 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2410 && enum_modes[i].format_id == mode.format_id
2411 && (enum_modes[i].refresh_rate == mode.refresh_rate || !(Flags & DDEDM_REFRESHRATES)))
2413 found = TRUE;
2414 break;
2417 if(found) continue;
2419 memset(&callback_sd, 0, sizeof(callback_sd));
2420 callback_sd.dwSize = sizeof(callback_sd);
2421 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2423 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2424 if (Flags & DDEDM_REFRESHRATES)
2425 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2427 callback_sd.dwWidth = mode.width;
2428 callback_sd.dwHeight = mode.height;
2430 callback_sd.u4.ddpfPixelFormat=pixelformat;
2432 /* Calc pitch and DWORD align like MSDN says */
2433 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2434 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2436 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2437 callback_sd.u2.dwRefreshRate);
2439 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2441 TRACE("Application asked to terminate the enumeration\n");
2442 HeapFree(GetProcessHeap(), 0, enum_modes);
2443 wined3d_mutex_unlock();
2444 return DD_OK;
2447 if (enum_mode_count == enum_mode_array_size)
2449 struct wined3d_display_mode *new_enum_modes;
2451 enum_mode_array_size *= 2;
2452 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2453 sizeof(*new_enum_modes) * enum_mode_array_size);
2454 if (!new_enum_modes)
2456 HeapFree(GetProcessHeap(), 0, enum_modes);
2457 wined3d_mutex_unlock();
2458 return DDERR_OUTOFMEMORY;
2461 enum_modes = new_enum_modes;
2463 enum_modes[enum_mode_count++] = mode;
2467 TRACE("End of enumeration\n");
2468 HeapFree(GetProcessHeap(), 0, enum_modes);
2469 wined3d_mutex_unlock();
2471 return DD_OK;
2474 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2475 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2477 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2479 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2480 iface, flags, surface_desc, context, callback);
2482 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2485 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2486 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2488 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2489 struct displaymodescallback_context cbcontext;
2490 DDSURFACEDESC2 surface_desc2;
2492 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2493 iface, flags, surface_desc, context, callback);
2495 cbcontext.func = callback;
2496 cbcontext.context = context;
2498 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2499 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2500 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2503 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2504 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2506 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2507 struct displaymodescallback_context cbcontext;
2508 DDSURFACEDESC2 surface_desc2;
2510 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2511 iface, flags, surface_desc, context, callback);
2513 cbcontext.func = callback;
2514 cbcontext.context = context;
2516 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2517 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2518 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2521 /*****************************************************************************
2522 * IDirectDraw7::EvaluateMode
2524 * Used with IDirectDraw7::StartModeTest to test video modes.
2525 * EvaluateMode is used to pass or fail a mode, and continue with the next
2526 * mode
2528 * Params:
2529 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2530 * Timeout: Returns the amount of seconds left before the mode would have
2531 * been failed automatically
2533 * Returns:
2534 * This implementation always DD_OK, because it's a stub
2536 *****************************************************************************/
2537 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2539 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2541 /* When implementing this, implement it in WineD3D */
2543 return DD_OK;
2546 /*****************************************************************************
2547 * IDirectDraw7::GetDeviceIdentifier
2549 * Returns the device identifier, which gives information about the driver
2550 * Our device identifier is defined at the beginning of this file.
2552 * Params:
2553 * DDDI: Address for the returned structure
2554 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2556 * Returns:
2557 * On success it returns DD_OK
2558 * DDERR_INVALIDPARAMS if DDDI is NULL
2560 *****************************************************************************/
2561 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2562 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2564 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2565 struct wined3d_adapter_identifier adapter_id;
2566 HRESULT hr = S_OK;
2568 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2570 if (!DDDI)
2571 return DDERR_INVALIDPARAMS;
2573 if (Flags & DDGDI_GETHOSTIDENTIFIER)
2575 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2576 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2577 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2578 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2579 * bytes too long. So only copy the relevant part of the structure
2582 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2583 return DD_OK;
2586 /* Drakan: Order of the Flame expects accurate D3D device information from ddraw */
2587 adapter_id.driver = DDDI->szDriver;
2588 adapter_id.driver_size = sizeof(DDDI->szDriver);
2589 adapter_id.description = DDDI->szDescription;
2590 adapter_id.description_size = sizeof(DDDI->szDescription);
2591 adapter_id.device_name_size = 0;
2592 wined3d_mutex_lock();
2593 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0x0, &adapter_id);
2594 wined3d_mutex_unlock();
2595 if (FAILED(hr)) return hr;
2597 DDDI->liDriverVersion = adapter_id.driver_version;
2598 DDDI->dwVendorId = adapter_id.vendor_id;
2599 DDDI->dwDeviceId = adapter_id.device_id;
2600 DDDI->dwSubSysId = adapter_id.subsystem_id;
2601 DDDI->dwRevision = adapter_id.revision;
2602 DDDI->guidDeviceIdentifier = adapter_id.device_identifier;
2603 DDDI->dwWHQLLevel = adapter_id.whql_level;
2604 return DD_OK;
2607 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2608 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2610 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2611 DDDEVICEIDENTIFIER2 identifier2;
2612 HRESULT hr;
2614 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2616 hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2617 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2619 return hr;
2622 /*****************************************************************************
2623 * IDirectDraw7::GetSurfaceFromDC
2625 * Returns the Surface for a GDI device context handle.
2626 * Is this related to IDirectDrawSurface::GetDC ???
2628 * Params:
2629 * hdc: hdc to return the surface for
2630 * Surface: Address to write the surface pointer to
2632 * Returns:
2633 * Always returns DD_OK because it's a stub
2635 *****************************************************************************/
2636 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2637 IDirectDrawSurface7 **Surface)
2639 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2640 struct wined3d_surface *wined3d_surface;
2641 struct ddraw_surface *surface_impl;
2643 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2645 if (!Surface) return E_INVALIDARG;
2647 if (!(wined3d_surface = wined3d_device_get_surface_from_dc(ddraw->wined3d_device, hdc)))
2649 TRACE("No surface found for dc %p.\n", hdc);
2650 *Surface = NULL;
2651 return DDERR_NOTFOUND;
2654 surface_impl = wined3d_surface_get_parent(wined3d_surface);
2655 *Surface = &surface_impl->IDirectDrawSurface7_iface;
2656 IDirectDrawSurface7_AddRef(*Surface);
2657 TRACE("Returning surface %p.\n", Surface);
2658 return DD_OK;
2661 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2662 IDirectDrawSurface4 **surface)
2664 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2665 struct ddraw_surface *surface_impl;
2666 IDirectDrawSurface7 *surface7;
2667 HRESULT hr;
2669 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2671 if (!surface) return E_INVALIDARG;
2673 hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2674 if (FAILED(hr))
2676 *surface = NULL;
2677 return hr;
2679 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2680 /* Tests say this is true */
2681 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2682 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2683 IDirectDrawSurface7_Release(surface7);
2685 return hr;
2688 /*****************************************************************************
2689 * IDirectDraw7::RestoreAllSurfaces
2691 * Calls the restore method of all surfaces
2693 * Params:
2695 * Returns:
2696 * Always returns DD_OK because it's a stub
2698 *****************************************************************************/
2699 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2701 FIXME("iface %p stub!\n", iface);
2703 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2704 * get their parent and call their restore method. Do not implement
2705 * it in WineD3D, as restoring a surface means re-creating the
2706 * WineD3DDSurface
2708 return DD_OK;
2711 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2713 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2715 TRACE("iface %p.\n", iface);
2717 return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2720 /*****************************************************************************
2721 * IDirectDraw7::StartModeTest
2723 * Tests the specified video modes to update the system registry with
2724 * refresh rate information. StartModeTest starts the mode test,
2725 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2726 * isn't called within 15 seconds, the mode is failed automatically
2728 * As refresh rates are handled by the X server, I don't think this
2729 * Method is important
2731 * Params:
2732 * Modes: An array of mode specifications
2733 * NumModes: The number of modes in Modes
2734 * Flags: Some flags...
2736 * Returns:
2737 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2738 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2739 * otherwise DD_OK
2741 *****************************************************************************/
2742 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2744 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2745 iface, Modes, NumModes, Flags);
2747 /* This looks sane */
2748 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2750 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2751 * As it is not, DDERR_TESTFINISHED is returned
2752 * (hopefully that's correct
2754 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2755 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2758 return DD_OK;
2761 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
2762 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
2764 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2765 struct ddraw_surface *impl;
2766 HRESULT hr;
2768 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2769 iface, surface_desc, surface, outer_unknown);
2771 wined3d_mutex_lock();
2773 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2775 WARN("Cooperative level not set.\n");
2776 wined3d_mutex_unlock();
2777 return DDERR_NOCOOPERATIVELEVELSET;
2780 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2782 WARN("Application supplied invalid surface descriptor\n");
2783 wined3d_mutex_unlock();
2784 return DDERR_INVALIDPARAMS;
2787 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2789 if (TRACE_ON(ddraw))
2791 TRACE(" (%p) Requesting surface desc :\n", iface);
2792 DDRAW_dump_surface_desc(surface_desc);
2795 WARN("Application tried to create an explicit front or back buffer\n");
2796 wined3d_mutex_unlock();
2797 return DDERR_INVALIDCAPS;
2800 hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 7);
2801 wined3d_mutex_unlock();
2802 if (FAILED(hr))
2804 *surface = NULL;
2805 return hr;
2808 *surface = &impl->IDirectDrawSurface7_iface;
2809 IDirectDraw7_AddRef(iface);
2810 impl->ifaceToRelease = (IUnknown *)iface;
2812 return hr;
2815 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
2816 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
2818 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2819 struct ddraw_surface *impl;
2820 HRESULT hr;
2822 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2823 iface, surface_desc, surface, outer_unknown);
2825 wined3d_mutex_lock();
2827 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2829 WARN("Cooperative level not set.\n");
2830 wined3d_mutex_unlock();
2831 return DDERR_NOCOOPERATIVELEVELSET;
2834 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2836 WARN("Application supplied invalid surface descriptor\n");
2837 wined3d_mutex_unlock();
2838 return DDERR_INVALIDPARAMS;
2841 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2843 if (TRACE_ON(ddraw))
2845 TRACE(" (%p) Requesting surface desc :\n", iface);
2846 DDRAW_dump_surface_desc(surface_desc);
2849 WARN("Application tried to create an explicit front or back buffer\n");
2850 wined3d_mutex_unlock();
2851 return DDERR_INVALIDCAPS;
2854 hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 4);
2855 wined3d_mutex_unlock();
2856 if (FAILED(hr))
2858 *surface = NULL;
2859 return hr;
2862 *surface = &impl->IDirectDrawSurface4_iface;
2863 IDirectDraw4_AddRef(iface);
2864 impl->ifaceToRelease = (IUnknown *)iface;
2866 return hr;
2869 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
2870 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
2872 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2873 struct ddraw_surface *impl;
2874 HRESULT hr;
2875 DDSURFACEDESC2 surface_desc2;
2877 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2878 iface, surface_desc, surface, outer_unknown);
2880 wined3d_mutex_lock();
2882 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2884 WARN("Cooperative level not set.\n");
2885 wined3d_mutex_unlock();
2886 return DDERR_NOCOOPERATIVELEVELSET;
2889 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
2891 WARN("Application supplied invalid surface descriptor\n");
2892 wined3d_mutex_unlock();
2893 return DDERR_INVALIDPARAMS;
2896 DDSD_to_DDSD2(surface_desc, &surface_desc2);
2897 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2899 if (TRACE_ON(ddraw))
2901 TRACE(" (%p) Requesting surface desc :\n", iface);
2902 DDRAW_dump_surface_desc((DDSURFACEDESC2 *)surface_desc);
2905 WARN("Application tried to create an explicit front or back buffer\n");
2906 wined3d_mutex_unlock();
2907 return DDERR_INVALIDCAPS;
2910 hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 2);
2911 wined3d_mutex_unlock();
2912 if (FAILED(hr))
2914 *surface = NULL;
2915 return hr;
2918 *surface = &impl->IDirectDrawSurface_iface;
2919 impl->ifaceToRelease = NULL;
2921 return hr;
2924 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
2925 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
2927 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2928 struct ddraw_surface *impl;
2929 HRESULT hr;
2930 DDSURFACEDESC2 surface_desc2;
2932 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2933 iface, surface_desc, surface, outer_unknown);
2935 wined3d_mutex_lock();
2937 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2939 WARN("Cooperative level not set.\n");
2940 wined3d_mutex_unlock();
2941 return DDERR_NOCOOPERATIVELEVELSET;
2944 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
2946 WARN("Application supplied invalid surface descriptor\n");
2947 wined3d_mutex_unlock();
2948 return DDERR_INVALIDPARAMS;
2951 if ((surface_desc->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER))
2952 == (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER)
2953 || (surface_desc->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER))
2954 == ((DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER)))
2956 WARN("Application tried to create an explicit front or back buffer.\n");
2957 wined3d_mutex_unlock();
2958 return DDERR_INVALIDCAPS;
2961 DDSD_to_DDSD2(surface_desc, &surface_desc2);
2962 hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 1);
2963 wined3d_mutex_unlock();
2964 if (FAILED(hr))
2966 *surface = NULL;
2967 return hr;
2970 *surface = &impl->IDirectDrawSurface_iface;
2971 impl->ifaceToRelease = NULL;
2973 return hr;
2976 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2977 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2979 static BOOL
2980 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2981 const DDPIXELFORMAT *provided)
2983 /* Some flags must be present in both or neither for a match. */
2984 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2985 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2986 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2988 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2989 return FALSE;
2991 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2992 return FALSE;
2994 if (requested->dwFlags & DDPF_FOURCC)
2995 if (requested->dwFourCC != provided->dwFourCC)
2996 return FALSE;
2998 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2999 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3000 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3001 return FALSE;
3003 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3004 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3005 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3006 return FALSE;
3008 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3009 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3010 return FALSE;
3012 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3013 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3014 |DDPF_BUMPDUDV))
3015 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3016 return FALSE;
3018 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3019 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3020 return FALSE;
3022 return TRUE;
3025 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3027 struct compare_info
3029 DWORD flag;
3030 ptrdiff_t offset;
3031 size_t size;
3034 #define CMP(FLAG, FIELD) \
3035 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3036 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3038 static const struct compare_info compare[] =
3040 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3041 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3042 CMP(CAPS, ddsCaps),
3043 CMP(CKDESTBLT, ddckCKDestBlt),
3044 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3045 CMP(CKSRCBLT, ddckCKSrcBlt),
3046 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3047 CMP(HEIGHT, dwHeight),
3048 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3049 CMP(LPSURFACE, lpSurface),
3050 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3051 CMP(PITCH, u1 /* lPitch */),
3052 /* PIXELFORMAT: manual */
3053 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3054 CMP(TEXTURESTAGE, dwTextureStage),
3055 CMP(WIDTH, dwWidth),
3056 /* ZBUFFERBITDEPTH: "obsolete" */
3059 #undef CMP
3061 unsigned int i;
3063 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3064 return FALSE;
3066 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3068 if (requested->dwFlags & compare[i].flag
3069 && memcmp((const char *)provided + compare[i].offset,
3070 (const char *)requested + compare[i].offset,
3071 compare[i].size) != 0)
3072 return FALSE;
3075 if (requested->dwFlags & DDSD_PIXELFORMAT)
3077 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3078 &provided->u4.ddpfPixelFormat))
3079 return FALSE;
3082 return TRUE;
3085 #undef DDENUMSURFACES_SEARCHTYPE
3086 #undef DDENUMSURFACES_MATCHTYPE
3088 struct surfacescallback2_context
3090 LPDDENUMSURFACESCALLBACK2 func;
3091 void *context;
3094 struct surfacescallback_context
3096 LPDDENUMSURFACESCALLBACK func;
3097 void *context;
3100 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3101 DDSURFACEDESC2 *surface_desc, void *context)
3103 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3104 struct surfacescallback2_context *cbcontext = context;
3106 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3107 IDirectDrawSurface7_Release(surface);
3109 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3110 surface_desc, cbcontext->context);
3113 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3114 DDSURFACEDESC2 *surface_desc, void *context)
3116 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3117 struct surfacescallback_context *cbcontext = context;
3119 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3120 IDirectDrawSurface7_Release(surface);
3122 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3123 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3126 /*****************************************************************************
3127 * IDirectDraw7::EnumSurfaces
3129 * Loops through all surfaces attached to this device and calls the
3130 * application callback. This can't be relayed to WineD3DDevice,
3131 * because some WineD3DSurfaces' parents are IParent objects
3133 * Params:
3134 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3135 * DDSD: Description to filter for
3136 * Context: Application-provided pointer, it's passed unmodified to the
3137 * Callback function
3138 * Callback: Address to call for each surface
3140 * Returns:
3141 * DDERR_INVALIDPARAMS if the callback is NULL
3142 * DD_OK on success
3144 *****************************************************************************/
3145 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3146 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3148 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3149 struct ddraw_surface *surf;
3150 BOOL all, nomatch;
3151 DDSURFACEDESC2 desc;
3152 struct list *entry, *entry2;
3154 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3155 iface, Flags, DDSD, Context, Callback);
3157 all = Flags & DDENUMSURFACES_ALL;
3158 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3160 if (!Callback)
3161 return DDERR_INVALIDPARAMS;
3163 wined3d_mutex_lock();
3165 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3166 LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3168 surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3170 if (!surf->iface_count)
3172 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3173 continue;
3176 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3178 TRACE("Enumerating surface %p.\n", surf);
3179 desc = surf->surface_desc;
3180 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3181 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3183 wined3d_mutex_unlock();
3184 return DD_OK;
3189 wined3d_mutex_unlock();
3191 return DD_OK;
3194 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3195 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3197 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3198 struct surfacescallback2_context cbcontext;
3200 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3201 iface, flags, surface_desc, context, callback);
3203 cbcontext.func = callback;
3204 cbcontext.context = context;
3206 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3207 &cbcontext, EnumSurfacesCallback2Thunk);
3210 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3211 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3213 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3214 struct surfacescallback_context cbcontext;
3215 DDSURFACEDESC2 surface_desc2;
3217 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3218 iface, flags, surface_desc, context, callback);
3220 cbcontext.func = callback;
3221 cbcontext.context = context;
3223 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3224 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3225 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3228 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3229 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3231 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3232 struct surfacescallback_context cbcontext;
3233 DDSURFACEDESC2 surface_desc2;
3235 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3236 iface, flags, surface_desc, context, callback);
3238 cbcontext.func = callback;
3239 cbcontext.context = context;
3241 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3242 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3243 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3246 /*****************************************************************************
3247 * DirectDrawCreateClipper (DDRAW.@)
3249 * Creates a new IDirectDrawClipper object.
3251 * Params:
3252 * Clipper: Address to write the interface pointer to
3253 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3254 * NULL
3256 * Returns:
3257 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3258 * E_OUTOFMEMORY if allocating the object failed
3260 *****************************************************************************/
3261 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3263 struct ddraw_clipper *object;
3264 HRESULT hr;
3266 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3267 flags, clipper, outer_unknown);
3269 if (outer_unknown)
3270 return CLASS_E_NOAGGREGATION;
3272 wined3d_mutex_lock();
3274 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3275 if (!object)
3277 wined3d_mutex_unlock();
3278 return E_OUTOFMEMORY;
3281 hr = ddraw_clipper_init(object);
3282 if (FAILED(hr))
3284 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3285 HeapFree(GetProcessHeap(), 0, object);
3286 wined3d_mutex_unlock();
3287 return hr;
3290 TRACE("Created clipper %p.\n", object);
3291 *clipper = &object->IDirectDrawClipper_iface;
3292 wined3d_mutex_unlock();
3294 return DD_OK;
3297 /*****************************************************************************
3298 * IDirectDraw7::CreateClipper
3300 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3302 *****************************************************************************/
3303 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3304 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3306 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3307 iface, Flags, Clipper, UnkOuter);
3309 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3312 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3313 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3315 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3317 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3318 iface, flags, clipper, outer_unknown);
3320 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3323 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3324 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3326 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3328 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3329 iface, flags, clipper, outer_unknown);
3331 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3334 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3335 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3337 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3339 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3340 iface, flags, clipper, outer_unknown);
3342 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3345 /*****************************************************************************
3346 * IDirectDraw7::CreatePalette
3348 * Creates a new IDirectDrawPalette object
3350 * Params:
3351 * Flags: The flags for the new clipper
3352 * ColorTable: Color table to assign to the new clipper
3353 * Palette: Address to write the interface pointer to
3354 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3355 * NULL
3357 * Returns:
3358 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3359 * E_OUTOFMEMORY if allocating the object failed
3361 *****************************************************************************/
3362 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3363 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3365 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3366 struct ddraw_palette *object;
3367 HRESULT hr;
3369 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3370 iface, Flags, ColorTable, Palette, pUnkOuter);
3372 if (pUnkOuter)
3373 return CLASS_E_NOAGGREGATION;
3375 wined3d_mutex_lock();
3377 /* The refcount test shows that a cooplevel is required for this */
3378 if (!ddraw->cooperative_level)
3380 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3381 wined3d_mutex_unlock();
3382 return DDERR_NOCOOPERATIVELEVELSET;
3385 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
3386 if (!object)
3388 ERR("Out of memory when allocating memory for a palette implementation\n");
3389 wined3d_mutex_unlock();
3390 return E_OUTOFMEMORY;
3393 hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3394 if (FAILED(hr))
3396 WARN("Failed to initialize palette, hr %#x.\n", hr);
3397 HeapFree(GetProcessHeap(), 0, object);
3398 wined3d_mutex_unlock();
3399 return hr;
3402 TRACE("Created palette %p.\n", object);
3403 *Palette = &object->IDirectDrawPalette_iface;
3404 wined3d_mutex_unlock();
3406 return DD_OK;
3409 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3410 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3412 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3413 HRESULT hr;
3415 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3416 iface, flags, entries, palette, outer_unknown);
3418 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3419 if (SUCCEEDED(hr) && *palette)
3421 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3422 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3423 IDirectDraw4_AddRef(iface);
3424 impl->ifaceToRelease = (IUnknown *)iface;
3426 return hr;
3429 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3430 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3432 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3433 HRESULT hr;
3435 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3436 iface, flags, entries, palette, outer_unknown);
3438 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3439 if (SUCCEEDED(hr) && *palette)
3441 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3442 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3443 impl->ifaceToRelease = NULL;
3446 return hr;
3449 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3450 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3452 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3453 HRESULT hr;
3455 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3456 iface, flags, entries, palette, outer_unknown);
3458 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3459 if (SUCCEEDED(hr) && *palette)
3461 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3462 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3463 impl->ifaceToRelease = NULL;
3466 return hr;
3469 /*****************************************************************************
3470 * IDirectDraw7::DuplicateSurface
3472 * Duplicates a surface. The surface memory points to the same memory as
3473 * the original surface, and it's released when the last surface referencing
3474 * it is released. I guess that's beyond Wine's surface management right now
3475 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3476 * test application to implement this)
3478 * Params:
3479 * Src: Address of the source surface
3480 * Dest: Address to write the new surface pointer to
3482 * Returns:
3483 * See IDirectDraw7::CreateSurface
3485 *****************************************************************************/
3486 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3487 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3489 struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3491 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3493 /* For now, simply create a new, independent surface */
3494 return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3497 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3498 IDirectDrawSurface4 **dst)
3500 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3501 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3502 struct ddraw_surface *dst_impl;
3503 IDirectDrawSurface7 *dst7;
3504 HRESULT hr;
3506 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3508 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3509 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3510 if (FAILED(hr))
3512 *dst = NULL;
3513 return hr;
3515 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3516 *dst = &dst_impl->IDirectDrawSurface4_iface;
3517 IDirectDrawSurface4_AddRef(*dst);
3518 IDirectDrawSurface7_Release(dst7);
3520 return hr;
3523 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3524 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3526 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3527 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3528 struct ddraw_surface *dst_impl;
3529 IDirectDrawSurface7 *dst7;
3530 HRESULT hr;
3532 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3534 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3535 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3536 if (FAILED(hr))
3537 return hr;
3538 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3539 *dst = &dst_impl->IDirectDrawSurface_iface;
3540 IDirectDrawSurface_AddRef(*dst);
3541 IDirectDrawSurface7_Release(dst7);
3543 return hr;
3546 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3547 IDirectDrawSurface **dst)
3549 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3550 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3551 struct ddraw_surface *dst_impl;
3552 IDirectDrawSurface7 *dst7;
3553 HRESULT hr;
3555 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3557 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3558 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3559 if (FAILED(hr))
3560 return hr;
3561 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3562 *dst = &dst_impl->IDirectDrawSurface_iface;
3563 IDirectDrawSurface_AddRef(*dst);
3564 IDirectDrawSurface7_Release(dst7);
3566 return hr;
3569 /*****************************************************************************
3570 * IDirect3D7::EnumDevices
3572 * The EnumDevices method for IDirect3D7. It enumerates all supported
3573 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3575 * Params:
3576 * callback: Function to call for each enumerated device
3577 * context: Pointer to pass back to the app
3579 * Returns:
3580 * D3D_OK, or the return value of the GetCaps call
3582 *****************************************************************************/
3583 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3585 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3586 D3DDEVICEDESC7 device_desc7;
3587 HRESULT hr;
3588 size_t i;
3590 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3592 if (!callback)
3593 return DDERR_INVALIDPARAMS;
3595 wined3d_mutex_lock();
3597 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
3599 wined3d_mutex_unlock();
3600 return hr;
3603 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3605 HRESULT ret;
3607 device_desc7.deviceGUID = *device_list7[i].device_guid;
3608 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3609 if (ret != DDENUMRET_OK)
3611 TRACE("Application cancelled the enumeration.\n");
3612 wined3d_mutex_unlock();
3613 return D3D_OK;
3617 TRACE("End of enumeration.\n");
3619 wined3d_mutex_unlock();
3621 return D3D_OK;
3624 /*****************************************************************************
3625 * IDirect3D3::EnumDevices
3627 * Enumerates all supported Direct3DDevice interfaces. This is the
3628 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3630 * Version 1, 2 and 3
3632 * Params:
3633 * callback: Application-provided routine to call for each enumerated device
3634 * Context: Pointer to pass to the callback
3636 * Returns:
3637 * D3D_OK on success,
3638 * The result of IDirect3DImpl_GetCaps if it failed
3640 *****************************************************************************/
3641 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3643 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3645 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3646 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3647 D3DDEVICEDESC7 device_desc7;
3648 HRESULT hr;
3650 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3651 * name string. Let's put the string in a sufficiently sized array in
3652 * writable memory. */
3653 char device_name[50];
3654 strcpy(device_name,"Direct3D HEL");
3656 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3658 if (!callback)
3659 return DDERR_INVALIDPARAMS;
3661 wined3d_mutex_lock();
3663 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
3665 wined3d_mutex_unlock();
3666 return hr;
3668 ddraw_d3dcaps1_from_7(&device_desc1, &device_desc7);
3670 /* Do I have to enumerate the reference id? Note from old d3d7:
3671 * "It seems that enumerating the reference IID on Direct3D 1 games
3672 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3674 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3675 * EnumReference which enables / disables enumerating the reference
3676 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3677 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3678 * demo directory suggest this.
3680 * Some games(GTA 2) seem to use the second enumerated device, so I have
3681 * to enumerate at least 2 devices. So enumerate the reference device to
3682 * have 2 devices.
3684 * Other games (Rollcage) tell emulation and hal device apart by certain
3685 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3686 * limitation flag), and it refuses all devices that have the perspective
3687 * flag set. This way it refuses the emulation device, and HAL devices
3688 * never have POW2 unset in d3d7 on windows. */
3689 if (ddraw->d3dversion != 1)
3691 static CHAR reference_description[] = "RGB Direct3D emulation";
3693 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3694 hal_desc = device_desc1;
3695 hel_desc = device_desc1;
3696 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3697 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3698 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3699 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3700 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3701 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3702 hal_desc.dcmColorModel = 0;
3704 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3705 device_name, &hal_desc, &hel_desc, context);
3706 if (hr != D3DENUMRET_OK)
3708 TRACE("Application cancelled the enumeration.\n");
3709 wined3d_mutex_unlock();
3710 return D3D_OK;
3714 strcpy(device_name,"Direct3D HAL");
3716 TRACE("Enumerating HAL Direct3D device.\n");
3717 hal_desc = device_desc1;
3718 hel_desc = device_desc1;
3720 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3721 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3722 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3723 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3724 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3725 /* HAL devices have a HEL dcmColorModel of 0 */
3726 hel_desc.dcmColorModel = 0;
3728 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3729 device_name, &hal_desc, &hel_desc, context);
3730 if (hr != D3DENUMRET_OK)
3732 TRACE("Application cancelled the enumeration.\n");
3733 wined3d_mutex_unlock();
3734 return D3D_OK;
3737 TRACE("End of enumeration.\n");
3739 wined3d_mutex_unlock();
3741 return D3D_OK;
3744 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3746 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3748 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3750 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3753 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3755 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3757 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3759 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3762 /*****************************************************************************
3763 * IDirect3D3::CreateLight
3765 * Creates an IDirect3DLight interface. This interface is used in
3766 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
3767 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
3768 * uses the IDirect3DDevice7 interface with D3D7 lights.
3770 * Version 1, 2 and 3
3772 * Params:
3773 * light: Address to store the new interface pointer
3774 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3775 * Must be NULL
3777 * Returns:
3778 * D3D_OK on success
3779 * DDERR_OUTOFMEMORY if memory allocation failed
3780 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3782 *****************************************************************************/
3783 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
3784 IUnknown *outer_unknown)
3786 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3787 struct d3d_light *object;
3789 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3791 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3793 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3794 if (!object)
3796 ERR("Failed to allocate light memory.\n");
3797 return DDERR_OUTOFMEMORY;
3800 d3d_light_init(object, ddraw);
3802 TRACE("Created light %p.\n", object);
3803 *light = &object->IDirect3DLight_iface;
3805 return D3D_OK;
3808 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3810 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3812 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3814 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3817 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3819 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3821 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3823 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3826 /*****************************************************************************
3827 * IDirect3D3::CreateMaterial
3829 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
3830 * and older versions. The IDirect3DMaterial implementation wraps its
3831 * functionality to IDirect3DDevice7::SetMaterial and friends.
3833 * Version 1, 2 and 3
3835 * Params:
3836 * material: Address to store the new interface's pointer to
3837 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3838 * Must be NULL
3840 * Returns:
3841 * D3D_OK on success
3842 * DDERR_OUTOFMEMORY if memory allocation failed
3843 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3845 *****************************************************************************/
3846 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
3847 IUnknown *outer_unknown)
3849 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3850 struct d3d_material *object;
3852 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3854 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3856 object = d3d_material_create(ddraw);
3857 if (!object)
3859 ERR("Failed to allocate material memory.\n");
3860 return DDERR_OUTOFMEMORY;
3863 TRACE("Created material %p.\n", object);
3864 *material = &object->IDirect3DMaterial3_iface;
3866 return D3D_OK;
3869 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
3870 IUnknown *outer_unknown)
3872 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3873 struct d3d_material *object;
3875 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3877 object = d3d_material_create(ddraw);
3878 if (!object)
3880 ERR("Failed to allocate material memory.\n");
3881 return DDERR_OUTOFMEMORY;
3884 TRACE("Created material %p.\n", object);
3885 *material = &object->IDirect3DMaterial2_iface;
3887 return D3D_OK;
3890 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
3891 IUnknown *outer_unknown)
3893 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3894 struct d3d_material *object;
3896 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3898 object = d3d_material_create(ddraw);
3899 if (!object)
3901 ERR("Failed to allocate material memory.\n");
3902 return DDERR_OUTOFMEMORY;
3905 TRACE("Created material %p.\n", object);
3906 *material = &object->IDirect3DMaterial_iface;
3908 return D3D_OK;
3911 /*****************************************************************************
3912 * IDirect3D3::CreateViewport
3914 * Creates an IDirect3DViewport interface. This interface is used
3915 * by Direct3D and earlier versions for Viewport management. In Direct3D7
3916 * it has been replaced by a viewport structure and
3917 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
3918 * uses the IDirect3DDevice7 methods for its functionality
3920 * Params:
3921 * Viewport: Address to store the new interface pointer
3922 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3923 * Must be NULL
3925 * Returns:
3926 * D3D_OK on success
3927 * DDERR_OUTOFMEMORY if memory allocation failed
3928 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3930 *****************************************************************************/
3931 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
3932 IUnknown *outer_unknown)
3934 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3935 struct d3d_viewport *object;
3937 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
3939 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3941 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3942 if (!object)
3944 ERR("Failed to allocate viewport memory.\n");
3945 return DDERR_OUTOFMEMORY;
3948 d3d_viewport_init(object, ddraw);
3950 TRACE("Created viewport %p.\n", object);
3951 *viewport = &object->IDirect3DViewport3_iface;
3953 return D3D_OK;
3956 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
3958 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3960 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
3962 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
3963 outer_unknown);
3966 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
3968 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3970 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
3972 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
3973 outer_unknown);
3976 /*****************************************************************************
3977 * IDirect3D3::FindDevice
3979 * This method finds a device with the requested properties and returns a
3980 * device description
3982 * Verion 1, 2 and 3
3983 * Params:
3984 * fds: Describes the requested device characteristics
3985 * fdr: Returns the device description
3987 * Returns:
3988 * D3D_OK on success
3989 * DDERR_INVALIDPARAMS if no device was found
3991 *****************************************************************************/
3992 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
3994 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3995 D3DDEVICEDESC7 desc7;
3996 D3DDEVICEDESC desc1;
3997 HRESULT hr;
3999 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4001 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4003 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4004 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4005 return DDERR_INVALIDPARAMS;
4007 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4008 && fds->dcmColorModel != D3DCOLOR_RGB)
4010 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4011 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4014 if (fds->dwFlags & D3DFDS_GUID)
4016 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4017 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4018 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4019 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4021 WARN("No match for this GUID.\n");
4022 return DDERR_NOTFOUND;
4026 /* Get the caps */
4027 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &desc7)))
4028 return hr;
4030 /* Now return our own GUID */
4031 ddraw_d3dcaps1_from_7(&desc1, &desc7);
4032 fdr->guid = IID_D3DDEVICE_WineD3D;
4033 fdr->ddHwDesc = desc1;
4034 fdr->ddSwDesc = desc1;
4036 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4038 return D3D_OK;
4041 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4043 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4045 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4047 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4050 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4052 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4054 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4056 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4059 /*****************************************************************************
4060 * IDirect3D7::CreateDevice
4062 * Creates an IDirect3DDevice7 interface.
4064 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4065 * DirectDraw surfaces and are created with
4066 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4067 * create the device object and QueryInterfaces for IDirect3DDevice
4069 * Params:
4070 * refiid: IID of the device to create
4071 * Surface: Initial rendertarget
4072 * Device: Address to return the interface pointer
4074 * Returns:
4075 * D3D_OK on success
4076 * DDERR_OUTOFMEMORY if memory allocation failed
4077 * DDERR_INVALIDPARAMS if a device exists already
4079 *****************************************************************************/
4080 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4081 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4083 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4084 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4085 struct d3d_device *object;
4086 HRESULT hr;
4088 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4090 wined3d_mutex_lock();
4091 if (SUCCEEDED(hr = d3d_device_create(ddraw, target, (IUnknown *)surface, 7, &object, NULL)))
4093 *device = &object->IDirect3DDevice7_iface;
4095 else
4097 WARN("Failed to create device, hr %#x.\n", hr);
4098 *device = NULL;
4100 wined3d_mutex_unlock();
4102 return hr;
4105 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4106 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4108 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4109 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4110 struct d3d_device *device_impl;
4111 HRESULT hr;
4113 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4114 iface, debugstr_guid(riid), surface, device, outer_unknown);
4116 if (outer_unknown)
4117 return CLASS_E_NOAGGREGATION;
4119 wined3d_mutex_lock();
4120 if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 3, &device_impl, NULL)))
4122 *device = &device_impl->IDirect3DDevice3_iface;
4124 else
4126 WARN("Failed to create device, hr %#x.\n", hr);
4127 *device = NULL;
4129 wined3d_mutex_unlock();
4131 return hr;
4134 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4135 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4137 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4138 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4139 struct d3d_device *device_impl;
4140 HRESULT hr;
4142 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4143 iface, debugstr_guid(riid), surface, device);
4145 wined3d_mutex_lock();
4146 if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 2, &device_impl, NULL)))
4148 *device = &device_impl->IDirect3DDevice2_iface;
4150 else
4152 WARN("Failed to create device, hr %#x.\n", hr);
4153 *device = NULL;
4155 wined3d_mutex_unlock();
4157 return hr;
4160 /*****************************************************************************
4161 * IDirect3D7::CreateVertexBuffer
4163 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4164 * interface.
4166 * Version 3 and 7
4168 * Params:
4169 * desc: Requested Vertex buffer properties
4170 * vertex_buffer: Address to return the interface pointer at
4171 * flags: Some flags, should be 0
4173 * Returns
4174 * D3D_OK on success
4175 * DDERR_OUTOFMEMORY if memory allocation failed
4176 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4177 * DDERR_INVALIDPARAMS if desc or vertex_buffer is NULL
4179 *****************************************************************************/
4180 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4181 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4183 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4184 struct d3d_vertex_buffer *object;
4185 HRESULT hr;
4187 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4188 iface, desc, vertex_buffer, flags);
4190 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4192 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4193 if (hr == D3D_OK)
4195 TRACE("Created vertex buffer %p.\n", object);
4196 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4198 else
4199 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4201 return hr;
4204 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4205 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4207 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4208 struct d3d_vertex_buffer *object;
4209 HRESULT hr;
4211 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4212 iface, desc, vertex_buffer, flags, outer_unknown);
4214 if (outer_unknown)
4215 return CLASS_E_NOAGGREGATION;
4216 if (!vertex_buffer || !desc)
4217 return DDERR_INVALIDPARAMS;
4219 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4220 if (hr == D3D_OK)
4222 TRACE("Created vertex buffer %p.\n", object);
4223 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4225 else
4226 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4228 return hr;
4231 /*****************************************************************************
4232 * IDirect3D7::EnumZBufferFormats
4234 * Enumerates all supported Z buffer pixel formats
4236 * Version 3 and 7
4238 * Params:
4239 * device_iid:
4240 * callback: callback to call for each pixel format
4241 * context: Pointer to pass back to the callback
4243 * Returns:
4244 * D3D_OK on success
4245 * DDERR_INVALIDPARAMS if callback is NULL
4246 * For details, see IWineD3DDevice::EnumZBufferFormats
4248 *****************************************************************************/
4249 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4250 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4252 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4253 struct wined3d_display_mode mode;
4254 enum wined3d_device_type type;
4255 unsigned int i;
4256 HRESULT hr;
4258 /* Order matters. Specifically, BattleZone II (full version) expects the
4259 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4260 static const enum wined3d_format_id formats[] =
4262 WINED3DFMT_S1_UINT_D15_UNORM,
4263 WINED3DFMT_D16_UNORM,
4264 WINED3DFMT_X8D24_UNORM,
4265 WINED3DFMT_S4X4_UINT_D24_UNORM,
4266 WINED3DFMT_D24_UNORM_S8_UINT,
4267 WINED3DFMT_D32_UNORM,
4270 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4271 iface, debugstr_guid(device_iid), callback, context);
4273 if (!callback) return DDERR_INVALIDPARAMS;
4275 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4276 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4277 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4279 TRACE("Asked for HAL device.\n");
4280 type = WINED3D_DEVICE_TYPE_HAL;
4282 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4283 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4285 TRACE("Asked for SW device.\n");
4286 type = WINED3D_DEVICE_TYPE_SW;
4288 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4290 TRACE("Asked for REF device.\n");
4291 type = WINED3D_DEVICE_TYPE_REF;
4293 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4295 TRACE("Asked for NULLREF device.\n");
4296 type = WINED3D_DEVICE_TYPE_NULLREF;
4298 else
4300 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4301 type = WINED3D_DEVICE_TYPE_HAL;
4304 wined3d_mutex_lock();
4305 /* We need an adapter format from somewhere to please wined3d and WGL.
4306 * Use the current display mode. So far all cards offer the same depth
4307 * stencil format for all modes, but if some do not and applications do
4308 * not like that we'll have to find some workaround, like iterating over
4309 * all imaginable formats and collecting all the depth stencil formats we
4310 * can get. */
4311 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
4313 ERR("Failed to get display mode, hr %#x.\n", hr);
4314 wined3d_mutex_unlock();
4315 return hr;
4318 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4320 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4321 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i])))
4323 DDPIXELFORMAT pformat;
4325 memset(&pformat, 0, sizeof(pformat));
4326 pformat.dwSize = sizeof(pformat);
4327 ddrawformat_from_wined3dformat(&pformat, formats[i]);
4329 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4330 hr = callback(&pformat, context);
4331 if (hr != DDENUMRET_OK)
4333 TRACE("Format enumeration cancelled by application.\n");
4334 wined3d_mutex_unlock();
4335 return D3D_OK;
4340 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4341 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4342 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4343 * newer enumerate both versions, so we do the same(bug 22434) */
4344 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4345 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM)))
4347 DDPIXELFORMAT x8d24 =
4349 sizeof(x8d24), DDPF_ZBUFFER, 0,
4350 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4352 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4353 callback(&x8d24, context);
4356 TRACE("End of enumeration.\n");
4358 wined3d_mutex_unlock();
4360 return D3D_OK;
4363 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4364 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4366 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4368 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4369 iface, debugstr_guid(device_iid), callback, context);
4371 return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4374 /*****************************************************************************
4375 * IDirect3D7::EvictManagedTextures
4377 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4378 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4380 * Version 3 and 7
4382 * Returns:
4383 * D3D_OK, because it's a stub
4385 *****************************************************************************/
4386 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4388 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4390 TRACE("iface %p!\n", iface);
4392 wined3d_mutex_lock();
4393 if (ddraw->flags & DDRAW_D3D_INITIALIZED)
4394 wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4395 wined3d_mutex_unlock();
4397 return D3D_OK;
4400 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4402 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4404 TRACE("iface %p.\n", iface);
4406 return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4409 /*****************************************************************************
4410 * IDirectDraw7 VTable
4411 *****************************************************************************/
4412 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4414 /* IUnknown */
4415 ddraw7_QueryInterface,
4416 ddraw7_AddRef,
4417 ddraw7_Release,
4418 /* IDirectDraw */
4419 ddraw7_Compact,
4420 ddraw7_CreateClipper,
4421 ddraw7_CreatePalette,
4422 ddraw7_CreateSurface,
4423 ddraw7_DuplicateSurface,
4424 ddraw7_EnumDisplayModes,
4425 ddraw7_EnumSurfaces,
4426 ddraw7_FlipToGDISurface,
4427 ddraw7_GetCaps,
4428 ddraw7_GetDisplayMode,
4429 ddraw7_GetFourCCCodes,
4430 ddraw7_GetGDISurface,
4431 ddraw7_GetMonitorFrequency,
4432 ddraw7_GetScanLine,
4433 ddraw7_GetVerticalBlankStatus,
4434 ddraw7_Initialize,
4435 ddraw7_RestoreDisplayMode,
4436 ddraw7_SetCooperativeLevel,
4437 ddraw7_SetDisplayMode,
4438 ddraw7_WaitForVerticalBlank,
4439 /* IDirectDraw2 */
4440 ddraw7_GetAvailableVidMem,
4441 /* IDirectDraw3 */
4442 ddraw7_GetSurfaceFromDC,
4443 /* IDirectDraw4 */
4444 ddraw7_RestoreAllSurfaces,
4445 ddraw7_TestCooperativeLevel,
4446 ddraw7_GetDeviceIdentifier,
4447 /* IDirectDraw7 */
4448 ddraw7_StartModeTest,
4449 ddraw7_EvaluateMode
4452 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
4454 /* IUnknown */
4455 ddraw4_QueryInterface,
4456 ddraw4_AddRef,
4457 ddraw4_Release,
4458 /* IDirectDraw */
4459 ddraw4_Compact,
4460 ddraw4_CreateClipper,
4461 ddraw4_CreatePalette,
4462 ddraw4_CreateSurface,
4463 ddraw4_DuplicateSurface,
4464 ddraw4_EnumDisplayModes,
4465 ddraw4_EnumSurfaces,
4466 ddraw4_FlipToGDISurface,
4467 ddraw4_GetCaps,
4468 ddraw4_GetDisplayMode,
4469 ddraw4_GetFourCCCodes,
4470 ddraw4_GetGDISurface,
4471 ddraw4_GetMonitorFrequency,
4472 ddraw4_GetScanLine,
4473 ddraw4_GetVerticalBlankStatus,
4474 ddraw4_Initialize,
4475 ddraw4_RestoreDisplayMode,
4476 ddraw4_SetCooperativeLevel,
4477 ddraw4_SetDisplayMode,
4478 ddraw4_WaitForVerticalBlank,
4479 /* IDirectDraw2 */
4480 ddraw4_GetAvailableVidMem,
4481 /* IDirectDraw3 */
4482 ddraw4_GetSurfaceFromDC,
4483 /* IDirectDraw4 */
4484 ddraw4_RestoreAllSurfaces,
4485 ddraw4_TestCooperativeLevel,
4486 ddraw4_GetDeviceIdentifier,
4489 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
4491 /* IUnknown */
4492 ddraw2_QueryInterface,
4493 ddraw2_AddRef,
4494 ddraw2_Release,
4495 /* IDirectDraw */
4496 ddraw2_Compact,
4497 ddraw2_CreateClipper,
4498 ddraw2_CreatePalette,
4499 ddraw2_CreateSurface,
4500 ddraw2_DuplicateSurface,
4501 ddraw2_EnumDisplayModes,
4502 ddraw2_EnumSurfaces,
4503 ddraw2_FlipToGDISurface,
4504 ddraw2_GetCaps,
4505 ddraw2_GetDisplayMode,
4506 ddraw2_GetFourCCCodes,
4507 ddraw2_GetGDISurface,
4508 ddraw2_GetMonitorFrequency,
4509 ddraw2_GetScanLine,
4510 ddraw2_GetVerticalBlankStatus,
4511 ddraw2_Initialize,
4512 ddraw2_RestoreDisplayMode,
4513 ddraw2_SetCooperativeLevel,
4514 ddraw2_SetDisplayMode,
4515 ddraw2_WaitForVerticalBlank,
4516 /* IDirectDraw2 */
4517 ddraw2_GetAvailableVidMem,
4520 static const struct IDirectDrawVtbl ddraw1_vtbl =
4522 /* IUnknown */
4523 ddraw1_QueryInterface,
4524 ddraw1_AddRef,
4525 ddraw1_Release,
4526 /* IDirectDraw */
4527 ddraw1_Compact,
4528 ddraw1_CreateClipper,
4529 ddraw1_CreatePalette,
4530 ddraw1_CreateSurface,
4531 ddraw1_DuplicateSurface,
4532 ddraw1_EnumDisplayModes,
4533 ddraw1_EnumSurfaces,
4534 ddraw1_FlipToGDISurface,
4535 ddraw1_GetCaps,
4536 ddraw1_GetDisplayMode,
4537 ddraw1_GetFourCCCodes,
4538 ddraw1_GetGDISurface,
4539 ddraw1_GetMonitorFrequency,
4540 ddraw1_GetScanLine,
4541 ddraw1_GetVerticalBlankStatus,
4542 ddraw1_Initialize,
4543 ddraw1_RestoreDisplayMode,
4544 ddraw1_SetCooperativeLevel,
4545 ddraw1_SetDisplayMode,
4546 ddraw1_WaitForVerticalBlank,
4549 static const struct IDirect3D7Vtbl d3d7_vtbl =
4551 /* IUnknown methods */
4552 d3d7_QueryInterface,
4553 d3d7_AddRef,
4554 d3d7_Release,
4555 /* IDirect3D7 methods */
4556 d3d7_EnumDevices,
4557 d3d7_CreateDevice,
4558 d3d7_CreateVertexBuffer,
4559 d3d7_EnumZBufferFormats,
4560 d3d7_EvictManagedTextures
4563 static const struct IDirect3D3Vtbl d3d3_vtbl =
4565 /* IUnknown methods */
4566 d3d3_QueryInterface,
4567 d3d3_AddRef,
4568 d3d3_Release,
4569 /* IDirect3D3 methods */
4570 d3d3_EnumDevices,
4571 d3d3_CreateLight,
4572 d3d3_CreateMaterial,
4573 d3d3_CreateViewport,
4574 d3d3_FindDevice,
4575 d3d3_CreateDevice,
4576 d3d3_CreateVertexBuffer,
4577 d3d3_EnumZBufferFormats,
4578 d3d3_EvictManagedTextures
4581 static const struct IDirect3D2Vtbl d3d2_vtbl =
4583 /* IUnknown methods */
4584 d3d2_QueryInterface,
4585 d3d2_AddRef,
4586 d3d2_Release,
4587 /* IDirect3D2 methods */
4588 d3d2_EnumDevices,
4589 d3d2_CreateLight,
4590 d3d2_CreateMaterial,
4591 d3d2_CreateViewport,
4592 d3d2_FindDevice,
4593 d3d2_CreateDevice
4596 static const struct IDirect3DVtbl d3d1_vtbl =
4598 /* IUnknown methods */
4599 d3d1_QueryInterface,
4600 d3d1_AddRef,
4601 d3d1_Release,
4602 /* IDirect3D methods */
4603 d3d1_Initialize,
4604 d3d1_EnumDevices,
4605 d3d1_CreateLight,
4606 d3d1_CreateMaterial,
4607 d3d1_CreateViewport,
4608 d3d1_FindDevice
4611 /*****************************************************************************
4612 * ddraw_find_decl
4614 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
4615 * if none was found.
4617 * This function is in ddraw.c and the DDraw object space because D3D7
4618 * vertex buffers are created using the IDirect3D interface to the ddraw
4619 * object, so they can be valid across D3D devices(theoretically. The ddraw
4620 * object also owns the wined3d device
4622 * Parameters:
4623 * This: Device
4624 * fvf: Fvf to find the decl for
4626 * Returns:
4627 * NULL in case of an error, the vertex declaration for the FVF otherwise.
4629 *****************************************************************************/
4630 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
4632 struct wined3d_vertex_declaration *pDecl = NULL;
4633 HRESULT hr;
4634 int p, low, high; /* deliberately signed */
4635 struct FvfToDecl *convertedDecls = This->decls;
4637 TRACE("Searching for declaration for fvf %08x... ", fvf);
4639 low = 0;
4640 high = This->numConvertedDecls - 1;
4641 while(low <= high) {
4642 p = (low + high) >> 1;
4643 TRACE("%d ", p);
4644 if(convertedDecls[p].fvf == fvf) {
4645 TRACE("found %p\n", convertedDecls[p].decl);
4646 return convertedDecls[p].decl;
4647 } else if(convertedDecls[p].fvf < fvf) {
4648 low = p + 1;
4649 } else {
4650 high = p - 1;
4653 TRACE("not found. Creating and inserting at position %d.\n", low);
4655 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
4656 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
4657 if (hr != S_OK) return NULL;
4659 if(This->declArraySize == This->numConvertedDecls) {
4660 int grow = max(This->declArraySize / 2, 8);
4661 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
4662 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
4663 if (!convertedDecls)
4665 wined3d_vertex_declaration_decref(pDecl);
4666 return NULL;
4668 This->decls = convertedDecls;
4669 This->declArraySize += grow;
4672 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
4673 convertedDecls[low].decl = pDecl;
4674 convertedDecls[low].fvf = fvf;
4675 This->numConvertedDecls++;
4677 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
4678 return pDecl;
4681 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
4683 return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
4686 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
4687 struct wined3d_device *device)
4689 TRACE("device_parent %p, device %p.\n", device_parent, device);
4692 /* This is run from device_process_message() in wined3d, we can't take the
4693 * wined3d mutex. */
4694 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
4696 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4697 MONITORINFO monitor_info;
4698 HMONITOR monitor;
4699 RECT *r;
4701 TRACE("device_parent %p.\n", device_parent);
4703 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
4705 TRACE("Nothing to resize.\n");
4706 return;
4709 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
4710 monitor_info.cbSize = sizeof(monitor_info);
4711 if (!GetMonitorInfoW(monitor, &monitor_info))
4713 ERR("Failed to get monitor info.\n");
4714 return;
4717 r = &monitor_info.rcMonitor;
4718 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
4720 if (!SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
4721 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE))
4722 ERR("Failed to resize window.\n");
4725 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
4727 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
4730 static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent *device_parent,
4731 void *container_parent, struct wined3d_surface *surface,
4732 void **parent, const struct wined3d_parent_ops **parent_ops)
4734 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4735 struct ddraw_surface *ddraw_surface;
4736 HRESULT hr;
4738 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
4739 device_parent, container_parent, surface, parent, parent_ops);
4741 /* We have a swapchain or wined3d internal texture. */
4742 if (!container_parent || container_parent == ddraw)
4744 *parent = NULL;
4745 *parent_ops = &ddraw_null_wined3d_parent_ops;
4747 return DD_OK;
4750 if (!(ddraw_surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw_surface))))
4752 ERR("Failed to allocate surface memory.\n");
4753 return DDERR_OUTOFVIDEOMEMORY;
4756 if (FAILED(hr = ddraw_surface_init(ddraw_surface, ddraw, container_parent, surface, parent_ops)))
4758 WARN("Failed to initialize surface, hr %#x.\n", hr);
4759 HeapFree(GetProcessHeap(), 0, ddraw_surface);
4760 return hr;
4763 *parent = ddraw_surface;
4764 list_add_head(&ddraw->surface_list, &ddraw_surface->surface_list_entry);
4766 TRACE("Created ddraw surface %p.\n", ddraw_surface);
4768 return DD_OK;
4771 static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *device_parent,
4772 void *container_parent, struct wined3d_volume *volume,
4773 void **parent, const struct wined3d_parent_ops **parent_ops)
4775 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
4776 device_parent, container_parent, volume, parent, parent_ops);
4778 *parent = NULL;
4779 *parent_ops = &ddraw_null_wined3d_parent_ops;
4781 return DD_OK;
4784 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
4786 struct ddraw *ddraw = parent;
4787 ddraw->wined3d_frontbuffer = NULL;
4790 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
4792 ddraw_frontbuffer_destroyed,
4795 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
4796 void *container_parent, const struct wined3d_resource_desc *desc, struct wined3d_surface **surface)
4798 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4799 struct wined3d_resource_desc texture_desc;
4800 struct wined3d_texture *texture;
4801 HRESULT hr;
4803 TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
4804 device_parent, container_parent, desc, surface);
4806 if (ddraw->wined3d_frontbuffer)
4808 ERR("Frontbuffer already created.\n");
4809 return E_FAIL;
4812 texture_desc = *desc;
4813 texture_desc.resource_type = WINED3D_RTYPE_TEXTURE;
4814 if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, &texture_desc, 1,
4815 WINED3D_SURFACE_MAPPABLE, ddraw, &ddraw_frontbuffer_parent_ops, &texture)))
4817 WARN("Failed to create texture, hr %#x.\n", hr);
4818 return hr;
4821 *surface = wined3d_surface_from_resource(wined3d_texture_get_sub_resource(texture, 0));
4822 ddraw->wined3d_frontbuffer = *surface;
4823 wined3d_surface_incref(*surface);
4824 wined3d_texture_decref(texture);
4826 return hr;
4829 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
4830 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
4832 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4833 HRESULT hr;
4835 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
4837 if (ddraw->wined3d_swapchain)
4839 ERR("Swapchain already created.\n");
4840 return E_FAIL;
4843 if (FAILED(hr = wined3d_swapchain_create(ddraw->wined3d_device, desc, NULL,
4844 &ddraw_null_wined3d_parent_ops, swapchain)))
4845 WARN("Failed to create swapchain, hr %#x.\n", hr);
4847 return hr;
4850 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
4852 device_parent_wined3d_device_created,
4853 device_parent_mode_changed,
4854 device_parent_activate,
4855 device_parent_surface_created,
4856 device_parent_volume_created,
4857 device_parent_create_swapchain_surface,
4858 device_parent_create_swapchain,
4861 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
4863 WINED3DCAPS caps;
4864 DWORD flags;
4865 HRESULT hr;
4867 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
4868 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
4869 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
4870 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
4871 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
4872 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
4873 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
4874 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
4875 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
4876 ddraw->numIfaces = 1;
4877 ddraw->ref7 = 1;
4879 flags = WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING;
4880 if (!(ddraw->wined3d = wined3d_create(flags)))
4882 if (!(ddraw->wined3d = wined3d_create(flags | WINED3D_NO3D)))
4884 WARN("Failed to create a wined3d object.\n");
4885 return E_FAIL;
4889 if (FAILED(hr = wined3d_get_device_caps(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type, &caps)))
4891 ERR("Failed to get device caps, hr %#x.\n", hr);
4892 wined3d_decref(ddraw->wined3d);
4893 return E_FAIL;
4896 if (!(caps.ddraw_caps.caps & WINEDDCAPS_3D))
4898 WARN("Created a wined3d object without 3D support.\n");
4899 ddraw->flags |= DDRAW_NO3D;
4902 if (FAILED(hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
4903 NULL, 0, DDRAW_STRIDE_ALIGNMENT, &ddraw->device_parent, &ddraw->wined3d_device)))
4905 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
4906 wined3d_decref(ddraw->wined3d);
4907 return hr;
4910 list_init(&ddraw->surface_list);
4912 return DD_OK;