2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(wine_d3d
);
31 void (*wine_tsx11_lock_ptr
)(void) = NULL
;
32 void (*wine_tsx11_unlock_ptr
)(void) = NULL
;
35 wined3d_settings_t wined3d_settings
=
37 VS_HW
, /* Hardware by default */
38 PS_NONE
, /* Disabled by default */
39 VBO_HW
, /* Hardware by default */
40 FALSE
/* Use of GLSL disabled by default */
43 WineD3DGlobalStatistics
*wineD3DGlobalStatistics
= NULL
;
44 CRITICAL_SECTION resourceStoreCriticalSection
;
46 long globalChangeGlRam(long glram
){
47 /* FIXME: replace this function with object tracking */
50 EnterCriticalSection(&resourceStoreCriticalSection
); /* this is overkill really, but I suppose it should be thread safe */
51 wineD3DGlobalStatistics
->glsurfaceram
+= glram
;
52 TRACE("Adjusted gl ram by %ld to %d\n", glram
, wineD3DGlobalStatistics
->glsurfaceram
);
53 result
= wineD3DGlobalStatistics
->glsurfaceram
;
54 LeaveCriticalSection(&resourceStoreCriticalSection
);
59 IWineD3D
* WINAPI
WineDirect3DCreate(UINT SDKVersion
, UINT dxVersion
, IUnknown
*parent
) {
60 IWineD3DImpl
* object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IWineD3DImpl
));
61 object
->lpVtbl
= &IWineD3D_Vtbl
;
62 object
->dxVersion
= dxVersion
;
64 object
->parent
= parent
;
66 /* TODO: Move this off to device and possibly x11drv */
67 /* Create a critical section for a dll global data store */
68 InitializeCriticalSectionAndSpinCount(&resourceStoreCriticalSection
, 0x80000400);
70 /*Create a structure for storing global data in*/
71 if(wineD3DGlobalStatistics
== NULL
){
72 TRACE("Createing global statistics store\n");
73 wineD3DGlobalStatistics
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wineD3DGlobalStatistics
));
78 TRACE("Created WineD3D object @ %p for d3d%d support\n", object
, dxVersion
);
80 return (IWineD3D
*)object
;
83 inline static DWORD
get_config_key(HKEY defkey
, HKEY appkey
, const char* name
, char* buffer
, DWORD size
)
85 if (0 != appkey
&& !RegQueryValueExA( appkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
86 if (0 != defkey
&& !RegQueryValueExA( defkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
87 return ERROR_FILE_NOT_FOUND
;
90 /* At process attach */
91 BOOL WINAPI
DllMain(HINSTANCE hInstDLL
, DWORD fdwReason
, LPVOID lpv
)
93 TRACE("WineD3D DLLMain Reason=%ld\n", fdwReason
);
94 if (fdwReason
== DLL_PROCESS_ATTACH
)
97 char buffer
[MAX_PATH
+10];
98 DWORD size
= sizeof(buffer
);
103 DisableThreadLibraryCalls(hInstDLL
);
105 mod
= GetModuleHandleA( "winex11.drv" );
108 wine_tsx11_lock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_lock" );
109 wine_tsx11_unlock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_unlock" );
111 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
112 if ( RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\Direct3D", &hkey
) ) hkey
= 0;
114 len
= GetModuleFileNameA( 0, buffer
, MAX_PATH
);
115 if (len
&& len
< MAX_PATH
)
118 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
119 if (!RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\AppDefaults", &tmpkey
))
121 char *p
, *appname
= buffer
;
122 if ((p
= strrchr( appname
, '/' ))) appname
= p
+ 1;
123 if ((p
= strrchr( appname
, '\\' ))) appname
= p
+ 1;
124 strcat( appname
, "\\Direct3D" );
125 TRACE("appname = [%s]\n", appname
);
126 if (RegOpenKeyA( tmpkey
, appname
, &appkey
)) appkey
= 0;
127 RegCloseKey( tmpkey
);
131 if ( 0 != hkey
|| 0 != appkey
)
133 if ( !get_config_key( hkey
, appkey
, "VertexShaderMode", buffer
, size
) )
135 if (!strcmp(buffer
,"none"))
137 TRACE("Disable vertex shaders\n");
138 wined3d_settings
.vs_mode
= VS_NONE
;
140 else if (!strcmp(buffer
,"emulation"))
142 TRACE("Force SW vertex shaders\n");
143 wined3d_settings
.vs_mode
= VS_SW
;
146 if ( !get_config_key( hkey
, appkey
, "PixelShaderMode", buffer
, size
) )
148 if (!strcmp(buffer
,"enabled"))
150 TRACE("Allow pixel shaders\n");
151 wined3d_settings
.ps_mode
= PS_HW
;
153 if (!strcmp(buffer
,"disabled"))
155 TRACE("Disable pixel shaders\n");
156 wined3d_settings
.ps_mode
= PS_NONE
;
159 if ( !get_config_key( hkey
, appkey
, "VertexBufferMode", buffer
, size
) )
161 if (!strcmp(buffer
,"none"))
163 TRACE("Disable Vertex Buffer Hardware support\n");
164 wined3d_settings
.vbo_mode
= VBO_NONE
;
166 else if (!strcmp(buffer
,"hardware"))
168 TRACE("Allow Vertex Buffer Hardware support\n");
169 wined3d_settings
.vbo_mode
= VBO_HW
;
172 if ( !get_config_key( hkey
, appkey
, "UseGLSL", buffer
, size
) )
174 if (!strcmp(buffer
,"enabled"))
176 TRACE("Use of GL Shading Language enabled for systems that support it\n");
177 wined3d_settings
.glslRequested
= TRUE
;
181 TRACE("Use of GL Shading Language disabled\n");
184 if ( !get_config_key( hkey
, appkey
, "Nonpower2Mode", buffer
, size
) )
186 if (!strcmp(buffer
,"none"))
188 TRACE("Using default non-power2 textures\n");
189 wined3d_settings
.nonpower2_mode
= NP2_NONE
;
192 else if (!strcmp(buffer
,"repack"))
194 TRACE("Repacking non-power2 textre\n");
195 wined3d_settings
.nonpower2_mode
= NP2_REPACK
;
197 /* There will be a couple of other choices for nonpow2, they are: TextureRecrangle and OpenGL 2 */
200 if (wined3d_settings
.vs_mode
== VS_HW
)
201 TRACE("Allow HW vertex shaders\n");
202 if (wined3d_settings
.ps_mode
== PS_NONE
)
203 TRACE("Disable pixel shaders\n");
204 if (wined3d_settings
.vbo_mode
== VBO_NONE
)
205 TRACE("Disable Vertex Buffer Hardware support\n");
206 if (wined3d_settings
.glslRequested
)
207 TRACE("If supported by your system, GL Shading Language will be used\n");
208 if (wined3d_settings
.nonpower2_mode
== NP2_REPACK
)
209 TRACE("Repacking non-power2 textures\n");
211 if (appkey
) RegCloseKey( appkey
);
212 if (hkey
) RegCloseKey( hkey
);