ddraw: Use a Z format suported by the driver in the visual test.
[wine/multimedia.git] / dlls / ddraw / tests / visual.c
blob7a390549af6ccf00ae569d15fec927ee3d2e6ed9
1 /*
2 * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
3 * Copyright (C) 2008 Alexander Dorofeyev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 /* See comment in dlls/d3d9/tests/visual.c for general guidelines */
22 #include <assert.h>
23 #include "wine/test.h"
24 #include "ddraw.h"
25 #include "d3d.h"
27 static HWND window;
28 static IDirectDraw7 *DirectDraw;
29 static IDirectDrawSurface7 *Surface;
30 static IDirectDrawSurface7 *depth_buffer;
31 static IDirect3D7 *Direct3D;
32 static IDirect3DDevice7 *Direct3DDevice;
34 static IDirectDraw *DirectDraw1;
35 static IDirectDrawSurface *Surface1;
36 static IDirect3D *Direct3D1;
37 static IDirect3DDevice *Direct3DDevice1;
38 static IDirect3DExecuteBuffer *ExecuteBuffer;
39 static IDirect3DViewport *Viewport;
41 static BOOL refdevice = FALSE;
43 static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
45 static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
47 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
48 c1 >>= 8; c2 >>= 8;
49 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
50 c1 >>= 8; c2 >>= 8;
51 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
52 c1 >>= 8; c2 >>= 8;
53 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
54 return TRUE;
57 static HRESULT WINAPI enum_z_fmt(DDPIXELFORMAT *fmt, void *ctx)
59 DDPIXELFORMAT *zfmt = ctx;
61 if(U1(fmt)->dwZBufferBitDepth > U1(zfmt)->dwZBufferBitDepth)
63 *zfmt = *fmt;
65 return DDENUMRET_OK;
68 static BOOL createObjects(void)
70 HRESULT hr;
71 HMODULE hmod = GetModuleHandleA("ddraw.dll");
72 WNDCLASS wc = {0};
73 DDSURFACEDESC2 ddsd;
74 DDPIXELFORMAT zfmt;
76 if(!hmod) return FALSE;
77 pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
78 if(!pDirectDrawCreateEx) return FALSE;
80 hr = pDirectDrawCreateEx(NULL, (void **) &DirectDraw, &IID_IDirectDraw7, NULL);
81 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", hr);
82 if(!DirectDraw) goto err;
84 wc.lpfnWndProc = DefWindowProc;
85 wc.lpszClassName = "d3d7_test_wc";
86 RegisterClass(&wc);
87 window = CreateWindow("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
89 hr = IDirectDraw7_SetCooperativeLevel(DirectDraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
90 ok(hr == DD_OK, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr);
91 if(FAILED(hr)) goto err;
92 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 32, 0, 0);
93 if(FAILED(hr)) {
94 /* 24 bit is fine too */
95 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 24, 0, 0);
98 ok(hr == DD_OK || hr == DDERR_UNSUPPORTED, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr);
99 if(FAILED(hr)) {
100 /* use trace, the caller calls skip() */
101 trace("SetDisplayMode failed\n");
102 goto err;
105 hr = IDirectDraw7_QueryInterface(DirectDraw, &IID_IDirect3D7, (void**) &Direct3D);
106 if (hr == E_NOINTERFACE) goto err;
107 ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
109 /* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently
110 * than hardware implementations. Request single buffering, that seems to work everywhere
112 memset(&ddsd, 0, sizeof(ddsd));
113 ddsd.dwSize = sizeof(ddsd);
114 ddsd.dwFlags = DDSD_CAPS;
115 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
116 ddsd.dwBackBufferCount = 1;
117 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL);
118 if(FAILED(hr)) goto err;
120 memset(&zfmt, 0, sizeof(zfmt));
121 hr = IDirect3D7_EnumZBufferFormats(Direct3D, &IID_IDirect3DTnLHalDevice, enum_z_fmt, &zfmt);
122 if (FAILED(hr)) goto err;
123 if (zfmt.dwSize == 0) goto err;
125 memset(&ddsd, 0, sizeof(ddsd));
126 ddsd.dwSize = sizeof(ddsd);
127 ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
128 ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
129 U4(ddsd).ddpfPixelFormat = zfmt;
130 ddsd.dwWidth = 640;
131 ddsd.dwHeight = 480;
132 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &depth_buffer, NULL);
133 ok(SUCCEEDED(hr), "CreateSurface failed, hr %#x.\n", hr);
134 if (FAILED(hr)) goto err;
136 hr = IDirectDrawSurface_AddAttachedSurface(Surface, depth_buffer);
137 ok(SUCCEEDED(hr), "AddAttachedSurface failed, hr %#x.\n", hr);
138 if (FAILED(hr)) goto err;
140 hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DTnLHalDevice, Surface, &Direct3DDevice);
141 if (FAILED(hr) || !Direct3DDevice) goto err;
142 return TRUE;
144 err:
145 if(DirectDraw) IDirectDraw7_Release(DirectDraw);
146 if (depth_buffer) IDirectDrawSurface7_Release(depth_buffer);
147 if(Surface) IDirectDrawSurface7_Release(Surface);
148 if(Direct3D) IDirect3D7_Release(Direct3D);
149 if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice);
150 if(window) DestroyWindow(window);
151 return FALSE;
154 static void releaseObjects(void)
156 IDirect3DDevice7_Release(Direct3DDevice);
157 IDirect3D7_Release(Direct3D);
158 IDirectDrawSurface7_Release(depth_buffer);
159 IDirectDrawSurface7_Release(Surface);
160 IDirectDraw7_Release(DirectDraw);
161 DestroyWindow(window);
164 static DWORD getPixelColor(IDirect3DDevice7 *device, UINT x, UINT y)
166 DWORD ret;
167 HRESULT hr;
168 DDSURFACEDESC2 ddsd;
169 RECT rectToLock = {x, y, x+1, y+1};
170 IDirectDrawSurface7 *surf = NULL;
172 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
173 * to an offscreen surface and lock it instead of the front buffer
175 memset(&ddsd, 0, sizeof(ddsd));
176 ddsd.dwSize = sizeof(ddsd);
177 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
178 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
179 ddsd.dwWidth = 640;
180 ddsd.dwHeight = 480;
181 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
182 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
183 ok(hr == DD_OK, "IDirectDraw7_CreateSurface failed with %08x\n", hr);
184 if(!surf)
186 trace("cannot create helper surface\n");
187 return 0xdeadbeef;
190 memset(&ddsd, 0, sizeof(ddsd));
191 ddsd.dwSize = sizeof(ddsd);
192 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
194 hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
195 ok(hr == DD_OK, "IDirectDrawSurface7_BltFast returned %08x\n", hr);
196 if(FAILED(hr))
198 trace("Cannot blit\n");
199 ret = 0xdeadbee;
200 goto out;
203 hr = IDirectDrawSurface7_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
204 if(FAILED(hr))
206 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
207 ret = 0xdeadbeec;
208 goto out;
211 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
212 * really important for these tests
214 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
215 hr = IDirectDrawSurface7_Unlock(surf, NULL);
216 if(FAILED(hr))
218 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
221 out:
222 IDirectDrawSurface7_Release(surf);
223 return ret;
226 static void set_viewport_size(IDirect3DDevice7 *device)
228 D3DVIEWPORT7 vp = {0};
229 DDSURFACEDESC2 ddsd;
230 HRESULT hr;
231 IDirectDrawSurface7 *target;
233 hr = IDirect3DDevice7_GetRenderTarget(device, &target);
234 ok(hr == D3D_OK, "IDirect3DDevice7_GetRenderTarget returned %08x\n", hr);
236 memset(&ddsd, 0, sizeof(ddsd));
237 ddsd.dwSize = sizeof(ddsd);
238 IDirectDrawSurface7_GetSurfaceDesc(target, &ddsd);
239 ok(hr == D3D_OK, "IDirectDrawSurface7_GetSurfaceDesc returned %08x\n", hr);
240 IDirectDrawSurface7_Release(target);
242 vp.dwWidth = ddsd.dwWidth;
243 vp.dwHeight = ddsd.dwHeight;
244 hr = IDirect3DDevice7_SetViewport(device, &vp);
245 ok(hr == D3D_OK, "IDirect3DDevice7_SetViewport returned %08x\n", hr);
246 return;
249 struct vertex
251 float x, y, z;
252 DWORD diffuse;
255 struct tvertex
257 float x, y, z, w;
258 DWORD diffuse;
261 struct nvertex
263 float x, y, z;
264 float nx, ny, nz;
265 DWORD diffuse;
268 static void lighting_test(IDirect3DDevice7 *device)
270 HRESULT hr;
271 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
272 DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL;
273 DWORD color;
275 float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
276 0.0f, 1.0f, 0.0f, 0.0f,
277 0.0f, 0.0f, 1.0f, 0.0f,
278 0.0f, 0.0f, 0.0f, 1.0f };
280 struct vertex unlitquad[] =
282 {-1.0f, -1.0f, 0.1f, 0xffff0000},
283 {-1.0f, 0.0f, 0.1f, 0xffff0000},
284 { 0.0f, 0.0f, 0.1f, 0xffff0000},
285 { 0.0f, -1.0f, 0.1f, 0xffff0000},
287 struct vertex litquad[] =
289 {-1.0f, 0.0f, 0.1f, 0xff00ff00},
290 {-1.0f, 1.0f, 0.1f, 0xff00ff00},
291 { 0.0f, 1.0f, 0.1f, 0xff00ff00},
292 { 0.0f, 0.0f, 0.1f, 0xff00ff00},
294 struct nvertex unlitnquad[] =
296 { 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
297 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
298 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
299 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
301 struct nvertex litnquad[] =
303 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
304 { 0.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
305 { 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
306 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
308 WORD Indices[] = {0, 1, 2, 2, 3, 0};
310 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
311 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
313 /* Setup some states that may cause issues */
314 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *) mat);
315 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
316 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX *)mat);
317 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
318 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *) mat);
319 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
320 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
321 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
322 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
323 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
324 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
325 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
326 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE);
327 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
328 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
329 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
330 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
331 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
332 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
333 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed with %08x\n", hr);
335 hr = IDirect3DDevice7_BeginScene(device);
336 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
337 if(hr == D3D_OK)
339 /* No lights are defined... That means, lit vertices should be entirely black */
340 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
341 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
342 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, unlitquad, 4 /* NumVerts */,
343 Indices, 6 /* Indexcount */, 0 /* flags */);
344 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
346 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
347 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
348 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, litquad, 4 /* NumVerts */,
349 Indices, 6 /* Indexcount */, 0 /* flags */);
350 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
352 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
353 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
354 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, unlitnquad, 4 /* NumVerts */,
355 Indices, 6 /* Indexcount */, 0 /* flags */);
356 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
358 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
359 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
360 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, litnquad, 4 /* NumVerts */,
361 Indices, 6 /* Indexcount */, 0 /* flags */);
362 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
364 IDirect3DDevice7_EndScene(device);
365 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
368 color = getPixelColor(device, 160, 360); /* Lower left quad - unlit without normals */
369 ok(color == 0x00ff0000, "Unlit quad without normals has color 0x%08x, expected 0x00ff0000.\n", color);
370 color = getPixelColor(device, 160, 120); /* Upper left quad - lit without normals */
371 ok(color == 0x00000000, "Lit quad without normals has color 0x%08x, expected 0x00000000.\n", color);
372 color = getPixelColor(device, 480, 360); /* Lower right quad - unlit with normals */
373 ok(color == 0x000000ff, "Unlit quad with normals has color 0x%08x, expected 0x000000ff.\n", color);
374 color = getPixelColor(device, 480, 120); /* Upper right quad - lit with normals */
375 ok(color == 0x00000000, "Lit quad with normals has color 0x%08x, expected 0x00000000.\n", color);
377 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
378 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
381 static void clear_test(IDirect3DDevice7 *device)
383 /* Tests the correctness of clearing parameters */
384 HRESULT hr;
385 D3DRECT rect[2];
386 D3DRECT rect_negneg;
387 DWORD color;
389 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
390 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
392 /* Positive x, negative y */
393 U1(rect[0]).x1 = 0;
394 U2(rect[0]).y1 = 480;
395 U3(rect[0]).x2 = 320;
396 U4(rect[0]).y2 = 240;
398 /* Positive x, positive y */
399 U1(rect[1]).x1 = 0;
400 U2(rect[1]).y1 = 0;
401 U3(rect[1]).x2 = 320;
402 U4(rect[1]).y2 = 240;
403 /* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle
404 * is ignored, the positive is still cleared afterwards
406 hr = IDirect3DDevice7_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
407 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
409 /* negative x, negative y */
410 U1(rect_negneg).x1 = 640;
411 U2(rect_negneg).y1 = 240;
412 U3(rect_negneg).x2 = 320;
413 U4(rect_negneg).y2 = 0;
414 hr = IDirect3DDevice7_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
415 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
417 color = getPixelColor(device, 160, 360); /* lower left quad */
418 ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color);
419 color = getPixelColor(device, 160, 120); /* upper left quad */
420 ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color);
421 color = getPixelColor(device, 480, 360); /* lower right quad */
422 ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color);
423 color = getPixelColor(device, 480, 120); /* upper right quad */
424 ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color);
427 struct sVertex {
428 float x, y, z;
429 DWORD diffuse;
430 DWORD specular;
433 struct sVertexT {
434 float x, y, z, rhw;
435 DWORD diffuse;
436 DWORD specular;
439 static void fog_test(IDirect3DDevice7 *device)
441 HRESULT hr;
442 DWORD color;
443 float start = 0.0, end = 1.0;
444 D3DDEVICEDESC7 caps;
446 /* Gets full z based fog with linear fog, no fog with specular color */
447 struct sVertex untransformed_1[] = {
448 {-1, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
449 {-1, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
450 { 0, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
451 { 0, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
453 /* Ok, I am too lazy to deal with transform matrices */
454 struct sVertex untransformed_2[] = {
455 {-1, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
456 {-1, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
457 { 0, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
458 { 0, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
460 /* Untransformed ones. Give them a different diffuse color to make the test look
461 * nicer. It also makes making sure that they are drawn correctly easier.
463 struct sVertexT transformed_1[] = {
464 {320, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
465 {640, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
466 {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
467 {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
469 struct sVertexT transformed_2[] = {
470 {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
471 {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
472 {640, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
473 {320, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
475 WORD Indices[] = {0, 1, 2, 2, 3, 0};
477 float ident_mat[16] =
479 1.0f, 0.0f, 0.0f, 0.0f,
480 0.0f, 1.0f, 0.0f, 0.0f,
481 0.0f, 0.0f, 1.0f, 0.0f,
482 0.0f, 0.0f, 0.0f, 1.0f
484 float world_mat1[16] =
486 1.0f, 0.0f, 0.0f, 0.0f,
487 0.0f, 1.0f, 0.0f, 0.0f,
488 0.0f, 0.0f, 1.0f, 0.0f,
489 0.0f, 0.0f, -0.5f, 1.0f
491 float world_mat2[16] =
493 1.0f, 0.0f, 0.0f, 0.0f,
494 0.0f, 1.0f, 0.0f, 0.0f,
495 0.0f, 0.0f, 1.0f, 0.0f,
496 0.0f, 0.0f, 1.0f, 1.0f
498 float proj_mat[16] =
500 1.0f, 0.0f, 0.0f, 0.0f,
501 0.0f, 1.0f, 0.0f, 0.0f,
502 0.0f, 0.0f, 1.0f, 0.0f,
503 0.0f, 0.0f, -1.0f, 1.0f
506 struct sVertex far_quad1[] =
508 {-1.0f, -1.0f, 0.5f, 0xffff0000, 0xff000000},
509 {-1.0f, 0.0f, 0.5f, 0xffff0000, 0xff000000},
510 { 0.0f, 0.0f, 0.5f, 0xffff0000, 0xff000000},
511 { 0.0f, -1.0f, 0.5f, 0xffff0000, 0xff000000},
513 struct sVertex far_quad2[] =
515 {-1.0f, 0.0f, 1.5f, 0xffff0000, 0xff000000},
516 {-1.0f, 1.0f, 1.5f, 0xffff0000, 0xff000000},
517 { 0.0f, 1.0f, 1.5f, 0xffff0000, 0xff000000},
518 { 0.0f, 0.0f, 1.5f, 0xffff0000, 0xff000000},
521 memset(&caps, 0, sizeof(caps));
522 hr = IDirect3DDevice7_GetCaps(device, &caps);
523 ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
524 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
525 ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %08x\n", hr);
527 /* Setup initial states: No lighting, fog on, fog color */
528 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
529 ok(hr == D3D_OK, "Turning off lighting returned %08x\n", hr);
530 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE);
531 ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
532 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGCOLOR, 0xFF00FF00 /* A nice green */);
533 ok(hr == D3D_OK, "Setting fog color returned %08x\n", hr);
535 /* First test: Both table fog and vertex fog off */
536 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE);
537 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
538 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
539 ok(hr == D3D_OK, "Turning off vertex fog returned %08x\n", hr);
541 /* Start = 0, end = 1. Should be default, but set them */
542 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGSTART, *((DWORD *) &start));
543 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
544 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGEND, *((DWORD *) &end));
545 ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
547 if(IDirect3DDevice7_BeginScene(device) == D3D_OK)
549 /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
550 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
551 untransformed_1, 4, Indices, 6, 0);
552 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
554 /* That makes it use the Z value */
555 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_LINEAR);
556 ok(hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %08x\n", hr);
557 /* Untransformed, vertex fog != none (or table fog != none):
558 * Use the Z value as input into the equation
560 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
561 untransformed_2, 4, Indices, 6, 0);
562 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
564 /* transformed verts */
565 ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
566 /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
567 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
568 transformed_1, 4, Indices, 6, 0);
569 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
571 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
572 ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
573 /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
574 * equation
576 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
577 transformed_2, 4, Indices, 6, 0);
578 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
580 hr = IDirect3DDevice7_EndScene(device);
581 ok(hr == D3D_OK, "EndScene returned %08x\n", hr);
583 else
585 ok(FALSE, "BeginScene failed\n");
588 color = getPixelColor(device, 160, 360);
589 ok(color == 0x00FF0000, "Untransformed vertex with no table or vertex fog has color %08x\n", color);
590 color = getPixelColor(device, 160, 120);
591 ok(color == 0x0000FF00, "Untransformed vertex with linear vertex fog has color %08x\n", color);
592 color = getPixelColor(device, 480, 120);
593 ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
594 if(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
596 color = getPixelColor(device, 480, 360);
597 ok(color == 0x0000FF00, "Transformed vertex with linear table fog has color %08x\n", color);
599 else
601 /* Without fog table support the vertex fog is still applied, even though table fog is turned on.
602 * The settings above result in no fogging with vertex fog
604 color = getPixelColor(device, 480, 120);
605 ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
606 trace("Info: Table fog not supported by this device\n");
609 if (caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
611 /* A simple fog + non-identity world matrix test */
612 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *)world_mat1);
613 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %#08x\n", hr);
615 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
616 ok(hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %#08x\n", hr);
617 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
618 ok(hr == D3D_OK, "Turning off vertex fog returned %#08x\n", hr);
620 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
621 ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %#08x\n", hr);
623 if (IDirect3DDevice7_BeginScene(device) == D3D_OK)
625 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
626 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, far_quad1, 4, Indices, 6, 0);
627 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %#08x\n", hr);
629 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
630 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, far_quad2, 4, Indices, 6, 0);
631 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %#08x\n", hr);
633 hr = IDirect3DDevice7_EndScene(device);
634 ok(hr == D3D_OK, "EndScene returned %#08x\n", hr);
636 else
638 ok(FALSE, "BeginScene failed\n");
641 color = getPixelColor(device, 160, 360);
642 ok(color_match(color, 0x00ff0000, 4), "Unfogged quad has color %08x\n", color);
643 color = getPixelColor(device, 160, 120);
644 ok(color == 0x0000ff00, "Fogged out quad has color %08x\n", color);
646 /* Test fog behavior with an orthogonal (but not identity) projection matrix */
647 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *)world_mat2);
648 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
649 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *)proj_mat);
650 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
652 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
653 ok(hr == D3D_OK, "Clear returned %#08x\n", hr);
655 if (IDirect3DDevice7_BeginScene(device) == D3D_OK)
657 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
658 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, untransformed_1, 4, Indices, 6, 0);
659 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr);
661 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
662 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, untransformed_2, 4, Indices, 6, 0);
663 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr);
665 hr = IDirect3DDevice7_EndScene(device);
666 ok(hr == D3D_OK, "EndScene returned %#08x\n", hr);
668 else
670 ok(FALSE, "BeginScene failed\n");
673 color = getPixelColor(device, 160, 360);
674 todo_wine ok(color_match(color, 0x00e51900, 4), "Partially fogged quad has color %08x\n", color);
675 color = getPixelColor(device, 160, 120);
676 ok(color == 0x0000ff00, "Fogged out quad has color %08x\n", color);
678 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *)ident_mat);
679 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
680 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *)ident_mat);
681 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
683 else
685 skip("D3DPRASTERCAPS_FOGTABLE not supported, skipping some fog tests\n");
688 /* Turn off the fog master switch to avoid confusing other tests */
689 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
690 ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr);
693 static void blt_test(IDirect3DDevice7 *device)
695 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
696 DDSURFACEDESC2 ddsd;
697 HRESULT hr;
699 memset(&ddsd, 0, sizeof(ddsd));
700 ddsd.dwSize = sizeof(ddsd);
701 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
702 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
703 ddsd.dwWidth = 640;
704 ddsd.dwHeight = 480;
705 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
706 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
707 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
709 /* Offscreen blits with the same source as destination */
710 if(SUCCEEDED(hr))
712 RECT src_rect, dst_rect;
714 /* Blit the whole surface to itself */
715 hr = IDirectDrawSurface_Blt(offscreen, NULL, offscreen, NULL, 0, NULL);
716 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
718 /* Overlapped blit */
719 dst_rect.left = 0; dst_rect.right = 480;
720 dst_rect.top = 0; dst_rect.bottom = 480;
721 src_rect.left = 160; src_rect.right = 640;
722 src_rect.top = 0; src_rect.bottom = 480;
723 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
724 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
726 /* Overlapped blit, flip-y through source rectangle (not allowed) */
727 dst_rect.left = 0; dst_rect.right = 480;
728 dst_rect.top = 0; dst_rect.bottom = 480;
729 src_rect.left = 160; src_rect.right = 640;
730 src_rect.top = 480; src_rect.bottom = 0;
731 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
732 ok(hr == DDERR_INVALIDRECT, "IDirectDrawSurface7_Blt returned %08x\n", hr);
734 /* Overlapped blit, with shrinking in x */
735 dst_rect.left = 0; dst_rect.right = 480;
736 dst_rect.top = 0; dst_rect.bottom = 480;
737 src_rect.left = 160; src_rect.right = 480;
738 src_rect.top = 0; src_rect.bottom = 480;
739 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
740 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
743 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
744 ok(hr == D3D_OK, "Unable to obtain a surface pointer to the backbuffer, hr = %08x\n", hr);
746 /* backbuffer ==> texture blits */
747 if(SUCCEEDED(hr) && offscreen)
749 RECT src_rect, dst_rect;
751 /* backbuffer ==> texture, src_rect=NULL, dst_rect=NULL, no scaling */
752 hr = IDirectDrawSurface_Blt(offscreen, NULL, backbuffer, NULL, 0, NULL);
753 ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr);
755 /* backbuffer ==> texture, full surface blits, no scaling */
756 dst_rect.left = 0; dst_rect.right = 640;
757 dst_rect.top = 0; dst_rect.bottom = 480;
758 src_rect.left = 0; src_rect.right = 640;
759 src_rect.top = 0; src_rect.bottom = 480;
760 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
761 ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr);
763 /* backbuffer ==> texture, flip in y-direction through source rectangle, no scaling (allowed) */
764 dst_rect.left = 0; dst_rect.right = 640;
765 dst_rect.top = 480; dst_rect.top = 0;
766 src_rect.left = 0; src_rect.right = 640;
767 src_rect.top = 0; src_rect.bottom = 480;
768 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
769 ok(hr == DD_OK, "backbuffer => texture flip-y src_rect failed with hr = %08x\n", hr);
771 /* backbuffer ==> texture, flip in x-direction through source rectangle, no scaling (not allowed) */
772 dst_rect.left = 640; dst_rect.right = 0;
773 dst_rect.top = 0; dst_rect.top = 480;
774 src_rect.left = 0; src_rect.right = 640;
775 src_rect.top = 0; src_rect.bottom = 480;
776 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
777 ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x src_rect failed with hr = %08x\n", hr);
779 /* backbuffer ==> texture, flip in y-direction through destination rectangle (not allowed) */
780 dst_rect.left = 0; dst_rect.right = 640;
781 dst_rect.top = 0; dst_rect.top = 480;
782 src_rect.left = 0; src_rect.right = 640;
783 src_rect.top = 480; src_rect.bottom = 0;
784 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
785 ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-y dst_rect failed with hr = %08x\n", hr);
787 /* backbuffer ==> texture, flip in x-direction through destination rectangle, no scaling (not allowed) */
788 dst_rect.left = 0; dst_rect.right = 640;
789 dst_rect.top = 0; dst_rect.top = 480;
790 src_rect.left = 640; src_rect.right = 0;
791 src_rect.top = 0; src_rect.bottom = 480;
792 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
793 ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x dst_rect failed with hr = %08x\n", hr);
796 if(offscreen) IDirectDrawSurface7_Release(offscreen);
797 if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
800 static void offscreen_test(IDirect3DDevice7 *device)
802 HRESULT hr;
803 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
804 DWORD color;
805 DDSURFACEDESC2 ddsd;
807 static float quad[][5] = {
808 {-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
809 {-0.5f, 0.5f, 0.1f, 0.0f, 1.0f},
810 { 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
811 { 0.5f, 0.5f, 0.1f, 1.0f, 1.0f},
814 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
815 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
817 memset(&ddsd, 0, sizeof(ddsd));
818 ddsd.dwSize = sizeof(ddsd);
819 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
820 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
821 ddsd.dwWidth = 128;
822 ddsd.dwHeight = 128;
823 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
824 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
825 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
826 if(!offscreen) {
827 goto out;
830 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
831 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
832 if(!backbuffer) {
833 goto out;
836 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
837 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
838 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
839 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
840 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
841 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
842 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
843 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
844 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
845 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned hr = %08x\n", hr);
847 if (refdevice) {
848 win_skip("Tests would crash on W2K with a refdevice\n");
849 goto out;
852 if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
853 hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
854 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
855 set_viewport_size(device);
856 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
857 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
859 /* Draw without textures - Should result in a white quad */
860 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
861 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
863 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
864 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
865 set_viewport_size(device);
867 hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
868 ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
870 /* This time with the texture */
871 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
872 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
874 IDirect3DDevice7_EndScene(device);
877 /* Center quad - should be white */
878 color = getPixelColor(device, 320, 240);
879 ok(color == 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
880 /* Some quad in the cleared part of the texture */
881 color = getPixelColor(device, 170, 240);
882 ok(color == 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color);
883 /* Part of the originally cleared back buffer */
884 color = getPixelColor(device, 10, 10);
885 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
886 if(0) {
887 /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
888 * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on
889 * the offscreen rendering mode this test would succeed or fail
891 color = getPixelColor(device, 10, 470);
892 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
895 out:
896 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
897 ok(SUCCEEDED(hr), "IDirect3DDevice7_SetTexture returned %#x.\n", hr);
899 /* restore things */
900 if(backbuffer) {
901 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
902 ok(SUCCEEDED(hr), "IDirect3DDevice7_SetRenderTarget returned %#x.\n", hr);
903 IDirectDrawSurface7_Release(backbuffer);
905 if(offscreen) {
906 IDirectDrawSurface7_Release(offscreen);
910 static void alpha_test(IDirect3DDevice7 *device)
912 HRESULT hr;
913 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
914 DWORD color, red, green, blue;
915 DDSURFACEDESC2 ddsd;
917 struct vertex quad1[] =
919 {-1.0f, -1.0f, 0.1f, 0x4000ff00},
920 {-1.0f, 0.0f, 0.1f, 0x4000ff00},
921 { 1.0f, -1.0f, 0.1f, 0x4000ff00},
922 { 1.0f, 0.0f, 0.1f, 0x4000ff00},
924 struct vertex quad2[] =
926 {-1.0f, 0.0f, 0.1f, 0xc00000ff},
927 {-1.0f, 1.0f, 0.1f, 0xc00000ff},
928 { 1.0f, 0.0f, 0.1f, 0xc00000ff},
929 { 1.0f, 1.0f, 0.1f, 0xc00000ff},
931 static float composite_quad[][5] = {
932 { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f},
933 { 0.0f, 1.0f, 0.1f, 0.0f, 0.0f},
934 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f},
935 { 1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
938 /* Clear the render target with alpha = 0.5 */
939 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
940 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
942 memset(&ddsd, 0, sizeof(ddsd));
943 ddsd.dwSize = sizeof(ddsd);
944 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
945 ddsd.dwWidth = 128;
946 ddsd.dwHeight = 128;
947 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
948 U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
949 U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
950 U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
951 U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
952 U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
953 U5(U4(ddsd).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
954 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
955 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
956 if(!offscreen) {
957 goto out;
959 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
960 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
961 if(!backbuffer) {
962 goto out;
965 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
966 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
967 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
968 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
969 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
970 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
971 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
972 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
974 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
975 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
977 if (refdevice) {
978 win_skip("Tests would crash on W2K with a refdevice\n");
979 goto out;
982 if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
984 /* Draw two quads, one with src alpha blending, one with dest alpha blending. The
985 * SRCALPHA / INVSRCALPHA blend doesn't give any surprises. Colors are blended based on
986 * the input alpha
988 * The DESTALPHA / INVDESTALPHA do not "work" on the regular buffer because there is no alpha.
989 * They give essentially ZERO and ONE blend factors
991 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
992 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
993 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
994 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
995 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
996 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
998 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
999 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1000 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
1001 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1002 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
1003 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1005 /* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer
1006 * has a alpha channel on its own. Clear the offscreen buffer with alpha = 0.5 again, then draw the
1007 * quads again. The SRCALPHA/INVSRCALPHA doesn't give any surprises, but the DESTALPHA/INVDESTALPHA
1008 * blending works as supposed now - blend factor is 0.5 in both cases, not 0.75 as from the input
1009 * vertices
1011 hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
1012 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr);
1013 set_viewport_size(device);
1014 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
1015 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
1017 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
1018 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1019 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
1020 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1021 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
1022 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1024 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
1025 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1026 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
1027 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1028 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
1029 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1031 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
1032 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr);
1033 set_viewport_size(device);
1035 /* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
1036 * Disable alpha blending for the final composition
1038 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
1039 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1041 hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
1042 ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
1043 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, composite_quad, 4, 0);
1044 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1045 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
1046 ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
1048 hr = IDirect3DDevice7_EndScene(device);
1049 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
1052 color = getPixelColor(device, 160, 360);
1053 red = (color & 0x00ff0000) >> 16;
1054 green = (color & 0x0000ff00) >> 8;
1055 blue = (color & 0x000000ff);
1056 ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
1057 "SRCALPHA on frame buffer returned color 0x%08x, expected 0x00bf4000\n", color);
1059 color = getPixelColor(device, 160, 120);
1060 red = (color & 0x00ff0000) >> 16;
1061 green = (color & 0x0000ff00) >> 8;
1062 blue = (color & 0x000000ff);
1063 ok(red == 0x00 && green == 0x00 && blue >= 0xfe && blue <= 0xff ,
1064 "DSTALPHA on frame buffer returned color 0x%08x, expected 0x000000ff\n", color);
1066 color = getPixelColor(device, 480, 360);
1067 red = (color & 0x00ff0000) >> 16;
1068 green = (color & 0x0000ff00) >> 8;
1069 blue = (color & 0x000000ff);
1070 ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
1071 "SRCALPHA on texture returned color 0x%08x, expected 0x00bf4000\n", color);
1073 color = getPixelColor(device, 480, 120);
1074 red = (color & 0x00ff0000) >> 16;
1075 green = (color & 0x0000ff00) >> 8;
1076 blue = (color & 0x000000ff);
1077 ok(red >= 0x7e && red <= 0x81 && green == 0x00 && blue >= 0x7e && blue <= 0x81,
1078 "DSTALPHA on texture returned color 0x%08x, expected 0x00800080\n", color);
1080 out:
1081 if(offscreen) IDirectDrawSurface7_Release(offscreen);
1082 if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
1085 static void rhw_zero_test(IDirect3DDevice7 *device)
1087 /* Test if it will render a quad correctly when vertex rhw = 0 */
1088 HRESULT hr;
1089 DWORD color;
1091 struct {
1092 float x, y, z;
1093 float rhw;
1094 DWORD diffuse;
1095 } quad1[] =
1097 {0, 100, 0, 0, 0xffffffff},
1098 {0, 0, 0, 0, 0xffffffff},
1099 {100, 100, 0, 0, 0xffffffff},
1100 {100, 0, 0, 0, 0xffffffff},
1103 /* Clear to black */
1104 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0, 0);
1105 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
1107 hr = IDirect3DDevice7_BeginScene(device);
1108 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
1110 if (SUCCEEDED(hr)) {
1111 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
1112 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1114 hr = IDirect3DDevice7_EndScene(device);
1115 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
1118 color = getPixelColor(device, 5, 5);
1119 ok(color == 0xffffff ||
1120 broken(color == 0), /* VMware */
1121 "Got color %08x, expected 00ffffff\n", color);
1123 color = getPixelColor(device, 105, 105);
1124 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1127 static BOOL D3D1_createObjects(void)
1129 WNDCLASS wc = {0};
1130 HRESULT hr;
1131 DDSURFACEDESC ddsd;
1132 D3DEXECUTEBUFFERDESC exdesc;
1133 D3DVIEWPORT vp_data;
1135 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
1136 hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
1138 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
1139 if (FAILED(hr)) {
1140 return FALSE;
1143 wc.lpfnWndProc = DefWindowProc;
1144 wc.lpszClassName = "texturemapblend_test_wc";
1145 RegisterClass(&wc);
1146 window = CreateWindow("texturemapblend_test_wc", "texturemapblend_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
1148 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
1149 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
1150 if(FAILED(hr)) {
1151 return FALSE;
1154 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
1155 if(FAILED(hr)) {
1156 /* 24 bit is fine too */
1157 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
1159 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
1160 if (FAILED(hr)) {
1161 return FALSE;
1164 hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirect3D, (void**) &Direct3D1);
1165 ok(hr==DD_OK, "QueryInterface returned: %x\n", hr);
1166 if (FAILED(hr)) {
1167 return FALSE;
1170 memset(&ddsd, 0, sizeof(ddsd));
1171 ddsd.dwSize = sizeof(ddsd);
1172 ddsd.dwFlags = DDSD_CAPS;
1173 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
1174 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
1175 ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
1176 if (FAILED(hr)) {
1177 return FALSE;
1180 hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DHALDevice, (void **) &Direct3DDevice1);
1181 if(FAILED(hr)) {
1182 trace("Creating a HAL device failed, trying Ref\n");
1183 hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DRefDevice, (void **) &Direct3DDevice1);
1185 ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
1186 if(FAILED(hr)) {
1187 return FALSE;
1190 hr = IDirect3D_CreateViewport(Direct3D1, &Viewport, NULL);
1191 ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
1192 if (FAILED(hr)) {
1193 return FALSE;
1196 hr = IDirect3DViewport_Initialize(Viewport, Direct3D1);
1197 ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
1198 hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport);
1199 ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
1200 vp_data.dwSize = sizeof(vp_data);
1201 vp_data.dwX = 0;
1202 vp_data.dwY = 0;
1203 vp_data.dwWidth = 640;
1204 vp_data.dwHeight = 480;
1205 vp_data.dvScaleX = 1;
1206 vp_data.dvScaleY = 1;
1207 vp_data.dvMaxX = 640;
1208 vp_data.dvMaxY = 480;
1209 vp_data.dvMinZ = 0;
1210 vp_data.dvMaxZ = 1;
1211 hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
1212 ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
1214 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1215 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1216 exdesc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
1217 exdesc.dwBufferSize = 512;
1218 exdesc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
1219 hr = IDirect3DDevice_CreateExecuteBuffer(Direct3DDevice1, &exdesc, &ExecuteBuffer, NULL);
1220 ok(hr == D3D_OK, "IDirect3DDevice_CreateExecuteBuffer failed with %08x\n", hr);
1221 if (FAILED(hr)) {
1222 return FALSE;
1225 return TRUE;
1228 static void D3D1_releaseObjects(void)
1230 if(ExecuteBuffer) IDirect3DExecuteBuffer_Release(ExecuteBuffer);
1231 if(Surface1) IDirectDrawSurface_Release(Surface1);
1232 if(Viewport) IDirect3DViewport_Release(Viewport);
1233 if(Direct3DDevice1) IDirect3DDevice_Release(Direct3DDevice1);
1234 if(Direct3D1) IDirect3D_Release(Direct3D1);
1235 if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
1236 if(window) DestroyWindow(window);
1239 static DWORD D3D1_getPixelColor(IDirectDraw *DirectDraw1, IDirectDrawSurface *Surface, UINT x, UINT y)
1241 DWORD ret;
1242 HRESULT hr;
1243 DDSURFACEDESC ddsd;
1244 RECT rectToLock = {x, y, x+1, y+1};
1245 IDirectDrawSurface *surf = NULL;
1247 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
1248 * to an offscreen surface and lock it instead of the front buffer
1250 memset(&ddsd, 0, sizeof(ddsd));
1251 ddsd.dwSize = sizeof(ddsd);
1252 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1253 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
1254 ddsd.dwWidth = 640;
1255 ddsd.dwHeight = 480;
1256 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
1257 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surf, NULL);
1258 ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
1259 if(!surf)
1261 trace("cannot create helper surface\n");
1262 return 0xdeadbeef;
1265 memset(&ddsd, 0, sizeof(ddsd));
1266 ddsd.dwSize = sizeof(ddsd);
1267 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1269 hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
1270 ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
1271 if(FAILED(hr))
1273 trace("Cannot blit\n");
1274 ret = 0xdeadbee;
1275 goto out;
1278 hr = IDirectDrawSurface_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
1279 if(FAILED(hr))
1281 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
1282 ret = 0xdeadbeec;
1283 goto out;
1286 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
1287 * really important for these tests
1289 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
1290 hr = IDirectDrawSurface_Unlock(surf, NULL);
1291 if(FAILED(hr))
1293 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
1296 out:
1297 IDirectDrawSurface_Release(surf);
1298 return ret;
1301 #define EXEBUF_START_RENDER_STATES(count, ptr) do {\
1302 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_STATERENDER;\
1303 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DSTATE);\
1304 ((D3DINSTRUCTION*)(ptr))->wCount = count;\
1305 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1307 #define EXEBUF_PUT_RENDER_STATE(state, value, ptr) do {\
1308 U1(*((D3DSTATE*)(ptr))).drstRenderStateType = state; \
1309 U2(*((D3DSTATE*)(ptr))).dwArg[0] = value; \
1310 ptr = ((D3DSTATE*)(ptr))+1; } while (0)
1312 #define EXEBUF_PUT_PROCESSVERTICES(nvertices, ptr) do {\
1313 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_PROCESSVERTICES;\
1314 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DPROCESSVERTICES);\
1315 ((D3DINSTRUCTION*)(ptr))->wCount = 1;\
1316 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1317 ((D3DPROCESSVERTICES*)(ptr))->dwFlags = D3DPROCESSVERTICES_COPY;\
1318 ((D3DPROCESSVERTICES*)(ptr))->wStart = 0;\
1319 ((D3DPROCESSVERTICES*)(ptr))->wDest = 0;\
1320 ((D3DPROCESSVERTICES*)(ptr))->dwCount = nvertices;\
1321 ((D3DPROCESSVERTICES*)(ptr))->dwReserved = 0;\
1322 ptr = ((D3DPROCESSVERTICES*)(ptr))+1; } while (0)
1324 #define EXEBUF_END(ptr) do {\
1325 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_EXIT;\
1326 ((D3DINSTRUCTION*)(ptr))->bSize = 0;\
1327 ((D3DINSTRUCTION*)(ptr))->wCount = 0;\
1328 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1330 #define EXEBUF_PUT_QUAD(base_idx, ptr) do {\
1331 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_TRIANGLE;\
1332 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DTRIANGLE);\
1333 ((D3DINSTRUCTION*)(ptr))->wCount = 2;\
1334 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1335 U1(*((D3DTRIANGLE*)(ptr))).v1 = base_idx;\
1336 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 1; \
1337 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1338 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1339 ptr = ((D3DTRIANGLE*)ptr)+1;\
1340 U1(*((D3DTRIANGLE*)(ptr))).v1 = (base_idx) + 1; \
1341 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 2; \
1342 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1343 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1344 ptr = ((D3DTRIANGLE*)(ptr))+1;\
1345 } while (0)
1347 static HRESULT CALLBACK TextureFormatEnumCallback(LPDDSURFACEDESC lpDDSD, LPVOID lpContext)
1349 if (lpDDSD->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
1350 *(BOOL*)lpContext = TRUE;
1353 return DDENUMRET_OK;
1356 static void D3D1_TextureMapBlendTest(void)
1358 HRESULT hr;
1359 DDSURFACEDESC ddsd;
1360 D3DEXECUTEBUFFERDESC exdesc;
1361 D3DEXECUTEDATA exdata;
1362 DDBLTFX ddbltfx;
1363 RECT rect = { 0, 0, 64, 128 };
1364 DWORD color, red, blue, green;
1365 void *exe_buffer_ptr;
1366 DWORD exe_length;
1367 D3DTEXTUREHANDLE htex;
1368 DDCOLORKEY clrKey;
1369 IDirectDrawSurface *TexSurface = NULL;
1370 IDirect3DTexture *Texture = NULL;
1371 IDirectDrawPalette *Palette = NULL;
1372 PALETTEENTRY table1[256];
1373 BOOL p8_textures_supported = FALSE;
1375 struct {
1376 float x, y, z;
1377 float rhw;
1378 DWORD diffuse;
1379 DWORD specular;
1380 float tu, tv;
1381 } test1_quads[] =
1383 {0.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 0.0f},
1384 {640.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 0.0f},
1385 {640.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 1.0f},
1386 {0.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 1.0f},
1387 {0.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 0.0f},
1388 {640.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 0.0f},
1389 {640.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 1.0f},
1390 {0.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 1.0f}
1391 }, test2_quads[] =
1393 {0.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 0.0f},
1394 {640.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 0.0f},
1395 {640.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 1.0f},
1396 {0.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 1.0f},
1397 {0.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 0.0f},
1398 {640.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 0.0f},
1399 {640.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 1.0f},
1400 {0.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 1.0f}
1403 /* 1) Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel*/
1404 memset (&ddsd, 0, sizeof (ddsd));
1405 ddsd.dwSize = sizeof (ddsd);
1406 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1407 ddsd.dwHeight = 128;
1408 ddsd.dwWidth = 128;
1409 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1410 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1411 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
1412 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1413 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1414 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1415 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1416 U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
1417 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1418 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1419 if (FAILED(hr)) {
1420 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1421 goto out;
1424 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1425 (void *)&Texture);
1426 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1427 if (FAILED(hr)) {
1428 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1429 goto out;
1432 memset(&ddbltfx, 0, sizeof(ddbltfx));
1433 ddbltfx.dwSize = sizeof(ddbltfx);
1434 U5(ddbltfx).dwFillColor = 0;
1435 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1436 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1438 U5(ddbltfx).dwFillColor = 0xff0000ff;
1439 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1440 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1441 U5(ddbltfx).dwFillColor = 0x800000ff;
1442 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1443 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1445 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1446 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1447 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1448 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1449 if (FAILED(hr)) {
1450 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1451 goto out;
1454 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1456 exe_buffer_ptr = 256 + (char*)exdesc.lpData;
1458 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1460 EXEBUF_START_RENDER_STATES(12, exe_buffer_ptr);
1461 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, exe_buffer_ptr);
1462 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ZENABLE, FALSE, exe_buffer_ptr);
1463 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FOGENABLE, FALSE, exe_buffer_ptr);
1464 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SPECULARENABLE, FALSE, exe_buffer_ptr);
1465 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAG, D3DFILTER_NEAREST, exe_buffer_ptr);
1466 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMIN, D3DFILTER_NEAREST, exe_buffer_ptr);
1467 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FILLMODE , D3DFILL_SOLID, exe_buffer_ptr);
1468 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA, exe_buffer_ptr);
1469 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA, exe_buffer_ptr);
1470 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1471 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE, exe_buffer_ptr);
1472 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1473 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1474 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1476 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1477 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1479 EXEBUF_END(exe_buffer_ptr);
1481 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
1483 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1484 if (FAILED(hr)) {
1485 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1488 memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
1489 exdata.dwSize = sizeof(D3DEXECUTEDATA);
1490 exdata.dwVertexCount = 8;
1491 exdata.dwInstructionOffset = 256;
1492 exdata.dwInstructionLength = exe_length;
1493 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1494 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1496 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1497 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
1499 if (SUCCEEDED(hr)) {
1500 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1501 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1502 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1503 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
1506 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1507 red = (color & 0x00ff0000) >> 16;
1508 green = (color & 0x0000ff00) >> 8;
1509 blue = (color & 0x000000ff);
1510 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1512 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1513 red = (color & 0x00ff0000) >> 16;
1514 green = (color & 0x0000ff00) >> 8;
1515 blue = (color & 0x000000ff);
1516 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1518 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1519 red = (color & 0x00ff0000) >> 16;
1520 green = (color & 0x0000ff00) >> 8;
1521 blue = (color & 0x000000ff);
1522 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1524 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1525 red = (color & 0x00ff0000) >> 16;
1526 green = (color & 0x0000ff00) >> 8;
1527 blue = (color & 0x000000ff);
1528 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1530 /* 2) Test alpha with texture that has no alpha channel - alpha should be taken from diffuse color */
1531 if(Texture) IDirect3DTexture_Release(Texture);
1532 Texture = NULL;
1533 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1534 TexSurface = NULL;
1536 memset (&ddsd, 0, sizeof (ddsd));
1537 ddsd.dwSize = sizeof (ddsd);
1538 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1539 ddsd.dwHeight = 128;
1540 ddsd.dwWidth = 128;
1541 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1542 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1543 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1544 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1545 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1546 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1547 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1549 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1550 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1551 if (FAILED(hr)) {
1552 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1553 goto out;
1556 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1557 (void *)&Texture);
1558 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1559 if (FAILED(hr)) {
1560 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1561 goto out;
1564 memset(&ddbltfx, 0, sizeof(ddbltfx));
1565 ddbltfx.dwSize = sizeof(ddbltfx);
1566 U5(ddbltfx).dwFillColor = 0;
1567 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1568 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1570 U5(ddbltfx).dwFillColor = 0xff0000ff;
1571 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1572 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1573 U5(ddbltfx).dwFillColor = 0x800000ff;
1574 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1575 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1577 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1578 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1579 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1580 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1581 if (FAILED(hr)) {
1582 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1583 goto out;
1586 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1588 exe_buffer_ptr = 256 + (char*)exdesc.lpData;
1590 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1592 EXEBUF_START_RENDER_STATES(1, exe_buffer_ptr);
1593 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1594 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1595 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1597 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1598 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1600 EXEBUF_END(exe_buffer_ptr);
1602 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
1604 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1605 if (FAILED(hr)) {
1606 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1609 memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
1610 exdata.dwSize = sizeof(D3DEXECUTEDATA);
1611 exdata.dwVertexCount = 8;
1612 exdata.dwInstructionOffset = 256;
1613 exdata.dwInstructionLength = exe_length;
1614 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1615 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1617 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1618 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
1620 if (SUCCEEDED(hr)) {
1621 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1622 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1623 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1624 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
1627 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1628 red = (color & 0x00ff0000) >> 16;
1629 green = (color & 0x0000ff00) >> 8;
1630 blue = (color & 0x000000ff);
1631 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1633 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1634 red = (color & 0x00ff0000) >> 16;
1635 green = (color & 0x0000ff00) >> 8;
1636 blue = (color & 0x000000ff);
1637 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1639 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1640 red = (color & 0x00ff0000) >> 16;
1641 green = (color & 0x0000ff00) >> 8;
1642 blue = (color & 0x000000ff);
1643 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1645 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1646 red = (color & 0x00ff0000) >> 16;
1647 green = (color & 0x0000ff00) >> 8;
1648 blue = (color & 0x000000ff);
1649 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1651 /* 3) Test RGB - should multiply color components from diffuse color and texture */
1652 if(Texture) IDirect3DTexture_Release(Texture);
1653 Texture = NULL;
1654 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1655 TexSurface = NULL;
1657 memset (&ddsd, 0, sizeof (ddsd));
1658 ddsd.dwSize = sizeof (ddsd);
1659 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1660 ddsd.dwHeight = 128;
1661 ddsd.dwWidth = 128;
1662 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1663 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1664 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
1665 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1666 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1667 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1668 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1669 U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
1670 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1671 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1672 if (FAILED(hr)) {
1673 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1674 goto out;
1677 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1678 (void *)&Texture);
1679 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1680 if (FAILED(hr)) {
1681 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1682 goto out;
1685 memset(&ddbltfx, 0, sizeof(ddbltfx));
1686 ddbltfx.dwSize = sizeof(ddbltfx);
1687 U5(ddbltfx).dwFillColor = 0;
1688 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1689 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1691 U5(ddbltfx).dwFillColor = 0x00ffffff;
1692 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1693 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1694 U5(ddbltfx).dwFillColor = 0x00ffff80;
1695 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1696 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1698 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1699 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1700 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1701 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1702 if (FAILED(hr)) {
1703 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1704 goto out;
1707 memcpy(exdesc.lpData, test2_quads, sizeof(test2_quads));
1709 exe_buffer_ptr = 256 + (char*)exdesc.lpData;
1711 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1713 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1714 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE, exe_buffer_ptr);
1715 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1716 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1717 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1719 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1720 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1722 EXEBUF_END(exe_buffer_ptr);
1724 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
1726 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1727 if (FAILED(hr)) {
1728 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1731 memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
1732 exdata.dwSize = sizeof(D3DEXECUTEDATA);
1733 exdata.dwVertexCount = 8;
1734 exdata.dwInstructionOffset = 256;
1735 exdata.dwInstructionLength = exe_length;
1736 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1737 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1739 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1740 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
1742 if (SUCCEEDED(hr)) {
1743 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1744 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1745 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1746 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
1749 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1750 red = (color & 0x00ff0000) >> 16;
1751 green = (color & 0x0000ff00) >> 8;
1752 blue = (color & 0x000000ff);
1753 ok(red == 0xff && green == 0 && blue >= 0x3e && blue <= 0x42, "Got color %08x, expected 00ff0040 or near\n", color);
1755 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1756 red = (color & 0x00ff0000) >> 16;
1757 green = (color & 0x0000ff00) >> 8;
1758 blue = (color & 0x000000ff);
1759 ok(red == 0xff && green == 0 && blue == 0x80, "Got color %08x, expected 00ff0080 or near\n", color);
1761 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1762 red = (color & 0x00ff0000) >> 16;
1763 green = (color & 0x0000ff00) >> 8;
1764 blue = (color & 0x000000ff);
1765 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0x80, "Got color %08x, expected 00800080 or near\n", color);
1767 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1768 red = (color & 0x00ff0000) >> 16;
1769 green = (color & 0x0000ff00) >> 8;
1770 blue = (color & 0x000000ff);
1771 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0xff, "Got color %08x, expected 008000ff or near\n", color);
1773 /* 4) Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere) */
1774 if(Texture) IDirect3DTexture_Release(Texture);
1775 Texture = NULL;
1776 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1777 TexSurface = NULL;
1779 memset (&ddsd, 0, sizeof (ddsd));
1780 ddsd.dwSize = sizeof (ddsd);
1781 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1782 ddsd.dwHeight = 128;
1783 ddsd.dwWidth = 128;
1784 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1785 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1786 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1787 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 16;
1788 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0xf800;
1789 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x07e0;
1790 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x001f;
1792 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1793 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1794 if (FAILED(hr)) {
1795 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1796 goto out;
1799 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1800 (void *)&Texture);
1801 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1802 if (FAILED(hr)) {
1803 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1804 goto out;
1807 memset(&ddbltfx, 0, sizeof(ddbltfx));
1808 ddbltfx.dwSize = sizeof(ddbltfx);
1809 U5(ddbltfx).dwFillColor = 0;
1810 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1811 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1812 U5(ddbltfx).dwFillColor = 0xf800;
1813 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1814 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1815 U5(ddbltfx).dwFillColor = 0x001f;
1816 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1817 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1819 clrKey.dwColorSpaceLowValue = 0x001f;
1820 clrKey.dwColorSpaceHighValue = 0x001f;
1821 hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
1822 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
1824 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1825 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1826 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1827 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1828 if (FAILED(hr)) {
1829 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1830 goto out;
1833 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1835 exe_buffer_ptr = 256 + (char*)exdesc.lpData;
1837 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1839 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1840 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1841 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1842 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1843 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1845 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1846 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1848 EXEBUF_END(exe_buffer_ptr);
1850 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
1852 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1853 if (FAILED(hr)) {
1854 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1857 memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
1858 exdata.dwSize = sizeof(D3DEXECUTEDATA);
1859 exdata.dwVertexCount = 8;
1860 exdata.dwInstructionOffset = 256;
1861 exdata.dwInstructionLength = exe_length;
1862 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1863 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1865 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1866 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
1868 if (SUCCEEDED(hr)) {
1869 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1870 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1871 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1872 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
1875 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1876 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1878 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1879 red = (color & 0x00ff0000) >> 16;
1880 green = (color & 0x0000ff00) >> 8;
1881 blue = (color & 0x000000ff);
1882 ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000 or near\n", color);
1884 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1885 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1887 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1888 red = (color & 0x00ff0000) >> 16;
1889 green = (color & 0x0000ff00) >> 8;
1890 blue = (color & 0x000000ff);
1891 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0, "Got color %08x, expected 00800000 or near\n", color);
1893 /* 5) Test alpha again, now with color keyed P8 texture */
1894 if(Texture) IDirect3DTexture_Release(Texture);
1895 Texture = NULL;
1896 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1897 TexSurface = NULL;
1899 hr = IDirect3DDevice_EnumTextureFormats(Direct3DDevice1, TextureFormatEnumCallback,
1900 &p8_textures_supported);
1901 ok(hr == DD_OK, "IDirect3DDevice_EnumTextureFormats returned %08x\n", hr);
1903 if (!p8_textures_supported) {
1904 skip("device has no P8 texture support, skipping test\n");
1905 } else {
1906 memset (&ddsd, 0, sizeof (ddsd));
1907 ddsd.dwSize = sizeof (ddsd);
1908 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1909 ddsd.dwHeight = 128;
1910 ddsd.dwWidth = 128;
1911 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1912 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1913 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
1914 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
1916 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1917 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1918 if (FAILED(hr)) {
1919 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1920 goto out;
1923 memset(table1, 0, sizeof(table1));
1924 table1[0].peBlue = 0xff;
1925 table1[1].peRed = 0xff;
1927 hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table1, &Palette, NULL);
1928 ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
1929 if (FAILED(hr)) {
1930 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
1931 goto out;
1934 hr = IDirectDrawSurface_SetPalette(TexSurface, Palette);
1935 ok(hr==D3D_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
1937 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1938 (void *)&Texture);
1939 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1940 if (FAILED(hr)) {
1941 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1942 goto out;
1945 memset(&ddbltfx, 0, sizeof(ddbltfx));
1946 ddbltfx.dwSize = sizeof(ddbltfx);
1947 U5(ddbltfx).dwFillColor = 0;
1948 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1949 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1950 U5(ddbltfx).dwFillColor = 0;
1951 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1952 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1953 U5(ddbltfx).dwFillColor = 1;
1954 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1955 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1957 clrKey.dwColorSpaceLowValue = 1;
1958 clrKey.dwColorSpaceHighValue = 1;
1959 hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
1960 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
1962 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1963 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1964 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1965 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1966 if (FAILED(hr)) {
1967 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1968 goto out;
1971 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1973 exe_buffer_ptr = 256 + (char*)exdesc.lpData;
1975 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1977 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1978 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1979 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1980 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1981 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1983 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1984 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1986 EXEBUF_END(exe_buffer_ptr);
1988 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
1990 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1991 if (FAILED(hr)) {
1992 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1995 memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
1996 exdata.dwSize = sizeof(D3DEXECUTEDATA);
1997 exdata.dwVertexCount = 8;
1998 exdata.dwInstructionOffset = 256;
1999 exdata.dwInstructionLength = exe_length;
2000 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
2001 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
2003 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
2004 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
2006 if (SUCCEEDED(hr)) {
2007 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
2008 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
2009 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
2010 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
2013 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
2014 ok(color == 0, "Got color %08x, expected 00000000\n", color);
2016 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
2017 red = (color & 0x00ff0000) >> 16;
2018 green = (color & 0x0000ff00) >> 8;
2019 blue = (color & 0x000000ff);
2020 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
2022 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
2023 ok(color == 0, "Got color %08x, expected 00000000\n", color);
2025 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
2026 red = (color & 0x00ff0000) >> 16;
2027 green = (color & 0x0000ff00) >> 8;
2028 blue = (color & 0x000000ff);
2029 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
2032 out:
2034 if (Palette) IDirectDrawPalette_Release(Palette);
2035 if (TexSurface) IDirectDrawSurface_Release(TexSurface);
2036 if (Texture) IDirect3DTexture_Release(Texture);
2039 static void D3D1_ViewportClearTest(void)
2041 HRESULT hr;
2042 IDirect3DMaterial *bgMaterial = NULL;
2043 D3DMATERIAL mat;
2044 D3DMATERIALHANDLE hMat;
2045 D3DVIEWPORT vp_data;
2046 IDirect3DViewport *Viewport2 = NULL;
2047 DWORD color, red, green, blue;
2049 hr = IDirect3D_CreateMaterial(Direct3D1, &bgMaterial, NULL);
2050 ok(hr == D3D_OK, "IDirect3D_CreateMaterial failed: %08x\n", hr);
2051 if (FAILED(hr)) {
2052 goto out;
2055 hr = IDirect3D_CreateViewport(Direct3D1, &Viewport2, NULL);
2056 ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
2057 if (FAILED(hr)) {
2058 goto out;
2061 hr = IDirect3DViewport_Initialize(Viewport2, Direct3D1);
2062 ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
2063 hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport2);
2064 ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
2065 vp_data.dwSize = sizeof(vp_data);
2066 vp_data.dwX = 200;
2067 vp_data.dwY = 200;
2068 vp_data.dwWidth = 100;
2069 vp_data.dwHeight = 100;
2070 vp_data.dvScaleX = 1;
2071 vp_data.dvScaleY = 1;
2072 vp_data.dvMaxX = 100;
2073 vp_data.dvMaxY = 100;
2074 vp_data.dvMinZ = 0;
2075 vp_data.dvMaxZ = 1;
2076 hr = IDirect3DViewport_SetViewport(Viewport2, &vp_data);
2077 ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
2079 memset(&mat, 0, sizeof(mat));
2080 mat.dwSize = sizeof(mat);
2081 U1(U(mat).diffuse).r = 1.0f;
2082 hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
2083 ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
2085 hr = IDirect3DMaterial_GetHandle(bgMaterial, Direct3DDevice1, &hMat);
2086 ok(hr == D3D_OK, "IDirect3DMaterial_GetHandle failed: %08x\n", hr);
2088 hr = IDirect3DViewport_SetBackground(Viewport, hMat);
2089 ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
2090 hr = IDirect3DViewport_SetBackground(Viewport2, hMat);
2091 ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
2093 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
2094 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
2096 if (SUCCEEDED(hr)) {
2097 D3DRECT rect;
2099 U1(rect).x1 = U2(rect).y1 = 0;
2100 U3(rect).x2 = 640;
2101 U4(rect).y2 = 480;
2103 hr = IDirect3DViewport_Clear(Viewport, 1, &rect, D3DCLEAR_TARGET);
2104 ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
2106 memset(&mat, 0, sizeof(mat));
2107 mat.dwSize = sizeof(mat);
2108 U3(U(mat).diffuse).b = 1.0f;
2109 hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
2110 ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
2112 hr = IDirect3DViewport_Clear(Viewport2, 1, &rect, D3DCLEAR_TARGET);
2113 ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
2115 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
2116 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
2119 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
2120 red = (color & 0x00ff0000) >> 16;
2121 green = (color & 0x0000ff00) >> 8;
2122 blue = (color & 0x000000ff);
2123 ok((red == 0xff && green == 0 && blue == 0) ||
2124 broken(red == 0 && green == 0 && blue == 0xff), /* VMware and some native boxes */
2125 "Got color %08x, expected 00ff0000\n", color);
2127 color = D3D1_getPixelColor(DirectDraw1, Surface1, 205, 205);
2128 red = (color & 0x00ff0000) >> 16;
2129 green = (color & 0x0000ff00) >> 8;
2130 blue = (color & 0x000000ff);
2131 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff\n", color);
2133 out:
2135 if (bgMaterial) IDirect3DMaterial_Release(bgMaterial);
2136 if (Viewport2) IDirect3DViewport_Release(Viewport2);
2139 static DWORD D3D3_getPixelColor(IDirectDraw4 *DirectDraw, IDirectDrawSurface4 *Surface, UINT x, UINT y)
2141 DWORD ret;
2142 HRESULT hr;
2143 DDSURFACEDESC2 ddsd;
2144 RECT rectToLock = {x, y, x+1, y+1};
2145 IDirectDrawSurface4 *surf = NULL;
2147 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
2148 * to an offscreen surface and lock it instead of the front buffer
2150 memset(&ddsd, 0, sizeof(ddsd));
2151 ddsd.dwSize = sizeof(ddsd);
2152 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2153 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
2154 ddsd.dwWidth = 640;
2155 ddsd.dwHeight = 480;
2156 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
2157 hr = IDirectDraw4_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
2158 ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
2159 if(!surf)
2161 trace("cannot create helper surface\n");
2162 return 0xdeadbeef;
2165 memset(&ddsd, 0, sizeof(ddsd));
2166 ddsd.dwSize = sizeof(ddsd);
2167 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2169 hr = IDirectDrawSurface4_BltFast(surf, 0, 0, Surface, NULL, 0);
2170 ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
2171 if(FAILED(hr))
2173 trace("Cannot blit\n");
2174 ret = 0xdeadbee;
2175 goto out;
2178 hr = IDirectDrawSurface4_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
2179 if(FAILED(hr))
2181 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
2182 ret = 0xdeadbeec;
2183 goto out;
2186 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
2187 * really important for these tests
2189 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
2190 hr = IDirectDrawSurface4_Unlock(surf, NULL);
2191 if(FAILED(hr))
2193 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
2196 out:
2197 IDirectDrawSurface4_Release(surf);
2198 return ret;
2201 static void D3D3_ViewportClearTest(void)
2203 HRESULT hr;
2204 IDirectDraw *DirectDraw1 = NULL;
2205 IDirectDraw4 *DirectDraw4 = NULL;
2206 IDirectDrawSurface4 *Primary = NULL;
2207 IDirect3D3 *Direct3D3 = NULL;
2208 IDirect3DViewport3 *Viewport3 = NULL;
2209 IDirect3DViewport3 *SmallViewport3 = NULL;
2210 IDirect3DDevice3 *Direct3DDevice3 = NULL;
2211 WNDCLASS wc = {0};
2212 DDSURFACEDESC2 ddsd;
2213 D3DVIEWPORT2 vp_data;
2214 DWORD color, red, green, blue;
2215 D3DRECT rect;
2216 float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
2217 0.0f, 1.0f, 0.0f, 0.0f,
2218 0.0f, 0.0f, 1.0f, 0.0f,
2219 0.0f, 0.0f, 0.0f, 1.0f };
2220 struct vertex quad[] =
2222 {-1.0f, -1.0f, 0.1f, 0xffffffff},
2223 {-1.0f, 1.0f, 0.1f, 0xffffffff},
2224 { 1.0f, 1.0f, 0.1f, 0xffffffff},
2225 { 1.0f, -1.0f, 0.1f, 0xffffffff},
2228 WORD Indices[] = {0, 1, 2, 2, 3, 0};
2229 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
2231 wc.lpfnWndProc = DefWindowProc;
2232 wc.lpszClassName = "D3D3_ViewportClearTest_wc";
2233 RegisterClass(&wc);
2234 window = CreateWindow("D3D3_ViewportClearTest_wc", "D3D3_ViewportClearTest",
2235 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
2237 hr = DirectDrawCreate( NULL, &DirectDraw1, NULL );
2238 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
2239 if(FAILED(hr)) goto out;
2241 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
2242 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
2243 if(FAILED(hr)) goto out;
2245 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
2246 if(FAILED(hr)) {
2247 /* 24 bit is fine too */
2248 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
2250 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
2251 if (FAILED(hr)) goto out;
2253 hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirectDraw4, (void**)&DirectDraw4);
2254 ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
2255 if(FAILED(hr)) goto out;
2257 memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
2258 ddsd.dwSize = sizeof(DDSURFACEDESC2);
2259 ddsd.dwFlags = DDSD_CAPS;
2260 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
2262 hr = IDirectDraw_CreateSurface(DirectDraw4, &ddsd, &Primary, NULL);
2263 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
2264 if(FAILED(hr)) goto out;
2266 hr = IDirectDraw4_QueryInterface(DirectDraw4, &IID_IDirect3D3, (void**)&Direct3D3);
2267 ok(hr==DD_OK, "IDirectDraw4_QueryInterface returned: %08x\n", hr);
2268 if(FAILED(hr)) goto out;
2270 hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DHALDevice, Primary, &Direct3DDevice3, NULL);
2271 if(FAILED(hr)) {
2272 trace("Creating a HAL device failed, trying Ref\n");
2273 hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DRefDevice, Primary, &Direct3DDevice3, NULL);
2275 ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
2276 if(FAILED(hr)) goto out;
2278 hr = IDirect3D3_CreateViewport(Direct3D3, &Viewport3, NULL);
2279 ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
2280 if(FAILED(hr)) goto out;
2282 hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, Viewport3);
2283 ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
2285 memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
2286 vp_data.dwSize = sizeof(D3DVIEWPORT2);
2287 vp_data.dwWidth = 640;
2288 vp_data.dwHeight = 480;
2289 vp_data.dvClipX = -1.0f;
2290 vp_data.dvClipWidth = 2.0f;
2291 vp_data.dvClipY = 1.0f;
2292 vp_data.dvClipHeight = 2.0f;
2293 vp_data.dvMaxZ = 1.0f;
2294 hr = IDirect3DViewport3_SetViewport2(Viewport3, &vp_data);
2295 ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
2297 hr = IDirect3D3_CreateViewport(Direct3D3, &SmallViewport3, NULL);
2298 ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
2299 if(FAILED(hr)) goto out;
2301 hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, SmallViewport3);
2302 ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
2304 memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
2305 vp_data.dwSize = sizeof(D3DVIEWPORT2);
2306 vp_data.dwX = 400;
2307 vp_data.dwY = 100;
2308 vp_data.dwWidth = 100;
2309 vp_data.dwHeight = 100;
2310 vp_data.dvClipX = -1.0f;
2311 vp_data.dvClipWidth = 2.0f;
2312 vp_data.dvClipY = 1.0f;
2313 vp_data.dvClipHeight = 2.0f;
2314 vp_data.dvMaxZ = 1.0f;
2315 hr = IDirect3DViewport3_SetViewport2(SmallViewport3, &vp_data);
2316 ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
2318 hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
2319 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
2321 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *) mat);
2322 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2323 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX *)mat);
2324 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2325 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *) mat);
2326 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2327 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CLIPPING, FALSE);
2328 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2329 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ZENABLE, FALSE);
2330 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2331 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_FOGENABLE, FALSE);
2332 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2333 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_STENCILENABLE, FALSE);
2334 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2335 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
2336 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2337 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
2338 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2339 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
2340 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState failed with %08x\n", hr);
2341 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_LIGHTING, FALSE);
2342 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2344 if (SUCCEEDED(hr)) {
2345 U1(rect).x1 = U2(rect).y1 = 0;
2346 U3(rect).x2 = 640;
2347 U4(rect).y2 = 480;
2349 hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x00ff00, 0.0f, 0);
2350 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2352 hr = IDirect3DViewport3_Clear2(SmallViewport3, 1, &rect, D3DCLEAR_TARGET, 0xff0000, 0.0f, 0);
2353 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2355 hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
2356 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
2359 color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
2360 red = (color & 0x00ff0000) >> 16;
2361 green = (color & 0x0000ff00) >> 8;
2362 blue = (color & 0x000000ff);
2363 ok(red == 0 && green == 0xff && blue == 0, "Got color %08x, expected 0000ff00\n", color);
2365 color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
2366 red = (color & 0x00ff0000) >> 16;
2367 green = (color & 0x0000ff00) >> 8;
2368 blue = (color & 0x000000ff);
2369 ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000\n", color);
2371 /* Test that clearing viewport doesn't interfere with rendering to previously active viewport. */
2372 hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
2373 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
2375 if (SUCCEEDED(hr)) {
2376 hr = IDirect3DDevice3_SetCurrentViewport(Direct3DDevice3, SmallViewport3);
2377 ok(hr == D3D_OK, "IDirect3DDevice3_SetCurrentViewport failed with %08x\n", hr);
2379 hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x000000, 0.0f, 0);
2380 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2382 hr = IDirect3DDevice3_DrawIndexedPrimitive(Direct3DDevice3, D3DPT_TRIANGLELIST, fvf, quad, 4 /* NumVerts */,
2383 Indices, 6 /* Indexcount */, 0 /* flags */);
2384 ok(hr == D3D_OK, "IDirect3DDevice3_DrawIndexedPrimitive failed with %08x\n", hr);
2386 hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
2387 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
2390 color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
2391 red = (color & 0x00ff0000) >> 16;
2392 green = (color & 0x0000ff00) >> 8;
2393 blue = (color & 0x000000ff);
2394 ok(red == 0 && green == 0 && blue == 0, "Got color %08x, expected 00000000\n", color);
2396 color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
2397 red = (color & 0x00ff0000) >> 16;
2398 green = (color & 0x0000ff00) >> 8;
2399 blue = (color & 0x000000ff);
2400 ok(red == 0xff && green == 0xff && blue == 0xff, "Got color %08x, expected 00ffffff\n", color);
2402 out:
2404 if (SmallViewport3) IDirect3DViewport3_Release(SmallViewport3);
2405 if (Viewport3) IDirect3DViewport3_Release(Viewport3);
2406 if (Direct3DDevice3) IDirect3DDevice3_Release(Direct3DDevice3);
2407 if (Direct3D3) IDirect3D3_Release(Direct3D3);
2408 if (Primary) IDirectDrawSurface4_Release(Primary);
2409 if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
2410 if (DirectDraw4) IDirectDraw4_Release(DirectDraw4);
2411 if(window) DestroyWindow(window);
2414 static void p8_surface_fill_rect(IDirectDrawSurface *dest, UINT x, UINT y, UINT w, UINT h, BYTE colorindex)
2416 DDSURFACEDESC ddsd;
2417 HRESULT hr;
2418 UINT i, i1;
2419 BYTE *p;
2421 memset(&ddsd, 0, sizeof(ddsd));
2422 ddsd.dwSize = sizeof(ddsd);
2424 hr = IDirectDrawSurface_Lock(dest, NULL, &ddsd, DDLOCK_WRITEONLY | DDLOCK_WAIT, NULL);
2425 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2427 p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2429 for (i = 0; i < h; i++) {
2430 for (i1 = 0; i1 < w; i1++) {
2431 p[i1] = colorindex;
2433 p += U1(ddsd).lPitch;
2436 hr = IDirectDrawSurface_Unlock(dest, NULL);
2437 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2440 static COLORREF getPixelColor_GDI(IDirectDrawSurface *Surface, UINT x, UINT y)
2442 COLORREF clr = CLR_INVALID;
2443 HDC hdc;
2444 HRESULT hr;
2446 hr = IDirectDrawSurface_GetDC(Surface, &hdc);
2447 ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
2449 if (SUCCEEDED(hr)) {
2450 clr = GetPixel(hdc, x, y);
2452 hr = IDirectDrawSurface_ReleaseDC(Surface, hdc);
2453 ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
2456 return clr;
2459 static BOOL colortables_check_equality(PALETTEENTRY table1[256], RGBQUAD table2[256])
2461 int i;
2463 for (i = 0; i < 256; i++) {
2464 if (table1[i].peRed != table2[i].rgbRed || table1[i].peGreen != table2[i].rgbGreen ||
2465 table1[i].peBlue != table2[i].rgbBlue) return FALSE;
2468 return TRUE;
2471 static void p8_primary_test(void)
2473 /* Test 8bit mode used by games like StarCraft, C&C Red Alert I etc */
2474 DDSURFACEDESC ddsd;
2475 HDC hdc;
2476 HRESULT hr;
2477 PALETTEENTRY entries[256];
2478 RGBQUAD coltable[256];
2479 UINT i, i1, i2;
2480 IDirectDrawPalette *ddprimpal = NULL;
2481 IDirectDrawSurface *offscreen = NULL;
2482 WNDCLASS wc = {0};
2483 DDBLTFX ddbltfx;
2484 COLORREF color;
2485 RECT rect;
2486 DDCOLORKEY clrKey;
2487 unsigned differences;
2489 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
2490 hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
2492 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
2493 if (FAILED(hr)) {
2494 goto out;
2497 wc.lpfnWndProc = DefWindowProc;
2498 wc.lpszClassName = "p8_primary_test_wc";
2499 RegisterClass(&wc);
2500 window = CreateWindow("p8_primary_test_wc", "p8_primary_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
2502 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
2503 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
2504 if(FAILED(hr)) {
2505 goto out;
2508 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 8);
2509 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
2510 if (FAILED(hr)) {
2511 goto out;
2514 memset(&ddsd, 0, sizeof(ddsd));
2515 ddsd.dwSize = sizeof(ddsd);
2516 ddsd.dwFlags = DDSD_CAPS;
2517 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
2518 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
2519 ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
2520 if (FAILED(hr)) {
2521 goto out;
2524 memset(entries, 0, sizeof(entries));
2525 entries[0].peRed = 0xff;
2526 entries[1].peGreen = 0xff;
2527 entries[2].peBlue = 0xff;
2529 hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, entries, &ddprimpal, NULL);
2530 ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
2531 if (FAILED(hr)) {
2532 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
2533 goto out;
2536 hr = IDirectDrawSurface_SetPalette(Surface1, ddprimpal);
2537 ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
2539 p8_surface_fill_rect(Surface1, 0, 0, 640, 480, 2);
2541 color = getPixelColor_GDI(Surface1, 10, 10);
2542 ok(GetRValue(color) == 0 && GetGValue(color) == 0 && GetBValue(color) == 0xFF,
2543 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2544 GetRValue(color), GetGValue(color), GetBValue(color));
2546 memset(&ddbltfx, 0, sizeof(ddbltfx));
2547 ddbltfx.dwSize = sizeof(ddbltfx);
2548 U5(ddbltfx).dwFillColor = 0;
2549 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
2550 ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
2552 color = getPixelColor_GDI(Surface1, 10, 10);
2553 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
2554 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
2555 GetRValue(color), GetGValue(color), GetBValue(color));
2557 memset(&ddbltfx, 0, sizeof(ddbltfx));
2558 ddbltfx.dwSize = sizeof(ddbltfx);
2559 U5(ddbltfx).dwFillColor = 1;
2560 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
2561 ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
2563 color = getPixelColor_GDI(Surface1, 10, 10);
2564 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2565 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2566 GetRValue(color), GetGValue(color), GetBValue(color));
2568 memset (&ddsd, 0, sizeof (ddsd));
2569 ddsd.dwSize = sizeof (ddsd);
2570 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
2571 ddsd.dwWidth = 16;
2572 ddsd.dwHeight = 16;
2573 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY;
2574 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
2575 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
2576 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
2577 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL);
2578 ok(hr == DD_OK ||
2579 broken(hr == DDERR_INVALIDPIXELFORMAT) || /* VMware */
2580 broken(hr == DDERR_NODIRECTDRAWHW), /* VMware */
2581 "IDirectDraw_CreateSurface returned %08x\n", hr);
2582 if (FAILED(hr)) goto out;
2584 memset(entries, 0, sizeof(entries));
2585 for (i = 0; i < 256; i++) {
2586 entries[i].peBlue = i;
2588 hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries);
2589 ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr);
2591 hr = IDirectDrawSurface_GetDC(offscreen, &hdc);
2592 ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
2593 i = GetDIBColorTable(hdc, 0, 256, coltable);
2594 ok(i == 256, "GetDIBColorTable returned %u, last error: %x\n", i, GetLastError());
2595 hr = IDirectDrawSurface_ReleaseDC(offscreen, hdc);
2596 ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
2598 ok(colortables_check_equality(entries, coltable), "unexpected colortable on offscreen surface\n");
2600 p8_surface_fill_rect(offscreen, 0, 0, 16, 16, 2);
2602 memset(entries, 0, sizeof(entries));
2603 entries[0].peRed = 0xff;
2604 entries[1].peGreen = 0xff;
2605 entries[2].peBlue = 0xff;
2606 entries[3].peRed = 0x80;
2607 hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries);
2608 ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr);
2610 hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0);
2611 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2613 color = getPixelColor_GDI(Surface1, 1, 1);
2614 ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF,
2615 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2616 GetRValue(color), GetGValue(color), GetBValue(color));
2618 /* Color keyed blit. */
2619 p8_surface_fill_rect(offscreen, 0, 0, 8, 8, 3);
2620 clrKey.dwColorSpaceLowValue = 3;
2621 clrKey.dwColorSpaceHighValue = 3;
2622 hr = IDirectDrawSurface_SetColorKey(offscreen, DDCKEY_SRCBLT, &clrKey);
2623 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
2625 hr = IDirectDrawSurface_BltFast(Surface1, 100, 100, offscreen, NULL, DDBLTFAST_SRCCOLORKEY);
2626 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2628 color = getPixelColor_GDI(Surface1, 105, 105);
2629 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2630 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2631 GetRValue(color), GetGValue(color), GetBValue(color));
2633 color = getPixelColor_GDI(Surface1, 112, 112);
2634 ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF,
2635 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2636 GetRValue(color), GetGValue(color), GetBValue(color));
2638 rect.left = 100;
2639 rect.top = 200;
2640 rect.right = 116;
2641 rect.bottom = 216;
2643 memset(&ddbltfx, 0, sizeof(ddbltfx));
2644 ddbltfx.dwSize = sizeof(ddbltfx);
2645 ddbltfx.ddckSrcColorkey.dwColorSpaceLowValue = ddbltfx.ddckSrcColorkey.dwColorSpaceHighValue = 2;
2646 hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
2647 DDBLT_WAIT | DDBLT_KEYSRC | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
2648 ok(hr==DDERR_INVALIDPARAMS, "IDirectDrawSurface_Blt returned: %x\n", hr);
2649 hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
2650 DDBLT_WAIT | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
2651 ok(hr==DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
2653 color = getPixelColor_GDI(Surface1, 105, 205);
2654 ok(GetRValue(color) == 0x80 && GetGValue(color) == 0 && GetBValue(color) == 0,
2655 "got R %02X G %02X B %02X, expected R 80 G 00 B 00\n",
2656 GetRValue(color), GetGValue(color), GetBValue(color));
2658 color = getPixelColor_GDI(Surface1, 112, 212);
2659 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2660 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2661 GetRValue(color), GetGValue(color), GetBValue(color));
2663 /* Test blitting and locking patterns that are likely to trigger bugs in opengl renderer (p8
2664 surface conversion and uploading/downloading to/from opengl texture). Similar patterns (
2665 blitting front buffer areas to/from an offscreen surface mixed with locking) are used by C&C
2666 Red Alert I. */
2667 IDirectDrawSurface_Release(offscreen);
2669 memset (&ddsd, 0, sizeof (ddsd));
2670 ddsd.dwSize = sizeof (ddsd);
2671 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
2672 ddsd.dwWidth = 640;
2673 ddsd.dwHeight = 480;
2674 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2675 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
2676 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
2677 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
2678 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL);
2679 ok(hr == DD_OK, "IDirectDraw_CreateSurface returned %08x\n", hr);
2681 if (FAILED(hr)) goto out;
2683 /* Test two times, first time front buffer has a palette and second time front buffer
2684 has no palette; the latter is somewhat contrived example, but an app could set
2685 front buffer palette later. */
2686 for (i2 = 0; i2 < 2; i2++) {
2687 if (i2 == 1) {
2688 hr = IDirectDrawSurface_SetPalette(Surface1, NULL);
2689 ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
2692 memset(&ddsd, 0, sizeof(ddsd));
2693 ddsd.dwSize = sizeof(ddsd);
2694 hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL);
2695 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2697 for (i = 0; i < 256; i++) {
2698 unsigned x = (i % 128) * 4;
2699 unsigned y = (i / 128) * 4;
2700 BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2702 for (i1 = 0; i1 < 4; i1++) {
2703 p[0] = p[1] = p[2] = p[3] = i;
2704 p += U1(ddsd).lPitch;
2708 hr = IDirectDrawSurface_Unlock(Surface1, NULL);
2709 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2711 hr = IDirectDrawSurface_BltFast(offscreen, 0, 0, Surface1, NULL, 0);
2712 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2714 /* This ensures offscreen surface contents will be downloaded to system memory. */
2715 memset(&ddsd, 0, sizeof(ddsd));
2716 ddsd.dwSize = sizeof(ddsd);
2717 hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL);
2718 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2719 hr = IDirectDrawSurface_Unlock(offscreen, NULL);
2720 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2722 /* Offscreen surface data will have to be converted and uploaded to texture. */
2723 rect.left = 0;
2724 rect.top = 0;
2725 rect.right = 16;
2726 rect.bottom = 16;
2727 hr = IDirectDrawSurface_BltFast(offscreen, 600, 400, Surface1, &rect, 0);
2728 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2730 /* This ensures offscreen surface contents will be downloaded to system memory. */
2731 memset(&ddsd, 0, sizeof(ddsd));
2732 ddsd.dwSize = sizeof(ddsd);
2733 hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL);
2734 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2735 hr = IDirectDrawSurface_Unlock(offscreen, NULL);
2736 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2738 hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0);
2739 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2741 memset(&ddsd, 0, sizeof(ddsd));
2742 ddsd.dwSize = sizeof(ddsd);
2743 hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL);
2744 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2746 differences = 0;
2748 for (i = 0; i < 256; i++) {
2749 unsigned x = (i % 128) * 4 + 1;
2750 unsigned y = (i / 128) * 4 + 1;
2751 BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2753 if (*p != i) differences++;
2756 hr = IDirectDrawSurface_Unlock(Surface1, NULL);
2757 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2759 ok(differences == 0, i2 == 0 ? "Pass 1. Unexpected front buffer contents after blit (%u differences)\n" :
2760 "Pass 2 (with NULL front buffer palette). Unexpected front buffer contents after blit (%u differences)\n",
2761 differences);
2764 out:
2766 if(ddprimpal) IDirectDrawPalette_Release(ddprimpal);
2767 if(offscreen) IDirectDrawSurface_Release(offscreen);
2768 if(Surface1) IDirectDrawSurface_Release(Surface1);
2769 if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
2770 if(window) DestroyWindow(window);
2773 static void cubemap_test(IDirect3DDevice7 *device)
2775 IDirect3D7 *d3d;
2776 IDirectDraw7 *ddraw;
2777 IDirectDrawSurface7 *cubemap, *surface;
2778 D3DDEVICEDESC7 d3dcaps;
2779 HRESULT hr;
2780 DWORD color;
2781 DDSURFACEDESC2 ddsd;
2782 DDBLTFX DDBltFx;
2783 DDSCAPS2 caps;
2784 static float quad[] = {
2785 -1.0, -1.0, 0.1, 1.0, 0.0, 0.0, /* Lower left */
2786 0.0, -1.0, 0.1, 1.0, 0.0, 0.0,
2787 -1.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2788 0.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2790 0.0, -1.0, 0.1, 0.0, 1.0, 0.0, /* Lower right */
2791 1.0, -1.0, 0.1, 0.0, 1.0, 0.0,
2792 0.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2793 1.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2795 0.0, 0.0, 0.1, 0.0, 0.0, 1.0, /* upper right */
2796 1.0, 0.0, 0.1, 0.0, 0.0, 1.0,
2797 0.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2798 1.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2800 -1.0, 0.0, 0.1, -1.0, 0.0, 0.0, /* Upper left */
2801 0.0, 0.0, 0.1, -1.0, 0.0, 0.0,
2802 -1.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2803 0.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2806 memset(&DDBltFx, 0, sizeof(DDBltFx));
2807 DDBltFx.dwSize = sizeof(DDBltFx);
2809 memset(&d3dcaps, 0, sizeof(d3dcaps));
2810 hr = IDirect3DDevice7_GetCaps(device, &d3dcaps);
2811 ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
2812 if(!(d3dcaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP))
2814 skip("No cubemap support\n");
2815 return;
2818 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
2819 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
2821 hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
2822 ok(hr == D3D_OK, "IDirect3DDevice7_GetDirect3D returned %08x\n", hr);
2823 hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **) &ddraw);
2824 ok(hr == D3D_OK, "IDirect3D7_QueryInterface returned %08x\n", hr);
2825 IDirect3D7_Release(d3d);
2828 memset(&ddsd, 0, sizeof(ddsd));
2829 ddsd.dwSize = sizeof(ddsd);
2830 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2831 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
2832 ddsd.dwWidth = 16;
2833 ddsd.dwHeight = 16;
2834 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX;
2835 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALLFACES | DDSCAPS2_TEXTUREMANAGE;
2836 U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
2837 U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
2838 U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
2839 U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
2840 U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
2842 hr = IDirectDraw7_CreateSurface(ddraw, &ddsd, &cubemap, NULL);
2843 ok(hr == DD_OK, "IDirectDraw7_CreateSurface returned %08x\n", hr);
2844 IDirectDraw7_Release(ddraw);
2846 /* Positive X */
2847 U5(DDBltFx).dwFillColor = 0x00ff0000;
2848 hr = IDirectDrawSurface7_Blt(cubemap, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2849 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2851 memset(&caps, 0, sizeof(caps));
2852 caps.dwCaps = DDSCAPS_TEXTURE;
2853 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX;
2854 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2855 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2856 U5(DDBltFx).dwFillColor = 0x0000ffff;
2857 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2858 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2860 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ;
2861 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2862 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2863 U5(DDBltFx).dwFillColor = 0x0000ff00;
2864 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2865 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2867 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ;
2868 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2869 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2870 U5(DDBltFx).dwFillColor = 0x000000ff;
2871 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2872 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2874 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY;
2875 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2876 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2877 U5(DDBltFx).dwFillColor = 0x00ffff00;
2878 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2879 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2881 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY;
2882 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2883 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2884 U5(DDBltFx).dwFillColor = 0x00ff00ff;
2885 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2886 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2888 hr = IDirect3DDevice7_SetTexture(device, 0, cubemap);
2889 ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
2890 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
2891 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2892 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
2893 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2895 hr = IDirect3DDevice7_BeginScene(device);
2896 ok(hr == DD_OK, "IDirect3DDevice7_BeginScene returned %08x\n", hr);
2897 if(SUCCEEDED(hr))
2899 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 0 * 6, 4, 0);
2900 if (hr == DDERR_UNSUPPORTED || hr == DDERR_NODIRECTDRAWHW)
2902 /* VMware */
2903 win_skip("IDirect3DDevice7_DrawPrimitive is not completely implemented, colors won't be tested\n");
2904 hr = IDirect3DDevice7_EndScene(device);
2905 ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
2906 goto out;
2908 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2909 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 4 * 6, 4, 0);
2910 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2911 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 8 * 6, 4, 0);
2912 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2913 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 12* 6, 4, 0);
2914 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2916 hr = IDirect3DDevice7_EndScene(device);
2917 ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
2919 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
2920 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2922 color = getPixelColor(device, 160, 360); /* lower left quad - positivex */
2923 ok(color == 0x00ff0000, "DDSCAPS2_CUBEMAP_POSITIVEX has color 0x%08x, expected 0x00ff0000\n", color);
2924 color = getPixelColor(device, 160, 120); /* upper left quad - negativex */
2925 ok(color == 0x0000ffff, "DDSCAPS2_CUBEMAP_NEGATIVEX has color 0x%08x, expected 0x0000ffff\n", color);
2926 color = getPixelColor(device, 480, 360); /* lower right quad - positivey */
2927 ok(color == 0x00ff00ff, "DDSCAPS2_CUBEMAP_POSITIVEY has color 0x%08x, expected 0x00ff00ff\n", color);
2928 color = getPixelColor(device, 480, 120); /* upper right quad - positivez */
2929 ok(color == 0x000000ff, "DDSCAPS2_CUBEMAP_POSITIVEZ has color 0x%08x, expected 0x000000ff\n", color);
2931 out:
2932 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
2933 ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
2934 IDirectDrawSurface7_Release(cubemap);
2937 /* This test tests depth clamping / clipping behaviour:
2938 * - With software vertex processing, depth values are clamped to the
2939 * minimum / maximum z value when D3DRS_CLIPPING is disabled, and clipped
2940 * when D3DRS_CLIPPING is enabled. Pretransformed vertices behave the
2941 * same as regular vertices here.
2942 * - With hardware vertex processing, D3DRS_CLIPPING seems to be ignored.
2943 * Normal vertices are always clipped. Pretransformed vertices are
2944 * clipped when D3DPMISCCAPS_CLIPTLVERTS is set, clamped when it isn't.
2945 * - The viewport's MinZ/MaxZ is irrelevant for this.
2947 static void depth_clamp_test(IDirect3DDevice7 *device)
2949 struct tvertex quad1[] =
2951 { 0.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f},
2952 {640.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f},
2953 { 0.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f},
2954 {640.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f},
2956 struct tvertex quad2[] =
2958 { 0.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
2959 {640.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
2960 { 0.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
2961 {640.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
2963 struct tvertex quad3[] =
2965 {112.0f, 108.0f, 5.0f, 1.0f, 0xffffffff},
2966 {208.0f, 108.0f, 5.0f, 1.0f, 0xffffffff},
2967 {112.0f, 204.0f, 5.0f, 1.0f, 0xffffffff},
2968 {208.0f, 204.0f, 5.0f, 1.0f, 0xffffffff},
2970 struct tvertex quad4[] =
2972 { 42.0f, 41.0f, 10.0f, 1.0f, 0xffffffff},
2973 {112.0f, 41.0f, 10.0f, 1.0f, 0xffffffff},
2974 { 42.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
2975 {112.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
2977 struct vertex quad5[] =
2979 { -0.5f, 0.5f, 10.0f, 0xff14f914},
2980 { 0.5f, 0.5f, 10.0f, 0xff14f914},
2981 { -0.5f, -0.5f, 10.0f, 0xff14f914},
2982 { 0.5f, -0.5f, 10.0f, 0xff14f914},
2984 struct vertex quad6[] =
2986 { -1.0f, 0.5f, 10.0f, 0xfff91414},
2987 { 1.0f, 0.5f, 10.0f, 0xfff91414},
2988 { -1.0f, 0.25f, 10.0f, 0xfff91414},
2989 { 1.0f, 0.25f, 10.0f, 0xfff91414},
2992 D3DVIEWPORT7 vp;
2993 D3DCOLOR color;
2994 HRESULT hr;
2996 vp.dwX = 0;
2997 vp.dwY = 0;
2998 vp.dwWidth = 640;
2999 vp.dwHeight = 480;
3000 vp.dvMinZ = 0.0;
3001 vp.dvMaxZ = 7.5;
3003 hr = IDirect3DDevice7_SetViewport(device, &vp);
3004 ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
3006 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ff00, 1.0, 0);
3007 ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
3009 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
3010 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3011 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
3012 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3013 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZWRITEENABLE, TRUE);
3014 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3015 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL);
3016 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3018 hr = IDirect3DDevice7_BeginScene(device);
3019 ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr);
3021 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
3022 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3023 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad2, 4, 0);
3024 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3026 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
3027 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3029 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad3, 4, 0);
3030 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3031 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad4, 4, 0);
3032 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3034 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
3035 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3037 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad5, 4, 0);
3038 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3040 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
3041 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3043 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad6, 4, 0);
3044 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3046 hr = IDirect3DDevice7_EndScene(device);
3047 ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
3049 color = getPixelColor(device, 75, 75);
3050 ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3051 color = getPixelColor(device, 150, 150);
3052 ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3053 color = getPixelColor(device, 320, 240);
3054 ok(color_match(color, 0x00002b7f, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3055 color = getPixelColor(device, 320, 330);
3056 ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3057 color = getPixelColor(device, 320, 330);
3058 ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3060 vp.dvMinZ = 0.0;
3061 vp.dvMaxZ = 1.0;
3062 hr = IDirect3DDevice7_SetViewport(device, &vp);
3063 ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
3066 static void DX1_BackBufferFlipTest(void)
3068 HRESULT hr;
3069 IDirectDraw *DirectDraw1 = NULL;
3070 IDirectDrawSurface *Primary = NULL;
3071 IDirectDrawSurface *Backbuffer = NULL;
3072 WNDCLASS wc = {0};
3073 DDSURFACEDESC ddsd;
3074 DDBLTFX ddbltfx;
3075 COLORREF color;
3076 const DWORD white = 0xffffff;
3077 const DWORD red = 0xff0000;
3078 BOOL attached = FALSE;
3080 wc.lpfnWndProc = DefWindowProc;
3081 wc.lpszClassName = "DX1_BackBufferFlipTest_wc";
3082 RegisterClass(&wc);
3083 window = CreateWindow("DX1_BackBufferFlipTest_wc", "DX1_BackBufferFlipTest",
3084 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
3086 hr = DirectDrawCreate( NULL, &DirectDraw1, NULL );
3087 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
3088 if(FAILED(hr)) goto out;
3090 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
3091 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
3092 if(FAILED(hr)) goto out;
3094 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
3095 if(FAILED(hr)) {
3096 /* 24 bit is fine too */
3097 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
3099 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
3100 if (FAILED(hr)) {
3101 goto out;
3104 memset(&ddsd, 0, sizeof(DDSURFACEDESC));
3105 ddsd.dwSize = sizeof(DDSURFACEDESC);
3106 ddsd.dwFlags = DDSD_CAPS;
3107 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
3109 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Primary, NULL);
3110 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
3112 memset(&ddsd, 0, sizeof(DDSURFACEDESC));
3113 ddsd.dwSize = sizeof(DDSURFACEDESC);
3114 ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
3115 ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER;
3116 ddsd.dwWidth = 640;
3117 ddsd.dwHeight = 480;
3118 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
3119 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
3120 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
3121 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
3122 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
3123 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
3125 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Backbuffer, NULL);
3126 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
3127 if(FAILED(hr)) goto out;
3129 hr = IDirectDrawSurface_AddAttachedSurface(Primary, Backbuffer);
3130 todo_wine ok(hr == DD_OK || broken(hr == DDERR_CANNOTATTACHSURFACE),
3131 "Attaching a back buffer to a front buffer returned %08x\n", hr);
3132 if (FAILED(hr)) goto out;
3134 attached = TRUE;
3136 memset(&ddbltfx, 0, sizeof(ddbltfx));
3137 ddbltfx.dwSize = sizeof(ddbltfx);
3138 U5(ddbltfx).dwFillColor = red;
3139 hr = IDirectDrawSurface_Blt(Backbuffer, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
3140 ok(hr == DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
3142 U5(ddbltfx).dwFillColor = white;
3143 hr = IDirectDrawSurface_Blt(Primary, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
3144 ok(hr == DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
3146 /* Check it out */
3147 color = getPixelColor_GDI(Primary, 5, 5);
3148 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0xFF && GetBValue(color) == 0xFF,
3149 "got R %02X G %02X B %02X, expected R FF G FF B FF\n",
3150 GetRValue(color), GetGValue(color), GetBValue(color));
3152 color = getPixelColor_GDI(Backbuffer, 5, 5);
3153 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
3154 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
3155 GetRValue(color), GetGValue(color), GetBValue(color));
3157 hr = IDirectDrawSurface_Flip(Primary, NULL, DDFLIP_WAIT);
3158 todo_wine ok(hr == DD_OK, "IDirectDrawSurface_Flip returned 0x%08x\n", hr);
3160 if (hr == DD_OK)
3162 color = getPixelColor_GDI(Primary, 5, 5);
3163 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
3164 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
3165 GetRValue(color), GetGValue(color), GetBValue(color));
3167 color = getPixelColor_GDI(Backbuffer, 5, 5);
3168 ok((GetRValue(color) == 0xFF && GetGValue(color) == 0xFF && GetBValue(color) == 0xFF) ||
3169 broken(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0), /* broken driver */
3170 "got R %02X G %02X B %02X, expected R FF G FF B FF\n",
3171 GetRValue(color), GetGValue(color), GetBValue(color));
3174 out:
3176 if (Backbuffer)
3178 if (attached)
3179 IDirectDrawSurface_DeleteAttachedSurface(Primary, 0, Backbuffer);
3180 IDirectDrawSurface_Release(Backbuffer);
3182 if (Primary) IDirectDrawSurface_Release(Primary);
3183 if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
3184 if (window) DestroyWindow(window);
3187 START_TEST(visual)
3189 HRESULT hr;
3190 DWORD color;
3191 if(!createObjects())
3193 skip("Cannot initialize DirectDraw and Direct3D, skipping\n");
3194 return;
3197 /* Check for the reliability of the returned data */
3198 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
3199 if(FAILED(hr))
3201 skip("Clear failed, can't assure correctness of the test results, skipping\n");
3202 goto cleanup;
3205 color = getPixelColor(Direct3DDevice, 1, 1);
3206 if(color !=0x00ff0000)
3208 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
3209 goto cleanup;
3212 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
3213 if(FAILED(hr))
3215 skip("Clear failed, can't assure correctness of the test results, skipping\n");
3216 goto cleanup;
3219 color = getPixelColor(Direct3DDevice, 639, 479);
3220 if(color != 0x0000ddee)
3222 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
3223 goto cleanup;
3226 /* Now run the tests */
3227 blt_test(Direct3DDevice);
3228 depth_clamp_test(Direct3DDevice);
3229 lighting_test(Direct3DDevice);
3230 clear_test(Direct3DDevice);
3231 fog_test(Direct3DDevice);
3232 offscreen_test(Direct3DDevice);
3233 alpha_test(Direct3DDevice);
3234 rhw_zero_test(Direct3DDevice);
3235 cubemap_test(Direct3DDevice);
3237 releaseObjects(); /* release DX7 interfaces to test D3D1 */
3239 if(!D3D1_createObjects()) {
3240 skip("Cannot initialize D3D1, skipping\n");
3242 else {
3243 D3D1_TextureMapBlendTest();
3244 D3D1_ViewportClearTest();
3246 D3D1_releaseObjects();
3248 D3D3_ViewportClearTest();
3249 p8_primary_test();
3250 DX1_BackBufferFlipTest();
3252 return ;
3254 cleanup:
3255 releaseObjects();