d3dx8: Implementation of D3DXAssembleShaderFromFileA.
[wine/multimedia.git] / dlls / d3dx8 / d3dx8_main.c
blob16c3740e61fbe456354d280f98dda81681d2b3b5
1 /*
2 * Direct3D X 8 main file
4 * Copyright (C) 2002 Raphael Junqueira
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
25 #include <stdarg.h>
27 #include "windef.h"
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
31 #include "wine/debug.h"
32 #include "wine/unicode.h"
33 #include "d3dx8core.h"
34 #include "d3dx8core_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
38 HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer) {
39 ID3DXBufferImpl *object;
41 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXBufferImpl));
42 if (NULL == object) {
43 *ppBuffer = (LPD3DXBUFFER)NULL;
44 return E_OUTOFMEMORY;
46 object->lpVtbl = &D3DXBuffer_Vtbl;
47 object->ref = 1;
48 object->bufferSize = NumBytes;
49 object->buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, NumBytes);
50 if (NULL == object->buffer) {
51 HeapFree(GetProcessHeap(), 0, object);
52 *ppBuffer = (LPD3DXBUFFER)NULL;
53 return E_OUTOFMEMORY;
55 *ppBuffer = (LPD3DXBUFFER)object;
56 return D3D_OK;
59 HRESULT WINAPI D3DXCreateFont(LPDIRECT3DDEVICE8 pDevice, HFONT hFont, LPD3DXFONT* ppFont) {
60 FIXME("(void): stub\n");
61 return D3D_OK;
64 UINT WINAPI D3DXGetFVFVertexSize(DWORD FVF) {
65 FIXME("(void): stub\n");
66 return 0;
69 HRESULT WINAPI D3DXAssembleShader(LPCVOID pSrcData, UINT SrcDataLen, DWORD Flags,
70 LPD3DXBUFFER* ppConstants,
71 LPD3DXBUFFER* ppCompiledShader,
72 LPD3DXBUFFER* ppCompilationErrors) {
73 FIXME("(void): stub\n");
74 return D3D_OK;
77 HRESULT WINAPI D3DXAssembleShaderFromFileA(LPSTR pSrcFile, DWORD Flags,
78 LPD3DXBUFFER* ppConstants,
79 LPD3DXBUFFER* ppCompiledShader,
80 LPD3DXBUFFER* ppCompilationErrors) {
81 LPWSTR pSrcFileW = NULL;
82 DWORD len;
83 HRESULT ret;
85 if (!pSrcFile) return D3DXERR_INVALIDDATA;
87 len = MultiByteToWideChar( CP_ACP, 0, pSrcFile, -1, NULL, 0 );
88 pSrcFileW = HeapAlloc( GetProcessHeap(), 0, len * sizeof(WCHAR) );
89 MultiByteToWideChar( CP_ACP, 0, pSrcFile, -1, pSrcFileW, len );
90 ret=D3DXAssembleShaderFromFileW(pSrcFileW, Flags, ppConstants, ppCompiledShader, ppCompilationErrors);
91 HeapFree( GetProcessHeap(), 0, pSrcFileW );
92 return ret;
95 HRESULT WINAPI D3DXAssembleShaderFromFileW(LPWSTR pSrcFile, DWORD Flags,
96 LPD3DXBUFFER* ppConstants,
97 LPD3DXBUFFER* ppCompiledShader,
98 LPD3DXBUFFER* ppCompilationErrors) {
99 FIXME("(void): stub\n");
100 return D3D_OK;
103 /***********************************************************************
104 * DllMain.
106 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
108 switch(reason)
110 case DLL_WINE_PREATTACH:
111 return FALSE; /* prefer native version */
112 case DLL_PROCESS_ATTACH:
113 DisableThreadLibraryCalls(inst);
114 break;
115 case DLL_PROCESS_DETACH:
116 break;
118 return TRUE;