wined3d: Recognize the SM4 NULL register type.
[wine/multimedia.git] / dlls / wined3d / shader_sm4.c
blob7ab6c1a64b0e31d92432a1a26d107f2f749c162f
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
22 #include "wined3d_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
26 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
27 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
29 #define WINED3D_SM4_OPCODE_MASK 0xff
31 #define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
32 #define WINED3D_SM4_REGISTER_ORDER_MASK (0x3 << WINED3D_SM4_REGISTER_ORDER_SHIFT)
34 #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
35 #define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
37 #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
38 #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
40 #define WINED3D_SM4_WRITEMASK_SHIFT 4
41 #define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
43 #define WINED3D_SM4_SWIZZLE_SHIFT 4
44 #define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
46 #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
47 #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
49 enum wined3d_sm4_opcode
51 WINED3D_SM4_OP_ADD = 0x00,
52 WINED3D_SM4_OP_AND = 0x01,
53 WINED3D_SM4_OP_BREAK = 0x02,
54 WINED3D_SM4_OP_BREAKC = 0x03,
55 WINED3D_SM4_OP_CUT = 0x09,
56 WINED3D_SM4_OP_DP3 = 0x10,
57 WINED3D_SM4_OP_DP4 = 0x11,
58 WINED3D_SM4_OP_EMIT = 0x13,
59 WINED3D_SM4_OP_ENDIF = 0x15,
60 WINED3D_SM4_OP_ENDLOOP = 0x16,
61 WINED3D_SM4_OP_EXP = 0x19,
62 WINED3D_SM4_OP_FRC = 0x1a,
63 WINED3D_SM4_OP_IADD = 0x1e,
64 WINED3D_SM4_OP_IF = 0x1f,
65 WINED3D_SM4_OP_IGE = 0x21,
66 WINED3D_SM4_OP_LOG = 0x2f,
67 WINED3D_SM4_OP_LOOP = 0x30,
68 WINED3D_SM4_OP_LT = 0x31,
69 WINED3D_SM4_OP_MAD = 0x32,
70 WINED3D_SM4_OP_MIN = 0x33,
71 WINED3D_SM4_OP_MAX = 0x34,
72 WINED3D_SM4_OP_MOV = 0x36,
73 WINED3D_SM4_OP_MOVC = 0x37,
74 WINED3D_SM4_OP_MUL = 0x38,
75 WINED3D_SM4_OP_RET = 0x3e,
76 WINED3D_SM4_OP_RSQ = 0x44,
77 WINED3D_SM4_OP_SINCOS = 0x4d,
80 enum wined3d_sm4_register_type
82 WINED3D_SM4_RT_TEMP = 0x0,
83 WINED3D_SM4_RT_INPUT = 0x1,
84 WINED3D_SM4_RT_OUTPUT = 0x2,
85 WINED3D_SM4_RT_IMMCONST = 0x4,
86 WINED3D_SM4_RT_CONSTBUFFER = 0x8,
87 WINED3D_SM4_RT_NULL = 0xd,
90 enum wined3d_sm4_immconst_type
92 WINED3D_SM4_IMMCONST_FLOAT = 0x1,
93 WINED3D_SM4_IMMCONST_FLOAT4 = 0x2,
96 struct wined3d_sm4_data
98 struct wined3d_shader_version shader_version;
99 const DWORD *end;
100 const struct wined3d_shader_signature *output_signature;
103 struct wined3d_sm4_opcode_info
105 enum wined3d_sm4_opcode opcode;
106 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
107 UINT dst_count;
108 UINT src_count;
111 struct sysval_map
113 enum wined3d_sysval_semantic sysval;
114 WINED3DSHADER_PARAM_REGISTER_TYPE register_type;
115 UINT register_idx;
118 static const struct wined3d_sm4_opcode_info opcode_table[] =
120 {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2},
121 {WINED3D_SM4_OP_AND, WINED3DSIH_AND, 1, 2},
122 {WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, 0, 0},
123 {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, 0, 1},
124 {WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, 0, 0},
125 {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
126 {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
127 {WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, 0, 0},
128 {WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, 0, 0},
129 {WINED3D_SM4_OP_ENDLOOP,WINED3DSIH_ENDLOOP, 0, 0},
130 {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
131 {WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, 1, 1},
132 {WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, 1, 2},
133 {WINED3D_SM4_OP_IF, WINED3DSIH_IF, 0, 1},
134 {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, 1, 2},
135 {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, 1, 1},
136 {WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, 0, 0},
137 {WINED3D_SM4_OP_LT, WINED3DSIH_LT, 1, 2},
138 {WINED3D_SM4_OP_MAD, WINED3DSIH_MAD, 1, 3},
139 {WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, 1, 2},
140 {WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, 1, 2},
141 {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, 1, 1},
142 {WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, 1, 3},
143 {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, 1, 2},
144 {WINED3D_SM4_OP_RET, WINED3DSIH_RET, 0, 0},
145 {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, 1, 1},
146 {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, 1, 2},
149 static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
151 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
152 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
153 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
154 /* UNKNOWN */ 0,
155 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
156 /* UNKNOWN */ 0,
157 /* UNKNOWN */ 0,
158 /* UNKNOWN */ 0,
159 /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
160 /* UNKNOWN */ 0,
161 /* UNKNOWN */ 0,
162 /* UNKNOWN */ 0,
163 /* UNKNOWN */ 0,
164 /* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL,
167 static const struct sysval_map sysval_map[] =
169 {WINED3D_SV_DEPTH, WINED3DSPR_DEPTHOUT, 0},
170 {WINED3D_SV_TARGET0, WINED3DSPR_COLOROUT, 0},
171 {WINED3D_SV_TARGET1, WINED3DSPR_COLOROUT, 1},
172 {WINED3D_SV_TARGET2, WINED3DSPR_COLOROUT, 2},
173 {WINED3D_SV_TARGET3, WINED3DSPR_COLOROUT, 3},
174 {WINED3D_SV_TARGET4, WINED3DSPR_COLOROUT, 4},
175 {WINED3D_SV_TARGET5, WINED3DSPR_COLOROUT, 5},
176 {WINED3D_SV_TARGET6, WINED3DSPR_COLOROUT, 6},
177 {WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
180 static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
182 unsigned int i;
184 for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
186 if (opcode == opcode_table[i].opcode) return &opcode_table[i];
189 return NULL;
192 static void map_sysval(enum wined3d_sysval_semantic sysval, struct wined3d_shader_register *reg)
194 unsigned int i;
196 for (i = 0; i < sizeof(sysval_map) / sizeof(*sysval_map); ++i)
198 if (sysval == sysval_map[i].sysval)
200 reg->type = sysval_map[i].register_type;
201 reg->idx = sysval_map[i].register_idx;
206 static void map_register(struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
208 switch (priv->shader_version.type)
210 case WINED3D_SHADER_TYPE_PIXEL:
211 if (reg->type == WINED3DSPR_OUTPUT)
213 unsigned int i;
214 const struct wined3d_shader_signature *s = priv->output_signature;
216 if (!s)
218 ERR("Shader has no output signature, unable to map register.\n");
219 break;
222 for (i = 0; i < s->element_count; ++i)
224 if (s->elements[i].register_idx == reg->idx)
226 map_sysval(s->elements[i].sysval_semantic, reg);
227 break;
231 break;
233 default:
234 break;
238 static void *shader_sm4_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature)
240 struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
241 if (!priv)
243 ERR("Failed to allocate private data\n");
244 return NULL;
247 priv->output_signature = output_signature;
249 return priv;
252 static void shader_sm4_free(void *data)
254 HeapFree(GetProcessHeap(), 0, data);
257 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
259 struct wined3d_sm4_data *priv = data;
260 DWORD version_token;
262 priv->end = *ptr;
264 version_token = *(*ptr)++;
265 TRACE("version: 0x%08x\n", version_token);
267 TRACE("token count: %u\n", **ptr);
268 priv->end += *(*ptr)++;
270 switch (version_token >> 16)
272 case WINED3D_SM4_PS:
273 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
274 break;
276 case WINED3D_SM4_VS:
277 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
278 break;
280 case WINED3D_SM4_GS:
281 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
282 break;
284 default:
285 FIXME("Unrecognized shader type %#x\n", version_token >> 16);
287 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
288 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
290 *shader_version = priv->shader_version;
293 static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
294 UINT *param_size)
296 const struct wined3d_sm4_opcode_info *opcode_info;
297 DWORD token = *(*ptr)++;
298 DWORD opcode = token & WINED3D_SM4_OPCODE_MASK;
300 *param_size = ((token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
302 opcode_info = get_opcode_info(opcode);
303 if (!opcode_info)
305 FIXME("Unrecognized opcode %#x, token 0x%08x\n", opcode, token);
306 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
307 return;
310 ins->handler_idx = opcode_info->handler_idx;
311 ins->flags = 0;
312 ins->coissue = 0;
313 ins->predicate = 0;
314 ins->dst_count = opcode_info->dst_count;
315 ins->src_count = opcode_info->src_count;
318 static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
319 struct wined3d_shader_src_param *src_rel_addr)
321 struct wined3d_sm4_data *priv = data;
322 DWORD token = *(*ptr)++;
323 enum wined3d_sm4_register_type register_type;
324 DWORD order;
326 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
327 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
329 FIXME("Unhandled register type %#x\n", register_type);
330 src_param->reg.type = WINED3DSPR_TEMP;
332 else
334 src_param->reg.type = register_type_table[register_type];
337 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
339 if (order < 1) src_param->reg.idx = ~0U;
340 else src_param->reg.idx = *(*ptr)++;
342 if (order < 2) src_param->reg.array_idx = ~0U;
343 else src_param->reg.array_idx = *(*ptr)++;
345 if (order > 2) FIXME("Unhandled order %u.\n", order);
347 if (register_type == WINED3D_SM4_RT_IMMCONST)
349 enum wined3d_sm4_immconst_type immconst_type =
350 (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
351 src_param->swizzle = WINED3DSP_NOSWIZZLE;
353 switch(immconst_type)
355 case WINED3D_SM4_IMMCONST_FLOAT:
356 src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT;
357 memcpy(src_param->reg.immconst_data, *ptr, 1 * sizeof(DWORD));
358 *ptr += 1;
359 break;
361 case WINED3D_SM4_IMMCONST_FLOAT4:
362 src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT4;
363 memcpy(src_param->reg.immconst_data, *ptr, 4 * sizeof(DWORD));
364 *ptr += 4;
365 break;
367 default:
368 FIXME("Unhandled immediate constant type %#x\n", immconst_type);
369 break;
372 else
374 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
377 src_param->modifiers = 0;
378 src_param->reg.rel_addr = NULL;
380 map_register(priv, &src_param->reg);
383 static void shader_sm4_read_dst_param(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
384 struct wined3d_shader_src_param *dst_rel_addr)
386 struct wined3d_sm4_data *priv = data;
387 DWORD token = *(*ptr)++;
388 enum wined3d_sm4_register_type register_type;
389 DWORD order;
391 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
392 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
394 FIXME("Unhandled register type %#x\n", register_type);
395 dst_param->reg.type = WINED3DSPR_TEMP;
397 else
399 dst_param->reg.type = register_type_table[register_type];
402 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
404 if (order < 1) dst_param->reg.idx = ~0U;
405 else dst_param->reg.idx = *(*ptr)++;
407 if (order < 2) dst_param->reg.array_idx = ~0U;
408 else dst_param->reg.array_idx = *(*ptr)++;
410 if (order > 2) FIXME("Unhandled order %u.\n", order);
412 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
413 dst_param->modifiers = 0;
414 dst_param->shift = 0;
415 dst_param->reg.rel_addr = NULL;
417 map_register(priv, &dst_param->reg);
420 static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
422 FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
425 static void shader_sm4_read_comment(const DWORD **ptr, const char **comment, UINT *comment_size)
427 FIXME("ptr %p, comment %p, comment_size %p stub!\n", ptr, comment, comment_size);
428 *comment = NULL;
431 static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
433 struct wined3d_sm4_data *priv = data;
434 return *ptr == priv->end;
437 const struct wined3d_shader_frontend sm4_shader_frontend =
439 shader_sm4_init,
440 shader_sm4_free,
441 shader_sm4_read_header,
442 shader_sm4_read_opcode,
443 shader_sm4_read_src_param,
444 shader_sm4_read_dst_param,
445 shader_sm4_read_semantic,
446 shader_sm4_read_comment,
447 shader_sm4_is_end,