2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Ivan Gyurdiev
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
31 #include "wined3d_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
34 WINE_DECLARE_DEBUG_CHANNEL(d3d
);
36 static const char * const shader_opcode_names
[] =
38 /* WINED3DSIH_ABS */ "abs",
39 /* WINED3DSIH_ADD */ "add",
40 /* WINED3DSIH_AND */ "and",
41 /* WINED3DSIH_BEM */ "bem",
42 /* WINED3DSIH_BREAK */ "break",
43 /* WINED3DSIH_BREAKC */ "breakc",
44 /* WINED3DSIH_BREAKP */ "breakp",
45 /* WINED3DSIH_CALL */ "call",
46 /* WINED3DSIH_CALLNZ */ "callnz",
47 /* WINED3DSIH_CMP */ "cmp",
48 /* WINED3DSIH_CND */ "cnd",
49 /* WINED3DSIH_CRS */ "crs",
50 /* WINED3DSIH_CUT */ "cut",
51 /* WINED3DSIH_DCL */ "dcl",
52 /* WINED3DSIH_DEF */ "def",
53 /* WINED3DSIH_DEFB */ "defb",
54 /* WINED3DSIH_DEFI */ "defi",
55 /* WINED3DSIH_DP2ADD */ "dp2add",
56 /* WINED3DSIH_DP3 */ "dp3",
57 /* WINED3DSIH_DP4 */ "dp4",
58 /* WINED3DSIH_DST */ "dst",
59 /* WINED3DSIH_DSX */ "dsx",
60 /* WINED3DSIH_DSY */ "dsy",
61 /* WINED3DSIH_ELSE */ "else",
62 /* WINED3DSIH_EMIT */ "emit",
63 /* WINED3DSIH_ENDIF */ "endif",
64 /* WINED3DSIH_ENDLOOP */ "endloop",
65 /* WINED3DSIH_ENDREP */ "endrep",
66 /* WINED3DSIH_EXP */ "exp",
67 /* WINED3DSIH_EXPP */ "expp",
68 /* WINED3DSIH_FRC */ "frc",
69 /* WINED3DSIH_IADD */ "iadd",
70 /* WINED3DSIH_IF */ "if",
71 /* WINED3DSIH_IFC */ "ifc",
72 /* WINED3DSIH_IGE */ "ige",
73 /* WINED3DSIH_LABEL */ "label",
74 /* WINED3DSIH_LIT */ "lit",
75 /* WINED3DSIH_LOG */ "log",
76 /* WINED3DSIH_LOGP */ "logp",
77 /* WINED3DSIH_LOOP */ "loop",
78 /* WINED3DSIH_LRP */ "lrp",
79 /* WINED3DSIH_LT */ "lt",
80 /* WINED3DSIH_M3x2 */ "m3x2",
81 /* WINED3DSIH_M3x3 */ "m3x3",
82 /* WINED3DSIH_M3x4 */ "m3x4",
83 /* WINED3DSIH_M4x3 */ "m4x3",
84 /* WINED3DSIH_M4x4 */ "m4x4",
85 /* WINED3DSIH_MAD */ "mad",
86 /* WINED3DSIH_MAX */ "max",
87 /* WINED3DSIH_MIN */ "min",
88 /* WINED3DSIH_MOV */ "mov",
89 /* WINED3DSIH_MOVA */ "mova",
90 /* WINED3DSIH_MOVC */ "movc",
91 /* WINED3DSIH_MUL */ "mul",
92 /* WINED3DSIH_NOP */ "nop",
93 /* WINED3DSIH_NRM */ "nrm",
94 /* WINED3DSIH_PHASE */ "phase",
95 /* WINED3DSIH_POW */ "pow",
96 /* WINED3DSIH_RCP */ "rcp",
97 /* WINED3DSIH_REP */ "rep",
98 /* WINED3DSIH_RET */ "ret",
99 /* WINED3DSIH_RSQ */ "rsq",
100 /* WINED3DSIH_SETP */ "setp",
101 /* WINED3DSIH_SGE */ "sge",
102 /* WINED3DSIH_SGN */ "sgn",
103 /* WINED3DSIH_SINCOS */ "sincos",
104 /* WINED3DSIH_SLT */ "slt",
105 /* WINED3DSIH_SUB */ "sub",
106 /* WINED3DSIH_TEX */ "texld",
107 /* WINED3DSIH_TEXBEM */ "texbem",
108 /* WINED3DSIH_TEXBEML */ "texbeml",
109 /* WINED3DSIH_TEXCOORD */ "texcrd",
110 /* WINED3DSIH_TEXDEPTH */ "texdepth",
111 /* WINED3DSIH_TEXDP3 */ "texdp3",
112 /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
113 /* WINED3DSIH_TEXKILL */ "texkill",
114 /* WINED3DSIH_TEXLDD */ "texldd",
115 /* WINED3DSIH_TEXLDL */ "texldl",
116 /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
117 /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
118 /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
119 /* WINED3DSIH_TEXM3x3 */ "texm3x3",
120 /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
121 /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
122 /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
123 /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
124 /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
125 /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
126 /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
127 /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
130 static const char * const semantic_names
[] =
132 /* WINED3DDECLUSAGE_POSITION */ "SV_POSITION",
133 /* WINED3DDECLUSAGE_BLENDWEIGHT */ "BLENDWEIGHT",
134 /* WINED3DDECLUSAGE_BLENDINDICES */ "BLENDINDICES",
135 /* WINED3DDECLUSAGE_NORMAL */ "NORMAL",
136 /* WINED3DDECLUSAGE_PSIZE */ "PSIZE",
137 /* WINED3DDECLUSAGE_TEXCOORD */ "TEXCOORD",
138 /* WINED3DDECLUSAGE_TANGENT */ "TANGENT",
139 /* WINED3DDECLUSAGE_BINORMAL */ "BINORMAL",
140 /* WINED3DDECLUSAGE_TESSFACTOR */ "TESSFACTOR",
141 /* WINED3DDECLUSAGE_POSITIONT */ "POSITIONT",
142 /* WINED3DDECLUSAGE_COLOR */ "COLOR",
143 /* WINED3DDECLUSAGE_FOG */ "FOG",
144 /* WINED3DDECLUSAGE_DEPTH */ "DEPTH",
145 /* WINED3DDECLUSAGE_SAMPLE */ "SAMPLE",
148 static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage
)
150 if (usage
>= sizeof(semantic_names
) / sizeof(*semantic_names
))
152 FIXME("Unrecognized usage %#x.\n", usage
);
153 return "UNRECOGNIZED";
156 return semantic_names
[usage
];
159 static WINED3DDECLUSAGE
shader_usage_from_semantic_name(const char *name
)
163 for (i
= 0; i
< sizeof(semantic_names
) / sizeof(*semantic_names
); ++i
)
165 if (!strcmp(name
, semantic_names
[i
])) return i
;
171 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
)
173 return !strcmp(semantic_name
, shader_semantic_name_from_usage(usage
));
176 static void shader_signature_from_semantic(struct wined3d_shader_signature_element
*e
,
177 const struct wined3d_shader_semantic
*s
)
179 e
->semantic_name
= shader_semantic_name_from_usage(s
->usage
);
180 e
->semantic_idx
= s
->usage_idx
;
181 e
->sysval_semantic
= 0;
182 e
->component_type
= 0;
183 e
->register_idx
= s
->reg
.reg
.idx
;
184 e
->mask
= s
->reg
.write_mask
;
187 static void shader_signature_from_usage(struct wined3d_shader_signature_element
*e
,
188 WINED3DDECLUSAGE usage
, UINT usage_idx
, UINT reg_idx
, DWORD write_mask
)
190 e
->semantic_name
= shader_semantic_name_from_usage(usage
);
191 e
->semantic_idx
= usage_idx
;
192 e
->sysval_semantic
= 0;
193 e
->component_type
= 0;
194 e
->register_idx
= reg_idx
;
195 e
->mask
= write_mask
;
198 static const struct wined3d_shader_frontend
*shader_select_frontend(DWORD version_token
)
200 switch (version_token
>> 16)
204 return &sm1_shader_frontend
;
209 return &sm4_shader_frontend
;
212 FIXME("Unrecognised version token %#x\n", version_token
);
217 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
)
219 buffer
->buffer
[0] = '\0';
222 buffer
->newline
= TRUE
;
225 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
)
227 buffer
->buffer
= HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE
);
230 ERR("Failed to allocate shader buffer memory.\n");
234 shader_buffer_clear(buffer
);
238 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
)
240 HeapFree(GetProcessHeap(), 0, buffer
->buffer
);
243 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *format
, va_list args
)
245 char *base
= buffer
->buffer
+ buffer
->bsize
;
248 rc
= vsnprintf(base
, SHADER_PGMSIZE
- 1 - buffer
->bsize
, format
, args
);
250 if (rc
< 0 /* C89 */ || (unsigned int)rc
> SHADER_PGMSIZE
- 1 - buffer
->bsize
/* C99 */)
252 ERR("The buffer allocated for the shader program string "
253 "is too small at %d bytes.\n", SHADER_PGMSIZE
);
254 buffer
->bsize
= SHADER_PGMSIZE
- 1;
260 TRACE("GL HW (%u, %u) : %s", buffer
->lineNo
+ 1, buffer
->bsize
, base
);
261 buffer
->newline
= FALSE
;
269 if (buffer
->buffer
[buffer
->bsize
-1] == '\n')
272 buffer
->newline
= TRUE
;
278 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *format
, ...)
283 va_start(args
, format
);
284 ret
= shader_vaddline(buffer
, format
, args
);
290 static void shader_init(struct IWineD3DBaseShaderClass
*shader
, IWineD3DDeviceImpl
*device
,
291 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
294 shader
->device
= (IWineD3DDevice
*)device
;
295 shader
->parent
= parent
;
296 shader
->parent_ops
= parent_ops
;
297 list_init(&shader
->linked_programs
);
298 list_add_head(&device
->shaders
, &shader
->shader_list_entry
);
301 /* Convert floating point offset relative to a register file to an absolute
302 * offset for float constants. */
303 static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
, UINT register_idx
)
305 switch (register_type
)
307 case WINED3DSPR_CONST
: return register_idx
;
308 case WINED3DSPR_CONST2
: return 2048 + register_idx
;
309 case WINED3DSPR_CONST3
: return 4096 + register_idx
;
310 case WINED3DSPR_CONST4
: return 6144 + register_idx
;
312 FIXME("Unsupported register type: %u.\n", register_type
);
317 static void shader_delete_constant_list(struct list
*clist
)
319 struct local_constant
*constant
;
322 ptr
= list_head(clist
);
325 constant
= LIST_ENTRY(ptr
, struct local_constant
, entry
);
326 ptr
= list_next(clist
, ptr
);
327 HeapFree(GetProcessHeap(), 0, constant
);
332 static inline void set_bitmap_bit(DWORD
*bitmap
, DWORD bit
)
337 bitmap
[idx
] |= (1 << shift
);
340 static void shader_record_register_usage(IWineD3DBaseShaderImpl
*shader
, struct shader_reg_maps
*reg_maps
,
341 const struct wined3d_shader_register
*reg
, enum wined3d_shader_type shader_type
)
345 case WINED3DSPR_TEXTURE
: /* WINED3DSPR_ADDR */
346 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
) reg_maps
->texcoord
|= 1 << reg
->idx
;
347 else reg_maps
->address
|= 1 << reg
->idx
;
350 case WINED3DSPR_TEMP
:
351 reg_maps
->temporary
|= 1 << reg
->idx
;
354 case WINED3DSPR_INPUT
:
355 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
)
359 /* If relative addressing is used, we must assume that all registers
360 * are used. Even if it is a construct like v3[aL], we can't assume
361 * that v0, v1 and v2 aren't read because aL can be negative */
363 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
365 ((IWineD3DPixelShaderImpl
*)shader
)->input_reg_used
[i
] = TRUE
;
370 ((IWineD3DPixelShaderImpl
*)shader
)->input_reg_used
[reg
->idx
] = TRUE
;
373 else reg_maps
->input_registers
|= 1 << reg
->idx
;
376 case WINED3DSPR_RASTOUT
:
377 if (reg
->idx
== 1) reg_maps
->fog
= 1;
380 case WINED3DSPR_MISCTYPE
:
381 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
)
383 if (!reg
->idx
) reg_maps
->vpos
= 1;
384 else if (reg
->idx
== 1) reg_maps
->usesfacing
= 1;
388 case WINED3DSPR_CONST
:
391 if (shader_type
!= WINED3D_SHADER_TYPE_PIXEL
)
393 if (reg
->idx
< ((IWineD3DVertexShaderImpl
*)shader
)->min_rel_offset
)
395 ((IWineD3DVertexShaderImpl
*)shader
)->min_rel_offset
= reg
->idx
;
397 if (reg
->idx
> ((IWineD3DVertexShaderImpl
*)shader
)->max_rel_offset
)
399 ((IWineD3DVertexShaderImpl
*)shader
)->max_rel_offset
= reg
->idx
;
402 reg_maps
->usesrelconstF
= TRUE
;
406 set_bitmap_bit(reg_maps
->constf
, reg
->idx
);
410 case WINED3DSPR_CONSTINT
:
411 reg_maps
->integer_constants
|= (1 << reg
->idx
);
414 case WINED3DSPR_CONSTBOOL
:
415 reg_maps
->boolean_constants
|= (1 << reg
->idx
);
418 case WINED3DSPR_COLOROUT
:
419 reg_maps
->highest_render_target
= max(reg_maps
->highest_render_target
, reg
->idx
);
423 TRACE("Not recording register of type %#x and idx %u\n", reg
->type
, reg
->idx
);
428 static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr
, unsigned int param
)
432 case WINED3DSIH_M4x4
:
433 case WINED3DSIH_M3x4
:
434 return param
== 1 ? 3 : 0;
436 case WINED3DSIH_M4x3
:
437 case WINED3DSIH_M3x3
:
438 return param
== 1 ? 2 : 0;
440 case WINED3DSIH_M3x2
:
441 return param
== 1 ? 1 : 0;
448 /* Note that this does not count the loop register as an address register. */
449 static HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, const struct wined3d_shader_frontend
*fe
,
450 struct shader_reg_maps
*reg_maps
, struct wined3d_shader_signature_element
*input_signature
,
451 struct wined3d_shader_signature_element
*output_signature
, const DWORD
*byte_code
, DWORD constf_size
)
453 IWineD3DBaseShaderImpl
*shader
= (IWineD3DBaseShaderImpl
*)iface
;
454 unsigned int cur_loop_depth
= 0, max_loop_depth
= 0;
455 void *fe_data
= shader
->baseShader
.frontend_data
;
456 struct wined3d_shader_version shader_version
;
457 const DWORD
*ptr
= byte_code
;
459 memset(reg_maps
, 0, sizeof(*reg_maps
));
461 /* get_registers_used() is called on every compile on some 1.x shaders,
462 * which can result in stacking up a collection of local constants.
463 * Delete the old constants if existing. */
464 shader_delete_constant_list(&shader
->baseShader
.constantsF
);
465 shader_delete_constant_list(&shader
->baseShader
.constantsB
);
466 shader_delete_constant_list(&shader
->baseShader
.constantsI
);
468 fe
->shader_read_header(fe_data
, &ptr
, &shader_version
);
469 reg_maps
->shader_version
= shader_version
;
471 reg_maps
->constf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
472 sizeof(*reg_maps
->constf
) * ((constf_size
+ 31) / 32));
473 if (!reg_maps
->constf
)
475 ERR("Failed to allocate constant map memory.\n");
476 return E_OUTOFMEMORY
;
479 while (!fe
->shader_is_end(fe_data
, &ptr
))
481 struct wined3d_shader_instruction ins
;
487 fe
->shader_read_comment(&ptr
, &comment
, &comment_size
);
488 if (comment
) continue;
491 fe
->shader_read_opcode(fe_data
, &ptr
, &ins
, ¶m_size
);
493 /* Unhandled opcode, and its parameters. */
494 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
496 TRACE("Skipping unrecognized instruction.\n");
501 /* Handle declarations. */
502 if (ins
.handler_idx
== WINED3DSIH_DCL
)
504 struct wined3d_shader_semantic semantic
;
506 fe
->shader_read_semantic(&ptr
, &semantic
);
508 switch (semantic
.reg
.reg
.type
)
510 /* Mark input registers used. */
511 case WINED3DSPR_INPUT
:
512 reg_maps
->input_registers
|= 1 << semantic
.reg
.reg
.idx
;
513 shader_signature_from_semantic(&input_signature
[semantic
.reg
.reg
.idx
], &semantic
);
516 /* Vertex shader: mark 3.0 output registers used, save token. */
517 case WINED3DSPR_OUTPUT
:
518 reg_maps
->output_registers
|= 1 << semantic
.reg
.reg
.idx
;
519 shader_signature_from_semantic(&output_signature
[semantic
.reg
.reg
.idx
], &semantic
);
520 if (semantic
.usage
== WINED3DDECLUSAGE_FOG
) reg_maps
->fog
= 1;
523 /* Save sampler usage token. */
524 case WINED3DSPR_SAMPLER
:
525 reg_maps
->sampler_type
[semantic
.reg
.reg
.idx
] = semantic
.sampler_type
;
529 TRACE("Not recording DCL register type %#x.\n", semantic
.reg
.reg
.type
);
533 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
535 struct wined3d_shader_src_param rel_addr
;
536 struct wined3d_shader_dst_param dst
;
538 local_constant
*lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
539 if (!lconst
) return E_OUTOFMEMORY
;
541 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
542 lconst
->idx
= dst
.reg
.idx
;
544 memcpy(lconst
->value
, ptr
, 4 * sizeof(DWORD
));
547 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
548 if (shader_version
.major
== 1 && shader_version
.type
== WINED3D_SHADER_TYPE_PIXEL
)
550 float *value
= (float *)lconst
->value
;
551 if (value
[0] < -1.0f
) value
[0] = -1.0f
;
552 else if (value
[0] > 1.0f
) value
[0] = 1.0f
;
553 if (value
[1] < -1.0f
) value
[1] = -1.0f
;
554 else if (value
[1] > 1.0f
) value
[1] = 1.0f
;
555 if (value
[2] < -1.0f
) value
[2] = -1.0f
;
556 else if (value
[2] > 1.0f
) value
[2] = 1.0f
;
557 if (value
[3] < -1.0f
) value
[3] = -1.0f
;
558 else if (value
[3] > 1.0f
) value
[3] = 1.0f
;
561 list_add_head(&shader
->baseShader
.constantsF
, &lconst
->entry
);
563 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
565 struct wined3d_shader_src_param rel_addr
;
566 struct wined3d_shader_dst_param dst
;
568 local_constant
*lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
569 if (!lconst
) return E_OUTOFMEMORY
;
571 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
572 lconst
->idx
= dst
.reg
.idx
;
574 memcpy(lconst
->value
, ptr
, 4 * sizeof(DWORD
));
577 list_add_head(&shader
->baseShader
.constantsI
, &lconst
->entry
);
578 reg_maps
->local_int_consts
|= (1 << dst
.reg
.idx
);
580 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
582 struct wined3d_shader_src_param rel_addr
;
583 struct wined3d_shader_dst_param dst
;
585 local_constant
*lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
586 if (!lconst
) return E_OUTOFMEMORY
;
588 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
589 lconst
->idx
= dst
.reg
.idx
;
591 memcpy(lconst
->value
, ptr
, sizeof(DWORD
));
594 list_add_head(&shader
->baseShader
.constantsB
, &lconst
->entry
);
595 reg_maps
->local_bool_consts
|= (1 << dst
.reg
.idx
);
597 /* If there's a loop in the shader. */
598 else if (ins
.handler_idx
== WINED3DSIH_LOOP
599 || ins
.handler_idx
== WINED3DSIH_REP
)
601 struct wined3d_shader_src_param src
, rel_addr
;
603 fe
->shader_read_src_param(fe_data
, &ptr
, &src
, &rel_addr
);
605 /* Rep and Loop always use an integer constant for the control parameters. */
606 if (ins
.handler_idx
== WINED3DSIH_REP
)
608 reg_maps
->integer_constants
|= 1 << src
.reg
.idx
;
612 fe
->shader_read_src_param(fe_data
, &ptr
, &src
, &rel_addr
);
613 reg_maps
->integer_constants
|= 1 << src
.reg
.idx
;
617 if (cur_loop_depth
> max_loop_depth
) max_loop_depth
= cur_loop_depth
;
619 else if (ins
.handler_idx
== WINED3DSIH_ENDLOOP
620 || ins
.handler_idx
== WINED3DSIH_ENDREP
)
624 /* For subroutine prototypes. */
625 else if (ins
.handler_idx
== WINED3DSIH_LABEL
)
627 struct wined3d_shader_src_param src
, rel_addr
;
629 fe
->shader_read_src_param(fe_data
, &ptr
, &src
, &rel_addr
);
630 reg_maps
->labels
|= 1 << src
.reg
.idx
;
632 /* Set texture, address, temporary registers. */
635 BOOL color0_mov
= FALSE
;
638 /* This will loop over all the registers and try to
639 * make a bitmask of the ones we're interested in.
641 * Relative addressing tokens are ignored, but that's
642 * okay, since we'll catch any address registers when
643 * they are initialized (required by spec). */
644 for (i
= 0; i
< ins
.dst_count
; ++i
)
646 struct wined3d_shader_src_param dst_rel_addr
;
647 struct wined3d_shader_dst_param dst_param
;
649 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst_param
, &dst_rel_addr
);
651 shader_record_register_usage(shader
, reg_maps
, &dst_param
.reg
, shader_version
.type
);
653 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
654 * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
655 * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
656 if (shader_version
.type
== WINED3D_SHADER_TYPE_VERTEX
&& shader_version
.major
< 3)
658 UINT idx
= dst_param
.reg
.idx
;
660 switch (dst_param
.reg
.type
)
662 case WINED3DSPR_RASTOUT
:
666 reg_maps
->output_registers
|= 1 << 10;
667 shader_signature_from_usage(&output_signature
[10],
668 WINED3DDECLUSAGE_POSITION
, 0, 10, WINED3DSP_WRITEMASK_ALL
);
672 reg_maps
->output_registers
|= 1 << 11;
673 shader_signature_from_usage(&output_signature
[11],
674 WINED3DDECLUSAGE_FOG
, 0, 11, WINED3DSP_WRITEMASK_0
);
678 reg_maps
->output_registers
|= 1 << 11;
679 shader_signature_from_usage(&output_signature
[11],
680 WINED3DDECLUSAGE_PSIZE
, 0, 11, WINED3DSP_WRITEMASK_1
);
685 case WINED3DSPR_ATTROUT
:
689 if (reg_maps
->output_registers
& (1 << idx
))
691 output_signature
[idx
].mask
|= dst_param
.write_mask
;
695 reg_maps
->output_registers
|= 1 << idx
;
696 shader_signature_from_usage(&output_signature
[idx
],
697 WINED3DDECLUSAGE_COLOR
, idx
- 8, idx
, dst_param
.write_mask
);
702 case WINED3DSPR_TEXCRDOUT
:
704 reg_maps
->texcoord_mask
[idx
] |= dst_param
.write_mask
;
705 if (reg_maps
->output_registers
& (1 << idx
))
707 output_signature
[idx
].mask
|= dst_param
.write_mask
;
711 reg_maps
->output_registers
|= 1 << idx
;
712 shader_signature_from_usage(&output_signature
[idx
],
713 WINED3DDECLUSAGE_TEXCOORD
, idx
, idx
, dst_param
.write_mask
);
722 if (shader_version
.type
== WINED3D_SHADER_TYPE_PIXEL
)
724 IWineD3DPixelShaderImpl
*ps
= (IWineD3DPixelShaderImpl
*)shader
;
726 if (dst_param
.reg
.type
== WINED3DSPR_COLOROUT
&& !dst_param
.reg
.idx
)
728 /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
729 * COLOROUT 0. If we know this in advance, the ARB shader backend can skip
730 * the mov and perform the sRGB write correction from the source register.
732 * However, if the mov is only partial, we can't do this, and if the write
733 * comes from an instruction other than MOV it is hard to do as well. If
734 * COLOROUT 0 is overwritten partially later, the marker is dropped again. */
736 ps
->color0_mov
= FALSE
;
737 if (ins
.handler_idx
== WINED3DSIH_MOV
738 && dst_param
.write_mask
== WINED3DSP_WRITEMASK_ALL
)
740 /* Used later when the source register is read. */
744 /* Also drop the MOV marker if the source register is overwritten prior to the shader
747 else if (dst_param
.reg
.type
== WINED3DSPR_TEMP
&& dst_param
.reg
.idx
== ps
->color0_reg
)
749 ps
->color0_mov
= FALSE
;
753 /* Declare 1.x samplers implicitly, based on the destination reg. number. */
754 if (shader_version
.major
== 1
755 && (ins
.handler_idx
== WINED3DSIH_TEX
756 || ins
.handler_idx
== WINED3DSIH_TEXBEM
757 || ins
.handler_idx
== WINED3DSIH_TEXBEML
758 || ins
.handler_idx
== WINED3DSIH_TEXDP3TEX
759 || ins
.handler_idx
== WINED3DSIH_TEXM3x2TEX
760 || ins
.handler_idx
== WINED3DSIH_TEXM3x3SPEC
761 || ins
.handler_idx
== WINED3DSIH_TEXM3x3TEX
762 || ins
.handler_idx
== WINED3DSIH_TEXM3x3VSPEC
763 || ins
.handler_idx
== WINED3DSIH_TEXREG2AR
764 || ins
.handler_idx
== WINED3DSIH_TEXREG2GB
765 || ins
.handler_idx
== WINED3DSIH_TEXREG2RGB
))
767 /* Fake sampler usage, only set reserved bit and type. */
768 DWORD sampler_code
= dst_param
.reg
.idx
;
770 TRACE("Setting fake 2D sampler for 1.x pixelshader.\n");
771 reg_maps
->sampler_type
[sampler_code
] = WINED3DSTT_2D
;
773 /* texbem is only valid with < 1.4 pixel shaders */
774 if (ins
.handler_idx
== WINED3DSIH_TEXBEM
775 || ins
.handler_idx
== WINED3DSIH_TEXBEML
)
777 reg_maps
->bumpmat
|= 1 << dst_param
.reg
.idx
;
778 if (ins
.handler_idx
== WINED3DSIH_TEXBEML
)
780 reg_maps
->luminanceparams
|= 1 << dst_param
.reg
.idx
;
784 else if (ins
.handler_idx
== WINED3DSIH_BEM
)
786 reg_maps
->bumpmat
|= 1 << dst_param
.reg
.idx
;
790 if (ins
.handler_idx
== WINED3DSIH_NRM
) reg_maps
->usesnrm
= 1;
791 else if (ins
.handler_idx
== WINED3DSIH_DSY
) reg_maps
->usesdsy
= 1;
792 else if (ins
.handler_idx
== WINED3DSIH_DSX
) reg_maps
->usesdsx
= 1;
793 else if (ins
.handler_idx
== WINED3DSIH_TEXLDD
) reg_maps
->usestexldd
= 1;
794 else if (ins
.handler_idx
== WINED3DSIH_TEXLDL
) reg_maps
->usestexldl
= 1;
795 else if (ins
.handler_idx
== WINED3DSIH_MOVA
) reg_maps
->usesmova
= 1;
796 else if (ins
.handler_idx
== WINED3DSIH_IFC
) reg_maps
->usesifc
= 1;
797 else if (ins
.handler_idx
== WINED3DSIH_CALL
) reg_maps
->usescall
= 1;
798 else if (ins
.handler_idx
== WINED3DSIH_RCP
) reg_maps
->usesrcp
= 1;
800 limit
= ins
.src_count
+ (ins
.predicate
? 1 : 0);
801 for (i
= 0; i
< limit
; ++i
)
803 struct wined3d_shader_src_param src_param
, src_rel_addr
;
806 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
, &src_rel_addr
);
807 count
= get_instr_extra_regcount(ins
.handler_idx
, i
);
809 shader_record_register_usage(shader
, reg_maps
, &src_param
.reg
, shader_version
.type
);
813 shader_record_register_usage(shader
, reg_maps
, &src_param
.reg
, shader_version
.type
);
819 IWineD3DPixelShaderImpl
*ps
= (IWineD3DPixelShaderImpl
*)shader
;
820 if (src_param
.reg
.type
== WINED3DSPR_TEMP
821 && src_param
.swizzle
== WINED3DSP_NOSWIZZLE
)
823 ps
->color0_mov
= TRUE
;
824 ps
->color0_reg
= src_param
.reg
.idx
;
830 reg_maps
->loop_depth
= max_loop_depth
;
832 shader
->baseShader
.functionLength
= ((const char *)ptr
- (const char *)byte_code
);
837 unsigned int shader_find_free_input_register(const struct shader_reg_maps
*reg_maps
, unsigned int max
)
839 DWORD map
= 1 << max
;
841 map
&= reg_maps
->shader_version
.major
< 3 ? ~reg_maps
->texcoord
: ~reg_maps
->input_registers
;
843 return wined3d_log2i(map
);
846 static void shader_dump_decl_usage(const struct wined3d_shader_semantic
*semantic
,
847 const struct wined3d_shader_version
*shader_version
)
851 if (semantic
->reg
.reg
.type
== WINED3DSPR_SAMPLER
)
853 switch (semantic
->sampler_type
)
855 case WINED3DSTT_2D
: TRACE("_2d"); break;
856 case WINED3DSTT_CUBE
: TRACE("_cube"); break;
857 case WINED3DSTT_VOLUME
: TRACE("_volume"); break;
858 default: TRACE("_unknown_ttype(0x%08x)", semantic
->sampler_type
);
863 /* Pixel shaders 3.0 don't have usage semantics. */
864 if (shader_version
->major
< 3 && shader_version
->type
== WINED3D_SHADER_TYPE_PIXEL
) return;
867 switch (semantic
->usage
)
869 case WINED3DDECLUSAGE_POSITION
:
870 TRACE("position%u", semantic
->usage_idx
);
873 case WINED3DDECLUSAGE_BLENDINDICES
:
877 case WINED3DDECLUSAGE_BLENDWEIGHT
:
881 case WINED3DDECLUSAGE_NORMAL
:
882 TRACE("normal%u", semantic
->usage_idx
);
885 case WINED3DDECLUSAGE_PSIZE
:
889 case WINED3DDECLUSAGE_COLOR
:
890 if (!semantic
->usage_idx
) TRACE("color");
891 else TRACE("specular%u", (semantic
->usage_idx
- 1));
894 case WINED3DDECLUSAGE_TEXCOORD
:
895 TRACE("texture%u", semantic
->usage_idx
);
898 case WINED3DDECLUSAGE_TANGENT
:
902 case WINED3DDECLUSAGE_BINORMAL
:
906 case WINED3DDECLUSAGE_TESSFACTOR
:
910 case WINED3DDECLUSAGE_POSITIONT
:
911 TRACE("positionT%u", semantic
->usage_idx
);
914 case WINED3DDECLUSAGE_FOG
:
918 case WINED3DDECLUSAGE_DEPTH
:
922 case WINED3DDECLUSAGE_SAMPLE
:
927 FIXME("unknown_semantics(0x%08x)", semantic
->usage
);
932 static void shader_dump_register(const struct wined3d_shader_register
*reg
,
933 const struct wined3d_shader_version
*shader_version
)
935 static const char * const rastout_reg_names
[] = {"oPos", "oFog", "oPts"};
936 static const char * const misctype_reg_names
[] = {"vPos", "vFace"};
937 UINT offset
= reg
->idx
;
941 case WINED3DSPR_TEMP
:
945 case WINED3DSPR_INPUT
:
949 case WINED3DSPR_CONST
:
950 case WINED3DSPR_CONST2
:
951 case WINED3DSPR_CONST3
:
952 case WINED3DSPR_CONST4
:
954 offset
= shader_get_float_offset(reg
->type
, reg
->idx
);
957 case WINED3DSPR_TEXTURE
: /* vs: case WINED3DSPR_ADDR */
958 TRACE("%c", shader_version
->type
== WINED3D_SHADER_TYPE_PIXEL
? 't' : 'a');
961 case WINED3DSPR_RASTOUT
:
962 TRACE("%s", rastout_reg_names
[reg
->idx
]);
965 case WINED3DSPR_COLOROUT
:
969 case WINED3DSPR_DEPTHOUT
:
973 case WINED3DSPR_ATTROUT
:
977 case WINED3DSPR_TEXCRDOUT
:
978 /* Vertex shaders >= 3.0 use general purpose output registers
979 * (WINED3DSPR_OUTPUT), which can include an address token. */
980 if (shader_version
->major
>= 3) TRACE("o");
984 case WINED3DSPR_CONSTINT
:
988 case WINED3DSPR_CONSTBOOL
:
992 case WINED3DSPR_LABEL
:
996 case WINED3DSPR_LOOP
:
1000 case WINED3DSPR_SAMPLER
:
1004 case WINED3DSPR_MISCTYPE
:
1005 if (reg
->idx
> 1) FIXME("Unhandled misctype register %u.\n", reg
->idx
);
1006 else TRACE("%s", misctype_reg_names
[reg
->idx
]);
1009 case WINED3DSPR_PREDICATE
:
1013 case WINED3DSPR_IMMCONST
:
1017 case WINED3DSPR_CONSTBUFFER
:
1021 case WINED3DSPR_NULL
:
1026 TRACE("unhandled_rtype(%#x)", reg
->type
);
1030 if (reg
->type
== WINED3DSPR_IMMCONST
)
1033 switch (reg
->immconst_type
)
1035 case WINED3D_IMMCONST_FLOAT
:
1036 TRACE("%.8e", *(const float *)reg
->immconst_data
);
1039 case WINED3D_IMMCONST_FLOAT4
:
1040 TRACE("%.8e, %.8e, %.8e, %.8e",
1041 *(const float *)®
->immconst_data
[0], *(const float *)®
->immconst_data
[1],
1042 *(const float *)®
->immconst_data
[2], *(const float *)®
->immconst_data
[3]);
1046 TRACE("<unhandled immconst_type %#x>", reg
->immconst_type
);
1051 else if (reg
->type
!= WINED3DSPR_RASTOUT
1052 && reg
->type
!= WINED3DSPR_MISCTYPE
1053 && reg
->type
!= WINED3DSPR_NULL
)
1055 if (reg
->array_idx
!= ~0U)
1057 TRACE("%u[%u", offset
, reg
->array_idx
);
1061 shader_dump_src_param(reg
->rel_addr
, shader_version
);
1070 shader_dump_src_param(reg
->rel_addr
, shader_version
);
1073 TRACE("%u", offset
);
1074 if (reg
->rel_addr
) TRACE("]");
1079 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
1080 const struct wined3d_shader_version
*shader_version
)
1082 DWORD write_mask
= param
->write_mask
;
1084 shader_dump_register(¶m
->reg
, shader_version
);
1086 if (write_mask
&& write_mask
!= WINED3DSP_WRITEMASK_ALL
)
1088 static const char *write_mask_chars
= "xyzw";
1091 if (write_mask
& WINED3DSP_WRITEMASK_0
) TRACE("%c", write_mask_chars
[0]);
1092 if (write_mask
& WINED3DSP_WRITEMASK_1
) TRACE("%c", write_mask_chars
[1]);
1093 if (write_mask
& WINED3DSP_WRITEMASK_2
) TRACE("%c", write_mask_chars
[2]);
1094 if (write_mask
& WINED3DSP_WRITEMASK_3
) TRACE("%c", write_mask_chars
[3]);
1098 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
1099 const struct wined3d_shader_version
*shader_version
)
1101 DWORD src_modifier
= param
->modifiers
;
1102 DWORD swizzle
= param
->swizzle
;
1104 if (src_modifier
== WINED3DSPSM_NEG
1105 || src_modifier
== WINED3DSPSM_BIASNEG
1106 || src_modifier
== WINED3DSPSM_SIGNNEG
1107 || src_modifier
== WINED3DSPSM_X2NEG
1108 || src_modifier
== WINED3DSPSM_ABSNEG
)
1110 else if (src_modifier
== WINED3DSPSM_COMP
)
1112 else if (src_modifier
== WINED3DSPSM_NOT
)
1115 if (src_modifier
== WINED3DSPSM_ABS
|| src_modifier
== WINED3DSPSM_ABSNEG
)
1118 shader_dump_register(¶m
->reg
, shader_version
);
1122 switch (src_modifier
)
1124 case WINED3DSPSM_NONE
: break;
1125 case WINED3DSPSM_NEG
: break;
1126 case WINED3DSPSM_NOT
: break;
1127 case WINED3DSPSM_BIAS
: TRACE("_bias"); break;
1128 case WINED3DSPSM_BIASNEG
: TRACE("_bias"); break;
1129 case WINED3DSPSM_SIGN
: TRACE("_bx2"); break;
1130 case WINED3DSPSM_SIGNNEG
: TRACE("_bx2"); break;
1131 case WINED3DSPSM_COMP
: break;
1132 case WINED3DSPSM_X2
: TRACE("_x2"); break;
1133 case WINED3DSPSM_X2NEG
: TRACE("_x2"); break;
1134 case WINED3DSPSM_DZ
: TRACE("_dz"); break;
1135 case WINED3DSPSM_DW
: TRACE("_dw"); break;
1136 case WINED3DSPSM_ABSNEG
: TRACE(")"); break;
1137 case WINED3DSPSM_ABS
: TRACE(")"); break;
1138 default: TRACE("_unknown_modifier(%#x)", src_modifier
);
1142 if (swizzle
!= WINED3DSP_NOSWIZZLE
)
1144 static const char *swizzle_chars
= "xyzw";
1145 DWORD swizzle_x
= swizzle
& 0x03;
1146 DWORD swizzle_y
= (swizzle
>> 2) & 0x03;
1147 DWORD swizzle_z
= (swizzle
>> 4) & 0x03;
1148 DWORD swizzle_w
= (swizzle
>> 6) & 0x03;
1150 if (swizzle_x
== swizzle_y
1151 && swizzle_x
== swizzle_z
1152 && swizzle_x
== swizzle_w
)
1154 TRACE(".%c", swizzle_chars
[swizzle_x
]);
1158 TRACE(".%c%c%c%c", swizzle_chars
[swizzle_x
], swizzle_chars
[swizzle_y
],
1159 swizzle_chars
[swizzle_z
], swizzle_chars
[swizzle_w
]);
1164 /* Shared code in order to generate the bulk of the shader string.
1165 * NOTE: A description of how to parse tokens can be found on MSDN. */
1166 void shader_generate_main(IWineD3DBaseShader
*iface
, struct wined3d_shader_buffer
*buffer
,
1167 const shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
)
1169 IWineD3DBaseShaderImpl
*shader
= (IWineD3DBaseShaderImpl
*)iface
;
1170 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*)shader
->baseShader
.device
;
1171 const struct wined3d_shader_frontend
*fe
= shader
->baseShader
.frontend
;
1172 void *fe_data
= shader
->baseShader
.frontend_data
;
1173 struct wined3d_shader_src_param dst_rel_addr
[2];
1174 struct wined3d_shader_src_param src_rel_addr
[4];
1175 struct wined3d_shader_dst_param dst_param
[2];
1176 struct wined3d_shader_src_param src_param
[4];
1177 struct wined3d_shader_version shader_version
;
1178 struct wined3d_shader_instruction ins
;
1179 struct wined3d_shader_context ctx
;
1180 const DWORD
*ptr
= byte_code
;
1183 /* Initialize current parsing state. */
1185 ctx
.gl_info
= &device
->adapter
->gl_info
;
1186 ctx
.reg_maps
= reg_maps
;
1187 ctx
.buffer
= buffer
;
1188 ctx
.backend_data
= backend_ctx
;
1191 ins
.dst
= dst_param
;
1192 ins
.src
= src_param
;
1193 shader
->baseShader
.parse_state
.current_row
= 0;
1195 fe
->shader_read_header(fe_data
, &ptr
, &shader_version
);
1197 while (!fe
->shader_is_end(fe_data
, &ptr
))
1199 const char *comment
;
1203 /* Skip comment tokens. */
1204 fe
->shader_read_comment(&ptr
, &comment
, &comment_size
);
1205 if (comment
) continue;
1208 fe
->shader_read_opcode(fe_data
, &ptr
, &ins
, ¶m_size
);
1210 /* Unknown opcode and its parameters. */
1211 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
1213 TRACE("Skipping unrecognized instruction.\n");
1218 /* Nothing to do. */
1219 if (ins
.handler_idx
== WINED3DSIH_DCL
1220 || ins
.handler_idx
== WINED3DSIH_NOP
1221 || ins
.handler_idx
== WINED3DSIH_DEF
1222 || ins
.handler_idx
== WINED3DSIH_DEFI
1223 || ins
.handler_idx
== WINED3DSIH_DEFB
1224 || ins
.handler_idx
== WINED3DSIH_PHASE
)
1230 /* Destination tokens */
1231 for (i
= 0; i
< ins
.dst_count
; ++i
)
1233 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst_param
[i
], &dst_rel_addr
[i
]);
1236 /* Predication token */
1239 FIXME("Predicates not implemented.\n");
1240 ins
.predicate
= *ptr
++;
1243 /* Other source tokens */
1244 for (i
= 0; i
< ins
.src_count
; ++i
)
1246 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
[i
], &src_rel_addr
[i
]);
1249 /* Call appropriate function for output target */
1250 device
->shader_backend
->shader_handle_instruction(&ins
);
1254 static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param
*dst
)
1256 DWORD mmask
= dst
->modifiers
;
1261 case 13: TRACE("_d8"); break;
1262 case 14: TRACE("_d4"); break;
1263 case 15: TRACE("_d2"); break;
1264 case 1: TRACE("_x2"); break;
1265 case 2: TRACE("_x4"); break;
1266 case 3: TRACE("_x8"); break;
1267 default: TRACE("_unhandled_shift(%d)", dst
->shift
); break;
1270 if (mmask
& WINED3DSPDM_SATURATE
) TRACE("_sat");
1271 if (mmask
& WINED3DSPDM_PARTIALPRECISION
) TRACE("_pp");
1272 if (mmask
& WINED3DSPDM_MSAMPCENTROID
) TRACE("_centroid");
1274 mmask
&= ~(WINED3DSPDM_SATURATE
| WINED3DSPDM_PARTIALPRECISION
| WINED3DSPDM_MSAMPCENTROID
);
1275 if (mmask
) FIXME("_unrecognized_modifier(%#x)", mmask
);
1278 static void shader_trace_init(const struct wined3d_shader_frontend
*fe
, void *fe_data
, const DWORD
*byte_code
)
1280 struct wined3d_shader_version shader_version
;
1281 const DWORD
*ptr
= byte_code
;
1282 const char *type_prefix
;
1285 TRACE("Parsing %p.\n", byte_code
);
1287 fe
->shader_read_header(fe_data
, &ptr
, &shader_version
);
1289 switch (shader_version
.type
)
1291 case WINED3D_SHADER_TYPE_VERTEX
:
1295 case WINED3D_SHADER_TYPE_GEOMETRY
:
1299 case WINED3D_SHADER_TYPE_PIXEL
:
1304 FIXME("Unhandled shader type %#x.\n", shader_version
.type
);
1305 type_prefix
= "unknown";
1309 TRACE("%s_%u_%u\n", type_prefix
, shader_version
.major
, shader_version
.minor
);
1311 while (!fe
->shader_is_end(fe_data
, &ptr
))
1313 struct wined3d_shader_instruction ins
;
1314 const char *comment
;
1319 fe
->shader_read_comment(&ptr
, &comment
, &comment_size
);
1322 if (comment_size
> 4 && *(const DWORD
*)comment
== WINEMAKEFOURCC('T', 'E', 'X', 'T'))
1324 const char *end
= comment
+ comment_size
;
1325 const char *ptr
= comment
+ 4;
1326 const char *line
= ptr
;
1333 UINT len
= ptr
- line
;
1334 if (len
&& *(ptr
- 1) == '\r') --len
;
1335 TRACE("// %s\n", debugstr_an(line
, len
));
1340 if (line
!= ptr
) TRACE("// %s\n", debugstr_an(line
, ptr
- line
));
1342 else TRACE("// %s\n", debugstr_an(comment
, comment_size
));
1346 fe
->shader_read_opcode(fe_data
, &ptr
, &ins
, ¶m_size
);
1347 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
1349 TRACE("Skipping unrecognized instruction.\n");
1354 if (ins
.handler_idx
== WINED3DSIH_DCL
)
1356 struct wined3d_shader_semantic semantic
;
1358 fe
->shader_read_semantic(&ptr
, &semantic
);
1360 shader_dump_decl_usage(&semantic
, &shader_version
);
1361 shader_dump_ins_modifiers(&semantic
.reg
);
1363 shader_dump_dst_param(&semantic
.reg
, &shader_version
);
1365 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
1367 struct wined3d_shader_src_param rel_addr
;
1368 struct wined3d_shader_dst_param dst
;
1370 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
1372 TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst
.reg
.type
, dst
.reg
.idx
),
1373 *(const float *)(ptr
),
1374 *(const float *)(ptr
+ 1),
1375 *(const float *)(ptr
+ 2),
1376 *(const float *)(ptr
+ 3));
1379 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
1381 struct wined3d_shader_src_param rel_addr
;
1382 struct wined3d_shader_dst_param dst
;
1384 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
1386 TRACE("defi i%u = %d, %d, %d, %d", dst
.reg
.idx
,
1393 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
1395 struct wined3d_shader_src_param rel_addr
;
1396 struct wined3d_shader_dst_param dst
;
1398 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
1400 TRACE("defb b%u = %s", dst
.reg
.idx
, *ptr
? "true" : "false");
1405 struct wined3d_shader_src_param dst_rel_addr
[2];
1406 struct wined3d_shader_src_param src_rel_addr
;
1407 struct wined3d_shader_dst_param dst_param
[2];
1408 struct wined3d_shader_src_param src_param
;
1410 for (i
= 0; i
< ins
.dst_count
; ++i
)
1412 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst_param
[i
], &dst_rel_addr
[i
]);
1415 /* Print out predication source token first - it follows
1416 * the destination token. */
1419 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
, &src_rel_addr
);
1421 shader_dump_src_param(&src_param
, &shader_version
);
1425 /* PixWin marks instructions with the coissue flag with a '+' */
1426 if (ins
.coissue
) TRACE("+");
1428 TRACE("%s", shader_opcode_names
[ins
.handler_idx
]);
1430 if (ins
.handler_idx
== WINED3DSIH_IFC
1431 || ins
.handler_idx
== WINED3DSIH_BREAKC
)
1435 case COMPARISON_GT
: TRACE("_gt"); break;
1436 case COMPARISON_EQ
: TRACE("_eq"); break;
1437 case COMPARISON_GE
: TRACE("_ge"); break;
1438 case COMPARISON_LT
: TRACE("_lt"); break;
1439 case COMPARISON_NE
: TRACE("_ne"); break;
1440 case COMPARISON_LE
: TRACE("_le"); break;
1441 default: TRACE("_(%u)", ins
.flags
);
1444 else if (ins
.handler_idx
== WINED3DSIH_TEX
1445 && shader_version
.major
>= 2
1446 && (ins
.flags
& WINED3DSI_TEXLD_PROJECT
))
1451 /* We already read the destination tokens, print them. */
1452 for (i
= 0; i
< ins
.dst_count
; ++i
)
1454 shader_dump_ins_modifiers(&dst_param
[i
]);
1455 TRACE(!i
? " " : ", ");
1456 shader_dump_dst_param(&dst_param
[i
], &shader_version
);
1459 /* Other source tokens */
1460 for (i
= ins
.dst_count
; i
< (ins
.dst_count
+ ins
.src_count
); ++i
)
1462 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
, &src_rel_addr
);
1463 TRACE(!i
? " " : ", ");
1464 shader_dump_src_param(&src_param
, &shader_version
);
1471 static void shader_cleanup(IWineD3DBaseShader
*iface
)
1473 IWineD3DBaseShaderImpl
*shader
= (IWineD3DBaseShaderImpl
*)iface
;
1475 ((IWineD3DDeviceImpl
*)shader
->baseShader
.device
)->shader_backend
->shader_destroy(iface
);
1476 HeapFree(GetProcessHeap(), 0, shader
->baseShader
.reg_maps
.constf
);
1477 HeapFree(GetProcessHeap(), 0, shader
->baseShader
.function
);
1478 shader_delete_constant_list(&shader
->baseShader
.constantsF
);
1479 shader_delete_constant_list(&shader
->baseShader
.constantsB
);
1480 shader_delete_constant_list(&shader
->baseShader
.constantsI
);
1481 list_remove(&shader
->baseShader
.shader_list_entry
);
1483 if (shader
->baseShader
.frontend
&& shader
->baseShader
.frontend_data
)
1485 shader
->baseShader
.frontend
->shader_free(shader
->baseShader
.frontend_data
);
1489 static void shader_none_handle_instruction(const struct wined3d_shader_instruction
*ins
) {}
1490 static void shader_none_select(const struct wined3d_context
*context
, BOOL usePS
, BOOL useVS
) {}
1491 static void shader_none_select_depth_blt(IWineD3DDevice
*iface
, enum tex_types tex_type
, const SIZE
*ds_mask_size
) {}
1492 static void shader_none_deselect_depth_blt(IWineD3DDevice
*iface
) {}
1493 static void shader_none_update_float_vertex_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1494 static void shader_none_update_float_pixel_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1495 static void shader_none_load_constants(const struct wined3d_context
*context
, char usePS
, char useVS
) {}
1496 static void shader_none_load_np2fixup_constants(IWineD3DDevice
*iface
, char usePS
, char useVS
) {}
1497 static void shader_none_destroy(IWineD3DBaseShader
*iface
) {}
1498 static HRESULT
shader_none_alloc(IWineD3DDevice
*iface
) {return WINED3D_OK
;}
1499 static void shader_none_free(IWineD3DDevice
*iface
) {}
1500 static BOOL
shader_none_dirty_const(IWineD3DDevice
*iface
) {return FALSE
;}
1502 static void shader_none_get_caps(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
)
1504 /* Set the shader caps to 0 for the none shader backend */
1505 caps
->VertexShaderVersion
= 0;
1506 caps
->MaxVertexShaderConst
= 0;
1507 caps
->PixelShaderVersion
= 0;
1508 caps
->PixelShader1xMaxValue
= 0.0f
;
1509 caps
->MaxPixelShaderConst
= 0;
1510 caps
->VSClipping
= FALSE
;
1513 static BOOL
shader_none_color_fixup_supported(struct color_fixup_desc fixup
)
1515 if (TRACE_ON(d3d_shader
) && TRACE_ON(d3d
))
1517 TRACE("Checking support for fixup:\n");
1518 dump_color_fixup_desc(fixup
);
1521 /* Faked to make some apps happy. */
1522 if (!is_complex_fixup(fixup
))
1528 TRACE("[FAILED]\n");
1532 const shader_backend_t none_shader_backend
= {
1533 shader_none_handle_instruction
,
1535 shader_none_select_depth_blt
,
1536 shader_none_deselect_depth_blt
,
1537 shader_none_update_float_vertex_constants
,
1538 shader_none_update_float_pixel_constants
,
1539 shader_none_load_constants
,
1540 shader_none_load_np2fixup_constants
,
1541 shader_none_destroy
,
1544 shader_none_dirty_const
,
1545 shader_none_get_caps
,
1546 shader_none_color_fixup_supported
,
1549 static HRESULT
shader_get_function(IWineD3DBaseShaderImpl
*shader
, void *data
, UINT
*data_size
)
1553 *data_size
= shader
->baseShader
.functionLength
;
1557 if (*data_size
< shader
->baseShader
.functionLength
)
1559 /* MSDN claims (for d3d8 at least) that if *pSizeOfData is smaller
1560 * than the required size we should write the required size and
1561 * return D3DERR_MOREDATA. That's not actually true. */
1562 return WINED3DERR_INVALIDCALL
;
1565 memcpy(data
, shader
->baseShader
.function
, shader
->baseShader
.functionLength
);
1570 static HRESULT
shader_set_function(IWineD3DBaseShaderImpl
*shader
, const DWORD
*byte_code
,
1571 const struct wined3d_shader_signature
*output_signature
, DWORD float_const_count
)
1573 struct shader_reg_maps
*reg_maps
= &shader
->baseShader
.reg_maps
;
1574 const struct wined3d_shader_frontend
*fe
;
1577 TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u.\n",
1578 shader
, byte_code
, output_signature
, float_const_count
);
1580 fe
= shader_select_frontend(*byte_code
);
1583 FIXME("Unable to find frontend for shader.\n");
1584 return WINED3DERR_INVALIDCALL
;
1586 shader
->baseShader
.frontend
= fe
;
1587 shader
->baseShader
.frontend_data
= fe
->shader_init(byte_code
, output_signature
);
1588 if (!shader
->baseShader
.frontend_data
)
1590 FIXME("Failed to initialize frontend.\n");
1591 return WINED3DERR_INVALIDCALL
;
1594 /* First pass: trace shader. */
1595 if (TRACE_ON(d3d_shader
)) shader_trace_init(fe
, shader
->baseShader
.frontend_data
, byte_code
);
1597 /* Initialize immediate constant lists. */
1598 list_init(&shader
->baseShader
.constantsF
);
1599 list_init(&shader
->baseShader
.constantsB
);
1600 list_init(&shader
->baseShader
.constantsI
);
1602 /* Second pass: figure out which registers are used, what the semantics are, etc. */
1603 hr
= shader_get_registers_used((IWineD3DBaseShader
*)shader
, fe
,
1604 reg_maps
, shader
->baseShader
.input_signature
, shader
->baseShader
.output_signature
,
1605 byte_code
, float_const_count
);
1606 if (FAILED(hr
)) return hr
;
1608 shader
->baseShader
.function
= HeapAlloc(GetProcessHeap(), 0, shader
->baseShader
.functionLength
);
1609 if (!shader
->baseShader
.function
) return E_OUTOFMEMORY
;
1610 memcpy(shader
->baseShader
.function
, byte_code
, shader
->baseShader
.functionLength
);
1615 static HRESULT STDMETHODCALLTYPE
vertexshader_QueryInterface(IWineD3DVertexShader
*iface
, REFIID riid
, void **object
)
1617 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
1619 if (IsEqualGUID(riid
, &IID_IWineD3DVertexShader
)
1620 || IsEqualGUID(riid
, &IID_IWineD3DBaseShader
)
1621 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
1622 || IsEqualGUID(riid
, &IID_IUnknown
))
1624 IUnknown_AddRef(iface
);
1629 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
1632 return E_NOINTERFACE
;
1635 static ULONG STDMETHODCALLTYPE
vertexshader_AddRef(IWineD3DVertexShader
*iface
)
1637 IWineD3DVertexShaderImpl
*shader
= (IWineD3DVertexShaderImpl
*)iface
;
1638 ULONG refcount
= InterlockedIncrement(&shader
->baseShader
.ref
);
1640 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
1645 /* Do not call while under the GL lock. */
1646 static ULONG STDMETHODCALLTYPE
vertexshader_Release(IWineD3DVertexShader
*iface
)
1648 IWineD3DVertexShaderImpl
*shader
= (IWineD3DVertexShaderImpl
*)iface
;
1649 ULONG refcount
= InterlockedDecrement(&shader
->baseShader
.ref
);
1651 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
1655 shader_cleanup((IWineD3DBaseShader
*)iface
);
1656 shader
->baseShader
.parent_ops
->wined3d_object_destroyed(shader
->baseShader
.parent
);
1657 HeapFree(GetProcessHeap(), 0, shader
);
1663 static void * STDMETHODCALLTYPE
vertexshader_GetParent(IWineD3DVertexShader
*iface
)
1665 TRACE("iface %p.\n", iface
);
1667 return ((IWineD3DBaseShaderImpl
*)iface
)->baseShader
.parent
;
1670 static HRESULT STDMETHODCALLTYPE
vertexshader_GetFunction(IWineD3DVertexShader
*iface
, void *data
, UINT
*data_size
)
1672 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
1674 return shader_get_function((IWineD3DBaseShaderImpl
*)iface
, data
, data_size
);
1677 /* Set local constants for d3d8 shaders. */
1678 static HRESULT STDMETHODCALLTYPE
vertexshader_SetLocalConstantsF(IWineD3DVertexShader
*iface
,
1679 UINT start_idx
, const float *src_data
, UINT count
)
1681 IWineD3DVertexShaderImpl
*shader
=(IWineD3DVertexShaderImpl
*)iface
;
1682 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*)shader
->baseShader
.device
;
1685 TRACE("iface %p, start_idx %u, src_data %p, count %u.\n", iface
, start_idx
, src_data
, count
);
1687 end_idx
= start_idx
+ count
;
1688 if (end_idx
> device
->d3d_vshader_constantF
)
1690 WARN("end_idx %u > float constants limit %u.\n", end_idx
, device
->d3d_vshader_constantF
);
1691 end_idx
= device
->d3d_vshader_constantF
;
1694 for (i
= start_idx
; i
< end_idx
; ++i
)
1696 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
1697 if (!lconst
) return E_OUTOFMEMORY
;
1700 memcpy(lconst
->value
, src_data
+ (i
- start_idx
) * 4 /* 4 components */, 4 * sizeof(float));
1701 list_add_head(&shader
->baseShader
.constantsF
, &lconst
->entry
);
1707 static const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
=
1709 /* IUnknown methods */
1710 vertexshader_QueryInterface
,
1711 vertexshader_AddRef
,
1712 vertexshader_Release
,
1713 /* IWineD3DBase methods */
1714 vertexshader_GetParent
,
1715 /* IWineD3DBaseShader methods */
1716 vertexshader_GetFunction
,
1717 /* IWineD3DVertexShader methods */
1718 vertexshader_SetLocalConstantsF
,
1721 void find_vs_compile_args(const struct wined3d_state
*state
,
1722 IWineD3DVertexShaderImpl
*shader
, struct vs_compile_args
*args
)
1724 args
->fog_src
= state
->render_states
[WINED3DRS_FOGTABLEMODE
]
1725 == WINED3DFOG_NONE
? VS_FOG_COORD
: VS_FOG_Z
;
1726 args
->clip_enabled
= state
->render_states
[WINED3DRS_CLIPPING
]
1727 && state
->render_states
[WINED3DRS_CLIPPLANEENABLE
];
1728 args
->swizzle_map
= ((IWineD3DDeviceImpl
*)shader
->baseShader
.device
)->strided_streams
.swizzle_map
;
1731 static BOOL
match_usage(BYTE usage1
, BYTE usage_idx1
, BYTE usage2
, BYTE usage_idx2
)
1733 if (usage_idx1
!= usage_idx2
) return FALSE
;
1734 if (usage1
== usage2
) return TRUE
;
1735 if (usage1
== WINED3DDECLUSAGE_POSITION
&& usage2
== WINED3DDECLUSAGE_POSITIONT
) return TRUE
;
1736 if (usage2
== WINED3DDECLUSAGE_POSITION
&& usage1
== WINED3DDECLUSAGE_POSITIONT
) return TRUE
;
1741 BOOL
vshader_get_input(struct IWineD3DVertexShaderImpl
*shader
,
1742 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
)
1744 WORD map
= shader
->baseShader
.reg_maps
.input_registers
;
1747 for (i
= 0; map
; map
>>= 1, ++i
)
1749 if (!(map
& 1)) continue;
1751 if (match_usage(shader
->attributes
[i
].usage
,
1752 shader
->attributes
[i
].usage_idx
, usage_req
, usage_idx_req
))
1761 static void vertexshader_set_limits(IWineD3DVertexShaderImpl
*shader
)
1763 DWORD shader_version
= WINED3D_SHADER_VERSION(shader
->baseShader
.reg_maps
.shader_version
.major
,
1764 shader
->baseShader
.reg_maps
.shader_version
.minor
);
1765 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*)shader
->baseShader
.device
;
1767 shader
->baseShader
.limits
.texcoord
= 0;
1768 shader
->baseShader
.limits
.attributes
= 16;
1769 shader
->baseShader
.limits
.packed_input
= 0;
1771 switch (shader_version
)
1773 case WINED3D_SHADER_VERSION(1, 0):
1774 case WINED3D_SHADER_VERSION(1, 1):
1775 shader
->baseShader
.limits
.temporary
= 12;
1776 shader
->baseShader
.limits
.constant_bool
= 0;
1777 shader
->baseShader
.limits
.constant_int
= 0;
1778 shader
->baseShader
.limits
.address
= 1;
1779 shader
->baseShader
.limits
.packed_output
= 12;
1780 shader
->baseShader
.limits
.sampler
= 0;
1781 shader
->baseShader
.limits
.label
= 0;
1782 /* TODO: vs_1_1 has a minimum of 96 constants. What happens when
1783 * a vs_1_1 shader is used on a vs_3_0 capable card that has 256
1785 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1788 case WINED3D_SHADER_VERSION(2, 0):
1789 case WINED3D_SHADER_VERSION(2, 1):
1790 shader
->baseShader
.limits
.temporary
= 12;
1791 shader
->baseShader
.limits
.constant_bool
= 16;
1792 shader
->baseShader
.limits
.constant_int
= 16;
1793 shader
->baseShader
.limits
.address
= 1;
1794 shader
->baseShader
.limits
.packed_output
= 12;
1795 shader
->baseShader
.limits
.sampler
= 0;
1796 shader
->baseShader
.limits
.label
= 16;
1797 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1800 case WINED3D_SHADER_VERSION(4, 0):
1801 FIXME("Using 3.0 limits for 4.0 shader.\n");
1804 case WINED3D_SHADER_VERSION(3, 0):
1805 shader
->baseShader
.limits
.temporary
= 32;
1806 shader
->baseShader
.limits
.constant_bool
= 32;
1807 shader
->baseShader
.limits
.constant_int
= 32;
1808 shader
->baseShader
.limits
.address
= 1;
1809 shader
->baseShader
.limits
.packed_output
= 12;
1810 shader
->baseShader
.limits
.sampler
= 4;
1811 shader
->baseShader
.limits
.label
= 16; /* FIXME: 2048 */
1812 /* DX10 cards on Windows advertise a d3d9 constant limit of 256
1813 * even though they are capable of supporting much more (GL
1814 * drivers advertise 1024). d3d9.dll and d3d8.dll clamp the
1815 * wined3d-advertised maximum. Clamp the constant limit for <= 3.0
1816 * shaders to 256. */
1817 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1821 shader
->baseShader
.limits
.temporary
= 12;
1822 shader
->baseShader
.limits
.constant_bool
= 16;
1823 shader
->baseShader
.limits
.constant_int
= 16;
1824 shader
->baseShader
.limits
.address
= 1;
1825 shader
->baseShader
.limits
.packed_output
= 12;
1826 shader
->baseShader
.limits
.sampler
= 0;
1827 shader
->baseShader
.limits
.label
= 16;
1828 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1829 FIXME("Unrecognized vertex shader version \"%u.%u\".\n",
1830 shader
->baseShader
.reg_maps
.shader_version
.major
,
1831 shader
->baseShader
.reg_maps
.shader_version
.minor
);
1835 HRESULT
vertexshader_init(IWineD3DVertexShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
1836 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
1837 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1839 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1840 struct shader_reg_maps
*reg_maps
= &shader
->baseShader
.reg_maps
;
1845 if (!byte_code
) return WINED3DERR_INVALIDCALL
;
1847 shader
->lpVtbl
= &IWineD3DVertexShader_Vtbl
;
1848 shader_init(&shader
->baseShader
, device
, parent
, parent_ops
);
1850 hr
= shader_set_function((IWineD3DBaseShaderImpl
*)shader
, byte_code
,
1851 output_signature
, device
->d3d_vshader_constantF
);
1854 WARN("Failed to set function, hr %#x.\n", hr
);
1855 shader_cleanup((IWineD3DBaseShader
*)shader
);
1859 map
= shader
->baseShader
.reg_maps
.input_registers
;
1860 for (i
= 0; map
; map
>>= 1, ++i
)
1862 if (!(map
& 1) || !shader
->baseShader
.input_signature
[i
].semantic_name
) continue;
1864 shader
->attributes
[i
].usage
=
1865 shader_usage_from_semantic_name(shader
->baseShader
.input_signature
[i
].semantic_name
);
1866 shader
->attributes
[i
].usage_idx
= shader
->baseShader
.input_signature
[i
].semantic_idx
;
1869 if (output_signature
)
1871 for (i
= 0; i
< output_signature
->element_count
; ++i
)
1873 struct wined3d_shader_signature_element
*e
= &output_signature
->elements
[i
];
1874 reg_maps
->output_registers
|= 1 << e
->register_idx
;
1875 shader
->baseShader
.output_signature
[e
->register_idx
] = *e
;
1879 vertexshader_set_limits(shader
);
1881 if (device
->vs_selected_mode
== SHADER_ARB
1882 && (gl_info
->quirks
& WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
)
1883 && shader
->min_rel_offset
<= shader
->max_rel_offset
)
1885 if (shader
->max_rel_offset
- shader
->min_rel_offset
> 127)
1887 FIXME("The difference between the minimum and maximum relative offset is > 127.\n");
1888 FIXME("Which this OpenGL implementation does not support. Try using GLSL.\n");
1889 FIXME("Min: %d, Max: %d.\n", shader
->min_rel_offset
, shader
->max_rel_offset
);
1891 else if (shader
->max_rel_offset
- shader
->min_rel_offset
> 63)
1893 shader
->rel_offset
= shader
->min_rel_offset
+ 63;
1895 else if (shader
->max_rel_offset
> 63)
1897 shader
->rel_offset
= shader
->min_rel_offset
;
1901 shader
->rel_offset
= 0;
1905 shader
->baseShader
.load_local_constsF
= shader
->baseShader
.reg_maps
.usesrelconstF
1906 && !list_empty(&shader
->baseShader
.constantsF
);
1911 static HRESULT STDMETHODCALLTYPE
geometryshader_QueryInterface(IWineD3DGeometryShader
*iface
,
1912 REFIID riid
, void **object
)
1914 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
1916 if (IsEqualGUID(riid
, &IID_IWineD3DGeometryShader
)
1917 || IsEqualGUID(riid
, &IID_IWineD3DBaseShader
)
1918 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
1919 || IsEqualGUID(riid
, &IID_IUnknown
))
1921 IUnknown_AddRef(iface
);
1926 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
1929 return E_NOINTERFACE
;
1932 static ULONG STDMETHODCALLTYPE
geometryshader_AddRef(IWineD3DGeometryShader
*iface
)
1934 struct wined3d_geometryshader
*shader
= (struct wined3d_geometryshader
*)iface
;
1935 ULONG refcount
= InterlockedIncrement(&shader
->base_shader
.ref
);
1937 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
1942 /* Do not call while under the GL lock. */
1943 static ULONG STDMETHODCALLTYPE
geometryshader_Release(IWineD3DGeometryShader
*iface
)
1945 struct wined3d_geometryshader
*shader
= (struct wined3d_geometryshader
*)iface
;
1946 ULONG refcount
= InterlockedDecrement(&shader
->base_shader
.ref
);
1948 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
1952 shader_cleanup((IWineD3DBaseShader
*)iface
);
1953 shader
->base_shader
.parent_ops
->wined3d_object_destroyed(shader
->base_shader
.parent
);
1954 HeapFree(GetProcessHeap(), 0, shader
);
1960 static void * STDMETHODCALLTYPE
geometryshader_GetParent(IWineD3DGeometryShader
*iface
)
1962 TRACE("iface %p.\n", iface
);
1964 return ((IWineD3DBaseShaderImpl
*)iface
)->baseShader
.parent
;
1967 static HRESULT STDMETHODCALLTYPE
geometryshader_GetFunction(IWineD3DGeometryShader
*iface
, void *data
, UINT
*data_size
)
1969 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
1971 return shader_get_function((IWineD3DBaseShaderImpl
*)iface
, data
, data_size
);
1974 static const IWineD3DGeometryShaderVtbl wined3d_geometryshader_vtbl
=
1976 /* IUnknown methods */
1977 geometryshader_QueryInterface
,
1978 geometryshader_AddRef
,
1979 geometryshader_Release
,
1980 /* IWineD3DBase methods */
1981 geometryshader_GetParent
,
1982 /* IWineD3DBaseShader methods */
1983 geometryshader_GetFunction
,
1986 HRESULT
geometryshader_init(struct wined3d_geometryshader
*shader
, IWineD3DDeviceImpl
*device
,
1987 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
1988 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1992 shader
->vtbl
= &wined3d_geometryshader_vtbl
;
1993 shader_init(&shader
->base_shader
, device
, parent
, parent_ops
);
1995 hr
= shader_set_function((IWineD3DBaseShaderImpl
*)shader
, byte_code
, output_signature
, 0);
1998 WARN("Failed to set function, hr %#x.\n", hr
);
1999 shader_cleanup((IWineD3DBaseShader
*)shader
);
2003 shader
->base_shader
.load_local_constsF
= FALSE
;
2008 static HRESULT STDMETHODCALLTYPE
pixelshader_QueryInterface(IWineD3DPixelShader
*iface
, REFIID riid
, void **object
)
2010 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
2012 if (IsEqualGUID(riid
, &IID_IWineD3DPixelShader
)
2013 || IsEqualGUID(riid
, &IID_IWineD3DBaseShader
)
2014 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
2015 || IsEqualGUID(riid
, &IID_IUnknown
))
2017 IUnknown_AddRef(iface
);
2022 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
2025 return E_NOINTERFACE
;
2028 static ULONG STDMETHODCALLTYPE
pixelshader_AddRef(IWineD3DPixelShader
*iface
)
2030 IWineD3DPixelShaderImpl
*shader
= (IWineD3DPixelShaderImpl
*)iface
;
2031 ULONG refcount
= InterlockedIncrement(&shader
->baseShader
.ref
);
2033 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
2038 /* Do not call while under the GL lock. */
2039 static ULONG STDMETHODCALLTYPE
pixelshader_Release(IWineD3DPixelShader
*iface
)
2041 IWineD3DPixelShaderImpl
*shader
= (IWineD3DPixelShaderImpl
*)iface
;
2042 ULONG refcount
= InterlockedDecrement(&shader
->baseShader
.ref
);
2044 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
2048 shader_cleanup((IWineD3DBaseShader
*)iface
);
2049 shader
->baseShader
.parent_ops
->wined3d_object_destroyed(shader
->baseShader
.parent
);
2050 HeapFree(GetProcessHeap(), 0, shader
);
2056 static void * STDMETHODCALLTYPE
pixelshader_GetParent(IWineD3DPixelShader
*iface
)
2058 TRACE("iface %p.\n", iface
);
2060 return ((IWineD3DBaseShaderImpl
*)iface
)->baseShader
.parent
;
2063 static HRESULT STDMETHODCALLTYPE
pixelshader_GetFunction(IWineD3DPixelShader
*iface
, void *data
, UINT
*data_size
)
2065 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
2067 return shader_get_function((IWineD3DBaseShaderImpl
*)iface
, data
, data_size
);
2070 static const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
=
2072 /* IUnknown methods */
2073 pixelshader_QueryInterface
,
2075 pixelshader_Release
,
2076 /* IWineD3DBase methods */
2077 pixelshader_GetParent
,
2078 /* IWineD3DBaseShader methods */
2079 pixelshader_GetFunction
2082 void find_ps_compile_args(const struct wined3d_state
*state
,
2083 IWineD3DPixelShaderImpl
*shader
, struct ps_compile_args
*args
)
2085 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*)shader
->baseShader
.device
;
2086 IWineD3DBaseTextureImpl
*texture
;
2089 memset(args
, 0, sizeof(*args
)); /* FIXME: Make sure all bits are set. */
2090 if (state
->render_states
[WINED3DRS_SRGBWRITEENABLE
])
2092 IWineD3DSurfaceImpl
*rt
= device
->render_targets
[0];
2093 if(rt
->resource
.format
->Flags
& WINED3DFMT_FLAG_SRGB_WRITE
) args
->srgb_correction
= 1;
2096 if (shader
->baseShader
.reg_maps
.shader_version
.major
== 1
2097 && shader
->baseShader
.reg_maps
.shader_version
.minor
<= 3)
2099 for (i
= 0; i
< 4; ++i
)
2101 DWORD flags
= state
->texture_states
[i
][WINED3DTSS_TEXTURETRANSFORMFLAGS
];
2102 DWORD tex_transform
= flags
& ~WINED3DTTFF_PROJECTED
;
2103 if (flags
& WINED3DTTFF_PROJECTED
)
2104 tex_transform
|= WINED3D_PSARGS_PROJECTED
;
2105 args
->tex_transform
|= tex_transform
<< i
* WINED3D_PSARGS_TEXTRANSFORM_SHIFT
;
2109 for (i
= 0; i
< MAX_FRAGMENT_SAMPLERS
; ++i
)
2111 if (!shader
->baseShader
.reg_maps
.sampler_type
[i
]) continue;
2112 texture
= state
->textures
[i
];
2115 args
->color_fixup
[i
] = COLOR_FIXUP_IDENTITY
;
2118 args
->color_fixup
[i
] = texture
->resource
.format
->color_fixup
;
2120 if (texture
->resource
.format
->Flags
& WINED3DFMT_FLAG_SHADOW
)
2121 args
->shadow
|= 1 << i
;
2123 /* Flag samplers that need NP2 texcoord fixup. */
2124 if (!texture
->baseTexture
.pow2Matrix_identity
)
2126 args
->np2_fixup
|= (1 << i
);
2129 if (shader
->baseShader
.reg_maps
.shader_version
.major
>= 3)
2131 if (device
->strided_streams
.position_transformed
)
2133 args
->vp_mode
= pretransformed
;
2135 else if (use_vs(state
))
2137 args
->vp_mode
= vertexshader
;
2141 args
->vp_mode
= fixedfunction
;
2143 args
->fog
= FOG_OFF
;
2147 args
->vp_mode
= vertexshader
;
2148 if (state
->render_states
[WINED3DRS_FOGENABLE
])
2150 switch (state
->render_states
[WINED3DRS_FOGTABLEMODE
])
2152 case WINED3DFOG_NONE
:
2153 if (device
->strided_streams
.position_transformed
|| use_vs(state
))
2155 args
->fog
= FOG_LINEAR
;
2159 switch (state
->render_states
[WINED3DRS_FOGVERTEXMODE
])
2161 case WINED3DFOG_NONE
: /* Fall through. */
2162 case WINED3DFOG_LINEAR
: args
->fog
= FOG_LINEAR
; break;
2163 case WINED3DFOG_EXP
: args
->fog
= FOG_EXP
; break;
2164 case WINED3DFOG_EXP2
: args
->fog
= FOG_EXP2
; break;
2168 case WINED3DFOG_LINEAR
: args
->fog
= FOG_LINEAR
; break;
2169 case WINED3DFOG_EXP
: args
->fog
= FOG_EXP
; break;
2170 case WINED3DFOG_EXP2
: args
->fog
= FOG_EXP2
; break;
2175 args
->fog
= FOG_OFF
;
2180 static void pixelshader_set_limits(IWineD3DPixelShaderImpl
*shader
)
2182 DWORD shader_version
= WINED3D_SHADER_VERSION(shader
->baseShader
.reg_maps
.shader_version
.major
,
2183 shader
->baseShader
.reg_maps
.shader_version
.minor
);
2185 shader
->baseShader
.limits
.attributes
= 0;
2186 shader
->baseShader
.limits
.address
= 0;
2187 shader
->baseShader
.limits
.packed_output
= 0;
2189 switch (shader_version
)
2191 case WINED3D_SHADER_VERSION(1, 0):
2192 case WINED3D_SHADER_VERSION(1, 1):
2193 case WINED3D_SHADER_VERSION(1, 2):
2194 case WINED3D_SHADER_VERSION(1, 3):
2195 shader
->baseShader
.limits
.temporary
= 2;
2196 shader
->baseShader
.limits
.constant_float
= 8;
2197 shader
->baseShader
.limits
.constant_int
= 0;
2198 shader
->baseShader
.limits
.constant_bool
= 0;
2199 shader
->baseShader
.limits
.texcoord
= 4;
2200 shader
->baseShader
.limits
.sampler
= 4;
2201 shader
->baseShader
.limits
.packed_input
= 0;
2202 shader
->baseShader
.limits
.label
= 0;
2205 case WINED3D_SHADER_VERSION(1, 4):
2206 shader
->baseShader
.limits
.temporary
= 6;
2207 shader
->baseShader
.limits
.constant_float
= 8;
2208 shader
->baseShader
.limits
.constant_int
= 0;
2209 shader
->baseShader
.limits
.constant_bool
= 0;
2210 shader
->baseShader
.limits
.texcoord
= 6;
2211 shader
->baseShader
.limits
.sampler
= 6;
2212 shader
->baseShader
.limits
.packed_input
= 0;
2213 shader
->baseShader
.limits
.label
= 0;
2216 /* FIXME: Temporaries must match D3DPSHADERCAPS2_0.NumTemps. */
2217 case WINED3D_SHADER_VERSION(2, 0):
2218 shader
->baseShader
.limits
.temporary
= 32;
2219 shader
->baseShader
.limits
.constant_float
= 32;
2220 shader
->baseShader
.limits
.constant_int
= 16;
2221 shader
->baseShader
.limits
.constant_bool
= 16;
2222 shader
->baseShader
.limits
.texcoord
= 8;
2223 shader
->baseShader
.limits
.sampler
= 16;
2224 shader
->baseShader
.limits
.packed_input
= 0;
2227 case WINED3D_SHADER_VERSION(2, 1):
2228 shader
->baseShader
.limits
.temporary
= 32;
2229 shader
->baseShader
.limits
.constant_float
= 32;
2230 shader
->baseShader
.limits
.constant_int
= 16;
2231 shader
->baseShader
.limits
.constant_bool
= 16;
2232 shader
->baseShader
.limits
.texcoord
= 8;
2233 shader
->baseShader
.limits
.sampler
= 16;
2234 shader
->baseShader
.limits
.packed_input
= 0;
2235 shader
->baseShader
.limits
.label
= 16;
2238 case WINED3D_SHADER_VERSION(4, 0):
2239 FIXME("Using 3.0 limits for 4.0 shader.\n");
2242 case WINED3D_SHADER_VERSION(3, 0):
2243 shader
->baseShader
.limits
.temporary
= 32;
2244 shader
->baseShader
.limits
.constant_float
= 224;
2245 shader
->baseShader
.limits
.constant_int
= 16;
2246 shader
->baseShader
.limits
.constant_bool
= 16;
2247 shader
->baseShader
.limits
.texcoord
= 0;
2248 shader
->baseShader
.limits
.sampler
= 16;
2249 shader
->baseShader
.limits
.packed_input
= 12;
2250 shader
->baseShader
.limits
.label
= 16; /* FIXME: 2048 */
2254 shader
->baseShader
.limits
.temporary
= 32;
2255 shader
->baseShader
.limits
.constant_float
= 32;
2256 shader
->baseShader
.limits
.constant_int
= 16;
2257 shader
->baseShader
.limits
.constant_bool
= 16;
2258 shader
->baseShader
.limits
.texcoord
= 8;
2259 shader
->baseShader
.limits
.sampler
= 16;
2260 shader
->baseShader
.limits
.packed_input
= 0;
2261 shader
->baseShader
.limits
.label
= 0;
2262 FIXME("Unrecognized pixel shader version %u.%u\n",
2263 shader
->baseShader
.reg_maps
.shader_version
.major
,
2264 shader
->baseShader
.reg_maps
.shader_version
.minor
);
2268 HRESULT
pixelshader_init(IWineD3DPixelShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2269 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2270 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
2272 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
2273 unsigned int i
, highest_reg_used
= 0, num_regs_used
= 0;
2276 if (!byte_code
) return WINED3DERR_INVALIDCALL
;
2278 shader
->lpVtbl
= &IWineD3DPixelShader_Vtbl
;
2279 shader_init(&shader
->baseShader
, device
, parent
, parent_ops
);
2281 hr
= shader_set_function((IWineD3DBaseShaderImpl
*)shader
, byte_code
,
2282 output_signature
, device
->d3d_pshader_constantF
);
2285 WARN("Failed to set function, hr %#x.\n", hr
);
2286 shader_cleanup((IWineD3DBaseShader
*)shader
);
2290 pixelshader_set_limits(shader
);
2292 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
2294 if (shader
->input_reg_used
[i
])
2297 highest_reg_used
= i
;
2301 /* Don't do any register mapping magic if it is not needed, or if we can't
2302 * achieve anything anyway */
2303 if (highest_reg_used
< (gl_info
->limits
.glsl_varyings
/ 4)
2304 || num_regs_used
> (gl_info
->limits
.glsl_varyings
/ 4))
2306 if (num_regs_used
> (gl_info
->limits
.glsl_varyings
/ 4))
2308 /* This happens with relative addressing. The input mapper function
2309 * warns about this if the higher registers are declared too, so
2310 * don't write a FIXME here */
2311 WARN("More varying registers used than supported\n");
2314 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
2316 shader
->input_reg_map
[i
] = i
;
2319 shader
->declared_in_count
= highest_reg_used
+ 1;
2323 shader
->declared_in_count
= 0;
2324 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
2326 if (shader
->input_reg_used
[i
]) shader
->input_reg_map
[i
] = shader
->declared_in_count
++;
2327 else shader
->input_reg_map
[i
] = ~0U;
2331 shader
->baseShader
.load_local_constsF
= FALSE
;
2336 void pixelshader_update_samplers(struct shader_reg_maps
*reg_maps
, IWineD3DBaseTexture
* const *textures
)
2338 WINED3DSAMPLER_TEXTURE_TYPE
*sampler_type
= reg_maps
->sampler_type
;
2341 if (reg_maps
->shader_version
.major
!= 1) return;
2343 for (i
= 0; i
< max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
); ++i
)
2345 /* We don't sample from this sampler. */
2346 if (!sampler_type
[i
]) continue;
2350 WARN("No texture bound to sampler %u, using 2D.\n", i
);
2351 sampler_type
[i
] = WINED3DSTT_2D
;
2355 switch (((IWineD3DBaseTextureImpl
*)textures
[i
])->baseTexture
.target
)
2357 case GL_TEXTURE_RECTANGLE_ARB
:
2359 /* We have to select between texture rectangles and 2D
2360 * textures later because 2.0 and 3.0 shaders only have
2361 * WINED3DSTT_2D as well. */
2362 sampler_type
[i
] = WINED3DSTT_2D
;
2366 sampler_type
[i
] = WINED3DSTT_VOLUME
;
2369 case GL_TEXTURE_CUBE_MAP_ARB
:
2370 sampler_type
[i
] = WINED3DSTT_CUBE
;
2374 FIXME("Unrecognized texture type %#x, using 2D.\n",
2375 ((IWineD3DBaseTextureImpl
*)textures
[i
])->baseTexture
.target
);
2376 sampler_type
[i
] = WINED3DSTT_2D
;