Prevent use of MAKEPOINTS in Wine code.
[wine/multimedia.git] / dlls / gdi / region.c
blob144d4ff10e688f03a3a4bffb5af73f6c12e67083
1 /*
2 * GDI region objects. Shamelessly ripped out from the X11 distribution
3 * Thanks for the nice licence.
5 * Copyright 1993, 1994, 1995 Alexandre Julliard
6 * Modifications and additions: Copyright 1998 Huw Davies
7 * 1999 Alex Korobka
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 /************************************************************************
26 Copyright (c) 1987, 1988 X Consortium
28 Permission is hereby granted, free of charge, to any person obtaining a copy
29 of this software and associated documentation files (the "Software"), to deal
30 in the Software without restriction, including without limitation the rights
31 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
32 copies of the Software, and to permit persons to whom the Software is
33 furnished to do so, subject to the following conditions:
35 The above copyright notice and this permission notice shall be included in
36 all copies or substantial portions of the Software.
38 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
39 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
41 X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
42 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
43 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
45 Except as contained in this notice, the name of the X Consortium shall not be
46 used in advertising or otherwise to promote the sale, use or other dealings
47 in this Software without prior written authorization from the X Consortium.
50 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
52 All Rights Reserved
54 Permission to use, copy, modify, and distribute this software and its
55 documentation for any purpose and without fee is hereby granted,
56 provided that the above copyright notice appear in all copies and that
57 both that copyright notice and this permission notice appear in
58 supporting documentation, and that the name of Digital not be
59 used in advertising or publicity pertaining to distribution of the
60 software without specific, written prior permission.
62 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
63 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
64 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
65 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
66 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
67 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
68 SOFTWARE.
70 ************************************************************************/
72 * The functions in this file implement the Region abstraction, similar to one
73 * used in the X11 sample server. A Region is simply an area, as the name
74 * implies, and is implemented as a "y-x-banded" array of rectangles. To
75 * explain: Each Region is made up of a certain number of rectangles sorted
76 * by y coordinate first, and then by x coordinate.
78 * Furthermore, the rectangles are banded such that every rectangle with a
79 * given upper-left y coordinate (y1) will have the same lower-right y
80 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
81 * will span the entire vertical distance of the band. This means that some
82 * areas that could be merged into a taller rectangle will be represented as
83 * several shorter rectangles to account for shorter rectangles to its left
84 * or right but within its "vertical scope".
86 * An added constraint on the rectangles is that they must cover as much
87 * horizontal area as possible. E.g. no two rectangles in a band are allowed
88 * to touch.
90 * Whenever possible, bands will be merged together to cover a greater vertical
91 * distance (and thus reduce the number of rectangles). Two bands can be merged
92 * only if the bottom of one touches the top of the other and they have
93 * rectangles in the same places (of the same width, of course). This maintains
94 * the y-x-banding that's so nice to have...
97 #include <stdarg.h>
98 #include <stdlib.h>
99 #include <string.h>
100 #include "windef.h"
101 #include "winbase.h"
102 #include "wingdi.h"
103 #include "gdi.h"
104 #include "gdi_private.h"
105 #include "wine/debug.h"
107 WINE_DEFAULT_DEBUG_CHANNEL(region);
109 typedef struct {
110 INT size;
111 INT numRects;
112 RECT *rects;
113 RECT extents;
114 } WINEREGION;
116 /* GDI logical region object */
117 typedef struct
119 GDIOBJHDR header;
120 WINEREGION *rgn;
121 } RGNOBJ;
124 static HGDIOBJ REGION_SelectObject( HGDIOBJ handle, void *obj, HDC hdc );
125 static BOOL REGION_DeleteObject( HGDIOBJ handle, void *obj );
127 static const struct gdi_obj_funcs region_funcs =
129 REGION_SelectObject, /* pSelectObject */
130 NULL, /* pGetObject16 */
131 NULL, /* pGetObjectA */
132 NULL, /* pGetObjectW */
133 NULL, /* pUnrealizeObject */
134 REGION_DeleteObject /* pDeleteObject */
137 /* 1 if two RECTs overlap.
138 * 0 if two RECTs do not overlap.
140 #define EXTENTCHECK(r1, r2) \
141 ((r1)->right > (r2)->left && \
142 (r1)->left < (r2)->right && \
143 (r1)->bottom > (r2)->top && \
144 (r1)->top < (r2)->bottom)
147 * Check to see if there is enough memory in the present region.
150 static inline int xmemcheck(WINEREGION *reg, LPRECT *rect, LPRECT *firstrect ) {
151 if (reg->numRects >= (reg->size - 1)) {
152 *firstrect = HeapReAlloc( GetProcessHeap(), 0, *firstrect, (2 * (sizeof(RECT)) * (reg->size)));
153 if (*firstrect == 0)
154 return 0;
155 reg->size *= 2;
156 *rect = (*firstrect)+reg->numRects;
158 return 1;
161 #define MEMCHECK(reg, rect, firstrect) xmemcheck(reg,&(rect),&(firstrect))
163 #define EMPTY_REGION(pReg) { \
164 (pReg)->numRects = 0; \
165 (pReg)->extents.left = (pReg)->extents.top = 0; \
166 (pReg)->extents.right = (pReg)->extents.bottom = 0; \
169 #define REGION_NOT_EMPTY(pReg) pReg->numRects
171 #define INRECT(r, x, y) \
172 ( ( ((r).right > x)) && \
173 ( ((r).left <= x)) && \
174 ( ((r).bottom > y)) && \
175 ( ((r).top <= y)) )
179 * number of points to buffer before sending them off
180 * to scanlines() : Must be an even number
182 #define NUMPTSTOBUFFER 200
185 * used to allocate buffers for points and link
186 * the buffers together
189 typedef struct _POINTBLOCK {
190 POINT pts[NUMPTSTOBUFFER];
191 struct _POINTBLOCK *next;
192 } POINTBLOCK;
197 * This file contains a few macros to help track
198 * the edge of a filled object. The object is assumed
199 * to be filled in scanline order, and thus the
200 * algorithm used is an extension of Bresenham's line
201 * drawing algorithm which assumes that y is always the
202 * major axis.
203 * Since these pieces of code are the same for any filled shape,
204 * it is more convenient to gather the library in one
205 * place, but since these pieces of code are also in
206 * the inner loops of output primitives, procedure call
207 * overhead is out of the question.
208 * See the author for a derivation if needed.
213 * In scan converting polygons, we want to choose those pixels
214 * which are inside the polygon. Thus, we add .5 to the starting
215 * x coordinate for both left and right edges. Now we choose the
216 * first pixel which is inside the pgon for the left edge and the
217 * first pixel which is outside the pgon for the right edge.
218 * Draw the left pixel, but not the right.
220 * How to add .5 to the starting x coordinate:
221 * If the edge is moving to the right, then subtract dy from the
222 * error term from the general form of the algorithm.
223 * If the edge is moving to the left, then add dy to the error term.
225 * The reason for the difference between edges moving to the left
226 * and edges moving to the right is simple: If an edge is moving
227 * to the right, then we want the algorithm to flip immediately.
228 * If it is moving to the left, then we don't want it to flip until
229 * we traverse an entire pixel.
231 #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
232 int dx; /* local storage */ \
234 /* \
235 * if the edge is horizontal, then it is ignored \
236 * and assumed not to be processed. Otherwise, do this stuff. \
237 */ \
238 if ((dy) != 0) { \
239 xStart = (x1); \
240 dx = (x2) - xStart; \
241 if (dx < 0) { \
242 m = dx / (dy); \
243 m1 = m - 1; \
244 incr1 = -2 * dx + 2 * (dy) * m1; \
245 incr2 = -2 * dx + 2 * (dy) * m; \
246 d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
247 } else { \
248 m = dx / (dy); \
249 m1 = m + 1; \
250 incr1 = 2 * dx - 2 * (dy) * m1; \
251 incr2 = 2 * dx - 2 * (dy) * m; \
252 d = -2 * m * (dy) + 2 * dx; \
257 #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
258 if (m1 > 0) { \
259 if (d > 0) { \
260 minval += m1; \
261 d += incr1; \
263 else { \
264 minval += m; \
265 d += incr2; \
267 } else {\
268 if (d >= 0) { \
269 minval += m1; \
270 d += incr1; \
272 else { \
273 minval += m; \
274 d += incr2; \
280 * This structure contains all of the information needed
281 * to run the bresenham algorithm.
282 * The variables may be hardcoded into the declarations
283 * instead of using this structure to make use of
284 * register declarations.
286 typedef struct {
287 INT minor_axis; /* minor axis */
288 INT d; /* decision variable */
289 INT m, m1; /* slope and slope+1 */
290 INT incr1, incr2; /* error increments */
291 } BRESINFO;
294 #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
295 BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
296 bres.m, bres.m1, bres.incr1, bres.incr2)
298 #define BRESINCRPGONSTRUCT(bres) \
299 BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
304 * These are the data structures needed to scan
305 * convert regions. Two different scan conversion
306 * methods are available -- the even-odd method, and
307 * the winding number method.
308 * The even-odd rule states that a point is inside
309 * the polygon if a ray drawn from that point in any
310 * direction will pass through an odd number of
311 * path segments.
312 * By the winding number rule, a point is decided
313 * to be inside the polygon if a ray drawn from that
314 * point in any direction passes through a different
315 * number of clockwise and counter-clockwise path
316 * segments.
318 * These data structures are adapted somewhat from
319 * the algorithm in (Foley/Van Dam) for scan converting
320 * polygons.
321 * The basic algorithm is to start at the top (smallest y)
322 * of the polygon, stepping down to the bottom of
323 * the polygon by incrementing the y coordinate. We
324 * keep a list of edges which the current scanline crosses,
325 * sorted by x. This list is called the Active Edge Table (AET)
326 * As we change the y-coordinate, we update each entry in
327 * in the active edge table to reflect the edges new xcoord.
328 * This list must be sorted at each scanline in case
329 * two edges intersect.
330 * We also keep a data structure known as the Edge Table (ET),
331 * which keeps track of all the edges which the current
332 * scanline has not yet reached. The ET is basically a
333 * list of ScanLineList structures containing a list of
334 * edges which are entered at a given scanline. There is one
335 * ScanLineList per scanline at which an edge is entered.
336 * When we enter a new edge, we move it from the ET to the AET.
338 * From the AET, we can implement the even-odd rule as in
339 * (Foley/Van Dam).
340 * The winding number rule is a little trickier. We also
341 * keep the EdgeTableEntries in the AET linked by the
342 * nextWETE (winding EdgeTableEntry) link. This allows
343 * the edges to be linked just as before for updating
344 * purposes, but only uses the edges linked by the nextWETE
345 * link as edges representing spans of the polygon to
346 * drawn (as with the even-odd rule).
350 * for the winding number rule
352 #define CLOCKWISE 1
353 #define COUNTERCLOCKWISE -1
355 typedef struct _EdgeTableEntry {
356 INT ymax; /* ycoord at which we exit this edge. */
357 BRESINFO bres; /* Bresenham info to run the edge */
358 struct _EdgeTableEntry *next; /* next in the list */
359 struct _EdgeTableEntry *back; /* for insertion sort */
360 struct _EdgeTableEntry *nextWETE; /* for winding num rule */
361 int ClockWise; /* flag for winding number rule */
362 } EdgeTableEntry;
365 typedef struct _ScanLineList{
366 INT scanline; /* the scanline represented */
367 EdgeTableEntry *edgelist; /* header node */
368 struct _ScanLineList *next; /* next in the list */
369 } ScanLineList;
372 typedef struct {
373 INT ymax; /* ymax for the polygon */
374 INT ymin; /* ymin for the polygon */
375 ScanLineList scanlines; /* header node */
376 } EdgeTable;
380 * Here is a struct to help with storage allocation
381 * so we can allocate a big chunk at a time, and then take
382 * pieces from this heap when we need to.
384 #define SLLSPERBLOCK 25
386 typedef struct _ScanLineListBlock {
387 ScanLineList SLLs[SLLSPERBLOCK];
388 struct _ScanLineListBlock *next;
389 } ScanLineListBlock;
394 * a few macros for the inner loops of the fill code where
395 * performance considerations don't allow a procedure call.
397 * Evaluate the given edge at the given scanline.
398 * If the edge has expired, then we leave it and fix up
399 * the active edge table; otherwise, we increment the
400 * x value to be ready for the next scanline.
401 * The winding number rule is in effect, so we must notify
402 * the caller when the edge has been removed so he
403 * can reorder the Winding Active Edge Table.
405 #define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
406 if (pAET->ymax == y) { /* leaving this edge */ \
407 pPrevAET->next = pAET->next; \
408 pAET = pPrevAET->next; \
409 fixWAET = 1; \
410 if (pAET) \
411 pAET->back = pPrevAET; \
413 else { \
414 BRESINCRPGONSTRUCT(pAET->bres); \
415 pPrevAET = pAET; \
416 pAET = pAET->next; \
422 * Evaluate the given edge at the given scanline.
423 * If the edge has expired, then we leave it and fix up
424 * the active edge table; otherwise, we increment the
425 * x value to be ready for the next scanline.
426 * The even-odd rule is in effect.
428 #define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
429 if (pAET->ymax == y) { /* leaving this edge */ \
430 pPrevAET->next = pAET->next; \
431 pAET = pPrevAET->next; \
432 if (pAET) \
433 pAET->back = pPrevAET; \
435 else { \
436 BRESINCRPGONSTRUCT(pAET->bres); \
437 pPrevAET = pAET; \
438 pAET = pAET->next; \
442 typedef void (*voidProcp)();
444 /* Note the parameter order is different from the X11 equivalents */
446 static void REGION_CopyRegion(WINEREGION *d, WINEREGION *s);
447 static void REGION_IntersectRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
448 static void REGION_UnionRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
449 static void REGION_SubtractRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
450 static void REGION_XorRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
451 static void REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn);
453 #define RGN_DEFAULT_RECTS 2
456 /***********************************************************************
457 * get_region_type
459 inline static INT get_region_type( const RGNOBJ *obj )
461 switch(obj->rgn->numRects)
463 case 0: return NULLREGION;
464 case 1: return SIMPLEREGION;
465 default: return COMPLEXREGION;
470 /***********************************************************************
471 * REGION_DumpRegion
472 * Outputs the contents of a WINEREGION
474 static void REGION_DumpRegion(WINEREGION *pReg)
476 RECT *pRect, *pRectEnd = pReg->rects + pReg->numRects;
478 TRACE("Region %p: %ld,%ld - %ld,%ld %d rects\n", pReg,
479 pReg->extents.left, pReg->extents.top,
480 pReg->extents.right, pReg->extents.bottom, pReg->numRects);
481 for(pRect = pReg->rects; pRect < pRectEnd; pRect++)
482 TRACE("\t%ld,%ld - %ld,%ld\n", pRect->left, pRect->top,
483 pRect->right, pRect->bottom);
484 return;
488 /***********************************************************************
489 * REGION_AllocWineRegion
490 * Create a new empty WINEREGION.
492 static WINEREGION *REGION_AllocWineRegion( INT n )
494 WINEREGION *pReg;
496 if ((pReg = HeapAlloc(GetProcessHeap(), 0, sizeof( WINEREGION ))))
498 if ((pReg->rects = HeapAlloc(GetProcessHeap(), 0, n * sizeof( RECT ))))
500 pReg->size = n;
501 EMPTY_REGION(pReg);
502 return pReg;
504 HeapFree(GetProcessHeap(), 0, pReg);
506 return NULL;
510 /***********************************************************************
511 * REGION_CreateRegion
512 * Create a new empty region.
514 static HRGN REGION_CreateRegion( INT n )
516 HRGN hrgn;
517 RGNOBJ *obj;
519 if(!(obj = GDI_AllocObject( sizeof(RGNOBJ), REGION_MAGIC, (HGDIOBJ *)&hrgn,
520 &region_funcs ))) return 0;
521 if(!(obj->rgn = REGION_AllocWineRegion(n))) {
522 GDI_FreeObject( hrgn, obj );
523 return 0;
525 GDI_ReleaseObj( hrgn );
526 return hrgn;
529 /***********************************************************************
530 * REGION_DestroyWineRegion
532 static void REGION_DestroyWineRegion( WINEREGION* pReg )
534 HeapFree( GetProcessHeap(), 0, pReg->rects );
535 HeapFree( GetProcessHeap(), 0, pReg );
538 /***********************************************************************
539 * REGION_DeleteObject
541 static BOOL REGION_DeleteObject( HGDIOBJ handle, void *obj )
543 RGNOBJ *rgn = obj;
545 TRACE(" %p\n", handle );
547 REGION_DestroyWineRegion( rgn->rgn );
548 return GDI_FreeObject( handle, obj );
551 /***********************************************************************
552 * REGION_SelectObject
554 static HGDIOBJ REGION_SelectObject( HGDIOBJ handle, void *obj, HDC hdc )
556 return (HGDIOBJ)SelectClipRgn( hdc, handle );
560 /***********************************************************************
561 * OffsetRgn (GDI32.@)
563 * Moves a region by the specified X- and Y-axis offsets.
565 * PARAMS
566 * hrgn [I] Region to offset.
567 * x [I] Offset right if positive or left if negative.
568 * y [I] Offset down if positive or up if negative.
570 * RETURNS
571 * Success:
572 * NULLREGION - The new region is empty.
573 * SIMPLEREGION - The new region can be represented by one rectangle.
574 * COMPLEXREGION - The new region can only be represented by more than
575 * one rectangle.
576 * Failure: ERROR
578 INT WINAPI OffsetRgn( HRGN hrgn, INT x, INT y )
580 RGNOBJ * obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
581 INT ret;
583 TRACE("%p %d,%d\n", hrgn, x, y);
585 if (!obj)
586 return ERROR;
588 if(x || y) {
589 int nbox = obj->rgn->numRects;
590 RECT *pbox = obj->rgn->rects;
592 if(nbox) {
593 while(nbox--) {
594 pbox->left += x;
595 pbox->right += x;
596 pbox->top += y;
597 pbox->bottom += y;
598 pbox++;
600 obj->rgn->extents.left += x;
601 obj->rgn->extents.right += x;
602 obj->rgn->extents.top += y;
603 obj->rgn->extents.bottom += y;
606 ret = get_region_type( obj );
607 GDI_ReleaseObj( hrgn );
608 return ret;
612 /***********************************************************************
613 * GetRgnBox (GDI32.@)
615 * Retrieves the bounding rectangle of the region. The bounding rectangle
616 * is the smallest rectangle that contains the entire region.
618 * PARAMS
619 * hrgn [I] Region to retrieve bounding rectangle from.
620 * rect [O] Rectangle that will receive the coordinates of the bounding
621 * rectangle.
623 * RETURNS
624 * NULLREGION - The new region is empty.
625 * SIMPLEREGION - The new region can be represented by one rectangle.
626 * COMPLEXREGION - The new region can only be represented by more than
627 * one rectangle.
629 INT WINAPI GetRgnBox( HRGN hrgn, LPRECT rect )
631 RGNOBJ * obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
632 if (obj)
634 INT ret;
635 rect->left = obj->rgn->extents.left;
636 rect->top = obj->rgn->extents.top;
637 rect->right = obj->rgn->extents.right;
638 rect->bottom = obj->rgn->extents.bottom;
639 TRACE("%p (%ld,%ld-%ld,%ld)\n", hrgn,
640 rect->left, rect->top, rect->right, rect->bottom);
641 ret = get_region_type( obj );
642 GDI_ReleaseObj(hrgn);
643 return ret;
645 return ERROR;
649 /***********************************************************************
650 * CreateRectRgn (GDI32.@)
652 * Creates a simple rectangular region.
654 * PARAMS
655 * left [I] Left coordinate of rectangle.
656 * top [I] Top coordinate of rectangle.
657 * right [I] Right coordinate of rectangle.
658 * bottom [I] Bottom coordinate of rectangle.
660 * RETURNS
661 * Success: Handle to region.
662 * Failure: NULL.
664 HRGN WINAPI CreateRectRgn(INT left, INT top, INT right, INT bottom)
666 HRGN hrgn;
668 /* Allocate 2 rects by default to reduce the number of reallocs */
670 if (!(hrgn = REGION_CreateRegion(RGN_DEFAULT_RECTS)))
671 return 0;
672 TRACE("%d,%d-%d,%d\n", left, top, right, bottom);
673 SetRectRgn(hrgn, left, top, right, bottom);
674 return hrgn;
678 /***********************************************************************
679 * CreateRectRgnIndirect (GDI32.@)
681 * Creates a simple rectangular region.
683 * PARAMS
684 * rect [I] Coordinates of rectangular region.
686 * RETURNS
687 * Success: Handle to region.
688 * Failure: NULL.
690 HRGN WINAPI CreateRectRgnIndirect( const RECT* rect )
692 return CreateRectRgn( rect->left, rect->top, rect->right, rect->bottom );
696 /***********************************************************************
697 * SetRectRgn (GDI32.@)
699 * Sets a region to a simple rectangular region.
701 * PARAMS
702 * hrgn [I] Region to convert.
703 * left [I] Left coordinate of rectangle.
704 * top [I] Top coordinate of rectangle.
705 * right [I] Right coordinate of rectangle.
706 * bottom [I] Bottom coordinate of rectangle.
708 * RETURNS
709 * Success: Non-zero.
710 * Failure: Zero.
712 * NOTES
713 * Allows either or both left and top to be greater than right or bottom.
715 BOOL WINAPI SetRectRgn( HRGN hrgn, INT left, INT top,
716 INT right, INT bottom )
718 RGNOBJ * obj;
720 TRACE("%p %d,%d-%d,%d\n", hrgn, left, top, right, bottom );
722 if (!(obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ))) return FALSE;
724 if (left > right) { INT tmp = left; left = right; right = tmp; }
725 if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; }
727 if((left != right) && (top != bottom))
729 obj->rgn->rects->left = obj->rgn->extents.left = left;
730 obj->rgn->rects->top = obj->rgn->extents.top = top;
731 obj->rgn->rects->right = obj->rgn->extents.right = right;
732 obj->rgn->rects->bottom = obj->rgn->extents.bottom = bottom;
733 obj->rgn->numRects = 1;
735 else
736 EMPTY_REGION(obj->rgn);
738 GDI_ReleaseObj( hrgn );
739 return TRUE;
743 /***********************************************************************
744 * CreateRoundRectRgn (GDI32.@)
746 * Creates a rectangular region with rounded corners.
748 * PARAMS
749 * left [I] Left coordinate of rectangle.
750 * top [I] Top coordinate of rectangle.
751 * right [I] Right coordinate of rectangle.
752 * bottom [I] Bottom coordinate of rectangle.
753 * ellipse_width [I] Width of the ellipse at each corner.
754 * ellipse_height [I] Height of the ellipse at each corner.
756 * RETURNS
757 * Success: Handle to region.
758 * Failure: NULL.
760 * NOTES
761 * If ellipse_width or ellipse_height is less than 2 logical units then
762 * it is treated as though CreateRectRgn() was called instead.
764 HRGN WINAPI CreateRoundRectRgn( INT left, INT top,
765 INT right, INT bottom,
766 INT ellipse_width, INT ellipse_height )
768 RGNOBJ * obj;
769 HRGN hrgn;
770 int asq, bsq, d, xd, yd;
771 RECT rect;
773 /* Make the dimensions sensible */
775 if (left > right) { INT tmp = left; left = right; right = tmp; }
776 if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; }
778 ellipse_width = abs(ellipse_width);
779 ellipse_height = abs(ellipse_height);
781 /* Check parameters */
783 if (ellipse_width > right-left) ellipse_width = right-left;
784 if (ellipse_height > bottom-top) ellipse_height = bottom-top;
786 /* Check if we can do a normal rectangle instead */
788 if ((ellipse_width < 2) || (ellipse_height < 2))
789 return CreateRectRgn( left, top, right, bottom );
791 /* Create region */
793 d = (ellipse_height < 128) ? ((3 * ellipse_height) >> 2) : 64;
794 if (!(hrgn = REGION_CreateRegion(d))) return 0;
795 if (!(obj = GDI_GetObjPtr( hrgn, REGION_MAGIC ))) return 0;
796 TRACE("(%d,%d-%d,%d %dx%d): ret=%p\n",
797 left, top, right, bottom, ellipse_width, ellipse_height, hrgn );
799 /* Ellipse algorithm, based on an article by K. Porter */
800 /* in DDJ Graphics Programming Column, 8/89 */
802 asq = ellipse_width * ellipse_width / 4; /* a^2 */
803 bsq = ellipse_height * ellipse_height / 4; /* b^2 */
804 d = bsq - asq * ellipse_height / 2 + asq / 4; /* b^2 - a^2b + a^2/4 */
805 xd = 0;
806 yd = asq * ellipse_height; /* 2a^2b */
808 rect.left = left + ellipse_width / 2;
809 rect.right = right - ellipse_width / 2;
811 /* Loop to draw first half of quadrant */
813 while (xd < yd)
815 if (d > 0) /* if nearest pixel is toward the center */
817 /* move toward center */
818 rect.top = top++;
819 rect.bottom = rect.top + 1;
820 REGION_UnionRectWithRegion( &rect, obj->rgn );
821 rect.top = --bottom;
822 rect.bottom = rect.top + 1;
823 REGION_UnionRectWithRegion( &rect, obj->rgn );
824 yd -= 2*asq;
825 d -= yd;
827 rect.left--; /* next horiz point */
828 rect.right++;
829 xd += 2*bsq;
830 d += bsq + xd;
833 /* Loop to draw second half of quadrant */
835 d += (3 * (asq-bsq) / 2 - (xd+yd)) / 2;
836 while (yd >= 0)
838 /* next vertical point */
839 rect.top = top++;
840 rect.bottom = rect.top + 1;
841 REGION_UnionRectWithRegion( &rect, obj->rgn );
842 rect.top = --bottom;
843 rect.bottom = rect.top + 1;
844 REGION_UnionRectWithRegion( &rect, obj->rgn );
845 if (d < 0) /* if nearest pixel is outside ellipse */
847 rect.left--; /* move away from center */
848 rect.right++;
849 xd += 2*bsq;
850 d += xd;
852 yd -= 2*asq;
853 d += asq - yd;
856 /* Add the inside rectangle */
858 if (top <= bottom)
860 rect.top = top;
861 rect.bottom = bottom;
862 REGION_UnionRectWithRegion( &rect, obj->rgn );
864 GDI_ReleaseObj( hrgn );
865 return hrgn;
869 /***********************************************************************
870 * CreateEllipticRgn (GDI32.@)
872 * Creates an elliptical region.
874 * PARAMS
875 * left [I] Left coordinate of bounding rectangle.
876 * top [I] Top coordinate of bounding rectangle.
877 * right [I] Right coordinate of bounding rectangle.
878 * bottom [I] Bottom coordinate of bounding rectangle.
880 * RETURNS
881 * Success: Handle to region.
882 * Failure: NULL.
884 * NOTES
885 * This is a special case of CreateRoundRectRgn() where the width of the
886 * ellipse at each corner is equal to the width the the rectangle and
887 * the same for the height.
889 HRGN WINAPI CreateEllipticRgn( INT left, INT top,
890 INT right, INT bottom )
892 return CreateRoundRectRgn( left, top, right, bottom,
893 right-left, bottom-top );
897 /***********************************************************************
898 * CreateEllipticRgnIndirect (GDI32.@)
900 * Creates an elliptical region.
902 * PARAMS
903 * rect [I] Pointer to bounding rectangle of the ellipse.
905 * RETURNS
906 * Success: Handle to region.
907 * Failure: NULL.
909 * NOTES
910 * This is a special case of CreateRoundRectRgn() where the width of the
911 * ellipse at each corner is equal to the width the the rectangle and
912 * the same for the height.
914 HRGN WINAPI CreateEllipticRgnIndirect( const RECT *rect )
916 return CreateRoundRectRgn( rect->left, rect->top, rect->right,
917 rect->bottom, rect->right - rect->left,
918 rect->bottom - rect->top );
921 /***********************************************************************
922 * GetRegionData (GDI32.@)
924 * Retrieves the data that specifies the region.
926 * PARAMS
927 * hrgn [I] Region to retrieve the region data from.
928 * count [I] The size of the buffer pointed to by rgndata in bytes.
929 * rgndata [I] The buffer to receive data about the region.
931 * RETURNS
932 * Success: If rgndata is NULL then the required number of bytes. Otherwise,
933 * the number of bytes copied to the output buffer.
934 * Failure: 0.
936 * NOTES
937 * The format of the Buffer member of RGNDATA is determined by the iType
938 * member of the region data header.
939 * Currently this is always RDH_RECTANGLES, which specifies that the format
940 * is the array of RECT's that specify the region. The length of the array
941 * is specified by the nCount member of the region data header.
943 DWORD WINAPI GetRegionData(HRGN hrgn, DWORD count, LPRGNDATA rgndata)
945 DWORD size;
946 RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
948 TRACE(" %p count = %ld, rgndata = %p\n", hrgn, count, rgndata);
950 if(!obj) return 0;
952 size = obj->rgn->numRects * sizeof(RECT);
953 if(count < (size + sizeof(RGNDATAHEADER)) || rgndata == NULL)
955 GDI_ReleaseObj( hrgn );
956 if (rgndata) /* buffer is too small, signal it by return 0 */
957 return 0;
958 else /* user requested buffer size with rgndata NULL */
959 return size + sizeof(RGNDATAHEADER);
962 rgndata->rdh.dwSize = sizeof(RGNDATAHEADER);
963 rgndata->rdh.iType = RDH_RECTANGLES;
964 rgndata->rdh.nCount = obj->rgn->numRects;
965 rgndata->rdh.nRgnSize = size;
966 rgndata->rdh.rcBound.left = obj->rgn->extents.left;
967 rgndata->rdh.rcBound.top = obj->rgn->extents.top;
968 rgndata->rdh.rcBound.right = obj->rgn->extents.right;
969 rgndata->rdh.rcBound.bottom = obj->rgn->extents.bottom;
971 memcpy( rgndata->Buffer, obj->rgn->rects, size );
973 GDI_ReleaseObj( hrgn );
974 return size + sizeof(RGNDATAHEADER);
978 /***********************************************************************
979 * ExtCreateRegion (GDI32.@)
981 * Creates a region as specified by the transformation data and region data.
983 * PARAMS
984 * lpXform [I] World-space to logical-space transformation data.
985 * dwCount [I] Size of the data pointed to by rgndata, in bytes.
986 * rgndata [I] Data that specifes the region.
988 * RETURNS
989 * Success: Handle to region.
990 * Failure: NULL.
992 * NOTES
993 * See GetRegionData().
995 HRGN WINAPI ExtCreateRegion( const XFORM* lpXform, DWORD dwCount, const RGNDATA* rgndata)
997 HRGN hrgn;
999 TRACE(" %p %ld %p\n", lpXform, dwCount, rgndata );
1001 if( lpXform )
1002 WARN("(Xform not implemented - ignored)\n");
1004 if( rgndata->rdh.iType != RDH_RECTANGLES )
1006 /* FIXME: We can use CreatePolyPolygonRgn() here
1007 * for trapezoidal data */
1009 WARN("(Unsupported region data type: %lu)\n", rgndata->rdh.iType);
1010 goto fail;
1013 if( (hrgn = REGION_CreateRegion( rgndata->rdh.nCount )) )
1015 RECT *pCurRect, *pEndRect;
1016 RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
1018 if (obj) {
1019 pEndRect = (RECT *)rgndata->Buffer + rgndata->rdh.nCount;
1020 for(pCurRect = (RECT *)rgndata->Buffer; pCurRect < pEndRect; pCurRect++)
1022 if (pCurRect->left < pCurRect->right && pCurRect->top < pCurRect->bottom)
1023 REGION_UnionRectWithRegion( pCurRect, obj->rgn );
1025 GDI_ReleaseObj( hrgn );
1027 TRACE("-- %p\n", hrgn );
1028 return hrgn;
1030 else ERR("Could not get pointer to newborn Region!\n");
1032 fail:
1033 WARN("Failed\n");
1034 return 0;
1038 /***********************************************************************
1039 * PtInRegion (GDI32.@)
1041 * Tests whether the specified point is inside a region.
1043 * PARAMS
1044 * hrgn [I] Region to test.
1045 * x [I] X-coordinate of point to test.
1046 * y [I] Y-coordinate of point to test.
1048 * RETURNS
1049 * Non-zero if the point is inside the region or zero otherwise.
1051 BOOL WINAPI PtInRegion( HRGN hrgn, INT x, INT y )
1053 RGNOBJ * obj;
1054 BOOL ret = FALSE;
1056 if ((obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC )))
1058 int i;
1060 if (obj->rgn->numRects > 0 && INRECT(obj->rgn->extents, x, y))
1061 for (i = 0; i < obj->rgn->numRects; i++)
1062 if (INRECT (obj->rgn->rects[i], x, y))
1064 ret = TRUE;
1065 break;
1067 GDI_ReleaseObj( hrgn );
1069 return ret;
1073 /***********************************************************************
1074 * RectInRegion (GDI32.@)
1076 * Tests if a rectangle is at least partly inside the specified region.
1078 * PARAMS
1079 * hrgn [I] Region to test.
1080 * rect [I] Rectangle to test.
1082 * RETURNS
1083 * Non-zero if the rectangle is partially inside the region or
1084 * zero otherwise.
1086 BOOL WINAPI RectInRegion( HRGN hrgn, const RECT *rect )
1088 RGNOBJ * obj;
1089 BOOL ret = FALSE;
1091 if ((obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC )))
1093 RECT *pCurRect, *pRectEnd;
1095 /* this is (just) a useful optimization */
1096 if ((obj->rgn->numRects > 0) && EXTENTCHECK(&obj->rgn->extents,
1097 rect))
1099 for (pCurRect = obj->rgn->rects, pRectEnd = pCurRect +
1100 obj->rgn->numRects; pCurRect < pRectEnd; pCurRect++)
1102 if (pCurRect->bottom <= rect->top)
1103 continue; /* not far enough down yet */
1105 if (pCurRect->top >= rect->bottom)
1106 break; /* too far down */
1108 if (pCurRect->right <= rect->left)
1109 continue; /* not far enough over yet */
1111 if (pCurRect->left >= rect->right) {
1112 continue;
1115 ret = TRUE;
1116 break;
1119 GDI_ReleaseObj(hrgn);
1121 return ret;
1124 /***********************************************************************
1125 * EqualRgn (GDI32.@)
1127 * Tests whether one region is identical to another.
1129 * PARAMS
1130 * hrgn1 [I] The first region to compare.
1131 * hrgn2 [I] The second region to compare.
1133 * RETURNS
1134 * Non-zero if both regions are identical or zero otherwise.
1136 BOOL WINAPI EqualRgn( HRGN hrgn1, HRGN hrgn2 )
1138 RGNOBJ *obj1, *obj2;
1139 BOOL ret = FALSE;
1141 if ((obj1 = (RGNOBJ *) GDI_GetObjPtr( hrgn1, REGION_MAGIC )))
1143 if ((obj2 = (RGNOBJ *) GDI_GetObjPtr( hrgn2, REGION_MAGIC )))
1145 int i;
1147 if ( obj1->rgn->numRects != obj2->rgn->numRects ) goto done;
1148 if ( obj1->rgn->numRects == 0 )
1150 ret = TRUE;
1151 goto done;
1154 if (obj1->rgn->extents.left != obj2->rgn->extents.left) goto done;
1155 if (obj1->rgn->extents.right != obj2->rgn->extents.right) goto done;
1156 if (obj1->rgn->extents.top != obj2->rgn->extents.top) goto done;
1157 if (obj1->rgn->extents.bottom != obj2->rgn->extents.bottom) goto done;
1158 for( i = 0; i < obj1->rgn->numRects; i++ )
1160 if (obj1->rgn->rects[i].left != obj2->rgn->rects[i].left) goto done;
1161 if (obj1->rgn->rects[i].right != obj2->rgn->rects[i].right) goto done;
1162 if (obj1->rgn->rects[i].top != obj2->rgn->rects[i].top) goto done;
1163 if (obj1->rgn->rects[i].bottom != obj2->rgn->rects[i].bottom) goto done;
1165 ret = TRUE;
1166 done:
1167 GDI_ReleaseObj(hrgn2);
1169 GDI_ReleaseObj(hrgn1);
1171 return ret;
1174 /***********************************************************************
1175 * REGION_UnionRectWithRegion
1176 * Adds a rectangle to a WINEREGION
1178 static void REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn)
1180 WINEREGION region;
1182 region.rects = &region.extents;
1183 region.numRects = 1;
1184 region.size = 1;
1185 region.extents = *rect;
1186 REGION_UnionRegion(rgn, rgn, &region);
1190 /***********************************************************************
1191 * REGION_CreateFrameRgn
1193 * Create a region that is a frame around another region.
1194 * Expand all rectangles by +/- x and y, then subtract original region.
1196 BOOL REGION_FrameRgn( HRGN hDest, HRGN hSrc, INT x, INT y )
1198 BOOL bRet;
1199 RGNOBJ *srcObj = (RGNOBJ*) GDI_GetObjPtr( hSrc, REGION_MAGIC );
1201 if (!srcObj) return FALSE;
1202 if (srcObj->rgn->numRects != 0)
1204 RGNOBJ* destObj = (RGNOBJ*) GDI_GetObjPtr( hDest, REGION_MAGIC );
1205 RECT *pRect, *pEndRect;
1206 RECT tempRect;
1208 EMPTY_REGION( destObj->rgn );
1210 pEndRect = srcObj->rgn->rects + srcObj->rgn->numRects;
1211 for(pRect = srcObj->rgn->rects; pRect < pEndRect; pRect++)
1213 tempRect.left = pRect->left - x;
1214 tempRect.top = pRect->top - y;
1215 tempRect.right = pRect->right + x;
1216 tempRect.bottom = pRect->bottom + y;
1217 REGION_UnionRectWithRegion( &tempRect, destObj->rgn );
1219 REGION_SubtractRegion( destObj->rgn, destObj->rgn, srcObj->rgn );
1220 GDI_ReleaseObj ( hDest );
1221 bRet = TRUE;
1223 else
1224 bRet = FALSE;
1225 GDI_ReleaseObj( hSrc );
1226 return bRet;
1230 /***********************************************************************
1231 * CombineRgn (GDI32.@)
1233 * Combines two regions with the specifed operation and stores the result
1234 * in the specified destination region.
1236 * PARAMS
1237 * hDest [I] The region that receives the combined result.
1238 * hSrc1 [I] The first source region.
1239 * hSrc2 [I] The second source region.
1240 * mode [I] The way in which the source regions will be combined. See notes.
1242 * RETURNS
1243 * Success:
1244 * NULLREGION - The new region is empty.
1245 * SIMPLEREGION - The new region can be represented by one rectangle.
1246 * COMPLEXREGION - The new region can only be represented by more than
1247 * one rectangle.
1248 * Failure: ERROR
1250 * NOTES
1251 * The two source regions can be the same region.
1252 * The mode can be one of the following:
1253 *| RGN_AND - Intersection of the regions
1254 *| RGN_OR - Union of the regions
1255 *| RGN_XOR - Unions of the regions minus any intersection.
1256 *| RGN_DIFF - Difference (subtraction) of the regions.
1258 INT WINAPI CombineRgn(HRGN hDest, HRGN hSrc1, HRGN hSrc2, INT mode)
1260 RGNOBJ *destObj = (RGNOBJ *) GDI_GetObjPtr( hDest, REGION_MAGIC);
1261 INT result = ERROR;
1263 TRACE(" %p,%p -> %p mode=%x\n", hSrc1, hSrc2, hDest, mode );
1264 if (destObj)
1266 RGNOBJ *src1Obj = (RGNOBJ *) GDI_GetObjPtr( hSrc1, REGION_MAGIC);
1268 if (src1Obj)
1270 TRACE("dump src1Obj:\n");
1271 if(TRACE_ON(region))
1272 REGION_DumpRegion(src1Obj->rgn);
1273 if (mode == RGN_COPY)
1275 REGION_CopyRegion( destObj->rgn, src1Obj->rgn );
1276 result = get_region_type( destObj );
1278 else
1280 RGNOBJ *src2Obj = (RGNOBJ *) GDI_GetObjPtr( hSrc2, REGION_MAGIC);
1282 if (src2Obj)
1284 TRACE("dump src2Obj:\n");
1285 if(TRACE_ON(region))
1286 REGION_DumpRegion(src2Obj->rgn);
1287 switch (mode)
1289 case RGN_AND:
1290 REGION_IntersectRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn);
1291 break;
1292 case RGN_OR:
1293 REGION_UnionRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
1294 break;
1295 case RGN_XOR:
1296 REGION_XorRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
1297 break;
1298 case RGN_DIFF:
1299 REGION_SubtractRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
1300 break;
1302 result = get_region_type( destObj );
1303 GDI_ReleaseObj( hSrc2 );
1306 GDI_ReleaseObj( hSrc1 );
1308 TRACE("dump destObj:\n");
1309 if(TRACE_ON(region))
1310 REGION_DumpRegion(destObj->rgn);
1312 GDI_ReleaseObj( hDest );
1313 } else {
1314 ERR("Invalid rgn=%p\n", hDest);
1316 return result;
1319 /***********************************************************************
1320 * REGION_SetExtents
1321 * Re-calculate the extents of a region
1323 static void REGION_SetExtents (WINEREGION *pReg)
1325 RECT *pRect, *pRectEnd, *pExtents;
1327 if (pReg->numRects == 0)
1329 pReg->extents.left = 0;
1330 pReg->extents.top = 0;
1331 pReg->extents.right = 0;
1332 pReg->extents.bottom = 0;
1333 return;
1336 pExtents = &pReg->extents;
1337 pRect = pReg->rects;
1338 pRectEnd = &pRect[pReg->numRects - 1];
1341 * Since pRect is the first rectangle in the region, it must have the
1342 * smallest top and since pRectEnd is the last rectangle in the region,
1343 * it must have the largest bottom, because of banding. Initialize left and
1344 * right from pRect and pRectEnd, resp., as good things to initialize them
1345 * to...
1347 pExtents->left = pRect->left;
1348 pExtents->top = pRect->top;
1349 pExtents->right = pRectEnd->right;
1350 pExtents->bottom = pRectEnd->bottom;
1352 while (pRect <= pRectEnd)
1354 if (pRect->left < pExtents->left)
1355 pExtents->left = pRect->left;
1356 if (pRect->right > pExtents->right)
1357 pExtents->right = pRect->right;
1358 pRect++;
1362 /***********************************************************************
1363 * REGION_CopyRegion
1365 static void REGION_CopyRegion(WINEREGION *dst, WINEREGION *src)
1367 if (dst != src) /* don't want to copy to itself */
1369 if (dst->size < src->numRects)
1371 if (! (dst->rects = HeapReAlloc( GetProcessHeap(), 0, dst->rects,
1372 src->numRects * sizeof(RECT) )))
1373 return;
1374 dst->size = src->numRects;
1376 dst->numRects = src->numRects;
1377 dst->extents.left = src->extents.left;
1378 dst->extents.top = src->extents.top;
1379 dst->extents.right = src->extents.right;
1380 dst->extents.bottom = src->extents.bottom;
1381 memcpy((char *) dst->rects, (char *) src->rects,
1382 (int) (src->numRects * sizeof(RECT)));
1384 return;
1387 /***********************************************************************
1388 * REGION_Coalesce
1390 * Attempt to merge the rects in the current band with those in the
1391 * previous one. Used only by REGION_RegionOp.
1393 * Results:
1394 * The new index for the previous band.
1396 * Side Effects:
1397 * If coalescing takes place:
1398 * - rectangles in the previous band will have their bottom fields
1399 * altered.
1400 * - pReg->numRects will be decreased.
1403 static INT REGION_Coalesce (
1404 WINEREGION *pReg, /* Region to coalesce */
1405 INT prevStart, /* Index of start of previous band */
1406 INT curStart /* Index of start of current band */
1408 RECT *pPrevRect; /* Current rect in previous band */
1409 RECT *pCurRect; /* Current rect in current band */
1410 RECT *pRegEnd; /* End of region */
1411 INT curNumRects; /* Number of rectangles in current band */
1412 INT prevNumRects; /* Number of rectangles in previous band */
1413 INT bandtop; /* top coordinate for current band */
1415 pRegEnd = &pReg->rects[pReg->numRects];
1417 pPrevRect = &pReg->rects[prevStart];
1418 prevNumRects = curStart - prevStart;
1421 * Figure out how many rectangles are in the current band. Have to do
1422 * this because multiple bands could have been added in REGION_RegionOp
1423 * at the end when one region has been exhausted.
1425 pCurRect = &pReg->rects[curStart];
1426 bandtop = pCurRect->top;
1427 for (curNumRects = 0;
1428 (pCurRect != pRegEnd) && (pCurRect->top == bandtop);
1429 curNumRects++)
1431 pCurRect++;
1434 if (pCurRect != pRegEnd)
1437 * If more than one band was added, we have to find the start
1438 * of the last band added so the next coalescing job can start
1439 * at the right place... (given when multiple bands are added,
1440 * this may be pointless -- see above).
1442 pRegEnd--;
1443 while (pRegEnd[-1].top == pRegEnd->top)
1445 pRegEnd--;
1447 curStart = pRegEnd - pReg->rects;
1448 pRegEnd = pReg->rects + pReg->numRects;
1451 if ((curNumRects == prevNumRects) && (curNumRects != 0)) {
1452 pCurRect -= curNumRects;
1454 * The bands may only be coalesced if the bottom of the previous
1455 * matches the top scanline of the current.
1457 if (pPrevRect->bottom == pCurRect->top)
1460 * Make sure the bands have rects in the same places. This
1461 * assumes that rects have been added in such a way that they
1462 * cover the most area possible. I.e. two rects in a band must
1463 * have some horizontal space between them.
1467 if ((pPrevRect->left != pCurRect->left) ||
1468 (pPrevRect->right != pCurRect->right))
1471 * The bands don't line up so they can't be coalesced.
1473 return (curStart);
1475 pPrevRect++;
1476 pCurRect++;
1477 prevNumRects -= 1;
1478 } while (prevNumRects != 0);
1480 pReg->numRects -= curNumRects;
1481 pCurRect -= curNumRects;
1482 pPrevRect -= curNumRects;
1485 * The bands may be merged, so set the bottom of each rect
1486 * in the previous band to that of the corresponding rect in
1487 * the current band.
1491 pPrevRect->bottom = pCurRect->bottom;
1492 pPrevRect++;
1493 pCurRect++;
1494 curNumRects -= 1;
1495 } while (curNumRects != 0);
1498 * If only one band was added to the region, we have to backup
1499 * curStart to the start of the previous band.
1501 * If more than one band was added to the region, copy the
1502 * other bands down. The assumption here is that the other bands
1503 * came from the same region as the current one and no further
1504 * coalescing can be done on them since it's all been done
1505 * already... curStart is already in the right place.
1507 if (pCurRect == pRegEnd)
1509 curStart = prevStart;
1511 else
1515 *pPrevRect++ = *pCurRect++;
1516 } while (pCurRect != pRegEnd);
1521 return (curStart);
1524 /***********************************************************************
1525 * REGION_RegionOp
1527 * Apply an operation to two regions. Called by REGION_Union,
1528 * REGION_Inverse, REGION_Subtract, REGION_Intersect...
1530 * Results:
1531 * None.
1533 * Side Effects:
1534 * The new region is overwritten.
1536 * Notes:
1537 * The idea behind this function is to view the two regions as sets.
1538 * Together they cover a rectangle of area that this function divides
1539 * into horizontal bands where points are covered only by one region
1540 * or by both. For the first case, the nonOverlapFunc is called with
1541 * each the band and the band's upper and lower extents. For the
1542 * second, the overlapFunc is called to process the entire band. It
1543 * is responsible for clipping the rectangles in the band, though
1544 * this function provides the boundaries.
1545 * At the end of each band, the new region is coalesced, if possible,
1546 * to reduce the number of rectangles in the region.
1549 static void REGION_RegionOp(
1550 WINEREGION *newReg, /* Place to store result */
1551 WINEREGION *reg1, /* First region in operation */
1552 WINEREGION *reg2, /* 2nd region in operation */
1553 void (*overlapFunc)(), /* Function to call for over-lapping bands */
1554 void (*nonOverlap1Func)(), /* Function to call for non-overlapping bands in region 1 */
1555 void (*nonOverlap2Func)() /* Function to call for non-overlapping bands in region 2 */
1557 RECT *r1; /* Pointer into first region */
1558 RECT *r2; /* Pointer into 2d region */
1559 RECT *r1End; /* End of 1st region */
1560 RECT *r2End; /* End of 2d region */
1561 INT ybot; /* Bottom of intersection */
1562 INT ytop; /* Top of intersection */
1563 RECT *oldRects; /* Old rects for newReg */
1564 INT prevBand; /* Index of start of
1565 * previous band in newReg */
1566 INT curBand; /* Index of start of current
1567 * band in newReg */
1568 RECT *r1BandEnd; /* End of current band in r1 */
1569 RECT *r2BandEnd; /* End of current band in r2 */
1570 INT top; /* Top of non-overlapping band */
1571 INT bot; /* Bottom of non-overlapping band */
1574 * Initialization:
1575 * set r1, r2, r1End and r2End appropriately, preserve the important
1576 * parts of the destination region until the end in case it's one of
1577 * the two source regions, then mark the "new" region empty, allocating
1578 * another array of rectangles for it to use.
1580 r1 = reg1->rects;
1581 r2 = reg2->rects;
1582 r1End = r1 + reg1->numRects;
1583 r2End = r2 + reg2->numRects;
1587 * newReg may be one of the src regions so we can't empty it. We keep a
1588 * note of its rects pointer (so that we can free them later), preserve its
1589 * extents and simply set numRects to zero.
1592 oldRects = newReg->rects;
1593 newReg->numRects = 0;
1596 * Allocate a reasonable number of rectangles for the new region. The idea
1597 * is to allocate enough so the individual functions don't need to
1598 * reallocate and copy the array, which is time consuming, yet we don't
1599 * have to worry about using too much memory. I hope to be able to
1600 * nuke the Xrealloc() at the end of this function eventually.
1602 newReg->size = max(reg1->numRects,reg2->numRects) * 2;
1604 if (! (newReg->rects = HeapAlloc( GetProcessHeap(), 0,
1605 sizeof(RECT) * newReg->size )))
1607 newReg->size = 0;
1608 return;
1612 * Initialize ybot and ytop.
1613 * In the upcoming loop, ybot and ytop serve different functions depending
1614 * on whether the band being handled is an overlapping or non-overlapping
1615 * band.
1616 * In the case of a non-overlapping band (only one of the regions
1617 * has points in the band), ybot is the bottom of the most recent
1618 * intersection and thus clips the top of the rectangles in that band.
1619 * ytop is the top of the next intersection between the two regions and
1620 * serves to clip the bottom of the rectangles in the current band.
1621 * For an overlapping band (where the two regions intersect), ytop clips
1622 * the top of the rectangles of both regions and ybot clips the bottoms.
1624 if (reg1->extents.top < reg2->extents.top)
1625 ybot = reg1->extents.top;
1626 else
1627 ybot = reg2->extents.top;
1630 * prevBand serves to mark the start of the previous band so rectangles
1631 * can be coalesced into larger rectangles. qv. miCoalesce, above.
1632 * In the beginning, there is no previous band, so prevBand == curBand
1633 * (curBand is set later on, of course, but the first band will always
1634 * start at index 0). prevBand and curBand must be indices because of
1635 * the possible expansion, and resultant moving, of the new region's
1636 * array of rectangles.
1638 prevBand = 0;
1642 curBand = newReg->numRects;
1645 * This algorithm proceeds one source-band (as opposed to a
1646 * destination band, which is determined by where the two regions
1647 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
1648 * rectangle after the last one in the current band for their
1649 * respective regions.
1651 r1BandEnd = r1;
1652 while ((r1BandEnd != r1End) && (r1BandEnd->top == r1->top))
1654 r1BandEnd++;
1657 r2BandEnd = r2;
1658 while ((r2BandEnd != r2End) && (r2BandEnd->top == r2->top))
1660 r2BandEnd++;
1664 * First handle the band that doesn't intersect, if any.
1666 * Note that attention is restricted to one band in the
1667 * non-intersecting region at once, so if a region has n
1668 * bands between the current position and the next place it overlaps
1669 * the other, this entire loop will be passed through n times.
1671 if (r1->top < r2->top)
1673 top = max(r1->top,ybot);
1674 bot = min(r1->bottom,r2->top);
1676 if ((top != bot) && (nonOverlap1Func != (void (*)())NULL))
1678 (* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);
1681 ytop = r2->top;
1683 else if (r2->top < r1->top)
1685 top = max(r2->top,ybot);
1686 bot = min(r2->bottom,r1->top);
1688 if ((top != bot) && (nonOverlap2Func != (void (*)())NULL))
1690 (* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);
1693 ytop = r1->top;
1695 else
1697 ytop = r1->top;
1701 * If any rectangles got added to the region, try and coalesce them
1702 * with rectangles from the previous band. Note we could just do
1703 * this test in miCoalesce, but some machines incur a not
1704 * inconsiderable cost for function calls, so...
1706 if (newReg->numRects != curBand)
1708 prevBand = REGION_Coalesce (newReg, prevBand, curBand);
1712 * Now see if we've hit an intersecting band. The two bands only
1713 * intersect if ybot > ytop
1715 ybot = min(r1->bottom, r2->bottom);
1716 curBand = newReg->numRects;
1717 if (ybot > ytop)
1719 (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
1723 if (newReg->numRects != curBand)
1725 prevBand = REGION_Coalesce (newReg, prevBand, curBand);
1729 * If we've finished with a band (bottom == ybot) we skip forward
1730 * in the region to the next band.
1732 if (r1->bottom == ybot)
1734 r1 = r1BandEnd;
1736 if (r2->bottom == ybot)
1738 r2 = r2BandEnd;
1740 } while ((r1 != r1End) && (r2 != r2End));
1743 * Deal with whichever region still has rectangles left.
1745 curBand = newReg->numRects;
1746 if (r1 != r1End)
1748 if (nonOverlap1Func != (void (*)())NULL)
1752 r1BandEnd = r1;
1753 while ((r1BandEnd < r1End) && (r1BandEnd->top == r1->top))
1755 r1BandEnd++;
1757 (* nonOverlap1Func) (newReg, r1, r1BandEnd,
1758 max(r1->top,ybot), r1->bottom);
1759 r1 = r1BandEnd;
1760 } while (r1 != r1End);
1763 else if ((r2 != r2End) && (nonOverlap2Func != (void (*)())NULL))
1767 r2BandEnd = r2;
1768 while ((r2BandEnd < r2End) && (r2BandEnd->top == r2->top))
1770 r2BandEnd++;
1772 (* nonOverlap2Func) (newReg, r2, r2BandEnd,
1773 max(r2->top,ybot), r2->bottom);
1774 r2 = r2BandEnd;
1775 } while (r2 != r2End);
1778 if (newReg->numRects != curBand)
1780 (void) REGION_Coalesce (newReg, prevBand, curBand);
1784 * A bit of cleanup. To keep regions from growing without bound,
1785 * we shrink the array of rectangles to match the new number of
1786 * rectangles in the region. This never goes to 0, however...
1788 * Only do this stuff if the number of rectangles allocated is more than
1789 * twice the number of rectangles in the region (a simple optimization...).
1791 if ((newReg->numRects < (newReg->size >> 1)) && (newReg->numRects > 2))
1793 if (REGION_NOT_EMPTY(newReg))
1795 RECT *prev_rects = newReg->rects;
1796 newReg->size = newReg->numRects;
1797 newReg->rects = HeapReAlloc( GetProcessHeap(), 0, newReg->rects,
1798 sizeof(RECT) * newReg->size );
1799 if (! newReg->rects)
1800 newReg->rects = prev_rects;
1802 else
1805 * No point in doing the extra work involved in an Xrealloc if
1806 * the region is empty
1808 newReg->size = 1;
1809 HeapFree( GetProcessHeap(), 0, newReg->rects );
1810 newReg->rects = HeapAlloc( GetProcessHeap(), 0, sizeof(RECT) );
1813 HeapFree( GetProcessHeap(), 0, oldRects );
1814 return;
1817 /***********************************************************************
1818 * Region Intersection
1819 ***********************************************************************/
1822 /***********************************************************************
1823 * REGION_IntersectO
1825 * Handle an overlapping band for REGION_Intersect.
1827 * Results:
1828 * None.
1830 * Side Effects:
1831 * Rectangles may be added to the region.
1834 static void REGION_IntersectO(WINEREGION *pReg, RECT *r1, RECT *r1End,
1835 RECT *r2, RECT *r2End, INT top, INT bottom)
1838 INT left, right;
1839 RECT *pNextRect;
1841 pNextRect = &pReg->rects[pReg->numRects];
1843 while ((r1 != r1End) && (r2 != r2End))
1845 left = max(r1->left, r2->left);
1846 right = min(r1->right, r2->right);
1849 * If there's any overlap between the two rectangles, add that
1850 * overlap to the new region.
1851 * There's no need to check for subsumption because the only way
1852 * such a need could arise is if some region has two rectangles
1853 * right next to each other. Since that should never happen...
1855 if (left < right)
1857 MEMCHECK(pReg, pNextRect, pReg->rects);
1858 pNextRect->left = left;
1859 pNextRect->top = top;
1860 pNextRect->right = right;
1861 pNextRect->bottom = bottom;
1862 pReg->numRects += 1;
1863 pNextRect++;
1867 * Need to advance the pointers. Shift the one that extends
1868 * to the right the least, since the other still has a chance to
1869 * overlap with that region's next rectangle, if you see what I mean.
1871 if (r1->right < r2->right)
1873 r1++;
1875 else if (r2->right < r1->right)
1877 r2++;
1879 else
1881 r1++;
1882 r2++;
1885 return;
1888 /***********************************************************************
1889 * REGION_IntersectRegion
1891 static void REGION_IntersectRegion(WINEREGION *newReg, WINEREGION *reg1,
1892 WINEREGION *reg2)
1894 /* check for trivial reject */
1895 if ( (!(reg1->numRects)) || (!(reg2->numRects)) ||
1896 (!EXTENTCHECK(&reg1->extents, &reg2->extents)))
1897 newReg->numRects = 0;
1898 else
1899 REGION_RegionOp (newReg, reg1, reg2,
1900 (voidProcp) REGION_IntersectO, (voidProcp) NULL, (voidProcp) NULL);
1903 * Can't alter newReg's extents before we call miRegionOp because
1904 * it might be one of the source regions and miRegionOp depends
1905 * on the extents of those regions being the same. Besides, this
1906 * way there's no checking against rectangles that will be nuked
1907 * due to coalescing, so we have to examine fewer rectangles.
1909 REGION_SetExtents(newReg);
1912 /***********************************************************************
1913 * Region Union
1914 ***********************************************************************/
1916 /***********************************************************************
1917 * REGION_UnionNonO
1919 * Handle a non-overlapping band for the union operation. Just
1920 * Adds the rectangles into the region. Doesn't have to check for
1921 * subsumption or anything.
1923 * Results:
1924 * None.
1926 * Side Effects:
1927 * pReg->numRects is incremented and the final rectangles overwritten
1928 * with the rectangles we're passed.
1931 static void REGION_UnionNonO (WINEREGION *pReg, RECT *r, RECT *rEnd,
1932 INT top, INT bottom)
1934 RECT *pNextRect;
1936 pNextRect = &pReg->rects[pReg->numRects];
1938 while (r != rEnd)
1940 MEMCHECK(pReg, pNextRect, pReg->rects);
1941 pNextRect->left = r->left;
1942 pNextRect->top = top;
1943 pNextRect->right = r->right;
1944 pNextRect->bottom = bottom;
1945 pReg->numRects += 1;
1946 pNextRect++;
1947 r++;
1949 return;
1952 /***********************************************************************
1953 * REGION_UnionO
1955 * Handle an overlapping band for the union operation. Picks the
1956 * left-most rectangle each time and merges it into the region.
1958 * Results:
1959 * None.
1961 * Side Effects:
1962 * Rectangles are overwritten in pReg->rects and pReg->numRects will
1963 * be changed.
1966 static void REGION_UnionO (WINEREGION *pReg, RECT *r1, RECT *r1End,
1967 RECT *r2, RECT *r2End, INT top, INT bottom)
1969 RECT *pNextRect;
1971 pNextRect = &pReg->rects[pReg->numRects];
1973 #define MERGERECT(r) \
1974 if ((pReg->numRects != 0) && \
1975 (pNextRect[-1].top == top) && \
1976 (pNextRect[-1].bottom == bottom) && \
1977 (pNextRect[-1].right >= r->left)) \
1979 if (pNextRect[-1].right < r->right) \
1981 pNextRect[-1].right = r->right; \
1984 else \
1986 MEMCHECK(pReg, pNextRect, pReg->rects); \
1987 pNextRect->top = top; \
1988 pNextRect->bottom = bottom; \
1989 pNextRect->left = r->left; \
1990 pNextRect->right = r->right; \
1991 pReg->numRects += 1; \
1992 pNextRect += 1; \
1994 r++;
1996 while ((r1 != r1End) && (r2 != r2End))
1998 if (r1->left < r2->left)
2000 MERGERECT(r1);
2002 else
2004 MERGERECT(r2);
2008 if (r1 != r1End)
2012 MERGERECT(r1);
2013 } while (r1 != r1End);
2015 else while (r2 != r2End)
2017 MERGERECT(r2);
2019 return;
2022 /***********************************************************************
2023 * REGION_UnionRegion
2025 static void REGION_UnionRegion(WINEREGION *newReg, WINEREGION *reg1,
2026 WINEREGION *reg2)
2028 /* checks all the simple cases */
2031 * Region 1 and 2 are the same or region 1 is empty
2033 if ( (reg1 == reg2) || (!(reg1->numRects)) )
2035 if (newReg != reg2)
2036 REGION_CopyRegion(newReg, reg2);
2037 return;
2041 * if nothing to union (region 2 empty)
2043 if (!(reg2->numRects))
2045 if (newReg != reg1)
2046 REGION_CopyRegion(newReg, reg1);
2047 return;
2051 * Region 1 completely subsumes region 2
2053 if ((reg1->numRects == 1) &&
2054 (reg1->extents.left <= reg2->extents.left) &&
2055 (reg1->extents.top <= reg2->extents.top) &&
2056 (reg1->extents.right >= reg2->extents.right) &&
2057 (reg1->extents.bottom >= reg2->extents.bottom))
2059 if (newReg != reg1)
2060 REGION_CopyRegion(newReg, reg1);
2061 return;
2065 * Region 2 completely subsumes region 1
2067 if ((reg2->numRects == 1) &&
2068 (reg2->extents.left <= reg1->extents.left) &&
2069 (reg2->extents.top <= reg1->extents.top) &&
2070 (reg2->extents.right >= reg1->extents.right) &&
2071 (reg2->extents.bottom >= reg1->extents.bottom))
2073 if (newReg != reg2)
2074 REGION_CopyRegion(newReg, reg2);
2075 return;
2078 REGION_RegionOp (newReg, reg1, reg2, (voidProcp) REGION_UnionO,
2079 (voidProcp) REGION_UnionNonO, (voidProcp) REGION_UnionNonO);
2081 newReg->extents.left = min(reg1->extents.left, reg2->extents.left);
2082 newReg->extents.top = min(reg1->extents.top, reg2->extents.top);
2083 newReg->extents.right = max(reg1->extents.right, reg2->extents.right);
2084 newReg->extents.bottom = max(reg1->extents.bottom, reg2->extents.bottom);
2087 /***********************************************************************
2088 * Region Subtraction
2089 ***********************************************************************/
2091 /***********************************************************************
2092 * REGION_SubtractNonO1
2094 * Deal with non-overlapping band for subtraction. Any parts from
2095 * region 2 we discard. Anything from region 1 we add to the region.
2097 * Results:
2098 * None.
2100 * Side Effects:
2101 * pReg may be affected.
2104 static void REGION_SubtractNonO1 (WINEREGION *pReg, RECT *r, RECT *rEnd,
2105 INT top, INT bottom)
2107 RECT *pNextRect;
2109 pNextRect = &pReg->rects[pReg->numRects];
2111 while (r != rEnd)
2113 MEMCHECK(pReg, pNextRect, pReg->rects);
2114 pNextRect->left = r->left;
2115 pNextRect->top = top;
2116 pNextRect->right = r->right;
2117 pNextRect->bottom = bottom;
2118 pReg->numRects += 1;
2119 pNextRect++;
2120 r++;
2122 return;
2126 /***********************************************************************
2127 * REGION_SubtractO
2129 * Overlapping band subtraction. x1 is the left-most point not yet
2130 * checked.
2132 * Results:
2133 * None.
2135 * Side Effects:
2136 * pReg may have rectangles added to it.
2139 static void REGION_SubtractO (WINEREGION *pReg, RECT *r1, RECT *r1End,
2140 RECT *r2, RECT *r2End, INT top, INT bottom)
2142 RECT *pNextRect;
2143 INT left;
2145 left = r1->left;
2146 pNextRect = &pReg->rects[pReg->numRects];
2148 while ((r1 != r1End) && (r2 != r2End))
2150 if (r2->right <= left)
2153 * Subtrahend missed the boat: go to next subtrahend.
2155 r2++;
2157 else if (r2->left <= left)
2160 * Subtrahend preceeds minuend: nuke left edge of minuend.
2162 left = r2->right;
2163 if (left >= r1->right)
2166 * Minuend completely covered: advance to next minuend and
2167 * reset left fence to edge of new minuend.
2169 r1++;
2170 if (r1 != r1End)
2171 left = r1->left;
2173 else
2176 * Subtrahend now used up since it doesn't extend beyond
2177 * minuend
2179 r2++;
2182 else if (r2->left < r1->right)
2185 * Left part of subtrahend covers part of minuend: add uncovered
2186 * part of minuend to region and skip to next subtrahend.
2188 MEMCHECK(pReg, pNextRect, pReg->rects);
2189 pNextRect->left = left;
2190 pNextRect->top = top;
2191 pNextRect->right = r2->left;
2192 pNextRect->bottom = bottom;
2193 pReg->numRects += 1;
2194 pNextRect++;
2195 left = r2->right;
2196 if (left >= r1->right)
2199 * Minuend used up: advance to new...
2201 r1++;
2202 if (r1 != r1End)
2203 left = r1->left;
2205 else
2208 * Subtrahend used up
2210 r2++;
2213 else
2216 * Minuend used up: add any remaining piece before advancing.
2218 if (r1->right > left)
2220 MEMCHECK(pReg, pNextRect, pReg->rects);
2221 pNextRect->left = left;
2222 pNextRect->top = top;
2223 pNextRect->right = r1->right;
2224 pNextRect->bottom = bottom;
2225 pReg->numRects += 1;
2226 pNextRect++;
2228 r1++;
2229 left = r1->left;
2234 * Add remaining minuend rectangles to region.
2236 while (r1 != r1End)
2238 MEMCHECK(pReg, pNextRect, pReg->rects);
2239 pNextRect->left = left;
2240 pNextRect->top = top;
2241 pNextRect->right = r1->right;
2242 pNextRect->bottom = bottom;
2243 pReg->numRects += 1;
2244 pNextRect++;
2245 r1++;
2246 if (r1 != r1End)
2248 left = r1->left;
2251 return;
2254 /***********************************************************************
2255 * REGION_SubtractRegion
2257 * Subtract regS from regM and leave the result in regD.
2258 * S stands for subtrahend, M for minuend and D for difference.
2260 * Results:
2261 * TRUE.
2263 * Side Effects:
2264 * regD is overwritten.
2267 static void REGION_SubtractRegion(WINEREGION *regD, WINEREGION *regM,
2268 WINEREGION *regS )
2270 /* check for trivial reject */
2271 if ( (!(regM->numRects)) || (!(regS->numRects)) ||
2272 (!EXTENTCHECK(&regM->extents, &regS->extents)) )
2274 REGION_CopyRegion(regD, regM);
2275 return;
2278 REGION_RegionOp (regD, regM, regS, (voidProcp) REGION_SubtractO,
2279 (voidProcp) REGION_SubtractNonO1, (voidProcp) NULL);
2282 * Can't alter newReg's extents before we call miRegionOp because
2283 * it might be one of the source regions and miRegionOp depends
2284 * on the extents of those regions being the unaltered. Besides, this
2285 * way there's no checking against rectangles that will be nuked
2286 * due to coalescing, so we have to examine fewer rectangles.
2288 REGION_SetExtents (regD);
2291 /***********************************************************************
2292 * REGION_XorRegion
2294 static void REGION_XorRegion(WINEREGION *dr, WINEREGION *sra,
2295 WINEREGION *srb)
2297 WINEREGION *tra, *trb;
2299 if ((! (tra = REGION_AllocWineRegion(sra->numRects + 1))) ||
2300 (! (trb = REGION_AllocWineRegion(srb->numRects + 1))))
2301 return;
2302 REGION_SubtractRegion(tra,sra,srb);
2303 REGION_SubtractRegion(trb,srb,sra);
2304 REGION_UnionRegion(dr,tra,trb);
2305 REGION_DestroyWineRegion(tra);
2306 REGION_DestroyWineRegion(trb);
2307 return;
2310 /**************************************************************************
2312 * Poly Regions
2314 *************************************************************************/
2316 #define LARGE_COORDINATE 0x7fffffff /* FIXME */
2317 #define SMALL_COORDINATE 0x80000000
2319 /***********************************************************************
2320 * REGION_InsertEdgeInET
2322 * Insert the given edge into the edge table.
2323 * First we must find the correct bucket in the
2324 * Edge table, then find the right slot in the
2325 * bucket. Finally, we can insert it.
2328 static void REGION_InsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE,
2329 INT scanline, ScanLineListBlock **SLLBlock, INT *iSLLBlock)
2332 EdgeTableEntry *start, *prev;
2333 ScanLineList *pSLL, *pPrevSLL;
2334 ScanLineListBlock *tmpSLLBlock;
2337 * find the right bucket to put the edge into
2339 pPrevSLL = &ET->scanlines;
2340 pSLL = pPrevSLL->next;
2341 while (pSLL && (pSLL->scanline < scanline))
2343 pPrevSLL = pSLL;
2344 pSLL = pSLL->next;
2348 * reassign pSLL (pointer to ScanLineList) if necessary
2350 if ((!pSLL) || (pSLL->scanline > scanline))
2352 if (*iSLLBlock > SLLSPERBLOCK-1)
2354 tmpSLLBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(ScanLineListBlock));
2355 if(!tmpSLLBlock)
2357 WARN("Can't alloc SLLB\n");
2358 return;
2360 (*SLLBlock)->next = tmpSLLBlock;
2361 tmpSLLBlock->next = (ScanLineListBlock *)NULL;
2362 *SLLBlock = tmpSLLBlock;
2363 *iSLLBlock = 0;
2365 pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
2367 pSLL->next = pPrevSLL->next;
2368 pSLL->edgelist = (EdgeTableEntry *)NULL;
2369 pPrevSLL->next = pSLL;
2371 pSLL->scanline = scanline;
2374 * now insert the edge in the right bucket
2376 prev = (EdgeTableEntry *)NULL;
2377 start = pSLL->edgelist;
2378 while (start && (start->bres.minor_axis < ETE->bres.minor_axis))
2380 prev = start;
2381 start = start->next;
2383 ETE->next = start;
2385 if (prev)
2386 prev->next = ETE;
2387 else
2388 pSLL->edgelist = ETE;
2391 /***********************************************************************
2392 * REGION_CreateEdgeTable
2394 * This routine creates the edge table for
2395 * scan converting polygons.
2396 * The Edge Table (ET) looks like:
2398 * EdgeTable
2399 * --------
2400 * | ymax | ScanLineLists
2401 * |scanline|-->------------>-------------->...
2402 * -------- |scanline| |scanline|
2403 * |edgelist| |edgelist|
2404 * --------- ---------
2405 * | |
2406 * | |
2407 * V V
2408 * list of ETEs list of ETEs
2410 * where ETE is an EdgeTableEntry data structure,
2411 * and there is one ScanLineList per scanline at
2412 * which an edge is initially entered.
2415 static void REGION_CreateETandAET(const INT *Count, INT nbpolygons,
2416 const POINT *pts, EdgeTable *ET, EdgeTableEntry *AET,
2417 EdgeTableEntry *pETEs, ScanLineListBlock *pSLLBlock)
2419 const POINT *top, *bottom;
2420 const POINT *PrevPt, *CurrPt, *EndPt;
2421 INT poly, count;
2422 int iSLLBlock = 0;
2423 int dy;
2427 * initialize the Active Edge Table
2429 AET->next = (EdgeTableEntry *)NULL;
2430 AET->back = (EdgeTableEntry *)NULL;
2431 AET->nextWETE = (EdgeTableEntry *)NULL;
2432 AET->bres.minor_axis = SMALL_COORDINATE;
2435 * initialize the Edge Table.
2437 ET->scanlines.next = (ScanLineList *)NULL;
2438 ET->ymax = SMALL_COORDINATE;
2439 ET->ymin = LARGE_COORDINATE;
2440 pSLLBlock->next = (ScanLineListBlock *)NULL;
2442 EndPt = pts - 1;
2443 for(poly = 0; poly < nbpolygons; poly++)
2445 count = Count[poly];
2446 EndPt += count;
2447 if(count < 2)
2448 continue;
2450 PrevPt = EndPt;
2453 * for each vertex in the array of points.
2454 * In this loop we are dealing with two vertices at
2455 * a time -- these make up one edge of the polygon.
2457 while (count--)
2459 CurrPt = pts++;
2462 * find out which point is above and which is below.
2464 if (PrevPt->y > CurrPt->y)
2466 bottom = PrevPt, top = CurrPt;
2467 pETEs->ClockWise = 0;
2469 else
2471 bottom = CurrPt, top = PrevPt;
2472 pETEs->ClockWise = 1;
2476 * don't add horizontal edges to the Edge table.
2478 if (bottom->y != top->y)
2480 pETEs->ymax = bottom->y-1;
2481 /* -1 so we don't get last scanline */
2484 * initialize integer edge algorithm
2486 dy = bottom->y - top->y;
2487 BRESINITPGONSTRUCT(dy, top->x, bottom->x, pETEs->bres);
2489 REGION_InsertEdgeInET(ET, pETEs, top->y, &pSLLBlock,
2490 &iSLLBlock);
2492 if (PrevPt->y > ET->ymax)
2493 ET->ymax = PrevPt->y;
2494 if (PrevPt->y < ET->ymin)
2495 ET->ymin = PrevPt->y;
2496 pETEs++;
2499 PrevPt = CurrPt;
2504 /***********************************************************************
2505 * REGION_loadAET
2507 * This routine moves EdgeTableEntries from the
2508 * EdgeTable into the Active Edge Table,
2509 * leaving them sorted by smaller x coordinate.
2512 static void REGION_loadAET(EdgeTableEntry *AET, EdgeTableEntry *ETEs)
2514 EdgeTableEntry *pPrevAET;
2515 EdgeTableEntry *tmp;
2517 pPrevAET = AET;
2518 AET = AET->next;
2519 while (ETEs)
2521 while (AET && (AET->bres.minor_axis < ETEs->bres.minor_axis))
2523 pPrevAET = AET;
2524 AET = AET->next;
2526 tmp = ETEs->next;
2527 ETEs->next = AET;
2528 if (AET)
2529 AET->back = ETEs;
2530 ETEs->back = pPrevAET;
2531 pPrevAET->next = ETEs;
2532 pPrevAET = ETEs;
2534 ETEs = tmp;
2538 /***********************************************************************
2539 * REGION_computeWAET
2541 * This routine links the AET by the
2542 * nextWETE (winding EdgeTableEntry) link for
2543 * use by the winding number rule. The final
2544 * Active Edge Table (AET) might look something
2545 * like:
2547 * AET
2548 * ---------- --------- ---------
2549 * |ymax | |ymax | |ymax |
2550 * | ... | |... | |... |
2551 * |next |->|next |->|next |->...
2552 * |nextWETE| |nextWETE| |nextWETE|
2553 * --------- --------- ^--------
2554 * | | |
2555 * V-------------------> V---> ...
2558 static void REGION_computeWAET(EdgeTableEntry *AET)
2560 register EdgeTableEntry *pWETE;
2561 register int inside = 1;
2562 register int isInside = 0;
2564 AET->nextWETE = (EdgeTableEntry *)NULL;
2565 pWETE = AET;
2566 AET = AET->next;
2567 while (AET)
2569 if (AET->ClockWise)
2570 isInside++;
2571 else
2572 isInside--;
2574 if ((!inside && !isInside) ||
2575 ( inside && isInside))
2577 pWETE->nextWETE = AET;
2578 pWETE = AET;
2579 inside = !inside;
2581 AET = AET->next;
2583 pWETE->nextWETE = (EdgeTableEntry *)NULL;
2586 /***********************************************************************
2587 * REGION_InsertionSort
2589 * Just a simple insertion sort using
2590 * pointers and back pointers to sort the Active
2591 * Edge Table.
2594 static BOOL REGION_InsertionSort(EdgeTableEntry *AET)
2596 EdgeTableEntry *pETEchase;
2597 EdgeTableEntry *pETEinsert;
2598 EdgeTableEntry *pETEchaseBackTMP;
2599 BOOL changed = FALSE;
2601 AET = AET->next;
2602 while (AET)
2604 pETEinsert = AET;
2605 pETEchase = AET;
2606 while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis)
2607 pETEchase = pETEchase->back;
2609 AET = AET->next;
2610 if (pETEchase != pETEinsert)
2612 pETEchaseBackTMP = pETEchase->back;
2613 pETEinsert->back->next = AET;
2614 if (AET)
2615 AET->back = pETEinsert->back;
2616 pETEinsert->next = pETEchase;
2617 pETEchase->back->next = pETEinsert;
2618 pETEchase->back = pETEinsert;
2619 pETEinsert->back = pETEchaseBackTMP;
2620 changed = TRUE;
2623 return changed;
2626 /***********************************************************************
2627 * REGION_FreeStorage
2629 * Clean up our act.
2631 static void REGION_FreeStorage(ScanLineListBlock *pSLLBlock)
2633 ScanLineListBlock *tmpSLLBlock;
2635 while (pSLLBlock)
2637 tmpSLLBlock = pSLLBlock->next;
2638 HeapFree( GetProcessHeap(), 0, pSLLBlock );
2639 pSLLBlock = tmpSLLBlock;
2644 /***********************************************************************
2645 * REGION_PtsToRegion
2647 * Create an array of rectangles from a list of points.
2649 static int REGION_PtsToRegion(int numFullPtBlocks, int iCurPtBlock,
2650 POINTBLOCK *FirstPtBlock, WINEREGION *reg)
2652 RECT *rects;
2653 POINT *pts;
2654 POINTBLOCK *CurPtBlock;
2655 int i;
2656 RECT *extents;
2657 INT numRects;
2659 extents = &reg->extents;
2661 numRects = ((numFullPtBlocks * NUMPTSTOBUFFER) + iCurPtBlock) >> 1;
2663 if (!(reg->rects = HeapReAlloc( GetProcessHeap(), 0, reg->rects,
2664 sizeof(RECT) * numRects )))
2665 return(0);
2667 reg->size = numRects;
2668 CurPtBlock = FirstPtBlock;
2669 rects = reg->rects - 1;
2670 numRects = 0;
2671 extents->left = LARGE_COORDINATE, extents->right = SMALL_COORDINATE;
2673 for ( ; numFullPtBlocks >= 0; numFullPtBlocks--) {
2674 /* the loop uses 2 points per iteration */
2675 i = NUMPTSTOBUFFER >> 1;
2676 if (!numFullPtBlocks)
2677 i = iCurPtBlock >> 1;
2678 for (pts = CurPtBlock->pts; i--; pts += 2) {
2679 if (pts->x == pts[1].x)
2680 continue;
2681 if (numRects && pts->x == rects->left && pts->y == rects->bottom &&
2682 pts[1].x == rects->right &&
2683 (numRects == 1 || rects[-1].top != rects->top) &&
2684 (i && pts[2].y > pts[1].y)) {
2685 rects->bottom = pts[1].y + 1;
2686 continue;
2688 numRects++;
2689 rects++;
2690 rects->left = pts->x; rects->top = pts->y;
2691 rects->right = pts[1].x; rects->bottom = pts[1].y + 1;
2692 if (rects->left < extents->left)
2693 extents->left = rects->left;
2694 if (rects->right > extents->right)
2695 extents->right = rects->right;
2697 CurPtBlock = CurPtBlock->next;
2700 if (numRects) {
2701 extents->top = reg->rects->top;
2702 extents->bottom = rects->bottom;
2703 } else {
2704 extents->left = 0;
2705 extents->top = 0;
2706 extents->right = 0;
2707 extents->bottom = 0;
2709 reg->numRects = numRects;
2711 return(TRUE);
2714 /***********************************************************************
2715 * CreatePolyPolygonRgn (GDI32.@)
2717 HRGN WINAPI CreatePolyPolygonRgn(const POINT *Pts, const INT *Count,
2718 INT nbpolygons, INT mode)
2720 HRGN hrgn;
2721 RGNOBJ *obj;
2722 WINEREGION *region;
2723 register EdgeTableEntry *pAET; /* Active Edge Table */
2724 register INT y; /* current scanline */
2725 register int iPts = 0; /* number of pts in buffer */
2726 register EdgeTableEntry *pWETE; /* Winding Edge Table Entry*/
2727 register ScanLineList *pSLL; /* current scanLineList */
2728 register POINT *pts; /* output buffer */
2729 EdgeTableEntry *pPrevAET; /* ptr to previous AET */
2730 EdgeTable ET; /* header node for ET */
2731 EdgeTableEntry AET; /* header node for AET */
2732 EdgeTableEntry *pETEs; /* EdgeTableEntries pool */
2733 ScanLineListBlock SLLBlock; /* header for scanlinelist */
2734 int fixWAET = FALSE;
2735 POINTBLOCK FirstPtBlock, *curPtBlock; /* PtBlock buffers */
2736 POINTBLOCK *tmpPtBlock;
2737 int numFullPtBlocks = 0;
2738 INT poly, total;
2740 if(!(hrgn = REGION_CreateRegion(nbpolygons)))
2741 return 0;
2742 obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
2743 region = obj->rgn;
2745 /* special case a rectangle */
2747 if (((nbpolygons == 1) && ((*Count == 4) ||
2748 ((*Count == 5) && (Pts[4].x == Pts[0].x) && (Pts[4].y == Pts[0].y)))) &&
2749 (((Pts[0].y == Pts[1].y) &&
2750 (Pts[1].x == Pts[2].x) &&
2751 (Pts[2].y == Pts[3].y) &&
2752 (Pts[3].x == Pts[0].x)) ||
2753 ((Pts[0].x == Pts[1].x) &&
2754 (Pts[1].y == Pts[2].y) &&
2755 (Pts[2].x == Pts[3].x) &&
2756 (Pts[3].y == Pts[0].y))))
2758 SetRectRgn( hrgn, min(Pts[0].x, Pts[2].x), min(Pts[0].y, Pts[2].y),
2759 max(Pts[0].x, Pts[2].x), max(Pts[0].y, Pts[2].y) );
2760 GDI_ReleaseObj( hrgn );
2761 return hrgn;
2764 for(poly = total = 0; poly < nbpolygons; poly++)
2765 total += Count[poly];
2766 if (! (pETEs = HeapAlloc( GetProcessHeap(), 0, sizeof(EdgeTableEntry) * total )))
2768 REGION_DeleteObject( hrgn, obj );
2769 return 0;
2771 pts = FirstPtBlock.pts;
2772 REGION_CreateETandAET(Count, nbpolygons, Pts, &ET, &AET, pETEs, &SLLBlock);
2773 pSLL = ET.scanlines.next;
2774 curPtBlock = &FirstPtBlock;
2776 if (mode != WINDING) {
2778 * for each scanline
2780 for (y = ET.ymin; y < ET.ymax; y++) {
2782 * Add a new edge to the active edge table when we
2783 * get to the next edge.
2785 if (pSLL != NULL && y == pSLL->scanline) {
2786 REGION_loadAET(&AET, pSLL->edgelist);
2787 pSLL = pSLL->next;
2789 pPrevAET = &AET;
2790 pAET = AET.next;
2793 * for each active edge
2795 while (pAET) {
2796 pts->x = pAET->bres.minor_axis, pts->y = y;
2797 pts++, iPts++;
2800 * send out the buffer
2802 if (iPts == NUMPTSTOBUFFER) {
2803 tmpPtBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(POINTBLOCK));
2804 if(!tmpPtBlock) {
2805 WARN("Can't alloc tPB\n");
2806 return 0;
2808 curPtBlock->next = tmpPtBlock;
2809 curPtBlock = tmpPtBlock;
2810 pts = curPtBlock->pts;
2811 numFullPtBlocks++;
2812 iPts = 0;
2814 EVALUATEEDGEEVENODD(pAET, pPrevAET, y);
2816 REGION_InsertionSort(&AET);
2819 else {
2821 * for each scanline
2823 for (y = ET.ymin; y < ET.ymax; y++) {
2825 * Add a new edge to the active edge table when we
2826 * get to the next edge.
2828 if (pSLL != NULL && y == pSLL->scanline) {
2829 REGION_loadAET(&AET, pSLL->edgelist);
2830 REGION_computeWAET(&AET);
2831 pSLL = pSLL->next;
2833 pPrevAET = &AET;
2834 pAET = AET.next;
2835 pWETE = pAET;
2838 * for each active edge
2840 while (pAET) {
2842 * add to the buffer only those edges that
2843 * are in the Winding active edge table.
2845 if (pWETE == pAET) {
2846 pts->x = pAET->bres.minor_axis, pts->y = y;
2847 pts++, iPts++;
2850 * send out the buffer
2852 if (iPts == NUMPTSTOBUFFER) {
2853 tmpPtBlock = HeapAlloc( GetProcessHeap(), 0,
2854 sizeof(POINTBLOCK) );
2855 if(!tmpPtBlock) {
2856 WARN("Can't alloc tPB\n");
2857 REGION_DeleteObject( hrgn, obj );
2858 return 0;
2860 curPtBlock->next = tmpPtBlock;
2861 curPtBlock = tmpPtBlock;
2862 pts = curPtBlock->pts;
2863 numFullPtBlocks++; iPts = 0;
2865 pWETE = pWETE->nextWETE;
2867 EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET);
2871 * recompute the winding active edge table if
2872 * we just resorted or have exited an edge.
2874 if (REGION_InsertionSort(&AET) || fixWAET) {
2875 REGION_computeWAET(&AET);
2876 fixWAET = FALSE;
2880 REGION_FreeStorage(SLLBlock.next);
2881 REGION_PtsToRegion(numFullPtBlocks, iPts, &FirstPtBlock, region);
2883 for (curPtBlock = FirstPtBlock.next; --numFullPtBlocks >= 0;) {
2884 tmpPtBlock = curPtBlock->next;
2885 HeapFree( GetProcessHeap(), 0, curPtBlock );
2886 curPtBlock = tmpPtBlock;
2888 HeapFree( GetProcessHeap(), 0, pETEs );
2889 GDI_ReleaseObj( hrgn );
2890 return hrgn;
2894 /***********************************************************************
2895 * CreatePolygonRgn (GDI32.@)
2897 HRGN WINAPI CreatePolygonRgn( const POINT *points, INT count,
2898 INT mode )
2900 return CreatePolyPolygonRgn( points, &count, 1, mode );