2 * Copyright (c) 1998 Lionel ULMER
4 * This file contains the implementation of Direct3DViewport2.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 #define NONAMELESSUNION
26 #define NONAMELESSSTRUCT
34 #include "wine/debug.h"
36 #include "d3d_private.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
40 static void activate(IDirect3DViewportImpl
* This
) {
41 IDirect3DLightImpl
* light
;
44 /* Activate all the lights associated with this context */
47 while (light
!= NULL
) {
48 light
->activate(light
);
52 /* And copy the values in the structure used by the device */
54 vp
.dwX
= This
->viewports
.vp2
.dwX
;
55 vp
.dwY
= This
->viewports
.vp2
.dwY
;
56 vp
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
57 vp
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
58 vp
.dvMinZ
= This
->viewports
.vp2
.dvMinZ
;
59 vp
.dvMaxZ
= This
->viewports
.vp2
.dvMaxZ
;
61 vp
.dwX
= This
->viewports
.vp1
.dwX
;
62 vp
.dwY
= This
->viewports
.vp1
.dwY
;
63 vp
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
64 vp
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
65 vp
.dvMinZ
= This
->viewports
.vp1
.dvMinZ
;
66 vp
.dvMaxZ
= This
->viewports
.vp1
.dvMaxZ
;
69 /* And also set the viewport */
70 IDirect3DDevice7_SetViewport(ICOM_INTERFACE(This
->active_device
, IDirect3DDevice7
), &vp
);
74 static void _dump_D3DVIEWPORT(D3DVIEWPORT
*lpvp
)
76 TRACE(" - dwSize = %ld dwX = %ld dwY = %ld\n",
77 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
78 TRACE(" - dwWidth = %ld dwHeight = %ld\n",
79 lpvp
->dwWidth
, lpvp
->dwHeight
);
80 TRACE(" - dvScaleX = %f dvScaleY = %f\n",
81 lpvp
->dvScaleX
, lpvp
->dvScaleY
);
82 TRACE(" - dvMaxX = %f dvMaxY = %f\n",
83 lpvp
->dvMaxX
, lpvp
->dvMaxY
);
84 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
85 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
88 static void _dump_D3DVIEWPORT2(D3DVIEWPORT2
*lpvp
)
90 TRACE(" - dwSize = %ld dwX = %ld dwY = %ld\n",
91 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
92 TRACE(" - dwWidth = %ld dwHeight = %ld\n",
93 lpvp
->dwWidth
, lpvp
->dwHeight
);
94 TRACE(" - dvClipX = %f dvClipY = %f\n",
95 lpvp
->dvClipX
, lpvp
->dvClipY
);
96 TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
97 lpvp
->dvClipWidth
, lpvp
->dvClipHeight
);
98 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
99 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
103 Main_IDirect3DViewportImpl_3_2_1_QueryInterface(LPDIRECT3DVIEWPORT3 iface
,
107 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
108 TRACE("(%p/%p)->(%s,%p)\n", This
, iface
, debugstr_guid(riid
), obp
);
112 if ( IsEqualGUID(&IID_IUnknown
, riid
) ||
113 IsEqualGUID(&IID_IDirect3DViewport
, riid
) ||
114 IsEqualGUID(&IID_IDirect3DViewport2
, riid
) ||
115 IsEqualGUID(&IID_IDirect3DViewport3
, riid
) ) {
116 IDirect3DViewport3_AddRef(ICOM_INTERFACE(This
, IDirect3DViewport3
));
117 *obp
= ICOM_INTERFACE(This
, IDirect3DViewport3
);
118 TRACE(" Creating IDirect3DViewport1/2/3 interface %p\n", *obp
);
121 FIXME("(%p): interface for IID %s NOT found!\n", This
, debugstr_guid(riid
));
122 return OLE_E_ENUM_NOMORE
;
126 Main_IDirect3DViewportImpl_3_2_1_AddRef(LPDIRECT3DVIEWPORT3 iface
)
128 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
129 ULONG ref
= InterlockedIncrement(&This
->ref
);
131 TRACE("(%p/%p)->() incrementing from %lu.\n", This
, iface
, ref
- 1);
137 Main_IDirect3DViewportImpl_3_2_1_Release(LPDIRECT3DVIEWPORT3 iface
)
139 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
140 ULONG ref
= InterlockedDecrement(&This
->ref
);
142 TRACE("(%p/%p)->() decrementing from %lu.\n", This
, iface
, ref
+ 1);
145 HeapFree(GetProcessHeap(), 0, This
);
153 Main_IDirect3DViewportImpl_3_2_1_Initialize(LPDIRECT3DVIEWPORT3 iface
,
154 LPDIRECT3D lpDirect3D
)
156 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
157 TRACE("(%p/%p)->(%p) no-op...\n", This
, iface
, lpDirect3D
);
162 Main_IDirect3DViewportImpl_3_2_1_GetViewport(LPDIRECT3DVIEWPORT3 iface
,
163 LPD3DVIEWPORT lpData
)
165 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
167 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpData
);
168 if (This
->use_vp2
!= 0) {
169 ERR(" Requesting to get a D3DVIEWPORT struct where a D3DVIEWPORT2 was set !\n");
170 return DDERR_INVALIDPARAMS
;
172 dwSize
= lpData
->dwSize
;
173 memset(lpData
, 0, dwSize
);
174 memcpy(lpData
, &(This
->viewports
.vp1
), dwSize
);
176 if (TRACE_ON(ddraw
)) {
177 TRACE(" returning D3DVIEWPORT :\n");
178 _dump_D3DVIEWPORT(lpData
);
185 Main_IDirect3DViewportImpl_3_2_1_SetViewport(LPDIRECT3DVIEWPORT3 iface
,
186 LPD3DVIEWPORT lpData
)
188 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
189 LPDIRECT3DVIEWPORT3 current_viewport
;
190 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpData
);
192 if (TRACE_ON(ddraw
)) {
193 TRACE(" getting D3DVIEWPORT :\n");
194 _dump_D3DVIEWPORT(lpData
);
198 memset(&(This
->viewports
.vp1
), 0, sizeof(This
->viewports
.vp1
));
199 memcpy(&(This
->viewports
.vp1
), lpData
, lpData
->dwSize
);
201 /* Tests on two games show that these values are never used properly so override
202 them with proper ones :-)
204 This
->viewports
.vp1
.dvMinZ
= 0.0;
205 This
->viewports
.vp1
.dvMaxZ
= 1.0;
207 if (This
->active_device
) {
208 IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This
->active_device
, IDirect3DDevice3
), ¤t_viewport
);
209 if (ICOM_OBJECT(IDirect3DViewportImpl
, IDirect3DViewport3
, current_viewport
) == This
)
210 This
->activate(This
);
211 IDirect3DViewport3_Release(current_viewport
);
218 Main_IDirect3DViewportImpl_3_2_1_TransformVertices(LPDIRECT3DVIEWPORT3 iface
,
220 LPD3DTRANSFORMDATA lpData
,
224 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
225 FIXME("(%p/%p)->(%08lx,%p,%08lx,%p): stub!\n", This
, iface
, dwVertexCount
, lpData
, dwFlags
, lpOffScreen
);
232 Main_IDirect3DViewportImpl_3_2_1_LightElements(LPDIRECT3DVIEWPORT3 iface
,
233 DWORD dwElementCount
,
234 LPD3DLIGHTDATA lpData
)
236 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
237 FIXME("(%p/%p)->(%08lx,%p): stub!\n", This
, iface
, dwElementCount
, lpData
);
242 Main_IDirect3DViewportImpl_3_2_1_SetBackground(LPDIRECT3DVIEWPORT3 iface
,
243 D3DMATERIALHANDLE hMat
)
245 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
246 TRACE("(%p/%p)->(%08lx)\n", This
, iface
, (DWORD
) hMat
);
248 This
->background
= (IDirect3DMaterialImpl
*) hMat
;
249 TRACE(" setting background color : %f %f %f %f\n",
250 This
->background
->mat
.u
.diffuse
.u1
.r
,
251 This
->background
->mat
.u
.diffuse
.u2
.g
,
252 This
->background
->mat
.u
.diffuse
.u3
.b
,
253 This
->background
->mat
.u
.diffuse
.u4
.a
);
259 Main_IDirect3DViewportImpl_3_2_1_GetBackground(LPDIRECT3DVIEWPORT3 iface
,
260 LPD3DMATERIALHANDLE lphMat
,
263 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
264 FIXME("(%p/%p)->(%p,%p): stub!\n", This
, iface
, lphMat
, lpValid
);
269 Main_IDirect3DViewportImpl_3_2_1_SetBackgroundDepth(LPDIRECT3DVIEWPORT3 iface
,
270 LPDIRECTDRAWSURFACE lpDDSurface
)
272 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
273 FIXME("(%p/%p)->(%p): stub!\n", This
, iface
, lpDDSurface
);
278 Main_IDirect3DViewportImpl_3_2_1_GetBackgroundDepth(LPDIRECT3DVIEWPORT3 iface
,
279 LPDIRECTDRAWSURFACE
* lplpDDSurface
,
282 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
283 FIXME("(%p/%p)->(%p,%p): stub!\n", This
, iface
, lplpDDSurface
, lpValid
);
288 Main_IDirect3DViewportImpl_3_2_1_Clear(LPDIRECT3DVIEWPORT3 iface
,
293 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
294 DWORD color
= 0x00000000;
296 TRACE("(%p/%p)->(%08lx,%p,%08lx)\n", This
, iface
, dwCount
, lpRects
, dwFlags
);
297 if (This
->active_device
== NULL
) {
298 ERR(" Trying to clear a viewport not attached to a device !\n");
299 return D3DERR_VIEWPORTHASNODEVICE
;
301 if (dwFlags
& D3DCLEAR_TARGET
) {
302 if (This
->background
== NULL
) {
303 ERR(" Trying to clear the color buffer without background material !\n");
306 ((int) ((This
->background
->mat
.u
.diffuse
.u1
.r
) * 255) << 16) |
307 ((int) ((This
->background
->mat
.u
.diffuse
.u2
.g
) * 255) << 8) |
308 ((int) ((This
->background
->mat
.u
.diffuse
.u3
.b
) * 255) << 0) |
309 ((int) ((This
->background
->mat
.u
.diffuse
.u4
.a
) * 255) << 24);
312 return This
->active_device
->clear(This
->active_device
, dwCount
, lpRects
,
313 dwFlags
& (D3DCLEAR_ZBUFFER
| D3DCLEAR_TARGET
),
314 color
, 1.0, 0x00000000);
318 Main_IDirect3DViewportImpl_3_2_1_AddLight(LPDIRECT3DVIEWPORT3 iface
,
319 LPDIRECT3DLIGHT lpDirect3DLight
)
321 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
322 IDirect3DLightImpl
*lpDirect3DLightImpl
= ICOM_OBJECT(IDirect3DLightImpl
, IDirect3DLight
, lpDirect3DLight
);
324 DWORD map
= This
->map_lights
;
326 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpDirect3DLight
);
328 if (This
->num_lights
>= 8)
329 return DDERR_INVALIDPARAMS
;
331 /* Find a light number and update both light and viewports objects accordingly */
336 lpDirect3DLightImpl
->dwLightIndex
= i
;
338 This
->map_lights
|= 1<<i
;
340 /* Add the light in the 'linked' chain */
341 lpDirect3DLightImpl
->next
= This
->lights
;
342 This
->lights
= lpDirect3DLightImpl
;
344 /* Attach the light to the viewport */
345 lpDirect3DLightImpl
->active_viewport
= This
;
347 /* If active, activate the light */
348 if (This
->active_device
!= NULL
) {
349 lpDirect3DLightImpl
->activate(lpDirect3DLightImpl
);
356 Main_IDirect3DViewportImpl_3_2_1_DeleteLight(LPDIRECT3DVIEWPORT3 iface
,
357 LPDIRECT3DLIGHT lpDirect3DLight
)
359 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
360 IDirect3DLightImpl
*lpDirect3DLightImpl
= ICOM_OBJECT(IDirect3DLightImpl
, IDirect3DLight
, lpDirect3DLight
);
361 IDirect3DLightImpl
*cur_light
, *prev_light
= NULL
;
363 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpDirect3DLight
);
364 cur_light
= This
->lights
;
365 while (cur_light
!= NULL
) {
366 if (cur_light
== lpDirect3DLightImpl
) {
367 lpDirect3DLightImpl
->desactivate(lpDirect3DLightImpl
);
368 if (prev_light
== NULL
) This
->lights
= cur_light
->next
;
369 else prev_light
->next
= cur_light
->next
;
370 /* Detach the light to the viewport */
371 cur_light
->active_viewport
= NULL
;
373 This
->map_lights
&= ~(1<<lpDirect3DLightImpl
->dwLightIndex
);
376 prev_light
= cur_light
;
377 cur_light
= cur_light
->next
;
379 return DDERR_INVALIDPARAMS
;
383 Main_IDirect3DViewportImpl_3_2_1_NextLight(LPDIRECT3DVIEWPORT3 iface
,
384 LPDIRECT3DLIGHT lpDirect3DLight
,
385 LPDIRECT3DLIGHT
* lplpDirect3DLight
,
388 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
389 FIXME("(%p/%p)->(%p,%p,%08lx): stub!\n", This
, iface
, lpDirect3DLight
, lplpDirect3DLight
, dwFlags
);
394 Main_IDirect3DViewportImpl_3_2_GetViewport2(LPDIRECT3DVIEWPORT3 iface
,
395 LPD3DVIEWPORT2 lpData
)
397 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
399 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpData
);
400 if (This
->use_vp2
!= 1) {
401 ERR(" Requesting to get a D3DVIEWPORT2 struct where a D3DVIEWPORT was set !\n");
402 return DDERR_INVALIDPARAMS
;
404 dwSize
= lpData
->dwSize
;
405 memset(lpData
, 0, dwSize
);
406 memcpy(lpData
, &(This
->viewports
.vp2
), dwSize
);
408 if (TRACE_ON(ddraw
)) {
409 TRACE(" returning D3DVIEWPORT2 :\n");
410 _dump_D3DVIEWPORT2(lpData
);
417 Main_IDirect3DViewportImpl_3_2_SetViewport2(LPDIRECT3DVIEWPORT3 iface
,
418 LPD3DVIEWPORT2 lpData
)
420 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
421 LPDIRECT3DVIEWPORT3 current_viewport
;
422 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpData
);
424 if (TRACE_ON(ddraw
)) {
425 TRACE(" getting D3DVIEWPORT2 :\n");
426 _dump_D3DVIEWPORT2(lpData
);
430 memset(&(This
->viewports
.vp2
), 0, sizeof(This
->viewports
.vp2
));
431 memcpy(&(This
->viewports
.vp2
), lpData
, lpData
->dwSize
);
433 if (This
->active_device
) {
434 IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This
->active_device
, IDirect3DDevice3
), ¤t_viewport
);
435 if (ICOM_OBJECT(IDirect3DViewportImpl
, IDirect3DViewport3
, current_viewport
) == This
)
436 This
->activate(This
);
437 IDirect3DViewport3_Release(current_viewport
);
444 Main_IDirect3DViewportImpl_3_SetBackgroundDepth2(LPDIRECT3DVIEWPORT3 iface
,
445 LPDIRECTDRAWSURFACE4 lpDDS
)
447 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
448 FIXME("(%p/%p)->(%p): stub!\n", This
, iface
, lpDDS
);
453 Main_IDirect3DViewportImpl_3_GetBackgroundDepth2(LPDIRECT3DVIEWPORT3 iface
,
454 LPDIRECTDRAWSURFACE4
* lplpDDS
,
457 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
458 FIXME("(%p/%p)->(%p,%p): stub!\n", This
, iface
, lplpDDS
, lpValid
);
463 Main_IDirect3DViewportImpl_3_Clear2(LPDIRECT3DVIEWPORT3 iface
,
471 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
472 TRACE("(%p/%p)->(%08lx,%p,%08lx,%08lx,%f,%08lx)\n", This
, iface
, dwCount
, lpRects
, dwFlags
, dwColor
, dvZ
, dwStencil
);
473 if (This
->active_device
== NULL
) {
474 ERR(" Trying to clear a viewport not attached to a device !\n");
475 return D3DERR_VIEWPORTHASNODEVICE
;
477 return This
->active_device
->clear(This
->active_device
, dwCount
, lpRects
, dwFlags
, dwColor
, dvZ
, dwStencil
);
480 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
481 # define XCAST(fun) (typeof(VTABLE_IDirect3DViewport3.fun))
483 # define XCAST(fun) (void*)
486 IDirect3DViewport3Vtbl VTABLE_IDirect3DViewport3
=
488 XCAST(QueryInterface
) Main_IDirect3DViewportImpl_3_2_1_QueryInterface
,
489 XCAST(AddRef
) Main_IDirect3DViewportImpl_3_2_1_AddRef
,
490 XCAST(Release
) Main_IDirect3DViewportImpl_3_2_1_Release
,
491 XCAST(Initialize
) Main_IDirect3DViewportImpl_3_2_1_Initialize
,
492 XCAST(GetViewport
) Main_IDirect3DViewportImpl_3_2_1_GetViewport
,
493 XCAST(SetViewport
) Main_IDirect3DViewportImpl_3_2_1_SetViewport
,
494 XCAST(TransformVertices
) Main_IDirect3DViewportImpl_3_2_1_TransformVertices
,
495 XCAST(LightElements
) Main_IDirect3DViewportImpl_3_2_1_LightElements
,
496 XCAST(SetBackground
) Main_IDirect3DViewportImpl_3_2_1_SetBackground
,
497 XCAST(GetBackground
) Main_IDirect3DViewportImpl_3_2_1_GetBackground
,
498 XCAST(SetBackgroundDepth
) Main_IDirect3DViewportImpl_3_2_1_SetBackgroundDepth
,
499 XCAST(GetBackgroundDepth
) Main_IDirect3DViewportImpl_3_2_1_GetBackgroundDepth
,
500 XCAST(Clear
) Main_IDirect3DViewportImpl_3_2_1_Clear
,
501 XCAST(AddLight
) Main_IDirect3DViewportImpl_3_2_1_AddLight
,
502 XCAST(DeleteLight
) Main_IDirect3DViewportImpl_3_2_1_DeleteLight
,
503 XCAST(NextLight
) Main_IDirect3DViewportImpl_3_2_1_NextLight
,
504 XCAST(GetViewport2
) Main_IDirect3DViewportImpl_3_2_GetViewport2
,
505 XCAST(SetViewport2
) Main_IDirect3DViewportImpl_3_2_SetViewport2
,
506 XCAST(SetBackgroundDepth2
) Main_IDirect3DViewportImpl_3_SetBackgroundDepth2
,
507 XCAST(GetBackgroundDepth2
) Main_IDirect3DViewportImpl_3_GetBackgroundDepth2
,
508 XCAST(Clear2
) Main_IDirect3DViewportImpl_3_Clear2
,
511 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
518 HRESULT
d3dviewport_create(IDirect3DViewportImpl
**obj
, IDirectDrawImpl
*d3d
)
520 IDirect3DViewportImpl
*object
;
522 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DViewportImpl
));
523 if (object
== NULL
) return DDERR_OUTOFMEMORY
;
527 object
->activate
= activate
;
528 object
->use_vp2
= 0xFF;
530 object
->lights
= NULL
;
531 object
->num_lights
= 0;
532 object
->map_lights
= 0;
534 ICOM_INIT_INTERFACE(object
, IDirect3DViewport3
, VTABLE_IDirect3DViewport3
);
538 TRACE(" creating implementation at %p.\n", *obj
);