d3d9: Add a test for vertex shader input matching.
[wine/multimedia.git] / dlls / d3d9 / device.c
blobf4024a21325cbda520fc9c6b6d8d5488a4fb6f7f
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
33 if (IsEqualGUID(riid, &IID_IUnknown)
34 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
35 IUnknown_AddRef(iface);
36 *ppobj = This;
37 return S_OK;
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41 *ppobj = NULL;
42 return E_NOINTERFACE;
45 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
46 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
49 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
51 return ref;
54 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
55 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
56 ULONG ref;
58 if (This->inDestruction) return 0;
59 ref = InterlockedDecrement(&This->ref);
61 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
63 if (ref == 0) {
64 int i;
65 This->inDestruction = TRUE;
67 EnterCriticalSection(&d3d9_cs);
68 for(i = 0; i < This->numConvertedDecls; i++) {
69 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
70 * device
72 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
74 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
76 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
77 IWineD3DDevice_Release(This->WineD3DDevice);
78 LeaveCriticalSection(&d3d9_cs);
79 HeapFree(GetProcessHeap(), 0, This);
81 return ref;
84 /* IDirect3DDevice Interface follow: */
85 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
86 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
87 HRESULT hr;
88 TRACE("(%p) : Relay\n", This);
90 EnterCriticalSection(&d3d9_cs);
91 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
92 LeaveCriticalSection(&d3d9_cs);
93 return hr;
96 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
97 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
98 HRESULT hr;
99 TRACE("(%p) Relay\n", This);
101 EnterCriticalSection(&d3d9_cs);
102 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
103 LeaveCriticalSection(&d3d9_cs);
104 return hr;
107 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
108 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
109 HRESULT hr;
110 TRACE("(%p) : Relay\n", This);
112 EnterCriticalSection(&d3d9_cs);
113 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
114 LeaveCriticalSection(&d3d9_cs);
115 return hr;
118 HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
119 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
120 HRESULT hr = D3D_OK;
121 IWineD3D* pWineD3D;
123 TRACE("(%p) Relay\n", This);
125 if (NULL == ppD3D9) {
126 return D3DERR_INVALIDCALL;
129 EnterCriticalSection(&d3d9_cs);
130 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
131 if (hr == D3D_OK && pWineD3D != NULL)
133 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
134 IWineD3D_Release(pWineD3D);
135 } else {
136 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
137 *ppD3D9 = NULL;
139 TRACE("(%p) returning %p\n", This, *ppD3D9);
140 LeaveCriticalSection(&d3d9_cs);
141 return hr;
144 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
145 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
146 HRESULT hrc = D3D_OK;
147 WINED3DCAPS *pWineCaps;
149 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
150 if(NULL == pCaps){
151 return D3DERR_INVALIDCALL;
153 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
154 if(pWineCaps == NULL){
155 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
158 memset(pCaps, 0, sizeof(*pCaps));
159 D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
160 EnterCriticalSection(&d3d9_cs);
161 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
162 LeaveCriticalSection(&d3d9_cs);
163 HeapFree(GetProcessHeap(), 0, pWineCaps);
165 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
166 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
168 filter_caps(pCaps);
170 TRACE("Returning %p %p\n", This, pCaps);
171 return hrc;
174 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
175 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
176 HRESULT hr;
177 TRACE("(%p) Relay\n", This);
179 EnterCriticalSection(&d3d9_cs);
180 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
181 LeaveCriticalSection(&d3d9_cs);
182 return hr;
185 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
186 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
187 HRESULT hr;
188 TRACE("(%p) Relay\n", This);
190 EnterCriticalSection(&d3d9_cs);
191 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
192 LeaveCriticalSection(&d3d9_cs);
193 return hr;
196 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
197 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
198 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
199 HRESULT hr;
201 TRACE("(%p) Relay\n", This);
202 if(!pCursorBitmap) {
203 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
204 return WINED3DERR_INVALIDCALL;
207 EnterCriticalSection(&d3d9_cs);
208 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, (IWineD3DSurface*)pSurface->wineD3DSurface);
209 LeaveCriticalSection(&d3d9_cs);
210 return hr;
213 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
214 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
215 TRACE("(%p) Relay\n", This);
217 EnterCriticalSection(&d3d9_cs);
218 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
219 LeaveCriticalSection(&d3d9_cs);
222 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
223 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
224 BOOL ret;
225 TRACE("(%p) Relay\n", This);
227 EnterCriticalSection(&d3d9_cs);
228 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
229 LeaveCriticalSection(&d3d9_cs);
230 return ret;
233 static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
234 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
235 WINED3DPRESENT_PARAMETERS localParameters;
236 HRESULT hr;
238 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
240 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
241 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
242 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
243 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
244 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
245 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
246 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
247 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
248 localParameters.Windowed = pPresentationParameters->Windowed;
249 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
250 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
251 localParameters.Flags = pPresentationParameters->Flags;
252 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
253 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
255 EnterCriticalSection(&d3d9_cs);
256 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
257 LeaveCriticalSection(&d3d9_cs);
259 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
260 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
261 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
262 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
263 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
264 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
265 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
266 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
267 pPresentationParameters->Windowed = localParameters.Windowed;
268 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
269 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
270 pPresentationParameters->Flags = localParameters.Flags;
271 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
272 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
274 return hr;
277 static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
278 pDirtyRegion) {
279 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
280 HRESULT hr;
281 TRACE("(%p) Relay\n", This);
283 EnterCriticalSection(&d3d9_cs);
284 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
285 LeaveCriticalSection(&d3d9_cs);
286 return hr;
289 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
290 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
291 IWineD3DSurface *retSurface = NULL;
292 HRESULT rc = D3D_OK;
294 TRACE("(%p) Relay\n", This);
296 EnterCriticalSection(&d3d9_cs);
297 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
298 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
299 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
300 IWineD3DSurface_Release(retSurface);
302 LeaveCriticalSection(&d3d9_cs);
303 return rc;
305 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
306 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
307 HRESULT hr;
308 TRACE("(%p) Relay\n", This);
310 EnterCriticalSection(&d3d9_cs);
311 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
312 LeaveCriticalSection(&d3d9_cs);
313 return hr;
316 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
317 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
318 HRESULT hr;
319 TRACE("(%p) Relay\n", This);
321 EnterCriticalSection(&d3d9_cs);
322 hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
323 LeaveCriticalSection(&d3d9_cs);
324 return hr;
327 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
329 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
330 TRACE("(%p) Relay\n", This);
332 EnterCriticalSection(&d3d9_cs);
333 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
334 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
335 LeaveCriticalSection(&d3d9_cs);
338 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
339 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
340 TRACE("(%p) Relay\n", This);
342 EnterCriticalSection(&d3d9_cs);
343 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
344 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
345 LeaveCriticalSection(&d3d9_cs);
349 static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
350 HRESULT hrc;
351 IDirect3DSurface9Impl *object;
352 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
353 TRACE("(%p) Relay\n", This);
354 if(MultisampleQuality < 0) {
355 FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality);
356 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
357 MultisampleQuality=0;
360 if(MultisampleQuality > 0){
361 FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
363 MultisampleQuality
364 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
367 MultisampleQuality=0;
369 /*FIXME: Check MAX bounds of MultisampleQuality*/
371 /* Allocate the storage for the device */
372 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
373 if (NULL == object) {
374 FIXME("Allocation of memory failed\n");
375 return D3DERR_OUTOFVIDEOMEMORY;
378 object->lpVtbl = &Direct3DSurface9_Vtbl;
379 object->ref = 1;
381 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
383 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
385 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
387 /* free up object */
388 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
389 HeapFree(GetProcessHeap(), 0, object);
390 } else {
391 IUnknown_AddRef(iface);
392 object->parentDevice = iface;
393 TRACE("(%p) : Created surface %p\n", This, object);
394 *ppSurface = (LPDIRECT3DSURFACE9) object;
396 return hrc;
401 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
402 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
403 DWORD MultisampleQuality, BOOL Lockable,
404 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
405 HRESULT hr;
406 TRACE("Relay\n");
408 /* Is this correct? */
409 EnterCriticalSection(&d3d9_cs);
410 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
411 LeaveCriticalSection(&d3d9_cs);
412 return hr;
415 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
416 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
417 DWORD MultisampleQuality, BOOL Discard,
418 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
419 HRESULT hr;
420 TRACE("Relay\n");
422 EnterCriticalSection(&d3d9_cs);
423 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
424 ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
425 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
426 LeaveCriticalSection(&d3d9_cs);
427 return hr;
431 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
432 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
433 HRESULT hr;
434 TRACE("(%p) Relay\n" , This);
436 EnterCriticalSection(&d3d9_cs);
437 hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
438 LeaveCriticalSection(&d3d9_cs);
439 return hr;
442 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
443 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
444 HRESULT hr;
445 TRACE("(%p) Relay\n" , This);
447 EnterCriticalSection(&d3d9_cs);
448 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
449 LeaveCriticalSection(&d3d9_cs);
450 return hr;
453 /* This isn't in MSDN!
454 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
455 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
456 FIXME("(%p) : stub\n", This);
457 return D3D_OK;
461 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
462 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
463 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
464 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
465 HRESULT hr;
466 TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
468 EnterCriticalSection(&d3d9_cs);
469 hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
470 LeaveCriticalSection(&d3d9_cs);
471 return hr;
474 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
475 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
476 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
477 HRESULT hr;
478 TRACE("(%p) Relay\n" , This);
480 EnterCriticalSection(&d3d9_cs);
481 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
482 LeaveCriticalSection(&d3d9_cs);
483 return hr;
486 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
487 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
488 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
489 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
490 HRESULT hr;
492 TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
493 EnterCriticalSection(&d3d9_cs);
494 hr = IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter);
495 LeaveCriticalSection(&d3d9_cs);
496 return hr;
499 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
500 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
501 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
502 HRESULT hr;
503 TRACE("(%p) Relay\n" , This);
505 /* Note: D3DRECT is compatible with WINED3DRECT */
506 EnterCriticalSection(&d3d9_cs);
507 hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
508 LeaveCriticalSection(&d3d9_cs);
509 return hr;
512 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
513 HRESULT hr;
514 TRACE("Relay\n");
515 if(Pool == D3DPOOL_MANAGED ){
516 FIXME("Attempting to create a managed offscreen plain surface\n");
517 return D3DERR_INVALIDCALL;
519 /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
521 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
522 but then...
523 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
524 Why, their always lockable?
525 should I change the usage to dynamic?
527 EnterCriticalSection(&d3d9_cs);
528 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
529 LeaveCriticalSection(&d3d9_cs);
530 return hr;
533 /* TODO: move to wineD3D */
534 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
535 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
536 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
537 HRESULT hr;
538 TRACE("(%p) Relay\n" , This);
540 EnterCriticalSection(&d3d9_cs);
541 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? (IWineD3DSurface*)pSurface->wineD3DSurface : NULL);
542 LeaveCriticalSection(&d3d9_cs);
543 return hr;
546 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
547 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
548 HRESULT hr = D3D_OK;
549 IWineD3DSurface *pRenderTarget;
551 TRACE("(%p) Relay\n" , This);
553 if (ppRenderTarget == NULL) {
554 return D3DERR_INVALIDCALL;
557 EnterCriticalSection(&d3d9_cs);
558 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
560 if (hr == D3D_OK && pRenderTarget != NULL) {
561 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
562 IWineD3DSurface_Release(pRenderTarget);
563 } else {
564 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
565 *ppRenderTarget = NULL;
567 LeaveCriticalSection(&d3d9_cs);
569 return hr;
572 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
573 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
574 IDirect3DSurface9Impl *pSurface;
575 HRESULT hr;
576 TRACE("(%p) Relay\n" , This);
578 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
579 EnterCriticalSection(&d3d9_cs);
580 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
581 LeaveCriticalSection(&d3d9_cs);
582 return hr;
585 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface) {
586 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
587 HRESULT hr = D3D_OK;
588 IWineD3DSurface *pZStencilSurface;
590 TRACE("(%p) Relay\n" , This);
591 if(ppZStencilSurface == NULL){
592 return D3DERR_INVALIDCALL;
595 EnterCriticalSection(&d3d9_cs);
596 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
597 if(hr == D3D_OK) {
598 if(pZStencilSurface != NULL){
599 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
600 IWineD3DSurface_Release(pZStencilSurface);
601 } else {
602 *ppZStencilSurface = NULL;
604 } else {
605 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
606 *ppZStencilSurface = NULL;
608 LeaveCriticalSection(&d3d9_cs);
609 return hr;
612 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
613 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
614 HRESULT hr;
615 TRACE("(%p) Relay\n" , This);
617 EnterCriticalSection(&d3d9_cs);
618 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
619 LeaveCriticalSection(&d3d9_cs);
620 return hr;
623 static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
624 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
625 HRESULT hr;
626 TRACE("(%p) Relay\n" , This);
628 EnterCriticalSection(&d3d9_cs);
629 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
630 LeaveCriticalSection(&d3d9_cs);
631 return hr;
634 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
635 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
636 HRESULT hr;
637 TRACE("(%p) Relay\n" , This);
639 /* Note: D3DRECT is compatible with WINED3DRECT */
640 EnterCriticalSection(&d3d9_cs);
641 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
642 LeaveCriticalSection(&d3d9_cs);
643 return hr;
646 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
647 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
648 HRESULT hr;
649 TRACE("(%p) Relay\n" , This);
651 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
652 EnterCriticalSection(&d3d9_cs);
653 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
654 LeaveCriticalSection(&d3d9_cs);
655 return hr;
658 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
659 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
660 TRACE("(%p) Relay\n" , This);
662 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
663 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
666 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
667 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
668 HRESULT hr;
669 TRACE("(%p) Relay\n" , This);
671 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
672 EnterCriticalSection(&d3d9_cs);
673 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
674 LeaveCriticalSection(&d3d9_cs);
675 return hr;
678 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
679 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
680 HRESULT hr;
681 TRACE("(%p) Relay\n" , This);
683 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
684 EnterCriticalSection(&d3d9_cs);
685 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
686 LeaveCriticalSection(&d3d9_cs);
687 return hr;
690 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
691 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
692 HRESULT hr;
693 TRACE("(%p) Relay\n" , This);
695 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
696 EnterCriticalSection(&d3d9_cs);
697 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
698 LeaveCriticalSection(&d3d9_cs);
699 return hr;
702 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
703 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
704 HRESULT hr;
705 TRACE("(%p) Relay\n" , This);
707 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
708 EnterCriticalSection(&d3d9_cs);
709 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
710 LeaveCriticalSection(&d3d9_cs);
711 return hr;
714 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
715 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
716 HRESULT hr;
717 TRACE("(%p) Relay\n" , This);
719 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
720 EnterCriticalSection(&d3d9_cs);
721 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
722 LeaveCriticalSection(&d3d9_cs);
723 return hr;
726 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
727 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
728 HRESULT hr;
729 TRACE("(%p) Relay\n" , This);
731 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
732 EnterCriticalSection(&d3d9_cs);
733 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
734 LeaveCriticalSection(&d3d9_cs);
735 return hr;
738 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
739 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
740 HRESULT hr;
741 TRACE("(%p) Relay\n" , This);
743 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
744 EnterCriticalSection(&d3d9_cs);
745 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
746 LeaveCriticalSection(&d3d9_cs);
747 return hr;
750 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
751 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
752 HRESULT hr;
753 TRACE("(%p) Relay\n" , This);
755 EnterCriticalSection(&d3d9_cs);
756 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
757 LeaveCriticalSection(&d3d9_cs);
758 return hr;
761 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
762 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
763 HRESULT hr;
764 TRACE("(%p) Relay\n" , This);
766 EnterCriticalSection(&d3d9_cs);
767 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
768 LeaveCriticalSection(&d3d9_cs);
769 return hr;
772 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
773 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
774 HRESULT hr;
775 TRACE("(%p) Relay\n" , This);
777 EnterCriticalSection(&d3d9_cs);
778 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
779 LeaveCriticalSection(&d3d9_cs);
780 return hr;
783 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
784 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
785 HRESULT hr;
786 TRACE("(%p) Relay\n" , This);
788 EnterCriticalSection(&d3d9_cs);
789 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
790 LeaveCriticalSection(&d3d9_cs);
791 return hr;
794 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
795 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
796 HRESULT hr;
797 TRACE("(%p) Relay\n" , This);
799 EnterCriticalSection(&d3d9_cs);
800 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
801 LeaveCriticalSection(&d3d9_cs);
802 return hr;
805 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
806 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
807 HRESULT hr;
808 TRACE("(%p) Relay\n" , This);
810 EnterCriticalSection(&d3d9_cs);
811 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
812 LeaveCriticalSection(&d3d9_cs);
813 return hr;
816 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
817 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
818 HRESULT hr;
819 TRACE("(%p) Relay\n" , This);
821 EnterCriticalSection(&d3d9_cs);
822 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
823 LeaveCriticalSection(&d3d9_cs);
824 return hr;
827 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
828 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
829 HRESULT hr;
830 TRACE("(%p) Relay\n" , This);
832 EnterCriticalSection(&d3d9_cs);
833 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
834 LeaveCriticalSection(&d3d9_cs);
835 return hr;
838 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
839 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
840 IWineD3DBaseTexture *retTexture = NULL;
841 HRESULT rc = D3D_OK;
843 TRACE("(%p) Relay\n" , This);
845 if(ppTexture == NULL){
846 return D3DERR_INVALIDCALL;
849 EnterCriticalSection(&d3d9_cs);
850 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
851 if (rc == D3D_OK && NULL != retTexture) {
852 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
853 IWineD3DBaseTexture_Release(retTexture);
854 }else{
855 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
856 *ppTexture = NULL;
858 LeaveCriticalSection(&d3d9_cs);
860 return rc;
863 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
864 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
865 HRESULT hr;
866 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
868 EnterCriticalSection(&d3d9_cs);
869 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
870 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
871 LeaveCriticalSection(&d3d9_cs);
872 return hr;
875 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
876 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
877 HRESULT hr;
878 TRACE("(%p) Relay\n" , This);
880 EnterCriticalSection(&d3d9_cs);
881 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
882 LeaveCriticalSection(&d3d9_cs);
883 return hr;
886 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
887 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
888 HRESULT hr;
889 TRACE("(%p) Relay\n" , This);
891 EnterCriticalSection(&d3d9_cs);
892 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
893 LeaveCriticalSection(&d3d9_cs);
894 return hr;
897 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
898 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
899 HRESULT hr;
900 TRACE("(%p) Relay\n" , This);
902 EnterCriticalSection(&d3d9_cs);
903 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
904 LeaveCriticalSection(&d3d9_cs);
905 return hr;
908 static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
909 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
910 HRESULT hr;
911 TRACE("(%p) Relay\n" , This);
913 EnterCriticalSection(&d3d9_cs);
914 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
915 LeaveCriticalSection(&d3d9_cs);
916 return hr;
919 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
920 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
921 HRESULT hr;
922 TRACE("(%p) Relay\n" , This);
924 EnterCriticalSection(&d3d9_cs);
925 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
926 LeaveCriticalSection(&d3d9_cs);
927 return hr;
930 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
931 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
932 HRESULT hr;
933 TRACE("(%p) Relay\n" , This);
935 EnterCriticalSection(&d3d9_cs);
936 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
937 LeaveCriticalSection(&d3d9_cs);
938 return hr;
941 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
942 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
943 HRESULT hr;
944 TRACE("(%p) Relay\n" , This);
946 EnterCriticalSection(&d3d9_cs);
947 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
948 LeaveCriticalSection(&d3d9_cs);
949 return hr;
952 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
953 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
954 HRESULT hr;
955 TRACE("(%p) Relay\n" , This);
957 EnterCriticalSection(&d3d9_cs);
958 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
959 LeaveCriticalSection(&d3d9_cs);
960 return hr;
963 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
964 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
965 HRESULT hr;
966 TRACE("(%p) Relay\n" , This);
968 EnterCriticalSection(&d3d9_cs);
969 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
970 LeaveCriticalSection(&d3d9_cs);
971 return hr;
974 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
975 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
976 HRESULT hr;
977 TRACE("(%p) Relay\n" , This);
979 EnterCriticalSection(&d3d9_cs);
980 hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
981 LeaveCriticalSection(&d3d9_cs);
982 return hr;
985 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
986 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
987 HRESULT hr;
988 TRACE("(%p) Relay\n" , This);
990 EnterCriticalSection(&d3d9_cs);
991 hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
992 LeaveCriticalSection(&d3d9_cs);
993 return hr;
996 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
997 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
998 HRESULT hr;
999 TRACE("(%p) Relay\n" , This);
1001 EnterCriticalSection(&d3d9_cs);
1002 hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1003 LeaveCriticalSection(&d3d9_cs);
1004 return hr;
1007 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
1008 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1009 HRESULT hr;
1010 TRACE("(%p) Relay\n" , This);
1012 EnterCriticalSection(&d3d9_cs);
1013 hr = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1014 LeaveCriticalSection(&d3d9_cs);
1015 return hr;
1018 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
1019 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1020 HRESULT hr;
1021 TRACE("(%p) Relay\n" , This);
1023 EnterCriticalSection(&d3d9_cs);
1024 hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1025 LeaveCriticalSection(&d3d9_cs);
1026 return hr;
1029 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
1030 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1031 HRESULT hr;
1032 TRACE("(%p) Relay\n" , This);
1034 EnterCriticalSection(&d3d9_cs);
1035 hr = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1036 LeaveCriticalSection(&d3d9_cs);
1037 return hr;
1040 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1041 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1042 HRESULT hr;
1043 TRACE("(%p) Relay\n" , This);
1045 EnterCriticalSection(&d3d9_cs);
1046 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1047 LeaveCriticalSection(&d3d9_cs);
1048 return hr;
1051 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
1052 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1053 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1054 HRESULT hr;
1055 TRACE("(%p) Relay\n" , This);
1057 /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1058 EnterCriticalSection(&d3d9_cs);
1059 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1060 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1061 LeaveCriticalSection(&d3d9_cs);
1062 return hr;
1065 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1066 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1067 HRESULT hr;
1068 TRACE("(%p) Relay\n" , This);
1070 EnterCriticalSection(&d3d9_cs);
1071 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1072 LeaveCriticalSection(&d3d9_cs);
1073 return hr;
1076 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1077 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1078 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1079 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1080 HRESULT hr;
1081 TRACE("(%p) Relay\n" , This);
1083 EnterCriticalSection(&d3d9_cs);
1084 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1085 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1086 LeaveCriticalSection(&d3d9_cs);
1087 return hr;
1090 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1091 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1092 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1093 HRESULT hr;
1094 TRACE("(%p) Relay\n" , This);
1096 EnterCriticalSection(&d3d9_cs);
1097 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags);
1098 LeaveCriticalSection(&d3d9_cs);
1099 return hr;
1102 IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1103 HRESULT hr;
1104 D3DVERTEXELEMENT9* elements = NULL;
1105 IDirect3DVertexDeclaration9* pDecl = NULL;
1106 int p, low, high; /* deliberately signed */
1107 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
1109 TRACE("Searching for declaration for fvf %08x... ", fvf);
1111 low = 0;
1112 high = This->numConvertedDecls - 1;
1113 while(low <= high) {
1114 p = (low + high) >> 1;
1115 TRACE("%d ", p);
1116 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1117 TRACE("found %p\n", convertedDecls[p]);
1118 return convertedDecls[p];
1119 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1120 low = p + 1;
1121 } else {
1122 high = p - 1;
1125 TRACE("not found. Creating and inserting at position %d.\n", low);
1127 hr = vdecl_convert_fvf(fvf, &elements);
1128 if (hr != S_OK) return NULL;
1130 hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9 *) This, elements, &pDecl);
1131 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1132 if (hr != S_OK) return NULL;
1134 if(This->declArraySize == This->numConvertedDecls) {
1135 int grow = max(This->declArraySize / 2, 8);
1136 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1137 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1138 if(!convertedDecls) {
1139 /* This will destroy it */
1140 IDirect3DVertexDeclaration9_Release(pDecl);
1141 return NULL;
1143 This->convertedDecls = convertedDecls;
1144 This->declArraySize += grow;
1147 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1148 convertedDecls[low] = pDecl;
1149 This->numConvertedDecls++;
1151 /* Will prevent the decl from being destroyed */
1152 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1153 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1155 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1156 return pDecl;
1159 HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
1160 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1161 HRESULT hr;
1162 TRACE("(%p) Relay\n" , This);
1164 EnterCriticalSection(&d3d9_cs);
1165 if (0 != FVF) {
1166 HRESULT hr;
1167 IDirect3DVertexDeclaration9* pDecl = getConvertedDecl(This, FVF);
1169 if(!pDecl) {
1170 /* Any situation when this should happen, except out of memory? */
1171 ERR("Failed to create a converted vertex declaration\n");
1172 LeaveCriticalSection(&d3d9_cs);
1173 return D3DERR_DRIVERINTERNALERROR;
1176 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
1177 if (hr != S_OK) {
1178 LeaveCriticalSection(&d3d9_cs);
1179 return hr;
1182 hr = IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
1183 LeaveCriticalSection(&d3d9_cs);
1185 return hr;
1188 HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
1189 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1190 HRESULT hr;
1191 TRACE("(%p) Relay\n" , This);
1193 EnterCriticalSection(&d3d9_cs);
1194 hr = IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
1195 LeaveCriticalSection(&d3d9_cs);
1196 return hr;
1199 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1200 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1201 HRESULT hr;
1202 TRACE("(%p) Relay\n" , This);
1204 EnterCriticalSection(&d3d9_cs);
1205 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1206 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
1207 OffsetInBytes, Stride);
1208 LeaveCriticalSection(&d3d9_cs);
1209 return hr;
1212 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1213 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1214 IWineD3DVertexBuffer *retStream = NULL;
1215 HRESULT rc = D3D_OK;
1217 TRACE("(%p) Relay\n" , This);
1219 if(pStream == NULL){
1220 return D3DERR_INVALIDCALL;
1223 EnterCriticalSection(&d3d9_cs);
1224 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
1225 if (rc == D3D_OK && NULL != retStream) {
1226 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1227 IWineD3DVertexBuffer_Release(retStream);
1228 }else{
1229 if (rc != D3D_OK){
1230 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
1232 *pStream = NULL;
1234 LeaveCriticalSection(&d3d9_cs);
1236 return rc;
1239 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
1240 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1241 HRESULT hr;
1242 TRACE("(%p) Relay\n" , This);
1244 EnterCriticalSection(&d3d9_cs);
1245 hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1246 LeaveCriticalSection(&d3d9_cs);
1247 return hr;
1250 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
1251 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1252 HRESULT hr;
1253 TRACE("(%p) Relay\n" , This);
1255 EnterCriticalSection(&d3d9_cs);
1256 hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1257 LeaveCriticalSection(&d3d9_cs);
1258 return hr;
1261 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
1262 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1263 HRESULT hr;
1264 TRACE("(%p) Relay\n", This);
1266 EnterCriticalSection(&d3d9_cs);
1267 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1268 pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1269 LeaveCriticalSection(&d3d9_cs);
1270 return hr;
1273 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
1274 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1275 IWineD3DIndexBuffer *retIndexData = NULL;
1276 HRESULT rc = D3D_OK;
1278 TRACE("(%p) Relay\n", This);
1280 if(ppIndexData == NULL){
1281 return D3DERR_INVALIDCALL;
1284 EnterCriticalSection(&d3d9_cs);
1285 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1286 if (SUCCEEDED(rc) && retIndexData) {
1287 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1288 IWineD3DIndexBuffer_Release(retIndexData);
1289 } else {
1290 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1291 *ppIndexData = NULL;
1293 LeaveCriticalSection(&d3d9_cs);
1294 return rc;
1297 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1298 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1299 HRESULT hr;
1300 TRACE("(%p) Relay\n", This);
1302 EnterCriticalSection(&d3d9_cs);
1303 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1304 LeaveCriticalSection(&d3d9_cs);
1305 return hr;
1307 /*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
1308 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1309 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1310 HRESULT hr;
1311 TRACE("(%p) Relay\n", This);
1313 EnterCriticalSection(&d3d9_cs);
1314 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1315 LeaveCriticalSection(&d3d9_cs);
1316 return hr;
1319 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
1320 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1321 HRESULT hr;
1322 TRACE("(%p) Relay\n", This);
1324 EnterCriticalSection(&d3d9_cs);
1325 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1326 LeaveCriticalSection(&d3d9_cs);
1327 return hr;
1330 const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
1332 /* IUnknown */
1333 IDirect3DDevice9Impl_QueryInterface,
1334 IDirect3DDevice9Impl_AddRef,
1335 IDirect3DDevice9Impl_Release,
1336 /* IDirect3DDevice9 */
1337 IDirect3DDevice9Impl_TestCooperativeLevel,
1338 IDirect3DDevice9Impl_GetAvailableTextureMem,
1339 IDirect3DDevice9Impl_EvictManagedResources,
1340 IDirect3DDevice9Impl_GetDirect3D,
1341 IDirect3DDevice9Impl_GetDeviceCaps,
1342 IDirect3DDevice9Impl_GetDisplayMode,
1343 IDirect3DDevice9Impl_GetCreationParameters,
1344 IDirect3DDevice9Impl_SetCursorProperties,
1345 IDirect3DDevice9Impl_SetCursorPosition,
1346 IDirect3DDevice9Impl_ShowCursor,
1347 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
1348 IDirect3DDevice9Impl_GetSwapChain,
1349 IDirect3DDevice9Impl_GetNumberOfSwapChains,
1350 IDirect3DDevice9Impl_Reset,
1351 IDirect3DDevice9Impl_Present,
1352 IDirect3DDevice9Impl_GetBackBuffer,
1353 IDirect3DDevice9Impl_GetRasterStatus,
1354 IDirect3DDevice9Impl_SetDialogBoxMode,
1355 IDirect3DDevice9Impl_SetGammaRamp,
1356 IDirect3DDevice9Impl_GetGammaRamp,
1357 IDirect3DDevice9Impl_CreateTexture,
1358 IDirect3DDevice9Impl_CreateVolumeTexture,
1359 IDirect3DDevice9Impl_CreateCubeTexture,
1360 IDirect3DDevice9Impl_CreateVertexBuffer,
1361 IDirect3DDevice9Impl_CreateIndexBuffer,
1362 IDirect3DDevice9Impl_CreateRenderTarget,
1363 IDirect3DDevice9Impl_CreateDepthStencilSurface,
1364 IDirect3DDevice9Impl_UpdateSurface,
1365 IDirect3DDevice9Impl_UpdateTexture,
1366 IDirect3DDevice9Impl_GetRenderTargetData,
1367 IDirect3DDevice9Impl_GetFrontBufferData,
1368 IDirect3DDevice9Impl_StretchRect,
1369 IDirect3DDevice9Impl_ColorFill,
1370 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
1371 IDirect3DDevice9Impl_SetRenderTarget,
1372 IDirect3DDevice9Impl_GetRenderTarget,
1373 IDirect3DDevice9Impl_SetDepthStencilSurface,
1374 IDirect3DDevice9Impl_GetDepthStencilSurface,
1375 IDirect3DDevice9Impl_BeginScene,
1376 IDirect3DDevice9Impl_EndScene,
1377 IDirect3DDevice9Impl_Clear,
1378 IDirect3DDevice9Impl_SetTransform,
1379 IDirect3DDevice9Impl_GetTransform,
1380 IDirect3DDevice9Impl_MultiplyTransform,
1381 IDirect3DDevice9Impl_SetViewport,
1382 IDirect3DDevice9Impl_GetViewport,
1383 IDirect3DDevice9Impl_SetMaterial,
1384 IDirect3DDevice9Impl_GetMaterial,
1385 IDirect3DDevice9Impl_SetLight,
1386 IDirect3DDevice9Impl_GetLight,
1387 IDirect3DDevice9Impl_LightEnable,
1388 IDirect3DDevice9Impl_GetLightEnable,
1389 IDirect3DDevice9Impl_SetClipPlane,
1390 IDirect3DDevice9Impl_GetClipPlane,
1391 IDirect3DDevice9Impl_SetRenderState,
1392 IDirect3DDevice9Impl_GetRenderState,
1393 IDirect3DDevice9Impl_CreateStateBlock,
1394 IDirect3DDevice9Impl_BeginStateBlock,
1395 IDirect3DDevice9Impl_EndStateBlock,
1396 IDirect3DDevice9Impl_SetClipStatus,
1397 IDirect3DDevice9Impl_GetClipStatus,
1398 IDirect3DDevice9Impl_GetTexture,
1399 IDirect3DDevice9Impl_SetTexture,
1400 IDirect3DDevice9Impl_GetTextureStageState,
1401 IDirect3DDevice9Impl_SetTextureStageState,
1402 IDirect3DDevice9Impl_GetSamplerState,
1403 IDirect3DDevice9Impl_SetSamplerState,
1404 IDirect3DDevice9Impl_ValidateDevice,
1405 IDirect3DDevice9Impl_SetPaletteEntries,
1406 IDirect3DDevice9Impl_GetPaletteEntries,
1407 IDirect3DDevice9Impl_SetCurrentTexturePalette,
1408 IDirect3DDevice9Impl_GetCurrentTexturePalette,
1409 IDirect3DDevice9Impl_SetScissorRect,
1410 IDirect3DDevice9Impl_GetScissorRect,
1411 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
1412 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
1413 IDirect3DDevice9Impl_SetNPatchMode,
1414 IDirect3DDevice9Impl_GetNPatchMode,
1415 IDirect3DDevice9Impl_DrawPrimitive,
1416 IDirect3DDevice9Impl_DrawIndexedPrimitive,
1417 IDirect3DDevice9Impl_DrawPrimitiveUP,
1418 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
1419 IDirect3DDevice9Impl_ProcessVertices,
1420 IDirect3DDevice9Impl_CreateVertexDeclaration,
1421 IDirect3DDevice9Impl_SetVertexDeclaration,
1422 IDirect3DDevice9Impl_GetVertexDeclaration,
1423 IDirect3DDevice9Impl_SetFVF,
1424 IDirect3DDevice9Impl_GetFVF,
1425 IDirect3DDevice9Impl_CreateVertexShader,
1426 IDirect3DDevice9Impl_SetVertexShader,
1427 IDirect3DDevice9Impl_GetVertexShader,
1428 IDirect3DDevice9Impl_SetVertexShaderConstantF,
1429 IDirect3DDevice9Impl_GetVertexShaderConstantF,
1430 IDirect3DDevice9Impl_SetVertexShaderConstantI,
1431 IDirect3DDevice9Impl_GetVertexShaderConstantI,
1432 IDirect3DDevice9Impl_SetVertexShaderConstantB,
1433 IDirect3DDevice9Impl_GetVertexShaderConstantB,
1434 IDirect3DDevice9Impl_SetStreamSource,
1435 IDirect3DDevice9Impl_GetStreamSource,
1436 IDirect3DDevice9Impl_SetStreamSourceFreq,
1437 IDirect3DDevice9Impl_GetStreamSourceFreq,
1438 IDirect3DDevice9Impl_SetIndices,
1439 IDirect3DDevice9Impl_GetIndices,
1440 IDirect3DDevice9Impl_CreatePixelShader,
1441 IDirect3DDevice9Impl_SetPixelShader,
1442 IDirect3DDevice9Impl_GetPixelShader,
1443 IDirect3DDevice9Impl_SetPixelShaderConstantF,
1444 IDirect3DDevice9Impl_GetPixelShaderConstantF,
1445 IDirect3DDevice9Impl_SetPixelShaderConstantI,
1446 IDirect3DDevice9Impl_GetPixelShaderConstantI,
1447 IDirect3DDevice9Impl_SetPixelShaderConstantB,
1448 IDirect3DDevice9Impl_GetPixelShaderConstantB,
1449 IDirect3DDevice9Impl_DrawRectPatch,
1450 IDirect3DDevice9Impl_DrawTriPatch,
1451 IDirect3DDevice9Impl_DeletePatch,
1452 IDirect3DDevice9Impl_CreateQuery
1456 /* Internal function called back during the CreateDevice to create a render target */
1457 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1458 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1459 WINED3DCUBEMAP_FACES Face,IWineD3DSurface** ppSurface,
1460 HANDLE* pSharedHandle) {
1462 HRESULT res = D3D_OK;
1463 IDirect3DSurface9Impl *d3dSurface = NULL;
1464 BOOL Lockable = TRUE;
1466 if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC))
1467 Lockable = FALSE;
1469 TRACE("relay\n");
1470 res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format,
1471 Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
1472 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);
1474 if (SUCCEEDED(res)) {
1475 *ppSurface = d3dSurface->wineD3DSurface;
1476 d3dSurface->container = pSuperior;
1477 IUnknown_Release(d3dSurface->parentDevice);
1478 d3dSurface->parentDevice = NULL;
1479 d3dSurface->forwardReference = pSuperior;
1480 } else {
1481 FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
1483 return res;
1486 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1487 IDirect3DSurface9Impl* surfaceParent;
1488 TRACE("(%p) call back\n", pSurface);
1490 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1491 /* GetParent's AddRef was forwarded to an object in destruction.
1492 * Releasing it here again would cause an endless recursion. */
1493 surfaceParent->forwardReference = NULL;
1494 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);