2 * Copyright (C) 2000 Peter Hunnisett
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 /* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem
20 if WINE continues to only use C code - I suppose that we could always inline in
21 the header file to get around that little problem... */
22 /* FIXME: We need to implement versioning on everything directx 5 and up if these headers
23 are going to be generically useful for directx stuff */
25 #ifndef __WINE_D3DTYPES_H
26 #define __WINE_D3DTYPES_H
28 /* #include <windows.h> FIXME: Need to include for compatibility. Inclusion caused compile fail */
33 #define D3DVALP(val, prec) ((float)(val))
34 #define D3DVAL(val) ((float)(val))
35 typedef float D3DVALUE
,*LPD3DVALUE
;
36 #define D3DDivide(a, b) (float)((double) (a) / (double) (b))
37 #define D3DMultiply(a, b) ((a) * (b))
39 typedef LONG D3DFIXED
;
43 #define CI_GETALPHA(ci) ((ci) >> 24)
44 #define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
45 #define CI_GETFRACTION(ci) ((ci) & 0xff)
46 #define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
47 #define CI_MASKALPHA(ci) ((ci) & 0xffffff)
48 #define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
50 #define RGBA_GETALPHA(rgb) ((rgb) >> 24)
51 #define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
52 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
53 #define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
54 #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
56 #define D3DRGB(r, g, b) \
57 (0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
58 #define D3DRGBA(r, g, b, a) \
59 ( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \
60 | (((long)((g) * 255)) << 8) | (long)((b) * 255) \
63 #define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
64 #define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
65 #define RGB_GETBLUE(rgb) ((rgb) & 0xff)
66 #define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
67 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
68 #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
69 #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
73 #define D3DENUMRET_CANCEL DDENUMRET_CANCEL
74 #define D3DENUMRET_OK DDENUMRET_OK
76 typedef HRESULT (CALLBACK
*LPD3DVALIDATECALLBACK
)(LPVOID lpUserArg
, DWORD dwOffset
);
77 typedef HRESULT (CALLBACK
*LPD3DENUMTEXTUREFORMATSCALLBACK
)(LPDDSURFACEDESC lpDdsd
, LPVOID lpContext
);
78 typedef HRESULT (CALLBACK
*LPD3DENUMPIXELFORMATSCALLBACK
)(LPDDPIXELFORMAT lpDDPixFmt
, LPVOID lpContext
);
80 #ifndef D3DCOLOR_DEFINED
81 typedef DWORD D3DCOLOR
, *LPD3DCOLOR
;
82 #define D3DCOLOR_DEFINED
85 typedef DWORD D3DMATERIALHANDLE
, *LPD3DMATERIALHANDLE
;
86 typedef DWORD D3DTEXTUREHANDLE
, *LPD3DTEXTUREHANDLE
;
87 typedef DWORD D3DMATRIXHANDLE
, *LPD3DMATRIXHANDLE
;
89 typedef struct _D3DCOLORVALUE
{
106 } D3DCOLORVALUE
,*LPD3DCOLORVALUE
;
108 typedef struct _D3DRECT
{
125 } D3DRECT
, *LPD3DRECT
;
127 typedef struct _D3DVECTOR
{
140 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
141 /* the definitions for these methods are in d3dvec.inl */
143 /*** constructors ***/
145 _D3DVECTOR(D3DVALUE f
);
146 _D3DVECTOR(D3DVALUE _x
, D3DVALUE _y
, D3DVALUE _z
);
147 _D3DVECTOR(const D3DVALUE f
[3]);
149 /*** assignment operators ***/
150 _D3DVECTOR
& operator += (const _D3DVECTOR
& v
);
151 _D3DVECTOR
& operator -= (const _D3DVECTOR
& v
);
152 _D3DVECTOR
& operator *= (const _D3DVECTOR
& v
);
153 _D3DVECTOR
& operator /= (const _D3DVECTOR
& v
);
154 _D3DVECTOR
& operator *= (D3DVALUE s
);
155 _D3DVECTOR
& operator /= (D3DVALUE s
);
157 /*** unary operators ***/
158 friend _D3DVECTOR
operator + (const _D3DVECTOR
& v
);
159 friend _D3DVECTOR
operator - (const _D3DVECTOR
& v
);
161 /*** binary operators ***/
162 friend _D3DVECTOR
operator + (const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
163 friend _D3DVECTOR
operator - (const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
165 friend _D3DVECTOR
operator * (const _D3DVECTOR
& v
, D3DVALUE s
);
166 friend _D3DVECTOR
operator * (D3DVALUE s
, const _D3DVECTOR
& v
);
167 friend _D3DVECTOR
operator / (const _D3DVECTOR
& v
, D3DVALUE s
);
169 friend D3DVALUE
SquareMagnitude(const _D3DVECTOR
& v
);
170 friend D3DVALUE
Magnitude(const _D3DVECTOR
& v
);
172 friend _D3DVECTOR
Normalize(const _D3DVECTOR
& v
);
174 friend D3DVALUE
DotProduct(const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
175 friend _D3DVECTOR
CrossProduct(const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
177 } D3DVECTOR
,*LPD3DVECTOR
;
179 typedef struct _D3DHVERTEX
{
193 } D3DHVERTEX
, *LPD3DHVERTEX
;
196 * Transformed/lit vertices
198 typedef struct _D3DTLVERTEX
{
231 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
234 _D3DTLVERTEX(const D3DVECTOR
& v
, float _rhw
, D3DCOLOR _color
, D3DCOLOR _specular
, float _tu
, float _tv
) {
235 sx
= v
.x
; sy
= v
.y
; sz
= v
.z
; rhw
= _rhw
;
236 color
= _color
; specular
= _specular
;
240 } D3DTLVERTEX
, *LPD3DTLVERTEX
;
242 typedef struct _D3DLVERTEX
{
272 } D3DLVERTEX
, *LPD3DLVERTEX
;
274 typedef struct _D3DVERTEX
{
307 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
310 _D3DVERTEX(const D3DVECTOR
& v
, const D3DVECTOR
& n
, float _tu
, float _tv
) {
311 x
= v
.x
; y
= v
.y
; z
= v
.z
;
312 nx
= n
.x
; ny
= n
.y
; nz
= n
.z
;
316 } D3DVERTEX
, *LPD3DVERTEX
;
318 typedef struct _D3DMATRIX
{
319 D3DVALUE _11
, _12
, _13
, _14
;
320 D3DVALUE _21
, _22
, _23
, _24
;
321 D3DVALUE _31
, _32
, _33
, _34
;
322 D3DVALUE _41
, _42
, _43
, _44
;
323 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
326 /* This is different from MS, but avoids anonymous structs. */
327 D3DVALUE
&operator () (int r
, int c
)
328 { return ((D3DVALUE
[4][4])&_11
)[r
][c
]; }
329 const D3DVALUE
&operator() (int r
, int c
) const
330 { return ((const D3DVALUE
[4][4])&_11
)[r
][c
]; }
332 } D3DMATRIX
, *LPD3DMATRIX
;
334 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
335 #include "d3dvec.inl"
338 typedef struct _D3DVIEWPORT
{
350 } D3DVIEWPORT
, *LPD3DVIEWPORT
;
352 typedef struct _D3DVIEWPORT2
{
360 D3DVALUE dvClipWidth
;
361 D3DVALUE dvClipHeight
;
364 } D3DVIEWPORT2
, *LPD3DVIEWPORT2
;
366 typedef struct _D3DVIEWPORT7
{
373 } D3DVIEWPORT7
, *LPD3DVIEWPORT7
;
375 #define D3DMAXUSERCLIPPLANES 32
377 #define D3DCLIPPLANE0 (1 << 0)
378 #define D3DCLIPPLANE1 (1 << 1)
379 #define D3DCLIPPLANE2 (1 << 2)
380 #define D3DCLIPPLANE3 (1 << 3)
381 #define D3DCLIPPLANE4 (1 << 4)
382 #define D3DCLIPPLANE5 (1 << 5)
384 #define D3DCLIP_LEFT 0x00000001
385 #define D3DCLIP_RIGHT 0x00000002
386 #define D3DCLIP_TOP 0x00000004
387 #define D3DCLIP_BOTTOM 0x00000008
388 #define D3DCLIP_FRONT 0x00000010
389 #define D3DCLIP_BACK 0x00000020
390 #define D3DCLIP_GEN0 0x00000040
391 #define D3DCLIP_GEN1 0x00000080
392 #define D3DCLIP_GEN2 0x00000100
393 #define D3DCLIP_GEN3 0x00000200
394 #define D3DCLIP_GEN4 0x00000400
395 #define D3DCLIP_GEN5 0x00000800
397 #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
398 #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
399 #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
400 #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
401 #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
402 #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
403 #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
404 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
405 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
406 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
407 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
408 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
410 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000
411 #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000
412 #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000
413 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000
414 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000
415 #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000
416 #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000
417 #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000
418 #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000
419 #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000
420 #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000
421 #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000
422 #define D3DSTATUS_ZNOTVISIBLE 0x01000000
424 #define D3DSTATUS_CLIPUNIONALL ( \
425 D3DSTATUS_CLIPUNIONLEFT | \
426 D3DSTATUS_CLIPUNIONRIGHT | \
427 D3DSTATUS_CLIPUNIONTOP | \
428 D3DSTATUS_CLIPUNIONBOTTOM | \
429 D3DSTATUS_CLIPUNIONFRONT | \
430 D3DSTATUS_CLIPUNIONBACK | \
431 D3DSTATUS_CLIPUNIONGEN0 | \
432 D3DSTATUS_CLIPUNIONGEN1 | \
433 D3DSTATUS_CLIPUNIONGEN2 | \
434 D3DSTATUS_CLIPUNIONGEN3 | \
435 D3DSTATUS_CLIPUNIONGEN4 | \
436 D3DSTATUS_CLIPUNIONGEN5 \
439 #define D3DSTATUS_CLIPINTERSECTIONALL ( \
440 D3DSTATUS_CLIPINTERSECTIONLEFT | \
441 D3DSTATUS_CLIPINTERSECTIONRIGHT | \
442 D3DSTATUS_CLIPINTERSECTIONTOP | \
443 D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
444 D3DSTATUS_CLIPINTERSECTIONFRONT | \
445 D3DSTATUS_CLIPINTERSECTIONBACK | \
446 D3DSTATUS_CLIPINTERSECTIONGEN0 | \
447 D3DSTATUS_CLIPINTERSECTIONGEN1 | \
448 D3DSTATUS_CLIPINTERSECTIONGEN2 | \
449 D3DSTATUS_CLIPINTERSECTIONGEN3 | \
450 D3DSTATUS_CLIPINTERSECTIONGEN4 | \
451 D3DSTATUS_CLIPINTERSECTIONGEN5 \
454 #define D3DSTATUS_DEFAULT ( \
455 D3DSTATUS_CLIPINTERSECTIONALL | \
456 D3DSTATUS_ZNOTVISIBLE)
458 #define D3DTRANSFORM_CLIPPED 0x00000001
459 #define D3DTRANSFORM_UNCLIPPED 0x00000002
461 typedef struct _D3DTRANSFORMDATA
{
469 DWORD dwClipIntersection
;
472 } D3DTRANSFORMDATA
, *LPD3DTRANSFORMDATA
;
474 typedef struct _D3DLIGHTINGELEMENT
{
475 D3DVECTOR dvPosition
;
477 } D3DLIGHTINGELEMENT
, *LPD3DLIGHTINGELEMENT
;
479 typedef struct _D3DMATERIAL
{
482 D3DCOLORVALUE diffuse
;
483 D3DCOLORVALUE dcvDiffuse
;
486 D3DCOLORVALUE ambient
;
487 D3DCOLORVALUE dcvAmbient
;
490 D3DCOLORVALUE specular
;
491 D3DCOLORVALUE dcvSpecular
;
494 D3DCOLORVALUE emissive
;
495 D3DCOLORVALUE dcvEmissive
;
501 D3DTEXTUREHANDLE hTexture
;
503 } D3DMATERIAL
, *LPD3DMATERIAL
;
505 typedef struct _D3DMATERIAL7
{
507 D3DCOLORVALUE diffuse
;
508 D3DCOLORVALUE dcvDiffuse
;
511 D3DCOLORVALUE ambient
;
512 D3DCOLORVALUE dcvAmbient
;
515 D3DCOLORVALUE specular
;
516 D3DCOLORVALUE dcvSpecular
;
519 D3DCOLORVALUE emissive
;
520 D3DCOLORVALUE dcvEmissive
;
526 } D3DMATERIAL7
, *LPD3DMATERIAL7
;
531 D3DLIGHT_DIRECTIONAL
= 3,
532 D3DLIGHT_PARALLELPOINT
= 4,
534 D3DLIGHT_FORCE_DWORD
= 0x7fffffff
537 typedef struct _D3DLIGHT
{
539 D3DLIGHTTYPE dltType
;
540 D3DCOLORVALUE dcvColor
;
541 D3DVECTOR dvPosition
;
542 D3DVECTOR dvDirection
;
545 D3DVALUE dvAttenuation0
;
546 D3DVALUE dvAttenuation1
;
547 D3DVALUE dvAttenuation2
;
550 } D3DLIGHT
,*LPD3DLIGHT
;
552 typedef struct _D3DLIGHT7
{
553 D3DLIGHTTYPE dltType
;
554 D3DCOLORVALUE dcvDiffuse
;
555 D3DCOLORVALUE dcvSpecular
;
556 D3DCOLORVALUE dcvAmbient
;
557 D3DVECTOR dvPosition
;
558 D3DVECTOR dvDirection
;
561 D3DVALUE dvAttenuation0
;
562 D3DVALUE dvAttenuation1
;
563 D3DVALUE dvAttenuation2
;
566 } D3DLIGHT7
, *LPD3DLIGHT7
;
568 #define D3DLIGHT_ACTIVE 0x00000001
569 #define D3DLIGHT_NO_SPECULAR 0x00000002
570 #define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */
572 #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
574 typedef struct _D3DLIGHT2
{
576 D3DLIGHTTYPE dltType
;
577 D3DCOLORVALUE dcvColor
;
578 D3DVECTOR dvPosition
;
579 D3DVECTOR dvDirection
;
582 D3DVALUE dvAttenuation0
;
583 D3DVALUE dvAttenuation1
;
584 D3DVALUE dvAttenuation2
;
588 } D3DLIGHT2
, *LPD3DLIGHT2
;
590 typedef struct _D3DLIGHTDATA
{
592 LPD3DLIGHTINGELEMENT lpIn
;
596 } D3DLIGHTDATA
, *LPD3DLIGHTDATA
;
598 #define D3DCOLOR_MONO 1
599 #define D3DCOLOR_RGB 2
601 typedef DWORD D3DCOLORMODEL
;
604 #define D3DCLEAR_TARGET 0x00000001
605 #define D3DCLEAR_ZBUFFER 0x00000002
606 #define D3DCLEAR_STENCIL 0x00000004
608 typedef enum _D3DOPCODE
{
612 D3DOP_MATRIXLOAD
= 4,
613 D3DOP_MATRIXMULTIPLY
= 5,
614 D3DOP_STATETRANSFORM
= 6,
615 D3DOP_STATELIGHT
= 7,
616 D3DOP_STATERENDER
= 8,
617 D3DOP_PROCESSVERTICES
= 9,
618 D3DOP_TEXTURELOAD
= 10,
620 D3DOP_BRANCHFORWARD
= 12,
622 D3DOP_SETSTATUS
= 14,
624 D3DOP_FORCE_DWORD
= 0x7fffffff
627 typedef struct _D3DINSTRUCTION
{
631 } D3DINSTRUCTION
, *LPD3DINSTRUCTION
;
633 typedef struct _D3DTEXTURELOAD
{
634 D3DTEXTUREHANDLE hDestTexture
;
635 D3DTEXTUREHANDLE hSrcTexture
;
636 } D3DTEXTURELOAD
, *LPD3DTEXTURELOAD
;
638 typedef struct _D3DPICKRECORD
{
643 } D3DPICKRECORD
, *LPD3DPICKRECORD
;
647 D3DSHADE_GOURAUD
= 2,
649 D3DSHADE_FORCE_DWORD
= 0x7fffffff
654 D3DFILL_WIREFRAME
= 2,
656 D3DFILL_FORCE_DWORD
= 0x7fffffff
659 typedef struct _D3DLINEPATTERN
{
665 D3DFILTER_NEAREST
= 1,
666 D3DFILTER_LINEAR
= 2,
667 D3DFILTER_MIPNEAREST
= 3,
668 D3DFILTER_MIPLINEAR
= 4,
669 D3DFILTER_LINEARMIPNEAREST
= 5,
670 D3DFILTER_LINEARMIPLINEAR
= 6,
671 D3DFILTER_FORCE_DWORD
= 0x7fffffff
677 D3DBLEND_SRCCOLOR
= 3,
678 D3DBLEND_INVSRCCOLOR
= 4,
679 D3DBLEND_SRCALPHA
= 5,
680 D3DBLEND_INVSRCALPHA
= 6,
681 D3DBLEND_DESTALPHA
= 7,
682 D3DBLEND_INVDESTALPHA
= 8,
683 D3DBLEND_DESTCOLOR
= 9,
684 D3DBLEND_INVDESTCOLOR
= 10,
685 D3DBLEND_SRCALPHASAT
= 11,
686 D3DBLEND_BOTHSRCALPHA
= 12,
687 D3DBLEND_BOTHINVSRCALPHA
= 13,
688 D3DBLEND_FORCE_DWORD
= 0x7fffffff
693 D3DTBLEND_MODULATE
= 2,
694 D3DTBLEND_DECALALPHA
= 3,
695 D3DTBLEND_MODULATEALPHA
= 4,
696 D3DTBLEND_DECALMASK
= 5,
697 D3DTBLEND_MODULATEMASK
= 6,
700 D3DTBLEND_FORCE_DWORD
= 0x7fffffff
703 typedef enum _D3DTEXTUREADDRESS
{
704 D3DTADDRESS_WRAP
= 1,
705 D3DTADDRESS_MIRROR
= 2,
706 D3DTADDRESS_CLAMP
= 3,
707 D3DTADDRESS_BORDER
= 4,
708 D3DTADDRESS_FORCE_DWORD
= 0x7fffffff
715 D3DCULL_FORCE_DWORD
= 0x7fffffff
722 D3DCMP_LESSEQUAL
= 4,
725 D3DCMP_GREATEREQUAL
= 7,
727 D3DCMP_FORCE_DWORD
= 0x7fffffff
730 typedef enum _D3DSTENCILOP
{
731 D3DSTENCILOP_KEEP
= 1,
732 D3DSTENCILOP_ZERO
= 2,
733 D3DSTENCILOP_REPLACE
= 3,
734 D3DSTENCILOP_INCRSAT
= 4,
735 D3DSTENCILOP_DECRSAT
= 5,
736 D3DSTENCILOP_INVERT
= 6,
737 D3DSTENCILOP_INCR
= 7,
738 D3DSTENCILOP_DECR
= 8,
739 D3DSTENCILOP_FORCE_DWORD
= 0x7fffffff
742 typedef enum _D3DFOGMODE
{
747 D3DFOG_FORCE_DWORD
= 0x7fffffff
750 typedef enum _D3DZBUFFERTYPE
{
754 D3DZB_FORCE_DWORD
= 0x7fffffff
757 typedef enum _D3DANTIALIASMODE
{
758 D3DANTIALIAS_NONE
= 0,
759 D3DANTIALIAS_SORTDEPENDENT
= 1,
760 D3DANTIALIAS_SORTINDEPENDENT
= 2,
761 D3DANTIALIAS_FORCE_DWORD
= 0x7fffffff
768 D3DVT_FORCE_DWORD
= 0x7fffffff
775 D3DPT_TRIANGLELIST
= 4,
776 D3DPT_TRIANGLESTRIP
= 5,
777 D3DPT_TRIANGLEFAN
= 6,
778 D3DPT_FORCE_DWORD
= 0x7fffffff
781 #define D3DSTATE_OVERRIDE_BIAS 256
783 #define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
785 typedef enum _D3DTRANSFORMSTATETYPE
{
786 D3DTRANSFORMSTATE_WORLD
= 1,
787 D3DTRANSFORMSTATE_VIEW
= 2,
788 D3DTRANSFORMSTATE_PROJECTION
= 3,
789 D3DTRANSFORMSTATE_WORLD1
= 4,
790 D3DTRANSFORMSTATE_WORLD2
= 5,
791 D3DTRANSFORMSTATE_WORLD3
= 6,
792 D3DTRANSFORMSTATE_TEXTURE0
= 16,
793 D3DTRANSFORMSTATE_TEXTURE1
= 17,
794 D3DTRANSFORMSTATE_TEXTURE2
= 18,
795 D3DTRANSFORMSTATE_TEXTURE3
= 19,
796 D3DTRANSFORMSTATE_TEXTURE4
= 20,
797 D3DTRANSFORMSTATE_TEXTURE5
= 21,
798 D3DTRANSFORMSTATE_TEXTURE6
= 22,
799 D3DTRANSFORMSTATE_TEXTURE7
= 23,
800 D3DTRANSFORMSTATE_FORCE_DWORD
= 0x7fffffff
801 } D3DTRANSFORMSTATETYPE
;
804 D3DLIGHTSTATE_MATERIAL
= 1,
805 D3DLIGHTSTATE_AMBIENT
= 2,
806 D3DLIGHTSTATE_COLORMODEL
= 3,
807 D3DLIGHTSTATE_FOGMODE
= 4,
808 D3DLIGHTSTATE_FOGSTART
= 5,
809 D3DLIGHTSTATE_FOGEND
= 6,
810 D3DLIGHTSTATE_FOGDENSITY
= 7,
811 D3DLIGHTSTATE_COLORVERTEX
= 8,
812 D3DLIGHTSTATE_FORCE_DWORD
= 0x7fffffff
816 D3DRENDERSTATE_TEXTUREHANDLE
= 1,
817 D3DRENDERSTATE_ANTIALIAS
= 2,
818 D3DRENDERSTATE_TEXTUREADDRESS
= 3,
819 D3DRENDERSTATE_TEXTUREPERSPECTIVE
= 4,
820 D3DRENDERSTATE_WRAPU
= 5,
821 D3DRENDERSTATE_WRAPV
= 6,
822 D3DRENDERSTATE_ZENABLE
= 7,
823 D3DRENDERSTATE_FILLMODE
= 8,
824 D3DRENDERSTATE_SHADEMODE
= 9,
825 D3DRENDERSTATE_LINEPATTERN
= 10,
826 D3DRENDERSTATE_MONOENABLE
= 11,
827 D3DRENDERSTATE_ROP2
= 12,
828 D3DRENDERSTATE_PLANEMASK
= 13,
829 D3DRENDERSTATE_ZWRITEENABLE
= 14,
830 D3DRENDERSTATE_ALPHATESTENABLE
= 15,
831 D3DRENDERSTATE_LASTPIXEL
= 16,
832 D3DRENDERSTATE_TEXTUREMAG
= 17,
833 D3DRENDERSTATE_TEXTUREMIN
= 18,
834 D3DRENDERSTATE_SRCBLEND
= 19,
835 D3DRENDERSTATE_DESTBLEND
= 20,
836 D3DRENDERSTATE_TEXTUREMAPBLEND
= 21,
837 D3DRENDERSTATE_CULLMODE
= 22,
838 D3DRENDERSTATE_ZFUNC
= 23,
839 D3DRENDERSTATE_ALPHAREF
= 24,
840 D3DRENDERSTATE_ALPHAFUNC
= 25,
841 D3DRENDERSTATE_DITHERENABLE
= 26,
842 D3DRENDERSTATE_ALPHABLENDENABLE
= 27,
843 D3DRENDERSTATE_FOGENABLE
= 28,
844 D3DRENDERSTATE_SPECULARENABLE
= 29,
845 D3DRENDERSTATE_ZVISIBLE
= 30,
846 D3DRENDERSTATE_SUBPIXEL
= 31,
847 D3DRENDERSTATE_SUBPIXELX
= 32,
848 D3DRENDERSTATE_STIPPLEDALPHA
= 33,
849 D3DRENDERSTATE_FOGCOLOR
= 34,
850 D3DRENDERSTATE_FOGTABLEMODE
= 35,
851 D3DRENDERSTATE_FOGTABLESTART
= 36,
852 D3DRENDERSTATE_FOGTABLEEND
= 37,
853 D3DRENDERSTATE_FOGTABLEDENSITY
= 38,
854 D3DRENDERSTATE_FOGSTART
= 36,
855 D3DRENDERSTATE_FOGEND
= 37,
856 D3DRENDERSTATE_FOGDENSITY
= 38,
857 D3DRENDERSTATE_STIPPLEENABLE
= 39,
858 D3DRENDERSTATE_EDGEANTIALIAS
= 40,
859 D3DRENDERSTATE_COLORKEYENABLE
= 41,
860 D3DRENDERSTATE_BORDERCOLOR
= 43,
861 D3DRENDERSTATE_TEXTUREADDRESSU
= 44,
862 D3DRENDERSTATE_TEXTUREADDRESSV
= 45,
863 D3DRENDERSTATE_MIPMAPLODBIAS
= 46,
864 D3DRENDERSTATE_ZBIAS
= 47,
865 D3DRENDERSTATE_RANGEFOGENABLE
= 48,
866 D3DRENDERSTATE_ANISOTROPY
= 49,
867 D3DRENDERSTATE_FLUSHBATCH
= 50,
868 D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT
= 51,
870 D3DRENDERSTATE_STENCILENABLE
= 52,
871 D3DRENDERSTATE_STENCILFAIL
= 53,
872 D3DRENDERSTATE_STENCILZFAIL
= 54,
873 D3DRENDERSTATE_STENCILPASS
= 55,
874 D3DRENDERSTATE_STENCILFUNC
= 56,
875 D3DRENDERSTATE_STENCILREF
= 57,
876 D3DRENDERSTATE_STENCILMASK
= 58,
877 D3DRENDERSTATE_STENCILWRITEMASK
= 59,
878 D3DRENDERSTATE_TEXTUREFACTOR
= 60,
880 D3DRENDERSTATE_STIPPLEPATTERN00
= 64,
881 D3DRENDERSTATE_STIPPLEPATTERN01
= 65,
882 D3DRENDERSTATE_STIPPLEPATTERN02
= 66,
883 D3DRENDERSTATE_STIPPLEPATTERN03
= 67,
884 D3DRENDERSTATE_STIPPLEPATTERN04
= 68,
885 D3DRENDERSTATE_STIPPLEPATTERN05
= 69,
886 D3DRENDERSTATE_STIPPLEPATTERN06
= 70,
887 D3DRENDERSTATE_STIPPLEPATTERN07
= 71,
888 D3DRENDERSTATE_STIPPLEPATTERN08
= 72,
889 D3DRENDERSTATE_STIPPLEPATTERN09
= 73,
890 D3DRENDERSTATE_STIPPLEPATTERN10
= 74,
891 D3DRENDERSTATE_STIPPLEPATTERN11
= 75,
892 D3DRENDERSTATE_STIPPLEPATTERN12
= 76,
893 D3DRENDERSTATE_STIPPLEPATTERN13
= 77,
894 D3DRENDERSTATE_STIPPLEPATTERN14
= 78,
895 D3DRENDERSTATE_STIPPLEPATTERN15
= 79,
896 D3DRENDERSTATE_STIPPLEPATTERN16
= 80,
897 D3DRENDERSTATE_STIPPLEPATTERN17
= 81,
898 D3DRENDERSTATE_STIPPLEPATTERN18
= 82,
899 D3DRENDERSTATE_STIPPLEPATTERN19
= 83,
900 D3DRENDERSTATE_STIPPLEPATTERN20
= 84,
901 D3DRENDERSTATE_STIPPLEPATTERN21
= 85,
902 D3DRENDERSTATE_STIPPLEPATTERN22
= 86,
903 D3DRENDERSTATE_STIPPLEPATTERN23
= 87,
904 D3DRENDERSTATE_STIPPLEPATTERN24
= 88,
905 D3DRENDERSTATE_STIPPLEPATTERN25
= 89,
906 D3DRENDERSTATE_STIPPLEPATTERN26
= 90,
907 D3DRENDERSTATE_STIPPLEPATTERN27
= 91,
908 D3DRENDERSTATE_STIPPLEPATTERN28
= 92,
909 D3DRENDERSTATE_STIPPLEPATTERN29
= 93,
910 D3DRENDERSTATE_STIPPLEPATTERN30
= 94,
911 D3DRENDERSTATE_STIPPLEPATTERN31
= 95,
913 D3DRENDERSTATE_WRAP0
= 128,
914 D3DRENDERSTATE_WRAP1
= 129,
915 D3DRENDERSTATE_WRAP2
= 130,
916 D3DRENDERSTATE_WRAP3
= 131,
917 D3DRENDERSTATE_WRAP4
= 132,
918 D3DRENDERSTATE_WRAP5
= 133,
919 D3DRENDERSTATE_WRAP6
= 134,
920 D3DRENDERSTATE_WRAP7
= 135,
921 D3DRENDERSTATE_CLIPPING
= 136,
922 D3DRENDERSTATE_LIGHTING
= 137,
923 D3DRENDERSTATE_EXTENTS
= 138,
924 D3DRENDERSTATE_AMBIENT
= 139,
925 D3DRENDERSTATE_FOGVERTEXMODE
= 140,
926 D3DRENDERSTATE_COLORVERTEX
= 141,
927 D3DRENDERSTATE_LOCALVIEWER
= 142,
928 D3DRENDERSTATE_NORMALIZENORMALS
= 143,
929 D3DRENDERSTATE_COLORKEYBLENDENABLE
= 144,
930 D3DRENDERSTATE_DIFFUSEMATERIALSOURCE
= 145,
931 D3DRENDERSTATE_SPECULARMATERIALSOURCE
= 146,
932 D3DRENDERSTATE_AMBIENTMATERIALSOURCE
= 147,
933 D3DRENDERSTATE_EMISSIVEMATERIALSOURCE
= 148,
934 D3DRENDERSTATE_VERTEXBLEND
= 151,
935 D3DRENDERSTATE_CLIPPLANEENABLE
= 152,
937 D3DRENDERSTATE_FORCE_DWORD
= 0x7fffffff
939 /* FIXME: We have some retired values that are being reused for DirectX 7 */
940 } D3DRENDERSTATETYPE
;
942 typedef enum _D3DMATERIALCOLORSOURCE
947 D3DMCS_FORCE_DWORD
= 0x7fffffff
948 } D3DMATERIALCOLORSOURCE
;
950 #define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
951 #define D3DRENDERSTATE_WRAPBIAS 128UL
952 #define D3DWRAP_U 0x00000001L
953 #define D3DWRAP_V 0x00000002L
955 #define D3DWRAPCOORD_0 0x00000001L
956 #define D3DWRAPCOORD_1 0x00000002L
957 #define D3DWRAPCOORD_2 0x00000004L
958 #define D3DWRAPCOORD_3 0x00000008L
960 #define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
962 typedef struct _D3DSTATE
{
964 D3DTRANSFORMSTATETYPE dtstTransformStateType
;
965 D3DLIGHTSTATETYPE dlstLightStateType
;
966 D3DRENDERSTATETYPE drstRenderStateType
;
972 } D3DSTATE
, *LPD3DSTATE
;
974 typedef struct _D3DMATRIXLOAD
{
975 D3DMATRIXHANDLE hDestMatrix
;
976 D3DMATRIXHANDLE hSrcMatrix
;
977 } D3DMATRIXLOAD
, *LPD3DMATRIXLOAD
;
979 typedef struct _D3DMATRIXMULTIPLY
{
980 D3DMATRIXHANDLE hDestMatrix
;
981 D3DMATRIXHANDLE hSrcMatrix1
;
982 D3DMATRIXHANDLE hSrcMatrix2
;
983 } D3DMATRIXMULTIPLY
, *LPD3DMATRIXMULTIPLY
;
985 typedef struct _D3DPROCESSVERTICES
{
991 } D3DPROCESSVERTICES
, *LPD3DPROCESSVERTICES
;
993 #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
994 #define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
995 #define D3DPROCESSVERTICES_COPY 0x00000002L
996 #define D3DPROCESSVERTICES_OPMASK 0x00000007L
998 #define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
999 #define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
1001 typedef enum _D3DTEXTURESTAGESTATETYPE
1004 D3DTSS_COLORARG1
= 2,
1005 D3DTSS_COLORARG2
= 3,
1007 D3DTSS_ALPHAARG1
= 5,
1008 D3DTSS_ALPHAARG2
= 6,
1009 D3DTSS_BUMPENVMAT00
= 7,
1010 D3DTSS_BUMPENVMAT01
= 8,
1011 D3DTSS_BUMPENVMAT10
= 9,
1012 D3DTSS_BUMPENVMAT11
= 10,
1013 D3DTSS_TEXCOORDINDEX
= 11,
1014 D3DTSS_ADDRESS
= 12,
1015 D3DTSS_ADDRESSU
= 13,
1016 D3DTSS_ADDRESSV
= 14,
1017 D3DTSS_BORDERCOLOR
= 15,
1018 D3DTSS_MAGFILTER
= 16,
1019 D3DTSS_MINFILTER
= 17,
1020 D3DTSS_MIPFILTER
= 18,
1021 D3DTSS_MIPMAPLODBIAS
= 19,
1022 D3DTSS_MAXMIPLEVEL
= 20,
1023 D3DTSS_MAXANISOTROPY
= 21,
1024 D3DTSS_BUMPENVLSCALE
= 22,
1025 D3DTSS_BUMPENVLOFFSET
= 23,
1026 D3DTSS_TEXTURETRANSFORMFLAGS
= 24,
1027 D3DTSS_FORCE_DWORD
= 0x7fffffff
1028 } D3DTEXTURESTAGESTATETYPE
;
1030 #define D3DTSS_TCI_PASSTHRU 0x00000000
1031 #define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
1032 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
1033 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
1035 typedef enum _D3DTEXTUREOP
1038 D3DTOP_SELECTARG1
= 2,
1039 D3DTOP_SELECTARG2
= 3,
1041 D3DTOP_MODULATE
= 4,
1042 D3DTOP_MODULATE2X
= 5,
1043 D3DTOP_MODULATE4X
= 6,
1046 D3DTOP_ADDSIGNED
= 8,
1047 D3DTOP_ADDSIGNED2X
= 9,
1048 D3DTOP_SUBTRACT
= 10,
1049 D3DTOP_ADDSMOOTH
= 11,
1051 D3DTOP_BLENDDIFFUSEALPHA
= 12,
1052 D3DTOP_BLENDTEXTUREALPHA
= 13,
1053 D3DTOP_BLENDFACTORALPHA
= 14,
1054 D3DTOP_BLENDTEXTUREALPHAPM
= 15,
1055 D3DTOP_BLENDCURRENTALPHA
= 16,
1057 D3DTOP_PREMODULATE
= 17,
1058 D3DTOP_MODULATEALPHA_ADDCOLOR
= 18,
1059 D3DTOP_MODULATECOLOR_ADDALPHA
= 19,
1060 D3DTOP_MODULATEINVALPHA_ADDCOLOR
= 20,
1061 D3DTOP_MODULATEINVCOLOR_ADDALPHA
= 21,
1063 D3DTOP_BUMPENVMAP
= 22,
1064 D3DTOP_BUMPENVMAPLUMINANCE
= 23,
1065 D3DTOP_DOTPRODUCT3
= 24,
1067 D3DTOP_FORCE_DWORD
= 0x7fffffff
1070 #define D3DTA_SELECTMASK 0x0000000f
1071 #define D3DTA_DIFFUSE 0x00000000
1072 #define D3DTA_CURRENT 0x00000001
1073 #define D3DTA_TEXTURE 0x00000002
1074 #define D3DTA_TFACTOR 0x00000003
1075 #define D3DTA_SPECULAR 0x00000004
1076 #define D3DTA_COMPLEMENT 0x00000010
1077 #define D3DTA_ALPHAREPLICATE 0x00000020
1079 typedef enum _D3DTEXTUREMAGFILTER
1083 D3DTFG_FLATCUBIC
= 3,
1084 D3DTFG_GAUSSIANCUBIC
= 4,
1085 D3DTFG_ANISOTROPIC
= 5,
1086 D3DTFG_FORCE_DWORD
= 0x7fffffff
1087 } D3DTEXTUREMAGFILTER
;
1089 typedef enum _D3DTEXTUREMINFILTER
1093 D3DTFN_ANISOTROPIC
= 3,
1094 D3DTFN_FORCE_DWORD
= 0x7fffffff
1095 } D3DTEXTUREMINFILTER
;
1097 typedef enum _D3DTEXTUREMIPFILTER
1102 D3DTFP_FORCE_DWORD
= 0x7fffffff
1103 } D3DTEXTUREMIPFILTER
;
1105 #define D3DTRIFLAG_START 0x00000000L
1106 #define D3DTRIFLAG_STARTFLAT(len) (len)
1107 #define D3DTRIFLAG_ODD 0x0000001eL
1108 #define D3DTRIFLAG_EVEN 0x0000001fL
1110 #define D3DTRIFLAG_EDGEENABLE1 0x00000100L
1111 #define D3DTRIFLAG_EDGEENABLE2 0x00000200L
1112 #define D3DTRIFLAG_EDGEENABLE3 0x00000400L
1113 #define D3DTRIFLAG_EDGEENABLETRIANGLE \
1114 (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
1116 typedef struct _D3DTRIANGLE
{
1130 } D3DTRIANGLE
, *LPD3DTRIANGLE
;
1132 typedef struct _D3DLINE
{
1141 } D3DLINE
, *LPD3DLINE
;
1143 typedef struct _D3DSPAN
{
1146 } D3DSPAN
, *LPD3DSPAN
;
1148 typedef struct _D3DPOINT
{
1151 } D3DPOINT
, *LPD3DPOINT
;
1153 typedef struct _D3DBRANCH
{
1158 } D3DBRANCH
, *LPD3DBRANCH
;
1160 typedef struct _D3DSTATUS
{
1164 } D3DSTATUS
, *LPD3DSTATUS
;
1166 #define D3DSETSTATUS_STATUS 0x00000001L
1167 #define D3DSETSTATUS_EXTENTS 0x00000002L
1168 #define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
1170 typedef struct _D3DCLIPSTATUS
{
1176 } D3DCLIPSTATUS
, *LPD3DCLIPSTATUS
;
1178 #define D3DCLIPSTATUS_STATUS 0x00000001L
1179 #define D3DCLIPSTATUS_EXTENTS2 0x00000002L
1180 #define D3DCLIPSTATUS_EXTENTS3 0x00000004L
1184 DWORD dwTrianglesDrawn
;
1186 DWORD dwPointsDrawn
;
1188 DWORD dwVerticesProcessed
;
1189 } D3DSTATS
, *LPD3DSTATS
;
1191 #define D3DEXECUTE_CLIPPED 0x00000001l
1192 #define D3DEXECUTE_UNCLIPPED 0x00000002l
1194 typedef struct _D3DEXECUTEDATA
{
1196 DWORD dwVertexOffset
;
1197 DWORD dwVertexCount
;
1198 DWORD dwInstructionOffset
;
1199 DWORD dwInstructionLength
;
1200 DWORD dwHVertexOffset
;
1202 } D3DEXECUTEDATA
, *LPD3DEXECUTEDATA
;
1204 #define D3DPAL_FREE 0x00
1205 #define D3DPAL_READONLY 0x40
1206 #define D3DPAL_RESERVED 0x80
1208 typedef struct _D3DVERTEXBUFFERDESC
{
1212 DWORD dwNumVertices
;
1213 } D3DVERTEXBUFFERDESC
, *LPD3DVERTEXBUFFERDESC
;
1215 #define D3DVBCAPS_SYSTEMMEMORY 0x00000800l
1216 #define D3DVBCAPS_WRITEONLY 0x00010000l
1217 #define D3DVBCAPS_OPTIMIZED 0x80000000l
1218 #define D3DVBCAPS_DONOTCLIP 0x00000001l
1220 #define D3DVOP_LIGHT (1 << 10)
1221 #define D3DVOP_TRANSFORM (1 << 0)
1222 #define D3DVOP_CLIP (1 << 2)
1223 #define D3DVOP_EXTENTS (1 << 3)
1225 #define D3DMAXNUMVERTICES ((1<<16) - 1)
1227 #define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
1229 #define D3DPV_DONOTCOPYDATA (1 << 0)
1231 #define D3DFVF_RESERVED0 0x001
1232 #define D3DFVF_POSITION_MASK 0x00E
1233 #define D3DFVF_XYZ 0x002
1234 #define D3DFVF_XYZRHW 0x004
1235 #define D3DFVF_XYZB1 0x006
1236 #define D3DFVF_XYZB2 0x008
1237 #define D3DFVF_XYZB3 0x00a
1238 #define D3DFVF_XYZB4 0x00c
1239 #define D3DFVF_XYZB5 0x00e
1241 #define D3DFVF_NORMAL 0x010
1242 #define D3DFVF_RESERVED1 0x020
1243 #define D3DFVF_DIFFUSE 0x040
1244 #define D3DFVF_SPECULAR 0x080
1245 #define D3DFVF_TEXCOUNT_MASK 0xf00
1246 #define D3DFVF_TEXCOUNT_SHIFT 8
1247 #define D3DFVF_TEX0 0x000
1248 #define D3DFVF_TEX1 0x100
1249 #define D3DFVF_TEX2 0x200
1250 #define D3DFVF_TEX3 0x300
1251 #define D3DFVF_TEX4 0x400
1252 #define D3DFVF_TEX5 0x500
1253 #define D3DFVF_TEX6 0x600
1254 #define D3DFVF_TEX7 0x700
1255 #define D3DFVF_TEX8 0x800
1257 #define D3DFVF_RESERVED2 0xf000
1259 #define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
1260 #define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
1261 D3DFVF_SPECULAR | D3DFVF_TEX1 )
1262 #define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
1265 typedef struct _D3DDP_PTRSTRIDE
{
1270 #define D3DDP_MAXTEXCOORD 8
1272 typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA
{
1273 D3DDP_PTRSTRIDE position
;
1274 D3DDP_PTRSTRIDE normal
;
1275 D3DDP_PTRSTRIDE diffuse
;
1276 D3DDP_PTRSTRIDE specular
;
1277 D3DDP_PTRSTRIDE textureCoords
[D3DDP_MAXTEXCOORD
];
1278 } D3DDRAWPRIMITIVESTRIDEDDATA
,*LPD3DDRAWPRIMITIVESTRIDEDDATA
;
1280 #define D3DVIS_INSIDE_FRUSTUM 0
1281 #define D3DVIS_INTERSECT_FRUSTUM 1
1282 #define D3DVIS_OUTSIDE_FRUSTUM 2
1283 #define D3DVIS_INSIDE_LEFT 0
1284 #define D3DVIS_INTERSECT_LEFT (1 << 2)
1285 #define D3DVIS_OUTSIDE_LEFT (2 << 2)
1286 #define D3DVIS_INSIDE_RIGHT 0
1287 #define D3DVIS_INTERSECT_RIGHT (1 << 4)
1288 #define D3DVIS_OUTSIDE_RIGHT (2 << 4)
1289 #define D3DVIS_INSIDE_TOP 0
1290 #define D3DVIS_INTERSECT_TOP (1 << 6)
1291 #define D3DVIS_OUTSIDE_TOP (2 << 6)
1292 #define D3DVIS_INSIDE_BOTTOM 0
1293 #define D3DVIS_INTERSECT_BOTTOM (1 << 8)
1294 #define D3DVIS_OUTSIDE_BOTTOM (2 << 8)
1295 #define D3DVIS_INSIDE_NEAR 0
1296 #define D3DVIS_INTERSECT_NEAR (1 << 10)
1297 #define D3DVIS_OUTSIDE_NEAR (2 << 10)
1298 #define D3DVIS_INSIDE_FAR 0
1299 #define D3DVIS_INTERSECT_FAR (1 << 12)
1300 #define D3DVIS_OUTSIDE_FAR (2 << 12)
1302 #define D3DVIS_MASK_FRUSTUM (3 << 0)
1303 #define D3DVIS_MASK_LEFT (3 << 2)
1304 #define D3DVIS_MASK_RIGHT (3 << 4)
1305 #define D3DVIS_MASK_TOP (3 << 6)
1306 #define D3DVIS_MASK_BOTTOM (3 << 8)
1307 #define D3DVIS_MASK_NEAR (3 << 10)
1308 #define D3DVIS_MASK_FAR (3 << 12)
1310 #define D3DDEVINFOID_TEXTUREMANAGER 1
1311 #define D3DDEVINFOID_D3DTEXTUREMANAGER 2
1312 #define D3DDEVINFOID_TEXTURING 3
1314 typedef enum _D3DSTATEBLOCKTYPE
1317 D3DSBT_PIXELSTATE
= 2,
1318 D3DSBT_VERTEXSTATE
= 3,
1319 D3DSBT_FORCE_DWORD
= 0xffffffff
1320 } D3DSTATEBLOCKTYPE
;
1322 typedef enum _D3DVERTEXBLENDFLAGS
1324 D3DVBLEND_DISABLE
= 0,
1325 D3DVBLEND_1WEIGHT
= 1,
1326 D3DVBLEND_2WEIGHTS
= 2,
1327 D3DVBLEND_3WEIGHTS
= 3,
1328 } D3DVERTEXBLENDFLAGS
;
1330 typedef enum _D3DTEXTURETRANSFORMFLAGS
{
1331 D3DTTFF_DISABLE
= 0,
1336 D3DTTFF_PROJECTED
= 256,
1337 D3DTTFF_FORCE_DWORD
= 0x7fffffff
1338 } D3DTEXTURETRANSFORMFLAGS
;
1340 #define D3DFVF_TEXTUREFORMAT2 0
1341 #define D3DFVF_TEXTUREFORMAT1 3
1342 #define D3DFVF_TEXTUREFORMAT3 1
1343 #define D3DFVF_TEXTUREFORMAT4 2
1345 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
1346 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
1347 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
1348 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))