2 * IDirect3D8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
34 #include "wine/unicode.h"
36 #include "d3d8_private.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
40 /* IDirect3D IUnknown parts follow: */
41 static HRESULT WINAPI
IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface
, REFIID riid
,LPVOID
*ppobj
)
43 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
45 if (IsEqualGUID(riid
, &IID_IUnknown
)
46 || IsEqualGUID(riid
, &IID_IDirect3D8
)) {
47 IUnknown_AddRef(iface
);
52 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
),ppobj
);
57 static ULONG WINAPI
IDirect3D8Impl_AddRef(LPDIRECT3D8 iface
) {
58 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
59 ULONG ref
= InterlockedIncrement(&This
->ref
);
61 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
66 static ULONG WINAPI
IDirect3D8Impl_Release(LPDIRECT3D8 iface
) {
67 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
68 ULONG ref
= InterlockedDecrement(&This
->ref
);
70 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
73 TRACE("Releasing wined3d %p\n", This
->WineD3D
);
74 IWineD3D_Release(This
->WineD3D
);
75 HeapFree(GetProcessHeap(), 0, This
);
81 /* IDirect3D8 Interface follow: */
82 static HRESULT WINAPI
IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface
, void* pInitializeFunction
) {
83 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
84 return IWineD3D_RegisterSoftwareDevice(This
->WineD3D
, pInitializeFunction
);
87 static UINT WINAPI
IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface
) {
88 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
89 return IWineD3D_GetAdapterCount(This
->WineD3D
);
92 static HRESULT WINAPI
IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface
,
93 UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER8
* pIdentifier
) {
94 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
95 WINED3DADAPTER_IDENTIFIER adapter_id
;
97 /* dx8 and dx9 have different structures to be filled in, with incompatible
98 layouts so pass in pointers to the places to be filled via an internal
100 adapter_id
.Driver
= pIdentifier
->Driver
;
101 adapter_id
.Description
= pIdentifier
->Description
;
102 adapter_id
.DeviceName
= NULL
; /* d3d9 only */
103 adapter_id
.DriverVersion
= &pIdentifier
->DriverVersion
;
104 adapter_id
.VendorId
= &pIdentifier
->VendorId
;
105 adapter_id
.DeviceId
= &pIdentifier
->DeviceId
;
106 adapter_id
.SubSysId
= &pIdentifier
->SubSysId
;
107 adapter_id
.Revision
= &pIdentifier
->Revision
;
108 adapter_id
.DeviceIdentifier
= &pIdentifier
->DeviceIdentifier
;
109 adapter_id
.WHQLLevel
= &pIdentifier
->WHQLLevel
;
111 return IWineD3D_GetAdapterIdentifier(This
->WineD3D
, Adapter
, Flags
, &adapter_id
);
114 static UINT WINAPI
IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface
,UINT Adapter
) {
115 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
116 return IWineD3D_GetAdapterModeCount(This
->WineD3D
, Adapter
, 0 /* format */);
119 static HRESULT WINAPI
IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface
, UINT Adapter
, UINT Mode
, D3DDISPLAYMODE
* pMode
) {
120 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
121 /* FIXME: USe a constant WINED3DFOTMAT_ANY, or something similar */
122 return IWineD3D_EnumAdapterModes(This
->WineD3D
, Adapter
, 0 /* format */, Mode
, (WINED3DDISPLAYMODE
*) pMode
);
125 static HRESULT WINAPI
IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
) {
126 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
127 return IWineD3D_GetAdapterDisplayMode(This
->WineD3D
, Adapter
, (WINED3DDISPLAYMODE
*) pMode
);
130 static HRESULT WINAPI
IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface
,
131 UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
,
132 D3DFORMAT BackBufferFormat
, BOOL Windowed
) {
133 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
134 return IWineD3D_CheckDeviceType(This
->WineD3D
, Adapter
, CheckType
, DisplayFormat
,
135 BackBufferFormat
, Windowed
);
138 static HRESULT WINAPI
IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface
,
139 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
140 DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
) {
141 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
142 return IWineD3D_CheckDeviceFormat(This
->WineD3D
, Adapter
, DeviceType
, AdapterFormat
,
143 Usage
, RType
, CheckFormat
);
146 static HRESULT WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface
,
147 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
,
148 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
) {
149 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
150 return IWineD3D_CheckDeviceMultiSampleType(This
->WineD3D
, Adapter
, DeviceType
, SurfaceFormat
,
151 Windowed
, (WINED3DMULTISAMPLE_TYPE
) MultiSampleType
, NULL
);
154 static HRESULT WINAPI
IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface
,
155 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
156 D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
) {
157 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
158 return IWineD3D_CheckDepthStencilMatch(This
->WineD3D
, Adapter
, DeviceType
, AdapterFormat
,
159 RenderTargetFormat
, DepthStencilFormat
);
162 static HRESULT WINAPI
IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS8
* pCaps
) {
163 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
164 HRESULT hrc
= D3D_OK
;
165 WINED3DCAPS
*pWineCaps
;
167 TRACE("(%p) Relay %d %u %p\n", This
, Adapter
, DeviceType
, pCaps
);
170 return D3DERR_INVALIDCALL
;
172 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
173 if(pWineCaps
== NULL
){
174 return D3DERR_INVALIDCALL
; /*well this is what MSDN says to return*/
176 D3D8CAPSTOWINECAPS(pCaps
, pWineCaps
)
177 hrc
= IWineD3D_GetDeviceCaps(This
->WineD3D
, Adapter
, DeviceType
, pWineCaps
);
178 HeapFree(GetProcessHeap(), 0, pWineCaps
);
180 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
181 if(pCaps
->PixelShaderVersion
> D3DPS_VERSION(1,4)){
182 pCaps
->PixelShaderVersion
= D3DPS_VERSION(1,4);
184 if(pCaps
->VertexShaderVersion
> D3DVS_VERSION(1,1)){
185 pCaps
->VertexShaderVersion
= D3DVS_VERSION(1,1);
188 TRACE("(%p) returning %p\n", This
, pCaps
);
192 static HMONITOR WINAPI
IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface
, UINT Adapter
) {
193 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
194 return IWineD3D_GetAdapterMonitor(This
->WineD3D
, Adapter
);
197 /* Internal function called back during the CreateDevice to create a render target */
198 HRESULT WINAPI
D3D8CB_CreateRenderTarget(IUnknown
*device
, IUnknown
*pSuperior
, UINT Width
, UINT Height
,
199 WINED3DFORMAT Format
, WINED3DMULTISAMPLE_TYPE MultiSample
,
200 DWORD MultisampleQuality
, BOOL Lockable
,
201 IWineD3DSurface
** ppSurface
, HANDLE
* pSharedHandle
) {
202 HRESULT res
= D3D_OK
;
203 IDirect3DSurface8Impl
*d3dSurface
= NULL
;
205 TRACE("(%p) call back\n", device
);
206 res
= IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8
*)device
, Width
, Height
,
207 (D3DFORMAT
)Format
, MultiSample
, Lockable
,
208 (IDirect3DSurface8
**)&d3dSurface
);
210 if (SUCCEEDED(res
)) {
211 *ppSurface
= d3dSurface
->wineD3DSurface
;
212 d3dSurface
->container
= device
;
213 d3dSurface
->isImplicit
= TRUE
;
214 /* Implicit surfaces are created with an refcount of 0 */
215 IUnknown_Release((IUnknown
*)d3dSurface
);
222 ULONG WINAPI
D3D8CB_DestroyRenderTarget(IWineD3DSurface
*pSurface
) {
223 IDirect3DSurface8Impl
* surfaceParent
;
224 TRACE("(%p) call back\n", pSurface
);
226 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
227 surfaceParent
->isImplicit
= FALSE
;
228 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
229 return IDirect3DSurface8_Release((IDirect3DSurface8
*) surfaceParent
);
232 /* Callback for creating the inplicite swapchain when the device is created */
233 static HRESULT WINAPI
D3D8CB_CreateAdditionalSwapChain(IUnknown
*device
,
234 WINED3DPRESENT_PARAMETERS
* pPresentationParameters
,
235 IWineD3DSwapChain
** ppSwapChain
){
236 HRESULT res
= D3D_OK
;
237 IDirect3DSwapChain8Impl
*d3dSwapChain
= NULL
;
238 D3DPRESENT_PARAMETERS localParameters
;
239 TRACE("(%p) call back\n", device
);
241 /* Copy the presentation parameters */
242 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
243 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
244 localParameters
.BackBufferFormat
= pPresentationParameters
->BackBufferFormat
;
245 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
246 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
247 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
248 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
249 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
250 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
251 localParameters
.AutoDepthStencilFormat
= pPresentationParameters
->AutoDepthStencilFormat
;
252 localParameters
.Flags
= pPresentationParameters
->Flags
;
253 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
254 localParameters
.FullScreen_PresentationInterval
= pPresentationParameters
->PresentationInterval
;
256 res
= IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8
*)device
, &localParameters
, (IDirect3DSwapChain8
**)&d3dSwapChain
);
258 /* Copy back the presentation parameters */
259 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
260 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
261 pPresentationParameters
->BackBufferFormat
= localParameters
.BackBufferFormat
;
262 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
263 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
264 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
265 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
266 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
267 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
268 pPresentationParameters
->AutoDepthStencilFormat
= localParameters
.AutoDepthStencilFormat
;
269 pPresentationParameters
->Flags
= localParameters
.Flags
;
270 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
271 pPresentationParameters
->PresentationInterval
= localParameters
.FullScreen_PresentationInterval
;
273 if (SUCCEEDED(res
)) {
274 *ppSwapChain
= d3dSwapChain
->wineD3DSwapChain
;
275 IUnknown_Release(d3dSwapChain
->parentDevice
);
276 d3dSwapChain
->parentDevice
= NULL
;
284 ULONG WINAPI
D3D8CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
285 IUnknown
* swapChainParent
;
286 TRACE("(%p) call back\n", pSwapChain
);
288 IWineD3DSwapChain_GetParent(pSwapChain
, &swapChainParent
);
289 IUnknown_Release(swapChainParent
);
290 return IUnknown_Release(swapChainParent
);
293 /* Internal function called back during the CreateDevice to create a render target */
294 HRESULT WINAPI
D3D8CB_CreateDepthStencilSurface(IUnknown
*device
, IUnknown
*pSuperior
, UINT Width
, UINT Height
,
295 WINED3DFORMAT Format
, WINED3DMULTISAMPLE_TYPE MultiSample
,
296 DWORD MultisampleQuality
, BOOL Discard
,
297 IWineD3DSurface
** ppSurface
, HANDLE
* pSharedHandle
) {
298 HRESULT res
= D3D_OK
;
299 IDirect3DSurface8Impl
*d3dSurface
= NULL
;
300 TRACE("(%p) call back\n", device
);
302 res
= IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8
*)device
, Width
, Height
,
303 (D3DFORMAT
)Format
, MultiSample
, (IDirect3DSurface8
**)&d3dSurface
);
304 if (SUCCEEDED(res
)) {
305 *ppSurface
= d3dSurface
->wineD3DSurface
;
306 d3dSurface
->container
= device
;
307 d3dSurface
->isImplicit
= TRUE
;
308 /* Implicit surfaces are created with an refcount of 0 */
309 IUnknown_Release((IUnknown
*)d3dSurface
);
314 ULONG WINAPI
D3D8CB_DestroyDepthStencilSurface(IWineD3DSurface
*pSurface
) {
315 IDirect3DSurface8Impl
* surfaceParent
;
316 TRACE("(%p) call back\n", pSurface
);
318 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
319 surfaceParent
->isImplicit
= FALSE
;
320 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
321 return IDirect3DSurface8_Release((IDirect3DSurface8
*) surfaceParent
);
324 static HRESULT WINAPI
IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
325 DWORD BehaviourFlags
, D3DPRESENT_PARAMETERS
* pPresentationParameters
,
326 IDirect3DDevice8
** ppReturnedDeviceInterface
) {
328 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
329 IDirect3DDevice8Impl
*object
= NULL
;
330 WINED3DPRESENT_PARAMETERS localParameters
;
332 TRACE("(%p) Relay\n", This
);
334 /* Check the validity range of the adapter parameter */
335 if (Adapter
>= IDirect3D8Impl_GetAdapterCount(iface
)) {
336 *ppReturnedDeviceInterface
= NULL
;
337 return D3DERR_INVALIDCALL
;
340 /* Allocate the storage for the device object */
341 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DDevice8Impl
));
342 if (NULL
== object
) {
343 FIXME("Allocation of memory failed\n");
344 *ppReturnedDeviceInterface
= NULL
;
345 return D3DERR_OUTOFVIDEOMEMORY
;
348 object
->lpVtbl
= &Direct3DDevice8_Vtbl
;
350 object
->shader_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, INITIAL_SHADER_HANDLE_TABLE_SIZE
* sizeof(shader_handle
));
351 object
->shader_handle_table_size
= INITIAL_SHADER_HANDLE_TABLE_SIZE
;
352 *ppReturnedDeviceInterface
= (IDirect3DDevice8
*)object
;
354 /* Allocate an associated WineD3DDevice object */
355 hr
=IWineD3D_CreateDevice(This
->WineD3D
, Adapter
, DeviceType
, hFocusWindow
, BehaviourFlags
, &object
->WineD3DDevice
, (IUnknown
*)object
);
358 HeapFree(GetProcessHeap(), 0, object
);
359 *ppReturnedDeviceInterface
= NULL
;
363 TRACE("(%p) : Created Device %p\n", This
, object
);
365 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
366 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
367 localParameters
.BackBufferFormat
= pPresentationParameters
->BackBufferFormat
;
368 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
369 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
370 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
371 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
372 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
373 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
374 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
375 localParameters
.AutoDepthStencilFormat
= pPresentationParameters
->AutoDepthStencilFormat
;
376 localParameters
.Flags
= pPresentationParameters
->Flags
;
377 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
378 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
380 if(BehaviourFlags
& D3DCREATE_MULTITHREADED
) {
381 IWineD3DDevice_SetMultithreaded(object
->WineD3DDevice
);
384 hr
= IWineD3DDevice_Init3D(object
->WineD3DDevice
, &localParameters
, D3D8CB_CreateAdditionalSwapChain
);
386 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
387 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
388 pPresentationParameters
->BackBufferFormat
= localParameters
.BackBufferFormat
;
389 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
390 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
391 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
392 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
393 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
394 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
395 pPresentationParameters
->AutoDepthStencilFormat
= localParameters
.AutoDepthStencilFormat
;
396 pPresentationParameters
->Flags
= localParameters
.Flags
;
397 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
398 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
401 FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This
, object
->WineD3DDevice
);
402 HeapFree(GetProcessHeap(), 0, object
);
403 *ppReturnedDeviceInterface
= NULL
;
409 const IDirect3D8Vtbl Direct3D8_Vtbl
=
412 IDirect3D8Impl_QueryInterface
,
413 IDirect3D8Impl_AddRef
,
414 IDirect3D8Impl_Release
,
416 IDirect3D8Impl_RegisterSoftwareDevice
,
417 IDirect3D8Impl_GetAdapterCount
,
418 IDirect3D8Impl_GetAdapterIdentifier
,
419 IDirect3D8Impl_GetAdapterModeCount
,
420 IDirect3D8Impl_EnumAdapterModes
,
421 IDirect3D8Impl_GetAdapterDisplayMode
,
422 IDirect3D8Impl_CheckDeviceType
,
423 IDirect3D8Impl_CheckDeviceFormat
,
424 IDirect3D8Impl_CheckDeviceMultiSampleType
,
425 IDirect3D8Impl_CheckDepthStencilMatch
,
426 IDirect3D8Impl_GetDeviceCaps
,
427 IDirect3D8Impl_GetAdapterMonitor
,
428 IDirect3D8Impl_CreateDevice