2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 /* Inner IUnknown methods */
29 static inline struct d3d10_device
*d3d10_device_from_inner_unknown(IUnknown
*iface
)
31 return (struct d3d10_device
*)((char*)iface
- FIELD_OFFSET(struct d3d10_device
, inner_unknown_vtbl
));
34 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **object
)
36 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
38 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
40 if (IsEqualGUID(riid
, &IID_IUnknown
)
41 || IsEqualGUID(riid
, &IID_ID3D10Device
))
43 IUnknown_AddRef((IUnknown
*)This
);
48 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
50 IUnknown_AddRef((IUnknown
*)&This
->device_parent_vtbl
);
51 *object
= &This
->device_parent_vtbl
;
55 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
61 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
63 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
64 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
66 TRACE("%p increasing refcount to %u\n", This
, refcount
);
71 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
73 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
74 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
76 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
80 if (This
->wined3d_device
) IWineD3DDevice_Release(This
->wined3d_device
);
86 /* IUnknown methods */
88 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device
*iface
, REFIID riid
, void **object
)
90 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
91 TRACE("Forwarding to outer IUnknown\n");
92 return IUnknown_QueryInterface(This
->outer_unknown
, riid
, object
);
95 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device
*iface
)
97 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
98 TRACE("Forwarding to outer IUnknown\n");
99 return IUnknown_AddRef(This
->outer_unknown
);
102 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device
*iface
)
104 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
105 TRACE("Forwarding to outer IUnknown\n");
106 return IUnknown_Release(This
->outer_unknown
);
109 /* ID3D10Device methods */
111 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device
*iface
,
112 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
114 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
115 iface
, start_slot
, buffer_count
, buffers
);
118 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device
*iface
,
119 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
121 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
122 iface
, start_slot
, view_count
, views
);
125 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device
*iface
, ID3D10PixelShader
*shader
)
127 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
128 struct d3d10_pixel_shader
*ps
= (struct d3d10_pixel_shader
*)shader
;
130 TRACE("iface %p, shader %p\n", iface
, shader
);
132 IWineD3DDevice_SetPixelShader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
135 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device
*iface
,
136 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
138 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
139 iface
, start_slot
, sampler_count
, samplers
);
142 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device
*iface
, ID3D10VertexShader
*shader
)
144 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
145 struct d3d10_vertex_shader
*vs
= (struct d3d10_vertex_shader
*)shader
;
147 TRACE("iface %p, shader %p\n", iface
, shader
);
149 IWineD3DDevice_SetVertexShader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
152 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device
*iface
,
153 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
155 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
157 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
158 iface
, index_count
, start_index_location
, base_vertex_location
);
160 IWineD3DDevice_SetBaseVertexIndex(This
->wined3d_device
, base_vertex_location
);
161 IWineD3DDevice_DrawIndexedPrimitive(This
->wined3d_device
, start_index_location
, index_count
);
164 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device
*iface
,
165 UINT vertex_count
, UINT start_vertex_location
)
167 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
169 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
170 iface
, vertex_count
, start_vertex_location
);
172 IWineD3DDevice_DrawPrimitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
175 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device
*iface
,
176 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
178 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
179 iface
, start_slot
, buffer_count
, buffers
);
182 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
*input_layout
)
184 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
186 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
188 IWineD3DDevice_SetVertexDeclaration(This
->wined3d_device
,
189 input_layout
? ((struct d3d10_input_layout
*)input_layout
)->wined3d_decl
: NULL
);
192 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device
*iface
,
193 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
,
194 const UINT
*strides
, const UINT
*offsets
)
196 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
199 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
200 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
202 for (i
= 0; i
< buffer_count
; ++i
)
204 IWineD3DDevice_SetStreamSource(This
->wined3d_device
, start_slot
,
205 buffers
[i
] ? ((struct d3d10_buffer
*)buffers
[i
])->wined3d_buffer
: NULL
,
206 offsets
[i
], strides
[i
]);
210 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device
*iface
,
211 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
213 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
215 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
216 iface
, buffer
, debug_dxgi_format(format
), offset
);
218 IWineD3DDevice_SetIndexBuffer(This
->wined3d_device
, buffer
? ((struct d3d10_buffer
*)buffer
)->wined3d_buffer
: NULL
,
219 wined3dformat_from_dxgi_format(format
));
220 if (offset
) FIXME("offset %u not supported.\n", offset
);
223 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device
*iface
,
224 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
225 INT base_vertex_location
, UINT start_instance_location
)
227 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
228 "\tbase_vertex_location %d, start_instance_location %u stub!\n",
229 iface
, instance_index_count
, instance_count
, start_index_location
,
230 base_vertex_location
, start_instance_location
);
233 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device
*iface
,
234 UINT instance_vertex_count
, UINT instance_count
,
235 UINT start_vertex_location
, UINT start_instance_location
)
237 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
238 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
239 start_vertex_location
, start_instance_location
);
242 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device
*iface
,
243 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
245 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
246 iface
, start_slot
, buffer_count
, buffers
);
249 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device
*iface
, ID3D10GeometryShader
*shader
)
251 if (shader
) FIXME("iface %p, shader %p stub!\n", iface
, shader
);
252 else WARN("iface %p, shader %p stub!\n", iface
, shader
);
255 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device
*iface
, D3D10_PRIMITIVE_TOPOLOGY topology
)
257 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
259 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
261 IWineD3DDevice_SetPrimitiveType(This
->wined3d_device
, (WINED3DPRIMITIVETYPE
)topology
);
264 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device
*iface
,
265 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
267 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
268 iface
, start_slot
, view_count
, views
);
271 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device
*iface
,
272 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
274 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
275 iface
, start_slot
, sampler_count
, samplers
);
278 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
280 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
283 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device
*iface
,
284 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
286 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
287 iface
, start_slot
, view_count
, views
);
290 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device
*iface
,
291 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
293 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
294 iface
, start_slot
, sampler_count
, samplers
);
297 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device
*iface
,
298 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
299 ID3D10DepthStencilView
*depth_stencil_view
)
301 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
302 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
305 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device
*iface
,
306 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
308 FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
309 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
312 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device
*iface
,
313 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
315 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
316 iface
, depth_stencil_state
, stencil_ref
);
319 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device
*iface
,
320 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
322 FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface
, target_count
, targets
, offsets
);
325 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device
*iface
)
327 FIXME("iface %p stub!\n", iface
);
330 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device
*iface
, ID3D10RasterizerState
*rasterizer_state
)
332 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
335 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device
*iface
,
336 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
338 FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface
, viewport_count
, viewports
);
341 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device
*iface
,
342 UINT rect_count
, const D3D10_RECT
*rects
)
344 FIXME("iface %p, rect_count %u, rects %p\n", iface
, rect_count
, rects
);
347 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device
*iface
,
348 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
349 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
351 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
352 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
353 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
354 src_resource
, src_subresource_idx
, src_box
);
357 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device
*iface
,
358 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
360 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface
, dst_resource
, src_resource
);
363 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device
*iface
,
364 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
365 const void *data
, UINT row_pitch
, UINT depth_pitch
)
367 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
368 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
371 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device
*iface
,
372 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
374 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
375 struct wined3d_rendertarget_view
*wined3d_view
;
376 const WINED3DCOLORVALUE color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
378 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
379 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
381 wined3d_view
= ((struct d3d10_rendertarget_view
*)render_target_view
)->wined3d_view
;
382 IWineD3DDevice_ClearRendertargetView(This
->wined3d_device
, wined3d_view
, &color
);
385 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device
*iface
,
386 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
388 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
389 iface
, depth_stencil_view
, flags
, depth
, stencil
);
392 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device
*iface
, ID3D10ShaderResourceView
*shader_resource_view
)
394 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
397 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device
*iface
,
398 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
399 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
401 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
402 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
403 iface
, dst_resource
, dst_subresource_idx
,
404 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
407 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device
*iface
,
408 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
410 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
411 iface
, start_slot
, buffer_count
, buffers
);
414 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device
*iface
,
415 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
417 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
418 iface
, start_slot
, view_count
, views
);
421 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device
*iface
, ID3D10PixelShader
**shader
)
423 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
426 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device
*iface
,
427 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
429 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
430 iface
, start_slot
, sampler_count
, samplers
);
433 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device
*iface
, ID3D10VertexShader
**shader
)
435 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
438 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device
*iface
,
439 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
441 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
442 iface
, start_slot
, buffer_count
, buffers
);
445 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
**input_layout
)
447 FIXME("iface %p, input_layout %p stub!\n", iface
, input_layout
);
450 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device
*iface
,
451 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
453 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
454 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
457 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device
*iface
,
458 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
460 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface
, buffer
, format
, offset
);
463 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device
*iface
,
464 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
466 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
467 iface
, start_slot
, buffer_count
, buffers
);
470 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device
*iface
, ID3D10GeometryShader
**shader
)
472 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
475 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device
*iface
, D3D10_PRIMITIVE_TOPOLOGY
*topology
)
477 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
479 TRACE("iface %p, topology %p\n", iface
, topology
);
481 IWineD3DDevice_GetPrimitiveType(This
->wined3d_device
, (WINED3DPRIMITIVETYPE
*)topology
);
484 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device
*iface
,
485 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
487 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
488 iface
, start_slot
, view_count
, views
);
491 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device
*iface
,
492 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
494 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
495 iface
, start_slot
, sampler_count
, samplers
);
498 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device
*iface
,
499 ID3D10Predicate
**predicate
, BOOL
*value
)
501 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
504 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device
*iface
,
505 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
507 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
508 iface
, start_slot
, view_count
, views
);
511 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device
*iface
,
512 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
514 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
515 iface
, start_slot
, sampler_count
, samplers
);
518 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device
*iface
,
519 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
521 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
522 iface
, view_count
, render_target_views
, depth_stencil_view
);
525 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device
*iface
,
526 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
528 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
529 iface
, blend_state
, blend_factor
, sample_mask
);
532 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device
*iface
,
533 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
535 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
536 iface
, depth_stencil_state
, stencil_ref
);
539 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device
*iface
,
540 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
542 FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
543 iface
, buffer_count
, buffers
, offsets
);
546 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device
*iface
, ID3D10RasterizerState
**rasterizer_state
)
548 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
551 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device
*iface
,
552 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
554 FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface
, viewport_count
, viewports
);
557 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
559 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface
, rect_count
, rects
);
562 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device
*iface
)
564 FIXME("iface %p stub!\n", iface
);
569 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device
*iface
, UINT flags
)
571 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
576 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device
*iface
)
578 FIXME("iface %p stub!\n", iface
);
583 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device
*iface
,
584 REFGUID guid
, UINT
*data_size
, void *data
)
586 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
587 iface
, debugstr_guid(guid
), data_size
, data
);
592 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device
*iface
,
593 REFGUID guid
, UINT data_size
, const void *data
)
595 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
596 iface
, debugstr_guid(guid
), data_size
, data
);
601 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device
*iface
,
602 REFGUID guid
, const IUnknown
*data
)
604 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
609 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device
*iface
)
611 FIXME("iface %p stub!\n", iface
);
614 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device
*iface
)
616 FIXME("iface %p stub!\n", iface
);
619 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device
*iface
,
620 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
622 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
623 struct d3d10_buffer
*object
;
626 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
628 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
631 ERR("Failed to allocate D3D10 buffer object memory\n");
632 return E_OUTOFMEMORY
;
635 hr
= d3d10_buffer_init(object
, This
, desc
, data
);
638 WARN("Failed to initialize buffer, hr %#x.\n", hr
);
639 HeapFree(GetProcessHeap(), 0, object
);
643 *buffer
= (ID3D10Buffer
*)object
;
645 TRACE("Created ID3D10Buffer %p\n", object
);
650 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device
*iface
,
651 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
653 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
658 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device
*iface
,
659 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture2D
**texture
)
661 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
662 struct d3d10_texture2d
*object
;
665 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
667 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
670 ERR("Failed to allocate D3D10 texture2d object memory\n");
671 return E_OUTOFMEMORY
;
674 hr
= d3d10_texture2d_init(object
, This
, desc
);
677 WARN("Failed to initialize texture, hr %#x.\n", hr
);
678 HeapFree(GetProcessHeap(), 0, object
);
682 *texture
= (ID3D10Texture2D
*)object
;
684 TRACE("Created ID3D10Texture2D %p\n", object
);
689 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device
*iface
,
690 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture3D
**texture
)
692 struct d3d10_device
*device
= (struct d3d10_device
*)iface
;
693 struct d3d10_texture3d
*object
;
696 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
698 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
701 ERR("Failed to allocate D3D10 texture3d object memory.\n");
702 return E_OUTOFMEMORY
;
705 hr
= d3d10_texture3d_init(object
, device
, desc
);
708 WARN("Failed to initialize texture, hr %#x.\n", hr
);
709 HeapFree(GetProcessHeap(), 0, object
);
713 TRACE("Created 3D texture %p.\n", object
);
714 *texture
= (ID3D10Texture3D
*)object
;
719 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device
*iface
,
720 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
722 struct d3d10_shader_resource_view
*object
;
725 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
727 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
730 ERR("Failed to allocate D3D10 shader resource view object memory.\n");
731 return E_OUTOFMEMORY
;
734 hr
= d3d10_shader_resource_view_init(object
);
737 WARN("Failed to initialize shader resource view, hr %#x.\n", hr
);
738 HeapFree(GetProcessHeap(), 0, object
);
742 TRACE("Created shader resource view %p.\n", object
);
743 *view
= (ID3D10ShaderResourceView
*)object
;
748 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device
*iface
,
749 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
751 struct d3d10_rendertarget_view
*object
;
754 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
756 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
759 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
760 return E_OUTOFMEMORY
;
763 hr
= d3d10_rendertarget_view_init(object
, resource
, desc
);
766 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr
);
767 HeapFree(GetProcessHeap(), 0, object
);
771 TRACE("Created rendertarget view %p.\n", object
);
772 *view
= (ID3D10RenderTargetView
*)object
;
777 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device
*iface
,
778 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
780 struct d3d10_depthstencil_view
*object
;
783 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
785 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
788 ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
789 return E_OUTOFMEMORY
;
792 hr
= d3d10_depthstencil_view_init(object
);
795 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr
);
796 HeapFree(GetProcessHeap(), 0, object
);
800 TRACE("Created depthstencil view %p.\n", object
);
801 *view
= (ID3D10DepthStencilView
*)object
;
806 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device
*iface
,
807 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
808 SIZE_T shader_byte_code_length
, ID3D10InputLayout
**input_layout
)
810 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
811 struct d3d10_input_layout
*object
;
814 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
815 "\tshader_byte_code_length %lu, input_layout %p\n",
816 iface
, element_descs
, element_count
, shader_byte_code
,
817 shader_byte_code_length
, input_layout
);
819 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
822 ERR("Failed to allocate D3D10 input layout object memory\n");
823 return E_OUTOFMEMORY
;
826 hr
= d3d10_input_layout_init(object
, This
, element_descs
, element_count
,
827 shader_byte_code
, shader_byte_code_length
);
830 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
831 HeapFree(GetProcessHeap(), 0, object
);
835 TRACE("Created input layout %p.\n", object
);
836 *input_layout
= (ID3D10InputLayout
*)object
;
841 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device
*iface
,
842 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
844 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
845 struct d3d10_vertex_shader
*object
;
848 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
849 iface
, byte_code
, byte_code_length
, shader
);
851 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
854 ERR("Failed to allocate D3D10 vertex shader object memory\n");
855 return E_OUTOFMEMORY
;
858 hr
= d3d10_vertex_shader_init(object
, This
, byte_code
, byte_code_length
);
861 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
862 HeapFree(GetProcessHeap(), 0, object
);
866 TRACE("Created vertex shader %p.\n", object
);
867 *shader
= (ID3D10VertexShader
*)object
;
872 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device
*iface
,
873 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
875 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
876 struct d3d10_geometry_shader
*object
;
879 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
880 iface
, byte_code
, byte_code_length
, shader
);
882 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
885 ERR("Failed to allocate D3D10 geometry shader object memory\n");
886 return E_OUTOFMEMORY
;
889 hr
= d3d10_geometry_shader_init(object
, This
, byte_code
, byte_code_length
);
892 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
893 HeapFree(GetProcessHeap(), 0, object
);
896 TRACE("Created geometry shader %p.\n", object
);
897 *shader
= (ID3D10GeometryShader
*)object
;
902 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device
*iface
,
903 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
904 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
906 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
907 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
908 iface
, byte_code
, byte_code_length
, output_stream_decls
,
909 output_stream_decl_count
, output_stream_stride
, shader
);
914 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device
*iface
,
915 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
917 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
918 struct d3d10_pixel_shader
*object
;
921 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
922 iface
, byte_code
, byte_code_length
, shader
);
924 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
927 ERR("Failed to allocate D3D10 pixel shader object memory\n");
928 return E_OUTOFMEMORY
;
931 hr
= d3d10_pixel_shader_init(object
, This
, byte_code
, byte_code_length
);
934 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
935 HeapFree(GetProcessHeap(), 0, object
);
939 TRACE("Created pixel shader %p.\n", object
);
940 *shader
= (ID3D10PixelShader
*)object
;
945 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device
*iface
,
946 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
948 struct d3d10_blend_state
*object
;
951 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
953 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
956 ERR("Failed to allocate D3D10 blend state object memory.\n");
957 return E_OUTOFMEMORY
;
960 hr
= d3d10_blend_state_init(object
);
963 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
964 HeapFree(GetProcessHeap(), 0, object
);
968 TRACE("Created blend state %p.\n", object
);
969 *blend_state
= (ID3D10BlendState
*)object
;
974 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device
*iface
,
975 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
977 struct d3d10_depthstencil_state
*object
;
980 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
982 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
985 ERR("Failed to allocate D3D10 depthstencil state object memory.\n");
986 return E_OUTOFMEMORY
;
989 hr
= d3d10_depthstencil_state_init(object
);
992 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
993 HeapFree(GetProcessHeap(), 0, object
);
997 TRACE("Created depthstencil state %p.\n", object
);
998 *depth_stencil_state
= (ID3D10DepthStencilState
*)object
;
1003 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device
*iface
,
1004 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1006 struct d3d10_rasterizer_state
*object
;
1009 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
1011 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1014 ERR("Failed to allocate D3D10 rasterizer state object memory.\n");
1015 return E_OUTOFMEMORY
;
1018 hr
= d3d10_rasterizer_state_init(object
);
1021 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
1022 HeapFree(GetProcessHeap(), 0, object
);
1026 TRACE("Created rasterizer state %p.\n", object
);
1027 *rasterizer_state
= (ID3D10RasterizerState
*)object
;
1032 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device
*iface
,
1033 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1035 struct d3d10_sampler_state
*object
;
1038 FIXME("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
1040 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1043 ERR("Failed to allocate D3D10 sampler state object memory.\n");
1044 return E_OUTOFMEMORY
;
1047 hr
= d3d10_sampler_state_init(object
);
1050 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
1051 HeapFree(GetProcessHeap(), 0, object
);
1055 TRACE("Created sampler state %p.\n", object
);
1056 *sampler_state
= (ID3D10SamplerState
*)object
;
1061 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device
*iface
,
1062 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1064 struct d3d10_query
*object
;
1067 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
1069 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1072 ERR("Failed to allocate D3D10 query object memory.\n");
1073 return E_OUTOFMEMORY
;
1076 hr
= d3d10_query_init(object
);
1079 WARN("Failed to initialize query, hr %#x.\n", hr
);
1080 HeapFree(GetProcessHeap(), 0, object
);
1084 TRACE("Created query %p.\n", object
);
1085 *query
= (ID3D10Query
*)object
;
1090 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device
*iface
,
1091 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1093 FIXME("iface %p, desc %p, predicate %p stub!\n", iface
, desc
, predicate
);
1098 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device
*iface
,
1099 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1101 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1106 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device
*iface
,
1107 DXGI_FORMAT format
, UINT
*format_support
)
1109 FIXME("iface %p, format %s, format_support %p stub!\n",
1110 iface
, debug_dxgi_format(format
), format_support
);
1115 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device
*iface
,
1116 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1118 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1119 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1124 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1126 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1129 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device
*iface
,
1130 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, LPSTR name
,
1131 UINT
*name_length
, LPSTR units
, UINT
*units_length
, LPSTR description
, UINT
*description_length
)
1133 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1134 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1135 iface
, desc
, type
, active_counters
, name
, name_length
,
1136 units
, units_length
, description
, description_length
);
1141 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device
*iface
)
1143 FIXME("iface %p stub!\n", iface
);
1148 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device
*iface
,
1149 HANDLE resource_handle
, REFIID guid
, void **resource
)
1151 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1152 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1157 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device
*iface
, UINT width
, UINT height
)
1159 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1162 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device
*iface
, UINT
*width
, UINT
*height
)
1164 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1167 static const struct ID3D10DeviceVtbl d3d10_device_vtbl
=
1169 /* IUnknown methods */
1170 d3d10_device_QueryInterface
,
1171 d3d10_device_AddRef
,
1172 d3d10_device_Release
,
1173 /* ID3D10Device methods */
1174 d3d10_device_VSSetConstantBuffers
,
1175 d3d10_device_PSSetShaderResources
,
1176 d3d10_device_PSSetShader
,
1177 d3d10_device_PSSetSamplers
,
1178 d3d10_device_VSSetShader
,
1179 d3d10_device_DrawIndexed
,
1181 d3d10_device_PSSetConstantBuffers
,
1182 d3d10_device_IASetInputLayout
,
1183 d3d10_device_IASetVertexBuffers
,
1184 d3d10_device_IASetIndexBuffer
,
1185 d3d10_device_DrawIndexedInstanced
,
1186 d3d10_device_DrawInstanced
,
1187 d3d10_device_GSSetConstantBuffers
,
1188 d3d10_device_GSSetShader
,
1189 d3d10_device_IASetPrimitiveTopology
,
1190 d3d10_device_VSSetShaderResources
,
1191 d3d10_device_VSSetSamplers
,
1192 d3d10_device_SetPredication
,
1193 d3d10_device_GSSetShaderResources
,
1194 d3d10_device_GSSetSamplers
,
1195 d3d10_device_OMSetRenderTargets
,
1196 d3d10_device_OMSetBlendState
,
1197 d3d10_device_OMSetDepthStencilState
,
1198 d3d10_device_SOSetTargets
,
1199 d3d10_device_DrawAuto
,
1200 d3d10_device_RSSetState
,
1201 d3d10_device_RSSetViewports
,
1202 d3d10_device_RSSetScissorRects
,
1203 d3d10_device_CopySubresourceRegion
,
1204 d3d10_device_CopyResource
,
1205 d3d10_device_UpdateSubresource
,
1206 d3d10_device_ClearRenderTargetView
,
1207 d3d10_device_ClearDepthStencilView
,
1208 d3d10_device_GenerateMips
,
1209 d3d10_device_ResolveSubresource
,
1210 d3d10_device_VSGetConstantBuffers
,
1211 d3d10_device_PSGetShaderResources
,
1212 d3d10_device_PSGetShader
,
1213 d3d10_device_PSGetSamplers
,
1214 d3d10_device_VSGetShader
,
1215 d3d10_device_PSGetConstantBuffers
,
1216 d3d10_device_IAGetInputLayout
,
1217 d3d10_device_IAGetVertexBuffers
,
1218 d3d10_device_IAGetIndexBuffer
,
1219 d3d10_device_GSGetConstantBuffers
,
1220 d3d10_device_GSGetShader
,
1221 d3d10_device_IAGetPrimitiveTopology
,
1222 d3d10_device_VSGetShaderResources
,
1223 d3d10_device_VSGetSamplers
,
1224 d3d10_device_GetPredication
,
1225 d3d10_device_GSGetShaderResources
,
1226 d3d10_device_GSGetSamplers
,
1227 d3d10_device_OMGetRenderTargets
,
1228 d3d10_device_OMGetBlendState
,
1229 d3d10_device_OMGetDepthStencilState
,
1230 d3d10_device_SOGetTargets
,
1231 d3d10_device_RSGetState
,
1232 d3d10_device_RSGetViewports
,
1233 d3d10_device_RSGetScissorRects
,
1234 d3d10_device_GetDeviceRemovedReason
,
1235 d3d10_device_SetExceptionMode
,
1236 d3d10_device_GetExceptionMode
,
1237 d3d10_device_GetPrivateData
,
1238 d3d10_device_SetPrivateData
,
1239 d3d10_device_SetPrivateDataInterface
,
1240 d3d10_device_ClearState
,
1242 d3d10_device_CreateBuffer
,
1243 d3d10_device_CreateTexture1D
,
1244 d3d10_device_CreateTexture2D
,
1245 d3d10_device_CreateTexture3D
,
1246 d3d10_device_CreateShaderResourceView
,
1247 d3d10_device_CreateRenderTargetView
,
1248 d3d10_device_CreateDepthStencilView
,
1249 d3d10_device_CreateInputLayout
,
1250 d3d10_device_CreateVertexShader
,
1251 d3d10_device_CreateGeometryShader
,
1252 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1253 d3d10_device_CreatePixelShader
,
1254 d3d10_device_CreateBlendState
,
1255 d3d10_device_CreateDepthStencilState
,
1256 d3d10_device_CreateRasterizerState
,
1257 d3d10_device_CreateSamplerState
,
1258 d3d10_device_CreateQuery
,
1259 d3d10_device_CreatePredicate
,
1260 d3d10_device_CreateCounter
,
1261 d3d10_device_CheckFormatSupport
,
1262 d3d10_device_CheckMultisampleQualityLevels
,
1263 d3d10_device_CheckCounterInfo
,
1264 d3d10_device_CheckCounter
,
1265 d3d10_device_GetCreationFlags
,
1266 d3d10_device_OpenSharedResource
,
1267 d3d10_device_SetTextFilterSize
,
1268 d3d10_device_GetTextFilterSize
,
1271 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1273 /* IUnknown methods */
1274 d3d10_device_inner_QueryInterface
,
1275 d3d10_device_inner_AddRef
,
1276 d3d10_device_inner_Release
,
1279 static void STDMETHODCALLTYPE
d3d10_subresource_destroyed(void *parent
) {}
1281 const struct wined3d_parent_ops d3d10_subresource_parent_ops
=
1283 d3d10_subresource_destroyed
,
1286 /* IWineD3DDeviceParent IUnknown methods */
1288 static inline struct d3d10_device
*device_from_device_parent(IWineD3DDeviceParent
*iface
)
1290 return (struct d3d10_device
*)((char*)iface
- FIELD_OFFSET(struct d3d10_device
, device_parent_vtbl
));
1293 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
1295 struct d3d10_device
*This
= device_from_device_parent(iface
);
1296 return d3d10_device_QueryInterface((ID3D10Device
*)This
, riid
, object
);
1299 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
1301 struct d3d10_device
*This
= device_from_device_parent(iface
);
1302 return d3d10_device_AddRef((ID3D10Device
*)This
);
1305 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
1307 struct d3d10_device
*This
= device_from_device_parent(iface
);
1308 return d3d10_device_Release((ID3D10Device
*)This
);
1311 /* IWineD3DDeviceParent methods */
1313 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
1315 struct d3d10_device
*This
= device_from_device_parent(iface
);
1317 TRACE("iface %p, device %p\n", iface
, device
);
1319 IWineD3DDevice_AddRef(device
);
1320 This
->wined3d_device
= device
;
1323 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
1324 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
1325 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, struct wined3d_surface
**surface
)
1327 struct d3d10_device
*This
= device_from_device_parent(iface
);
1328 struct d3d10_texture2d
*texture
;
1329 D3D10_TEXTURE2D_DESC desc
;
1332 FIXME("iface %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
1333 "\tpool %#x, level %u, face %u, surface %p partial stub!\n",
1334 iface
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
1336 FIXME("Implement DXGI<->wined3d usage conversion\n");
1339 desc
.Height
= height
;
1342 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1343 desc
.SampleDesc
.Count
= 1;
1344 desc
.SampleDesc
.Quality
= 0;
1347 desc
.CPUAccessFlags
= 0;
1350 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1353 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1357 *surface
= texture
->wined3d_surface
;
1358 wined3d_surface_incref(*surface
);
1359 ID3D10Texture2D_Release((ID3D10Texture2D
*)texture
);
1364 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
1365 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
1366 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
1367 struct wined3d_surface
**surface
)
1369 struct d3d10_device
*This
= device_from_device_parent(iface
);
1370 struct d3d10_texture2d
*texture
;
1371 D3D10_TEXTURE2D_DESC desc
;
1374 FIXME("iface %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1375 "\tmultisample_quality %u, lockable %u, surface %p partial stub!\n",
1376 iface
, container_parent
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
1378 FIXME("Implement DXGI<->wined3d usage conversion\n");
1381 desc
.Height
= height
;
1384 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1385 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1386 desc
.SampleDesc
.Quality
= multisample_quality
;
1387 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1388 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1389 desc
.CPUAccessFlags
= 0;
1392 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1395 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1399 *surface
= texture
->wined3d_surface
;
1400 wined3d_surface_incref(*surface
);
1401 ID3D10Texture2D_Release((ID3D10Texture2D
*)texture
);
1406 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
1407 UINT width
, UINT height
, enum wined3d_format_id format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
1408 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
1410 struct d3d10_device
*This
= device_from_device_parent(iface
);
1411 struct d3d10_texture2d
*texture
;
1412 D3D10_TEXTURE2D_DESC desc
;
1415 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1416 "\tmultisample_quality %u, discard %u, surface %p partial stub!\n",
1417 iface
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
1419 FIXME("Implement DXGI<->wined3d usage conversion\n");
1422 desc
.Height
= height
;
1425 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1426 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1427 desc
.SampleDesc
.Quality
= multisample_quality
;
1428 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1429 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1430 desc
.CPUAccessFlags
= 0;
1433 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1436 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1440 *surface
= texture
->wined3d_surface
;
1441 wined3d_surface_incref(*surface
);
1442 ID3D10Texture2D_Release((ID3D10Texture2D
*)texture
);
1447 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
1448 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
1449 WINED3DPOOL pool
, DWORD usage
, struct wined3d_volume
**volume
)
1453 TRACE("iface %p, container_parent %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p.\n",
1454 iface
, container_parent
, width
, height
, depth
, format
, pool
, usage
, volume
);
1456 hr
= wined3d_volume_create(device_from_device_parent(iface
)->wined3d_device
,
1457 width
, height
, depth
, usage
, format
, pool
, NULL
, &d3d10_subresource_parent_ops
, volume
);
1460 WARN("Failed to create wined3d volume, hr %#x.\n", hr
);
1467 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
1468 WINED3DPRESENT_PARAMETERS
*present_parameters
, struct wined3d_swapchain
**swapchain
)
1470 IWineDXGIDevice
*wine_device
;
1473 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
1475 hr
= IWineD3DDeviceParent_QueryInterface(iface
, &IID_IWineDXGIDevice
, (void **)&wine_device
);
1478 ERR("Device should implement IWineDXGIDevice\n");
1482 hr
= IWineDXGIDevice_create_swapchain(wine_device
, present_parameters
, swapchain
);
1483 IWineDXGIDevice_Release(wine_device
);
1486 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
1493 static const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl
=
1495 /* IUnknown methods */
1496 device_parent_QueryInterface
,
1497 device_parent_AddRef
,
1498 device_parent_Release
,
1499 /* IWineD3DDeviceParent methods */
1500 device_parent_WineD3DDeviceCreated
,
1501 device_parent_CreateSurface
,
1502 device_parent_CreateRenderTarget
,
1503 device_parent_CreateDepthStencilSurface
,
1504 device_parent_CreateVolume
,
1505 device_parent_CreateSwapChain
,
1508 void d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
)
1510 device
->vtbl
= &d3d10_device_vtbl
;
1511 device
->inner_unknown_vtbl
= &d3d10_device_inner_unknown_vtbl
;
1512 device
->device_parent_vtbl
= &d3d10_wined3d_device_parent_vtbl
;
1513 device
->refcount
= 1;
1514 device
->outer_unknown
= outer_unknown
;