2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 /* Shader handle functions */
40 static shader_handle
*alloc_shader_handle(IDirect3DDevice8Impl
*This
) {
41 if (This
->free_shader_handles
) {
42 /* Use a free handle */
43 shader_handle
*handle
= This
->free_shader_handles
;
44 This
->free_shader_handles
= *handle
;
47 if (!(This
->allocated_shader_handles
< This
->shader_handle_table_size
)) {
49 DWORD new_size
= This
->shader_handle_table_size
+ (This
->shader_handle_table_size
>> 1);
50 shader_handle
*new_handles
= HeapReAlloc(GetProcessHeap(), 0, This
->shader_handles
, new_size
* sizeof(shader_handle
));
51 if (!new_handles
) return NULL
;
52 This
->shader_handles
= new_handles
;
53 This
->shader_handle_table_size
= new_size
;
56 return &This
->shader_handles
[This
->allocated_shader_handles
++];
59 static void free_shader_handle(IDirect3DDevice8Impl
*This
, shader_handle
*handle
) {
60 *handle
= This
->free_shader_handles
;
61 This
->free_shader_handles
= handle
;
64 /* IDirect3D IUnknown parts follow: */
65 static HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
,REFIID riid
,LPVOID
*ppobj
)
67 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
69 if (IsEqualGUID(riid
, &IID_IUnknown
)
70 || IsEqualGUID(riid
, &IID_IDirect3DDevice8
)) {
71 IUnknown_AddRef(iface
);
76 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
81 static ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
) {
82 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
83 ULONG ref
= InterlockedIncrement(&This
->ref
);
85 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
90 static ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
) {
91 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
94 if (This
->inDestruction
) return 0;
95 ref
= InterlockedDecrement(&This
->ref
);
97 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
102 TRACE("Releasing wined3d device %p\n", This
->WineD3DDevice
);
103 EnterCriticalSection(&d3d8_cs
);
104 This
->inDestruction
= TRUE
;
106 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
107 IWineD3DVertexDeclaration_Release(This
->decls
[i
].decl
);
109 HeapFree(GetProcessHeap(), 0, This
->decls
);
111 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
, D3D8CB_DestroyDepthStencilSurface
, D3D8CB_DestroySwapChain
);
112 IWineD3DDevice_Release(This
->WineD3DDevice
);
113 HeapFree(GetProcessHeap(), 0, This
->shader_handles
);
114 HeapFree(GetProcessHeap(), 0, This
);
115 LeaveCriticalSection(&d3d8_cs
);
120 /* IDirect3DDevice Interface follow: */
121 static HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface
) {
122 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
125 TRACE("(%p) : Relay\n", This
);
126 EnterCriticalSection(&d3d8_cs
);
127 hr
= IWineD3DDevice_TestCooperativeLevel(This
->WineD3DDevice
);
128 LeaveCriticalSection(&d3d8_cs
);
132 static UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
) {
133 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
136 TRACE("(%p) Relay\n", This
);
137 EnterCriticalSection(&d3d8_cs
);
138 hr
= IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
139 LeaveCriticalSection(&d3d8_cs
);
143 static HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
) {
144 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
147 TRACE("(%p) : Relay bytes(%d)\n", This
, Bytes
);
148 EnterCriticalSection(&d3d8_cs
);
149 hr
= IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
150 LeaveCriticalSection(&d3d8_cs
);
154 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
) {
155 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
159 TRACE("(%p) Relay\n", This
);
161 if (NULL
== ppD3D8
) {
162 return D3DERR_INVALIDCALL
;
165 EnterCriticalSection(&d3d8_cs
);
166 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
167 if (hr
== D3D_OK
&& pWineD3D
!= NULL
)
169 IWineD3D_GetParent(pWineD3D
,(IUnknown
**)ppD3D8
);
170 IWineD3D_Release(pWineD3D
);
172 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
175 TRACE("(%p) returning %p\n",This
, *ppD3D8
);
176 LeaveCriticalSection(&d3d8_cs
);
181 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
) {
182 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
183 HRESULT hrc
= D3D_OK
;
184 WINED3DCAPS
*pWineCaps
;
186 TRACE("(%p) : Relay pCaps %p\n", This
, pCaps
);
188 return D3DERR_INVALIDCALL
;
190 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
191 if(pWineCaps
== NULL
){
192 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
195 EnterCriticalSection(&d3d8_cs
);
196 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
197 LeaveCriticalSection(&d3d8_cs
);
198 WINECAPSTOD3D8CAPS(pCaps
, pWineCaps
)
199 HeapFree(GetProcessHeap(), 0, pWineCaps
);
201 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
202 if(pCaps
->PixelShaderVersion
> D3DPS_VERSION(1,4)){
203 pCaps
->PixelShaderVersion
= D3DPS_VERSION(1,4);
205 if(pCaps
->VertexShaderVersion
> D3DVS_VERSION(1,1)){
206 pCaps
->VertexShaderVersion
= D3DVS_VERSION(1,1);
209 TRACE("Returning %p %p\n", This
, pCaps
);
213 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
) {
214 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
216 TRACE("(%p) Relay\n", This
);
218 EnterCriticalSection(&d3d8_cs
);
219 hr
= IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, 0, (WINED3DDISPLAYMODE
*) pMode
);
220 LeaveCriticalSection(&d3d8_cs
);
224 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
225 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
227 TRACE("(%p) Relay\n", This
);
229 EnterCriticalSection(&d3d8_cs
);
230 hr
= IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
231 LeaveCriticalSection(&d3d8_cs
);
235 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
) {
236 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
237 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pCursorBitmap
;
239 TRACE("(%p) Relay\n", This
);
241 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
242 return WINED3DERR_INVALIDCALL
;
245 EnterCriticalSection(&d3d8_cs
);
246 hr
= IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
,XHotSpot
,YHotSpot
,pSurface
->wineD3DSurface
);
247 LeaveCriticalSection(&d3d8_cs
);
251 static void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
) {
252 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
253 TRACE("(%p) Relay\n", This
);
255 EnterCriticalSection(&d3d8_cs
);
256 IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
257 LeaveCriticalSection(&d3d8_cs
);
260 static BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
) {
261 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
263 TRACE("(%p) Relay\n", This
);
265 EnterCriticalSection(&d3d8_cs
);
266 ret
= IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
267 LeaveCriticalSection(&d3d8_cs
);
271 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
) {
272 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
273 IDirect3DSwapChain8Impl
* object
;
274 HRESULT hrc
= D3D_OK
;
275 WINED3DPRESENT_PARAMETERS localParameters
;
277 TRACE("(%p) Relay\n", This
);
279 /* Fix the back buffer count */
280 if(pPresentationParameters
->BackBufferCount
== 0) {
281 pPresentationParameters
->BackBufferCount
= 1;
284 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
285 if (NULL
== object
) {
286 FIXME("Allocation of memory failed\n");
288 return D3DERR_OUTOFVIDEOMEMORY
;
291 object
->lpVtbl
= &Direct3DSwapChain8_Vtbl
;
293 /* Allocate an associated WineD3DDevice object */
294 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
295 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
296 localParameters
.BackBufferFormat
= pPresentationParameters
->BackBufferFormat
;
297 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
298 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
299 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
300 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
301 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
302 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
303 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
304 localParameters
.AutoDepthStencilFormat
= pPresentationParameters
->AutoDepthStencilFormat
;
305 localParameters
.Flags
= pPresentationParameters
->Flags
;
306 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
307 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
309 EnterCriticalSection(&d3d8_cs
);
310 hrc
= IWineD3DDevice_CreateSwapChain(This
->WineD3DDevice
, &localParameters
, &object
->wineD3DSwapChain
, (IUnknown
*)object
, D3D8CB_CreateRenderTarget
, D3D8CB_CreateDepthStencilSurface
, SURFACE_OPENGL
);
311 LeaveCriticalSection(&d3d8_cs
);
313 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
314 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
315 pPresentationParameters
->BackBufferFormat
= localParameters
.BackBufferFormat
;
316 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
317 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
318 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
319 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
320 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
321 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
322 pPresentationParameters
->AutoDepthStencilFormat
= localParameters
.AutoDepthStencilFormat
;
323 pPresentationParameters
->Flags
= localParameters
.Flags
;
324 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
325 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
328 FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This
);
329 HeapFree(GetProcessHeap(), 0 , object
);
332 IUnknown_AddRef(iface
);
333 object
->parentDevice
= iface
;
334 *pSwapChain
= (IDirect3DSwapChain8
*)object
;
336 TRACE("(%p) returning %p\n", This
, *pSwapChain
);
340 static HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
341 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
342 WINED3DPRESENT_PARAMETERS localParameters
;
345 TRACE("(%p) Relay pPresentationParameters(%p)\n", This
, pPresentationParameters
);
347 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
348 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
349 localParameters
.BackBufferFormat
= pPresentationParameters
->BackBufferFormat
;
350 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
351 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
352 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
353 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
354 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
355 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
356 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
357 localParameters
.AutoDepthStencilFormat
= pPresentationParameters
->AutoDepthStencilFormat
;
358 localParameters
.Flags
= pPresentationParameters
->Flags
;
359 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
360 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
362 EnterCriticalSection(&d3d8_cs
);
363 hr
= IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
364 LeaveCriticalSection(&d3d8_cs
);
366 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
367 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
368 pPresentationParameters
->BackBufferFormat
= localParameters
.BackBufferFormat
;
369 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
370 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
371 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
372 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
373 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
374 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
375 pPresentationParameters
->AutoDepthStencilFormat
= localParameters
.AutoDepthStencilFormat
;
376 pPresentationParameters
->Flags
= localParameters
.Flags
;
377 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
378 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
383 static HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
) {
384 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
386 TRACE("(%p) Relay\n", This
);
388 EnterCriticalSection(&d3d8_cs
);
389 hr
= IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
390 LeaveCriticalSection(&d3d8_cs
);
394 static HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
** ppBackBuffer
) {
395 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
396 IWineD3DSurface
*retSurface
= NULL
;
399 TRACE("(%p) Relay\n", This
);
401 EnterCriticalSection(&d3d8_cs
);
402 rc
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, 0, BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &retSurface
);
403 if (rc
== D3D_OK
&& NULL
!= retSurface
&& NULL
!= ppBackBuffer
) {
404 IWineD3DSurface_GetParent(retSurface
, (IUnknown
**)ppBackBuffer
);
405 IWineD3DSurface_Release(retSurface
);
407 LeaveCriticalSection(&d3d8_cs
);
411 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
) {
412 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
414 TRACE("(%p) Relay\n", This
);
416 EnterCriticalSection(&d3d8_cs
);
417 hr
= IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, 0, (WINED3DRASTER_STATUS
*) pRasterStatus
);
418 LeaveCriticalSection(&d3d8_cs
);
422 static void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
) {
423 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
424 TRACE("(%p) Relay\n", This
);
426 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
427 EnterCriticalSection(&d3d8_cs
);
428 IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, 0, Flags
, (CONST WINED3DGAMMARAMP
*) pRamp
);
429 LeaveCriticalSection(&d3d8_cs
);
432 static void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
) {
433 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
434 TRACE("(%p) Relay\n", This
);
436 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
437 EnterCriticalSection(&d3d8_cs
);
438 IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, 0, (WINED3DGAMMARAMP
*) pRamp
);
439 LeaveCriticalSection(&d3d8_cs
);
442 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
,
443 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture8
**ppTexture
) {
444 IDirect3DTexture8Impl
*object
;
445 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
446 HRESULT hrc
= D3D_OK
;
448 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This
, Width
, Height
, Levels
, Usage
, Format
, Pool
);
450 /* Allocate the storage for the device */
451 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DTexture8Impl
));
453 if (NULL
== object
) {
454 FIXME("Allocation of memory failed\n");
455 /* *ppTexture = NULL; */
456 return D3DERR_OUTOFVIDEOMEMORY
;
459 object
->lpVtbl
= &Direct3DTexture8_Vtbl
;
461 EnterCriticalSection(&d3d8_cs
);
462 hrc
= IWineD3DDevice_CreateTexture(This
->WineD3DDevice
, Width
, Height
, Levels
, Usage
& WINED3DUSAGE_MASK
,
463 (WINED3DFORMAT
)Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DTexture
, NULL
, (IUnknown
*)object
, D3D8CB_CreateSurface
);
464 LeaveCriticalSection(&d3d8_cs
);
468 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This
);
469 HeapFree(GetProcessHeap(), 0, object
);
470 /* *ppTexture = NULL; */
472 IUnknown_AddRef(iface
);
473 object
->parentDevice
= iface
;
474 *ppTexture
= (LPDIRECT3DTEXTURE8
) object
;
475 TRACE("(%p) Created Texture %p, %p\n",This
,object
,object
->wineD3DTexture
);
481 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface
,
482 UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
,
483 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DVolumeTexture8
** ppVolumeTexture
) {
485 IDirect3DVolumeTexture8Impl
*object
;
486 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
487 HRESULT hrc
= D3D_OK
;
489 TRACE("(%p) Relay\n", This
);
491 /* Allocate the storage for the device */
492 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVolumeTexture8Impl
));
493 if (NULL
== object
) {
494 FIXME("(%p) allocation of memory failed\n", This
);
495 *ppVolumeTexture
= NULL
;
496 return D3DERR_OUTOFVIDEOMEMORY
;
499 object
->lpVtbl
= &Direct3DVolumeTexture8_Vtbl
;
501 EnterCriticalSection(&d3d8_cs
);
502 hrc
= IWineD3DDevice_CreateVolumeTexture(This
->WineD3DDevice
, Width
, Height
, Depth
, Levels
, Usage
& WINED3DUSAGE_MASK
,
503 (WINED3DFORMAT
)Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DVolumeTexture
, NULL
,
504 (IUnknown
*)object
, D3D8CB_CreateVolume
);
505 LeaveCriticalSection(&d3d8_cs
);
510 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This
);
511 HeapFree(GetProcessHeap(), 0, object
);
512 *ppVolumeTexture
= NULL
;
514 IUnknown_AddRef(iface
);
515 object
->parentDevice
= iface
;
516 *ppVolumeTexture
= (LPDIRECT3DVOLUMETEXTURE8
) object
;
518 TRACE("(%p) returning %p\n", This
, *ppVolumeTexture
);
522 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface
, UINT EdgeLength
, UINT Levels
, DWORD Usage
,
523 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DCubeTexture8
** ppCubeTexture
) {
525 IDirect3DCubeTexture8Impl
*object
;
526 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
529 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This
, EdgeLength
, Levels
, Usage
, Format
, Pool
);
531 /* Allocate the storage for the device */
532 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
534 if (NULL
== object
) {
535 FIXME("(%p) allocation of CubeTexture failed\n", This
);
536 *ppCubeTexture
= NULL
;
537 return D3DERR_OUTOFVIDEOMEMORY
;
540 object
->lpVtbl
= &Direct3DCubeTexture8_Vtbl
;
542 EnterCriticalSection(&d3d8_cs
);
543 hr
= IWineD3DDevice_CreateCubeTexture(This
->WineD3DDevice
, EdgeLength
, Levels
, Usage
& WINED3DUSAGE_MASK
,
544 (WINED3DFORMAT
)Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DCubeTexture
, NULL
, (IUnknown
*)object
,
545 D3D8CB_CreateSurface
);
546 LeaveCriticalSection(&d3d8_cs
);
551 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This
);
552 HeapFree(GetProcessHeap(), 0, object
);
553 *ppCubeTexture
= NULL
;
555 IUnknown_AddRef(iface
);
556 object
->parentDevice
= iface
;
557 *ppCubeTexture
= (LPDIRECT3DCUBETEXTURE8
) object
;
560 TRACE("(%p) returning %p\n",This
, *ppCubeTexture
);
564 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Size
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
, IDirect3DVertexBuffer8
** ppVertexBuffer
) {
565 IDirect3DVertexBuffer8Impl
*object
;
566 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
567 HRESULT hrc
= D3D_OK
;
569 TRACE("(%p) Relay\n", This
);
570 /* Allocate the storage for the device */
571 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVertexBuffer8Impl
));
572 if (NULL
== object
) {
573 FIXME("Allocation of memory failed\n");
574 *ppVertexBuffer
= NULL
;
575 return D3DERR_OUTOFVIDEOMEMORY
;
578 object
->lpVtbl
= &Direct3DVertexBuffer8_Vtbl
;
580 EnterCriticalSection(&d3d8_cs
);
581 hrc
= IWineD3DDevice_CreateVertexBuffer(This
->WineD3DDevice
, Size
, Usage
& WINED3DUSAGE_MASK
, FVF
, (WINED3DPOOL
) Pool
, &(object
->wineD3DVertexBuffer
), NULL
, (IUnknown
*)object
);
582 LeaveCriticalSection(&d3d8_cs
);
587 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This
);
588 HeapFree(GetProcessHeap(), 0, object
);
589 *ppVertexBuffer
= NULL
;
591 IUnknown_AddRef(iface
);
592 object
->parentDevice
= iface
;
593 *ppVertexBuffer
= (LPDIRECT3DVERTEXBUFFER8
) object
;
598 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DIndexBuffer8
** ppIndexBuffer
) {
599 IDirect3DIndexBuffer8Impl
*object
;
600 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
601 HRESULT hrc
= D3D_OK
;
603 TRACE("(%p) Relay\n", This
);
604 /* Allocate the storage for the device */
605 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
606 if (NULL
== object
) {
607 FIXME("Allocation of memory failed\n");
608 *ppIndexBuffer
= NULL
;
609 return D3DERR_OUTOFVIDEOMEMORY
;
612 object
->lpVtbl
= &Direct3DIndexBuffer8_Vtbl
;
614 TRACE("Calling wined3d create index buffer\n");
615 EnterCriticalSection(&d3d8_cs
);
616 hrc
= IWineD3DDevice_CreateIndexBuffer(This
->WineD3DDevice
, Length
, Usage
& WINED3DUSAGE_MASK
, Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DIndexBuffer
, NULL
, (IUnknown
*)object
);
617 LeaveCriticalSection(&d3d8_cs
);
622 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This
);
623 HeapFree(GetProcessHeap(), 0, object
);
624 *ppIndexBuffer
= NULL
;
626 IUnknown_AddRef(iface
);
627 object
->parentDevice
= iface
;
628 *ppIndexBuffer
= (LPDIRECT3DINDEXBUFFER8
)object
;
633 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface8
**ppSurface
,D3DRESOURCETYPE Type
, UINT Usage
,D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
) {
635 IDirect3DSurface8Impl
*object
;
636 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
637 TRACE("(%p) Relay\n", This
);
639 if(MultisampleQuality
> 0){
640 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality
);
643 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
645 MultisampleQuality
=0;
647 /*FIXME: Check MAX bounds of MultisampleQuality*/
649 /* Allocate the storage for the device */
650 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface8Impl
));
651 if (NULL
== object
) {
652 FIXME("Allocation of memory failed\n");
654 return D3DERR_OUTOFVIDEOMEMORY
;
657 object
->lpVtbl
= &Direct3DSurface8_Vtbl
;
660 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This
, Width
, Height
, Format
, *ppSurface
);
662 /* Not called from the VTable, no locking needed */
663 hrc
= IWineD3DDevice_CreateSurface(This
->WineD3DDevice
, Width
, Height
, Format
, Lockable
, Discard
, Level
, &object
->wineD3DSurface
, Type
, Usage
& WINED3DUSAGE_MASK
, (WINED3DPOOL
) Pool
,MultiSample
,MultisampleQuality
, NULL
, SURFACE_OPENGL
, (IUnknown
*)object
);
664 if (hrc
!= D3D_OK
|| NULL
== object
->wineD3DSurface
) {
666 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This
);
667 HeapFree(GetProcessHeap(), 0, object
);
670 IUnknown_AddRef(iface
);
671 object
->parentDevice
= iface
;
672 *ppSurface
= (LPDIRECT3DSURFACE8
) object
;
677 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
, IDirect3DSurface8
** ppSurface
) {
681 EnterCriticalSection(&d3d8_cs
);
682 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, Lockable
, FALSE
/* Discard */, 0 /* Level */ , ppSurface
, D3DRTYPE_SURFACE
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, MultiSample
, 0);
683 LeaveCriticalSection(&d3d8_cs
);
687 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, IDirect3DSurface8
** ppSurface
) {
691 /* TODO: Verify that Discard is false */
692 EnterCriticalSection(&d3d8_cs
);
693 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
, 0 /* Level */
694 ,ppSurface
, D3DRTYPE_SURFACE
, D3DUSAGE_DEPTHSTENCIL
,
695 D3DPOOL_DEFAULT
, MultiSample
, 0);
696 LeaveCriticalSection(&d3d8_cs
);
700 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
701 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
** ppSurface
) {
705 EnterCriticalSection(&d3d8_cs
);
706 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Loackable */ , FALSE
/*Discard*/ , 0 /* Level */ , ppSurface
,
707 D3DRTYPE_SURFACE
, 0 /* Usage (undefined/none) */ , D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
708 LeaveCriticalSection(&d3d8_cs
);
712 static HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
*pSourceSurface
, CONST RECT
*pSourceRects
, UINT cRects
, IDirect3DSurface8
*pDestinationSurface
, CONST POINT
*pDestPoints
) {
713 IDirect3DSurface8Impl
*Source
= (IDirect3DSurface8Impl
*) pSourceSurface
;
714 IDirect3DSurface8Impl
*Dest
= (IDirect3DSurface8Impl
*) pDestinationSurface
;
716 HRESULT hr
= WINED3D_OK
;
717 WINED3DFORMAT srcFormat
, destFormat
;
718 UINT srcWidth
, destWidth
;
719 UINT srcHeight
, destHeight
;
721 WINED3DSURFACE_DESC winedesc
;
723 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface
,
724 pSourceSurface
, pSourceRects
, cRects
, pDestinationSurface
, pDestPoints
);
727 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
728 memset(&winedesc
, 0, sizeof(winedesc
));
730 winedesc
.Format
= &srcFormat
;
731 winedesc
.Width
= &srcWidth
;
732 winedesc
.Height
= &srcHeight
;
733 winedesc
.Size
= &srcSize
;
734 IWineD3DSurface_GetDesc(Source
->wineD3DSurface
, &winedesc
);
736 winedesc
.Format
= &destFormat
;
737 winedesc
.Width
= &destWidth
;
738 winedesc
.Height
= &destHeight
;
739 winedesc
.Size
= NULL
;
740 EnterCriticalSection(&d3d8_cs
);
741 IWineD3DSurface_GetDesc(Dest
->wineD3DSurface
, &winedesc
);
743 /* Check that the source and destination formats match */
744 if (srcFormat
!= destFormat
&& WINED3DFMT_UNKNOWN
!= destFormat
) {
745 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface
, pSourceSurface
, pDestinationSurface
);
746 LeaveCriticalSection(&d3d8_cs
);
747 return WINED3DERR_INVALIDCALL
;
748 } else if (WINED3DFMT_UNKNOWN
== destFormat
) {
749 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface
);
750 IWineD3DSurface_SetFormat(Dest
->wineD3DSurface
, srcFormat
);
751 destFormat
= srcFormat
;
754 /* Quick if complete copy ... */
755 if (cRects
== 0 && pSourceRects
== NULL
&& pDestPoints
== NULL
) {
756 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
759 /* Copy rect by rect */
760 if (NULL
!= pSourceRects
&& NULL
!= pDestPoints
) {
761 for (i
= 0; i
< cRects
; ++i
) {
762 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, pDestPoints
[i
].x
, pDestPoints
[i
].y
, Source
->wineD3DSurface
, (RECT
*) &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
765 for (i
= 0; i
< cRects
; ++i
) {
766 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, (RECT
*) &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
770 LeaveCriticalSection(&d3d8_cs
);
775 static HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
, IDirect3DBaseTexture8
* pDestinationTexture
) {
776 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
778 TRACE("(%p) Relay\n" , This
);
780 EnterCriticalSection(&d3d8_cs
);
781 hr
= IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture8Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture8Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
782 LeaveCriticalSection(&d3d8_cs
);
786 static HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
) {
787 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
788 IDirect3DSurface8Impl
*destSurface
= (IDirect3DSurface8Impl
*)pDestSurface
;
791 TRACE("(%p) Relay\n" , This
);
793 if (pDestSurface
== NULL
) {
794 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This
);
795 return D3DERR_INVALIDCALL
;
798 EnterCriticalSection(&d3d8_cs
);
799 hr
= IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, 0, destSurface
->wineD3DSurface
);
800 LeaveCriticalSection(&d3d8_cs
);
804 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
, IDirect3DSurface8
* pNewZStencil
) {
805 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
806 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pRenderTarget
;
807 IDirect3DSurface8Impl
*pZSurface
= (IDirect3DSurface8Impl
*)pNewZStencil
;
808 IWineD3DSurface
*original_ds
= NULL
;
810 TRACE("(%p) Relay\n" , This
);
812 EnterCriticalSection(&d3d8_cs
);
814 hr
= IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
, &original_ds
);
815 if (hr
== WINED3D_OK
|| hr
== WINED3DERR_NOTFOUND
)
817 hr
= IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, pZSurface
? pZSurface
->wineD3DSurface
: NULL
);
818 if (SUCCEEDED(hr
) && pSurface
)
819 hr
= IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, 0, pSurface
->wineD3DSurface
);
820 if (FAILED(hr
)) IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, original_ds
);
822 if (original_ds
) IWineD3DSurface_Release(original_ds
);
824 LeaveCriticalSection(&d3d8_cs
);
828 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
) {
829 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
831 IWineD3DSurface
*pRenderTarget
;
833 TRACE("(%p) Relay\n" , This
);
835 if (ppRenderTarget
== NULL
) {
836 return D3DERR_INVALIDCALL
;
838 EnterCriticalSection(&d3d8_cs
);
839 hr
= IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
, 0, &pRenderTarget
);
841 if (hr
== D3D_OK
&& pRenderTarget
!= NULL
) {
842 IWineD3DSurface_GetParent(pRenderTarget
,(IUnknown
**)ppRenderTarget
);
843 IWineD3DSurface_Release(pRenderTarget
);
845 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
846 *ppRenderTarget
= NULL
;
848 LeaveCriticalSection(&d3d8_cs
);
853 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
) {
854 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
856 IWineD3DSurface
*pZStencilSurface
;
858 TRACE("(%p) Relay\n" , This
);
859 if(ppZStencilSurface
== NULL
){
860 return D3DERR_INVALIDCALL
;
863 EnterCriticalSection(&d3d8_cs
);
864 hr
=IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
865 if (hr
== WINED3D_OK
) {
866 IWineD3DSurface_GetParent(pZStencilSurface
,(IUnknown
**)ppZStencilSurface
);
867 IWineD3DSurface_Release(pZStencilSurface
);
869 if (hr
!= WINED3DERR_NOTFOUND
)
870 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
871 *ppZStencilSurface
= NULL
;
873 LeaveCriticalSection(&d3d8_cs
);
878 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
) {
879 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
881 TRACE("(%p) Relay\n" , This
);
883 EnterCriticalSection(&d3d8_cs
);
884 hr
= IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
885 LeaveCriticalSection(&d3d8_cs
);
889 static HRESULT WINAPI
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
) {
890 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
892 TRACE("(%p) Relay\n" , This
);
894 EnterCriticalSection(&d3d8_cs
);
895 hr
= IWineD3DDevice_EndScene(This
->WineD3DDevice
);
896 LeaveCriticalSection(&d3d8_cs
);
900 static HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
901 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
903 TRACE("(%p) Relay\n" , This
);
905 /* Note: D3DRECT is compatible with WINED3DRECT */
906 EnterCriticalSection(&d3d8_cs
);
907 hr
= IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (CONST WINED3DRECT
*) pRects
, Flags
, Color
, Z
, Stencil
);
908 LeaveCriticalSection(&d3d8_cs
);
912 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
913 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
915 TRACE("(%p) Relay\n" , This
);
917 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
918 EnterCriticalSection(&d3d8_cs
);
919 hr
= IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
920 LeaveCriticalSection(&d3d8_cs
);
924 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
) {
925 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
927 TRACE("(%p) Relay\n" , This
);
929 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
930 EnterCriticalSection(&d3d8_cs
);
931 hr
= IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
932 LeaveCriticalSection(&d3d8_cs
);
936 static HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
937 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
939 TRACE("(%p) Relay\n" , This
);
941 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
942 EnterCriticalSection(&d3d8_cs
);
943 hr
= IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
944 LeaveCriticalSection(&d3d8_cs
);
948 static HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
) {
949 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
951 TRACE("(%p) Relay\n" , This
);
953 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
954 EnterCriticalSection(&d3d8_cs
);
955 hr
= IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
956 LeaveCriticalSection(&d3d8_cs
);
960 static HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
) {
961 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
963 TRACE("(%p) Relay\n" , This
);
965 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
966 EnterCriticalSection(&d3d8_cs
);
967 hr
= IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
968 LeaveCriticalSection(&d3d8_cs
);
972 static HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
) {
973 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
975 TRACE("(%p) Relay\n" , This
);
977 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
978 EnterCriticalSection(&d3d8_cs
);
979 hr
= IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
980 LeaveCriticalSection(&d3d8_cs
);
984 static HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
) {
985 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
987 TRACE("(%p) Relay\n" , This
);
989 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
990 EnterCriticalSection(&d3d8_cs
);
991 hr
= IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
992 LeaveCriticalSection(&d3d8_cs
);
996 static HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST D3DLIGHT8
* pLight
) {
997 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
999 TRACE("(%p) Relay\n" , This
);
1001 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1002 EnterCriticalSection(&d3d8_cs
);
1003 hr
= IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
1004 LeaveCriticalSection(&d3d8_cs
);
1008 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,D3DLIGHT8
* pLight
) {
1009 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1011 TRACE("(%p) Relay\n" , This
);
1013 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1014 EnterCriticalSection(&d3d8_cs
);
1015 hr
= IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
1016 LeaveCriticalSection(&d3d8_cs
);
1020 static HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL Enable
) {
1021 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1023 TRACE("(%p) Relay\n" , This
);
1025 EnterCriticalSection(&d3d8_cs
);
1026 hr
= IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
1027 LeaveCriticalSection(&d3d8_cs
);
1031 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL
* pEnable
) {
1032 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1034 TRACE("(%p) Relay\n" , This
);
1036 EnterCriticalSection(&d3d8_cs
);
1037 hr
= IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
1038 LeaveCriticalSection(&d3d8_cs
);
1042 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST
float* pPlane
) {
1043 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1045 TRACE("(%p) Relay\n" , This
);
1047 EnterCriticalSection(&d3d8_cs
);
1048 hr
= IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1049 LeaveCriticalSection(&d3d8_cs
);
1053 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,float* pPlane
) {
1054 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1056 TRACE("(%p) Relay\n" , This
);
1058 EnterCriticalSection(&d3d8_cs
);
1059 hr
= IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1060 LeaveCriticalSection(&d3d8_cs
);
1064 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD Value
) {
1065 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1067 TRACE("(%p) Relay\n" , This
);
1069 EnterCriticalSection(&d3d8_cs
);
1070 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
1071 LeaveCriticalSection(&d3d8_cs
);
1075 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD
* pValue
) {
1076 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1078 TRACE("(%p) Relay\n" , This
);
1080 EnterCriticalSection(&d3d8_cs
);
1081 hr
= IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
1082 LeaveCriticalSection(&d3d8_cs
);
1086 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
) {
1087 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1089 TRACE("(%p)\n", This
);
1091 EnterCriticalSection(&d3d8_cs
);
1092 hr
= IWineD3DDevice_BeginStateBlock(This
->WineD3DDevice
);
1093 LeaveCriticalSection(&d3d8_cs
);
1097 static HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
) {
1098 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1100 IWineD3DStateBlock
* wineD3DStateBlock
;
1101 IDirect3DStateBlock8Impl
* object
;
1103 TRACE("(%p) Relay\n", This
);
1105 /* Tell wineD3D to endstateblock before anything else (in case we run out
1106 * of memory later and cause locking problems)
1108 EnterCriticalSection(&d3d8_cs
);
1109 hr
= IWineD3DDevice_EndStateBlock(This
->WineD3DDevice
, &wineD3DStateBlock
);
1111 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
1112 LeaveCriticalSection(&d3d8_cs
);
1116 /* allocate a new IDirectD3DStateBlock */
1117 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,sizeof(IDirect3DStateBlock8Impl
));
1119 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
1121 object
->wineD3DStateBlock
= wineD3DStateBlock
;
1123 *pToken
= (DWORD
)object
;
1124 TRACE("(%p)Returning %p %p\n", This
, object
, wineD3DStateBlock
);
1126 LeaveCriticalSection(&d3d8_cs
);
1130 static HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1131 IDirect3DStateBlock8Impl
*pSB
= (IDirect3DStateBlock8Impl
*) Token
;
1132 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1135 TRACE("(%p) %p Relay\n", This
, pSB
);
1137 EnterCriticalSection(&d3d8_cs
);
1138 hr
= IWineD3DStateBlock_Apply(pSB
->wineD3DStateBlock
);
1139 LeaveCriticalSection(&d3d8_cs
);
1143 static HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1144 IDirect3DStateBlock8Impl
* pSB
= (IDirect3DStateBlock8Impl
*)Token
;
1145 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1148 TRACE("(%p) %p Relay\n", This
, pSB
);
1150 EnterCriticalSection(&d3d8_cs
);
1151 hr
= IWineD3DStateBlock_Capture(pSB
->wineD3DStateBlock
);
1152 LeaveCriticalSection(&d3d8_cs
);
1156 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1157 IDirect3DStateBlock8Impl
* pSB
= (IDirect3DStateBlock8Impl
*)Token
;
1158 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1160 TRACE("(%p) Relay\n", This
);
1162 EnterCriticalSection(&d3d8_cs
);
1163 while(IUnknown_Release((IUnknown
*)pSB
));
1164 LeaveCriticalSection(&d3d8_cs
);
1169 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface
, D3DSTATEBLOCKTYPE Type
, DWORD
* pToken
) {
1170 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1171 IDirect3DStateBlock8Impl
*object
;
1172 HRESULT hrc
= D3D_OK
;
1174 TRACE("(%p) Relay\n", This
);
1176 if(Type
!= D3DSBT_ALL
&& Type
!= D3DSBT_PIXELSTATE
&&
1177 Type
!= D3DSBT_VERTEXSTATE
) {
1178 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1179 return D3DERR_INVALIDCALL
;
1182 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DStateBlock8Impl
));
1183 if (NULL
== object
) {
1185 return E_OUTOFMEMORY
;
1187 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
1190 EnterCriticalSection(&d3d8_cs
);
1191 hrc
= IWineD3DDevice_CreateStateBlock(This
->WineD3DDevice
, (WINED3DSTATEBLOCKTYPE
)Type
, &object
->wineD3DStateBlock
, (IUnknown
*)object
);
1192 LeaveCriticalSection(&d3d8_cs
);
1194 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This
);
1195 HeapFree(GetProcessHeap(), 0, object
);
1198 *pToken
= (DWORD
)object
;
1199 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This
, object
);
1205 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
) {
1206 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1208 TRACE("(%p) Relay\n" , This
);
1209 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1210 EnterCriticalSection(&d3d8_cs
);
1211 hr
= IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1212 LeaveCriticalSection(&d3d8_cs
);
1216 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
) {
1217 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1219 TRACE("(%p) Relay\n" , This
);
1221 EnterCriticalSection(&d3d8_cs
);
1222 hr
= IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1223 LeaveCriticalSection(&d3d8_cs
);
1227 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,IDirect3DBaseTexture8
** ppTexture
) {
1228 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1229 IWineD3DBaseTexture
*retTexture
= NULL
;
1230 HRESULT rc
= D3D_OK
;
1232 TRACE("(%p) Relay\n" , This
);
1234 if(ppTexture
== NULL
){
1235 return D3DERR_INVALIDCALL
;
1238 EnterCriticalSection(&d3d8_cs
);
1239 rc
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, &retTexture
);
1240 if (rc
== D3D_OK
&& NULL
!= retTexture
) {
1241 IWineD3DBaseTexture_GetParent(retTexture
, (IUnknown
**)ppTexture
);
1242 IWineD3DBaseTexture_Release(retTexture
);
1244 FIXME("Call to get texture (%d) failed (%p)\n", Stage
, retTexture
);
1247 LeaveCriticalSection(&d3d8_cs
);
1252 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
* pTexture
) {
1253 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1255 TRACE("(%p) Relay %d %p\n" , This
, Stage
, pTexture
);
1257 EnterCriticalSection(&d3d8_cs
);
1258 hr
= IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
1259 pTexture
==NULL
? NULL
: ((IDirect3DBaseTexture8Impl
*)pTexture
)->wineD3DBaseTexture
);
1260 LeaveCriticalSection(&d3d8_cs
);
1264 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD
* pValue
) {
1265 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1267 TRACE("(%p) Relay\n" , This
);
1270 case D3DTSS_ADDRESSU
:
1271 Type
= WINED3DSAMP_ADDRESSU
;
1273 case D3DTSS_ADDRESSV
:
1274 Type
= WINED3DSAMP_ADDRESSV
;
1276 case D3DTSS_ADDRESSW
:
1277 Type
= WINED3DSAMP_ADDRESSW
;
1279 case D3DTSS_BORDERCOLOR
:
1280 Type
= WINED3DSAMP_BORDERCOLOR
;
1282 case D3DTSS_MAGFILTER
:
1283 Type
= WINED3DSAMP_MAGFILTER
;
1285 case D3DTSS_MAXANISOTROPY
:
1286 Type
= WINED3DSAMP_MAXANISOTROPY
;
1288 case D3DTSS_MAXMIPLEVEL
:
1289 Type
= WINED3DSAMP_MAXMIPLEVEL
;
1291 case D3DTSS_MINFILTER
:
1292 Type
= WINED3DSAMP_MINFILTER
;
1294 case D3DTSS_MIPFILTER
:
1295 Type
= WINED3DSAMP_MIPFILTER
;
1297 case D3DTSS_MIPMAPLODBIAS
:
1298 Type
= WINED3DSAMP_MIPMAPLODBIAS
;
1301 EnterCriticalSection(&d3d8_cs
);
1302 hr
= IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, Type
, pValue
);
1303 LeaveCriticalSection(&d3d8_cs
);
1307 EnterCriticalSection(&d3d8_cs
);
1308 hr
= IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Stage
, Type
, pValue
);
1309 LeaveCriticalSection(&d3d8_cs
);
1313 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
) {
1314 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1316 TRACE("(%p) Relay\n" , This
);
1319 case D3DTSS_ADDRESSU
:
1320 Type
= WINED3DSAMP_ADDRESSU
;
1322 case D3DTSS_ADDRESSV
:
1323 Type
= WINED3DSAMP_ADDRESSV
;
1325 case D3DTSS_ADDRESSW
:
1326 Type
= WINED3DSAMP_ADDRESSW
;
1328 case D3DTSS_BORDERCOLOR
:
1329 Type
= WINED3DSAMP_BORDERCOLOR
;
1331 case D3DTSS_MAGFILTER
:
1332 Type
= WINED3DSAMP_MAGFILTER
;
1334 case D3DTSS_MAXANISOTROPY
:
1335 Type
= WINED3DSAMP_MAXANISOTROPY
;
1337 case D3DTSS_MAXMIPLEVEL
:
1338 Type
= WINED3DSAMP_MAXMIPLEVEL
;
1340 case D3DTSS_MINFILTER
:
1341 Type
= WINED3DSAMP_MINFILTER
;
1343 case D3DTSS_MIPFILTER
:
1344 Type
= WINED3DSAMP_MIPFILTER
;
1346 case D3DTSS_MIPMAPLODBIAS
:
1347 Type
= WINED3DSAMP_MIPMAPLODBIAS
;
1350 EnterCriticalSection(&d3d8_cs
);
1351 hr
= IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, Type
, Value
);
1352 LeaveCriticalSection(&d3d8_cs
);
1356 EnterCriticalSection(&d3d8_cs
);
1357 hr
= IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Stage
, Type
, Value
);
1358 LeaveCriticalSection(&d3d8_cs
);
1362 static HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
) {
1363 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1365 TRACE("(%p) Relay\n" , This
);
1367 EnterCriticalSection(&d3d8_cs
);
1368 hr
= IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1369 LeaveCriticalSection(&d3d8_cs
);
1373 static HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface
, DWORD DevInfoID
, void* pDevInfoStruct
, DWORD DevInfoStructSize
) {
1374 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1375 FIXME("(%p) : stub\n", This
);
1379 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
) {
1380 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1382 TRACE("(%p) Relay\n" , This
);
1384 EnterCriticalSection(&d3d8_cs
);
1385 hr
= IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1386 LeaveCriticalSection(&d3d8_cs
);
1390 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
1391 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1393 TRACE("(%p) Relay\n" , This
);
1395 EnterCriticalSection(&d3d8_cs
);
1396 hr
= IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1397 LeaveCriticalSection(&d3d8_cs
);
1401 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
) {
1402 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1404 TRACE("(%p) Relay\n" , This
);
1406 EnterCriticalSection(&d3d8_cs
);
1407 hr
= IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1408 LeaveCriticalSection(&d3d8_cs
);
1412 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
) {
1413 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1415 TRACE("(%p) Relay\n" , This
);
1417 EnterCriticalSection(&d3d8_cs
);
1418 hr
= IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1419 LeaveCriticalSection(&d3d8_cs
);
1423 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
) {
1424 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1426 TRACE("(%p) Relay\n" , This
);
1428 EnterCriticalSection(&d3d8_cs
);
1429 hr
= IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1430 LeaveCriticalSection(&d3d8_cs
);
1434 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,
1435 UINT MinVertexIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
) {
1436 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1438 TRACE("(%p) Relay\n" , This
);
1440 EnterCriticalSection(&d3d8_cs
);
1441 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, PrimitiveType
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
1442 LeaveCriticalSection(&d3d8_cs
);
1446 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT PrimitiveCount
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
) {
1447 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1449 TRACE("(%p) Relay\n" , This
);
1451 EnterCriticalSection(&d3d8_cs
);
1452 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1453 LeaveCriticalSection(&d3d8_cs
);
1457 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT MinVertexIndex
,
1458 UINT NumVertexIndices
,UINT PrimitiveCount
,CONST
void* pIndexData
,
1459 D3DFORMAT IndexDataFormat
,CONST
void* pVertexStreamZeroData
,
1460 UINT VertexStreamZeroStride
) {
1461 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1463 TRACE("(%p) Relay\n" , This
);
1465 EnterCriticalSection(&d3d8_cs
);
1466 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1467 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1468 LeaveCriticalSection(&d3d8_cs
);
1472 static HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
) {
1473 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1475 TRACE("(%p) Relay\n" , This
);
1477 EnterCriticalSection(&d3d8_cs
);
1478 hr
= IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, ((IDirect3DVertexBuffer8Impl
*)pDestBuffer
)->wineD3DVertexBuffer
, NULL
, Flags
);
1479 LeaveCriticalSection(&d3d8_cs
);
1483 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8
*iface
, CONST DWORD
*declaration
, IDirect3DVertexDeclaration8
**decl_ptr
) {
1484 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1485 IDirect3DVertexDeclaration8Impl
*object
;
1486 WINED3DVERTEXELEMENT
*wined3d_elements
;
1487 UINT wined3d_element_count
;
1488 HRESULT hr
= D3D_OK
;
1490 TRACE("(%p) : declaration %p\n", This
, declaration
);
1492 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1494 ERR("Memory allocation failed\n");
1496 return D3DERR_OUTOFVIDEOMEMORY
;
1499 object
->ref_count
= 1;
1500 object
->lpVtbl
= &Direct3DVertexDeclaration8_Vtbl
;
1502 wined3d_element_count
= convert_to_wined3d_declaration(declaration
, &object
->elements_size
, &wined3d_elements
);
1503 object
->elements
= HeapAlloc(GetProcessHeap(), 0, object
->elements_size
);
1504 if (!object
->elements
) {
1505 ERR("Memory allocation failed\n");
1506 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
1507 HeapFree(GetProcessHeap(), 0, object
);
1509 return D3DERR_OUTOFVIDEOMEMORY
;
1512 CopyMemory(object
->elements
, declaration
, object
->elements_size
);
1514 EnterCriticalSection(&d3d8_cs
);
1515 hr
= IWineD3DDevice_CreateVertexDeclaration(This
->WineD3DDevice
, &object
->wined3d_vertex_declaration
,
1516 (IUnknown
*)object
, wined3d_elements
, wined3d_element_count
);
1517 LeaveCriticalSection(&d3d8_cs
);
1518 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
1521 ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This
);
1522 HeapFree(GetProcessHeap(), 0, object
->elements
);
1523 HeapFree(GetProcessHeap(), 0, object
);
1525 *decl_ptr
= (IDirect3DVertexDeclaration8
*)object
;
1526 TRACE("(%p) : Created vertex declaration %p\n", This
, object
);
1532 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pDeclaration
, CONST DWORD
* pFunction
, DWORD
* ppShader
, DWORD Usage
) {
1533 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1534 HRESULT hrc
= D3D_OK
;
1535 IDirect3DVertexShader8Impl
*object
;
1536 IWineD3DVertexDeclaration
*wined3d_vertex_declaration
;
1537 const DWORD
*token
= pDeclaration
;
1539 /* Test if the vertex declaration is valid */
1540 while (D3DVSD_END() != *token
) {
1541 D3DVSD_TOKENTYPE token_type
= ((*token
& D3DVSD_TOKENTYPEMASK
) >> D3DVSD_TOKENTYPESHIFT
);
1543 if (token_type
== D3DVSD_TOKEN_STREAMDATA
&& !(token_type
& 0x10000000)) {
1544 DWORD type
= ((*token
& D3DVSD_DATATYPEMASK
) >> D3DVSD_DATATYPESHIFT
);
1545 DWORD reg
= ((*token
& D3DVSD_VERTEXREGMASK
) >> D3DVSD_VERTEXREGSHIFT
);
1547 if(reg
== D3DVSDE_NORMAL
&& type
!= D3DVSDT_FLOAT3
&& !pFunction
) {
1548 WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
1549 return D3DERR_INVALIDCALL
;
1552 token
+= parse_token(token
);
1555 /* Setup a stub object for now */
1556 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1557 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
1558 if (NULL
== object
) {
1559 FIXME("Allocation of memory failed\n");
1561 return D3DERR_OUTOFVIDEOMEMORY
;
1565 object
->lpVtbl
= &Direct3DVertexShader8_Vtbl
;
1567 EnterCriticalSection(&d3d8_cs
);
1568 hrc
= IDirect3DDevice8Impl_CreateVertexDeclaration(iface
, pDeclaration
, &object
->vertex_declaration
);
1570 ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This
);
1571 LeaveCriticalSection(&d3d8_cs
);
1572 HeapFree(GetProcessHeap(), 0, object
);
1574 return D3DERR_INVALIDCALL
;
1576 wined3d_vertex_declaration
= ((IDirect3DVertexDeclaration8Impl
*)object
->vertex_declaration
)->wined3d_vertex_declaration
;
1578 /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1579 hrc
= IWineD3DDevice_CreateVertexShader(This
->WineD3DDevice
, wined3d_vertex_declaration
, pFunction
, &object
->wineD3DVertexShader
, (IUnknown
*)object
);
1582 /* free up object */
1583 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1584 HeapFree(GetProcessHeap(), 0, object
);
1587 /* TODO: Store the VS declarations locally so that they can be dereferenced with a value higher than VS_HIGHESTFIXEDFXF */
1588 shader_handle
*handle
= alloc_shader_handle(This
);
1590 ERR("Failed to allocate shader handle\n");
1591 IDirect3DVertexShader8_Release((IUnknown
*)object
);
1592 hrc
= E_OUTOFMEMORY
;
1595 object
->handle
= (handle
- This
->shader_handles
) + VS_HIGHESTFIXEDFXF
+ 1;
1596 *ppShader
= object
->handle
;
1598 load_local_constants(pDeclaration
, object
->wineD3DVertexShader
);
1599 TRACE("(%p) : returning %p (handle %#x)\n", This
, object
, *ppShader
);
1602 LeaveCriticalSection(&d3d8_cs
);
1607 IWineD3DVertexDeclaration
*IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl
*This
, DWORD fvf
)
1610 IWineD3DVertexDeclaration
* pDecl
= NULL
;
1611 int p
, low
, high
; /* deliberately signed */
1612 struct FvfToDecl
*convertedDecls
= This
->decls
;
1614 TRACE("Searching for declaration for fvf %08x... ", fvf
);
1617 high
= This
->numConvertedDecls
- 1;
1618 while(low
<= high
) {
1619 p
= (low
+ high
) >> 1;
1621 if(convertedDecls
[p
].fvf
== fvf
) {
1622 TRACE("found %p\n", convertedDecls
[p
].decl
);
1623 return convertedDecls
[p
].decl
;
1624 } else if(convertedDecls
[p
].fvf
< fvf
) {
1630 TRACE("not found. Creating and inserting at position %d.\n", low
);
1632 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->WineD3DDevice
,
1636 if (FAILED(hr
)) return NULL
;
1638 if(This
->declArraySize
== This
->numConvertedDecls
) {
1639 int grow
= This
->declArraySize
/ 2;
1640 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
1641 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
1642 if(!convertedDecls
) {
1643 /* This will destroy it */
1644 IWineD3DVertexDeclaration_Release(pDecl
);
1647 This
->decls
= convertedDecls
;
1648 This
->declArraySize
+= grow
;
1651 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
1652 convertedDecls
[low
].decl
= pDecl
;
1653 convertedDecls
[low
].fvf
= fvf
;
1654 This
->numConvertedDecls
++;
1656 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
1660 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1661 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1662 HRESULT hrc
= D3D_OK
;
1664 TRACE("(%p) : Relay\n", This
);
1665 EnterCriticalSection(&d3d8_cs
);
1666 if (VS_HIGHESTFIXEDFXF
>= pShader
) {
1667 TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF
, pShader
);
1668 IWineD3DDevice_SetFVF(This
->WineD3DDevice
, pShader
);
1669 IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
, IDirect3DDevice8Impl_FindDecl(This
, pShader
));
1670 IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, NULL
);
1672 TRACE("Setting shader\n");
1673 if (This
->allocated_shader_handles
<= pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1674 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This
);
1675 hrc
= D3DERR_INVALIDCALL
;
1677 IDirect3DVertexShader8Impl
*shader
= This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1678 IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
1679 shader
? ((IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
)->wined3d_vertex_declaration
: NULL
);
1680 hrc
= IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, 0 == shader
? NULL
: shader
->wineD3DVertexShader
);
1683 TRACE("(%p) : returning hr(%u)\n", This
, hrc
);
1684 LeaveCriticalSection(&d3d8_cs
);
1689 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
1690 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1691 IWineD3DVertexShader
*pShader
;
1692 HRESULT hrc
= D3D_OK
;
1694 TRACE("(%p) : Relay device@%p\n", This
, This
->WineD3DDevice
);
1695 EnterCriticalSection(&d3d8_cs
);
1696 hrc
= IWineD3DDevice_GetVertexShader(This
->WineD3DDevice
, &pShader
);
1697 if (D3D_OK
== hrc
) {
1699 IDirect3DVertexShader8Impl
*d3d8_shader
;
1700 hrc
= IWineD3DVertexShader_GetParent(pShader
, (IUnknown
**)&d3d8_shader
);
1701 IWineD3DVertexShader_Release(pShader
);
1702 *ppShader
= d3d8_shader
->handle
;
1708 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This
, hrc
, This
->WineD3DDevice
);
1710 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
1711 LeaveCriticalSection(&d3d8_cs
);
1716 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1717 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1719 TRACE("(%p) : pShader %#x\n", This
, pShader
);
1721 EnterCriticalSection(&d3d8_cs
);
1722 if (pShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1723 ERR("(%p) : Trying to delete an invalid handle\n", This
);
1724 LeaveCriticalSection(&d3d8_cs
);
1725 return D3DERR_INVALIDCALL
;
1727 IWineD3DVertexShader
*cur
= NULL
;
1728 shader_handle
*handle
= &This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1729 IDirect3DVertexShader8Impl
*shader
= *handle
;
1731 IWineD3DDevice_GetVertexShader(This
->WineD3DDevice
, &cur
);
1733 if(cur
== shader
->wineD3DVertexShader
) IDirect3DDevice8_SetVertexShader(iface
, 0);
1734 IWineD3DVertexShader_Release(cur
);
1737 while(IUnknown_Release((IUnknown
*)shader
));
1738 free_shader_handle(This
, handle
);
1740 LeaveCriticalSection(&d3d8_cs
);
1745 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
1746 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1748 TRACE("(%p) : Relay\n", This
);
1750 EnterCriticalSection(&d3d8_cs
);
1751 hr
= IWineD3DDevice_SetVertexShaderConstantF(This
->WineD3DDevice
, Register
, (CONST
float *)pConstantData
, ConstantCount
);
1752 LeaveCriticalSection(&d3d8_cs
);
1756 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
1757 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1759 TRACE("(%p) : Relay\n", This
);
1761 EnterCriticalSection(&d3d8_cs
);
1762 hr
= IWineD3DDevice_GetVertexShaderConstantF(This
->WineD3DDevice
, Register
, (float *)pConstantData
, ConstantCount
);
1763 LeaveCriticalSection(&d3d8_cs
);
1767 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
1768 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1769 IDirect3DVertexDeclaration8Impl
*declaration
;
1770 IDirect3DVertexShader8Impl
*shader
= NULL
;
1772 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This
, pVertexShader
, pData
, *pSizeOfData
);
1774 EnterCriticalSection(&d3d8_cs
);
1775 if (pVertexShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1776 ERR("Passed an invalid shader handle.\n");
1777 LeaveCriticalSection(&d3d8_cs
);
1778 return D3DERR_INVALIDCALL
;
1781 shader
= This
->shader_handles
[pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1782 declaration
= (IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
;
1784 /* If pData is NULL, we just return the required size of the buffer. */
1786 *pSizeOfData
= declaration
->elements_size
;
1787 LeaveCriticalSection(&d3d8_cs
);
1791 /* MSDN claims that if *pSizeOfData is smaller than the required size
1792 * we should write the required size and return D3DERR_MOREDATA.
1793 * That's not actually true. */
1794 if (*pSizeOfData
< declaration
->elements_size
) {
1795 LeaveCriticalSection(&d3d8_cs
);
1796 return D3DERR_INVALIDCALL
;
1799 CopyMemory(pData
, declaration
->elements
, declaration
->elements_size
);
1800 LeaveCriticalSection(&d3d8_cs
);
1805 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
1806 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1807 IDirect3DVertexShader8Impl
*shader
= NULL
;
1810 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This
, pVertexShader
, pData
, pSizeOfData
);
1812 EnterCriticalSection(&d3d8_cs
);
1813 if (pVertexShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1814 ERR("Passed an invalid shader handle.\n");
1815 LeaveCriticalSection(&d3d8_cs
);
1816 return D3DERR_INVALIDCALL
;
1819 shader
= This
->shader_handles
[pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1820 hr
= IWineD3DVertexShader_GetFunction(shader
->wineD3DVertexShader
, pData
, pSizeOfData
);
1821 LeaveCriticalSection(&d3d8_cs
);
1825 static HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
, UINT baseVertexIndex
) {
1826 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1828 TRACE("(%p) Relay\n", This
);
1830 EnterCriticalSection(&d3d8_cs
);
1831 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
1832 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
1833 * vertex buffers can't be created to address them with an index that requires the 32nd bit
1834 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
1837 IWineD3DDevice_SetBaseVertexIndex(This
->WineD3DDevice
, baseVertexIndex
);
1838 hr
= IWineD3DDevice_SetIndices(This
->WineD3DDevice
,
1839 pIndexData
? ((IDirect3DIndexBuffer8Impl
*)pIndexData
)->wineD3DIndexBuffer
: NULL
);
1840 LeaveCriticalSection(&d3d8_cs
);
1844 static HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
) {
1845 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1846 IWineD3DIndexBuffer
*retIndexData
= NULL
;
1847 HRESULT rc
= D3D_OK
;
1849 TRACE("(%p) Relay\n", This
);
1851 if(ppIndexData
== NULL
){
1852 return D3DERR_INVALIDCALL
;
1855 EnterCriticalSection(&d3d8_cs
);
1856 /* The case from UINT to INT is safe because d3d8 will never set negative values */
1857 IWineD3DDevice_GetBaseVertexIndex(This
->WineD3DDevice
, (INT
*) pBaseVertexIndex
);
1858 rc
= IWineD3DDevice_GetIndices(This
->WineD3DDevice
, &retIndexData
);
1859 if (SUCCEEDED(rc
) && retIndexData
) {
1860 IWineD3DIndexBuffer_GetParent(retIndexData
, (IUnknown
**)ppIndexData
);
1861 IWineD3DIndexBuffer_Release(retIndexData
);
1863 if (FAILED(rc
)) FIXME("Call to GetIndices failed\n");
1864 *ppIndexData
= NULL
;
1866 LeaveCriticalSection(&d3d8_cs
);
1870 static HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pFunction
, DWORD
* ppShader
) {
1871 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1872 IDirect3DPixelShader8Impl
*object
;
1873 HRESULT hrc
= D3D_OK
;
1875 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
1877 if (NULL
== ppShader
) {
1878 TRACE("(%p) Invalid call\n", This
);
1879 return D3DERR_INVALIDCALL
;
1881 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1883 if (NULL
== object
) {
1884 return E_OUTOFMEMORY
;
1886 EnterCriticalSection(&d3d8_cs
);
1889 object
->lpVtbl
= &Direct3DPixelShader8_Vtbl
;
1890 hrc
= IWineD3DDevice_CreatePixelShader(This
->WineD3DDevice
, pFunction
, &object
->wineD3DPixelShader
, (IUnknown
*)object
);
1891 if (D3D_OK
!= hrc
) {
1892 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This
);
1893 HeapFree(GetProcessHeap(), 0 , object
);
1896 shader_handle
*handle
= alloc_shader_handle(This
);
1898 ERR("Failed to allocate shader handle\n");
1899 IDirect3DVertexShader8_Release((IUnknown
*)object
);
1900 hrc
= E_OUTOFMEMORY
;
1903 object
->handle
= (handle
- This
->shader_handles
) + VS_HIGHESTFIXEDFXF
+ 1;
1904 *ppShader
= object
->handle
;
1905 TRACE("(%p) : returning %p (handle %#x)\n", This
, object
, *ppShader
);
1908 LeaveCriticalSection(&d3d8_cs
);
1914 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1915 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1916 IDirect3DPixelShader8Impl
*shader
= NULL
;
1919 TRACE("(%p) : pShader %#x\n", This
, pShader
);
1921 EnterCriticalSection(&d3d8_cs
);
1922 if (pShader
> VS_HIGHESTFIXEDFXF
&& This
->allocated_shader_handles
> pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1923 shader
= This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1924 } else if (pShader
) {
1925 ERR("Trying to set an invalid handle.\n");
1928 TRACE("(%p) : Setting shader %p\n", This
, shader
);
1929 hr
= IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, shader
== NULL
? NULL
:shader
->wineD3DPixelShader
);
1930 LeaveCriticalSection(&d3d8_cs
);
1934 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
1935 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1936 IWineD3DPixelShader
*object
;
1938 HRESULT hrc
= D3D_OK
;
1939 TRACE("(%p) Relay\n", This
);
1940 if (NULL
== ppShader
) {
1941 TRACE("(%p) Invalid call\n", This
);
1942 return D3DERR_INVALIDCALL
;
1945 EnterCriticalSection(&d3d8_cs
);
1946 hrc
= IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &object
);
1947 if (D3D_OK
== hrc
&& NULL
!= object
) {
1948 IDirect3DPixelShader8Impl
*d3d8_shader
;
1949 hrc
= IWineD3DPixelShader_GetParent(object
, (IUnknown
**)&d3d8_shader
);
1950 IWineD3DPixelShader_Release(object
);
1951 *ppShader
= d3d8_shader
->handle
;
1953 *ppShader
= (DWORD
)NULL
;
1956 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
1957 LeaveCriticalSection(&d3d8_cs
);
1961 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1962 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1964 TRACE("(%p) : pShader %#x\n", This
, pShader
);
1966 EnterCriticalSection(&d3d8_cs
);
1967 if (pShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1968 ERR("(%p) : Trying to delete an invalid handle\n", This
);
1969 LeaveCriticalSection(&d3d8_cs
);
1970 return D3DERR_INVALIDCALL
;
1972 IWineD3DPixelShader
*cur
= NULL
;
1973 shader_handle
*handle
= &This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1974 IDirect3DPixelShader8Impl
*shader
= *handle
;
1976 IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &cur
);
1978 if(cur
== shader
->wineD3DPixelShader
) IDirect3DDevice8_SetPixelShader(iface
, 0);
1979 IWineD3DPixelShader_Release(cur
);
1982 while(IUnknown_Release((IUnknown
*)shader
));
1983 free_shader_handle(This
, handle
);
1985 LeaveCriticalSection(&d3d8_cs
);
1990 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
1991 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1993 TRACE("(%p) Relay\n", This
);
1995 EnterCriticalSection(&d3d8_cs
);
1996 hr
= IWineD3DDevice_SetPixelShaderConstantF(This
->WineD3DDevice
, Register
, (CONST
float *)pConstantData
, ConstantCount
);
1997 LeaveCriticalSection(&d3d8_cs
);
2001 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
2002 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2004 TRACE("(%p) Relay\n", This
);
2006 EnterCriticalSection(&d3d8_cs
);
2007 hr
= IWineD3DDevice_GetPixelShaderConstantF(This
->WineD3DDevice
, Register
, (float *)pConstantData
, ConstantCount
);
2008 LeaveCriticalSection(&d3d8_cs
);
2012 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pPixelShader
, void* pData
, DWORD
* pSizeOfData
) {
2013 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2014 IDirect3DPixelShader8Impl
*shader
= NULL
;
2017 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This
, pPixelShader
, pData
, pSizeOfData
);
2019 EnterCriticalSection(&d3d8_cs
);
2020 if (pPixelShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
2021 ERR("Passed an invalid shader handle.\n");
2022 LeaveCriticalSection(&d3d8_cs
);
2023 return D3DERR_INVALIDCALL
;
2026 shader
= This
->shader_handles
[pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
2027 hr
= IWineD3DPixelShader_GetFunction(shader
->wineD3DPixelShader
, pData
, pSizeOfData
);
2028 LeaveCriticalSection(&d3d8_cs
);
2032 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
2033 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2035 TRACE("(%p) Relay\n", This
);
2037 EnterCriticalSection(&d3d8_cs
);
2038 hr
= IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2039 LeaveCriticalSection(&d3d8_cs
);
2043 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
2044 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2046 TRACE("(%p) Relay\n", This
);
2048 EnterCriticalSection(&d3d8_cs
);
2049 hr
= IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2050 LeaveCriticalSection(&d3d8_cs
);
2054 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
) {
2055 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2057 TRACE("(%p) Relay\n", This
);
2059 EnterCriticalSection(&d3d8_cs
);
2060 hr
= IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
2061 LeaveCriticalSection(&d3d8_cs
);
2065 static HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
) {
2066 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2068 TRACE("(%p) Relay\n" , This
);
2070 EnterCriticalSection(&d3d8_cs
);
2071 hr
= IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
2072 NULL
== pStreamData
? NULL
: ((IDirect3DVertexBuffer8Impl
*)pStreamData
)->wineD3DVertexBuffer
,
2073 0/* Offset in bytes */, Stride
);
2074 LeaveCriticalSection(&d3d8_cs
);
2078 static HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** pStream
,UINT
* pStride
) {
2079 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2080 IWineD3DVertexBuffer
*retStream
= NULL
;
2081 HRESULT rc
= D3D_OK
;
2083 TRACE("(%p) Relay\n" , This
);
2085 if(pStream
== NULL
){
2086 return D3DERR_INVALIDCALL
;
2089 EnterCriticalSection(&d3d8_cs
);
2090 rc
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, &retStream
, 0 /* Offset in bytes */, pStride
);
2091 if (rc
== D3D_OK
&& NULL
!= retStream
) {
2092 IWineD3DVertexBuffer_GetParent(retStream
, (IUnknown
**)pStream
);
2093 IWineD3DVertexBuffer_Release(retStream
);
2096 FIXME("Call to GetStreamSource failed %p\n", pStride
);
2100 LeaveCriticalSection(&d3d8_cs
);
2106 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
=
2108 IDirect3DDevice8Impl_QueryInterface
,
2109 IDirect3DDevice8Impl_AddRef
,
2110 IDirect3DDevice8Impl_Release
,
2111 IDirect3DDevice8Impl_TestCooperativeLevel
,
2112 IDirect3DDevice8Impl_GetAvailableTextureMem
,
2113 IDirect3DDevice8Impl_ResourceManagerDiscardBytes
,
2114 IDirect3DDevice8Impl_GetDirect3D
,
2115 IDirect3DDevice8Impl_GetDeviceCaps
,
2116 IDirect3DDevice8Impl_GetDisplayMode
,
2117 IDirect3DDevice8Impl_GetCreationParameters
,
2118 IDirect3DDevice8Impl_SetCursorProperties
,
2119 IDirect3DDevice8Impl_SetCursorPosition
,
2120 IDirect3DDevice8Impl_ShowCursor
,
2121 IDirect3DDevice8Impl_CreateAdditionalSwapChain
,
2122 IDirect3DDevice8Impl_Reset
,
2123 IDirect3DDevice8Impl_Present
,
2124 IDirect3DDevice8Impl_GetBackBuffer
,
2125 IDirect3DDevice8Impl_GetRasterStatus
,
2126 IDirect3DDevice8Impl_SetGammaRamp
,
2127 IDirect3DDevice8Impl_GetGammaRamp
,
2128 IDirect3DDevice8Impl_CreateTexture
,
2129 IDirect3DDevice8Impl_CreateVolumeTexture
,
2130 IDirect3DDevice8Impl_CreateCubeTexture
,
2131 IDirect3DDevice8Impl_CreateVertexBuffer
,
2132 IDirect3DDevice8Impl_CreateIndexBuffer
,
2133 IDirect3DDevice8Impl_CreateRenderTarget
,
2134 IDirect3DDevice8Impl_CreateDepthStencilSurface
,
2135 IDirect3DDevice8Impl_CreateImageSurface
,
2136 IDirect3DDevice8Impl_CopyRects
,
2137 IDirect3DDevice8Impl_UpdateTexture
,
2138 IDirect3DDevice8Impl_GetFrontBuffer
,
2139 IDirect3DDevice8Impl_SetRenderTarget
,
2140 IDirect3DDevice8Impl_GetRenderTarget
,
2141 IDirect3DDevice8Impl_GetDepthStencilSurface
,
2142 IDirect3DDevice8Impl_BeginScene
,
2143 IDirect3DDevice8Impl_EndScene
,
2144 IDirect3DDevice8Impl_Clear
,
2145 IDirect3DDevice8Impl_SetTransform
,
2146 IDirect3DDevice8Impl_GetTransform
,
2147 IDirect3DDevice8Impl_MultiplyTransform
,
2148 IDirect3DDevice8Impl_SetViewport
,
2149 IDirect3DDevice8Impl_GetViewport
,
2150 IDirect3DDevice8Impl_SetMaterial
,
2151 IDirect3DDevice8Impl_GetMaterial
,
2152 IDirect3DDevice8Impl_SetLight
,
2153 IDirect3DDevice8Impl_GetLight
,
2154 IDirect3DDevice8Impl_LightEnable
,
2155 IDirect3DDevice8Impl_GetLightEnable
,
2156 IDirect3DDevice8Impl_SetClipPlane
,
2157 IDirect3DDevice8Impl_GetClipPlane
,
2158 IDirect3DDevice8Impl_SetRenderState
,
2159 IDirect3DDevice8Impl_GetRenderState
,
2160 IDirect3DDevice8Impl_BeginStateBlock
,
2161 IDirect3DDevice8Impl_EndStateBlock
,
2162 IDirect3DDevice8Impl_ApplyStateBlock
,
2163 IDirect3DDevice8Impl_CaptureStateBlock
,
2164 IDirect3DDevice8Impl_DeleteStateBlock
,
2165 IDirect3DDevice8Impl_CreateStateBlock
,
2166 IDirect3DDevice8Impl_SetClipStatus
,
2167 IDirect3DDevice8Impl_GetClipStatus
,
2168 IDirect3DDevice8Impl_GetTexture
,
2169 IDirect3DDevice8Impl_SetTexture
,
2170 IDirect3DDevice8Impl_GetTextureStageState
,
2171 IDirect3DDevice8Impl_SetTextureStageState
,
2172 IDirect3DDevice8Impl_ValidateDevice
,
2173 IDirect3DDevice8Impl_GetInfo
,
2174 IDirect3DDevice8Impl_SetPaletteEntries
,
2175 IDirect3DDevice8Impl_GetPaletteEntries
,
2176 IDirect3DDevice8Impl_SetCurrentTexturePalette
,
2177 IDirect3DDevice8Impl_GetCurrentTexturePalette
,
2178 IDirect3DDevice8Impl_DrawPrimitive
,
2179 IDirect3DDevice8Impl_DrawIndexedPrimitive
,
2180 IDirect3DDevice8Impl_DrawPrimitiveUP
,
2181 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP
,
2182 IDirect3DDevice8Impl_ProcessVertices
,
2183 IDirect3DDevice8Impl_CreateVertexShader
,
2184 IDirect3DDevice8Impl_SetVertexShader
,
2185 IDirect3DDevice8Impl_GetVertexShader
,
2186 IDirect3DDevice8Impl_DeleteVertexShader
,
2187 IDirect3DDevice8Impl_SetVertexShaderConstant
,
2188 IDirect3DDevice8Impl_GetVertexShaderConstant
,
2189 IDirect3DDevice8Impl_GetVertexShaderDeclaration
,
2190 IDirect3DDevice8Impl_GetVertexShaderFunction
,
2191 IDirect3DDevice8Impl_SetStreamSource
,
2192 IDirect3DDevice8Impl_GetStreamSource
,
2193 IDirect3DDevice8Impl_SetIndices
,
2194 IDirect3DDevice8Impl_GetIndices
,
2195 IDirect3DDevice8Impl_CreatePixelShader
,
2196 IDirect3DDevice8Impl_SetPixelShader
,
2197 IDirect3DDevice8Impl_GetPixelShader
,
2198 IDirect3DDevice8Impl_DeletePixelShader
,
2199 IDirect3DDevice8Impl_SetPixelShaderConstant
,
2200 IDirect3DDevice8Impl_GetPixelShaderConstant
,
2201 IDirect3DDevice8Impl_GetPixelShaderFunction
,
2202 IDirect3DDevice8Impl_DrawRectPatch
,
2203 IDirect3DDevice8Impl_DrawTriPatch
,
2204 IDirect3DDevice8Impl_DeletePatch
2207 /* Internal function called back during the CreateDevice to create a render target */
2208 HRESULT WINAPI
D3D8CB_CreateSurface(IUnknown
*device
, IUnknown
*pSuperior
, UINT Width
, UINT Height
,
2209 WINED3DFORMAT Format
, DWORD Usage
, WINED3DPOOL Pool
, UINT Level
,
2210 WINED3DCUBEMAP_FACES Face
, IWineD3DSurface
**ppSurface
,
2211 HANDLE
*pSharedHandle
) {
2213 HRESULT res
= D3D_OK
;
2214 IDirect3DSurface8Impl
*d3dSurface
= NULL
;
2215 BOOL Lockable
= TRUE
;
2217 if((WINED3DPOOL_DEFAULT
== Pool
&& WINED3DUSAGE_DYNAMIC
!= Usage
))
2221 res
= IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8
*)device
, Width
, Height
, (D3DFORMAT
)Format
, Lockable
, FALSE
/*Discard*/, Level
, (IDirect3DSurface8
**)&d3dSurface
, D3DRTYPE_SURFACE
, Usage
, Pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
2223 if (SUCCEEDED(res
)) {
2224 *ppSurface
= d3dSurface
->wineD3DSurface
;
2225 d3dSurface
->container
= pSuperior
;
2226 IUnknown_Release(d3dSurface
->parentDevice
);
2227 d3dSurface
->parentDevice
= NULL
;
2228 d3dSurface
->forwardReference
= pSuperior
;
2230 FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device
);
2235 ULONG WINAPI
D3D8CB_DestroySurface(IWineD3DSurface
*pSurface
) {
2236 IDirect3DSurface8Impl
* surfaceParent
;
2237 TRACE("(%p) call back\n", pSurface
);
2239 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
2240 /* GetParent's AddRef was forwarded to an object in destruction.
2241 * Releasing it here again would cause an endless recursion. */
2242 surfaceParent
->forwardReference
= NULL
;
2243 return IDirect3DSurface8_Release((IDirect3DSurface8
*) surfaceParent
);