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[wine/kumbayo.git] / dlls / wined3d / indexbuffer.c
blobbcfb0e6410e3c462b94d28d5e20c89ae2f9cb7b1
1 /*
2 * IWineD3DIndexBuffer Implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
28 #define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
30 /* *******************************************
31 IWineD3DIndexBuffer IUnknown parts follow
32 ******************************************* */
33 static HRESULT WINAPI IWineD3DIndexBufferImpl_QueryInterface(IWineD3DIndexBuffer *iface, REFIID riid, LPVOID *ppobj)
35 IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
36 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
37 if (IsEqualGUID(riid, &IID_IUnknown)
38 || IsEqualGUID(riid, &IID_IWineD3DBase)
39 || IsEqualGUID(riid, &IID_IWineD3DResource)
40 || IsEqualGUID(riid, &IID_IWineD3DIndexBuffer)){
41 IUnknown_AddRef(iface);
42 *ppobj = This;
43 return S_OK;
45 *ppobj = NULL;
46 return E_NOINTERFACE;
49 static ULONG WINAPI IWineD3DIndexBufferImpl_AddRef(IWineD3DIndexBuffer *iface) {
50 IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
51 ULONG ref = InterlockedIncrement(&This->resource.ref);
52 TRACE("(%p) : AddRef increasing from %d\n", This, ref - 1);
53 return ref;
56 static ULONG WINAPI IWineD3DIndexBufferImpl_Release(IWineD3DIndexBuffer *iface) {
57 IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
58 ULONG ref = InterlockedDecrement(&This->resource.ref);
59 TRACE("(%p) : Releasing from %d\n", This, ref + 1);
60 if (ref == 0) {
61 if(This->vbo) {
62 IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
64 ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
65 ENTER_GL();
66 /* No need to manually unset the buffer. glDeleteBuffers unsets it for the current context,
67 * but not for other contexts. However, because the d3d buffer is destroyed the app has to
68 * unset it before doing the next draw, thus dirtifying the index buffer state and forcing
69 * binding a new buffer
71 GL_EXTCALL(glDeleteBuffersARB(1, &This->vbo));
72 checkGLcall("glDeleteBuffersARB");
73 LEAVE_GL();
76 IWineD3DResourceImpl_CleanUp((IWineD3DResource *)iface);
77 HeapFree(GetProcessHeap(), 0, This);
79 return ref;
82 /* ****************************************************
83 IWineD3DIndexBuffer IWineD3DResource parts follow
84 **************************************************** */
85 static HRESULT WINAPI IWineD3DIndexBufferImpl_GetDevice(IWineD3DIndexBuffer *iface, IWineD3DDevice** ppDevice) {
86 return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
89 static HRESULT WINAPI IWineD3DIndexBufferImpl_SetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
90 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
93 static HRESULT WINAPI IWineD3DIndexBufferImpl_GetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
94 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
97 static HRESULT WINAPI IWineD3DIndexBufferImpl_FreePrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid) {
98 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
101 static DWORD WINAPI IWineD3DIndexBufferImpl_SetPriority(IWineD3DIndexBuffer *iface, DWORD PriorityNew) {
102 return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
105 static DWORD WINAPI IWineD3DIndexBufferImpl_GetPriority(IWineD3DIndexBuffer *iface) {
106 return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
109 static void WINAPI IWineD3DIndexBufferImpl_PreLoad(IWineD3DIndexBuffer *iface) {
110 IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
113 static WINED3DRESOURCETYPE WINAPI IWineD3DIndexBufferImpl_GetType(IWineD3DIndexBuffer *iface) {
114 return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
117 static HRESULT WINAPI IWineD3DIndexBufferImpl_GetParent(IWineD3DIndexBuffer *iface, IUnknown **pParent) {
118 return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
121 /* ******************************************************
122 IWineD3DIndexBuffer IWineD3DIndexBuffer parts follow
123 ****************************************************** */
124 static HRESULT WINAPI IWineD3DIndexBufferImpl_Lock(IWineD3DIndexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
125 IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
126 TRACE("(%p) : offset %d, size %d, Flags=%x\n", This, OffsetToLock, SizeToLock, Flags);
128 InterlockedIncrement(&This->lockcount);
129 *ppbData = (BYTE *)This->resource.allocatedMemory + OffsetToLock;
131 if(Flags & (WINED3DLOCK_READONLY | WINED3DLOCK_NO_DIRTY_UPDATE) || This->vbo == 0) {
132 return WINED3D_OK;
135 if(This->dirtystart != This->dirtyend) {
136 if(This->dirtystart > OffsetToLock) This->dirtystart = OffsetToLock;
137 if(SizeToLock) {
138 if(This->dirtyend < OffsetToLock + SizeToLock) This->dirtyend = OffsetToLock + SizeToLock;
139 } else {
140 This->dirtyend = This->resource.size;
142 } else {
143 This->dirtystart = OffsetToLock;
144 if(SizeToLock)
145 This->dirtyend = OffsetToLock + SizeToLock;
146 else
147 This->dirtyend = This->resource.size;
150 return WINED3D_OK;
152 static HRESULT WINAPI IWineD3DIndexBufferImpl_Unlock(IWineD3DIndexBuffer *iface) {
153 IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
154 unsigned long locks = InterlockedDecrement(&This->lockcount);
155 TRACE("(%p)\n", This);
157 /* For now load in unlock */
158 if(locks == 0 && This->vbo && (This->dirtyend - This->dirtystart) > 0) {
159 IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
161 ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
163 ENTER_GL();
164 GL_EXTCALL(glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, This->vbo));
165 checkGLcall("glBindBufferARB");
166 GL_EXTCALL(glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
167 This->dirtystart, This->dirtyend - This->dirtystart, This->resource.allocatedMemory + This->dirtystart));
168 checkGLcall("glBufferSubDataARB");
169 LEAVE_GL();
170 This->dirtystart = 0;
171 This->dirtyend = 0;
172 /* TODO: Move loading into preload when the buffer is used, that avoids dirtifying the state */
173 IWineD3DDeviceImpl_MarkStateDirty(device, STATE_INDEXBUFFER);
175 return WINED3D_OK;
177 static HRESULT WINAPI IWineD3DIndexBufferImpl_GetDesc(IWineD3DIndexBuffer *iface, WINED3DINDEXBUFFER_DESC *pDesc) {
178 IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
180 TRACE("(%p)\n", This);
181 pDesc->Format = This->resource.format;
182 pDesc->Type = This->resource.resourceType;
183 pDesc->Usage = This->resource.usage;
184 pDesc->Pool = This->resource.pool;
185 pDesc->Size = This->resource.size;
186 return WINED3D_OK;
189 const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl =
191 /* IUnknown */
192 IWineD3DIndexBufferImpl_QueryInterface,
193 IWineD3DIndexBufferImpl_AddRef,
194 IWineD3DIndexBufferImpl_Release,
195 /* IWineD3DResource */
196 IWineD3DIndexBufferImpl_GetParent,
197 IWineD3DIndexBufferImpl_GetDevice,
198 IWineD3DIndexBufferImpl_SetPrivateData,
199 IWineD3DIndexBufferImpl_GetPrivateData,
200 IWineD3DIndexBufferImpl_FreePrivateData,
201 IWineD3DIndexBufferImpl_SetPriority,
202 IWineD3DIndexBufferImpl_GetPriority,
203 IWineD3DIndexBufferImpl_PreLoad,
204 IWineD3DIndexBufferImpl_GetType,
205 /* IWineD3DIndexBuffer */
206 IWineD3DIndexBufferImpl_Lock,
207 IWineD3DIndexBufferImpl_Unlock,
208 IWineD3DIndexBufferImpl_GetDesc