2 * IWineD3DVolumeTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 #define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
29 /* *******************************************
30 IWineD3DTexture IUnknown parts follow
31 ******************************************* */
32 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture
*iface
, REFIID riid
, LPVOID
*ppobj
)
34 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
35 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
36 if (IsEqualGUID(riid
, &IID_IUnknown
)
37 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
38 || IsEqualGUID(riid
, &IID_IWineD3DResource
)
39 || IsEqualGUID(riid
, &IID_IWineD3DBaseTexture
)
40 || IsEqualGUID(riid
, &IID_IWineD3DVolumeTexture
)) {
41 IUnknown_AddRef(iface
);
49 static ULONG WINAPI
IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture
*iface
) {
50 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
51 TRACE("(%p) : AddRef increasing from %d\n", This
, This
->resource
.ref
);
52 return InterlockedIncrement(&This
->resource
.ref
);
55 static ULONG WINAPI
IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture
*iface
) {
56 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
58 TRACE("(%p) : Releasing from %d\n", This
, This
->resource
.ref
);
59 ref
= InterlockedDecrement(&This
->resource
.ref
);
61 IWineD3DVolumeTexture_Destroy(iface
, D3DCB_DefaultDestroyVolume
);
66 /* ****************************************************
67 IWineD3DVolumeTexture IWineD3DResource parts follow
68 **************************************************** */
69 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetDevice(IWineD3DVolumeTexture
*iface
, IWineD3DDevice
** ppDevice
) {
70 return IWineD3DResourceImpl_GetDevice((IWineD3DResource
*)iface
, ppDevice
);
73 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
74 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, SizeOfData
, Flags
);
77 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
78 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, pSizeOfData
);
81 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture
*iface
, REFGUID refguid
) {
82 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource
*)iface
, refguid
);
85 static DWORD WINAPI
IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture
*iface
, DWORD PriorityNew
) {
86 return IWineD3DResourceImpl_SetPriority((IWineD3DResource
*)iface
, PriorityNew
);
89 static DWORD WINAPI
IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture
*iface
) {
90 return IWineD3DResourceImpl_GetPriority((IWineD3DResource
*)iface
);
93 static void WINAPI
IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture
*iface
) {
94 /* Overrider the IWineD3DResource Preload method */
96 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
97 IWineD3DDeviceImpl
*device
= This
->resource
.wineD3DDevice
;
98 BOOL srgb_mode
= This
->baseTexture
.is_srgb
;
99 BOOL srgb_was_toggled
= FALSE
;
101 TRACE("(%p) : About to load texture\n", This
);
103 IWineD3DVolumeTexture_BindTexture(iface
);
105 if(!device
->isInDraw
) {
106 ActivateContext(device
, device
->lastActiveRenderTarget
, CTXUSAGE_RESOURCELOAD
);
107 } else if (GL_SUPPORT(EXT_TEXTURE_SRGB
) && This
->baseTexture
.bindCount
> 0) {
108 srgb_mode
= device
->stateBlock
->samplerState
[This
->baseTexture
.sampler
][WINED3DSAMP_SRGBTEXTURE
];
109 srgb_was_toggled
= This
->baseTexture
.is_srgb
!= srgb_mode
;
110 This
->baseTexture
.is_srgb
= srgb_mode
;
113 /* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */
114 if (This
->baseTexture
.dirty
) {
115 for (i
= 0; i
< This
->baseTexture
.levels
; i
++)
116 IWineD3DVolume_LoadTexture(This
->volumes
[i
], i
, srgb_mode
);
117 } else if (srgb_was_toggled
) {
118 if (This
->baseTexture
.srgb_mode_change_count
< 20)
119 ++This
->baseTexture
.srgb_mode_change_count
;
121 FIXME("Volumetexture (%p) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it\'s sampler\n", This
);
123 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
124 IWineD3DVolume_AddDirtyBox(This
->volumes
[i
], NULL
);
125 IWineD3DVolume_LoadTexture(This
->volumes
[i
], i
, srgb_mode
);
128 TRACE("(%p) Texture not dirty, nothing to do\n" , iface
);
132 /* No longer dirty */
133 This
->baseTexture
.dirty
= FALSE
;
138 static WINED3DRESOURCETYPE WINAPI
IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture
*iface
) {
139 return IWineD3DResourceImpl_GetType((IWineD3DResource
*)iface
);
142 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture
*iface
, IUnknown
**pParent
) {
143 return IWineD3DResourceImpl_GetParent((IWineD3DResource
*)iface
, pParent
);
146 /* ******************************************************
147 IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
148 ****************************************************** */
149 static DWORD WINAPI
IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture
*iface
, DWORD LODNew
) {
150 return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture
*)iface
, LODNew
);
153 static DWORD WINAPI
IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture
*iface
) {
154 return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture
*)iface
);
157 static DWORD WINAPI
IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture
*iface
) {
158 return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture
*)iface
);
161 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture
*iface
, WINED3DTEXTUREFILTERTYPE FilterType
) {
162 return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture
*)iface
, FilterType
);
165 static WINED3DTEXTUREFILTERTYPE WINAPI
IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture
*iface
) {
166 return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture
*)iface
);
169 static void WINAPI
IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture
*iface
) {
170 IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture
*)iface
);
173 /* Internal function, No d3d mapping */
174 static BOOL WINAPI
IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture
*iface
, BOOL dirty
) {
175 return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture
*)iface
, dirty
);
178 static BOOL WINAPI
IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture
*iface
) {
179 return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture
*)iface
);
182 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture
*iface
) {
183 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
184 TRACE("(%p) : relay to BaseTexture\n", This
);
185 return IWineD3DBaseTextureImpl_BindTexture((IWineD3DBaseTexture
*)iface
);
188 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_UnBindTexture(IWineD3DVolumeTexture
*iface
) {
189 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
190 TRACE("(%p) : relay to BaseTexture\n", This
);
191 return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture
*)iface
);
194 static UINT WINAPI
IWineD3DVolumeTextureImpl_GetTextureDimensions(IWineD3DVolumeTexture
*iface
) {
195 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
196 TRACE("(%p)\n", This
);
197 return GL_TEXTURE_3D
;
200 static void WINAPI
IWineD3DVolumeTextureImpl_ApplyStateChanges(IWineD3DVolumeTexture
*iface
,
201 const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
202 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]) {
203 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
204 TRACE("(%p) : nothing to do, passing to base texture\n", This
);
205 IWineD3DBaseTextureImpl_ApplyStateChanges((IWineD3DBaseTexture
*)iface
, textureStates
, samplerStates
);
209 /* *******************************************
210 IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow
211 ******************************************* */
212 static void WINAPI
IWineD3DVolumeTextureImpl_Destroy(IWineD3DVolumeTexture
*iface
, D3DCB_DESTROYVOLUMEFN D3DCB_DestroyVolume
) {
213 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
215 TRACE("(%p) : Cleaning up\n",This
);
216 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
217 if (This
->volumes
[i
] != NULL
) {
218 /* Cleanup the container */
219 IWineD3DVolume_SetContainer(This
->volumes
[i
], 0);
220 D3DCB_DestroyVolume(This
->volumes
[i
]);
223 IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture
*) iface
);
224 HeapFree(GetProcessHeap(), 0, This
);
227 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture
*iface
, UINT Level
,WINED3DVOLUME_DESC
*pDesc
) {
228 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
229 if (Level
< This
->baseTexture
.levels
) {
230 TRACE("(%p) Level (%d)\n", This
, Level
);
231 return IWineD3DVolume_GetDesc((IWineD3DVolume
*) This
->volumes
[Level
], pDesc
);
233 FIXME("(%p) Level (%d)\n", This
, Level
);
237 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture
*iface
, UINT Level
, IWineD3DVolume
** ppVolumeLevel
) {
238 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
239 if (Level
< This
->baseTexture
.levels
) {
240 *ppVolumeLevel
= (IWineD3DVolume
*)This
->volumes
[Level
];
241 IWineD3DVolume_AddRef((IWineD3DVolume
*) *ppVolumeLevel
);
242 TRACE("(%p) -> level(%d) returning volume@%p\n", This
, Level
, *ppVolumeLevel
);
244 FIXME("(%p) Level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
245 return WINED3DERR_INVALIDCALL
;
250 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture
*iface
, UINT Level
, WINED3DLOCKED_BOX
* pLockedVolume
, CONST WINED3DBOX
* pBox
, DWORD Flags
) {
252 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
254 if (Level
< This
->baseTexture
.levels
) {
255 hr
= IWineD3DVolume_LockBox((IWineD3DVolume
*)This
->volumes
[Level
], pLockedVolume
, pBox
, Flags
);
256 TRACE("(%p) Level (%d) success(%u)\n", This
, Level
, hr
);
259 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
260 return WINED3DERR_INVALIDCALL
;
265 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture
*iface
, UINT Level
) {
267 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
269 if (Level
< This
->baseTexture
.levels
) {
270 hr
= IWineD3DVolume_UnlockBox((IWineD3DVolume
*) This
->volumes
[Level
]);
271 TRACE("(%p) -> level(%d) success(%u)\n", This
, Level
, hr
);
274 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
275 return WINED3DERR_INVALIDCALL
;
280 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture
*iface
, CONST WINED3DBOX
* pDirtyBox
) {
281 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
282 This
->baseTexture
.dirty
= TRUE
;
283 TRACE("(%p) : dirtyfication of volume Level (0)\n", This
);
284 return IWineD3DVolume_AddDirtyBox((IWineD3DVolume
*) This
->volumes
[0], pDirtyBox
);
287 const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
=
290 IWineD3DVolumeTextureImpl_QueryInterface
,
291 IWineD3DVolumeTextureImpl_AddRef
,
292 IWineD3DVolumeTextureImpl_Release
,
294 IWineD3DVolumeTextureImpl_GetParent
,
295 IWineD3DVolumeTextureImpl_GetDevice
,
296 IWineD3DVolumeTextureImpl_SetPrivateData
,
297 IWineD3DVolumeTextureImpl_GetPrivateData
,
298 IWineD3DVolumeTextureImpl_FreePrivateData
,
299 IWineD3DVolumeTextureImpl_SetPriority
,
300 IWineD3DVolumeTextureImpl_GetPriority
,
301 IWineD3DVolumeTextureImpl_PreLoad
,
302 IWineD3DVolumeTextureImpl_GetType
,
304 IWineD3DVolumeTextureImpl_SetLOD
,
305 IWineD3DVolumeTextureImpl_GetLOD
,
306 IWineD3DVolumeTextureImpl_GetLevelCount
,
307 IWineD3DVolumeTextureImpl_SetAutoGenFilterType
,
308 IWineD3DVolumeTextureImpl_GetAutoGenFilterType
,
309 IWineD3DVolumeTextureImpl_GenerateMipSubLevels
,
310 IWineD3DVolumeTextureImpl_SetDirty
,
311 IWineD3DVolumeTextureImpl_GetDirty
,
313 IWineD3DVolumeTextureImpl_BindTexture
,
314 IWineD3DVolumeTextureImpl_UnBindTexture
,
315 IWineD3DVolumeTextureImpl_GetTextureDimensions
,
316 IWineD3DVolumeTextureImpl_ApplyStateChanges
,
318 IWineD3DVolumeTextureImpl_Destroy
,
319 IWineD3DVolumeTextureImpl_GetLevelDesc
,
320 IWineD3DVolumeTextureImpl_GetVolumeLevel
,
321 IWineD3DVolumeTextureImpl_LockBox
,
322 IWineD3DVolumeTextureImpl_UnlockBox
,
323 IWineD3DVolumeTextureImpl_AddDirtyBox