2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 /* IUnknown methods */
29 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_QueryInterface(ID3D10VertexShader
*iface
,
30 REFIID riid
, void **object
)
32 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
34 if (IsEqualGUID(riid
, &IID_ID3D10VertexShader
)
35 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
)
36 || IsEqualGUID(riid
, &IID_IUnknown
))
38 IUnknown_AddRef(iface
);
43 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
49 static ULONG STDMETHODCALLTYPE
d3d10_vertex_shader_AddRef(ID3D10VertexShader
*iface
)
51 struct d3d10_vertex_shader
*This
= (struct d3d10_vertex_shader
*)iface
;
52 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
54 TRACE("%p increasing refcount to %u\n", This
, refcount
);
59 static ULONG STDMETHODCALLTYPE
d3d10_vertex_shader_Release(ID3D10VertexShader
*iface
)
61 struct d3d10_vertex_shader
*This
= (struct d3d10_vertex_shader
*)iface
;
62 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
64 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
68 HeapFree(GetProcessHeap(), 0, This
);
74 /* ID3D10DeviceChild methods */
76 static void STDMETHODCALLTYPE
d3d10_vertex_shader_GetDevice(ID3D10VertexShader
*iface
, ID3D10Device
**device
)
78 FIXME("iface %p, device %p stub!\n", iface
, device
);
81 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader
*iface
,
82 REFGUID guid
, UINT
*data_size
, void *data
)
84 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
85 iface
, debugstr_guid(guid
), data_size
, data
);
90 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader
*iface
,
91 REFGUID guid
, UINT data_size
, const void *data
)
93 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
94 iface
, debugstr_guid(guid
), data_size
, data
);
99 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader
*iface
,
100 REFGUID guid
, const IUnknown
*data
)
102 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
107 const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl
=
109 /* IUnknown methods */
110 d3d10_vertex_shader_QueryInterface
,
111 d3d10_vertex_shader_AddRef
,
112 d3d10_vertex_shader_Release
,
113 /* ID3D10DeviceChild methods */
114 d3d10_vertex_shader_GetDevice
,
115 d3d10_vertex_shader_GetPrivateData
,
116 d3d10_vertex_shader_SetPrivateData
,
117 d3d10_vertex_shader_SetPrivateDataInterface
,
120 /* IUnknown methods */
122 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader
*iface
,
123 REFIID riid
, void **object
)
125 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
127 if (IsEqualGUID(riid
, &IID_ID3D10GeometryShader
)
128 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
)
129 || IsEqualGUID(riid
, &IID_IUnknown
))
131 IUnknown_AddRef(iface
);
136 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
139 return E_NOINTERFACE
;
142 static ULONG STDMETHODCALLTYPE
d3d10_geometry_shader_AddRef(ID3D10GeometryShader
*iface
)
144 struct d3d10_geometry_shader
*This
= (struct d3d10_geometry_shader
*)iface
;
145 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
147 TRACE("%p increasing refcount to %u\n", This
, refcount
);
152 static ULONG STDMETHODCALLTYPE
d3d10_geometry_shader_Release(ID3D10GeometryShader
*iface
)
154 struct d3d10_geometry_shader
*This
= (struct d3d10_geometry_shader
*)iface
;
155 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
157 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
161 HeapFree(GetProcessHeap(), 0, This
);
167 /* ID3D10DeviceChild methods */
169 static void STDMETHODCALLTYPE
d3d10_geometry_shader_GetDevice(ID3D10GeometryShader
*iface
, ID3D10Device
**device
)
171 FIXME("iface %p, device %p stub!\n", iface
, device
);
174 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader
*iface
,
175 REFGUID guid
, UINT
*data_size
, void *data
)
177 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
178 iface
, debugstr_guid(guid
), data_size
, data
);
183 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader
*iface
,
184 REFGUID guid
, UINT data_size
, const void *data
)
186 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
187 iface
, debugstr_guid(guid
), data_size
, data
);
192 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader
*iface
,
193 REFGUID guid
, const IUnknown
*data
)
195 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
200 const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl
=
202 /* IUnknown methods */
203 d3d10_geometry_shader_QueryInterface
,
204 d3d10_geometry_shader_AddRef
,
205 d3d10_geometry_shader_Release
,
206 /* ID3D10DeviceChild methods */
207 d3d10_geometry_shader_GetDevice
,
208 d3d10_geometry_shader_GetPrivateData
,
209 d3d10_geometry_shader_SetPrivateData
,
210 d3d10_geometry_shader_SetPrivateDataInterface
,
213 /* IUnknown methods */
215 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_QueryInterface(ID3D10PixelShader
*iface
,
216 REFIID riid
, void **object
)
218 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
220 if (IsEqualGUID(riid
, &IID_ID3D10PixelShader
)
221 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
)
222 || IsEqualGUID(riid
, &IID_IUnknown
))
224 IUnknown_AddRef(iface
);
229 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
232 return E_NOINTERFACE
;
235 static ULONG STDMETHODCALLTYPE
d3d10_pixel_shader_AddRef(ID3D10PixelShader
*iface
)
237 struct d3d10_pixel_shader
*This
= (struct d3d10_pixel_shader
*)iface
;
238 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
240 TRACE("%p increasing refcount to %u\n", This
, refcount
);
245 static ULONG STDMETHODCALLTYPE
d3d10_pixel_shader_Release(ID3D10PixelShader
*iface
)
247 struct d3d10_pixel_shader
*This
= (struct d3d10_pixel_shader
*)iface
;
248 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
250 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
254 HeapFree(GetProcessHeap(), 0, This
);
260 /* ID3D10DeviceChild methods */
262 static void STDMETHODCALLTYPE
d3d10_pixel_shader_GetDevice(ID3D10PixelShader
*iface
, ID3D10Device
**device
)
264 FIXME("iface %p, device %p stub!\n", iface
, device
);
267 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader
*iface
,
268 REFGUID guid
, UINT
*data_size
, void *data
)
270 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
271 iface
, debugstr_guid(guid
), data_size
, data
);
276 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader
*iface
,
277 REFGUID guid
, UINT data_size
, const void *data
)
279 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
280 iface
, debugstr_guid(guid
), data_size
, data
);
285 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader
*iface
,
286 REFGUID guid
, const IUnknown
*data
)
288 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
293 const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl
=
295 /* IUnknown methods */
296 d3d10_pixel_shader_QueryInterface
,
297 d3d10_pixel_shader_AddRef
,
298 d3d10_pixel_shader_Release
,
299 /* ID3D10DeviceChild methods */
300 d3d10_pixel_shader_GetDevice
,
301 d3d10_pixel_shader_GetPrivateData
,
302 d3d10_pixel_shader_SetPrivateData
,
303 d3d10_pixel_shader_SetPrivateDataInterface
,