2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 D3DFORMAT
d3dformat_from_wined3dformat(WINED3DFORMAT format
)
41 BYTE
*c
= (BYTE
*)&format
;
43 /* Don't translate FOURCC formats */
44 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
48 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
49 case WINED3DFMT_R8G8B8
: return D3DFMT_R8G8B8
;
50 case WINED3DFMT_A8R8G8B8
: return D3DFMT_A8R8G8B8
;
51 case WINED3DFMT_X8R8G8B8
: return D3DFMT_X8R8G8B8
;
52 case WINED3DFMT_R5G6B5
: return D3DFMT_R5G6B5
;
53 case WINED3DFMT_X1R5G5B5
: return D3DFMT_X1R5G5B5
;
54 case WINED3DFMT_A1R5G5B5
: return D3DFMT_A1R5G5B5
;
55 case WINED3DFMT_A4R4G4B4
: return D3DFMT_A4R4G4B4
;
56 case WINED3DFMT_R3G3B2
: return D3DFMT_R3G3B2
;
57 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
58 case WINED3DFMT_A8R3G3B2
: return D3DFMT_A8R3G3B2
;
59 case WINED3DFMT_X4R4G4B4
: return D3DFMT_X4R4G4B4
;
60 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
61 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
62 case WINED3DFMT_A8P8
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8
: return D3DFMT_P8
;
64 case WINED3DFMT_L8
: return D3DFMT_L8
;
65 case WINED3DFMT_A8L8
: return D3DFMT_A8L8
;
66 case WINED3DFMT_A4L4
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_L6V5U5
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_X8L8V8U8
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_A2W10V10U10
: return D3DFMT_A2W10V10U10
;
73 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
74 case WINED3DFMT_D32
: return D3DFMT_D32
;
75 case WINED3DFMT_D15S1
: return D3DFMT_D15S1
;
76 case WINED3DFMT_D24S8
: return D3DFMT_D24S8
;
77 case WINED3DFMT_D24X8
: return D3DFMT_D24X8
;
78 case WINED3DFMT_D24X4S4
: return D3DFMT_D24X4S4
;
79 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
80 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
81 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
82 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
84 FIXME("Unhandled WINED3DFORMAT %#x\n", format
);
85 return D3DFMT_UNKNOWN
;
89 WINED3DFORMAT
wined3dformat_from_d3dformat(D3DFORMAT format
)
91 BYTE
*c
= (BYTE
*)&format
;
93 /* Don't translate FOURCC formats */
94 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
98 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
99 case D3DFMT_R8G8B8
: return WINED3DFMT_R8G8B8
;
100 case D3DFMT_A8R8G8B8
: return WINED3DFMT_A8R8G8B8
;
101 case D3DFMT_X8R8G8B8
: return WINED3DFMT_X8R8G8B8
;
102 case D3DFMT_R5G6B5
: return WINED3DFMT_R5G6B5
;
103 case D3DFMT_X1R5G5B5
: return WINED3DFMT_X1R5G5B5
;
104 case D3DFMT_A1R5G5B5
: return WINED3DFMT_A1R5G5B5
;
105 case D3DFMT_A4R4G4B4
: return WINED3DFMT_A4R4G4B4
;
106 case D3DFMT_R3G3B2
: return WINED3DFMT_R3G3B2
;
107 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
108 case D3DFMT_A8R3G3B2
: return WINED3DFMT_A8R3G3B2
;
109 case D3DFMT_X4R4G4B4
: return WINED3DFMT_X4R4G4B4
;
110 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
111 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
112 case D3DFMT_A8P8
: return WINED3DFMT_A8P8
;
113 case D3DFMT_P8
: return WINED3DFMT_P8
;
114 case D3DFMT_L8
: return WINED3DFMT_L8
;
115 case D3DFMT_A8L8
: return WINED3DFMT_A8L8
;
116 case D3DFMT_A4L4
: return WINED3DFMT_A4L4
;
117 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
118 case D3DFMT_L6V5U5
: return WINED3DFMT_L6V5U5
;
119 case D3DFMT_X8L8V8U8
: return WINED3DFMT_X8L8V8U8
;
120 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
121 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
122 case D3DFMT_A2W10V10U10
: return WINED3DFMT_A2W10V10U10
;
123 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
124 case D3DFMT_D32
: return WINED3DFMT_D32
;
125 case D3DFMT_D15S1
: return WINED3DFMT_D15S1
;
126 case D3DFMT_D24S8
: return WINED3DFMT_D24S8
;
127 case D3DFMT_D24X8
: return WINED3DFMT_D24X8
;
128 case D3DFMT_D24X4S4
: return WINED3DFMT_D24X4S4
;
129 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
130 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
131 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
132 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
134 FIXME("Unhandled D3DFORMAT %#x\n", format
);
135 return WINED3DFMT_UNKNOWN
;
139 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
141 switch(primitive_type
)
143 case D3DPT_POINTLIST
:
144 return primitive_count
;
147 return primitive_count
* 2;
149 case D3DPT_LINESTRIP
:
150 return primitive_count
+ 1;
152 case D3DPT_TRIANGLELIST
:
153 return primitive_count
* 3;
155 case D3DPT_TRIANGLESTRIP
:
156 case D3DPT_TRIANGLEFAN
:
157 return primitive_count
+ 2;
160 FIXME("Unhandled primitive type %#x\n", primitive_type
);
165 /* Handle table functions */
166 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
)
170 /* Use a free handle */
171 void **entry
= t
->free_entries
;
172 t
->free_entries
= *entry
;
174 return entry
- t
->entries
;
177 if (!(t
->entry_count
< t
->table_size
))
180 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
181 void **new_entries
= HeapReAlloc(GetProcessHeap(), 0, t
->entries
, new_size
* sizeof(void *));
182 if (!new_entries
) return D3D8_INVALID_HANDLE
;
183 t
->entries
= new_entries
;
184 t
->table_size
= new_size
;
187 t
->entries
[t
->entry_count
] = object
;
188 return t
->entry_count
++;
191 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
)
193 void **entry
, *object
;
195 if (handle
>= t
->entry_count
) return NULL
;
197 entry
= &t
->entries
[handle
];
199 *entry
= t
->free_entries
;
200 t
->free_entries
= entry
;
205 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
)
207 if (handle
>= t
->entry_count
) return NULL
;
208 return t
->entries
[handle
];
211 /* IDirect3D IUnknown parts follow: */
212 static HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
,REFIID riid
,LPVOID
*ppobj
)
214 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
216 if (IsEqualGUID(riid
, &IID_IUnknown
)
217 || IsEqualGUID(riid
, &IID_IDirect3DDevice8
)) {
218 IUnknown_AddRef(iface
);
223 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
225 IUnknown_AddRef((IUnknown
*)&This
->device_parent_vtbl
);
226 *ppobj
= &This
->device_parent_vtbl
;
230 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
232 return E_NOINTERFACE
;
235 static ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
) {
236 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
237 ULONG ref
= InterlockedIncrement(&This
->ref
);
239 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
244 static ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
) {
245 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
248 if (This
->inDestruction
) return 0;
249 ref
= InterlockedDecrement(&This
->ref
);
251 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
256 TRACE("Releasing wined3d device %p\n", This
->WineD3DDevice
);
257 EnterCriticalSection(&d3d8_cs
);
258 This
->inDestruction
= TRUE
;
260 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
261 IDirect3DVertexDeclaration8_Release(This
->decls
[i
].decl
);
263 HeapFree(GetProcessHeap(), 0, This
->decls
);
265 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
, D3D8CB_DestroyDepthStencilSurface
, D3D8CB_DestroySwapChain
);
266 IWineD3DDevice_Release(This
->WineD3DDevice
);
267 HeapFree(GetProcessHeap(), 0, This
->handle_table
.entries
);
268 HeapFree(GetProcessHeap(), 0, This
);
269 LeaveCriticalSection(&d3d8_cs
);
274 /* IDirect3DDevice Interface follow: */
275 static HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface
) {
276 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
279 TRACE("(%p) : Relay\n", This
);
280 EnterCriticalSection(&d3d8_cs
);
281 hr
= IWineD3DDevice_TestCooperativeLevel(This
->WineD3DDevice
);
282 LeaveCriticalSection(&d3d8_cs
);
286 static UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
) {
287 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
290 TRACE("(%p) Relay\n", This
);
291 EnterCriticalSection(&d3d8_cs
);
292 hr
= IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
293 LeaveCriticalSection(&d3d8_cs
);
297 static HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
) {
298 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
301 TRACE("(%p) : Relay bytes(%d)\n", This
, Bytes
);
302 EnterCriticalSection(&d3d8_cs
);
303 hr
= IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
304 LeaveCriticalSection(&d3d8_cs
);
308 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
) {
309 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
313 TRACE("(%p) Relay\n", This
);
315 if (NULL
== ppD3D8
) {
316 return D3DERR_INVALIDCALL
;
319 EnterCriticalSection(&d3d8_cs
);
320 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
321 if (hr
== D3D_OK
&& pWineD3D
!= NULL
)
323 IWineD3D_GetParent(pWineD3D
,(IUnknown
**)ppD3D8
);
324 IWineD3D_Release(pWineD3D
);
326 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
329 TRACE("(%p) returning %p\n",This
, *ppD3D8
);
330 LeaveCriticalSection(&d3d8_cs
);
335 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
) {
336 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
337 HRESULT hrc
= D3D_OK
;
338 WINED3DCAPS
*pWineCaps
;
340 TRACE("(%p) : Relay pCaps %p\n", This
, pCaps
);
342 return D3DERR_INVALIDCALL
;
344 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
345 if(pWineCaps
== NULL
){
346 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
349 EnterCriticalSection(&d3d8_cs
);
350 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
351 LeaveCriticalSection(&d3d8_cs
);
352 WINECAPSTOD3D8CAPS(pCaps
, pWineCaps
)
353 HeapFree(GetProcessHeap(), 0, pWineCaps
);
355 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
356 if(pCaps
->PixelShaderVersion
> D3DPS_VERSION(1,4)){
357 pCaps
->PixelShaderVersion
= D3DPS_VERSION(1,4);
359 if(pCaps
->VertexShaderVersion
> D3DVS_VERSION(1,1)){
360 pCaps
->VertexShaderVersion
= D3DVS_VERSION(1,1);
363 TRACE("Returning %p %p\n", This
, pCaps
);
367 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
) {
368 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
370 TRACE("(%p) Relay\n", This
);
372 EnterCriticalSection(&d3d8_cs
);
373 hr
= IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, 0, (WINED3DDISPLAYMODE
*) pMode
);
374 LeaveCriticalSection(&d3d8_cs
);
376 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
381 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
382 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
384 TRACE("(%p) Relay\n", This
);
386 EnterCriticalSection(&d3d8_cs
);
387 hr
= IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
388 LeaveCriticalSection(&d3d8_cs
);
392 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
) {
393 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
394 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pCursorBitmap
;
396 TRACE("(%p) Relay\n", This
);
398 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
399 return WINED3DERR_INVALIDCALL
;
402 EnterCriticalSection(&d3d8_cs
);
403 hr
= IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
,XHotSpot
,YHotSpot
,pSurface
->wineD3DSurface
);
404 LeaveCriticalSection(&d3d8_cs
);
408 static void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
) {
409 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
410 TRACE("(%p) Relay\n", This
);
412 EnterCriticalSection(&d3d8_cs
);
413 IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
414 LeaveCriticalSection(&d3d8_cs
);
417 static BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
) {
418 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
420 TRACE("(%p) Relay\n", This
);
422 EnterCriticalSection(&d3d8_cs
);
423 ret
= IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
424 LeaveCriticalSection(&d3d8_cs
);
428 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
) {
429 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
430 IDirect3DSwapChain8Impl
* object
;
431 HRESULT hrc
= D3D_OK
;
432 WINED3DPRESENT_PARAMETERS localParameters
;
434 TRACE("(%p) Relay\n", This
);
436 /* Fix the back buffer count */
437 if(pPresentationParameters
->BackBufferCount
== 0) {
438 pPresentationParameters
->BackBufferCount
= 1;
441 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
442 if (NULL
== object
) {
443 FIXME("Allocation of memory failed\n");
445 return D3DERR_OUTOFVIDEOMEMORY
;
448 object
->lpVtbl
= &Direct3DSwapChain8_Vtbl
;
450 /* Allocate an associated WineD3DDevice object */
451 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
452 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
453 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
454 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
455 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
456 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
457 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
458 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
459 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
460 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
461 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
462 localParameters
.Flags
= pPresentationParameters
->Flags
;
463 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
464 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
465 localParameters
.AutoRestoreDisplayMode
= TRUE
;
467 EnterCriticalSection(&d3d8_cs
);
468 hrc
= IWineD3DDevice_CreateSwapChain(This
->WineD3DDevice
, &localParameters
,
469 &object
->wineD3DSwapChain
, (IUnknown
*)object
, SURFACE_OPENGL
);
470 LeaveCriticalSection(&d3d8_cs
);
472 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
473 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
474 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
475 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
476 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
477 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
478 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
479 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
480 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
481 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
482 pPresentationParameters
->Flags
= localParameters
.Flags
;
483 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
484 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
487 FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This
);
488 HeapFree(GetProcessHeap(), 0 , object
);
491 IUnknown_AddRef(iface
);
492 object
->parentDevice
= iface
;
493 *pSwapChain
= (IDirect3DSwapChain8
*)object
;
495 TRACE("(%p) returning %p\n", This
, *pSwapChain
);
499 static HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
500 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
501 WINED3DPRESENT_PARAMETERS localParameters
;
504 TRACE("(%p) Relay pPresentationParameters(%p)\n", This
, pPresentationParameters
);
506 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
507 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
508 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
509 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
510 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
511 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
512 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
513 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
514 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
515 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
516 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
517 localParameters
.Flags
= pPresentationParameters
->Flags
;
518 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
519 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
520 localParameters
.AutoRestoreDisplayMode
= TRUE
;
522 EnterCriticalSection(&d3d8_cs
);
523 hr
= IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
524 LeaveCriticalSection(&d3d8_cs
);
526 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
527 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
528 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
529 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
530 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
531 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
532 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
533 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
534 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
535 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
536 pPresentationParameters
->Flags
= localParameters
.Flags
;
537 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
538 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
543 static HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
) {
544 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
546 TRACE("(%p) Relay\n", This
);
548 EnterCriticalSection(&d3d8_cs
);
549 hr
= IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
550 LeaveCriticalSection(&d3d8_cs
);
554 static HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
** ppBackBuffer
) {
555 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
556 IWineD3DSurface
*retSurface
= NULL
;
559 TRACE("(%p) Relay\n", This
);
561 EnterCriticalSection(&d3d8_cs
);
562 rc
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, 0, BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &retSurface
);
563 if (rc
== D3D_OK
&& NULL
!= retSurface
&& NULL
!= ppBackBuffer
) {
564 IWineD3DSurface_GetParent(retSurface
, (IUnknown
**)ppBackBuffer
);
565 IWineD3DSurface_Release(retSurface
);
567 LeaveCriticalSection(&d3d8_cs
);
571 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
) {
572 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
574 TRACE("(%p) Relay\n", This
);
576 EnterCriticalSection(&d3d8_cs
);
577 hr
= IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, 0, (WINED3DRASTER_STATUS
*) pRasterStatus
);
578 LeaveCriticalSection(&d3d8_cs
);
582 static void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
) {
583 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
584 TRACE("(%p) Relay\n", This
);
586 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
587 EnterCriticalSection(&d3d8_cs
);
588 IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, 0, Flags
, (CONST WINED3DGAMMARAMP
*) pRamp
);
589 LeaveCriticalSection(&d3d8_cs
);
592 static void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
) {
593 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
594 TRACE("(%p) Relay\n", This
);
596 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
597 EnterCriticalSection(&d3d8_cs
);
598 IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, 0, (WINED3DGAMMARAMP
*) pRamp
);
599 LeaveCriticalSection(&d3d8_cs
);
602 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
,
603 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture8
**ppTexture
) {
604 IDirect3DTexture8Impl
*object
;
605 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
606 HRESULT hrc
= D3D_OK
;
608 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This
, Width
, Height
, Levels
, Usage
, Format
, Pool
);
610 /* Allocate the storage for the device */
611 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DTexture8Impl
));
613 if (NULL
== object
) {
614 FIXME("Allocation of memory failed\n");
615 /* *ppTexture = NULL; */
616 return D3DERR_OUTOFVIDEOMEMORY
;
619 object
->lpVtbl
= &Direct3DTexture8_Vtbl
;
621 EnterCriticalSection(&d3d8_cs
);
622 hrc
= IWineD3DDevice_CreateTexture(This
->WineD3DDevice
, Width
, Height
, Levels
, Usage
& WINED3DUSAGE_MASK
,
623 wined3dformat_from_d3dformat(Format
), Pool
, &object
->wineD3DTexture
, NULL
, (IUnknown
*)object
);
624 LeaveCriticalSection(&d3d8_cs
);
628 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This
);
629 HeapFree(GetProcessHeap(), 0, object
);
630 /* *ppTexture = NULL; */
632 IUnknown_AddRef(iface
);
633 object
->parentDevice
= iface
;
634 *ppTexture
= (LPDIRECT3DTEXTURE8
) object
;
635 TRACE("(%p) Created Texture %p, %p\n",This
,object
,object
->wineD3DTexture
);
641 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface
,
642 UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
,
643 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DVolumeTexture8
** ppVolumeTexture
) {
645 IDirect3DVolumeTexture8Impl
*object
;
646 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
647 HRESULT hrc
= D3D_OK
;
649 TRACE("(%p) Relay\n", This
);
651 /* Allocate the storage for the device */
652 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVolumeTexture8Impl
));
653 if (NULL
== object
) {
654 FIXME("(%p) allocation of memory failed\n", This
);
655 *ppVolumeTexture
= NULL
;
656 return D3DERR_OUTOFVIDEOMEMORY
;
659 object
->lpVtbl
= &Direct3DVolumeTexture8_Vtbl
;
661 EnterCriticalSection(&d3d8_cs
);
662 hrc
= IWineD3DDevice_CreateVolumeTexture(This
->WineD3DDevice
, Width
, Height
, Depth
, Levels
,
663 Usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(Format
), Pool
,
664 &object
->wineD3DVolumeTexture
, NULL
, (IUnknown
*)object
);
665 LeaveCriticalSection(&d3d8_cs
);
670 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This
);
671 HeapFree(GetProcessHeap(), 0, object
);
672 *ppVolumeTexture
= NULL
;
674 IUnknown_AddRef(iface
);
675 object
->parentDevice
= iface
;
676 *ppVolumeTexture
= (LPDIRECT3DVOLUMETEXTURE8
) object
;
678 TRACE("(%p) returning %p\n", This
, *ppVolumeTexture
);
682 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface
, UINT EdgeLength
, UINT Levels
, DWORD Usage
,
683 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DCubeTexture8
** ppCubeTexture
) {
685 IDirect3DCubeTexture8Impl
*object
;
686 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
689 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This
, EdgeLength
, Levels
, Usage
, Format
, Pool
);
691 /* Allocate the storage for the device */
692 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
694 if (NULL
== object
) {
695 FIXME("(%p) allocation of CubeTexture failed\n", This
);
696 *ppCubeTexture
= NULL
;
697 return D3DERR_OUTOFVIDEOMEMORY
;
700 object
->lpVtbl
= &Direct3DCubeTexture8_Vtbl
;
702 EnterCriticalSection(&d3d8_cs
);
703 hr
= IWineD3DDevice_CreateCubeTexture(This
->WineD3DDevice
, EdgeLength
, Levels
, Usage
& WINED3DUSAGE_MASK
,
704 wined3dformat_from_d3dformat(Format
), Pool
, &object
->wineD3DCubeTexture
, NULL
, (IUnknown
*)object
);
705 LeaveCriticalSection(&d3d8_cs
);
710 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This
);
711 HeapFree(GetProcessHeap(), 0, object
);
712 *ppCubeTexture
= NULL
;
714 IUnknown_AddRef(iface
);
715 object
->parentDevice
= iface
;
716 *ppCubeTexture
= (LPDIRECT3DCUBETEXTURE8
) object
;
719 TRACE("(%p) returning %p\n",This
, *ppCubeTexture
);
723 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Size
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
, IDirect3DVertexBuffer8
** ppVertexBuffer
) {
724 IDirect3DVertexBuffer8Impl
*object
;
725 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
726 HRESULT hrc
= D3D_OK
;
728 TRACE("(%p) Relay\n", This
);
729 /* Allocate the storage for the device */
730 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVertexBuffer8Impl
));
731 if (NULL
== object
) {
732 FIXME("Allocation of memory failed\n");
733 *ppVertexBuffer
= NULL
;
734 return D3DERR_OUTOFVIDEOMEMORY
;
737 object
->lpVtbl
= &Direct3DVertexBuffer8_Vtbl
;
739 EnterCriticalSection(&d3d8_cs
);
740 hrc
= IWineD3DDevice_CreateVertexBuffer(This
->WineD3DDevice
, Size
, Usage
& WINED3DUSAGE_MASK
,
741 0 /* fvf for ddraw only */, (WINED3DPOOL
) Pool
, &(object
->wineD3DVertexBuffer
), NULL
,
743 LeaveCriticalSection(&d3d8_cs
);
749 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This
);
750 HeapFree(GetProcessHeap(), 0, object
);
751 *ppVertexBuffer
= NULL
;
753 IUnknown_AddRef(iface
);
754 object
->parentDevice
= iface
;
755 *ppVertexBuffer
= (LPDIRECT3DVERTEXBUFFER8
) object
;
760 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DIndexBuffer8
** ppIndexBuffer
) {
761 IDirect3DIndexBuffer8Impl
*object
;
762 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
763 HRESULT hrc
= D3D_OK
;
765 TRACE("(%p) Relay\n", This
);
766 /* Allocate the storage for the device */
767 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
768 if (NULL
== object
) {
769 FIXME("Allocation of memory failed\n");
770 *ppIndexBuffer
= NULL
;
771 return D3DERR_OUTOFVIDEOMEMORY
;
774 object
->lpVtbl
= &Direct3DIndexBuffer8_Vtbl
;
776 object
->format
= wined3dformat_from_d3dformat(Format
);
777 TRACE("Calling wined3d create index buffer\n");
778 EnterCriticalSection(&d3d8_cs
);
779 hrc
= IWineD3DDevice_CreateIndexBuffer(This
->WineD3DDevice
, Length
, Usage
& WINED3DUSAGE_MASK
,
780 (WINED3DPOOL
) Pool
, &object
->wineD3DIndexBuffer
,
781 NULL
, (IUnknown
*)object
);
782 LeaveCriticalSection(&d3d8_cs
);
787 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This
);
788 HeapFree(GetProcessHeap(), 0, object
);
789 *ppIndexBuffer
= NULL
;
791 IUnknown_AddRef(iface
);
792 object
->parentDevice
= iface
;
793 *ppIndexBuffer
= (LPDIRECT3DINDEXBUFFER8
)object
;
798 static HRESULT
IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface8
**ppSurface
,D3DRESOURCETYPE Type
, UINT Usage
,D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
) {
800 IDirect3DSurface8Impl
*object
;
801 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
802 TRACE("(%p) Relay\n", This
);
804 if(MultisampleQuality
> 0){
805 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality
);
808 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
810 MultisampleQuality
=0;
812 /*FIXME: Check MAX bounds of MultisampleQuality*/
814 /* Allocate the storage for the device */
815 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface8Impl
));
816 if (NULL
== object
) {
817 FIXME("Allocation of memory failed\n");
819 return D3DERR_OUTOFVIDEOMEMORY
;
822 object
->lpVtbl
= &Direct3DSurface8_Vtbl
;
825 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This
, Width
, Height
, Format
, *ppSurface
);
827 EnterCriticalSection(&d3d8_cs
);
828 hrc
= IWineD3DDevice_CreateSurface(This
->WineD3DDevice
, Width
, Height
, wined3dformat_from_d3dformat(Format
),
829 Lockable
, Discard
, Level
, &object
->wineD3DSurface
, Type
, Usage
& WINED3DUSAGE_MASK
,
830 (WINED3DPOOL
)Pool
, MultiSample
,MultisampleQuality
, NULL
, SURFACE_OPENGL
, (IUnknown
*)object
);
831 LeaveCriticalSection(&d3d8_cs
);
832 if (hrc
!= D3D_OK
|| NULL
== object
->wineD3DSurface
) {
834 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This
);
835 HeapFree(GetProcessHeap(), 0, object
);
838 IUnknown_AddRef(iface
);
839 object
->parentDevice
= iface
;
840 *ppSurface
= (LPDIRECT3DSURFACE8
) object
;
845 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
, IDirect3DSurface8
** ppSurface
) {
849 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, Lockable
, FALSE
/* Discard */, 0 /* Level */ , ppSurface
, D3DRTYPE_SURFACE
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, MultiSample
, 0);
853 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, IDirect3DSurface8
** ppSurface
) {
857 /* TODO: Verify that Discard is false */
858 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
, 0 /* Level */
859 ,ppSurface
, D3DRTYPE_SURFACE
, D3DUSAGE_DEPTHSTENCIL
,
860 D3DPOOL_DEFAULT
, MultiSample
, 0);
864 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
865 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
** ppSurface
) {
869 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Loackable */ , FALSE
/*Discard*/ , 0 /* Level */ , ppSurface
,
870 D3DRTYPE_SURFACE
, 0 /* Usage (undefined/none) */ , D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
874 static HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
*pSourceSurface
, CONST RECT
*pSourceRects
, UINT cRects
, IDirect3DSurface8
*pDestinationSurface
, CONST POINT
*pDestPoints
) {
875 IDirect3DSurface8Impl
*Source
= (IDirect3DSurface8Impl
*) pSourceSurface
;
876 IDirect3DSurface8Impl
*Dest
= (IDirect3DSurface8Impl
*) pDestinationSurface
;
878 HRESULT hr
= WINED3D_OK
;
879 WINED3DFORMAT srcFormat
, destFormat
;
880 UINT srcWidth
, destWidth
;
881 UINT srcHeight
, destHeight
;
883 WINED3DSURFACE_DESC winedesc
;
885 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface
,
886 pSourceSurface
, pSourceRects
, cRects
, pDestinationSurface
, pDestPoints
);
889 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
890 memset(&winedesc
, 0, sizeof(winedesc
));
892 winedesc
.Format
= &srcFormat
;
893 winedesc
.Width
= &srcWidth
;
894 winedesc
.Height
= &srcHeight
;
895 winedesc
.Size
= &srcSize
;
896 EnterCriticalSection(&d3d8_cs
);
897 IWineD3DSurface_GetDesc(Source
->wineD3DSurface
, &winedesc
);
899 winedesc
.Format
= &destFormat
;
900 winedesc
.Width
= &destWidth
;
901 winedesc
.Height
= &destHeight
;
902 winedesc
.Size
= NULL
;
903 IWineD3DSurface_GetDesc(Dest
->wineD3DSurface
, &winedesc
);
905 /* Check that the source and destination formats match */
906 if (srcFormat
!= destFormat
&& WINED3DFMT_UNKNOWN
!= destFormat
) {
907 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface
, pSourceSurface
, pDestinationSurface
);
908 LeaveCriticalSection(&d3d8_cs
);
909 return WINED3DERR_INVALIDCALL
;
910 } else if (WINED3DFMT_UNKNOWN
== destFormat
) {
911 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface
);
912 IWineD3DSurface_SetFormat(Dest
->wineD3DSurface
, srcFormat
);
913 destFormat
= srcFormat
;
916 /* Quick if complete copy ... */
917 if (cRects
== 0 && pSourceRects
== NULL
&& pDestPoints
== NULL
) {
918 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
921 /* Copy rect by rect */
922 if (NULL
!= pSourceRects
&& NULL
!= pDestPoints
) {
923 for (i
= 0; i
< cRects
; ++i
) {
924 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, pDestPoints
[i
].x
, pDestPoints
[i
].y
, Source
->wineD3DSurface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
927 for (i
= 0; i
< cRects
; ++i
) {
928 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
932 LeaveCriticalSection(&d3d8_cs
);
937 static HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
, IDirect3DBaseTexture8
* pDestinationTexture
) {
938 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
940 TRACE("(%p) Relay\n" , This
);
942 EnterCriticalSection(&d3d8_cs
);
943 hr
= IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture8Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture8Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
944 LeaveCriticalSection(&d3d8_cs
);
948 static HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
) {
949 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
950 IDirect3DSurface8Impl
*destSurface
= (IDirect3DSurface8Impl
*)pDestSurface
;
953 TRACE("(%p) Relay\n" , This
);
955 if (pDestSurface
== NULL
) {
956 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This
);
957 return D3DERR_INVALIDCALL
;
960 EnterCriticalSection(&d3d8_cs
);
961 hr
= IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, 0, destSurface
->wineD3DSurface
);
962 LeaveCriticalSection(&d3d8_cs
);
966 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
, IDirect3DSurface8
* pNewZStencil
) {
967 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
968 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pRenderTarget
;
969 IDirect3DSurface8Impl
*pZSurface
= (IDirect3DSurface8Impl
*)pNewZStencil
;
970 IWineD3DSurface
*original_ds
= NULL
;
972 TRACE("(%p) Relay\n" , This
);
974 EnterCriticalSection(&d3d8_cs
);
976 hr
= IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
, &original_ds
);
977 if (hr
== WINED3D_OK
|| hr
== WINED3DERR_NOTFOUND
)
979 hr
= IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, pZSurface
? pZSurface
->wineD3DSurface
: NULL
);
980 if (SUCCEEDED(hr
) && pSurface
)
981 hr
= IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, 0, pSurface
->wineD3DSurface
);
982 if (FAILED(hr
)) IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, original_ds
);
984 if (original_ds
) IWineD3DSurface_Release(original_ds
);
986 LeaveCriticalSection(&d3d8_cs
);
990 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
) {
991 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
993 IWineD3DSurface
*pRenderTarget
;
995 TRACE("(%p) Relay\n" , This
);
997 if (ppRenderTarget
== NULL
) {
998 return D3DERR_INVALIDCALL
;
1000 EnterCriticalSection(&d3d8_cs
);
1001 hr
= IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
, 0, &pRenderTarget
);
1003 if (hr
== D3D_OK
&& pRenderTarget
!= NULL
) {
1004 IWineD3DSurface_GetParent(pRenderTarget
,(IUnknown
**)ppRenderTarget
);
1005 IWineD3DSurface_Release(pRenderTarget
);
1007 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1008 *ppRenderTarget
= NULL
;
1010 LeaveCriticalSection(&d3d8_cs
);
1015 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
) {
1016 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1017 HRESULT hr
= D3D_OK
;
1018 IWineD3DSurface
*pZStencilSurface
;
1020 TRACE("(%p) Relay\n" , This
);
1021 if(ppZStencilSurface
== NULL
){
1022 return D3DERR_INVALIDCALL
;
1025 EnterCriticalSection(&d3d8_cs
);
1026 hr
=IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
1027 if (hr
== WINED3D_OK
) {
1028 IWineD3DSurface_GetParent(pZStencilSurface
,(IUnknown
**)ppZStencilSurface
);
1029 IWineD3DSurface_Release(pZStencilSurface
);
1031 if (hr
!= WINED3DERR_NOTFOUND
)
1032 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1033 *ppZStencilSurface
= NULL
;
1035 LeaveCriticalSection(&d3d8_cs
);
1040 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
) {
1041 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1043 TRACE("(%p) Relay\n" , This
);
1045 EnterCriticalSection(&d3d8_cs
);
1046 hr
= IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
1047 LeaveCriticalSection(&d3d8_cs
);
1051 static HRESULT WINAPI
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
) {
1052 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1054 TRACE("(%p) Relay\n" , This
);
1056 EnterCriticalSection(&d3d8_cs
);
1057 hr
= IWineD3DDevice_EndScene(This
->WineD3DDevice
);
1058 LeaveCriticalSection(&d3d8_cs
);
1062 static HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
1063 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1065 TRACE("(%p) Relay\n" , This
);
1067 /* Note: D3DRECT is compatible with WINED3DRECT */
1068 EnterCriticalSection(&d3d8_cs
);
1069 hr
= IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (CONST WINED3DRECT
*) pRects
, Flags
, Color
, Z
, Stencil
);
1070 LeaveCriticalSection(&d3d8_cs
);
1074 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
1075 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1077 TRACE("(%p) Relay\n" , This
);
1079 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1080 EnterCriticalSection(&d3d8_cs
);
1081 hr
= IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
1082 LeaveCriticalSection(&d3d8_cs
);
1086 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
) {
1087 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1089 TRACE("(%p) Relay\n" , This
);
1091 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1092 EnterCriticalSection(&d3d8_cs
);
1093 hr
= IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
1094 LeaveCriticalSection(&d3d8_cs
);
1098 static HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
1099 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1101 TRACE("(%p) Relay\n" , This
);
1103 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1104 EnterCriticalSection(&d3d8_cs
);
1105 hr
= IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
1106 LeaveCriticalSection(&d3d8_cs
);
1110 static HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
) {
1111 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1113 TRACE("(%p) Relay\n" , This
);
1115 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1116 EnterCriticalSection(&d3d8_cs
);
1117 hr
= IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
1118 LeaveCriticalSection(&d3d8_cs
);
1122 static HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
) {
1123 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1125 TRACE("(%p) Relay\n" , This
);
1127 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1128 EnterCriticalSection(&d3d8_cs
);
1129 hr
= IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
1130 LeaveCriticalSection(&d3d8_cs
);
1134 static HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
) {
1135 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1137 TRACE("(%p) Relay\n" , This
);
1139 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1140 EnterCriticalSection(&d3d8_cs
);
1141 hr
= IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
1142 LeaveCriticalSection(&d3d8_cs
);
1146 static HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
) {
1147 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1149 TRACE("(%p) Relay\n" , This
);
1151 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1152 EnterCriticalSection(&d3d8_cs
);
1153 hr
= IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
1154 LeaveCriticalSection(&d3d8_cs
);
1158 static HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST D3DLIGHT8
* pLight
) {
1159 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1161 TRACE("(%p) Relay\n" , This
);
1163 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1164 EnterCriticalSection(&d3d8_cs
);
1165 hr
= IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
1166 LeaveCriticalSection(&d3d8_cs
);
1170 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,D3DLIGHT8
* pLight
) {
1171 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1173 TRACE("(%p) Relay\n" , This
);
1175 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1176 EnterCriticalSection(&d3d8_cs
);
1177 hr
= IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
1178 LeaveCriticalSection(&d3d8_cs
);
1182 static HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL Enable
) {
1183 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1185 TRACE("(%p) Relay\n" , This
);
1187 EnterCriticalSection(&d3d8_cs
);
1188 hr
= IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
1189 LeaveCriticalSection(&d3d8_cs
);
1193 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL
* pEnable
) {
1194 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1196 TRACE("(%p) Relay\n" , This
);
1198 EnterCriticalSection(&d3d8_cs
);
1199 hr
= IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
1200 LeaveCriticalSection(&d3d8_cs
);
1204 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST
float* pPlane
) {
1205 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1207 TRACE("(%p) Relay\n" , This
);
1209 EnterCriticalSection(&d3d8_cs
);
1210 hr
= IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1211 LeaveCriticalSection(&d3d8_cs
);
1215 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,float* pPlane
) {
1216 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1218 TRACE("(%p) Relay\n" , This
);
1220 EnterCriticalSection(&d3d8_cs
);
1221 hr
= IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1222 LeaveCriticalSection(&d3d8_cs
);
1226 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD Value
) {
1227 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1229 TRACE("(%p) Relay\n" , This
);
1231 EnterCriticalSection(&d3d8_cs
);
1232 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
1233 LeaveCriticalSection(&d3d8_cs
);
1237 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD
* pValue
) {
1238 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1240 TRACE("(%p) Relay\n" , This
);
1242 EnterCriticalSection(&d3d8_cs
);
1243 hr
= IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
1244 LeaveCriticalSection(&d3d8_cs
);
1248 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
) {
1249 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1251 TRACE("(%p)\n", This
);
1253 EnterCriticalSection(&d3d8_cs
);
1254 hr
= IWineD3DDevice_BeginStateBlock(This
->WineD3DDevice
);
1255 LeaveCriticalSection(&d3d8_cs
);
1259 static HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
) {
1260 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1262 IWineD3DStateBlock
* wineD3DStateBlock
;
1263 IDirect3DStateBlock8Impl
* object
;
1265 TRACE("(%p) Relay\n", This
);
1267 /* Tell wineD3D to endstateblock before anything else (in case we run out
1268 * of memory later and cause locking problems)
1270 EnterCriticalSection(&d3d8_cs
);
1271 hr
= IWineD3DDevice_EndStateBlock(This
->WineD3DDevice
, &wineD3DStateBlock
);
1273 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1274 LeaveCriticalSection(&d3d8_cs
);
1278 /* allocate a new IDirectD3DStateBlock */
1279 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,sizeof(IDirect3DStateBlock8Impl
));
1281 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
1283 object
->wineD3DStateBlock
= wineD3DStateBlock
;
1285 *pToken
= d3d8_allocate_handle(&This
->handle_table
, object
);
1286 LeaveCriticalSection(&d3d8_cs
);
1288 if (*pToken
== D3D8_INVALID_HANDLE
)
1290 ERR("Failed to create a handle\n");
1291 IDirect3DStateBlock8_Release((IDirect3DStateBlock8
*)object
);
1296 TRACE("Returning %#x (%p).\n", *pToken
, object
);
1301 static HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1302 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1303 IDirect3DStateBlock8Impl
*pSB
;
1306 TRACE("(%p) %#x Relay\n", This
, Token
);
1308 EnterCriticalSection(&d3d8_cs
);
1309 pSB
= d3d8_get_object(&This
->handle_table
, Token
- 1);
1312 WARN("Invalid handle (%#x) passed.\n", Token
);
1313 LeaveCriticalSection(&d3d8_cs
);
1314 return D3DERR_INVALIDCALL
;
1316 hr
= IWineD3DStateBlock_Apply(pSB
->wineD3DStateBlock
);
1317 LeaveCriticalSection(&d3d8_cs
);
1321 static HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1322 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1323 IDirect3DStateBlock8Impl
*pSB
;
1326 TRACE("(%p) %#x Relay\n", This
, Token
);
1328 EnterCriticalSection(&d3d8_cs
);
1329 pSB
= d3d8_get_object(&This
->handle_table
, Token
- 1);
1332 WARN("Invalid handle (%#x) passed.\n", Token
);
1333 LeaveCriticalSection(&d3d8_cs
);
1334 return D3DERR_INVALIDCALL
;
1336 hr
= IWineD3DStateBlock_Capture(pSB
->wineD3DStateBlock
);
1337 LeaveCriticalSection(&d3d8_cs
);
1341 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1342 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1343 IDirect3DStateBlock8Impl
*pSB
;
1345 TRACE("(%p) Relay\n", This
);
1347 EnterCriticalSection(&d3d8_cs
);
1348 pSB
= d3d8_free_handle(&This
->handle_table
, Token
- 1);
1349 LeaveCriticalSection(&d3d8_cs
);
1353 WARN("Invalid handle (%#x) passed.\n", Token
);
1354 return D3DERR_INVALIDCALL
;
1357 if (IUnknown_Release((IUnknown
*)pSB
))
1359 ERR("Stateblock %p has references left, this shouldn't happen.\n", pSB
);
1365 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8
*iface
,
1366 D3DSTATEBLOCKTYPE Type
, DWORD
*handle
)
1368 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1369 IDirect3DStateBlock8Impl
*object
;
1372 TRACE("(%p) Relay\n", This
);
1374 if (Type
!= D3DSBT_ALL
1375 && Type
!= D3DSBT_PIXELSTATE
1376 && Type
!= D3DSBT_VERTEXSTATE
)
1378 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1379 return D3DERR_INVALIDCALL
;
1382 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DStateBlock8Impl
));
1385 ERR("Failed to allocate memory.\n");
1386 return E_OUTOFMEMORY
;
1389 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
1392 EnterCriticalSection(&d3d8_cs
);
1393 hr
= IWineD3DDevice_CreateStateBlock(This
->WineD3DDevice
, (WINED3DSTATEBLOCKTYPE
)Type
,
1394 &object
->wineD3DStateBlock
, (IUnknown
*)object
);
1397 LeaveCriticalSection(&d3d8_cs
);
1398 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr
);
1399 HeapFree(GetProcessHeap(), 0, object
);
1403 *handle
= d3d8_allocate_handle(&This
->handle_table
, object
);
1404 LeaveCriticalSection(&d3d8_cs
);
1406 if (*handle
== D3D8_INVALID_HANDLE
)
1408 ERR("Failed to allocate a handle.\n");
1409 IDirect3DStateBlock8_Release((IDirect3DStateBlock8
*)object
);
1414 TRACE("Returning %#x (%p).\n", *handle
, object
);
1419 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
) {
1420 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1422 TRACE("(%p) Relay\n" , This
);
1423 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1424 EnterCriticalSection(&d3d8_cs
);
1425 hr
= IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1426 LeaveCriticalSection(&d3d8_cs
);
1430 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
) {
1431 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1433 TRACE("(%p) Relay\n" , This
);
1435 EnterCriticalSection(&d3d8_cs
);
1436 hr
= IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1437 LeaveCriticalSection(&d3d8_cs
);
1441 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,IDirect3DBaseTexture8
** ppTexture
) {
1442 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1443 IWineD3DBaseTexture
*retTexture
= NULL
;
1444 HRESULT rc
= D3D_OK
;
1446 TRACE("(%p) Relay\n" , This
);
1448 if(ppTexture
== NULL
){
1449 return D3DERR_INVALIDCALL
;
1452 EnterCriticalSection(&d3d8_cs
);
1453 rc
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, &retTexture
);
1454 if (rc
== D3D_OK
&& NULL
!= retTexture
) {
1455 IWineD3DBaseTexture_GetParent(retTexture
, (IUnknown
**)ppTexture
);
1456 IWineD3DBaseTexture_Release(retTexture
);
1458 FIXME("Call to get texture (%d) failed (%p)\n", Stage
, retTexture
);
1461 LeaveCriticalSection(&d3d8_cs
);
1466 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
* pTexture
) {
1467 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1469 TRACE("(%p) Relay %d %p\n" , This
, Stage
, pTexture
);
1471 EnterCriticalSection(&d3d8_cs
);
1472 hr
= IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
1473 pTexture
==NULL
? NULL
: ((IDirect3DBaseTexture8Impl
*)pTexture
)->wineD3DBaseTexture
);
1474 LeaveCriticalSection(&d3d8_cs
);
1478 static const struct tss_lookup
1485 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 0, unused */
1486 {FALSE
, WINED3DTSS_COLOROP
}, /* 1, D3DTSS_COLOROP */
1487 {FALSE
, WINED3DTSS_COLORARG1
}, /* 2, D3DTSS_COLORARG1 */
1488 {FALSE
, WINED3DTSS_COLORARG2
}, /* 3, D3DTSS_COLORARG2 */
1489 {FALSE
, WINED3DTSS_ALPHAOP
}, /* 4, D3DTSS_ALPHAOP */
1490 {FALSE
, WINED3DTSS_ALPHAARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1491 {FALSE
, WINED3DTSS_ALPHAARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1492 {FALSE
, WINED3DTSS_BUMPENVMAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1493 {FALSE
, WINED3DTSS_BUMPENVMAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1494 {FALSE
, WINED3DTSS_BUMPENVMAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1495 {FALSE
, WINED3DTSS_BUMPENVMAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1496 {FALSE
, WINED3DTSS_TEXCOORDINDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1497 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 12, unused */
1498 {TRUE
, WINED3DSAMP_ADDRESSU
}, /* 13, D3DTSS_ADDRESSU */
1499 {TRUE
, WINED3DSAMP_ADDRESSV
}, /* 14, D3DTSS_ADDRESSV */
1500 {TRUE
, WINED3DSAMP_BORDERCOLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1501 {TRUE
, WINED3DSAMP_MAGFILTER
}, /* 16, D3DTSS_MAGFILTER */
1502 {TRUE
, WINED3DSAMP_MINFILTER
}, /* 17, D3DTSS_MINFILTER */
1503 {TRUE
, WINED3DSAMP_MIPFILTER
}, /* 18, D3DTSS_MIPFILTER */
1504 {TRUE
, WINED3DSAMP_MIPMAPLODBIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1505 {TRUE
, WINED3DSAMP_MAXMIPLEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1506 {TRUE
, WINED3DSAMP_MAXANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1507 {FALSE
, WINED3DTSS_BUMPENVLSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1508 {FALSE
, WINED3DTSS_BUMPENVLOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1509 {FALSE
, WINED3DTSS_TEXTURETRANSFORMFLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1510 {TRUE
, WINED3DSAMP_ADDRESSW
}, /* 25, D3DTSS_ADDRESSW */
1511 {FALSE
, WINED3DTSS_COLORARG0
}, /* 26, D3DTSS_COLORARG0 */
1512 {FALSE
, WINED3DTSS_ALPHAARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1513 {FALSE
, WINED3DTSS_RESULTARG
}, /* 28, D3DTSS_RESULTARG */
1516 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD
* pValue
) {
1517 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1518 const struct tss_lookup
*l
= &tss_lookup
[Type
];
1520 TRACE("(%p) Relay\n" , This
);
1522 EnterCriticalSection(&d3d8_cs
);
1524 if (l
->sampler_state
) hr
= IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Stage
, l
->state
, pValue
);
1525 else hr
= IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, l
->state
, pValue
);
1527 LeaveCriticalSection(&d3d8_cs
);
1531 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
) {
1532 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1533 const struct tss_lookup
*l
= &tss_lookup
[Type
];
1535 TRACE("(%p) Relay\n" , This
);
1537 EnterCriticalSection(&d3d8_cs
);
1539 if (l
->sampler_state
) hr
= IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Stage
, l
->state
, Value
);
1540 else hr
= IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, l
->state
, Value
);
1542 LeaveCriticalSection(&d3d8_cs
);
1546 static HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
) {
1547 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1549 TRACE("(%p) Relay\n" , This
);
1551 EnterCriticalSection(&d3d8_cs
);
1552 hr
= IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1553 LeaveCriticalSection(&d3d8_cs
);
1557 static HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface
, DWORD DevInfoID
, void* pDevInfoStruct
, DWORD DevInfoStructSize
) {
1558 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1559 FIXME("(%p) : stub\n", This
);
1563 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
) {
1564 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1566 TRACE("(%p) Relay\n" , This
);
1568 EnterCriticalSection(&d3d8_cs
);
1569 hr
= IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1570 LeaveCriticalSection(&d3d8_cs
);
1574 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
1575 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1577 TRACE("(%p) Relay\n" , This
);
1579 EnterCriticalSection(&d3d8_cs
);
1580 hr
= IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1581 LeaveCriticalSection(&d3d8_cs
);
1585 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
) {
1586 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1588 TRACE("(%p) Relay\n" , This
);
1590 EnterCriticalSection(&d3d8_cs
);
1591 hr
= IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1592 LeaveCriticalSection(&d3d8_cs
);
1596 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
) {
1597 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1599 TRACE("(%p) Relay\n" , This
);
1601 EnterCriticalSection(&d3d8_cs
);
1602 hr
= IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1603 LeaveCriticalSection(&d3d8_cs
);
1607 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
) {
1608 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1610 TRACE("(%p) Relay\n" , This
);
1612 EnterCriticalSection(&d3d8_cs
);
1613 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1614 hr
= IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, StartVertex
,
1615 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1616 LeaveCriticalSection(&d3d8_cs
);
1620 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,
1621 UINT MinVertexIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
) {
1622 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1624 TRACE("(%p) Relay\n" , This
);
1626 EnterCriticalSection(&d3d8_cs
);
1627 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1628 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, MinVertexIndex
, NumVertices
,
1629 startIndex
, vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1630 LeaveCriticalSection(&d3d8_cs
);
1634 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT PrimitiveCount
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
) {
1635 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1637 TRACE("(%p) Relay\n" , This
);
1639 EnterCriticalSection(&d3d8_cs
);
1640 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1641 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
,
1642 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
1643 pVertexStreamZeroData
, VertexStreamZeroStride
);
1644 LeaveCriticalSection(&d3d8_cs
);
1648 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT MinVertexIndex
,
1649 UINT NumVertexIndices
,UINT PrimitiveCount
,CONST
void* pIndexData
,
1650 D3DFORMAT IndexDataFormat
,CONST
void* pVertexStreamZeroData
,
1651 UINT VertexStreamZeroStride
) {
1652 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1654 TRACE("(%p) Relay\n" , This
);
1656 EnterCriticalSection(&d3d8_cs
);
1657 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1658 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
, MinVertexIndex
, NumVertexIndices
,
1659 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
1660 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
1661 LeaveCriticalSection(&d3d8_cs
);
1665 static HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
) {
1666 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1668 IDirect3DVertexBuffer8Impl
*dest
= (IDirect3DVertexBuffer8Impl
*) pDestBuffer
;
1669 TRACE("(%p) Relay\n" , This
);
1671 EnterCriticalSection(&d3d8_cs
);
1672 hr
= IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, dest
->wineD3DVertexBuffer
, NULL
, Flags
, dest
->fvf
);
1673 LeaveCriticalSection(&d3d8_cs
);
1677 static HRESULT
IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8
*iface
, CONST DWORD
*declaration
, IDirect3DVertexDeclaration8
**decl_ptr
) {
1678 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1679 IDirect3DVertexDeclaration8Impl
*object
;
1680 WINED3DVERTEXELEMENT
*wined3d_elements
;
1681 UINT wined3d_element_count
;
1682 HRESULT hr
= D3D_OK
;
1684 TRACE("(%p) : declaration %p\n", This
, declaration
);
1686 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1688 ERR("Memory allocation failed\n");
1690 return D3DERR_OUTOFVIDEOMEMORY
;
1693 object
->ref_count
= 1;
1694 object
->lpVtbl
= &Direct3DVertexDeclaration8_Vtbl
;
1696 wined3d_element_count
= convert_to_wined3d_declaration(declaration
, &object
->elements_size
, &wined3d_elements
);
1697 object
->elements
= HeapAlloc(GetProcessHeap(), 0, object
->elements_size
);
1698 if (!object
->elements
) {
1699 ERR("Memory allocation failed\n");
1700 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
1701 HeapFree(GetProcessHeap(), 0, object
);
1703 return D3DERR_OUTOFVIDEOMEMORY
;
1706 CopyMemory(object
->elements
, declaration
, object
->elements_size
);
1708 EnterCriticalSection(&d3d8_cs
);
1709 hr
= IWineD3DDevice_CreateVertexDeclaration(This
->WineD3DDevice
, &object
->wined3d_vertex_declaration
,
1710 (IUnknown
*)object
, wined3d_elements
, wined3d_element_count
);
1711 LeaveCriticalSection(&d3d8_cs
);
1712 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
1715 ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This
);
1716 HeapFree(GetProcessHeap(), 0, object
->elements
);
1717 HeapFree(GetProcessHeap(), 0, object
);
1719 *decl_ptr
= (IDirect3DVertexDeclaration8
*)object
;
1720 TRACE("(%p) : Created vertex declaration %p\n", This
, object
);
1726 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pDeclaration
, CONST DWORD
* pFunction
, DWORD
* ppShader
, DWORD Usage
) {
1727 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1728 HRESULT hrc
= D3D_OK
;
1729 IDirect3DVertexShader8Impl
*object
;
1730 IWineD3DVertexDeclaration
*wined3d_vertex_declaration
;
1731 const DWORD
*token
= pDeclaration
;
1734 /* Test if the vertex declaration is valid */
1735 while (D3DVSD_END() != *token
) {
1736 D3DVSD_TOKENTYPE token_type
= ((*token
& D3DVSD_TOKENTYPEMASK
) >> D3DVSD_TOKENTYPESHIFT
);
1738 if (token_type
== D3DVSD_TOKEN_STREAMDATA
&& !(token_type
& 0x10000000)) {
1739 DWORD type
= ((*token
& D3DVSD_DATATYPEMASK
) >> D3DVSD_DATATYPESHIFT
);
1740 DWORD reg
= ((*token
& D3DVSD_VERTEXREGMASK
) >> D3DVSD_VERTEXREGSHIFT
);
1742 if(reg
== D3DVSDE_NORMAL
&& type
!= D3DVSDT_FLOAT3
&& !pFunction
) {
1743 WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
1744 return D3DERR_INVALIDCALL
;
1747 token
+= parse_token(token
);
1750 /* Setup a stub object for now */
1751 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1752 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
1753 if (NULL
== object
) {
1754 FIXME("Allocation of memory failed\n");
1756 return D3DERR_OUTOFVIDEOMEMORY
;
1760 object
->lpVtbl
= &Direct3DVertexShader8_Vtbl
;
1762 hrc
= IDirect3DDevice8Impl_CreateVertexDeclaration(iface
, pDeclaration
, &object
->vertex_declaration
);
1764 ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This
);
1765 HeapFree(GetProcessHeap(), 0, object
);
1767 return D3DERR_INVALIDCALL
;
1770 EnterCriticalSection(&d3d8_cs
);
1771 handle
= d3d8_allocate_handle(&This
->handle_table
, object
);
1772 if (handle
== D3D8_INVALID_HANDLE
)
1774 ERR("Failed to allocate shader handle\n");
1775 LeaveCriticalSection(&d3d8_cs
);
1776 IDirect3DVertexDeclaration8_Release(object
->vertex_declaration
);
1777 HeapFree(GetProcessHeap(), 0, object
);
1779 return E_OUTOFMEMORY
;
1783 DWORD shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
1784 *ppShader
= ((IDirect3DVertexDeclaration8Impl
*)object
->vertex_declaration
)->shader_handle
= shader_handle
;
1787 wined3d_vertex_declaration
= ((IDirect3DVertexDeclaration8Impl
*)object
->vertex_declaration
)->wined3d_vertex_declaration
;
1791 /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1792 hrc
= IWineD3DDevice_CreateVertexShader(This
->WineD3DDevice
, wined3d_vertex_declaration
,
1793 pFunction
, &object
->wineD3DVertexShader
, (IUnknown
*)object
);
1797 /* free up object */
1798 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1799 d3d8_free_handle(&This
->handle_table
, handle
);
1800 IDirect3DVertexDeclaration8_Release(object
->vertex_declaration
);
1801 HeapFree(GetProcessHeap(), 0, object
);
1806 load_local_constants(pDeclaration
, object
->wineD3DVertexShader
);
1807 TRACE("(%p) : returning %p (handle %#x)\n", This
, object
, *ppShader
);
1811 LeaveCriticalSection(&d3d8_cs
);
1816 static IDirect3DVertexDeclaration8Impl
*IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl
*This
, DWORD fvf
)
1818 IDirect3DVertexDeclaration8Impl
*d3d8_declaration
;
1820 int p
, low
, high
; /* deliberately signed */
1821 struct FvfToDecl
*convertedDecls
= This
->decls
;
1823 TRACE("Searching for declaration for fvf %08x... ", fvf
);
1826 high
= This
->numConvertedDecls
- 1;
1827 while(low
<= high
) {
1828 p
= (low
+ high
) >> 1;
1830 if(convertedDecls
[p
].fvf
== fvf
) {
1831 TRACE("found %p\n", convertedDecls
[p
].decl
);
1832 return (IDirect3DVertexDeclaration8Impl
*)convertedDecls
[p
].decl
;
1833 } else if(convertedDecls
[p
].fvf
< fvf
) {
1839 TRACE("not found. Creating and inserting at position %d.\n", low
);
1841 d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
));
1842 if (!d3d8_declaration
)
1844 ERR("Memory allocation failed.\n");
1848 d3d8_declaration
->ref_count
= 1;
1849 d3d8_declaration
->lpVtbl
= &Direct3DVertexDeclaration8_Vtbl
;
1850 d3d8_declaration
->elements
= NULL
;
1851 d3d8_declaration
->elements_size
= 0;
1852 d3d8_declaration
->shader_handle
= fvf
;
1854 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->WineD3DDevice
,
1855 &d3d8_declaration
->wined3d_vertex_declaration
, (IUnknown
*)d3d8_declaration
, fvf
);
1858 ERR("Failed to create wined3d vertex declaration.\n");
1859 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
1863 if(This
->declArraySize
== This
->numConvertedDecls
) {
1864 int grow
= This
->declArraySize
/ 2;
1865 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
1866 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
1867 if(!convertedDecls
) {
1868 /* This will destroy it */
1869 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8
*)d3d8_declaration
);
1872 This
->decls
= convertedDecls
;
1873 This
->declArraySize
+= grow
;
1876 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
1877 convertedDecls
[low
].decl
= (IDirect3DVertexDeclaration8
*)d3d8_declaration
;
1878 convertedDecls
[low
].fvf
= fvf
;
1879 This
->numConvertedDecls
++;
1881 TRACE("Returning %p. %u decls in array\n", d3d8_declaration
, This
->numConvertedDecls
);
1882 return d3d8_declaration
;
1885 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1886 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1887 IDirect3DVertexShader8Impl
*shader
;
1890 TRACE("(%p) : Relay\n", This
);
1892 if (VS_HIGHESTFIXEDFXF
>= pShader
) {
1893 TRACE("Setting FVF, %#x\n", pShader
);
1895 EnterCriticalSection(&d3d8_cs
);
1896 IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
1897 IDirect3DDevice8Impl_FindDecl(This
, pShader
)->wined3d_vertex_declaration
);
1898 IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, NULL
);
1899 LeaveCriticalSection(&d3d8_cs
);
1903 TRACE("Setting shader\n");
1905 EnterCriticalSection(&d3d8_cs
);
1906 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1));
1909 WARN("Invalid handle (%#x) passed.\n", pShader
);
1910 LeaveCriticalSection(&d3d8_cs
);
1911 return D3DERR_INVALIDCALL
;
1914 hr
= IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
1915 ((IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
)->wined3d_vertex_declaration
);
1916 if (SUCCEEDED(hr
)) hr
= IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, shader
->wineD3DVertexShader
);
1917 LeaveCriticalSection(&d3d8_cs
);
1919 TRACE("Returning hr %#x\n", hr
);
1924 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
1925 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1926 IWineD3DVertexDeclaration
*wined3d_declaration
;
1927 IDirect3DVertexDeclaration8
*d3d8_declaration
;
1930 TRACE("(%p) : Relay device@%p\n", This
, This
->WineD3DDevice
);
1931 EnterCriticalSection(&d3d8_cs
);
1933 hrc
= IWineD3DDevice_GetVertexDeclaration(This
->WineD3DDevice
, &wined3d_declaration
);
1936 LeaveCriticalSection(&d3d8_cs
);
1937 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1938 This
, hrc
, This
->WineD3DDevice
);
1942 if (!wined3d_declaration
)
1944 LeaveCriticalSection(&d3d8_cs
);
1949 hrc
= IWineD3DVertexDeclaration_GetParent(wined3d_declaration
, (IUnknown
**)&d3d8_declaration
);
1950 IWineD3DVertexDeclaration_Release(wined3d_declaration
);
1951 LeaveCriticalSection(&d3d8_cs
);
1954 *ppShader
= ((IDirect3DVertexDeclaration8Impl
*)d3d8_declaration
)->shader_handle
;
1955 IDirect3DVertexDeclaration8_Release(d3d8_declaration
);
1958 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
1963 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1964 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1965 IDirect3DVertexShader8Impl
*shader
;
1966 IWineD3DVertexShader
*cur
= NULL
;
1968 TRACE("(%p) : pShader %#x\n", This
, pShader
);
1970 EnterCriticalSection(&d3d8_cs
);
1972 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1));
1975 WARN("Invalid handle (%#x) passed.\n", pShader
);
1976 LeaveCriticalSection(&d3d8_cs
);
1977 return D3DERR_INVALIDCALL
;
1980 IWineD3DDevice_GetVertexShader(This
->WineD3DDevice
, &cur
);
1984 if (cur
== shader
->wineD3DVertexShader
) IDirect3DDevice8_SetVertexShader(iface
, 0);
1985 IWineD3DVertexShader_Release(cur
);
1988 LeaveCriticalSection(&d3d8_cs
);
1990 if (IUnknown_Release((IUnknown
*)shader
))
1992 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
1998 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
1999 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2001 TRACE("(%p) : Relay\n", This
);
2003 EnterCriticalSection(&d3d8_cs
);
2004 hr
= IWineD3DDevice_SetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2005 LeaveCriticalSection(&d3d8_cs
);
2009 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
2010 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2012 TRACE("(%p) : Relay\n", This
);
2014 EnterCriticalSection(&d3d8_cs
);
2015 hr
= IWineD3DDevice_GetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2016 LeaveCriticalSection(&d3d8_cs
);
2020 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
2021 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2022 IDirect3DVertexDeclaration8Impl
*declaration
;
2023 IDirect3DVertexShader8Impl
*shader
;
2025 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This
, pVertexShader
, pData
, *pSizeOfData
);
2027 EnterCriticalSection(&d3d8_cs
);
2029 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1));
2030 LeaveCriticalSection(&d3d8_cs
);
2033 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2034 return D3DERR_INVALIDCALL
;
2036 declaration
= (IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
;
2038 /* If pData is NULL, we just return the required size of the buffer. */
2040 *pSizeOfData
= declaration
->elements_size
;
2044 /* MSDN claims that if *pSizeOfData is smaller than the required size
2045 * we should write the required size and return D3DERR_MOREDATA.
2046 * That's not actually true. */
2047 if (*pSizeOfData
< declaration
->elements_size
) {
2048 return D3DERR_INVALIDCALL
;
2051 CopyMemory(pData
, declaration
->elements
, declaration
->elements_size
);
2056 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
2057 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2058 IDirect3DVertexShader8Impl
*shader
= NULL
;
2061 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This
, pVertexShader
, pData
, pSizeOfData
);
2063 EnterCriticalSection(&d3d8_cs
);
2065 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1));
2068 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2069 LeaveCriticalSection(&d3d8_cs
);
2070 return D3DERR_INVALIDCALL
;
2073 if (!shader
->wineD3DVertexShader
)
2075 LeaveCriticalSection(&d3d8_cs
);
2080 hr
= IWineD3DVertexShader_GetFunction(shader
->wineD3DVertexShader
, pData
, pSizeOfData
);
2082 LeaveCriticalSection(&d3d8_cs
);
2086 static HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
, UINT baseVertexIndex
) {
2087 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2089 IDirect3DIndexBuffer8Impl
*ib
= (IDirect3DIndexBuffer8Impl
*)pIndexData
;
2090 TRACE("(%p) Relay\n", This
);
2092 EnterCriticalSection(&d3d8_cs
);
2093 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2094 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2095 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2096 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2099 IWineD3DDevice_SetBaseVertexIndex(This
->WineD3DDevice
, baseVertexIndex
);
2100 hr
= IWineD3DDevice_SetIndices(This
->WineD3DDevice
,
2101 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2102 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2103 LeaveCriticalSection(&d3d8_cs
);
2107 static HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
) {
2108 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2109 IWineD3DBuffer
*retIndexData
= NULL
;
2110 HRESULT rc
= D3D_OK
;
2112 TRACE("(%p) Relay\n", This
);
2114 if(ppIndexData
== NULL
){
2115 return D3DERR_INVALIDCALL
;
2118 EnterCriticalSection(&d3d8_cs
);
2119 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2120 IWineD3DDevice_GetBaseVertexIndex(This
->WineD3DDevice
, (INT
*) pBaseVertexIndex
);
2121 rc
= IWineD3DDevice_GetIndices(This
->WineD3DDevice
, &retIndexData
);
2122 if (SUCCEEDED(rc
) && retIndexData
) {
2123 IWineD3DBuffer_GetParent(retIndexData
, (IUnknown
**)ppIndexData
);
2124 IWineD3DBuffer_Release(retIndexData
);
2126 if (FAILED(rc
)) FIXME("Call to GetIndices failed\n");
2127 *ppIndexData
= NULL
;
2129 LeaveCriticalSection(&d3d8_cs
);
2133 static HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pFunction
, DWORD
* ppShader
) {
2134 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2135 IDirect3DPixelShader8Impl
*object
;
2139 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
2141 if (NULL
== ppShader
) {
2142 TRACE("(%p) Invalid call\n", This
);
2143 return D3DERR_INVALIDCALL
;
2146 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2149 ERR("Failed to allocate memmory.\n");
2150 return E_OUTOFMEMORY
;
2154 object
->lpVtbl
= &Direct3DPixelShader8_Vtbl
;
2156 EnterCriticalSection(&d3d8_cs
);
2157 hr
= IWineD3DDevice_CreatePixelShader(This
->WineD3DDevice
, pFunction
,
2158 &object
->wineD3DPixelShader
, (IUnknown
*)object
);
2161 LeaveCriticalSection(&d3d8_cs
);
2162 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This
);
2163 HeapFree(GetProcessHeap(), 0 , object
);
2168 handle
= d3d8_allocate_handle(&This
->handle_table
, object
);
2169 LeaveCriticalSection(&d3d8_cs
);
2170 if (handle
== D3D8_INVALID_HANDLE
)
2172 ERR("Failed to allocate shader handle\n");
2173 IDirect3DVertexShader8_Release((IUnknown
*)object
);
2174 return E_OUTOFMEMORY
;
2177 *ppShader
= object
->handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2178 TRACE("(%p) : returning %p (handle %#x)\n", This
, object
, *ppShader
);
2183 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
2184 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2185 IDirect3DPixelShader8Impl
*shader
;
2188 TRACE("(%p) : pShader %#x\n", This
, pShader
);
2190 EnterCriticalSection(&d3d8_cs
);
2194 hr
= IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, NULL
);
2195 LeaveCriticalSection(&d3d8_cs
);
2199 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1));
2202 WARN("Invalid handle (%#x) passed.\n", pShader
);
2203 LeaveCriticalSection(&d3d8_cs
);
2204 return D3DERR_INVALIDCALL
;
2207 TRACE("(%p) : Setting shader %p\n", This
, shader
);
2208 hr
= IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, shader
->wineD3DPixelShader
);
2209 LeaveCriticalSection(&d3d8_cs
);
2213 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
2214 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2215 IWineD3DPixelShader
*object
;
2217 HRESULT hrc
= D3D_OK
;
2218 TRACE("(%p) Relay\n", This
);
2219 if (NULL
== ppShader
) {
2220 TRACE("(%p) Invalid call\n", This
);
2221 return D3DERR_INVALIDCALL
;
2224 EnterCriticalSection(&d3d8_cs
);
2225 hrc
= IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &object
);
2226 if (D3D_OK
== hrc
&& NULL
!= object
) {
2227 IDirect3DPixelShader8Impl
*d3d8_shader
;
2228 hrc
= IWineD3DPixelShader_GetParent(object
, (IUnknown
**)&d3d8_shader
);
2229 IWineD3DPixelShader_Release(object
);
2230 *ppShader
= d3d8_shader
->handle
;
2231 IDirect3DPixelShader8_Release((IDirect3DPixelShader8
*)d3d8_shader
);
2236 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2237 LeaveCriticalSection(&d3d8_cs
);
2241 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
2242 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2243 IDirect3DPixelShader8Impl
*shader
;
2244 IWineD3DPixelShader
*cur
= NULL
;
2246 TRACE("(%p) : pShader %#x\n", This
, pShader
);
2248 EnterCriticalSection(&d3d8_cs
);
2250 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1));
2253 WARN("Invalid handle (%#x) passed.\n", pShader
);
2254 LeaveCriticalSection(&d3d8_cs
);
2255 return D3DERR_INVALIDCALL
;
2258 IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &cur
);
2262 if (cur
== shader
->wineD3DPixelShader
) IDirect3DDevice8_SetPixelShader(iface
, 0);
2263 IWineD3DPixelShader_Release(cur
);
2266 LeaveCriticalSection(&d3d8_cs
);
2268 if (IUnknown_Release((IUnknown
*)shader
))
2270 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2276 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
2277 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2279 TRACE("(%p) Relay\n", This
);
2281 EnterCriticalSection(&d3d8_cs
);
2282 hr
= IWineD3DDevice_SetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2283 LeaveCriticalSection(&d3d8_cs
);
2287 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
2288 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2290 TRACE("(%p) Relay\n", This
);
2292 EnterCriticalSection(&d3d8_cs
);
2293 hr
= IWineD3DDevice_GetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2294 LeaveCriticalSection(&d3d8_cs
);
2298 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pPixelShader
, void* pData
, DWORD
* pSizeOfData
) {
2299 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2300 IDirect3DPixelShader8Impl
*shader
= NULL
;
2303 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This
, pPixelShader
, pData
, pSizeOfData
);
2305 EnterCriticalSection(&d3d8_cs
);
2306 shader
= d3d8_get_object(&This
->handle_table
, pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1));
2309 WARN("Invalid handle (%#x) passed.\n", pPixelShader
);
2310 LeaveCriticalSection(&d3d8_cs
);
2311 return D3DERR_INVALIDCALL
;
2314 hr
= IWineD3DPixelShader_GetFunction(shader
->wineD3DPixelShader
, pData
, pSizeOfData
);
2315 LeaveCriticalSection(&d3d8_cs
);
2319 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
2320 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2322 TRACE("(%p) Relay\n", This
);
2324 EnterCriticalSection(&d3d8_cs
);
2325 hr
= IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2326 LeaveCriticalSection(&d3d8_cs
);
2330 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
2331 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2333 TRACE("(%p) Relay\n", This
);
2335 EnterCriticalSection(&d3d8_cs
);
2336 hr
= IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2337 LeaveCriticalSection(&d3d8_cs
);
2341 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
) {
2342 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2344 TRACE("(%p) Relay\n", This
);
2346 EnterCriticalSection(&d3d8_cs
);
2347 hr
= IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
2348 LeaveCriticalSection(&d3d8_cs
);
2352 static HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
) {
2353 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2355 TRACE("(%p) Relay\n" , This
);
2357 EnterCriticalSection(&d3d8_cs
);
2358 hr
= IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
2359 NULL
== pStreamData
? NULL
: ((IDirect3DVertexBuffer8Impl
*)pStreamData
)->wineD3DVertexBuffer
,
2360 0/* Offset in bytes */, Stride
);
2361 LeaveCriticalSection(&d3d8_cs
);
2365 static HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** pStream
,UINT
* pStride
) {
2366 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2367 IWineD3DBuffer
*retStream
= NULL
;
2368 HRESULT rc
= D3D_OK
;
2370 TRACE("(%p) Relay\n" , This
);
2372 if(pStream
== NULL
){
2373 return D3DERR_INVALIDCALL
;
2376 EnterCriticalSection(&d3d8_cs
);
2377 rc
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, &retStream
, 0 /* Offset in bytes */, pStride
);
2378 if (rc
== D3D_OK
&& NULL
!= retStream
) {
2379 IWineD3DBuffer_GetParent(retStream
, (IUnknown
**)pStream
);
2380 IWineD3DBuffer_Release(retStream
);
2383 FIXME("Call to GetStreamSource failed %p\n", pStride
);
2387 LeaveCriticalSection(&d3d8_cs
);
2393 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
=
2395 IDirect3DDevice8Impl_QueryInterface
,
2396 IDirect3DDevice8Impl_AddRef
,
2397 IDirect3DDevice8Impl_Release
,
2398 IDirect3DDevice8Impl_TestCooperativeLevel
,
2399 IDirect3DDevice8Impl_GetAvailableTextureMem
,
2400 IDirect3DDevice8Impl_ResourceManagerDiscardBytes
,
2401 IDirect3DDevice8Impl_GetDirect3D
,
2402 IDirect3DDevice8Impl_GetDeviceCaps
,
2403 IDirect3DDevice8Impl_GetDisplayMode
,
2404 IDirect3DDevice8Impl_GetCreationParameters
,
2405 IDirect3DDevice8Impl_SetCursorProperties
,
2406 IDirect3DDevice8Impl_SetCursorPosition
,
2407 IDirect3DDevice8Impl_ShowCursor
,
2408 IDirect3DDevice8Impl_CreateAdditionalSwapChain
,
2409 IDirect3DDevice8Impl_Reset
,
2410 IDirect3DDevice8Impl_Present
,
2411 IDirect3DDevice8Impl_GetBackBuffer
,
2412 IDirect3DDevice8Impl_GetRasterStatus
,
2413 IDirect3DDevice8Impl_SetGammaRamp
,
2414 IDirect3DDevice8Impl_GetGammaRamp
,
2415 IDirect3DDevice8Impl_CreateTexture
,
2416 IDirect3DDevice8Impl_CreateVolumeTexture
,
2417 IDirect3DDevice8Impl_CreateCubeTexture
,
2418 IDirect3DDevice8Impl_CreateVertexBuffer
,
2419 IDirect3DDevice8Impl_CreateIndexBuffer
,
2420 IDirect3DDevice8Impl_CreateRenderTarget
,
2421 IDirect3DDevice8Impl_CreateDepthStencilSurface
,
2422 IDirect3DDevice8Impl_CreateImageSurface
,
2423 IDirect3DDevice8Impl_CopyRects
,
2424 IDirect3DDevice8Impl_UpdateTexture
,
2425 IDirect3DDevice8Impl_GetFrontBuffer
,
2426 IDirect3DDevice8Impl_SetRenderTarget
,
2427 IDirect3DDevice8Impl_GetRenderTarget
,
2428 IDirect3DDevice8Impl_GetDepthStencilSurface
,
2429 IDirect3DDevice8Impl_BeginScene
,
2430 IDirect3DDevice8Impl_EndScene
,
2431 IDirect3DDevice8Impl_Clear
,
2432 IDirect3DDevice8Impl_SetTransform
,
2433 IDirect3DDevice8Impl_GetTransform
,
2434 IDirect3DDevice8Impl_MultiplyTransform
,
2435 IDirect3DDevice8Impl_SetViewport
,
2436 IDirect3DDevice8Impl_GetViewport
,
2437 IDirect3DDevice8Impl_SetMaterial
,
2438 IDirect3DDevice8Impl_GetMaterial
,
2439 IDirect3DDevice8Impl_SetLight
,
2440 IDirect3DDevice8Impl_GetLight
,
2441 IDirect3DDevice8Impl_LightEnable
,
2442 IDirect3DDevice8Impl_GetLightEnable
,
2443 IDirect3DDevice8Impl_SetClipPlane
,
2444 IDirect3DDevice8Impl_GetClipPlane
,
2445 IDirect3DDevice8Impl_SetRenderState
,
2446 IDirect3DDevice8Impl_GetRenderState
,
2447 IDirect3DDevice8Impl_BeginStateBlock
,
2448 IDirect3DDevice8Impl_EndStateBlock
,
2449 IDirect3DDevice8Impl_ApplyStateBlock
,
2450 IDirect3DDevice8Impl_CaptureStateBlock
,
2451 IDirect3DDevice8Impl_DeleteStateBlock
,
2452 IDirect3DDevice8Impl_CreateStateBlock
,
2453 IDirect3DDevice8Impl_SetClipStatus
,
2454 IDirect3DDevice8Impl_GetClipStatus
,
2455 IDirect3DDevice8Impl_GetTexture
,
2456 IDirect3DDevice8Impl_SetTexture
,
2457 IDirect3DDevice8Impl_GetTextureStageState
,
2458 IDirect3DDevice8Impl_SetTextureStageState
,
2459 IDirect3DDevice8Impl_ValidateDevice
,
2460 IDirect3DDevice8Impl_GetInfo
,
2461 IDirect3DDevice8Impl_SetPaletteEntries
,
2462 IDirect3DDevice8Impl_GetPaletteEntries
,
2463 IDirect3DDevice8Impl_SetCurrentTexturePalette
,
2464 IDirect3DDevice8Impl_GetCurrentTexturePalette
,
2465 IDirect3DDevice8Impl_DrawPrimitive
,
2466 IDirect3DDevice8Impl_DrawIndexedPrimitive
,
2467 IDirect3DDevice8Impl_DrawPrimitiveUP
,
2468 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP
,
2469 IDirect3DDevice8Impl_ProcessVertices
,
2470 IDirect3DDevice8Impl_CreateVertexShader
,
2471 IDirect3DDevice8Impl_SetVertexShader
,
2472 IDirect3DDevice8Impl_GetVertexShader
,
2473 IDirect3DDevice8Impl_DeleteVertexShader
,
2474 IDirect3DDevice8Impl_SetVertexShaderConstant
,
2475 IDirect3DDevice8Impl_GetVertexShaderConstant
,
2476 IDirect3DDevice8Impl_GetVertexShaderDeclaration
,
2477 IDirect3DDevice8Impl_GetVertexShaderFunction
,
2478 IDirect3DDevice8Impl_SetStreamSource
,
2479 IDirect3DDevice8Impl_GetStreamSource
,
2480 IDirect3DDevice8Impl_SetIndices
,
2481 IDirect3DDevice8Impl_GetIndices
,
2482 IDirect3DDevice8Impl_CreatePixelShader
,
2483 IDirect3DDevice8Impl_SetPixelShader
,
2484 IDirect3DDevice8Impl_GetPixelShader
,
2485 IDirect3DDevice8Impl_DeletePixelShader
,
2486 IDirect3DDevice8Impl_SetPixelShaderConstant
,
2487 IDirect3DDevice8Impl_GetPixelShaderConstant
,
2488 IDirect3DDevice8Impl_GetPixelShaderFunction
,
2489 IDirect3DDevice8Impl_DrawRectPatch
,
2490 IDirect3DDevice8Impl_DrawTriPatch
,
2491 IDirect3DDevice8Impl_DeletePatch
2494 ULONG WINAPI
D3D8CB_DestroySurface(IWineD3DSurface
*pSurface
) {
2495 IDirect3DSurface8Impl
* surfaceParent
;
2496 TRACE("(%p) call back\n", pSurface
);
2498 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
2499 /* GetParent's AddRef was forwarded to an object in destruction.
2500 * Releasing it here again would cause an endless recursion. */
2501 surfaceParent
->forwardReference
= NULL
;
2502 return IDirect3DSurface8_Release((IDirect3DSurface8
*) surfaceParent
);
2505 /* IWineD3DDeviceParent IUnknown methods */
2507 static inline struct IDirect3DDevice8Impl
*device_from_device_parent(IWineD3DDeviceParent
*iface
)
2509 return (struct IDirect3DDevice8Impl
*)((char*)iface
2510 - FIELD_OFFSET(struct IDirect3DDevice8Impl
, device_parent_vtbl
));
2513 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
2515 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2516 return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8
*)This
, riid
, object
);
2519 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
2521 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2522 return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8
*)This
);
2525 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
2527 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2528 return IDirect3DDevice8Impl_Release((IDirect3DDevice8
*)This
);
2531 /* IWineD3DDeviceParent methods */
2533 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
2535 TRACE("iface %p, device %p\n", iface
, device
);
2538 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
2539 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
2540 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
2542 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2543 IDirect3DSurface8Impl
*d3d_surface
;
2544 BOOL lockable
= TRUE
;
2547 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2548 "\tpool %#x, level %u, face %u, surface %p\n",
2549 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
2552 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& WINED3DUSAGE_DYNAMIC
)) lockable
= FALSE
;
2554 hr
= IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8
*)This
, width
, height
,
2555 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
2556 (IDirect3DSurface8
**)&d3d_surface
, D3DRTYPE_SURFACE
, usage
, pool
,
2557 D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
2560 ERR("(%p) CreateSurface failed, returning %#x\n", iface
, hr
);
2564 *surface
= d3d_surface
->wineD3DSurface
;
2565 d3d_surface
->container
= superior
;
2566 IUnknown_Release(d3d_surface
->parentDevice
);
2567 d3d_surface
->parentDevice
= NULL
;
2568 d3d_surface
->forwardReference
= superior
;
2573 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
2574 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2575 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
2577 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2578 IDirect3DSurface8Impl
*d3d_surface
;
2581 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2582 "\tmultisample_quality %u, lockable %u, surface %p\n",
2583 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
2585 hr
= IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8
*)This
, width
, height
,
2586 d3dformat_from_wined3dformat(format
), multisample_type
, lockable
, (IDirect3DSurface8
**)&d3d_surface
);
2589 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface
, hr
);
2593 *surface
= d3d_surface
->wineD3DSurface
;
2594 d3d_surface
->container
= (IUnknown
*)This
;
2595 d3d_surface
->isImplicit
= TRUE
;
2596 /* Implicit surfaces are created with an refcount of 0 */
2597 IUnknown_Release((IUnknown
*)d3d_surface
);
2602 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
2603 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2604 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
2606 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2607 IDirect3DSurface8Impl
*d3d_surface
;
2610 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2611 "\tmultisample_quality %u, discard %u, surface %p\n",
2612 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
2614 hr
= IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8
*)This
, width
, height
,
2615 d3dformat_from_wined3dformat(format
), multisample_type
, (IDirect3DSurface8
**)&d3d_surface
);
2618 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface
, hr
);
2622 *surface
= d3d_surface
->wineD3DSurface
;
2623 d3d_surface
->container
= (IUnknown
*)This
;
2624 d3d_surface
->isImplicit
= TRUE
;
2625 /* Implicit surfaces are created with an refcount of 0 */
2626 IUnknown_Release((IUnknown
*)d3d_surface
);
2631 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
2632 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
2633 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
2635 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2636 IDirect3DVolume8Impl
*object
;
2639 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2640 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
2642 /* Allocate the storage for the device */
2643 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2646 FIXME("Allocation of memory failed\n");
2648 return D3DERR_OUTOFVIDEOMEMORY
;
2651 object
->lpVtbl
= &Direct3DVolume8_Vtbl
;
2653 hr
= IWineD3DDevice_CreateVolume(This
->WineD3DDevice
, width
, height
, depth
, usage
,
2654 format
, pool
, &object
->wineD3DVolume
, NULL
, (IUnknown
*)object
);
2657 ERR("(%p) CreateVolume failed, returning %#x\n", iface
, hr
);
2658 HeapFree(GetProcessHeap(), 0, object
);
2663 *volume
= object
->wineD3DVolume
;
2664 object
->container
= superior
;
2665 object
->forwardReference
= superior
;
2667 TRACE("(%p) Created volume %p\n", iface
, *volume
);
2672 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
2673 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
2675 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2676 IDirect3DSwapChain8Impl
*d3d_swapchain
;
2677 D3DPRESENT_PARAMETERS local_parameters
;
2680 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
2682 /* Copy the presentation parameters */
2683 local_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
2684 local_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
2685 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(present_parameters
->BackBufferFormat
);
2686 local_parameters
.BackBufferCount
= present_parameters
->BackBufferCount
;
2687 local_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
2688 local_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
2689 local_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
2690 local_parameters
.Windowed
= present_parameters
->Windowed
;
2691 local_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
2692 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(present_parameters
->AutoDepthStencilFormat
);
2693 local_parameters
.Flags
= present_parameters
->Flags
;
2694 local_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
2695 local_parameters
.FullScreen_PresentationInterval
= present_parameters
->PresentationInterval
;
2697 hr
= IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8
*)This
,
2698 &local_parameters
, (IDirect3DSwapChain8
**)&d3d_swapchain
);
2701 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface
, hr
);
2706 *swapchain
= d3d_swapchain
->wineD3DSwapChain
;
2707 IUnknown_Release(d3d_swapchain
->parentDevice
);
2708 d3d_swapchain
->parentDevice
= NULL
;
2710 /* Copy back the presentation parameters */
2711 present_parameters
->BackBufferWidth
= local_parameters
.BackBufferWidth
;
2712 present_parameters
->BackBufferHeight
= local_parameters
.BackBufferHeight
;
2713 present_parameters
->BackBufferFormat
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
2714 present_parameters
->BackBufferCount
= local_parameters
.BackBufferCount
;
2715 present_parameters
->MultiSampleType
= local_parameters
.MultiSampleType
;
2716 present_parameters
->SwapEffect
= local_parameters
.SwapEffect
;
2717 present_parameters
->hDeviceWindow
= local_parameters
.hDeviceWindow
;
2718 present_parameters
->Windowed
= local_parameters
.Windowed
;
2719 present_parameters
->EnableAutoDepthStencil
= local_parameters
.EnableAutoDepthStencil
;
2720 present_parameters
->AutoDepthStencilFormat
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
2721 present_parameters
->Flags
= local_parameters
.Flags
;
2722 present_parameters
->FullScreen_RefreshRateInHz
= local_parameters
.FullScreen_RefreshRateInHz
;
2723 present_parameters
->PresentationInterval
= local_parameters
.FullScreen_PresentationInterval
;
2728 const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl
=
2730 /* IUnknown methods */
2731 device_parent_QueryInterface
,
2732 device_parent_AddRef
,
2733 device_parent_Release
,
2734 /* IWineD3DDeviceParent methods */
2735 device_parent_WineD3DDeviceCreated
,
2736 device_parent_CreateSurface
,
2737 device_parent_CreateRenderTarget
,
2738 device_parent_CreateDepthStencilSurface
,
2739 device_parent_CreateVolume
,
2740 device_parent_CreateSwapChain
,