push f19c907ab00e303c34c91d18c0dfddd2e9ddf00c
[wine/hacks.git] / dlls / d3d9 / d3d9_private.h
blob33c780bac4ebdab8369957ad5b78bf6b1934f68f
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
26 #include <stdarg.h>
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
38 #include "d3d9.h"
39 #include "wine/wined3d_interface.h"
41 /* ===========================================================================
42 Internal use
43 =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(
45 DWORD FVF,
46 D3DVERTEXELEMENT9** ppVertexElements);
48 /* ===========================================================================
49 Macros
50 =========================================================================== */
51 /* Not nice, but it lets wined3d support different versions of directx */
52 #define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \
53 _pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D9Caps->DeviceType; \
54 _pWineCaps->AdapterOrdinal = &_pD3D9Caps->AdapterOrdinal; \
55 _pWineCaps->Caps = &_pD3D9Caps->Caps; \
56 _pWineCaps->Caps2 = &_pD3D9Caps->Caps2; \
57 _pWineCaps->Caps3 = &_pD3D9Caps->Caps3; \
58 _pWineCaps->PresentationIntervals = &_pD3D9Caps->PresentationIntervals; \
59 _pWineCaps->CursorCaps = &_pD3D9Caps->CursorCaps; \
60 _pWineCaps->DevCaps = &_pD3D9Caps->DevCaps; \
61 _pWineCaps->PrimitiveMiscCaps = &_pD3D9Caps->PrimitiveMiscCaps; \
62 _pWineCaps->RasterCaps = &_pD3D9Caps->RasterCaps; \
63 _pWineCaps->ZCmpCaps = &_pD3D9Caps->ZCmpCaps; \
64 _pWineCaps->SrcBlendCaps = &_pD3D9Caps->SrcBlendCaps; \
65 _pWineCaps->DestBlendCaps = &_pD3D9Caps->DestBlendCaps; \
66 _pWineCaps->AlphaCmpCaps = &_pD3D9Caps->AlphaCmpCaps; \
67 _pWineCaps->ShadeCaps = &_pD3D9Caps->ShadeCaps; \
68 _pWineCaps->TextureCaps = &_pD3D9Caps->TextureCaps; \
69 _pWineCaps->TextureFilterCaps = &_pD3D9Caps->TextureFilterCaps; \
70 _pWineCaps->CubeTextureFilterCaps = &_pD3D9Caps->CubeTextureFilterCaps; \
71 _pWineCaps->VolumeTextureFilterCaps = &_pD3D9Caps->VolumeTextureFilterCaps; \
72 _pWineCaps->TextureAddressCaps = &_pD3D9Caps->TextureAddressCaps; \
73 _pWineCaps->VolumeTextureAddressCaps = &_pD3D9Caps->VolumeTextureAddressCaps; \
74 _pWineCaps->LineCaps = &_pD3D9Caps->LineCaps; \
75 _pWineCaps->MaxTextureWidth = &_pD3D9Caps->MaxTextureWidth; \
76 _pWineCaps->MaxTextureHeight = &_pD3D9Caps->MaxTextureHeight; \
77 _pWineCaps->MaxVolumeExtent = &_pD3D9Caps->MaxVolumeExtent; \
78 _pWineCaps->MaxTextureRepeat = &_pD3D9Caps->MaxTextureRepeat; \
79 _pWineCaps->MaxTextureAspectRatio = &_pD3D9Caps->MaxTextureAspectRatio; \
80 _pWineCaps->MaxAnisotropy = &_pD3D9Caps->MaxAnisotropy; \
81 _pWineCaps->MaxVertexW = &_pD3D9Caps->MaxVertexW; \
82 _pWineCaps->GuardBandLeft = &_pD3D9Caps->GuardBandLeft; \
83 _pWineCaps->GuardBandTop = &_pD3D9Caps->GuardBandTop; \
84 _pWineCaps->GuardBandRight = &_pD3D9Caps->GuardBandRight; \
85 _pWineCaps->GuardBandBottom = &_pD3D9Caps->GuardBandBottom; \
86 _pWineCaps->ExtentsAdjust = &_pD3D9Caps->ExtentsAdjust; \
87 _pWineCaps->StencilCaps = &_pD3D9Caps->StencilCaps; \
88 _pWineCaps->FVFCaps = &_pD3D9Caps->FVFCaps; \
89 _pWineCaps->TextureOpCaps = &_pD3D9Caps->TextureOpCaps; \
90 _pWineCaps->MaxTextureBlendStages = &_pD3D9Caps->MaxTextureBlendStages; \
91 _pWineCaps->MaxSimultaneousTextures = &_pD3D9Caps->MaxSimultaneousTextures; \
92 _pWineCaps->VertexProcessingCaps = &_pD3D9Caps->VertexProcessingCaps; \
93 _pWineCaps->MaxActiveLights = &_pD3D9Caps->MaxActiveLights; \
94 _pWineCaps->MaxUserClipPlanes = &_pD3D9Caps->MaxUserClipPlanes; \
95 _pWineCaps->MaxVertexBlendMatrices = &_pD3D9Caps->MaxVertexBlendMatrices; \
96 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D9Caps->MaxVertexBlendMatrixIndex; \
97 _pWineCaps->MaxPointSize = &_pD3D9Caps->MaxPointSize; \
98 _pWineCaps->MaxPrimitiveCount = &_pD3D9Caps->MaxPrimitiveCount; \
99 _pWineCaps->MaxVertexIndex = &_pD3D9Caps->MaxVertexIndex; \
100 _pWineCaps->MaxStreams = &_pD3D9Caps->MaxStreams; \
101 _pWineCaps->MaxStreamStride = &_pD3D9Caps->MaxStreamStride; \
102 _pWineCaps->VertexShaderVersion = &_pD3D9Caps->VertexShaderVersion; \
103 _pWineCaps->MaxVertexShaderConst = &_pD3D9Caps->MaxVertexShaderConst; \
104 _pWineCaps->PixelShaderVersion = &_pD3D9Caps->PixelShaderVersion; \
105 _pWineCaps->PixelShader1xMaxValue = &_pD3D9Caps->PixelShader1xMaxValue; \
106 _pWineCaps->DevCaps2 = &_pD3D9Caps->DevCaps2; \
107 _pWineCaps->MaxNpatchTessellationLevel = &_pD3D9Caps->MaxNpatchTessellationLevel; \
108 _pWineCaps->MasterAdapterOrdinal = &_pD3D9Caps->MasterAdapterOrdinal; \
109 _pWineCaps->AdapterOrdinalInGroup = &_pD3D9Caps->AdapterOrdinalInGroup; \
110 _pWineCaps->NumberOfAdaptersInGroup = &_pD3D9Caps->NumberOfAdaptersInGroup; \
111 _pWineCaps->DeclTypes = &_pD3D9Caps->DeclTypes; \
112 _pWineCaps->NumSimultaneousRTs = &_pD3D9Caps->NumSimultaneousRTs; \
113 _pWineCaps->StretchRectFilterCaps = &_pD3D9Caps->StretchRectFilterCaps; \
114 _pWineCaps->VS20Caps.Caps = &_pD3D9Caps->VS20Caps.Caps; \
115 _pWineCaps->VS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->VS20Caps.DynamicFlowControlDepth; \
116 _pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
117 _pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
118 _pWineCaps->VS20Caps.StaticFlowControlDepth = &_pD3D9Caps->VS20Caps.StaticFlowControlDepth; \
119 _pWineCaps->PS20Caps.Caps = &_pD3D9Caps->PS20Caps.Caps; \
120 _pWineCaps->PS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->PS20Caps.DynamicFlowControlDepth; \
121 _pWineCaps->PS20Caps.NumTemps = &_pD3D9Caps->PS20Caps.NumTemps; \
122 _pWineCaps->PS20Caps.StaticFlowControlDepth = &_pD3D9Caps->PS20Caps.StaticFlowControlDepth; \
123 _pWineCaps->PS20Caps.NumInstructionSlots = &_pD3D9Caps->PS20Caps.NumInstructionSlots; \
124 _pWineCaps->VertexTextureFilterCaps = &_pD3D9Caps->VertexTextureFilterCaps; \
125 _pWineCaps->MaxVShaderInstructionsExecuted = &_pD3D9Caps->MaxVShaderInstructionsExecuted; \
126 _pWineCaps->MaxPShaderInstructionsExecuted = &_pD3D9Caps->MaxPShaderInstructionsExecuted; \
127 _pWineCaps->MaxVertexShader30InstructionSlots = &_pD3D9Caps->MaxVertexShader30InstructionSlots; \
128 _pWineCaps->MaxPixelShader30InstructionSlots = &_pD3D9Caps->MaxPixelShader30InstructionSlots;
130 /* ===========================================================================
131 D3D9 interfactes
132 =========================================================================== */
134 /* ---------- */
135 /* IDirect3D9 */
136 /* ---------- */
138 /*****************************************************************************
139 * Predeclare the interface implementation structures
141 extern const IDirect3D9Vtbl Direct3D9_Vtbl;
143 /*****************************************************************************
144 * IDirect3D implementation structure
146 typedef struct IDirect3D9Impl
148 /* IUnknown fields */
149 const IDirect3D9Vtbl *lpVtbl;
150 LONG ref;
152 /* The WineD3D device */
153 IWineD3D *WineD3D;
155 } IDirect3D9Impl;
157 /* ---------------- */
158 /* IDirect3DDevice9 */
159 /* ---------------- */
161 /*****************************************************************************
162 * Predeclare the interface implementation structures
164 extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl;
166 /*****************************************************************************
167 * IDirect3DDevice9 implementation structure
169 typedef struct IDirect3DDevice9Impl
171 /* IUnknown fields */
172 const IDirect3DDevice9Vtbl *lpVtbl;
173 LONG ref;
175 /* IDirect3DDevice9 fields */
176 IWineD3DDevice *WineD3DDevice;
178 /* Avoids recursion with nested ReleaseRef to 0 */
179 BOOL inDestruction;
181 IDirect3DVertexDeclaration9 **convertedDecls;
182 unsigned int numConvertedDecls, declArraySize;
184 } IDirect3DDevice9Impl;
187 /* IDirect3DDevice9: */
188 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
189 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
190 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
191 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
192 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
193 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
194 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
195 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
196 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
197 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
198 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
199 extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
200 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
201 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
202 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
203 extern HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
204 extern HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
205 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
206 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
207 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
208 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
209 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
210 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
211 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
212 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
213 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
214 extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
215 extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
216 extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
217 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
218 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
219 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
220 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
221 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
222 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
223 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
224 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
225 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
228 /* ---------------- */
229 /* IDirect3DVolume9 */
230 /* ---------------- */
232 /*****************************************************************************
233 * IDirect3DVolume9 implementation structure
235 typedef struct IDirect3DVolume9Impl
237 /* IUnknown fields */
238 const IDirect3DVolume9Vtbl *lpVtbl;
239 LONG ref;
241 /* IDirect3DVolume9 fields */
242 IWineD3DVolume *wineD3DVolume;
244 /* The volume container */
245 IUnknown *container;
247 /* If set forward refcounting to this object */
248 IUnknown *forwardReference;
249 } IDirect3DVolume9Impl;
251 /* ------------------- */
252 /* IDirect3DSwapChain9 */
253 /* ------------------- */
255 /*****************************************************************************
256 * IDirect3DSwapChain9 implementation structure
258 typedef struct IDirect3DSwapChain9Impl
260 /* IUnknown fields */
261 const IDirect3DSwapChain9Vtbl *lpVtbl;
262 LONG ref;
264 /* IDirect3DSwapChain9 fields */
265 IWineD3DSwapChain *wineD3DSwapChain;
267 /* Parent reference */
268 LPDIRECT3DDEVICE9 parentDevice;
270 /* Flags an implicit swap chain */
271 BOOL isImplicit;
272 } IDirect3DSwapChain9Impl;
274 /* ------------------ */
275 /* IDirect3DResource9 */
276 /* ------------------ */
278 /*****************************************************************************
279 * IDirect3DResource9 implementation structure
281 typedef struct IDirect3DResource9Impl
283 /* IUnknown fields */
284 const IDirect3DResource9Vtbl *lpVtbl;
285 LONG ref;
287 /* IDirect3DResource9 fields */
288 IWineD3DResource *wineD3DResource;
289 } IDirect3DResource9Impl;
291 extern HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
294 /* ----------------- */
295 /* IDirect3DSurface9 */
296 /* ----------------- */
298 /*****************************************************************************
299 * Predeclare the interface implementation structures
301 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
303 /*****************************************************************************
304 * IDirect3DSurface9 implementation structure
306 typedef struct IDirect3DSurface9Impl
308 /* IUnknown fields */
309 const IDirect3DSurface9Vtbl *lpVtbl;
310 LONG ref;
312 /* IDirect3DResource9 fields */
313 IWineD3DSurface *wineD3DSurface;
315 /* Parent reference */
316 LPDIRECT3DDEVICE9 parentDevice;
318 /* The surface container */
319 IUnknown *container;
321 /* If set forward refcounting to this object */
322 IUnknown *forwardReference;
324 /* Flags an implicit surface */
325 BOOL isImplicit;
326 } IDirect3DSurface9Impl;
328 /* ---------------------- */
329 /* IDirect3DVertexBuffer9 */
330 /* ---------------------- */
332 /*****************************************************************************
333 * IDirect3DVertexBuffer9 implementation structure
335 typedef struct IDirect3DVertexBuffer9Impl
337 /* IUnknown fields */
338 const IDirect3DVertexBuffer9Vtbl *lpVtbl;
339 LONG ref;
341 /* IDirect3DResource9 fields */
342 IWineD3DVertexBuffer *wineD3DVertexBuffer;
344 /* Parent reference */
345 LPDIRECT3DDEVICE9 parentDevice;
346 } IDirect3DVertexBuffer9Impl;
348 /* --------------------- */
349 /* IDirect3DIndexBuffer9 */
350 /* --------------------- */
352 /*****************************************************************************
353 * IDirect3DIndexBuffer9 implementation structure
355 typedef struct IDirect3DIndexBuffer9Impl
357 /* IUnknown fields */
358 const IDirect3DIndexBuffer9Vtbl *lpVtbl;
359 LONG ref;
361 /* IDirect3DResource9 fields */
362 IWineD3DIndexBuffer *wineD3DIndexBuffer;
364 /* Parent reference */
365 LPDIRECT3DDEVICE9 parentDevice;
366 } IDirect3DIndexBuffer9Impl;
368 /* --------------------- */
369 /* IDirect3DBaseTexture9 */
370 /* --------------------- */
372 /*****************************************************************************
373 * IDirect3DBaseTexture9 implementation structure
375 typedef struct IDirect3DBaseTexture9Impl
377 /* IUnknown fields */
378 const IDirect3DBaseTexture9Vtbl *lpVtbl;
379 LONG ref;
381 /* IDirect3DResource9 fields */
382 IWineD3DBaseTexture *wineD3DBaseTexture;
384 } IDirect3DBaseTexture9Impl;
386 extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
388 /* --------------------- */
389 /* IDirect3DCubeTexture9 */
390 /* --------------------- */
392 /*****************************************************************************
393 * IDirect3DCubeTexture9 implementation structure
395 typedef struct IDirect3DCubeTexture9Impl
397 /* IUnknown fields */
398 const IDirect3DCubeTexture9Vtbl *lpVtbl;
399 LONG ref;
401 /* IDirect3DResource9 fields */
402 IWineD3DCubeTexture *wineD3DCubeTexture;
404 /* Parent reference */
405 LPDIRECT3DDEVICE9 parentDevice;
406 } IDirect3DCubeTexture9Impl;
409 /* ----------------- */
410 /* IDirect3DTexture9 */
411 /* ----------------- */
413 /*****************************************************************************
414 * IDirect3DTexture9 implementation structure
416 typedef struct IDirect3DTexture9Impl
418 /* IUnknown fields */
419 const IDirect3DTexture9Vtbl *lpVtbl;
420 LONG ref;
422 /* IDirect3DResource9 fields */
423 IWineD3DTexture *wineD3DTexture;
425 /* Parent reference */
426 LPDIRECT3DDEVICE9 parentDevice;
427 } IDirect3DTexture9Impl;
429 /* ----------------------- */
430 /* IDirect3DVolumeTexture9 */
431 /* ----------------------- */
433 /*****************************************************************************
434 * IDirect3DVolumeTexture9 implementation structure
436 typedef struct IDirect3DVolumeTexture9Impl
438 /* IUnknown fields */
439 const IDirect3DVolumeTexture9Vtbl *lpVtbl;
440 LONG ref;
442 /* IDirect3DResource9 fields */
443 IWineD3DVolumeTexture *wineD3DVolumeTexture;
445 /* Parent reference */
446 LPDIRECT3DDEVICE9 parentDevice;
447 } IDirect3DVolumeTexture9Impl;
449 /* ----------------------- */
450 /* IDirect3DStateBlock9 */
451 /* ----------------------- */
453 /*****************************************************************************
454 * IDirect3DStateBlock9 implementation structure
456 typedef struct IDirect3DStateBlock9Impl {
457 /* IUnknown fields */
458 const IDirect3DStateBlock9Vtbl *lpVtbl;
459 LONG ref;
461 /* IDirect3DStateBlock9 fields */
462 IWineD3DStateBlock *wineD3DStateBlock;
464 /* Parent reference */
465 LPDIRECT3DDEVICE9 parentDevice;
466 } IDirect3DStateBlock9Impl;
469 /* --------------------------- */
470 /* IDirect3DVertexDeclaration9 */
471 /* --------------------------- */
473 /*****************************************************************************
474 * IDirect3DVertexDeclaration implementation structure
476 typedef struct IDirect3DVertexDeclaration9Impl {
477 /* IUnknown fields */
478 const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
479 LONG ref;
481 D3DVERTEXELEMENT9 *elements;
482 size_t element_count;
484 /* IDirect3DVertexDeclaration9 fields */
485 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
486 DWORD convFVF;
488 /* Parent reference */
489 LPDIRECT3DDEVICE9 parentDevice;
490 } IDirect3DVertexDeclaration9Impl;
492 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface);
494 /* ---------------------- */
495 /* IDirect3DVertexShader9 */
496 /* ---------------------- */
498 /*****************************************************************************
499 * IDirect3DVertexShader implementation structure
501 typedef struct IDirect3DVertexShader9Impl {
502 /* IUnknown fields */
503 const IDirect3DVertexShader9Vtbl *lpVtbl;
504 LONG ref;
506 /* IDirect3DVertexShader9 fields */
507 IWineD3DVertexShader *wineD3DVertexShader;
509 /* Parent reference */
510 LPDIRECT3DDEVICE9 parentDevice;
511 } IDirect3DVertexShader9Impl;
513 /* --------------------- */
514 /* IDirect3DPixelShader9 */
515 /* --------------------- */
517 /*****************************************************************************
518 * IDirect3DPixelShader implementation structure
520 typedef struct IDirect3DPixelShader9Impl {
521 /* IUnknown fields */
522 const IDirect3DPixelShader9Vtbl *lpVtbl;
523 LONG ref;
525 /* IDirect3DPixelShader9 fields */
526 IWineD3DPixelShader *wineD3DPixelShader;
528 /* Parent reference */
529 LPDIRECT3DDEVICE9 parentDevice;
530 } IDirect3DPixelShader9Impl;
532 /* --------------- */
533 /* IDirect3DQuery9 */
534 /* --------------- */
536 /*****************************************************************************
537 * IDirect3DPixelShader implementation structure
539 typedef struct IDirect3DQuery9Impl {
540 /* IUnknown fields */
541 const IDirect3DQuery9Vtbl *lpVtbl;
542 LONG ref;
544 /* IDirect3DQuery9 fields */
545 IWineD3DQuery *wineD3DQuery;
547 /* Parent reference */
548 LPDIRECT3DDEVICE9 parentDevice;
549 } IDirect3DQuery9Impl;
552 /* Callbacks */
553 extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
554 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
555 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
557 extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
558 WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
559 IWineD3DVolume **ppVolume,
560 HANDLE * pSharedHandle);
562 extern HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
563 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
564 DWORD MultisampleQuality, BOOL Discard,
565 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
567 extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
568 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
569 DWORD MultisampleQuality, BOOL Lockable,
570 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
572 extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
574 extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
576 extern ULONG WINAPI D3D9CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
578 extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface);
580 extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume);
582 #endif /* __WINE_D3D9_PRIVATE_H */