2 * IDirect3DVertexBuffer9 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2002-2004 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 /* IDirect3DVertexBuffer9 IUnknown parts follow: */
29 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface
, REFIID riid
, LPVOID
* ppobj
) {
30 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
32 if (IsEqualGUID(riid
, &IID_IUnknown
)
33 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
34 || IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer9
)) {
35 IDirect3DVertexBuffer9_AddRef(iface
);
40 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
45 static ULONG WINAPI
IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface
) {
46 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
47 ULONG ref
= InterlockedIncrement(&This
->ref
);
49 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
53 IDirect3DDevice9Ex_AddRef(This
->parentDevice
);
55 IWineD3DBuffer_AddRef(This
->wineD3DVertexBuffer
);
56 wined3d_mutex_unlock();
62 static ULONG WINAPI
IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface
) {
63 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
64 ULONG ref
= InterlockedDecrement(&This
->ref
);
66 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
69 IDirect3DDevice9Ex_Release(This
->parentDevice
);
71 IWineD3DBuffer_Release(This
->wineD3DVertexBuffer
);
72 wined3d_mutex_unlock();
77 /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
78 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface
, IDirect3DDevice9
** ppDevice
) {
79 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
80 IWineD3DDevice
*wined3d_device
;
82 TRACE("(%p) Relay\n", This
);
85 hr
= IWineD3DBuffer_GetDevice(This
->wineD3DVertexBuffer
, &wined3d_device
);
88 IWineD3DDevice_GetParent(wined3d_device
, (IUnknown
**)ppDevice
);
89 IWineD3DDevice_Release(wined3d_device
);
91 wined3d_mutex_unlock();
96 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
97 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
100 TRACE("(%p) Relay\n", This
);
102 wined3d_mutex_lock();
103 hr
= IWineD3DBuffer_SetPrivateData(This
->wineD3DVertexBuffer
, refguid
, pData
, SizeOfData
, Flags
);
104 wined3d_mutex_unlock();
109 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
110 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
112 TRACE("(%p) Relay\n", This
);
114 wined3d_mutex_lock();
115 hr
= IWineD3DBuffer_GetPrivateData(This
->wineD3DVertexBuffer
, refguid
, pData
, pSizeOfData
);
116 wined3d_mutex_unlock();
121 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface
, REFGUID refguid
) {
122 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
124 TRACE("(%p) Relay\n", This
);
126 wined3d_mutex_lock();
127 hr
= IWineD3DBuffer_FreePrivateData(This
->wineD3DVertexBuffer
, refguid
);
128 wined3d_mutex_unlock();
133 static DWORD WINAPI
IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface
, DWORD PriorityNew
) {
134 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
136 TRACE("(%p) Relay\n", This
);
138 wined3d_mutex_lock();
139 hr
= IWineD3DBuffer_SetPriority(This
->wineD3DVertexBuffer
, PriorityNew
);
140 wined3d_mutex_unlock();
145 static DWORD WINAPI
IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface
) {
146 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
148 TRACE("(%p) Relay\n", This
);
150 wined3d_mutex_lock();
151 hr
= IWineD3DBuffer_GetPriority(This
->wineD3DVertexBuffer
);
152 wined3d_mutex_unlock();
157 static void WINAPI
IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface
) {
158 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
159 TRACE("(%p) Relay\n", This
);
161 wined3d_mutex_lock();
162 IWineD3DBuffer_PreLoad(This
->wineD3DVertexBuffer
);
163 wined3d_mutex_unlock();
166 static D3DRESOURCETYPE WINAPI
IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface
) {
167 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
168 TRACE("(%p)\n", This
);
170 return D3DRTYPE_VERTEXBUFFER
;
173 /* IDirect3DVertexBuffer9 Interface follow: */
174 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface
, UINT OffsetToLock
, UINT SizeToLock
, void** ppbData
, DWORD Flags
) {
175 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
177 TRACE("(%p) Relay\n", This
);
179 wined3d_mutex_lock();
180 hr
= IWineD3DBuffer_Map(This
->wineD3DVertexBuffer
, OffsetToLock
, SizeToLock
, (BYTE
**)ppbData
, Flags
);
181 wined3d_mutex_unlock();
186 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface
) {
187 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
189 TRACE("(%p) Relay\n", This
);
191 wined3d_mutex_lock();
192 hr
= IWineD3DBuffer_Unmap(This
->wineD3DVertexBuffer
);
193 wined3d_mutex_unlock();
198 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface
, D3DVERTEXBUFFER_DESC
* pDesc
) {
199 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
201 WINED3DBUFFER_DESC desc
;
202 TRACE("(%p) Relay\n", This
);
204 wined3d_mutex_lock();
205 hr
= IWineD3DBuffer_GetDesc(This
->wineD3DVertexBuffer
, &desc
);
206 wined3d_mutex_unlock();
209 pDesc
->Format
= D3DFMT_VERTEXDATA
;
210 pDesc
->Usage
= desc
.Usage
;
211 pDesc
->Pool
= desc
.Pool
;
212 pDesc
->Size
= desc
.Size
;
213 pDesc
->Type
= D3DRTYPE_VERTEXBUFFER
;
214 pDesc
->FVF
= This
->fvf
;
221 static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl
=
224 IDirect3DVertexBuffer9Impl_QueryInterface
,
225 IDirect3DVertexBuffer9Impl_AddRef
,
226 IDirect3DVertexBuffer9Impl_Release
,
227 /* IDirect3DResource9 */
228 IDirect3DVertexBuffer9Impl_GetDevice
,
229 IDirect3DVertexBuffer9Impl_SetPrivateData
,
230 IDirect3DVertexBuffer9Impl_GetPrivateData
,
231 IDirect3DVertexBuffer9Impl_FreePrivateData
,
232 IDirect3DVertexBuffer9Impl_SetPriority
,
233 IDirect3DVertexBuffer9Impl_GetPriority
,
234 IDirect3DVertexBuffer9Impl_PreLoad
,
235 IDirect3DVertexBuffer9Impl_GetType
,
236 /* IDirect3DVertexBuffer9 */
237 IDirect3DVertexBuffer9Impl_Lock
,
238 IDirect3DVertexBuffer9Impl_Unlock
,
239 IDirect3DVertexBuffer9Impl_GetDesc
242 static void STDMETHODCALLTYPE
d3d9_vertexbuffer_wined3d_object_destroyed(void *parent
)
244 HeapFree(GetProcessHeap(), 0, parent
);
247 static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops
=
249 d3d9_vertexbuffer_wined3d_object_destroyed
,
252 HRESULT
vertexbuffer_init(IDirect3DVertexBuffer9Impl
*buffer
, IDirect3DDevice9Impl
*device
,
253 UINT size
, UINT usage
, DWORD fvf
, D3DPOOL pool
)
257 buffer
->lpVtbl
= &Direct3DVertexBuffer9_Vtbl
;
261 wined3d_mutex_lock();
262 hr
= IWineD3DDevice_CreateVertexBuffer(device
->WineD3DDevice
, size
,
263 usage
& WINED3DUSAGE_MASK
, 0, (WINED3DPOOL
)pool
, &buffer
->wineD3DVertexBuffer
,
264 (IUnknown
*)buffer
, &d3d9_vertexbuffer_wined3d_parent_ops
);
265 wined3d_mutex_unlock();
268 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);
272 buffer
->parentDevice
= (IDirect3DDevice9Ex
*)device
;
273 IDirect3DDevice9Ex_AddRef(buffer
->parentDevice
);