push 6c2bed22d4a356b01aae243fbf554b5dba1af534
[wine/hacks.git] / dlls / d3d9 / vertexbuffer.c
blobc46f8b3f0039ccde2a619c63eb1453d977d2ee53
1 /*
2 * IDirect3DVertexBuffer9 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2002-2004 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 /* IDirect3DVertexBuffer9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
30 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3DResource9)
34 || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) {
35 IDirect3DVertexBuffer9_AddRef(iface);
36 *ppobj = This;
37 return S_OK;
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41 *ppobj = NULL;
42 return E_NOINTERFACE;
45 static ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) {
46 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
49 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
51 if (ref == 1)
53 IDirect3DDevice9Ex_AddRef(This->parentDevice);
54 wined3d_mutex_lock();
55 IWineD3DBuffer_AddRef(This->wineD3DVertexBuffer);
56 wined3d_mutex_unlock();
59 return ref;
62 static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
63 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
64 ULONG ref = InterlockedDecrement(&This->ref);
66 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
68 if (ref == 0) {
69 IDirect3DDevice9Ex_Release(This->parentDevice);
70 wined3d_mutex_lock();
71 IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
72 wined3d_mutex_unlock();
74 return ref;
77 /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
78 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
79 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
80 IWineD3DDevice *wined3d_device;
81 HRESULT hr;
82 TRACE("(%p) Relay\n", This);
84 wined3d_mutex_lock();
85 hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
86 if (SUCCEEDED(hr))
88 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
89 IWineD3DDevice_Release(wined3d_device);
91 wined3d_mutex_unlock();
93 return hr;
96 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
97 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
98 HRESULT hr;
100 TRACE("(%p) Relay\n", This);
102 wined3d_mutex_lock();
103 hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
104 wined3d_mutex_unlock();
106 return hr;
109 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
110 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
111 HRESULT hr;
112 TRACE("(%p) Relay\n", This);
114 wined3d_mutex_lock();
115 hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
116 wined3d_mutex_unlock();
118 return hr;
121 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
122 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
123 HRESULT hr;
124 TRACE("(%p) Relay\n", This);
126 wined3d_mutex_lock();
127 hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
128 wined3d_mutex_unlock();
130 return hr;
133 static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
134 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
135 HRESULT hr;
136 TRACE("(%p) Relay\n", This);
138 wined3d_mutex_lock();
139 hr = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
140 wined3d_mutex_unlock();
142 return hr;
145 static DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
146 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
147 HRESULT hr;
148 TRACE("(%p) Relay\n", This);
150 wined3d_mutex_lock();
151 hr = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
152 wined3d_mutex_unlock();
154 return hr;
157 static void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
158 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
159 TRACE("(%p) Relay\n", This);
161 wined3d_mutex_lock();
162 IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
163 wined3d_mutex_unlock();
166 static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
167 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
168 TRACE("(%p)\n", This);
170 return D3DRTYPE_VERTEXBUFFER;
173 /* IDirect3DVertexBuffer9 Interface follow: */
174 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
175 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
176 HRESULT hr;
177 TRACE("(%p) Relay\n", This);
179 wined3d_mutex_lock();
180 hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
181 wined3d_mutex_unlock();
183 return hr;
186 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
187 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
188 HRESULT hr;
189 TRACE("(%p) Relay\n", This);
191 wined3d_mutex_lock();
192 hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
193 wined3d_mutex_unlock();
195 return hr;
198 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
199 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
200 HRESULT hr;
201 WINED3DBUFFER_DESC desc;
202 TRACE("(%p) Relay\n", This);
204 wined3d_mutex_lock();
205 hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
206 wined3d_mutex_unlock();
208 if (SUCCEEDED(hr)) {
209 pDesc->Format = D3DFMT_VERTEXDATA;
210 pDesc->Usage = desc.Usage;
211 pDesc->Pool = desc.Pool;
212 pDesc->Size = desc.Size;
213 pDesc->Type = D3DRTYPE_VERTEXBUFFER;
214 pDesc->FVF = This->fvf;
218 return hr;
221 static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
223 /* IUnknown */
224 IDirect3DVertexBuffer9Impl_QueryInterface,
225 IDirect3DVertexBuffer9Impl_AddRef,
226 IDirect3DVertexBuffer9Impl_Release,
227 /* IDirect3DResource9 */
228 IDirect3DVertexBuffer9Impl_GetDevice,
229 IDirect3DVertexBuffer9Impl_SetPrivateData,
230 IDirect3DVertexBuffer9Impl_GetPrivateData,
231 IDirect3DVertexBuffer9Impl_FreePrivateData,
232 IDirect3DVertexBuffer9Impl_SetPriority,
233 IDirect3DVertexBuffer9Impl_GetPriority,
234 IDirect3DVertexBuffer9Impl_PreLoad,
235 IDirect3DVertexBuffer9Impl_GetType,
236 /* IDirect3DVertexBuffer9 */
237 IDirect3DVertexBuffer9Impl_Lock,
238 IDirect3DVertexBuffer9Impl_Unlock,
239 IDirect3DVertexBuffer9Impl_GetDesc
242 static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
244 HeapFree(GetProcessHeap(), 0, parent);
247 static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
249 d3d9_vertexbuffer_wined3d_object_destroyed,
252 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
253 UINT size, UINT usage, DWORD fvf, D3DPOOL pool)
255 HRESULT hr;
257 buffer->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
258 buffer->ref = 1;
259 buffer->fvf = fvf;
261 wined3d_mutex_lock();
262 hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size,
263 usage & WINED3DUSAGE_MASK, 0, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer,
264 (IUnknown *)buffer, &d3d9_vertexbuffer_wined3d_parent_ops);
265 wined3d_mutex_unlock();
266 if (FAILED(hr))
268 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
269 return hr;
272 buffer->parentDevice = (IDirect3DDevice9Ex *)device;
273 IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
275 return D3D_OK;