push 6c2bed22d4a356b01aae243fbf554b5dba1af534
[wine/hacks.git] / dlls / d3d10 / effect.c
blobd1bd7ee2da429eaef8e17161e8b39afd66bfce63
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d10_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
27 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
28 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
29 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
30 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
31 #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
32 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
34 #define D3D10_FX10_TYPE_COLUMN_SHIFT 11
35 #define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
37 #define D3D10_FX10_TYPE_ROW_SHIFT 8
38 #define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
40 #define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
41 #define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
43 #define D3D10_FX10_TYPE_CLASS_SHIFT 0
44 #define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
46 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
47 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
48 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl;
49 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl;
50 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl;
51 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl;
52 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl;
53 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl;
55 /* null objects - needed for invalid calls */
56 static struct d3d10_effect_technique null_technique =
57 {&d3d10_effect_technique_vtbl, NULL, NULL, 0, 0, NULL, NULL};
58 static struct d3d10_effect_pass null_pass =
59 {&d3d10_effect_pass_vtbl, NULL, NULL, 0, 0, 0, NULL, NULL};
60 static struct d3d10_effect_local_buffer null_local_buffer =
61 {&d3d10_effect_constant_buffer_vtbl, NULL, NULL, 0, 0, 0, NULL, NULL};
62 static struct d3d10_effect_variable null_variable =
63 {&d3d10_effect_variable_vtbl, NULL, NULL, NULL, NULL, 0, 0, 0, NULL, NULL};
64 static struct d3d10_effect_variable null_scalar_variable =
65 {(ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl, NULL, NULL, NULL, NULL, 0, 0, 0, NULL, NULL};
66 static struct d3d10_effect_variable null_vector_variable =
67 {(ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl, NULL, NULL, NULL, NULL, 0, 0, 0, NULL, NULL};
68 static struct d3d10_effect_variable null_matrix_variable =
69 {(ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl, NULL, NULL, NULL, NULL, 0, 0, 0, NULL, NULL};
71 static inline void read_dword(const char **ptr, DWORD *d)
73 memcpy(d, *ptr, sizeof(*d));
74 *ptr += sizeof(*d);
77 static inline void skip_dword_unknown(const char **ptr, unsigned int count)
79 unsigned int i;
80 DWORD d;
82 FIXME("Skipping %u unknown DWORDs:\n", count);
83 for (i = 0; i < count; ++i)
85 read_dword(ptr, &d);
86 FIXME("\t0x%08x\n", d);
90 static inline void write_dword(char **ptr, DWORD d)
92 memcpy(*ptr, &d, sizeof(d));
93 *ptr += sizeof(d);
96 static inline void write_dword_unknown(char **ptr, DWORD d)
98 FIXME("Writing unknown DWORD 0x%08x\n", d);
99 write_dword(ptr, d);
102 static HRESULT parse_dxbc(const char *data, SIZE_T data_size,
103 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
105 const char *ptr = data;
106 HRESULT hr = S_OK;
107 DWORD chunk_count;
108 DWORD total_size;
109 unsigned int i;
110 DWORD tag;
112 read_dword(&ptr, &tag);
113 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
115 if (tag != TAG_DXBC)
117 WARN("Wrong tag.\n");
118 return E_FAIL;
121 /* checksum? */
122 skip_dword_unknown(&ptr, 4);
124 skip_dword_unknown(&ptr, 1);
126 read_dword(&ptr, &total_size);
127 TRACE("total size: %#x\n", total_size);
129 read_dword(&ptr, &chunk_count);
130 TRACE("chunk count: %#x\n", chunk_count);
132 for (i = 0; i < chunk_count; ++i)
134 DWORD chunk_tag, chunk_size;
135 const char *chunk_ptr;
136 DWORD chunk_offset;
138 read_dword(&ptr, &chunk_offset);
139 TRACE("chunk %u at offset %#x\n", i, chunk_offset);
141 chunk_ptr = data + chunk_offset;
143 read_dword(&chunk_ptr, &chunk_tag);
144 read_dword(&chunk_ptr, &chunk_size);
146 hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx);
147 if (FAILED(hr)) break;
150 return hr;
153 static BOOL copy_name(const char *ptr, char **name)
155 size_t name_len;
157 name_len = strlen(ptr) + 1;
158 if( name_len == 1 )
160 return TRUE;
163 *name = HeapAlloc(GetProcessHeap(), 0, name_len);
164 if (!*name)
166 ERR("Failed to allocate name memory.\n");
167 return FALSE;
170 memcpy(*name, ptr, name_len);
172 return TRUE;
175 static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
177 struct d3d10_effect_shader_variable *s = ctx;
179 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
181 TRACE("chunk size: %#x\n", data_size);
183 switch(tag)
185 case TAG_ISGN:
187 /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
188 UINT size = 44 + data_size;
189 char *ptr;
191 s->input_signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
192 if (!s->input_signature)
194 ERR("Failed to allocate input signature data\n");
195 return E_OUTOFMEMORY;
197 s->input_signature_size = size;
199 ptr = s->input_signature;
201 write_dword(&ptr, TAG_DXBC);
203 /* signature(?) */
204 write_dword_unknown(&ptr, 0);
205 write_dword_unknown(&ptr, 0);
206 write_dword_unknown(&ptr, 0);
207 write_dword_unknown(&ptr, 0);
209 /* seems to be always 1 */
210 write_dword_unknown(&ptr, 1);
212 /* DXBC size */
213 write_dword(&ptr, size);
215 /* chunk count */
216 write_dword(&ptr, 1);
218 /* chunk index */
219 write_dword(&ptr, (ptr - s->input_signature) + 4);
221 /* chunk */
222 write_dword(&ptr, TAG_ISGN);
223 write_dword(&ptr, data_size);
224 memcpy(ptr, data, data_size);
225 break;
228 default:
229 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
230 break;
233 return S_OK;
236 static HRESULT parse_shader(struct d3d10_effect_object *o, const char *data)
238 ID3D10Device *device = o->pass->technique->effect->device;
239 struct d3d10_effect_shader_variable *s;
240 const char *ptr = data;
241 DWORD dxbc_size;
242 HRESULT hr;
244 o->data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3d10_effect_shader_variable));
245 if (!o->data)
247 ERR("Failed to allocate shader variable memory\n");
248 return E_OUTOFMEMORY;
251 if (!ptr) return S_OK;
253 s = o->data;
255 read_dword(&ptr, &dxbc_size);
256 TRACE("dxbc size: %#x\n", dxbc_size);
258 switch (o->type)
260 case D3D10_EOT_VERTEXSHADER:
261 hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &s->shader.vs);
262 if (FAILED(hr)) return hr;
263 break;
265 case D3D10_EOT_PIXELSHADER:
266 hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &s->shader.ps);
267 if (FAILED(hr)) return hr;
268 break;
269 case D3D10_EOT_GEOMETRYSHADER:
270 hr = ID3D10Device_CreateGeometryShader(device, ptr, dxbc_size, &s->shader.gs);
271 if (FAILED(hr)) return hr;
272 break;
275 return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, s);
278 static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c)
280 switch (c)
282 case 1: return D3D10_SVC_SCALAR;
283 case 2: return D3D10_SVC_VECTOR;
284 case 3: return D3D10_SVC_MATRIX_ROWS;
285 default:
286 FIXME("Unknown variable class %#x.\n", c);
287 return 0;
291 static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t)
293 switch (t)
295 case 1: return D3D10_SVT_FLOAT;
296 case 2: return D3D10_SVT_INT;
297 case 3: return D3D10_SVT_UINT;
298 case 4: return D3D10_SVT_BOOL;
299 default:
300 FIXME("Unknown variable type %#x.\n", t);
301 return 0;
305 static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, const char *data)
307 DWORD unknown0;
308 DWORD offset;
310 read_dword(&ptr, &offset);
311 TRACE("Type name at offset %#x.\n", offset);
313 if (!copy_name(data + offset, &t->name))
315 ERR("Failed to copy name.\n");
316 return E_OUTOFMEMORY;
318 TRACE("Type name: %s.\n", debugstr_a(t->name));
320 read_dword(&ptr, &unknown0);
321 TRACE("Unknown 0: %u.\n", unknown0);
323 read_dword(&ptr, &t->element_count);
324 TRACE("Element count: %u.\n", t->element_count);
326 read_dword(&ptr, &t->size_unpacked);
327 TRACE("Unpacked size: %#x.\n", t->size_unpacked);
329 read_dword(&ptr, &t->stride);
330 TRACE("Stride: %#x.\n", t->stride);
332 read_dword(&ptr, &t->size_packed);
333 TRACE("Packed size %#x.\n", t->size_packed);
335 if (unknown0 == 1)
337 DWORD tmp;
339 t->member_count = 0;
341 read_dword(&ptr, &tmp);
342 t->column_count = (tmp & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT;
343 t->row_count = (tmp & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT;
344 t->basetype = d3d10_variable_type((tmp & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT);
345 t->type_class = d3d10_variable_class((tmp & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT);
347 TRACE("Type description: %#x.\n", tmp);
348 TRACE("\tcolumns: %u.\n", t->column_count);
349 TRACE("\trows: %u.\n", t->row_count);
350 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
351 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
352 TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
353 | D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK));
355 else if (unknown0 == 3)
357 unsigned int i;
358 DWORD tmp;
360 TRACE("Type is a structure.\n");
362 read_dword(&ptr, &t->member_count);
363 TRACE("Member count: %u.\n", t->member_count);
365 t->column_count = 0;
366 t->row_count = 0;
367 t->basetype = 0;
368 t->type_class = D3D10_SVC_STRUCT;
370 for (i = 0; i < t->member_count; ++i)
372 read_dword(&ptr, &tmp);
373 TRACE("Member %u name at offset %#x.\n", i, tmp);
374 TRACE("Member %u name: %s.\n", i, debugstr_a(data + tmp));
376 /* Member semantic? */
377 skip_dword_unknown(&ptr, 1);
379 read_dword(&ptr, &tmp);
380 TRACE("Member %u offset in struct: %#x.\n", i, tmp);
382 read_dword(&ptr, &tmp);
383 TRACE("Member %u type info at offset %#x.\n", i, tmp);
387 return S_OK;
390 static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset)
392 struct d3d10_effect_type *type;
393 struct wine_rb_entry *entry;
394 HRESULT hr;
396 entry = wine_rb_get(&effect->types, &offset);
397 if (entry)
399 TRACE("Returning existing type.\n");
400 return WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
403 type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type));
404 if (!type)
406 ERR("Failed to allocate type memory.\n");
407 return NULL;
410 type->vtbl = &d3d10_effect_type_vtbl;
411 type->id = offset;
412 hr = parse_fx10_type(type, data + offset, data);
413 if (FAILED(hr))
415 ERR("Failed to parse type info, hr %#x.\n", hr);
416 HeapFree(GetProcessHeap(), 0, type);
417 return NULL;
420 if (wine_rb_put(&effect->types, &offset, &type->entry) == -1)
422 ERR("Failed to insert type entry.\n");
423 HeapFree(GetProcessHeap(), 0, type);
424 return NULL;
427 return type;
430 static HRESULT parse_fx10_variable_head(struct d3d10_effect_variable *v, const char **ptr, const char *data)
432 DWORD offset;
434 read_dword(ptr, &offset);
435 TRACE("Variable name at offset %#x.\n", offset);
437 if (!copy_name(data + offset, &v->name))
439 ERR("Failed to copy name.\n");
440 return E_OUTOFMEMORY;
442 TRACE("Variable name: %s.\n", debugstr_a(v->name));
444 read_dword(ptr, &offset);
445 TRACE("Variable type info at offset %#x.\n", offset);
447 v->type = get_fx10_type(v->effect, data, offset);
448 if (!v->type)
450 ERR("Failed to get variable type.\n");
451 return E_FAIL;
454 switch (v->type->type_class)
456 case D3D10_SVC_SCALAR:
457 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl;
458 break;
460 case D3D10_SVC_VECTOR:
461 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl;
462 break;
464 case D3D10_SVC_MATRIX_ROWS:
465 case D3D10_SVC_MATRIX_COLUMNS:
466 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
467 break;
469 default:
470 FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
471 v->vtbl = &d3d10_effect_variable_vtbl;
472 break;
475 return S_OK;
478 static HRESULT parse_fx10_annotation(struct d3d10_effect_variable *a, const char **ptr, const char *data)
480 HRESULT hr;
482 hr = parse_fx10_variable_head(a, ptr, data);
483 if (FAILED(hr)) return hr;
485 skip_dword_unknown(ptr, 1);
487 return S_OK;
490 static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr, const char *data)
492 const char *data_ptr;
493 DWORD offset;
494 HRESULT hr;
496 read_dword(ptr, &o->type);
497 TRACE("Effect object is of type %#x.\n", o->type);
499 skip_dword_unknown(ptr, 2);
501 read_dword(ptr, &offset);
502 TRACE("Effect object idx is at offset %#x.\n", offset);
504 data_ptr = data + offset;
505 read_dword(&data_ptr, &offset);
507 TRACE("Effect object starts at offset %#x.\n", offset);
509 /* FIXME: This probably isn't completely correct. */
510 if (offset == 1)
512 WARN("Skipping effect object.\n");
513 data_ptr = NULL;
515 else
517 data_ptr = data + offset;
520 switch (o->type)
522 case D3D10_EOT_VERTEXSHADER:
523 TRACE("Vertex shader\n");
524 hr = parse_shader(o, data_ptr);
525 break;
527 case D3D10_EOT_PIXELSHADER:
528 TRACE("Pixel shader\n");
529 hr = parse_shader(o, data_ptr);
530 break;
532 case D3D10_EOT_GEOMETRYSHADER:
533 TRACE("Geometry shader\n");
534 hr = parse_shader(o, data_ptr);
535 break;
537 default:
538 FIXME("Unhandled object type %#x\n", o->type);
539 hr = E_FAIL;
540 break;
543 return hr;
546 static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, const char *data)
548 HRESULT hr = S_OK;
549 unsigned int i;
550 DWORD offset;
552 read_dword(ptr, &offset);
553 TRACE("Pass name at offset %#x.\n", offset);
555 if (!copy_name(data + offset, &p->name))
557 ERR("Failed to copy name.\n");
558 return E_OUTOFMEMORY;
560 TRACE("Pass name: %s.\n", debugstr_a(p->name));
562 read_dword(ptr, &p->object_count);
563 TRACE("Pass has %u effect objects.\n", p->object_count);
565 read_dword(ptr, &p->annotation_count);
566 TRACE("Pass has %u annotations.\n", p->annotation_count);
568 p->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->annotation_count * sizeof(*p->annotations));
569 if (!p->annotations)
571 ERR("Failed to allocate pass annotations memory.\n");
572 return E_OUTOFMEMORY;
575 for(i = 0; i < p->annotation_count; ++i)
577 struct d3d10_effect_variable *a = &p->annotations[i];
579 a->effect = p->technique->effect;
581 hr = parse_fx10_annotation(a, ptr, data);
582 if (FAILED(hr)) return hr;
585 p->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->object_count * sizeof(*p->objects));
586 if (!p->objects)
588 ERR("Failed to allocate effect objects memory.\n");
589 return E_OUTOFMEMORY;
592 for (i = 0; i < p->object_count; ++i)
594 struct d3d10_effect_object *o = &p->objects[i];
596 o->pass = p;
598 hr = parse_fx10_object(o, ptr, data);
599 if (FAILED(hr)) return hr;
602 return hr;
605 static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char **ptr, const char *data)
607 unsigned int i;
608 DWORD offset;
609 HRESULT hr;
611 read_dword(ptr, &offset);
612 TRACE("Technique name at offset %#x.\n", offset);
614 if (!copy_name(data + offset, &t->name))
616 ERR("Failed to copy name.\n");
617 return E_OUTOFMEMORY;
619 TRACE("Technique name: %s.\n", debugstr_a(t->name));
621 read_dword(ptr, &t->pass_count);
622 TRACE("Technique has %u passes\n", t->pass_count);
624 read_dword(ptr, &t->annotation_count);
625 TRACE("Technique has %u annotations.\n", t->annotation_count);
627 t->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->annotation_count * sizeof(*t->annotations));
628 if (!t->annotations)
630 ERR("Failed to allocate technique annotations memory.\n");
631 return E_OUTOFMEMORY;
634 for(i = 0; i < t->annotation_count; ++i)
636 struct d3d10_effect_variable *a = &t->annotations[i];
638 a->effect = t->effect;
640 hr = parse_fx10_annotation(a, ptr, data);
641 if (FAILED(hr)) return hr;
644 t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes));
645 if (!t->passes)
647 ERR("Failed to allocate passes memory\n");
648 return E_OUTOFMEMORY;
651 for (i = 0; i < t->pass_count; ++i)
653 struct d3d10_effect_pass *p = &t->passes[i];
655 p->vtbl = &d3d10_effect_pass_vtbl;
656 p->technique = t;
658 hr = parse_fx10_pass(p, ptr, data);
659 if (FAILED(hr)) return hr;
662 return S_OK;
665 static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
667 DWORD offset;
668 unsigned int i;
669 HRESULT hr;
671 hr = parse_fx10_variable_head(v, ptr, data);
672 if (FAILED(hr)) return hr;
674 read_dword(ptr, &offset);
675 TRACE("Variable semantic at offset %#x.\n", offset);
677 if (!copy_name(data + offset, &v->semantic))
679 ERR("Failed to copy semantic.\n");
680 return E_OUTOFMEMORY;
682 TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
684 read_dword(ptr, &v->buffer_offset);
685 TRACE("Variable offset in buffer: %#x.\n", v->buffer_offset);
687 skip_dword_unknown(ptr, 1);
689 read_dword(ptr, &v->flag);
690 TRACE("Variable flag: %#x.\n", v->flag);
692 read_dword(ptr, &v->annotation_count);
693 TRACE("Variable has %u annotations.\n", v->annotation_count);
695 v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations));
696 if (!v->annotations)
698 ERR("Failed to allocate variable annotations memory.\n");
699 return E_OUTOFMEMORY;
702 for(i = 0; i < v->annotation_count; ++i)
704 struct d3d10_effect_variable *a = &v->annotations[i];
705 HRESULT hr;
707 a->effect = v->effect;
709 hr = parse_fx10_annotation(a, ptr, data);
710 if (FAILED(hr)) return hr;
713 return S_OK;
716 static HRESULT parse_fx10_local_buffer(struct d3d10_effect_local_buffer *l, const char **ptr, const char *data)
718 unsigned int i;
719 DWORD offset;
720 HRESULT hr;
722 read_dword(ptr, &offset);
723 TRACE("Local buffer name at offset %#x.\n", offset);
725 if (!copy_name(data + offset, &l->name))
727 ERR("Failed to copy name.\n");
728 return E_OUTOFMEMORY;
730 TRACE("Local buffer name: %s.\n", debugstr_a(l->name));
732 read_dword(ptr, &l->data_size);
733 TRACE("Local buffer data size: %#x.\n", l->data_size);
735 skip_dword_unknown(ptr, 1);
737 read_dword(ptr, &l->variable_count);
738 TRACE("Local buffer variable count: %#x.\n", l->variable_count);
740 skip_dword_unknown(ptr, 1);
742 read_dword(ptr, &l->annotation_count);
743 TRACE("Local buffer has %u annotations.\n", l->annotation_count);
745 l->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->annotation_count * sizeof(*l->annotations));
746 if (!l->annotations)
748 ERR("Failed to allocate local buffer annotations memory.\n");
749 return E_OUTOFMEMORY;
752 for(i = 0; i < l->annotation_count; ++i)
754 struct d3d10_effect_variable *a = &l->annotations[i];
756 a->effect = l->effect;
758 hr = parse_fx10_annotation(a, ptr, data);
759 if (FAILED(hr)) return hr;
762 l->variables = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->variable_count * sizeof(*l->variables));
763 if (!l->variables)
765 ERR("Failed to allocate variables memory.\n");
766 return E_OUTOFMEMORY;
769 for (i = 0; i < l->variable_count; ++i)
771 struct d3d10_effect_variable *v = &l->variables[i];
773 v->buffer = l;
774 v->effect = l->effect;
776 hr = parse_fx10_variable(v, ptr, data);
777 if (FAILED(hr)) return hr;
780 return S_OK;
783 static int d3d10_effect_type_compare(const void *key, const struct wine_rb_entry *entry)
785 const struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3d10_effect_type, entry);
786 const DWORD *id = key;
788 return *id - t->id;
791 static void d3d10_effect_type_destroy(struct wine_rb_entry *entry, void *context)
793 struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
795 TRACE("effect type %p.\n", t);
797 HeapFree(GetProcessHeap(), 0, t->name);
798 HeapFree(GetProcessHeap(), 0, t);
801 static const struct wine_rb_functions d3d10_effect_type_rb_functions =
803 d3d10_rb_alloc,
804 d3d10_rb_realloc,
805 d3d10_rb_free,
806 d3d10_effect_type_compare,
809 static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size)
811 const char *ptr = data + e->index_offset;
812 unsigned int i;
813 HRESULT hr;
815 if (wine_rb_init(&e->types, &d3d10_effect_type_rb_functions) == -1)
817 ERR("Failed to initialize type rbtree.\n");
818 return E_FAIL;
821 e->local_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_buffer_count * sizeof(*e->local_buffers));
822 if (!e->local_buffers)
824 ERR("Failed to allocate local buffer memory.\n");
825 return E_OUTOFMEMORY;
828 e->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->technique_count * sizeof(*e->techniques));
829 if (!e->techniques)
831 ERR("Failed to allocate techniques memory\n");
832 return E_OUTOFMEMORY;
835 for (i = 0; i < e->local_buffer_count; ++i)
837 struct d3d10_effect_local_buffer *l = &e->local_buffers[i];
838 l->vtbl = &d3d10_effect_constant_buffer_vtbl;
839 l->effect = e;
841 hr = parse_fx10_local_buffer(l, &ptr, data);
842 if (FAILED(hr)) return hr;
845 for (i = 0; i < e->technique_count; ++i)
847 struct d3d10_effect_technique *t = &e->techniques[i];
849 t->vtbl = &d3d10_effect_technique_vtbl;
850 t->effect = e;
852 hr = parse_fx10_technique(t, &ptr, data);
853 if (FAILED(hr)) return hr;
856 return S_OK;
859 static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_size)
861 const char *ptr = data;
862 DWORD unknown;
864 /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */
865 read_dword(&ptr, &e->version);
866 TRACE("Target: %#x\n", e->version);
868 read_dword(&ptr, &e->local_buffer_count);
869 TRACE("Local buffer count: %u.\n", e->local_buffer_count);
871 read_dword(&ptr, &e->variable_count);
872 TRACE("Variable count: %u\n", e->variable_count);
874 read_dword(&ptr, &e->object_count);
875 TRACE("Object count: %u\n", e->object_count);
877 read_dword(&ptr, &e->sharedbuffers_count);
878 TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count);
880 /* Number of variables in shared buffers? */
881 read_dword(&ptr, &unknown);
882 FIXME("Unknown 0: %u\n", unknown);
884 read_dword(&ptr, &e->sharedobjects_count);
885 TRACE("Sharedobjects count: %u\n", e->sharedobjects_count);
887 read_dword(&ptr, &e->technique_count);
888 TRACE("Technique count: %u\n", e->technique_count);
890 read_dword(&ptr, &e->index_offset);
891 TRACE("Index offset: %#x\n", e->index_offset);
893 read_dword(&ptr, &unknown);
894 FIXME("Unknown 1: %u\n", unknown);
896 read_dword(&ptr, &e->texture_count);
897 TRACE("Texture count: %u\n", e->texture_count);
899 read_dword(&ptr, &e->dephstencilstate_count);
900 TRACE("Depthstencilstate count: %u\n", e->dephstencilstate_count);
902 read_dword(&ptr, &e->blendstate_count);
903 TRACE("Blendstate count: %u\n", e->blendstate_count);
905 read_dword(&ptr, &e->rasterizerstate_count);
906 TRACE("Rasterizerstate count: %u\n", e->rasterizerstate_count);
908 read_dword(&ptr, &e->samplerstate_count);
909 TRACE("Samplerstate count: %u\n", e->samplerstate_count);
911 read_dword(&ptr, &e->rendertargetview_count);
912 TRACE("Rendertargetview count: %u\n", e->rendertargetview_count);
914 read_dword(&ptr, &e->depthstencilview_count);
915 TRACE("Depthstencilview count: %u\n", e->depthstencilview_count);
917 read_dword(&ptr, &e->shader_call_count);
918 TRACE("Shader call count: %u\n", e->shader_call_count);
920 read_dword(&ptr, &e->shader_compile_count);
921 TRACE("Shader compile count: %u\n", e->shader_compile_count);
923 return parse_fx10_body(e, ptr, data_size - (ptr - data));
926 static HRESULT fx10_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
928 struct d3d10_effect *e = ctx;
930 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
932 TRACE("chunk size: %#x\n", data_size);
934 switch(tag)
936 case TAG_FX10:
937 return parse_fx10(e, data, data_size);
939 default:
940 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
941 return S_OK;
945 HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size)
947 return parse_dxbc(data, data_size, fx10_chunk_handler, This);
950 static void d3d10_effect_object_destroy(struct d3d10_effect_object *o)
952 TRACE("effect object %p.\n", o);
954 switch(o->type)
956 case D3D10_EOT_VERTEXSHADER:
957 case D3D10_EOT_PIXELSHADER:
958 case D3D10_EOT_GEOMETRYSHADER:
959 HeapFree(GetProcessHeap(), 0, ((struct d3d10_effect_shader_variable *)o->data)->input_signature);
960 break;
962 default:
963 break;
965 HeapFree(GetProcessHeap(), 0, o->data);
968 static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o)
970 ID3D10Device *device = o->pass->technique->effect->device;
972 TRACE("effect object %p, type %#x.\n", o, o->type);
974 switch(o->type)
976 case D3D10_EOT_VERTEXSHADER:
977 ID3D10Device_VSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.vs);
978 return S_OK;
980 case D3D10_EOT_PIXELSHADER:
981 ID3D10Device_PSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.ps);
982 return S_OK;
984 case D3D10_EOT_GEOMETRYSHADER:
985 ID3D10Device_GSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.gs);
986 return S_OK;
988 default:
989 FIXME("Unhandled effect object type %#x.\n", o->type);
990 return E_FAIL;
994 static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
996 TRACE("variable %p.\n", v);
998 HeapFree(GetProcessHeap(), 0, v->name);
999 HeapFree(GetProcessHeap(), 0, v->semantic);
1000 if (v->annotations)
1002 unsigned int i;
1003 for (i = 0; i < v->annotation_count; ++i)
1005 d3d10_effect_variable_destroy(&v->annotations[i]);
1007 HeapFree(GetProcessHeap(), 0, v->annotations);
1011 static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p)
1013 unsigned int i;
1015 TRACE("pass %p\n", p);
1017 HeapFree(GetProcessHeap(), 0, p->name);
1018 if (p->objects)
1020 for (i = 0; i < p->object_count; ++i)
1022 d3d10_effect_object_destroy(&p->objects[i]);
1024 HeapFree(GetProcessHeap(), 0, p->objects);
1027 if (p->annotations)
1029 for (i = 0; i < p->annotation_count; ++i)
1031 d3d10_effect_variable_destroy(&p->annotations[i]);
1033 HeapFree(GetProcessHeap(), 0, p->annotations);
1038 static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t)
1040 unsigned int i;
1042 TRACE("technique %p\n", t);
1044 HeapFree(GetProcessHeap(), 0, t->name);
1045 if (t->passes)
1047 for (i = 0; i < t->pass_count; ++i)
1049 d3d10_effect_pass_destroy(&t->passes[i]);
1051 HeapFree(GetProcessHeap(), 0, t->passes);
1054 if (t->annotations)
1056 for (i = 0; i < t->annotation_count; ++i)
1058 d3d10_effect_variable_destroy(&t->annotations[i]);
1060 HeapFree(GetProcessHeap(), 0, t->annotations);
1064 static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_local_buffer *l)
1066 unsigned int i;
1068 TRACE("local buffer %p.\n", l);
1070 HeapFree(GetProcessHeap(), 0, l->name);
1071 if (l->variables)
1073 for (i = 0; i < l->variable_count; ++i)
1075 d3d10_effect_variable_destroy(&l->variables[i]);
1077 HeapFree(GetProcessHeap(), 0, l->variables);
1080 if (l->annotations)
1082 for (i = 0; i < l->annotation_count; ++i)
1084 d3d10_effect_variable_destroy(&l->annotations[i]);
1086 HeapFree(GetProcessHeap(), 0, l->annotations);
1090 /* IUnknown methods */
1092 static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object)
1094 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
1096 if (IsEqualGUID(riid, &IID_ID3D10Effect)
1097 || IsEqualGUID(riid, &IID_IUnknown))
1099 IUnknown_AddRef(iface);
1100 *object = iface;
1101 return S_OK;
1104 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
1106 *object = NULL;
1107 return E_NOINTERFACE;
1110 static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface)
1112 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1113 ULONG refcount = InterlockedIncrement(&This->refcount);
1115 TRACE("%p increasing refcount to %u\n", This, refcount);
1117 return refcount;
1120 static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
1122 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1123 ULONG refcount = InterlockedDecrement(&This->refcount);
1125 TRACE("%p decreasing refcount to %u\n", This, refcount);
1127 if (!refcount)
1129 unsigned int i;
1131 if (This->techniques)
1133 for (i = 0; i < This->technique_count; ++i)
1135 d3d10_effect_technique_destroy(&This->techniques[i]);
1137 HeapFree(GetProcessHeap(), 0, This->techniques);
1140 if (This->local_buffers)
1142 for (i = 0; i < This->local_buffer_count; ++i)
1144 d3d10_effect_local_buffer_destroy(&This->local_buffers[i]);
1146 HeapFree(GetProcessHeap(), 0, This->local_buffers);
1149 wine_rb_destroy(&This->types, d3d10_effect_type_destroy, NULL);
1151 ID3D10Device_Release(This->device);
1152 HeapFree(GetProcessHeap(), 0, This);
1155 return refcount;
1158 /* ID3D10Effect methods */
1160 static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface)
1162 FIXME("iface %p stub!\n", iface);
1164 return FALSE;
1167 static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface)
1169 FIXME("iface %p stub!\n", iface);
1171 return FALSE;
1174 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device)
1176 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1178 TRACE("iface %p, device %p\n", iface, device);
1180 ID3D10Device_AddRef(This->device);
1181 *device = This->device;
1183 return S_OK;
1186 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc)
1188 FIXME("iface %p, desc %p stub!\n", iface, desc);
1190 return E_NOTIMPL;
1193 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface,
1194 UINT index)
1196 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1197 struct d3d10_effect_local_buffer *l;
1199 TRACE("iface %p, index %u\n", iface, index);
1201 if (index >= This->local_buffer_count)
1203 WARN("Invalid index specified\n");
1204 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
1207 l = &This->local_buffers[index];
1209 TRACE("Returning buffer %p, %s.\n", l, debugstr_a(l->name));
1211 return (ID3D10EffectConstantBuffer *)l;
1214 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface,
1215 LPCSTR name)
1217 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1218 unsigned int i;
1220 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1222 for (i = 0; i < This->local_buffer_count; ++i)
1224 struct d3d10_effect_local_buffer *l = &This->local_buffers[i];
1226 if (!strcmp(l->name, name))
1228 TRACE("Returning buffer %p.\n", l);
1229 return (ID3D10EffectConstantBuffer *)l;
1233 WARN("Invalid name specified\n");
1235 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
1238 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index)
1240 FIXME("iface %p, index %u stub!\n", iface, index);
1242 return NULL;
1245 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name)
1247 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1248 unsigned int i;
1250 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1252 for (i = 0; i < This->local_buffer_count; ++i)
1254 struct d3d10_effect_local_buffer *l = &This->local_buffers[i];
1255 unsigned int j;
1257 for (j = 0; j < l->variable_count; ++j)
1259 struct d3d10_effect_variable *v = &l->variables[j];
1261 if (!strcmp(v->name, name))
1263 TRACE("Returning variable %p.\n", v);
1264 return (ID3D10EffectVariable *)v;
1269 WARN("Invalid name specified\n");
1271 return (ID3D10EffectVariable *)&null_variable;
1274 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface,
1275 LPCSTR semantic)
1277 FIXME("iface %p, semantic %s stub!\n", iface, debugstr_a(semantic));
1279 return NULL;
1282 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
1283 UINT index)
1285 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1286 struct d3d10_effect_technique *t;
1288 TRACE("iface %p, index %u\n", iface, index);
1290 if (index >= This->technique_count)
1292 WARN("Invalid index specified\n");
1293 return (ID3D10EffectTechnique *)&null_technique;
1296 t = &This->techniques[index];
1298 TRACE("Returning technique %p, %s.\n", t, debugstr_a(t->name));
1300 return (ID3D10EffectTechnique *)t;
1303 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
1304 LPCSTR name)
1306 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1307 unsigned int i;
1309 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1311 for (i = 0; i < This->technique_count; ++i)
1313 struct d3d10_effect_technique *t = &This->techniques[i];
1314 if (!strcmp(t->name, name))
1316 TRACE("Returning technique %p\n", t);
1317 return (ID3D10EffectTechnique *)t;
1321 WARN("Invalid name specified\n");
1323 return (ID3D10EffectTechnique *)&null_technique;
1326 static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
1328 FIXME("iface %p stub!\n", iface);
1330 return E_NOTIMPL;
1333 static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface)
1335 FIXME("iface %p stub!\n", iface);
1337 return FALSE;
1340 const struct ID3D10EffectVtbl d3d10_effect_vtbl =
1342 /* IUnknown methods */
1343 d3d10_effect_QueryInterface,
1344 d3d10_effect_AddRef,
1345 d3d10_effect_Release,
1346 /* ID3D10Effect methods */
1347 d3d10_effect_IsValid,
1348 d3d10_effect_IsPool,
1349 d3d10_effect_GetDevice,
1350 d3d10_effect_GetDesc,
1351 d3d10_effect_GetConstantBufferByIndex,
1352 d3d10_effect_GetConstantBufferByName,
1353 d3d10_effect_GetVariableByIndex,
1354 d3d10_effect_GetVariableByName,
1355 d3d10_effect_GetVariableBySemantic,
1356 d3d10_effect_GetTechniqueByIndex,
1357 d3d10_effect_GetTechniqueByName,
1358 d3d10_effect_Optimize,
1359 d3d10_effect_IsOptimized,
1362 /* ID3D10EffectTechnique methods */
1364 static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface)
1366 TRACE("iface %p\n", iface);
1368 return (struct d3d10_effect_technique *)iface != &null_technique;
1371 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface,
1372 D3D10_TECHNIQUE_DESC *desc)
1374 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1376 TRACE("iface %p, desc %p\n", iface, desc);
1378 if(This == &null_technique)
1380 WARN("Null technique specified\n");
1381 return E_FAIL;
1384 if(!desc)
1386 WARN("Invalid argument specified\n");
1387 return E_INVALIDARG;
1390 desc->Name = This->name;
1391 desc->Passes = This->pass_count;
1392 desc->Annotations = This->annotation_count;
1394 return S_OK;
1397 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex(
1398 ID3D10EffectTechnique *iface, UINT index)
1400 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1401 struct d3d10_effect_variable *a;
1403 TRACE("iface %p, index %u\n", iface, index);
1405 if (index >= This->annotation_count)
1407 WARN("Invalid index specified\n");
1408 return (ID3D10EffectVariable *)&null_variable;
1411 a = &This->annotations[index];
1413 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
1415 return (ID3D10EffectVariable *)a;
1418 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName(
1419 ID3D10EffectTechnique *iface, LPCSTR name)
1421 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1422 unsigned int i;
1424 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1426 for (i = 0; i < This->annotation_count; ++i)
1428 struct d3d10_effect_variable *a = &This->annotations[i];
1429 if (!strcmp(a->name, name))
1431 TRACE("Returning annotation %p\n", a);
1432 return (ID3D10EffectVariable *)a;
1436 WARN("Invalid name specified\n");
1438 return (ID3D10EffectVariable *)&null_variable;
1441 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,
1442 UINT index)
1444 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1445 struct d3d10_effect_pass *p;
1447 TRACE("iface %p, index %u\n", iface, index);
1449 if (index >= This->pass_count)
1451 WARN("Invalid index specified\n");
1452 return (ID3D10EffectPass *)&null_pass;
1455 p = &This->passes[index];
1457 TRACE("Returning pass %p, %s.\n", p, debugstr_a(p->name));
1459 return (ID3D10EffectPass *)p;
1462 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface,
1463 LPCSTR name)
1465 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1466 unsigned int i;
1468 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1470 for (i = 0; i < This->pass_count; ++i)
1472 struct d3d10_effect_pass *p = &This->passes[i];
1473 if (!strcmp(p->name, name))
1475 TRACE("Returning pass %p\n", p);
1476 return (ID3D10EffectPass *)p;
1480 WARN("Invalid name specified\n");
1482 return (ID3D10EffectPass *)&null_pass;
1485 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique *iface,
1486 D3D10_STATE_BLOCK_MASK *mask)
1488 FIXME("iface %p,mask %p stub!\n", iface, mask);
1490 return E_NOTIMPL;
1493 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl =
1495 /* ID3D10EffectTechnique methods */
1496 d3d10_effect_technique_IsValid,
1497 d3d10_effect_technique_GetDesc,
1498 d3d10_effect_technique_GetAnnotationByIndex,
1499 d3d10_effect_technique_GetAnnotationByName,
1500 d3d10_effect_technique_GetPassByIndex,
1501 d3d10_effect_technique_GetPassByName,
1502 d3d10_effect_technique_ComputeStateBlockMask,
1505 /* ID3D10EffectPass methods */
1507 static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface)
1509 TRACE("iface %p\n", iface);
1511 return (struct d3d10_effect_pass *)iface != &null_pass;
1514 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, D3D10_PASS_DESC *desc)
1516 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
1517 unsigned int i;
1519 FIXME("iface %p, desc %p partial stub!\n", iface, desc);
1521 if(This == &null_pass)
1523 WARN("Null pass specified\n");
1524 return E_FAIL;
1527 if(!desc)
1529 WARN("Invalid argument specified\n");
1530 return E_INVALIDARG;
1533 memset(desc, 0, sizeof(*desc));
1534 desc->Name = This->name;
1535 for (i = 0; i < This->object_count; ++i)
1537 struct d3d10_effect_object *o = &This->objects[i];
1538 if (o->type == D3D10_EOT_VERTEXSHADER)
1540 struct d3d10_effect_shader_variable *s = o->data;
1541 desc->pIAInputSignature = (BYTE *)s->input_signature;
1542 desc->IAInputSignatureSize = s->input_signature_size;
1543 break;
1547 return S_OK;
1550 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface,
1551 D3D10_PASS_SHADER_DESC *desc)
1553 FIXME("iface %p, desc %p stub!\n", iface, desc);
1555 return E_NOTIMPL;
1558 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface,
1559 D3D10_PASS_SHADER_DESC *desc)
1561 FIXME("iface %p, desc %p stub!\n", iface, desc);
1563 return E_NOTIMPL;
1566 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface,
1567 D3D10_PASS_SHADER_DESC *desc)
1569 FIXME("iface %p, desc %p stub!\n", iface, desc);
1571 return E_NOTIMPL;
1574 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface,
1575 UINT index)
1577 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
1578 struct d3d10_effect_variable *a;
1580 TRACE("iface %p, index %u\n", iface, index);
1582 if (index >= This->annotation_count)
1584 WARN("Invalid index specified\n");
1585 return (ID3D10EffectVariable *)&null_variable;
1588 a = &This->annotations[index];
1590 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
1592 return (ID3D10EffectVariable *)a;
1595 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface,
1596 LPCSTR name)
1598 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
1599 unsigned int i;
1601 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1603 for (i = 0; i < This->annotation_count; ++i)
1605 struct d3d10_effect_variable *a = &This->annotations[i];
1606 if (!strcmp(a->name, name))
1608 TRACE("Returning annotation %p\n", a);
1609 return (ID3D10EffectVariable *)a;
1613 WARN("Invalid name specified\n");
1615 return (ID3D10EffectVariable *)&null_variable;
1618 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags)
1620 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
1621 HRESULT hr = S_OK;
1622 unsigned int i;
1624 TRACE("iface %p, flags %#x\n", iface, flags);
1626 if (flags) FIXME("Ignoring flags (%#x)\n", flags);
1628 for (i = 0; i < This->object_count; ++i)
1630 hr = d3d10_effect_object_apply(&This->objects[i]);
1631 if (FAILED(hr)) break;
1634 return hr;
1637 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface,
1638 D3D10_STATE_BLOCK_MASK *mask)
1640 FIXME("iface %p, mask %p stub!\n", iface, mask);
1642 return E_NOTIMPL;
1645 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
1647 /* ID3D10EffectPass methods */
1648 d3d10_effect_pass_IsValid,
1649 d3d10_effect_pass_GetDesc,
1650 d3d10_effect_pass_GetVertexShaderDesc,
1651 d3d10_effect_pass_GetGeometryShaderDesc,
1652 d3d10_effect_pass_GetPixelShaderDesc,
1653 d3d10_effect_pass_GetAnnotationByIndex,
1654 d3d10_effect_pass_GetAnnotationByName,
1655 d3d10_effect_pass_Apply,
1656 d3d10_effect_pass_ComputeStateBlockMask,
1659 /* ID3D10EffectVariable methods */
1661 static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface)
1663 TRACE("iface %p\n", iface);
1665 return (struct d3d10_effect_variable *)iface != &null_variable;
1668 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface)
1670 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
1672 TRACE("iface %p\n", iface);
1674 return (ID3D10EffectType *)This->type;
1677 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface,
1678 D3D10_EFFECT_VARIABLE_DESC *desc)
1680 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
1682 TRACE("iface %p, desc %p\n", iface, desc);
1684 if(This == &null_variable)
1686 WARN("Null variable specified\n");
1687 return E_FAIL;
1690 if(!desc)
1692 WARN("Invalid argument specified\n");
1693 return E_INVALIDARG;
1696 memset(desc, 0, sizeof(*desc));
1697 desc->Name = This->name;
1698 desc->Semantic = This->semantic;
1699 desc->Flags = This->flag;
1700 desc->Annotations = This->annotation_count;
1701 desc->BufferOffset = This->buffer_offset;
1703 if( This->flag == D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT)
1705 desc->ExplicitBindPoint = This->buffer_offset;
1707 else if(This->flag)
1709 FIXME("Unhandled flag %#x!\n", This->flag);
1712 return S_OK;
1715 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex(
1716 ID3D10EffectVariable *iface, UINT index)
1718 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
1719 struct d3d10_effect_variable *a;
1721 TRACE("iface %p, index %u\n", iface, index);
1723 if (index >= This->annotation_count)
1725 WARN("Invalid index specified\n");
1726 return (ID3D10EffectVariable *)&null_variable;
1729 a = &This->annotations[index];
1731 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
1733 return (ID3D10EffectVariable *)a;
1736 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName(
1737 ID3D10EffectVariable *iface, LPCSTR name)
1739 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
1740 unsigned int i;
1742 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1744 for (i = 0; i < This->annotation_count; ++i)
1746 struct d3d10_effect_variable *a = &This->annotations[i];
1747 if (!strcmp(a->name, name))
1749 TRACE("Returning annotation %p\n", a);
1750 return (ID3D10EffectVariable *)a;
1754 WARN("Invalid name specified\n");
1756 return (ID3D10EffectVariable *)&null_variable;
1759 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex(
1760 ID3D10EffectVariable *iface, UINT index)
1762 FIXME("iface %p, index %u stub!\n", iface, index);
1764 return NULL;
1767 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName(
1768 ID3D10EffectVariable *iface, LPCSTR name)
1770 FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
1772 return NULL;
1775 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic(
1776 ID3D10EffectVariable *iface, LPCSTR semantic)
1778 FIXME("iface %p, semantic %s stub!\n", iface, debugstr_a(semantic));
1780 return NULL;
1783 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement(
1784 ID3D10EffectVariable *iface, UINT index)
1786 FIXME("iface %p, index %u stub!\n", iface, index);
1788 return NULL;
1791 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer(
1792 ID3D10EffectVariable *iface)
1794 FIXME("iface %p stub!\n", iface);
1796 return NULL;
1799 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar(
1800 ID3D10EffectVariable *iface)
1802 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
1804 TRACE("iface %p\n", iface);
1806 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl)
1807 return (ID3D10EffectScalarVariable *)This;
1809 return (ID3D10EffectScalarVariable *)&null_scalar_variable;
1812 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector(
1813 ID3D10EffectVariable *iface)
1815 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
1817 TRACE("iface %p\n", iface);
1819 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl)
1820 return (ID3D10EffectVectorVariable *)This;
1822 return (ID3D10EffectVectorVariable *)&null_vector_variable;
1825 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix(
1826 ID3D10EffectVariable *iface)
1828 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
1830 TRACE("iface %p\n", iface);
1832 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl)
1833 return (ID3D10EffectMatrixVariable *)This;
1835 return (ID3D10EffectMatrixVariable *)&null_matrix_variable;
1838 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString(
1839 ID3D10EffectVariable *iface)
1841 FIXME("iface %p stub!\n", iface);
1843 return NULL;
1846 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource(
1847 ID3D10EffectVariable *iface)
1849 FIXME("iface %p stub!\n", iface);
1851 return NULL;
1854 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView(
1855 ID3D10EffectVariable *iface)
1857 FIXME("iface %p stub!\n", iface);
1859 return NULL;
1862 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView(
1863 ID3D10EffectVariable *iface)
1865 FIXME("iface %p stub!\n", iface);
1867 return NULL;
1870 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer(
1871 ID3D10EffectVariable *iface)
1873 FIXME("iface %p stub!\n", iface);
1875 return NULL;
1878 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader(
1879 ID3D10EffectVariable *iface)
1881 FIXME("iface %p stub!\n", iface);
1883 return NULL;
1886 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface)
1888 FIXME("iface %p stub!\n", iface);
1890 return NULL;
1893 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil(
1894 ID3D10EffectVariable *iface)
1896 FIXME("iface %p stub!\n", iface);
1898 return NULL;
1901 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer(
1902 ID3D10EffectVariable *iface)
1904 FIXME("iface %p stub!\n", iface);
1906 return NULL;
1909 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler(
1910 ID3D10EffectVariable *iface)
1912 FIXME("iface %p stub!\n", iface);
1914 return NULL;
1917 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface,
1918 void *data, UINT offset, UINT count)
1920 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
1922 return E_NOTIMPL;
1925 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectVariable *iface,
1926 void *data, UINT offset, UINT count)
1928 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
1930 return E_NOTIMPL;
1933 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl =
1935 /* ID3D10EffectVariable methods */
1936 d3d10_effect_variable_IsValid,
1937 d3d10_effect_variable_GetType,
1938 d3d10_effect_variable_GetDesc,
1939 d3d10_effect_variable_GetAnnotationByIndex,
1940 d3d10_effect_variable_GetAnnotationByName,
1941 d3d10_effect_variable_GetMemberByIndex,
1942 d3d10_effect_variable_GetMemberByName,
1943 d3d10_effect_variable_GetMemberBySemantic,
1944 d3d10_effect_variable_GetElement,
1945 d3d10_effect_variable_GetParentConstantBuffer,
1946 d3d10_effect_variable_AsScalar,
1947 d3d10_effect_variable_AsVector,
1948 d3d10_effect_variable_AsMatrix,
1949 d3d10_effect_variable_AsString,
1950 d3d10_effect_variable_AsShaderResource,
1951 d3d10_effect_variable_AsRenderTargetView,
1952 d3d10_effect_variable_AsDepthStencilView,
1953 d3d10_effect_variable_AsConstantBuffer,
1954 d3d10_effect_variable_AsShader,
1955 d3d10_effect_variable_AsBlend,
1956 d3d10_effect_variable_AsDepthStencil,
1957 d3d10_effect_variable_AsRasterizer,
1958 d3d10_effect_variable_AsSampler,
1959 d3d10_effect_variable_SetRawValue,
1960 d3d10_effect_variable_GetRawValue,
1963 /* ID3D10EffectVariable methods */
1964 static BOOL STDMETHODCALLTYPE d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer *iface)
1966 TRACE("iface %p\n", iface);
1968 return (struct d3d10_effect_local_buffer *)iface != &null_local_buffer;
1971 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer *iface)
1973 FIXME("iface %p stub!\n", iface);
1975 return NULL;
1978 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer *iface,
1979 D3D10_EFFECT_VARIABLE_DESC *desc)
1981 FIXME("iface %p, desc %p stub!\n", iface, desc);
1983 return E_NOTIMPL;
1986 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByIndex(
1987 ID3D10EffectConstantBuffer *iface, UINT index)
1989 struct d3d10_effect_local_buffer *This = (struct d3d10_effect_local_buffer *)iface;
1990 struct d3d10_effect_variable *a;
1992 TRACE("iface %p, index %u\n", iface, index);
1994 if (index >= This->annotation_count)
1996 WARN("Invalid index specified\n");
1997 return (ID3D10EffectVariable *)&null_variable;
2000 a = &This->annotations[index];
2002 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
2004 return (ID3D10EffectVariable *)a;
2007 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByName(
2008 ID3D10EffectConstantBuffer *iface, LPCSTR name)
2010 struct d3d10_effect_local_buffer *This = (struct d3d10_effect_local_buffer *)iface;
2011 unsigned int i;
2013 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2015 for (i = 0; i < This->annotation_count; ++i)
2017 struct d3d10_effect_variable *a = &This->annotations[i];
2018 if (!strcmp(a->name, name))
2020 TRACE("Returning annotation %p\n", a);
2021 return (ID3D10EffectVariable *)a;
2025 WARN("Invalid name specified\n");
2027 return (ID3D10EffectVariable *)&null_variable;
2030 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByIndex(
2031 ID3D10EffectConstantBuffer *iface, UINT index)
2033 FIXME("iface %p, index %u stub!\n", iface, index);
2035 return NULL;
2038 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByName(
2039 ID3D10EffectConstantBuffer *iface, LPCSTR name)
2041 FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
2043 return NULL;
2046 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberBySemantic(
2047 ID3D10EffectConstantBuffer *iface, LPCSTR semantic)
2049 FIXME("iface %p, semantic %s stub!\n", iface, debugstr_a(semantic));
2051 return NULL;
2054 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetElement(
2055 ID3D10EffectConstantBuffer *iface, UINT index)
2057 FIXME("iface %p, index %u stub!\n", iface, index);
2059 return NULL;
2062 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetParentConstantBuffer(
2063 ID3D10EffectConstantBuffer *iface)
2065 FIXME("iface %p stub!\n", iface);
2067 return NULL;
2070 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsScalar(
2071 ID3D10EffectConstantBuffer *iface)
2073 FIXME("iface %p stub!\n", iface);
2075 return NULL;
2078 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsVector(
2079 ID3D10EffectConstantBuffer *iface)
2081 FIXME("iface %p stub!\n", iface);
2083 return NULL;
2086 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsMatrix(
2087 ID3D10EffectConstantBuffer *iface)
2089 FIXME("iface %p stub!\n", iface);
2091 return NULL;
2094 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsString(
2095 ID3D10EffectConstantBuffer *iface)
2097 FIXME("iface %p stub!\n", iface);
2099 return NULL;
2102 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShaderResource(
2103 ID3D10EffectConstantBuffer *iface)
2105 FIXME("iface %p stub!\n", iface);
2107 return NULL;
2110 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRenderTargetView(
2111 ID3D10EffectConstantBuffer *iface)
2113 FIXME("iface %p stub!\n", iface);
2115 return NULL;
2118 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencilView(
2119 ID3D10EffectConstantBuffer *iface)
2121 FIXME("iface %p stub!\n", iface);
2123 return NULL;
2126 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsConstantBuffer(
2127 ID3D10EffectConstantBuffer *iface)
2129 FIXME("iface %p stub!\n", iface);
2131 return NULL;
2134 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShader(
2135 ID3D10EffectConstantBuffer *iface)
2137 FIXME("iface %p stub!\n", iface);
2139 return NULL;
2142 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer *iface)
2144 FIXME("iface %p stub!\n", iface);
2146 return NULL;
2149 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencil(
2150 ID3D10EffectConstantBuffer *iface)
2152 FIXME("iface %p stub!\n", iface);
2154 return NULL;
2157 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRasterizer(
2158 ID3D10EffectConstantBuffer *iface)
2160 FIXME("iface %p stub!\n", iface);
2162 return NULL;
2165 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsSampler(
2166 ID3D10EffectConstantBuffer *iface)
2168 FIXME("iface %p stub!\n", iface);
2170 return NULL;
2173 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer *iface,
2174 void *data, UINT offset, UINT count)
2176 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
2178 return E_NOTIMPL;
2181 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer *iface,
2182 void *data, UINT offset, UINT count)
2184 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
2186 return E_NOTIMPL;
2189 /* ID3D10EffectConstantBuffer methods */
2190 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer *iface,
2191 ID3D10Buffer *buffer)
2193 FIXME("iface %p, buffer %p stub!\n", iface, buffer);
2195 return E_NOTIMPL;
2198 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer *iface,
2199 ID3D10Buffer **buffer)
2201 FIXME("iface %p, buffer %p stub!\n", iface, buffer);
2203 return E_NOTIMPL;
2206 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer *iface,
2207 ID3D10ShaderResourceView *view)
2209 FIXME("iface %p, view %p stub!\n", iface, view);
2211 return E_NOTIMPL;
2214 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer *iface,
2215 ID3D10ShaderResourceView **view)
2217 FIXME("iface %p, view %p stub!\n", iface, view);
2219 return E_NOTIMPL;
2222 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl =
2224 /* ID3D10EffectVariable methods */
2225 d3d10_effect_constant_buffer_IsValid,
2226 d3d10_effect_constant_buffer_GetType,
2227 d3d10_effect_constant_buffer_GetDesc,
2228 d3d10_effect_constant_buffer_GetAnnotationByIndex,
2229 d3d10_effect_constant_buffer_GetAnnotationByName,
2230 d3d10_effect_constant_buffer_GetMemberByIndex,
2231 d3d10_effect_constant_buffer_GetMemberByName,
2232 d3d10_effect_constant_buffer_GetMemberBySemantic,
2233 d3d10_effect_constant_buffer_GetElement,
2234 d3d10_effect_constant_buffer_GetParentConstantBuffer,
2235 d3d10_effect_constant_buffer_AsScalar,
2236 d3d10_effect_constant_buffer_AsVector,
2237 d3d10_effect_constant_buffer_AsMatrix,
2238 d3d10_effect_constant_buffer_AsString,
2239 d3d10_effect_constant_buffer_AsShaderResource,
2240 d3d10_effect_constant_buffer_AsRenderTargetView,
2241 d3d10_effect_constant_buffer_AsDepthStencilView,
2242 d3d10_effect_constant_buffer_AsConstantBuffer,
2243 d3d10_effect_constant_buffer_AsShader,
2244 d3d10_effect_constant_buffer_AsBlend,
2245 d3d10_effect_constant_buffer_AsDepthStencil,
2246 d3d10_effect_constant_buffer_AsRasterizer,
2247 d3d10_effect_constant_buffer_AsSampler,
2248 d3d10_effect_constant_buffer_SetRawValue,
2249 d3d10_effect_constant_buffer_GetRawValue,
2250 /* ID3D10EffectConstantBuffer methods */
2251 d3d10_effect_constant_buffer_SetConstantBuffer,
2252 d3d10_effect_constant_buffer_GetConstantBuffer,
2253 d3d10_effect_constant_buffer_SetTextureBuffer,
2254 d3d10_effect_constant_buffer_GetTextureBuffer,
2257 /* ID3D10EffectVariable methods */
2259 static BOOL STDMETHODCALLTYPE d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable *iface)
2261 TRACE("iface %p\n", iface);
2263 return (struct d3d10_effect_variable *)iface != &null_scalar_variable;
2266 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetType(
2267 ID3D10EffectScalarVariable *iface)
2269 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
2272 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable *iface,
2273 D3D10_EFFECT_VARIABLE_DESC *desc)
2275 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
2278 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByIndex(
2279 ID3D10EffectScalarVariable *iface, UINT index)
2281 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
2284 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByName(
2285 ID3D10EffectScalarVariable *iface, LPCSTR name)
2287 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
2290 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByIndex(
2291 ID3D10EffectScalarVariable *iface, UINT index)
2293 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
2296 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByName(
2297 ID3D10EffectScalarVariable *iface, LPCSTR name)
2299 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
2302 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberBySemantic(
2303 ID3D10EffectScalarVariable *iface, LPCSTR semantic)
2305 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
2308 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetElement(
2309 ID3D10EffectScalarVariable *iface, UINT index)
2311 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
2314 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetParentConstantBuffer(
2315 ID3D10EffectScalarVariable *iface)
2317 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
2320 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsScalar(
2321 ID3D10EffectScalarVariable *iface)
2323 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
2326 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsVector(
2327 ID3D10EffectScalarVariable *iface)
2329 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
2332 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsMatrix(
2333 ID3D10EffectScalarVariable *iface)
2335 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
2338 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsString(
2339 ID3D10EffectScalarVariable *iface)
2341 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
2344 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShaderResource(
2345 ID3D10EffectScalarVariable *iface)
2347 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
2350 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRenderTargetView(
2351 ID3D10EffectScalarVariable *iface)
2353 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
2356 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencilView(
2357 ID3D10EffectScalarVariable *iface)
2359 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
2362 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsConstantBuffer(
2363 ID3D10EffectScalarVariable *iface)
2365 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
2368 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShader(
2369 ID3D10EffectScalarVariable *iface)
2371 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
2374 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsBlend(
2375 ID3D10EffectScalarVariable *iface)
2377 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
2380 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencil(
2381 ID3D10EffectScalarVariable *iface)
2383 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
2386 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRasterizer(
2387 ID3D10EffectScalarVariable *iface)
2389 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
2392 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsSampler(
2393 ID3D10EffectScalarVariable *iface)
2395 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
2398 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable *iface,
2399 void *data, UINT offset, UINT count)
2401 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2404 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable *iface,
2405 void *data, UINT offset, UINT count)
2407 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2410 /* ID3D10EffectScalarVariable methods */
2412 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable *iface,
2413 float value)
2415 FIXME("iface %p, value %.8e stub!\n", iface, value);
2417 return E_NOTIMPL;
2420 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable *iface,
2421 float *value)
2423 FIXME("iface %p, value %p stub!\n", iface, value);
2425 return E_NOTIMPL;
2428 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable *iface,
2429 float *values, UINT offset, UINT count)
2431 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2433 return E_NOTIMPL;
2436 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable *iface,
2437 float *values, UINT offset, UINT count)
2439 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2441 return E_NOTIMPL;
2444 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable *iface,
2445 int value)
2447 FIXME("iface %p, value %d stub!\n", iface, value);
2449 return E_NOTIMPL;
2452 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable *iface,
2453 int *value)
2455 FIXME("iface %p, value %p stub!\n", iface, value);
2457 return E_NOTIMPL;
2460 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable *iface,
2461 int *values, UINT offset, UINT count)
2463 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2465 return E_NOTIMPL;
2468 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable *iface,
2469 int *values, UINT offset, UINT count)
2471 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2473 return E_NOTIMPL;
2476 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable *iface,
2477 BOOL value)
2479 FIXME("iface %p, value %d stub!\n", iface, value);
2481 return E_NOTIMPL;
2484 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable *iface,
2485 BOOL *value)
2487 FIXME("iface %p, value %p stub!\n", iface, value);
2489 return E_NOTIMPL;
2492 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable *iface,
2493 BOOL *values, UINT offset, UINT count)
2495 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2497 return E_NOTIMPL;
2500 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable *iface,
2501 BOOL *values, UINT offset, UINT count)
2503 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2505 return E_NOTIMPL;
2508 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl =
2510 /* ID3D10EffectVariable methods */
2511 d3d10_effect_scalar_variable_IsValid,
2512 d3d10_effect_scalar_variable_GetType,
2513 d3d10_effect_scalar_variable_GetDesc,
2514 d3d10_effect_scalar_variable_GetAnnotationByIndex,
2515 d3d10_effect_scalar_variable_GetAnnotationByName,
2516 d3d10_effect_scalar_variable_GetMemberByIndex,
2517 d3d10_effect_scalar_variable_GetMemberByName,
2518 d3d10_effect_scalar_variable_GetMemberBySemantic,
2519 d3d10_effect_scalar_variable_GetElement,
2520 d3d10_effect_scalar_variable_GetParentConstantBuffer,
2521 d3d10_effect_scalar_variable_AsScalar,
2522 d3d10_effect_scalar_variable_AsVector,
2523 d3d10_effect_scalar_variable_AsMatrix,
2524 d3d10_effect_scalar_variable_AsString,
2525 d3d10_effect_scalar_variable_AsShaderResource,
2526 d3d10_effect_scalar_variable_AsRenderTargetView,
2527 d3d10_effect_scalar_variable_AsDepthStencilView,
2528 d3d10_effect_scalar_variable_AsConstantBuffer,
2529 d3d10_effect_scalar_variable_AsShader,
2530 d3d10_effect_scalar_variable_AsBlend,
2531 d3d10_effect_scalar_variable_AsDepthStencil,
2532 d3d10_effect_scalar_variable_AsRasterizer,
2533 d3d10_effect_scalar_variable_AsSampler,
2534 d3d10_effect_scalar_variable_SetRawValue,
2535 d3d10_effect_scalar_variable_GetRawValue,
2536 /* ID3D10EffectScalarVariable methods */
2537 d3d10_effect_scalar_variable_SetFloat,
2538 d3d10_effect_scalar_variable_GetFloat,
2539 d3d10_effect_scalar_variable_SetFloatArray,
2540 d3d10_effect_scalar_variable_GetFloatArray,
2541 d3d10_effect_scalar_variable_SetInt,
2542 d3d10_effect_scalar_variable_GetInt,
2543 d3d10_effect_scalar_variable_SetIntArray,
2544 d3d10_effect_scalar_variable_GetIntArray,
2545 d3d10_effect_scalar_variable_SetBool,
2546 d3d10_effect_scalar_variable_GetBool,
2547 d3d10_effect_scalar_variable_SetBoolArray,
2548 d3d10_effect_scalar_variable_GetBoolArray,
2551 /* ID3D10EffectVariable methods */
2553 static BOOL STDMETHODCALLTYPE d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable *iface)
2555 TRACE("iface %p\n", iface);
2557 return (struct d3d10_effect_variable *)iface != &null_vector_variable;
2560 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetType(
2561 ID3D10EffectVectorVariable *iface)
2563 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
2566 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable *iface,
2567 D3D10_EFFECT_VARIABLE_DESC *desc)
2569 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
2572 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByIndex(
2573 ID3D10EffectVectorVariable *iface, UINT index)
2575 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
2578 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByName(
2579 ID3D10EffectVectorVariable *iface, LPCSTR name)
2581 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
2584 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByIndex(
2585 ID3D10EffectVectorVariable *iface, UINT index)
2587 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
2590 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByName(
2591 ID3D10EffectVectorVariable *iface, LPCSTR name)
2593 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
2596 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberBySemantic(
2597 ID3D10EffectVectorVariable *iface, LPCSTR semantic)
2599 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
2602 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetElement(
2603 ID3D10EffectVectorVariable *iface, UINT index)
2605 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
2608 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetParentConstantBuffer(
2609 ID3D10EffectVectorVariable *iface)
2611 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
2614 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsScalar(
2615 ID3D10EffectVectorVariable *iface)
2617 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
2620 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsVector(
2621 ID3D10EffectVectorVariable *iface)
2623 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
2626 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsMatrix(
2627 ID3D10EffectVectorVariable *iface)
2629 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
2632 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsString(
2633 ID3D10EffectVectorVariable *iface)
2635 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
2638 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShaderResource(
2639 ID3D10EffectVectorVariable *iface)
2641 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
2644 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRenderTargetView(
2645 ID3D10EffectVectorVariable *iface)
2647 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
2650 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencilView(
2651 ID3D10EffectVectorVariable *iface)
2653 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
2656 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsConstantBuffer(
2657 ID3D10EffectVectorVariable *iface)
2659 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
2662 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShader(
2663 ID3D10EffectVectorVariable *iface)
2665 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
2668 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsBlend(
2669 ID3D10EffectVectorVariable *iface)
2671 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
2674 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencil(
2675 ID3D10EffectVectorVariable *iface)
2677 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
2680 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRasterizer(
2681 ID3D10EffectVectorVariable *iface)
2683 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
2686 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsSampler(
2687 ID3D10EffectVectorVariable *iface)
2689 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
2692 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable *iface,
2693 void *data, UINT offset, UINT count)
2695 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2698 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable *iface,
2699 void *data, UINT offset, UINT count)
2701 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2704 /* ID3D10EffectVectorVariable methods */
2706 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable *iface,
2707 BOOL *value)
2709 FIXME("iface %p, value %p stub!\n", iface, value);
2711 return E_NOTIMPL;
2714 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable *iface,
2715 int *value)
2717 FIXME("iface %p, value %p stub!\n", iface, value);
2719 return E_NOTIMPL;
2722 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable *iface,
2723 float *value)
2725 FIXME("iface %p, value %p stub!\n", iface, value);
2727 return E_NOTIMPL;
2730 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface,
2731 BOOL *value)
2733 FIXME("iface %p, value %p stub!\n", iface, value);
2735 return E_NOTIMPL;
2738 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable *iface,
2739 int *value)
2741 FIXME("iface %p, value %p stub!\n", iface, value);
2743 return E_NOTIMPL;
2746 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable *iface,
2747 float *value)
2749 FIXME("iface %p, value %p stub!\n", iface, value);
2751 return E_NOTIMPL;
2754 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface,
2755 BOOL *values, UINT offset, UINT count)
2757 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2759 return E_NOTIMPL;
2762 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable *iface,
2763 int *values, UINT offset, UINT count)
2765 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2767 return E_NOTIMPL;
2770 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable *iface,
2771 float *values, UINT offset, UINT count)
2773 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2775 return E_NOTIMPL;
2778 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface,
2779 BOOL *values, UINT offset, UINT count)
2781 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2783 return E_NOTIMPL;
2786 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable *iface,
2787 int *values, UINT offset, UINT count)
2789 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2791 return E_NOTIMPL;
2794 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable *iface,
2795 float *values, UINT offset, UINT count)
2797 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2799 return E_NOTIMPL;
2802 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl =
2804 /* ID3D10EffectVariable methods */
2805 d3d10_effect_vector_variable_IsValid,
2806 d3d10_effect_vector_variable_GetType,
2807 d3d10_effect_vector_variable_GetDesc,
2808 d3d10_effect_vector_variable_GetAnnotationByIndex,
2809 d3d10_effect_vector_variable_GetAnnotationByName,
2810 d3d10_effect_vector_variable_GetMemberByIndex,
2811 d3d10_effect_vector_variable_GetMemberByName,
2812 d3d10_effect_vector_variable_GetMemberBySemantic,
2813 d3d10_effect_vector_variable_GetElement,
2814 d3d10_effect_vector_variable_GetParentConstantBuffer,
2815 d3d10_effect_vector_variable_AsScalar,
2816 d3d10_effect_vector_variable_AsVector,
2817 d3d10_effect_vector_variable_AsMatrix,
2818 d3d10_effect_vector_variable_AsString,
2819 d3d10_effect_vector_variable_AsShaderResource,
2820 d3d10_effect_vector_variable_AsRenderTargetView,
2821 d3d10_effect_vector_variable_AsDepthStencilView,
2822 d3d10_effect_vector_variable_AsConstantBuffer,
2823 d3d10_effect_vector_variable_AsShader,
2824 d3d10_effect_vector_variable_AsBlend,
2825 d3d10_effect_vector_variable_AsDepthStencil,
2826 d3d10_effect_vector_variable_AsRasterizer,
2827 d3d10_effect_vector_variable_AsSampler,
2828 d3d10_effect_vector_variable_SetRawValue,
2829 d3d10_effect_vector_variable_GetRawValue,
2830 /* ID3D10EffectVectorVariable methods */
2831 d3d10_effect_vector_variable_SetBoolVector,
2832 d3d10_effect_vector_variable_SetIntVector,
2833 d3d10_effect_vector_variable_SetFloatVector,
2834 d3d10_effect_vector_variable_GetBoolVector,
2835 d3d10_effect_vector_variable_GetIntVector,
2836 d3d10_effect_vector_variable_GetFloatVector,
2837 d3d10_effect_vector_variable_SetBoolVectorArray,
2838 d3d10_effect_vector_variable_SetIntVectorArray,
2839 d3d10_effect_vector_variable_SetFloatVectorArray,
2840 d3d10_effect_vector_variable_GetBoolVectorArray,
2841 d3d10_effect_vector_variable_GetIntVectorArray,
2842 d3d10_effect_vector_variable_GetFloatVectorArray,
2845 /* ID3D10EffectVariable methods */
2847 static BOOL STDMETHODCALLTYPE d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable *iface)
2849 TRACE("iface %p\n", iface);
2851 return (struct d3d10_effect_variable *)iface != &null_matrix_variable;
2854 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetType(
2855 ID3D10EffectMatrixVariable *iface)
2857 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
2860 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable *iface,
2861 D3D10_EFFECT_VARIABLE_DESC *desc)
2863 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
2866 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByIndex(
2867 ID3D10EffectMatrixVariable *iface, UINT index)
2869 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
2872 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByName(
2873 ID3D10EffectMatrixVariable *iface, LPCSTR name)
2875 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
2878 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByIndex(
2879 ID3D10EffectMatrixVariable *iface, UINT index)
2881 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
2884 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByName(
2885 ID3D10EffectMatrixVariable *iface, LPCSTR name)
2887 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
2890 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberBySemantic(
2891 ID3D10EffectMatrixVariable *iface, LPCSTR semantic)
2893 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
2896 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetElement(
2897 ID3D10EffectMatrixVariable *iface, UINT index)
2899 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
2902 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetParentConstantBuffer(
2903 ID3D10EffectMatrixVariable *iface)
2905 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
2908 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsScalar(
2909 ID3D10EffectMatrixVariable *iface)
2911 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
2914 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsVector(
2915 ID3D10EffectMatrixVariable *iface)
2917 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
2920 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsMatrix(
2921 ID3D10EffectMatrixVariable *iface)
2923 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
2926 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsString(
2927 ID3D10EffectMatrixVariable *iface)
2929 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
2932 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShaderResource(
2933 ID3D10EffectMatrixVariable *iface)
2935 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
2938 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRenderTargetView(
2939 ID3D10EffectMatrixVariable *iface)
2941 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
2944 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencilView(
2945 ID3D10EffectMatrixVariable *iface)
2947 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
2950 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsConstantBuffer(
2951 ID3D10EffectMatrixVariable *iface)
2953 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
2956 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShader(
2957 ID3D10EffectMatrixVariable *iface)
2959 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
2962 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsBlend(
2963 ID3D10EffectMatrixVariable *iface)
2965 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
2968 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencil(
2969 ID3D10EffectMatrixVariable *iface)
2971 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
2974 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRasterizer(
2975 ID3D10EffectMatrixVariable *iface)
2977 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
2980 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsSampler(
2981 ID3D10EffectMatrixVariable *iface)
2983 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
2986 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable *iface,
2987 void *data, UINT offset, UINT count)
2989 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2992 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable *iface,
2993 void *data, UINT offset, UINT count)
2995 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2998 /* ID3D10EffectMatrixVariable methods */
3000 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable *iface,
3001 float *data)
3003 FIXME("iface %p, data %p stub!\n", iface, data);
3005 return E_NOTIMPL;
3008 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable *iface,
3009 float *data)
3011 FIXME("iface %p, data %p stub!\n", iface, data);
3013 return E_NOTIMPL;
3016 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable *iface,
3017 float *data, UINT offset, UINT count)
3019 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3021 return E_NOTIMPL;
3024 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable *iface,
3025 float *data, UINT offset, UINT count)
3027 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3029 return E_NOTIMPL;
3032 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
3033 float *data)
3035 FIXME("iface %p, data %p stub!\n", iface, data);
3037 return E_NOTIMPL;
3040 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
3041 float *data)
3043 FIXME("iface %p, data %p stub!\n", iface, data);
3045 return E_NOTIMPL;
3048 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
3049 float *data, UINT offset, UINT count)
3051 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3053 return E_NOTIMPL;
3056 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
3057 float *data, UINT offset, UINT count)
3059 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3061 return E_NOTIMPL;
3065 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl =
3067 /* ID3D10EffectVariable methods */
3068 d3d10_effect_matrix_variable_IsValid,
3069 d3d10_effect_matrix_variable_GetType,
3070 d3d10_effect_matrix_variable_GetDesc,
3071 d3d10_effect_matrix_variable_GetAnnotationByIndex,
3072 d3d10_effect_matrix_variable_GetAnnotationByName,
3073 d3d10_effect_matrix_variable_GetMemberByIndex,
3074 d3d10_effect_matrix_variable_GetMemberByName,
3075 d3d10_effect_matrix_variable_GetMemberBySemantic,
3076 d3d10_effect_matrix_variable_GetElement,
3077 d3d10_effect_matrix_variable_GetParentConstantBuffer,
3078 d3d10_effect_matrix_variable_AsScalar,
3079 d3d10_effect_matrix_variable_AsVector,
3080 d3d10_effect_matrix_variable_AsMatrix,
3081 d3d10_effect_matrix_variable_AsString,
3082 d3d10_effect_matrix_variable_AsShaderResource,
3083 d3d10_effect_matrix_variable_AsRenderTargetView,
3084 d3d10_effect_matrix_variable_AsDepthStencilView,
3085 d3d10_effect_matrix_variable_AsConstantBuffer,
3086 d3d10_effect_matrix_variable_AsShader,
3087 d3d10_effect_matrix_variable_AsBlend,
3088 d3d10_effect_matrix_variable_AsDepthStencil,
3089 d3d10_effect_matrix_variable_AsRasterizer,
3090 d3d10_effect_matrix_variable_AsSampler,
3091 d3d10_effect_matrix_variable_SetRawValue,
3092 d3d10_effect_matrix_variable_GetRawValue,
3093 /* ID3D10EffectMatrixVariable methods */
3094 d3d10_effect_matrix_variable_SetMatrix,
3095 d3d10_effect_matrix_variable_GetMatrix,
3096 d3d10_effect_matrix_variable_SetMatrixArray,
3097 d3d10_effect_matrix_variable_GetMatrixArray,
3098 d3d10_effect_matrix_variable_SetMatrixTranspose,
3099 d3d10_effect_matrix_variable_GetMatrixTranspose,
3100 d3d10_effect_matrix_variable_SetMatrixTransposeArray,
3101 d3d10_effect_matrix_variable_GetMatrixTransposeArray,
3104 static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface)
3106 FIXME("iface %p stub!\n", iface);
3108 return FALSE;
3111 static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc)
3113 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3115 TRACE("iface %p, desc %p\n", iface, desc);
3117 if (!desc) return E_INVALIDARG;
3119 desc->TypeName = This->name;
3120 desc->Class = This->type_class;
3121 desc->Type = This->basetype;
3122 desc->Elements = This->element_count;
3123 desc->Members = This->member_count;
3124 desc->Rows = This->row_count;
3125 desc->Columns = This->column_count;
3126 desc->PackedSize = This->size_packed;
3127 desc->UnpackedSize = This->size_unpacked;
3128 desc->Stride = This->stride;
3130 return S_OK;
3133 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType *iface,
3134 UINT index)
3136 FIXME("iface %p, index %u stub!\n", iface, index);
3138 return NULL;
3141 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType *iface,
3142 LPCSTR name)
3144 FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
3146 return NULL;
3149 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType *iface,
3150 LPCSTR semantic)
3152 FIXME("iface %p, semantic %s stub!\n", iface, debugstr_a(semantic));
3154 return NULL;
3157 static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberName(ID3D10EffectType *iface, UINT index)
3159 FIXME("iface %p, index %u stub!\n", iface, index);
3161 return NULL;
3164 static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberSemantic(ID3D10EffectType *iface, UINT index)
3166 FIXME("iface %p, index %u stub!\n", iface, index);
3168 return NULL;
3171 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl =
3173 /* ID3D10EffectType */
3174 d3d10_effect_type_IsValid,
3175 d3d10_effect_type_GetDesc,
3176 d3d10_effect_type_GetMemberTypeByIndex,
3177 d3d10_effect_type_GetMemberTypeByName,
3178 d3d10_effect_type_GetMemberTypeBySemantic,
3179 d3d10_effect_type_GetMemberName,
3180 d3d10_effect_type_GetMemberSemantic,