2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10
);
27 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
28 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
29 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
30 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
31 #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
32 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
34 #define D3D10_FX10_TYPE_COLUMN_SHIFT 11
35 #define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
37 #define D3D10_FX10_TYPE_ROW_SHIFT 8
38 #define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
40 #define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
41 #define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
43 #define D3D10_FX10_TYPE_CLASS_SHIFT 0
44 #define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
46 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl
;
47 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl
;
48 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl
;
49 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl
;
50 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl
;
51 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl
;
52 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl
;
53 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl
;
55 /* null objects - needed for invalid calls */
56 static struct d3d10_effect_technique null_technique
=
57 {&d3d10_effect_technique_vtbl
, NULL
, NULL
, 0, 0, NULL
, NULL
};
58 static struct d3d10_effect_pass null_pass
=
59 {&d3d10_effect_pass_vtbl
, NULL
, NULL
, 0, 0, 0, NULL
, NULL
};
60 static struct d3d10_effect_local_buffer null_local_buffer
=
61 {&d3d10_effect_constant_buffer_vtbl
, NULL
, NULL
, 0, 0, 0, NULL
, NULL
};
62 static struct d3d10_effect_variable null_variable
=
63 {&d3d10_effect_variable_vtbl
, NULL
, NULL
, NULL
, NULL
, 0, 0, 0, NULL
, NULL
};
64 static struct d3d10_effect_variable null_scalar_variable
=
65 {(ID3D10EffectVariableVtbl
*)&d3d10_effect_scalar_variable_vtbl
, NULL
, NULL
, NULL
, NULL
, 0, 0, 0, NULL
, NULL
};
66 static struct d3d10_effect_variable null_vector_variable
=
67 {(ID3D10EffectVariableVtbl
*)&d3d10_effect_vector_variable_vtbl
, NULL
, NULL
, NULL
, NULL
, 0, 0, 0, NULL
, NULL
};
68 static struct d3d10_effect_variable null_matrix_variable
=
69 {(ID3D10EffectVariableVtbl
*)&d3d10_effect_matrix_variable_vtbl
, NULL
, NULL
, NULL
, NULL
, 0, 0, 0, NULL
, NULL
};
71 static inline void read_dword(const char **ptr
, DWORD
*d
)
73 memcpy(d
, *ptr
, sizeof(*d
));
77 static inline void skip_dword_unknown(const char **ptr
, unsigned int count
)
82 FIXME("Skipping %u unknown DWORDs:\n", count
);
83 for (i
= 0; i
< count
; ++i
)
86 FIXME("\t0x%08x\n", d
);
90 static inline void write_dword(char **ptr
, DWORD d
)
92 memcpy(*ptr
, &d
, sizeof(d
));
96 static inline void write_dword_unknown(char **ptr
, DWORD d
)
98 FIXME("Writing unknown DWORD 0x%08x\n", d
);
102 static HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
103 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
)
105 const char *ptr
= data
;
112 read_dword(&ptr
, &tag
);
113 TRACE("tag: %s.\n", debugstr_an((const char *)&tag
, 4));
117 WARN("Wrong tag.\n");
122 skip_dword_unknown(&ptr
, 4);
124 skip_dword_unknown(&ptr
, 1);
126 read_dword(&ptr
, &total_size
);
127 TRACE("total size: %#x\n", total_size
);
129 read_dword(&ptr
, &chunk_count
);
130 TRACE("chunk count: %#x\n", chunk_count
);
132 for (i
= 0; i
< chunk_count
; ++i
)
134 DWORD chunk_tag
, chunk_size
;
135 const char *chunk_ptr
;
138 read_dword(&ptr
, &chunk_offset
);
139 TRACE("chunk %u at offset %#x\n", i
, chunk_offset
);
141 chunk_ptr
= data
+ chunk_offset
;
143 read_dword(&chunk_ptr
, &chunk_tag
);
144 read_dword(&chunk_ptr
, &chunk_size
);
146 hr
= chunk_handler(chunk_ptr
, chunk_size
, chunk_tag
, ctx
);
147 if (FAILED(hr
)) break;
153 static BOOL
copy_name(const char *ptr
, char **name
)
157 name_len
= strlen(ptr
) + 1;
163 *name
= HeapAlloc(GetProcessHeap(), 0, name_len
);
166 ERR("Failed to allocate name memory.\n");
170 memcpy(*name
, ptr
, name_len
);
175 static HRESULT
shader_chunk_handler(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
)
177 struct d3d10_effect_shader_variable
*s
= ctx
;
179 TRACE("tag: %s.\n", debugstr_an((const char *)&tag
, 4));
181 TRACE("chunk size: %#x\n", data_size
);
187 /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
188 UINT size
= 44 + data_size
;
191 s
->input_signature
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, size
);
192 if (!s
->input_signature
)
194 ERR("Failed to allocate input signature data\n");
195 return E_OUTOFMEMORY
;
197 s
->input_signature_size
= size
;
199 ptr
= s
->input_signature
;
201 write_dword(&ptr
, TAG_DXBC
);
204 write_dword_unknown(&ptr
, 0);
205 write_dword_unknown(&ptr
, 0);
206 write_dword_unknown(&ptr
, 0);
207 write_dword_unknown(&ptr
, 0);
209 /* seems to be always 1 */
210 write_dword_unknown(&ptr
, 1);
213 write_dword(&ptr
, size
);
216 write_dword(&ptr
, 1);
219 write_dword(&ptr
, (ptr
- s
->input_signature
) + 4);
222 write_dword(&ptr
, TAG_ISGN
);
223 write_dword(&ptr
, data_size
);
224 memcpy(ptr
, data
, data_size
);
229 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag
, 4));
236 static HRESULT
parse_shader(struct d3d10_effect_object
*o
, const char *data
)
238 ID3D10Device
*device
= o
->pass
->technique
->effect
->device
;
239 struct d3d10_effect_shader_variable
*s
;
240 const char *ptr
= data
;
244 o
->data
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(struct d3d10_effect_shader_variable
));
247 ERR("Failed to allocate shader variable memory\n");
248 return E_OUTOFMEMORY
;
251 if (!ptr
) return S_OK
;
255 read_dword(&ptr
, &dxbc_size
);
256 TRACE("dxbc size: %#x\n", dxbc_size
);
260 case D3D10_EOT_VERTEXSHADER
:
261 hr
= ID3D10Device_CreateVertexShader(device
, ptr
, dxbc_size
, &s
->shader
.vs
);
262 if (FAILED(hr
)) return hr
;
265 case D3D10_EOT_PIXELSHADER
:
266 hr
= ID3D10Device_CreatePixelShader(device
, ptr
, dxbc_size
, &s
->shader
.ps
);
267 if (FAILED(hr
)) return hr
;
269 case D3D10_EOT_GEOMETRYSHADER
:
270 hr
= ID3D10Device_CreateGeometryShader(device
, ptr
, dxbc_size
, &s
->shader
.gs
);
271 if (FAILED(hr
)) return hr
;
275 return parse_dxbc(ptr
, dxbc_size
, shader_chunk_handler
, s
);
278 static D3D10_SHADER_VARIABLE_CLASS
d3d10_variable_class(DWORD c
)
282 case 1: return D3D10_SVC_SCALAR
;
283 case 2: return D3D10_SVC_VECTOR
;
284 case 3: return D3D10_SVC_MATRIX_ROWS
;
286 FIXME("Unknown variable class %#x.\n", c
);
291 static D3D10_SHADER_VARIABLE_TYPE
d3d10_variable_type(DWORD t
)
295 case 1: return D3D10_SVT_FLOAT
;
296 case 2: return D3D10_SVT_INT
;
297 case 3: return D3D10_SVT_UINT
;
298 case 4: return D3D10_SVT_BOOL
;
300 FIXME("Unknown variable type %#x.\n", t
);
305 static HRESULT
parse_fx10_type(struct d3d10_effect_type
*t
, const char *ptr
, const char *data
)
310 read_dword(&ptr
, &offset
);
311 TRACE("Type name at offset %#x.\n", offset
);
313 if (!copy_name(data
+ offset
, &t
->name
))
315 ERR("Failed to copy name.\n");
316 return E_OUTOFMEMORY
;
318 TRACE("Type name: %s.\n", debugstr_a(t
->name
));
320 read_dword(&ptr
, &unknown0
);
321 TRACE("Unknown 0: %u.\n", unknown0
);
323 read_dword(&ptr
, &t
->element_count
);
324 TRACE("Element count: %u.\n", t
->element_count
);
326 read_dword(&ptr
, &t
->size_unpacked
);
327 TRACE("Unpacked size: %#x.\n", t
->size_unpacked
);
329 read_dword(&ptr
, &t
->stride
);
330 TRACE("Stride: %#x.\n", t
->stride
);
332 read_dword(&ptr
, &t
->size_packed
);
333 TRACE("Packed size %#x.\n", t
->size_packed
);
341 read_dword(&ptr
, &tmp
);
342 t
->column_count
= (tmp
& D3D10_FX10_TYPE_COLUMN_MASK
) >> D3D10_FX10_TYPE_COLUMN_SHIFT
;
343 t
->row_count
= (tmp
& D3D10_FX10_TYPE_ROW_MASK
) >> D3D10_FX10_TYPE_ROW_SHIFT
;
344 t
->basetype
= d3d10_variable_type((tmp
& D3D10_FX10_TYPE_BASETYPE_MASK
) >> D3D10_FX10_TYPE_BASETYPE_SHIFT
);
345 t
->type_class
= d3d10_variable_class((tmp
& D3D10_FX10_TYPE_CLASS_MASK
) >> D3D10_FX10_TYPE_CLASS_SHIFT
);
347 TRACE("Type description: %#x.\n", tmp
);
348 TRACE("\tcolumns: %u.\n", t
->column_count
);
349 TRACE("\trows: %u.\n", t
->row_count
);
350 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t
->basetype
));
351 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t
->type_class
));
352 TRACE("\tunknown bits: %#x.\n", tmp
& ~(D3D10_FX10_TYPE_COLUMN_MASK
| D3D10_FX10_TYPE_ROW_MASK
353 | D3D10_FX10_TYPE_BASETYPE_MASK
| D3D10_FX10_TYPE_CLASS_MASK
));
355 else if (unknown0
== 3)
360 TRACE("Type is a structure.\n");
362 read_dword(&ptr
, &t
->member_count
);
363 TRACE("Member count: %u.\n", t
->member_count
);
368 t
->type_class
= D3D10_SVC_STRUCT
;
370 for (i
= 0; i
< t
->member_count
; ++i
)
372 read_dword(&ptr
, &tmp
);
373 TRACE("Member %u name at offset %#x.\n", i
, tmp
);
374 TRACE("Member %u name: %s.\n", i
, debugstr_a(data
+ tmp
));
376 /* Member semantic? */
377 skip_dword_unknown(&ptr
, 1);
379 read_dword(&ptr
, &tmp
);
380 TRACE("Member %u offset in struct: %#x.\n", i
, tmp
);
382 read_dword(&ptr
, &tmp
);
383 TRACE("Member %u type info at offset %#x.\n", i
, tmp
);
390 static struct d3d10_effect_type
*get_fx10_type(struct d3d10_effect
*effect
, const char *data
, DWORD offset
)
392 struct d3d10_effect_type
*type
;
393 struct wine_rb_entry
*entry
;
396 entry
= wine_rb_get(&effect
->types
, &offset
);
399 TRACE("Returning existing type.\n");
400 return WINE_RB_ENTRY_VALUE(entry
, struct d3d10_effect_type
, entry
);
403 type
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*type
));
406 ERR("Failed to allocate type memory.\n");
410 type
->vtbl
= &d3d10_effect_type_vtbl
;
412 hr
= parse_fx10_type(type
, data
+ offset
, data
);
415 ERR("Failed to parse type info, hr %#x.\n", hr
);
416 HeapFree(GetProcessHeap(), 0, type
);
420 if (wine_rb_put(&effect
->types
, &offset
, &type
->entry
) == -1)
422 ERR("Failed to insert type entry.\n");
423 HeapFree(GetProcessHeap(), 0, type
);
430 static HRESULT
parse_fx10_variable_head(struct d3d10_effect_variable
*v
, const char **ptr
, const char *data
)
434 read_dword(ptr
, &offset
);
435 TRACE("Variable name at offset %#x.\n", offset
);
437 if (!copy_name(data
+ offset
, &v
->name
))
439 ERR("Failed to copy name.\n");
440 return E_OUTOFMEMORY
;
442 TRACE("Variable name: %s.\n", debugstr_a(v
->name
));
444 read_dword(ptr
, &offset
);
445 TRACE("Variable type info at offset %#x.\n", offset
);
447 v
->type
= get_fx10_type(v
->effect
, data
, offset
);
450 ERR("Failed to get variable type.\n");
454 switch (v
->type
->type_class
)
456 case D3D10_SVC_SCALAR
:
457 v
->vtbl
= (ID3D10EffectVariableVtbl
*)&d3d10_effect_scalar_variable_vtbl
;
460 case D3D10_SVC_VECTOR
:
461 v
->vtbl
= (ID3D10EffectVariableVtbl
*)&d3d10_effect_vector_variable_vtbl
;
464 case D3D10_SVC_MATRIX_ROWS
:
465 case D3D10_SVC_MATRIX_COLUMNS
:
466 v
->vtbl
= (ID3D10EffectVariableVtbl
*)&d3d10_effect_matrix_variable_vtbl
;
470 FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v
->type
->type_class
));
471 v
->vtbl
= &d3d10_effect_variable_vtbl
;
478 static HRESULT
parse_fx10_annotation(struct d3d10_effect_variable
*a
, const char **ptr
, const char *data
)
482 hr
= parse_fx10_variable_head(a
, ptr
, data
);
483 if (FAILED(hr
)) return hr
;
485 skip_dword_unknown(ptr
, 1);
490 static HRESULT
parse_fx10_object(struct d3d10_effect_object
*o
, const char **ptr
, const char *data
)
492 const char *data_ptr
;
496 read_dword(ptr
, &o
->type
);
497 TRACE("Effect object is of type %#x.\n", o
->type
);
499 skip_dword_unknown(ptr
, 2);
501 read_dword(ptr
, &offset
);
502 TRACE("Effect object idx is at offset %#x.\n", offset
);
504 data_ptr
= data
+ offset
;
505 read_dword(&data_ptr
, &offset
);
507 TRACE("Effect object starts at offset %#x.\n", offset
);
509 /* FIXME: This probably isn't completely correct. */
512 WARN("Skipping effect object.\n");
517 data_ptr
= data
+ offset
;
522 case D3D10_EOT_VERTEXSHADER
:
523 TRACE("Vertex shader\n");
524 hr
= parse_shader(o
, data_ptr
);
527 case D3D10_EOT_PIXELSHADER
:
528 TRACE("Pixel shader\n");
529 hr
= parse_shader(o
, data_ptr
);
532 case D3D10_EOT_GEOMETRYSHADER
:
533 TRACE("Geometry shader\n");
534 hr
= parse_shader(o
, data_ptr
);
538 FIXME("Unhandled object type %#x\n", o
->type
);
546 static HRESULT
parse_fx10_pass(struct d3d10_effect_pass
*p
, const char **ptr
, const char *data
)
552 read_dword(ptr
, &offset
);
553 TRACE("Pass name at offset %#x.\n", offset
);
555 if (!copy_name(data
+ offset
, &p
->name
))
557 ERR("Failed to copy name.\n");
558 return E_OUTOFMEMORY
;
560 TRACE("Pass name: %s.\n", debugstr_a(p
->name
));
562 read_dword(ptr
, &p
->object_count
);
563 TRACE("Pass has %u effect objects.\n", p
->object_count
);
565 read_dword(ptr
, &p
->annotation_count
);
566 TRACE("Pass has %u annotations.\n", p
->annotation_count
);
568 p
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, p
->annotation_count
* sizeof(*p
->annotations
));
571 ERR("Failed to allocate pass annotations memory.\n");
572 return E_OUTOFMEMORY
;
575 for(i
= 0; i
< p
->annotation_count
; ++i
)
577 struct d3d10_effect_variable
*a
= &p
->annotations
[i
];
579 a
->effect
= p
->technique
->effect
;
581 hr
= parse_fx10_annotation(a
, ptr
, data
);
582 if (FAILED(hr
)) return hr
;
585 p
->objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, p
->object_count
* sizeof(*p
->objects
));
588 ERR("Failed to allocate effect objects memory.\n");
589 return E_OUTOFMEMORY
;
592 for (i
= 0; i
< p
->object_count
; ++i
)
594 struct d3d10_effect_object
*o
= &p
->objects
[i
];
598 hr
= parse_fx10_object(o
, ptr
, data
);
599 if (FAILED(hr
)) return hr
;
605 static HRESULT
parse_fx10_technique(struct d3d10_effect_technique
*t
, const char **ptr
, const char *data
)
611 read_dword(ptr
, &offset
);
612 TRACE("Technique name at offset %#x.\n", offset
);
614 if (!copy_name(data
+ offset
, &t
->name
))
616 ERR("Failed to copy name.\n");
617 return E_OUTOFMEMORY
;
619 TRACE("Technique name: %s.\n", debugstr_a(t
->name
));
621 read_dword(ptr
, &t
->pass_count
);
622 TRACE("Technique has %u passes\n", t
->pass_count
);
624 read_dword(ptr
, &t
->annotation_count
);
625 TRACE("Technique has %u annotations.\n", t
->annotation_count
);
627 t
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, t
->annotation_count
* sizeof(*t
->annotations
));
630 ERR("Failed to allocate technique annotations memory.\n");
631 return E_OUTOFMEMORY
;
634 for(i
= 0; i
< t
->annotation_count
; ++i
)
636 struct d3d10_effect_variable
*a
= &t
->annotations
[i
];
638 a
->effect
= t
->effect
;
640 hr
= parse_fx10_annotation(a
, ptr
, data
);
641 if (FAILED(hr
)) return hr
;
644 t
->passes
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, t
->pass_count
* sizeof(*t
->passes
));
647 ERR("Failed to allocate passes memory\n");
648 return E_OUTOFMEMORY
;
651 for (i
= 0; i
< t
->pass_count
; ++i
)
653 struct d3d10_effect_pass
*p
= &t
->passes
[i
];
655 p
->vtbl
= &d3d10_effect_pass_vtbl
;
658 hr
= parse_fx10_pass(p
, ptr
, data
);
659 if (FAILED(hr
)) return hr
;
665 static HRESULT
parse_fx10_variable(struct d3d10_effect_variable
*v
, const char **ptr
, const char *data
)
671 hr
= parse_fx10_variable_head(v
, ptr
, data
);
672 if (FAILED(hr
)) return hr
;
674 read_dword(ptr
, &offset
);
675 TRACE("Variable semantic at offset %#x.\n", offset
);
677 if (!copy_name(data
+ offset
, &v
->semantic
))
679 ERR("Failed to copy semantic.\n");
680 return E_OUTOFMEMORY
;
682 TRACE("Variable semantic: %s.\n", debugstr_a(v
->semantic
));
684 read_dword(ptr
, &v
->buffer_offset
);
685 TRACE("Variable offset in buffer: %#x.\n", v
->buffer_offset
);
687 skip_dword_unknown(ptr
, 1);
689 read_dword(ptr
, &v
->flag
);
690 TRACE("Variable flag: %#x.\n", v
->flag
);
692 read_dword(ptr
, &v
->annotation_count
);
693 TRACE("Variable has %u annotations.\n", v
->annotation_count
);
695 v
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, v
->annotation_count
* sizeof(*v
->annotations
));
698 ERR("Failed to allocate variable annotations memory.\n");
699 return E_OUTOFMEMORY
;
702 for(i
= 0; i
< v
->annotation_count
; ++i
)
704 struct d3d10_effect_variable
*a
= &v
->annotations
[i
];
707 a
->effect
= v
->effect
;
709 hr
= parse_fx10_annotation(a
, ptr
, data
);
710 if (FAILED(hr
)) return hr
;
716 static HRESULT
parse_fx10_local_buffer(struct d3d10_effect_local_buffer
*l
, const char **ptr
, const char *data
)
722 read_dword(ptr
, &offset
);
723 TRACE("Local buffer name at offset %#x.\n", offset
);
725 if (!copy_name(data
+ offset
, &l
->name
))
727 ERR("Failed to copy name.\n");
728 return E_OUTOFMEMORY
;
730 TRACE("Local buffer name: %s.\n", debugstr_a(l
->name
));
732 read_dword(ptr
, &l
->data_size
);
733 TRACE("Local buffer data size: %#x.\n", l
->data_size
);
735 skip_dword_unknown(ptr
, 1);
737 read_dword(ptr
, &l
->variable_count
);
738 TRACE("Local buffer variable count: %#x.\n", l
->variable_count
);
740 skip_dword_unknown(ptr
, 1);
742 read_dword(ptr
, &l
->annotation_count
);
743 TRACE("Local buffer has %u annotations.\n", l
->annotation_count
);
745 l
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, l
->annotation_count
* sizeof(*l
->annotations
));
748 ERR("Failed to allocate local buffer annotations memory.\n");
749 return E_OUTOFMEMORY
;
752 for(i
= 0; i
< l
->annotation_count
; ++i
)
754 struct d3d10_effect_variable
*a
= &l
->annotations
[i
];
756 a
->effect
= l
->effect
;
758 hr
= parse_fx10_annotation(a
, ptr
, data
);
759 if (FAILED(hr
)) return hr
;
762 l
->variables
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, l
->variable_count
* sizeof(*l
->variables
));
765 ERR("Failed to allocate variables memory.\n");
766 return E_OUTOFMEMORY
;
769 for (i
= 0; i
< l
->variable_count
; ++i
)
771 struct d3d10_effect_variable
*v
= &l
->variables
[i
];
774 v
->effect
= l
->effect
;
776 hr
= parse_fx10_variable(v
, ptr
, data
);
777 if (FAILED(hr
)) return hr
;
783 static int d3d10_effect_type_compare(const void *key
, const struct wine_rb_entry
*entry
)
785 const struct d3d10_effect_type
*t
= WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_effect_type
, entry
);
786 const DWORD
*id
= key
;
791 static void d3d10_effect_type_destroy(struct wine_rb_entry
*entry
, void *context
)
793 struct d3d10_effect_type
*t
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_effect_type
, entry
);
795 TRACE("effect type %p.\n", t
);
797 HeapFree(GetProcessHeap(), 0, t
->name
);
798 HeapFree(GetProcessHeap(), 0, t
);
801 static const struct wine_rb_functions d3d10_effect_type_rb_functions
=
806 d3d10_effect_type_compare
,
809 static HRESULT
parse_fx10_body(struct d3d10_effect
*e
, const char *data
, DWORD data_size
)
811 const char *ptr
= data
+ e
->index_offset
;
815 if (wine_rb_init(&e
->types
, &d3d10_effect_type_rb_functions
) == -1)
817 ERR("Failed to initialize type rbtree.\n");
821 e
->local_buffers
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, e
->local_buffer_count
* sizeof(*e
->local_buffers
));
822 if (!e
->local_buffers
)
824 ERR("Failed to allocate local buffer memory.\n");
825 return E_OUTOFMEMORY
;
828 e
->techniques
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, e
->technique_count
* sizeof(*e
->techniques
));
831 ERR("Failed to allocate techniques memory\n");
832 return E_OUTOFMEMORY
;
835 for (i
= 0; i
< e
->local_buffer_count
; ++i
)
837 struct d3d10_effect_local_buffer
*l
= &e
->local_buffers
[i
];
838 l
->vtbl
= &d3d10_effect_constant_buffer_vtbl
;
841 hr
= parse_fx10_local_buffer(l
, &ptr
, data
);
842 if (FAILED(hr
)) return hr
;
845 for (i
= 0; i
< e
->technique_count
; ++i
)
847 struct d3d10_effect_technique
*t
= &e
->techniques
[i
];
849 t
->vtbl
= &d3d10_effect_technique_vtbl
;
852 hr
= parse_fx10_technique(t
, &ptr
, data
);
853 if (FAILED(hr
)) return hr
;
859 static HRESULT
parse_fx10(struct d3d10_effect
*e
, const char *data
, DWORD data_size
)
861 const char *ptr
= data
;
864 /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */
865 read_dword(&ptr
, &e
->version
);
866 TRACE("Target: %#x\n", e
->version
);
868 read_dword(&ptr
, &e
->local_buffer_count
);
869 TRACE("Local buffer count: %u.\n", e
->local_buffer_count
);
871 read_dword(&ptr
, &e
->variable_count
);
872 TRACE("Variable count: %u\n", e
->variable_count
);
874 read_dword(&ptr
, &e
->object_count
);
875 TRACE("Object count: %u\n", e
->object_count
);
877 read_dword(&ptr
, &e
->sharedbuffers_count
);
878 TRACE("Sharedbuffers count: %u\n", e
->sharedbuffers_count
);
880 /* Number of variables in shared buffers? */
881 read_dword(&ptr
, &unknown
);
882 FIXME("Unknown 0: %u\n", unknown
);
884 read_dword(&ptr
, &e
->sharedobjects_count
);
885 TRACE("Sharedobjects count: %u\n", e
->sharedobjects_count
);
887 read_dword(&ptr
, &e
->technique_count
);
888 TRACE("Technique count: %u\n", e
->technique_count
);
890 read_dword(&ptr
, &e
->index_offset
);
891 TRACE("Index offset: %#x\n", e
->index_offset
);
893 read_dword(&ptr
, &unknown
);
894 FIXME("Unknown 1: %u\n", unknown
);
896 read_dword(&ptr
, &e
->texture_count
);
897 TRACE("Texture count: %u\n", e
->texture_count
);
899 read_dword(&ptr
, &e
->dephstencilstate_count
);
900 TRACE("Depthstencilstate count: %u\n", e
->dephstencilstate_count
);
902 read_dword(&ptr
, &e
->blendstate_count
);
903 TRACE("Blendstate count: %u\n", e
->blendstate_count
);
905 read_dword(&ptr
, &e
->rasterizerstate_count
);
906 TRACE("Rasterizerstate count: %u\n", e
->rasterizerstate_count
);
908 read_dword(&ptr
, &e
->samplerstate_count
);
909 TRACE("Samplerstate count: %u\n", e
->samplerstate_count
);
911 read_dword(&ptr
, &e
->rendertargetview_count
);
912 TRACE("Rendertargetview count: %u\n", e
->rendertargetview_count
);
914 read_dword(&ptr
, &e
->depthstencilview_count
);
915 TRACE("Depthstencilview count: %u\n", e
->depthstencilview_count
);
917 read_dword(&ptr
, &e
->shader_call_count
);
918 TRACE("Shader call count: %u\n", e
->shader_call_count
);
920 read_dword(&ptr
, &e
->shader_compile_count
);
921 TRACE("Shader compile count: %u\n", e
->shader_compile_count
);
923 return parse_fx10_body(e
, ptr
, data_size
- (ptr
- data
));
926 static HRESULT
fx10_chunk_handler(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
)
928 struct d3d10_effect
*e
= ctx
;
930 TRACE("tag: %s.\n", debugstr_an((const char *)&tag
, 4));
932 TRACE("chunk size: %#x\n", data_size
);
937 return parse_fx10(e
, data
, data_size
);
940 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag
, 4));
945 HRESULT
d3d10_effect_parse(struct d3d10_effect
*This
, const void *data
, SIZE_T data_size
)
947 return parse_dxbc(data
, data_size
, fx10_chunk_handler
, This
);
950 static void d3d10_effect_object_destroy(struct d3d10_effect_object
*o
)
952 TRACE("effect object %p.\n", o
);
956 case D3D10_EOT_VERTEXSHADER
:
957 case D3D10_EOT_PIXELSHADER
:
958 case D3D10_EOT_GEOMETRYSHADER
:
959 HeapFree(GetProcessHeap(), 0, ((struct d3d10_effect_shader_variable
*)o
->data
)->input_signature
);
965 HeapFree(GetProcessHeap(), 0, o
->data
);
968 static HRESULT
d3d10_effect_object_apply(struct d3d10_effect_object
*o
)
970 ID3D10Device
*device
= o
->pass
->technique
->effect
->device
;
972 TRACE("effect object %p, type %#x.\n", o
, o
->type
);
976 case D3D10_EOT_VERTEXSHADER
:
977 ID3D10Device_VSSetShader(device
, ((struct d3d10_effect_shader_variable
*)o
->data
)->shader
.vs
);
980 case D3D10_EOT_PIXELSHADER
:
981 ID3D10Device_PSSetShader(device
, ((struct d3d10_effect_shader_variable
*)o
->data
)->shader
.ps
);
984 case D3D10_EOT_GEOMETRYSHADER
:
985 ID3D10Device_GSSetShader(device
, ((struct d3d10_effect_shader_variable
*)o
->data
)->shader
.gs
);
989 FIXME("Unhandled effect object type %#x.\n", o
->type
);
994 static void d3d10_effect_variable_destroy(struct d3d10_effect_variable
*v
)
996 TRACE("variable %p.\n", v
);
998 HeapFree(GetProcessHeap(), 0, v
->name
);
999 HeapFree(GetProcessHeap(), 0, v
->semantic
);
1003 for (i
= 0; i
< v
->annotation_count
; ++i
)
1005 d3d10_effect_variable_destroy(&v
->annotations
[i
]);
1007 HeapFree(GetProcessHeap(), 0, v
->annotations
);
1011 static void d3d10_effect_pass_destroy(struct d3d10_effect_pass
*p
)
1015 TRACE("pass %p\n", p
);
1017 HeapFree(GetProcessHeap(), 0, p
->name
);
1020 for (i
= 0; i
< p
->object_count
; ++i
)
1022 d3d10_effect_object_destroy(&p
->objects
[i
]);
1024 HeapFree(GetProcessHeap(), 0, p
->objects
);
1029 for (i
= 0; i
< p
->annotation_count
; ++i
)
1031 d3d10_effect_variable_destroy(&p
->annotations
[i
]);
1033 HeapFree(GetProcessHeap(), 0, p
->annotations
);
1038 static void d3d10_effect_technique_destroy(struct d3d10_effect_technique
*t
)
1042 TRACE("technique %p\n", t
);
1044 HeapFree(GetProcessHeap(), 0, t
->name
);
1047 for (i
= 0; i
< t
->pass_count
; ++i
)
1049 d3d10_effect_pass_destroy(&t
->passes
[i
]);
1051 HeapFree(GetProcessHeap(), 0, t
->passes
);
1056 for (i
= 0; i
< t
->annotation_count
; ++i
)
1058 d3d10_effect_variable_destroy(&t
->annotations
[i
]);
1060 HeapFree(GetProcessHeap(), 0, t
->annotations
);
1064 static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_local_buffer
*l
)
1068 TRACE("local buffer %p.\n", l
);
1070 HeapFree(GetProcessHeap(), 0, l
->name
);
1073 for (i
= 0; i
< l
->variable_count
; ++i
)
1075 d3d10_effect_variable_destroy(&l
->variables
[i
]);
1077 HeapFree(GetProcessHeap(), 0, l
->variables
);
1082 for (i
= 0; i
< l
->annotation_count
; ++i
)
1084 d3d10_effect_variable_destroy(&l
->annotations
[i
]);
1086 HeapFree(GetProcessHeap(), 0, l
->annotations
);
1090 /* IUnknown methods */
1092 static HRESULT STDMETHODCALLTYPE
d3d10_effect_QueryInterface(ID3D10Effect
*iface
, REFIID riid
, void **object
)
1094 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
1096 if (IsEqualGUID(riid
, &IID_ID3D10Effect
)
1097 || IsEqualGUID(riid
, &IID_IUnknown
))
1099 IUnknown_AddRef(iface
);
1104 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
1107 return E_NOINTERFACE
;
1110 static ULONG STDMETHODCALLTYPE
d3d10_effect_AddRef(ID3D10Effect
*iface
)
1112 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1113 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
1115 TRACE("%p increasing refcount to %u\n", This
, refcount
);
1120 static ULONG STDMETHODCALLTYPE
d3d10_effect_Release(ID3D10Effect
*iface
)
1122 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1123 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
1125 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
1131 if (This
->techniques
)
1133 for (i
= 0; i
< This
->technique_count
; ++i
)
1135 d3d10_effect_technique_destroy(&This
->techniques
[i
]);
1137 HeapFree(GetProcessHeap(), 0, This
->techniques
);
1140 if (This
->local_buffers
)
1142 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
1144 d3d10_effect_local_buffer_destroy(&This
->local_buffers
[i
]);
1146 HeapFree(GetProcessHeap(), 0, This
->local_buffers
);
1149 wine_rb_destroy(&This
->types
, d3d10_effect_type_destroy
, NULL
);
1151 ID3D10Device_Release(This
->device
);
1152 HeapFree(GetProcessHeap(), 0, This
);
1158 /* ID3D10Effect methods */
1160 static BOOL STDMETHODCALLTYPE
d3d10_effect_IsValid(ID3D10Effect
*iface
)
1162 FIXME("iface %p stub!\n", iface
);
1167 static BOOL STDMETHODCALLTYPE
d3d10_effect_IsPool(ID3D10Effect
*iface
)
1169 FIXME("iface %p stub!\n", iface
);
1174 static HRESULT STDMETHODCALLTYPE
d3d10_effect_GetDevice(ID3D10Effect
*iface
, ID3D10Device
**device
)
1176 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1178 TRACE("iface %p, device %p\n", iface
, device
);
1180 ID3D10Device_AddRef(This
->device
);
1181 *device
= This
->device
;
1186 static HRESULT STDMETHODCALLTYPE
d3d10_effect_GetDesc(ID3D10Effect
*iface
, D3D10_EFFECT_DESC
*desc
)
1188 FIXME("iface %p, desc %p stub!\n", iface
, desc
);
1193 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_GetConstantBufferByIndex(ID3D10Effect
*iface
,
1196 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1197 struct d3d10_effect_local_buffer
*l
;
1199 TRACE("iface %p, index %u\n", iface
, index
);
1201 if (index
>= This
->local_buffer_count
)
1203 WARN("Invalid index specified\n");
1204 return (ID3D10EffectConstantBuffer
*)&null_local_buffer
;
1207 l
= &This
->local_buffers
[index
];
1209 TRACE("Returning buffer %p, %s.\n", l
, debugstr_a(l
->name
));
1211 return (ID3D10EffectConstantBuffer
*)l
;
1214 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_GetConstantBufferByName(ID3D10Effect
*iface
,
1217 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1220 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
1222 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
1224 struct d3d10_effect_local_buffer
*l
= &This
->local_buffers
[i
];
1226 if (!strcmp(l
->name
, name
))
1228 TRACE("Returning buffer %p.\n", l
);
1229 return (ID3D10EffectConstantBuffer
*)l
;
1233 WARN("Invalid name specified\n");
1235 return (ID3D10EffectConstantBuffer
*)&null_local_buffer
;
1238 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_GetVariableByIndex(ID3D10Effect
*iface
, UINT index
)
1240 FIXME("iface %p, index %u stub!\n", iface
, index
);
1245 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_GetVariableByName(ID3D10Effect
*iface
, LPCSTR name
)
1247 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1250 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
1252 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
1254 struct d3d10_effect_local_buffer
*l
= &This
->local_buffers
[i
];
1257 for (j
= 0; j
< l
->variable_count
; ++j
)
1259 struct d3d10_effect_variable
*v
= &l
->variables
[j
];
1261 if (!strcmp(v
->name
, name
))
1263 TRACE("Returning variable %p.\n", v
);
1264 return (ID3D10EffectVariable
*)v
;
1269 WARN("Invalid name specified\n");
1271 return (ID3D10EffectVariable
*)&null_variable
;
1274 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_GetVariableBySemantic(ID3D10Effect
*iface
,
1277 FIXME("iface %p, semantic %s stub!\n", iface
, debugstr_a(semantic
));
1282 static struct ID3D10EffectTechnique
* STDMETHODCALLTYPE
d3d10_effect_GetTechniqueByIndex(ID3D10Effect
*iface
,
1285 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1286 struct d3d10_effect_technique
*t
;
1288 TRACE("iface %p, index %u\n", iface
, index
);
1290 if (index
>= This
->technique_count
)
1292 WARN("Invalid index specified\n");
1293 return (ID3D10EffectTechnique
*)&null_technique
;
1296 t
= &This
->techniques
[index
];
1298 TRACE("Returning technique %p, %s.\n", t
, debugstr_a(t
->name
));
1300 return (ID3D10EffectTechnique
*)t
;
1303 static struct ID3D10EffectTechnique
* STDMETHODCALLTYPE
d3d10_effect_GetTechniqueByName(ID3D10Effect
*iface
,
1306 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1309 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
1311 for (i
= 0; i
< This
->technique_count
; ++i
)
1313 struct d3d10_effect_technique
*t
= &This
->techniques
[i
];
1314 if (!strcmp(t
->name
, name
))
1316 TRACE("Returning technique %p\n", t
);
1317 return (ID3D10EffectTechnique
*)t
;
1321 WARN("Invalid name specified\n");
1323 return (ID3D10EffectTechnique
*)&null_technique
;
1326 static HRESULT STDMETHODCALLTYPE
d3d10_effect_Optimize(ID3D10Effect
*iface
)
1328 FIXME("iface %p stub!\n", iface
);
1333 static BOOL STDMETHODCALLTYPE
d3d10_effect_IsOptimized(ID3D10Effect
*iface
)
1335 FIXME("iface %p stub!\n", iface
);
1340 const struct ID3D10EffectVtbl d3d10_effect_vtbl
=
1342 /* IUnknown methods */
1343 d3d10_effect_QueryInterface
,
1344 d3d10_effect_AddRef
,
1345 d3d10_effect_Release
,
1346 /* ID3D10Effect methods */
1347 d3d10_effect_IsValid
,
1348 d3d10_effect_IsPool
,
1349 d3d10_effect_GetDevice
,
1350 d3d10_effect_GetDesc
,
1351 d3d10_effect_GetConstantBufferByIndex
,
1352 d3d10_effect_GetConstantBufferByName
,
1353 d3d10_effect_GetVariableByIndex
,
1354 d3d10_effect_GetVariableByName
,
1355 d3d10_effect_GetVariableBySemantic
,
1356 d3d10_effect_GetTechniqueByIndex
,
1357 d3d10_effect_GetTechniqueByName
,
1358 d3d10_effect_Optimize
,
1359 d3d10_effect_IsOptimized
,
1362 /* ID3D10EffectTechnique methods */
1364 static BOOL STDMETHODCALLTYPE
d3d10_effect_technique_IsValid(ID3D10EffectTechnique
*iface
)
1366 TRACE("iface %p\n", iface
);
1368 return (struct d3d10_effect_technique
*)iface
!= &null_technique
;
1371 static HRESULT STDMETHODCALLTYPE
d3d10_effect_technique_GetDesc(ID3D10EffectTechnique
*iface
,
1372 D3D10_TECHNIQUE_DESC
*desc
)
1374 struct d3d10_effect_technique
*This
= (struct d3d10_effect_technique
*)iface
;
1376 TRACE("iface %p, desc %p\n", iface
, desc
);
1378 if(This
== &null_technique
)
1380 WARN("Null technique specified\n");
1386 WARN("Invalid argument specified\n");
1387 return E_INVALIDARG
;
1390 desc
->Name
= This
->name
;
1391 desc
->Passes
= This
->pass_count
;
1392 desc
->Annotations
= This
->annotation_count
;
1397 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_technique_GetAnnotationByIndex(
1398 ID3D10EffectTechnique
*iface
, UINT index
)
1400 struct d3d10_effect_technique
*This
= (struct d3d10_effect_technique
*)iface
;
1401 struct d3d10_effect_variable
*a
;
1403 TRACE("iface %p, index %u\n", iface
, index
);
1405 if (index
>= This
->annotation_count
)
1407 WARN("Invalid index specified\n");
1408 return (ID3D10EffectVariable
*)&null_variable
;
1411 a
= &This
->annotations
[index
];
1413 TRACE("Returning annotation %p, %s\n", a
, debugstr_a(a
->name
));
1415 return (ID3D10EffectVariable
*)a
;
1418 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_technique_GetAnnotationByName(
1419 ID3D10EffectTechnique
*iface
, LPCSTR name
)
1421 struct d3d10_effect_technique
*This
= (struct d3d10_effect_technique
*)iface
;
1424 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
1426 for (i
= 0; i
< This
->annotation_count
; ++i
)
1428 struct d3d10_effect_variable
*a
= &This
->annotations
[i
];
1429 if (!strcmp(a
->name
, name
))
1431 TRACE("Returning annotation %p\n", a
);
1432 return (ID3D10EffectVariable
*)a
;
1436 WARN("Invalid name specified\n");
1438 return (ID3D10EffectVariable
*)&null_variable
;
1441 static struct ID3D10EffectPass
* STDMETHODCALLTYPE
d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique
*iface
,
1444 struct d3d10_effect_technique
*This
= (struct d3d10_effect_technique
*)iface
;
1445 struct d3d10_effect_pass
*p
;
1447 TRACE("iface %p, index %u\n", iface
, index
);
1449 if (index
>= This
->pass_count
)
1451 WARN("Invalid index specified\n");
1452 return (ID3D10EffectPass
*)&null_pass
;
1455 p
= &This
->passes
[index
];
1457 TRACE("Returning pass %p, %s.\n", p
, debugstr_a(p
->name
));
1459 return (ID3D10EffectPass
*)p
;
1462 static struct ID3D10EffectPass
* STDMETHODCALLTYPE
d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique
*iface
,
1465 struct d3d10_effect_technique
*This
= (struct d3d10_effect_technique
*)iface
;
1468 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
1470 for (i
= 0; i
< This
->pass_count
; ++i
)
1472 struct d3d10_effect_pass
*p
= &This
->passes
[i
];
1473 if (!strcmp(p
->name
, name
))
1475 TRACE("Returning pass %p\n", p
);
1476 return (ID3D10EffectPass
*)p
;
1480 WARN("Invalid name specified\n");
1482 return (ID3D10EffectPass
*)&null_pass
;
1485 static HRESULT STDMETHODCALLTYPE
d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique
*iface
,
1486 D3D10_STATE_BLOCK_MASK
*mask
)
1488 FIXME("iface %p,mask %p stub!\n", iface
, mask
);
1493 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl
=
1495 /* ID3D10EffectTechnique methods */
1496 d3d10_effect_technique_IsValid
,
1497 d3d10_effect_technique_GetDesc
,
1498 d3d10_effect_technique_GetAnnotationByIndex
,
1499 d3d10_effect_technique_GetAnnotationByName
,
1500 d3d10_effect_technique_GetPassByIndex
,
1501 d3d10_effect_technique_GetPassByName
,
1502 d3d10_effect_technique_ComputeStateBlockMask
,
1505 /* ID3D10EffectPass methods */
1507 static BOOL STDMETHODCALLTYPE
d3d10_effect_pass_IsValid(ID3D10EffectPass
*iface
)
1509 TRACE("iface %p\n", iface
);
1511 return (struct d3d10_effect_pass
*)iface
!= &null_pass
;
1514 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetDesc(ID3D10EffectPass
*iface
, D3D10_PASS_DESC
*desc
)
1516 struct d3d10_effect_pass
*This
= (struct d3d10_effect_pass
*)iface
;
1519 FIXME("iface %p, desc %p partial stub!\n", iface
, desc
);
1521 if(This
== &null_pass
)
1523 WARN("Null pass specified\n");
1529 WARN("Invalid argument specified\n");
1530 return E_INVALIDARG
;
1533 memset(desc
, 0, sizeof(*desc
));
1534 desc
->Name
= This
->name
;
1535 for (i
= 0; i
< This
->object_count
; ++i
)
1537 struct d3d10_effect_object
*o
= &This
->objects
[i
];
1538 if (o
->type
== D3D10_EOT_VERTEXSHADER
)
1540 struct d3d10_effect_shader_variable
*s
= o
->data
;
1541 desc
->pIAInputSignature
= (BYTE
*)s
->input_signature
;
1542 desc
->IAInputSignatureSize
= s
->input_signature_size
;
1550 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass
*iface
,
1551 D3D10_PASS_SHADER_DESC
*desc
)
1553 FIXME("iface %p, desc %p stub!\n", iface
, desc
);
1558 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass
*iface
,
1559 D3D10_PASS_SHADER_DESC
*desc
)
1561 FIXME("iface %p, desc %p stub!\n", iface
, desc
);
1566 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass
*iface
,
1567 D3D10_PASS_SHADER_DESC
*desc
)
1569 FIXME("iface %p, desc %p stub!\n", iface
, desc
);
1574 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass
*iface
,
1577 struct d3d10_effect_pass
*This
= (struct d3d10_effect_pass
*)iface
;
1578 struct d3d10_effect_variable
*a
;
1580 TRACE("iface %p, index %u\n", iface
, index
);
1582 if (index
>= This
->annotation_count
)
1584 WARN("Invalid index specified\n");
1585 return (ID3D10EffectVariable
*)&null_variable
;
1588 a
= &This
->annotations
[index
];
1590 TRACE("Returning annotation %p, %s\n", a
, debugstr_a(a
->name
));
1592 return (ID3D10EffectVariable
*)a
;
1595 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass
*iface
,
1598 struct d3d10_effect_pass
*This
= (struct d3d10_effect_pass
*)iface
;
1601 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
1603 for (i
= 0; i
< This
->annotation_count
; ++i
)
1605 struct d3d10_effect_variable
*a
= &This
->annotations
[i
];
1606 if (!strcmp(a
->name
, name
))
1608 TRACE("Returning annotation %p\n", a
);
1609 return (ID3D10EffectVariable
*)a
;
1613 WARN("Invalid name specified\n");
1615 return (ID3D10EffectVariable
*)&null_variable
;
1618 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_Apply(ID3D10EffectPass
*iface
, UINT flags
)
1620 struct d3d10_effect_pass
*This
= (struct d3d10_effect_pass
*)iface
;
1624 TRACE("iface %p, flags %#x\n", iface
, flags
);
1626 if (flags
) FIXME("Ignoring flags (%#x)\n", flags
);
1628 for (i
= 0; i
< This
->object_count
; ++i
)
1630 hr
= d3d10_effect_object_apply(&This
->objects
[i
]);
1631 if (FAILED(hr
)) break;
1637 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass
*iface
,
1638 D3D10_STATE_BLOCK_MASK
*mask
)
1640 FIXME("iface %p, mask %p stub!\n", iface
, mask
);
1645 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl
=
1647 /* ID3D10EffectPass methods */
1648 d3d10_effect_pass_IsValid
,
1649 d3d10_effect_pass_GetDesc
,
1650 d3d10_effect_pass_GetVertexShaderDesc
,
1651 d3d10_effect_pass_GetGeometryShaderDesc
,
1652 d3d10_effect_pass_GetPixelShaderDesc
,
1653 d3d10_effect_pass_GetAnnotationByIndex
,
1654 d3d10_effect_pass_GetAnnotationByName
,
1655 d3d10_effect_pass_Apply
,
1656 d3d10_effect_pass_ComputeStateBlockMask
,
1659 /* ID3D10EffectVariable methods */
1661 static BOOL STDMETHODCALLTYPE
d3d10_effect_variable_IsValid(ID3D10EffectVariable
*iface
)
1663 TRACE("iface %p\n", iface
);
1665 return (struct d3d10_effect_variable
*)iface
!= &null_variable
;
1668 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_variable_GetType(ID3D10EffectVariable
*iface
)
1670 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
1672 TRACE("iface %p\n", iface
);
1674 return (ID3D10EffectType
*)This
->type
;
1677 static HRESULT STDMETHODCALLTYPE
d3d10_effect_variable_GetDesc(ID3D10EffectVariable
*iface
,
1678 D3D10_EFFECT_VARIABLE_DESC
*desc
)
1680 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
1682 TRACE("iface %p, desc %p\n", iface
, desc
);
1684 if(This
== &null_variable
)
1686 WARN("Null variable specified\n");
1692 WARN("Invalid argument specified\n");
1693 return E_INVALIDARG
;
1696 memset(desc
, 0, sizeof(*desc
));
1697 desc
->Name
= This
->name
;
1698 desc
->Semantic
= This
->semantic
;
1699 desc
->Flags
= This
->flag
;
1700 desc
->Annotations
= This
->annotation_count
;
1701 desc
->BufferOffset
= This
->buffer_offset
;
1703 if( This
->flag
== D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT
)
1705 desc
->ExplicitBindPoint
= This
->buffer_offset
;
1709 FIXME("Unhandled flag %#x!\n", This
->flag
);
1715 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetAnnotationByIndex(
1716 ID3D10EffectVariable
*iface
, UINT index
)
1718 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
1719 struct d3d10_effect_variable
*a
;
1721 TRACE("iface %p, index %u\n", iface
, index
);
1723 if (index
>= This
->annotation_count
)
1725 WARN("Invalid index specified\n");
1726 return (ID3D10EffectVariable
*)&null_variable
;
1729 a
= &This
->annotations
[index
];
1731 TRACE("Returning annotation %p, %s\n", a
, debugstr_a(a
->name
));
1733 return (ID3D10EffectVariable
*)a
;
1736 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetAnnotationByName(
1737 ID3D10EffectVariable
*iface
, LPCSTR name
)
1739 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
1742 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
1744 for (i
= 0; i
< This
->annotation_count
; ++i
)
1746 struct d3d10_effect_variable
*a
= &This
->annotations
[i
];
1747 if (!strcmp(a
->name
, name
))
1749 TRACE("Returning annotation %p\n", a
);
1750 return (ID3D10EffectVariable
*)a
;
1754 WARN("Invalid name specified\n");
1756 return (ID3D10EffectVariable
*)&null_variable
;
1759 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberByIndex(
1760 ID3D10EffectVariable
*iface
, UINT index
)
1762 FIXME("iface %p, index %u stub!\n", iface
, index
);
1767 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberByName(
1768 ID3D10EffectVariable
*iface
, LPCSTR name
)
1770 FIXME("iface %p, name %s stub!\n", iface
, debugstr_a(name
));
1775 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberBySemantic(
1776 ID3D10EffectVariable
*iface
, LPCSTR semantic
)
1778 FIXME("iface %p, semantic %s stub!\n", iface
, debugstr_a(semantic
));
1783 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetElement(
1784 ID3D10EffectVariable
*iface
, UINT index
)
1786 FIXME("iface %p, index %u stub!\n", iface
, index
);
1791 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_variable_GetParentConstantBuffer(
1792 ID3D10EffectVariable
*iface
)
1794 FIXME("iface %p stub!\n", iface
);
1799 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsScalar(
1800 ID3D10EffectVariable
*iface
)
1802 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
1804 TRACE("iface %p\n", iface
);
1806 if (This
->vtbl
== (ID3D10EffectVariableVtbl
*)&d3d10_effect_scalar_variable_vtbl
)
1807 return (ID3D10EffectScalarVariable
*)This
;
1809 return (ID3D10EffectScalarVariable
*)&null_scalar_variable
;
1812 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsVector(
1813 ID3D10EffectVariable
*iface
)
1815 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
1817 TRACE("iface %p\n", iface
);
1819 if (This
->vtbl
== (ID3D10EffectVariableVtbl
*)&d3d10_effect_vector_variable_vtbl
)
1820 return (ID3D10EffectVectorVariable
*)This
;
1822 return (ID3D10EffectVectorVariable
*)&null_vector_variable
;
1825 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsMatrix(
1826 ID3D10EffectVariable
*iface
)
1828 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
1830 TRACE("iface %p\n", iface
);
1832 if (This
->vtbl
== (ID3D10EffectVariableVtbl
*)&d3d10_effect_matrix_variable_vtbl
)
1833 return (ID3D10EffectMatrixVariable
*)This
;
1835 return (ID3D10EffectMatrixVariable
*)&null_matrix_variable
;
1838 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsString(
1839 ID3D10EffectVariable
*iface
)
1841 FIXME("iface %p stub!\n", iface
);
1846 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsShaderResource(
1847 ID3D10EffectVariable
*iface
)
1849 FIXME("iface %p stub!\n", iface
);
1854 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsRenderTargetView(
1855 ID3D10EffectVariable
*iface
)
1857 FIXME("iface %p stub!\n", iface
);
1862 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsDepthStencilView(
1863 ID3D10EffectVariable
*iface
)
1865 FIXME("iface %p stub!\n", iface
);
1870 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_variable_AsConstantBuffer(
1871 ID3D10EffectVariable
*iface
)
1873 FIXME("iface %p stub!\n", iface
);
1878 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsShader(
1879 ID3D10EffectVariable
*iface
)
1881 FIXME("iface %p stub!\n", iface
);
1886 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsBlend(ID3D10EffectVariable
*iface
)
1888 FIXME("iface %p stub!\n", iface
);
1893 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsDepthStencil(
1894 ID3D10EffectVariable
*iface
)
1896 FIXME("iface %p stub!\n", iface
);
1901 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsRasterizer(
1902 ID3D10EffectVariable
*iface
)
1904 FIXME("iface %p stub!\n", iface
);
1909 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsSampler(
1910 ID3D10EffectVariable
*iface
)
1912 FIXME("iface %p stub!\n", iface
);
1917 static HRESULT STDMETHODCALLTYPE
d3d10_effect_variable_SetRawValue(ID3D10EffectVariable
*iface
,
1918 void *data
, UINT offset
, UINT count
)
1920 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
1925 static HRESULT STDMETHODCALLTYPE
d3d10_effect_variable_GetRawValue(ID3D10EffectVariable
*iface
,
1926 void *data
, UINT offset
, UINT count
)
1928 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
1933 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl
=
1935 /* ID3D10EffectVariable methods */
1936 d3d10_effect_variable_IsValid
,
1937 d3d10_effect_variable_GetType
,
1938 d3d10_effect_variable_GetDesc
,
1939 d3d10_effect_variable_GetAnnotationByIndex
,
1940 d3d10_effect_variable_GetAnnotationByName
,
1941 d3d10_effect_variable_GetMemberByIndex
,
1942 d3d10_effect_variable_GetMemberByName
,
1943 d3d10_effect_variable_GetMemberBySemantic
,
1944 d3d10_effect_variable_GetElement
,
1945 d3d10_effect_variable_GetParentConstantBuffer
,
1946 d3d10_effect_variable_AsScalar
,
1947 d3d10_effect_variable_AsVector
,
1948 d3d10_effect_variable_AsMatrix
,
1949 d3d10_effect_variable_AsString
,
1950 d3d10_effect_variable_AsShaderResource
,
1951 d3d10_effect_variable_AsRenderTargetView
,
1952 d3d10_effect_variable_AsDepthStencilView
,
1953 d3d10_effect_variable_AsConstantBuffer
,
1954 d3d10_effect_variable_AsShader
,
1955 d3d10_effect_variable_AsBlend
,
1956 d3d10_effect_variable_AsDepthStencil
,
1957 d3d10_effect_variable_AsRasterizer
,
1958 d3d10_effect_variable_AsSampler
,
1959 d3d10_effect_variable_SetRawValue
,
1960 d3d10_effect_variable_GetRawValue
,
1963 /* ID3D10EffectVariable methods */
1964 static BOOL STDMETHODCALLTYPE
d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer
*iface
)
1966 TRACE("iface %p\n", iface
);
1968 return (struct d3d10_effect_local_buffer
*)iface
!= &null_local_buffer
;
1971 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer
*iface
)
1973 FIXME("iface %p stub!\n", iface
);
1978 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer
*iface
,
1979 D3D10_EFFECT_VARIABLE_DESC
*desc
)
1981 FIXME("iface %p, desc %p stub!\n", iface
, desc
);
1986 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetAnnotationByIndex(
1987 ID3D10EffectConstantBuffer
*iface
, UINT index
)
1989 struct d3d10_effect_local_buffer
*This
= (struct d3d10_effect_local_buffer
*)iface
;
1990 struct d3d10_effect_variable
*a
;
1992 TRACE("iface %p, index %u\n", iface
, index
);
1994 if (index
>= This
->annotation_count
)
1996 WARN("Invalid index specified\n");
1997 return (ID3D10EffectVariable
*)&null_variable
;
2000 a
= &This
->annotations
[index
];
2002 TRACE("Returning annotation %p, %s\n", a
, debugstr_a(a
->name
));
2004 return (ID3D10EffectVariable
*)a
;
2007 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetAnnotationByName(
2008 ID3D10EffectConstantBuffer
*iface
, LPCSTR name
)
2010 struct d3d10_effect_local_buffer
*This
= (struct d3d10_effect_local_buffer
*)iface
;
2013 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
2015 for (i
= 0; i
< This
->annotation_count
; ++i
)
2017 struct d3d10_effect_variable
*a
= &This
->annotations
[i
];
2018 if (!strcmp(a
->name
, name
))
2020 TRACE("Returning annotation %p\n", a
);
2021 return (ID3D10EffectVariable
*)a
;
2025 WARN("Invalid name specified\n");
2027 return (ID3D10EffectVariable
*)&null_variable
;
2030 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetMemberByIndex(
2031 ID3D10EffectConstantBuffer
*iface
, UINT index
)
2033 FIXME("iface %p, index %u stub!\n", iface
, index
);
2038 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetMemberByName(
2039 ID3D10EffectConstantBuffer
*iface
, LPCSTR name
)
2041 FIXME("iface %p, name %s stub!\n", iface
, debugstr_a(name
));
2046 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetMemberBySemantic(
2047 ID3D10EffectConstantBuffer
*iface
, LPCSTR semantic
)
2049 FIXME("iface %p, semantic %s stub!\n", iface
, debugstr_a(semantic
));
2054 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetElement(
2055 ID3D10EffectConstantBuffer
*iface
, UINT index
)
2057 FIXME("iface %p, index %u stub!\n", iface
, index
);
2062 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetParentConstantBuffer(
2063 ID3D10EffectConstantBuffer
*iface
)
2065 FIXME("iface %p stub!\n", iface
);
2070 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsScalar(
2071 ID3D10EffectConstantBuffer
*iface
)
2073 FIXME("iface %p stub!\n", iface
);
2078 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsVector(
2079 ID3D10EffectConstantBuffer
*iface
)
2081 FIXME("iface %p stub!\n", iface
);
2086 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsMatrix(
2087 ID3D10EffectConstantBuffer
*iface
)
2089 FIXME("iface %p stub!\n", iface
);
2094 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsString(
2095 ID3D10EffectConstantBuffer
*iface
)
2097 FIXME("iface %p stub!\n", iface
);
2102 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsShaderResource(
2103 ID3D10EffectConstantBuffer
*iface
)
2105 FIXME("iface %p stub!\n", iface
);
2110 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsRenderTargetView(
2111 ID3D10EffectConstantBuffer
*iface
)
2113 FIXME("iface %p stub!\n", iface
);
2118 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsDepthStencilView(
2119 ID3D10EffectConstantBuffer
*iface
)
2121 FIXME("iface %p stub!\n", iface
);
2126 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsConstantBuffer(
2127 ID3D10EffectConstantBuffer
*iface
)
2129 FIXME("iface %p stub!\n", iface
);
2134 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsShader(
2135 ID3D10EffectConstantBuffer
*iface
)
2137 FIXME("iface %p stub!\n", iface
);
2142 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer
*iface
)
2144 FIXME("iface %p stub!\n", iface
);
2149 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsDepthStencil(
2150 ID3D10EffectConstantBuffer
*iface
)
2152 FIXME("iface %p stub!\n", iface
);
2157 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsRasterizer(
2158 ID3D10EffectConstantBuffer
*iface
)
2160 FIXME("iface %p stub!\n", iface
);
2165 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsSampler(
2166 ID3D10EffectConstantBuffer
*iface
)
2168 FIXME("iface %p stub!\n", iface
);
2173 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer
*iface
,
2174 void *data
, UINT offset
, UINT count
)
2176 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
2181 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer
*iface
,
2182 void *data
, UINT offset
, UINT count
)
2184 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
2189 /* ID3D10EffectConstantBuffer methods */
2190 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer
*iface
,
2191 ID3D10Buffer
*buffer
)
2193 FIXME("iface %p, buffer %p stub!\n", iface
, buffer
);
2198 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer
*iface
,
2199 ID3D10Buffer
**buffer
)
2201 FIXME("iface %p, buffer %p stub!\n", iface
, buffer
);
2206 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer
*iface
,
2207 ID3D10ShaderResourceView
*view
)
2209 FIXME("iface %p, view %p stub!\n", iface
, view
);
2214 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer
*iface
,
2215 ID3D10ShaderResourceView
**view
)
2217 FIXME("iface %p, view %p stub!\n", iface
, view
);
2222 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl
=
2224 /* ID3D10EffectVariable methods */
2225 d3d10_effect_constant_buffer_IsValid
,
2226 d3d10_effect_constant_buffer_GetType
,
2227 d3d10_effect_constant_buffer_GetDesc
,
2228 d3d10_effect_constant_buffer_GetAnnotationByIndex
,
2229 d3d10_effect_constant_buffer_GetAnnotationByName
,
2230 d3d10_effect_constant_buffer_GetMemberByIndex
,
2231 d3d10_effect_constant_buffer_GetMemberByName
,
2232 d3d10_effect_constant_buffer_GetMemberBySemantic
,
2233 d3d10_effect_constant_buffer_GetElement
,
2234 d3d10_effect_constant_buffer_GetParentConstantBuffer
,
2235 d3d10_effect_constant_buffer_AsScalar
,
2236 d3d10_effect_constant_buffer_AsVector
,
2237 d3d10_effect_constant_buffer_AsMatrix
,
2238 d3d10_effect_constant_buffer_AsString
,
2239 d3d10_effect_constant_buffer_AsShaderResource
,
2240 d3d10_effect_constant_buffer_AsRenderTargetView
,
2241 d3d10_effect_constant_buffer_AsDepthStencilView
,
2242 d3d10_effect_constant_buffer_AsConstantBuffer
,
2243 d3d10_effect_constant_buffer_AsShader
,
2244 d3d10_effect_constant_buffer_AsBlend
,
2245 d3d10_effect_constant_buffer_AsDepthStencil
,
2246 d3d10_effect_constant_buffer_AsRasterizer
,
2247 d3d10_effect_constant_buffer_AsSampler
,
2248 d3d10_effect_constant_buffer_SetRawValue
,
2249 d3d10_effect_constant_buffer_GetRawValue
,
2250 /* ID3D10EffectConstantBuffer methods */
2251 d3d10_effect_constant_buffer_SetConstantBuffer
,
2252 d3d10_effect_constant_buffer_GetConstantBuffer
,
2253 d3d10_effect_constant_buffer_SetTextureBuffer
,
2254 d3d10_effect_constant_buffer_GetTextureBuffer
,
2257 /* ID3D10EffectVariable methods */
2259 static BOOL STDMETHODCALLTYPE
d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable
*iface
)
2261 TRACE("iface %p\n", iface
);
2263 return (struct d3d10_effect_variable
*)iface
!= &null_scalar_variable
;
2266 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetType(
2267 ID3D10EffectScalarVariable
*iface
)
2269 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
2272 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable
*iface
,
2273 D3D10_EFFECT_VARIABLE_DESC
*desc
)
2275 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
2278 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetAnnotationByIndex(
2279 ID3D10EffectScalarVariable
*iface
, UINT index
)
2281 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
2284 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetAnnotationByName(
2285 ID3D10EffectScalarVariable
*iface
, LPCSTR name
)
2287 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
2290 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetMemberByIndex(
2291 ID3D10EffectScalarVariable
*iface
, UINT index
)
2293 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
2296 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetMemberByName(
2297 ID3D10EffectScalarVariable
*iface
, LPCSTR name
)
2299 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
2302 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetMemberBySemantic(
2303 ID3D10EffectScalarVariable
*iface
, LPCSTR semantic
)
2305 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
2308 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetElement(
2309 ID3D10EffectScalarVariable
*iface
, UINT index
)
2311 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
2314 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetParentConstantBuffer(
2315 ID3D10EffectScalarVariable
*iface
)
2317 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
2320 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsScalar(
2321 ID3D10EffectScalarVariable
*iface
)
2323 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
2326 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsVector(
2327 ID3D10EffectScalarVariable
*iface
)
2329 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
2332 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsMatrix(
2333 ID3D10EffectScalarVariable
*iface
)
2335 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
2338 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsString(
2339 ID3D10EffectScalarVariable
*iface
)
2341 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
2344 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsShaderResource(
2345 ID3D10EffectScalarVariable
*iface
)
2347 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
2350 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsRenderTargetView(
2351 ID3D10EffectScalarVariable
*iface
)
2353 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
2356 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsDepthStencilView(
2357 ID3D10EffectScalarVariable
*iface
)
2359 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
2362 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsConstantBuffer(
2363 ID3D10EffectScalarVariable
*iface
)
2365 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
2368 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsShader(
2369 ID3D10EffectScalarVariable
*iface
)
2371 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
2374 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsBlend(
2375 ID3D10EffectScalarVariable
*iface
)
2377 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
2380 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsDepthStencil(
2381 ID3D10EffectScalarVariable
*iface
)
2383 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
2386 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsRasterizer(
2387 ID3D10EffectScalarVariable
*iface
)
2389 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
2392 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsSampler(
2393 ID3D10EffectScalarVariable
*iface
)
2395 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
2398 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable
*iface
,
2399 void *data
, UINT offset
, UINT count
)
2401 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
2404 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable
*iface
,
2405 void *data
, UINT offset
, UINT count
)
2407 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
2410 /* ID3D10EffectScalarVariable methods */
2412 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable
*iface
,
2415 FIXME("iface %p, value %.8e stub!\n", iface
, value
);
2420 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable
*iface
,
2423 FIXME("iface %p, value %p stub!\n", iface
, value
);
2428 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable
*iface
,
2429 float *values
, UINT offset
, UINT count
)
2431 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2436 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable
*iface
,
2437 float *values
, UINT offset
, UINT count
)
2439 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2444 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable
*iface
,
2447 FIXME("iface %p, value %d stub!\n", iface
, value
);
2452 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable
*iface
,
2455 FIXME("iface %p, value %p stub!\n", iface
, value
);
2460 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable
*iface
,
2461 int *values
, UINT offset
, UINT count
)
2463 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2468 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable
*iface
,
2469 int *values
, UINT offset
, UINT count
)
2471 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2476 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable
*iface
,
2479 FIXME("iface %p, value %d stub!\n", iface
, value
);
2484 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable
*iface
,
2487 FIXME("iface %p, value %p stub!\n", iface
, value
);
2492 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable
*iface
,
2493 BOOL
*values
, UINT offset
, UINT count
)
2495 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2500 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable
*iface
,
2501 BOOL
*values
, UINT offset
, UINT count
)
2503 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2508 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl
=
2510 /* ID3D10EffectVariable methods */
2511 d3d10_effect_scalar_variable_IsValid
,
2512 d3d10_effect_scalar_variable_GetType
,
2513 d3d10_effect_scalar_variable_GetDesc
,
2514 d3d10_effect_scalar_variable_GetAnnotationByIndex
,
2515 d3d10_effect_scalar_variable_GetAnnotationByName
,
2516 d3d10_effect_scalar_variable_GetMemberByIndex
,
2517 d3d10_effect_scalar_variable_GetMemberByName
,
2518 d3d10_effect_scalar_variable_GetMemberBySemantic
,
2519 d3d10_effect_scalar_variable_GetElement
,
2520 d3d10_effect_scalar_variable_GetParentConstantBuffer
,
2521 d3d10_effect_scalar_variable_AsScalar
,
2522 d3d10_effect_scalar_variable_AsVector
,
2523 d3d10_effect_scalar_variable_AsMatrix
,
2524 d3d10_effect_scalar_variable_AsString
,
2525 d3d10_effect_scalar_variable_AsShaderResource
,
2526 d3d10_effect_scalar_variable_AsRenderTargetView
,
2527 d3d10_effect_scalar_variable_AsDepthStencilView
,
2528 d3d10_effect_scalar_variable_AsConstantBuffer
,
2529 d3d10_effect_scalar_variable_AsShader
,
2530 d3d10_effect_scalar_variable_AsBlend
,
2531 d3d10_effect_scalar_variable_AsDepthStencil
,
2532 d3d10_effect_scalar_variable_AsRasterizer
,
2533 d3d10_effect_scalar_variable_AsSampler
,
2534 d3d10_effect_scalar_variable_SetRawValue
,
2535 d3d10_effect_scalar_variable_GetRawValue
,
2536 /* ID3D10EffectScalarVariable methods */
2537 d3d10_effect_scalar_variable_SetFloat
,
2538 d3d10_effect_scalar_variable_GetFloat
,
2539 d3d10_effect_scalar_variable_SetFloatArray
,
2540 d3d10_effect_scalar_variable_GetFloatArray
,
2541 d3d10_effect_scalar_variable_SetInt
,
2542 d3d10_effect_scalar_variable_GetInt
,
2543 d3d10_effect_scalar_variable_SetIntArray
,
2544 d3d10_effect_scalar_variable_GetIntArray
,
2545 d3d10_effect_scalar_variable_SetBool
,
2546 d3d10_effect_scalar_variable_GetBool
,
2547 d3d10_effect_scalar_variable_SetBoolArray
,
2548 d3d10_effect_scalar_variable_GetBoolArray
,
2551 /* ID3D10EffectVariable methods */
2553 static BOOL STDMETHODCALLTYPE
d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable
*iface
)
2555 TRACE("iface %p\n", iface
);
2557 return (struct d3d10_effect_variable
*)iface
!= &null_vector_variable
;
2560 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetType(
2561 ID3D10EffectVectorVariable
*iface
)
2563 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
2566 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable
*iface
,
2567 D3D10_EFFECT_VARIABLE_DESC
*desc
)
2569 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
2572 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetAnnotationByIndex(
2573 ID3D10EffectVectorVariable
*iface
, UINT index
)
2575 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
2578 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetAnnotationByName(
2579 ID3D10EffectVectorVariable
*iface
, LPCSTR name
)
2581 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
2584 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetMemberByIndex(
2585 ID3D10EffectVectorVariable
*iface
, UINT index
)
2587 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
2590 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetMemberByName(
2591 ID3D10EffectVectorVariable
*iface
, LPCSTR name
)
2593 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
2596 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetMemberBySemantic(
2597 ID3D10EffectVectorVariable
*iface
, LPCSTR semantic
)
2599 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
2602 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetElement(
2603 ID3D10EffectVectorVariable
*iface
, UINT index
)
2605 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
2608 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetParentConstantBuffer(
2609 ID3D10EffectVectorVariable
*iface
)
2611 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
2614 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsScalar(
2615 ID3D10EffectVectorVariable
*iface
)
2617 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
2620 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsVector(
2621 ID3D10EffectVectorVariable
*iface
)
2623 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
2626 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsMatrix(
2627 ID3D10EffectVectorVariable
*iface
)
2629 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
2632 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsString(
2633 ID3D10EffectVectorVariable
*iface
)
2635 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
2638 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsShaderResource(
2639 ID3D10EffectVectorVariable
*iface
)
2641 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
2644 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsRenderTargetView(
2645 ID3D10EffectVectorVariable
*iface
)
2647 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
2650 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsDepthStencilView(
2651 ID3D10EffectVectorVariable
*iface
)
2653 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
2656 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsConstantBuffer(
2657 ID3D10EffectVectorVariable
*iface
)
2659 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
2662 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsShader(
2663 ID3D10EffectVectorVariable
*iface
)
2665 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
2668 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsBlend(
2669 ID3D10EffectVectorVariable
*iface
)
2671 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
2674 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsDepthStencil(
2675 ID3D10EffectVectorVariable
*iface
)
2677 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
2680 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsRasterizer(
2681 ID3D10EffectVectorVariable
*iface
)
2683 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
2686 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsSampler(
2687 ID3D10EffectVectorVariable
*iface
)
2689 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
2692 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable
*iface
,
2693 void *data
, UINT offset
, UINT count
)
2695 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
2698 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable
*iface
,
2699 void *data
, UINT offset
, UINT count
)
2701 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
2704 /* ID3D10EffectVectorVariable methods */
2706 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable
*iface
,
2709 FIXME("iface %p, value %p stub!\n", iface
, value
);
2714 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable
*iface
,
2717 FIXME("iface %p, value %p stub!\n", iface
, value
);
2722 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable
*iface
,
2725 FIXME("iface %p, value %p stub!\n", iface
, value
);
2730 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable
*iface
,
2733 FIXME("iface %p, value %p stub!\n", iface
, value
);
2738 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable
*iface
,
2741 FIXME("iface %p, value %p stub!\n", iface
, value
);
2746 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable
*iface
,
2749 FIXME("iface %p, value %p stub!\n", iface
, value
);
2754 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable
*iface
,
2755 BOOL
*values
, UINT offset
, UINT count
)
2757 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2762 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable
*iface
,
2763 int *values
, UINT offset
, UINT count
)
2765 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2770 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable
*iface
,
2771 float *values
, UINT offset
, UINT count
)
2773 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2778 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable
*iface
,
2779 BOOL
*values
, UINT offset
, UINT count
)
2781 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2786 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable
*iface
,
2787 int *values
, UINT offset
, UINT count
)
2789 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2794 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable
*iface
,
2795 float *values
, UINT offset
, UINT count
)
2797 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2802 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl
=
2804 /* ID3D10EffectVariable methods */
2805 d3d10_effect_vector_variable_IsValid
,
2806 d3d10_effect_vector_variable_GetType
,
2807 d3d10_effect_vector_variable_GetDesc
,
2808 d3d10_effect_vector_variable_GetAnnotationByIndex
,
2809 d3d10_effect_vector_variable_GetAnnotationByName
,
2810 d3d10_effect_vector_variable_GetMemberByIndex
,
2811 d3d10_effect_vector_variable_GetMemberByName
,
2812 d3d10_effect_vector_variable_GetMemberBySemantic
,
2813 d3d10_effect_vector_variable_GetElement
,
2814 d3d10_effect_vector_variable_GetParentConstantBuffer
,
2815 d3d10_effect_vector_variable_AsScalar
,
2816 d3d10_effect_vector_variable_AsVector
,
2817 d3d10_effect_vector_variable_AsMatrix
,
2818 d3d10_effect_vector_variable_AsString
,
2819 d3d10_effect_vector_variable_AsShaderResource
,
2820 d3d10_effect_vector_variable_AsRenderTargetView
,
2821 d3d10_effect_vector_variable_AsDepthStencilView
,
2822 d3d10_effect_vector_variable_AsConstantBuffer
,
2823 d3d10_effect_vector_variable_AsShader
,
2824 d3d10_effect_vector_variable_AsBlend
,
2825 d3d10_effect_vector_variable_AsDepthStencil
,
2826 d3d10_effect_vector_variable_AsRasterizer
,
2827 d3d10_effect_vector_variable_AsSampler
,
2828 d3d10_effect_vector_variable_SetRawValue
,
2829 d3d10_effect_vector_variable_GetRawValue
,
2830 /* ID3D10EffectVectorVariable methods */
2831 d3d10_effect_vector_variable_SetBoolVector
,
2832 d3d10_effect_vector_variable_SetIntVector
,
2833 d3d10_effect_vector_variable_SetFloatVector
,
2834 d3d10_effect_vector_variable_GetBoolVector
,
2835 d3d10_effect_vector_variable_GetIntVector
,
2836 d3d10_effect_vector_variable_GetFloatVector
,
2837 d3d10_effect_vector_variable_SetBoolVectorArray
,
2838 d3d10_effect_vector_variable_SetIntVectorArray
,
2839 d3d10_effect_vector_variable_SetFloatVectorArray
,
2840 d3d10_effect_vector_variable_GetBoolVectorArray
,
2841 d3d10_effect_vector_variable_GetIntVectorArray
,
2842 d3d10_effect_vector_variable_GetFloatVectorArray
,
2845 /* ID3D10EffectVariable methods */
2847 static BOOL STDMETHODCALLTYPE
d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable
*iface
)
2849 TRACE("iface %p\n", iface
);
2851 return (struct d3d10_effect_variable
*)iface
!= &null_matrix_variable
;
2854 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetType(
2855 ID3D10EffectMatrixVariable
*iface
)
2857 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
2860 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable
*iface
,
2861 D3D10_EFFECT_VARIABLE_DESC
*desc
)
2863 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
2866 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetAnnotationByIndex(
2867 ID3D10EffectMatrixVariable
*iface
, UINT index
)
2869 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
2872 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetAnnotationByName(
2873 ID3D10EffectMatrixVariable
*iface
, LPCSTR name
)
2875 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
2878 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMemberByIndex(
2879 ID3D10EffectMatrixVariable
*iface
, UINT index
)
2881 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
2884 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMemberByName(
2885 ID3D10EffectMatrixVariable
*iface
, LPCSTR name
)
2887 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
2890 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMemberBySemantic(
2891 ID3D10EffectMatrixVariable
*iface
, LPCSTR semantic
)
2893 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
2896 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetElement(
2897 ID3D10EffectMatrixVariable
*iface
, UINT index
)
2899 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
2902 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetParentConstantBuffer(
2903 ID3D10EffectMatrixVariable
*iface
)
2905 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
2908 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsScalar(
2909 ID3D10EffectMatrixVariable
*iface
)
2911 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
2914 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsVector(
2915 ID3D10EffectMatrixVariable
*iface
)
2917 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
2920 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsMatrix(
2921 ID3D10EffectMatrixVariable
*iface
)
2923 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
2926 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsString(
2927 ID3D10EffectMatrixVariable
*iface
)
2929 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
2932 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsShaderResource(
2933 ID3D10EffectMatrixVariable
*iface
)
2935 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
2938 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsRenderTargetView(
2939 ID3D10EffectMatrixVariable
*iface
)
2941 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
2944 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsDepthStencilView(
2945 ID3D10EffectMatrixVariable
*iface
)
2947 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
2950 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsConstantBuffer(
2951 ID3D10EffectMatrixVariable
*iface
)
2953 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
2956 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsShader(
2957 ID3D10EffectMatrixVariable
*iface
)
2959 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
2962 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsBlend(
2963 ID3D10EffectMatrixVariable
*iface
)
2965 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
2968 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsDepthStencil(
2969 ID3D10EffectMatrixVariable
*iface
)
2971 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
2974 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsRasterizer(
2975 ID3D10EffectMatrixVariable
*iface
)
2977 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
2980 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsSampler(
2981 ID3D10EffectMatrixVariable
*iface
)
2983 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
2986 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable
*iface
,
2987 void *data
, UINT offset
, UINT count
)
2989 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
2992 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable
*iface
,
2993 void *data
, UINT offset
, UINT count
)
2995 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
2998 /* ID3D10EffectMatrixVariable methods */
3000 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable
*iface
,
3003 FIXME("iface %p, data %p stub!\n", iface
, data
);
3008 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable
*iface
,
3011 FIXME("iface %p, data %p stub!\n", iface
, data
);
3016 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable
*iface
,
3017 float *data
, UINT offset
, UINT count
)
3019 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
3024 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable
*iface
,
3025 float *data
, UINT offset
, UINT count
)
3027 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
3032 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable
*iface
,
3035 FIXME("iface %p, data %p stub!\n", iface
, data
);
3040 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable
*iface
,
3043 FIXME("iface %p, data %p stub!\n", iface
, data
);
3048 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable
*iface
,
3049 float *data
, UINT offset
, UINT count
)
3051 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
3056 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable
*iface
,
3057 float *data
, UINT offset
, UINT count
)
3059 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
3065 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl
=
3067 /* ID3D10EffectVariable methods */
3068 d3d10_effect_matrix_variable_IsValid
,
3069 d3d10_effect_matrix_variable_GetType
,
3070 d3d10_effect_matrix_variable_GetDesc
,
3071 d3d10_effect_matrix_variable_GetAnnotationByIndex
,
3072 d3d10_effect_matrix_variable_GetAnnotationByName
,
3073 d3d10_effect_matrix_variable_GetMemberByIndex
,
3074 d3d10_effect_matrix_variable_GetMemberByName
,
3075 d3d10_effect_matrix_variable_GetMemberBySemantic
,
3076 d3d10_effect_matrix_variable_GetElement
,
3077 d3d10_effect_matrix_variable_GetParentConstantBuffer
,
3078 d3d10_effect_matrix_variable_AsScalar
,
3079 d3d10_effect_matrix_variable_AsVector
,
3080 d3d10_effect_matrix_variable_AsMatrix
,
3081 d3d10_effect_matrix_variable_AsString
,
3082 d3d10_effect_matrix_variable_AsShaderResource
,
3083 d3d10_effect_matrix_variable_AsRenderTargetView
,
3084 d3d10_effect_matrix_variable_AsDepthStencilView
,
3085 d3d10_effect_matrix_variable_AsConstantBuffer
,
3086 d3d10_effect_matrix_variable_AsShader
,
3087 d3d10_effect_matrix_variable_AsBlend
,
3088 d3d10_effect_matrix_variable_AsDepthStencil
,
3089 d3d10_effect_matrix_variable_AsRasterizer
,
3090 d3d10_effect_matrix_variable_AsSampler
,
3091 d3d10_effect_matrix_variable_SetRawValue
,
3092 d3d10_effect_matrix_variable_GetRawValue
,
3093 /* ID3D10EffectMatrixVariable methods */
3094 d3d10_effect_matrix_variable_SetMatrix
,
3095 d3d10_effect_matrix_variable_GetMatrix
,
3096 d3d10_effect_matrix_variable_SetMatrixArray
,
3097 d3d10_effect_matrix_variable_GetMatrixArray
,
3098 d3d10_effect_matrix_variable_SetMatrixTranspose
,
3099 d3d10_effect_matrix_variable_GetMatrixTranspose
,
3100 d3d10_effect_matrix_variable_SetMatrixTransposeArray
,
3101 d3d10_effect_matrix_variable_GetMatrixTransposeArray
,
3104 static BOOL STDMETHODCALLTYPE
d3d10_effect_type_IsValid(ID3D10EffectType
*iface
)
3106 FIXME("iface %p stub!\n", iface
);
3111 static HRESULT STDMETHODCALLTYPE
d3d10_effect_type_GetDesc(ID3D10EffectType
*iface
, D3D10_EFFECT_TYPE_DESC
*desc
)
3113 struct d3d10_effect_type
*This
= (struct d3d10_effect_type
*)iface
;
3115 TRACE("iface %p, desc %p\n", iface
, desc
);
3117 if (!desc
) return E_INVALIDARG
;
3119 desc
->TypeName
= This
->name
;
3120 desc
->Class
= This
->type_class
;
3121 desc
->Type
= This
->basetype
;
3122 desc
->Elements
= This
->element_count
;
3123 desc
->Members
= This
->member_count
;
3124 desc
->Rows
= This
->row_count
;
3125 desc
->Columns
= This
->column_count
;
3126 desc
->PackedSize
= This
->size_packed
;
3127 desc
->UnpackedSize
= This
->size_unpacked
;
3128 desc
->Stride
= This
->stride
;
3133 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType
*iface
,
3136 FIXME("iface %p, index %u stub!\n", iface
, index
);
3141 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType
*iface
,
3144 FIXME("iface %p, name %s stub!\n", iface
, debugstr_a(name
));
3149 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType
*iface
,
3152 FIXME("iface %p, semantic %s stub!\n", iface
, debugstr_a(semantic
));
3157 static LPCSTR STDMETHODCALLTYPE
d3d10_effect_type_GetMemberName(ID3D10EffectType
*iface
, UINT index
)
3159 FIXME("iface %p, index %u stub!\n", iface
, index
);
3164 static LPCSTR STDMETHODCALLTYPE
d3d10_effect_type_GetMemberSemantic(ID3D10EffectType
*iface
, UINT index
)
3166 FIXME("iface %p, index %u stub!\n", iface
, index
);
3171 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl
=
3173 /* ID3D10EffectType */
3174 d3d10_effect_type_IsValid
,
3175 d3d10_effect_type_GetDesc
,
3176 d3d10_effect_type_GetMemberTypeByIndex
,
3177 d3d10_effect_type_GetMemberTypeByName
,
3178 d3d10_effect_type_GetMemberTypeBySemantic
,
3179 d3d10_effect_type_GetMemberName
,
3180 d3d10_effect_type_GetMemberSemantic
,