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[wine/hacks.git] / dlls / wined3d / wined3d_private_types.h
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1 /*
2 * Direct3D wine internal header: D3D equivalent types
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_WINED3D_TYPES_INTERNAL_H
24 #define __WINE_WINED3D_TYPES_INTERNAL_H
26 /* WineD3D pixel format flags */
27 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
28 #define WINED3DFMT_FLAG_FILTERING 0x2
29 #define WINED3DFMT_FLAG_DEPTH 0x4
30 #define WINED3DFMT_FLAG_STENCIL 0x8
31 #define WINED3DFMT_FLAG_RENDERTARGET 0x10
32 #define WINED3DFMT_FLAG_FOURCC 0x20
34 /** DCL sampler texture type **/
35 #define WINED3DSP_TEXTURETYPE_SHIFT 27
36 #define WINED3DSP_TEXTURETYPE_MASK 0x78000000
38 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE {
39 WINED3DSTT_UNKNOWN = 0 << WINED3DSP_TEXTURETYPE_SHIFT,
40 WINED3DSTT_1D = 1 << WINED3DSP_TEXTURETYPE_SHIFT,
41 WINED3DSTT_2D = 2 << WINED3DSP_TEXTURETYPE_SHIFT,
42 WINED3DSTT_CUBE = 3 << WINED3DSP_TEXTURETYPE_SHIFT,
43 WINED3DSTT_VOLUME = 4 << WINED3DSP_TEXTURETYPE_SHIFT,
45 WINED3DSTT_FORCE_DWORD = 0x7FFFFFFF
46 } WINED3DSAMPLER_TEXTURE_TYPE;
48 /** Register types **/
49 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE {
50 WINED3DSPR_TEMP = 0,
51 WINED3DSPR_INPUT = 1,
52 WINED3DSPR_CONST = 2,
53 WINED3DSPR_ADDR = 3,
54 WINED3DSPR_TEXTURE = 3,
55 WINED3DSPR_RASTOUT = 4,
56 WINED3DSPR_ATTROUT = 5,
57 WINED3DSPR_TEXCRDOUT = 6,
58 WINED3DSPR_OUTPUT = 6,
59 WINED3DSPR_CONSTINT = 7,
60 WINED3DSPR_COLOROUT = 8,
61 WINED3DSPR_DEPTHOUT = 9,
62 WINED3DSPR_SAMPLER = 10,
63 WINED3DSPR_CONST2 = 11,
64 WINED3DSPR_CONST3 = 12,
65 WINED3DSPR_CONST4 = 13,
66 WINED3DSPR_CONSTBOOL = 14,
67 WINED3DSPR_LOOP = 15,
68 WINED3DSPR_TEMPFLOAT16 = 16,
69 WINED3DSPR_MISCTYPE = 17,
70 WINED3DSPR_LABEL = 18,
71 WINED3DSPR_PREDICATE = 19,
73 WINED3DSPR_FORCE_DWORD = 0x7FFFFFFF
74 } WINED3DSHADER_PARAM_REGISTER_TYPE;
76 /* RASTOUT register offsets */
77 typedef enum _WINED3DVS_RASTOUT_OFFSETS {
78 WINED3DSRO_POSITION = 0,
79 WINED3DSRO_FOG = 1,
80 WINED3DSRO_POINT_SIZE = 2,
82 WINED3DSRO_FORCE_DWORD = 0x7FFFFFFF
83 } WINED3DVS_RASTOUT_OFFSETS;
85 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
87 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE {
88 WINED3DSPSM_NONE = 0,
89 WINED3DSPSM_NEG = 1,
90 WINED3DSPSM_BIAS = 2,
91 WINED3DSPSM_BIASNEG = 3,
92 WINED3DSPSM_SIGN = 4,
93 WINED3DSPSM_SIGNNEG = 5,
94 WINED3DSPSM_COMP = 6,
95 WINED3DSPSM_X2 = 7,
96 WINED3DSPSM_X2NEG = 8,
97 WINED3DSPSM_DZ = 9,
98 WINED3DSPSM_DW = 10,
99 WINED3DSPSM_ABS = 11,
100 WINED3DSPSM_ABSNEG = 12,
101 WINED3DSPSM_NOT = 13,
103 WINED3DSPSM_FORCE_DWORD = 0x7FFFFFFF
104 } WINED3DSHADER_PARAM_SRCMOD_TYPE;
106 /** Destination register modifiers **/
107 #define WINED3DSP_WRITEMASK_0 0x00010000 /* .x r */
108 #define WINED3DSP_WRITEMASK_1 0x00020000 /* .y g */
109 #define WINED3DSP_WRITEMASK_2 0x00040000 /* .z b */
110 #define WINED3DSP_WRITEMASK_3 0x00080000 /* .w a */
111 #define WINED3DSP_WRITEMASK_ALL 0x000F0000 /* all */
113 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE {
114 WINED3DSPDM_NONE = 0,
115 WINED3DSPDM_SATURATE = 1,
116 WINED3DSPDM_PARTIALPRECISION = 2,
117 WINED3DSPDM_MSAMPCENTROID = 4,
119 WINED3DSPDM_FORCE_DWORD = 0x7FFFFFFF
120 } WINED3DSHADER_PARAM_DSTMOD_TYPE;
122 /** Opcode types */
123 typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE {
124 WINED3DSIO_NOP = 0,
125 WINED3DSIO_MOV = 1,
126 WINED3DSIO_ADD = 2,
127 WINED3DSIO_SUB = 3,
128 WINED3DSIO_MAD = 4,
129 WINED3DSIO_MUL = 5,
130 WINED3DSIO_RCP = 6,
131 WINED3DSIO_RSQ = 7,
132 WINED3DSIO_DP3 = 8,
133 WINED3DSIO_DP4 = 9,
134 WINED3DSIO_MIN = 10,
135 WINED3DSIO_MAX = 11,
136 WINED3DSIO_SLT = 12,
137 WINED3DSIO_SGE = 13,
138 WINED3DSIO_EXP = 14,
139 WINED3DSIO_LOG = 15,
140 WINED3DSIO_LIT = 16,
141 WINED3DSIO_DST = 17,
142 WINED3DSIO_LRP = 18,
143 WINED3DSIO_FRC = 19,
144 WINED3DSIO_M4x4 = 20,
145 WINED3DSIO_M4x3 = 21,
146 WINED3DSIO_M3x4 = 22,
147 WINED3DSIO_M3x3 = 23,
148 WINED3DSIO_M3x2 = 24,
149 WINED3DSIO_CALL = 25,
150 WINED3DSIO_CALLNZ = 26,
151 WINED3DSIO_LOOP = 27,
152 WINED3DSIO_RET = 28,
153 WINED3DSIO_ENDLOOP = 29,
154 WINED3DSIO_LABEL = 30,
155 WINED3DSIO_DCL = 31,
156 WINED3DSIO_POW = 32,
157 WINED3DSIO_CRS = 33,
158 WINED3DSIO_SGN = 34,
159 WINED3DSIO_ABS = 35,
160 WINED3DSIO_NRM = 36,
161 WINED3DSIO_SINCOS = 37,
162 WINED3DSIO_REP = 38,
163 WINED3DSIO_ENDREP = 39,
164 WINED3DSIO_IF = 40,
165 WINED3DSIO_IFC = 41,
166 WINED3DSIO_ELSE = 42,
167 WINED3DSIO_ENDIF = 43,
168 WINED3DSIO_BREAK = 44,
169 WINED3DSIO_BREAKC = 45,
170 WINED3DSIO_MOVA = 46,
171 WINED3DSIO_DEFB = 47,
172 WINED3DSIO_DEFI = 48,
174 WINED3DSIO_TEXCOORD = 64,
175 WINED3DSIO_TEXKILL = 65,
176 WINED3DSIO_TEX = 66,
177 WINED3DSIO_TEXBEM = 67,
178 WINED3DSIO_TEXBEML = 68,
179 WINED3DSIO_TEXREG2AR = 69,
180 WINED3DSIO_TEXREG2GB = 70,
181 WINED3DSIO_TEXM3x2PAD = 71,
182 WINED3DSIO_TEXM3x2TEX = 72,
183 WINED3DSIO_TEXM3x3PAD = 73,
184 WINED3DSIO_TEXM3x3TEX = 74,
185 WINED3DSIO_TEXM3x3DIFF = 75,
186 WINED3DSIO_TEXM3x3SPEC = 76,
187 WINED3DSIO_TEXM3x3VSPEC = 77,
188 WINED3DSIO_EXPP = 78,
189 WINED3DSIO_LOGP = 79,
190 WINED3DSIO_CND = 80,
191 WINED3DSIO_DEF = 81,
192 WINED3DSIO_TEXREG2RGB = 82,
193 WINED3DSIO_TEXDP3TEX = 83,
194 WINED3DSIO_TEXM3x2DEPTH = 84,
195 WINED3DSIO_TEXDP3 = 85,
196 WINED3DSIO_TEXM3x3 = 86,
197 WINED3DSIO_TEXDEPTH = 87,
198 WINED3DSIO_CMP = 88,
199 WINED3DSIO_BEM = 89,
200 WINED3DSIO_DP2ADD = 90,
201 WINED3DSIO_DSX = 91,
202 WINED3DSIO_DSY = 92,
203 WINED3DSIO_TEXLDD = 93,
204 WINED3DSIO_SETP = 94,
205 WINED3DSIO_TEXLDL = 95,
206 WINED3DSIO_BREAKP = 96,
208 WINED3DSIO_PHASE = 0xFFFD,
209 WINED3DSIO_COMMENT = 0xFFFE,
210 WINED3DSIO_END = 0XFFFF,
212 WINED3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
213 } WINED3DSHADER_INSTRUCTION_OPCODE_TYPE;
215 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
216 #define WINED3DSI_TEXLD_PROJECT 1
217 #define WINED3DSI_TEXLD_BIAS 2
219 /** Shader version tokens, and shader end tokens **/
221 #define WINED3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
222 #define WINED3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
223 #define WINED3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
224 #define WINED3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
225 #define WINED3DPS_END() 0x0000FFFF
226 #define WINED3DVS_END() 0x0000FFFF
228 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
229 #define WINED3DCREATE_MULTITHREADED 0x00000004
231 #endif