push 014043c4937c940c54cd1214c96e33a3b3c8cf7d
[wine/hacks.git] / dlls / d3d9 / device.c
blob4eade046d36bc2d57a497957b9b92fffc9b45841
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
33 if (IsEqualGUID(riid, &IID_IUnknown)
34 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
35 IUnknown_AddRef(iface);
36 *ppobj = This;
37 return S_OK;
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41 *ppobj = NULL;
42 return E_NOINTERFACE;
45 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
46 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
49 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
51 return ref;
54 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
55 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
56 ULONG ref;
58 if (This->inDestruction) return 0;
59 ref = InterlockedDecrement(&This->ref);
61 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
63 if (ref == 0) {
64 unsigned i;
65 This->inDestruction = TRUE;
67 EnterCriticalSection(&d3d9_cs);
68 for(i = 0; i < This->numConvertedDecls; i++) {
69 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
70 * device
72 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
74 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
76 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
77 IWineD3DDevice_Release(This->WineD3DDevice);
78 LeaveCriticalSection(&d3d9_cs);
79 HeapFree(GetProcessHeap(), 0, This);
81 return ref;
84 /* IDirect3DDevice Interface follow: */
85 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
86 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
87 HRESULT hr;
88 TRACE("(%p)\n", This);
90 EnterCriticalSection(&d3d9_cs);
91 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
92 LeaveCriticalSection(&d3d9_cs);
93 if(hr == WINED3D_OK && This->notreset) {
94 TRACE("D3D9 Device is marked not reset\n");
95 hr = D3DERR_DEVICENOTRESET;
98 return hr;
101 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
102 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
103 HRESULT hr;
104 TRACE("(%p) Relay\n", This);
106 EnterCriticalSection(&d3d9_cs);
107 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
108 LeaveCriticalSection(&d3d9_cs);
109 return hr;
112 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
113 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
114 HRESULT hr;
115 TRACE("(%p) : Relay\n", This);
117 EnterCriticalSection(&d3d9_cs);
118 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
119 LeaveCriticalSection(&d3d9_cs);
120 return hr;
123 HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
124 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
125 HRESULT hr = D3D_OK;
126 IWineD3D* pWineD3D;
128 TRACE("(%p) Relay\n", This);
130 if (NULL == ppD3D9) {
131 return D3DERR_INVALIDCALL;
134 EnterCriticalSection(&d3d9_cs);
135 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
136 if (hr == D3D_OK && pWineD3D != NULL)
138 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
139 IWineD3D_Release(pWineD3D);
140 } else {
141 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
142 *ppD3D9 = NULL;
144 TRACE("(%p) returning %p\n", This, *ppD3D9);
145 LeaveCriticalSection(&d3d9_cs);
146 return hr;
149 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
150 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
151 HRESULT hrc = D3D_OK;
152 WINED3DCAPS *pWineCaps;
154 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
155 if(NULL == pCaps){
156 return D3DERR_INVALIDCALL;
158 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
159 if(pWineCaps == NULL){
160 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
163 memset(pCaps, 0, sizeof(*pCaps));
164 D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
165 EnterCriticalSection(&d3d9_cs);
166 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
167 LeaveCriticalSection(&d3d9_cs);
168 HeapFree(GetProcessHeap(), 0, pWineCaps);
170 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
171 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
173 filter_caps(pCaps);
175 TRACE("Returning %p %p\n", This, pCaps);
176 return hrc;
179 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
180 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
181 HRESULT hr;
182 TRACE("(%p) Relay\n", This);
184 EnterCriticalSection(&d3d9_cs);
185 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
186 LeaveCriticalSection(&d3d9_cs);
187 return hr;
190 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
191 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
192 HRESULT hr;
193 TRACE("(%p) Relay\n", This);
195 EnterCriticalSection(&d3d9_cs);
196 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
197 LeaveCriticalSection(&d3d9_cs);
198 return hr;
201 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
202 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
203 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
204 HRESULT hr;
206 TRACE("(%p) Relay\n", This);
207 if(!pCursorBitmap) {
208 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
209 return WINED3DERR_INVALIDCALL;
212 EnterCriticalSection(&d3d9_cs);
213 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
214 LeaveCriticalSection(&d3d9_cs);
215 return hr;
218 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
219 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
220 TRACE("(%p) Relay\n", This);
222 EnterCriticalSection(&d3d9_cs);
223 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
224 LeaveCriticalSection(&d3d9_cs);
227 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
228 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
229 BOOL ret;
230 TRACE("(%p) Relay\n", This);
232 EnterCriticalSection(&d3d9_cs);
233 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
234 LeaveCriticalSection(&d3d9_cs);
235 return ret;
238 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
239 BOOL *resources_ok = (BOOL *) data;
240 WINED3DRESOURCETYPE type;
241 HRESULT ret = S_OK;
242 WINED3DSURFACE_DESC surface_desc;
243 WINED3DVOLUME_DESC volume_desc;
244 WINED3DINDEXBUFFER_DESC index_desc;
245 WINED3DVERTEXBUFFER_DESC vertex_desc;
246 WINED3DFORMAT dummy_format;
247 DWORD dummy_dword;
248 WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
249 IUnknown *parent;
251 type = IWineD3DResource_GetType(resource);
252 switch(type) {
253 case WINED3DRTYPE_SURFACE:
254 surface_desc.Format = &dummy_format;
255 surface_desc.Type = &type;
256 surface_desc.Usage = &dummy_dword;
257 surface_desc.Pool = &pool;
258 surface_desc.Size = &dummy_dword;
259 surface_desc.MultiSampleType = &dummy_dword;
260 surface_desc.MultiSampleQuality = &dummy_dword;
261 surface_desc.Width = &dummy_dword;
262 surface_desc.Height = &dummy_dword;
264 IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
265 break;
267 case WINED3DRTYPE_VOLUME:
268 volume_desc.Format = &dummy_format;
269 volume_desc.Type = &type;
270 volume_desc.Usage = &dummy_dword;
271 volume_desc.Pool = &pool;
272 volume_desc.Size = &dummy_dword;
273 volume_desc.Width = &dummy_dword;
274 volume_desc.Height = &dummy_dword;
275 volume_desc.Depth = &dummy_dword;
276 IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
277 break;
279 case WINED3DRTYPE_INDEXBUFFER:
280 IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer *) resource, &index_desc);
281 pool = index_desc.Pool;
282 break;
284 case WINED3DRTYPE_VERTEXBUFFER:
285 IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer *) resource, &vertex_desc);
286 pool = vertex_desc.Pool;
287 break;
289 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
290 * is a D3DPOOL_DEFAULT surface or volume as well
292 default:
293 break;
296 if(pool == WINED3DPOOL_DEFAULT) {
297 IWineD3DResource_GetParent(resource, &parent);
298 if(IUnknown_Release(parent) == 0) {
299 TRACE("Parent %p is an implicit resource with ref 0\n", parent);
300 } else {
301 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
302 ret = S_FALSE;
303 *resources_ok = FALSE;
306 IWineD3DResource_Release(resource);
308 return ret;
311 static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
312 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
313 WINED3DPRESENT_PARAMETERS localParameters;
314 HRESULT hr;
315 BOOL resources_ok = TRUE;
316 UINT i;
318 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
320 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
321 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
322 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
323 * make use of the hidden reference and destroys the objects.
325 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
326 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
328 IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL);
329 for(i = 0; i < 16; i++) {
330 IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
332 for(i = 0; i < 16; i++) {
333 IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
336 IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
337 if(!resources_ok) {
338 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
339 This->notreset = TRUE;
340 return WINED3DERR_INVALIDCALL;
343 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
344 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
345 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
346 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
347 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
348 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
349 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
350 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
351 localParameters.Windowed = pPresentationParameters->Windowed;
352 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
353 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
354 localParameters.Flags = pPresentationParameters->Flags;
355 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
356 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
358 EnterCriticalSection(&d3d9_cs);
359 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
360 LeaveCriticalSection(&d3d9_cs);
361 if(FAILED(hr)) {
362 This->notreset = TRUE;
364 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
365 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
366 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
367 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
368 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
369 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
370 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
371 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
372 pPresentationParameters->Windowed = localParameters.Windowed;
373 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
374 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
375 pPresentationParameters->Flags = localParameters.Flags;
376 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
377 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
378 } else {
379 This->notreset = FALSE;
382 return hr;
385 static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
386 pDirtyRegion) {
387 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
388 HRESULT hr;
389 TRACE("(%p) Relay\n", This);
391 EnterCriticalSection(&d3d9_cs);
392 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
393 LeaveCriticalSection(&d3d9_cs);
394 return hr;
397 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
398 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
399 IWineD3DSurface *retSurface = NULL;
400 HRESULT rc = D3D_OK;
402 TRACE("(%p) Relay\n", This);
404 EnterCriticalSection(&d3d9_cs);
405 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
406 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
407 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
408 IWineD3DSurface_Release(retSurface);
410 LeaveCriticalSection(&d3d9_cs);
411 return rc;
413 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
414 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
415 HRESULT hr;
416 TRACE("(%p) Relay\n", This);
418 EnterCriticalSection(&d3d9_cs);
419 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
420 LeaveCriticalSection(&d3d9_cs);
421 return hr;
424 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
425 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
426 HRESULT hr;
427 TRACE("(%p) Relay\n", This);
429 EnterCriticalSection(&d3d9_cs);
430 hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
431 LeaveCriticalSection(&d3d9_cs);
432 return hr;
435 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
437 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
438 TRACE("(%p) Relay\n", This);
440 EnterCriticalSection(&d3d9_cs);
441 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
442 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
443 LeaveCriticalSection(&d3d9_cs);
446 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
447 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
448 TRACE("(%p) Relay\n", This);
450 EnterCriticalSection(&d3d9_cs);
451 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
452 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
453 LeaveCriticalSection(&d3d9_cs);
457 static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
458 HRESULT hrc;
459 IDirect3DSurface9Impl *object;
460 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
461 TRACE("(%p) Relay\n", This);
463 if(MultisampleQuality > 0){
464 FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
466 MultisampleQuality
467 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
470 MultisampleQuality=0;
472 /*FIXME: Check MAX bounds of MultisampleQuality*/
474 /* Allocate the storage for the device */
475 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
476 if (NULL == object) {
477 FIXME("Allocation of memory failed\n");
478 return D3DERR_OUTOFVIDEOMEMORY;
481 object->lpVtbl = &Direct3DSurface9_Vtbl;
482 object->ref = 1;
484 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
486 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
488 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
490 /* free up object */
491 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
492 HeapFree(GetProcessHeap(), 0, object);
493 } else {
494 IUnknown_AddRef(iface);
495 object->parentDevice = iface;
496 TRACE("(%p) : Created surface %p\n", This, object);
497 *ppSurface = (LPDIRECT3DSURFACE9) object;
499 return hrc;
504 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
505 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
506 DWORD MultisampleQuality, BOOL Lockable,
507 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
508 HRESULT hr;
509 TRACE("Relay\n");
511 /* Is this correct? */
512 EnterCriticalSection(&d3d9_cs);
513 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
514 LeaveCriticalSection(&d3d9_cs);
515 return hr;
518 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
519 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
520 DWORD MultisampleQuality, BOOL Discard,
521 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
522 HRESULT hr;
523 TRACE("Relay\n");
525 EnterCriticalSection(&d3d9_cs);
526 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
527 ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
528 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
529 LeaveCriticalSection(&d3d9_cs);
530 return hr;
534 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
535 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
536 HRESULT hr;
537 TRACE("(%p) Relay\n" , This);
539 EnterCriticalSection(&d3d9_cs);
540 hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
541 LeaveCriticalSection(&d3d9_cs);
542 return hr;
545 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
546 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
547 HRESULT hr;
548 TRACE("(%p) Relay\n" , This);
550 EnterCriticalSection(&d3d9_cs);
551 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
552 LeaveCriticalSection(&d3d9_cs);
553 return hr;
556 /* This isn't in MSDN!
557 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
558 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
559 FIXME("(%p) : stub\n", This);
560 return D3D_OK;
564 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
565 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
566 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
567 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
568 HRESULT hr;
569 TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
571 EnterCriticalSection(&d3d9_cs);
572 hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
573 LeaveCriticalSection(&d3d9_cs);
574 return hr;
577 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
578 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
579 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
580 HRESULT hr;
581 TRACE("(%p) Relay\n" , This);
583 EnterCriticalSection(&d3d9_cs);
584 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
585 LeaveCriticalSection(&d3d9_cs);
586 return hr;
589 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
590 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
591 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
592 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
593 HRESULT hr;
595 TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
596 EnterCriticalSection(&d3d9_cs);
597 hr = IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter);
598 LeaveCriticalSection(&d3d9_cs);
599 return hr;
602 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
603 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
604 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
605 HRESULT hr;
606 TRACE("(%p) Relay\n" , This);
608 /* Note: D3DRECT is compatible with WINED3DRECT */
609 EnterCriticalSection(&d3d9_cs);
610 hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
611 LeaveCriticalSection(&d3d9_cs);
612 return hr;
615 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
616 HRESULT hr;
617 TRACE("Relay\n");
618 if(Pool == D3DPOOL_MANAGED ){
619 FIXME("Attempting to create a managed offscreen plain surface\n");
620 return D3DERR_INVALIDCALL;
622 /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
624 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
625 but then...
626 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
627 Why, their always lockable?
628 should I change the usage to dynamic?
630 EnterCriticalSection(&d3d9_cs);
631 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
632 LeaveCriticalSection(&d3d9_cs);
633 return hr;
636 /* TODO: move to wineD3D */
637 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
638 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
639 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
640 HRESULT hr;
641 TRACE("(%p) Relay\n" , This);
643 EnterCriticalSection(&d3d9_cs);
644 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
645 LeaveCriticalSection(&d3d9_cs);
646 return hr;
649 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
650 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
651 HRESULT hr = D3D_OK;
652 IWineD3DSurface *pRenderTarget;
654 TRACE("(%p) Relay\n" , This);
656 if (ppRenderTarget == NULL) {
657 return D3DERR_INVALIDCALL;
660 EnterCriticalSection(&d3d9_cs);
661 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
663 if (hr == D3D_OK && pRenderTarget != NULL) {
664 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
665 IWineD3DSurface_Release(pRenderTarget);
666 } else {
667 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
668 *ppRenderTarget = NULL;
670 LeaveCriticalSection(&d3d9_cs);
672 return hr;
675 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
676 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
677 IDirect3DSurface9Impl *pSurface;
678 HRESULT hr;
679 TRACE("(%p) Relay\n" , This);
681 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
682 EnterCriticalSection(&d3d9_cs);
683 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
684 LeaveCriticalSection(&d3d9_cs);
685 return hr;
688 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface) {
689 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
690 HRESULT hr = D3D_OK;
691 IWineD3DSurface *pZStencilSurface;
693 TRACE("(%p) Relay\n" , This);
694 if(ppZStencilSurface == NULL){
695 return D3DERR_INVALIDCALL;
698 EnterCriticalSection(&d3d9_cs);
699 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
700 if(hr == D3D_OK) {
701 if(pZStencilSurface != NULL){
702 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
703 IWineD3DSurface_Release(pZStencilSurface);
704 } else {
705 *ppZStencilSurface = NULL;
707 } else {
708 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
709 *ppZStencilSurface = NULL;
711 LeaveCriticalSection(&d3d9_cs);
712 return hr;
715 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
716 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
717 HRESULT hr;
718 TRACE("(%p) Relay\n" , This);
720 EnterCriticalSection(&d3d9_cs);
721 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
722 LeaveCriticalSection(&d3d9_cs);
723 return hr;
726 static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
727 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
728 HRESULT hr;
729 TRACE("(%p) Relay\n" , This);
731 EnterCriticalSection(&d3d9_cs);
732 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
733 LeaveCriticalSection(&d3d9_cs);
734 return hr;
737 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
738 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
739 HRESULT hr;
740 TRACE("(%p) Relay\n" , This);
742 /* Note: D3DRECT is compatible with WINED3DRECT */
743 EnterCriticalSection(&d3d9_cs);
744 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
745 LeaveCriticalSection(&d3d9_cs);
746 return hr;
749 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
750 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
751 HRESULT hr;
752 TRACE("(%p) Relay\n" , This);
754 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
755 EnterCriticalSection(&d3d9_cs);
756 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
757 LeaveCriticalSection(&d3d9_cs);
758 return hr;
761 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
762 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
763 TRACE("(%p) Relay\n" , This);
765 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
766 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
769 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
770 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
771 HRESULT hr;
772 TRACE("(%p) Relay\n" , This);
774 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
775 EnterCriticalSection(&d3d9_cs);
776 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
777 LeaveCriticalSection(&d3d9_cs);
778 return hr;
781 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
782 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
783 HRESULT hr;
784 TRACE("(%p) Relay\n" , This);
786 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
787 EnterCriticalSection(&d3d9_cs);
788 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
789 LeaveCriticalSection(&d3d9_cs);
790 return hr;
793 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
794 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
795 HRESULT hr;
796 TRACE("(%p) Relay\n" , This);
798 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
799 EnterCriticalSection(&d3d9_cs);
800 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
801 LeaveCriticalSection(&d3d9_cs);
802 return hr;
805 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
806 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
807 HRESULT hr;
808 TRACE("(%p) Relay\n" , This);
810 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
811 EnterCriticalSection(&d3d9_cs);
812 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
813 LeaveCriticalSection(&d3d9_cs);
814 return hr;
817 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
818 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
819 HRESULT hr;
820 TRACE("(%p) Relay\n" , This);
822 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
823 EnterCriticalSection(&d3d9_cs);
824 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
825 LeaveCriticalSection(&d3d9_cs);
826 return hr;
829 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
830 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
831 HRESULT hr;
832 TRACE("(%p) Relay\n" , This);
834 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
835 EnterCriticalSection(&d3d9_cs);
836 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
837 LeaveCriticalSection(&d3d9_cs);
838 return hr;
841 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
842 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
843 HRESULT hr;
844 TRACE("(%p) Relay\n" , This);
846 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
847 EnterCriticalSection(&d3d9_cs);
848 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
849 LeaveCriticalSection(&d3d9_cs);
850 return hr;
853 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
854 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
855 HRESULT hr;
856 TRACE("(%p) Relay\n" , This);
858 EnterCriticalSection(&d3d9_cs);
859 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
860 LeaveCriticalSection(&d3d9_cs);
861 return hr;
864 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
865 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
866 HRESULT hr;
867 TRACE("(%p) Relay\n" , This);
869 EnterCriticalSection(&d3d9_cs);
870 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
871 LeaveCriticalSection(&d3d9_cs);
872 return hr;
875 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
876 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
877 HRESULT hr;
878 TRACE("(%p) Relay\n" , This);
880 EnterCriticalSection(&d3d9_cs);
881 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
882 LeaveCriticalSection(&d3d9_cs);
883 return hr;
886 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
887 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
888 HRESULT hr;
889 TRACE("(%p) Relay\n" , This);
891 EnterCriticalSection(&d3d9_cs);
892 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
893 LeaveCriticalSection(&d3d9_cs);
894 return hr;
897 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
898 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
899 HRESULT hr;
900 TRACE("(%p) Relay\n" , This);
902 EnterCriticalSection(&d3d9_cs);
903 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
904 LeaveCriticalSection(&d3d9_cs);
905 return hr;
908 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
909 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
910 HRESULT hr;
911 TRACE("(%p) Relay\n" , This);
913 EnterCriticalSection(&d3d9_cs);
914 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
915 LeaveCriticalSection(&d3d9_cs);
916 return hr;
919 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
920 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
921 HRESULT hr;
922 TRACE("(%p) Relay\n" , This);
924 EnterCriticalSection(&d3d9_cs);
925 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
926 LeaveCriticalSection(&d3d9_cs);
927 return hr;
930 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
931 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
932 HRESULT hr;
933 TRACE("(%p) Relay\n" , This);
935 EnterCriticalSection(&d3d9_cs);
936 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
937 LeaveCriticalSection(&d3d9_cs);
938 return hr;
941 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
942 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
943 IWineD3DBaseTexture *retTexture = NULL;
944 HRESULT rc = D3D_OK;
946 TRACE("(%p) Relay\n" , This);
948 if(ppTexture == NULL){
949 return D3DERR_INVALIDCALL;
952 EnterCriticalSection(&d3d9_cs);
953 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
954 if (rc == D3D_OK && NULL != retTexture) {
955 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
956 IWineD3DBaseTexture_Release(retTexture);
957 }else{
958 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
959 *ppTexture = NULL;
961 LeaveCriticalSection(&d3d9_cs);
963 return rc;
966 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
967 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
968 HRESULT hr;
969 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
971 EnterCriticalSection(&d3d9_cs);
972 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
973 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
974 LeaveCriticalSection(&d3d9_cs);
975 return hr;
978 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
979 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
980 HRESULT hr;
981 TRACE("(%p) Relay\n" , This);
983 EnterCriticalSection(&d3d9_cs);
984 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
985 LeaveCriticalSection(&d3d9_cs);
986 return hr;
989 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
990 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
991 HRESULT hr;
992 TRACE("(%p) Relay\n" , This);
994 EnterCriticalSection(&d3d9_cs);
995 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
996 LeaveCriticalSection(&d3d9_cs);
997 return hr;
1000 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
1001 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1002 HRESULT hr;
1003 TRACE("(%p) Relay\n" , This);
1005 EnterCriticalSection(&d3d9_cs);
1006 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1007 LeaveCriticalSection(&d3d9_cs);
1008 return hr;
1011 static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1012 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1013 HRESULT hr;
1014 TRACE("(%p) Relay\n" , This);
1016 EnterCriticalSection(&d3d9_cs);
1017 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1018 LeaveCriticalSection(&d3d9_cs);
1019 return hr;
1022 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
1023 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1024 HRESULT hr;
1025 TRACE("(%p) Relay\n" , This);
1027 EnterCriticalSection(&d3d9_cs);
1028 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1029 LeaveCriticalSection(&d3d9_cs);
1030 return hr;
1033 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1034 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1035 HRESULT hr;
1036 TRACE("(%p) Relay\n" , This);
1038 EnterCriticalSection(&d3d9_cs);
1039 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1040 LeaveCriticalSection(&d3d9_cs);
1041 return hr;
1044 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1045 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1046 HRESULT hr;
1047 TRACE("(%p) Relay\n" , This);
1049 EnterCriticalSection(&d3d9_cs);
1050 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1051 LeaveCriticalSection(&d3d9_cs);
1052 return hr;
1055 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
1056 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1057 HRESULT hr;
1058 TRACE("(%p) Relay\n" , This);
1060 EnterCriticalSection(&d3d9_cs);
1061 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1062 LeaveCriticalSection(&d3d9_cs);
1063 return hr;
1066 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
1067 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1068 HRESULT hr;
1069 TRACE("(%p) Relay\n" , This);
1071 EnterCriticalSection(&d3d9_cs);
1072 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1073 LeaveCriticalSection(&d3d9_cs);
1074 return hr;
1077 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
1078 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1079 HRESULT hr;
1080 TRACE("(%p) Relay\n" , This);
1082 EnterCriticalSection(&d3d9_cs);
1083 hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1084 LeaveCriticalSection(&d3d9_cs);
1085 return hr;
1088 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
1089 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1090 HRESULT hr;
1091 TRACE("(%p) Relay\n" , This);
1093 EnterCriticalSection(&d3d9_cs);
1094 hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1095 LeaveCriticalSection(&d3d9_cs);
1096 return hr;
1099 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
1100 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1101 HRESULT hr;
1102 TRACE("(%p) Relay\n" , This);
1104 EnterCriticalSection(&d3d9_cs);
1105 hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1106 LeaveCriticalSection(&d3d9_cs);
1107 return hr;
1110 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
1111 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1112 HRESULT hr;
1113 TRACE("(%p) Relay\n" , This);
1115 EnterCriticalSection(&d3d9_cs);
1116 hr = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1117 LeaveCriticalSection(&d3d9_cs);
1118 return hr;
1121 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
1122 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1123 HRESULT hr;
1124 TRACE("(%p) Relay\n" , This);
1126 EnterCriticalSection(&d3d9_cs);
1127 hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1128 LeaveCriticalSection(&d3d9_cs);
1129 return hr;
1132 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
1133 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1134 HRESULT hr;
1135 TRACE("(%p) Relay\n" , This);
1137 EnterCriticalSection(&d3d9_cs);
1138 hr = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1139 LeaveCriticalSection(&d3d9_cs);
1140 return hr;
1143 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1144 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1145 HRESULT hr;
1146 TRACE("(%p) Relay\n" , This);
1148 EnterCriticalSection(&d3d9_cs);
1149 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1150 LeaveCriticalSection(&d3d9_cs);
1151 return hr;
1154 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
1155 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1156 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1157 HRESULT hr;
1158 TRACE("(%p) Relay\n" , This);
1160 /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1161 EnterCriticalSection(&d3d9_cs);
1162 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1163 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1164 LeaveCriticalSection(&d3d9_cs);
1165 return hr;
1168 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1169 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1170 HRESULT hr;
1171 TRACE("(%p) Relay\n" , This);
1173 EnterCriticalSection(&d3d9_cs);
1174 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1175 LeaveCriticalSection(&d3d9_cs);
1176 return hr;
1179 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1180 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1181 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1182 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1183 HRESULT hr;
1184 TRACE("(%p) Relay\n" , This);
1186 EnterCriticalSection(&d3d9_cs);
1187 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1188 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1189 LeaveCriticalSection(&d3d9_cs);
1190 return hr;
1193 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1194 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1195 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1196 HRESULT hr;
1197 TRACE("(%p) Relay\n" , This);
1199 EnterCriticalSection(&d3d9_cs);
1200 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags);
1201 LeaveCriticalSection(&d3d9_cs);
1202 return hr;
1205 IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1206 HRESULT hr;
1207 D3DVERTEXELEMENT9* elements = NULL;
1208 IDirect3DVertexDeclaration9* pDecl = NULL;
1209 int p, low, high; /* deliberately signed */
1210 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
1212 TRACE("Searching for declaration for fvf %08x... ", fvf);
1214 low = 0;
1215 high = This->numConvertedDecls - 1;
1216 while(low <= high) {
1217 p = (low + high) >> 1;
1218 TRACE("%d ", p);
1219 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1220 TRACE("found %p\n", convertedDecls[p]);
1221 return convertedDecls[p];
1222 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1223 low = p + 1;
1224 } else {
1225 high = p - 1;
1228 TRACE("not found. Creating and inserting at position %d.\n", low);
1230 hr = vdecl_convert_fvf(fvf, &elements);
1231 if (hr != S_OK) return NULL;
1233 hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9 *) This, elements, &pDecl);
1234 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1235 if (hr != S_OK) return NULL;
1237 if(This->declArraySize == This->numConvertedDecls) {
1238 int grow = max(This->declArraySize / 2, 8);
1239 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1240 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1241 if(!convertedDecls) {
1242 /* This will destroy it */
1243 IDirect3DVertexDeclaration9_Release(pDecl);
1244 return NULL;
1246 This->convertedDecls = convertedDecls;
1247 This->declArraySize += grow;
1250 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1251 convertedDecls[low] = pDecl;
1252 This->numConvertedDecls++;
1254 /* Will prevent the decl from being destroyed */
1255 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1256 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1258 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1259 return pDecl;
1262 HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
1263 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1264 HRESULT hr;
1265 TRACE("(%p) Relay\n" , This);
1267 EnterCriticalSection(&d3d9_cs);
1268 if (0 != FVF) {
1269 HRESULT hr;
1270 IDirect3DVertexDeclaration9* pDecl = getConvertedDecl(This, FVF);
1272 if(!pDecl) {
1273 /* Any situation when this should happen, except out of memory? */
1274 ERR("Failed to create a converted vertex declaration\n");
1275 LeaveCriticalSection(&d3d9_cs);
1276 return D3DERR_DRIVERINTERNALERROR;
1279 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
1280 if (hr != S_OK) {
1281 LeaveCriticalSection(&d3d9_cs);
1282 return hr;
1285 hr = IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
1286 LeaveCriticalSection(&d3d9_cs);
1288 return hr;
1291 HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
1292 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1293 HRESULT hr;
1294 TRACE("(%p) Relay\n" , This);
1296 EnterCriticalSection(&d3d9_cs);
1297 hr = IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
1298 LeaveCriticalSection(&d3d9_cs);
1299 return hr;
1302 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1303 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1304 HRESULT hr;
1305 TRACE("(%p) Relay\n" , This);
1307 EnterCriticalSection(&d3d9_cs);
1308 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1309 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
1310 OffsetInBytes, Stride);
1311 LeaveCriticalSection(&d3d9_cs);
1312 return hr;
1315 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1316 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1317 IWineD3DVertexBuffer *retStream = NULL;
1318 HRESULT rc = D3D_OK;
1320 TRACE("(%p) Relay\n" , This);
1322 if(pStream == NULL){
1323 return D3DERR_INVALIDCALL;
1326 EnterCriticalSection(&d3d9_cs);
1327 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1328 if (rc == D3D_OK && NULL != retStream) {
1329 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1330 IWineD3DVertexBuffer_Release(retStream);
1331 }else{
1332 if (rc != D3D_OK){
1333 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
1335 *pStream = NULL;
1337 LeaveCriticalSection(&d3d9_cs);
1339 return rc;
1342 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
1343 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1344 HRESULT hr;
1345 TRACE("(%p) Relay\n" , This);
1347 EnterCriticalSection(&d3d9_cs);
1348 hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1349 LeaveCriticalSection(&d3d9_cs);
1350 return hr;
1353 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
1354 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1355 HRESULT hr;
1356 TRACE("(%p) Relay\n" , This);
1358 EnterCriticalSection(&d3d9_cs);
1359 hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1360 LeaveCriticalSection(&d3d9_cs);
1361 return hr;
1364 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
1365 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1366 HRESULT hr;
1367 TRACE("(%p) Relay\n", This);
1369 EnterCriticalSection(&d3d9_cs);
1370 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1371 pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1372 LeaveCriticalSection(&d3d9_cs);
1373 return hr;
1376 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
1377 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1378 IWineD3DIndexBuffer *retIndexData = NULL;
1379 HRESULT rc = D3D_OK;
1381 TRACE("(%p) Relay\n", This);
1383 if(ppIndexData == NULL){
1384 return D3DERR_INVALIDCALL;
1387 EnterCriticalSection(&d3d9_cs);
1388 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1389 if (SUCCEEDED(rc) && retIndexData) {
1390 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1391 IWineD3DIndexBuffer_Release(retIndexData);
1392 } else {
1393 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1394 *ppIndexData = NULL;
1396 LeaveCriticalSection(&d3d9_cs);
1397 return rc;
1400 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1401 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1402 HRESULT hr;
1403 TRACE("(%p) Relay\n", This);
1405 EnterCriticalSection(&d3d9_cs);
1406 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1407 LeaveCriticalSection(&d3d9_cs);
1408 return hr;
1411 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1412 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1413 HRESULT hr;
1414 TRACE("(%p) Relay\n", This);
1416 EnterCriticalSection(&d3d9_cs);
1417 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1418 LeaveCriticalSection(&d3d9_cs);
1419 return hr;
1422 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
1423 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1424 HRESULT hr;
1425 TRACE("(%p) Relay\n", This);
1427 EnterCriticalSection(&d3d9_cs);
1428 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1429 LeaveCriticalSection(&d3d9_cs);
1430 return hr;
1433 const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
1435 /* IUnknown */
1436 IDirect3DDevice9Impl_QueryInterface,
1437 IDirect3DDevice9Impl_AddRef,
1438 IDirect3DDevice9Impl_Release,
1439 /* IDirect3DDevice9 */
1440 IDirect3DDevice9Impl_TestCooperativeLevel,
1441 IDirect3DDevice9Impl_GetAvailableTextureMem,
1442 IDirect3DDevice9Impl_EvictManagedResources,
1443 IDirect3DDevice9Impl_GetDirect3D,
1444 IDirect3DDevice9Impl_GetDeviceCaps,
1445 IDirect3DDevice9Impl_GetDisplayMode,
1446 IDirect3DDevice9Impl_GetCreationParameters,
1447 IDirect3DDevice9Impl_SetCursorProperties,
1448 IDirect3DDevice9Impl_SetCursorPosition,
1449 IDirect3DDevice9Impl_ShowCursor,
1450 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
1451 IDirect3DDevice9Impl_GetSwapChain,
1452 IDirect3DDevice9Impl_GetNumberOfSwapChains,
1453 IDirect3DDevice9Impl_Reset,
1454 IDirect3DDevice9Impl_Present,
1455 IDirect3DDevice9Impl_GetBackBuffer,
1456 IDirect3DDevice9Impl_GetRasterStatus,
1457 IDirect3DDevice9Impl_SetDialogBoxMode,
1458 IDirect3DDevice9Impl_SetGammaRamp,
1459 IDirect3DDevice9Impl_GetGammaRamp,
1460 IDirect3DDevice9Impl_CreateTexture,
1461 IDirect3DDevice9Impl_CreateVolumeTexture,
1462 IDirect3DDevice9Impl_CreateCubeTexture,
1463 IDirect3DDevice9Impl_CreateVertexBuffer,
1464 IDirect3DDevice9Impl_CreateIndexBuffer,
1465 IDirect3DDevice9Impl_CreateRenderTarget,
1466 IDirect3DDevice9Impl_CreateDepthStencilSurface,
1467 IDirect3DDevice9Impl_UpdateSurface,
1468 IDirect3DDevice9Impl_UpdateTexture,
1469 IDirect3DDevice9Impl_GetRenderTargetData,
1470 IDirect3DDevice9Impl_GetFrontBufferData,
1471 IDirect3DDevice9Impl_StretchRect,
1472 IDirect3DDevice9Impl_ColorFill,
1473 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
1474 IDirect3DDevice9Impl_SetRenderTarget,
1475 IDirect3DDevice9Impl_GetRenderTarget,
1476 IDirect3DDevice9Impl_SetDepthStencilSurface,
1477 IDirect3DDevice9Impl_GetDepthStencilSurface,
1478 IDirect3DDevice9Impl_BeginScene,
1479 IDirect3DDevice9Impl_EndScene,
1480 IDirect3DDevice9Impl_Clear,
1481 IDirect3DDevice9Impl_SetTransform,
1482 IDirect3DDevice9Impl_GetTransform,
1483 IDirect3DDevice9Impl_MultiplyTransform,
1484 IDirect3DDevice9Impl_SetViewport,
1485 IDirect3DDevice9Impl_GetViewport,
1486 IDirect3DDevice9Impl_SetMaterial,
1487 IDirect3DDevice9Impl_GetMaterial,
1488 IDirect3DDevice9Impl_SetLight,
1489 IDirect3DDevice9Impl_GetLight,
1490 IDirect3DDevice9Impl_LightEnable,
1491 IDirect3DDevice9Impl_GetLightEnable,
1492 IDirect3DDevice9Impl_SetClipPlane,
1493 IDirect3DDevice9Impl_GetClipPlane,
1494 IDirect3DDevice9Impl_SetRenderState,
1495 IDirect3DDevice9Impl_GetRenderState,
1496 IDirect3DDevice9Impl_CreateStateBlock,
1497 IDirect3DDevice9Impl_BeginStateBlock,
1498 IDirect3DDevice9Impl_EndStateBlock,
1499 IDirect3DDevice9Impl_SetClipStatus,
1500 IDirect3DDevice9Impl_GetClipStatus,
1501 IDirect3DDevice9Impl_GetTexture,
1502 IDirect3DDevice9Impl_SetTexture,
1503 IDirect3DDevice9Impl_GetTextureStageState,
1504 IDirect3DDevice9Impl_SetTextureStageState,
1505 IDirect3DDevice9Impl_GetSamplerState,
1506 IDirect3DDevice9Impl_SetSamplerState,
1507 IDirect3DDevice9Impl_ValidateDevice,
1508 IDirect3DDevice9Impl_SetPaletteEntries,
1509 IDirect3DDevice9Impl_GetPaletteEntries,
1510 IDirect3DDevice9Impl_SetCurrentTexturePalette,
1511 IDirect3DDevice9Impl_GetCurrentTexturePalette,
1512 IDirect3DDevice9Impl_SetScissorRect,
1513 IDirect3DDevice9Impl_GetScissorRect,
1514 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
1515 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
1516 IDirect3DDevice9Impl_SetNPatchMode,
1517 IDirect3DDevice9Impl_GetNPatchMode,
1518 IDirect3DDevice9Impl_DrawPrimitive,
1519 IDirect3DDevice9Impl_DrawIndexedPrimitive,
1520 IDirect3DDevice9Impl_DrawPrimitiveUP,
1521 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
1522 IDirect3DDevice9Impl_ProcessVertices,
1523 IDirect3DDevice9Impl_CreateVertexDeclaration,
1524 IDirect3DDevice9Impl_SetVertexDeclaration,
1525 IDirect3DDevice9Impl_GetVertexDeclaration,
1526 IDirect3DDevice9Impl_SetFVF,
1527 IDirect3DDevice9Impl_GetFVF,
1528 IDirect3DDevice9Impl_CreateVertexShader,
1529 IDirect3DDevice9Impl_SetVertexShader,
1530 IDirect3DDevice9Impl_GetVertexShader,
1531 IDirect3DDevice9Impl_SetVertexShaderConstantF,
1532 IDirect3DDevice9Impl_GetVertexShaderConstantF,
1533 IDirect3DDevice9Impl_SetVertexShaderConstantI,
1534 IDirect3DDevice9Impl_GetVertexShaderConstantI,
1535 IDirect3DDevice9Impl_SetVertexShaderConstantB,
1536 IDirect3DDevice9Impl_GetVertexShaderConstantB,
1537 IDirect3DDevice9Impl_SetStreamSource,
1538 IDirect3DDevice9Impl_GetStreamSource,
1539 IDirect3DDevice9Impl_SetStreamSourceFreq,
1540 IDirect3DDevice9Impl_GetStreamSourceFreq,
1541 IDirect3DDevice9Impl_SetIndices,
1542 IDirect3DDevice9Impl_GetIndices,
1543 IDirect3DDevice9Impl_CreatePixelShader,
1544 IDirect3DDevice9Impl_SetPixelShader,
1545 IDirect3DDevice9Impl_GetPixelShader,
1546 IDirect3DDevice9Impl_SetPixelShaderConstantF,
1547 IDirect3DDevice9Impl_GetPixelShaderConstantF,
1548 IDirect3DDevice9Impl_SetPixelShaderConstantI,
1549 IDirect3DDevice9Impl_GetPixelShaderConstantI,
1550 IDirect3DDevice9Impl_SetPixelShaderConstantB,
1551 IDirect3DDevice9Impl_GetPixelShaderConstantB,
1552 IDirect3DDevice9Impl_DrawRectPatch,
1553 IDirect3DDevice9Impl_DrawTriPatch,
1554 IDirect3DDevice9Impl_DeletePatch,
1555 IDirect3DDevice9Impl_CreateQuery
1559 /* Internal function called back during the CreateDevice to create a render target */
1560 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1561 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1562 WINED3DCUBEMAP_FACES Face,IWineD3DSurface** ppSurface,
1563 HANDLE* pSharedHandle) {
1565 HRESULT res = D3D_OK;
1566 IDirect3DSurface9Impl *d3dSurface = NULL;
1567 BOOL Lockable = TRUE;
1569 if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC))
1570 Lockable = FALSE;
1572 TRACE("relay\n");
1573 res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format,
1574 Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
1575 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);
1577 if (SUCCEEDED(res)) {
1578 *ppSurface = d3dSurface->wineD3DSurface;
1579 d3dSurface->container = pSuperior;
1580 IUnknown_Release(d3dSurface->parentDevice);
1581 d3dSurface->parentDevice = NULL;
1582 d3dSurface->forwardReference = pSuperior;
1583 } else {
1584 FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
1586 return res;
1589 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1590 IDirect3DSurface9Impl* surfaceParent;
1591 TRACE("(%p) call back\n", pSurface);
1593 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1594 /* GetParent's AddRef was forwarded to an object in destruction.
1595 * Releasing it here again would cause an endless recursion. */
1596 surfaceParent->forwardReference = NULL;
1597 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);