push c4c845830c6aff14e1b16bbb8b4a57a7e0d6213f
[wine/hacks.git] / dlls / d3dx9_36 / tests / shader.c
blobb13fed16c0100e415fb1571c913463778aa8287e
1 /*
2 * Copyright 2008 Luis Busquets
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "wine/test.h"
20 #include "d3dx9.h"
22 static const DWORD simple_vs[] = {
23 0xfffe0101, /* vs_1_1 */
24 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
25 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
26 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
27 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
28 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
29 0x0000ffff}; /* END */
31 static const DWORD simple_ps[] = {
32 0xffff0101, /* ps_1_1 */
33 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
34 0x00000042, 0xb00f0000, /* tex t0 */
35 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */
36 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */
37 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
38 0x0000ffff}; /* END */
41 static void test_get_shader_size(void)
43 UINT shader_size, expected;
45 shader_size = D3DXGetShaderSize(simple_vs);
46 expected = sizeof(simple_vs);
47 ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
49 shader_size = D3DXGetShaderSize(simple_ps);
50 expected = sizeof(simple_ps);
51 ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
53 shader_size = D3DXGetShaderSize(NULL);
54 ok(shader_size == 0, "Got shader size %u, expected 0\n", shader_size);
57 static void test_get_shader_version(void)
59 DWORD shader_version;
61 shader_version = D3DXGetShaderVersion(simple_vs);
62 ok(shader_version == D3DVS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
63 shader_version, D3DVS_VERSION(1, 1));
65 shader_version = D3DXGetShaderVersion(simple_ps);
66 ok(shader_version == D3DPS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
67 shader_version, D3DPS_VERSION(1, 1));
69 shader_version = D3DXGetShaderVersion(NULL);
70 ok(shader_version == 0, "Got shader version 0x%08x, expected 0\n", shader_version);
73 START_TEST(shader)
75 test_get_shader_size();
76 test_get_shader_version();