push 22b3e00525a9a3743634eb8f21ffe1bf98bf885e
[wine/hacks.git] / dlls / wined3d / wined3d_private.h
blob16512cc4532513b6b06449118b01ab3e4c801513
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
27 #include <stdarg.h>
28 #include <math.h>
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "winreg.h"
35 #include "wingdi.h"
36 #include "winuser.h"
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
40 #include "objbase.h"
41 #include "wined3d_private_types.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
46 /* Texture format fixups */
48 enum fixup_channel_source
50 CHANNEL_SOURCE_ZERO = 0,
51 CHANNEL_SOURCE_ONE = 1,
52 CHANNEL_SOURCE_X = 2,
53 CHANNEL_SOURCE_Y = 3,
54 CHANNEL_SOURCE_Z = 4,
55 CHANNEL_SOURCE_W = 5,
56 CHANNEL_SOURCE_YUV0 = 6,
57 CHANNEL_SOURCE_YUV1 = 7,
60 enum yuv_fixup
62 YUV_FIXUP_YUY2 = 0,
63 YUV_FIXUP_UYVY = 1,
64 YUV_FIXUP_YV12 = 2,
67 #include <pshpack2.h>
68 struct color_fixup_desc
70 unsigned x_sign_fixup : 1;
71 unsigned x_source : 3;
72 unsigned y_sign_fixup : 1;
73 unsigned y_source : 3;
74 unsigned z_sign_fixup : 1;
75 unsigned z_source : 3;
76 unsigned w_sign_fixup : 1;
77 unsigned w_source : 3;
79 #include <poppack.h>
81 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
82 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
84 static inline struct color_fixup_desc create_color_fixup_desc(
85 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
86 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
88 struct color_fixup_desc fixup =
90 sign0, src0,
91 sign1, src1,
92 sign2, src2,
93 sign3, src3,
95 return fixup;
98 static inline struct color_fixup_desc create_yuv_fixup_desc(enum yuv_fixup yuv_fixup)
100 struct color_fixup_desc fixup =
102 0, yuv_fixup & (1 << 0) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
103 0, yuv_fixup & (1 << 1) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
104 0, yuv_fixup & (1 << 2) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
105 0, yuv_fixup & (1 << 3) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
107 return fixup;
110 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
112 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
115 static inline BOOL is_yuv_fixup(struct color_fixup_desc fixup)
117 return fixup.x_source == CHANNEL_SOURCE_YUV0 || fixup.x_source == CHANNEL_SOURCE_YUV1;
120 static inline enum yuv_fixup get_yuv_fixup(struct color_fixup_desc fixup)
122 enum yuv_fixup yuv_fixup = 0;
123 if (fixup.x_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 0);
124 if (fixup.y_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 1);
125 if (fixup.z_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 2);
126 if (fixup.w_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 3);
127 return yuv_fixup;
130 /* Hash table functions */
131 typedef unsigned int (hash_function_t)(const void *key);
132 typedef BOOL (compare_function_t)(const void *keya, const void *keyb);
134 struct hash_table_entry_t {
135 void *key;
136 void *value;
137 unsigned int hash;
138 struct list entry;
141 struct hash_table_t {
142 hash_function_t *hash_function;
143 compare_function_t *compare_function;
144 struct list *buckets;
145 unsigned int bucket_count;
146 struct hash_table_entry_t *entries;
147 unsigned int entry_count;
148 struct list free_entries;
149 unsigned int count;
150 unsigned int grow_size;
151 unsigned int shrink_size;
154 struct hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function);
155 void hash_table_destroy(struct hash_table_t *table, void (*free_value)(void *value, void *cb), void *cb);
156 void hash_table_for_each_entry(struct hash_table_t *table, void (*callback)(void *value, void *context), void *context);
157 void *hash_table_get(const struct hash_table_t *table, const void *key);
158 void hash_table_put(struct hash_table_t *table, void *key, void *value);
159 void hash_table_remove(struct hash_table_t *table, void *key);
161 /* Device caps */
162 #define MAX_PALETTES 65536
163 #define MAX_STREAMS 16
164 #define MAX_TEXTURES 8
165 #define MAX_FRAGMENT_SAMPLERS 16
166 #define MAX_VERTEX_SAMPLERS 4
167 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
168 #define MAX_ACTIVE_LIGHTS 8
169 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
171 /* Used for CreateStateBlock */
172 #define NUM_SAVEDPIXELSTATES_R 35
173 #define NUM_SAVEDPIXELSTATES_T 18
174 #define NUM_SAVEDPIXELSTATES_S 12
175 #define NUM_SAVEDVERTEXSTATES_R 34
176 #define NUM_SAVEDVERTEXSTATES_T 2
177 #define NUM_SAVEDVERTEXSTATES_S 1
179 extern const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R];
180 extern const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T];
181 extern const DWORD SavedPixelStates_S[NUM_SAVEDPIXELSTATES_S];
182 extern const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R];
183 extern const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T];
184 extern const DWORD SavedVertexStates_S[NUM_SAVEDVERTEXSTATES_S];
186 typedef enum _WINELOOKUP {
187 WINELOOKUP_WARPPARAM = 0,
188 MAX_LOOKUPS = 1
189 } WINELOOKUP;
191 extern const int minLookup[MAX_LOOKUPS];
192 extern const int maxLookup[MAX_LOOKUPS];
193 extern DWORD *stateLookup[MAX_LOOKUPS];
195 struct min_lookup
197 GLenum mip[WINED3DTEXF_LINEAR + 1];
200 struct min_lookup minMipLookup[WINED3DTEXF_ANISOTROPIC + 1];
201 const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1];
202 GLenum magLookup[WINED3DTEXF_ANISOTROPIC + 1];
203 const GLenum magLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1];
205 extern const struct filter_lookup filter_lookup_nofilter;
206 extern struct filter_lookup filter_lookup;
208 /* float_16_to_32() and float_32_to_16() (see implementation in
209 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
210 * to standard C floats and vice versa. They do not depend on the encoding
211 * of the C float, so they are platform independent, but slow. On x86 and
212 * other IEEE 754 compliant platforms the conversion can be accelerated by
213 * bit shifting the exponent and mantissa. There are also some SSE-based
214 * assembly routines out there.
216 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
218 static inline float float_16_to_32(const unsigned short *in) {
219 const unsigned short s = ((*in) & 0x8000);
220 const unsigned short e = ((*in) & 0x7C00) >> 10;
221 const unsigned short m = (*in) & 0x3FF;
222 const float sgn = (s ? -1.0 : 1.0);
224 if(e == 0) {
225 if(m == 0) return sgn * 0.0; /* +0.0 or -0.0 */
226 else return sgn * pow(2, -14.0) * ( (float) m / 1024.0);
227 } else if(e < 31) {
228 return sgn * pow(2, (float) e-15.0) * (1.0 + ((float) m / 1024.0));
229 } else {
230 if(m == 0) return sgn / 0.0; /* +INF / -INF */
231 else return 0.0 / 0.0; /* NAN */
236 * Settings
238 #define VS_NONE 0
239 #define VS_HW 1
241 #define PS_NONE 0
242 #define PS_HW 1
244 #define VBO_NONE 0
245 #define VBO_HW 1
247 #define NP2_NONE 0
248 #define NP2_REPACK 1
249 #define NP2_NATIVE 2
251 #define ORM_BACKBUFFER 0
252 #define ORM_PBUFFER 1
253 #define ORM_FBO 2
255 #define SHADER_ARB 1
256 #define SHADER_GLSL 2
257 #define SHADER_ATI 3
258 #define SHADER_NONE 4
260 #define RTL_DISABLE -1
261 #define RTL_AUTO 0
262 #define RTL_READDRAW 1
263 #define RTL_READTEX 2
264 #define RTL_TEXDRAW 3
265 #define RTL_TEXTEX 4
267 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
268 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
270 /* NOTE: When adding fields to this structure, make sure to update the default
271 * values in wined3d_main.c as well. */
272 typedef struct wined3d_settings_s {
273 /* vertex and pixel shader modes */
274 int vs_mode;
275 int ps_mode;
276 int vbo_mode;
277 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
278 we should use it. However, until it's fully implemented, we'll leave it as a registry
279 setting for developers. */
280 BOOL glslRequested;
281 int offscreen_rendering_mode;
282 int rendertargetlock_mode;
283 unsigned short pci_vendor_id;
284 unsigned short pci_device_id;
285 /* Memory tracking and object counting */
286 unsigned int emulated_textureram;
287 char *logo;
288 int allow_multisampling;
289 } wined3d_settings_t;
291 extern wined3d_settings_t wined3d_settings;
293 /* Shader backends */
295 /* TODO: Make this dynamic, based on shader limits ? */
296 #define MAX_ATTRIBS 16
297 #define MAX_REG_ADDR 1
298 #define MAX_REG_TEMP 32
299 #define MAX_REG_TEXCRD 8
300 #define MAX_REG_INPUT 12
301 #define MAX_REG_OUTPUT 12
302 #define MAX_CONST_I 16
303 #define MAX_CONST_B 16
305 /* FIXME: This needs to go up to 2048 for
306 * Shader model 3 according to msdn (and for software shaders) */
307 #define MAX_LABELS 16
309 #define SHADER_PGMSIZE 65535
310 typedef struct SHADER_BUFFER {
311 char* buffer;
312 unsigned int bsize;
313 unsigned int lineNo;
314 BOOL newline;
315 } SHADER_BUFFER;
317 enum WINED3D_SHADER_INSTRUCTION_HANDLER
319 WINED3DSIH_ABS,
320 WINED3DSIH_ADD,
321 WINED3DSIH_BEM,
322 WINED3DSIH_BREAK,
323 WINED3DSIH_BREAKC,
324 WINED3DSIH_BREAKP,
325 WINED3DSIH_CALL,
326 WINED3DSIH_CALLNZ,
327 WINED3DSIH_CMP,
328 WINED3DSIH_CND,
329 WINED3DSIH_CRS,
330 WINED3DSIH_DCL,
331 WINED3DSIH_DEF,
332 WINED3DSIH_DEFB,
333 WINED3DSIH_DEFI,
334 WINED3DSIH_DP2ADD,
335 WINED3DSIH_DP3,
336 WINED3DSIH_DP4,
337 WINED3DSIH_DST,
338 WINED3DSIH_DSX,
339 WINED3DSIH_DSY,
340 WINED3DSIH_ELSE,
341 WINED3DSIH_ENDIF,
342 WINED3DSIH_ENDLOOP,
343 WINED3DSIH_ENDREP,
344 WINED3DSIH_EXP,
345 WINED3DSIH_EXPP,
346 WINED3DSIH_FRC,
347 WINED3DSIH_IF,
348 WINED3DSIH_IFC,
349 WINED3DSIH_LABEL,
350 WINED3DSIH_LIT,
351 WINED3DSIH_LOG,
352 WINED3DSIH_LOGP,
353 WINED3DSIH_LOOP,
354 WINED3DSIH_LRP,
355 WINED3DSIH_M3x2,
356 WINED3DSIH_M3x3,
357 WINED3DSIH_M3x4,
358 WINED3DSIH_M4x3,
359 WINED3DSIH_M4x4,
360 WINED3DSIH_MAD,
361 WINED3DSIH_MAX,
362 WINED3DSIH_MIN,
363 WINED3DSIH_MOV,
364 WINED3DSIH_MOVA,
365 WINED3DSIH_MUL,
366 WINED3DSIH_NOP,
367 WINED3DSIH_NRM,
368 WINED3DSIH_PHASE,
369 WINED3DSIH_POW,
370 WINED3DSIH_RCP,
371 WINED3DSIH_REP,
372 WINED3DSIH_RET,
373 WINED3DSIH_RSQ,
374 WINED3DSIH_SETP,
375 WINED3DSIH_SGE,
376 WINED3DSIH_SGN,
377 WINED3DSIH_SINCOS,
378 WINED3DSIH_SLT,
379 WINED3DSIH_SUB,
380 WINED3DSIH_TEX,
381 WINED3DSIH_TEXBEM,
382 WINED3DSIH_TEXBEML,
383 WINED3DSIH_TEXCOORD,
384 WINED3DSIH_TEXDEPTH,
385 WINED3DSIH_TEXDP3,
386 WINED3DSIH_TEXDP3TEX,
387 WINED3DSIH_TEXKILL,
388 WINED3DSIH_TEXLDD,
389 WINED3DSIH_TEXLDL,
390 WINED3DSIH_TEXM3x2DEPTH,
391 WINED3DSIH_TEXM3x2PAD,
392 WINED3DSIH_TEXM3x2TEX,
393 WINED3DSIH_TEXM3x3,
394 WINED3DSIH_TEXM3x3DIFF,
395 WINED3DSIH_TEXM3x3PAD,
396 WINED3DSIH_TEXM3x3SPEC,
397 WINED3DSIH_TEXM3x3TEX,
398 WINED3DSIH_TEXM3x3VSPEC,
399 WINED3DSIH_TEXREG2AR,
400 WINED3DSIH_TEXREG2GB,
401 WINED3DSIH_TEXREG2RGB,
402 WINED3DSIH_TABLE_SIZE
405 typedef struct shader_reg_maps
407 DWORD shader_version;
408 char texcoord[MAX_REG_TEXCRD]; /* pixel < 3.0 */
409 char temporary[MAX_REG_TEMP]; /* pixel, vertex */
410 char address[MAX_REG_ADDR]; /* vertex */
411 char packed_input[MAX_REG_INPUT]; /* pshader >= 3.0 */
412 char packed_output[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
413 char attributes[MAX_ATTRIBS]; /* vertex */
414 char labels[MAX_LABELS]; /* pixel, vertex */
415 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
416 WORD integer_constants; /* MAX_CONST_I, 16 */
417 WORD boolean_constants; /* MAX_CONST_B, 16 */
419 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
420 BOOL bumpmat[MAX_TEXTURES], luminanceparams[MAX_TEXTURES];
421 char usesnrm, vpos, usesdsy;
422 char usesrelconstF;
424 /* Whether or not loops are used in this shader, and nesting depth */
425 unsigned loop_depth;
427 /* Whether or not this shader uses fog */
428 char fog;
430 } shader_reg_maps;
432 typedef struct SHADER_OPCODE
434 unsigned int opcode;
435 char dst_token;
436 CONST UINT num_params;
437 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
438 DWORD min_version;
439 DWORD max_version;
440 } SHADER_OPCODE;
442 struct wined3d_shader_context
444 IWineD3DBaseShader *shader;
445 const struct shader_reg_maps *reg_maps;
446 SHADER_BUFFER *buffer;
449 struct wined3d_shader_dst_param
451 WINED3DSHADER_PARAM_REGISTER_TYPE register_type;
452 UINT register_idx;
453 DWORD write_mask;
454 DWORD modifiers;
455 DWORD shift;
456 const struct wined3d_shader_src_param *rel_addr;
459 struct wined3d_shader_src_param
461 WINED3DSHADER_PARAM_REGISTER_TYPE register_type;
462 UINT register_idx;
463 DWORD swizzle;
464 DWORD modifiers;
465 const struct wined3d_shader_src_param *rel_addr;
468 struct wined3d_shader_instruction
470 const struct wined3d_shader_context *ctx;
471 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
472 DWORD flags;
473 BOOL coissue;
474 DWORD predicate;
475 UINT dst_count;
476 const struct wined3d_shader_dst_param *dst;
477 UINT src_count;
478 const struct wined3d_shader_src_param *src;
481 struct wined3d_shader_semantic
483 WINED3DDECLUSAGE usage;
484 UINT usage_idx;
485 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
486 struct wined3d_shader_dst_param reg;
489 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
491 struct shader_caps {
492 DWORD VertexShaderVersion;
493 DWORD MaxVertexShaderConst;
495 DWORD PixelShaderVersion;
496 float PixelShader1xMaxValue;
497 DWORD MaxPixelShaderConst;
499 WINED3DVSHADERCAPS2_0 VS20Caps;
500 WINED3DPSHADERCAPS2_0 PS20Caps;
502 DWORD MaxVShaderInstructionsExecuted;
503 DWORD MaxPShaderInstructionsExecuted;
504 DWORD MaxVertexShader30InstructionSlots;
505 DWORD MaxPixelShader30InstructionSlots;
508 enum tex_types
510 tex_1d = 0,
511 tex_2d = 1,
512 tex_3d = 2,
513 tex_cube = 3,
514 tex_rect = 4,
515 tex_type_count = 5,
518 enum vertexprocessing_mode {
519 fixedfunction,
520 vertexshader,
521 pretransformed
524 #define WINED3D_CONST_NUM_UNUSED ~0U
526 struct stb_const_desc {
527 unsigned char texunit;
528 UINT const_num;
531 enum fogmode {
532 FOG_OFF,
533 FOG_LINEAR,
534 FOG_EXP,
535 FOG_EXP2
538 /* Stateblock dependent parameters which have to be hardcoded
539 * into the shader code
541 struct ps_compile_args {
542 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
543 enum vertexprocessing_mode vp_mode;
544 enum fogmode fog;
545 /* Projected textures(ps 1.0-1.3) */
546 /* Texture types(2D, Cube, 3D) in ps 1.x */
547 BOOL srgb_correction;
548 WORD np2_fixup;
549 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
550 D3D9 has a limit of 16 samplers and the fixup is superfluous
551 in D3D10 (unconditional NP2 support mandatory). */
554 enum fog_src_type {
555 VS_FOG_Z = 0,
556 VS_FOG_COORD = 1
559 struct vs_compile_args {
560 WORD fog_src;
561 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
564 typedef struct {
565 const SHADER_HANDLER *shader_instruction_handler_table;
566 void (*shader_select)(IWineD3DDevice *iface, BOOL usePS, BOOL useVS);
567 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
568 void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
569 void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count);
570 void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count);
571 void (*shader_load_constants)(IWineD3DDevice *iface, char usePS, char useVS);
572 void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS);
573 void (*shader_destroy)(IWineD3DBaseShader *iface);
574 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
575 void (*shader_free_private)(IWineD3DDevice *iface);
576 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
577 GLuint (*shader_generate_pshader)(IWineD3DPixelShader *iface, SHADER_BUFFER *buffer, const struct ps_compile_args *args);
578 GLuint (*shader_generate_vshader)(IWineD3DVertexShader *iface, SHADER_BUFFER *buffer, const struct vs_compile_args *args);
579 void (*shader_get_caps)(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *caps);
580 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
581 } shader_backend_t;
583 extern const shader_backend_t glsl_shader_backend;
584 extern const shader_backend_t arb_program_shader_backend;
585 extern const shader_backend_t none_shader_backend;
587 /* X11 locking */
589 extern void (* CDECL wine_tsx11_lock_ptr)(void);
590 extern void (* CDECL wine_tsx11_unlock_ptr)(void);
592 /* As GLX relies on X, this is needed */
593 extern int num_lock;
595 #if 0
596 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
597 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
598 #else
599 #define ENTER_GL() wine_tsx11_lock_ptr()
600 #define LEAVE_GL() wine_tsx11_unlock_ptr()
601 #endif
603 /*****************************************************************************
604 * Defines
607 /* GL related defines */
608 /* ------------------ */
609 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
610 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
611 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
612 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
614 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
615 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
616 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
617 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
619 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
620 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
621 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
622 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
624 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
625 (vec)[0] = D3DCOLOR_R(dw); \
626 (vec)[1] = D3DCOLOR_G(dw); \
627 (vec)[2] = D3DCOLOR_B(dw); \
628 (vec)[3] = D3DCOLOR_A(dw); \
629 } while(0)
631 /* DirectX Device Limits */
632 /* --------------------- */
633 #define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
634 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
635 See MaxStreams in MSDN under GetDeviceCaps */
636 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
638 /* Checking of API calls */
639 /* --------------------- */
640 #ifndef WINE_NO_DEBUG_MSGS
641 #define checkGLcall(A) \
642 do { \
643 GLint err = glGetError(); \
644 if (err == GL_NO_ERROR) { \
645 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
647 } else do { \
648 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
649 debug_glerror(err), err, A, __FILE__, __LINE__); \
650 err = glGetError(); \
651 } while (err != GL_NO_ERROR); \
652 } while(0)
653 #else
654 #define checkGLcall(A) do {} while(0)
655 #endif
657 /* Trace routines / diagnostics */
658 /* ---------------------------- */
660 /* Dump out a matrix and copy it */
661 #define conv_mat(mat,gl_mat) \
662 do { \
663 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
664 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
665 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
666 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
667 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
668 } while (0)
670 /* Macro to dump out the current state of the light chain */
671 #define DUMP_LIGHT_CHAIN() \
672 do { \
673 PLIGHTINFOEL *el = This->stateBlock->lights;\
674 while (el) { \
675 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
676 el = el->next; \
678 } while(0)
680 /* Trace vector and strided data information */
681 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
682 #define TRACE_STRIDED(si, name) TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
683 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
684 si->elements[name].buffer_object, si->elements[name].stream_idx);
686 /* Defines used for optimizations */
688 /* Only reapply what is necessary */
689 #define REAPPLY_ALPHAOP 0x0001
690 #define REAPPLY_ALL 0xFFFF
692 /* Advance declaration of structures to satisfy compiler */
693 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
694 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
695 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
696 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
698 /* Global variables */
699 extern const float identity[16];
701 /*****************************************************************************
702 * Compilable extra diagnostics
705 /* Trace information per-vertex: (extremely high amount of trace) */
706 #if 0 /* NOTE: Must be 0 in cvs */
707 # define VTRACE(A) TRACE A
708 #else
709 # define VTRACE(A)
710 #endif
712 /* TODO: Confirm each of these works when wined3d move completed */
713 #if 0 /* NOTE: Must be 0 in cvs */
714 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
715 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
716 is enabled, and if it doesn't exist it is disabled. */
717 # define FRAME_DEBUGGING
718 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
719 the file is deleted */
720 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
721 # define SINGLE_FRAME_DEBUGGING
722 # endif
723 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
724 It can only be enabled when FRAME_DEBUGGING is also enabled
725 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
726 array is drawn. */
727 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
728 # define SHOW_FRAME_MAKEUP 1
729 # endif
730 /* The following, when enabled, lets you see the makeup of the all the textures used during each
731 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
732 The contents of the textures assigned to each stage are written into
733 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
734 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
735 # define SHOW_TEXTURE_MAKEUP 0
736 # endif
737 extern BOOL isOn;
738 extern BOOL isDumpingFrames;
739 extern LONG primCounter;
740 #endif
742 enum wined3d_ffp_idx
744 WINED3D_FFP_POSITION = 0,
745 WINED3D_FFP_BLENDWEIGHT = 1,
746 WINED3D_FFP_BLENDINDICES = 2,
747 WINED3D_FFP_NORMAL = 3,
748 WINED3D_FFP_PSIZE = 4,
749 WINED3D_FFP_DIFFUSE = 5,
750 WINED3D_FFP_SPECULAR = 6,
751 WINED3D_FFP_TEXCOORD0 = 7,
752 WINED3D_FFP_TEXCOORD1 = 8,
753 WINED3D_FFP_TEXCOORD2 = 9,
754 WINED3D_FFP_TEXCOORD3 = 10,
755 WINED3D_FFP_TEXCOORD4 = 11,
756 WINED3D_FFP_TEXCOORD5 = 12,
757 WINED3D_FFP_TEXCOORD6 = 13,
758 WINED3D_FFP_TEXCOORD7 = 14,
761 enum wined3d_ffp_emit_idx
763 WINED3D_FFP_EMIT_FLOAT1 = 0,
764 WINED3D_FFP_EMIT_FLOAT2 = 1,
765 WINED3D_FFP_EMIT_FLOAT3 = 2,
766 WINED3D_FFP_EMIT_FLOAT4 = 3,
767 WINED3D_FFP_EMIT_D3DCOLOR = 4,
768 WINED3D_FFP_EMIT_UBYTE4 = 5,
769 WINED3D_FFP_EMIT_SHORT2 = 6,
770 WINED3D_FFP_EMIT_SHORT4 = 7,
771 WINED3D_FFP_EMIT_UBYTE4N = 8,
772 WINED3D_FFP_EMIT_SHORT2N = 9,
773 WINED3D_FFP_EMIT_SHORT4N = 10,
774 WINED3D_FFP_EMIT_USHORT2N = 11,
775 WINED3D_FFP_EMIT_USHORT4N = 12,
776 WINED3D_FFP_EMIT_UDEC3 = 13,
777 WINED3D_FFP_EMIT_DEC3N = 14,
778 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
779 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
780 WINED3D_FFP_EMIT_COUNT = 17
783 struct wined3d_stream_info_element
785 const struct GlPixelFormatDesc *format_desc;
786 GLsizei stride;
787 const BYTE *data;
788 UINT stream_idx;
789 GLuint buffer_object;
792 struct wined3d_stream_info
794 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
795 BOOL position_transformed;
796 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
797 WORD use_map; /* MAX_ATTRIBS, 16 */
800 /*****************************************************************************
801 * Prototypes
804 /* Routine common to the draw primitive and draw indexed primitive routines */
805 void drawPrimitive(IWineD3DDevice *iface, UINT index_count, UINT numberOfVertices,
806 UINT start_idx, UINT idxBytes, const void *idxData, UINT minIndex);
807 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
809 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
810 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
811 extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
812 extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
813 extern glAttribFunc specular_func_3ubv;
814 extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
815 extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
816 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
818 #define eps 1e-8
820 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
821 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
823 /* Routines and structures related to state management */
824 typedef struct WineD3DContext WineD3DContext;
825 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *ctx);
827 #define STATE_RENDER(a) (a)
828 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
830 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
831 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
833 /* + 1 because samplers start with 0 */
834 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
835 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
837 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
838 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
840 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
841 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
843 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
844 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
845 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
846 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
848 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
849 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
851 #define STATE_VSHADER (STATE_VDECL + 1)
852 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
854 #define STATE_VIEWPORT (STATE_VSHADER + 1)
855 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
857 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
858 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
859 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
860 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
862 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
863 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
865 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
866 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
868 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
869 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
871 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
873 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
875 #define STATE_HIGHEST (STATE_FRONTFACE)
877 struct StateEntry
879 DWORD representative;
880 APPLYSTATEFUNC apply;
883 struct StateEntryTemplate
885 DWORD state;
886 struct StateEntry content;
887 GL_SupportedExt extension;
890 struct fragment_caps {
891 DWORD PrimitiveMiscCaps;
893 DWORD TextureOpCaps;
894 DWORD MaxTextureBlendStages;
895 DWORD MaxSimultaneousTextures;
898 struct fragment_pipeline {
899 void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
900 void (*get_caps)(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct fragment_caps *caps);
901 HRESULT (*alloc_private)(IWineD3DDevice *iface);
902 void (*free_private)(IWineD3DDevice *iface);
903 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
904 const struct StateEntryTemplate *states;
905 BOOL ffp_proj_control;
908 extern const struct StateEntryTemplate misc_state_template[];
909 extern const struct StateEntryTemplate ffp_vertexstate_template[];
910 extern const struct fragment_pipeline ffp_fragment_pipeline;
911 extern const struct fragment_pipeline atifs_fragment_pipeline;
912 extern const struct fragment_pipeline arbfp_fragment_pipeline;
913 extern const struct fragment_pipeline nvts_fragment_pipeline;
914 extern const struct fragment_pipeline nvrc_fragment_pipeline;
916 /* "Base" state table */
917 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
918 const WineD3D_GL_Info *gl_info, const struct StateEntryTemplate *vertex,
919 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc);
921 /* Shaders for color conversions in blits */
922 struct blit_shader {
923 HRESULT (*alloc_private)(IWineD3DDevice *iface);
924 void (*free_private)(IWineD3DDevice *iface);
925 HRESULT (*set_shader)(IWineD3DDevice *iface, const struct GlPixelFormatDesc *format_desc,
926 GLenum textype, UINT width, UINT height);
927 void (*unset_shader)(IWineD3DDevice *iface);
928 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
931 extern const struct blit_shader ffp_blit;
932 extern const struct blit_shader arbfp_blit;
934 enum fogsource {
935 FOGSOURCE_FFP,
936 FOGSOURCE_VS,
937 FOGSOURCE_COORD,
940 /* The new context manager that should deal with onscreen and offscreen rendering */
941 struct WineD3DContext {
942 /* State dirtification
943 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
944 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
945 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
946 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
948 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
949 DWORD numDirtyEntries;
950 DWORD isStateDirty[STATE_HIGHEST/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
952 IWineD3DSurface *surface;
953 DWORD tid; /* Thread ID which owns this context at the moment */
955 /* Stores some information about the context state for optimization */
956 WORD draw_buffer_dirty : 1;
957 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
958 WORD last_was_pshader : 1;
959 WORD last_was_vshader : 1;
960 WORD namedArraysLoaded : 1;
961 WORD numberedArraysLoaded : 1;
962 WORD last_was_blit : 1;
963 WORD last_was_ckey : 1;
964 WORD fog_coord : 1;
965 WORD isPBuffer : 1;
966 WORD fog_enabled : 1;
967 WORD num_untracked_materials : 2; /* Max value 2 */
968 WORD padding : 3;
969 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
970 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
971 DWORD numbered_array_mask;
972 GLenum tracking_parm; /* Which source is tracking current colour */
973 GLenum untracked_materials[2];
974 UINT blit_w, blit_h;
975 enum fogsource fog_source;
977 char *vshader_const_dirty, *pshader_const_dirty;
979 /* The actual opengl context */
980 HGLRC glCtx;
981 HWND win_handle;
982 HDC hdc;
983 HPBUFFERARB pbuffer;
984 GLint aux_buffers;
986 /* FBOs */
987 struct list fbo_list;
988 struct fbo_entry *current_fbo;
989 GLuint src_fbo;
990 GLuint dst_fbo;
992 /* Extension emulation */
993 GLint gl_fog_source;
994 GLfloat fog_coord_value;
995 GLfloat color[4], fogstart, fogend, fogcolor[4];
998 typedef enum ContextUsage {
999 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
1000 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
1001 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
1002 CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
1003 } ContextUsage;
1005 void ActivateContext(IWineD3DDeviceImpl *device, IWineD3DSurface *target, ContextUsage usage);
1006 WineD3DContext *getActiveContext(void);
1007 WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win, BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *pPresentParms);
1008 void DestroyContext(IWineD3DDeviceImpl *This, WineD3DContext *context);
1009 void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource, WINED3DRESOURCETYPE type);
1010 void context_bind_fbo(IWineD3DDevice *iface, GLenum target, GLuint *fbo);
1011 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, IWineD3DSurface *depth_stencil, BOOL use_render_buffer);
1012 void context_attach_surface_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, DWORD idx, IWineD3DSurface *surface);
1014 void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain);
1015 HRESULT create_primary_opengl_context(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain);
1017 /* Macros for doing basic GPU detection based on opengl capabilities */
1018 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1019 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1020 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1021 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1023 /* Default callbacks for implicit object destruction */
1024 extern ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface);
1026 extern ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pSurface);
1028 /*****************************************************************************
1029 * Internal representation of a light
1031 typedef struct PLIGHTINFOEL PLIGHTINFOEL;
1032 struct PLIGHTINFOEL {
1033 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1034 DWORD OriginalIndex;
1035 LONG glIndex;
1036 BOOL changed;
1037 BOOL enabledChanged;
1038 BOOL enabled;
1040 /* Converted parms to speed up swapping lights */
1041 float lightPosn[4];
1042 float lightDirn[4];
1043 float exponent;
1044 float cutoff;
1046 struct list entry;
1049 /* The default light parameters */
1050 extern const WINED3DLIGHT WINED3D_default_light;
1052 typedef struct WineD3D_PixelFormat
1054 int iPixelFormat; /* WGL pixel format */
1055 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1056 int redSize, greenSize, blueSize, alphaSize;
1057 int depthSize, stencilSize;
1058 BOOL windowDrawable;
1059 BOOL pbufferDrawable;
1060 BOOL doubleBuffer;
1061 int auxBuffers;
1062 int numSamples;
1063 } WineD3D_PixelFormat;
1065 /* The adapter structure */
1066 struct WineD3DAdapter
1068 UINT num;
1069 BOOL opengl;
1070 POINT monitorPoint;
1071 WineD3D_GL_Info gl_info;
1072 const char *driver;
1073 const char *description;
1074 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1075 int nCfgs;
1076 WineD3D_PixelFormat *cfgs;
1077 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1078 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1079 unsigned int UsedTextureRam;
1082 extern BOOL initPixelFormats(WineD3D_GL_Info *gl_info);
1083 BOOL initPixelFormatsNoGL(WineD3D_GL_Info *gl_info);
1084 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram);
1085 extern void add_gl_compat_wrappers(WineD3D_GL_Info *gl_info);
1087 /*****************************************************************************
1088 * High order patch management
1090 struct WineD3DRectPatch
1092 UINT Handle;
1093 float *mem;
1094 WineDirect3DVertexStridedData strided;
1095 WINED3DRECTPATCH_INFO RectPatchInfo;
1096 float numSegs[4];
1097 char has_normals, has_texcoords;
1098 struct list entry;
1101 HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch);
1103 enum projection_types
1105 proj_none = 0,
1106 proj_count3 = 1,
1107 proj_count4 = 2
1110 enum dst_arg
1112 resultreg = 0,
1113 tempreg = 1
1116 /*****************************************************************************
1117 * Fixed function pipeline replacements
1119 #define ARG_UNUSED 0xff
1120 struct texture_stage_op
1122 unsigned cop : 8;
1123 unsigned carg1 : 8;
1124 unsigned carg2 : 8;
1125 unsigned carg0 : 8;
1127 unsigned aop : 8;
1128 unsigned aarg1 : 8;
1129 unsigned aarg2 : 8;
1130 unsigned aarg0 : 8;
1132 struct color_fixup_desc color_fixup;
1133 unsigned tex_type : 3;
1134 unsigned dst : 1;
1135 unsigned projected : 2;
1136 unsigned padding : 10;
1139 struct ffp_frag_settings {
1140 struct texture_stage_op op[MAX_TEXTURES];
1141 enum fogmode fog;
1142 /* Use an int instead of a char to get dword alignment */
1143 unsigned int sRGB_write;
1146 struct ffp_frag_desc
1148 struct ffp_frag_settings settings;
1151 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings, BOOL ignore_textype);
1152 const struct ffp_frag_desc *find_ffp_frag_shader(const struct hash_table_t *fragment_shaders,
1153 const struct ffp_frag_settings *settings);
1154 void add_ffp_frag_shader(struct hash_table_t *shaders, struct ffp_frag_desc *desc);
1155 BOOL ffp_frag_program_key_compare(const void *keya, const void *keyb);
1156 unsigned int ffp_frag_program_key_hash(const void *key);
1158 /*****************************************************************************
1159 * IWineD3D implementation structure
1161 typedef struct IWineD3DImpl
1163 /* IUnknown fields */
1164 const IWineD3DVtbl *lpVtbl;
1165 LONG ref; /* Note: Ref counting not required */
1167 /* WineD3D Information */
1168 IUnknown *parent;
1169 UINT dxVersion;
1171 UINT adapter_count;
1172 struct WineD3DAdapter adapters[1];
1173 } IWineD3DImpl;
1175 extern const IWineD3DVtbl IWineD3D_Vtbl;
1177 BOOL InitAdapters(IWineD3DImpl *This);
1179 /* TODO: setup some flags in the registry to enable, disable pbuffer support
1180 (since it will break quite a few things until contexts are managed properly!) */
1181 extern BOOL pbuffer_support;
1182 /* allocate one pbuffer per surface */
1183 extern BOOL pbuffer_per_surface;
1185 /* A helper function that dumps a resource list */
1186 void dumpResources(struct list *list);
1188 /*****************************************************************************
1189 * IWineD3DDevice implementation structure
1191 #define WINED3D_UNMAPPED_STAGE ~0U
1193 struct IWineD3DDeviceImpl
1195 /* IUnknown fields */
1196 const IWineD3DDeviceVtbl *lpVtbl;
1197 LONG ref; /* Note: Ref counting not required */
1199 /* WineD3D Information */
1200 IUnknown *parent;
1201 IWineD3DDeviceParent *device_parent;
1202 IWineD3D *wineD3D;
1203 struct WineD3DAdapter *adapter;
1205 /* Window styles to restore when switching fullscreen mode */
1206 LONG style;
1207 LONG exStyle;
1209 /* X and GL Information */
1210 GLint maxConcurrentLights;
1211 GLenum offscreenBuffer;
1213 /* Selected capabilities */
1214 int vs_selected_mode;
1215 int ps_selected_mode;
1216 const shader_backend_t *shader_backend;
1217 void *shader_priv;
1218 void *fragment_priv;
1219 void *blit_priv;
1220 struct StateEntry StateTable[STATE_HIGHEST + 1];
1221 /* Array of functions for states which are handled by more than one pipeline part */
1222 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1223 const struct fragment_pipeline *frag_pipe;
1224 const struct blit_shader *blitter;
1226 unsigned int max_ffp_textures, max_ffp_texture_stages;
1227 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1229 WORD view_ident : 1; /* true iff view matrix is identity */
1230 WORD untransformed : 1;
1231 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1232 WORD isRecordingState : 1;
1233 WORD isInDraw : 1;
1234 WORD render_offscreen : 1;
1235 WORD bCursorVisible : 1;
1236 WORD haveHardwareCursor : 1;
1237 WORD d3d_initialized : 1;
1238 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1239 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1240 WORD useDrawStridedSlow : 1;
1241 WORD instancedDraw : 1;
1242 WORD padding : 3;
1244 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1246 #define DDRAW_PITCH_ALIGNMENT 8
1247 #define D3D8_PITCH_ALIGNMENT 4
1248 unsigned char surface_alignment; /* Line Alignment of surfaces */
1250 /* State block related */
1251 IWineD3DStateBlockImpl *stateBlock;
1252 IWineD3DStateBlockImpl *updateStateBlock;
1254 /* Internal use fields */
1255 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1256 UINT adapterNo;
1257 WINED3DDEVTYPE devType;
1259 IWineD3DSwapChain **swapchains;
1260 UINT NumberOfSwapChains;
1262 struct list resources; /* a linked list to track resources created by the device */
1263 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1264 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1266 /* Render Target Support */
1267 IWineD3DSurface **render_targets;
1268 IWineD3DSurface *auto_depth_stencil_buffer;
1269 IWineD3DSurface *stencilBufferTarget;
1271 /* Caches to avoid unneeded context changes */
1272 IWineD3DSurface *lastActiveRenderTarget;
1273 IWineD3DSwapChain *lastActiveSwapChain;
1275 /* palettes texture management */
1276 UINT NumberOfPalettes;
1277 PALETTEENTRY **palettes;
1278 UINT currentPalette;
1279 UINT paletteConversionShader;
1281 /* For rendering to a texture using glCopyTexImage */
1282 GLenum *draw_buffers;
1283 GLuint depth_blt_texture;
1284 GLuint depth_blt_rb;
1285 UINT depth_blt_rb_w;
1286 UINT depth_blt_rb_h;
1288 /* Cursor management */
1289 UINT xHotSpot;
1290 UINT yHotSpot;
1291 UINT xScreenSpace;
1292 UINT yScreenSpace;
1293 UINT cursorWidth, cursorHeight;
1294 GLuint cursorTexture;
1295 HCURSOR hardwareCursor;
1297 /* The Wine logo surface */
1298 IWineD3DSurface *logo_surface;
1300 /* Textures for when no other textures are mapped */
1301 UINT dummyTextureName[MAX_TEXTURES];
1303 /* Device state management */
1304 HRESULT state;
1306 /* DirectDraw stuff */
1307 DWORD ddraw_width, ddraw_height;
1308 WINED3DFORMAT ddraw_format;
1310 /* Final position fixup constant */
1311 float posFixup[4];
1313 /* With register combiners we can skip junk texture stages */
1314 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1315 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1317 /* Stream source management */
1318 struct wined3d_stream_info strided_streams;
1319 const WineDirect3DVertexStridedData *up_strided;
1321 /* Context management */
1322 WineD3DContext **contexts; /* Dynamic array containing pointers to context structures */
1323 WineD3DContext *activeContext;
1324 DWORD lastThread;
1325 UINT numContexts;
1326 WineD3DContext *pbufferContext; /* The context that has a pbuffer as drawable */
1327 DWORD pbufferWidth, pbufferHeight; /* Size of the buffer drawable */
1329 /* High level patch management */
1330 #define PATCHMAP_SIZE 43
1331 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1332 struct list patches[PATCHMAP_SIZE];
1333 struct WineD3DRectPatch *currentPatch;
1336 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl;
1338 void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
1339 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup);
1340 void device_stream_info_from_strided(IWineD3DDeviceImpl *This,
1341 const struct WineDirect3DVertexStridedData *strided, struct wined3d_stream_info *stream_info);
1342 HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
1343 CONST WINED3DRECT* pRects, DWORD Flags, WINED3DCOLOR Color,
1344 float Z, DWORD Stencil);
1345 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This);
1346 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state);
1347 static inline BOOL isStateDirty(WineD3DContext *context, DWORD state) {
1348 DWORD idx = state >> 5;
1349 BYTE shift = state & 0x1f;
1350 return context->isStateDirty[idx] & (1 << shift);
1353 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1354 typedef struct PrivateData
1356 struct list entry;
1358 GUID tag;
1359 DWORD flags; /* DDSPD_* */
1361 union
1363 LPVOID data;
1364 LPUNKNOWN object;
1365 } ptr;
1367 DWORD size;
1368 } PrivateData;
1370 /*****************************************************************************
1371 * IWineD3DResource implementation structure
1373 typedef struct IWineD3DResourceClass
1375 /* IUnknown fields */
1376 LONG ref; /* Note: Ref counting not required */
1378 /* WineD3DResource Information */
1379 IUnknown *parent;
1380 WINED3DRESOURCETYPE resourceType;
1381 IWineD3DDeviceImpl *wineD3DDevice;
1382 WINED3DPOOL pool;
1383 UINT size;
1384 DWORD usage;
1385 const struct GlPixelFormatDesc *format_desc;
1386 DWORD priority;
1387 BYTE *allocatedMemory; /* Pointer to the real data location */
1388 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1389 struct list privateData;
1390 struct list resource_list_entry;
1392 } IWineD3DResourceClass;
1394 typedef struct IWineD3DResourceImpl
1396 /* IUnknown & WineD3DResource Information */
1397 const IWineD3DResourceVtbl *lpVtbl;
1398 IWineD3DResourceClass resource;
1399 } IWineD3DResourceImpl;
1401 void resource_cleanup(IWineD3DResource *iface);
1402 HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid);
1403 HRESULT resource_get_device(IWineD3DResource *iface, IWineD3DDevice **device);
1404 HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **parent);
1405 DWORD resource_get_priority(IWineD3DResource *iface);
1406 HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
1407 void *data, DWORD *data_size);
1408 HRESULT resource_init(struct IWineD3DResourceClass *resource, WINED3DRESOURCETYPE resource_type,
1409 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
1410 WINED3DPOOL pool, IUnknown *parent);
1411 WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface);
1412 DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority);
1413 HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
1414 const void *data, DWORD data_size, DWORD flags);
1416 /* Tests show that the start address of resources is 32 byte aligned */
1417 #define RESOURCE_ALIGNMENT 32
1419 /*****************************************************************************
1420 * IWineD3DBaseTexture D3D- > openGL state map lookups
1422 #define WINED3DFUNC_NOTSUPPORTED -2
1423 #define WINED3DFUNC_UNIMPLEMENTED -1
1425 typedef enum winetexturestates {
1426 WINED3DTEXSTA_ADDRESSU = 0,
1427 WINED3DTEXSTA_ADDRESSV = 1,
1428 WINED3DTEXSTA_ADDRESSW = 2,
1429 WINED3DTEXSTA_BORDERCOLOR = 3,
1430 WINED3DTEXSTA_MAGFILTER = 4,
1431 WINED3DTEXSTA_MINFILTER = 5,
1432 WINED3DTEXSTA_MIPFILTER = 6,
1433 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1434 WINED3DTEXSTA_MAXANISOTROPY = 8,
1435 WINED3DTEXSTA_SRGBTEXTURE = 9,
1436 WINED3DTEXSTA_ELEMENTINDEX = 10,
1437 WINED3DTEXSTA_DMAPOFFSET = 11,
1438 WINED3DTEXSTA_TSSADDRESSW = 12,
1439 MAX_WINETEXTURESTATES = 13,
1440 } winetexturestates;
1442 enum WINED3DSRGB
1444 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
1445 SRGB_RGB = 1, /* Loads the rgb texture */
1446 SRGB_SRGB = 2, /* Loads the srgb texture */
1447 SRGB_BOTH = 3, /* Loads both textures */
1450 /*****************************************************************************
1451 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1453 typedef struct IWineD3DBaseTextureClass
1455 DWORD states[MAX_WINETEXTURESTATES];
1456 DWORD srgbstates[MAX_WINETEXTURESTATES];
1457 UINT levels;
1458 BOOL dirty, srgbDirty;
1459 UINT textureName, srgbTextureName;
1460 float pow2Matrix[16];
1461 UINT LOD;
1462 WINED3DTEXTUREFILTERTYPE filterType;
1463 LONG bindCount;
1464 DWORD sampler;
1465 BOOL is_srgb;
1466 BOOL pow2Matrix_identity;
1467 const struct min_lookup *minMipLookup;
1468 const GLenum *magLookup;
1469 void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1470 } IWineD3DBaseTextureClass;
1472 void texture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1473 void cubetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1474 void volumetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1475 void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb);
1477 typedef struct IWineD3DBaseTextureImpl
1479 /* IUnknown & WineD3DResource Information */
1480 const IWineD3DBaseTextureVtbl *lpVtbl;
1481 IWineD3DResourceClass resource;
1482 IWineD3DBaseTextureClass baseTexture;
1484 } IWineD3DBaseTextureImpl;
1486 void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
1487 const DWORD texture_states[WINED3D_HIGHEST_TEXTURE_STATE + 1],
1488 const DWORD sampler_states[WINED3D_HIGHEST_SAMPLER_STATE + 1]);
1489 HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc);
1490 void basetexture_cleanup(IWineD3DBaseTexture *iface);
1491 void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface);
1492 WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface);
1493 BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface);
1494 DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface);
1495 DWORD basetexture_get_lod(IWineD3DBaseTexture *iface);
1496 void basetexture_init(struct IWineD3DBaseTextureClass *texture, UINT levels, DWORD usage);
1497 HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE filter_type);
1498 BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty);
1499 DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod);
1500 void basetexture_unload(IWineD3DBaseTexture *iface);
1501 static inline void basetexture_setsrgbcache(IWineD3DBaseTexture *iface, BOOL srgb) {
1502 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
1503 This->baseTexture.is_srgb = srgb;
1506 /*****************************************************************************
1507 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1509 typedef struct IWineD3DTextureImpl
1511 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1512 const IWineD3DTextureVtbl *lpVtbl;
1513 IWineD3DResourceClass resource;
1514 IWineD3DBaseTextureClass baseTexture;
1516 /* IWineD3DTexture */
1517 IWineD3DSurface *surfaces[MAX_MIP_LEVELS];
1518 UINT target;
1519 BOOL cond_np2;
1521 } IWineD3DTextureImpl;
1523 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl;
1525 /*****************************************************************************
1526 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1528 typedef struct IWineD3DCubeTextureImpl
1530 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1531 const IWineD3DCubeTextureVtbl *lpVtbl;
1532 IWineD3DResourceClass resource;
1533 IWineD3DBaseTextureClass baseTexture;
1535 /* IWineD3DCubeTexture */
1536 IWineD3DSurface *surfaces[6][MAX_MIP_LEVELS];
1537 } IWineD3DCubeTextureImpl;
1539 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl;
1541 typedef struct _WINED3DVOLUMET_DESC
1543 UINT Width;
1544 UINT Height;
1545 UINT Depth;
1546 } WINED3DVOLUMET_DESC;
1548 /*****************************************************************************
1549 * IWineD3DVolume implementation structure (extends IUnknown)
1551 typedef struct IWineD3DVolumeImpl
1553 /* IUnknown & WineD3DResource fields */
1554 const IWineD3DVolumeVtbl *lpVtbl;
1555 IWineD3DResourceClass resource;
1557 /* WineD3DVolume Information */
1558 WINED3DVOLUMET_DESC currentDesc;
1559 IWineD3DBase *container;
1560 BOOL lockable;
1561 BOOL locked;
1562 WINED3DBOX lockedBox;
1563 WINED3DBOX dirtyBox;
1564 BOOL dirty;
1565 } IWineD3DVolumeImpl;
1567 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl;
1569 void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box);
1571 /*****************************************************************************
1572 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1574 typedef struct IWineD3DVolumeTextureImpl
1576 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1577 const IWineD3DVolumeTextureVtbl *lpVtbl;
1578 IWineD3DResourceClass resource;
1579 IWineD3DBaseTextureClass baseTexture;
1581 /* IWineD3DVolumeTexture */
1582 IWineD3DVolume *volumes[MAX_MIP_LEVELS];
1583 } IWineD3DVolumeTextureImpl;
1585 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl;
1587 typedef struct _WINED3DSURFACET_DESC
1589 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1590 DWORD MultiSampleQuality;
1591 UINT Width;
1592 UINT Height;
1593 } WINED3DSURFACET_DESC;
1595 /*****************************************************************************
1596 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1598 typedef struct wineD3DSurface_DIB {
1599 HBITMAP DIBsection;
1600 void* bitmap_data;
1601 UINT bitmap_size;
1602 HGDIOBJ holdbitmap;
1603 BOOL client_memory;
1604 } wineD3DSurface_DIB;
1606 typedef struct {
1607 struct list entry;
1608 GLuint id;
1609 UINT width;
1610 UINT height;
1611 } renderbuffer_entry_t;
1613 struct fbo_entry
1615 struct list entry;
1616 IWineD3DSurface **render_targets;
1617 IWineD3DSurface *depth_stencil;
1618 BOOL attached;
1619 GLuint id;
1622 /*****************************************************************************
1623 * IWineD3DClipp implementation structure
1625 typedef struct IWineD3DClipperImpl
1627 const IWineD3DClipperVtbl *lpVtbl;
1628 LONG ref;
1630 IUnknown *Parent;
1631 HWND hWnd;
1632 } IWineD3DClipperImpl;
1635 /*****************************************************************************
1636 * IWineD3DSurface implementation structure
1638 struct IWineD3DSurfaceImpl
1640 /* IUnknown & IWineD3DResource Information */
1641 const IWineD3DSurfaceVtbl *lpVtbl;
1642 IWineD3DResourceClass resource;
1644 /* IWineD3DSurface fields */
1645 IWineD3DBase *container;
1646 WINED3DSURFACET_DESC currentDesc;
1647 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
1648 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
1650 /* TODO: move this off into a management class(maybe!) */
1651 DWORD Flags;
1653 UINT pow2Width;
1654 UINT pow2Height;
1656 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1657 void (*get_drawable_size)(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1659 /* Oversized texture */
1660 RECT glRect;
1662 /* PBO */
1663 GLuint pbo;
1665 RECT lockedRect;
1666 RECT dirtyRect;
1667 int lockCount;
1668 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1670 glDescriptor glDescription;
1672 /* For GetDC */
1673 wineD3DSurface_DIB dib;
1674 HDC hDC;
1676 /* Color keys for DDraw */
1677 WINEDDCOLORKEY DestBltCKey;
1678 WINEDDCOLORKEY DestOverlayCKey;
1679 WINEDDCOLORKEY SrcOverlayCKey;
1680 WINEDDCOLORKEY SrcBltCKey;
1681 DWORD CKeyFlags;
1683 WINEDDCOLORKEY glCKey;
1685 struct list renderbuffers;
1686 renderbuffer_entry_t *current_renderbuffer;
1688 /* DirectDraw clippers */
1689 IWineD3DClipper *clipper;
1691 /* DirectDraw Overlay handling */
1692 RECT overlay_srcrect;
1693 RECT overlay_destrect;
1694 IWineD3DSurfaceImpl *overlay_dest;
1695 struct list overlays;
1696 struct list overlay_entry;
1699 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
1700 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl;
1702 /* Predeclare the shared Surface functions */
1703 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj);
1704 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface);
1705 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
1706 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice);
1707 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1708 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1709 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid);
1710 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew);
1711 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface);
1712 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface);
1713 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer);
1714 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc);
1715 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags);
1716 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags);
1717 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface);
1718 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface);
1719 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal);
1720 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
1721 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, const WINEDDCOLORKEY *CKey);
1722 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container);
1723 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface);
1724 HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface);
1725 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y);
1726 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y);
1727 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref);
1728 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
1729 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX);
1730 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper);
1731 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper);
1732 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
1733 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface);
1734 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface,
1735 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter);
1736 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
1737 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans);
1738 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
1739 void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb);
1740 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface);
1742 void get_drawable_size_swapchain(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1743 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1744 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1745 void get_drawable_size_fbo(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1747 void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back);
1749 /* Surface flags: */
1750 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1751 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1752 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1753 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1754 #define SFLAG_DISCARD 0x00000010 /* ??? */
1755 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1756 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1757 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
1758 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
1759 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
1760 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
1761 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
1762 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1763 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1764 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1765 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1766 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1767 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1768 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
1769 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1770 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1771 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
1772 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
1773 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
1774 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
1776 /* In some conditions the surface memory must not be freed:
1777 * SFLAG_OVERSIZE: Not all data can be kept in GL
1778 * SFLAG_CONVERTED: Converting the data back would take too long
1779 * SFLAG_DIBSECTION: The dib code manages the memory
1780 * SFLAG_LOCKED: The app requires access to the surface data
1781 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1782 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1783 * SFLAG_CLIENT: OpenGL uses our memory as backup
1785 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1786 SFLAG_CONVERTED | \
1787 SFLAG_DIBSECTION | \
1788 SFLAG_LOCKED | \
1789 SFLAG_DYNLOCK | \
1790 SFLAG_USERPTR | \
1791 SFLAG_PBO | \
1792 SFLAG_CLIENT)
1794 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1795 SFLAG_INTEXTURE | \
1796 SFLAG_INDRAWABLE | \
1797 SFLAG_INSRGBTEX)
1799 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1800 SFLAG_DS_OFFSCREEN)
1801 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
1803 BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]);
1805 typedef enum {
1806 NO_CONVERSION,
1807 CONVERT_PALETTED,
1808 CONVERT_PALETTED_CK,
1809 CONVERT_CK_565,
1810 CONVERT_CK_5551,
1811 CONVERT_CK_4444,
1812 CONVERT_CK_4444_ARGB,
1813 CONVERT_CK_1555,
1814 CONVERT_555,
1815 CONVERT_CK_RGB24,
1816 CONVERT_CK_8888,
1817 CONVERT_CK_8888_ARGB,
1818 CONVERT_RGB32_888,
1819 CONVERT_V8U8,
1820 CONVERT_L6V5U5,
1821 CONVERT_X8L8V8U8,
1822 CONVERT_Q8W8V8U8,
1823 CONVERT_V16U16,
1824 CONVERT_A4L4,
1825 CONVERT_G16R16,
1826 CONVERT_R16G16F,
1827 CONVERT_R32G32F,
1828 } CONVERT_TYPES;
1830 HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format, GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode);
1832 BOOL palette9_changed(IWineD3DSurfaceImpl *This);
1834 /*****************************************************************************
1835 * IWineD3DVertexDeclaration implementation structure
1837 #define MAX_ATTRIBS 16
1839 struct wined3d_vertex_declaration_element
1841 const struct GlPixelFormatDesc *format_desc;
1842 BOOL ffp_valid;
1843 WORD input_slot;
1844 WORD offset;
1845 UINT output_slot;
1846 BYTE method;
1847 BYTE usage;
1848 BYTE usage_idx;
1851 typedef struct IWineD3DVertexDeclarationImpl {
1852 /* IUnknown Information */
1853 const IWineD3DVertexDeclarationVtbl *lpVtbl;
1854 LONG ref;
1856 IUnknown *parent;
1857 IWineD3DDeviceImpl *wineD3DDevice;
1859 struct wined3d_vertex_declaration_element *elements;
1860 UINT element_count;
1862 DWORD streams[MAX_STREAMS];
1863 UINT num_streams;
1864 BOOL position_transformed;
1865 BOOL half_float_conv_needed;
1866 } IWineD3DVertexDeclarationImpl;
1868 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
1870 HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *This,
1871 const WINED3DVERTEXELEMENT *elements, UINT element_count);
1873 /*****************************************************************************
1874 * IWineD3DStateBlock implementation structure
1877 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1878 /* Note: Very long winded but gl Lists are not flexible enough */
1879 /* to resolve everything we need, so doing it manually for now */
1880 typedef struct SAVEDSTATES {
1881 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
1882 WORD streamSource; /* MAX_STREAMS, 16 */
1883 WORD streamFreq; /* MAX_STREAMS, 16 */
1884 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
1885 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
1886 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
1887 DWORD textures; /* MAX_COMBINED_SAMPLERS, 20 */
1888 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
1889 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
1890 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
1891 BOOL *pixelShaderConstantsF;
1892 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
1893 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
1894 BOOL *vertexShaderConstantsF;
1895 WORD primitive_type : 1;
1896 WORD indices : 1;
1897 WORD material : 1;
1898 WORD viewport : 1;
1899 WORD vertexDecl : 1;
1900 WORD pixelShader : 1;
1901 WORD vertexShader : 1;
1902 WORD scissorRect : 1;
1903 WORD padding : 1;
1904 } SAVEDSTATES;
1906 struct StageState {
1907 DWORD stage;
1908 DWORD state;
1911 struct IWineD3DStateBlockImpl
1913 /* IUnknown fields */
1914 const IWineD3DStateBlockVtbl *lpVtbl;
1915 LONG ref; /* Note: Ref counting not required */
1917 /* IWineD3DStateBlock information */
1918 IUnknown *parent;
1919 IWineD3DDeviceImpl *wineD3DDevice;
1920 WINED3DSTATEBLOCKTYPE blockType;
1922 /* Array indicating whether things have been set or changed */
1923 SAVEDSTATES changed;
1925 /* Vertex Shader Declaration */
1926 IWineD3DVertexDeclaration *vertexDecl;
1928 IWineD3DVertexShader *vertexShader;
1930 /* Vertex Shader Constants */
1931 BOOL vertexShaderConstantB[MAX_CONST_B];
1932 INT vertexShaderConstantI[MAX_CONST_I * 4];
1933 float *vertexShaderConstantF;
1935 /* primitive type */
1936 GLenum gl_primitive_type;
1938 /* Stream Source */
1939 BOOL streamIsUP;
1940 UINT streamStride[MAX_STREAMS];
1941 UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
1942 IWineD3DBuffer *streamSource[MAX_STREAMS];
1943 UINT streamFreq[MAX_STREAMS + 1];
1944 UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1946 /* Indices */
1947 IWineD3DBuffer* pIndexData;
1948 WINED3DFORMAT IndexFmt;
1949 INT baseVertexIndex;
1950 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1952 /* Transform */
1953 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
1955 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1956 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1957 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1958 struct list lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */
1959 PLIGHTINFOEL *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
1961 /* Clipping */
1962 double clipplane[MAX_CLIPPLANES][4];
1963 WINED3DCLIPSTATUS clip_status;
1965 /* ViewPort */
1966 WINED3DVIEWPORT viewport;
1968 /* Material */
1969 WINED3DMATERIAL material;
1971 /* Pixel Shader */
1972 IWineD3DPixelShader *pixelShader;
1974 /* Pixel Shader Constants */
1975 BOOL pixelShaderConstantB[MAX_CONST_B];
1976 INT pixelShaderConstantI[MAX_CONST_I * 4];
1977 float *pixelShaderConstantF;
1979 /* RenderState */
1980 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
1982 /* Texture */
1983 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
1985 /* Texture State Stage */
1986 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
1987 DWORD lowest_disabled_stage;
1988 /* Sampler States */
1989 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
1991 /* Scissor test rectangle */
1992 RECT scissorRect;
1994 /* Contained state management */
1995 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
1996 unsigned int num_contained_render_states;
1997 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
1998 unsigned int num_contained_transform_states;
1999 DWORD contained_vs_consts_i[MAX_CONST_I];
2000 unsigned int num_contained_vs_consts_i;
2001 DWORD contained_vs_consts_b[MAX_CONST_B];
2002 unsigned int num_contained_vs_consts_b;
2003 DWORD *contained_vs_consts_f;
2004 unsigned int num_contained_vs_consts_f;
2005 DWORD contained_ps_consts_i[MAX_CONST_I];
2006 unsigned int num_contained_ps_consts_i;
2007 DWORD contained_ps_consts_b[MAX_CONST_B];
2008 unsigned int num_contained_ps_consts_b;
2009 DWORD *contained_ps_consts_f;
2010 unsigned int num_contained_ps_consts_f;
2011 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2012 unsigned int num_contained_tss_states;
2013 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2014 unsigned int num_contained_sampler_states;
2017 extern void stateblock_savedstates_set(
2018 IWineD3DStateBlock* iface,
2019 SAVEDSTATES* states,
2020 BOOL value);
2022 extern void stateblock_copy(
2023 IWineD3DStateBlock* destination,
2024 IWineD3DStateBlock* source);
2026 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl;
2028 /* Direct3D terminology with little modifications. We do not have an issued state
2029 * because only the driver knows about it, but we have a created state because d3d
2030 * allows GetData on a created issue, but opengl doesn't
2032 enum query_state {
2033 QUERY_CREATED,
2034 QUERY_SIGNALLED,
2035 QUERY_BUILDING
2037 /*****************************************************************************
2038 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2040 typedef struct IWineD3DQueryImpl
2042 const IWineD3DQueryVtbl *lpVtbl;
2043 LONG ref; /* Note: Ref counting not required */
2045 IUnknown *parent;
2046 /*TODO: replace with iface usage */
2047 #if 0
2048 IWineD3DDevice *wineD3DDevice;
2049 #else
2050 IWineD3DDeviceImpl *wineD3DDevice;
2051 #endif
2053 /* IWineD3DQuery fields */
2054 enum query_state state;
2055 WINED3DQUERYTYPE type;
2056 /* TODO: Think about using a IUnknown instead of a void* */
2057 void *extendedData;
2060 } IWineD3DQueryImpl;
2062 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl;
2063 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl;
2064 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl;
2066 /* Datastructures for IWineD3DQueryImpl.extendedData */
2067 typedef struct WineQueryOcclusionData {
2068 GLuint queryId;
2069 WineD3DContext *ctx;
2070 } WineQueryOcclusionData;
2072 typedef struct WineQueryEventData {
2073 GLuint fenceId;
2074 WineD3DContext *ctx;
2075 } WineQueryEventData;
2077 /* IWineD3DBuffer */
2079 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2080 * fixed function semantics as D3DCOLOR or FLOAT16 */
2081 enum wined3d_buffer_conversion_type
2083 CONV_NONE,
2084 CONV_D3DCOLOR,
2085 CONV_POSITIONT,
2086 CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
2089 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2090 #define WINED3D_BUFFER_DIRTY 0x02 /* Buffer data has been modified */
2091 #define WINED3D_BUFFER_HASDESC 0x04 /* A vertex description has been found */
2092 #define WINED3D_BUFFER_CREATEBO 0x08 /* Attempt to create a buffer object next PreLoad */
2093 #define WINED3D_BUFFER_DOUBLEBUFFER 0x10 /* Use a vbo and local allocated memory */
2095 struct wined3d_buffer
2097 const struct IWineD3DBufferVtbl *vtbl;
2098 IWineD3DResourceClass resource;
2100 struct wined3d_buffer_desc desc;
2102 GLuint buffer_object;
2103 GLenum buffer_object_usage;
2104 GLenum buffer_type_hint;
2105 UINT buffer_object_size;
2106 LONG bind_count;
2107 DWORD flags;
2109 UINT dirty_start;
2110 UINT dirty_end;
2111 LONG lock_count;
2113 /* conversion stuff */
2114 UINT conversion_count;
2115 UINT draw_count;
2116 UINT stride; /* 0 if no conversion */
2117 UINT conversion_stride; /* 0 if no shifted conversion */
2118 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2119 /* Extra load offsets, for FLOAT16 conversion */
2120 UINT *conversion_shift; /* NULL if no shifted conversion */
2123 extern const IWineD3DBufferVtbl wined3d_buffer_vtbl;
2124 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, UINT offset, GLuint *buffer_object);
2125 const BYTE *buffer_get_sysmem(struct wined3d_buffer *This);
2127 /* IWineD3DRendertargetView */
2128 struct wined3d_rendertarget_view
2130 const struct IWineD3DRendertargetViewVtbl *vtbl;
2131 LONG refcount;
2133 IWineD3DResource *resource;
2134 IUnknown *parent;
2137 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl;
2139 /*****************************************************************************
2140 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2143 typedef struct IWineD3DSwapChainImpl
2145 /*IUnknown part*/
2146 const IWineD3DSwapChainVtbl *lpVtbl;
2147 LONG ref; /* Note: Ref counting not required */
2149 IUnknown *parent;
2150 IWineD3DDeviceImpl *wineD3DDevice;
2152 /* IWineD3DSwapChain fields */
2153 IWineD3DSurface **backBuffer;
2154 IWineD3DSurface *frontBuffer;
2155 WINED3DPRESENT_PARAMETERS presentParms;
2156 DWORD orig_width, orig_height;
2157 WINED3DFORMAT orig_fmt;
2158 WINED3DGAMMARAMP orig_gamma;
2160 long prev_time, frames; /* Performance tracking */
2161 unsigned int vSyncCounter;
2163 WineD3DContext **context; /* Later a array for multithreading */
2164 unsigned int num_contexts;
2166 HWND win_handle;
2167 } IWineD3DSwapChainImpl;
2169 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl;
2170 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl;
2171 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc);
2173 HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, LPVOID *ppobj);
2174 ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface);
2175 ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface);
2176 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown ** ppParent);
2177 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *pDestSurface);
2178 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer);
2179 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus);
2180 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode);
2181 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice**ppDevice);
2182 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters);
2183 HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp);
2184 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp);
2186 WineD3DContext *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *iface);
2188 /*****************************************************************************
2189 * Utility function prototypes
2192 /* Trace routines */
2193 const char* debug_d3dformat(WINED3DFORMAT fmt);
2194 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype);
2195 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
2196 const char* debug_d3dusage(DWORD usage);
2197 const char* debug_d3dusagequery(DWORD usagequery);
2198 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method);
2199 const char* debug_d3ddeclusage(BYTE usage);
2200 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType);
2201 const char* debug_d3drenderstate(DWORD state);
2202 const char* debug_d3dsamplerstate(DWORD state);
2203 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type);
2204 const char* debug_d3dtexturestate(DWORD state);
2205 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype);
2206 const char* debug_d3dpool(WINED3DPOOL pool);
2207 const char *debug_fbostatus(GLenum status);
2208 const char *debug_glerror(GLenum error);
2209 const char *debug_d3dbasis(WINED3DBASISTYPE basis);
2210 const char *debug_d3ddegree(WINED3DDEGREETYPE order);
2211 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop);
2212 void dump_color_fixup_desc(struct color_fixup_desc fixup);
2213 const char *debug_surflocation(DWORD flag);
2215 /* Routines for GL <-> D3D values */
2216 GLenum StencilOp(DWORD op);
2217 GLenum CompareFunc(DWORD func);
2218 BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
2219 void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst);
2220 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, DWORD coordtype, BOOL ffp_can_disable_proj);
2221 void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2222 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2223 void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2224 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2225 void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2226 void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2227 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2228 void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2230 void surface_add_dirty_rect(IWineD3DSurface *iface, const RECT *dirty_rect);
2231 void surface_force_reload(IWineD3DSurface *iface);
2232 GLenum surface_get_gl_buffer(IWineD3DSurface *iface, IWineD3DSwapChain *swapchain);
2233 void surface_load_ds_location(IWineD3DSurface *iface, DWORD location);
2234 void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location);
2235 void surface_set_compatible_renderbuffer(IWineD3DSurface *iface, unsigned int width, unsigned int height);
2236 void surface_set_texture_name(IWineD3DSurface *iface, GLuint name, BOOL srgb_name);
2237 void surface_set_texture_target(IWineD3DSurface *iface, GLenum target);
2239 BOOL getColorBits(const struct GlPixelFormatDesc *format_desc,
2240 short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize);
2241 BOOL getDepthStencilBits(const struct GlPixelFormatDesc *format_desc, short *depthSize, short *stencilSize);
2243 /* Math utils */
2244 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2);
2245 UINT wined3d_log2i(UINT32 x);
2246 unsigned int count_bits(unsigned int mask);
2248 typedef struct local_constant {
2249 struct list entry;
2250 unsigned int idx;
2251 DWORD value[4];
2252 } local_constant;
2254 typedef enum COMPARISON_TYPE {
2255 COMPARISON_GT = 1,
2256 COMPARISON_EQ = 2,
2257 COMPARISON_GE = 3,
2258 COMPARISON_LT = 4,
2259 COMPARISON_NE = 5,
2260 COMPARISON_LE = 6
2261 } COMPARISON_TYPE;
2263 typedef struct SHADER_LIMITS {
2264 unsigned int temporary;
2265 unsigned int texcoord;
2266 unsigned int sampler;
2267 unsigned int constant_int;
2268 unsigned int constant_float;
2269 unsigned int constant_bool;
2270 unsigned int address;
2271 unsigned int packed_output;
2272 unsigned int packed_input;
2273 unsigned int attributes;
2274 unsigned int label;
2275 } SHADER_LIMITS;
2277 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2278 maintain state information between multiple codes */
2279 typedef struct SHADER_PARSE_STATE {
2280 unsigned int current_row;
2281 DWORD texcoord_w[2];
2282 } SHADER_PARSE_STATE;
2284 #ifdef __GNUC__
2285 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2286 #else
2287 #define PRINTF_ATTR(fmt,args)
2288 #endif
2290 /* Base Shader utility functions.
2291 * (may move callers into the same file in the future) */
2292 extern int shader_addline(
2293 SHADER_BUFFER* buffer,
2294 const char* fmt, ...) PRINTF_ATTR(2,3);
2295 int shader_vaddline(SHADER_BUFFER *buffer, const char *fmt, va_list args);
2297 /* Vertex shader utility functions */
2298 extern BOOL vshader_get_input(
2299 IWineD3DVertexShader* iface,
2300 BYTE usage_req, BYTE usage_idx_req,
2301 unsigned int* regnum);
2303 extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object);
2305 /* GLSL helper functions */
2306 extern void shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction *ins);
2308 /*****************************************************************************
2309 * IDirect3DBaseShader implementation structure
2311 typedef struct IWineD3DBaseShaderClass
2313 LONG ref;
2314 SHADER_LIMITS limits;
2315 SHADER_PARSE_STATE parse_state;
2316 CONST SHADER_OPCODE *shader_ins;
2317 DWORD *function;
2318 UINT functionLength;
2319 UINT cur_loop_depth, cur_loop_regno;
2320 BOOL load_local_constsF;
2322 /* Type of shader backend */
2323 int shader_mode;
2325 /* Programs this shader is linked with */
2326 struct list linked_programs;
2328 /* Immediate constants (override global ones) */
2329 struct list constantsB;
2330 struct list constantsF;
2331 struct list constantsI;
2332 shader_reg_maps reg_maps;
2334 /* Pointer to the parent device */
2335 IWineD3DDevice *device;
2336 struct list shader_list_entry;
2338 } IWineD3DBaseShaderClass;
2340 typedef struct IWineD3DBaseShaderImpl {
2341 /* IUnknown */
2342 const IWineD3DBaseShaderVtbl *lpVtbl;
2344 /* IWineD3DBaseShader */
2345 IWineD3DBaseShaderClass baseShader;
2346 } IWineD3DBaseShaderImpl;
2348 void shader_buffer_init(struct SHADER_BUFFER *buffer);
2349 void shader_buffer_free(struct SHADER_BUFFER *buffer);
2350 void shader_cleanup(IWineD3DBaseShader *iface);
2351 HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, struct shader_reg_maps *reg_maps,
2352 struct wined3d_shader_semantic *semantics_in, struct wined3d_shader_semantic *semantics_out,
2353 const DWORD *byte_code);
2354 void shader_init(struct IWineD3DBaseShaderClass *shader,
2355 IWineD3DDevice *device, const SHADER_OPCODE *instruction_table);
2356 void shader_trace_init(const DWORD *byte_code, const SHADER_OPCODE *opcode_table);
2358 extern void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
2359 const shader_reg_maps *reg_maps, const DWORD *pFunction);
2361 static inline BOOL shader_is_pshader_version(DWORD token) {
2362 return 0xFFFF0000 == (token & 0xFFFF0000);
2365 static inline BOOL shader_is_vshader_version(DWORD token) {
2366 return 0xFFFE0000 == (token & 0xFFFF0000);
2369 static inline BOOL shader_is_scalar(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
2371 switch (register_type)
2373 case WINED3DSPR_RASTOUT:
2374 /* oFog & oPts */
2375 if (register_idx != 0) return TRUE;
2376 /* oPos */
2377 return FALSE;
2379 case WINED3DSPR_DEPTHOUT: /* oDepth */
2380 case WINED3DSPR_CONSTBOOL: /* b# */
2381 case WINED3DSPR_LOOP: /* aL */
2382 case WINED3DSPR_PREDICATE: /* p0 */
2383 return TRUE;
2385 case WINED3DSPR_MISCTYPE:
2386 switch(register_idx)
2388 case 0: /* vPos */
2389 return FALSE;
2390 case 1: /* vFace */
2391 return TRUE;
2392 default:
2393 return FALSE;
2396 default:
2397 return FALSE;
2401 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2402 local_constant* lconst;
2404 if(This->baseShader.load_local_constsF) return FALSE;
2405 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2406 if(lconst->idx == reg) return TRUE;
2408 return FALSE;
2412 /*****************************************************************************
2413 * IDirect3DVertexShader implementation structures
2416 struct vs_compiled_shader {
2417 struct vs_compile_args args;
2418 GLuint prgId;
2421 typedef struct IWineD3DVertexShaderImpl {
2422 /* IUnknown parts*/
2423 const IWineD3DVertexShaderVtbl *lpVtbl;
2425 /* IWineD3DBaseShader */
2426 IWineD3DBaseShaderClass baseShader;
2428 /* IWineD3DVertexShaderImpl */
2429 IUnknown *parent;
2431 DWORD usage;
2433 /* The GL shader */
2434 struct vs_compiled_shader *gl_shaders;
2435 UINT num_gl_shaders, shader_array_size;
2437 /* Vertex shader input and output semantics */
2438 struct wined3d_shader_semantic semantics_in[MAX_ATTRIBS];
2439 struct wined3d_shader_semantic semantics_out[MAX_REG_OUTPUT];
2441 UINT min_rel_offset, max_rel_offset;
2442 UINT rel_offset;
2444 UINT recompile_count;
2446 const struct vs_compile_args *cur_args;
2447 } IWineD3DVertexShaderImpl;
2448 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[];
2449 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl;
2451 void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, struct vs_compile_args *args);
2452 GLuint find_gl_vshader(IWineD3DVertexShaderImpl *shader, const struct vs_compile_args *args);
2454 /*****************************************************************************
2455 * IDirect3DPixelShader implementation structure
2457 struct ps_compiled_shader {
2458 struct ps_compile_args args;
2459 GLuint prgId;
2462 typedef struct IWineD3DPixelShaderImpl {
2463 /* IUnknown parts */
2464 const IWineD3DPixelShaderVtbl *lpVtbl;
2466 /* IWineD3DBaseShader */
2467 IWineD3DBaseShaderClass baseShader;
2469 /* IWineD3DPixelShaderImpl */
2470 IUnknown *parent;
2472 /* Pixel shader input semantics */
2473 struct wined3d_shader_semantic semantics_in[MAX_REG_INPUT];
2474 DWORD input_reg_map[MAX_REG_INPUT];
2475 BOOL input_reg_used[MAX_REG_INPUT];
2476 int declared_in_count;
2478 /* The GL shader */
2479 struct ps_compiled_shader *gl_shaders;
2480 UINT num_gl_shaders, shader_array_size;
2482 /* Some information about the shader behavior */
2483 struct stb_const_desc bumpenvmatconst[MAX_TEXTURES];
2484 unsigned char numbumpenvmatconsts;
2485 struct stb_const_desc luminanceconst[MAX_TEXTURES];
2486 char vpos_uniform;
2488 const struct ps_compile_args *cur_args;
2489 } IWineD3DPixelShaderImpl;
2491 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[];
2492 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl;
2493 GLuint find_gl_pshader(IWineD3DPixelShaderImpl *shader, const struct ps_compile_args *args);
2494 void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, struct ps_compile_args *args);
2496 /* sRGB correction constants */
2497 static const float srgb_cmp = 0.0031308;
2498 static const float srgb_mul_low = 12.92;
2499 static const float srgb_pow = 0.41666;
2500 static const float srgb_mul_high = 1.055;
2501 static const float srgb_sub_high = 0.055;
2503 /*****************************************************************************
2504 * IWineD3DPalette implementation structure
2506 struct IWineD3DPaletteImpl {
2507 /* IUnknown parts */
2508 const IWineD3DPaletteVtbl *lpVtbl;
2509 LONG ref;
2511 IUnknown *parent;
2512 IWineD3DDeviceImpl *wineD3DDevice;
2514 /* IWineD3DPalette */
2515 HPALETTE hpal;
2516 WORD palVersion; /*| */
2517 WORD palNumEntries; /*| LOGPALETTE */
2518 PALETTEENTRY palents[256]; /*| */
2519 /* This is to store the palette in 'screen format' */
2520 int screen_palents[256];
2521 DWORD Flags;
2524 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl;
2525 DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags);
2527 /* DirectDraw utility functions */
2528 extern WINED3DFORMAT pixelformat_for_depth(DWORD depth);
2530 /*****************************************************************************
2531 * Pixel format management
2534 struct GlPixelFormatDesc
2536 WINED3DFORMAT format;
2537 DWORD red_mask;
2538 DWORD green_mask;
2539 DWORD blue_mask;
2540 DWORD alpha_mask;
2541 UINT byte_count;
2542 WORD depth_size;
2543 WORD stencil_size;
2545 enum wined3d_ffp_emit_idx emit_idx;
2546 GLint component_count;
2547 GLenum gl_vtx_type;
2548 GLint gl_vtx_format;
2549 GLboolean gl_normalized;
2550 unsigned int component_size;
2552 GLint glInternal;
2553 GLint glGammaInternal;
2554 GLint rtInternal;
2555 GLint glFormat;
2556 GLint glType;
2557 unsigned int Flags;
2558 float heightscale;
2559 struct color_fixup_desc color_fixup;
2562 const struct GlPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt, const WineD3D_GL_Info *gl_info);
2564 static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock)
2566 return (stateblock->vertexShader
2567 && !stateblock->wineD3DDevice->strided_streams.position_transformed
2568 && stateblock->wineD3DDevice->vs_selected_mode != SHADER_NONE);
2571 static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock)
2573 return (stateblock->pixelShader
2574 && stateblock->wineD3DDevice->ps_selected_mode != SHADER_NONE);
2577 void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED3DRECT *src_rect,
2578 IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, const WINED3DTEXTUREFILTERTYPE filter, BOOL flip);
2579 #endif