2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 static HRESULT
shdr_handler(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
)
29 const DWORD
**shader_data
= ctx
;
35 *shader_data
= (const DWORD
*)data
;
39 memcpy(tag_str
, &tag
, 4);
41 FIXME("Unhandled chunk %s\n", tag_str
);
46 HRESULT
shader_extract_from_dxbc(const void *dxbc
, SIZE_T dxbc_length
, const DWORD
**shader_code
)
50 hr
= parse_dxbc(dxbc
, dxbc_length
, shdr_handler
, shader_code
);
51 if (!*shader_code
) hr
= E_FAIL
;
53 if (FAILED(hr
)) ERR("Failed to parse shader, hr %#x\n", hr
);
58 /* IUnknown methods */
60 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_QueryInterface(ID3D10VertexShader
*iface
,
61 REFIID riid
, void **object
)
63 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
65 if (IsEqualGUID(riid
, &IID_ID3D10VertexShader
)
66 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
)
67 || IsEqualGUID(riid
, &IID_IUnknown
))
69 IUnknown_AddRef(iface
);
74 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
80 static ULONG STDMETHODCALLTYPE
d3d10_vertex_shader_AddRef(ID3D10VertexShader
*iface
)
82 struct d3d10_vertex_shader
*This
= (struct d3d10_vertex_shader
*)iface
;
83 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
85 TRACE("%p increasing refcount to %u\n", This
, refcount
);
90 static ULONG STDMETHODCALLTYPE
d3d10_vertex_shader_Release(ID3D10VertexShader
*iface
)
92 struct d3d10_vertex_shader
*This
= (struct d3d10_vertex_shader
*)iface
;
93 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
95 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
99 HeapFree(GetProcessHeap(), 0, This
);
105 /* ID3D10DeviceChild methods */
107 static void STDMETHODCALLTYPE
d3d10_vertex_shader_GetDevice(ID3D10VertexShader
*iface
, ID3D10Device
**device
)
109 FIXME("iface %p, device %p stub!\n", iface
, device
);
112 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader
*iface
,
113 REFGUID guid
, UINT
*data_size
, void *data
)
115 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
116 iface
, debugstr_guid(guid
), data_size
, data
);
121 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader
*iface
,
122 REFGUID guid
, UINT data_size
, const void *data
)
124 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
125 iface
, debugstr_guid(guid
), data_size
, data
);
130 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader
*iface
,
131 REFGUID guid
, const IUnknown
*data
)
133 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
138 const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl
=
140 /* IUnknown methods */
141 d3d10_vertex_shader_QueryInterface
,
142 d3d10_vertex_shader_AddRef
,
143 d3d10_vertex_shader_Release
,
144 /* ID3D10DeviceChild methods */
145 d3d10_vertex_shader_GetDevice
,
146 d3d10_vertex_shader_GetPrivateData
,
147 d3d10_vertex_shader_SetPrivateData
,
148 d3d10_vertex_shader_SetPrivateDataInterface
,
151 /* IUnknown methods */
153 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader
*iface
,
154 REFIID riid
, void **object
)
156 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
158 if (IsEqualGUID(riid
, &IID_ID3D10GeometryShader
)
159 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
)
160 || IsEqualGUID(riid
, &IID_IUnknown
))
162 IUnknown_AddRef(iface
);
167 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
170 return E_NOINTERFACE
;
173 static ULONG STDMETHODCALLTYPE
d3d10_geometry_shader_AddRef(ID3D10GeometryShader
*iface
)
175 struct d3d10_geometry_shader
*This
= (struct d3d10_geometry_shader
*)iface
;
176 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
178 TRACE("%p increasing refcount to %u\n", This
, refcount
);
183 static ULONG STDMETHODCALLTYPE
d3d10_geometry_shader_Release(ID3D10GeometryShader
*iface
)
185 struct d3d10_geometry_shader
*This
= (struct d3d10_geometry_shader
*)iface
;
186 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
188 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
192 HeapFree(GetProcessHeap(), 0, This
);
198 /* ID3D10DeviceChild methods */
200 static void STDMETHODCALLTYPE
d3d10_geometry_shader_GetDevice(ID3D10GeometryShader
*iface
, ID3D10Device
**device
)
202 FIXME("iface %p, device %p stub!\n", iface
, device
);
205 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader
*iface
,
206 REFGUID guid
, UINT
*data_size
, void *data
)
208 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
209 iface
, debugstr_guid(guid
), data_size
, data
);
214 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader
*iface
,
215 REFGUID guid
, UINT data_size
, const void *data
)
217 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
218 iface
, debugstr_guid(guid
), data_size
, data
);
223 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader
*iface
,
224 REFGUID guid
, const IUnknown
*data
)
226 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
231 const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl
=
233 /* IUnknown methods */
234 d3d10_geometry_shader_QueryInterface
,
235 d3d10_geometry_shader_AddRef
,
236 d3d10_geometry_shader_Release
,
237 /* ID3D10DeviceChild methods */
238 d3d10_geometry_shader_GetDevice
,
239 d3d10_geometry_shader_GetPrivateData
,
240 d3d10_geometry_shader_SetPrivateData
,
241 d3d10_geometry_shader_SetPrivateDataInterface
,
244 /* IUnknown methods */
246 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_QueryInterface(ID3D10PixelShader
*iface
,
247 REFIID riid
, void **object
)
249 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
251 if (IsEqualGUID(riid
, &IID_ID3D10PixelShader
)
252 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
)
253 || IsEqualGUID(riid
, &IID_IUnknown
))
255 IUnknown_AddRef(iface
);
260 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
263 return E_NOINTERFACE
;
266 static ULONG STDMETHODCALLTYPE
d3d10_pixel_shader_AddRef(ID3D10PixelShader
*iface
)
268 struct d3d10_pixel_shader
*This
= (struct d3d10_pixel_shader
*)iface
;
269 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
271 TRACE("%p increasing refcount to %u\n", This
, refcount
);
276 static ULONG STDMETHODCALLTYPE
d3d10_pixel_shader_Release(ID3D10PixelShader
*iface
)
278 struct d3d10_pixel_shader
*This
= (struct d3d10_pixel_shader
*)iface
;
279 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
281 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
285 HeapFree(GetProcessHeap(), 0, This
);
291 /* ID3D10DeviceChild methods */
293 static void STDMETHODCALLTYPE
d3d10_pixel_shader_GetDevice(ID3D10PixelShader
*iface
, ID3D10Device
**device
)
295 FIXME("iface %p, device %p stub!\n", iface
, device
);
298 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader
*iface
,
299 REFGUID guid
, UINT
*data_size
, void *data
)
301 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
302 iface
, debugstr_guid(guid
), data_size
, data
);
307 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader
*iface
,
308 REFGUID guid
, UINT data_size
, const void *data
)
310 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
311 iface
, debugstr_guid(guid
), data_size
, data
);
316 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader
*iface
,
317 REFGUID guid
, const IUnknown
*data
)
319 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
324 const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl
=
326 /* IUnknown methods */
327 d3d10_pixel_shader_QueryInterface
,
328 d3d10_pixel_shader_AddRef
,
329 d3d10_pixel_shader_Release
,
330 /* ID3D10DeviceChild methods */
331 d3d10_pixel_shader_GetDevice
,
332 d3d10_pixel_shader_GetPrivateData
,
333 d3d10_pixel_shader_SetPrivateData
,
334 d3d10_pixel_shader_SetPrivateDataInterface
,